シビルドン
種族値
メガシンカ
メガシビルドン

特性:うなぎのぼり — 地面にいない扱いになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。攻撃で相手を倒すと自分の最も高い能力が1段階上がる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ふゆう | 地面にいないことになり、じめん技・まきびし・どくびし・ねばねばネットが効かない。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | とぐろをまく |
変化PP 20 自分の攻撃、防御、命中率を1段階上げる。 |
| 2 | サンダーダイブ |
物理威力 100命中 95%PP 16 外れるか失敗すると自分の最大HPの1/2のダメージを受ける。ちいさくなる状態の相手には威力が2倍になり必ず命中する。 |
| 3 | ドレインパンチ |
物理威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 |
| 4 | ほのおのパンチ |
物理威力 75命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 5 | ほうでん |
特殊威力 80命中 100%PP 16 30%の確率で相手をまひ状態にする。 |
| 6 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 7 | みがわり |
変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 |
| 8 | りゅうのはどう |
特殊威力 85命中 100%PP 12 通常の攻撃技。 |
| 9 | アクアブレイク |
物理威力 85命中 100%PP 12 20%の確率で相手の防御を1段階下げる。 |
| 10 | ボルトチェンジ |
特殊威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | シビルドナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 3 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | わんぱく (B↑ C↓) | |
| 2 | いじっぱり (A↑ C↓) | |
| 3 | ひかえめ (C↑ A↓) | |
| 4 | のんき |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 31 | 7 | 28 | 0 | 0 | 0 | |
| 2 | 32 | 32 | 0 | 0 | 0 | 2 | |
| 3 | 32 | 0 | 0 | 15 | 0 | 19 | |
| 4 | 32 | 0 | 20 | 4 | 10 | 0 | |
| 5 | 19 | 15 | 0 | 0 | 0 | 32 | |
| 6 | 31 | 32 | 1 | 0 | 0 | 1 | |
| 7 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 8 | 31 | 0 | 1 | 32 | 2 | 0 | |
| 9 | 32 | 0 | 0 | 0 | 21 | 13 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 10 | — |
考察記事
Pokémon Matchups
○*Primarina
Eelektross vs
Primarina Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.4〜99.5% Supercell Slam 2HKO | 110.2〜131.6% Supercell Slam 1HKO | 83.4〜99.5% Supercell Slam 2HKO | |
| 40.8〜48.7% Moonblast 3HKO | 50.3〜59.7% Moonblast 2HKO | 40.8〜48.7% Moonblast 3HKO | |
| Speed | First S100 / S80 | First S100 / S82 | First S100 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.9〜125.1% Supercell Slam 1HKO | 139.0〜164.7% Supercell Slam 1HKO | 105.9〜125.1% Supercell Slam 1HKO | |
| 40.6〜48.4% Moonblast 3HKO | 50.0〜59.4% Moonblast 2HKO | 40.6〜48.4% Moonblast 3HKO | |
| Speed | First S102 / S80 | First S102 / S82 | First S102 / S80 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.2〜58.8% Discharge 3HKO | 81.3〜97.3% Supercell Slam 2HKO | 62.0〜73.8% Supercell Slam 2HKO | |
| 44.5〜53.4% Moonblast 2 hits (28%) | 55.0〜64.9% Moonblast 2HKO | 44.5〜53.4% Moonblast 2 hits (28%) | |
| Speed | Second S70 / S80 | Second S70 / S82 | Second S70 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Hippowdon
Eelektross vs
Hippowdon Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.3〜43.7% Waterfall 3 hits (14%)calculated with すなあらし | 33.5〜40.0% Waterfall 3 hits (23%)calculated with すなあらし | 36.3〜43.7% Waterfall 3HKOcalculated with すなあらし | |
| 12.0〜14.7% Ice Fang 999HKOcalculated with すなあらし | 12.0〜14.7% Ice Fang 999HKOcalculated with すなあらし | 12.0〜14.7% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S100 / S67 | First S100 / S67 | First S100 / S67 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves first | ◎ Win: 4HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜54.9% Waterfall 3HKOcalculated with すなあらし | 41.9〜50.2% Waterfall 3HKOcalculated with すなあらし | 46.5〜54.9% Waterfall 2 hits (57%)calculated with すなあらし | |
| 17.2〜20.3% Ice Fang 4 hits (40%)calculated with すなあらし | 17.2〜20.3% Ice Fang 4 hits (40%)calculated with すなあらし | 17.2〜20.3% Ice Fang 4 hits (40%)calculated with すなあらし | |
| Speed | First S102 / S67 | First S102 / S67 | First S102 / S67 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜32.6% Waterfall 4 hits (4%)calculated with すなあらし | 25.1〜29.8% Waterfall 4 hits (<1%)calculated with すなあらし | 27.0〜32.6% Waterfall 4HKOcalculated with すなあらし | |
| 13.6〜16.2% Ice Fang 999HKOcalculated with すなあらし | 13.6〜16.2% Ice Fang 999HKOcalculated with すなあらし | 13.6〜16.2% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S70 / S67 | First S70 / S67 | First S70 / S67 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves first | ◎ Win: 5HKO to KO / n/a to be KOed, moves first | ◎ Win: 4HKO to KO / n/a to be KOed, moves first |
◎Gyarados
Eelektross vs
Gyarados Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.0〜124.8% Discharge 1HKOcalculated with 攻撃-1 | 154.4〜182.5% Supercell Slam 1HKOcalculated with 攻撃-1 | 103.0〜124.8% Discharge 1HKOcalculated with 攻撃-1 | |
| 25.1〜29.8% Power Whip 4HKO | 33.0〜39.3% Power Whip 3 hits (>99%) | 25.1〜29.8% Power Whip 4HKO | |
| Speed | Second S100 / S101 | Second S100 / S133 | Second S100 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.9〜136.6% Supercell Slam 1HKOcalculated with 攻撃-1 | 191.8〜226.9% Supercell Slam 1HKOcalculated with 攻撃-1 | 114.9〜136.6% Supercell Slam 1HKOcalculated with 攻撃-1 | |
| 34.9〜41.1% Power Whip 3HKO | 45.8〜54.2% Power Whip 2 hits (48%) | 34.9〜41.1% Power Whip 3HKO | |
| Speed | First S102 / S101 | Second S102 / S133 | First S102 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.0〜124.8% Discharge 1HKOcalculated with 攻撃-1 | 112.3〜133.3% Supercell Slam 1HKOcalculated with 攻撃-1 | 103.0〜124.8% Discharge 1HKOcalculated with 攻撃-1 | |
| 27.2〜32.5% Power Whip 4HKO | 36.1〜42.9% Power Whip 3HKO | 27.2〜32.5% Power Whip 4HKO | |
| Speed | Second S70 / S101 | Second S70 / S133 | Second S70 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
◎Corviknight
Eelektross vs
Corviknight Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.6〜67.3% Supercell Slam 2HKO | 56.6〜67.3% Supercell Slam 2HKO | 43.9〜51.7% Flamethrower 3HKO | |
| 19.9〜23.6% Body Press 999HKO | 19.9〜23.6% Body Press 999HKO | 19.9〜23.6% Body Press 999HKO | |
| Speed | First S100 / S87 | First S100 / S78 | First S100 / S78 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜82.9% Supercell Slam 2HKO | 70.2〜82.9% Supercell Slam 2HKO | 70.2〜82.9% Supercell Slam 2HKO | |
| 27.1〜32.3% Body Press 4HKO | 27.1〜32.3% Body Press 4HKO | 27.1〜32.3% Body Press 4HKO | |
| Speed | First S102 / S87 | First S102 / S78 | First S102 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.6〜68.3% Discharge 2HKO | 56.6〜68.3% Discharge 2HKO | 49.8〜59.5% Volt Switch 3HKO | |
| 21.5〜25.7% Body Press 4 hits (1%) | 21.5〜25.7% Body Press 4 hits (1%) | 21.5〜25.7% Body Press 4 hits (1%) | |
| Speed | Second S70 / S87 | Second S70 / S78 | Second S70 / S78 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
○*Basculegion-F
Eelektross vs
Basculegion-F Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 116.8〜138.1% Supercell Slam 1HKO | 116.8〜138.1% Supercell Slam 1HKO | 116.8〜138.1% Supercell Slam 1HKO | |
| 53.4〜63.9% Wave Crash 2HKO | 58.6〜70.2% Wave Crash 2HKO | 69.1〜82.7% Wave Crash 2HKO | |
| Speed | Second S100 / S195 | Second S100 / S143 | Second S100 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 146.2〜171.6% Supercell Slam 1HKO | 146.2〜171.6% Supercell Slam 1HKO | 146.2〜171.6% Supercell Slam 1HKO | |
| 75.0〜88.5% Wave Crash 2HKO | 82.3〜97.4% Wave Crash 2HKO | 97.4〜115.1% Wave Crash 1 hits (81%) | |
| Speed | Second S102 / S195 | Second S102 / S143 | Second S102 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.3〜101.5% Supercell Slam 1 hits (13%) | 85.3〜101.5% Supercell Slam 1 hits (13%) | 85.3〜101.5% Supercell Slam 1 hits (13%) | |
| 58.6〜70.2% Wave Crash 2HKO | 63.9〜76.4% Wave Crash 2HKO | 75.9〜91.1% Wave Crash 2HKO | |
| Speed | Second S70 / S195 | Second S70 / S143 | Second S70 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
Eelektross vs
Greninja Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 149.0〜177.2% Supercell Slam 2HKO (incl. きあいのタスキ) | 136.9〜161.1% Supercell Slam 1HKO | 149.0〜177.2% Supercell Slam 1HKO | |
| 50.3〜59.7% Hydro Pump 2HKO | 55.0〜64.9% Hydro Pump 2HKO | 50.3〜59.7% Hydro Pump 2HKO | |
| Speed | Second S100 / S174 | Second S100 / S213 | Second S100 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 189.3〜222.8% Supercell Slam 2HKO (incl. きあいのタスキ) | 169.1〜198.7% Supercell Slam 1HKO | 189.3〜222.8% Supercell Slam 1HKO | |
| 50.0〜59.4% Hydro Pump 2HKO | 54.7〜64.6% Hydro Pump 2HKO | 50.0〜59.4% Hydro Pump 2HKO | |
| Speed | Second S102 / S174 | Second S102 / S213 | Second S102 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.8〜132.9% Supercell Slam 2HKO (incl. きあいのタスキ) | 100.7〜118.1% Supercell Slam 1HKO | 112.8〜132.9% Supercell Slam 1HKO | |
| 55.5〜66.0% Hydro Pump 2HKO | 60.2〜71.2% Hydro Pump 2HKO | 55.5〜66.0% Hydro Pump 2HKO | |
| Speed | Second S70 / S174 | Second S70 / S213 | Second S70 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲ボーマンダ
Eelektross vs
ボーマンダ Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.0〜57.3% Dragon Pulse 2 hits (90%) | |
| 55.0〜64.9% Outrage 2HKO | |
| Speed | Second S100 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.0〜57.3% Dragon Pulse 2 hits (90%) | |
| 76.6〜90.6% Outrage 2HKO | |
| Speed | Second S102 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.8〜56.1% Dragon Pulse 2 hits (76%) | |
| 60.2〜71.2% Outrage 2HKO | |
| Speed | Second S70 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Garchomp
Eelektross vs
Garchomp Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜55.1% Dragon Pulse 2 hits (56%) | 46.5〜55.1% Dragon Pulse 2 hits (56%) | 46.5〜55.1% Dragon Pulse 2 hits (56%) | |
| 67.5〜80.1% Draco Meteor 2HKO | 50.8〜60.2% Outrage 2HKO | 50.8〜60.2% Outrage 2HKO | |
| Speed | Second S100 / S223 | Second S100 / S231 | Second S100 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.5〜55.1% Dragon Pulse 2 hits (56%) | 46.5〜55.1% Dragon Pulse 2 hits (56%) | 46.5〜55.1% Dragon Pulse 2 hits (56%) | |
| 67.2〜79.7% Draco Meteor 2HKO | 70.3〜83.3% Outrage 2HKO | 70.3〜83.3% Outrage 2HKO | |
| Speed | Second S102 / S223 | Second S102 / S231 | Second S102 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Dragon Pulse 2 hits (44%) | 45.4〜54.1% Dragon Pulse 2 hits (44%) | 45.4〜54.1% Dragon Pulse 2 hits (44%) | |
| 74.3〜88.0% Draco Meteor 2HKO | 55.5〜66.0% Outrage 2HKO | 55.5〜66.0% Outrage 2HKO | |
| Speed | Second S70 / S223 | Second S70 / S231 | Second S70 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲セグレイブ
Eelektross vs
セグレイブ Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.7〜46.1% Dragon Pulse 3HKO | 46.1〜54.5% Drain Punch 2 hits (45%) | 46.1〜54.5% Drain Punch 2 hits (45%) | |
| 62.8〜74.3% きょけんとつげき 2HKO | 50.3〜59.7% きょけんとつげき 2HKO | 71.2〜84.3% きょけんとつげき 2HKO | |
| Speed | Second S100 / S139 | Second S100 / S152 | Second S100 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜55.5% Drain Punch 2 hits (67%) | 57.6〜68.1% Drain Punch 2HKO | 57.6〜68.1% Drain Punch 2HKO | |
| 88.0〜103.6% きょけんとつげき 1 hits (25%) | 70.3〜82.8% きょけんとつげき 2HKO | 99.5〜117.7% きょけんとつげき 1 hits (94%) | |
| Speed | Second S102 / S139 | Second S102 / S152 | Second S102 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.7〜46.1% Dragon Pulse 3HKO | 44.0〜52.4% Dragon Pulse 2 hits (16%) | 44.0〜52.4% Dragon Pulse 2 hits (16%) | |
| 69.1〜81.7% きょけんとつげき 2HKO | 55.0〜64.9% きょけんとつげき 2HKO | 78.0〜92.1% きょけんとつげき 2HKO | |
| Speed | Second S70 / S139 | Second S70 / S152 | Second S70 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Lucario
Eelektross vs
Lucario Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 72.1〜85.7% Flamethrower 2HKO | 72.1〜85.7% Flamethrower 2HKO | |
| 69.6〜82.2% Focus Blast 2HKO | 82.7〜98.4% Focus Blast 2HKO | |
| Speed | Second S100 / S223 | Second S100 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 72.1〜85.7% Flamethrower 2HKO | 77.6〜91.8% Supercell Slam 2HKO | |
| 69.3〜81.8% Focus Blast 2HKO | 82.3〜97.9% Focus Blast 2HKO | |
| Speed | Second S102 / S223 | Second S102 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 70.7〜84.4% Flamethrower 2HKO | 70.7〜84.4% Flamethrower 2HKO | |
| 77.0〜91.1% Focus Blast 2HKO | 91.1〜107.9% Focus Blast 1 hits (44%) | |
| Speed | Second S70 / S223 | Second S70 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
Eelektross vs
Baxcalibur Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.6% Drain Punch 999HKO | 33.5〜39.5% Flamethrower 4HKO (incl. オボンのみ) | 33.5〜39.6% Drain Punch 999HKO | |
| 33.5〜39.8% Dragon Pulse 3HKO | 61.8〜73.8% Draco Meteor 2 hits (63%) | 33.5〜39.8% Dragon Pulse 3HKO | |
| Speed | Second S100 / S105 | Second S100 / S150 | Second S100 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.7% Drain Punch 999HKO | 49.1〜58.7% Drain Punch 3 hits (3%) (incl. オボンのみ) | 40.6〜48.7% Drain Punch 999HKO | |
| 33.3〜39.6% Dragon Pulse 3HKO | 61.5〜73.4% Draco Meteor 2 hits (59%) | 33.3〜39.6% Dragon Pulse 3HKO | |
| Speed | Second S102 / S105 | Second S102 / S150 | Second S102 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.4〜29.4% Drain Punch 999HKO | 32.9〜38.9% Flamethrower 4HKO | 24.4〜29.4% Drain Punch 999HKO | |
| 55.5〜66.0% Draco Meteor 3HKO | 68.1〜80.6% Draco Meteor 2HKO | 55.5〜66.0% Draco Meteor 3HKO | |
| Speed | Second S70 / S105 | Second S70 / S150 | Second S70 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲*Aegislash
Eelektross vs
Aegislash Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.3% Fire Punch 3 hits (>99%) | 37.1〜44.3% Fire Punch 3 hits (>99%) | 37.1〜44.3% Fire Punch 3HKO | |
| 51.8〜61.3% Poltergeist 2HKO | 48.7〜57.1% Shadow Ball 2 hits (90%) | 61.8〜73.3% Poltergeist 2HKO | |
| Speed | First S100 / S80 | First S100 / S72 | First S100 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.1% Fire Punch 2 hits (10%) | 46.7〜55.1% Fire Punch 2 hits (10%) | 46.7〜55.1% Fire Punch 2 hits (59%) | |
| 71.9〜84.9% Poltergeist 2HKO | 55.2〜65.6% Poltergeist 2HKO | 85.9〜101.6% Poltergeist 1 hits (13%) | |
| Speed | First S102 / S80 | First S102 / S72 | First S102 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.7〜41.9% Flamethrower 3 hits (76%) | 34.7〜41.9% Flamethrower 3 hits (76%) | 34.7〜41.9% Flamethrower 3HKO | |
| 56.5〜66.5% Poltergeist 2HKO | 53.4〜62.8% Shadow Ball 2HKO | 67.5〜79.6% Poltergeist 2HKO | |
| Speed | Second S70 / S80 | Second S70 / S72 | Second S70 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*ゴリランダー
Eelektross vs
ゴリランダー Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.2〜60.9% Flamethrower 2HKOcalculated with グラスフィールド | 51.2〜60.9% Flamethrower 2HKOcalculated with グラスフィールド | 51.2〜60.9% Flamethrower 2HKOcalculated with グラスフィールド | |
| 83.2〜98.4% Wood Hammer 2HKOcalculated with グラスフィールド | 77.0〜91.1% Wood Hammer 2HKOcalculated with グラスフィールド | 64.4〜75.9% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S100 / S107 | Second S100 / S107 | Second S100 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.1〜63.8% Fire Punch 2HKOcalculated with グラスフィールド | 54.1〜63.8% Fire Punch 2HKOcalculated with グラスフィールド | 51.2〜60.9% Flamethrower 2HKOcalculated with グラスフィールド | |
| 115.6〜136.5% Wood Hammer 1HKOcalculated with グラスフィールド | 106.8〜126.0% Wood Hammer 1HKOcalculated with グラスフィールド | 89.1〜105.2% Wood Hammer 1 hits (38%)calculated with グラスフィールド | |
| Speed | Second S102 / S107 | Second S102 / S107 | Second S102 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.2〜59.9% Flamethrower 2HKOcalculated with グラスフィールド | 50.2〜59.9% Flamethrower 2HKOcalculated with グラスフィールド | 50.2〜59.9% Flamethrower 2HKOcalculated with グラスフィールド | |
| 91.6〜107.9% Wood Hammer 1 hits (50%)calculated with グラスフィールド | 84.8〜99.5% Wood Hammer 2HKOcalculated with グラスフィールド | 70.7〜83.2% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S70 / S107 | Second S70 / S107 | Second S70 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
Eelektross vs
メガリザードンX Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.5〜65.8% Dragon Pulse 2HKO | |
| 59.7〜71.2% Flare Blitz 2HKO | |
| Speed | Second S100 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.5〜65.8% Dragon Pulse 2HKO | |
| 83.9〜99.5% Flare Blitz 2HKO | |
| Speed | Second S102 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.2〜64.5% Dragon Pulse 2HKO | |
| 66.0〜78.0% Flare Blitz 2HKO | |
| Speed | Second S70 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Eelektross vs
メガリザードンY Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 129.0〜152.3% Supercell Slam 1HKOcalculated with 晴れ | |
| 121.5〜143.5% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S100 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 160.0〜189.7% Supercell Slam 1HKOcalculated with 晴れ | |
| 120.8〜142.7% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S102 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 96.8〜113.5% Supercell Slam 1 hits (75%)calculated with 晴れ | |
| 133.5〜157.6% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S70 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Sneasler
Eelektross vs
Sneasler Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.1〜91.7% Supercell Slam 2HKO | 77.1〜91.7% Supercell Slam 2HKO | 77.1〜91.7% Supercell Slam 2HKO | |
| 50.8〜60.2% Close Combat 2HKO | 50.8〜60.2% Close Combat 2HKO | 50.8〜60.2% Close Combat 2HKO | |
| Speed | Second S100 / S172 | Second S100 / S172 | Second S100 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜114.6% Supercell Slam 1 hits (81%) | 97.5〜114.6% Supercell Slam 1 hits (81%) | 97.5〜114.6% Supercell Slam 1 hits (81%) | |
| 70.3〜83.3% Close Combat 2HKO | 70.3〜83.3% Close Combat 2HKO | 70.3〜83.3% Close Combat 2HKO | |
| Speed | Second S102 / S172 | Second S102 / S172 | Second S102 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜67.5% Supercell Slam 2HKO | 57.3〜67.5% Supercell Slam 2HKO | 57.3〜67.5% Supercell Slam 2HKO | |
| 55.5〜66.0% Close Combat 2HKO | 55.5〜66.0% Close Combat 2HKO | 55.5〜66.0% Close Combat 2HKO | |
| Speed | Second S70 / S172 | Second S70 / S172 | Second S70 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Rotom-W
Eelektross vs
Rotom-W Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.3〜42.7% Supercell Slam 3 hits (3%) | 36.3〜42.7% Supercell Slam 3 hits (98%) | 59.8〜71.7% Supercell Slam 2 hits (94%) | |
| 37.7〜44.5% Hydro Pump 3HKO | 37.7〜44.5% Hydro Pump 3HKO | 50.8〜60.2% Hydro Pump 2HKO | |
| Speed | Second S100 / S106 | Second S100 / S106 | Second S100 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.6〜53.5% Supercell Slam 3HKO | 44.6〜53.5% Supercell Slam 2 hits (1%) | 75.6〜89.8% Supercell Slam 2HKO | |
| 40.6〜47.9% Foul Play 3HKO | 40.6〜47.9% Foul Play 3HKO | 50.5〜59.9% Hydro Pump 2HKO | |
| Speed | Second S102 / S106 | Second S102 / S106 | Second S102 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.9% Discharge 4HKO | 31.2〜36.9% Discharge 4HKO | 45.7〜54.3% Supercell Slam 3HKO | |
| 40.8〜48.7% Hydro Pump 3HKO | 40.8〜48.7% Hydro Pump 3HKO | 56.5〜66.5% Hydro Pump 2HKO | |
| Speed | Second S70 / S106 | Second S70 / S106 | Second S70 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲パーモット
Eelektross vs
パーモット Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.2〜49.7% Waterfall 3HKO | 42.2〜49.7% Waterfall 3HKO | 42.2〜49.7% Waterfall 3HKO | |
| 42.4〜50.3% Close Combat 2 hits (<1%) | 47.1〜55.5% Close Combat 2 hits (73%) | 55.0〜64.9% Close Combat 2HKO | |
| Speed | Second S100 / S172 | Second S100 / S235 | Second S100 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.4〜61.9% Waterfall 2HKO | 52.4〜61.9% Waterfall 2HKO | 52.4〜61.9% Waterfall 2HKO | |
| 59.4〜70.3% Close Combat 2HKO | 64.6〜76.6% Close Combat 2HKO | 77.1〜91.1% Close Combat 2HKO | |
| Speed | Second S102 / S172 | Second S102 / S235 | Second S102 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.9% Flamethrower 3HKO | 39.5〜46.9% Flamethrower 3HKO | 39.5〜46.9% Flamethrower 3HKO | |
| 46.1〜55.0% Close Combat 2 hits (59%) | 50.8〜60.2% Close Combat 2HKO | 59.7〜71.2% Close Combat 2HKO | |
| Speed | Second S70 / S172 | Second S70 / S235 | Second S70 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Metagross
Eelektross vs
Metagross Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.1〜56.1% Flamethrower 2 hits (73%) | |
| 50.8〜59.7% Psychic Fangs 2HKO | |
| Speed | Second S100 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.1〜56.1% Flamethrower 2 hits (73%) | |
| 69.3〜82.8% Psychic Fangs 2HKO | |
| Speed | Second S102 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 45.9〜54.8% Flamethrower 2 hits (50%) | |
| 55.5〜66.0% Psychic Fangs 2HKO | |
| Speed | Second S70 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
Eelektross vs
Dragonite Eelektross's build: シビルドナイト, Impish, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.6〜25.1% Supercell Slam 3HKO | 25.1〜29.9% Supercell Slam 3HKO | 25.1〜29.9% Supercell Slam 3HKO | |
| 75.4〜89.5% Draco Meteor 2HKO | 35.1〜41.4% Dragon Pulse 3HKO | 58.1〜69.1% Draco Meteor 2 hits (14%) | |
| Speed | Second S100 / S152 | Second S100 / S145 | Second S100 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Eelektross's build: シビルドナイト, Adamant, H32 A32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.9〜31.7% Supercell Slam 3HKO | 31.1〜37.1% Supercell Slam 2 hits (73%) | 31.1〜37.1% Supercell Slam 2 hits (73%) | |
| 75.0〜89.1% Draco Meteor 2HKO | 48.4〜57.8% Outrage 2 hits (94%) | 57.8〜68.8% Draco Meteor 2 hits (13%) | |
| Speed | Second S102 / S152 | Second S102 / S145 | Second S102 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Eelektross's build: ゴツゴツメット, Modest, H31 A7 B28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Dragon Pulse 3 hits (65%) | 22.2〜26.3% Dragon Pulse 3HKO | 22.2〜26.3% Dragon Pulse 3HKO | |
| 83.2〜97.9% Draco Meteor 2HKO | 58.1〜69.1% Draco Meteor 2 hits (14%) | 64.4〜75.9% Draco Meteor 2 hits (90%) | |
| Speed | Second S70 / S152 | Second S70 / S145 | Second S70 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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