オトスパス
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
![]() ![]() ![]() |
![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | テクニシャン | 威力が60以下の技の威力が1.5倍になる。 |
| 2 | じゅうなん | まひ状態にならない。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | たこがため |
変化命中 100%PP 16 相手をにげられない状態とたこがため状態にする。 |
| 2 | マッハパンチ |
物理威力 40命中 100%PP 20 優先度+1パンチ必ず先制できる。(優先度+1) |
| 3 | やまあらし |
物理威力 60命中 100%PP 12 必ず急所に当たる。 |
| 4 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 5 | ドレインパンチ |
物理威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 |
| 6 | みきり |
変化PP 8 優先度+4使ったターン中相手の技から身を守る。連続で使うと成功率が前に使った時の1/3になる。 |
| 7 | しっぺがえし |
物理威力 50命中 100%PP 12 相手より後に攻撃すると技の威力が2倍になる。 |
| 8 | かわらわり |
物理威力 75命中 100%PP 16 相手の場のひかりのかべ状態、リフレクター状態、オーロラベール状態を解除して攻撃する。 |
| 9 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 10 | ふいうち |
物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | くろおび |
かくとうタイプの技の威力が1.2倍になる。 |
| 2 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 3 | メトロノーム |
同じ技を連続して使うたびに威力が上がる。(未実装) |
| 4 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 5 | しめつけバンド |
バインド状態で与えるダメージが相手の最大HPの1/8ではなく1/6になる。 |
| 6 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | |
| 2 | のんき | |
| 3 | わんぱく (B↑ C↓) | |
| 4 | なまいき (D↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 32 | 32 | 0 | 1 | 0 | |
| 2 | 2 | 32 | 32 | 0 | 0 | 0 | |
| 3 | 6 | 32 | 13 | 0 | 15 | 0 | |
| 4 | 6 | 32 | 28 | 0 | 0 | 0 | |
| 5 | 32 | 19 | 15 | 0 | 0 | 0 | |
| 6 | 32 | 32 | 0 | 0 | 0 | 2 | |
| 7 | 32 | 32 | 2 | 0 | 0 | 0 | |
| 8 | 5 | 32 | 23 | 0 | 0 | 6 | |
| 9 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 10 | 32 | 0 | 15 | 0 | 0 | 19 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○*セグレイブ
オトスパス vs
セグレイブ オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜136.6% Close Combat 1HKO | 107.3〜126.2% Storm Throw 2HKO (incl. きあいのタスキ) | 107.3〜126.2% Storm Throw 1HKO | |
| 75.6〜90.4% きょけんとつげき 2HKO | 60.3〜71.8% きょけんとつげき 2HKO | 85.3〜101.9% きょけんとつげき 1 hits (19%) | |
| Speed | Second S62 / S139 | Second S62 / S152 | Second S62 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.0〜104.7% Close Combat 1 hits (31%) | 106.8〜126.7% Close Combat 2HKO (incl. きあいのタスキ) | 106.8〜126.7% Close Combat 1HKO | |
| 69.9〜82.7% きょけんとつげき 2HKO | 54.5〜65.4% きょけんとつげき 2 hits (13%) | 78.2〜92.9% きょけんとつげき 2HKO | |
| Speed | Second S55 / S139 | Second S55 / S152 | Second S55 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.0〜104.7% Close Combat 1 hits (31%) | 106.8〜126.7% Close Combat 2HKO (incl. きあいのタスキ) | 106.8〜126.7% Close Combat 1HKO | |
| 69.9〜82.7% きょけんとつげき 2HKO | 54.5〜65.4% きょけんとつげき 2HKO | 78.2〜92.9% きょけんとつげき 2HKO | |
| Speed | Second S62 / S139 | Second S62 / S152 | Second S62 / S139 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Gholdengo
オトスパス vs
Gholdengo オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.1〜68.1% Payback 1HKO | 43.5〜52.8% Payback 1 hits (13%) | 51.5〜62.6% Payback 1HKO | |
| 87.2〜103.8% Make It Rain 1 hits (25%) | 59.0〜70.5% Dazzling Gleam 2HKO | 79.5〜94.2% Make It Rain 2HKO | |
| Speed | Second S62 / S136 | Second S62 / S107 | Second S62 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜62.6% Payback 1HKO | 40.4〜48.2% Payback 2HKO | 47.9〜57.1% Payback 1 hits (56%) | |
| 87.2〜103.8% Make It Rain 1 hits (25%) | 44.2〜52.6% Shadow Ball 3HKO | 71.8〜84.6% Dazzling Gleam 2HKO | |
| Speed | Second S55 / S136 | Second S55 / S107 | Second S55 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.5〜62.6% Payback 1HKO | 40.4〜48.2% Payback 2HKO | 47.9〜57.1% Payback 1 hits (56%) | |
| 87.2〜103.8% Make It Rain 1 hits (25%) | 59.0〜70.5% Dazzling Gleam 2HKO | 79.5〜94.2% Make It Rain 2HKO | |
| Speed | Second S62 / S136 | Second S62 / S107 | Second S62 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
○*Meowscarada
オトスパス vs
Meowscarada オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.4〜134.0% Mach Punch 1HKO | 112.4〜134.0% Mach Punch 2HKO (incl. きあいのタスキ) | 112.4〜134.0% Mach Punch 1HKO | |
| 82.1〜97.4% Play Rough 2HKO | 82.1〜97.4% Play Rough 2HKO | 106.4〜126.3% Play Rough 1HKO | |
| Speed | Second S62 / S262 | Second S62 / S175 | Second S62 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first (priority) |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.5〜149.0% Storm Throw 1HKO | 125.5〜149.0% Storm Throw 2HKO (incl. きあいのタスキ) | 125.5〜149.0% Storm Throw 1HKO | |
| 74.4〜89.7% Play Rough 2HKO | 74.4〜89.7% Play Rough 2HKO | 96.2〜116.7% Play Rough 1 hits (94%) | |
| Speed | Second S55 / S262 | Second S55 / S175 | Second S55 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 125.5〜149.0% Storm Throw 1HKO | 125.5〜149.0% Storm Throw 2HKO (incl. きあいのタスキ) | 125.5〜149.0% Storm Throw 1HKO | |
| 74.4〜89.7% Play Rough 2HKO | 74.4〜89.7% Play Rough 2HKO | 96.2〜116.7% Play Rough 1 hits (94%) | |
| Speed | Second S62 / S262 | Second S62 / S175 | Second S62 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Basculegion-F
オトスパス vs
Basculegion-F オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.0〜76.1% Payback 1HKO | 64.0〜76.1% Payback 1HKO | 64.0〜76.1% Payback 1HKO | |
| 65.4〜76.9% Wave Crash 2HKO | 70.5〜84.6% Wave Crash 2HKO | 84.6〜100.0% Wave Crash 1 hits (6%) | |
| Speed | Second S62 / S195 | Second S62 / S143 | Second S62 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.4〜70.1% Payback 1HKO | 59.4〜70.1% Payback 1HKO | 59.4〜70.1% Payback 1HKO | |
| 59.0〜70.5% Wave Crash 2 hits (80%) | 64.1〜76.9% Wave Crash 2HKO | 76.3〜91.7% Wave Crash 2HKO | |
| Speed | Second S55 / S195 | Second S55 / S143 | Second S55 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.4〜70.1% Payback 1HKO | 59.4〜70.1% Payback 1HKO | 59.4〜70.1% Payback 1HKO | |
| 59.0〜70.5% Wave Crash 2HKO | 64.1〜76.9% Wave Crash 2HKO | 76.3〜91.7% Wave Crash 2HKO | |
| Speed | Second S62 / S195 | Second S62 / S143 | Second S62 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
オトスパス vs
Greninja オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.1〜139.6% Mach Punch 2HKO (incl. きあいのタスキ) | 103.4〜125.5% Mach Punch 1HKO | 118.1〜139.6% Mach Punch 1HKO | |
| 67.3〜79.5% Hydro Pump 2HKO | 73.1〜86.5% Hydro Pump 2HKO | 67.3〜79.5% Hydro Pump 2HKO | |
| Speed | Second S62 / S174 | Second S62 / S213 | Second S62 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 134.9〜159.1% Storm Throw 2HKO (incl. きあいのタスキ) | 120.8〜145.0% Storm Throw 1HKO | 134.9〜159.1% Storm Throw 1HKO | |
| 67.3〜79.5% Hydro Pump 2HKO | 73.1〜86.5% Hydro Pump 2HKO | 67.3〜79.5% Hydro Pump 2HKO | |
| Speed | Second S55 / S174 | Second S55 / S213 | Second S55 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 134.9〜159.1% Storm Throw 2HKO (incl. きあいのタスキ) | 120.8〜145.0% Storm Throw 1HKO | 134.9〜159.1% Storm Throw 1HKO | |
| 67.3〜79.5% Hydro Pump 2HKO | 73.1〜86.5% Hydro Pump 2HKO | 67.3〜79.5% Hydro Pump 2HKO | |
| Speed | Second S62 / S174 | Second S62 / S213 | Second S62 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*エースバーン
オトスパス vs
エースバーン オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.3〜119.7% Close Combat 1HKO | 101.3〜119.7% Close Combat 2HKO (incl. きあいのタスキ) | 101.3〜119.7% Close Combat 1HKO | |
| 74.4〜89.7% Zen Headbutt 2HKO | 69.2〜82.1% Zen Headbutt 2HKO | 96.2〜116.7% Zen Headbutt 1 hits (94%) | |
| Speed | Second S62 / S256 | Second S62 / S188 | Second S62 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜91.7% Close Combat 2HKO | 77.1〜91.7% Close Combat 2HKO | 77.1〜91.7% Close Combat 2HKO | |
| 69.2〜82.1% Zen Headbutt 2HKO | 62.8〜74.4% Zen Headbutt 2HKO | 89.7〜106.4% Zen Headbutt 1 hits (44%) | |
| Speed | Second S55 / S256 | Second S55 / S188 | Second S55 / S171 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜91.7% Close Combat 2HKO | 77.1〜91.7% Close Combat 2HKO | 77.1〜91.7% Close Combat 2HKO | |
| 69.2〜82.1% Zen Headbutt 2HKO | 62.8〜74.4% Zen Headbutt 2HKO | 89.7〜106.4% Zen Headbutt 1 hits (44%) | |
| Speed | Second S62 / S256 | Second S62 / S188 | Second S62 / S171 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*パーモット
オトスパス vs
パーモット オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.0〜135.4% Close Combat 2HKO (incl. きあいのタスキ) | 115.0〜135.4% Close Combat 1HKO | 115.0〜135.4% Close Combat 1HKO | |
| 51.9〜61.5% Close Combat 2HKO | 56.4〜67.3% Close Combat 2HKO | 67.3〜79.5% Close Combat 2HKO | |
| Speed | Second S62 / S172 | Second S62 / S235 | Second S62 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.4〜102.7% Close Combat 2HKO | 86.4〜102.7% Close Combat 1 hits (19%) | 86.4〜102.7% Close Combat 1 hits (19%) | |
| 46.8〜55.8% Close Combat 3HKO | 50.6〜60.3% Close Combat 3HKO (incl. オボンのみ) | 44.9〜54.5% Thunder Punch 3HKO | |
| Speed | Second S55 / S172 | Second S55 / S235 | Second S55 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.4〜102.7% Close Combat 2HKO | 86.4〜102.7% Close Combat 1 hits (19%) | 86.4〜102.7% Close Combat 1 hits (19%) | |
| 46.8〜55.8% Close Combat 2 hits (70%) | 50.6〜60.3% Close Combat 2HKO | 60.3〜72.4% Close Combat 2HKO | |
| Speed | Second S62 / S172 | Second S62 / S235 | Second S62 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
×ボーマンダ
オトスパス vs
ボーマンダ オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.1〜25.1% Payback 3HKO | |
| 157.7〜188.5% Double-Edge 1HKO | |
| Speed | Second S62 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.3〜22.8% Payback 3HKO | |
| 143.6〜171.8% Double-Edge 1HKO | |
| Speed | Second S55 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 19.3〜22.8% Payback 3HKO | |
| 143.6〜171.8% Double-Edge 1HKO | |
| Speed | Second S62 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Primarina
オトスパス vs
Primarina オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.6〜38.5% Close Combat 4HKO | 42.8〜51.3% Close Combat 3HKO | 32.6〜38.5% Close Combat 3 hits (2%) | |
| 109.0〜130.8% Moonblast 1HKO | 132.1〜157.7% Moonblast 1HKO | 109.0〜130.8% Moonblast 1HKO | |
| Speed | Second S62 / S80 | Second S62 / S82 | Second S62 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜28.9% Close Combat 999HKO | 32.6〜38.5% Close Combat 4HKO | 24.6〜28.9% Close Combat 999HKO | |
| 109.0〜130.8% Moonblast 1HKO | 132.1〜157.7% Moonblast 1HKO | 109.0〜130.8% Moonblast 1HKO | |
| Speed | Second S55 / S80 | Second S55 / S82 | Second S55 / S80 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜28.9% Close Combat 999HKO | 32.6〜38.5% Close Combat 4HKO | 24.6〜28.9% Close Combat 999HKO | |
| 109.0〜130.8% Moonblast 1HKO | 132.1〜157.7% Moonblast 1HKO | 109.0〜130.8% Moonblast 1HKO | |
| Speed | Second S62 / S80 | Second S62 / S82 | Second S62 / S80 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲*グソクムシャ
オトスパス vs
グソクムシャ オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.4〜51.1% Close Combat 2 hits (3%) | |
| 59.6〜70.5% Iron Head 2HKO | |
| Speed | First S62 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.0〜39.6% Close Combat 3 hits (>99%) | |
| 54.5〜64.7% Iron Head 2 hits (6%) | |
| Speed | Second S55 / S60 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.0〜39.6% Close Combat 3 hits (>99%) | |
| 54.5〜64.7% Iron Head 2HKO | |
| Speed | First S62 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Lucario
オトスパス vs
Lucario オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 115.0〜135.4% Close Combat 1HKO | 141.5〜171.4% Storm Throw 1HKO | |
| 108.3〜127.6% Steel Beam 1HKO | 129.5〜152.6% Steel Beam 1HKO | |
| Speed | Second S62 / S223 | Second S62 / S180 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 86.4〜102.7% Close Combat 1 hits (19%) | 110.2〜130.6% Storm Throw 1HKO | |
| 108.3〜127.6% Steel Beam 1HKO | 129.5〜152.6% Steel Beam 1HKO | |
| Speed | Second S55 / S223 | Second S55 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 86.4〜102.7% Close Combat 1 hits (19%) | 110.2〜130.6% Storm Throw 1HKO | |
| 108.3〜127.6% Steel Beam 1HKO | 129.5〜152.6% Steel Beam 1HKO | |
| Speed | Second S62 / S223 | Second S62 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲Mimikyu
オトスパス vs
Mimikyu オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.7〜48.1% Payback 2 hits (50%) | 39.7〜48.1% Payback 2 hits (50%) | 39.7〜48.1% Payback 2 hits (50%) | |
| 94.9〜111.5% Play Rough 1 hits (75%) | 73.1〜85.9% Play Rough 2HKO | 73.1〜85.9% Play Rough 2HKO | |
| Speed | Second S62 / S148 | Second S62 / S148 | Second S62 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.4〜44.3% Payback 3HKO | 37.4〜44.3% Payback 3HKO | 37.4〜44.3% Payback 3HKO | |
| 84.6〜101.3% Play Rough 1 hits (19%) | 65.4〜78.2% Play Rough 2HKO | 65.4〜78.2% Play Rough 2HKO | |
| Speed | Second S55 / S148 | Second S55 / S148 | Second S55 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.4〜44.3% Payback 3HKO | 37.4〜44.3% Payback 3HKO | 37.4〜44.3% Payback 3HKO | |
| 84.6〜101.3% Play Rough 1 hits (19%) | 65.4〜78.2% Play Rough 2HKO | 65.4〜78.2% Play Rough 2HKO | |
| Speed | Second S62 / S148 | Second S62 / S148 | Second S62 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Gyarados
オトスパス vs
Gyarados オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.4〜14.9% Payback 4 hits (97%)calculated with 攻撃-1 | 21.1〜25.1% Payback 3HKOcalculated with 攻撃-1 | 12.4〜14.9% Payback 999HKOcalculated with 攻撃-1 | |
| 30.8〜36.5% Waterfall 3 hits (48%) | 40.4〜48.1% Waterfall 3HKO | 30.8〜36.5% Waterfall 3 hits (48%) | |
| Speed | Second S62 / S101 | Second S62 / S133 | Second S62 / S101 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) | × Loss: n/a to KO / 4HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.9〜13.9% Payback 4 hits (15%)calculated with 攻撃-1 | 19.3〜22.8% Payback 3HKOcalculated with 攻撃-1 | 11.9〜13.9% Payback 999HKOcalculated with 攻撃-1 | |
| 27.6〜32.7% Power Whip 4 hits (4%) | 36.5〜42.9% Waterfall 3 hits (4%) | 27.6〜32.7% Power Whip 4 hits (4%) | |
| Speed | Second S55 / S101 | Second S55 / S133 | Second S55 / S101 |
| Verdict | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first (priority) | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.9〜13.9% Payback 4 hits (15%)calculated with 攻撃-1 | 19.3〜22.8% Payback 3HKOcalculated with 攻撃-1 | 11.9〜13.9% Payback 999HKOcalculated with 攻撃-1 | |
| 27.6〜32.7% Power Whip 4HKO | 36.5〜42.9% Waterfall 3HKO | 27.6〜32.7% Power Whip 4HKO | |
| Speed | Second S62 / S101 | Second S62 / S133 | Second S62 / S101 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
▲*Corviknight
オトスパス vs
Corviknight オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜51.2% Close Combat 2 hits (6%) | 43.9〜51.2% Close Combat 3HKO | 43.9〜51.2% Close Combat 3HKO | |
| 65.4〜78.2% Brave Bird 2HKO | 65.4〜78.2% Brave Bird 2HKO | 65.4〜78.2% Brave Bird 2HKO | |
| Speed | Second S62 / S87 | Second S62 / S78 | Second S62 / S78 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.7〜39.5% Close Combat 3 hits (>99%) | 32.7〜39.5% Close Combat 3 hits (17%) | 32.7〜39.5% Close Combat 4HKO | |
| 61.5〜73.1% Brave Bird 2 hits (94%) | 61.5〜73.1% Brave Bird 2 hits (94%) | 61.5〜73.1% Brave Bird 2 hits (94%) | |
| Speed | Second S55 / S87 | Second S55 / S78 | Second S55 / S78 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.7〜39.5% Close Combat 3 hits (>99%) | 32.7〜39.5% Close Combat 3 hits (17%) | 32.7〜39.5% Close Combat 4HKO | |
| 61.5〜73.1% Brave Bird 2HKO | 61.5〜73.1% Brave Bird 2HKO | 61.5〜73.1% Brave Bird 2HKO | |
| Speed | Second S62 / S87 | Second S62 / S78 | Second S62 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
オトスパス vs
メガリザードンY オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.8〜41.3% Payback 2HKOcalculated with 晴れ | |
| 112.2〜132.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S62 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Payback 2HKOcalculated with 晴れ | |
| 112.2〜132.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S55 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.9〜38.7% Payback 2HKOcalculated with 晴れ | |
| 112.2〜132.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S62 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲A-Ninetales
オトスパス vs
A-Ninetales オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 57.1〜67.4% Close Combat 2HKOcalculated with あられ | 72.0〜84.7% Close Combat 2HKOcalculated with あられ | |
| 69.2〜82.1% Moonblast 2HKOcalculated with あられ | 92.3〜109.0% Moonblast 1 hits (56%)calculated with あられ | |
| Speed | Second S62 / S177 | Second S62 / S177 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 43.4〜51.4% Close Combat 2 hits (6%)calculated with あられ | 54.7〜64.7% Close Combat 2HKOcalculated with あられ | |
| 69.2〜82.1% Moonblast 2HKOcalculated with あられ | 92.3〜109.0% Moonblast 1 hits (56%)calculated with あられ | |
| Speed | Second S55 / S177 | Second S55 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 43.4〜51.4% Close Combat 2 hits (6%)calculated with あられ | 54.7〜64.7% Close Combat 2HKOcalculated with あられ | |
| 69.2〜82.1% Moonblast 2HKOcalculated with あられ | 92.3〜109.0% Moonblast 1 hits (56%)calculated with あられ | |
| Speed | Second S62 / S177 | Second S62 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
オトスパス vs
Volcarona オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.9〜26.6% Payback 3HKO | 37.9〜45.3% Payback 2HKO | 21.9〜26.6% Payback 3HKO | |
| 71.8〜85.3% Overheat 2HKO | 96.2〜113.5% Overheat 1 hits (75%) | 71.8〜85.3% Overheat 2HKO | |
| Speed | Second S62 / S122 | Second S62 / S152 | Second S62 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.0% Payback 3 hits (84%) | 35.4〜41.6% Payback 2HKO | 20.3〜24.0% Payback 3HKO | |
| 66.7〜79.5% Psychic 2HKO | 96.2〜113.5% Overheat 1 hits (75%) | 66.7〜79.5% Psychic 2HKO | |
| Speed | Second S55 / S122 | Second S55 / S152 | Second S55 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.0% Payback 3 hits (84%) | 35.4〜41.6% Payback 2HKO | 20.3〜24.0% Payback 3HKO | |
| 71.8〜85.3% Overheat 2HKO | 96.2〜113.5% Overheat 1 hits (75%) | 71.8〜85.3% Overheat 2HKO | |
| Speed | Second S62 / S122 | Second S62 / S152 | Second S62 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×イエッサン(オス)
オトスパス vs
イエッサン(オス) オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜131.4% Storm Throw 1HKOcalculated with サイコフィールド | 110.2〜131.4% Storm Throw 1HKOcalculated with サイコフィールド | 110.2〜131.4% Storm Throw 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 128.2〜151.3% Expanding Force 1HKOcalculated with サイコフィールド | 116.7〜138.5% Expanding Force 1HKOcalculated with サイコフィールド | 128.2〜151.3% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S62 / S220 | Second S62 / S161 | Second S62 / S147 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.2〜111.7% Payback 1HKOcalculated with サイコフィールド | 94.2〜111.7% Payback 1HKOcalculated with サイコフィールド | 94.2〜111.7% Payback 2HKOcalculated with サイコフィールド | |
| 128.2〜151.3% Expanding Force 1HKOcalculated with サイコフィールド | 116.7〜138.5% Expanding Force 1HKOcalculated with サイコフィールド | 128.2〜151.3% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S55 / S220 | Second S55 / S161 | Second S55 / S147 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.2〜111.7% Payback 1HKOcalculated with サイコフィールド | 94.2〜111.7% Payback 1HKOcalculated with サイコフィールド | 94.2〜111.7% Payback 2HKOcalculated with サイコフィールド | |
| 128.2〜151.3% Expanding Force 1HKOcalculated with サイコフィールド | 116.7〜138.5% Expanding Force 1HKOcalculated with サイコフィールド | 128.2〜151.3% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S62 / S220 | Second S62 / S161 | Second S62 / S147 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Skeledirge
オトスパス vs
Skeledirge オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.3〜37.0% Payback 2HKO | 31.3〜37.0% Payback 2 hits (95%) | 31.3〜37.0% Payback 2HKO | |
| 50.0〜60.3% Disarming Voice 2HKO | 50.0〜60.3% Disarming Voice 2HKO | 50.0〜60.3% Disarming Voice 2HKO | |
| Speed | Second S62 / S86 | Second S62 / S86 | Second S62 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.4〜34.1% Payback 2HKO | 28.4〜34.1% Payback 2 hits (16%) | 28.4〜34.1% Payback 2HKO | |
| 37.2〜44.9% Torch Song 2 hits (72%) | 37.2〜44.9% Torch Song 2 hits (72%) | 37.2〜44.9% Torch Song 2 hits (72%) | |
| Speed | Second S55 / S86 | Second S55 / S86 | Second S55 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.4〜34.1% Payback 2HKO | 28.4〜34.1% Payback 2 hits (16%) | 28.4〜34.1% Payback 2HKO | |
| 50.0〜60.3% Disarming Voice 2HKO | 50.0〜60.3% Disarming Voice 2HKO | 50.0〜60.3% Disarming Voice 2HKO | |
| Speed | Second S62 / S86 | Second S62 / S86 | Second S62 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Metagross
オトスパス vs
Metagross オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.0〜49.7% Payback 2HKO | |
| 121.2〜144.9% Psychic Fangs 1HKO | |
| Speed | Second S62 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.2〜45.9% Payback 2HKO | |
| 111.5〜131.4% Psychic Fangs 1HKO | |
| Speed | Second S55 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.2〜45.9% Payback 2HKO | |
| 111.5〜131.4% Psychic Fangs 1HKO | |
| Speed | Second S62 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Dragonite
オトスパス vs
Dragonite オトスパス's build: Black Belt, Adamant, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.0〜14.4% Payback 3HKO | 13.8〜16.2% Payback 3HKO | 13.8〜16.2% Payback 3HKO | |
| 100.6〜119.2% Draco Meteor 1HKO | 82.1〜97.4% Air Slash 2HKO | 89.7〜107.7% Air Slash 1 hits (50%) | |
| Speed | Second S62 / S152 | Second S62 / S145 | Second S62 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Sitrus Berry, Relaxed, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.8〜12.6% Payback 3HKO | 12.6〜15.0% Payback 3HKO | 12.6〜15.0% Payback 3HKO | |
| 100.6〜119.2% Draco Meteor 1HKO | 82.1〜97.4% Air Slash 2HKO | 89.7〜107.7% Air Slash 1 hits (50%) | |
| Speed | Second S55 / S152 | Second S55 / S145 | Second S55 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
オトスパス's build: Metronome, Impish, H1 A32 B32 D1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.8〜12.6% Payback 3HKO | 12.6〜15.0% Payback 3HKO | 12.6〜15.0% Payback 3HKO | |
| 100.6〜119.2% Draco Meteor 1HKO | 82.1〜97.4% Air Slash 2HKO | 89.7〜107.7% Air Slash 1 hits (50%) | |
| Speed | Second S62 / S152 | Second S62 / S145 | Second S62 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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