Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
オトスパス

オトスパス

かくとう
全国図鑑 No.853 / 使用率 116位
データ集計日:2026-09-10

種族値

HP
80
こうげき
118
ぼうぎょ
90
とくこう
70
とくぼう
80
すばやさ
42
合計
480

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうエスパーフェアリー
いわむしあく

特性

順位 特性名 採用率 ⓘ 効果
1 テクニシャン
86.4%
威力が60以下の技の威力が1.5倍になる。
2 じゅうなん
13.6%
まひ状態にならない。

使用率データ

順位 技名 採用率
1
かくとう たこがため
72.7%
かくとう変化
命中 100%PP 16
相手をにげられない状態とたこがため状態にする。
2
かくとう マッハパンチ
63.6%
かくとう物理
威力 40命中 100%PP 20
優先度+1パンチ必ず先制できる。(優先度+1)
3
かくとう やまあらし
54.5%
かくとう物理
威力 60命中 100%PP 12
必ず急所に当たる。
4
あく ちょうはつ
45.5%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
5
かくとう ドレインパンチ
27.3%
かくとう物理
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
6
かくとう みきり
22.7%
かくとう変化
PP 8
優先度+4使ったターン中相手の技から身を守る。連続で使うと成功率が前に使った時の1/3になる。
7
あく しっぺがえし
22.7%
あく物理
威力 50命中 100%PP 12
相手より後に攻撃すると技の威力が2倍になる。
8
かくとう かわらわり
18.2%
かくとう物理
威力 75命中 100%PP 16
相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。
9
かくとう インファイト
18.2%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
10
あく ふいうち
18.2%
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。

持ち物

順位 持ち物 採用率
1
くろおび
27.3%
かくとうタイプの技の威力が1.2倍になる。
2
オボンのみオボンのみ
18.2%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
メトロノーム
18.2%
同じ技を連続して使うたびに威力が上がる。(未実装)
4
たべのこし
13.6%
ターン終わりに最大HPの1/16回復する。
5
しめつけバンド
13.6%
バインド状態で与えるダメージが相手の最大HPの1/8ではなく1/6になる。
6
ラムのみラムのみ
9.1%
状態異常・こんらん状態を回復する。1度使うと無くなる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
59.1%
2 のんき
18.2%
3 わんぱく (B↑ C↓)
18.2%
4 なまいき (D↑ S↓)
4.5%

ステータス振り

順位 H A B C D S 採用率
1 13232010
18.2%
2 23232000
18.2%
3 632130150
9.1%
4 63228000
9.1%
5 321915000
9.1%
6 32320002
9.1%
7 32322000
9.1%
8 53223006
4.5%
9 32020320
4.5%
10 320150019
4.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
セグレイブ*セグレイブ
オトスパス オトスパス vs セグレイブ セグレイブ

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
オトスパスセグレイブ
116.8〜136.6%
Close Combat
1HKO
107.3〜126.2%
Storm Throw
2HKO (incl. きあいのタスキ)
107.3〜126.2%
Storm Throw
1HKO
セグレイブオトスパス
75.6〜90.4%
きょけんとつげき
2HKO
60.3〜71.8%
きょけんとつげき
2HKO
85.3〜101.9%
きょけんとつげき
1 hits (19%)
Speed
Second
オトスパスS62 / セグレイブS139
Second
オトスパスS62 / セグレイブS152
Second
オトスパスS62 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
オトスパスセグレイブ
88.0〜104.7%
Close Combat
1 hits (31%)
106.8〜126.7%
Close Combat
2HKO (incl. きあいのタスキ)
106.8〜126.7%
Close Combat
1HKO
セグレイブオトスパス
69.9〜82.7%
きょけんとつげき
2HKO
54.5〜65.4%
きょけんとつげき
2 hits (13%)
78.2〜92.9%
きょけんとつげき
2HKO
Speed
Second
オトスパスS55 / セグレイブS139
Second
オトスパスS55 / セグレイブS152
Second
オトスパスS55 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
オトスパスセグレイブ
88.0〜104.7%
Close Combat
1 hits (31%)
106.8〜126.7%
Close Combat
2HKO (incl. きあいのタスキ)
106.8〜126.7%
Close Combat
1HKO
セグレイブオトスパス
69.9〜82.7%
きょけんとつげき
2HKO
54.5〜65.4%
きょけんとつげき
2HKO
78.2〜92.9%
きょけんとつげき
2HKO
Speed
Second
オトスパスS62 / セグレイブS139
Second
オトスパスS62 / セグレイブS152
Second
オトスパスS62 / セグレイブS139
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Gholdengo*Gholdengo
オトスパス オトスパス vs Gholdengo Gholdengo

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
オトスパスGholdengo
57.1〜68.1%
Payback
1HKO
43.5〜52.8%
Payback
1 hits (13%)
51.5〜62.6%
Payback
1HKO
Gholdengoオトスパス
87.2〜103.8%
Make It Rain
1 hits (25%)
59.0〜70.5%
Dazzling Gleam
2HKO
79.5〜94.2%
Make It Rain
2HKO
Speed
Second
オトスパスS62 / GholdengoS136
Second
オトスパスS62 / GholdengoS107
Second
オトスパスS62 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
オトスパスGholdengo
51.5〜62.6%
Payback
1HKO
40.4〜48.2%
Payback
2HKO
47.9〜57.1%
Payback
1 hits (56%)
Gholdengoオトスパス
87.2〜103.8%
Make It Rain
1 hits (25%)
44.2〜52.6%
Shadow Ball
3HKO
71.8〜84.6%
Dazzling Gleam
2HKO
Speed
Second
オトスパスS55 / GholdengoS136
Second
オトスパスS55 / GholdengoS107
Second
オトスパスS55 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
オトスパスGholdengo
51.5〜62.6%
Payback
1HKO
40.4〜48.2%
Payback
2HKO
47.9〜57.1%
Payback
1 hits (56%)
Gholdengoオトスパス
87.2〜103.8%
Make It Rain
1 hits (25%)
59.0〜70.5%
Dazzling Gleam
2HKO
79.5〜94.2%
Make It Rain
2HKO
Speed
Second
オトスパスS62 / GholdengoS136
Second
オトスパスS62 / GholdengoS107
Second
オトスパスS62 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Gholdengo's page →
Meowscarada*Meowscarada
オトスパス オトスパス vs Meowscarada Meowscarada

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
オトスパスMeowscarada
112.4〜134.0%
Mach Punch
1HKO
112.4〜134.0%
Mach Punch
2HKO (incl. きあいのタスキ)
112.4〜134.0%
Mach Punch
1HKO
Meowscaradaオトスパス
82.1〜97.4%
Play Rough
2HKO
82.1〜97.4%
Play Rough
2HKO
106.4〜126.3%
Play Rough
1HKO
Speed
Second
オトスパスS62 / MeowscaradaS262
Second
オトスパスS62 / MeowscaradaS175
Second
オトスパスS62 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 1HKO to be KOed, moves first (priority)

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
オトスパスMeowscarada
125.5〜149.0%
Storm Throw
1HKO
125.5〜149.0%
Storm Throw
2HKO (incl. きあいのタスキ)
125.5〜149.0%
Storm Throw
1HKO
Meowscaradaオトスパス
74.4〜89.7%
Play Rough
2HKO
74.4〜89.7%
Play Rough
2HKO
96.2〜116.7%
Play Rough
1 hits (94%)
Speed
Second
オトスパスS55 / MeowscaradaS262
Second
オトスパスS55 / MeowscaradaS175
Second
オトスパスS55 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
オトスパスMeowscarada
125.5〜149.0%
Storm Throw
1HKO
125.5〜149.0%
Storm Throw
2HKO (incl. きあいのタスキ)
125.5〜149.0%
Storm Throw
1HKO
Meowscaradaオトスパス
74.4〜89.7%
Play Rough
2HKO
74.4〜89.7%
Play Rough
2HKO
96.2〜116.7%
Play Rough
1 hits (94%)
Speed
Second
オトスパスS62 / MeowscaradaS262
Second
オトスパスS62 / MeowscaradaS175
Second
オトスパスS62 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Basculegion-FBasculegion-F
オトスパス オトスパス vs Basculegion-F Basculegion-F

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
オトスパスBasculegion-F
64.0〜76.1%
Payback
1HKO
64.0〜76.1%
Payback
1HKO
64.0〜76.1%
Payback
1HKO
Basculegion-Fオトスパス
65.4〜76.9%
Wave Crash
2HKO
70.5〜84.6%
Wave Crash
2HKO
84.6〜100.0%
Wave Crash
1 hits (6%)
Speed
Second
オトスパスS62 / Basculegion-FS195
Second
オトスパスS62 / Basculegion-FS143
Second
オトスパスS62 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
オトスパスBasculegion-F
59.4〜70.1%
Payback
1HKO
59.4〜70.1%
Payback
1HKO
59.4〜70.1%
Payback
1HKO
Basculegion-Fオトスパス
59.0〜70.5%
Wave Crash
2 hits (80%)
64.1〜76.9%
Wave Crash
2HKO
76.3〜91.7%
Wave Crash
2HKO
Speed
Second
オトスパスS55 / Basculegion-FS195
Second
オトスパスS55 / Basculegion-FS143
Second
オトスパスS55 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
オトスパスBasculegion-F
59.4〜70.1%
Payback
1HKO
59.4〜70.1%
Payback
1HKO
59.4〜70.1%
Payback
1HKO
Basculegion-Fオトスパス
59.0〜70.5%
Wave Crash
2HKO
64.1〜76.9%
Wave Crash
2HKO
76.3〜91.7%
Wave Crash
2HKO
Speed
Second
オトスパスS62 / Basculegion-FS195
Second
オトスパスS62 / Basculegion-FS143
Second
オトスパスS62 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
オトスパス オトスパス vs Greninja Greninja

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
オトスパスGreninja
118.1〜139.6%
Mach Punch
2HKO (incl. きあいのタスキ)
103.4〜125.5%
Mach Punch
1HKO
118.1〜139.6%
Mach Punch
1HKO
Greninjaオトスパス
67.3〜79.5%
Hydro Pump
2HKO
73.1〜86.5%
Hydro Pump
2HKO
67.3〜79.5%
Hydro Pump
2HKO
Speed
Second
オトスパスS62 / GreninjaS174
Second
オトスパスS62 / GreninjaS213
Second
オトスパスS62 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
オトスパスGreninja
134.9〜159.1%
Storm Throw
2HKO (incl. きあいのタスキ)
120.8〜145.0%
Storm Throw
1HKO
134.9〜159.1%
Storm Throw
1HKO
Greninjaオトスパス
67.3〜79.5%
Hydro Pump
2HKO
73.1〜86.5%
Hydro Pump
2HKO
67.3〜79.5%
Hydro Pump
2HKO
Speed
Second
オトスパスS55 / GreninjaS174
Second
オトスパスS55 / GreninjaS213
Second
オトスパスS55 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
オトスパスGreninja
134.9〜159.1%
Storm Throw
2HKO (incl. きあいのタスキ)
120.8〜145.0%
Storm Throw
1HKO
134.9〜159.1%
Storm Throw
1HKO
Greninjaオトスパス
67.3〜79.5%
Hydro Pump
2HKO
73.1〜86.5%
Hydro Pump
2HKO
67.3〜79.5%
Hydro Pump
2HKO
Speed
Second
オトスパスS62 / GreninjaS174
Second
オトスパスS62 / GreninjaS213
Second
オトスパスS62 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
エースバーン*エースバーン
オトスパス オトスパス vs エースバーン エースバーン

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
オトスパスエースバーン
101.3〜119.7%
Close Combat
1HKO
101.3〜119.7%
Close Combat
2HKO (incl. きあいのタスキ)
101.3〜119.7%
Close Combat
1HKO
エースバーンオトスパス
74.4〜89.7%
Zen Headbutt
2HKO
69.2〜82.1%
Zen Headbutt
2HKO
96.2〜116.7%
Zen Headbutt
1 hits (94%)
Speed
Second
オトスパスS62 / エースバーンS256
Second
オトスパスS62 / エースバーンS188
Second
オトスパスS62 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
オトスパスエースバーン
77.1〜91.7%
Close Combat
2HKO
77.1〜91.7%
Close Combat
2HKO
77.1〜91.7%
Close Combat
2HKO
エースバーンオトスパス
69.2〜82.1%
Zen Headbutt
2HKO
62.8〜74.4%
Zen Headbutt
2HKO
89.7〜106.4%
Zen Headbutt
1 hits (44%)
Speed
Second
オトスパスS55 / エースバーンS256
Second
オトスパスS55 / エースバーンS188
Second
オトスパスS55 / エースバーンS171
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
オトスパスエースバーン
77.1〜91.7%
Close Combat
2HKO
77.1〜91.7%
Close Combat
2HKO
77.1〜91.7%
Close Combat
2HKO
エースバーンオトスパス
69.2〜82.1%
Zen Headbutt
2HKO
62.8〜74.4%
Zen Headbutt
2HKO
89.7〜106.4%
Zen Headbutt
1 hits (44%)
Speed
Second
オトスパスS62 / エースバーンS256
Second
オトスパスS62 / エースバーンS188
Second
オトスパスS62 / エースバーンS171
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
パーモット*パーモット
オトスパス オトスパス vs パーモット パーモット

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
オトスパスパーモット
115.0〜135.4%
Close Combat
2HKO (incl. きあいのタスキ)
115.0〜135.4%
Close Combat
1HKO
115.0〜135.4%
Close Combat
1HKO
パーモットオトスパス
51.9〜61.5%
Close Combat
2HKO
56.4〜67.3%
Close Combat
2HKO
67.3〜79.5%
Close Combat
2HKO
Speed
Second
オトスパスS62 / パーモットS172
Second
オトスパスS62 / パーモットS235
Second
オトスパスS62 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
オトスパスパーモット
86.4〜102.7%
Close Combat
2HKO
86.4〜102.7%
Close Combat
1 hits (19%)
86.4〜102.7%
Close Combat
1 hits (19%)
パーモットオトスパス
46.8〜55.8%
Close Combat
3HKO
50.6〜60.3%
Close Combat
3HKO (incl. オボンのみ)
44.9〜54.5%
Thunder Punch
3HKO
Speed
Second
オトスパスS55 / パーモットS172
Second
オトスパスS55 / パーモットS235
Second
オトスパスS55 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
オトスパスパーモット
86.4〜102.7%
Close Combat
2HKO
86.4〜102.7%
Close Combat
1 hits (19%)
86.4〜102.7%
Close Combat
1 hits (19%)
パーモットオトスパス
46.8〜55.8%
Close Combat
2 hits (70%)
50.6〜60.3%
Close Combat
2HKO
60.3〜72.4%
Close Combat
2HKO
Speed
Second
オトスパスS62 / パーモットS172
Second
オトスパスS62 / パーモットS235
Second
オトスパスS62 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View パーモット's page →
Unfavorable
ボーマンダ×ボーマンダ
オトスパス オトスパス vs ボーマンダ ボーマンダ

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
オトスパスボーマンダ
21.1〜25.1%
Payback
3HKO
ボーマンダオトスパス
157.7〜188.5%
Double-Edge
1HKO
Speed
Second
オトスパスS62 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
オトスパスボーマンダ
19.3〜22.8%
Payback
3HKO
ボーマンダオトスパス
143.6〜171.8%
Double-Edge
1HKO
Speed
Second
オトスパスS55 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
オトスパスボーマンダ
19.3〜22.8%
Payback
3HKO
ボーマンダオトスパス
143.6〜171.8%
Double-Edge
1HKO
Speed
Second
オトスパスS62 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
オトスパス オトスパス vs Primarina Primarina

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
オトスパスPrimarina
32.6〜38.5%
Close Combat
4HKO
42.8〜51.3%
Close Combat
3HKO
32.6〜38.5%
Close Combat
3 hits (2%)
Primarinaオトスパス
109.0〜130.8%
Moonblast
1HKO
132.1〜157.7%
Moonblast
1HKO
109.0〜130.8%
Moonblast
1HKO
Speed
Second
オトスパスS62 / PrimarinaS80
Second
オトスパスS62 / PrimarinaS82
Second
オトスパスS62 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
オトスパスPrimarina
24.6〜28.9%
Close Combat
999HKO
32.6〜38.5%
Close Combat
4HKO
24.6〜28.9%
Close Combat
999HKO
Primarinaオトスパス
109.0〜130.8%
Moonblast
1HKO
132.1〜157.7%
Moonblast
1HKO
109.0〜130.8%
Moonblast
1HKO
Speed
Second
オトスパスS55 / PrimarinaS80
Second
オトスパスS55 / PrimarinaS82
Second
オトスパスS55 / PrimarinaS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
オトスパスPrimarina
24.6〜28.9%
Close Combat
999HKO
32.6〜38.5%
Close Combat
4HKO
24.6〜28.9%
Close Combat
999HKO
Primarinaオトスパス
109.0〜130.8%
Moonblast
1HKO
132.1〜157.7%
Moonblast
1HKO
109.0〜130.8%
Moonblast
1HKO
Speed
Second
オトスパスS62 / PrimarinaS80
Second
オトスパスS62 / PrimarinaS82
Second
オトスパスS62 / PrimarinaS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Primarina's page →
グソクムシャ*グソクムシャ
オトスパス オトスパス vs グソクムシャ グソクムシャ

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
オトスパスグソクムシャ
43.4〜51.1%
Close Combat
2 hits (3%)
グソクムシャオトスパス
59.6〜70.5%
Iron Head
2HKO
Speed
First
オトスパスS62 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
オトスパスグソクムシャ
33.0〜39.6%
Close Combat
3 hits (>99%)
グソクムシャオトスパス
54.5〜64.7%
Iron Head
2 hits (6%)
Speed
Second
オトスパスS55 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
オトスパスグソクムシャ
33.0〜39.6%
Close Combat
3 hits (>99%)
グソクムシャオトスパス
54.5〜64.7%
Iron Head
2HKO
Speed
First
オトスパスS62 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Lucario×Lucario
オトスパス オトスパス vs Lucario Lucario

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
オトスパスLucario
115.0〜135.4%
Close Combat
1HKO
141.5〜171.4%
Storm Throw
1HKO
Lucarioオトスパス
108.3〜127.6%
Steel Beam
1HKO
129.5〜152.6%
Steel Beam
1HKO
Speed
Second
オトスパスS62 / LucarioS223
Second
オトスパスS62 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
オトスパスLucario
86.4〜102.7%
Close Combat
1 hits (19%)
110.2〜130.6%
Storm Throw
1HKO
Lucarioオトスパス
108.3〜127.6%
Steel Beam
1HKO
129.5〜152.6%
Steel Beam
1HKO
Speed
Second
オトスパスS55 / LucarioS223
Second
オトスパスS55 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
オトスパスLucario
86.4〜102.7%
Close Combat
1 hits (19%)
110.2〜130.6%
Storm Throw
1HKO
Lucarioオトスパス
108.3〜127.6%
Steel Beam
1HKO
129.5〜152.6%
Steel Beam
1HKO
Speed
Second
オトスパスS62 / LucarioS223
Second
オトスパスS62 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
MimikyuMimikyu
オトスパス オトスパス vs Mimikyu Mimikyu

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
オトスパスMimikyu
39.7〜48.1%
Payback
2 hits (50%)
39.7〜48.1%
Payback
2 hits (50%)
39.7〜48.1%
Payback
2 hits (50%)
Mimikyuオトスパス
94.9〜111.5%
Play Rough
1 hits (75%)
73.1〜85.9%
Play Rough
2HKO
73.1〜85.9%
Play Rough
2HKO
Speed
Second
オトスパスS62 / MimikyuS148
Second
オトスパスS62 / MimikyuS148
Second
オトスパスS62 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
オトスパスMimikyu
37.4〜44.3%
Payback
3HKO
37.4〜44.3%
Payback
3HKO
37.4〜44.3%
Payback
3HKO
Mimikyuオトスパス
84.6〜101.3%
Play Rough
1 hits (19%)
65.4〜78.2%
Play Rough
2HKO
65.4〜78.2%
Play Rough
2HKO
Speed
Second
オトスパスS55 / MimikyuS148
Second
オトスパスS55 / MimikyuS148
Second
オトスパスS55 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
オトスパスMimikyu
37.4〜44.3%
Payback
3HKO
37.4〜44.3%
Payback
3HKO
37.4〜44.3%
Payback
3HKO
Mimikyuオトスパス
84.6〜101.3%
Play Rough
1 hits (19%)
65.4〜78.2%
Play Rough
2HKO
65.4〜78.2%
Play Rough
2HKO
Speed
Second
オトスパスS62 / MimikyuS148
Second
オトスパスS62 / MimikyuS148
Second
オトスパスS62 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Gyarados×*Gyarados
オトスパス オトスパス vs Gyarados Gyarados

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
オトスパスGyarados
12.4〜14.9%
Payback
4 hits (97%)
calculated with 攻撃-1
21.1〜25.1%
Payback
3HKO
calculated with 攻撃-1
12.4〜14.9%
Payback
999HKO
calculated with 攻撃-1
Gyaradosオトスパス
30.8〜36.5%
Waterfall
3 hits (48%)
40.4〜48.1%
Waterfall
3HKO
30.8〜36.5%
Waterfall
3 hits (48%)
Speed
Second
オトスパスS62 / GyaradosS101
Second
オトスパスS62 / GyaradosS133
Second
オトスパスS62 / GyaradosS101
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
×
Loss: n/a to KO / 4HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
オトスパスGyarados
11.9〜13.9%
Payback
4 hits (15%)
calculated with 攻撃-1
19.3〜22.8%
Payback
3HKO
calculated with 攻撃-1
11.9〜13.9%
Payback
999HKO
calculated with 攻撃-1
Gyaradosオトスパス
27.6〜32.7%
Power Whip
4 hits (4%)
36.5〜42.9%
Waterfall
3 hits (4%)
27.6〜32.7%
Power Whip
4 hits (4%)
Speed
Second
オトスパスS55 / GyaradosS101
Second
オトスパスS55 / GyaradosS133
Second
オトスパスS55 / GyaradosS101
Verdict
Win: 5HKO to KO / 5HKO to be KOed, moves first (priority)
Win: 3HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
オトスパスGyarados
11.9〜13.9%
Payback
4 hits (15%)
calculated with 攻撃-1
19.3〜22.8%
Payback
3HKO
calculated with 攻撃-1
11.9〜13.9%
Payback
999HKO
calculated with 攻撃-1
Gyaradosオトスパス
27.6〜32.7%
Power Whip
4HKO
36.5〜42.9%
Waterfall
3HKO
27.6〜32.7%
Power Whip
4HKO
Speed
Second
オトスパスS62 / GyaradosS101
Second
オトスパスS62 / GyaradosS133
Second
オトスパスS62 / GyaradosS101
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Corviknight*Corviknight
オトスパス オトスパス vs Corviknight Corviknight

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
オトスパスCorviknight
43.9〜51.2%
Close Combat
2 hits (6%)
43.9〜51.2%
Close Combat
3HKO
43.9〜51.2%
Close Combat
3HKO
Corviknightオトスパス
65.4〜78.2%
Brave Bird
2HKO
65.4〜78.2%
Brave Bird
2HKO
65.4〜78.2%
Brave Bird
2HKO
Speed
Second
オトスパスS62 / CorviknightS87
Second
オトスパスS62 / CorviknightS78
Second
オトスパスS62 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
オトスパスCorviknight
32.7〜39.5%
Close Combat
3 hits (>99%)
32.7〜39.5%
Close Combat
3 hits (17%)
32.7〜39.5%
Close Combat
4HKO
Corviknightオトスパス
61.5〜73.1%
Brave Bird
2 hits (94%)
61.5〜73.1%
Brave Bird
2 hits (94%)
61.5〜73.1%
Brave Bird
2 hits (94%)
Speed
Second
オトスパスS55 / CorviknightS87
Second
オトスパスS55 / CorviknightS78
Second
オトスパスS55 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
オトスパスCorviknight
32.7〜39.5%
Close Combat
3 hits (>99%)
32.7〜39.5%
Close Combat
3 hits (17%)
32.7〜39.5%
Close Combat
4HKO
Corviknightオトスパス
61.5〜73.1%
Brave Bird
2HKO
61.5〜73.1%
Brave Bird
2HKO
61.5〜73.1%
Brave Bird
2HKO
Speed
Second
オトスパスS62 / CorviknightS87
Second
オトスパスS62 / CorviknightS78
Second
オトスパスS62 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Corviknight's page →
メガリザードンY×メガリザードンY
オトスパス オトスパス vs メガリザードンY メガリザードンY

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
オトスパスメガリザードンY
34.8〜41.3%
Payback
2HKO
calculated with 晴れ
メガリザードンYオトスパス
112.2〜132.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
オトスパスS62 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
オトスパスメガリザードンY
32.9〜38.7%
Payback
2HKO
calculated with 晴れ
メガリザードンYオトスパス
112.2〜132.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
オトスパスS55 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
オトスパスメガリザードンY
32.9〜38.7%
Payback
2HKO
calculated with 晴れ
メガリザードンYオトスパス
112.2〜132.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
オトスパスS62 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
オトスパス オトスパス vs A-Ninetales A-Ninetales

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
オトスパスA-Ninetales
57.1〜67.4%
Close Combat
2HKO
calculated with あられ
72.0〜84.7%
Close Combat
2HKO
calculated with あられ
A-Ninetalesオトスパス
69.2〜82.1%
Moonblast
2HKO
calculated with あられ
92.3〜109.0%
Moonblast
1 hits (56%)
calculated with あられ
Speed
Second
オトスパスS62 / A-NinetalesS177
Second
オトスパスS62 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
オトスパスA-Ninetales
43.4〜51.4%
Close Combat
2 hits (6%)
calculated with あられ
54.7〜64.7%
Close Combat
2HKO
calculated with あられ
A-Ninetalesオトスパス
69.2〜82.1%
Moonblast
2HKO
calculated with あられ
92.3〜109.0%
Moonblast
1 hits (56%)
calculated with あられ
Speed
Second
オトスパスS55 / A-NinetalesS177
Second
オトスパスS55 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
オトスパスA-Ninetales
43.4〜51.4%
Close Combat
2 hits (6%)
calculated with あられ
54.7〜64.7%
Close Combat
2HKO
calculated with あられ
A-Ninetalesオトスパス
69.2〜82.1%
Moonblast
2HKO
calculated with あられ
92.3〜109.0%
Moonblast
1 hits (56%)
calculated with あられ
Speed
Second
オトスパスS62 / A-NinetalesS177
Second
オトスパスS62 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Volcarona*Volcarona
オトスパス オトスパス vs Volcarona Volcarona

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
オトスパスVolcarona
21.9〜26.6%
Payback
3HKO
37.9〜45.3%
Payback
2HKO
21.9〜26.6%
Payback
3HKO
Volcaronaオトスパス
71.8〜85.3%
Overheat
2HKO
96.2〜113.5%
Overheat
1 hits (75%)
71.8〜85.3%
Overheat
2HKO
Speed
Second
オトスパスS62 / VolcaronaS122
Second
オトスパスS62 / VolcaronaS152
Second
オトスパスS62 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
オトスパスVolcarona
20.3〜24.0%
Payback
3 hits (84%)
35.4〜41.6%
Payback
2HKO
20.3〜24.0%
Payback
3HKO
Volcaronaオトスパス
66.7〜79.5%
Psychic
2HKO
96.2〜113.5%
Overheat
1 hits (75%)
66.7〜79.5%
Psychic
2HKO
Speed
Second
オトスパスS55 / VolcaronaS122
Second
オトスパスS55 / VolcaronaS152
Second
オトスパスS55 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
オトスパスVolcarona
20.3〜24.0%
Payback
3 hits (84%)
35.4〜41.6%
Payback
2HKO
20.3〜24.0%
Payback
3HKO
Volcaronaオトスパス
71.8〜85.3%
Overheat
2HKO
96.2〜113.5%
Overheat
1 hits (75%)
71.8〜85.3%
Overheat
2HKO
Speed
Second
オトスパスS62 / VolcaronaS122
Second
オトスパスS62 / VolcaronaS152
Second
オトスパスS62 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)×イエッサン(オス)
オトスパス オトスパス vs イエッサン(オス) イエッサン(オス)

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
オトスパスイエッサン(オス)
110.2〜131.4%
Storm Throw
1HKO
calculated with サイコフィールド
110.2〜131.4%
Storm Throw
1HKO
calculated with サイコフィールド
110.2〜131.4%
Storm Throw
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)オトスパス
128.2〜151.3%
Expanding Force
1HKO
calculated with サイコフィールド
116.7〜138.5%
Expanding Force
1HKO
calculated with サイコフィールド
128.2〜151.3%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
オトスパスS62 / イエッサン(オス)S220
Second
オトスパスS62 / イエッサン(オス)S161
Second
オトスパスS62 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
オトスパスイエッサン(オス)
94.2〜111.7%
Payback
1HKO
calculated with サイコフィールド
94.2〜111.7%
Payback
1HKO
calculated with サイコフィールド
94.2〜111.7%
Payback
2HKO
calculated with サイコフィールド
イエッサン(オス)オトスパス
128.2〜151.3%
Expanding Force
1HKO
calculated with サイコフィールド
116.7〜138.5%
Expanding Force
1HKO
calculated with サイコフィールド
128.2〜151.3%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
オトスパスS55 / イエッサン(オス)S220
Second
オトスパスS55 / イエッサン(オス)S161
Second
オトスパスS55 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
オトスパスイエッサン(オス)
94.2〜111.7%
Payback
1HKO
calculated with サイコフィールド
94.2〜111.7%
Payback
1HKO
calculated with サイコフィールド
94.2〜111.7%
Payback
2HKO
calculated with サイコフィールド
イエッサン(オス)オトスパス
128.2〜151.3%
Expanding Force
1HKO
calculated with サイコフィールド
116.7〜138.5%
Expanding Force
1HKO
calculated with サイコフィールド
128.2〜151.3%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
オトスパスS62 / イエッサン(オス)S220
Second
オトスパスS62 / イエッサン(オス)S161
Second
オトスパスS62 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
オトスパス オトスパス vs Skeledirge Skeledirge

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
オトスパスSkeledirge
31.3〜37.0%
Payback
2HKO
31.3〜37.0%
Payback
2 hits (95%)
31.3〜37.0%
Payback
2HKO
Skeledirgeオトスパス
50.0〜60.3%
Disarming Voice
2HKO
50.0〜60.3%
Disarming Voice
2HKO
50.0〜60.3%
Disarming Voice
2HKO
Speed
Second
オトスパスS62 / SkeledirgeS86
Second
オトスパスS62 / SkeledirgeS86
Second
オトスパスS62 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
オトスパスSkeledirge
28.4〜34.1%
Payback
2HKO
28.4〜34.1%
Payback
2 hits (16%)
28.4〜34.1%
Payback
2HKO
Skeledirgeオトスパス
37.2〜44.9%
Torch Song
2 hits (72%)
37.2〜44.9%
Torch Song
2 hits (72%)
37.2〜44.9%
Torch Song
2 hits (72%)
Speed
Second
オトスパスS55 / SkeledirgeS86
Second
オトスパスS55 / SkeledirgeS86
Second
オトスパスS55 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
オトスパスSkeledirge
28.4〜34.1%
Payback
2HKO
28.4〜34.1%
Payback
2 hits (16%)
28.4〜34.1%
Payback
2HKO
Skeledirgeオトスパス
50.0〜60.3%
Disarming Voice
2HKO
50.0〜60.3%
Disarming Voice
2HKO
50.0〜60.3%
Disarming Voice
2HKO
Speed
Second
オトスパスS62 / SkeledirgeS86
Second
オトスパスS62 / SkeledirgeS86
Second
オトスパスS62 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Metagross×Metagross
オトスパス オトスパス vs Metagross Metagross

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
オトスパスMetagross
42.0〜49.7%
Payback
2HKO
Metagrossオトスパス
121.2〜144.9%
Psychic Fangs
1HKO
Speed
Second
オトスパスS62 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
オトスパスMetagross
38.2〜45.9%
Payback
2HKO
Metagrossオトスパス
111.5〜131.4%
Psychic Fangs
1HKO
Speed
Second
オトスパスS55 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
オトスパスMetagross
38.2〜45.9%
Payback
2HKO
Metagrossオトスパス
111.5〜131.4%
Psychic Fangs
1HKO
Speed
Second
オトスパスS62 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
オトスパス オトスパス vs Dragonite Dragonite

オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
オトスパスDragonite
12.0〜14.4%
Payback
3HKO
13.8〜16.2%
Payback
3HKO
13.8〜16.2%
Payback
3HKO
Dragoniteオトスパス
100.6〜119.2%
Draco Meteor
1HKO
82.1〜97.4%
Air Slash
2HKO
89.7〜107.7%
Air Slash
1 hits (50%)
Speed
Second
オトスパスS62 / DragoniteS152
Second
オトスパスS62 / DragoniteS145
Second
オトスパスS62 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
オトスパスDragonite
10.8〜12.6%
Payback
3HKO
12.6〜15.0%
Payback
3HKO
12.6〜15.0%
Payback
3HKO
Dragoniteオトスパス
100.6〜119.2%
Draco Meteor
1HKO
82.1〜97.4%
Air Slash
2HKO
89.7〜107.7%
Air Slash
1 hits (50%)
Speed
Second
オトスパスS55 / DragoniteS152
Second
オトスパスS55 / DragoniteS145
Second
オトスパスS55 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

オトスパス's build: Metronome, Impish, H1 A32 B32 D1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
オトスパスDragonite
10.8〜12.6%
Payback
3HKO
12.6〜15.0%
Payback
3HKO
12.6〜15.0%
Payback
3HKO
Dragoniteオトスパス
100.6〜119.2%
Draco Meteor
1HKO
82.1〜97.4%
Air Slash
2HKO
89.7〜107.7%
Air Slash
1 hits (50%)
Speed
Second
オトスパスS62 / DragoniteS152
Second
オトスパスS62 / DragoniteS145
Second
オトスパスS62 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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