ウェーニバル
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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![]() ![]() ![]() ![]() ![]() ![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | じしんかじょう | 攻撃で相手を倒すと攻撃が1段階上がる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | アクアステップ |
物理威力 80命中 100%PP 12 自分の素早さを1段階上げる。 |
| 2 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 3 | アンコール |
変化命中 100%PP 8 相手をアンコール状態にする。 |
| 4 | アイススピナー |
物理威力 80命中 100%PP 16 フィールドを解除する。 |
| 5 | つるぎのまい |
変化PP 20 自分の攻撃を2段階上げる。 |
| 6 | ビルドアップ |
変化PP 20 自分の攻撃と防御を1段階ずつ上げる。 |
| 7 | トリプルアクセル |
物理威力 20命中 90%PP 12 1回目は威力20、2回目は威力40、3回目は威力60の連続3回攻撃。途中で外れると攻撃は終わる。 |
| 8 | はたきおとす |
物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 |
| 9 | こうそくスピン |
物理威力 50命中 100%PP 20 自分にかかっているバインド状態・やどりぎのタネ状態と、味方の場にかかっているまきびし状態・どくびし状態・ねばねばネット状態・ステルスロック状態を解除する。自分の素早さを1段階上げる。 |
| 10 | バトンタッチ |
変化PP 20 手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 2 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 3 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 4 | ロゼルのみ |
フェアリータイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 5 | グランドコート |
技と特性でフィールドを張った時継続時間が3ターン長くなる。(合計8ターン) |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ようき (S↑ C↓) | |
| 2 | わんぱく (B↑ C↓) | |
| 3 | いじっぱり (A↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 32 | 1 | 0 | 0 | 32 | |
| 2 | 29 | 0 | 32 | 0 | 0 | 5 | |
| 3 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 4 | 0 | 32 | 0 | 0 | 2 | 32 | |
| 5 | 32 | 0 | 30 | 0 | 4 | 0 | |
| 6 | 32 | 0 | 25 | 0 | 0 | 9 | |
| 7 | 1 | 32 | 0 | 0 | 1 | 32 | |
| 8 | 17 | 26 | 0 | 0 | 0 | 23 | |
| 9 | 31 | 1 | 32 | 0 | 0 | 2 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○*Garchomp
Quaquaval vs
Garchomp Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜98.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 149.2〜181.6% Triple Axel 1HKOcalculated with 最大3ヒット時 | 149.2〜181.6% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 93.2〜109.9% Draco Meteor 1 hits (56%) | 83.9〜98.8% Outrage 2HKO | 83.9〜98.8% Outrage 2HKO | |
| Speed | Second S150 / S223 | Second S150 / S231 | Second S150 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.1〜81.1% Triple Axel 2HKOcalculated with 最大3ヒット時 | 123.2〜149.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | 123.2〜149.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 79.4〜93.7% Draco Meteor 2HKO | 49.2〜58.7% Outrage 2 hits (98%) | 49.2〜58.7% Outrage 2 hits (98%) | |
| Speed | Second S110 / S223 | Second S110 / S231 | Second S110 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜98.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 149.2〜181.6% Triple Axel 1HKOcalculated with 最大3ヒット時 | 149.2〜181.6% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 93.2〜109.9% Draco Meteor 1 hits (56%) | 83.9〜98.8% Outrage 2HKO | 83.9〜98.8% Outrage 2HKO | |
| Speed | Second S150 / S223 | Second S150 / S231 | Second S150 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Basculegion-F
Quaquaval vs
Basculegion-F Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.1〜89.3% Knock Off 2HKO | 75.1〜89.3% Knock Off 2HKO | 75.1〜89.3% Knock Off 2HKO | |
| 44.1〜52.2% Wave Crash 2 hits (16%) | 48.4〜57.1% Wave Crash 2 hits (91%) | 57.1〜67.7% Wave Crash 2HKO | |
| Speed | Second S150 / S195 | First S150 / S143 | First S150 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.9〜73.1% Knock Off 2HKO | 61.9〜73.1% Knock Off 2HKO | 61.9〜73.1% Knock Off 2HKO | |
| 26.5〜31.2% Wave Crash 4HKO | 28.6〜33.9% Wave Crash 3 hits (<1%) | 34.4〜40.2% Wave Crash 3HKO | |
| Speed | Second S110 / S195 | Second S110 / S143 | Second S110 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.1〜89.3% Knock Off 2HKO | 75.1〜89.3% Knock Off 2HKO | 75.1〜89.3% Knock Off 2HKO | |
| 44.1〜52.2% Wave Crash 3HKO | 48.4〜57.1% Wave Crash 2 hits (42%) | 57.1〜67.7% Wave Crash 2HKO | |
| Speed | Second S150 / S195 | First S150 / S143 | First S150 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
Quaquaval vs
Greninja Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 181.2〜213.4% Close Combat 2HKO (incl. きあいのタスキ) | 161.1〜190.6% Close Combat 1HKO | 181.2〜213.4% Close Combat 1HKO | |
| 59.6〜70.8% Sludge Wave 2HKO | 65.2〜77.0% Sludge Wave 2HKO | 59.6〜70.8% Sludge Wave 2HKO | |
| Speed | Second S150 / S174 | Second S150 / S213 | Second S150 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 146.3〜173.2% Close Combat 2HKO (incl. きあいのタスキ) | 132.9〜157.0% Close Combat 1HKO | 146.3〜173.2% Close Combat 1HKO | |
| 50.8〜60.3% Sludge Wave 2HKO | 55.6〜65.6% Sludge Wave 2HKO | 50.8〜60.3% Sludge Wave 2HKO | |
| Speed | Second S110 / S174 | Second S110 / S213 | Second S110 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 181.2〜213.4% Close Combat 2HKO (incl. きあいのタスキ) | 161.1〜190.6% Close Combat 1HKO | 181.2〜213.4% Close Combat 1HKO | |
| 59.6〜70.8% Sludge Wave 2HKO | 65.2〜77.0% Sludge Wave 2HKO | 59.6〜70.8% Sludge Wave 2HKO | |
| Speed | Second S150 / S174 | Second S150 / S213 | Second S150 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
×ボーマンダ
Quaquaval vs
ボーマンダ Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 128.7〜154.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 213.7〜254.7% Double-Edge 1HKO | |
| Speed | Second S150 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.3〜126.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 129.1〜152.4% Double-Edge 1HKO | |
| Speed | Second S110 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 128.7〜154.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| 213.7〜254.7% Double-Edge 1HKO | |
| Speed | Second S150 / S172 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Primarina
Quaquaval vs
Primarina Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜29.4% Close Combat 999HKO | 33.2〜39.0% Close Combat 4HKO | 24.6〜29.4% Close Combat 999HKO | |
| 113.0〜134.2% Moonblast 1HKO | 135.4〜161.5% Moonblast 1HKO | 113.0〜134.2% Moonblast 1HKO | |
| Speed | First S150 / S80 | First S150 / S82 | First S150 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.1% Close Combat 999HKO | 27.3〜32.1% Close Combat 4 hits (1%) | 20.3〜24.1% Close Combat 999HKO | |
| 96.3〜114.3% Moonblast 1 hits (75%) | 115.3〜137.6% Moonblast 1HKO | 96.3〜114.3% Moonblast 1 hits (75%) | |
| Speed | First S110 / S80 | First S110 / S82 | First S110 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.6〜29.4% Close Combat 999HKO | 33.2〜39.0% Close Combat 4HKO | 24.6〜29.4% Close Combat 999HKO | |
| 113.0〜134.2% Moonblast 1HKO | 135.4〜161.5% Moonblast 1HKO | 113.0〜134.2% Moonblast 1HKO | |
| Speed | First S150 / S80 | First S150 / S82 | First S150 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
▲*グソクムシャ
Quaquaval vs
グソクムシャ Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.0〜39.6% Close Combat 3 hits (>99%) | |
| 80.7〜95.0% Close Combat 2HKO | |
| Speed | First S150 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜31.9% Close Combat 4HKO | |
| 47.1〜56.1% Close Combat 2 hits (81%) | |
| Speed | First S110 / S60 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.0〜39.6% Close Combat 3 hits (>99%) | |
| 80.7〜95.0% Close Combat 2HKO | |
| Speed | First S150 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Aegislash
Quaquaval vs
Aegislash Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜56.3% Knock Off 3HKO | 46.7〜56.3% Knock Off 3HKO | 46.7〜56.3% Knock Off 3HKO | |
| 84.5〜100.6% Poltergeist 1 hits (6%) | 65.8〜78.3% Shadow Ball 2HKO | 101.2〜120.5% Poltergeist 1HKO | |
| Speed | First S150 / S80 | First S150 / S72 | First S150 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Knock Off 3 hits (39%) | 39.5〜46.7% Knock Off 3 hits (39%) | 39.5〜46.7% Knock Off 3 hits (39%) | |
| 50.8〜60.3% Poltergeist 2HKO | 56.1〜66.7% Shadow Ball 2HKO | 60.8〜72.0% Poltergeist 2HKO | |
| Speed | First S110 / S80 | First S110 / S72 | First S110 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜56.3% Knock Off 3HKO | 46.7〜56.3% Knock Off 3HKO | 46.7〜56.3% Knock Off 3HKO | |
| 84.5〜100.6% Poltergeist 1 hits (6%) | 65.8〜78.3% Shadow Ball 2HKO | 101.2〜120.5% Poltergeist 1HKO | |
| Speed | First S150 / S80 | First S150 / S72 | First S150 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Quaquaval vs
Mimikyu Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜69.5% Aqua Step 3HKO (incl. ばけのかわ) | 58.0〜69.5% Aqua Step 3HKO (incl. ばけのかわ) | 58.0〜69.5% Aqua Step 3HKO (incl. ばけのかわ) | |
| 127.3〜151.6% Play Rough 1HKO | 98.1〜116.8% Play Rough 1 hits (94%) | 98.1〜116.8% Play Rough 1 hits (94%) | |
| Speed | First S150 / S148 | First S150 / S148 | First S150 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.1〜57.3% Aqua Step 3HKO | 48.1〜57.3% Aqua Step 3HKO | 48.1〜57.3% Aqua Step 3HKO | |
| 75.7〜90.5% Play Rough 2HKO | 58.2〜69.8% Play Rough 2HKO | 58.2〜69.8% Play Rough 2HKO | |
| Speed | Second S110 / S148 | Second S110 / S148 | Second S110 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜69.5% Aqua Step 3HKO (incl. ばけのかわ) | 58.0〜69.5% Aqua Step 3HKO (incl. ばけのかわ) | 58.0〜69.5% Aqua Step 3HKO (incl. ばけのかわ) | |
| 127.3〜151.6% Play Rough 1HKO | 98.1〜116.8% Play Rough 1 hits (94%) | 98.1〜116.8% Play Rough 1 hits (94%) | |
| Speed | First S150 / S148 | First S150 / S148 | First S150 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Meowscarada
Quaquaval vs
Meowscarada Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.6〜200.0% Close Combat 1HKO | 115.0〜137.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 168.6〜200.0% Close Combat 1HKO | |
| 131.7〜156.5% Flower Trick 1HKO | 131.7〜156.5% Flower Trick 1HKO | 170.8〜203.1% Flower Trick 1HKO | |
| Speed | Second S150 / S262 | Second S150 / S175 | Second S150 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 138.6〜164.7% Close Combat 1HKO | 138.6〜164.7% Close Combat 2HKO (incl. きあいのタスキ) | 138.6〜164.7% Close Combat 1HKO | |
| 77.2〜92.1% Flower Trick 2HKO | 77.2〜92.1% Flower Trick 2HKO | 100.0〜119.6% Flower Trick 1HKO | |
| Speed | Second S110 / S262 | Second S110 / S175 | Second S110 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 168.6〜200.0% Close Combat 1HKO | 115.0〜137.3% Triple Axel 1HKOcalculated with 最大3ヒット時 | 168.6〜200.0% Close Combat 1HKO | |
| 131.7〜156.5% Flower Trick 1HKO | 131.7〜156.5% Flower Trick 1HKO | 170.8〜203.1% Flower Trick 1HKO | |
| Speed | Second S150 / S262 | Second S150 / S175 | Second S150 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×ゴリランダー
Quaquaval vs
ゴリランダー Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.6〜84.1% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 69.6〜84.1% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 48.3〜58.0% Triple Axel 2 hits (89%)calculated with グラスフィールド・最大3ヒット時 | |
| 125.5〜149.7% グラススライダー 1HKOcalculated with グラスフィールド | 116.1〜138.5% グラススライダー 1HKOcalculated with グラスフィールド | 139.1〜165.2% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S150 / S107 | First S150 / S107 | First S150 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜69.6% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 58.0〜69.6% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 38.6〜47.3% Triple Axel 3HKOcalculated with グラスフィールド・最大3ヒット時 | |
| 108.5〜129.1% ドラムアタック 1HKOcalculated with グラスフィールド | 100.0〜119.0% ドラムアタック 1HKOcalculated with グラスフィールド | 124.9〜147.1% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | First S110 / S107 | First S110 / S107 | First S110 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.6〜84.1% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 69.6〜84.1% Triple Axel 2HKOcalculated with グラスフィールド・最大3ヒット時 | 48.3〜58.0% Triple Axel 2 hits (89%)calculated with グラスフィールド・最大3ヒット時 | |
| 125.5〜149.7% グラススライダー 1HKOcalculated with グラスフィールド | 116.1〜138.5% グラススライダー 1HKOcalculated with グラスフィールド | 139.1〜165.2% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S150 / S107 | First S150 / S107 | First S150 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Gyarados
Quaquaval vs
Gyarados Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜22.3% Triple Axel 999HKOcalculated with 攻撃-1・最大3ヒット時 | 22.8〜26.9% Close Combat 4 hits (37%)calculated with 攻撃-1 | 14.4〜17.3% Knock Off 999HKOcalculated with 攻撃-1 | |
| 82.0〜96.9% Power Whip 2HKO | 108.1〜128.0% Power Whip 1HKO | 82.0〜96.9% Power Whip 2HKO | |
| Speed | First S150 / S101 | First S150 / S133 | First S150 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.8〜19.3% Triple Axel 999HKOcalculated with 攻撃-1・最大3ヒット時 | 26.3〜31.6% Triple Axel 999HKOcalculated with 攻撃-1・最大3ヒット時 | 11.9〜14.4% Knock Off 999HKOcalculated with 攻撃-1 | |
| 48.7〜58.2% Power Whip 2 hits (95%) | 64.6〜76.2% Power Whip 2HKO | 48.7〜58.2% Power Whip 2 hits (95%) | |
| Speed | First S110 / S101 | Second S110 / S133 | First S110 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜22.3% Triple Axel 999HKOcalculated with 攻撃-1・最大3ヒット時 | 22.8〜26.9% Close Combat 4 hits (37%)calculated with 攻撃-1 | 14.4〜17.3% Knock Off 999HKOcalculated with 攻撃-1 | |
| 82.0〜96.9% Power Whip 2HKO | 108.1〜128.0% Power Whip 1HKO | 82.0〜96.9% Power Whip 2HKO | |
| Speed | First S150 / S101 | First S150 / S133 | First S150 / S101 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Corviknight
Quaquaval vs
Corviknight Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.7〜39.5% Close Combat 3 hits (>99%) | 32.7〜39.5% Close Combat 3 hits (17%) | 32.7〜39.5% Close Combat 4HKO | |
| 89.4〜105.6% Brave Bird 1 hits (38%) | 89.4〜105.6% Brave Bird 1 hits (38%) | 89.4〜105.6% Brave Bird 1 hits (38%) | |
| Speed | First S150 / S87 | First S150 / S78 | First S150 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜32.2% Close Combat 4HKO | 26.8〜32.2% Close Combat 4 hits (50%) | 26.8〜32.2% Close Combat 4 hits (<1%) | |
| 54.0〜63.5% Brave Bird 2HKO | 54.0〜63.5% Brave Bird 2HKO | 54.0〜63.5% Brave Bird 2HKO | |
| Speed | First S110 / S87 | First S110 / S78 | First S110 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.7〜39.5% Close Combat 3 hits (>99%) | 32.7〜39.5% Close Combat 3 hits (17%) | 32.7〜39.5% Close Combat 4HKO | |
| 89.4〜105.6% Brave Bird 1 hits (38%) | 89.4〜105.6% Brave Bird 1 hits (38%) | 89.4〜105.6% Brave Bird 1 hits (38%) | |
| Speed | First S150 / S87 | First S150 / S78 | First S150 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲メガリザードンX
Quaquaval vs
メガリザードンX Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜68.4% Close Combat 2HKO | |
| 98.8〜116.8% Outrage 1 hits (94%) | |
| Speed | Second S150 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.1〜56.1% Close Combat 2 hits (76%) | |
| 58.2〜69.8% Outrage 2HKO | |
| Speed | Second S110 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜68.4% Close Combat 2HKO | |
| 98.8〜116.8% Outrage 1 hits (94%) | |
| Speed | Second S150 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Quaquaval vs
メガリザードンY Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.3〜62.6% Triple Axel 2HKOcalculated with 晴れ・最大3ヒット時 | |
| 136.6〜161.5% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S150 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.6〜50.3% Aqua Step 2 hits (<1%)calculated with 晴れ | |
| 116.4〜137.6% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S110 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.3〜62.6% Triple Axel 2HKOcalculated with 晴れ・最大3ヒット時 | |
| 136.6〜161.5% Solar Beam 1HKOcalculated with 晴れ | |
| Speed | Second S150 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲A-Ninetales
Quaquaval vs
A-Ninetales Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 43.4〜52.0% Close Combat 2 hits (14%)calculated with あられ | 54.7〜64.7% Close Combat 2HKOcalculated with あられ | |
| 72.0〜85.7% Moonblast 2HKOcalculated with あられ | 94.4〜111.8% Moonblast 1 hits (69%)calculated with あられ | |
| Speed | Second S150 / S177 | Second S150 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 36.0〜42.9% Close Combat 3HKOcalculated with あられ | 44.7〜54.0% Close Combat 2 hits (40%)calculated with あられ | |
| 61.4〜73.0% Moonblast 2HKOcalculated with あられ | 80.4〜95.2% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S110 / S177 | Second S110 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 43.4〜52.0% Close Combat 2 hits (14%)calculated with あられ | 54.7〜64.7% Close Combat 2HKOcalculated with あられ | |
| 72.0〜85.7% Moonblast 2HKOcalculated with あられ | 94.4〜111.8% Moonblast 1 hits (69%)calculated with あられ | |
| Speed | Second S150 / S177 | Second S150 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Quaquaval vs
エースバーン Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.5〜123.6% Aqua Step 1HKO | 104.5〜123.6% Aqua Step 2HKO (incl. きあいのタスキ) | 104.5〜123.6% Aqua Step 1HKO | |
| 104.3〜123.0% Zen Headbutt 1HKO | 94.4〜111.8% Zen Headbutt 1 hits (69%) | 108.7〜128.0% High Jump Kick 1HKO | |
| Speed | Second S150 / S256 | Second S150 / S188 | Second S150 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.4〜100.6% Aqua Step 1 hits (6%) | 85.4〜100.6% Aqua Step 2HKO | 85.4〜100.6% Aqua Step 1 hits (6%) | |
| 61.4〜73.0% Zen Headbutt 2HKO | 55.0〜66.7% Zen Headbutt 2HKO | 79.4〜94.7% Zen Headbutt 2HKO | |
| Speed | Second S110 / S256 | Second S110 / S188 | Second S110 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.5〜123.6% Aqua Step 1HKO | 104.5〜123.6% Aqua Step 2HKO (incl. きあいのタスキ) | 104.5〜123.6% Aqua Step 1HKO | |
| 104.3〜123.0% Zen Headbutt 1HKO | 94.4〜111.8% Zen Headbutt 1 hits (69%) | 108.7〜128.0% High Jump Kick 1HKO | |
| Speed | Second S150 / S256 | Second S150 / S188 | Second S150 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Rotom-W
Quaquaval vs
Rotom-W Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.6% Close Combat 3HKO | 42.7〜51.6% Close Combat 3HKO | 73.2〜85.8% Close Combat 2HKO | |
| 83.2〜100.6% Thunderbolt 1 hits (6%) | 83.2〜100.6% Thunderbolt 1 hits (6%) | 115.5〜135.4% Thunderbolt 1HKO | |
| Speed | First S150 / S106 | First S150 / S106 | First S150 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜42.0% Close Combat 3 hits (<1%) | 35.0〜42.0% Close Combat 3 hits (85%) | 59.8〜70.9% Close Combat 2 hits (88%) | |
| 70.9〜85.7% Thunderbolt 2HKO | 70.9〜85.7% Thunderbolt 2HKO | 98.4〜115.3% Thunderbolt 1 hits (81%) | |
| Speed | First S110 / S106 | First S110 / S106 | Second S110 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.6% Close Combat 3HKO | 42.7〜51.6% Close Combat 3HKO | 73.2〜85.8% Close Combat 2HKO | |
| 83.2〜100.6% Thunderbolt 1 hits (6%) | 83.2〜100.6% Thunderbolt 1 hits (6%) | 115.5〜135.4% Thunderbolt 1HKO | |
| Speed | First S150 / S106 | First S150 / S106 | First S150 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*パーモット
Quaquaval vs
パーモット Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.8〜104.1% Close Combat 2HKO | 87.8〜104.1% Close Combat 1 hits (25%) | 87.8〜104.1% Close Combat 1 hits (25%) | |
| 166.5〜198.1% でんこうそうげき 1HKO | 183.2〜216.1% でんこうそうげき 1HKO | 216.8〜257.1% でんこうそうげき 1HKO | |
| Speed | Second S150 / S172 | Second S150 / S235 | Second S150 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.1〜85.7% Close Combat 2HKO | 72.1〜85.7% Close Combat 2HKO | 72.1〜85.7% Close Combat 2HKO | |
| 64.6〜76.2% Thunder Punch 2HKO | 107.9〜129.1% でんこうそうげき 1HKO | 128.0〜152.9% でんこうそうげき 1HKO | |
| Speed | Second S110 / S172 | Second S110 / S235 | Second S110 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.8〜104.1% Close Combat 2HKO | 87.8〜104.1% Close Combat 1 hits (25%) | 87.8〜104.1% Close Combat 1 hits (25%) | |
| 166.5〜198.1% でんこうそうげき 1HKO | 183.2〜216.1% でんこうそうげき 1HKO | 216.8〜257.1% でんこうそうげき 1HKO | |
| Speed | Second S150 / S172 | Second S150 / S235 | Second S150 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×イエッサン(オス)
Quaquaval vs
イエッサン(オス) Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.9〜134.3% Close Combat 1HKOcalculated with サイコフィールド | 113.9〜134.3% Close Combat 1HKOcalculated with サイコフィールド | 113.9〜134.3% Close Combat 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 131.7〜156.5% Expanding Force 1HKOcalculated with サイコフィールド | 123.0〜145.3% Expanding Force 1HKOcalculated with サイコフィールド | 131.7〜156.5% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S150 / S220 | Second S150 / S161 | First S150 / S147 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.3〜118.2% Knock Off 1 hits (94%)calculated with サイコフィールド | 99.3〜118.2% Knock Off 1 hits (94%)calculated with サイコフィールド | 99.3〜118.2% Knock Off 2HKOcalculated with サイコフィールド | |
| 112.2〜133.3% Expanding Force 1HKOcalculated with サイコフィールド | 104.8〜123.8% Expanding Force 1HKOcalculated with サイコフィールド | 112.2〜133.3% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S110 / S220 | Second S110 / S161 | Second S110 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.9〜134.3% Close Combat 1HKOcalculated with サイコフィールド | 113.9〜134.3% Close Combat 1HKOcalculated with サイコフィールド | 113.9〜134.3% Close Combat 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 131.7〜156.5% Expanding Force 1HKOcalculated with サイコフィールド | 123.0〜145.3% Expanding Force 1HKOcalculated with サイコフィールド | 131.7〜156.5% Expanding Force 1HKOcalculated with サイコフィールド | |
| Speed | Second S150 / S220 | Second S150 / S161 | First S150 / S147 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Metagross
Quaquaval vs
Metagross Quaquaval's build: Lum Berry, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.9〜52.2% Close Combat 2 hits (17%) | |
| 164.6〜195.0% Psychic Fangs 1HKO | |
| Speed | Second S150 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Quaquaval's build: Lum Berry, Impish, H29 B32 S5
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.3〜42.7% Close Combat 3HKO | |
| 98.9〜116.9% Psychic Fangs 1 hits (94%) | |
| Speed | Second S110 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Quaquaval's build: Leftovers, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.9〜52.2% Close Combat 2 hits (17%) | |
| 164.6〜195.0% Psychic Fangs 1HKO | |
| Speed | Second S150 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Sitrus Berry
Aqua Step
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