イエッサン(メス)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | サイコメイカー | +9.4 登場した時から5ターンの間、全体の場をサイコフィールド状態にする。地面にいるすべてのポケモンは、相手の先制技を受けなくなり、またエスパータイプの技の威力が1.3倍になる。 採用率の推移 |
| 2 | マイペース | -10.0 こんらん状態にならず、相手の特性「いかく」も効かない。 採用率の推移 |
| 3 | シンクロ | 相手の技や特性でどく・もうどく・まひ・やけど状態になると相手も同じ状態にする。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | マジカルフレイム |
+28.2 特殊威力 75命中 100%PP 12 相手の特攻を1段階下げる。 採用率の推移 |
| 2 | トリックルーム |
+10.9 変化PP 8 優先度-75ターンの間、全体の場をトリックルーム状態にする。 採用率の推移 |
| 3 | いやしのねがい |
+8.6 変化PP 12 自分はひんしになるが次にこちらが出すポケモンのHPを全回復し状態異常を回復する。 採用率の推移 |
| 4 | サイコキネシス |
-7.7 特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 5 | ハイパーボイス |
特殊威力 90命中 100%PP 12 通常の攻撃技。 |
| 6 | みわくのボイス |
-17.1 特殊威力 80命中 100%PP 12 使ったターン中に相手の能力が上がっている場合、相手をこんらん状態にする。 採用率の推移 |
| 7 | リフレクター |
変化PP 20 5ターンの間、味方の場をリフレクター状態にする。 |
| 8 | みらいよち |
特殊威力 120命中 100%PP 12 相手がいる場所をみらいにこうげき状態にする。 |
| 9 | サイコショック |
特殊威力 80命中 100%PP 12 相手の防御の能力値でダメージ計算する。 |
| 10 | マジカルシャイン |
-33.5 特殊威力 80命中 100%PP 12 通常の攻撃技。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | グランドコート |
+14.3 技と特性でフィールドを張った時継続時間が3ターン長くなる。(合計8ターン) 採用率の推移 |
| 2 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 3 | サイコシード |
サイコフィールド状態の時に特防が1段階上がる。1度使うとその対戦中は無くなる。 |
| 4 | タンガのみ |
むしタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 5 | こだわりスカーフ |
-31.4 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 6 | だっしゅつボタン |
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。 |
| 7 | ナモのみ |
-34.3 あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 採用率の推移 |
| 8 | ひかりのこな |
相手の技の命中率が0.9倍になる。 |
| 9 | ひかりのねんど |
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 |
| 10 | ゴツゴツメット |
-5.0 接触技を受けると相手に最大HPの1/6のダメージを与える。 採用率の推移 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ずぶとい (B↑ A↓) | +34.6 採用率の推移 |
| 2 | ひかえめ (C↑ A↓) | -15.7 採用率の推移 |
| 3 | れいせい (C↑ S↓) | |
| 4 | のんき | -36.8 採用率の推移 |
| 5 | おくびょう (S↑ A↓) | |
| 6 | なまいき (D↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | -7.6 採用率の推移 |
| 2 | 2 | 0 | 0 | 32 | 32 | 0 | |
| 3 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 4 | 32 | 0 | 19 | 15 | 0 | 0 | |
| 5 | 0 | 0 | 0 | 32 | 1 | 32 | -39.8 採用率の推移 |
| 6 | 30 | 0 | 0 | 32 | 0 | 3 | |
| 7 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 8 | 32 | 0 | 32 | 0 | 1 | 0 | |
| 9 | 32 | 0 | 32 | 2 | 0 | 0 | |
| 10 | 32 | 0 | 15 | 19 | 0 | 0 | -10.0 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 1.5位前回比 -1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 3.0位 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
Pokémon Matchups
○*Farigiraf
イエッサン(メス) vs
Farigiraf イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.6〜114.5% Psychic 2HKOcalculated with サイコフィールド | 78.9〜92.6% Psychic 2HKOcalculated with サイコフィールド | 95.6〜114.5% Psychic 1 hits (75%)calculated with サイコフィールド | |
| 42.9〜51.4% Sludge Wave 2 hits (6%)calculated with サイコフィールド | 36.2〜42.9% Sludge Wave 3HKOcalculated with サイコフィールド | 47.5〜56.5% Sludge Wave 2 hits (86%)calculated with サイコフィールド | |
| Speed | Second S105 / S151 | Second S105 / S106 | Second S105 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 133.3〜158.5% Psychic 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 107.4〜127.4% Psychic 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | 133.3〜158.5% Psychic 1HKOcalculated with サイコフィールド | |
| 42.9〜51.0% Sludge Wave 2 hits (4%)calculated with サイコフィールド | 34.7〜41.5% Sludge Wave 3HKOcalculated with サイコフィールド | 46.9〜55.8% Sludge Wave 2 hits (77%)calculated with サイコフィールド | |
| Speed | Second S105 / S151 | Second S105 / S106 | Second S105 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.6〜114.5% Psychic 2HKOcalculated with サイコフィールド | 78.9〜92.6% Psychic 2HKOcalculated with サイコフィールド | 95.6〜114.5% Psychic 1 hits (75%)calculated with サイコフィールド | |
| 42.9〜51.4% Sludge Wave 2 hits (6%)calculated with サイコフィールド | 36.2〜42.9% Sludge Wave 3HKOcalculated with サイコフィールド | 47.5〜56.5% Sludge Wave 2 hits (86%)calculated with サイコフィールド | |
| Speed | Second S105 / S151 | Second S105 / S106 | Second S105 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲*ボーマンダ
イエッサン(メス) vs
ボーマンダ イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.4〜48.0% Psychic 3HKOcalculated with サイコフィールド | |
| 78.0〜92.1% Double-Edge 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 56.1〜66.7% Psychic 2HKOcalculated with サイコフィールド | |
| 140.1〜166.0% Double-Edge 1HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.4〜48.0% Psychic 3HKOcalculated with サイコフィールド | |
| 78.0〜92.1% Double-Edge 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
イエッサン(メス) vs
Garchomp イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜47.0% Psychic 3HKOcalculated with サイコフィールド | 39.5〜47.0% Psychic 3HKOcalculated with サイコフィールド | 39.5〜47.0% Psychic 3HKOcalculated with サイコフィールド | |
| 62.7〜74.6% Draco Meteor 2 hits (80%)calculated with サイコフィールド | 59.9〜71.2% Outrage 2HKOcalculated with サイコフィールド | 59.9〜71.2% Outrage 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S223 | Second S105 / S231 | Second S105 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.1〜64.9% Psychic 2HKOcalculated with サイコフィールド | 55.1〜64.9% Psychic 2HKOcalculated with サイコフィールド | 55.1〜64.9% Psychic 2HKOcalculated with サイコフィールド | |
| 73.5〜86.4% Outrage 2HKOcalculated with サイコフィールド | 108.8〜128.6% Outrage 1HKOcalculated with サイコフィールド | 108.8〜128.6% Outrage 1HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S223 | Second S105 / S231 | Second S105 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜47.0% Psychic 3HKOcalculated with サイコフィールド | 39.5〜47.0% Psychic 3HKOcalculated with サイコフィールド | 39.5〜47.0% Psychic 3HKOcalculated with サイコフィールド | |
| 62.7〜74.6% Draco Meteor 2 hits (80%)calculated with サイコフィールド | 59.9〜71.2% Outrage 2HKOcalculated with サイコフィールド | 59.9〜71.2% Outrage 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S223 | Second S105 / S231 | Second S105 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*グソクムシャ
イエッサン(メス) vs
グソクムシャ イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.5〜61.5% Mystical Fire 2HKOcalculated with サイコフィールド | |
| 101.1〜120.3% U-turn 1HKOcalculated with サイコフィールド | |
| Speed | First S105 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 72.5〜85.7% Mystical Fire 2HKOcalculated with サイコフィールド | |
| 104.1〜122.4% Iron Head 1HKOcalculated with サイコフィールド | |
| Speed | First S105 / S60 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.5〜61.5% Mystical Fire 2HKOcalculated with サイコフィールド | |
| 101.1〜120.3% U-turn 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | First S105 / S60 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Hippowdon
イエッサン(メス) vs
Hippowdon イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.5〜31.2% Psychic 4 hits (<1%)calculated with すなあらし・サイコフィールド | 28.4〜34.0% Psychic 4 hits (99%) (incl. たべのこし)calculated with すなあらし・サイコフィールド | 26.5〜31.2% Psychic 4HKOcalculated with すなあらし・サイコフィールド | |
| 32.8〜39.5% Earthquake 3HKOcalculated with すなあらし・サイコフィールド | 32.8〜39.5% Earthquake 3HKOcalculated with すなあらし・サイコフィールド | 32.8〜39.5% Earthquake 3HKOcalculated with すなあらし・サイコフィールド | |
| Speed | First S105 / S67 | First S105 / S67 | First S105 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.3〜43.3% Psychic 3 hits (6%)calculated with すなあらし・サイコフィールド | 39.5〜47.4% Psychic 3HKOcalculated with すなあらし・サイコフィールド | 36.3〜43.3% Psychic 3HKOcalculated with すなあらし・サイコフィールド | |
| 59.9〜71.4% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 59.9〜71.4% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | 59.9〜71.4% Earthquake 2HKOcalculated with すなあらし・サイコフィールド | |
| Speed | First S105 / S67 | First S105 / S67 | First S105 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.5〜31.2% Psychic 4 hits (<1%)calculated with すなあらし・サイコフィールド | 28.4〜34.0% Psychic 4 hits (99%) (incl. たべのこし)calculated with すなあらし・サイコフィールド | 26.5〜31.2% Psychic 4HKOcalculated with すなあらし・サイコフィールド | |
| 32.8〜39.5% Earthquake 3HKOcalculated with すなあらし・サイコフィールド | 32.8〜39.5% Earthquake 3HKOcalculated with すなあらし・サイコフィールド | 32.8〜39.5% Earthquake 3HKOcalculated with すなあらし・サイコフィールド | |
| Speed | First S105 / S67 | First S105 / S67 | First S105 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
▲*セグレイブ
イエッサン(メス) vs
セグレイブ イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.0〜39.3% Psychic 3 hits (>99%)calculated with サイコフィールド | 37.7〜44.5% Psychic 3HKOcalculated with サイコフィールド | 37.7〜44.5% Psychic 3HKOcalculated with サイコフィールド | |
| 74.6〜88.1% きょけんとつげき 2HKOcalculated with サイコフィールド | 59.3〜70.1% きょけんとつげき 2HKOcalculated with サイコフィールド | 84.2〜99.4% きょけんとつげき 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S139 | Second S105 / S152 | Second S105 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.1〜55.0% Psychic 2 hits (59%)calculated with サイコフィールド | 53.4〜62.8% Psychic 2HKOcalculated with サイコフィールド | 53.4〜62.8% Psychic 2HKOcalculated with サイコフィールド | |
| 134.7〜159.2% きょけんとつげき 1HKOcalculated with サイコフィールド | 106.8〜126.5% きょけんとつげき 1HKOcalculated with サイコフィールド | 151.7〜180.3% きょけんとつげき 1HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S139 | Second S105 / S152 | Second S105 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.0〜39.3% Psychic 3 hits (>99%)calculated with サイコフィールド | 37.7〜44.5% Psychic 3HKOcalculated with サイコフィールド | 37.7〜44.5% Psychic 3HKOcalculated with サイコフィールド | |
| 74.6〜88.1% きょけんとつげき 2HKOcalculated with サイコフィールド | 59.3〜70.1% きょけんとつげき 2HKOcalculated with サイコフィールド | 84.2〜99.4% きょけんとつげき 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S139 | Second S105 / S152 | Second S105 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
イエッサン(メス) vs
Lucario イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 57.1〜68.0% Psychic 2HKOcalculated with サイコフィールド | 57.1〜68.0% Psychic 2HKOcalculated with サイコフィールド | |
| 76.3〜89.8% Steel Beam 2HKOcalculated with サイコフィールド | 90.4〜107.3% Steel Beam 1 hits (44%)calculated with サイコフィールド | |
| Speed | Second S105 / S223 | Second S105 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 80.3〜94.6% Psychic 2HKOcalculated with サイコフィールド | 80.3〜94.6% Psychic 2HKOcalculated with サイコフィールド | |
| 74.1〜87.8% Steel Beam 2HKOcalculated with サイコフィールド | 107.5〜126.5% Close Combat 1HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S223 | Second S105 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 57.1〜68.0% Psychic 2HKOcalculated with サイコフィールド | 57.1〜68.0% Psychic 2HKOcalculated with サイコフィールド | |
| 76.3〜89.8% Steel Beam 2HKOcalculated with サイコフィールド | 90.4〜107.3% Steel Beam 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S223 | Second S105 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
イエッサン(メス) vs
Baxcalibur イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.2〜18.3% Psychic 999HKOcalculated with サイコフィールド | 26.9〜31.7% Psychic 4 hits (<1%)calculated with サイコフィールド | 15.2〜18.3% Psychic 999HKOcalculated with サイコフィールド | |
| 39.5〜47.5% Dark Pulse 3HKOcalculated with サイコフィールド | 57.6〜68.4% Draco Meteor 2 hits (9%)calculated with サイコフィールド | 39.5〜47.5% Dark Pulse 3HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S105 | Second S105 / S150 | Second S105 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜24.9% Psychic 999HKOcalculated with サイコフィールド | 37.7〜44.9% Psychic 3 hits (46%)calculated with サイコフィールド | 21.3〜24.9% Psychic 999HKOcalculated with サイコフィールド | |
| 38.1〜46.3% Dark Pulse 3HKOcalculated with サイコフィールド | 57.1〜67.3% Draco Meteor 2 hits (4%)calculated with サイコフィールド | 38.1〜46.3% Dark Pulse 3HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S105 | Second S105 / S150 | Second S105 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.2〜18.3% Psychic 999HKOcalculated with サイコフィールド | 26.9〜31.7% Psychic 4 hits (<1%)calculated with サイコフィールド | 15.2〜18.3% Psychic 999HKOcalculated with サイコフィールド | |
| 39.5〜47.5% Dark Pulse 3HKOcalculated with サイコフィールド | 57.6〜68.4% Draco Meteor 2 hits (9%)calculated with サイコフィールド | 39.5〜47.5% Dark Pulse 3HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S105 | Second S105 / S150 | Second S105 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲*Aegislash
イエッサン(メス) vs
Aegislash イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.9% Mystical Fire 4 hits (<1%)calculated with サイコフィールド | 25.1〜29.9% Mystical Fire 4 hits (<1%)calculated with サイコフィールド | 25.1〜29.9% Mystical Fire 4HKOcalculated with サイコフィールド | |
| 44.6〜52.5% Close Combat 2 hits (21%)calculated with サイコフィールド | 44.6〜53.1% Flash Cannon 2 hits (28%)calculated with サイコフィールド | 44.6〜52.5% Close Combat 2 hits (21%)calculated with サイコフィールド | |
| Speed | First S105 / S80 | First S105 / S72 | First S105 / S80 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.7〜41.9% Mystical Fire 3 hits (76%)calculated with サイコフィールド | 34.7〜41.9% Mystical Fire 3 hits (76%)calculated with サイコフィールド | 34.7〜41.9% Mystical Fire 3HKOcalculated with サイコフィールド | |
| 80.3〜94.6% Close Combat 2HKOcalculated with サイコフィールド | 61.9〜73.5% Iron Head 2HKOcalculated with サイコフィールド | 80.3〜94.6% Close Combat 2HKOcalculated with サイコフィールド | |
| Speed | First S105 / S80 | First S105 / S72 | First S105 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.9% Mystical Fire 4 hits (<1%)calculated with サイコフィールド | 25.1〜29.9% Mystical Fire 4 hits (<1%)calculated with サイコフィールド | 25.1〜29.9% Mystical Fire 4HKOcalculated with サイコフィールド | |
| 44.6〜52.5% Close Combat 2 hits (21%)calculated with サイコフィールド | 44.6〜53.1% Flash Cannon 2 hits (28%)calculated with サイコフィールド | 44.6〜52.5% Close Combat 2 hits (21%)calculated with サイコフィールド | |
| Speed | First S105 / S80 | First S105 / S72 | First S105 / S80 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
▲Mimikyu
イエッサン(メス) vs
Mimikyu イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.7% Psychic 3HKOcalculated with サイコフィールド | 46.6〜55.7% Psychic 3HKOcalculated with サイコフィールド | 46.6〜55.7% Psychic 3HKOcalculated with サイコフィールド | |
| 45.8〜54.8% Play Rough 2 hits (56%)calculated with サイコフィールド | 35.6〜42.4% Play Rough 3HKOcalculated with サイコフィールド | 35.6〜42.4% Play Rough 3HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S148 | Second S105 / S148 | Second S105 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.9〜77.9% Psychic 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 64.9〜77.9% Psychic 3HKO (incl. ばけのかわ)calculated with サイコフィールド | 64.9〜77.9% Psychic 3HKO (incl. ばけのかわ)calculated with サイコフィールド | |
| 81.6〜98.0% Play Rough 2HKOcalculated with サイコフィールド | 63.3〜75.5% Play Rough 2HKOcalculated with サイコフィールド | 63.3〜75.5% Play Rough 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S148 | Second S105 / S148 | Second S105 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.7% Psychic 3HKOcalculated with サイコフィールド | 46.6〜55.7% Psychic 3HKOcalculated with サイコフィールド | 46.6〜55.7% Psychic 3HKOcalculated with サイコフィールド | |
| 45.8〜54.8% Play Rough 2 hits (56%)calculated with サイコフィールド | 35.6〜42.4% Play Rough 3HKOcalculated with サイコフィールド | 35.6〜42.4% Play Rough 3HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S148 | Second S105 / S148 | Second S105 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*Meowscarada
イエッサン(メス) vs
Meowscarada イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.0〜60.1% Disarming Voice 2HKOcalculated with サイコフィールド | 51.0〜60.1% Disarming Voice 2HKOcalculated with サイコフィールド | 51.0〜60.1% Disarming Voice 2HKOcalculated with サイコフィールド | |
| 85.9〜102.8% Knock Off 1 hits (13%)calculated with サイコフィールド | 85.9〜102.8% Knock Off 1 hits (13%)calculated with サイコフィールド | 111.3〜133.3% Knock Off 1HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S262 | Second S105 / S175 | Second S105 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.6〜83.7% Disarming Voice 2HKOcalculated with サイコフィールド | 70.6〜83.7% Disarming Voice 2HKOcalculated with サイコフィールド | 70.6〜83.7% Disarming Voice 2HKOcalculated with サイコフィールド | |
| 114.3〜134.7% U-turn 1HKOcalculated with サイコフィールド | 114.3〜134.7% U-turn 1HKOcalculated with サイコフィールド | 110.9〜130.6% Flower Trick 1HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S262 | Second S105 / S175 | Second S105 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.0〜60.1% Disarming Voice 2HKOcalculated with サイコフィールド | 51.0〜60.1% Disarming Voice 2HKOcalculated with サイコフィールド | 51.0〜60.1% Disarming Voice 2HKOcalculated with サイコフィールド | |
| 85.9〜102.8% Knock Off 2HKOcalculated with サイコフィールド | 85.9〜102.8% Knock Off 2HKOcalculated with サイコフィールド | 111.3〜133.3% Knock Off 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S105 / S262 | Second S105 / S175 | Second S105 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*ゴリランダー
イエッサン(メス) vs
ゴリランダー イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.3% Psychic 3HKOcalculated with グラスフィールド | 40.6〜48.3% Psychic 3HKOcalculated with グラスフィールド | 40.6〜48.3% Psychic 3HKOcalculated with グラスフィールド | |
| 98.9〜116.4% Wood Hammer 1 hits (88%)calculated with グラスフィールド | 91.5〜107.3% Wood Hammer 1 hits (44%)calculated with グラスフィールド | 76.3〜89.8% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S105 / S107 | Second S105 / S107 | Second S105 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.0〜67.1% Psychic 2HKOcalculated with グラスフィールド | 57.0〜67.1% Psychic 2HKOcalculated with グラスフィールド | 57.0〜67.1% Psychic 2HKOcalculated with グラスフィールド | |
| 148.3〜174.8% Knock Off 1HKOcalculated with グラスフィールド | 114.3〜134.7% Knock Off 1HKOcalculated with グラスフィールド | 114.3〜134.7% Knock Off 1HKOcalculated with グラスフィールド | |
| Speed | Second S105 / S107 | Second S105 / S107 | Second S105 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.3% Psychic 3HKOcalculated with グラスフィールド | 40.6〜48.3% Psychic 3HKOcalculated with グラスフィールド | 40.6〜48.3% Psychic 3HKOcalculated with グラスフィールド | |
| 98.9〜116.4% Wood Hammer 2HKOcalculated with グラスフィールド | 91.5〜107.3% Wood Hammer 2HKOcalculated with グラスフィールド | 76.3〜89.8% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S105 / S107 | Second S105 / S107 | Second S105 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Basculegion-F
イエッサン(メス) vs
Basculegion-F イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.7% Psychic 3HKOcalculated with サイコフィールド | 40.1〜47.7% Psychic 3HKOcalculated with サイコフィールド | 40.1〜47.7% Psychic 3HKOcalculated with サイコフィールド | |
| 63.3〜75.7% Wave Crash 2HKOcalculated with サイコフィールド | 68.9〜82.5% Wave Crash 2HKOcalculated with サイコフィールド | 81.9〜98.3% Wave Crash 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S195 | Second S105 / S143 | Second S105 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.9〜67.5% Psychic 2HKOcalculated with サイコフィールド | 56.9〜67.5% Psychic 2HKOcalculated with サイコフィールド | 56.9〜67.5% Psychic 2HKOcalculated with サイコフィールド | |
| 115.6〜136.1% Wave Crash 1HKOcalculated with サイコフィールド | 125.2〜148.3% Wave Crash 1HKOcalculated with サイコフィールド | 150.3〜176.9% Wave Crash 1HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S195 | Second S105 / S143 | Second S105 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.7% Psychic 3HKOcalculated with サイコフィールド | 40.1〜47.7% Psychic 3HKOcalculated with サイコフィールド | 40.1〜47.7% Psychic 3HKOcalculated with サイコフィールド | |
| 63.3〜75.7% Wave Crash 2HKOcalculated with サイコフィールド | 68.9〜82.5% Wave Crash 2HKOcalculated with サイコフィールド | 81.9〜98.3% Wave Crash 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S195 | Second S105 / S143 | Second S105 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Greninja
イエッサン(メス) vs
Greninja イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.3〜61.7% Disarming Voice 2HKOcalculated with サイコフィールド | 47.0〜56.4% Disarming Voice 2 hits (77%)calculated with サイコフィールド | 52.3〜61.7% Disarming Voice 2HKOcalculated with サイコフィールド | |
| 68.9〜82.5% Dark Pulse 2HKOcalculated with サイコフィールド | 75.7〜89.3% Dark Pulse 2HKOcalculated with サイコフィールド | 68.9〜82.5% Dark Pulse 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S174 | Second S105 / S213 | Second S105 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.5〜85.9% Disarming Voice 2HKOcalculated with サイコフィールド | 65.8〜77.9% Disarming Voice 2HKOcalculated with サイコフィールド | 72.5〜85.9% Disarming Voice 2HKOcalculated with サイコフィールド | |
| 69.4〜81.6% Dark Pulse 2HKOcalculated with サイコフィールド | 83.0〜99.3% U-turn 2HKOcalculated with サイコフィールド | 69.4〜81.6% Dark Pulse 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S174 | Second S105 / S213 | Second S105 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.3〜61.7% Disarming Voice 2HKOcalculated with サイコフィールド | 47.0〜56.4% Disarming Voice 2 hits (77%)calculated with サイコフィールド | 52.3〜61.7% Disarming Voice 2HKOcalculated with サイコフィールド | |
| 68.9〜82.5% Dark Pulse 2HKOcalculated with サイコフィールド | 75.7〜89.3% Dark Pulse 2HKOcalculated with サイコフィールド | 68.9〜82.5% Dark Pulse 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S174 | Second S105 / S213 | Second S105 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンX
イエッサン(メス) vs
メガリザードンX イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.1〜56.1% Psychic 2 hits (76%)calculated with サイコフィールド | |
| 71.2〜84.2% Flare Blitz 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜77.4% Psychic 2HKOcalculated with サイコフィールド | |
| 127.9〜151.7% Flare Blitz 1HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.1〜56.1% Psychic 2 hits (76%)calculated with サイコフィールド | |
| 71.2〜84.2% Flare Blitz 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
イエッサン(メス) vs
メガリザードンY イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.5〜52.9% Psyshock 2 hits (24%)calculated with 晴れ・サイコフィールド | |
| 114.1〜134.5% Overheat 1HKOcalculated with 晴れ・サイコフィールド | |
| Speed | Second S105 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 61.9〜73.5% Psyshock 2HKOcalculated with 晴れ・サイコフィールド | |
| 110.9〜131.3% Overheat 1HKOcalculated with 晴れ・サイコフィールド | |
| Speed | Second S105 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.5〜52.9% Psyshock 2 hits (24%)calculated with 晴れ・サイコフィールド | |
| 114.1〜134.5% Overheat 2HKO (incl. きあいのタスキ)calculated with 晴れ・サイコフィールド | |
| Speed | Second S105 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
イエッサン(メス) vs
エースバーン イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.9% Psychic 2HKOcalculated with サイコフィールド | 50.3〜59.9% Psychic 2HKOcalculated with サイコフィールド | 50.3〜59.9% Psychic 2HKOcalculated with サイコフィールド | |
| 65.5〜78.0% U-turn 2HKOcalculated with サイコフィールド | 58.8〜71.2% U-turn 2HKOcalculated with サイコフィールド | 84.7〜101.1% U-turn 1 hits (6%)calculated with サイコフィールド | |
| Speed | Second S105 / S256 | Second S105 / S188 | Second S105 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.3〜84.7% Psychic 2HKOcalculated with サイコフィールド | 71.3〜84.7% Psychic 2HKOcalculated with サイコフィールド | 71.3〜84.7% Psychic 2HKOcalculated with サイコフィールド | |
| 100.0〜118.4% かえんボール 1HKOcalculated with サイコフィールド | 106.1〜126.5% U-turn 1HKOcalculated with サイコフィールド | 129.9〜153.7% かえんボール 1HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S256 | Second S105 / S188 | Second S105 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.3〜59.9% Psychic 2HKOcalculated with サイコフィールド | 50.3〜59.9% Psychic 2HKOcalculated with サイコフィールド | 50.3〜59.9% Psychic 2HKOcalculated with サイコフィールド | |
| 65.5〜78.0% U-turn 2HKOcalculated with サイコフィールド | 58.8〜71.2% U-turn 2HKOcalculated with サイコフィールド | 84.7〜101.1% U-turn 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S256 | Second S105 / S188 | Second S105 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Volcarona
イエッサン(メス) vs
Volcarona イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.8〜38.0% Psychic 4HKOcalculated with サイコフィールド | 49.1〜58.4% Psyshock 3HKOcalculated with サイコフィールド | 31.8〜38.0% Psychic 3 hits (<1%)calculated with サイコフィールド | |
| 71.2〜84.7% Bug Buzz 2HKOcalculated with サイコフィールド | 92.7〜109.6% Bug Buzz 1 hits (50%)calculated with サイコフィールド | 71.2〜84.7% Bug Buzz 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S122 | Second S105 / S152 | Second S105 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜53.1% Psychic 3HKOcalculated with サイコフィールド | 67.7〜80.7% Psyshock 2HKOcalculated with サイコフィールド | 44.3〜53.1% Psychic 2 hits (<1%)calculated with サイコフィールド | |
| 69.4〜83.0% Bug Buzz 2HKOcalculated with サイコフィールド | 91.2〜107.5% Bug Buzz 1 hits (38%)calculated with サイコフィールド | 69.4〜83.0% Bug Buzz 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S122 | Second S105 / S152 | Second S105 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.8〜38.0% Psychic 4HKOcalculated with サイコフィールド | 49.1〜58.4% Psyshock 3HKOcalculated with サイコフィールド | 31.8〜38.0% Psychic 3 hits (<1%)calculated with サイコフィールド | |
| 71.2〜84.7% Bug Buzz 2HKOcalculated with サイコフィールド | 92.7〜109.6% Bug Buzz 2HKOcalculated with サイコフィールド | 71.2〜84.7% Bug Buzz 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S122 | Second S105 / S152 | Second S105 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Metagross
イエッサン(メス) vs
Metagross イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.1〜39.5% Mystical Fire 3 hits (>99%)calculated with サイコフィールド | |
| 62.1〜74.6% Comet Punch 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.6〜53.5% Mystical Fire 2 hits (28%)calculated with サイコフィールド | |
| 101.4〜119.7% Iron Head 1HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.1〜39.5% Mystical Fire 3 hits (>99%)calculated with サイコフィールド | |
| 62.1〜74.6% Comet Punch 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
イエッサン(メス) vs
Dragonite イエッサン(メス)'s build: グランドコート, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.6〜18.6% Psychic 4HKOcalculated with サイコフィールド | 18.6〜22.2% Psychic 3 hits (82%)calculated with サイコフィールド | 18.6〜22.2% Psychic 3 hits (82%)calculated with サイコフィールド | |
| 71.2〜83.6% Draco Meteor 2HKOcalculated with サイコフィールド | 41.2〜49.2% Outrage 3HKOcalculated with サイコフィールド | 54.8〜65.0% Draco Meteor 3HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S152 | Second S105 / S145 | Second S105 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
イエッサン(メス)'s build: グランドコート, Modest, H2 C32 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.6〜25.7% Psychic 3HKOcalculated with サイコフィールド | 26.9〜31.7% Psychic 3HKOcalculated with サイコフィールド | 26.9〜31.7% Psychic 3HKOcalculated with サイコフィールド | |
| 70.1〜83.7% Outrage 2HKOcalculated with サイコフィールド | 74.1〜88.4% Outrage 2HKOcalculated with サイコフィールド | 74.1〜88.4% Outrage 2HKOcalculated with サイコフィールド | |
| Speed | Second S105 / S152 | Second S105 / S145 | Second S105 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
イエッサン(メス)'s build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.6〜18.6% Psychic 4HKOcalculated with サイコフィールド | 18.6〜22.2% Psychic 3 hits (82%)calculated with サイコフィールド | 18.6〜22.2% Psychic 3 hits (82%)calculated with サイコフィールド | |
| 71.2〜83.6% Draco Meteor 2HKOcalculated with サイコフィールド | 41.2〜49.2% Outrage 3HKOcalculated with サイコフィールド | 54.8〜65.0% Draco Meteor 3HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| Speed | Second S105 / S152 | Second S105 / S145 | Second S105 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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