Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ポットデス

ポットデス

ゴースト
全国図鑑 No.855 / 使用率 112位
データ集計日:2026-09-10

種族値

HP
60
こうげき
65
ぼうぎょ
65
とくこう
134
とくぼう
114
すばやさ
70
合計
508

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ゴーストあく
どくむし
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果・推移
1 のろわれボディ
76.2%
-8.6
技のダメージを受けると30%の確率で4ターンの間、相手をわざふうじ状態にする。
採用率の推移
86807584.8%76.2%9/99/10
2 くだけるよろい
23.8%
+8.6
物理技でダメージを受けると防御が1段階下がり素早さが2段階上がる。
採用率の推移
25201415.2%23.8%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ノーマル からをやぶる
97.8%
-2.2
ノーマル変化
PP 16
自分の防御・特防を1段階下げて、攻撃・特攻・素早さを2段階上げる。
採用率の推移
1009997100.0%97.8%9/99/10
2
ゴースト シャドーボール
92.4%
+7.6
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
94898484.8%92.4%9/99/10
3
エスパー アシストパワー
69.7%
-15.1
エスパー特殊
威力 20命中 100%PP 16
自分の能力変化が1段階上がるごとに、この技は威力は20上がる。
採用率の推移
87776784.8%69.7%9/99/10
4
くさ ちからをすいとる
64.3%
-11.5
くさ変化
命中 100%PP 12
相手の攻撃の数値分自分のHPを回復する。相手の攻撃を1段階下げる。
採用率の推移
78706375.8%64.3%9/99/10
5
ノーマル バトンタッチ
47.6%
+17.3
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。
採用率の推移
50392830.3%47.6%9/99/10
6
くさ ギガドレイン
7.6%
+1.5
くさ特殊
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
採用率の推移
8766.1%7.6%9/99/10
7
あく ふいうち
5.9%
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
8
ほのお おにび
4.3%
+1.3
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
採用率の推移
4433.0%4.3%9/99/10
9
ノーマル みがわり
2.7%
-0.3
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
3333.0%2.7%9/99/10
10
ノーマル はかいこうせん
2.2%
-3.9
ノーマル特殊
威力 150命中 90%PP 8
使った次のターン、自分は反動状態になる。
採用率の推移
7426.1%2.2%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
しろいハーブ
75.7%
-9.1
能力の低下を1度だけ回復する。1度使うと無くなる。
採用率の推移
86807484.8%75.7%9/99/10
2
きあいのタスキきあいのタスキ
22.2%
+7.0
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
23191415.2%22.2%9/99/10
3
ゴツゴツメット
1.6%
接触技を受けると相手に最大HPの1/6のダメージを与える。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
44.9%
-24.8
採用率の推移
73574169.7%44.9%9/99/10
2 おくびょう (S↑ A↓)
25.4%
+10.2
採用率の推移
27201415.2%25.4%9/99/10
3 ずぶとい (B↑ A↓)
23.8%
+8.6
採用率の推移
25201415.2%23.8%9/99/10
4 せっかち
5.9%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 320120022
29.2%
-25.3
採用率の推移
58422554.5%29.2%9/99/10
2 20032032
17.3%
-0.9
採用率の推移
18181718.2%17.3%9/99/10
3 140260026
10.3%
4 32080026
10.3%
5 07032027
5.9%
6 32020032
4.9%
7 32020626
3.8%
8 180320016
3.2%
9 240240018
3.2%
-8.9
採用率の推移
138212.1%3.2%9/99/10
10 32025063
1.6%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 2.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 7.5位前回比 +5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 8.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 5.0位前回比 -6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ポットデス
考察記事
ポットデス考察 M-2 使用率62位 からをやぶるバトンの起点役

Pokémon Matchups

Favorable
SkeledirgeSkeledirge
Sinistea Sinistea vs Skeledirge Skeledirge

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SinisteaSkeledirge
68.2〜80.6%
Shadow Ball
2HKO
68.2〜80.6%
Shadow Ball
2HKO
68.2〜80.6%
Shadow Ball
2HKO
SkeledirgeSinistea
53.9〜64.7%
Shadow Ball
2HKO
53.9〜64.7%
Shadow Ball
2HKO
53.9〜64.7%
Shadow Ball
2HKO
Speed
First
SinisteaS123 / SkeledirgeS86
First
SinisteaS123 / SkeledirgeS86
First
SinisteaS123 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SinisteaSkeledirge
91.0〜108.1%
Shadow Ball
1 hits (44%)
91.0〜108.1%
Shadow Ball
1 hits (44%)
91.0〜108.1%
Shadow Ball
1 hits (44%)
SkeledirgeSinistea
65.7〜78.8%
Shadow Ball
2HKO
65.7〜78.8%
Shadow Ball
2HKO
65.7〜78.8%
Shadow Ball
2HKO
Speed
First
SinisteaS122 / SkeledirgeS86
First
SinisteaS122 / SkeledirgeS86
First
SinisteaS122 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
SinisteaSkeledirge
68.2〜80.6%
Shadow Ball
2HKO
68.2〜80.6%
Shadow Ball
2HKO
68.2〜80.6%
Shadow Ball
2HKO
SkeledirgeSinistea
53.9〜64.7%
Shadow Ball
2HKO
53.9〜64.7%
Shadow Ball
2HKO
53.9〜64.7%
Shadow Ball
2HKO
Speed
First
SinisteaS112 / SkeledirgeS86
First
SinisteaS112 / SkeledirgeS86
First
SinisteaS112 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ*ボーマンダ
Sinistea Sinistea vs ボーマンダ ボーマンダ

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sinisteaボーマンダ
37.4〜44.4%
Shadow Ball
3HKO
ボーマンダSinistea
108.4〜127.5%
Double-Edge
1HKO
Speed
Second
SinisteaS123 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sinisteaボーマンダ
61.4〜72.5%
Hyper Beam
3HKO
ボーマンダSinistea
150.4〜178.1%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS122 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Sinisteaボーマンダ
37.4〜44.4%
Shadow Ball
3HKO
ボーマンダSinistea
98.8〜116.8%
Double-Edge
2HKO
Speed
Second
SinisteaS112 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Sinistea Sinistea vs Garchomp Garchomp

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SinisteaGarchomp
36.2〜42.7%
Shadow Ball
3HKO
36.2〜42.7%
Shadow Ball
3HKO
36.2〜42.7%
Shadow Ball
3HKO
GarchompSinistea
56.3〜67.1%
Outrage
2HKO
83.2〜98.8%
Outrage
2HKO
83.2〜98.8%
Outrage
2HKO
Speed
Second
SinisteaS123 / GarchompS223
Second
SinisteaS123 / GarchompS231
Second
SinisteaS123 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SinisteaGarchomp
59.5〜70.3%
Hyper Beam
3HKO
59.5〜70.3%
Hyper Beam
3HKO
59.5〜70.3%
Hyper Beam
3HKO (incl. きあいのタスキ)
GarchompSinistea
78.8〜92.7%
Outrage
2HKO
116.8〜138.0%
Outrage
2HKO (incl. きあいのタスキ)
116.8〜138.0%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS122 / GarchompS223
Second
SinisteaS122 / GarchompS231
Second
SinisteaS122 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
SinisteaGarchomp
36.2〜42.7%
Shadow Ball
3HKO
36.2〜42.7%
Shadow Ball
3HKO
36.2〜42.7%
Shadow Ball
3HKO
GarchompSinistea
52.1〜61.7%
Outrage
2HKO
76.0〜90.4%
Outrage
2HKO
76.0〜90.4%
Outrage
2HKO
Speed
Second
SinisteaS112 / GarchompS223
Second
SinisteaS112 / GarchompS231
Second
SinisteaS112 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
PrimarinaPrimarina
Sinistea Sinistea vs Primarina Primarina

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SinisteaPrimarina
35.3〜41.7%
Giga Drain
3 hits (<1%)
35.3〜41.7%
Giga Drain
3 hits (<1%)
35.3〜41.7%
Giga Drain
3 hits (76%)
PrimarinaSinistea
38.3〜45.5%
Moonblast
3HKO
46.7〜55.7%
Moonblast
2 hits (70%)
38.3〜45.5%
Moonblast
3HKO
Speed
First
SinisteaS123 / PrimarinaS80
First
SinisteaS123 / PrimarinaS82
First
SinisteaS123 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SinisteaPrimarina
46.0〜54.5%
Giga Drain
3HKO
46.0〜54.5%
Giga Drain
3HKO
46.0〜54.5%
Giga Drain
2 hits (6%)
PrimarinaSinistea
46.7〜55.5%
Moonblast
2 hits (67%)
56.9〜67.9%
Moonblast
2HKO
46.7〜55.5%
Moonblast
2 hits (67%)
Speed
First
SinisteaS122 / PrimarinaS80
First
SinisteaS122 / PrimarinaS82
First
SinisteaS122 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SinisteaPrimarina
35.3〜41.7%
Giga Drain
3 hits (<1%)
35.3〜41.7%
Giga Drain
3 hits (<1%)
35.3〜41.7%
Giga Drain
3 hits (76%)
PrimarinaSinistea
38.3〜45.5%
Moonblast
3HKO
46.7〜55.7%
Moonblast
2 hits (70%)
38.3〜45.5%
Moonblast
3HKO
Speed
First
SinisteaS112 / PrimarinaS80
First
SinisteaS112 / PrimarinaS82
First
SinisteaS112 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
Sinistea Sinistea vs グソクムシャ グソクムシャ

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sinisteaグソクムシャ
28.0〜33.0%
Shadow Ball
4HKO
グソクムシャSinistea
94.6〜112.0%
Sucker Punch
1 hits (63%)
Speed
First
SinisteaS123 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sinisteaグソクムシャ
36.3〜42.9%
Shadow Ball
3HKO
グソクムシャSinistea
111.7〜131.4%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
SinisteaS122 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Sinisteaグソクムシャ
28.0〜33.0%
Shadow Ball
4HKO
グソクムシャSinistea
86.8〜102.4%
Sucker Punch
2HKO
Speed
First
SinisteaS112 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Sinistea Sinistea vs Hippowdon Hippowdon

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SinisteaHippowdon
30.7〜36.3%
Giga Drain
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
32.6〜39.1%
Giga Drain
3 hits (7%)
calculated with すなあらし
30.7〜36.3%
Giga Drain
3 hits (42%)
calculated with すなあらし
HippowdonSinistea
45.5〜54.5%
Earthquake
2HKO
calculated with すなあらし
45.5〜54.5%
Earthquake
2HKO
calculated with すなあらし
45.5〜54.5%
Earthquake
2HKO
calculated with すなあらし
Speed
First
SinisteaS123 / HippowdonS67
First
SinisteaS123 / HippowdonS67
First
SinisteaS123 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SinisteaHippowdon
40.0〜47.4%
Giga Drain
3 hits (93%)
calculated with すなあらし
43.7〜52.1%
Giga Drain
3HKO
calculated with すなあらし
40.0〜47.4%
Giga Drain
3HKO
calculated with すなあらし
HippowdonSinistea
64.2〜76.6%
Earthquake
2HKO
calculated with すなあらし
64.2〜76.6%
Earthquake
2HKO
calculated with すなあらし
64.2〜76.6%
Earthquake
2HKO
calculated with すなあらし
Speed
First
SinisteaS122 / HippowdonS67
First
SinisteaS122 / HippowdonS67
First
SinisteaS122 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SinisteaHippowdon
30.7〜36.3%
Giga Drain
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
32.6〜39.1%
Giga Drain
3 hits (7%)
calculated with すなあらし
30.7〜36.3%
Giga Drain
3 hits (42%)
calculated with すなあらし
HippowdonSinistea
41.9〜50.3%
Earthquake
2 hits (88%)
calculated with すなあらし
41.9〜50.3%
Earthquake
2 hits (88%)
calculated with すなあらし
41.9〜50.3%
Earthquake
2 hits (88%)
calculated with すなあらし
Speed
First
SinisteaS112 / HippowdonS67
First
SinisteaS112 / HippowdonS67
First
SinisteaS112 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Sinistea Sinistea vs セグレイブ セグレイブ

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sinisteaセグレイブ
30.4〜36.1%
Shadow Ball
3 hits (38%)
35.1〜41.4%
Shadow Ball
3HKO
35.1〜41.4%
Shadow Ball
3HKO
セグレイブSinistea
104.2〜122.8%
きょけんとつげき
1HKO
82.6〜97.6%
きょけんとつげき
2HKO
117.4〜138.3%
きょけんとつげき
1HKO
Speed
Second
SinisteaS123 / セグレイブS139
Second
SinisteaS123 / セグレイブS152
Second
SinisteaS123 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sinisteaセグレイブ
50.3〜59.2%
Hyper Beam
3HKO
57.1〜67.5%
Hyper Beam
3HKO (incl. きあいのタスキ)
57.1〜67.5%
Hyper Beam
3HKO
セグレイブSinistea
144.5〜170.8%
きょけんとつげき
2HKO (incl. きあいのタスキ)
114.6〜135.8%
きょけんとつげき
2HKO (incl. きあいのタスキ)
100.7〜120.4%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
Second
SinisteaS122 / セグレイブS139
Second
SinisteaS122 / セグレイブS152
Second
SinisteaS122 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Sinisteaセグレイブ
30.4〜36.1%
Shadow Ball
3 hits (38%)
35.1〜41.4%
Shadow Ball
3HKO
35.1〜41.4%
Shadow Ball
3HKO
セグレイブSinistea
95.8〜113.2%
きょけんとつげき
2HKO
76.0〜89.8%
きょけんとつげき
2HKO
107.2〜126.3%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS112 / セグレイブS139
Second
SinisteaS112 / セグレイブS152
Second
SinisteaS112 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
Sinistea Sinistea vs Lucario Lucario

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SinisteaLucario
53.1〜63.3%
Shadow Ball
2HKO
53.1〜63.3%
Shadow Ball
2HKO
LucarioSinistea
76.0〜90.4%
Steel Beam
2HKO
91.0〜107.8%
Steel Beam
1 hits (44%)
Speed
Second
SinisteaS123 / LucarioS223
Second
SinisteaS123 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SinisteaLucario
69.4〜82.3%
Shadow Ball
2HKO
69.4〜82.3%
Shadow Ball
2HKO
LucarioSinistea
92.7〜110.2%
Steel Beam
2HKO
110.9〜131.4%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS122 / LucarioS223
Second
SinisteaS122 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SinisteaLucario
53.1〜63.3%
Shadow Ball
2HKO
53.1〜63.3%
Shadow Ball
2HKO
LucarioSinistea
76.0〜90.4%
Steel Beam
2HKO
91.0〜107.8%
Steel Beam
2HKO
Speed
Second
SinisteaS112 / LucarioS223
Second
SinisteaS112 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur*Baxcalibur
Sinistea Sinistea vs Baxcalibur Baxcalibur

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SinisteaBaxcalibur
27.9〜33.5%
Shadow Ball
4 hits (22%) (incl. オボンのみ)
49.1〜58.1%
Shadow Ball
3HKO
27.9〜33.5%
Shadow Ball
4 hits (89%) (incl. たべのこし)
BaxcaliburSinistea
40.7〜47.9%
Dark Pulse
3HKO
58.1〜68.9%
Draco Meteor
2 hits (12%)
40.7〜47.9%
Dark Pulse
3HKO
Speed
First
SinisteaS123 / BaxcaliburS105
Second
SinisteaS123 / BaxcaliburS150
First
SinisteaS123 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SinisteaBaxcalibur
37.1〜44.2%
Shadow Ball
3 hits (17%)
65.3〜77.2%
Shadow Ball
2HKO
37.1〜44.2%
Shadow Ball
3 hits (>99%)
BaxcaliburSinistea
57.7〜68.6%
Draco Meteor
2 hits (10%)
70.8〜83.9%
Draco Meteor
2HKO
57.7〜68.6%
Draco Meteor
2 hits (10%)
Speed
First
SinisteaS122 / BaxcaliburS105
Second
SinisteaS122 / BaxcaliburS150
First
SinisteaS122 / BaxcaliburS105
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SinisteaBaxcalibur
27.9〜33.5%
Shadow Ball
4 hits (22%) (incl. オボンのみ)
49.1〜58.1%
Shadow Ball
3HKO
27.9〜33.5%
Shadow Ball
4 hits (89%) (incl. たべのこし)
BaxcaliburSinistea
40.7〜47.9%
Dark Pulse
3HKO
58.1〜68.9%
Draco Meteor
2 hits (12%)
40.7〜47.9%
Dark Pulse
3HKO
Speed
First
SinisteaS112 / BaxcaliburS105
Second
SinisteaS112 / BaxcaliburS150
First
SinisteaS112 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Sinistea Sinistea vs Aegislash Aegislash

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SinisteaAegislash
51.5〜62.3%
Shadow Ball
2 hits (97%)
51.5〜62.3%
Shadow Ball
2 hits (97%)
51.5〜62.3%
Shadow Ball
2HKO
AegislashSinistea
170.1〜201.2%
Poltergeist
1HKO
130.5〜154.5%
Poltergeist
1HKO
203.6〜241.3%
Poltergeist
1HKO
Speed
First
SinisteaS123 / AegislashS80
First
SinisteaS123 / AegislashS72
First
SinisteaS123 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SinisteaAegislash
69.5〜82.6%
Shadow Ball
2HKO
69.5〜82.6%
Shadow Ball
2HKO
69.5〜82.6%
Shadow Ball
2HKO
AegislashSinistea
86.1〜101.5%
Iron Head
2HKO
110.9〜131.4%
Shadow Ball
2HKO (incl. きあいのタスキ)
101.5〜122.6%
Shadow Sneak
2HKO (incl. きあいのタスキ)
Speed
First
SinisteaS122 / AegislashS80
First
SinisteaS122 / AegislashS72
First
SinisteaS122 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
SinisteaAegislash
51.5〜62.3%
Shadow Ball
2 hits (97%)
51.5〜62.3%
Shadow Ball
2 hits (97%)
51.5〜62.3%
Shadow Ball
2HKO
AegislashSinistea
62.3〜75.4%
Shadow Ball
2HKO
91.0〜107.8%
Shadow Ball
2HKO
74.3〜90.4%
Shadow Ball
2HKO
Speed
First
SinisteaS112 / AegislashS80
First
SinisteaS112 / AegislashS72
First
SinisteaS112 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Aegislash's page →
MimikyuMimikyu
Sinistea Sinistea vs Mimikyu Mimikyu

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SinisteaMimikyu
87.0〜102.3%
Shadow Ball
2 hits (88%) (incl. ばけのかわ)
87.0〜102.3%
Shadow Ball
2 hits (88%) (incl. ばけのかわ)
87.0〜102.3%
Shadow Ball
2 hits (88%) (incl. ばけのかわ)
MimikyuSinistea
99.4〜118.0%
Shadow Claw
1 hits (88%)
91.6〜109.0%
Shadow Claw
1 hits (50%)
76.6〜91.0%
Shadow Claw
2HKO
Speed
Second
SinisteaS123 / MimikyuS148
Second
SinisteaS123 / MimikyuS148
Second
SinisteaS123 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SinisteaMimikyu
114.5〜134.4%
Shadow Ball
2HKO (incl. ばけのかわ)
114.5〜134.4%
Shadow Ball
2HKO (incl. ばけのかわ)
114.5〜134.4%
Shadow Ball
2HKO (incl. ばけのかわ)
MimikyuSinistea
138.0〜165.0%
Shadow Claw
2HKO (incl. きあいのタスキ)
127.7〜151.8%
Shadow Claw
2HKO (incl. きあいのタスキ)
106.6〜127.0%
Shadow Claw
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS122 / MimikyuS148
Second
SinisteaS122 / MimikyuS148
Second
SinisteaS122 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SinisteaMimikyu
87.0〜102.3%
Shadow Ball
2 hits (88%) (incl. ばけのかわ)
87.0〜102.3%
Shadow Ball
2 hits (88%) (incl. ばけのかわ)
87.0〜102.3%
Shadow Ball
2 hits (88%) (incl. ばけのかわ)
MimikyuSinistea
89.8〜109.0%
Shadow Claw
2HKO
83.2〜100.6%
Shadow Claw
2HKO
69.5〜83.8%
Shadow Claw
2HKO
Speed
Second
SinisteaS112 / MimikyuS148
Second
SinisteaS112 / MimikyuS148
Second
SinisteaS112 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Sinistea Sinistea vs Meowscarada Meowscarada

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SinisteaMeowscarada
62.7〜74.5%
Hyper Beam
3HKO
62.7〜74.5%
Hyper Beam
3HKO (incl. きあいのタスキ)
62.7〜74.5%
Hyper Beam
3HKO
MeowscaradaSinistea
122.2〜143.7%
Knock Off
1HKO
122.2〜143.7%
Knock Off
1HKO
158.7〜186.8%
Knock Off
1HKO
Speed
Second
SinisteaS123 / MeowscaradaS262
Second
SinisteaS123 / MeowscaradaS175
Second
SinisteaS123 / MeowscaradaS175
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SinisteaMeowscarada
83.7〜98.7%
Hyper Beam
3HKO
83.7〜98.7%
Hyper Beam
3HKO (incl. きあいのタスキ)
83.7〜98.7%
Hyper Beam
3HKO
MeowscaradaSinistea
105.8〜125.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
105.8〜125.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
136.5〜162.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
SinisteaS122 / MeowscaradaS262
Second
SinisteaS122 / MeowscaradaS175
Second
SinisteaS122 / MeowscaradaS175
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SinisteaMeowscarada
62.7〜74.5%
Hyper Beam
3HKO
62.7〜74.5%
Hyper Beam
3HKO (incl. きあいのタスキ)
62.7〜74.5%
Hyper Beam
3HKO
MeowscaradaSinistea
111.4〜130.5%
Knock Off
2HKO (incl. きあいのタスキ)
111.4〜130.5%
Knock Off
2HKO (incl. きあいのタスキ)
144.3〜169.5%
Knock Off
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS112 / MeowscaradaS262
Second
SinisteaS112 / MeowscaradaS175
Second
SinisteaS112 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Sinistea Sinistea vs ゴリランダー ゴリランダー

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sinisteaゴリランダー
37.7〜44.9%
Shadow Ball
3HKO
calculated with グラスフィールド
37.7〜44.9%
Shadow Ball
3HKO
calculated with グラスフィールド
37.7〜44.9%
Shadow Ball
3HKO
calculated with グラスフィールド
ゴリランダーSinistea
113.2〜135.3%
Knock Off
1HKO
calculated with グラスフィールド
126.9〜149.1%
Wood Hammer
1HKO
calculated with グラスフィールド
106.0〜124.6%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
SinisteaS123 / ゴリランダーS107
First
SinisteaS123 / ゴリランダーS107
First
SinisteaS123 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sinisteaゴリランダー
61.8〜72.9%
Hyper Beam
3HKO
calculated with グラスフィールド
61.8〜72.9%
Hyper Beam
3HKO
calculated with グラスフィールド
61.8〜72.9%
Hyper Beam
3HKO
calculated with グラスフィールド
ゴリランダーSinistea
159.1〜187.6%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
122.6〜144.5%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
122.6〜144.5%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
SinisteaS122 / ゴリランダーS107
First
SinisteaS122 / ゴリランダーS107
First
SinisteaS122 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Sinisteaゴリランダー
37.7〜44.9%
Shadow Ball
3HKO
calculated with グラスフィールド
37.7〜44.9%
Shadow Ball
3HKO
calculated with グラスフィールド
37.7〜44.9%
Shadow Ball
3HKO
calculated with グラスフィールド
ゴリランダーSinistea
105.4〜124.6%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
115.0〜136.5%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
95.8〜113.8%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
SinisteaS112 / ゴリランダーS107
First
SinisteaS112 / ゴリランダーS107
First
SinisteaS112 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados*Gyarados
Sinistea Sinistea vs Gyarados Gyarados

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SinisteaGyarados
28.7〜34.7%
Shadow Ball
3 hits (8%)
calculated with 攻撃-1
33.9〜40.9%
Shadow Ball
3HKO
calculated with 攻撃-1
28.7〜34.7%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosSinistea
41.3〜49.1%
Power Whip
3HKO
54.5〜64.7%
Waterfall
2HKO
41.3〜49.1%
Power Whip
3HKO
Speed
First
SinisteaS123 / GyaradosS101
Second
SinisteaS123 / GyaradosS133
First
SinisteaS123 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SinisteaGyarados
37.6〜45.0%
Shadow Ball
3HKO
calculated with 攻撃-1
56.1〜66.7%
Hyper Beam
3HKO
calculated with 攻撃-1
37.6〜45.0%
Shadow Ball
3HKO
calculated with 攻撃-1
GyaradosSinistea
57.7〜67.9%
Power Whip
2HKO
75.2〜89.1%
Power Whip
2HKO
57.7〜67.9%
Power Whip
2HKO
Speed
First
SinisteaS122 / GyaradosS101
Second
SinisteaS122 / GyaradosS133
First
SinisteaS122 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SinisteaGyarados
28.7〜34.7%
Shadow Ball
3 hits (8%)
calculated with 攻撃-1
33.9〜40.9%
Shadow Ball
3HKO
calculated with 攻撃-1
28.7〜34.7%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
GyaradosSinistea
37.7〜44.9%
Power Whip
3HKO
50.3〜59.3%
Waterfall
2HKO
37.7〜44.9%
Power Whip
3HKO
Speed
First
SinisteaS112 / GyaradosS101
Second
SinisteaS112 / GyaradosS133
First
SinisteaS112 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
Sinistea Sinistea vs Corviknight Corviknight

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SinisteaCorviknight
32.2〜38.0%
Shadow Ball
3 hits (93%)
32.2〜38.0%
Shadow Ball
3 hits (<1%)
32.2〜38.0%
Shadow Ball
4HKO
CorviknightSinistea
45.5〜53.9%
Brave Bird
2 hits (38%)
45.5〜53.9%
Brave Bird
2 hits (38%)
45.5〜53.9%
Brave Bird
2 hits (38%)
Speed
First
SinisteaS123 / CorviknightS87
First
SinisteaS123 / CorviknightS78
First
SinisteaS123 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SinisteaCorviknight
42.4〜50.2%
Shadow Ball
2 hits (1%)
42.4〜50.2%
Shadow Ball
3HKO
42.4〜50.2%
Shadow Ball
3HKO
CorviknightSinistea
62.0〜74.5%
Brave Bird
2HKO
62.0〜74.5%
Brave Bird
2HKO
62.0〜74.5%
Brave Bird
2HKO
Speed
First
SinisteaS122 / CorviknightS87
First
SinisteaS122 / CorviknightS78
First
SinisteaS122 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SinisteaCorviknight
32.2〜38.0%
Shadow Ball
3 hits (93%)
32.2〜38.0%
Shadow Ball
3 hits (<1%)
32.2〜38.0%
Shadow Ball
4HKO
CorviknightSinistea
41.3〜49.1%
Brave Bird
3HKO
41.3〜49.1%
Brave Bird
3HKO
41.3〜49.1%
Brave Bird
3HKO
Speed
First
SinisteaS112 / CorviknightS87
First
SinisteaS112 / CorviknightS78
First
SinisteaS112 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
GreninjaGreninja
Sinistea Sinistea vs Greninja Greninja

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SinisteaGreninja
64.4〜76.5%
Giga Drain
2HKO
59.1〜69.8%
Giga Drain
2HKO
64.4〜76.5%
Giga Drain
2HKO
GreninjaSinistea
69.5〜82.6%
Dark Pulse
2HKO
75.4〜89.8%
Dark Pulse
2HKO
69.5〜82.6%
Dark Pulse
2HKO
Speed
Second
SinisteaS123 / GreninjaS174
Second
SinisteaS123 / GreninjaS213
Second
SinisteaS123 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SinisteaGreninja
84.6〜100.7%
Giga Drain
2HKO
76.5〜91.3%
Giga Drain
2HKO
84.6〜100.7%
Giga Drain
1 hits (6%)
GreninjaSinistea
84.7〜100.7%
Dark Pulse
2HKO
92.0〜109.5%
Dark Pulse
2HKO
84.7〜100.7%
Dark Pulse
2HKO
Speed
Second
SinisteaS122 / GreninjaS174
Second
SinisteaS122 / GreninjaS213
Second
SinisteaS122 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SinisteaGreninja
64.4〜76.5%
Giga Drain
2HKO
59.1〜69.8%
Giga Drain
2HKO
64.4〜76.5%
Giga Drain
2HKO
GreninjaSinistea
69.5〜82.6%
Dark Pulse
2HKO
75.4〜89.8%
Dark Pulse
2HKO
69.5〜82.6%
Dark Pulse
2HKO
Speed
Second
SinisteaS112 / GreninjaS174
Second
SinisteaS112 / GreninjaS213
Second
SinisteaS112 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Sinistea Sinistea vs メガリザードンX メガリザードンX

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SinisteaメガリザードンX
53.5〜63.2%
Hyper Beam
3HKO
メガリザードンXSinistea
98.8〜117.4%
Flare Blitz
1 hits (94%)
Speed
Second
SinisteaS123 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SinisteaメガリザードンX
56.8〜67.7%
Shadow Ball
2HKO
メガリザードンXSinistea
137.2〜162.8%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS122 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SinisteaメガリザードンX
53.5〜63.2%
Hyper Beam
3HKO
メガリザードンXSinistea
91.0〜107.2%
Flare Blitz
2HKO
Speed
Second
SinisteaS112 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Sinistea Sinistea vs メガリザードンY メガリザードンY

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SinisteaメガリザードンY
33.5〜40.6%
Shadow Ball
3HKO
calculated with 晴れ
メガリザードンYSinistea
115.0〜135.3%
Overheat
1HKO
calculated with 晴れ
Speed
Second
SinisteaS123 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SinisteaメガリザードンY
54.8〜65.2%
Hyper Beam
3HKO
calculated with 晴れ
メガリザードンYSinistea
140.1〜165.0%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
SinisteaS122 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SinisteaメガリザードンY
33.5〜40.6%
Shadow Ball
3HKO
calculated with 晴れ
メガリザードンYSinistea
115.0〜135.3%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
SinisteaS112 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Sinistea Sinistea vs エースバーン エースバーン

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sinisteaエースバーン
58.0〜68.8%
Hyper Beam
3HKO
58.0〜68.8%
Hyper Beam
3HKO (incl. きあいのタスキ)
58.0〜68.8%
Hyper Beam
3HKO
エースバーンSinistea
91.0〜107.8%
Sucker Punch
1 hits (44%)
82.6〜98.2%
Sucker Punch
2HKO
100.0〜118.6%
かえんボール
1HKO
Speed
Second
SinisteaS123 / エースバーンS256
Second
SinisteaS123 / エースバーンS188
Second
SinisteaS123 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sinisteaエースバーン
61.8〜73.2%
Shadow Ball
2HKO
61.8〜73.2%
Shadow Ball
2HKO
61.8〜73.2%
Shadow Ball
2HKO
エースバーンSinistea
107.3〜127.0%
かえんボール
2HKO (incl. きあいのタスキ)
113.9〜135.8%
Sucker Punch
2HKO (incl. きあいのタスキ)
139.4〜165.0%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS122 / エースバーンS256
Second
SinisteaS122 / エースバーンS188
Second
SinisteaS122 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Sinisteaエースバーン
58.0〜68.8%
Hyper Beam
3HKO
58.0〜68.8%
Hyper Beam
3HKO (incl. きあいのタスキ)
58.0〜68.8%
Hyper Beam
3HKO
エースバーンSinistea
82.6〜98.2%
Sucker Punch
2HKO
75.4〜89.8%
Sucker Punch
2HKO
107.2〜127.5%
Sucker Punch
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS112 / エースバーンS256
Second
SinisteaS112 / エースバーンS188
Second
SinisteaS112 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Sinistea Sinistea vs Sneasler Sneasler

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SinisteaSneasler
55.4〜65.6%
Hyper Beam
3HKO
55.4〜65.6%
Hyper Beam
3HKO
55.4〜65.6%
Hyper Beam
3HKO
SneaslerSinistea
74.3〜88.6%
Throat Chop
2HKO
74.3〜88.6%
Throat Chop
2HKO
74.3〜88.6%
Throat Chop
2HKO
Speed
Second
SinisteaS123 / SneaslerS172
Second
SinisteaS123 / SneaslerS172
Second
SinisteaS123 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SinisteaSneasler
59.2〜69.4%
Shadow Ball
2HKO
59.2〜69.4%
Shadow Ball
2HKO
59.2〜69.4%
Shadow Ball
2HKO
SneaslerSinistea
103.6〜122.6%
Throat Chop
2HKO (incl. きあいのタスキ)
103.6〜122.6%
Throat Chop
2HKO (incl. きあいのタスキ)
103.6〜122.6%
Throat Chop
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS122 / SneaslerS172
Second
SinisteaS122 / SneaslerS172
Second
SinisteaS122 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SinisteaSneasler
55.4〜65.6%
Hyper Beam
3HKO
55.4〜65.6%
Hyper Beam
3HKO
55.4〜65.6%
Hyper Beam
3HKO
SneaslerSinistea
68.3〜81.4%
Throat Chop
2HKO
68.3〜81.4%
Throat Chop
2HKO
68.3〜81.4%
Throat Chop
2HKO
Speed
Second
SinisteaS112 / SneaslerS172
Second
SinisteaS112 / SneaslerS172
Second
SinisteaS112 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Sinistea Sinistea vs Volcarona Volcarona

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SinisteaVolcarona
29.7〜34.9%
Shadow Ball
4 hits (85%) (incl. オボンのみ)
35.4〜41.6%
Shadow Ball
3 hits (<1%)
29.7〜34.9%
Shadow Ball
4HKO
VolcaronaSinistea
34.7〜41.9%
Flamethrower
3HKO
67.1〜79.6%
Overheat
2HKO
34.7〜41.9%
Flamethrower
3HKO
Speed
First
SinisteaS123 / VolcaronaS122
Second
SinisteaS123 / VolcaronaS152
First
SinisteaS123 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SinisteaVolcarona
39.1〜45.8%
Shadow Ball
3 hits (66%)
46.6〜54.7%
Shadow Ball
3HKO
39.1〜45.8%
Shadow Ball
3HKO
VolcaronaSinistea
62.0〜74.5%
Overheat
2 hits (66%)
81.8〜97.1%
Overheat
2HKO
62.0〜74.5%
Overheat
2 hits (66%)
Speed
Second
SinisteaS122 / VolcaronaS122
Second
SinisteaS122 / VolcaronaS152
Second
SinisteaS122 / VolcaronaS122
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SinisteaVolcarona
29.7〜34.9%
Shadow Ball
4 hits (85%) (incl. オボンのみ)
35.4〜41.6%
Shadow Ball
3 hits (<1%)
29.7〜34.9%
Shadow Ball
4HKO
VolcaronaSinistea
34.7〜41.9%
Flamethrower
3HKO
67.1〜79.6%
Overheat
2HKO
34.7〜41.9%
Flamethrower
3HKO
Speed
Second
SinisteaS112 / VolcaronaS122
Second
SinisteaS112 / VolcaronaS152
Second
SinisteaS112 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Sinistea Sinistea vs パーモット パーモット

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sinisteaパーモット
59.2〜70.1%
Shadow Ball
2HKO
59.2〜70.1%
Shadow Ball
2HKO
59.2〜70.1%
Shadow Ball
2HKO
パーモットSinistea
52.1〜62.3%
Thunder Punch
2HKO
58.1〜68.9%
Thunder Punch
2HKO
109.0〜128.1%
でんこうそうげき
1HKO
Speed
Second
SinisteaS123 / パーモットS172
Second
SinisteaS123 / パーモットS235
Second
SinisteaS123 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sinisteaパーモット
78.2〜92.5%
Shadow Ball
2HKO
78.2〜92.5%
Shadow Ball
2HKO
78.2〜92.5%
Shadow Ball
2HKO
パーモットSinistea
73.0〜86.1%
Thunder Punch
2HKO
81.0〜94.9%
Thunder Punch
2HKO
94.9〜111.7%
Thunder Punch
2HKO
Speed
Second
SinisteaS122 / パーモットS172
Second
SinisteaS122 / パーモットS235
Second
SinisteaS122 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Sinisteaパーモット
59.2〜70.1%
Shadow Ball
2HKO
59.2〜70.1%
Shadow Ball
2HKO
59.2〜70.1%
Shadow Ball
2HKO
パーモットSinistea
47.9〜56.3%
Thunder Punch
2 hits (84%)
52.1〜62.3%
Thunder Punch
2HKO
62.3〜73.1%
Thunder Punch
2HKO
Speed
Second
SinisteaS112 / パーモットS172
Second
SinisteaS112 / パーモットS235
Second
SinisteaS112 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)イエッサン(オス)
Sinistea Sinistea vs イエッサン(オス) イエッサン(オス)

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Sinisteaイエッサン(オス)
55.5〜65.7%
Hyper Beam
3HKO
calculated with サイコフィールド
55.5〜65.7%
Hyper Beam
3HKO
calculated with サイコフィールド
55.5〜65.7%
Hyper Beam
3HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Sinistea
62.9〜74.3%
Psyshock
2HKO
calculated with サイコフィールド
56.3〜67.1%
Psyshock
2HKO
calculated with サイコフィールド
62.9〜74.3%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
SinisteaS123 / イエッサン(オス)S220
Second
SinisteaS123 / イエッサン(オス)S161
Second
SinisteaS123 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Sinisteaイエッサン(オス)
73.7〜86.9%
Hyper Beam
3HKO
calculated with サイコフィールド
73.7〜86.9%
Hyper Beam
3HKO
calculated with サイコフィールド
73.7〜86.9%
Hyper Beam
3HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Sinistea
86.1〜102.9%
Psyshock
2HKO
calculated with サイコフィールド
79.6〜94.9%
Psyshock
2HKO
calculated with サイコフィールド
86.1〜102.9%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
SinisteaS122 / イエッサン(オス)S220
Second
SinisteaS122 / イエッサン(オス)S161
Second
SinisteaS122 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Sinisteaイエッサン(オス)
55.5〜65.7%
Hyper Beam
3HKO
calculated with サイコフィールド
55.5〜65.7%
Hyper Beam
3HKO
calculated with サイコフィールド
55.5〜65.7%
Hyper Beam
3HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Sinistea
57.5〜68.3%
Psyshock
2HKO
calculated with サイコフィールド
52.7〜62.9%
Psyshock
2HKO
calculated with サイコフィールド
57.5〜68.3%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
SinisteaS112 / イエッサン(オス)S220
Second
SinisteaS112 / イエッサン(オス)S161
Second
SinisteaS112 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon×*Hydreigon
Sinistea Sinistea vs Hydreigon Hydreigon

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SinisteaHydreigon
46.7〜55.6%
Hyper Beam
3 hits (74%)
46.7〜55.6%
Hyper Beam
3 hits (74%) (incl. きあいのタスキ)
46.7〜55.6%
Hyper Beam
3 hits (74%)
HydreigonSinistea
79.0〜93.4%
Dark Pulse
2HKO
71.9〜86.2%
Dark Pulse
2HKO
102.4〜121.0%
Dark Pulse
1HKO
Speed
Second
SinisteaS123 / HydreigonS225
Second
SinisteaS123 / HydreigonS165
Second
SinisteaS123 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SinisteaHydreigon
62.1〜73.4%
Hyper Beam
3HKO
62.1〜73.4%
Hyper Beam
3HKO (incl. きあいのタスキ)
62.1〜73.4%
Hyper Beam
3HKO
HydreigonSinistea
96.4〜113.9%
Dark Pulse
2HKO
87.6〜105.1%
Dark Pulse
2HKO
124.8〜147.4%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS122 / HydreigonS225
Second
SinisteaS122 / HydreigonS165
Second
SinisteaS122 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SinisteaHydreigon
46.7〜55.6%
Hyper Beam
3 hits (74%)
46.7〜55.6%
Hyper Beam
3 hits (74%) (incl. きあいのタスキ)
46.7〜55.6%
Hyper Beam
3 hits (74%)
HydreigonSinistea
79.0〜93.4%
Dark Pulse
2HKO
71.9〜86.2%
Dark Pulse
2HKO
102.4〜121.0%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS112 / HydreigonS225
Second
SinisteaS112 / HydreigonS165
Second
SinisteaS112 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
MetagrossMetagross
Sinistea Sinistea vs Metagross Metagross

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SinisteaMetagross
68.8〜81.5%
Shadow Ball
2HKO
MetagrossSinistea
88.6〜104.8%
Comet Punch
1 hits (31%)
Speed
Second
SinisteaS123 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SinisteaMetagross
91.7〜108.3%
Shadow Ball
1 hits (50%)
MetagrossSinistea
116.1〜137.2%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
SinisteaS122 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SinisteaMetagross
68.8〜81.5%
Shadow Ball
2HKO
MetagrossSinistea
79.6〜95.2%
Comet Punch
2HKO
Speed
Second
SinisteaS112 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Sinistea Sinistea vs Dragonite Dragonite

Sinistea's build: White Herb, Timid, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SinisteaDragonite
14.4〜17.4%
Shadow Ball
4HKO
17.4〜21.0%
Shadow Ball
3 hits (13%)
17.4〜21.0%
Shadow Ball
3 hits (13%)
DragoniteSinistea
70.7〜84.4%
Draco Meteor
2HKO
58.1〜68.9%
Outrage
2HKO
58.1〜68.9%
Outrage
2HKO
Speed
Second
SinisteaS123 / DragoniteS152
Second
SinisteaS123 / DragoniteS145
Second
SinisteaS123 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SinisteaDragonite
19.2〜22.8%
Shadow Ball
3 hits (90%)
22.8〜26.9%
Shadow Ball
3HKO
22.8〜26.9%
Shadow Ball
3HKO
DragoniteSinistea
86.1〜102.9%
Draco Meteor
2HKO
79.6〜94.9%
Outrage
2HKO
79.6〜94.9%
Outrage
2HKO
Speed
Second
SinisteaS122 / DragoniteS152
Second
SinisteaS122 / DragoniteS145
Second
SinisteaS122 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Sinistea's build: Focus Sash, Bold, H32 B12 S22

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SinisteaDragonite
14.4〜17.4%
Shadow Ball
4HKO
17.4〜21.0%
Shadow Ball
3 hits (13%)
17.4〜21.0%
Shadow Ball
3 hits (13%)
DragoniteSinistea
70.7〜84.4%
Draco Meteor
2HKO
52.7〜62.9%
Outrage
2HKO
52.7〜62.9%
Outrage
2HKO
Speed
Second
SinisteaS112 / DragoniteS152
Second
SinisteaS112 / DragoniteS145
Second
SinisteaS112 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemWhite Herb
AbilityCursed Body
NatureBold (B↑A↓)
MovesノーマルShell SmashノーマルBaton PassくさPower SwapエスパーStored Power
EVH14B26S26
M-3 Season
ItemWhite Herb
AbilityCursed Body
NatureBold (B↑A↓)
MovesノーマルShell SmashノーマルBaton PassくさPower SwapエスパーStored Power
EVH14B26S26
See more team examples