ジャローダ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | あまのじゃく | 0.0 自分に対する能力変化が逆転し、上がる時には下がり、下がる時には上がる(自分の技でも相手の技でも対象が自分なら逆転)。自分が相手に与える能力変化は通常通り。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | リーフストーム |
0.0 特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 採用率の推移 |
| 2 | へびにらみ |
-27.3 変化命中 100%PP 20 相手をまひ状態にする。 採用率の推移 |
| 3 | ちょうはつ |
-29.1 変化命中 100%PP 20 相手をちょうはつ状態にする。 採用率の推移 |
| 4 | りゅうのはどう |
+37.1 特殊威力 85命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 5 | みがわり |
+8.6 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 6 | やどりぎのタネ |
-14.9 変化命中 90%PP 12 相手をやどりぎのタネ状態にする。くさタイプ相手には無効。 採用率の推移 |
| 7 | こうごうせい |
-7.1 変化PP 8 自分のHPを最大HPの1/2回復する。にほんばれ状態の場合は2/3回復する。それ以外の天気の場合は1/4回復する。 採用率の推移 |
| 8 | リフレクター |
+8.5 変化PP 20 5ターンの間、味方の場をリフレクター状態にする。 採用率の推移 |
| 9 | ひかりのかべ |
+5.8 変化PP 20 5ターンの間、味方の場をひかりのかべ状態にする。 採用率の推移 |
| 10 | まもる |
変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | たべのこし |
-7.8 ターン終わりに最大HPの1/16回復する。 採用率の推移 |
| 2 | ひかりのねんど |
+5.8 リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 採用率の推移 |
| 3 | ゴツゴツメット |
-11.4 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
| 4 | せんせいのツメ |
20%の確率で同じ優先度の技の中で先制できる。 |
| 5 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 6 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 7 | ラムのみ |
-16.9 状態異常・こんらん状態を回復する。1度使うと無くなる。 採用率の推移 |
| 8 | きせきのタネ |
くさタイプの技の威力が1.2倍になる。 |
| 9 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 10 | ヤチェのみ |
こおりタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | +8.0 採用率の推移 |
| 2 | ずぶとい (B↑ A↓) | -9.3 採用率の推移 |
| 3 | ひかえめ (C↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 2 | 0 | 0 | 0 | 32 | 32 | 2 | |
| 3 | 1 | 0 | 0 | 32 | 1 | 32 | |
| 4 | 27 | 0 | 32 | 0 | 0 | 7 | |
| 5 | 31 | 0 | 1 | 0 | 2 | 32 | |
| 6 | 27 | 0 | 3 | 0 | 4 | 32 | |
| 7 | 32 | 0 | 0 | 0 | 2 | 32 | |
| 8 | 32 | 0 | 0 | 2 | 0 | 32 | |
| 9 | 11 | 0 | 0 | 23 | 0 | 32 | |
| 10 | 12 | 0 | 32 | 0 | 0 | 22 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 4.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 4.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 8.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
○Primarina
Serperior vs
Primarina Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.5〜65.2% Leaf Storm 2HKO | 54.5〜65.2% Leaf Storm 2HKO | 54.5〜65.2% Leaf Storm 2HKO | |
| 54.2〜64.4% Ice Beam 2HKO | 65.5〜78.0% Ice Beam 2HKO | 54.2〜64.4% Ice Beam 2HKO | |
| Speed | First S140 / S80 | First S140 / S82 | First S140 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.8〜87.7% Leaf Storm 2HKO | 73.8〜87.7% Leaf Storm 2HKO | 73.8〜87.7% Leaf Storm 2HKO | |
| 63.2〜75.0% Ice Beam 2HKO | 76.3〜90.8% Ice Beam 2HKO | 63.2〜75.0% Ice Beam 2HKO | |
| Speed | First S181 / S80 | First S181 / S82 | First S181 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.5〜65.2% Leaf Storm 2HKO | 54.5〜65.2% Leaf Storm 2HKO | 54.5〜65.2% Leaf Storm 2HKO | |
| 54.2〜64.4% Ice Beam 2HKO | 65.5〜78.0% Ice Beam 2HKO | 54.2〜64.4% Ice Beam 2HKO | |
| Speed | First S140 / S80 | First S140 / S82 | First S140 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Hippowdon
Serperior vs
Hippowdon Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜56.7% Leaf Storm 2HKOcalculated with すなあらし | 53.0〜62.3% Leaf Storm 2HKOcalculated with すなあらし | 47.4〜56.7% Leaf Storm 2HKOcalculated with すなあらし | |
| 23.7〜28.2% Ice Fang 4HKOcalculated with すなあらし | 23.7〜28.2% Ice Fang 4HKOcalculated with すなあらし | 23.7〜28.2% Ice Fang 4HKOcalculated with すなあらし | |
| Speed | First S140 / S67 | First S140 / S67 | First S140 / S67 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.2〜76.3% Leaf Storm 2HKOcalculated with すなあらし | 70.7〜83.7% Leaf Storm 2HKOcalculated with すなあらし | 64.2〜76.3% Leaf Storm 2HKOcalculated with すなあらし | |
| 36.8〜44.7% Ice Fang 3HKOcalculated with すなあらし | 36.8〜44.7% Ice Fang 3HKOcalculated with すなあらし | 36.8〜44.7% Ice Fang 3HKOcalculated with すなあらし | |
| Speed | First S181 / S67 | First S181 / S67 | First S181 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.4〜56.7% Leaf Storm 2HKOcalculated with すなあらし | 53.0〜62.3% Leaf Storm 2HKOcalculated with すなあらし | 47.4〜56.7% Leaf Storm 2HKOcalculated with すなあらし | |
| 23.7〜28.2% Ice Fang 3 hits (6%)calculated with すなあらし | 23.7〜28.2% Ice Fang 3 hits (6%)calculated with すなあらし | 23.7〜28.2% Ice Fang 3 hits (6%)calculated with すなあらし | |
| Speed | First S140 / S67 | First S140 / S67 | First S140 / S67 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
○Gyarados
Serperior vs
Gyarados Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.7% Leaf Storm 2 hits (10%)calculated with 攻撃+1 | 33.9〜40.9% Leaf Storm 2HKOcalculated with 攻撃+1 | 28.7〜34.7% Leaf Storm 3HKOcalculated with 攻撃+1 | |
| 30.5〜36.2% Lash Out 4HKO | 38.4〜46.3% Lash Out 3HKO | 30.5〜36.2% Lash Out 4HKO | |
| Speed | First S140 / S101 | First S140 / S133 | First S140 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.6〜46.0% Leaf Storm 2HKOcalculated with 攻撃+1 | 45.6〜54.4% Leaf Storm 2HKOcalculated with 攻撃+1 | 38.6〜46.0% Leaf Storm 2HKOcalculated with 攻撃+1 | |
| 48.7〜57.9% Lash Out 2 hits (50%) | 63.2〜75.0% Lash Out 2HKO | 48.7〜57.9% Lash Out 2 hits (50%) | |
| Speed | First S181 / S101 | First S181 / S133 | First S181 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.7% Leaf Storm 2 hits (10%)calculated with 攻撃+1 | 33.9〜40.9% Leaf Storm 2HKOcalculated with 攻撃+1 | 28.7〜34.7% Leaf Storm 3HKOcalculated with 攻撃+1 | |
| 30.5〜36.2% Lash Out 3 hits (37%) | 38.4〜46.3% Lash Out 3HKO | 30.5〜36.2% Lash Out 3 hits (37%) | |
| Speed | First S140 / S101 | First S140 / S133 | First S140 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
◎*Basculegion-F
Serperior vs
Basculegion-F Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.1〜89.3% Leaf Storm 2HKO | 76.1〜89.3% Leaf Storm 2HKO | 76.1〜89.3% Leaf Storm 2HKO | |
| 28.2〜33.9% Ice Fang 4 hits (95%) (incl. たべのこし) | 27.7〜32.8% Wave Crash 4 hits (80%) | 36.7〜44.1% Ice Fang 3 hits (99%) | |
| Speed | Second S140 / S195 | Second S140 / S143 | First S140 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.5〜118.8% Leaf Storm 1HKO | 100.5〜118.8% Leaf Storm 1HKO | 100.5〜118.8% Leaf Storm 1HKO | |
| 44.7〜53.9% Ice Fang 2 hits (2%) | 44.7〜53.3% Wave Crash 2 hits (1%) | 57.9〜69.7% Ice Fang 2HKO | |
| Speed | Second S181 / S195 | First S181 / S143 | First S181 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.1〜89.3% Leaf Storm 2HKO | 76.1〜89.3% Leaf Storm 2HKO | 76.1〜89.3% Leaf Storm 2HKO | |
| 28.2〜33.9% Ice Fang 3 hits (<1%) | 27.7〜32.8% Wave Crash 4HKO | 36.7〜44.1% Ice Fang 3HKO | |
| Speed | Second S140 / S195 | Second S140 / S143 | First S140 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Rotom-W
Serperior vs
Rotom-W Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜84.1% Leaf Storm 2HKO | 70.1〜84.1% Leaf Storm 2HKO | 86.6〜103.9% Leaf Storm 1 hits (19%) | |
| 18.6〜22.6% Hydro Pump 999HKO | 18.6〜22.6% Hydro Pump 999HKO | 26.0〜31.1% Hydro Pump 4 hits (10%) | |
| Speed | First S140 / S106 | First S140 / S106 | First S140 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.0〜110.8% Leaf Storm 1 hits (56%) | 93.0〜110.8% Leaf Storm 1 hits (56%) | 118.1〜138.6% Leaf Storm 1HKO | |
| 21.7〜26.3% Hydro Pump 999HKO | 21.7〜26.3% Hydro Pump 999HKO | 30.3〜36.2% Hydro Pump 4HKO | |
| Speed | First S181 / S106 | First S181 / S106 | First S181 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜84.1% Leaf Storm 2HKO | 70.1〜84.1% Leaf Storm 2HKO | 86.6〜103.9% Leaf Storm 1 hits (19%) | |
| 18.6〜22.6% Hydro Pump 999HKO | 18.6〜22.6% Hydro Pump 999HKO | 26.0〜31.1% Hydro Pump 4HKO | |
| Speed | First S140 / S106 | First S140 / S106 | First S140 / S138 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
×ボーマンダ
Serperior vs
ボーマンダ Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.7〜39.8% Dragon Pulse 3 hits (>99%) | |
| 123.2〜145.8% Double-Edge 1HKO | |
| Speed | Second S140 / S172 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜52.6% Dragon Pulse 2 hits (16%) | |
| 200.0〜238.2% Double-Edge 1HKO | |
| Speed | First S181 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.7〜39.8% Dragon Pulse 3 hits (>99%) | |
| 123.2〜145.8% Double-Edge 1HKO | |
| Speed | Second S140 / S172 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
×グソクムシャ
Serperior vs
グソクムシャ Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 6.6〜8.2% Leaf Storm 999HKO | |
| 102.8〜123.2% First Impression 1HKO | |
| Speed | First S140 / S60 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 8.8〜10.4% Leaf Storm 4 hits (21%) | |
| 169.1〜200.0% First Impression 1HKO | |
| Speed | First S181 / S60 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 6.6〜8.2% Leaf Storm 999HKO | |
| 102.8〜123.2% First Impression 1HKO | |
| Speed | First S140 / S60 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
Serperior vs
セグレイブ Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.5% Dragon Pulse 4HKO | 17.3〜20.4% Leaf Storm 3HKO | 17.3〜20.4% Leaf Storm 3HKO | |
| 84.7〜99.4% Icicle Crash 2HKO | 65.5〜79.1% Icicle Crash 2HKO | 96.6〜114.1% Icicle Crash 1 hits (75%) | |
| Speed | First S140 / S139 | Second S140 / S152 | First S140 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.6〜42.9% Dragon Pulse 3HKO | 40.8〜48.2% Dragon Pulse 3HKO | 40.8〜48.2% Dragon Pulse 3HKO | |
| 135.5〜161.8% Icicle Crash 1HKO | 110.5〜130.3% Icicle Crash 1HKO | 108.6〜128.9% きょけんとつげき 1HKO | |
| Speed | First S181 / S139 | First S181 / S152 | First S181 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.5% Dragon Pulse 4HKO | 17.3〜20.4% Leaf Storm 3HKO | 17.3〜20.4% Leaf Storm 3HKO | |
| 84.7〜99.4% Icicle Crash 2HKO | 65.5〜79.1% Icicle Crash 2HKO | 96.6〜114.1% Icicle Crash 1 hits (75%) | |
| Speed | First S140 / S139 | Second S140 / S152 | First S140 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Lucario
Serperior vs
Lucario Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 26.5〜31.3% Leaf Storm 3HKO | 26.5〜31.3% Leaf Storm 3HKO | |
| 83.6〜98.9% Steel Beam 2HKO | 99.4〜117.5% Steel Beam 1 hits (94%) | |
| Speed | Second S140 / S223 | Second S140 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 34.7〜41.5% Leaf Storm 2HKO | 34.7〜41.5% Leaf Storm 2HKO | |
| 97.4〜115.1% Steel Beam 1 hits (81%) | 115.8〜136.8% Steel Beam 1HKO | |
| Speed | Second S181 / S223 | First S181 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 26.5〜31.3% Leaf Storm 3HKO | 26.5〜31.3% Leaf Storm 3HKO | |
| 83.6〜98.9% Steel Beam 2HKO | 99.4〜117.5% Steel Beam 1 hits (94%) | |
| Speed | Second S140 / S223 | Second S140 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Serperior vs
Baxcalibur Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.2〜14.7% Dragon Pulse 999HKO | 12.0〜14.4% Leaf Storm 4 hits (99%) | 12.2〜14.7% Dragon Pulse 999HKO | |
| 34.5〜41.2% Dragon Pulse 3 hits (70%) | 64.4〜76.3% Draco Meteor 2 hits (39%) | 34.5〜41.2% Dragon Pulse 3 hits (70%) | |
| Speed | First S140 / S105 | Second S140 / S150 | First S140 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.1〜10.7% Leaf Storm 5HKO | 16.2〜19.2% Leaf Storm 4HKO | 9.1〜10.7% Leaf Storm 5HKO | |
| 61.2〜73.0% Draco Meteor 2 hits (8%) | 75.0〜88.8% Draco Meteor 2HKO | 61.2〜73.0% Draco Meteor 2 hits (8%) | |
| Speed | First S181 / S105 | First S181 / S150 | First S181 / S105 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.2〜14.7% Dragon Pulse 999HKO | 12.0〜14.4% Leaf Storm 4 hits (99%) | 12.2〜14.7% Dragon Pulse 999HKO | |
| 34.5〜41.2% Dragon Pulse 3HKO | 64.4〜76.3% Draco Meteor 2 hits (90%) | 34.5〜41.2% Dragon Pulse 3HKO | |
| Speed | First S140 / S105 | Second S140 / S150 | First S140 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
▲*Aegislash
Serperior vs
Aegislash Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.6〜15.6% Leaf Storm 4HKO | 12.6〜15.6% Leaf Storm 4HKO | 12.6〜15.6% Leaf Storm 4HKO | |
| 48.0〜57.6% Poltergeist 2 hits (44%) | 49.2〜58.2% Shadow Ball 2 hits (61%) | 57.6〜68.9% Poltergeist 2HKO | |
| Speed | First S140 / S80 | First S140 / S72 | First S140 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.4〜21.0% Leaf Storm 3 hits (67%) | 17.4〜21.0% Leaf Storm 3 hits (67%) | 17.4〜21.0% Leaf Storm 3HKO | |
| 78.9〜93.4% Poltergeist 2HKO | 61.2〜71.7% Poltergeist 2HKO | 94.7〜111.8% Poltergeist 1 hits (69%) | |
| Speed | First S181 / S80 | First S181 / S72 | First S181 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.6〜15.6% Leaf Storm 4HKO | 12.6〜15.6% Leaf Storm 4HKO | 12.6〜15.6% Leaf Storm 4HKO | |
| 48.0〜57.6% Poltergeist 2 hits (91%) | 49.2〜58.2% Shadow Ball 2 hits (98%) | 57.6〜68.9% Poltergeist 2HKO | |
| Speed | First S140 / S80 | First S140 / S72 | First S140 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Meowscarada
Serperior vs
Meowscarada Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.5〜30.1% Leaf Storm 3HKO | 25.5〜30.1% Leaf Storm 3HKO | 25.5〜30.1% Leaf Storm 3HKO | |
| 87.0〜105.1% Triple Axel 1 hits (25%)calculated with 最大3ヒット時 | 87.0〜105.1% Triple Axel 1 hits (25%)calculated with 最大3ヒット時 | 112.4〜135.6% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S140 / S262 | Second S140 / S175 | Second S140 / S175 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.3〜39.9% Leaf Storm 2HKO | 33.3〜39.9% Leaf Storm 2HKO | 33.3〜39.9% Leaf Storm 2HKO | |
| 139.5〜168.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | 139.5〜168.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | 180.3〜217.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S181 / S262 | First S181 / S175 | First S181 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.5〜30.1% Leaf Storm 3HKO | 25.5〜30.1% Leaf Storm 3HKO | 25.5〜30.1% Leaf Storm 3HKO | |
| 87.0〜105.1% Triple Axel 1 hits (25%)calculated with 最大3ヒット時 | 87.0〜105.1% Triple Axel 1 hits (25%)calculated with 最大3ヒット時 | 112.4〜135.6% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S140 / S262 | Second S140 / S175 | Second S140 / S175 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Corviknight
Serperior vs
Corviknight Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 7.8〜9.3% Leaf Storm 5HKO | 7.8〜9.3% Leaf Storm 999HKO | 7.8〜9.3% Leaf Storm 999HKO | |
| 52.0〜62.1% Brave Bird 2 hits (98%) | 52.0〜62.1% Brave Bird 2 hits (98%) | 52.0〜62.1% Brave Bird 2 hits (98%) | |
| Speed | First S140 / S87 | First S140 / S78 | First S140 / S78 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.2〜12.2% Leaf Storm 4HKO | 10.2〜12.2% Leaf Storm 4 hits (21%) | 10.2〜12.2% Leaf Storm 5HKO | |
| 84.2〜100.0% Brave Bird 1 hits (6%) | 84.2〜100.0% Brave Bird 1 hits (6%) | 84.2〜100.0% Brave Bird 1 hits (6%) | |
| Speed | First S181 / S87 | First S181 / S78 | First S181 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 7.8〜9.3% Leaf Storm 5HKO | 7.8〜9.3% Leaf Storm 999HKO | 7.8〜9.3% Leaf Storm 999HKO | |
| 52.0〜62.1% Brave Bird 2HKO | 52.0〜62.1% Brave Bird 2HKO | 52.0〜62.1% Brave Bird 2HKO | |
| Speed | First S140 / S87 | First S140 / S78 | First S140 / S78 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×メガリザードンX
Serperior vs
メガリザードンX Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜45.2% Dragon Pulse 3HKO | |
| 111.3〜133.3% Flare Blitz 1HKO | |
| Speed | Second S140 / S167 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜60.6% Dragon Pulse 2HKO | |
| 184.2〜217.1% Flare Blitz 1HKO | |
| Speed | First S181 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜45.2% Dragon Pulse 3HKO | |
| 111.3〜133.3% Flare Blitz 1HKO | |
| Speed | Second S140 / S167 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Serperior vs
メガリザードンY Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 8.4〜9.7% Leaf Storm 5HKOcalculated with 晴れ | |
| 172.9〜204.5% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S140 / S152 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 11.0〜12.9% Leaf Storm 4HKOcalculated with 晴れ | |
| 201.3〜238.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S181 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 8.4〜9.7% Leaf Storm 5HKOcalculated with 晴れ | |
| 172.9〜204.5% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S140 / S152 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
▲*エースバーン
Serperior vs
エースバーン Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.6〜28.0% Leaf Storm 3HKO | 23.6〜28.0% Leaf Storm 3HKO | 23.6〜28.0% Leaf Storm 3HKO | |
| 88.1〜105.1% かえんボール 1 hits (25%) | 81.4〜96.0% かえんボール 2HKO | 114.1〜136.2% かえんボール 1HKO | |
| Speed | Second S140 / S256 | Second S140 / S188 | Second S140 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.9% Leaf Storm 2 hits (66%) | 31.2〜36.9% Leaf Storm 2 hits (66%) | 31.2〜36.9% Leaf Storm 2 hits (66%) | |
| 143.4〜169.7% かえんボール 1HKO | 131.6〜155.3% かえんボール 1HKO | 186.2〜220.4% かえんボール 1HKO | |
| Speed | Second S181 / S256 | Second S181 / S188 | First S181 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.6〜28.0% Leaf Storm 3HKO | 23.6〜28.0% Leaf Storm 3HKO | 23.6〜28.0% Leaf Storm 3HKO | |
| 88.1〜105.1% かえんボール 1 hits (25%) | 81.4〜96.0% かえんボール 2HKO | 114.1〜136.2% かえんボール 1HKO | |
| Speed | Second S140 / S256 | Second S140 / S188 | Second S140 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Sneasler
Serperior vs
Sneasler Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.3〜26.8% Leaf Storm 3HKO | 22.3〜26.8% Leaf Storm 3HKO | 22.3〜26.8% Leaf Storm 3HKO | |
| 64.4〜75.7% Fatal Claw 2HKO | 64.4〜75.7% Fatal Claw 2HKO | 64.4〜75.7% Fatal Claw 2HKO | |
| Speed | Second S140 / S172 | Second S140 / S172 | Second S140 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.0% Leaf Storm 2 hits (24%) | 29.3〜35.0% Leaf Storm 2 hits (24%) | 29.3〜35.0% Leaf Storm 2 hits (24%) | |
| 103.9〜123.7% Fatal Claw 1HKO | 103.9〜123.7% Fatal Claw 1HKO | 103.9〜123.7% Fatal Claw 1HKO | |
| Speed | First S181 / S172 | First S181 / S172 | First S181 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.3〜26.8% Leaf Storm 3HKO | 22.3〜26.8% Leaf Storm 3HKO | 22.3〜26.8% Leaf Storm 3HKO | |
| 64.4〜75.7% Fatal Claw 2HKO | 64.4〜75.7% Fatal Claw 2HKO | 64.4〜75.7% Fatal Claw 2HKO | |
| Speed | Second S140 / S172 | Second S140 / S172 | Second S140 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Serperior vs
Volcarona Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜15.6% Dragon Pulse 999HKO | 15.5〜18.6% Dragon Pulse 999HKO | 13.0〜15.6% Dragon Pulse 999HKO | |
| 113.0〜133.3% Overheat 1HKO | 102.8〜122.0% Bug Buzz 1HKO | 113.0〜133.3% Overheat 1HKO | |
| Speed | First S140 / S122 | Second S140 / S152 | First S140 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.9〜11.5% Leaf Storm 5HKO | 11.8〜13.7% Leaf Storm 4 hits (57%) | 9.9〜11.5% Leaf Storm 5HKO | |
| 131.6〜155.3% Overheat 1HKO | 106.6〜126.3% Fiery Dance 1HKO | 131.6〜155.3% Overheat 1HKO | |
| Speed | First S181 / S122 | First S181 / S152 | First S181 / S122 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.0〜15.6% Dragon Pulse 999HKO | 15.5〜18.6% Dragon Pulse 999HKO | 13.0〜15.6% Dragon Pulse 999HKO | |
| 113.0〜133.3% Overheat 1HKO | 102.8〜122.0% Bug Buzz 1HKO | 113.0〜133.3% Overheat 1HKO | |
| Speed | First S140 / S122 | Second S140 / S152 | First S140 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves first |
▲*Hydreigon
Serperior vs
Hydreigon Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.9〜22.5% Leaf Storm 3HKO | 18.9〜22.5% Leaf Storm 3HKO | 18.9〜22.5% Leaf Storm 3HKO | |
| 79.1〜93.8% Fire Blast 2HKO | 72.3〜85.9% Fire Blast 2HKO | 102.8〜121.5% Fire Blast 1HKO | |
| Speed | Second S140 / S225 | Second S140 / S165 | Second S140 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.0〜53.3% Dragon Pulse 2 hits (25%) | 45.0〜53.3% Dragon Pulse 2 hits (25%) | 45.0〜53.3% Dragon Pulse 2 hits (25%) | |
| 92.1〜109.2% Fire Blast 1 hits (56%) | 84.2〜100.0% Fire Blast 1 hits (6%) | 105.9〜125.7% Draco Meteor 1HKO | |
| Speed | Second S181 / S225 | First S181 / S165 | First S181 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.9〜22.5% Leaf Storm 3HKO | 18.9〜22.5% Leaf Storm 3HKO | 18.9〜22.5% Leaf Storm 3HKO | |
| 79.1〜93.8% Fire Blast 2HKO | 72.3〜85.9% Fire Blast 2HKO | 102.8〜121.5% Fire Blast 1HKO | |
| Speed | Second S140 / S225 | Second S140 / S165 | Second S140 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Skeledirge
Serperior vs
Skeledirge Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.1〜20.4% Leaf Storm 999HKO | 17.1〜20.4% Leaf Storm 999HKO | 17.1〜20.4% Leaf Storm 999HKO | |
| 57.6〜68.9% Torch Song 2HKO | 57.6〜68.9% Torch Song 2HKO | 57.6〜68.9% Torch Song 2HKO | |
| Speed | First S140 / S86 | First S140 / S86 | First S140 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.7〜27.0% Leaf Storm 999HKO | 22.7〜27.0% Leaf Storm 999HKO | 22.7〜27.0% Leaf Storm 4 hits (32%) | |
| 67.1〜80.3% Torch Song 2HKO | 67.1〜80.3% Torch Song 2HKO | 67.1〜80.3% Torch Song 2HKO | |
| Speed | First S181 / S86 | First S181 / S86 | First S181 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.1〜20.4% Leaf Storm 999HKO | 17.1〜20.4% Leaf Storm 999HKO | 17.1〜20.4% Leaf Storm 999HKO | |
| 57.6〜68.9% Torch Song 2HKO | 57.6〜68.9% Torch Song 2HKO | 57.6〜68.9% Torch Song 2HKO | |
| Speed | First S140 / S86 | First S140 / S86 | First S140 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲Metagross
Serperior vs
Metagross Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 17.2〜20.4% Leaf Storm 3HKO | |
| 57.1〜67.2% Ice Punch 2HKO | |
| Speed | Second S140 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.9〜26.8% Leaf Storm 3HKO | |
| 90.1〜107.2% Ice Punch 1 hits (44%) | |
| Speed | First S181 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 17.2〜20.4% Leaf Storm 3HKO | |
| 57.1〜67.2% Ice Punch 2HKO | |
| Speed | Second S140 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Dragonite
Serperior vs
Dragonite Serperior's build: Leftovers, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜15.6% Dragon Pulse 4 hits (35%) | 15.6〜18.6% Dragon Pulse 4HKO | 15.6〜18.6% Dragon Pulse 4HKO | |
| 89.3〜106.2% Air Slash 1 hits (31%) | 64.4〜75.7% Air Slash 2HKO | 68.9〜82.5% Air Slash 2HKO | |
| Speed | Second S140 / S152 | Second S140 / S145 | First S140 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Leftovers, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.8〜20.4% Dragon Pulse 3 hits (<1%) | 20.4〜24.6% Dragon Pulse 3HKO | 20.4〜24.6% Dragon Pulse 3HKO | |
| 103.9〜123.7% Air Slash 1HKO | 75.0〜88.2% Air Slash 2HKO | 80.3〜96.1% Air Slash 2HKO | |
| Speed | First S181 / S152 | First S181 / S145 | First S181 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Serperior's build: Light Clay, Bold, H27 B32 S7
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜15.6% Dragon Pulse 4 hits (35%) | 15.6〜18.6% Dragon Pulse 4HKO | 15.6〜18.6% Dragon Pulse 4HKO | |
| 89.3〜106.2% Air Slash 1 hits (31%) | 64.4〜75.7% Air Slash 2HKO | 68.9〜82.5% Air Slash 2HKO | |
| Speed | Second S140 / S152 | Second S140 / S145 | First S140 / S132 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Focus Sash
Leaf Storm
Glare
Mirror Coat
Dragon Pulse
Focus Sash
Leaf Storm
Dragon Pulse
Glare
Taunt







オボンのみ
ラムのみ
こだわりスカーフ
ヤチェのみ

