Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
シビルドン

シビルドン

でんき
全国図鑑 No.604 / 使用率 141位
データ集計日:2026-09-10

種族値

HP
85
こうげき
115
ぼうぎょ
80
とくこう
105
とくぼう
80
すばやさ
50
合計
515

メガシンカ

メガシビルドン

でんき

特性:うなぎのぼり — 地面にいない扱いになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。攻撃で相手を倒すと自分の最も高い能力が1段階上がる。

HP
85
こうげき
145+30
ぼうぎょ
80
とくこう
135+30
とくぼう
90+10
すばやさ
80+30
合計
615

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
ひこうはがねでんき

特性

順位 特性名 採用率 ⓘ 効果
1 ふゆう
100.0%
地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。

使用率データ

順位 技名 採用率
1
どく とぐろをまく
71.7%
どく変化
PP 20
自分の攻撃、防御、命中率を1段階上げる。
2
でんき サンダーダイブ
71.7%
でんき物理
威力 100命中 95%PP 16
外れるか失敗すると自分の最大HPの1/2のダメージを受ける。ちいさくなる状態の相手には威力が2倍になり必ず命中する。
3
かくとう ドレインパンチ
67.4%
かくとう物理
威力 75命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
4
ほのお ほのおのパンチ
45.7%
ほのお物理
威力 75命中 100%PP 16
10%の確率で相手をやけど状態にする。
5
でんき ほうでん
26.1%
でんき特殊
威力 80命中 100%PP 16
30%の確率で相手をまひ状態にする。
6
ほのお かえんほうしゃ
19.6%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
7
ノーマル みがわり
15.2%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
8
ドラゴン りゅうのはどう
15.2%
ドラゴン特殊
威力 85命中 100%PP 12
通常の攻撃技。
9
みず アクアブレイク
13.0%
みず物理
威力 85命中 100%PP 12
20%の確率で相手の防御を1段階下げる。
10
でんき ボルトチェンジ
10.9%
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。

持ち物

順位 持ち物 採用率
1
シビルドナイト
89.1%
対応するポケモンがバトル中にメガシンカできる。
2
ゴツゴツメット
8.7%
接触技を受けると相手に最大HPの1/6のダメージを与える。
3
たべのこし
2.2%
ターン終わりに最大HPの1/16回復する。

性格

順位 性格 採用率
1 わんぱく (B↑ C↓)
43.5%
2 いじっぱり (A↑ C↓)
28.3%
3 ひかえめ (C↑ A↓)
19.6%
4 のんき
8.7%

ステータス振り

順位 H A B C D S 採用率
1 31728000
41.3%
2 32320002
15.2%
3 320015019
13.0%
4 320204100
8.7%
5 191500032
6.5%
6 31321001
6.5%
7 32003202
4.3%
8 31013220
2.2%
9 320002113
2.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

考察記事

シビルドン
考察記事
シビルドン考察 M-3 型別採用率と立ち回り

Pokémon Matchups

Favorable
Primarina*Primarina
Eelektross Eelektross vs Primarina Primarina

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
EelektrossPrimarina
83.4〜99.5%
Supercell Slam
2HKO
110.2〜131.6%
Supercell Slam
1HKO
83.4〜99.5%
Supercell Slam
2HKO
PrimarinaEelektross
40.8〜48.7%
Moonblast
3HKO
50.3〜59.7%
Moonblast
2HKO
40.8〜48.7%
Moonblast
3HKO
Speed
First
EelektrossS100 / PrimarinaS80
First
EelektrossS100 / PrimarinaS82
First
EelektrossS100 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
EelektrossPrimarina
105.9〜125.1%
Supercell Slam
1HKO
139.0〜164.7%
Supercell Slam
1HKO
105.9〜125.1%
Supercell Slam
1HKO
PrimarinaEelektross
40.6〜48.4%
Moonblast
3HKO
50.0〜59.4%
Moonblast
2HKO
40.6〜48.4%
Moonblast
3HKO
Speed
First
EelektrossS102 / PrimarinaS80
First
EelektrossS102 / PrimarinaS82
First
EelektrossS102 / PrimarinaS80
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
EelektrossPrimarina
49.2〜58.8%
Discharge
3HKO
81.3〜97.3%
Supercell Slam
2HKO
62.0〜73.8%
Supercell Slam
2HKO
PrimarinaEelektross
44.5〜53.4%
Moonblast
2 hits (28%)
55.0〜64.9%
Moonblast
2HKO
44.5〜53.4%
Moonblast
2 hits (28%)
Speed
Second
EelektrossS70 / PrimarinaS80
Second
EelektrossS70 / PrimarinaS82
Second
EelektrossS70 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Primarina's page →
HippowdonHippowdon
Eelektross Eelektross vs Hippowdon Hippowdon

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
EelektrossHippowdon
36.3〜43.7%
Waterfall
3 hits (14%)
calculated with すなあらし
33.5〜40.0%
Waterfall
3 hits (23%)
calculated with すなあらし
36.3〜43.7%
Waterfall
3HKO
calculated with すなあらし
HippowdonEelektross
12.0〜14.7%
Ice Fang
999HKO
calculated with すなあらし
12.0〜14.7%
Ice Fang
999HKO
calculated with すなあらし
12.0〜14.7%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
EelektrossS100 / HippowdonS67
First
EelektrossS100 / HippowdonS67
First
EelektrossS100 / HippowdonS67
Verdict
Win: 4HKO to KO / n/a to be KOed, moves first
Win: 4HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
EelektrossHippowdon
46.5〜54.9%
Waterfall
3HKO
calculated with すなあらし
41.9〜50.2%
Waterfall
3HKO
calculated with すなあらし
46.5〜54.9%
Waterfall
2 hits (57%)
calculated with すなあらし
HippowdonEelektross
17.2〜20.3%
Ice Fang
4 hits (40%)
calculated with すなあらし
17.2〜20.3%
Ice Fang
4 hits (40%)
calculated with すなあらし
17.2〜20.3%
Ice Fang
4 hits (40%)
calculated with すなあらし
Speed
First
EelektrossS102 / HippowdonS67
First
EelektrossS102 / HippowdonS67
First
EelektrossS102 / HippowdonS67
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
EelektrossHippowdon
27.0〜32.6%
Waterfall
4 hits (4%)
calculated with すなあらし
25.1〜29.8%
Waterfall
4 hits (<1%)
calculated with すなあらし
27.0〜32.6%
Waterfall
4HKO
calculated with すなあらし
HippowdonEelektross
13.6〜16.2%
Ice Fang
999HKO
calculated with すなあらし
13.6〜16.2%
Ice Fang
999HKO
calculated with すなあらし
13.6〜16.2%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
EelektrossS70 / HippowdonS67
First
EelektrossS70 / HippowdonS67
First
EelektrossS70 / HippowdonS67
Verdict
Win: 5HKO to KO / n/a to be KOed, moves first
Win: 5HKO to KO / n/a to be KOed, moves first
Win: 4HKO to KO / n/a to be KOed, moves first
View Hippowdon's page →
GyaradosGyarados
Eelektross Eelektross vs Gyarados Gyarados

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
EelektrossGyarados
103.0〜124.8%
Discharge
1HKO
calculated with 攻撃-1
154.4〜182.5%
Supercell Slam
1HKO
calculated with 攻撃-1
103.0〜124.8%
Discharge
1HKO
calculated with 攻撃-1
GyaradosEelektross
25.1〜29.8%
Power Whip
4HKO
33.0〜39.3%
Power Whip
3 hits (>99%)
25.1〜29.8%
Power Whip
4HKO
Speed
Second
EelektrossS100 / GyaradosS101
Second
EelektrossS100 / GyaradosS133
Second
EelektrossS100 / GyaradosS101
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
EelektrossGyarados
114.9〜136.6%
Supercell Slam
1HKO
calculated with 攻撃-1
191.8〜226.9%
Supercell Slam
1HKO
calculated with 攻撃-1
114.9〜136.6%
Supercell Slam
1HKO
calculated with 攻撃-1
GyaradosEelektross
34.9〜41.1%
Power Whip
3HKO
45.8〜54.2%
Power Whip
2 hits (48%)
34.9〜41.1%
Power Whip
3HKO
Speed
First
EelektrossS102 / GyaradosS101
Second
EelektrossS102 / GyaradosS133
First
EelektrossS102 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
EelektrossGyarados
103.0〜124.8%
Discharge
1HKO
calculated with 攻撃-1
112.3〜133.3%
Supercell Slam
1HKO
calculated with 攻撃-1
103.0〜124.8%
Discharge
1HKO
calculated with 攻撃-1
GyaradosEelektross
27.2〜32.5%
Power Whip
4HKO
36.1〜42.9%
Power Whip
3HKO
27.2〜32.5%
Power Whip
4HKO
Speed
Second
EelektrossS70 / GyaradosS101
Second
EelektrossS70 / GyaradosS133
Second
EelektrossS70 / GyaradosS101
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
CorviknightCorviknight
Eelektross Eelektross vs Corviknight Corviknight

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
EelektrossCorviknight
56.6〜67.3%
Supercell Slam
2HKO
56.6〜67.3%
Supercell Slam
2HKO
43.9〜51.7%
Flamethrower
3HKO
CorviknightEelektross
19.9〜23.6%
Body Press
999HKO
19.9〜23.6%
Body Press
999HKO
19.9〜23.6%
Body Press
999HKO
Speed
First
EelektrossS100 / CorviknightS87
First
EelektrossS100 / CorviknightS78
First
EelektrossS100 / CorviknightS78
Verdict
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
EelektrossCorviknight
70.2〜82.9%
Supercell Slam
2HKO
70.2〜82.9%
Supercell Slam
2HKO
70.2〜82.9%
Supercell Slam
2HKO
CorviknightEelektross
27.1〜32.3%
Body Press
4HKO
27.1〜32.3%
Body Press
4HKO
27.1〜32.3%
Body Press
4HKO
Speed
First
EelektrossS102 / CorviknightS87
First
EelektrossS102 / CorviknightS78
First
EelektrossS102 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
EelektrossCorviknight
56.6〜68.3%
Discharge
2HKO
56.6〜68.3%
Discharge
2HKO
49.8〜59.5%
Volt Switch
3HKO
CorviknightEelektross
21.5〜25.7%
Body Press
4 hits (1%)
21.5〜25.7%
Body Press
4 hits (1%)
21.5〜25.7%
Body Press
4 hits (1%)
Speed
Second
EelektrossS70 / CorviknightS87
Second
EelektrossS70 / CorviknightS78
Second
EelektrossS70 / CorviknightS78
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Corviknight's page →
Basculegion-F*Basculegion-F
Eelektross Eelektross vs Basculegion-F Basculegion-F

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EelektrossBasculegion-F
116.8〜138.1%
Supercell Slam
1HKO
116.8〜138.1%
Supercell Slam
1HKO
116.8〜138.1%
Supercell Slam
1HKO
Basculegion-FEelektross
53.4〜63.9%
Wave Crash
2HKO
58.6〜70.2%
Wave Crash
2HKO
69.1〜82.7%
Wave Crash
2HKO
Speed
Second
EelektrossS100 / Basculegion-FS195
Second
EelektrossS100 / Basculegion-FS143
Second
EelektrossS100 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EelektrossBasculegion-F
146.2〜171.6%
Supercell Slam
1HKO
146.2〜171.6%
Supercell Slam
1HKO
146.2〜171.6%
Supercell Slam
1HKO
Basculegion-FEelektross
75.0〜88.5%
Wave Crash
2HKO
82.3〜97.4%
Wave Crash
2HKO
97.4〜115.1%
Wave Crash
1 hits (81%)
Speed
Second
EelektrossS102 / Basculegion-FS195
Second
EelektrossS102 / Basculegion-FS143
Second
EelektrossS102 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EelektrossBasculegion-F
85.3〜101.5%
Supercell Slam
1 hits (13%)
85.3〜101.5%
Supercell Slam
1 hits (13%)
85.3〜101.5%
Supercell Slam
1 hits (13%)
Basculegion-FEelektross
58.6〜70.2%
Wave Crash
2HKO
63.9〜76.4%
Wave Crash
2HKO
75.9〜91.1%
Wave Crash
2HKO
Speed
Second
EelektrossS70 / Basculegion-FS195
Second
EelektrossS70 / Basculegion-FS143
Second
EelektrossS70 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Eelektross Eelektross vs Greninja Greninja

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EelektrossGreninja
149.0〜177.2%
Supercell Slam
2HKO (incl. きあいのタスキ)
136.9〜161.1%
Supercell Slam
1HKO
149.0〜177.2%
Supercell Slam
1HKO
GreninjaEelektross
50.3〜59.7%
Hydro Pump
2HKO
55.0〜64.9%
Hydro Pump
2HKO
50.3〜59.7%
Hydro Pump
2HKO
Speed
Second
EelektrossS100 / GreninjaS174
Second
EelektrossS100 / GreninjaS213
Second
EelektrossS100 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EelektrossGreninja
189.3〜222.8%
Supercell Slam
2HKO (incl. きあいのタスキ)
169.1〜198.7%
Supercell Slam
1HKO
189.3〜222.8%
Supercell Slam
1HKO
GreninjaEelektross
50.0〜59.4%
Hydro Pump
2HKO
54.7〜64.6%
Hydro Pump
2HKO
50.0〜59.4%
Hydro Pump
2HKO
Speed
Second
EelektrossS102 / GreninjaS174
Second
EelektrossS102 / GreninjaS213
Second
EelektrossS102 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EelektrossGreninja
112.8〜132.9%
Supercell Slam
2HKO (incl. きあいのタスキ)
100.7〜118.1%
Supercell Slam
1HKO
112.8〜132.9%
Supercell Slam
1HKO
GreninjaEelektross
55.5〜66.0%
Hydro Pump
2HKO
60.2〜71.2%
Hydro Pump
2HKO
55.5〜66.0%
Hydro Pump
2HKO
Speed
Second
EelektrossS70 / GreninjaS174
Second
EelektrossS70 / GreninjaS213
Second
EelektrossS70 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Unfavorable
ボーマンダボーマンダ
Eelektross Eelektross vs ボーマンダ ボーマンダ

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Eelektrossボーマンダ
48.0〜57.3%
Dragon Pulse
2 hits (90%)
ボーマンダEelektross
55.0〜64.9%
Outrage
2HKO
Speed
Second
EelektrossS100 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Eelektrossボーマンダ
48.0〜57.3%
Dragon Pulse
2 hits (90%)
ボーマンダEelektross
76.6〜90.6%
Outrage
2HKO
Speed
Second
EelektrossS102 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Eelektrossボーマンダ
46.8〜56.1%
Dragon Pulse
2 hits (76%)
ボーマンダEelektross
60.2〜71.2%
Outrage
2HKO
Speed
Second
EelektrossS70 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Eelektross Eelektross vs Garchomp Garchomp

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
EelektrossGarchomp
46.5〜55.1%
Dragon Pulse
2 hits (56%)
46.5〜55.1%
Dragon Pulse
2 hits (56%)
46.5〜55.1%
Dragon Pulse
2 hits (56%)
GarchompEelektross
67.5〜80.1%
Draco Meteor
2HKO
50.8〜60.2%
Outrage
2HKO
50.8〜60.2%
Outrage
2HKO
Speed
Second
EelektrossS100 / GarchompS223
Second
EelektrossS100 / GarchompS231
Second
EelektrossS100 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
EelektrossGarchomp
46.5〜55.1%
Dragon Pulse
2 hits (56%)
46.5〜55.1%
Dragon Pulse
2 hits (56%)
46.5〜55.1%
Dragon Pulse
2 hits (56%)
GarchompEelektross
67.2〜79.7%
Draco Meteor
2HKO
70.3〜83.3%
Outrage
2HKO
70.3〜83.3%
Outrage
2HKO
Speed
Second
EelektrossS102 / GarchompS223
Second
EelektrossS102 / GarchompS231
Second
EelektrossS102 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
EelektrossGarchomp
45.4〜54.1%
Dragon Pulse
2 hits (44%)
45.4〜54.1%
Dragon Pulse
2 hits (44%)
45.4〜54.1%
Dragon Pulse
2 hits (44%)
GarchompEelektross
74.3〜88.0%
Draco Meteor
2HKO
55.5〜66.0%
Outrage
2HKO
55.5〜66.0%
Outrage
2HKO
Speed
Second
EelektrossS70 / GarchompS223
Second
EelektrossS70 / GarchompS231
Second
EelektrossS70 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
セグレイブセグレイブ
Eelektross Eelektross vs セグレイブ セグレイブ

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Eelektrossセグレイブ
38.7〜46.1%
Dragon Pulse
3HKO
46.1〜54.5%
Drain Punch
2 hits (45%)
46.1〜54.5%
Drain Punch
2 hits (45%)
セグレイブEelektross
62.8〜74.3%
きょけんとつげき
2HKO
50.3〜59.7%
きょけんとつげき
2HKO
71.2〜84.3%
きょけんとつげき
2HKO
Speed
Second
EelektrossS100 / セグレイブS139
Second
EelektrossS100 / セグレイブS152
Second
EelektrossS100 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Eelektrossセグレイブ
47.1〜55.5%
Drain Punch
2 hits (67%)
57.6〜68.1%
Drain Punch
2HKO
57.6〜68.1%
Drain Punch
2HKO
セグレイブEelektross
88.0〜103.6%
きょけんとつげき
1 hits (25%)
70.3〜82.8%
きょけんとつげき
2HKO
99.5〜117.7%
きょけんとつげき
1 hits (94%)
Speed
Second
EelektrossS102 / セグレイブS139
Second
EelektrossS102 / セグレイブS152
Second
EelektrossS102 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Eelektrossセグレイブ
38.7〜46.1%
Dragon Pulse
3HKO
44.0〜52.4%
Dragon Pulse
2 hits (16%)
44.0〜52.4%
Dragon Pulse
2 hits (16%)
セグレイブEelektross
69.1〜81.7%
きょけんとつげき
2HKO
55.0〜64.9%
きょけんとつげき
2HKO
78.0〜92.1%
きょけんとつげき
2HKO
Speed
Second
EelektrossS70 / セグレイブS139
Second
EelektrossS70 / セグレイブS152
Second
EelektrossS70 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
Eelektross Eelektross vs Lucario Lucario

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EelektrossLucario
72.1〜85.7%
Flamethrower
2HKO
72.1〜85.7%
Flamethrower
2HKO
LucarioEelektross
69.6〜82.2%
Focus Blast
2HKO
82.7〜98.4%
Focus Blast
2HKO
Speed
Second
EelektrossS100 / LucarioS223
Second
EelektrossS100 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EelektrossLucario
72.1〜85.7%
Flamethrower
2HKO
77.6〜91.8%
Supercell Slam
2HKO
LucarioEelektross
69.3〜81.8%
Focus Blast
2HKO
82.3〜97.9%
Focus Blast
2HKO
Speed
Second
EelektrossS102 / LucarioS223
Second
EelektrossS102 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EelektrossLucario
70.7〜84.4%
Flamethrower
2HKO
70.7〜84.4%
Flamethrower
2HKO
LucarioEelektross
77.0〜91.1%
Focus Blast
2HKO
91.1〜107.9%
Focus Blast
1 hits (44%)
Speed
Second
EelektrossS70 / LucarioS223
Second
EelektrossS70 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
Eelektross Eelektross vs Baxcalibur Baxcalibur

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EelektrossBaxcalibur
33.5〜39.6%
Drain Punch
999HKO
33.5〜39.5%
Flamethrower
4HKO (incl. オボンのみ)
33.5〜39.6%
Drain Punch
999HKO
BaxcaliburEelektross
33.5〜39.8%
Dragon Pulse
3HKO
61.8〜73.8%
Draco Meteor
2 hits (63%)
33.5〜39.8%
Dragon Pulse
3HKO
Speed
Second
EelektrossS100 / BaxcaliburS105
Second
EelektrossS100 / BaxcaliburS150
Second
EelektrossS100 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EelektrossBaxcalibur
40.6〜48.7%
Drain Punch
999HKO
49.1〜58.7%
Drain Punch
3 hits (3%) (incl. オボンのみ)
40.6〜48.7%
Drain Punch
999HKO
BaxcaliburEelektross
33.3〜39.6%
Dragon Pulse
3HKO
61.5〜73.4%
Draco Meteor
2 hits (59%)
33.3〜39.6%
Dragon Pulse
3HKO
Speed
Second
EelektrossS102 / BaxcaliburS105
Second
EelektrossS102 / BaxcaliburS150
Second
EelektrossS102 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EelektrossBaxcalibur
24.4〜29.4%
Drain Punch
999HKO
32.9〜38.9%
Flamethrower
4HKO
24.4〜29.4%
Drain Punch
999HKO
BaxcaliburEelektross
55.5〜66.0%
Draco Meteor
3HKO
68.1〜80.6%
Draco Meteor
2HKO
55.5〜66.0%
Draco Meteor
3HKO
Speed
Second
EelektrossS70 / BaxcaliburS105
Second
EelektrossS70 / BaxcaliburS150
Second
EelektrossS70 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
Eelektross Eelektross vs Aegislash Aegislash

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EelektrossAegislash
37.1〜44.3%
Fire Punch
3 hits (>99%)
37.1〜44.3%
Fire Punch
3 hits (>99%)
37.1〜44.3%
Fire Punch
3HKO
AegislashEelektross
51.8〜61.3%
Poltergeist
2HKO
48.7〜57.1%
Shadow Ball
2 hits (90%)
61.8〜73.3%
Poltergeist
2HKO
Speed
First
EelektrossS100 / AegislashS80
First
EelektrossS100 / AegislashS72
First
EelektrossS100 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EelektrossAegislash
46.7〜55.1%
Fire Punch
2 hits (10%)
46.7〜55.1%
Fire Punch
2 hits (10%)
46.7〜55.1%
Fire Punch
2 hits (59%)
AegislashEelektross
71.9〜84.9%
Poltergeist
2HKO
55.2〜65.6%
Poltergeist
2HKO
85.9〜101.6%
Poltergeist
1 hits (13%)
Speed
First
EelektrossS102 / AegislashS80
First
EelektrossS102 / AegislashS72
First
EelektrossS102 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EelektrossAegislash
34.7〜41.9%
Flamethrower
3 hits (76%)
34.7〜41.9%
Flamethrower
3 hits (76%)
34.7〜41.9%
Flamethrower
3HKO
AegislashEelektross
56.5〜66.5%
Poltergeist
2HKO
53.4〜62.8%
Shadow Ball
2HKO
67.5〜79.6%
Poltergeist
2HKO
Speed
Second
EelektrossS70 / AegislashS80
Second
EelektrossS70 / AegislashS72
Second
EelektrossS70 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
ゴリランダー*ゴリランダー
Eelektross Eelektross vs ゴリランダー ゴリランダー

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Eelektrossゴリランダー
51.2〜60.9%
Flamethrower
2HKO
calculated with グラスフィールド
51.2〜60.9%
Flamethrower
2HKO
calculated with グラスフィールド
51.2〜60.9%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーEelektross
83.2〜98.4%
Wood Hammer
2HKO
calculated with グラスフィールド
77.0〜91.1%
Wood Hammer
2HKO
calculated with グラスフィールド
64.4〜75.9%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
EelektrossS100 / ゴリランダーS107
Second
EelektrossS100 / ゴリランダーS107
Second
EelektrossS100 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Eelektrossゴリランダー
54.1〜63.8%
Fire Punch
2HKO
calculated with グラスフィールド
54.1〜63.8%
Fire Punch
2HKO
calculated with グラスフィールド
51.2〜60.9%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーEelektross
115.6〜136.5%
Wood Hammer
1HKO
calculated with グラスフィールド
106.8〜126.0%
Wood Hammer
1HKO
calculated with グラスフィールド
89.1〜105.2%
Wood Hammer
1 hits (38%)
calculated with グラスフィールド
Speed
Second
EelektrossS102 / ゴリランダーS107
Second
EelektrossS102 / ゴリランダーS107
Second
EelektrossS102 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Eelektrossゴリランダー
50.2〜59.9%
Flamethrower
2HKO
calculated with グラスフィールド
50.2〜59.9%
Flamethrower
2HKO
calculated with グラスフィールド
50.2〜59.9%
Flamethrower
2HKO
calculated with グラスフィールド
ゴリランダーEelektross
91.6〜107.9%
Wood Hammer
1 hits (50%)
calculated with グラスフィールド
84.8〜99.5%
Wood Hammer
2HKO
calculated with グラスフィールド
70.7〜83.2%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
EelektrossS70 / ゴリランダーS107
Second
EelektrossS70 / ゴリランダーS107
Second
EelektrossS70 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
メガリザードンXメガリザードンX
Eelektross Eelektross vs メガリザードンX メガリザードンX

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EelektrossメガリザードンX
55.5〜65.8%
Dragon Pulse
2HKO
メガリザードンXEelektross
59.7〜71.2%
Flare Blitz
2HKO
Speed
Second
EelektrossS100 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EelektrossメガリザードンX
55.5〜65.8%
Dragon Pulse
2HKO
メガリザードンXEelektross
83.9〜99.5%
Flare Blitz
2HKO
Speed
Second
EelektrossS102 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EelektrossメガリザードンX
54.2〜64.5%
Dragon Pulse
2HKO
メガリザードンXEelektross
66.0〜78.0%
Flare Blitz
2HKO
Speed
Second
EelektrossS70 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Eelektross Eelektross vs メガリザードンY メガリザードンY

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
EelektrossメガリザードンY
129.0〜152.3%
Supercell Slam
1HKO
calculated with 晴れ
メガリザードンYEelektross
121.5〜143.5%
Overheat
1HKO
calculated with 晴れ
Speed
Second
EelektrossS100 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
EelektrossメガリザードンY
160.0〜189.7%
Supercell Slam
1HKO
calculated with 晴れ
メガリザードンYEelektross
120.8〜142.7%
Overheat
1HKO
calculated with 晴れ
Speed
Second
EelektrossS102 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
EelektrossメガリザードンY
96.8〜113.5%
Supercell Slam
1 hits (75%)
calculated with 晴れ
メガリザードンYEelektross
133.5〜157.6%
Overheat
1HKO
calculated with 晴れ
Speed
Second
EelektrossS70 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
SneaslerSneasler
Eelektross Eelektross vs Sneasler Sneasler

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EelektrossSneasler
77.1〜91.7%
Supercell Slam
2HKO
77.1〜91.7%
Supercell Slam
2HKO
77.1〜91.7%
Supercell Slam
2HKO
SneaslerEelektross
50.8〜60.2%
Close Combat
2HKO
50.8〜60.2%
Close Combat
2HKO
50.8〜60.2%
Close Combat
2HKO
Speed
Second
EelektrossS100 / SneaslerS172
Second
EelektrossS100 / SneaslerS172
Second
EelektrossS100 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EelektrossSneasler
97.5〜114.6%
Supercell Slam
1 hits (81%)
97.5〜114.6%
Supercell Slam
1 hits (81%)
97.5〜114.6%
Supercell Slam
1 hits (81%)
SneaslerEelektross
70.3〜83.3%
Close Combat
2HKO
70.3〜83.3%
Close Combat
2HKO
70.3〜83.3%
Close Combat
2HKO
Speed
Second
EelektrossS102 / SneaslerS172
Second
EelektrossS102 / SneaslerS172
Second
EelektrossS102 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EelektrossSneasler
57.3〜67.5%
Supercell Slam
2HKO
57.3〜67.5%
Supercell Slam
2HKO
57.3〜67.5%
Supercell Slam
2HKO
SneaslerEelektross
55.5〜66.0%
Close Combat
2HKO
55.5〜66.0%
Close Combat
2HKO
55.5〜66.0%
Close Combat
2HKO
Speed
Second
EelektrossS70 / SneaslerS172
Second
EelektrossS70 / SneaslerS172
Second
EelektrossS70 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-WRotom-W
Eelektross Eelektross vs Rotom-W Rotom-W

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
EelektrossRotom-W
36.3〜42.7%
Supercell Slam
3 hits (3%)
36.3〜42.7%
Supercell Slam
3 hits (98%)
59.8〜71.7%
Supercell Slam
2 hits (94%)
Rotom-WEelektross
37.7〜44.5%
Hydro Pump
3HKO
37.7〜44.5%
Hydro Pump
3HKO
50.8〜60.2%
Hydro Pump
2HKO
Speed
Second
EelektrossS100 / Rotom-WS106
Second
EelektrossS100 / Rotom-WS106
Second
EelektrossS100 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
EelektrossRotom-W
44.6〜53.5%
Supercell Slam
3HKO
44.6〜53.5%
Supercell Slam
2 hits (1%)
75.6〜89.8%
Supercell Slam
2HKO
Rotom-WEelektross
40.6〜47.9%
Foul Play
3HKO
40.6〜47.9%
Foul Play
3HKO
50.5〜59.9%
Hydro Pump
2HKO
Speed
Second
EelektrossS102 / Rotom-WS106
Second
EelektrossS102 / Rotom-WS106
Second
EelektrossS102 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
EelektrossRotom-W
31.2〜36.9%
Discharge
4HKO
31.2〜36.9%
Discharge
4HKO
45.7〜54.3%
Supercell Slam
3HKO
Rotom-WEelektross
40.8〜48.7%
Hydro Pump
3HKO
40.8〜48.7%
Hydro Pump
3HKO
56.5〜66.5%
Hydro Pump
2HKO
Speed
Second
EelektrossS70 / Rotom-WS106
Second
EelektrossS70 / Rotom-WS106
Second
EelektrossS70 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
パーモットパーモット
Eelektross Eelektross vs パーモット パーモット

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Eelektrossパーモット
42.2〜49.7%
Waterfall
3HKO
42.2〜49.7%
Waterfall
3HKO
42.2〜49.7%
Waterfall
3HKO
パーモットEelektross
42.4〜50.3%
Close Combat
2 hits (<1%)
47.1〜55.5%
Close Combat
2 hits (73%)
55.0〜64.9%
Close Combat
2HKO
Speed
Second
EelektrossS100 / パーモットS172
Second
EelektrossS100 / パーモットS235
Second
EelektrossS100 / パーモットS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Eelektrossパーモット
52.4〜61.9%
Waterfall
2HKO
52.4〜61.9%
Waterfall
2HKO
52.4〜61.9%
Waterfall
2HKO
パーモットEelektross
59.4〜70.3%
Close Combat
2HKO
64.6〜76.6%
Close Combat
2HKO
77.1〜91.1%
Close Combat
2HKO
Speed
Second
EelektrossS102 / パーモットS172
Second
EelektrossS102 / パーモットS235
Second
EelektrossS102 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Eelektrossパーモット
39.5〜46.9%
Flamethrower
3HKO
39.5〜46.9%
Flamethrower
3HKO
39.5〜46.9%
Flamethrower
3HKO
パーモットEelektross
46.1〜55.0%
Close Combat
2 hits (59%)
50.8〜60.2%
Close Combat
2HKO
59.7〜71.2%
Close Combat
2HKO
Speed
Second
EelektrossS70 / パーモットS172
Second
EelektrossS70 / パーモットS235
Second
EelektrossS70 / パーモットS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
MetagrossMetagross
Eelektross Eelektross vs Metagross Metagross

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EelektrossMetagross
47.1〜56.1%
Flamethrower
2 hits (73%)
MetagrossEelektross
50.8〜59.7%
Psychic Fangs
2HKO
Speed
Second
EelektrossS100 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EelektrossMetagross
47.1〜56.1%
Flamethrower
2 hits (73%)
MetagrossEelektross
69.3〜82.8%
Psychic Fangs
2HKO
Speed
Second
EelektrossS102 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EelektrossMetagross
45.9〜54.8%
Flamethrower
2 hits (50%)
MetagrossEelektross
55.5〜66.0%
Psychic Fangs
2HKO
Speed
Second
EelektrossS70 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Eelektross Eelektross vs Dragonite Dragonite

Eelektross's build: シビルドナイト, Impish, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
EelektrossDragonite
21.6〜25.1%
Supercell Slam
3HKO
25.1〜29.9%
Supercell Slam
3HKO
25.1〜29.9%
Supercell Slam
3HKO
DragoniteEelektross
75.4〜89.5%
Draco Meteor
2HKO
35.1〜41.4%
Dragon Pulse
3HKO
58.1〜69.1%
Draco Meteor
2 hits (14%)
Speed
Second
EelektrossS100 / DragoniteS152
Second
EelektrossS100 / DragoniteS145
Second
EelektrossS100 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Eelektross's build: シビルドナイト, Adamant, H32 A32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
EelektrossDragonite
26.9〜31.7%
Supercell Slam
3HKO
31.1〜37.1%
Supercell Slam
2 hits (73%)
31.1〜37.1%
Supercell Slam
2 hits (73%)
DragoniteEelektross
75.0〜89.1%
Draco Meteor
2HKO
48.4〜57.8%
Outrage
2 hits (94%)
57.8〜68.8%
Draco Meteor
2 hits (13%)
Speed
Second
EelektrossS102 / DragoniteS152
Second
EelektrossS102 / DragoniteS145
Second
EelektrossS102 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
EelektrossDragonite
18.6〜22.2%
Dragon Pulse
3 hits (65%)
22.2〜26.3%
Dragon Pulse
3HKO
22.2〜26.3%
Dragon Pulse
3HKO
DragoniteEelektross
83.2〜97.9%
Draco Meteor
2HKO
58.1〜69.1%
Draco Meteor
2 hits (14%)
64.4〜75.9%
Draco Meteor
2 hits (90%)
Speed
Second
EelektrossS70 / DragoniteS152
Second
EelektrossS70 / DragoniteS145
Second
EelektrossS70 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemEelektrossite
AbilityLevitate
NatureAdamant (A↑C↓)
MovesでんきSupercell SlamかくとうDrain PunchほのおFlamethrowerどくCoil
EVH31A7B28
See more team examples