Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
イエッサン(メス)

イエッサン(メス)

エスパー ノーマル
全国図鑑 No.876 / 使用率 101位
データ集計日:2026-09-10

種族値

HP
70
こうげき
55
ぼうぎょ
65
とくこう
95
とくぼう
105
すばやさ
85
合計
475

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしあく
エスパー
ゴースト

特性

順位 特性名 採用率 ⓘ 効果・推移
1 サイコメイカー
98.3%
+9.4
登場した時から5ターンの間、全体の場をサイコフィールド状態にする。地面にいるすべてのポケモンは、相手の先制技を受けなくなり、またエスパータイプの技の威力が1.3倍になる。
採用率の推移
100948788.9%98.3%9/99/10
2 マイペース
1.1%
-10.0
こんらん状態にならず、相手の特性「いかく」も効かない。
採用率の推移
136011.1%1.1%9/99/10
3 シンクロ
0.6%
相手の技や特性でどく・もうどく・まひ・やけど状態になると相手も同じ状態にする。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ほのお マジカルフレイム
78.2%
+28.2
ほのお特殊
威力 75命中 100%PP 12
相手の特攻を1段階下げる。
採用率の推移
82644650.0%78.2%9/99/10
2
エスパー トリックルーム
60.9%
+10.9
エスパー変化
PP 8
優先度-75ターンの間、全体の場をトリックルーム状態にする。
採用率の推移
63554850.0%60.9%9/99/10
3
エスパー いやしのねがい
58.6%
+8.6
エスパー変化
PP 12
自分はひんしになるが次にこちらが出すポケモンのHPを全回復し状態異常を回復する。
採用率の推移
60544950.0%58.6%9/99/10
4
エスパー サイコキネシス
53.4%
-7.7
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
採用率の推移
62575261.1%53.4%9/99/10
5
ノーマル ハイパーボイス
27.6%
ノーマル特殊
威力 90命中 100%PP 12
通常の攻撃技。
6
フェアリー みわくのボイス
21.8%
-17.1
フェアリー特殊
威力 80命中 100%PP 12
使ったターン中に相手の能力が上がっている場合、相手をこんらん状態にする。
採用率の推移
41301938.9%21.8%9/99/10
7
エスパー リフレクター
14.9%
エスパー変化
PP 20
5ターンの間、味方の場をリフレクター状態にする。
8
エスパー みらいよち
13.2%
エスパー特殊
威力 120命中 100%PP 12
相手がいる場所をみらいにこうげき状態にする。
9
エスパー サイコショック
12.1%
エスパー特殊
威力 80命中 100%PP 12
相手の防御の能力値でダメージ計算する。
10
フェアリー マジカルシャイン
10.9%
-33.5
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
採用率の推移
4928644.4%10.9%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
グランドコート
31.0%
+14.3
技と特性でフィールドを張った時継続時間が3ターン長くなる。(合計8ターン)
採用率の推移
33241516.7%31.0%9/99/10
2
きあいのタスキきあいのタスキ
28.7%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
3
サイコシード
9.8%
サイコフィールド状態の時に特防が1段階上がる。1度使うとその対戦中は無くなる。
4
タンガのみ
9.2%
むしタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
5
こだわりスカーフこだわりスカーフ
7.5%
-31.4
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
4423338.9%7.5%9/99/10
6
だっしゅつボタン
6.3%
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。
7
ナモのみ
4.6%
-34.3
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
4422038.9%4.6%9/99/10
8
ひかりのこな
1.7%
相手の技の命中率が0.9倍になる。
9
ひかりのねんど
0.6%
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
10
ゴツゴツメット
0.6%
-5.0
接触技を受けると相手に最大HPの1/6のダメージを与える。
採用率の推移
6305.6%0.6%9/99/10

性格

順位 性格 採用率 ⓘ 詳細
1 ずぶとい (B↑ A↓)
40.2%
+34.6
採用率の推移
452305.6%40.2%9/99/10
2 ひかえめ (C↑ A↓)
28.7%
-15.7
採用率の推移
47372644.4%28.7%9/99/10
3 れいせい (C↑ S↓)
14.4%
4 のんき
13.2%
-36.8
採用率の推移
5632850.0%13.2%9/99/10
5 おくびょう (S↑ A↓)
2.3%
6 なまいき (D↑ S↓)
1.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32032020
36.8%
-7.6
採用率の推移
46413644.4%36.8%9/99/10
2 20032320
24.7%
3 32032002
9.8%
4 320191500
9.2%
5 00032132
4.6%
-39.8
採用率の推移
5025044.4%4.6%9/99/10
6 30003203
2.9%
7 00232032
2.3%
8 32032010
2.3%
9 32032200
1.7%
10 320151900
1.1%
-10.0
採用率の推移
136011.1%1.1%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
Farigiraf*Farigiraf
イエッサン(メス) イエッサン(メス) vs Farigiraf Farigiraf

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
イエッサン(メス)Farigiraf
95.6〜114.5%
Psychic
2HKO
calculated with サイコフィールド
78.9〜92.6%
Psychic
2HKO
calculated with サイコフィールド
95.6〜114.5%
Psychic
1 hits (75%)
calculated with サイコフィールド
Farigirafイエッサン(メス)
42.9〜51.4%
Sludge Wave
2 hits (6%)
calculated with サイコフィールド
36.2〜42.9%
Sludge Wave
3HKO
calculated with サイコフィールド
47.5〜56.5%
Sludge Wave
2 hits (86%)
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / FarigirafS151
Second
イエッサン(メス)S105 / FarigirafS106
Second
イエッサン(メス)S105 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
イエッサン(メス)Farigiraf
133.3〜158.5%
Psychic
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
107.4〜127.4%
Psychic
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
133.3〜158.5%
Psychic
1HKO
calculated with サイコフィールド
Farigirafイエッサン(メス)
42.9〜51.0%
Sludge Wave
2 hits (4%)
calculated with サイコフィールド
34.7〜41.5%
Sludge Wave
3HKO
calculated with サイコフィールド
46.9〜55.8%
Sludge Wave
2 hits (77%)
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / FarigirafS151
Second
イエッサン(メス)S105 / FarigirafS106
Second
イエッサン(メス)S105 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
イエッサン(メス)Farigiraf
95.6〜114.5%
Psychic
2HKO
calculated with サイコフィールド
78.9〜92.6%
Psychic
2HKO
calculated with サイコフィールド
95.6〜114.5%
Psychic
1 hits (75%)
calculated with サイコフィールド
Farigirafイエッサン(メス)
42.9〜51.4%
Sludge Wave
2 hits (6%)
calculated with サイコフィールド
36.2〜42.9%
Sludge Wave
3HKO
calculated with サイコフィールド
47.5〜56.5%
Sludge Wave
2 hits (86%)
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / FarigirafS151
Second
イエッサン(メス)S105 / FarigirafS106
Second
イエッサン(メス)S105 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
Unfavorable
ボーマンダ*ボーマンダ
イエッサン(メス) イエッサン(メス) vs ボーマンダ ボーマンダ

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
イエッサン(メス)ボーマンダ
40.4〜48.0%
Psychic
3HKO
calculated with サイコフィールド
ボーマンダイエッサン(メス)
78.0〜92.1%
Double-Edge
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
イエッサン(メス)ボーマンダ
56.1〜66.7%
Psychic
2HKO
calculated with サイコフィールド
ボーマンダイエッサン(メス)
140.1〜166.0%
Double-Edge
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
イエッサン(メス)ボーマンダ
40.4〜48.0%
Psychic
3HKO
calculated with サイコフィールド
ボーマンダイエッサン(メス)
78.0〜92.1%
Double-Edge
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
イエッサン(メス) イエッサン(メス) vs Garchomp Garchomp

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
イエッサン(メス)Garchomp
39.5〜47.0%
Psychic
3HKO
calculated with サイコフィールド
39.5〜47.0%
Psychic
3HKO
calculated with サイコフィールド
39.5〜47.0%
Psychic
3HKO
calculated with サイコフィールド
Garchompイエッサン(メス)
62.7〜74.6%
Draco Meteor
2 hits (80%)
calculated with サイコフィールド
59.9〜71.2%
Outrage
2HKO
calculated with サイコフィールド
59.9〜71.2%
Outrage
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / GarchompS223
Second
イエッサン(メス)S105 / GarchompS231
Second
イエッサン(メス)S105 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
イエッサン(メス)Garchomp
55.1〜64.9%
Psychic
2HKO
calculated with サイコフィールド
55.1〜64.9%
Psychic
2HKO
calculated with サイコフィールド
55.1〜64.9%
Psychic
2HKO
calculated with サイコフィールド
Garchompイエッサン(メス)
73.5〜86.4%
Outrage
2HKO
calculated with サイコフィールド
108.8〜128.6%
Outrage
1HKO
calculated with サイコフィールド
108.8〜128.6%
Outrage
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / GarchompS223
Second
イエッサン(メス)S105 / GarchompS231
Second
イエッサン(メス)S105 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
イエッサン(メス)Garchomp
39.5〜47.0%
Psychic
3HKO
calculated with サイコフィールド
39.5〜47.0%
Psychic
3HKO
calculated with サイコフィールド
39.5〜47.0%
Psychic
3HKO
calculated with サイコフィールド
Garchompイエッサン(メス)
62.7〜74.6%
Draco Meteor
2 hits (80%)
calculated with サイコフィールド
59.9〜71.2%
Outrage
2HKO
calculated with サイコフィールド
59.9〜71.2%
Outrage
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / GarchompS223
Second
イエッサン(メス)S105 / GarchompS231
Second
イエッサン(メス)S105 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ*グソクムシャ
イエッサン(メス) イエッサン(メス) vs グソクムシャ グソクムシャ

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
イエッサン(メス)グソクムシャ
50.5〜61.5%
Mystical Fire
2HKO
calculated with サイコフィールド
グソクムシャイエッサン(メス)
101.1〜120.3%
U-turn
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(メス)S105 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
イエッサン(メス)グソクムシャ
72.5〜85.7%
Mystical Fire
2HKO
calculated with サイコフィールド
グソクムシャイエッサン(メス)
104.1〜122.4%
Iron Head
1HKO
calculated with サイコフィールド
Speed
First
イエッサン(メス)S105 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
イエッサン(メス)グソクムシャ
50.5〜61.5%
Mystical Fire
2HKO
calculated with サイコフィールド
グソクムシャイエッサン(メス)
101.1〜120.3%
U-turn
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
First
イエッサン(メス)S105 / グソクムシャS60
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
イエッサン(メス) イエッサン(メス) vs Hippowdon Hippowdon

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
イエッサン(メス)Hippowdon
26.5〜31.2%
Psychic
4 hits (<1%)
calculated with すなあらし・サイコフィールド
28.4〜34.0%
Psychic
4 hits (99%) (incl. たべのこし)
calculated with すなあらし・サイコフィールド
26.5〜31.2%
Psychic
4HKO
calculated with すなあらし・サイコフィールド
Hippowdonイエッサン(メス)
32.8〜39.5%
Earthquake
3HKO
calculated with すなあらし・サイコフィールド
32.8〜39.5%
Earthquake
3HKO
calculated with すなあらし・サイコフィールド
32.8〜39.5%
Earthquake
3HKO
calculated with すなあらし・サイコフィールド
Speed
First
イエッサン(メス)S105 / HippowdonS67
First
イエッサン(メス)S105 / HippowdonS67
First
イエッサン(メス)S105 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
イエッサン(メス)Hippowdon
36.3〜43.3%
Psychic
3 hits (6%)
calculated with すなあらし・サイコフィールド
39.5〜47.4%
Psychic
3HKO
calculated with すなあらし・サイコフィールド
36.3〜43.3%
Psychic
3HKO
calculated with すなあらし・サイコフィールド
Hippowdonイエッサン(メス)
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
59.9〜71.4%
Earthquake
2HKO
calculated with すなあらし・サイコフィールド
Speed
First
イエッサン(メス)S105 / HippowdonS67
First
イエッサン(メス)S105 / HippowdonS67
First
イエッサン(メス)S105 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
イエッサン(メス)Hippowdon
26.5〜31.2%
Psychic
4 hits (<1%)
calculated with すなあらし・サイコフィールド
28.4〜34.0%
Psychic
4 hits (99%) (incl. たべのこし)
calculated with すなあらし・サイコフィールド
26.5〜31.2%
Psychic
4HKO
calculated with すなあらし・サイコフィールド
Hippowdonイエッサン(メス)
32.8〜39.5%
Earthquake
3HKO
calculated with すなあらし・サイコフィールド
32.8〜39.5%
Earthquake
3HKO
calculated with すなあらし・サイコフィールド
32.8〜39.5%
Earthquake
3HKO
calculated with すなあらし・サイコフィールド
Speed
First
イエッサン(メス)S105 / HippowdonS67
First
イエッサン(メス)S105 / HippowdonS67
First
イエッサン(メス)S105 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
イエッサン(メス) イエッサン(メス) vs セグレイブ セグレイブ

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
イエッサン(メス)セグレイブ
33.0〜39.3%
Psychic
3 hits (>99%)
calculated with サイコフィールド
37.7〜44.5%
Psychic
3HKO
calculated with サイコフィールド
37.7〜44.5%
Psychic
3HKO
calculated with サイコフィールド
セグレイブイエッサン(メス)
74.6〜88.1%
きょけんとつげき
2HKO
calculated with サイコフィールド
59.3〜70.1%
きょけんとつげき
2HKO
calculated with サイコフィールド
84.2〜99.4%
きょけんとつげき
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / セグレイブS139
Second
イエッサン(メス)S105 / セグレイブS152
Second
イエッサン(メス)S105 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
イエッサン(メス)セグレイブ
46.1〜55.0%
Psychic
2 hits (59%)
calculated with サイコフィールド
53.4〜62.8%
Psychic
2HKO
calculated with サイコフィールド
53.4〜62.8%
Psychic
2HKO
calculated with サイコフィールド
セグレイブイエッサン(メス)
134.7〜159.2%
きょけんとつげき
1HKO
calculated with サイコフィールド
106.8〜126.5%
きょけんとつげき
1HKO
calculated with サイコフィールド
151.7〜180.3%
きょけんとつげき
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / セグレイブS139
Second
イエッサン(メス)S105 / セグレイブS152
Second
イエッサン(メス)S105 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
イエッサン(メス)セグレイブ
33.0〜39.3%
Psychic
3 hits (>99%)
calculated with サイコフィールド
37.7〜44.5%
Psychic
3HKO
calculated with サイコフィールド
37.7〜44.5%
Psychic
3HKO
calculated with サイコフィールド
セグレイブイエッサン(メス)
74.6〜88.1%
きょけんとつげき
2HKO
calculated with サイコフィールド
59.3〜70.1%
きょけんとつげき
2HKO
calculated with サイコフィールド
84.2〜99.4%
きょけんとつげき
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / セグレイブS139
Second
イエッサン(メス)S105 / セグレイブS152
Second
イエッサン(メス)S105 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
イエッサン(メス) イエッサン(メス) vs Lucario Lucario

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
イエッサン(メス)Lucario
57.1〜68.0%
Psychic
2HKO
calculated with サイコフィールド
57.1〜68.0%
Psychic
2HKO
calculated with サイコフィールド
Lucarioイエッサン(メス)
76.3〜89.8%
Steel Beam
2HKO
calculated with サイコフィールド
90.4〜107.3%
Steel Beam
1 hits (44%)
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / LucarioS223
Second
イエッサン(メス)S105 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
イエッサン(メス)Lucario
80.3〜94.6%
Psychic
2HKO
calculated with サイコフィールド
80.3〜94.6%
Psychic
2HKO
calculated with サイコフィールド
Lucarioイエッサン(メス)
74.1〜87.8%
Steel Beam
2HKO
calculated with サイコフィールド
107.5〜126.5%
Close Combat
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / LucarioS223
Second
イエッサン(メス)S105 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
イエッサン(メス)Lucario
57.1〜68.0%
Psychic
2HKO
calculated with サイコフィールド
57.1〜68.0%
Psychic
2HKO
calculated with サイコフィールド
Lucarioイエッサン(メス)
76.3〜89.8%
Steel Beam
2HKO
calculated with サイコフィールド
90.4〜107.3%
Steel Beam
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / LucarioS223
Second
イエッサン(メス)S105 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
イエッサン(メス) イエッサン(メス) vs Baxcalibur Baxcalibur

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
イエッサン(メス)Baxcalibur
15.2〜18.3%
Psychic
999HKO
calculated with サイコフィールド
26.9〜31.7%
Psychic
4 hits (<1%)
calculated with サイコフィールド
15.2〜18.3%
Psychic
999HKO
calculated with サイコフィールド
Baxcaliburイエッサン(メス)
39.5〜47.5%
Dark Pulse
3HKO
calculated with サイコフィールド
57.6〜68.4%
Draco Meteor
2 hits (9%)
calculated with サイコフィールド
39.5〜47.5%
Dark Pulse
3HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / BaxcaliburS105
Second
イエッサン(メス)S105 / BaxcaliburS150
Second
イエッサン(メス)S105 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
イエッサン(メス)Baxcalibur
21.3〜24.9%
Psychic
999HKO
calculated with サイコフィールド
37.7〜44.9%
Psychic
3 hits (46%)
calculated with サイコフィールド
21.3〜24.9%
Psychic
999HKO
calculated with サイコフィールド
Baxcaliburイエッサン(メス)
38.1〜46.3%
Dark Pulse
3HKO
calculated with サイコフィールド
57.1〜67.3%
Draco Meteor
2 hits (4%)
calculated with サイコフィールド
38.1〜46.3%
Dark Pulse
3HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / BaxcaliburS105
Second
イエッサン(メス)S105 / BaxcaliburS150
Second
イエッサン(メス)S105 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
イエッサン(メス)Baxcalibur
15.2〜18.3%
Psychic
999HKO
calculated with サイコフィールド
26.9〜31.7%
Psychic
4 hits (<1%)
calculated with サイコフィールド
15.2〜18.3%
Psychic
999HKO
calculated with サイコフィールド
Baxcaliburイエッサン(メス)
39.5〜47.5%
Dark Pulse
3HKO
calculated with サイコフィールド
57.6〜68.4%
Draco Meteor
2 hits (9%)
calculated with サイコフィールド
39.5〜47.5%
Dark Pulse
3HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / BaxcaliburS105
Second
イエッサン(メス)S105 / BaxcaliburS150
Second
イエッサン(メス)S105 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
イエッサン(メス) イエッサン(メス) vs Aegislash Aegislash

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
イエッサン(メス)Aegislash
25.1〜29.9%
Mystical Fire
4 hits (<1%)
calculated with サイコフィールド
25.1〜29.9%
Mystical Fire
4 hits (<1%)
calculated with サイコフィールド
25.1〜29.9%
Mystical Fire
4HKO
calculated with サイコフィールド
Aegislashイエッサン(メス)
44.6〜52.5%
Close Combat
2 hits (21%)
calculated with サイコフィールド
44.6〜53.1%
Flash Cannon
2 hits (28%)
calculated with サイコフィールド
44.6〜52.5%
Close Combat
2 hits (21%)
calculated with サイコフィールド
Speed
First
イエッサン(メス)S105 / AegislashS80
First
イエッサン(メス)S105 / AegislashS72
First
イエッサン(メス)S105 / AegislashS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
イエッサン(メス)Aegislash
34.7〜41.9%
Mystical Fire
3 hits (76%)
calculated with サイコフィールド
34.7〜41.9%
Mystical Fire
3 hits (76%)
calculated with サイコフィールド
34.7〜41.9%
Mystical Fire
3HKO
calculated with サイコフィールド
Aegislashイエッサン(メス)
80.3〜94.6%
Close Combat
2HKO
calculated with サイコフィールド
61.9〜73.5%
Iron Head
2HKO
calculated with サイコフィールド
80.3〜94.6%
Close Combat
2HKO
calculated with サイコフィールド
Speed
First
イエッサン(メス)S105 / AegislashS80
First
イエッサン(メス)S105 / AegislashS72
First
イエッサン(メス)S105 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
イエッサン(メス)Aegislash
25.1〜29.9%
Mystical Fire
4 hits (<1%)
calculated with サイコフィールド
25.1〜29.9%
Mystical Fire
4 hits (<1%)
calculated with サイコフィールド
25.1〜29.9%
Mystical Fire
4HKO
calculated with サイコフィールド
Aegislashイエッサン(メス)
44.6〜52.5%
Close Combat
2 hits (21%)
calculated with サイコフィールド
44.6〜53.1%
Flash Cannon
2 hits (28%)
calculated with サイコフィールド
44.6〜52.5%
Close Combat
2 hits (21%)
calculated with サイコフィールド
Speed
First
イエッサン(メス)S105 / AegislashS80
First
イエッサン(メス)S105 / AegislashS72
First
イエッサン(メス)S105 / AegislashS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
イエッサン(メス) イエッサン(メス) vs Mimikyu Mimikyu

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
イエッサン(メス)Mimikyu
46.6〜55.7%
Psychic
3HKO
calculated with サイコフィールド
46.6〜55.7%
Psychic
3HKO
calculated with サイコフィールド
46.6〜55.7%
Psychic
3HKO
calculated with サイコフィールド
Mimikyuイエッサン(メス)
45.8〜54.8%
Play Rough
2 hits (56%)
calculated with サイコフィールド
35.6〜42.4%
Play Rough
3HKO
calculated with サイコフィールド
35.6〜42.4%
Play Rough
3HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / MimikyuS148
Second
イエッサン(メス)S105 / MimikyuS148
Second
イエッサン(メス)S105 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
イエッサン(メス)Mimikyu
64.9〜77.9%
Psychic
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
64.9〜77.9%
Psychic
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
64.9〜77.9%
Psychic
3HKO (incl. ばけのかわ)
calculated with サイコフィールド
Mimikyuイエッサン(メス)
81.6〜98.0%
Play Rough
2HKO
calculated with サイコフィールド
63.3〜75.5%
Play Rough
2HKO
calculated with サイコフィールド
63.3〜75.5%
Play Rough
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / MimikyuS148
Second
イエッサン(メス)S105 / MimikyuS148
Second
イエッサン(メス)S105 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
イエッサン(メス)Mimikyu
46.6〜55.7%
Psychic
3HKO
calculated with サイコフィールド
46.6〜55.7%
Psychic
3HKO
calculated with サイコフィールド
46.6〜55.7%
Psychic
3HKO
calculated with サイコフィールド
Mimikyuイエッサン(メス)
45.8〜54.8%
Play Rough
2 hits (56%)
calculated with サイコフィールド
35.6〜42.4%
Play Rough
3HKO
calculated with サイコフィールド
35.6〜42.4%
Play Rough
3HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / MimikyuS148
Second
イエッサン(メス)S105 / MimikyuS148
Second
イエッサン(メス)S105 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
イエッサン(メス) イエッサン(メス) vs Meowscarada Meowscarada

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(メス)Meowscarada
51.0〜60.1%
Disarming Voice
2HKO
calculated with サイコフィールド
51.0〜60.1%
Disarming Voice
2HKO
calculated with サイコフィールド
51.0〜60.1%
Disarming Voice
2HKO
calculated with サイコフィールド
Meowscaradaイエッサン(メス)
85.9〜102.8%
Knock Off
1 hits (13%)
calculated with サイコフィールド
85.9〜102.8%
Knock Off
1 hits (13%)
calculated with サイコフィールド
111.3〜133.3%
Knock Off
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / MeowscaradaS262
Second
イエッサン(メス)S105 / MeowscaradaS175
Second
イエッサン(メス)S105 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(メス)Meowscarada
70.6〜83.7%
Disarming Voice
2HKO
calculated with サイコフィールド
70.6〜83.7%
Disarming Voice
2HKO
calculated with サイコフィールド
70.6〜83.7%
Disarming Voice
2HKO
calculated with サイコフィールド
Meowscaradaイエッサン(メス)
114.3〜134.7%
U-turn
1HKO
calculated with サイコフィールド
114.3〜134.7%
U-turn
1HKO
calculated with サイコフィールド
110.9〜130.6%
Flower Trick
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / MeowscaradaS262
Second
イエッサン(メス)S105 / MeowscaradaS175
Second
イエッサン(メス)S105 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(メス)Meowscarada
51.0〜60.1%
Disarming Voice
2HKO
calculated with サイコフィールド
51.0〜60.1%
Disarming Voice
2HKO
calculated with サイコフィールド
51.0〜60.1%
Disarming Voice
2HKO
calculated with サイコフィールド
Meowscaradaイエッサン(メス)
85.9〜102.8%
Knock Off
2HKO
calculated with サイコフィールド
85.9〜102.8%
Knock Off
2HKO
calculated with サイコフィールド
111.3〜133.3%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / MeowscaradaS262
Second
イエッサン(メス)S105 / MeowscaradaS175
Second
イエッサン(メス)S105 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
イエッサン(メス) イエッサン(メス) vs ゴリランダー ゴリランダー

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
イエッサン(メス)ゴリランダー
40.6〜48.3%
Psychic
3HKO
calculated with グラスフィールド
40.6〜48.3%
Psychic
3HKO
calculated with グラスフィールド
40.6〜48.3%
Psychic
3HKO
calculated with グラスフィールド
ゴリランダーイエッサン(メス)
98.9〜116.4%
Wood Hammer
1 hits (88%)
calculated with グラスフィールド
91.5〜107.3%
Wood Hammer
1 hits (44%)
calculated with グラスフィールド
76.3〜89.8%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
イエッサン(メス)S105 / ゴリランダーS107
Second
イエッサン(メス)S105 / ゴリランダーS107
Second
イエッサン(メス)S105 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
イエッサン(メス)ゴリランダー
57.0〜67.1%
Psychic
2HKO
calculated with グラスフィールド
57.0〜67.1%
Psychic
2HKO
calculated with グラスフィールド
57.0〜67.1%
Psychic
2HKO
calculated with グラスフィールド
ゴリランダーイエッサン(メス)
148.3〜174.8%
Knock Off
1HKO
calculated with グラスフィールド
114.3〜134.7%
Knock Off
1HKO
calculated with グラスフィールド
114.3〜134.7%
Knock Off
1HKO
calculated with グラスフィールド
Speed
Second
イエッサン(メス)S105 / ゴリランダーS107
Second
イエッサン(メス)S105 / ゴリランダーS107
Second
イエッサン(メス)S105 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
イエッサン(メス)ゴリランダー
40.6〜48.3%
Psychic
3HKO
calculated with グラスフィールド
40.6〜48.3%
Psychic
3HKO
calculated with グラスフィールド
40.6〜48.3%
Psychic
3HKO
calculated with グラスフィールド
ゴリランダーイエッサン(メス)
98.9〜116.4%
Wood Hammer
2HKO
calculated with グラスフィールド
91.5〜107.3%
Wood Hammer
2HKO
calculated with グラスフィールド
76.3〜89.8%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
イエッサン(メス)S105 / ゴリランダーS107
Second
イエッサン(メス)S105 / ゴリランダーS107
Second
イエッサン(メス)S105 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Basculegion-F*Basculegion-F
イエッサン(メス) イエッサン(メス) vs Basculegion-F Basculegion-F

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(メス)Basculegion-F
40.1〜47.7%
Psychic
3HKO
calculated with サイコフィールド
40.1〜47.7%
Psychic
3HKO
calculated with サイコフィールド
40.1〜47.7%
Psychic
3HKO
calculated with サイコフィールド
Basculegion-Fイエッサン(メス)
63.3〜75.7%
Wave Crash
2HKO
calculated with サイコフィールド
68.9〜82.5%
Wave Crash
2HKO
calculated with サイコフィールド
81.9〜98.3%
Wave Crash
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / Basculegion-FS195
Second
イエッサン(メス)S105 / Basculegion-FS143
Second
イエッサン(メス)S105 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(メス)Basculegion-F
56.9〜67.5%
Psychic
2HKO
calculated with サイコフィールド
56.9〜67.5%
Psychic
2HKO
calculated with サイコフィールド
56.9〜67.5%
Psychic
2HKO
calculated with サイコフィールド
Basculegion-Fイエッサン(メス)
115.6〜136.1%
Wave Crash
1HKO
calculated with サイコフィールド
125.2〜148.3%
Wave Crash
1HKO
calculated with サイコフィールド
150.3〜176.9%
Wave Crash
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / Basculegion-FS195
Second
イエッサン(メス)S105 / Basculegion-FS143
Second
イエッサン(メス)S105 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(メス)Basculegion-F
40.1〜47.7%
Psychic
3HKO
calculated with サイコフィールド
40.1〜47.7%
Psychic
3HKO
calculated with サイコフィールド
40.1〜47.7%
Psychic
3HKO
calculated with サイコフィールド
Basculegion-Fイエッサン(メス)
63.3〜75.7%
Wave Crash
2HKO
calculated with サイコフィールド
68.9〜82.5%
Wave Crash
2HKO
calculated with サイコフィールド
81.9〜98.3%
Wave Crash
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / Basculegion-FS195
Second
イエッサン(メス)S105 / Basculegion-FS143
Second
イエッサン(メス)S105 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
GreninjaGreninja
イエッサン(メス) イエッサン(メス) vs Greninja Greninja

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
イエッサン(メス)Greninja
52.3〜61.7%
Disarming Voice
2HKO
calculated with サイコフィールド
47.0〜56.4%
Disarming Voice
2 hits (77%)
calculated with サイコフィールド
52.3〜61.7%
Disarming Voice
2HKO
calculated with サイコフィールド
Greninjaイエッサン(メス)
68.9〜82.5%
Dark Pulse
2HKO
calculated with サイコフィールド
75.7〜89.3%
Dark Pulse
2HKO
calculated with サイコフィールド
68.9〜82.5%
Dark Pulse
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / GreninjaS174
Second
イエッサン(メス)S105 / GreninjaS213
Second
イエッサン(メス)S105 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
イエッサン(メス)Greninja
72.5〜85.9%
Disarming Voice
2HKO
calculated with サイコフィールド
65.8〜77.9%
Disarming Voice
2HKO
calculated with サイコフィールド
72.5〜85.9%
Disarming Voice
2HKO
calculated with サイコフィールド
Greninjaイエッサン(メス)
69.4〜81.6%
Dark Pulse
2HKO
calculated with サイコフィールド
83.0〜99.3%
U-turn
2HKO
calculated with サイコフィールド
69.4〜81.6%
Dark Pulse
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / GreninjaS174
Second
イエッサン(メス)S105 / GreninjaS213
Second
イエッサン(メス)S105 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
イエッサン(メス)Greninja
52.3〜61.7%
Disarming Voice
2HKO
calculated with サイコフィールド
47.0〜56.4%
Disarming Voice
2 hits (77%)
calculated with サイコフィールド
52.3〜61.7%
Disarming Voice
2HKO
calculated with サイコフィールド
Greninjaイエッサン(メス)
68.9〜82.5%
Dark Pulse
2HKO
calculated with サイコフィールド
75.7〜89.3%
Dark Pulse
2HKO
calculated with サイコフィールド
68.9〜82.5%
Dark Pulse
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / GreninjaS174
Second
イエッサン(メス)S105 / GreninjaS213
Second
イエッサン(メス)S105 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
イエッサン(メス) イエッサン(メス) vs メガリザードンX メガリザードンX

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
イエッサン(メス)メガリザードンX
47.1〜56.1%
Psychic
2 hits (76%)
calculated with サイコフィールド
メガリザードンXイエッサン(メス)
71.2〜84.2%
Flare Blitz
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
イエッサン(メス)メガリザードンX
65.8〜77.4%
Psychic
2HKO
calculated with サイコフィールド
メガリザードンXイエッサン(メス)
127.9〜151.7%
Flare Blitz
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
イエッサン(メス)メガリザードンX
47.1〜56.1%
Psychic
2 hits (76%)
calculated with サイコフィールド
メガリザードンXイエッサン(メス)
71.2〜84.2%
Flare Blitz
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
イエッサン(メス) イエッサン(メス) vs メガリザードンY メガリザードンY

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
イエッサン(メス)メガリザードンY
44.5〜52.9%
Psyshock
2 hits (24%)
calculated with 晴れ・サイコフィールド
メガリザードンYイエッサン(メス)
114.1〜134.5%
Overheat
1HKO
calculated with 晴れ・サイコフィールド
Speed
Second
イエッサン(メス)S105 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
イエッサン(メス)メガリザードンY
61.9〜73.5%
Psyshock
2HKO
calculated with 晴れ・サイコフィールド
メガリザードンYイエッサン(メス)
110.9〜131.3%
Overheat
1HKO
calculated with 晴れ・サイコフィールド
Speed
Second
イエッサン(メス)S105 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
イエッサン(メス)メガリザードンY
44.5〜52.9%
Psyshock
2 hits (24%)
calculated with 晴れ・サイコフィールド
メガリザードンYイエッサン(メス)
114.1〜134.5%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ・サイコフィールド
Speed
Second
イエッサン(メス)S105 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
イエッサン(メス) イエッサン(メス) vs エースバーン エースバーン

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(メス)エースバーン
50.3〜59.9%
Psychic
2HKO
calculated with サイコフィールド
50.3〜59.9%
Psychic
2HKO
calculated with サイコフィールド
50.3〜59.9%
Psychic
2HKO
calculated with サイコフィールド
エースバーンイエッサン(メス)
65.5〜78.0%
U-turn
2HKO
calculated with サイコフィールド
58.8〜71.2%
U-turn
2HKO
calculated with サイコフィールド
84.7〜101.1%
U-turn
1 hits (6%)
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / エースバーンS256
Second
イエッサン(メス)S105 / エースバーンS188
Second
イエッサン(メス)S105 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(メス)エースバーン
71.3〜84.7%
Psychic
2HKO
calculated with サイコフィールド
71.3〜84.7%
Psychic
2HKO
calculated with サイコフィールド
71.3〜84.7%
Psychic
2HKO
calculated with サイコフィールド
エースバーンイエッサン(メス)
100.0〜118.4%
かえんボール
1HKO
calculated with サイコフィールド
106.1〜126.5%
U-turn
1HKO
calculated with サイコフィールド
129.9〜153.7%
かえんボール
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / エースバーンS256
Second
イエッサン(メス)S105 / エースバーンS188
Second
イエッサン(メス)S105 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
イエッサン(メス)エースバーン
50.3〜59.9%
Psychic
2HKO
calculated with サイコフィールド
50.3〜59.9%
Psychic
2HKO
calculated with サイコフィールド
50.3〜59.9%
Psychic
2HKO
calculated with サイコフィールド
エースバーンイエッサン(メス)
65.5〜78.0%
U-turn
2HKO
calculated with サイコフィールド
58.8〜71.2%
U-turn
2HKO
calculated with サイコフィールド
84.7〜101.1%
U-turn
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / エースバーンS256
Second
イエッサン(メス)S105 / エースバーンS188
Second
イエッサン(メス)S105 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona*Volcarona
イエッサン(メス) イエッサン(メス) vs Volcarona Volcarona

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
イエッサン(メス)Volcarona
31.8〜38.0%
Psychic
4HKO
calculated with サイコフィールド
49.1〜58.4%
Psyshock
3HKO
calculated with サイコフィールド
31.8〜38.0%
Psychic
3 hits (<1%)
calculated with サイコフィールド
Volcaronaイエッサン(メス)
71.2〜84.7%
Bug Buzz
2HKO
calculated with サイコフィールド
92.7〜109.6%
Bug Buzz
1 hits (50%)
calculated with サイコフィールド
71.2〜84.7%
Bug Buzz
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / VolcaronaS122
Second
イエッサン(メス)S105 / VolcaronaS152
Second
イエッサン(メス)S105 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
イエッサン(メス)Volcarona
44.3〜53.1%
Psychic
3HKO
calculated with サイコフィールド
67.7〜80.7%
Psyshock
2HKO
calculated with サイコフィールド
44.3〜53.1%
Psychic
2 hits (<1%)
calculated with サイコフィールド
Volcaronaイエッサン(メス)
69.4〜83.0%
Bug Buzz
2HKO
calculated with サイコフィールド
91.2〜107.5%
Bug Buzz
1 hits (38%)
calculated with サイコフィールド
69.4〜83.0%
Bug Buzz
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / VolcaronaS122
Second
イエッサン(メス)S105 / VolcaronaS152
Second
イエッサン(メス)S105 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
イエッサン(メス)Volcarona
31.8〜38.0%
Psychic
4HKO
calculated with サイコフィールド
49.1〜58.4%
Psyshock
3HKO
calculated with サイコフィールド
31.8〜38.0%
Psychic
3 hits (<1%)
calculated with サイコフィールド
Volcaronaイエッサン(メス)
71.2〜84.7%
Bug Buzz
2HKO
calculated with サイコフィールド
92.7〜109.6%
Bug Buzz
2HKO
calculated with サイコフィールド
71.2〜84.7%
Bug Buzz
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / VolcaronaS122
Second
イエッサン(メス)S105 / VolcaronaS152
Second
イエッサン(メス)S105 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Metagross×Metagross
イエッサン(メス) イエッサン(メス) vs Metagross Metagross

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
イエッサン(メス)Metagross
33.1〜39.5%
Mystical Fire
3 hits (>99%)
calculated with サイコフィールド
Metagrossイエッサン(メス)
62.1〜74.6%
Comet Punch
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
イエッサン(メス)Metagross
44.6〜53.5%
Mystical Fire
2 hits (28%)
calculated with サイコフィールド
Metagrossイエッサン(メス)
101.4〜119.7%
Iron Head
1HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
イエッサン(メス)Metagross
33.1〜39.5%
Mystical Fire
3 hits (>99%)
calculated with サイコフィールド
Metagrossイエッサン(メス)
62.1〜74.6%
Comet Punch
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
イエッサン(メス) イエッサン(メス) vs Dragonite Dragonite

イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
イエッサン(メス)Dragonite
15.6〜18.6%
Psychic
4HKO
calculated with サイコフィールド
18.6〜22.2%
Psychic
3 hits (82%)
calculated with サイコフィールド
18.6〜22.2%
Psychic
3 hits (82%)
calculated with サイコフィールド
Dragoniteイエッサン(メス)
71.2〜83.6%
Draco Meteor
2HKO
calculated with サイコフィールド
41.2〜49.2%
Outrage
3HKO
calculated with サイコフィールド
54.8〜65.0%
Draco Meteor
3HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / DragoniteS152
Second
イエッサン(メス)S105 / DragoniteS145
Second
イエッサン(メス)S105 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
イエッサン(メス)Dragonite
21.6〜25.7%
Psychic
3HKO
calculated with サイコフィールド
26.9〜31.7%
Psychic
3HKO
calculated with サイコフィールド
26.9〜31.7%
Psychic
3HKO
calculated with サイコフィールド
Dragoniteイエッサン(メス)
70.1〜83.7%
Outrage
2HKO
calculated with サイコフィールド
74.1〜88.4%
Outrage
2HKO
calculated with サイコフィールド
74.1〜88.4%
Outrage
2HKO
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / DragoniteS152
Second
イエッサン(メス)S105 / DragoniteS145
Second
イエッサン(メス)S105 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
イエッサン(メス)Dragonite
15.6〜18.6%
Psychic
4HKO
calculated with サイコフィールド
18.6〜22.2%
Psychic
3 hits (82%)
calculated with サイコフィールド
18.6〜22.2%
Psychic
3 hits (82%)
calculated with サイコフィールド
Dragoniteイエッサン(メス)
71.2〜83.6%
Draco Meteor
2HKO
calculated with サイコフィールド
41.2〜49.2%
Outrage
3HKO
calculated with サイコフィールド
54.8〜65.0%
Draco Meteor
3HKO (incl. きあいのタスキ)
calculated with サイコフィールド
Speed
Second
イエッサン(メス)S105 / DragoniteS152
Second
イエッサン(メス)S105 / DragoniteS145
Second
イエッサン(メス)S105 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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