Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ジャローダ

ジャローダ

くさ
全国図鑑 No.497 / 使用率 107位
データ集計日:2026-09-10

種族値

HP
75
こうげき
75
ぼうぎょ
95
とくこう
75
とくぼう
95
すばやさ
113
合計
528

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうどくむしほのおこおり
じめんみずくさでんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 あまのじゃく
100.0%
0.0
自分に対する能力変化が逆転し、上がる時には下がり、下がる時には上がる(自分の技でも相手の技でも対象が自分なら逆転)。自分が相手に与える能力変化は通常通り。
採用率の推移
1009998100.0%100.0%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
くさ リーフストーム
100.0%
0.0
くさ特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
採用率の推移
1009998100.0%100.0%9/99/10
2
ノーマル へびにらみ
56.0%
-27.3
ノーマル変化
命中 100%PP 20
相手をまひ状態にする。
採用率の推移
87705283.3%56.0%9/99/10
3
あく ちょうはつ
43.1%
-29.1
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
採用率の推移
77583972.2%43.1%9/99/10
4
ドラゴン りゅうのはどう
42.7%
+37.1
ドラゴン特殊
威力 85命中 100%PP 12
通常の攻撃技。
採用率の推移
482405.6%42.7%9/99/10
5
ノーマル みがわり
36.4%
+8.6
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
38322727.8%36.4%9/99/10
6
くさ やどりぎのタネ
35.1%
-14.9
くさ変化
命中 90%PP 12
相手をやどりぎのタネ状態にする。くさタイプ相手には無効。
採用率の推移
52433350.0%35.1%9/99/10
7
くさ こうごうせい
26.2%
-7.1
くさ変化
PP 8
自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。
採用率の推移
34302533.3%26.2%9/99/10
8
エスパー リフレクター
19.6%
+8.5
エスパー変化
PP 20
5ターンの間、味方の場をリフレクター状態にする。
採用率の推移
21151011.1%19.6%9/99/10
9
エスパー ひかりのかべ
16.9%
+5.8
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。
採用率の推移
18141011.1%16.9%9/99/10
10
ノーマル まもる
9.3%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
たべのこし
31.1%
-7.8
ターン終わりに最大HPの1/16回復する。
採用率の推移
40353038.9%31.1%9/99/10
2
ひかりのねんど
16.9%
+5.8
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
採用率の推移
18141011.1%16.9%9/99/10
3
ゴツゴツメット
16.4%
-11.4
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
30221527.8%16.4%9/99/10
4
せんせいのツメ
11.1%
20%の確率で同じ優先度の技の中で先制できる。
5
きあいのタスキきあいのタスキ
9.3%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
6
オボンのみオボンのみ
6.7%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
7
ラムのみラムのみ
5.3%
-16.9
状態異常・こんらん状態を回復する。1度使うと無くなる。
採用率の推移
2514322.2%5.3%9/99/10
8
きせきのタネ
1.8%
くさタイプの技の威力が1.2倍になる。
9
こだわりスカーフこだわりスカーフ
0.9%
素早さが1.5倍になるが、同じ技しか出せなくなる。
10
ヤチェのみヤチェのみ
0.4%
こおりタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 おくびょう (S↑ A↓)
85.8%
+8.0
採用率の推移
87827777.8%85.8%9/99/10
2 ずぶとい (B↑ A↓)
12.9%
-9.3
採用率の推移
24181222.2%12.9%9/99/10
3 ひかえめ (C↑ A↓)
1.3%

ステータス振り

順位 H A B C D S 採用率
1 20032032
13.8%
2 00032322
11.1%
3 10032132
7.1%
4 27032007
7.1%
5 31010232
7.1%
6 27030432
6.7%
7 32000232
5.8%
8 32002032
5.8%
9 110023032
5.3%
10 120320022
4.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 4.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 4.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 8.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
PrimarinaPrimarina
Serperior Serperior vs Primarina Primarina

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SerperiorPrimarina
54.5〜65.2%
Leaf Storm
2HKO
54.5〜65.2%
Leaf Storm
2HKO
54.5〜65.2%
Leaf Storm
2HKO
PrimarinaSerperior
54.2〜64.4%
Ice Beam
2HKO
65.5〜78.0%
Ice Beam
2HKO
54.2〜64.4%
Ice Beam
2HKO
Speed
First
SerperiorS140 / PrimarinaS80
First
SerperiorS140 / PrimarinaS82
First
SerperiorS140 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SerperiorPrimarina
73.8〜87.7%
Leaf Storm
2HKO
73.8〜87.7%
Leaf Storm
2HKO
73.8〜87.7%
Leaf Storm
2HKO
PrimarinaSerperior
63.2〜75.0%
Ice Beam
2HKO
76.3〜90.8%
Ice Beam
2HKO
63.2〜75.0%
Ice Beam
2HKO
Speed
First
SerperiorS181 / PrimarinaS80
First
SerperiorS181 / PrimarinaS82
First
SerperiorS181 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SerperiorPrimarina
54.5〜65.2%
Leaf Storm
2HKO
54.5〜65.2%
Leaf Storm
2HKO
54.5〜65.2%
Leaf Storm
2HKO
PrimarinaSerperior
54.2〜64.4%
Ice Beam
2HKO
65.5〜78.0%
Ice Beam
2HKO
54.2〜64.4%
Ice Beam
2HKO
Speed
First
SerperiorS140 / PrimarinaS80
First
SerperiorS140 / PrimarinaS82
First
SerperiorS140 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon*Hippowdon
Serperior Serperior vs Hippowdon Hippowdon

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SerperiorHippowdon
47.4〜56.7%
Leaf Storm
2HKO
calculated with すなあらし
53.0〜62.3%
Leaf Storm
2HKO
calculated with すなあらし
47.4〜56.7%
Leaf Storm
2HKO
calculated with すなあらし
HippowdonSerperior
23.7〜28.2%
Ice Fang
4HKO
calculated with すなあらし
23.7〜28.2%
Ice Fang
4HKO
calculated with すなあらし
23.7〜28.2%
Ice Fang
4HKO
calculated with すなあらし
Speed
First
SerperiorS140 / HippowdonS67
First
SerperiorS140 / HippowdonS67
First
SerperiorS140 / HippowdonS67
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SerperiorHippowdon
64.2〜76.3%
Leaf Storm
2HKO
calculated with すなあらし
70.7〜83.7%
Leaf Storm
2HKO
calculated with すなあらし
64.2〜76.3%
Leaf Storm
2HKO
calculated with すなあらし
HippowdonSerperior
36.8〜44.7%
Ice Fang
3HKO
calculated with すなあらし
36.8〜44.7%
Ice Fang
3HKO
calculated with すなあらし
36.8〜44.7%
Ice Fang
3HKO
calculated with すなあらし
Speed
First
SerperiorS181 / HippowdonS67
First
SerperiorS181 / HippowdonS67
First
SerperiorS181 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SerperiorHippowdon
47.4〜56.7%
Leaf Storm
2HKO
calculated with すなあらし
53.0〜62.3%
Leaf Storm
2HKO
calculated with すなあらし
47.4〜56.7%
Leaf Storm
2HKO
calculated with すなあらし
HippowdonSerperior
23.7〜28.2%
Ice Fang
3 hits (6%)
calculated with すなあらし
23.7〜28.2%
Ice Fang
3 hits (6%)
calculated with すなあらし
23.7〜28.2%
Ice Fang
3 hits (6%)
calculated with すなあらし
Speed
First
SerperiorS140 / HippowdonS67
First
SerperiorS140 / HippowdonS67
First
SerperiorS140 / HippowdonS67
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
GyaradosGyarados
Serperior Serperior vs Gyarados Gyarados

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SerperiorGyarados
28.7〜34.7%
Leaf Storm
2 hits (10%)
calculated with 攻撃+1
33.9〜40.9%
Leaf Storm
2HKO
calculated with 攻撃+1
28.7〜34.7%
Leaf Storm
3HKO
calculated with 攻撃+1
GyaradosSerperior
30.5〜36.2%
Lash Out
4HKO
38.4〜46.3%
Lash Out
3HKO
30.5〜36.2%
Lash Out
4HKO
Speed
First
SerperiorS140 / GyaradosS101
First
SerperiorS140 / GyaradosS133
First
SerperiorS140 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SerperiorGyarados
38.6〜46.0%
Leaf Storm
2HKO
calculated with 攻撃+1
45.6〜54.4%
Leaf Storm
2HKO
calculated with 攻撃+1
38.6〜46.0%
Leaf Storm
2HKO
calculated with 攻撃+1
GyaradosSerperior
48.7〜57.9%
Lash Out
2 hits (50%)
63.2〜75.0%
Lash Out
2HKO
48.7〜57.9%
Lash Out
2 hits (50%)
Speed
First
SerperiorS181 / GyaradosS101
First
SerperiorS181 / GyaradosS133
First
SerperiorS181 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SerperiorGyarados
28.7〜34.7%
Leaf Storm
2 hits (10%)
calculated with 攻撃+1
33.9〜40.9%
Leaf Storm
2HKO
calculated with 攻撃+1
28.7〜34.7%
Leaf Storm
3HKO
calculated with 攻撃+1
GyaradosSerperior
30.5〜36.2%
Lash Out
3 hits (37%)
38.4〜46.3%
Lash Out
3HKO
30.5〜36.2%
Lash Out
3 hits (37%)
Speed
First
SerperiorS140 / GyaradosS101
First
SerperiorS140 / GyaradosS133
First
SerperiorS140 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
Serperior Serperior vs Basculegion-F Basculegion-F

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SerperiorBasculegion-F
76.1〜89.3%
Leaf Storm
2HKO
76.1〜89.3%
Leaf Storm
2HKO
76.1〜89.3%
Leaf Storm
2HKO
Basculegion-FSerperior
28.2〜33.9%
Ice Fang
4 hits (95%) (incl. たべのこし)
27.7〜32.8%
Wave Crash
4 hits (80%)
36.7〜44.1%
Ice Fang
3 hits (99%)
Speed
Second
SerperiorS140 / Basculegion-FS195
Second
SerperiorS140 / Basculegion-FS143
First
SerperiorS140 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SerperiorBasculegion-F
100.5〜118.8%
Leaf Storm
1HKO
100.5〜118.8%
Leaf Storm
1HKO
100.5〜118.8%
Leaf Storm
1HKO
Basculegion-FSerperior
44.7〜53.9%
Ice Fang
2 hits (2%)
44.7〜53.3%
Wave Crash
2 hits (1%)
57.9〜69.7%
Ice Fang
2HKO
Speed
Second
SerperiorS181 / Basculegion-FS195
First
SerperiorS181 / Basculegion-FS143
First
SerperiorS181 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SerperiorBasculegion-F
76.1〜89.3%
Leaf Storm
2HKO
76.1〜89.3%
Leaf Storm
2HKO
76.1〜89.3%
Leaf Storm
2HKO
Basculegion-FSerperior
28.2〜33.9%
Ice Fang
3 hits (<1%)
27.7〜32.8%
Wave Crash
4HKO
36.7〜44.1%
Ice Fang
3HKO
Speed
Second
SerperiorS140 / Basculegion-FS195
Second
SerperiorS140 / Basculegion-FS143
First
SerperiorS140 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Basculegion-F's page →
Rotom-WRotom-W
Serperior Serperior vs Rotom-W Rotom-W

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SerperiorRotom-W
70.1〜84.1%
Leaf Storm
2HKO
70.1〜84.1%
Leaf Storm
2HKO
86.6〜103.9%
Leaf Storm
1 hits (19%)
Rotom-WSerperior
18.6〜22.6%
Hydro Pump
999HKO
18.6〜22.6%
Hydro Pump
999HKO
26.0〜31.1%
Hydro Pump
4 hits (10%)
Speed
First
SerperiorS140 / Rotom-WS106
First
SerperiorS140 / Rotom-WS106
First
SerperiorS140 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SerperiorRotom-W
93.0〜110.8%
Leaf Storm
1 hits (56%)
93.0〜110.8%
Leaf Storm
1 hits (56%)
118.1〜138.6%
Leaf Storm
1HKO
Rotom-WSerperior
21.7〜26.3%
Hydro Pump
999HKO
21.7〜26.3%
Hydro Pump
999HKO
30.3〜36.2%
Hydro Pump
4HKO
Speed
First
SerperiorS181 / Rotom-WS106
First
SerperiorS181 / Rotom-WS106
First
SerperiorS181 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SerperiorRotom-W
70.1〜84.1%
Leaf Storm
2HKO
70.1〜84.1%
Leaf Storm
2HKO
86.6〜103.9%
Leaf Storm
1 hits (19%)
Rotom-WSerperior
18.6〜22.6%
Hydro Pump
999HKO
18.6〜22.6%
Hydro Pump
999HKO
26.0〜31.1%
Hydro Pump
4HKO
Speed
First
SerperiorS140 / Rotom-WS106
First
SerperiorS140 / Rotom-WS106
First
SerperiorS140 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Rotom-W's page →
Unfavorable
ボーマンダ×ボーマンダ
Serperior Serperior vs ボーマンダ ボーマンダ

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Serperiorボーマンダ
32.7〜39.8%
Dragon Pulse
3 hits (>99%)
ボーマンダSerperior
123.2〜145.8%
Double-Edge
1HKO
Speed
Second
SerperiorS140 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Serperiorボーマンダ
44.4〜52.6%
Dragon Pulse
2 hits (16%)
ボーマンダSerperior
200.0〜238.2%
Double-Edge
1HKO
Speed
First
SerperiorS181 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Serperiorボーマンダ
32.7〜39.8%
Dragon Pulse
3 hits (>99%)
ボーマンダSerperior
123.2〜145.8%
Double-Edge
1HKO
Speed
Second
SerperiorS140 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
Serperior Serperior vs グソクムシャ グソクムシャ

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Serperiorグソクムシャ
6.6〜8.2%
Leaf Storm
999HKO
グソクムシャSerperior
102.8〜123.2%
First Impression
1HKO
Speed
First
SerperiorS140 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Serperiorグソクムシャ
8.8〜10.4%
Leaf Storm
4 hits (21%)
グソクムシャSerperior
169.1〜200.0%
First Impression
1HKO
Speed
First
SerperiorS181 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Serperiorグソクムシャ
6.6〜8.2%
Leaf Storm
999HKO
グソクムシャSerperior
102.8〜123.2%
First Impression
1HKO
Speed
First
SerperiorS140 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Serperior Serperior vs セグレイブ セグレイブ

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Serperiorセグレイブ
27.2〜32.5%
Dragon Pulse
4HKO
17.3〜20.4%
Leaf Storm
3HKO
17.3〜20.4%
Leaf Storm
3HKO
セグレイブSerperior
84.7〜99.4%
Icicle Crash
2HKO
65.5〜79.1%
Icicle Crash
2HKO
96.6〜114.1%
Icicle Crash
1 hits (75%)
Speed
First
SerperiorS140 / セグレイブS139
Second
SerperiorS140 / セグレイブS152
First
SerperiorS140 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Serperiorセグレイブ
35.6〜42.9%
Dragon Pulse
3HKO
40.8〜48.2%
Dragon Pulse
3HKO
40.8〜48.2%
Dragon Pulse
3HKO
セグレイブSerperior
135.5〜161.8%
Icicle Crash
1HKO
110.5〜130.3%
Icicle Crash
1HKO
108.6〜128.9%
きょけんとつげき
1HKO
Speed
First
SerperiorS181 / セグレイブS139
First
SerperiorS181 / セグレイブS152
First
SerperiorS181 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Serperiorセグレイブ
27.2〜32.5%
Dragon Pulse
4HKO
17.3〜20.4%
Leaf Storm
3HKO
17.3〜20.4%
Leaf Storm
3HKO
セグレイブSerperior
84.7〜99.4%
Icicle Crash
2HKO
65.5〜79.1%
Icicle Crash
2HKO
96.6〜114.1%
Icicle Crash
1 hits (75%)
Speed
First
SerperiorS140 / セグレイブS139
Second
SerperiorS140 / セグレイブS152
First
SerperiorS140 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Serperior Serperior vs Lucario Lucario

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SerperiorLucario
26.5〜31.3%
Leaf Storm
3HKO
26.5〜31.3%
Leaf Storm
3HKO
LucarioSerperior
83.6〜98.9%
Steel Beam
2HKO
99.4〜117.5%
Steel Beam
1 hits (94%)
Speed
Second
SerperiorS140 / LucarioS223
Second
SerperiorS140 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SerperiorLucario
34.7〜41.5%
Leaf Storm
2HKO
34.7〜41.5%
Leaf Storm
2HKO
LucarioSerperior
97.4〜115.1%
Steel Beam
1 hits (81%)
115.8〜136.8%
Steel Beam
1HKO
Speed
Second
SerperiorS181 / LucarioS223
First
SerperiorS181 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SerperiorLucario
26.5〜31.3%
Leaf Storm
3HKO
26.5〜31.3%
Leaf Storm
3HKO
LucarioSerperior
83.6〜98.9%
Steel Beam
2HKO
99.4〜117.5%
Steel Beam
1 hits (94%)
Speed
Second
SerperiorS140 / LucarioS223
Second
SerperiorS140 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
Serperior Serperior vs Baxcalibur Baxcalibur

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SerperiorBaxcalibur
12.2〜14.7%
Dragon Pulse
999HKO
12.0〜14.4%
Leaf Storm
4 hits (99%)
12.2〜14.7%
Dragon Pulse
999HKO
BaxcaliburSerperior
34.5〜41.2%
Dragon Pulse
3 hits (70%)
64.4〜76.3%
Draco Meteor
2 hits (39%)
34.5〜41.2%
Dragon Pulse
3 hits (70%)
Speed
First
SerperiorS140 / BaxcaliburS105
Second
SerperiorS140 / BaxcaliburS150
First
SerperiorS140 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SerperiorBaxcalibur
9.1〜10.7%
Leaf Storm
5HKO
16.2〜19.2%
Leaf Storm
4HKO
9.1〜10.7%
Leaf Storm
5HKO
BaxcaliburSerperior
61.2〜73.0%
Draco Meteor
2 hits (8%)
75.0〜88.8%
Draco Meteor
2HKO
61.2〜73.0%
Draco Meteor
2 hits (8%)
Speed
First
SerperiorS181 / BaxcaliburS105
First
SerperiorS181 / BaxcaliburS150
First
SerperiorS181 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SerperiorBaxcalibur
12.2〜14.7%
Dragon Pulse
999HKO
12.0〜14.4%
Leaf Storm
4 hits (99%)
12.2〜14.7%
Dragon Pulse
999HKO
BaxcaliburSerperior
34.5〜41.2%
Dragon Pulse
3HKO
64.4〜76.3%
Draco Meteor
2 hits (90%)
34.5〜41.2%
Dragon Pulse
3HKO
Speed
First
SerperiorS140 / BaxcaliburS105
Second
SerperiorS140 / BaxcaliburS150
First
SerperiorS140 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Serperior Serperior vs Aegislash Aegislash

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SerperiorAegislash
12.6〜15.6%
Leaf Storm
4HKO
12.6〜15.6%
Leaf Storm
4HKO
12.6〜15.6%
Leaf Storm
4HKO
AegislashSerperior
48.0〜57.6%
Poltergeist
2 hits (44%)
49.2〜58.2%
Shadow Ball
2 hits (61%)
57.6〜68.9%
Poltergeist
2HKO
Speed
First
SerperiorS140 / AegislashS80
First
SerperiorS140 / AegislashS72
First
SerperiorS140 / AegislashS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SerperiorAegislash
17.4〜21.0%
Leaf Storm
3 hits (67%)
17.4〜21.0%
Leaf Storm
3 hits (67%)
17.4〜21.0%
Leaf Storm
3HKO
AegislashSerperior
78.9〜93.4%
Poltergeist
2HKO
61.2〜71.7%
Poltergeist
2HKO
94.7〜111.8%
Poltergeist
1 hits (69%)
Speed
First
SerperiorS181 / AegislashS80
First
SerperiorS181 / AegislashS72
First
SerperiorS181 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SerperiorAegislash
12.6〜15.6%
Leaf Storm
4HKO
12.6〜15.6%
Leaf Storm
4HKO
12.6〜15.6%
Leaf Storm
4HKO
AegislashSerperior
48.0〜57.6%
Poltergeist
2 hits (91%)
49.2〜58.2%
Shadow Ball
2 hits (98%)
57.6〜68.9%
Poltergeist
2HKO
Speed
First
SerperiorS140 / AegislashS80
First
SerperiorS140 / AegislashS72
First
SerperiorS140 / AegislashS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Meowscarada*Meowscarada
Serperior Serperior vs Meowscarada Meowscarada

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SerperiorMeowscarada
25.5〜30.1%
Leaf Storm
3HKO
25.5〜30.1%
Leaf Storm
3HKO
25.5〜30.1%
Leaf Storm
3HKO
MeowscaradaSerperior
87.0〜105.1%
Triple Axel
1 hits (25%)
calculated with 最大3ヒット時
87.0〜105.1%
Triple Axel
1 hits (25%)
calculated with 最大3ヒット時
112.4〜135.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SerperiorS140 / MeowscaradaS262
Second
SerperiorS140 / MeowscaradaS175
Second
SerperiorS140 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SerperiorMeowscarada
33.3〜39.9%
Leaf Storm
2HKO
33.3〜39.9%
Leaf Storm
2HKO
33.3〜39.9%
Leaf Storm
2HKO
MeowscaradaSerperior
139.5〜168.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
139.5〜168.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
180.3〜217.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SerperiorS181 / MeowscaradaS262
First
SerperiorS181 / MeowscaradaS175
First
SerperiorS181 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SerperiorMeowscarada
25.5〜30.1%
Leaf Storm
3HKO
25.5〜30.1%
Leaf Storm
3HKO
25.5〜30.1%
Leaf Storm
3HKO
MeowscaradaSerperior
87.0〜105.1%
Triple Axel
1 hits (25%)
calculated with 最大3ヒット時
87.0〜105.1%
Triple Axel
1 hits (25%)
calculated with 最大3ヒット時
112.4〜135.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SerperiorS140 / MeowscaradaS262
Second
SerperiorS140 / MeowscaradaS175
Second
SerperiorS140 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Corviknight×Corviknight
Serperior Serperior vs Corviknight Corviknight

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SerperiorCorviknight
7.8〜9.3%
Leaf Storm
5HKO
7.8〜9.3%
Leaf Storm
999HKO
7.8〜9.3%
Leaf Storm
999HKO
CorviknightSerperior
52.0〜62.1%
Brave Bird
2 hits (98%)
52.0〜62.1%
Brave Bird
2 hits (98%)
52.0〜62.1%
Brave Bird
2 hits (98%)
Speed
First
SerperiorS140 / CorviknightS87
First
SerperiorS140 / CorviknightS78
First
SerperiorS140 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SerperiorCorviknight
10.2〜12.2%
Leaf Storm
4HKO
10.2〜12.2%
Leaf Storm
4 hits (21%)
10.2〜12.2%
Leaf Storm
5HKO
CorviknightSerperior
84.2〜100.0%
Brave Bird
1 hits (6%)
84.2〜100.0%
Brave Bird
1 hits (6%)
84.2〜100.0%
Brave Bird
1 hits (6%)
Speed
First
SerperiorS181 / CorviknightS87
First
SerperiorS181 / CorviknightS78
First
SerperiorS181 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SerperiorCorviknight
7.8〜9.3%
Leaf Storm
5HKO
7.8〜9.3%
Leaf Storm
999HKO
7.8〜9.3%
Leaf Storm
999HKO
CorviknightSerperior
52.0〜62.1%
Brave Bird
2HKO
52.0〜62.1%
Brave Bird
2HKO
52.0〜62.1%
Brave Bird
2HKO
Speed
First
SerperiorS140 / CorviknightS87
First
SerperiorS140 / CorviknightS78
First
SerperiorS140 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX×メガリザードンX
Serperior Serperior vs メガリザードンX メガリザードンX

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SerperiorメガリザードンX
37.4〜45.2%
Dragon Pulse
3HKO
メガリザードンXSerperior
111.3〜133.3%
Flare Blitz
1HKO
Speed
Second
SerperiorS140 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SerperiorメガリザードンX
50.3〜60.6%
Dragon Pulse
2HKO
メガリザードンXSerperior
184.2〜217.1%
Flare Blitz
1HKO
Speed
First
SerperiorS181 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SerperiorメガリザードンX
37.4〜45.2%
Dragon Pulse
3HKO
メガリザードンXSerperior
111.3〜133.3%
Flare Blitz
1HKO
Speed
Second
SerperiorS140 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Serperior Serperior vs メガリザードンY メガリザードンY

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SerperiorメガリザードンY
8.4〜9.7%
Leaf Storm
5HKO
calculated with 晴れ
メガリザードンYSerperior
172.9〜204.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
SerperiorS140 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SerperiorメガリザードンY
11.0〜12.9%
Leaf Storm
4HKO
calculated with 晴れ
メガリザードンYSerperior
201.3〜238.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
SerperiorS181 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SerperiorメガリザードンY
8.4〜9.7%
Leaf Storm
5HKO
calculated with 晴れ
メガリザードンYSerperior
172.9〜204.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
SerperiorS140 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Serperior Serperior vs エースバーン エースバーン

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Serperiorエースバーン
23.6〜28.0%
Leaf Storm
3HKO
23.6〜28.0%
Leaf Storm
3HKO
23.6〜28.0%
Leaf Storm
3HKO
エースバーンSerperior
88.1〜105.1%
かえんボール
1 hits (25%)
81.4〜96.0%
かえんボール
2HKO
114.1〜136.2%
かえんボール
1HKO
Speed
Second
SerperiorS140 / エースバーンS256
Second
SerperiorS140 / エースバーンS188
Second
SerperiorS140 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Serperiorエースバーン
31.2〜36.9%
Leaf Storm
2 hits (66%)
31.2〜36.9%
Leaf Storm
2 hits (66%)
31.2〜36.9%
Leaf Storm
2 hits (66%)
エースバーンSerperior
143.4〜169.7%
かえんボール
1HKO
131.6〜155.3%
かえんボール
1HKO
186.2〜220.4%
かえんボール
1HKO
Speed
Second
SerperiorS181 / エースバーンS256
Second
SerperiorS181 / エースバーンS188
First
SerperiorS181 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Serperiorエースバーン
23.6〜28.0%
Leaf Storm
3HKO
23.6〜28.0%
Leaf Storm
3HKO
23.6〜28.0%
Leaf Storm
3HKO
エースバーンSerperior
88.1〜105.1%
かえんボール
1 hits (25%)
81.4〜96.0%
かえんボール
2HKO
114.1〜136.2%
かえんボール
1HKO
Speed
Second
SerperiorS140 / エースバーンS256
Second
SerperiorS140 / エースバーンS188
Second
SerperiorS140 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Serperior Serperior vs Sneasler Sneasler

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SerperiorSneasler
22.3〜26.8%
Leaf Storm
3HKO
22.3〜26.8%
Leaf Storm
3HKO
22.3〜26.8%
Leaf Storm
3HKO
SneaslerSerperior
64.4〜75.7%
Fatal Claw
2HKO
64.4〜75.7%
Fatal Claw
2HKO
64.4〜75.7%
Fatal Claw
2HKO
Speed
Second
SerperiorS140 / SneaslerS172
Second
SerperiorS140 / SneaslerS172
Second
SerperiorS140 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SerperiorSneasler
29.3〜35.0%
Leaf Storm
2 hits (24%)
29.3〜35.0%
Leaf Storm
2 hits (24%)
29.3〜35.0%
Leaf Storm
2 hits (24%)
SneaslerSerperior
103.9〜123.7%
Fatal Claw
1HKO
103.9〜123.7%
Fatal Claw
1HKO
103.9〜123.7%
Fatal Claw
1HKO
Speed
First
SerperiorS181 / SneaslerS172
First
SerperiorS181 / SneaslerS172
First
SerperiorS181 / SneaslerS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SerperiorSneasler
22.3〜26.8%
Leaf Storm
3HKO
22.3〜26.8%
Leaf Storm
3HKO
22.3〜26.8%
Leaf Storm
3HKO
SneaslerSerperior
64.4〜75.7%
Fatal Claw
2HKO
64.4〜75.7%
Fatal Claw
2HKO
64.4〜75.7%
Fatal Claw
2HKO
Speed
Second
SerperiorS140 / SneaslerS172
Second
SerperiorS140 / SneaslerS172
Second
SerperiorS140 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Serperior Serperior vs Volcarona Volcarona

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SerperiorVolcarona
13.0〜15.6%
Dragon Pulse
999HKO
15.5〜18.6%
Dragon Pulse
999HKO
13.0〜15.6%
Dragon Pulse
999HKO
VolcaronaSerperior
113.0〜133.3%
Overheat
1HKO
102.8〜122.0%
Bug Buzz
1HKO
113.0〜133.3%
Overheat
1HKO
Speed
First
SerperiorS140 / VolcaronaS122
Second
SerperiorS140 / VolcaronaS152
First
SerperiorS140 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SerperiorVolcarona
9.9〜11.5%
Leaf Storm
5HKO
11.8〜13.7%
Leaf Storm
4 hits (57%)
9.9〜11.5%
Leaf Storm
5HKO
VolcaronaSerperior
131.6〜155.3%
Overheat
1HKO
106.6〜126.3%
Fiery Dance
1HKO
131.6〜155.3%
Overheat
1HKO
Speed
First
SerperiorS181 / VolcaronaS122
First
SerperiorS181 / VolcaronaS152
First
SerperiorS181 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SerperiorVolcarona
13.0〜15.6%
Dragon Pulse
999HKO
15.5〜18.6%
Dragon Pulse
999HKO
13.0〜15.6%
Dragon Pulse
999HKO
VolcaronaSerperior
113.0〜133.3%
Overheat
1HKO
102.8〜122.0%
Bug Buzz
1HKO
113.0〜133.3%
Overheat
1HKO
Speed
First
SerperiorS140 / VolcaronaS122
Second
SerperiorS140 / VolcaronaS152
First
SerperiorS140 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Volcarona's page →
Hydreigon*Hydreigon
Serperior Serperior vs Hydreigon Hydreigon

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SerperiorHydreigon
18.9〜22.5%
Leaf Storm
3HKO
18.9〜22.5%
Leaf Storm
3HKO
18.9〜22.5%
Leaf Storm
3HKO
HydreigonSerperior
79.1〜93.8%
Fire Blast
2HKO
72.3〜85.9%
Fire Blast
2HKO
102.8〜121.5%
Fire Blast
1HKO
Speed
Second
SerperiorS140 / HydreigonS225
Second
SerperiorS140 / HydreigonS165
Second
SerperiorS140 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SerperiorHydreigon
45.0〜53.3%
Dragon Pulse
2 hits (25%)
45.0〜53.3%
Dragon Pulse
2 hits (25%)
45.0〜53.3%
Dragon Pulse
2 hits (25%)
HydreigonSerperior
92.1〜109.2%
Fire Blast
1 hits (56%)
84.2〜100.0%
Fire Blast
1 hits (6%)
105.9〜125.7%
Draco Meteor
1HKO
Speed
Second
SerperiorS181 / HydreigonS225
First
SerperiorS181 / HydreigonS165
First
SerperiorS181 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SerperiorHydreigon
18.9〜22.5%
Leaf Storm
3HKO
18.9〜22.5%
Leaf Storm
3HKO
18.9〜22.5%
Leaf Storm
3HKO
HydreigonSerperior
79.1〜93.8%
Fire Blast
2HKO
72.3〜85.9%
Fire Blast
2HKO
102.8〜121.5%
Fire Blast
1HKO
Speed
Second
SerperiorS140 / HydreigonS225
Second
SerperiorS140 / HydreigonS165
Second
SerperiorS140 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
Serperior Serperior vs Skeledirge Skeledirge

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SerperiorSkeledirge
17.1〜20.4%
Leaf Storm
999HKO
17.1〜20.4%
Leaf Storm
999HKO
17.1〜20.4%
Leaf Storm
999HKO
SkeledirgeSerperior
57.6〜68.9%
Torch Song
2HKO
57.6〜68.9%
Torch Song
2HKO
57.6〜68.9%
Torch Song
2HKO
Speed
First
SerperiorS140 / SkeledirgeS86
First
SerperiorS140 / SkeledirgeS86
First
SerperiorS140 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SerperiorSkeledirge
22.7〜27.0%
Leaf Storm
999HKO
22.7〜27.0%
Leaf Storm
999HKO
22.7〜27.0%
Leaf Storm
4 hits (32%)
SkeledirgeSerperior
67.1〜80.3%
Torch Song
2HKO
67.1〜80.3%
Torch Song
2HKO
67.1〜80.3%
Torch Song
2HKO
Speed
First
SerperiorS181 / SkeledirgeS86
First
SerperiorS181 / SkeledirgeS86
First
SerperiorS181 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SerperiorSkeledirge
17.1〜20.4%
Leaf Storm
999HKO
17.1〜20.4%
Leaf Storm
999HKO
17.1〜20.4%
Leaf Storm
999HKO
SkeledirgeSerperior
57.6〜68.9%
Torch Song
2HKO
57.6〜68.9%
Torch Song
2HKO
57.6〜68.9%
Torch Song
2HKO
Speed
First
SerperiorS140 / SkeledirgeS86
First
SerperiorS140 / SkeledirgeS86
First
SerperiorS140 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
MetagrossMetagross
Serperior Serperior vs Metagross Metagross

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SerperiorMetagross
17.2〜20.4%
Leaf Storm
3HKO
MetagrossSerperior
57.1〜67.2%
Ice Punch
2HKO
Speed
Second
SerperiorS140 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SerperiorMetagross
22.9〜26.8%
Leaf Storm
3HKO
MetagrossSerperior
90.1〜107.2%
Ice Punch
1 hits (44%)
Speed
First
SerperiorS181 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SerperiorMetagross
17.2〜20.4%
Leaf Storm
3HKO
MetagrossSerperior
57.1〜67.2%
Ice Punch
2HKO
Speed
Second
SerperiorS140 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×*Dragonite
Serperior Serperior vs Dragonite Dragonite

Serperior's build: Leftovers, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SerperiorDragonite
13.2〜15.6%
Dragon Pulse
4 hits (35%)
15.6〜18.6%
Dragon Pulse
4HKO
15.6〜18.6%
Dragon Pulse
4HKO
DragoniteSerperior
89.3〜106.2%
Air Slash
1 hits (31%)
64.4〜75.7%
Air Slash
2HKO
68.9〜82.5%
Air Slash
2HKO
Speed
Second
SerperiorS140 / DragoniteS152
Second
SerperiorS140 / DragoniteS145
First
SerperiorS140 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Leftovers, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SerperiorDragonite
16.8〜20.4%
Dragon Pulse
3 hits (<1%)
20.4〜24.6%
Dragon Pulse
3HKO
20.4〜24.6%
Dragon Pulse
3HKO
DragoniteSerperior
103.9〜123.7%
Air Slash
1HKO
75.0〜88.2%
Air Slash
2HKO
80.3〜96.1%
Air Slash
2HKO
Speed
First
SerperiorS181 / DragoniteS152
First
SerperiorS181 / DragoniteS145
First
SerperiorS181 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Serperior's build: Light Clay, Bold, H27 B32 S7

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SerperiorDragonite
13.2〜15.6%
Dragon Pulse
4 hits (35%)
15.6〜18.6%
Dragon Pulse
4HKO
15.6〜18.6%
Dragon Pulse
4HKO
DragoniteSerperior
89.3〜106.2%
Air Slash
1 hits (31%)
64.4〜75.7%
Air Slash
2HKO
68.9〜82.5%
Air Slash
2HKO
Speed
Second
SerperiorS140 / DragoniteS152
Second
SerperiorS140 / DragoniteS145
First
SerperiorS140 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemFocus Sash
AbilityContrary
NatureTimid (S↑A↓)
MovesくさLeaf StormノーマルGlareエスパーMirror CoatドラゴンDragon Pulse
EVH2C32S32
M-4 Season
ItemFocus Sash
AbilityContrary
NatureTimid (S↑A↓)
MovesくさLeaf StormドラゴンDragon PulseノーマルGlareあくTaunt
EVH1B1C32S32
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