Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ゾロアーク(ヒスイ)

ゾロアーク(ヒスイ)

ノーマル ゴースト
全国図鑑 No.571 / 使用率 69位
データ集計日:2026-09-10

種族値

HP
55
こうげき
100
ぼうぎょ
60
とくこう
100
とくぼう
60
すばやさ
105
合計
480

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
あく
どくむし
ノーマルかくとうゴースト

特性

順位 特性名 採用率 ⓘ 効果
1 イリュージョン
100.0%
手持ちの1番後ろのポケモンの姿で現れる。技のダメージを受けると元に戻る。

使用率データ

順位 技名 採用率
1
ゴースト うらみつらみ
64.1%
ゴースト特殊
威力 75命中 100%PP 12
通常の攻撃技。
2
こおり こごえるかぜ
59.7%
こおり特殊
威力 55命中 95%PP 16
相手の素早さを1段階下げる。
3
ほのお かえんほうしゃ
52.4%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
4
かくとう きあいだま
32.9%
かくとう特殊
威力 120命中 70%PP 8
10%の確率で相手の特防を1段階下げる。
5
ゴースト シャドーボール
30.0%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
6
あく おきみやげ
20.6%
あく変化
命中 100%PP 12
自分はひんしになるが相手の攻撃と特攻を2段階下げる。
7
ノーマル はかいこうせん
20.3%
ノーマル特殊
威力 150命中 90%PP 8
使った次のターン、自分は反動状態になる。
8
ゴースト かげうち
20.0%
ゴースト物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
9
あく ちょうはつ
19.7%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
10
あく ほうふく
16.8%
あく物理
威力 1命中 100%PP 12
使ったターンに相手から受けた技のダメージを1.5倍にして返す。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
70.9%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
こだわりスカーフこだわりスカーフ
13.5%
素早さが1.5倍になるが、同じ技しか出せなくなる。
3
いのちのたま
5.0%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
たべのこし
3.2%
ターン終わりに最大HPの1/16回復する。
5
オボンのみオボンのみ
2.9%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
6
ノーマルジュエル
2.6%
ノーマルタイプの技の威力が1.3倍になる。1度使うとその対戦中は無くなる。
7
ナモのみ
0.9%
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
8
たつじんのおび
0.9%
効果バツグンの技の威力が1.2倍になる。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
72.1%
2 ひかえめ (C↑ A↓)
16.8%
3 むじゃき (S↑ D↓)
5.6%
4 せっかち
4.1%
5 うっかりや (C↑ D↓)
1.5%

ステータス振り

順位 H A B C D S 採用率
1 20032032
41.8%
2 10132032
21.8%
3 10032132
12.1%
4 02032032
7.1%
5 00232032
4.1%
6 32003202
3.2%
7 00132132
2.6%
8 00032032
2.4%
9 11032032
1.8%
10 501620025
0.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

考察記事

ゾロアーク(ヒスイ)
考察記事
ゾロアーク(ヒスイ)考察 M-2 使用率39位 イリュージョンと崩しの立ち回り

Pokémon Matchups

Favorable
グソクムシャ*グソクムシャ
H-Zoroark H-Zoroark vs グソクムシャ グソクムシャ

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
H-Zoroarkグソクムシャ
94.5〜112.1%
Flamethrower
1 hits (63%)
グソクムシャH-Zoroark
123.5〜145.5%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
H-ZoroarkS178 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
H-Zoroarkグソクムシャ
103.3〜123.1%
Flamethrower
1HKO
グソクムシャH-Zoroark
123.5〜145.5%
Iron Head
1HKO
Speed
First
H-ZoroarkS243 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
H-Zoroarkグソクムシャ
122.5〜145.6%
Flamethrower
1HKO
グソクムシャH-Zoroark
123.5〜145.5%
Iron Head
1HKO
Speed
First
H-ZoroarkS178 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
AegislashAegislash
H-Zoroark H-Zoroark vs Aegislash Aegislash

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-ZoroarkAegislash
61.1〜71.9%
Shadow Ball
2HKO
61.1〜71.9%
Shadow Ball
2HKO
61.1〜71.9%
Shadow Ball
2HKO
AegislashH-Zoroark
95.5〜112.1%
Iron Head
2HKO
95.5〜112.1%
Flash Cannon
2HKO
95.5〜112.1%
Iron Head
2HKO
Speed
First
H-ZoroarkS178 / AegislashS80
First
H-ZoroarkS178 / AegislashS72
First
H-ZoroarkS178 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-ZoroarkAegislash
65.9〜79.0%
Shadow Ball
2HKO
65.9〜79.0%
Shadow Ball
2HKO
65.9〜79.0%
Shadow Ball
2HKO
AegislashH-Zoroark
95.5〜112.1%
Iron Head
1 hits (75%)
95.5〜112.1%
Flash Cannon
1 hits (75%)
95.5〜112.1%
Iron Head
1 hits (75%)
Speed
First
H-ZoroarkS243 / AegislashS80
First
H-ZoroarkS243 / AegislashS72
First
H-ZoroarkS243 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-ZoroarkAegislash
79.0〜93.4%
Shadow Ball
2HKO
79.0〜93.4%
Shadow Ball
2HKO
79.0〜93.4%
Shadow Ball
2HKO
AegislashH-Zoroark
95.5〜112.1%
Iron Head
1 hits (75%)
95.5〜112.1%
Flash Cannon
1 hits (75%)
95.5〜112.1%
Iron Head
1 hits (75%)
Speed
First
H-ZoroarkS178 / AegislashS80
First
H-ZoroarkS178 / AegislashS72
First
H-ZoroarkS178 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
H-Zoroark H-Zoroark vs Mimikyu Mimikyu

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
H-ZoroarkMimikyu
91.6〜109.9%
Grudge
2HKO
91.6〜109.9%
Grudge
2HKO
91.6〜109.9%
Grudge
2HKO
MimikyuH-Zoroark
98.5〜115.9%
Play Rough
2HKO
75.8〜89.4%
Play Rough
2HKO
75.8〜89.4%
Play Rough
2HKO
Speed
First
H-ZoroarkS178 / MimikyuS148
First
H-ZoroarkS178 / MimikyuS148
First
H-ZoroarkS178 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
H-ZoroarkMimikyu
102.3〜120.6%
Grudge
2HKO (incl. ばけのかわ)
102.3〜120.6%
Grudge
2HKO (incl. ばけのかわ)
102.3〜120.6%
Grudge
2HKO (incl. ばけのかわ)
MimikyuH-Zoroark
98.5〜115.9%
Play Rough
1 hits (88%)
75.8〜89.4%
Play Rough
2HKO
75.8〜89.4%
Play Rough
2HKO
Speed
First
H-ZoroarkS243 / MimikyuS148
First
H-ZoroarkS243 / MimikyuS148
First
H-ZoroarkS243 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
H-ZoroarkMimikyu
119.1〜142.7%
Grudge
2HKO (incl. ばけのかわ)
119.1〜142.7%
Grudge
2HKO (incl. ばけのかわ)
119.1〜142.7%
Grudge
2HKO (incl. ばけのかわ)
MimikyuH-Zoroark
98.5〜115.9%
Play Rough
1 hits (88%)
75.8〜89.4%
Play Rough
2HKO
75.8〜89.4%
Play Rough
2HKO
Speed
First
H-ZoroarkS178 / MimikyuS148
First
H-ZoroarkS178 / MimikyuS148
First
H-ZoroarkS178 / MimikyuS148
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
メガリザードンX*メガリザードンX
H-Zoroark H-Zoroark vs メガリザードンX メガリザードンX

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-ZoroarkメガリザードンX
92.9〜109.0%
Hyper Beam
1 hits (50%)
メガリザードンXH-Zoroark
151.5〜179.5%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
First
H-ZoroarkS178 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-ZoroarkメガリザードンX
100.6〜118.7%
Hyper Beam
1HKO
メガリザードンXH-Zoroark
151.5〜179.5%
Flare Blitz
1HKO
Speed
First
H-ZoroarkS243 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-ZoroarkメガリザードンX
120.6〜141.3%
Hyper Beam
1HKO
メガリザードンXH-Zoroark
151.5〜179.5%
Flare Blitz
1HKO
Speed
First
H-ZoroarkS178 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
A-Ninetales*A-Ninetales
H-Zoroark H-Zoroark vs A-Ninetales A-Ninetales

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-ZoroarkA-Ninetales
58.3〜68.6%
Flamethrower
2HKO
calculated with あられ
68.0〜80.0%
Flamethrower
2HKO
calculated with あられ
A-NinetalesH-Zoroark
74.2〜87.9%
Foul Play
2HKO
calculated with あられ
78.0〜93.2%
Blizzard
2HKO
calculated with あられ
Speed
First
H-ZoroarkS178 / A-NinetalesS177
First
H-ZoroarkS178 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-ZoroarkA-Ninetales
64.0〜75.4%
Flamethrower
2HKO
calculated with あられ
74.7〜88.0%
Flamethrower
2HKO
calculated with あられ
A-NinetalesH-Zoroark
74.2〜87.9%
Foul Play
2HKO
calculated with あられ
78.0〜93.2%
Blizzard
2HKO
calculated with あられ
Speed
First
H-ZoroarkS243 / A-NinetalesS177
First
H-ZoroarkS243 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-ZoroarkA-Ninetales
75.4〜89.1%
Flamethrower
2HKO
calculated with あられ
108.7〜128.0%
Hyper Beam
1HKO
calculated with あられ
A-NinetalesH-Zoroark
74.2〜87.9%
Foul Play
2HKO
calculated with あられ
78.0〜93.2%
Blizzard
2HKO
calculated with あられ
Speed
First
H-ZoroarkS178 / A-NinetalesS177
First
H-ZoroarkS178 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View A-Ninetales's page →
Sneasler*Sneasler
H-Zoroark H-Zoroark vs Sneasler Sneasler

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
H-ZoroarkSneasler
51.6〜61.1%
Shadow Ball
2HKO
51.6〜61.1%
Shadow Ball
2HKO
51.6〜61.1%
Shadow Ball
2HKO
SneaslerH-Zoroark
115.2〜136.4%
Throat Chop
2HKO (incl. きあいのタスキ)
115.2〜136.4%
Throat Chop
2HKO (incl. きあいのタスキ)
115.2〜136.4%
Throat Chop
2HKO (incl. きあいのタスキ)
Speed
First
H-ZoroarkS178 / SneaslerS172
First
H-ZoroarkS178 / SneaslerS172
First
H-ZoroarkS178 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
H-ZoroarkSneasler
105.1〜124.2%
Hyper Beam
1HKO
105.1〜124.2%
Hyper Beam
1HKO
105.1〜124.2%
Hyper Beam
1HKO
SneaslerH-Zoroark
115.2〜136.4%
Throat Chop
1HKO
115.2〜136.4%
Throat Chop
1HKO
115.2〜136.4%
Throat Chop
1HKO
Speed
First
H-ZoroarkS243 / SneaslerS172
First
H-ZoroarkS243 / SneaslerS172
First
H-ZoroarkS243 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
H-ZoroarkSneasler
124.2〜146.5%
Hyper Beam
1HKO
124.2〜146.5%
Hyper Beam
1HKO
124.2〜146.5%
Hyper Beam
1HKO
SneaslerH-Zoroark
115.2〜136.4%
Throat Chop
1HKO
115.2〜136.4%
Throat Chop
1HKO
115.2〜136.4%
Throat Chop
1HKO
Speed
First
H-ZoroarkS178 / SneaslerS172
First
H-ZoroarkS178 / SneaslerS172
First
H-ZoroarkS178 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
イエッサン(オス)*イエッサン(オス)
H-Zoroark H-Zoroark vs イエッサン(オス) イエッサン(オス)

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Zoroarkイエッサン(オス)
51.1〜60.6%
Focus Blast
2HKO
calculated with サイコフィールド
51.1〜60.6%
Focus Blast
2HKO
calculated with サイコフィールド
51.1〜60.6%
Focus Blast
2HKO
calculated with サイコフィールド
イエッサン(オス)H-Zoroark
96.2〜113.6%
Expanding Force
2HKO
calculated with サイコフィールド
88.6〜104.5%
Expanding Force
2HKO
calculated with サイコフィールド
96.2〜113.6%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
H-ZoroarkS178 / イエッサン(オス)S220
First
H-ZoroarkS178 / イエッサン(オス)S161
First
H-ZoroarkS178 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Zoroarkイエッサン(オス)
105.1〜123.4%
Hyper Beam
1HKO
calculated with サイコフィールド
105.1〜123.4%
Hyper Beam
1HKO
calculated with サイコフィールド
56.2〜66.4%
Focus Blast
2HKO
calculated with サイコフィールド
イエッサン(オス)H-Zoroark
96.2〜113.6%
Expanding Force
1 hits (81%)
calculated with サイコフィールド
88.6〜104.5%
Expanding Force
1 hits (31%)
calculated with サイコフィールド
96.2〜113.6%
Expanding Force
1 hits (81%)
calculated with サイコフィールド
Speed
First
H-ZoroarkS243 / イエッサン(オス)S220
First
H-ZoroarkS243 / イエッサン(オス)S161
First
H-ZoroarkS243 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Zoroarkイエッサン(オス)
123.4〜146.0%
Hyper Beam
1HKO
calculated with サイコフィールド
123.4〜146.0%
Hyper Beam
1HKO
calculated with サイコフィールド
66.4〜78.1%
Focus Blast
2HKO
calculated with サイコフィールド
イエッサン(オス)H-Zoroark
96.2〜113.6%
Expanding Force
1 hits (81%)
calculated with サイコフィールド
88.6〜104.5%
Expanding Force
1 hits (31%)
calculated with サイコフィールド
96.2〜113.6%
Expanding Force
1 hits (81%)
calculated with サイコフィールド
Speed
Second
H-ZoroarkS178 / イエッサン(オス)S220
First
H-ZoroarkS178 / イエッサン(オス)S161
First
H-ZoroarkS178 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Skeledirge*Skeledirge
H-Zoroark H-Zoroark vs Skeledirge Skeledirge

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
H-ZoroarkSkeledirge
79.6〜93.8%
Shadow Ball
2HKO
79.6〜93.8%
Shadow Ball
2HKO
79.6〜93.8%
Shadow Ball
2HKO
SkeledirgeH-Zoroark
56.8〜66.7%
Torch Song
2HKO
56.8〜66.7%
Torch Song
2HKO
56.8〜66.7%
Torch Song
2HKO
Speed
First
H-ZoroarkS178 / SkeledirgeS86
First
H-ZoroarkS178 / SkeledirgeS86
First
H-ZoroarkS178 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
H-ZoroarkSkeledirge
86.3〜102.4%
Shadow Ball
1 hits (13%)
86.3〜102.4%
Shadow Ball
1 hits (13%)
86.3〜102.4%
Shadow Ball
1 hits (13%)
SkeledirgeH-Zoroark
56.8〜66.7%
Torch Song
2HKO
56.8〜66.7%
Torch Song
2HKO
56.8〜66.7%
Torch Song
2HKO
Speed
First
H-ZoroarkS243 / SkeledirgeS86
First
H-ZoroarkS243 / SkeledirgeS86
First
H-ZoroarkS243 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
H-ZoroarkSkeledirge
103.3〜121.8%
Shadow Ball
1HKO
103.3〜121.8%
Shadow Ball
1HKO
103.3〜121.8%
Shadow Ball
1HKO
SkeledirgeH-Zoroark
56.8〜66.7%
Torch Song
2HKO
56.8〜66.7%
Torch Song
2HKO
56.8〜66.7%
Torch Song
2HKO
Speed
First
H-ZoroarkS178 / SkeledirgeS86
First
H-ZoroarkS178 / SkeledirgeS86
First
H-ZoroarkS178 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Garchomp*Garchomp
H-Zoroark H-Zoroark vs Garchomp Garchomp

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
H-ZoroarkGarchomp
77.8〜91.4%
Hyper Beam
3HKO
75.7〜90.8%
Icy Wind
2HKO
75.7〜90.8%
Icy Wind
2HKO
GarchompH-Zoroark
134.1〜157.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
107.6〜127.3%
Earthquake
2HKO (incl. きあいのタスキ)
107.6〜127.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
H-ZoroarkS178 / GarchompS223
Second
H-ZoroarkS178 / GarchompS231
First
H-ZoroarkS178 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
H-ZoroarkGarchomp
84.3〜99.5%
Hyper Beam
3HKO
84.3〜99.5%
Icy Wind
2HKO
84.3〜99.5%
Icy Wind
2HKO
GarchompH-Zoroark
134.1〜157.6%
Draco Meteor
1HKO
107.6〜127.3%
Earthquake
1HKO
107.6〜127.3%
Earthquake
1HKO
Speed
First
H-ZoroarkS243 / GarchompS223
First
H-ZoroarkS243 / GarchompS231
First
H-ZoroarkS243 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
H-ZoroarkGarchomp
101.1〜118.4%
Hyper Beam
1HKO
101.1〜118.4%
Hyper Beam
1HKO
98.4〜117.8%
Icy Wind
2HKO
GarchompH-Zoroark
134.1〜157.6%
Draco Meteor
1HKO
107.6〜127.3%
Earthquake
1HKO
107.6〜127.3%
Earthquake
1HKO
Speed
Second
H-ZoroarkS178 / GarchompS223
Second
H-ZoroarkS178 / GarchompS231
First
H-ZoroarkS178 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina*Primarina
H-Zoroark H-Zoroark vs Primarina Primarina

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-ZoroarkPrimarina
58.3〜69.5%
Hyper Beam
3 hits (76%) (incl. オボンのみ)
58.3〜69.5%
Hyper Beam
3 hits (76%) (incl. オボンのみ)
58.3〜69.5%
Hyper Beam
3HKO (incl. たべのこし)
PrimarinaH-Zoroark
81.8〜96.2%
Moonblast
2HKO
98.5〜116.7%
Moonblast
2HKO
81.8〜96.2%
Moonblast
2HKO
Speed
First
H-ZoroarkS178 / PrimarinaS80
First
H-ZoroarkS178 / PrimarinaS82
First
H-ZoroarkS178 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-ZoroarkPrimarina
64.7〜77.0%
Hyper Beam
3HKO (incl. オボンのみ)
64.7〜77.0%
Hyper Beam
3HKO (incl. オボンのみ)
64.7〜77.0%
Hyper Beam
3HKO (incl. たべのこし)
PrimarinaH-Zoroark
81.8〜96.2%
Moonblast
2HKO
98.5〜116.7%
Moonblast
1 hits (94%)
81.8〜96.2%
Moonblast
2HKO
Speed
First
H-ZoroarkS243 / PrimarinaS80
First
H-ZoroarkS243 / PrimarinaS82
First
H-ZoroarkS243 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-ZoroarkPrimarina
75.4〜90.4%
Hyper Beam
3HKO (incl. オボンのみ)
75.4〜90.4%
Hyper Beam
3HKO (incl. オボンのみ)
75.4〜90.4%
Hyper Beam
3HKO (incl. たべのこし)
PrimarinaH-Zoroark
81.8〜96.2%
Moonblast
2HKO
98.5〜116.7%
Moonblast
1 hits (94%)
81.8〜96.2%
Moonblast
2HKO
Speed
First
H-ZoroarkS178 / PrimarinaS80
First
H-ZoroarkS178 / PrimarinaS82
First
H-ZoroarkS178 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon*Hippowdon
H-Zoroark H-Zoroark vs Hippowdon Hippowdon

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-ZoroarkHippowdon
27.4〜32.6%
Focus Blast
4 hits (6%)
calculated with すなあらし
56.3〜67.0%
Hyper Beam
3HKO (incl. たべのこし)
calculated with すなあらし
50.7〜60.5%
Hyper Beam
3HKO
calculated with すなあらし
HippowdonH-Zoroark
70.5〜84.1%
Earthquake
2HKO
calculated with すなあらし
70.5〜84.1%
Earthquake
2HKO
calculated with すなあらし
70.5〜84.1%
Earthquake
2HKO
calculated with すなあらし
Speed
First
H-ZoroarkS178 / HippowdonS67
First
H-ZoroarkS178 / HippowdonS67
First
H-ZoroarkS178 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-ZoroarkHippowdon
56.3〜67.0%
Hyper Beam
3 hits (41%) (incl. オボンのみ)
calculated with すなあらし
61.9〜73.0%
Hyper Beam
3HKO (incl. たべのこし)
calculated with すなあらし
56.3〜67.0%
Hyper Beam
3HKO
calculated with すなあらし
HippowdonH-Zoroark
70.5〜84.1%
Earthquake
2HKO
calculated with すなあらし
70.5〜84.1%
Earthquake
2HKO
calculated with すなあらし
70.5〜84.1%
Earthquake
2HKO
calculated with すなあらし
Speed
First
H-ZoroarkS243 / HippowdonS67
First
H-ZoroarkS243 / HippowdonS67
First
H-ZoroarkS243 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-ZoroarkHippowdon
65.6〜78.6%
Hyper Beam
3HKO (incl. オボンのみ)
calculated with すなあらし
73.0〜87.0%
Hyper Beam
3HKO (incl. たべのこし)
calculated with すなあらし
65.6〜78.6%
Hyper Beam
3HKO
calculated with すなあらし
HippowdonH-Zoroark
70.5〜84.1%
Earthquake
2HKO
calculated with すなあらし
70.5〜84.1%
Earthquake
2HKO
calculated with すなあらし
70.5〜84.1%
Earthquake
2HKO
calculated with すなあらし
Speed
First
H-ZoroarkS178 / HippowdonS67
First
H-ZoroarkS178 / HippowdonS67
First
H-ZoroarkS178 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
H-Zoroark H-Zoroark vs セグレイブ セグレイブ

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
H-Zoroarkセグレイブ
70.2〜82.7%
Focus Blast
2HKO
79.6〜94.2%
Focus Blast
2HKO
79.6〜94.2%
Focus Blast
2HKO
セグレイブH-Zoroark
102.3〜122.7%
Icicle Spear
1HKO
calculated with 3ヒット時
127.3〜150.0%
きょけんとつげき
2HKO (incl. きあいのタスキ)
113.6〜134.1%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
H-ZoroarkS178 / セグレイブS139
First
H-ZoroarkS178 / セグレイブS152
First
H-ZoroarkS178 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
H-Zoroarkセグレイブ
76.4〜90.1%
Focus Blast
2HKO
86.9〜102.6%
Focus Blast
2HKO
86.9〜102.6%
Focus Blast
1 hits (19%)
セグレイブH-Zoroark
159.8〜188.6%
きょけんとつげき
1HKO
127.3〜150.0%
きょけんとつげき
1HKO
100.0〜118.2%
Earthquake
1HKO
Speed
First
H-ZoroarkS243 / セグレイブS139
First
H-ZoroarkS243 / セグレイブS152
First
H-ZoroarkS243 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
H-Zoroarkセグレイブ
91.1〜107.3%
Focus Blast
1 hits (44%)
103.1〜122.5%
Focus Blast
2HKO (incl. きあいのタスキ)
103.1〜122.5%
Focus Blast
1HKO
セグレイブH-Zoroark
159.8〜188.6%
きょけんとつげき
1HKO
127.3〜150.0%
きょけんとつげき
1HKO
100.0〜118.2%
Earthquake
1HKO
Speed
First
H-ZoroarkS178 / セグレイブS139
First
H-ZoroarkS178 / セグレイブS152
First
H-ZoroarkS178 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
メガリザードンY*メガリザードンY
H-Zoroark H-Zoroark vs メガリザードンY メガリザードンY

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-ZoroarkメガリザードンY
71.6〜85.2%
Hyper Beam
3HKO
calculated with 晴れ
メガリザードンYH-Zoroark
99.2〜117.4%
Solar Beam
2HKO
calculated with 晴れ
Speed
First
H-ZoroarkS178 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-ZoroarkメガリザードンY
78.1〜92.9%
Hyper Beam
3HKO
calculated with 晴れ
メガリザードンYH-Zoroark
166.7〜197.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
H-ZoroarkS243 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-ZoroarkメガリザードンY
50.3〜60.0%
Shadow Ball
2HKO
calculated with 晴れ
メガリザードンYH-Zoroark
166.7〜197.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
H-ZoroarkS178 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Volcarona*Volcarona
H-Zoroark H-Zoroark vs Volcarona Volcarona

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-ZoroarkVolcarona
62.5〜74.0%
Hyper Beam
3HKO (incl. オボンのみ)
74.5〜88.2%
Hyper Beam
3HKO (incl. オボンのみ)
62.5〜74.0%
Hyper Beam
3HKO (incl. たべのこし)
VolcaronaH-Zoroark
107.6〜127.3%
Overheat
2HKO (incl. きあいのタスキ)
141.7〜168.2%
Overheat
2HKO (incl. きあいのタスキ)
107.6〜127.3%
Overheat
2HKO (incl. きあいのタスキ)
Speed
First
H-ZoroarkS178 / VolcaronaS122
First
H-ZoroarkS178 / VolcaronaS152
First
H-ZoroarkS178 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-ZoroarkVolcarona
68.8〜81.3%
Hyper Beam
3HKO (incl. オボンのみ)
82.0〜96.9%
Hyper Beam
3HKO (incl. オボンのみ)
68.8〜81.3%
Hyper Beam
3HKO (incl. たべのこし)
VolcaronaH-Zoroark
107.6〜127.3%
Overheat
1HKO
141.7〜168.2%
Overheat
1HKO
107.6〜127.3%
Overheat
1HKO
Speed
First
H-ZoroarkS243 / VolcaronaS122
First
H-ZoroarkS243 / VolcaronaS152
First
H-ZoroarkS243 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-ZoroarkVolcarona
81.3〜95.8%
Hyper Beam
3HKO (incl. オボンのみ)
96.9〜114.3%
Hyper Beam
1 hits (81%)
81.3〜95.8%
Hyper Beam
3HKO (incl. たべのこし)
VolcaronaH-Zoroark
107.6〜127.3%
Overheat
1HKO
141.7〜168.2%
Overheat
1HKO
107.6〜127.3%
Overheat
1HKO
Speed
First
H-ZoroarkS178 / VolcaronaS122
First
H-ZoroarkS178 / VolcaronaS152
First
H-ZoroarkS178 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
Dragonite*Dragonite
H-Zoroark H-Zoroark vs Dragonite Dragonite

H-Zoroark's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-ZoroarkDragonite
31.1〜37.1%
Icy Wind
2 hits (60%)
37.1〜44.3%
Icy Wind
2HKO
37.1〜44.3%
Icy Wind
2HKO
DragoniteH-Zoroark
150.0〜177.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
105.3〜125.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
115.9〜137.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
H-ZoroarkS178 / DragoniteS152
First
H-ZoroarkS178 / DragoniteS145
First
H-ZoroarkS178 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-ZoroarkDragonite
33.5〜40.7%
Icy Wind
2HKO
40.7〜49.1%
Icy Wind
2HKO
40.7〜49.1%
Icy Wind
2HKO
DragoniteH-Zoroark
150.0〜177.3%
Draco Meteor
1HKO
105.3〜125.0%
Draco Meteor
1HKO
115.9〜137.1%
Draco Meteor
1HKO
Speed
First
H-ZoroarkS243 / DragoniteS152
First
H-ZoroarkS243 / DragoniteS145
First
H-ZoroarkS243 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

H-Zoroark's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-ZoroarkDragonite
40.1〜47.9%
Icy Wind
2HKO
47.9〜57.5%
Icy Wind
2HKO
47.9〜57.5%
Icy Wind
2HKO
DragoniteH-Zoroark
150.0〜177.3%
Draco Meteor
1HKO
105.3〜125.0%
Draco Meteor
1HKO
115.9〜137.1%
Draco Meteor
1HKO
Speed
First
H-ZoroarkS178 / DragoniteS152
First
H-ZoroarkS178 / DragoniteS145
First
H-ZoroarkS178 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-1 Season
ItemFocus Sash
AbilityIllusion
NatureTimid (S↑A↓)
MovesゴーストShadow BallかくとうFocus BlastこおりIcy WindゴーストShadow Sneak
EVH1A1C32S32
M-1 Season
ItemFocus Sash
AbilityIllusion
NatureTimid (S↑A↓)
MovesゴーストShadow BallこおりIcy WindあくTauntあくParting Shot
EVH1B1C32S32
See more team examples