Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ランクルス

ランクルス

エスパー
全国図鑑 No.579 / 使用率 152位
データ集計日:2026-09-10

種族値

HP
110
こうげき
65
ぼうぎょ
75
とくこう
125
とくぼう
85
すばやさ
30
合計
490

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしゴーストあく
かくとうエスパー

特性

順位 特性名 採用率 ⓘ 効果
1 マジックガード
100.0%
攻撃以外ではダメージを受けない。

使用率データ

順位 技名 採用率
1
エスパー トリックルーム
97.6%
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
2
ゴースト シャドーボール
85.8%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
3
エスパー サイコノイズ
81.1%
エスパー特殊
威力 75命中 100%PP 12
2ターンの間、相手をかいふくふうじ状態にする。
4
くさ くさむすび
60.6%
くさ特殊
命中 100%PP 20
相手が重いほど威力が上がる。威力20-120。
5
かくとう きあいだま
32.3%
かくとう特殊
威力 120命中 70%PP 8
10%の確率で相手の特防を1段階下げる。
6
エスパー サイコキネシス
17.3%
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
7
くさ エナジーボール
13.4%
くさ特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
8
でんき かみなり
3.1%
でんき特殊
威力 110命中 70%PP 12
30%の確率で相手をまひ状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。
9
ノーマル じこさいせい
1.6%
ノーマル変化
PP 8
自分のHPのを最大HPの1/2回復する。
10
どく とける
1.6%
どく変化
PP 20
自分の防御を2段階上げる。

持ち物

順位 持ち物 採用率
1
いのちのたま
85.0%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
2
きあいのタスキきあいのタスキ
13.4%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
3
たべのこし
0.8%
ターン終わりに最大HPの1/16回復する。
4
ゴツゴツメット
0.8%
接触技を受けると相手に最大HPの1/6のダメージを与える。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
90.6%
2 れいせい (C↑ S↓)
7.9%
3 ずぶとい (B↑ A↓)
1.6%

ステータス振り

順位 H A B C D S 採用率
1 320191500
47.2%
2 320181510
28.3%
3 32023200
18.9%
4 120025290
2.4%
5 160133223
0.8%
6 320151540
0.8%
7 320240100
0.8%
8 32032200
0.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
LucarioLucario
Reuniclus Reuniclus vs Lucario Lucario

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ReuniclusLucario
141.5〜168.0%
Focus Blast
1HKO
141.5〜168.0%
Focus Blast
1HKO
LucarioReuniclus
74.7〜88.5%
Steel Beam
2HKO
88.5〜105.1%
Steel Beam
1 hits (31%)
Speed
Second
ReuniclusS50 / LucarioS223
Second
ReuniclusS50 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ReuniclusLucario
171.4〜203.4%
Focus Blast
1HKO
171.4〜203.4%
Focus Blast
1HKO
LucarioReuniclus
74.7〜88.5%
Steel Beam
2HKO
88.5〜105.1%
Steel Beam
1 hits (31%)
Speed
Second
ReuniclusS50 / LucarioS223
Second
ReuniclusS50 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ReuniclusLucario
108.8〜129.3%
Focus Blast
1HKO
108.8〜129.3%
Focus Blast
1HKO
LucarioReuniclus
74.7〜88.5%
Steel Beam
2HKO
88.5〜105.1%
Steel Beam
2HKO
Speed
Second
ReuniclusS50 / LucarioS223
Second
ReuniclusS50 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur*Baxcalibur
Reuniclus Reuniclus vs Baxcalibur Baxcalibur

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ReuniclusBaxcalibur
75.1〜89.3%
Focus Blast
2HKO
132.3〜156.9%
Focus Blast
1HKO
75.1〜89.3%
Focus Blast
2HKO
BaxcaliburReuniclus
38.7〜46.1%
Dark Pulse
3HKO
57.1〜67.7%
Draco Meteor
2 hits (4%)
38.7〜46.1%
Dark Pulse
3HKO
Speed
Second
ReuniclusS50 / BaxcaliburS105
Second
ReuniclusS50 / BaxcaliburS150
Second
ReuniclusS50 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ReuniclusBaxcalibur
90.9〜108.1%
Focus Blast
1 hits (50%)
159.9〜189.8%
Focus Blast
1HKO
90.9〜108.1%
Focus Blast
1 hits (50%)
BaxcaliburReuniclus
38.7〜46.1%
Dark Pulse
3HKO
57.1〜67.7%
Draco Meteor
2 hits (4%)
38.7〜46.1%
Dark Pulse
3HKO
Speed
Second
ReuniclusS50 / BaxcaliburS105
Second
ReuniclusS50 / BaxcaliburS150
Second
ReuniclusS50 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ReuniclusBaxcalibur
57.9〜69.0%
Focus Blast
2 hits (68%)
101.8〜121.0%
Focus Blast
1HKO
57.9〜69.0%
Focus Blast
2HKO
BaxcaliburReuniclus
38.7〜46.1%
Dark Pulse
3HKO
57.1〜67.7%
Draco Meteor
2 hits (4%)
38.7〜46.1%
Dark Pulse
3HKO
Speed
Second
ReuniclusS50 / BaxcaliburS105
Second
ReuniclusS50 / BaxcaliburS150
Second
ReuniclusS50 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
GyaradosGyarados
Reuniclus Reuniclus vs Gyarados Gyarados

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ReuniclusGyarados
144.1〜169.8%
Thunder
1HKO
calculated with 攻撃-1
170.2〜200.6%
Thunder
1HKO
calculated with 攻撃-1
144.1〜169.8%
Thunder
1HKO
calculated with 攻撃-1
GyaradosReuniclus
24.9〜29.5%
Power Whip
4 hits (>99%)
32.3〜38.2%
Power Whip
3 hits (97%)
24.9〜29.5%
Power Whip
4 hits (>99%)
Speed
Second
ReuniclusS50 / GyaradosS101
Second
ReuniclusS50 / GyaradosS133
Second
ReuniclusS50 / GyaradosS101
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ReuniclusGyarados
174.8〜205.9%
Thunder
1HKO
calculated with 攻撃-1
206.4〜243.3%
Thunder
1HKO
calculated with 攻撃-1
174.8〜205.9%
Thunder
1HKO
calculated with 攻撃-1
GyaradosReuniclus
31.8〜37.8%
Power Whip
3 hits (92%)
41.9〜49.8%
Waterfall
3HKO
31.8〜37.8%
Power Whip
3 hits (92%)
Speed
Second
ReuniclusS50 / GyaradosS101
Second
ReuniclusS50 / GyaradosS133
Second
ReuniclusS50 / GyaradosS101
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ReuniclusGyarados
110.9〜130.7%
Thunder
1HKO
calculated with 攻撃-1
131.0〜154.4%
Thunder
1HKO
calculated with 攻撃-1
110.9〜130.7%
Thunder
1HKO
calculated with 攻撃-1
GyaradosReuniclus
24.9〜29.5%
Power Whip
4 hits (>99%)
32.3〜38.2%
Power Whip
3 hits (97%)
24.9〜29.5%
Power Whip
4 hits (>99%)
Speed
Second
ReuniclusS50 / GyaradosS101
Second
ReuniclusS50 / GyaradosS133
Second
ReuniclusS50 / GyaradosS101
Verdict
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
View Gyarados's page →
Corviknight*Corviknight
Reuniclus Reuniclus vs Corviknight Corviknight

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ReuniclusCorviknight
78.5〜93.7%
Thunder
2HKO
78.5〜93.7%
Thunder
2HKO
78.5〜93.7%
Thunder
2HKO
CorviknightReuniclus
26.7〜32.3%
Brave Bird
4HKO
26.7〜32.3%
Brave Bird
4HKO
26.7〜32.3%
Brave Bird
4HKO
Speed
Second
ReuniclusS50 / CorviknightS87
Second
ReuniclusS50 / CorviknightS78
Second
ReuniclusS50 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ReuniclusCorviknight
95.1〜112.7%
Thunder
1 hits (75%)
95.1〜112.7%
Thunder
1 hits (75%)
95.1〜112.7%
Thunder
1 hits (75%)
CorviknightReuniclus
35.0〜41.5%
Brave Bird
3HKO
35.0〜41.5%
Brave Bird
3HKO
35.0〜41.5%
Brave Bird
3HKO
Speed
Second
ReuniclusS50 / CorviknightS87
Second
ReuniclusS50 / CorviknightS78
Second
ReuniclusS50 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ReuniclusCorviknight
60.5〜72.2%
Thunder
2HKO
60.5〜72.2%
Thunder
2HKO
60.5〜72.2%
Thunder
2 hits (95%)
CorviknightReuniclus
26.7〜32.3%
Brave Bird
4HKO
26.7〜32.3%
Brave Bird
4HKO
26.7〜32.3%
Brave Bird
4HKO
Speed
Second
ReuniclusS50 / CorviknightS87
Second
ReuniclusS50 / CorviknightS78
Second
ReuniclusS50 / CorviknightS78
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Corviknight's page →
Farigiraf*Farigiraf
Reuniclus Reuniclus vs Farigiraf Farigiraf

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ReuniclusFarigiraf
109.4〜132.1%
Psychic Noise
2HKO (incl. きあいのタスキ)
107.9〜128.4%
Psychic
2HKO (incl. きあいのタスキ)
109.4〜132.1%
Psychic Noise
1HKO
FarigirafReuniclus
42.9〜51.2%
Sludge Wave
2 hits (5%)
35.0〜41.9%
Sludge Wave
3HKO
47.0〜55.8%
Sludge Wave
2 hits (77%)
Speed
Second
ReuniclusS50 / FarigirafS151
Second
ReuniclusS50 / FarigirafS106
Second
ReuniclusS50 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ReuniclusFarigiraf
134.0〜158.5%
Psychic Noise
2HKO (incl. きあいのタスキ)
110.5〜131.1%
Psychic Noise
2HKO (incl. きあいのタスキ)
134.0〜158.5%
Psychic Noise
1HKO
FarigirafReuniclus
42.9〜51.2%
Sludge Wave
2 hits (5%)
35.0〜41.9%
Sludge Wave
3HKO
47.0〜55.8%
Sludge Wave
2 hits (77%)
Speed
Second
ReuniclusS50 / FarigirafS151
Second
ReuniclusS50 / FarigirafS106
Second
ReuniclusS50 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ReuniclusFarigiraf
101.9〜120.8%
Psychic
2HKO (incl. きあいのタスキ)
83.2〜98.9%
Psychic
2HKO
101.9〜120.8%
Psychic
1HKO
FarigirafReuniclus
42.9〜51.2%
Sludge Wave
2 hits (5%)
35.0〜41.9%
Sludge Wave
3HKO
47.0〜55.8%
Sludge Wave
2 hits (77%)
Speed
Second
ReuniclusS50 / FarigirafS151
Second
ReuniclusS50 / FarigirafS106
Second
ReuniclusS50 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
SneaslerSneasler
Reuniclus Reuniclus vs Sneasler Sneasler

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ReuniclusSneasler
221.7〜268.2%
Psychic Noise
1HKO
221.7〜268.2%
Psychic Noise
1HKO
221.7〜268.2%
Psychic Noise
1HKO
SneaslerReuniclus
45.2〜53.5%
Throat Chop
2 hits (30%)
45.2〜53.5%
Throat Chop
2 hits (30%)
45.2〜53.5%
Throat Chop
2 hits (30%)
Speed
Second
ReuniclusS50 / SneaslerS172
Second
ReuniclusS50 / SneaslerS172
Second
ReuniclusS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ReuniclusSneasler
277.7〜327.4%
Psychic Noise
1HKO
277.7〜327.4%
Psychic Noise
1HKO
277.7〜327.4%
Psychic Noise
1HKO
SneaslerReuniclus
57.1〜68.2%
Throat Chop
2HKO
57.1〜68.2%
Throat Chop
2HKO
57.1〜68.2%
Throat Chop
2HKO
Speed
Second
ReuniclusS50 / SneaslerS172
Second
ReuniclusS50 / SneaslerS172
Second
ReuniclusS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ReuniclusSneasler
170.7〜206.4%
Psychic Noise
1HKO
170.7〜206.4%
Psychic Noise
1HKO
170.7〜206.4%
Psychic Noise
1HKO
SneaslerReuniclus
45.2〜53.5%
Throat Chop
2 hits (30%)
45.2〜53.5%
Throat Chop
2 hits (30%)
45.2〜53.5%
Throat Chop
2 hits (30%)
Speed
Second
ReuniclusS50 / SneaslerS172
Second
ReuniclusS50 / SneaslerS172
Second
ReuniclusS50 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Reuniclus Reuniclus vs パーモット パーモット

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Reuniclusパーモット
150.3〜180.3%
Psychic Noise
2HKO (incl. きあいのタスキ)
150.3〜180.3%
Psychic Noise
1HKO
150.3〜180.3%
Psychic Noise
1HKO
パーモットReuniclus
31.8〜37.8%
Thunder Punch
3 hits (91%)
34.6〜41.5%
Thunder Punch
3HKO
41.5〜48.8%
Thunder Punch
3HKO
Speed
Second
ReuniclusS50 / パーモットS172
Second
ReuniclusS50 / パーモットS235
Second
ReuniclusS50 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Reuniclusパーモット
181.6〜217.0%
Psychic Noise
2HKO (incl. きあいのタスキ)
181.6〜217.0%
Psychic Noise
1HKO
181.6〜217.0%
Psychic Noise
1HKO
パーモットReuniclus
40.1〜47.9%
Thunder Punch
3HKO
44.7〜53.0%
Thunder Punch
2 hits (21%)
51.6〜62.2%
Thunder Punch
2HKO
Speed
Second
ReuniclusS50 / パーモットS172
Second
ReuniclusS50 / パーモットS235
Second
ReuniclusS50 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Reuniclusパーモット
115.6〜138.8%
Psychic Noise
2HKO (incl. きあいのタスキ)
115.6〜138.8%
Psychic Noise
1HKO
115.6〜138.8%
Psychic Noise
1HKO
パーモットReuniclus
31.8〜37.8%
Thunder Punch
3 hits (91%)
34.6〜41.5%
Thunder Punch
3HKO
41.5〜48.8%
Thunder Punch
3HKO
Speed
Second
ReuniclusS50 / パーモットS172
Second
ReuniclusS50 / パーモットS235
Second
ReuniclusS50 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダボーマンダ
Reuniclus Reuniclus vs ボーマンダ ボーマンダ

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Reuniclusボーマンダ
56.7〜66.7%
Psychic
2HKO
ボーマンダReuniclus
65.0〜76.5%
Double-Edge
2HKO
Speed
Second
ReuniclusS50 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Reuniclusボーマンダ
68.4〜80.1%
Psychic
2HKO
ボーマンダReuniclus
83.4〜98.2%
Double-Edge
2HKO
Speed
Second
ReuniclusS50 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Reuniclusボーマンダ
43.9〜51.5%
Psychic
2 hits (8%)
ボーマンダReuniclus
65.0〜76.5%
Double-Edge
2HKO
Speed
Second
ReuniclusS50 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
Reuniclus Reuniclus vs グソクムシャ グソクムシャ

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Reuniclusグソクムシャ
36.3〜43.4%
Focus Blast
3HKO
グソクムシャReuniclus
108.8〜129.0%
First Impression
1HKO
Speed
Second
ReuniclusS50 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Reuniclusグソクムシャ
44.0〜52.7%
Focus Blast
2 hits (20%)
グソクムシャReuniclus
140.1〜165.0%
First Impression
1HKO
Speed
Second
ReuniclusS50 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Reuniclusグソクムシャ
28.0〜33.5%
Focus Blast
3 hits (<1%)
グソクムシャReuniclus
96.8〜114.7%
Leech Life
2HKO
Speed
Second
ReuniclusS50 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
GholdengoGholdengo
Reuniclus Reuniclus vs Gholdengo Gholdengo

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ReuniclusGholdengo
69.9〜82.8%
Shadow Ball
2HKO
45.6〜54.9%
Shadow Ball
2 hits (55%)
69.9〜82.8%
Shadow Ball
2HKO
GholdengoReuniclus
81.1〜96.8%
Shadow Ball
2HKO
61.8〜72.8%
Shadow Ball
2HKO
74.7〜88.5%
Shadow Ball
2HKO
Speed
Second
ReuniclusS50 / GholdengoS136
Second
ReuniclusS50 / GholdengoS107
Second
ReuniclusS50 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ReuniclusGholdengo
84.0〜100.0%
Shadow Ball
1 hits (6%)
54.9〜65.8%
Shadow Ball
2HKO
84.0〜100.0%
Shadow Ball
1 hits (6%)
GholdengoReuniclus
81.1〜96.8%
Shadow Ball
2HKO
61.8〜72.8%
Shadow Ball
2HKO
74.7〜88.5%
Shadow Ball
2HKO
Speed
Second
ReuniclusS50 / GholdengoS136
Second
ReuniclusS50 / GholdengoS107
Second
ReuniclusS50 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ReuniclusGholdengo
54.0〜63.8%
Shadow Ball
2HKO
35.2〜42.5%
Shadow Ball
3HKO
54.0〜63.8%
Shadow Ball
2HKO
GholdengoReuniclus
81.1〜96.8%
Shadow Ball
2HKO
61.8〜72.8%
Shadow Ball
2HKO
74.7〜88.5%
Shadow Ball
2HKO
Speed
Second
ReuniclusS50 / GholdengoS136
Second
ReuniclusS50 / GholdengoS107
Second
ReuniclusS50 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Aegislash*Aegislash
Reuniclus Reuniclus vs Aegislash Aegislash

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ReuniclusAegislash
46.7〜55.7%
Shadow Ball
2 hits (13%)
46.7〜55.7%
Shadow Ball
2 hits (13%)
46.7〜55.7%
Shadow Ball
2 hits (67%)
AegislashReuniclus
100.5〜119.8%
Poltergeist
1HKO
88.5〜105.1%
Shadow Ball
1 hits (25%)
120.3〜143.8%
Poltergeist
1HKO
Speed
Second
ReuniclusS50 / AegislashS80
Second
ReuniclusS50 / AegislashS72
Second
ReuniclusS50 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ReuniclusAegislash
57.5〜68.3%
Shadow Ball
2HKO
57.5〜68.3%
Shadow Ball
2HKO
57.5〜68.3%
Shadow Ball
2HKO
AegislashReuniclus
130.9〜154.8%
Poltergeist
1HKO
100.5〜118.9%
Poltergeist
1HKO
156.7〜185.7%
Poltergeist
1HKO
Speed
Second
ReuniclusS50 / AegislashS80
Second
ReuniclusS50 / AegislashS72
Second
ReuniclusS50 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ReuniclusAegislash
35.9〜43.1%
Shadow Ball
3 hits (95%)
35.9〜43.1%
Shadow Ball
3 hits (95%)
35.9〜43.1%
Shadow Ball
3HKO
AegislashReuniclus
61.8〜72.8%
Shadow Ball
2HKO
88.5〜105.1%
Shadow Ball
2HKO
73.7〜87.1%
Shadow Ball
2HKO
Speed
Second
ReuniclusS50 / AegislashS80
Second
ReuniclusS50 / AegislashS72
Second
ReuniclusS50 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
Reuniclus Reuniclus vs Mimikyu Mimikyu

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ReuniclusMimikyu
77.1〜93.1%
Shadow Ball
2 hits (31%)
77.1〜93.1%
Shadow Ball
2 hits (31%)
77.1〜93.1%
Shadow Ball
2 hits (31%)
MimikyuReuniclus
60.8〜71.9%
Shadow Claw
2HKO
56.2〜66.4%
Shadow Claw
2HKO
47.0〜55.3%
Shadow Claw
2 hits (60%)
Speed
Second
ReuniclusS50 / MimikyuS148
Second
ReuniclusS50 / MimikyuS148
Second
ReuniclusS50 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ReuniclusMimikyu
93.1〜110.7%
Shadow Ball
2HKO
93.1〜110.7%
Shadow Ball
2HKO
93.1〜110.7%
Shadow Ball
2HKO
MimikyuReuniclus
76.5〜90.8%
Shadow Claw
2HKO
70.5〜83.9%
Shadow Claw
2HKO
59.0〜70.0%
Shadow Claw
2HKO
Speed
Second
ReuniclusS50 / MimikyuS148
Second
ReuniclusS50 / MimikyuS148
Second
ReuniclusS50 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ReuniclusMimikyu
59.5〜71.8%
Shadow Ball
3HKO (incl. ばけのかわ)
59.5〜71.8%
Shadow Ball
3HKO (incl. ばけのかわ)
59.5〜71.8%
Shadow Ball
3HKO (incl. ばけのかわ)
MimikyuReuniclus
60.8〜71.9%
Shadow Claw
2HKO
56.2〜66.4%
Shadow Claw
2HKO
47.0〜55.3%
Shadow Claw
2 hits (60%)
Speed
Second
ReuniclusS50 / MimikyuS148
Second
ReuniclusS50 / MimikyuS148
Second
ReuniclusS50 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Reuniclus Reuniclus vs ゴリランダー ゴリランダー

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Reuniclusゴリランダー
57.0〜67.6%
Psychic
2HKO
calculated with グラスフィールド
57.0〜67.6%
Psychic
2HKO
calculated with グラスフィールド
57.0〜67.6%
Psychic
2HKO
calculated with グラスフィールド
ゴリランダーReuniclus
80.6〜95.9%
Wood Hammer
2HKO
calculated with グラスフィールド
74.7〜88.5%
Wood Hammer
2HKO
calculated with グラスフィールド
62.2〜73.7%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
ReuniclusS50 / ゴリランダーS107
Second
ReuniclusS50 / ゴリランダーS107
Second
ReuniclusS50 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Reuniclusゴリランダー
68.1〜81.6%
Psychic
2HKO
calculated with グラスフィールド
68.1〜81.6%
Psychic
2HKO
calculated with グラスフィールド
68.1〜81.6%
Psychic
2HKO
calculated with グラスフィールド
ゴリランダーReuniclus
106.0〜124.4%
Wood Hammer
1HKO
calculated with グラスフィールド
97.7〜114.7%
Wood Hammer
1 hits (81%)
calculated with グラスフィールド
81.6〜95.9%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
ReuniclusS50 / ゴリランダーS107
Second
ReuniclusS50 / ゴリランダーS107
Second
ReuniclusS50 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Reuniclusゴリランダー
44.0〜52.2%
Psychic
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Psychic
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Psychic
2 hits (13%)
calculated with グラスフィールド
ゴリランダーReuniclus
80.6〜95.9%
Wood Hammer
2HKO
calculated with グラスフィールド
74.7〜88.5%
Wood Hammer
2HKO
calculated with グラスフィールド
62.2〜73.7%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
ReuniclusS50 / ゴリランダーS107
Second
ReuniclusS50 / ゴリランダーS107
Second
ReuniclusS50 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
メガリザードンXメガリザードンX
Reuniclus Reuniclus vs メガリザードンX メガリザードンX

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ReuniclusメガリザードンX
65.2〜77.4%
Psychic
2HKO
メガリザードンXReuniclus
59.0〜70.0%
Flare Blitz
2HKO
Speed
Second
ReuniclusS50 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ReuniclusメガリザードンX
78.7〜93.5%
Psychic
2HKO
メガリザードンXReuniclus
76.0〜90.3%
Flare Blitz
2HKO
Speed
Second
ReuniclusS50 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ReuniclusメガリザードンX
50.3〜60.0%
Psychic
2HKO
メガリザードンXReuniclus
59.0〜70.0%
Flare Blitz
2HKO
Speed
Second
ReuniclusS50 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Reuniclus Reuniclus vs メガリザードンY メガリザードンY

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ReuniclusメガリザードンY
83.9〜98.7%
Thunder
2HKO
calculated with 晴れ
メガリザードンYReuniclus
112.4〜132.7%
Overheat
1HKO
calculated with 晴れ
Speed
Second
ReuniclusS50 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ReuniclusメガリザードンY
100.6〜118.7%
Thunder
1HKO
calculated with 晴れ
メガリザードンYReuniclus
112.4〜132.7%
Overheat
1HKO
calculated with 晴れ
Speed
Second
ReuniclusS50 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ReuniclusメガリザードンY
64.5〜76.1%
Thunder
2HKO
calculated with 晴れ
メガリザードンYReuniclus
112.4〜132.7%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
ReuniclusS50 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
Volcarona*Volcarona
Reuniclus Reuniclus vs Volcarona Volcarona

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ReuniclusVolcarona
44.3〜52.6%
Psychic
3HKO
44.1〜52.8%
Psychic Noise
3HKO
44.3〜52.6%
Psychic
3HKO
VolcaronaReuniclus
70.0〜82.9%
Bug Buzz
2HKO
92.2〜108.8%
Bug Buzz
1 hits (50%)
70.0〜82.9%
Bug Buzz
2HKO
Speed
Second
ReuniclusS50 / VolcaronaS122
Second
ReuniclusS50 / VolcaronaS152
Second
ReuniclusS50 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ReuniclusVolcarona
45.3〜53.1%
Psychic Noise
3HKO
63.4〜75.8%
Psychic
2HKO
53.1〜63.5%
Psychic
2HKO
VolcaronaReuniclus
70.0〜82.9%
Bug Buzz
2HKO
92.2〜108.8%
Bug Buzz
1 hits (50%)
70.0〜82.9%
Bug Buzz
2HKO
Speed
Second
ReuniclusS50 / VolcaronaS122
Second
ReuniclusS50 / VolcaronaS152
Second
ReuniclusS50 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ReuniclusVolcarona
34.4〜40.6%
Psychic
4HKO (incl. オボンのみ)
41.0〜48.4%
Psychic
3 hits (99%)
34.4〜40.6%
Psychic
3 hits (36%)
VolcaronaReuniclus
70.0〜82.9%
Bug Buzz
2HKO
92.2〜108.8%
Bug Buzz
2HKO
70.0〜82.9%
Bug Buzz
2HKO
Speed
Second
ReuniclusS50 / VolcaronaS122
Second
ReuniclusS50 / VolcaronaS152
Second
ReuniclusS50 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
SkeledirgeSkeledirge
Reuniclus Reuniclus vs Skeledirge Skeledirge

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ReuniclusSkeledirge
62.6〜73.9%
Shadow Ball
2HKO
62.6〜73.9%
Shadow Ball
2HKO
62.6〜73.9%
Shadow Ball
2HKO
SkeledirgeReuniclus
52.5〜61.8%
Shadow Ball
2HKO
52.5〜61.8%
Shadow Ball
2HKO
52.5〜61.8%
Shadow Ball
2HKO
Speed
Second
ReuniclusS50 / SkeledirgeS86
Second
ReuniclusS50 / SkeledirgeS86
Second
ReuniclusS50 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ReuniclusSkeledirge
74.9〜88.6%
Shadow Ball
2HKO
74.9〜88.6%
Shadow Ball
2HKO
74.9〜88.6%
Shadow Ball
2HKO
SkeledirgeReuniclus
52.5〜61.8%
Shadow Ball
2HKO
52.5〜61.8%
Shadow Ball
2HKO
52.5〜61.8%
Shadow Ball
2HKO
Speed
Second
ReuniclusS50 / SkeledirgeS86
Second
ReuniclusS50 / SkeledirgeS86
Second
ReuniclusS50 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ReuniclusSkeledirge
48.3〜56.9%
Shadow Ball
2 hits (38%)
48.3〜56.9%
Shadow Ball
3HKO
48.3〜56.9%
Shadow Ball
2 hits (88%)
SkeledirgeReuniclus
52.5〜61.8%
Shadow Ball
2HKO
52.5〜61.8%
Shadow Ball
2HKO
52.5〜61.8%
Shadow Ball
2HKO
Speed
Second
ReuniclusS50 / SkeledirgeS86
Second
ReuniclusS50 / SkeledirgeS86
Second
ReuniclusS50 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
MetagrossMetagross
Reuniclus Reuniclus vs Metagross Metagross

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ReuniclusMetagross
62.4〜74.5%
Shadow Ball
2HKO
MetagrossReuniclus
52.5〜62.7%
Comet Punch
2HKO
Speed
Second
ReuniclusS50 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ReuniclusMetagross
74.5〜89.2%
Shadow Ball
2HKO
MetagrossReuniclus
68.2〜80.6%
Comet Punch
2HKO
Speed
Second
ReuniclusS50 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ReuniclusMetagross
48.4〜57.3%
Shadow Ball
2 hits (89%)
MetagrossReuniclus
52.5〜62.7%
Comet Punch
2HKO
Speed
Second
ReuniclusS50 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Reuniclus Reuniclus vs Dragonite Dragonite

Reuniclus's build: Life Orb, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ReuniclusDragonite
22.2〜25.7%
Psychic
3HKO
25.7〜31.1%
Psychic
3HKO
25.7〜31.1%
Psychic
3HKO
DragoniteReuniclus
69.6〜82.0%
Draco Meteor
2HKO
35.0〜41.5%
Outrage
3HKO
35.0〜41.9%
Dragon Pulse
3HKO
Speed
Second
ReuniclusS50 / DragoniteS152
Second
ReuniclusS50 / DragoniteS145
Second
ReuniclusS50 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Reuniclus's build: Life Orb, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ReuniclusDragonite
25.7〜31.1%
Psychic
3HKO
32.3〜38.3%
Psychic
2 hits (93%)
32.3〜38.3%
Psychic
2 hits (93%)
DragoniteReuniclus
69.6〜82.0%
Draco Meteor
2HKO
44.7〜53.0%
Outrage
2 hits (29%)
44.7〜53.0%
Outrage
2 hits (29%)
Speed
Second
ReuniclusS50 / DragoniteS152
Second
ReuniclusS50 / DragoniteS145
Second
ReuniclusS50 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Reuniclus's build: Focus Sash, Bold, H32 B19 C15

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ReuniclusDragonite
16.8〜19.8%
Psychic
3 hits (<1%)
19.8〜24.0%
Psychic
3HKO
19.8〜24.0%
Psychic
3HKO
DragoniteReuniclus
69.6〜82.0%
Draco Meteor
2HKO
35.0〜41.5%
Outrage
3HKO
35.0〜41.9%
Dragon Pulse
3HKO
Speed
Second
ReuniclusS50 / DragoniteS152
Second
ReuniclusS50 / DragoniteS145
Second
ReuniclusS50 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemLeftovers
AbilityMagic Guard
NatureQuiet (C↑S↓)
MovesエスパーTrick RoomノーマルRecoverエスパーCalm MindかくとうFocus Blast
EVH32B2C32
See more team examples