ゾロアーク(ヒスイ)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | イリュージョン | 手持ちの1番後ろのポケモンの姿で現れる。技のダメージを受けると元に戻る。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | うらみつらみ |
特殊威力 75命中 100%PP 12 通常の攻撃技。 |
| 2 | こごえるかぜ |
特殊威力 55命中 95%PP 16 相手の素早さを1段階下げる。 |
| 3 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
| 4 | きあいだま |
特殊威力 120命中 70%PP 8 10%の確率で相手の特防を1段階下げる。 |
| 5 | シャドーボール |
特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 |
| 6 | おきみやげ |
変化命中 100%PP 12 自分はひんしになるが相手の攻撃と特攻を2段階下げる。 |
| 7 | はかいこうせん |
特殊威力 150命中 90%PP 8 使った次のターン、自分は反動状態になる。 |
| 8 | かげうち |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
| 9 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 10 | ほうふく |
物理威力 1命中 100%PP 12 使ったターンに相手から受けた技のダメージを1.5倍にして返す。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 2 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 3 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 4 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 5 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 6 | ノーマルジュエル |
ノーマルタイプの技の威力が1.3倍になる。1度使うとその対戦中は無くなる。 |
| 7 | ナモのみ |
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 8 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | |
| 2 | ひかえめ (C↑ A↓) | |
| 3 | むじゃき (S↑ D↓) | |
| 4 | せっかち | |
| 5 | うっかりや (C↑ D↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 2 | 1 | 0 | 1 | 32 | 0 | 32 | |
| 3 | 1 | 0 | 0 | 32 | 1 | 32 | |
| 4 | 0 | 2 | 0 | 32 | 0 | 32 | |
| 5 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 6 | 32 | 0 | 0 | 32 | 0 | 2 | |
| 7 | 0 | 0 | 1 | 32 | 1 | 32 | |
| 8 | 0 | 0 | 0 | 32 | 0 | 32 | |
| 9 | 1 | 1 | 0 | 32 | 0 | 32 | |
| 10 | 5 | 0 | 16 | 20 | 0 | 25 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
考察記事
Pokémon Matchups
○*グソクムシャ
H-Zoroark vs
グソクムシャ H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 94.5〜112.1% Flamethrower 1 hits (63%) | |
| 123.5〜145.5% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | First S178 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 103.3〜123.1% Flamethrower 1HKO | |
| 123.5〜145.5% Iron Head 1HKO | |
| Speed | First S243 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 122.5〜145.6% Flamethrower 1HKO | |
| 123.5〜145.5% Iron Head 1HKO | |
| Speed | First S178 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○Aegislash
H-Zoroark vs
Aegislash H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜71.9% Shadow Ball 2HKO | 61.1〜71.9% Shadow Ball 2HKO | 61.1〜71.9% Shadow Ball 2HKO | |
| 95.5〜112.1% Iron Head 2HKO | 95.5〜112.1% Flash Cannon 2HKO | 95.5〜112.1% Iron Head 2HKO | |
| Speed | First S178 / S80 | First S178 / S72 | First S178 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.9〜79.0% Shadow Ball 2HKO | 65.9〜79.0% Shadow Ball 2HKO | 65.9〜79.0% Shadow Ball 2HKO | |
| 95.5〜112.1% Iron Head 1 hits (75%) | 95.5〜112.1% Flash Cannon 1 hits (75%) | 95.5〜112.1% Iron Head 1 hits (75%) | |
| Speed | First S243 / S80 | First S243 / S72 | First S243 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.0〜93.4% Shadow Ball 2HKO | 79.0〜93.4% Shadow Ball 2HKO | 79.0〜93.4% Shadow Ball 2HKO | |
| 95.5〜112.1% Iron Head 1 hits (75%) | 95.5〜112.1% Flash Cannon 1 hits (75%) | 95.5〜112.1% Iron Head 1 hits (75%) | |
| Speed | First S178 / S80 | First S178 / S72 | First S178 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Mimikyu
H-Zoroark vs
Mimikyu H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.6〜109.9% Grudge 2HKO | 91.6〜109.9% Grudge 2HKO | 91.6〜109.9% Grudge 2HKO | |
| 98.5〜115.9% Play Rough 2HKO | 75.8〜89.4% Play Rough 2HKO | 75.8〜89.4% Play Rough 2HKO | |
| Speed | First S178 / S148 | First S178 / S148 | First S178 / S148 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 102.3〜120.6% Grudge 2HKO (incl. ばけのかわ) | 102.3〜120.6% Grudge 2HKO (incl. ばけのかわ) | 102.3〜120.6% Grudge 2HKO (incl. ばけのかわ) | |
| 98.5〜115.9% Play Rough 1 hits (88%) | 75.8〜89.4% Play Rough 2HKO | 75.8〜89.4% Play Rough 2HKO | |
| Speed | First S243 / S148 | First S243 / S148 | First S243 / S148 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.1〜142.7% Grudge 2HKO (incl. ばけのかわ) | 119.1〜142.7% Grudge 2HKO (incl. ばけのかわ) | 119.1〜142.7% Grudge 2HKO (incl. ばけのかわ) | |
| 98.5〜115.9% Play Rough 1 hits (88%) | 75.8〜89.4% Play Rough 2HKO | 75.8〜89.4% Play Rough 2HKO | |
| Speed | First S178 / S148 | First S178 / S148 | First S178 / S148 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*メガリザードンX
H-Zoroark vs
メガリザードンX H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 92.9〜109.0% Hyper Beam 1 hits (50%) | |
| 151.5〜179.5% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | First S178 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 100.6〜118.7% Hyper Beam 1HKO | |
| 151.5〜179.5% Flare Blitz 1HKO | |
| Speed | First S243 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 120.6〜141.3% Hyper Beam 1HKO | |
| 151.5〜179.5% Flare Blitz 1HKO | |
| Speed | First S178 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*A-Ninetales
H-Zoroark vs
A-Ninetales H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 58.3〜68.6% Flamethrower 2HKOcalculated with あられ | 68.0〜80.0% Flamethrower 2HKOcalculated with あられ | |
| 74.2〜87.9% Foul Play 2HKOcalculated with あられ | 78.0〜93.2% Blizzard 2HKOcalculated with あられ | |
| Speed | First S178 / S177 | First S178 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 64.0〜75.4% Flamethrower 2HKOcalculated with あられ | 74.7〜88.0% Flamethrower 2HKOcalculated with あられ | |
| 74.2〜87.9% Foul Play 2HKOcalculated with あられ | 78.0〜93.2% Blizzard 2HKOcalculated with あられ | |
| Speed | First S243 / S177 | First S243 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 75.4〜89.1% Flamethrower 2HKOcalculated with あられ | 108.7〜128.0% Hyper Beam 1HKOcalculated with あられ | |
| 74.2〜87.9% Foul Play 2HKOcalculated with あられ | 78.0〜93.2% Blizzard 2HKOcalculated with あられ | |
| Speed | First S178 / S177 | First S178 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Sneasler
H-Zoroark vs
Sneasler H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.6〜61.1% Shadow Ball 2HKO | 51.6〜61.1% Shadow Ball 2HKO | 51.6〜61.1% Shadow Ball 2HKO | |
| 115.2〜136.4% Throat Chop 2HKO (incl. きあいのタスキ) | 115.2〜136.4% Throat Chop 2HKO (incl. きあいのタスキ) | 115.2〜136.4% Throat Chop 2HKO (incl. きあいのタスキ) | |
| Speed | First S178 / S172 | First S178 / S172 | First S178 / S172 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.1〜124.2% Hyper Beam 1HKO | 105.1〜124.2% Hyper Beam 1HKO | 105.1〜124.2% Hyper Beam 1HKO | |
| 115.2〜136.4% Throat Chop 1HKO | 115.2〜136.4% Throat Chop 1HKO | 115.2〜136.4% Throat Chop 1HKO | |
| Speed | First S243 / S172 | First S243 / S172 | First S243 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.2〜146.5% Hyper Beam 1HKO | 124.2〜146.5% Hyper Beam 1HKO | 124.2〜146.5% Hyper Beam 1HKO | |
| 115.2〜136.4% Throat Chop 1HKO | 115.2〜136.4% Throat Chop 1HKO | 115.2〜136.4% Throat Chop 1HKO | |
| Speed | First S178 / S172 | First S178 / S172 | First S178 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*イエッサン(オス)
H-Zoroark vs
イエッサン(オス) H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.1〜60.6% Focus Blast 2HKOcalculated with サイコフィールド | 51.1〜60.6% Focus Blast 2HKOcalculated with サイコフィールド | 51.1〜60.6% Focus Blast 2HKOcalculated with サイコフィールド | |
| 96.2〜113.6% Expanding Force 2HKOcalculated with サイコフィールド | 88.6〜104.5% Expanding Force 2HKOcalculated with サイコフィールド | 96.2〜113.6% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S178 / S220 | First S178 / S161 | First S178 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.1〜123.4% Hyper Beam 1HKOcalculated with サイコフィールド | 105.1〜123.4% Hyper Beam 1HKOcalculated with サイコフィールド | 56.2〜66.4% Focus Blast 2HKOcalculated with サイコフィールド | |
| 96.2〜113.6% Expanding Force 1 hits (81%)calculated with サイコフィールド | 88.6〜104.5% Expanding Force 1 hits (31%)calculated with サイコフィールド | 96.2〜113.6% Expanding Force 1 hits (81%)calculated with サイコフィールド | |
| Speed | First S243 / S220 | First S243 / S161 | First S243 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.4〜146.0% Hyper Beam 1HKOcalculated with サイコフィールド | 123.4〜146.0% Hyper Beam 1HKOcalculated with サイコフィールド | 66.4〜78.1% Focus Blast 2HKOcalculated with サイコフィールド | |
| 96.2〜113.6% Expanding Force 1 hits (81%)calculated with サイコフィールド | 88.6〜104.5% Expanding Force 1 hits (31%)calculated with サイコフィールド | 96.2〜113.6% Expanding Force 1 hits (81%)calculated with サイコフィールド | |
| Speed | Second S178 / S220 | First S178 / S161 | First S178 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Skeledirge
H-Zoroark vs
Skeledirge H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜93.8% Shadow Ball 2HKO | 79.6〜93.8% Shadow Ball 2HKO | 79.6〜93.8% Shadow Ball 2HKO | |
| 56.8〜66.7% Torch Song 2HKO | 56.8〜66.7% Torch Song 2HKO | 56.8〜66.7% Torch Song 2HKO | |
| Speed | First S178 / S86 | First S178 / S86 | First S178 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.3〜102.4% Shadow Ball 1 hits (13%) | 86.3〜102.4% Shadow Ball 1 hits (13%) | 86.3〜102.4% Shadow Ball 1 hits (13%) | |
| 56.8〜66.7% Torch Song 2HKO | 56.8〜66.7% Torch Song 2HKO | 56.8〜66.7% Torch Song 2HKO | |
| Speed | First S243 / S86 | First S243 / S86 | First S243 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.3〜121.8% Shadow Ball 1HKO | 103.3〜121.8% Shadow Ball 1HKO | 103.3〜121.8% Shadow Ball 1HKO | |
| 56.8〜66.7% Torch Song 2HKO | 56.8〜66.7% Torch Song 2HKO | 56.8〜66.7% Torch Song 2HKO | |
| Speed | First S178 / S86 | First S178 / S86 | First S178 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
▲*Garchomp
H-Zoroark vs
Garchomp H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.8〜91.4% Hyper Beam 3HKO | 75.7〜90.8% Icy Wind 2HKO | 75.7〜90.8% Icy Wind 2HKO | |
| 134.1〜157.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 107.6〜127.3% Earthquake 2HKO (incl. きあいのタスキ) | 107.6〜127.3% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S178 / S223 | Second S178 / S231 | First S178 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.3〜99.5% Hyper Beam 3HKO | 84.3〜99.5% Icy Wind 2HKO | 84.3〜99.5% Icy Wind 2HKO | |
| 134.1〜157.6% Draco Meteor 1HKO | 107.6〜127.3% Earthquake 1HKO | 107.6〜127.3% Earthquake 1HKO | |
| Speed | First S243 / S223 | First S243 / S231 | First S243 / S154 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.1〜118.4% Hyper Beam 1HKO | 101.1〜118.4% Hyper Beam 1HKO | 98.4〜117.8% Icy Wind 2HKO | |
| 134.1〜157.6% Draco Meteor 1HKO | 107.6〜127.3% Earthquake 1HKO | 107.6〜127.3% Earthquake 1HKO | |
| Speed | Second S178 / S223 | Second S178 / S231 | First S178 / S154 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Primarina
H-Zoroark vs
Primarina H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.3〜69.5% Hyper Beam 3 hits (76%) (incl. オボンのみ) | 58.3〜69.5% Hyper Beam 3 hits (76%) (incl. オボンのみ) | 58.3〜69.5% Hyper Beam 3HKO (incl. たべのこし) | |
| 81.8〜96.2% Moonblast 2HKO | 98.5〜116.7% Moonblast 2HKO | 81.8〜96.2% Moonblast 2HKO | |
| Speed | First S178 / S80 | First S178 / S82 | First S178 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.7〜77.0% Hyper Beam 3HKO (incl. オボンのみ) | 64.7〜77.0% Hyper Beam 3HKO (incl. オボンのみ) | 64.7〜77.0% Hyper Beam 3HKO (incl. たべのこし) | |
| 81.8〜96.2% Moonblast 2HKO | 98.5〜116.7% Moonblast 1 hits (94%) | 81.8〜96.2% Moonblast 2HKO | |
| Speed | First S243 / S80 | First S243 / S82 | First S243 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.4〜90.4% Hyper Beam 3HKO (incl. オボンのみ) | 75.4〜90.4% Hyper Beam 3HKO (incl. オボンのみ) | 75.4〜90.4% Hyper Beam 3HKO (incl. たべのこし) | |
| 81.8〜96.2% Moonblast 2HKO | 98.5〜116.7% Moonblast 1 hits (94%) | 81.8〜96.2% Moonblast 2HKO | |
| Speed | First S178 / S80 | First S178 / S82 | First S178 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Hippowdon
H-Zoroark vs
Hippowdon H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.4〜32.6% Focus Blast 4 hits (6%)calculated with すなあらし | 56.3〜67.0% Hyper Beam 3HKO (incl. たべのこし)calculated with すなあらし | 50.7〜60.5% Hyper Beam 3HKOcalculated with すなあらし | |
| 70.5〜84.1% Earthquake 2HKOcalculated with すなあらし | 70.5〜84.1% Earthquake 2HKOcalculated with すなあらし | 70.5〜84.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S178 / S67 | First S178 / S67 | First S178 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.3〜67.0% Hyper Beam 3 hits (41%) (incl. オボンのみ)calculated with すなあらし | 61.9〜73.0% Hyper Beam 3HKO (incl. たべのこし)calculated with すなあらし | 56.3〜67.0% Hyper Beam 3HKOcalculated with すなあらし | |
| 70.5〜84.1% Earthquake 2HKOcalculated with すなあらし | 70.5〜84.1% Earthquake 2HKOcalculated with すなあらし | 70.5〜84.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S243 / S67 | First S243 / S67 | First S243 / S67 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.6% Hyper Beam 3HKO (incl. オボンのみ)calculated with すなあらし | 73.0〜87.0% Hyper Beam 3HKO (incl. たべのこし)calculated with すなあらし | 65.6〜78.6% Hyper Beam 3HKOcalculated with すなあらし | |
| 70.5〜84.1% Earthquake 2HKOcalculated with すなあらし | 70.5〜84.1% Earthquake 2HKOcalculated with すなあらし | 70.5〜84.1% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S178 / S67 | First S178 / S67 | First S178 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
H-Zoroark vs
セグレイブ H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜82.7% Focus Blast 2HKO | 79.6〜94.2% Focus Blast 2HKO | 79.6〜94.2% Focus Blast 2HKO | |
| 102.3〜122.7% Icicle Spear 1HKOcalculated with 3ヒット時 | 127.3〜150.0% きょけんとつげき 2HKO (incl. きあいのタスキ) | 113.6〜134.1% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| Speed | First S178 / S139 | First S178 / S152 | First S178 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.4〜90.1% Focus Blast 2HKO | 86.9〜102.6% Focus Blast 2HKO | 86.9〜102.6% Focus Blast 1 hits (19%) | |
| 159.8〜188.6% きょけんとつげき 1HKO | 127.3〜150.0% きょけんとつげき 1HKO | 100.0〜118.2% Earthquake 1HKO | |
| Speed | First S243 / S139 | First S243 / S152 | First S243 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 91.1〜107.3% Focus Blast 1 hits (44%) | 103.1〜122.5% Focus Blast 2HKO (incl. きあいのタスキ) | 103.1〜122.5% Focus Blast 1HKO | |
| 159.8〜188.6% きょけんとつげき 1HKO | 127.3〜150.0% きょけんとつげき 1HKO | 100.0〜118.2% Earthquake 1HKO | |
| Speed | First S178 / S139 | First S178 / S152 | First S178 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
▲*メガリザードンY
H-Zoroark vs
メガリザードンY H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.6〜85.2% Hyper Beam 3HKOcalculated with 晴れ | |
| 99.2〜117.4% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | First S178 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 78.1〜92.9% Hyper Beam 3HKOcalculated with 晴れ | |
| 166.7〜197.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S243 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜60.0% Shadow Ball 2HKOcalculated with 晴れ | |
| 166.7〜197.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S178 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Volcarona
H-Zoroark vs
Volcarona H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.5〜74.0% Hyper Beam 3HKO (incl. オボンのみ) | 74.5〜88.2% Hyper Beam 3HKO (incl. オボンのみ) | 62.5〜74.0% Hyper Beam 3HKO (incl. たべのこし) | |
| 107.6〜127.3% Overheat 2HKO (incl. きあいのタスキ) | 141.7〜168.2% Overheat 2HKO (incl. きあいのタスキ) | 107.6〜127.3% Overheat 2HKO (incl. きあいのタスキ) | |
| Speed | First S178 / S122 | First S178 / S152 | First S178 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.8〜81.3% Hyper Beam 3HKO (incl. オボンのみ) | 82.0〜96.9% Hyper Beam 3HKO (incl. オボンのみ) | 68.8〜81.3% Hyper Beam 3HKO (incl. たべのこし) | |
| 107.6〜127.3% Overheat 1HKO | 141.7〜168.2% Overheat 1HKO | 107.6〜127.3% Overheat 1HKO | |
| Speed | First S243 / S122 | First S243 / S152 | First S243 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.3〜95.8% Hyper Beam 3HKO (incl. オボンのみ) | 96.9〜114.3% Hyper Beam 1 hits (81%) | 81.3〜95.8% Hyper Beam 3HKO (incl. たべのこし) | |
| 107.6〜127.3% Overheat 1HKO | 141.7〜168.2% Overheat 1HKO | 107.6〜127.3% Overheat 1HKO | |
| Speed | First S178 / S122 | First S178 / S152 | First S178 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Dragonite
H-Zoroark vs
Dragonite H-Zoroark's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜37.1% Icy Wind 2 hits (60%) | 37.1〜44.3% Icy Wind 2HKO | 37.1〜44.3% Icy Wind 2HKO | |
| 150.0〜177.3% Draco Meteor 2HKO (incl. きあいのタスキ) | 105.3〜125.0% Draco Meteor 2HKO (incl. きあいのタスキ) | 115.9〜137.1% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | First S178 / S152 | First S178 / S145 | First S178 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Zoroark's build: Choice Scarf, Modest, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜40.7% Icy Wind 2HKO | 40.7〜49.1% Icy Wind 2HKO | 40.7〜49.1% Icy Wind 2HKO | |
| 150.0〜177.3% Draco Meteor 1HKO | 105.3〜125.0% Draco Meteor 1HKO | 115.9〜137.1% Draco Meteor 1HKO | |
| Speed | First S243 / S152 | First S243 / S145 | First S243 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
H-Zoroark's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.9% Icy Wind 2HKO | 47.9〜57.5% Icy Wind 2HKO | 47.9〜57.5% Icy Wind 2HKO | |
| 150.0〜177.3% Draco Meteor 1HKO | 105.3〜125.0% Draco Meteor 1HKO | 115.9〜137.1% Draco Meteor 1HKO | |
| Speed | First S178 / S152 | First S178 / S145 | First S178 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Focus Sash
Shadow Ball
Focus Blast
Icy Wind
Shadow Sneak
Focus Sash
Shadow Ball
Icy Wind
Taunt
Parting Shot

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