Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ムシャーナ

ムシャーナ

エスパー
全国図鑑 No.518 / 使用率 196位
データ集計日:2026-09-10

種族値

HP
116
こうげき
55
ぼうぎょ
85
とくこう
107
とくぼう
95
すばやさ
29
合計
487

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしゴーストあく
かくとうエスパー

特性

順位 特性名 採用率 ⓘ 効果
1 シンクロ
79.3%
相手の技や特性でどく・もうどく・まひ・やけど状態になると相手も同じ状態にする。
2 よちむ
20.7%
登場した時、相手の技の中から威力の高い技を1つ読み取る。

使用率データ

順位 技名 採用率
1
エスパー いやしのねがい
100.0%
エスパー変化
PP 12
自分はひんしになるが次にこちらが出すポケモンのHPを全回復し状態異常を回復する。
2
エスパー トリックルーム
100.0%
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
3
ノーマル あくび
82.8%
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
4
エスパー サイコキネシス
62.1%
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
5
フェアリー ムーンフォース
20.7%
フェアリー特殊
威力 95命中 100%PP 16
10%の確率で相手の特攻を1段階下げる。
6
フェアリー あまえる
13.8%
フェアリー変化
命中 100%PP 20
相手の攻撃を2段階下げる。
7
フェアリー ミストバースト
13.8%
フェアリー特殊
威力 100命中 100%PP 8
使うと自分はひんしになる。ミストフィールド状態の効果を受けている場合威力が1.5倍になる。
8
ゴースト シャドーボール
6.9%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。

持ち物

順位 持ち物 採用率
1
メンタルハーブ
44.8%
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。
2
オボンのみオボンのみ
41.4%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
カシブのみ
13.8%
ゴーストタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率
1 のんき
62.1%
2 ずぶとい (B↑ A↓)
34.5%
3 おだやか (D↑ A↓)
3.4%

ステータス振り

順位 H A B C D S 採用率
1 32032020
100.0%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Gyarados*Gyarados
Musharna Musharna vs Gyarados Gyarados

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MusharnaGyarados
26.7〜31.7%
Psychic
4HKO
calculated with 攻撃-1
31.6〜37.4%
Psychic
3 hits (82%)
calculated with 攻撃-1
26.7〜31.7%
Psychic
4 hits (32%)
calculated with 攻撃-1
GyaradosMusharna
20.2〜23.8%
Power Whip
5HKO
26.5〜31.4%
Power Whip
4HKO
20.2〜23.8%
Power Whip
5HKO
Speed
Second
MusharnaS44 / GyaradosS101
Second
MusharnaS44 / GyaradosS133
Second
MusharnaS44 / GyaradosS101
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MusharnaGyarados
26.7〜31.7%
Psychic
4HKO
calculated with 攻撃-1
31.6〜37.4%
Psychic
3 hits (82%)
calculated with 攻撃-1
26.7〜31.7%
Psychic
4 hits (32%)
calculated with 攻撃-1
GyaradosMusharna
20.2〜23.8%
Power Whip
999HKO
26.5〜31.4%
Power Whip
4 hits (<1%)
20.2〜23.8%
Power Whip
999HKO
Speed
Second
MusharnaS49 / GyaradosS101
Second
MusharnaS49 / GyaradosS133
Second
MusharnaS49 / GyaradosS101
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
MusharnaGyarados
26.7〜31.7%
Psychic
4HKO
calculated with 攻撃-1
31.6〜37.4%
Psychic
3 hits (82%)
calculated with 攻撃-1
26.7〜31.7%
Psychic
4 hits (32%)
calculated with 攻撃-1
GyaradosMusharna
20.2〜23.8%
Power Whip
5HKO
26.5〜31.4%
Power Whip
4HKO
20.2〜23.8%
Power Whip
5HKO
Speed
Second
MusharnaS44 / GyaradosS101
Second
MusharnaS44 / GyaradosS133
Second
MusharnaS44 / GyaradosS101
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
View Gyarados's page →
Farigiraf*Farigiraf
Musharna Musharna vs Farigiraf Farigiraf

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MusharnaFarigiraf
80.5〜95.6%
Psychic
2HKO
66.3〜78.9%
Psychic
2HKO
80.5〜95.6%
Psychic
2HKO
FarigirafMusharna
37.7〜44.8%
Sludge Wave
3HKO
30.9〜36.8%
Sludge Wave
3 hits (69%)
41.7〜48.9%
Sludge Wave
3HKO
Speed
Second
MusharnaS44 / FarigirafS151
Second
MusharnaS44 / FarigirafS106
Second
MusharnaS44 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MusharnaFarigiraf
80.5〜95.6%
Psychic
2HKO
66.3〜78.9%
Psychic
2HKO
80.5〜95.6%
Psychic
2HKO
FarigirafMusharna
37.7〜44.8%
Sludge Wave
3 hits (40%)
30.9〜36.8%
Sludge Wave
4 hits (>99%) (incl. オボンのみ)
41.7〜48.9%
Sludge Wave
3HKO
Speed
Second
MusharnaS49 / FarigirafS151
Second
MusharnaS49 / FarigirafS106
Second
MusharnaS49 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
MusharnaFarigiraf
80.5〜95.6%
Psychic
2HKO
66.3〜78.9%
Psychic
2HKO
80.5〜95.6%
Psychic
2HKO
FarigirafMusharna
37.7〜44.8%
Sludge Wave
3HKO
30.9〜36.8%
Sludge Wave
3 hits (69%)
41.7〜48.9%
Sludge Wave
3HKO
Speed
Second
MusharnaS44 / FarigirafS151
Second
MusharnaS44 / FarigirafS106
Second
MusharnaS44 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
A-Ninetales*A-Ninetales
Musharna Musharna vs A-Ninetales A-Ninetales

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MusharnaA-Ninetales
30.9〜36.6%
Psychic
3 hits (60%)
calculated with あられ
36.0〜42.7%
Psychic
3HKO
calculated with あられ
A-NinetalesMusharna
24.2〜28.7%
Blizzard
4 hits (98%)
calculated with あられ
32.3〜38.1%
Blizzard
3 hits (96%)
calculated with あられ
Speed
Second
MusharnaS44 / A-NinetalesS177
Second
MusharnaS44 / A-NinetalesS177
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MusharnaA-Ninetales
30.9〜36.6%
Psychic
3 hits (60%)
calculated with あられ
36.0〜42.7%
Psychic
3HKO
calculated with あられ
A-NinetalesMusharna
24.2〜28.7%
Blizzard
999HKO
calculated with あられ
32.3〜38.1%
Blizzard
4HKO
calculated with あられ
Speed
Second
MusharnaS49 / A-NinetalesS177
Second
MusharnaS49 / A-NinetalesS177
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
MusharnaA-Ninetales
30.9〜36.6%
Psychic
3 hits (60%)
calculated with あられ
36.0〜42.7%
Psychic
3HKO
calculated with あられ
A-NinetalesMusharna
24.2〜28.7%
Blizzard
4 hits (98%)
calculated with あられ
32.3〜38.1%
Blizzard
3 hits (96%)
calculated with あられ
Speed
Second
MusharnaS44 / A-NinetalesS177
Second
MusharnaS44 / A-NinetalesS177
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Musharna Musharna vs Sneasler Sneasler

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MusharnaSneasler
168.2〜198.7%
Psychic
1HKO
168.2〜198.7%
Psychic
1HKO
168.2〜198.7%
Psychic
1HKO
SneaslerMusharna
35.9〜43.0%
Throat Chop
3HKO
35.9〜43.0%
Throat Chop
3HKO
35.9〜43.0%
Throat Chop
3HKO
Speed
Second
MusharnaS44 / SneaslerS172
Second
MusharnaS44 / SneaslerS172
Second
MusharnaS44 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MusharnaSneasler
168.2〜198.7%
Psychic
1HKO
168.2〜198.7%
Psychic
1HKO
168.2〜198.7%
Psychic
1HKO
SneaslerMusharna
35.9〜43.0%
Throat Chop
3 hits (6%)
35.9〜43.0%
Throat Chop
3 hits (6%)
35.9〜43.0%
Throat Chop
3 hits (6%)
Speed
Second
MusharnaS49 / SneaslerS172
Second
MusharnaS49 / SneaslerS172
Second
MusharnaS49 / SneaslerS172
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
MusharnaSneasler
168.2〜198.7%
Psychic
1HKO
168.2〜198.7%
Psychic
1HKO
168.2〜198.7%
Psychic
1HKO
SneaslerMusharna
35.9〜43.0%
Throat Chop
3HKO
35.9〜43.0%
Throat Chop
3HKO
35.9〜43.0%
Throat Chop
3HKO
Speed
Second
MusharnaS44 / SneaslerS172
Second
MusharnaS44 / SneaslerS172
Second
MusharnaS44 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
パーモットパーモット
Musharna Musharna vs パーモット パーモット

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Musharnaパーモット
110.2〜130.6%
Psychic
2HKO (incl. きあいのタスキ)
110.2〜130.6%
Psychic
1HKO
110.2〜130.6%
Psychic
1HKO
パーモットMusharna
25.6〜30.5%
Thunder Punch
4HKO
27.8〜33.6%
Thunder Punch
3 hits (<1%)
33.2〜39.5%
Thunder Punch
3 hits (>99%)
Speed
Second
MusharnaS44 / パーモットS172
Second
MusharnaS44 / パーモットS235
Second
MusharnaS44 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Musharnaパーモット
110.2〜130.6%
Psychic
2HKO (incl. きあいのタスキ)
110.2〜130.6%
Psychic
1HKO
110.2〜130.6%
Psychic
1HKO
パーモットMusharna
25.6〜30.5%
Thunder Punch
5HKO (incl. オボンのみ)
27.8〜33.6%
Thunder Punch
4 hits (30%) (incl. オボンのみ)
33.2〜39.5%
Thunder Punch
4HKO
Speed
Second
MusharnaS49 / パーモットS172
Second
MusharnaS49 / パーモットS235
Second
MusharnaS49 / パーモットS172
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Musharnaパーモット
110.2〜130.6%
Psychic
2HKO (incl. きあいのタスキ)
110.2〜130.6%
Psychic
1HKO
110.2〜130.6%
Psychic
1HKO
パーモットMusharna
25.6〜30.5%
Thunder Punch
4HKO
27.8〜33.6%
Thunder Punch
3 hits (<1%)
33.2〜39.5%
Thunder Punch
3 hits (>99%)
Speed
Second
MusharnaS44 / パーモットS172
Second
MusharnaS44 / パーモットS235
Second
MusharnaS44 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
Musharna Musharna vs Hydreigon Hydreigon

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MusharnaHydreigon
104.1〜123.1%
Misty Explosion
1HKO
99.4〜118.3%
Moonblast
2HKO
104.1〜123.1%
Misty Explosion
1HKO
HydreigonMusharna
68.2〜80.7%
Dark Pulse
2HKO
61.9〜73.5%
Dark Pulse
2HKO
88.3〜104.9%
Dark Pulse
1 hits (25%)
Speed
Second
MusharnaS44 / HydreigonS225
Second
MusharnaS44 / HydreigonS165
Second
MusharnaS44 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MusharnaHydreigon
104.1〜123.1%
Misty Explosion
1HKO
99.4〜118.3%
Moonblast
2HKO
104.1〜123.1%
Misty Explosion
1HKO
HydreigonMusharna
68.2〜80.7%
Dark Pulse
2HKO
61.9〜73.5%
Dark Pulse
2 hits (>99%)
88.3〜104.9%
Dark Pulse
1 hits (25%)
Speed
Second
MusharnaS49 / HydreigonS225
Second
MusharnaS49 / HydreigonS165
Second
MusharnaS49 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
MusharnaHydreigon
104.1〜123.1%
Misty Explosion
1HKO
99.4〜118.3%
Moonblast
2HKO
104.1〜123.1%
Misty Explosion
1HKO
HydreigonMusharna
68.2〜80.7%
Dark Pulse
2HKO
61.9〜73.5%
Dark Pulse
2HKO
88.3〜104.9%
Dark Pulse
1 hits (25%)
Speed
Second
MusharnaS44 / HydreigonS225
Second
MusharnaS44 / HydreigonS165
Second
MusharnaS44 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Unfavorable
ボーマンダボーマンダ
Musharna Musharna vs ボーマンダ ボーマンダ

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Musharnaボーマンダ
49.1〜58.5%
Moonblast
2 hits (98%)
ボーマンダMusharna
52.9〜62.8%
Double-Edge
2HKO
Speed
Second
MusharnaS44 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Musharnaボーマンダ
49.1〜58.5%
Moonblast
2 hits (98%)
ボーマンダMusharna
44.4〜52.5%
Outrage
3HKO
Speed
Second
MusharnaS49 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Musharnaボーマンダ
49.1〜58.5%
Moonblast
2 hits (98%)
ボーマンダMusharna
52.9〜62.8%
Double-Edge
2HKO
Speed
Second
MusharnaS44 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
Musharna Musharna vs Primarina Primarina

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MusharnaPrimarina
25.7〜30.5%
Psychic
5HKO (incl. オボンのみ)
25.7〜30.5%
Psychic
5HKO (incl. オボンのみ)
25.7〜30.5%
Psychic
4 hits (1%)
PrimarinaMusharna
33.6〜39.5%
Moonblast
3HKO
40.4〜47.5%
Moonblast
3HKO
33.6〜39.5%
Moonblast
3HKO
Speed
Second
MusharnaS44 / PrimarinaS80
Second
MusharnaS44 / PrimarinaS82
Second
MusharnaS44 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MusharnaPrimarina
25.7〜30.5%
Psychic
5HKO (incl. オボンのみ)
25.7〜30.5%
Psychic
5HKO (incl. オボンのみ)
25.7〜30.5%
Psychic
4 hits (1%)
PrimarinaMusharna
33.6〜39.5%
Moonblast
4HKO (incl. オボンのみ)
40.4〜47.5%
Moonblast
3 hits (96%)
33.6〜39.5%
Moonblast
4HKO (incl. オボンのみ)
Speed
Second
MusharnaS49 / PrimarinaS80
Second
MusharnaS49 / PrimarinaS82
Second
MusharnaS49 / PrimarinaS80
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
MusharnaPrimarina
25.7〜30.5%
Psychic
5HKO (incl. オボンのみ)
25.7〜30.5%
Psychic
5HKO (incl. オボンのみ)
25.7〜30.5%
Psychic
4 hits (1%)
PrimarinaMusharna
33.6〜39.5%
Moonblast
3HKO
40.4〜47.5%
Moonblast
3HKO
33.6〜39.5%
Moonblast
3HKO
Speed
Second
MusharnaS44 / PrimarinaS80
Second
MusharnaS44 / PrimarinaS82
Second
MusharnaS44 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Musharna Musharna vs グソクムシャ グソクムシャ

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Musharnaグソクムシャ
15.4〜18.1%
Shadow Ball
999HKO
グソクムシャMusharna
78.0〜94.2%
Leech Life
2HKO
Speed
Second
MusharnaS44 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Musharnaグソクムシャ
15.4〜18.1%
Shadow Ball
999HKO
グソクムシャMusharna
78.0〜94.2%
Leech Life
2HKO
Speed
Second
MusharnaS49 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Musharnaグソクムシャ
15.4〜18.1%
Shadow Ball
999HKO
グソクムシャMusharna
78.0〜94.2%
Leech Life
2HKO
Speed
Second
MusharnaS44 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon×*Hippowdon
Musharna Musharna vs Hippowdon Hippowdon

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MusharnaHippowdon
22.3〜26.5%
Psychic
999HKO
calculated with すなあらし
24.2〜29.3%
Psychic
999HKO
calculated with すなあらし
22.3〜26.5%
Psychic
4 hits (9%)
calculated with すなあらし
HippowdonMusharna
22.9〜26.9%
Earthquake
4HKO
calculated with すなあらし
22.9〜26.9%
Earthquake
4HKO
calculated with すなあらし
22.9〜26.9%
Earthquake
4HKO
calculated with すなあらし
Speed
Second
MusharnaS44 / HippowdonS67
Second
MusharnaS44 / HippowdonS67
Second
MusharnaS44 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MusharnaHippowdon
22.3〜26.5%
Psychic
999HKO
calculated with すなあらし
24.2〜29.3%
Psychic
999HKO
calculated with すなあらし
22.3〜26.5%
Psychic
4 hits (9%)
calculated with すなあらし
HippowdonMusharna
22.9〜26.9%
Earthquake
4 hits (13%)
calculated with すなあらし
22.9〜26.9%
Earthquake
4 hits (13%)
calculated with すなあらし
22.9〜26.9%
Earthquake
4 hits (13%)
calculated with すなあらし
Speed
Second
MusharnaS49 / HippowdonS67
Second
MusharnaS49 / HippowdonS67
Second
MusharnaS49 / HippowdonS67
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
MusharnaHippowdon
22.3〜26.5%
Psychic
999HKO
calculated with すなあらし
24.2〜29.3%
Psychic
999HKO
calculated with すなあらし
22.3〜26.5%
Psychic
4 hits (9%)
calculated with すなあらし
HippowdonMusharna
22.9〜26.9%
Earthquake
4HKO
calculated with すなあらし
22.9〜26.9%
Earthquake
4HKO
calculated with すなあらし
22.9〜26.9%
Earthquake
4HKO
calculated with すなあらし
Speed
Second
MusharnaS44 / HippowdonS67
Second
MusharnaS44 / HippowdonS67
Second
MusharnaS44 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
View Hippowdon's page →
LucarioLucario
Musharna Musharna vs Lucario Lucario

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MusharnaLucario
49.0〜57.8%
Psychic
2 hits (96%)
49.0〜57.8%
Psychic
2 hits (96%)
LucarioMusharna
65.0〜77.1%
Steel Beam
2HKO
78.0〜92.4%
Steel Beam
2HKO
Speed
Second
MusharnaS44 / LucarioS223
Second
MusharnaS44 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MusharnaLucario
49.0〜57.8%
Psychic
2 hits (96%)
49.0〜57.8%
Psychic
2 hits (96%)
LucarioMusharna
65.0〜77.1%
Steel Beam
2HKO
78.0〜92.4%
Steel Beam
2HKO
Speed
Second
MusharnaS49 / LucarioS223
Second
MusharnaS49 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
MusharnaLucario
49.0〜57.8%
Psychic
2 hits (96%)
49.0〜57.8%
Psychic
2 hits (96%)
LucarioMusharna
65.0〜77.1%
Steel Beam
2HKO
78.0〜92.4%
Steel Beam
2HKO
Speed
Second
MusharnaS44 / LucarioS223
Second
MusharnaS44 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Musharna Musharna vs Gholdengo Gholdengo

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MusharnaGholdengo
42.9〜51.5%
Shadow Ball
2 hits (5%)
29.0〜34.2%
Shadow Ball
3 hits (1%)
42.9〜51.5%
Shadow Ball
3HKO
GholdengoMusharna
70.9〜84.3%
Shadow Ball
2HKO
53.8〜64.6%
Shadow Ball
2HKO
64.6〜76.2%
Shadow Ball
2HKO
Speed
Second
MusharnaS44 / GholdengoS136
Second
MusharnaS44 / GholdengoS107
Second
MusharnaS44 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MusharnaGholdengo
42.9〜51.5%
Shadow Ball
2 hits (5%)
29.0〜34.2%
Shadow Ball
3 hits (1%)
42.9〜51.5%
Shadow Ball
3HKO
GholdengoMusharna
70.9〜84.3%
Shadow Ball
2HKO
53.8〜64.6%
Shadow Ball
2 hits (10%)
64.6〜76.2%
Shadow Ball
2HKO
Speed
Second
MusharnaS49 / GholdengoS136
Second
MusharnaS49 / GholdengoS107
Second
MusharnaS49 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
MusharnaGholdengo
42.9〜51.5%
Shadow Ball
2 hits (5%)
29.0〜34.2%
Shadow Ball
3 hits (1%)
42.9〜51.5%
Shadow Ball
3HKO
GholdengoMusharna
35.4〜42.2%
Shadow Ball
2HKO
26.9〜32.3%
Shadow Ball
3HKO
32.3〜38.1%
Shadow Ball
2 hits (91%)
Speed
Second
MusharnaS44 / GholdengoS136
Second
MusharnaS44 / GholdengoS107
Second
MusharnaS44 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Musharna Musharna vs Baxcalibur Baxcalibur

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MusharnaBaxcalibur
19.3〜22.8%
Misty Explosion
999HKO
32.3〜38.3%
Moonblast
4HKO
19.3〜22.8%
Misty Explosion
999HKO
BaxcaliburMusharna
34.1〜40.4%
Dark Pulse
3HKO
41.3〜49.3%
Dark Pulse
3HKO
34.1〜40.4%
Dark Pulse
3HKO
Speed
Second
MusharnaS44 / BaxcaliburS105
Second
MusharnaS44 / BaxcaliburS150
Second
MusharnaS44 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MusharnaBaxcalibur
19.3〜22.8%
Misty Explosion
999HKO
32.3〜38.3%
Moonblast
4HKO
19.3〜22.8%
Misty Explosion
999HKO
BaxcaliburMusharna
34.1〜40.4%
Dark Pulse
4HKO (incl. オボンのみ)
41.3〜49.3%
Dark Pulse
3 hits (>99%)
34.1〜40.4%
Dark Pulse
4HKO (incl. オボンのみ)
Speed
Second
MusharnaS49 / BaxcaliburS105
Second
MusharnaS49 / BaxcaliburS150
Second
MusharnaS49 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
MusharnaBaxcalibur
19.3〜22.8%
Misty Explosion
999HKO
32.3〜38.3%
Moonblast
4HKO
19.3〜22.8%
Misty Explosion
999HKO
BaxcaliburMusharna
34.1〜40.4%
Dark Pulse
3HKO
41.3〜49.3%
Dark Pulse
3HKO
34.1〜40.4%
Dark Pulse
3HKO
Speed
Second
MusharnaS44 / BaxcaliburS105
Second
MusharnaS44 / BaxcaliburS150
Second
MusharnaS44 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Musharna Musharna vs Aegislash Aegislash

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MusharnaAegislash
28.7〜34.7%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
28.7〜34.7%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
28.7〜34.7%
Shadow Ball
3 hits (3%)
AegislashMusharna
83.4〜97.8%
Poltergeist
2HKO
76.2〜91.5%
Shadow Ball
2HKO
100.0〜117.0%
Poltergeist
1HKO
Speed
Second
MusharnaS44 / AegislashS80
Second
MusharnaS44 / AegislashS72
Second
MusharnaS44 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MusharnaAegislash
28.7〜34.7%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
28.7〜34.7%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
28.7〜34.7%
Shadow Ball
3 hits (3%)
AegislashMusharna
53.8〜64.6%
Shadow Ball
2 hits (10%)
76.2〜91.5%
Shadow Ball
2HKO
100.0〜117.0%
Poltergeist
1HKO
Speed
Second
MusharnaS49 / AegislashS80
Second
MusharnaS49 / AegislashS72
Second
MusharnaS49 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
MusharnaAegislash
28.7〜34.7%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
28.7〜34.7%
Shadow Ball
4 hits (>99%) (incl. たべのこし)
28.7〜34.7%
Shadow Ball
3 hits (3%)
AegislashMusharna
26.9〜32.3%
Shadow Ball
3HKO
38.1〜45.7%
Shadow Ball
2HKO
32.3〜38.6%
Shadow Ball
2 hits (92%)
Speed
Second
MusharnaS44 / AegislashS80
Second
MusharnaS44 / AegislashS72
Second
MusharnaS44 / AegislashS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
ゴリランダーゴリランダー
Musharna Musharna vs ゴリランダー ゴリランダー

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Musharnaゴリランダー
34.8〜41.1%
Psychic
3HKO
calculated with グラスフィールド
34.8〜41.1%
Psychic
3HKO
calculated with グラスフィールド
34.8〜41.1%
Psychic
3HKO
calculated with グラスフィールド
ゴリランダーMusharna
66.8〜78.9%
Wood Hammer
2HKO
calculated with グラスフィールド
61.9〜73.1%
Wood Hammer
2HKO
calculated with グラスフィールド
51.6〜61.0%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
MusharnaS44 / ゴリランダーS107
Second
MusharnaS44 / ゴリランダーS107
Second
MusharnaS44 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Musharnaゴリランダー
34.8〜41.1%
Psychic
3HKO
calculated with グラスフィールド
34.8〜41.1%
Psychic
3HKO
calculated with グラスフィールド
34.8〜41.1%
Psychic
3HKO
calculated with グラスフィールド
ゴリランダーMusharna
66.8〜78.9%
Wood Hammer
2HKO
calculated with グラスフィールド
43.0〜51.1%
Knock Off
3HKO
calculated with グラスフィールド
43.0〜51.1%
Knock Off
3HKO
calculated with グラスフィールド
Speed
Second
MusharnaS49 / ゴリランダーS107
Second
MusharnaS49 / ゴリランダーS107
Second
MusharnaS49 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Musharnaゴリランダー
34.8〜41.1%
Psychic
3HKO
calculated with グラスフィールド
34.8〜41.1%
Psychic
3HKO
calculated with グラスフィールド
34.8〜41.1%
Psychic
3HKO
calculated with グラスフィールド
ゴリランダーMusharna
66.8〜78.9%
Wood Hammer
2HKO
calculated with グラスフィールド
61.9〜73.1%
Wood Hammer
2HKO
calculated with グラスフィールド
51.6〜61.0%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
MusharnaS44 / ゴリランダーS107
Second
MusharnaS44 / ゴリランダーS107
Second
MusharnaS44 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight×*Corviknight
Musharna Musharna vs Corviknight Corviknight

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MusharnaCorviknight
17.6〜21.0%
Shadow Ball
999HKO
17.6〜21.0%
Shadow Ball
999HKO
17.6〜21.0%
Shadow Ball
999HKO
CorviknightMusharna
22.0〜26.0%
Brave Bird
4 hits (4%)
22.0〜26.0%
Brave Bird
4 hits (4%)
22.0〜26.0%
Brave Bird
4 hits (4%)
Speed
Second
MusharnaS44 / CorviknightS87
Second
MusharnaS44 / CorviknightS78
Second
MusharnaS44 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MusharnaCorviknight
17.6〜21.0%
Shadow Ball
999HKO
17.6〜21.0%
Shadow Ball
999HKO
17.6〜21.0%
Shadow Ball
999HKO
CorviknightMusharna
22.0〜26.0%
Brave Bird
999HKO
22.0〜26.0%
Brave Bird
999HKO
22.0〜26.0%
Brave Bird
999HKO
Speed
Second
MusharnaS49 / CorviknightS87
Second
MusharnaS49 / CorviknightS78
Second
MusharnaS49 / CorviknightS78
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
MusharnaCorviknight
17.6〜21.0%
Shadow Ball
999HKO
17.6〜21.0%
Shadow Ball
999HKO
17.6〜21.0%
Shadow Ball
999HKO
CorviknightMusharna
22.0〜26.0%
Brave Bird
4 hits (4%)
22.0〜26.0%
Brave Bird
4 hits (4%)
22.0〜26.0%
Brave Bird
4 hits (4%)
Speed
Second
MusharnaS44 / CorviknightS87
Second
MusharnaS44 / CorviknightS78
Second
MusharnaS44 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Corviknight's page →
Basculegion-FBasculegion-F
Musharna Musharna vs Basculegion-F Basculegion-F

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MusharnaBasculegion-F
41.6〜49.7%
Shadow Ball
3HKO
41.6〜49.7%
Shadow Ball
3HKO
41.6〜49.7%
Shadow Ball
3HKO
Basculegion-FMusharna
43.0〜51.1%
Wave Crash
2 hits (3%)
47.1〜55.6%
Wave Crash
2 hits (70%)
55.6〜66.4%
Wave Crash
2HKO
Speed
Second
MusharnaS44 / Basculegion-FS195
Second
MusharnaS44 / Basculegion-FS143
Second
MusharnaS44 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MusharnaBasculegion-F
41.6〜49.7%
Shadow Ball
3HKO
41.6〜49.7%
Shadow Ball
3HKO
41.6〜49.7%
Shadow Ball
3HKO
Basculegion-FMusharna
43.0〜51.1%
Wave Crash
3HKO
47.1〜55.6%
Wave Crash
3HKO
48.9〜58.3%
Bitter Malice
3HKO
Speed
Second
MusharnaS49 / Basculegion-FS195
Second
MusharnaS49 / Basculegion-FS143
Second
MusharnaS49 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
MusharnaBasculegion-F
41.6〜49.7%
Shadow Ball
3HKO
41.6〜49.7%
Shadow Ball
3HKO
41.6〜49.7%
Shadow Ball
3HKO
Basculegion-FMusharna
43.0〜51.1%
Wave Crash
2 hits (3%)
47.1〜55.6%
Wave Crash
2 hits (70%)
55.6〜66.4%
Wave Crash
2HKO
Speed
Second
MusharnaS44 / Basculegion-FS195
Second
MusharnaS44 / Basculegion-FS143
Second
MusharnaS44 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
メガリザードンXメガリザードンX
Musharna Musharna vs メガリザードンX メガリザードンX

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MusharnaメガリザードンX
39.4〜47.1%
Psychic
3HKO
メガリザードンXMusharna
48.9〜57.4%
Flare Blitz
2 hits (93%)
Speed
Second
MusharnaS44 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MusharnaメガリザードンX
39.4〜47.1%
Psychic
3HKO
メガリザードンXMusharna
48.9〜57.4%
Flare Blitz
3HKO
Speed
Second
MusharnaS49 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
MusharnaメガリザードンX
39.4〜47.1%
Psychic
3HKO
メガリザードンXMusharna
48.9〜57.4%
Flare Blitz
2 hits (93%)
Speed
Second
MusharnaS44 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Musharna Musharna vs メガリザードンY メガリザードンY

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MusharnaメガリザードンY
31.6〜37.4%
Psychic
3 hits (84%)
calculated with 晴れ
メガリザードンYMusharna
98.2〜115.7%
Overheat
1 hits (88%)
calculated with 晴れ
Speed
Second
MusharnaS44 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MusharnaメガリザードンY
31.6〜37.4%
Psychic
3 hits (84%)
calculated with 晴れ
メガリザードンYMusharna
98.2〜115.7%
Overheat
1 hits (88%)
calculated with 晴れ
Speed
Second
MusharnaS49 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
MusharnaメガリザードンY
31.6〜37.4%
Psychic
3 hits (84%)
calculated with 晴れ
メガリザードンYMusharna
98.2〜115.7%
Overheat
1 hits (88%)
calculated with 晴れ
Speed
Second
MusharnaS44 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Volcarona×Volcarona
Musharna Musharna vs Volcarona Volcarona

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MusharnaVolcarona
27.1〜32.8%
Psychic
4 hits (5%)
32.3〜39.1%
Psychic
4HKO
27.1〜32.8%
Psychic
4 hits (60%)
VolcaronaMusharna
60.1〜72.6%
Bug Buzz
2HKO
80.7〜95.1%
Bug Buzz
2HKO
60.1〜72.6%
Bug Buzz
2HKO
Speed
Second
MusharnaS44 / VolcaronaS122
Second
MusharnaS44 / VolcaronaS152
Second
MusharnaS44 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MusharnaVolcarona
27.1〜32.8%
Psychic
4 hits (5%)
32.3〜39.1%
Psychic
4HKO
27.1〜32.8%
Psychic
4 hits (60%)
VolcaronaMusharna
60.1〜72.6%
Bug Buzz
2 hits (96%)
80.7〜95.1%
Bug Buzz
2HKO
60.1〜72.6%
Bug Buzz
2 hits (96%)
Speed
Second
MusharnaS49 / VolcaronaS122
Second
MusharnaS49 / VolcaronaS152
Second
MusharnaS49 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
MusharnaVolcarona
27.1〜32.8%
Psychic
4 hits (5%)
32.3〜39.1%
Psychic
4HKO
27.1〜32.8%
Psychic
4 hits (60%)
VolcaronaMusharna
60.1〜72.6%
Bug Buzz
2HKO
80.7〜95.1%
Bug Buzz
2HKO
60.1〜72.6%
Bug Buzz
2HKO
Speed
Second
MusharnaS44 / VolcaronaS122
Second
MusharnaS44 / VolcaronaS152
Second
MusharnaS44 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
Musharna Musharna vs イエッサン(オス) イエッサン(オス)

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Musharnaイエッサン(オス)
29.2〜35.0%
Moonblast
3 hits (14%)
calculated with サイコフィールド
29.2〜35.0%
Moonblast
3 hits (14%)
calculated with サイコフィールド
29.2〜35.0%
Moonblast
3 hits (14%)
calculated with サイコフィールド
イエッサン(オス)Musharna
40.4〜47.5%
Shadow Ball
3HKO
calculated with サイコフィールド
36.8〜43.9%
Shadow Ball
3HKO
calculated with サイコフィールド
40.4〜47.5%
Shadow Ball
3HKO
calculated with サイコフィールド
Speed
Second
MusharnaS44 / イエッサン(オス)S220
Second
MusharnaS44 / イエッサン(オス)S161
Second
MusharnaS44 / イエッサン(オス)S147
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Musharnaイエッサン(オス)
29.2〜35.0%
Moonblast
3 hits (14%)
calculated with サイコフィールド
29.2〜35.0%
Moonblast
3 hits (14%)
calculated with サイコフィールド
29.2〜35.0%
Moonblast
3 hits (14%)
calculated with サイコフィールド
イエッサン(オス)Musharna
40.4〜47.5%
Shadow Ball
3 hits (96%)
calculated with サイコフィールド
36.8〜43.9%
Shadow Ball
3 hits (20%)
calculated with サイコフィールド
40.4〜47.5%
Shadow Ball
3 hits (96%)
calculated with サイコフィールド
Speed
Second
MusharnaS49 / イエッサン(オス)S220
Second
MusharnaS49 / イエッサン(オス)S161
Second
MusharnaS49 / イエッサン(オス)S147
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Musharnaイエッサン(オス)
29.2〜35.0%
Moonblast
3 hits (14%)
calculated with サイコフィールド
29.2〜35.0%
Moonblast
3 hits (14%)
calculated with サイコフィールド
29.2〜35.0%
Moonblast
3 hits (14%)
calculated with サイコフィールド
イエッサン(オス)Musharna
34.1〜40.4%
Hyper Voice
3HKO
calculated with サイコフィールド
30.9〜36.8%
Hyper Voice
3 hits (69%)
calculated with サイコフィールド
34.1〜40.4%
Hyper Voice
3HKO
calculated with サイコフィールド
Speed
Second
MusharnaS44 / イエッサン(オス)S220
Second
MusharnaS44 / イエッサン(オス)S161
Second
MusharnaS44 / イエッサン(オス)S147
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Musharna Musharna vs Skeledirge Skeledirge

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MusharnaSkeledirge
37.9〜45.5%
Shadow Ball
3HKO
37.9〜45.5%
Shadow Ball
3 hits (55%)
37.9〜45.5%
Shadow Ball
3HKO
SkeledirgeMusharna
45.7〜54.7%
Shadow Ball
2 hits (55%)
45.7〜54.7%
Shadow Ball
2 hits (55%)
45.7〜54.7%
Shadow Ball
2 hits (55%)
Speed
Second
MusharnaS44 / SkeledirgeS86
Second
MusharnaS44 / SkeledirgeS86
Second
MusharnaS44 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MusharnaSkeledirge
37.9〜45.5%
Shadow Ball
3HKO
37.9〜45.5%
Shadow Ball
3 hits (55%)
37.9〜45.5%
Shadow Ball
3HKO
SkeledirgeMusharna
45.7〜54.7%
Shadow Ball
3HKO
45.7〜54.7%
Shadow Ball
3HKO
45.7〜54.7%
Shadow Ball
3HKO
Speed
Second
MusharnaS49 / SkeledirgeS86
Second
MusharnaS49 / SkeledirgeS86
Second
MusharnaS49 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
MusharnaSkeledirge
37.9〜45.5%
Shadow Ball
3HKO
37.9〜45.5%
Shadow Ball
3 hits (55%)
37.9〜45.5%
Shadow Ball
3HKO
SkeledirgeMusharna
22.9〜27.4%
Torch Song
3HKO
22.9〜27.4%
Torch Song
3HKO
22.9〜27.4%
Torch Song
3HKO
Speed
Second
MusharnaS44 / SkeledirgeS86
Second
MusharnaS44 / SkeledirgeS86
Second
MusharnaS44 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Skeledirge's page →
MetagrossMetagross
Musharna Musharna vs Metagross Metagross

Musharna's build: Mental Herb, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MusharnaMetagross
38.2〜45.9%
Shadow Ball
3HKO
MetagrossMusharna
43.5〜51.1%
Comet Punch
2 hits (6%)
Speed
Second
MusharnaS44 / MetagrossS162
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MusharnaMetagross
38.2〜45.9%
Shadow Ball
3HKO
MetagrossMusharna
43.5〜51.1%
Comet Punch
3HKO
Speed
Second
MusharnaS49 / MetagrossS162
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Musharna's build: Colbur Berry, Relaxed, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
MusharnaMetagross
38.2〜45.9%
Shadow Ball
3HKO
MetagrossMusharna
43.5〜51.1%
Comet Punch
2 hits (6%)
Speed
Second
MusharnaS44 / MetagrossS162
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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