Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ウェーニバル

ウェーニバル

みず かくとう
全国図鑑 No.914 / 使用率 138位
データ集計日:2026-09-10

種族値

HP
85
こうげき
120
ぼうぎょ
80
とくこう
85
とくぼう
75
すばやさ
85
合計
530

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうくさでんきエスパーフェアリー
いわむしはがねほのおみずこおりあく

特性

順位 特性名 採用率 ⓘ 効果
1 じしんかじょう
100.0%
攻撃で相手を倒すと攻撃が1段階上がる。

使用率データ

順位 技名 採用率
1
みず アクアステップ
100.0%
みず物理
威力 80命中 100%PP 12
自分の素早さを1段階上げる。
2
かくとう インファイト
85.7%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
3
ノーマル アンコール
42.9%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
4
こおり アイススピナー
33.3%
こおり物理
威力 80命中 100%PP 16
フィールドを解除する。
5
ノーマル つるぎのまい
26.2%
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
6
かくとう ビルドアップ
26.2%
かくとう変化
PP 20
自分の攻撃と防御を1段階ずつ上げる。
7
こおり トリプルアクセル
26.2%
こおり物理
威力 20命中 90%PP 12
1回目は威力20、2回目は威力40、3回目は威力60の連続3回攻撃。途中で外れると攻撃は終わる。
8
あく はたきおとす
23.8%
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
9
ノーマル こうそくスピン
11.9%
ノーマル物理
威力 50命中 100%PP 20
自分にかかっているバインド状態・やどりぎのタネ状態と、味方の場にかかっているまきびし状態・どくびし状態・ねばねばネット状態・ステルスロック状態を解除する。自分の素早さを1段階上げる。
10
ノーマル バトンタッチ
7.1%
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。

持ち物

順位 持ち物 採用率
1
ラムのみラムのみ
42.9%
状態異常・こんらん状態を回復する。1度使うと無くなる。
2
たべのこし
26.2%
ターン終わりに最大HPの1/16回復する。
3
きあいのタスキきあいのタスキ
26.2%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
4
ロゼルのみ
2.4%
フェアリータイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
5
グランドコート
2.4%
技と特性でフィールドを張った時継続時間が3ターン長くなる。(合計8ターン)

性格

順位 性格 採用率
1 ようき (S↑ C↓)
59.5%
2 わんぱく (B↑ C↓)
38.1%
3 いじっぱり (A↑ C↓)
2.4%

ステータス振り

順位 H A B C D S 採用率
1 13210032
26.2%
2 29032005
23.8%
3 23200032
21.4%
4 03200232
9.5%
5 32030040
7.1%
6 32025009
4.8%
7 13200132
2.4%
8 172600023
2.4%
9 31132002
2.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Garchomp*Garchomp
Quaquaval Quaquaval vs Garchomp Garchomp

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
QuaquavalGarchomp
82.2〜98.4%
Triple Axel
2HKO
calculated with 最大3ヒット時
149.2〜181.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
149.2〜181.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
GarchompQuaquaval
93.2〜109.9%
Draco Meteor
1 hits (56%)
83.9〜98.8%
Outrage
2HKO
83.9〜98.8%
Outrage
2HKO
Speed
Second
QuaquavalS150 / GarchompS223
Second
QuaquavalS150 / GarchompS231
Second
QuaquavalS150 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
QuaquavalGarchomp
68.1〜81.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
123.2〜149.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
123.2〜149.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
GarchompQuaquaval
79.4〜93.7%
Draco Meteor
2HKO
49.2〜58.7%
Outrage
2 hits (98%)
49.2〜58.7%
Outrage
2 hits (98%)
Speed
Second
QuaquavalS110 / GarchompS223
Second
QuaquavalS110 / GarchompS231
Second
QuaquavalS110 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
QuaquavalGarchomp
82.2〜98.4%
Triple Axel
2HKO
calculated with 最大3ヒット時
149.2〜181.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
149.2〜181.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
GarchompQuaquaval
93.2〜109.9%
Draco Meteor
1 hits (56%)
83.9〜98.8%
Outrage
2HKO
83.9〜98.8%
Outrage
2HKO
Speed
Second
QuaquavalS150 / GarchompS223
Second
QuaquavalS150 / GarchompS231
Second
QuaquavalS150 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Basculegion-F*Basculegion-F
Quaquaval Quaquaval vs Basculegion-F Basculegion-F

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
QuaquavalBasculegion-F
75.1〜89.3%
Knock Off
2HKO
75.1〜89.3%
Knock Off
2HKO
75.1〜89.3%
Knock Off
2HKO
Basculegion-FQuaquaval
44.1〜52.2%
Wave Crash
2 hits (16%)
48.4〜57.1%
Wave Crash
2 hits (91%)
57.1〜67.7%
Wave Crash
2HKO
Speed
Second
QuaquavalS150 / Basculegion-FS195
First
QuaquavalS150 / Basculegion-FS143
First
QuaquavalS150 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
QuaquavalBasculegion-F
61.9〜73.1%
Knock Off
2HKO
61.9〜73.1%
Knock Off
2HKO
61.9〜73.1%
Knock Off
2HKO
Basculegion-FQuaquaval
26.5〜31.2%
Wave Crash
4HKO
28.6〜33.9%
Wave Crash
3 hits (<1%)
34.4〜40.2%
Wave Crash
3HKO
Speed
Second
QuaquavalS110 / Basculegion-FS195
Second
QuaquavalS110 / Basculegion-FS143
Second
QuaquavalS110 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
QuaquavalBasculegion-F
75.1〜89.3%
Knock Off
2HKO
75.1〜89.3%
Knock Off
2HKO
75.1〜89.3%
Knock Off
2HKO
Basculegion-FQuaquaval
44.1〜52.2%
Wave Crash
3HKO
48.4〜57.1%
Wave Crash
2 hits (42%)
57.1〜67.7%
Wave Crash
2HKO
Speed
Second
QuaquavalS150 / Basculegion-FS195
First
QuaquavalS150 / Basculegion-FS143
First
QuaquavalS150 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Quaquaval Quaquaval vs Greninja Greninja

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
QuaquavalGreninja
181.2〜213.4%
Close Combat
2HKO (incl. きあいのタスキ)
161.1〜190.6%
Close Combat
1HKO
181.2〜213.4%
Close Combat
1HKO
GreninjaQuaquaval
59.6〜70.8%
Sludge Wave
2HKO
65.2〜77.0%
Sludge Wave
2HKO
59.6〜70.8%
Sludge Wave
2HKO
Speed
Second
QuaquavalS150 / GreninjaS174
Second
QuaquavalS150 / GreninjaS213
Second
QuaquavalS150 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
QuaquavalGreninja
146.3〜173.2%
Close Combat
2HKO (incl. きあいのタスキ)
132.9〜157.0%
Close Combat
1HKO
146.3〜173.2%
Close Combat
1HKO
GreninjaQuaquaval
50.8〜60.3%
Sludge Wave
2HKO
55.6〜65.6%
Sludge Wave
2HKO
50.8〜60.3%
Sludge Wave
2HKO
Speed
Second
QuaquavalS110 / GreninjaS174
Second
QuaquavalS110 / GreninjaS213
Second
QuaquavalS110 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
QuaquavalGreninja
181.2〜213.4%
Close Combat
2HKO (incl. きあいのタスキ)
161.1〜190.6%
Close Combat
1HKO
181.2〜213.4%
Close Combat
1HKO
GreninjaQuaquaval
59.6〜70.8%
Sludge Wave
2HKO
65.2〜77.0%
Sludge Wave
2HKO
59.6〜70.8%
Sludge Wave
2HKO
Speed
Second
QuaquavalS150 / GreninjaS174
Second
QuaquavalS150 / GreninjaS213
Second
QuaquavalS150 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Unfavorable
ボーマンダ×ボーマンダ
Quaquaval Quaquaval vs ボーマンダ ボーマンダ

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Quaquavalボーマンダ
128.7〜154.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
ボーマンダQuaquaval
213.7〜254.7%
Double-Edge
1HKO
Speed
Second
QuaquavalS150 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Quaquavalボーマンダ
105.3〜126.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
ボーマンダQuaquaval
129.1〜152.4%
Double-Edge
1HKO
Speed
Second
QuaquavalS110 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Quaquavalボーマンダ
128.7〜154.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
ボーマンダQuaquaval
213.7〜254.7%
Double-Edge
1HKO
Speed
Second
QuaquavalS150 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
Quaquaval Quaquaval vs Primarina Primarina

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
QuaquavalPrimarina
24.6〜29.4%
Close Combat
999HKO
33.2〜39.0%
Close Combat
4HKO
24.6〜29.4%
Close Combat
999HKO
PrimarinaQuaquaval
113.0〜134.2%
Moonblast
1HKO
135.4〜161.5%
Moonblast
1HKO
113.0〜134.2%
Moonblast
1HKO
Speed
First
QuaquavalS150 / PrimarinaS80
First
QuaquavalS150 / PrimarinaS82
First
QuaquavalS150 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
QuaquavalPrimarina
20.3〜24.1%
Close Combat
999HKO
27.3〜32.1%
Close Combat
4 hits (1%)
20.3〜24.1%
Close Combat
999HKO
PrimarinaQuaquaval
96.3〜114.3%
Moonblast
1 hits (75%)
115.3〜137.6%
Moonblast
1HKO
96.3〜114.3%
Moonblast
1 hits (75%)
Speed
First
QuaquavalS110 / PrimarinaS80
First
QuaquavalS110 / PrimarinaS82
First
QuaquavalS110 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
QuaquavalPrimarina
24.6〜29.4%
Close Combat
999HKO
33.2〜39.0%
Close Combat
4HKO
24.6〜29.4%
Close Combat
999HKO
PrimarinaQuaquaval
113.0〜134.2%
Moonblast
1HKO
135.4〜161.5%
Moonblast
1HKO
113.0〜134.2%
Moonblast
1HKO
Speed
First
QuaquavalS150 / PrimarinaS80
First
QuaquavalS150 / PrimarinaS82
First
QuaquavalS150 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
Quaquaval Quaquaval vs グソクムシャ グソクムシャ

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Quaquavalグソクムシャ
33.0〜39.6%
Close Combat
3 hits (>99%)
グソクムシャQuaquaval
80.7〜95.0%
Close Combat
2HKO
Speed
First
QuaquavalS150 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Quaquavalグソクムシャ
26.9〜31.9%
Close Combat
4HKO
グソクムシャQuaquaval
47.1〜56.1%
Close Combat
2 hits (81%)
Speed
First
QuaquavalS110 / グソクムシャS60
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Quaquavalグソクムシャ
33.0〜39.6%
Close Combat
3 hits (>99%)
グソクムシャQuaquaval
80.7〜95.0%
Close Combat
2HKO
Speed
First
QuaquavalS150 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Aegislash*Aegislash
Quaquaval Quaquaval vs Aegislash Aegislash

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
QuaquavalAegislash
46.7〜56.3%
Knock Off
3HKO
46.7〜56.3%
Knock Off
3HKO
46.7〜56.3%
Knock Off
3HKO
AegislashQuaquaval
84.5〜100.6%
Poltergeist
1 hits (6%)
65.8〜78.3%
Shadow Ball
2HKO
101.2〜120.5%
Poltergeist
1HKO
Speed
First
QuaquavalS150 / AegislashS80
First
QuaquavalS150 / AegislashS72
First
QuaquavalS150 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
QuaquavalAegislash
39.5〜46.7%
Knock Off
3 hits (39%)
39.5〜46.7%
Knock Off
3 hits (39%)
39.5〜46.7%
Knock Off
3 hits (39%)
AegislashQuaquaval
50.8〜60.3%
Poltergeist
2HKO
56.1〜66.7%
Shadow Ball
2HKO
60.8〜72.0%
Poltergeist
2HKO
Speed
First
QuaquavalS110 / AegislashS80
First
QuaquavalS110 / AegislashS72
First
QuaquavalS110 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
QuaquavalAegislash
46.7〜56.3%
Knock Off
3HKO
46.7〜56.3%
Knock Off
3HKO
46.7〜56.3%
Knock Off
3HKO
AegislashQuaquaval
84.5〜100.6%
Poltergeist
1 hits (6%)
65.8〜78.3%
Shadow Ball
2HKO
101.2〜120.5%
Poltergeist
1HKO
Speed
First
QuaquavalS150 / AegislashS80
First
QuaquavalS150 / AegislashS72
First
QuaquavalS150 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Quaquaval Quaquaval vs Mimikyu Mimikyu

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
QuaquavalMimikyu
58.0〜69.5%
Aqua Step
3HKO (incl. ばけのかわ)
58.0〜69.5%
Aqua Step
3HKO (incl. ばけのかわ)
58.0〜69.5%
Aqua Step
3HKO (incl. ばけのかわ)
MimikyuQuaquaval
127.3〜151.6%
Play Rough
1HKO
98.1〜116.8%
Play Rough
1 hits (94%)
98.1〜116.8%
Play Rough
1 hits (94%)
Speed
First
QuaquavalS150 / MimikyuS148
First
QuaquavalS150 / MimikyuS148
First
QuaquavalS150 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
QuaquavalMimikyu
48.1〜57.3%
Aqua Step
3HKO
48.1〜57.3%
Aqua Step
3HKO
48.1〜57.3%
Aqua Step
3HKO
MimikyuQuaquaval
75.7〜90.5%
Play Rough
2HKO
58.2〜69.8%
Play Rough
2HKO
58.2〜69.8%
Play Rough
2HKO
Speed
Second
QuaquavalS110 / MimikyuS148
Second
QuaquavalS110 / MimikyuS148
Second
QuaquavalS110 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
QuaquavalMimikyu
58.0〜69.5%
Aqua Step
3HKO (incl. ばけのかわ)
58.0〜69.5%
Aqua Step
3HKO (incl. ばけのかわ)
58.0〜69.5%
Aqua Step
3HKO (incl. ばけのかわ)
MimikyuQuaquaval
127.3〜151.6%
Play Rough
1HKO
98.1〜116.8%
Play Rough
1 hits (94%)
98.1〜116.8%
Play Rough
1 hits (94%)
Speed
First
QuaquavalS150 / MimikyuS148
First
QuaquavalS150 / MimikyuS148
First
QuaquavalS150 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
Quaquaval Quaquaval vs Meowscarada Meowscarada

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
QuaquavalMeowscarada
168.6〜200.0%
Close Combat
1HKO
115.0〜137.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
168.6〜200.0%
Close Combat
1HKO
MeowscaradaQuaquaval
131.7〜156.5%
Flower Trick
1HKO
131.7〜156.5%
Flower Trick
1HKO
170.8〜203.1%
Flower Trick
1HKO
Speed
Second
QuaquavalS150 / MeowscaradaS262
Second
QuaquavalS150 / MeowscaradaS175
Second
QuaquavalS150 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
QuaquavalMeowscarada
138.6〜164.7%
Close Combat
1HKO
138.6〜164.7%
Close Combat
2HKO (incl. きあいのタスキ)
138.6〜164.7%
Close Combat
1HKO
MeowscaradaQuaquaval
77.2〜92.1%
Flower Trick
2HKO
77.2〜92.1%
Flower Trick
2HKO
100.0〜119.6%
Flower Trick
1HKO
Speed
Second
QuaquavalS110 / MeowscaradaS262
Second
QuaquavalS110 / MeowscaradaS175
Second
QuaquavalS110 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
QuaquavalMeowscarada
168.6〜200.0%
Close Combat
1HKO
115.0〜137.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
168.6〜200.0%
Close Combat
1HKO
MeowscaradaQuaquaval
131.7〜156.5%
Flower Trick
1HKO
131.7〜156.5%
Flower Trick
1HKO
170.8〜203.1%
Flower Trick
1HKO
Speed
Second
QuaquavalS150 / MeowscaradaS262
Second
QuaquavalS150 / MeowscaradaS175
Second
QuaquavalS150 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Quaquaval Quaquaval vs ゴリランダー ゴリランダー

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Quaquavalゴリランダー
69.6〜84.1%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
69.6〜84.1%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
48.3〜58.0%
Triple Axel
2 hits (89%)
calculated with グラスフィールド・最大3ヒット時
ゴリランダーQuaquaval
125.5〜149.7%
グラススライダー
1HKO
calculated with グラスフィールド
116.1〜138.5%
グラススライダー
1HKO
calculated with グラスフィールド
139.1〜165.2%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
QuaquavalS150 / ゴリランダーS107
First
QuaquavalS150 / ゴリランダーS107
First
QuaquavalS150 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Quaquavalゴリランダー
58.0〜69.6%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
58.0〜69.6%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
38.6〜47.3%
Triple Axel
3HKO
calculated with グラスフィールド・最大3ヒット時
ゴリランダーQuaquaval
108.5〜129.1%
ドラムアタック
1HKO
calculated with グラスフィールド
100.0〜119.0%
ドラムアタック
1HKO
calculated with グラスフィールド
124.9〜147.1%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
QuaquavalS110 / ゴリランダーS107
First
QuaquavalS110 / ゴリランダーS107
First
QuaquavalS110 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Quaquavalゴリランダー
69.6〜84.1%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
69.6〜84.1%
Triple Axel
2HKO
calculated with グラスフィールド・最大3ヒット時
48.3〜58.0%
Triple Axel
2 hits (89%)
calculated with グラスフィールド・最大3ヒット時
ゴリランダーQuaquaval
125.5〜149.7%
グラススライダー
1HKO
calculated with グラスフィールド
116.1〜138.5%
グラススライダー
1HKO
calculated with グラスフィールド
139.1〜165.2%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
QuaquavalS150 / ゴリランダーS107
First
QuaquavalS150 / ゴリランダーS107
First
QuaquavalS150 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×Gyarados
Quaquaval Quaquaval vs Gyarados Gyarados

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
QuaquavalGyarados
17.8〜22.3%
Triple Axel
999HKO
calculated with 攻撃-1・最大3ヒット時
22.8〜26.9%
Close Combat
4 hits (37%)
calculated with 攻撃-1
14.4〜17.3%
Knock Off
999HKO
calculated with 攻撃-1
GyaradosQuaquaval
82.0〜96.9%
Power Whip
2HKO
108.1〜128.0%
Power Whip
1HKO
82.0〜96.9%
Power Whip
2HKO
Speed
First
QuaquavalS150 / GyaradosS101
First
QuaquavalS150 / GyaradosS133
First
QuaquavalS150 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
QuaquavalGyarados
15.8〜19.3%
Triple Axel
999HKO
calculated with 攻撃-1・最大3ヒット時
26.3〜31.6%
Triple Axel
999HKO
calculated with 攻撃-1・最大3ヒット時
11.9〜14.4%
Knock Off
999HKO
calculated with 攻撃-1
GyaradosQuaquaval
48.7〜58.2%
Power Whip
2 hits (95%)
64.6〜76.2%
Power Whip
2HKO
48.7〜58.2%
Power Whip
2 hits (95%)
Speed
First
QuaquavalS110 / GyaradosS101
Second
QuaquavalS110 / GyaradosS133
First
QuaquavalS110 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
QuaquavalGyarados
17.8〜22.3%
Triple Axel
999HKO
calculated with 攻撃-1・最大3ヒット時
22.8〜26.9%
Close Combat
4 hits (37%)
calculated with 攻撃-1
14.4〜17.3%
Knock Off
999HKO
calculated with 攻撃-1
GyaradosQuaquaval
82.0〜96.9%
Power Whip
2HKO
108.1〜128.0%
Power Whip
1HKO
82.0〜96.9%
Power Whip
2HKO
Speed
First
QuaquavalS150 / GyaradosS101
First
QuaquavalS150 / GyaradosS133
First
QuaquavalS150 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Quaquaval Quaquaval vs Corviknight Corviknight

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
QuaquavalCorviknight
32.7〜39.5%
Close Combat
3 hits (>99%)
32.7〜39.5%
Close Combat
3 hits (17%)
32.7〜39.5%
Close Combat
4HKO
CorviknightQuaquaval
89.4〜105.6%
Brave Bird
1 hits (38%)
89.4〜105.6%
Brave Bird
1 hits (38%)
89.4〜105.6%
Brave Bird
1 hits (38%)
Speed
First
QuaquavalS150 / CorviknightS87
First
QuaquavalS150 / CorviknightS78
First
QuaquavalS150 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
QuaquavalCorviknight
26.8〜32.2%
Close Combat
4HKO
26.8〜32.2%
Close Combat
4 hits (50%)
26.8〜32.2%
Close Combat
4 hits (<1%)
CorviknightQuaquaval
54.0〜63.5%
Brave Bird
2HKO
54.0〜63.5%
Brave Bird
2HKO
54.0〜63.5%
Brave Bird
2HKO
Speed
First
QuaquavalS110 / CorviknightS87
First
QuaquavalS110 / CorviknightS78
First
QuaquavalS110 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
QuaquavalCorviknight
32.7〜39.5%
Close Combat
3 hits (>99%)
32.7〜39.5%
Close Combat
3 hits (17%)
32.7〜39.5%
Close Combat
4HKO
CorviknightQuaquaval
89.4〜105.6%
Brave Bird
1 hits (38%)
89.4〜105.6%
Brave Bird
1 hits (38%)
89.4〜105.6%
Brave Bird
1 hits (38%)
Speed
First
QuaquavalS150 / CorviknightS87
First
QuaquavalS150 / CorviknightS78
First
QuaquavalS150 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
メガリザードンXメガリザードンX
Quaquaval Quaquaval vs メガリザードンX メガリザードンX

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
QuaquavalメガリザードンX
58.1〜68.4%
Close Combat
2HKO
メガリザードンXQuaquaval
98.8〜116.8%
Outrage
1 hits (94%)
Speed
Second
QuaquavalS150 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
QuaquavalメガリザードンX
47.1〜56.1%
Close Combat
2 hits (76%)
メガリザードンXQuaquaval
58.2〜69.8%
Outrage
2HKO
Speed
Second
QuaquavalS110 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
QuaquavalメガリザードンX
58.1〜68.4%
Close Combat
2HKO
メガリザードンXQuaquaval
98.8〜116.8%
Outrage
1 hits (94%)
Speed
Second
QuaquavalS150 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Quaquaval Quaquaval vs メガリザードンY メガリザードンY

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
QuaquavalメガリザードンY
52.3〜62.6%
Triple Axel
2HKO
calculated with 晴れ・最大3ヒット時
メガリザードンYQuaquaval
136.6〜161.5%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
QuaquavalS150 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
QuaquavalメガリザードンY
42.6〜50.3%
Aqua Step
2 hits (<1%)
calculated with 晴れ
メガリザードンYQuaquaval
116.4〜137.6%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
QuaquavalS110 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
QuaquavalメガリザードンY
52.3〜62.6%
Triple Axel
2HKO
calculated with 晴れ・最大3ヒット時
メガリザードンYQuaquaval
136.6〜161.5%
Solar Beam
1HKO
calculated with 晴れ
Speed
Second
QuaquavalS150 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Quaquaval Quaquaval vs A-Ninetales A-Ninetales

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
QuaquavalA-Ninetales
43.4〜52.0%
Close Combat
2 hits (14%)
calculated with あられ
54.7〜64.7%
Close Combat
2HKO
calculated with あられ
A-NinetalesQuaquaval
72.0〜85.7%
Moonblast
2HKO
calculated with あられ
94.4〜111.8%
Moonblast
1 hits (69%)
calculated with あられ
Speed
Second
QuaquavalS150 / A-NinetalesS177
Second
QuaquavalS150 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
QuaquavalA-Ninetales
36.0〜42.9%
Close Combat
3HKO
calculated with あられ
44.7〜54.0%
Close Combat
2 hits (40%)
calculated with あられ
A-NinetalesQuaquaval
61.4〜73.0%
Moonblast
2HKO
calculated with あられ
80.4〜95.2%
Moonblast
2HKO
calculated with あられ
Speed
Second
QuaquavalS110 / A-NinetalesS177
Second
QuaquavalS110 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
QuaquavalA-Ninetales
43.4〜52.0%
Close Combat
2 hits (14%)
calculated with あられ
54.7〜64.7%
Close Combat
2HKO
calculated with あられ
A-NinetalesQuaquaval
72.0〜85.7%
Moonblast
2HKO
calculated with あられ
94.4〜111.8%
Moonblast
1 hits (69%)
calculated with あられ
Speed
Second
QuaquavalS150 / A-NinetalesS177
Second
QuaquavalS150 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Quaquaval Quaquaval vs エースバーン エースバーン

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Quaquavalエースバーン
104.5〜123.6%
Aqua Step
1HKO
104.5〜123.6%
Aqua Step
2HKO (incl. きあいのタスキ)
104.5〜123.6%
Aqua Step
1HKO
エースバーンQuaquaval
104.3〜123.0%
Zen Headbutt
1HKO
94.4〜111.8%
Zen Headbutt
1 hits (69%)
108.7〜128.0%
High Jump Kick
1HKO
Speed
Second
QuaquavalS150 / エースバーンS256
Second
QuaquavalS150 / エースバーンS188
Second
QuaquavalS150 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Quaquavalエースバーン
85.4〜100.6%
Aqua Step
1 hits (6%)
85.4〜100.6%
Aqua Step
2HKO
85.4〜100.6%
Aqua Step
1 hits (6%)
エースバーンQuaquaval
61.4〜73.0%
Zen Headbutt
2HKO
55.0〜66.7%
Zen Headbutt
2HKO
79.4〜94.7%
Zen Headbutt
2HKO
Speed
Second
QuaquavalS110 / エースバーンS256
Second
QuaquavalS110 / エースバーンS188
Second
QuaquavalS110 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Quaquavalエースバーン
104.5〜123.6%
Aqua Step
1HKO
104.5〜123.6%
Aqua Step
2HKO (incl. きあいのタスキ)
104.5〜123.6%
Aqua Step
1HKO
エースバーンQuaquaval
104.3〜123.0%
Zen Headbutt
1HKO
94.4〜111.8%
Zen Headbutt
1 hits (69%)
108.7〜128.0%
High Jump Kick
1HKO
Speed
Second
QuaquavalS150 / エースバーンS256
Second
QuaquavalS150 / エースバーンS188
Second
QuaquavalS150 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Rotom-W*Rotom-W
Quaquaval Quaquaval vs Rotom-W Rotom-W

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
QuaquavalRotom-W
42.7〜51.6%
Close Combat
3HKO
42.7〜51.6%
Close Combat
3HKO
73.2〜85.8%
Close Combat
2HKO
Rotom-WQuaquaval
83.2〜100.6%
Thunderbolt
1 hits (6%)
83.2〜100.6%
Thunderbolt
1 hits (6%)
115.5〜135.4%
Thunderbolt
1HKO
Speed
First
QuaquavalS150 / Rotom-WS106
First
QuaquavalS150 / Rotom-WS106
First
QuaquavalS150 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
QuaquavalRotom-W
35.0〜42.0%
Close Combat
3 hits (<1%)
35.0〜42.0%
Close Combat
3 hits (85%)
59.8〜70.9%
Close Combat
2 hits (88%)
Rotom-WQuaquaval
70.9〜85.7%
Thunderbolt
2HKO
70.9〜85.7%
Thunderbolt
2HKO
98.4〜115.3%
Thunderbolt
1 hits (81%)
Speed
First
QuaquavalS110 / Rotom-WS106
First
QuaquavalS110 / Rotom-WS106
Second
QuaquavalS110 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
QuaquavalRotom-W
42.7〜51.6%
Close Combat
3HKO
42.7〜51.6%
Close Combat
3HKO
73.2〜85.8%
Close Combat
2HKO
Rotom-WQuaquaval
83.2〜100.6%
Thunderbolt
1 hits (6%)
83.2〜100.6%
Thunderbolt
1 hits (6%)
115.5〜135.4%
Thunderbolt
1HKO
Speed
First
QuaquavalS150 / Rotom-WS106
First
QuaquavalS150 / Rotom-WS106
First
QuaquavalS150 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Quaquaval Quaquaval vs パーモット パーモット

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Quaquavalパーモット
87.8〜104.1%
Close Combat
2HKO
87.8〜104.1%
Close Combat
1 hits (25%)
87.8〜104.1%
Close Combat
1 hits (25%)
パーモットQuaquaval
166.5〜198.1%
でんこうそうげき
1HKO
183.2〜216.1%
でんこうそうげき
1HKO
216.8〜257.1%
でんこうそうげき
1HKO
Speed
Second
QuaquavalS150 / パーモットS172
Second
QuaquavalS150 / パーモットS235
Second
QuaquavalS150 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Quaquavalパーモット
72.1〜85.7%
Close Combat
2HKO
72.1〜85.7%
Close Combat
2HKO
72.1〜85.7%
Close Combat
2HKO
パーモットQuaquaval
64.6〜76.2%
Thunder Punch
2HKO
107.9〜129.1%
でんこうそうげき
1HKO
128.0〜152.9%
でんこうそうげき
1HKO
Speed
Second
QuaquavalS110 / パーモットS172
Second
QuaquavalS110 / パーモットS235
Second
QuaquavalS110 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Quaquavalパーモット
87.8〜104.1%
Close Combat
2HKO
87.8〜104.1%
Close Combat
1 hits (25%)
87.8〜104.1%
Close Combat
1 hits (25%)
パーモットQuaquaval
166.5〜198.1%
でんこうそうげき
1HKO
183.2〜216.1%
でんこうそうげき
1HKO
216.8〜257.1%
でんこうそうげき
1HKO
Speed
Second
QuaquavalS150 / パーモットS172
Second
QuaquavalS150 / パーモットS235
Second
QuaquavalS150 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)×イエッサン(オス)
Quaquaval Quaquaval vs イエッサン(オス) イエッサン(オス)

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Quaquavalイエッサン(オス)
113.9〜134.3%
Close Combat
1HKO
calculated with サイコフィールド
113.9〜134.3%
Close Combat
1HKO
calculated with サイコフィールド
113.9〜134.3%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Quaquaval
131.7〜156.5%
Expanding Force
1HKO
calculated with サイコフィールド
123.0〜145.3%
Expanding Force
1HKO
calculated with サイコフィールド
131.7〜156.5%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
QuaquavalS150 / イエッサン(オス)S220
Second
QuaquavalS150 / イエッサン(オス)S161
First
QuaquavalS150 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Quaquavalイエッサン(オス)
99.3〜118.2%
Knock Off
1 hits (94%)
calculated with サイコフィールド
99.3〜118.2%
Knock Off
1 hits (94%)
calculated with サイコフィールド
99.3〜118.2%
Knock Off
2HKO
calculated with サイコフィールド
イエッサン(オス)Quaquaval
112.2〜133.3%
Expanding Force
1HKO
calculated with サイコフィールド
104.8〜123.8%
Expanding Force
1HKO
calculated with サイコフィールド
112.2〜133.3%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
QuaquavalS110 / イエッサン(オス)S220
Second
QuaquavalS110 / イエッサン(オス)S161
Second
QuaquavalS110 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Quaquavalイエッサン(オス)
113.9〜134.3%
Close Combat
1HKO
calculated with サイコフィールド
113.9〜134.3%
Close Combat
1HKO
calculated with サイコフィールド
113.9〜134.3%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Quaquaval
131.7〜156.5%
Expanding Force
1HKO
calculated with サイコフィールド
123.0〜145.3%
Expanding Force
1HKO
calculated with サイコフィールド
131.7〜156.5%
Expanding Force
1HKO
calculated with サイコフィールド
Speed
Second
QuaquavalS150 / イエッサン(オス)S220
Second
QuaquavalS150 / イエッサン(オス)S161
First
QuaquavalS150 / イエッサン(オス)S147
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View イエッサン(オス)'s page →
Metagross*Metagross
Quaquaval Quaquaval vs Metagross Metagross

Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
QuaquavalMetagross
43.9〜52.2%
Close Combat
2 hits (17%)
MetagrossQuaquaval
164.6〜195.0%
Psychic Fangs
1HKO
Speed
Second
QuaquavalS150 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Quaquaval's build: Lum Berry, Impish, H29 B32 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
QuaquavalMetagross
36.3〜42.7%
Close Combat
3HKO
MetagrossQuaquaval
98.9〜116.9%
Psychic Fangs
1 hits (94%)
Speed
Second
QuaquavalS110 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
QuaquavalMetagross
43.9〜52.2%
Close Combat
2 hits (17%)
MetagrossQuaquaval
164.6〜195.0%
Psychic Fangs
1HKO
Speed
Second
QuaquavalS150 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemSitrus Berry
AbilityMoxie
NatureAdamant (A↑C↓)
MovesみずAqua StepこおりTriple AxelかくとうLow KickノーマルRapid Spin
EVH15A22B4D1S24
See more team examples