Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ハカドッグ

ハカドッグ

ゴースト
全国図鑑 No.972 / 使用率 135位
データ集計日:2026-09-10

種族値

HP
72
こうげき
101
ぼうぎょ
100
とくこう
50
とくぼう
97
すばやさ
68
合計
488

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ゴーストあく
どくむし
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果
1 すなかき
72.9%
すなあらし状態の時、素早さが2倍になる。すなあらしのダメージを受けない。
2 もふもふ
27.1%
接触技で受けるダメージが半減する。ほのおタイプの技で受けるダメージは2倍になる。

使用率データ

順位 技名 採用率
1
ゴースト おはかまいり
91.6%
ゴースト物理
威力 50命中 100%PP 12
手持ちのポケモンが1匹ひんしになるたび威力が50上がる。
2
ゴースト かげうち
76.6%
ゴースト物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
3
ノーマル みがわり
56.1%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
4
ほのお おにび
49.5%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
5
フェアリー じゃれつく
43.9%
フェアリー物理
威力 90命中 90%PP 12
10%の確率で相手の攻撃を1段階下げる。
6
かくとう ボディプレス
20.6%
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
7
ノーマル とおぼえ
15.9%
ノーマル変化
PP 20
自分と味方の攻撃を1段階ずつ上げる。
8
エスパー ねむる
10.3%
エスパー変化
PP 8
自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。
9
ノーマル まもる
8.4%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
10
ノーマル いたみわけ
7.5%
ノーマル変化
PP 20
自分と相手の残りHPを足して互いに1/2ずつに分ける。

持ち物

順位 持ち物 採用率
1
のろいのおふだ
72.9%
ゴーストタイプの技の威力が1.2倍になる。
2
カゴのみ
10.3%
ねむり状態を回復する。1度使うと無くなる。
3
たべのこし
8.4%
ターン終わりに最大HPの1/16回復する。
4
ゴツゴツメット
7.5%
接触技を受けると相手に最大HPの1/6のダメージを与える。
5
こだわりスカーフこだわりスカーフ
0.9%
素早さが1.5倍になるが、同じ技しか出せなくなる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
70.1%
2 わんぱく (B↑ C↓)
13.1%
3 しんちょう (D↑ C↓)
10.3%
4 ようき (S↑ C↓)
6.5%

ステータス振り

順位 H A B C D S 採用率
1 141950028
29.9%
2 23240028
20.6%
3 63200028
13.1%
4 32020320
10.3%
5 93200025
6.5%
6 32232000
4.7%
7 32032000
3.7%
8 30320040
2.8%
9 32032020
2.8%
10 23200032
1.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Unfavorable
ボーマンダ*ボーマンダ
Houndstone Houndstone vs ボーマンダ ボーマンダ

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Houndstoneボーマンダ
40.9〜49.1%
Play Rough
3HKO
ボーマンダHoundstone
87.6〜103.1%
Double-Edge
1 hits (25%)
Speed
Second
HoundstoneS116 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Houndstoneボーマンダ
32.7〜38.6%
Play Rough
3 hits (97%)
ボーマンダHoundstone
80.4〜95.0%
Double-Edge
2HKO
Speed
Second
HoundstoneS88 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Houndstoneボーマンダ
40.9〜49.1%
Play Rough
3HKO
ボーマンダHoundstone
87.6〜103.1%
Double-Edge
1 hits (25%)
Speed
Second
HoundstoneS116 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
Houndstone Houndstone vs Primarina Primarina

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HoundstonePrimarina
23.0〜27.3%
Bitter Malice
999HKO
30.5〜36.4%
Bitter Malice
4 hits (99%) (incl. オボンのみ)
23.0〜27.3%
Bitter Malice
999HKO
PrimarinaHoundstone
46.6〜54.7%
Moonblast
2 hits (57%)
55.9〜65.8%
Moonblast
2HKO
46.6〜54.7%
Moonblast
2 hits (57%)
Speed
First
HoundstoneS116 / PrimarinaS80
First
HoundstoneS116 / PrimarinaS82
First
HoundstoneS116 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HoundstonePrimarina
18.2〜21.4%
Play Rough
999HKO
23.5〜28.9%
Bitter Malice
999HKO
18.2〜21.4%
Play Rough
999HKO
PrimarinaHoundstone
30.2〜35.8%
Moonblast
3 hits (32%)
36.9〜43.6%
Moonblast
3HKO
30.2〜35.8%
Moonblast
3 hits (32%)
Speed
First
HoundstoneS88 / PrimarinaS80
First
HoundstoneS88 / PrimarinaS82
First
HoundstoneS88 / PrimarinaS80
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HoundstonePrimarina
22.5〜26.7%
Play Rough
999HKO
29.9〜35.3%
Play Rough
4 hits (95%) (incl. オボンのみ)
22.5〜26.7%
Play Rough
999HKO
PrimarinaHoundstone
46.6〜54.7%
Moonblast
2 hits (57%)
55.9〜65.8%
Moonblast
2HKO
46.6〜54.7%
Moonblast
2 hits (57%)
Speed
First
HoundstoneS116 / PrimarinaS80
First
HoundstoneS116 / PrimarinaS82
First
HoundstoneS116 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Houndstone Houndstone vs グソクムシャ グソクムシャ

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Houndstoneグソクムシャ
15.4〜18.1%
Bitter Malice
999HKO
グソクムシャHoundstone
75.8〜90.1%
Sucker Punch
2HKO
Speed
First
HoundstoneS116 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Houndstoneグソクムシャ
11.5〜14.3%
Bitter Malice
999HKO
グソクムシャHoundstone
70.9〜83.8%
Sucker Punch
2HKO
Speed
First
HoundstoneS88 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Houndstoneグソクムシャ
13.2〜15.4%
Bitter Malice
999HKO
グソクムシャHoundstone
75.8〜90.1%
Sucker Punch
2HKO
Speed
First
HoundstoneS116 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Houndstone Houndstone vs Hippowdon Hippowdon

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
HoundstoneHippowdon
18.1〜21.4%
Bitter Malice
999HKO
calculated with すなあらし
16.7〜20.0%
Bitter Malice
999HKO
calculated with すなあらし
18.1〜21.4%
Bitter Malice
999HKO
calculated with すなあらし
HippowdonHoundstone
37.3〜44.7%
Earthquake
3HKO
calculated with すなあらし
37.3〜44.7%
Earthquake
3HKO
calculated with すなあらし
37.3〜44.7%
Earthquake
3HKO
calculated with すなあらし
Speed
First
HoundstoneS232 / HippowdonS67
First
HoundstoneS232 / HippowdonS67
First
HoundstoneS232 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
HoundstoneHippowdon
14.0〜17.2%
Bitter Malice
999HKO
calculated with すなあらし
13.0〜15.3%
Bitter Malice
999HKO
calculated with すなあらし
14.0〜17.2%
Bitter Malice
999HKO
calculated with すなあらし
HippowdonHoundstone
34.1〜40.8%
Earthquake
3HKO
calculated with すなあらし
34.1〜40.8%
Earthquake
3HKO
calculated with すなあらし
34.1〜40.8%
Earthquake
3HKO
calculated with すなあらし
Speed
First
HoundstoneS176 / HippowdonS67
First
HoundstoneS176 / HippowdonS67
First
HoundstoneS176 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
HoundstoneHippowdon
17.7〜20.9%
Play Rough
999HKO
calculated with すなあらし
15.8〜19.1%
Play Rough
999HKO
calculated with すなあらし
17.7〜20.9%
Play Rough
999HKO
calculated with すなあらし
HippowdonHoundstone
37.3〜44.7%
Earthquake
3HKO
calculated with すなあらし
37.3〜44.7%
Earthquake
3HKO
calculated with すなあらし
37.3〜44.7%
Earthquake
3HKO
calculated with すなあらし
Speed
First
HoundstoneS232 / HippowdonS67
First
HoundstoneS232 / HippowdonS67
First
HoundstoneS232 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Houndstone Houndstone vs セグレイブ セグレイブ

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Houndstoneセグレイブ
40.8〜48.2%
Play Rough
3HKO
48.2〜57.6%
Play Rough
2 hits (91%)
48.2〜57.6%
Play Rough
2 hits (91%)
セグレイブHoundstone
83.9〜99.4%
きょけんとつげき
2HKO
67.1〜78.9%
きょけんとつげき
2HKO
95.0〜111.8%
きょけんとつげき
1 hits (69%)
Speed
Second
HoundstoneS116 / セグレイブS139
Second
HoundstoneS116 / セグレイブS152
Second
HoundstoneS116 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Houndstoneセグレイブ
31.4〜37.7%
Play Rough
3 hits (83%)
38.7〜46.1%
Play Rough
3HKO
38.7〜46.1%
Play Rough
3HKO
セグレイブHoundstone
77.1〜91.1%
きょけんとつげき
2HKO
60.9〜72.6%
きょけんとつげき
2HKO
87.2〜102.8%
きょけんとつげき
1 hits (25%)
Speed
Second
HoundstoneS88 / セグレイブS139
Second
HoundstoneS88 / セグレイブS152
Second
HoundstoneS88 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Houndstoneセグレイブ
40.8〜48.2%
Play Rough
3HKO
48.2〜57.6%
Play Rough
2 hits (91%)
48.2〜57.6%
Play Rough
2 hits (91%)
セグレイブHoundstone
83.9〜99.4%
きょけんとつげき
2HKO
67.1〜78.9%
きょけんとつげき
2HKO
95.0〜111.8%
きょけんとつげき
1 hits (69%)
Speed
Second
HoundstoneS116 / セグレイブS139
Second
HoundstoneS116 / セグレイブS152
Second
HoundstoneS116 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Houndstone Houndstone vs Lucario Lucario

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
HoundstoneLucario
39.5〜46.9%
Bitter Malice
3HKO
47.6〜57.1%
Body Press
2 hits (86%)
LucarioHoundstone
90.1〜106.8%
Steel Beam
1 hits (44%)
108.1〜128.0%
Steel Beam
1HKO
Speed
Second
HoundstoneS116 / LucarioS223
Second
HoundstoneS116 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
HoundstoneLucario
31.3〜37.4%
Bitter Malice
3 hits (77%)
46.3〜55.8%
Body Press
2 hits (68%)
LucarioHoundstone
58.7〜69.3%
Steel Beam
2HKO
69.3〜82.7%
Steel Beam
2HKO
Speed
Second
HoundstoneS88 / LucarioS223
Second
HoundstoneS88 / LucarioS180
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
HoundstoneLucario
33.3〜39.5%
Bitter Malice
3HKO
47.6〜57.1%
Body Press
2 hits (86%)
LucarioHoundstone
90.1〜106.8%
Steel Beam
1 hits (44%)
108.1〜128.0%
Steel Beam
1HKO
Speed
Second
HoundstoneS116 / LucarioS223
Second
HoundstoneS116 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×Baxcalibur
Houndstone Houndstone vs Baxcalibur Baxcalibur

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HoundstoneBaxcalibur
25.4〜30.5%
Body Press
999HKO
31.1〜37.1%
Body Press
999HKO
25.4〜30.5%
Body Press
999HKO
BaxcaliburHoundstone
56.5〜67.1%
Draco Meteor
2 hits (2%)
68.9〜82.0%
Draco Meteor
2HKO
56.5〜67.1%
Draco Meteor
2 hits (2%)
Speed
First
HoundstoneS116 / BaxcaliburS105
Second
HoundstoneS116 / BaxcaliburS150
First
HoundstoneS116 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HoundstoneBaxcalibur
25.4〜30.5%
Body Press
999HKO
29.9〜35.9%
Body Press
999HKO
25.4〜30.5%
Body Press
999HKO
BaxcaliburHoundstone
31.3〜36.9%
Dark Pulse
3 hits (64%)
38.0〜44.7%
Dark Pulse
3HKO
31.3〜36.9%
Dark Pulse
3 hits (64%)
Speed
Second
HoundstoneS88 / BaxcaliburS105
Second
HoundstoneS88 / BaxcaliburS150
Second
HoundstoneS88 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HoundstoneBaxcalibur
25.4〜30.5%
Body Press
999HKO
31.1〜37.1%
Body Press
999HKO
25.4〜30.5%
Body Press
999HKO
BaxcaliburHoundstone
56.5〜67.1%
Draco Meteor
2 hits (2%)
68.9〜82.0%
Draco Meteor
2HKO
56.5〜67.1%
Draco Meteor
2 hits (2%)
Speed
First
HoundstoneS116 / BaxcaliburS105
Second
HoundstoneS116 / BaxcaliburS150
First
HoundstoneS116 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
Houndstone Houndstone vs Aegislash Aegislash

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
HoundstoneAegislash
40.1〜48.5%
Bitter Malice
3HKO
40.1〜48.5%
Bitter Malice
3HKO
40.1〜48.5%
Bitter Malice
3HKO
AegislashHoundstone
135.4〜161.5%
Poltergeist
1HKO
104.3〜124.2%
Poltergeist
1HKO
162.1〜193.8%
Poltergeist
1HKO
Speed
First
HoundstoneS116 / AegislashS80
First
HoundstoneS116 / AegislashS72
First
HoundstoneS116 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
HoundstoneAegislash
31.1〜38.3%
Bitter Malice
3 hits (<1%)
31.1〜38.3%
Bitter Malice
3 hits (<1%)
31.1〜38.3%
Bitter Malice
3 hits (75%)
AegislashHoundstone
127.4〜150.8%
Poltergeist
1HKO
97.2〜115.1%
Poltergeist
1 hits (88%)
152.5〜181.0%
Poltergeist
1HKO
Speed
First
HoundstoneS88 / AegislashS80
First
HoundstoneS88 / AegislashS72
First
HoundstoneS88 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
HoundstoneAegislash
33.5〜40.7%
Bitter Malice
3 hits (46%)
33.5〜40.7%
Bitter Malice
3 hits (46%)
33.5〜40.7%
Bitter Malice
3HKO
AegislashHoundstone
135.4〜161.5%
Poltergeist
1HKO
104.3〜124.2%
Poltergeist
1HKO
162.1〜193.8%
Poltergeist
1HKO
Speed
First
HoundstoneS116 / AegislashS80
First
HoundstoneS116 / AegislashS72
First
HoundstoneS116 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Houndstone Houndstone vs Mimikyu Mimikyu

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HoundstoneMimikyu
78.6〜94.7%
Bitter Malice
2 hits (56%)
78.6〜94.7%
Bitter Malice
2 hits (56%)
78.6〜94.7%
Bitter Malice
2 hits (56%)
MimikyuHoundstone
82.0〜96.9%
Shadow Claw
2HKO
75.8〜89.4%
Shadow Claw
2HKO
63.4〜74.5%
Shadow Claw
2HKO
Speed
Second
HoundstoneS116 / MimikyuS148
Second
HoundstoneS116 / MimikyuS148
Second
HoundstoneS116 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HoundstoneMimikyu
61.8〜76.3%
Bitter Malice
3HKO (incl. ばけのかわ)
61.8〜76.3%
Bitter Malice
3HKO (incl. ばけのかわ)
61.8〜76.3%
Bitter Malice
3HKO (incl. ばけのかわ)
MimikyuHoundstone
73.7〜88.3%
Shadow Claw
2HKO
68.2〜81.6%
Shadow Claw
2HKO
57.0〜68.2%
Shadow Claw
2HKO
Speed
Second
HoundstoneS88 / MimikyuS148
Second
HoundstoneS88 / MimikyuS148
Second
HoundstoneS88 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HoundstoneMimikyu
65.6〜79.4%
Bitter Malice
3HKO (incl. ばけのかわ)
65.6〜79.4%
Bitter Malice
3HKO (incl. ばけのかわ)
65.6〜79.4%
Bitter Malice
3HKO (incl. ばけのかわ)
MimikyuHoundstone
82.0〜96.9%
Shadow Claw
2HKO
75.8〜89.4%
Shadow Claw
2HKO
63.4〜74.5%
Shadow Claw
2HKO
Speed
Second
HoundstoneS116 / MimikyuS148
Second
HoundstoneS116 / MimikyuS148
Second
HoundstoneS116 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Houndstone Houndstone vs Meowscarada Meowscarada

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HoundstoneMeowscarada
75.8〜90.2%
Play Rough
2HKO
75.8〜90.2%
Play Rough
2HKO
75.8〜90.2%
Play Rough
2HKO
MeowscaradaHoundstone
96.9〜115.5%
Knock Off
1 hits (81%)
96.9〜115.5%
Knock Off
1 hits (81%)
125.5〜149.7%
Knock Off
1HKO
Speed
Second
HoundstoneS116 / MeowscaradaS262
Second
HoundstoneS116 / MeowscaradaS175
Second
HoundstoneS116 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HoundstoneMeowscarada
60.1〜71.9%
Play Rough
2HKO
60.1〜71.9%
Play Rough
2HKO
60.1〜71.9%
Play Rough
2HKO
MeowscaradaHoundstone
90.5〜107.3%
Knock Off
1 hits (44%)
90.5〜107.3%
Knock Off
1 hits (44%)
117.3〜139.1%
Knock Off
1HKO
Speed
Second
HoundstoneS88 / MeowscaradaS262
Second
HoundstoneS88 / MeowscaradaS175
Second
HoundstoneS88 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HoundstoneMeowscarada
75.8〜90.2%
Play Rough
2HKO
75.8〜90.2%
Play Rough
2HKO
75.8〜90.2%
Play Rough
2HKO
MeowscaradaHoundstone
96.9〜115.5%
Knock Off
1 hits (81%)
96.9〜115.5%
Knock Off
1 hits (81%)
125.5〜149.7%
Knock Off
1HKO
Speed
Second
HoundstoneS116 / MeowscaradaS262
Second
HoundstoneS116 / MeowscaradaS175
Second
HoundstoneS116 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
Houndstone Houndstone vs ゴリランダー ゴリランダー

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Houndstoneゴリランダー
23.2〜27.5%
Bitter Malice
4 hits (59%)
calculated with グラスフィールド
23.2〜27.5%
Bitter Malice
4 hits (59%)
calculated with グラスフィールド
15.5〜18.8%
Bitter Malice
999HKO
calculated with グラスフィールド
ゴリランダーHoundstone
108.7〜129.2%
Wood Hammer
1HKO
calculated with グラスフィールド
100.6〜119.3%
Wood Hammer
1HKO
calculated with グラスフィールド
83.9〜99.4%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
HoundstoneS116 / ゴリランダーS107
First
HoundstoneS116 / ゴリランダーS107
First
HoundstoneS116 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Houndstoneゴリランダー
18.8〜22.2%
Bitter Malice
999HKO
calculated with グラスフィールド
18.8〜22.2%
Bitter Malice
999HKO
calculated with グラスフィールド
12.6〜15.5%
Bitter Malice
999HKO
calculated with グラスフィールド
ゴリランダーHoundstone
100.6〜119.6%
Wood Hammer
1HKO
calculated with グラスフィールド
92.7〜110.6%
Wood Hammer
1 hits (63%)
calculated with グラスフィールド
77.7〜92.2%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
HoundstoneS88 / ゴリランダーS107
Second
HoundstoneS88 / ゴリランダーS107
Second
HoundstoneS88 / ゴリランダーS107
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Houndstoneゴリランダー
23.2〜27.5%
Play Rough
4 hits (69%)
calculated with グラスフィールド
23.2〜27.5%
Play Rough
4 hits (69%)
calculated with グラスフィールド
15.5〜18.4%
Play Rough
999HKO
calculated with グラスフィールド
ゴリランダーHoundstone
108.7〜129.2%
Wood Hammer
1HKO
calculated with グラスフィールド
100.6〜119.3%
Wood Hammer
1HKO
calculated with グラスフィールド
83.9〜99.4%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
HoundstoneS116 / ゴリランダーS107
First
HoundstoneS116 / ゴリランダーS107
First
HoundstoneS116 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×Gyarados
Houndstone Houndstone vs Gyarados Gyarados

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HoundstoneGyarados
12.4〜14.9%
Bitter Malice
999HKO
calculated with 攻撃-1
21.1〜25.1%
Bitter Malice
4 hits (<1%)
calculated with 攻撃-1
12.4〜14.9%
Bitter Malice
999HKO
calculated with 攻撃-1
GyaradosHoundstone
33.5〜39.8%
Power Whip
3HKO
43.5〜51.6%
Power Whip
2 hits (9%)
33.5〜39.8%
Power Whip
3HKO
Speed
First
HoundstoneS116 / GyaradosS101
Second
HoundstoneS116 / GyaradosS133
First
HoundstoneS116 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HoundstoneGyarados
9.9〜11.9%
Play Rough
999HKO
calculated with 攻撃-1
16.4〜19.3%
Bitter Malice
999HKO
calculated with 攻撃-1
9.9〜11.9%
Play Rough
999HKO
calculated with 攻撃-1
GyaradosHoundstone
30.7〜36.3%
Power Whip
3 hits (54%)
40.2〜47.5%
Power Whip
3HKO
30.7〜36.3%
Power Whip
3 hits (54%)
Speed
Second
HoundstoneS88 / GyaradosS101
Second
HoundstoneS88 / GyaradosS133
Second
HoundstoneS88 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HoundstoneGyarados
12.4〜14.9%
Play Rough
999HKO
calculated with 攻撃-1
20.5〜24.6%
Play Rough
5HKO
calculated with 攻撃-1
12.4〜14.9%
Play Rough
999HKO
calculated with 攻撃-1
GyaradosHoundstone
33.5〜39.8%
Power Whip
3HKO
43.5〜51.6%
Power Whip
2 hits (9%)
33.5〜39.8%
Power Whip
3HKO
Speed
First
HoundstoneS116 / GyaradosS101
Second
HoundstoneS116 / GyaradosS133
First
HoundstoneS116 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Houndstone Houndstone vs Corviknight Corviknight

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HoundstoneCorviknight
14.6〜18.0%
Bitter Malice
999HKO
14.6〜18.0%
Bitter Malice
999HKO
14.6〜18.0%
Bitter Malice
999HKO
CorviknightHoundstone
36.0〜43.5%
Brave Bird
3HKO
36.0〜43.5%
Brave Bird
3HKO
36.0〜43.5%
Brave Bird
3HKO
Speed
First
HoundstoneS116 / CorviknightS87
First
HoundstoneS116 / CorviknightS78
First
HoundstoneS116 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HoundstoneCorviknight
12.2〜14.6%
Bitter Malice
999HKO
12.2〜14.6%
Bitter Malice
999HKO
12.2〜14.6%
Bitter Malice
999HKO
CorviknightHoundstone
33.5〜40.2%
Brave Bird
3HKO
33.5〜40.2%
Brave Bird
3HKO
33.5〜40.2%
Brave Bird
3HKO
Speed
First
HoundstoneS88 / CorviknightS87
First
HoundstoneS88 / CorviknightS78
First
HoundstoneS88 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HoundstoneCorviknight
12.2〜15.1%
Bitter Malice
999HKO
12.2〜15.1%
Bitter Malice
999HKO
12.2〜15.1%
Bitter Malice
999HKO
CorviknightHoundstone
36.0〜43.5%
Brave Bird
3HKO
36.0〜43.5%
Brave Bird
3HKO
36.0〜43.5%
Brave Bird
3HKO
Speed
First
HoundstoneS116 / CorviknightS87
First
HoundstoneS116 / CorviknightS78
First
HoundstoneS116 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Farigiraf×*Farigiraf
Houndstone Houndstone vs Farigiraf Farigiraf

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HoundstoneFarigiraf
30.2〜35.8%
Bitter Malice
3 hits (31%)
17.4〜21.1%
Bitter Malice
999HKO
30.2〜35.8%
Bitter Malice
3 hits (31%)
FarigirafHoundstone
43.5〜52.2%
Power Gem
2 hits (11%)
36.0〜43.5%
Power Gem
3HKO
48.4〜57.8%
Power Gem
2 hits (93%)
Speed
Second
HoundstoneS116 / FarigirafS151
First
HoundstoneS116 / FarigirafS106
Second
HoundstoneS116 / FarigirafS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HoundstoneFarigiraf
23.3〜27.7%
Bitter Malice
4 hits (69%)
14.7〜17.4%
Bitter Malice
999HKO
23.3〜27.7%
Bitter Malice
4 hits (69%)
FarigirafHoundstone
28.5〜34.1%
Power Gem
3 hits (2%)
23.5〜28.5%
Power Gem
4 hits (87%)
31.8〜37.4%
Power Gem
3 hits (86%)
Speed
Second
HoundstoneS88 / FarigirafS151
Second
HoundstoneS88 / FarigirafS106
Second
HoundstoneS88 / FarigirafS138
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HoundstoneFarigiraf
25.2〜30.2%
Bitter Malice
4HKO
14.7〜17.9%
Bitter Malice
999HKO
25.2〜30.2%
Bitter Malice
4HKO
FarigirafHoundstone
43.5〜52.2%
Power Gem
2 hits (11%)
36.0〜43.5%
Power Gem
3HKO
48.4〜57.8%
Power Gem
2 hits (93%)
Speed
Second
HoundstoneS116 / FarigirafS151
First
HoundstoneS116 / FarigirafS106
Second
HoundstoneS116 / FarigirafS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
Houndstone Houndstone vs Greninja Greninja

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HoundstoneGreninja
81.9〜96.6%
Play Rough
2HKO
72.5〜85.9%
Play Rough
2HKO
81.9〜96.6%
Play Rough
2HKO
GreninjaHoundstone
83.2〜98.1%
Dark Pulse
2HKO
89.4〜105.6%
Dark Pulse
1 hits (38%)
83.2〜98.1%
Dark Pulse
2HKO
Speed
Second
HoundstoneS116 / GreninjaS174
Second
HoundstoneS116 / GreninjaS213
Second
HoundstoneS116 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HoundstoneGreninja
64.4〜76.5%
Play Rough
2HKO
57.7〜68.5%
Play Rough
2HKO
64.4〜76.5%
Play Rough
2HKO
GreninjaHoundstone
53.6〜63.7%
Dark Pulse
2HKO
57.0〜68.2%
Dark Pulse
2HKO
53.6〜63.7%
Dark Pulse
2HKO
Speed
Second
HoundstoneS88 / GreninjaS174
Second
HoundstoneS88 / GreninjaS213
Second
HoundstoneS88 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HoundstoneGreninja
81.9〜96.6%
Play Rough
2HKO
72.5〜85.9%
Play Rough
2HKO
81.9〜96.6%
Play Rough
2HKO
GreninjaHoundstone
83.2〜98.1%
Dark Pulse
2HKO
89.4〜105.6%
Dark Pulse
1 hits (38%)
83.2〜98.1%
Dark Pulse
2HKO
Speed
Second
HoundstoneS116 / GreninjaS174
Second
HoundstoneS116 / GreninjaS213
Second
HoundstoneS116 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX×メガリザードンX
Houndstone Houndstone vs メガリザードンX メガリザードンX

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
HoundstoneメガリザードンX
25.8〜31.0%
Play Rough
4HKO
メガリザードンXHoundstone
79.5〜94.4%
Flare Blitz
2HKO
Speed
Second
HoundstoneS116 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
HoundstoneメガリザードンX
20.6〜25.2%
Bitter Malice
4 hits (<1%)
メガリザードンXHoundstone
73.7〜87.2%
Flare Blitz
2HKO
Speed
Second
HoundstoneS88 / メガリザードンXS167
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
HoundstoneメガリザードンX
25.8〜31.0%
Play Rough
4HKO
メガリザードンXHoundstone
79.5〜94.4%
Flare Blitz
2HKO
Speed
Second
HoundstoneS116 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Houndstone Houndstone vs メガリザードンY メガリザードンY

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HoundstoneメガリザードンY
34.8〜41.3%
Bitter Malice
3HKO
calculated with 晴れ
メガリザードンYHoundstone
136.0〜160.2%
Overheat
1HKO
calculated with 晴れ
Speed
Second
HoundstoneS116 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HoundstoneメガリザードンY
27.7〜32.9%
Bitter Malice
4HKO
calculated with 晴れ
メガリザードンYHoundstone
87.7〜103.9%
Overheat
1 hits (25%)
calculated with 晴れ
Speed
Second
HoundstoneS88 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HoundstoneメガリザードンY
29.0〜34.8%
Bitter Malice
3 hits (5%)
calculated with 晴れ
メガリザードンYHoundstone
136.0〜160.2%
Overheat
1HKO
calculated with 晴れ
Speed
Second
HoundstoneS116 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales×A-Ninetales
Houndstone Houndstone vs A-Ninetales A-Ninetales

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HoundstoneA-Ninetales
20.6〜24.6%
Bitter Malice
5HKO
calculated with あられ
24.7〜29.3%
Bitter Malice
4 hits (>99%)
calculated with あられ
A-NinetalesHoundstone
55.9〜65.8%
Foul Play
2HKO
calculated with あられ
55.9〜65.8%
Foul Play
2HKO
calculated with あられ
Speed
Second
HoundstoneS116 / A-NinetalesS177
Second
HoundstoneS116 / A-NinetalesS177
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HoundstoneA-Ninetales
16.0〜18.9%
Bitter Malice
999HKO
calculated with あられ
20.0〜24.0%
Bitter Malice
5HKO
calculated with あられ
A-NinetalesHoundstone
40.2〜48.0%
Foul Play
3HKO
calculated with あられ
40.2〜48.0%
Foul Play
3HKO
calculated with あられ
Speed
Second
HoundstoneS88 / A-NinetalesS177
Second
HoundstoneS88 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
HoundstoneA-Ninetales
19.4〜23.4%
Play Rough
999HKO
calculated with あられ
24.7〜29.3%
Play Rough
4 hits (>99%)
calculated with あられ
A-NinetalesHoundstone
55.9〜65.8%
Foul Play
2HKO
calculated with あられ
55.9〜65.8%
Foul Play
2HKO
calculated with あられ
Speed
Second
HoundstoneS116 / A-NinetalesS177
Second
HoundstoneS116 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Houndstone Houndstone vs エースバーン エースバーン

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Houndstoneエースバーン
35.0〜42.0%
Bitter Malice
3HKO
35.0〜42.0%
Bitter Malice
3HKO
35.0〜42.0%
Bitter Malice
3HKO
エースバーンHoundstone
72.0〜87.0%
Sucker Punch
2HKO
67.1〜79.5%
Sucker Punch
2HKO
93.2〜113.0%
Sucker Punch
1 hits (69%)
Speed
Second
HoundstoneS116 / エースバーンS256
Second
HoundstoneS116 / エースバーンS188
Second
HoundstoneS116 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Houndstoneエースバーン
28.0〜34.4%
Bitter Malice
3 hits (<1%)
28.0〜34.4%
Bitter Malice
3 hits (<1%)
28.0〜34.4%
Bitter Malice
3 hits (<1%)
エースバーンHoundstone
67.0〜80.4%
Sucker Punch
2HKO
61.5〜73.7%
Sucker Punch
2HKO
87.2〜104.5%
Sucker Punch
1 hits (31%)
Speed
Second
HoundstoneS88 / エースバーンS256
Second
HoundstoneS88 / エースバーンS188
Second
HoundstoneS88 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Houndstoneエースバーン
29.3〜35.0%
Bitter Malice
3 hits (14%)
29.3〜35.0%
Bitter Malice
3 hits (14%)
29.3〜35.0%
Bitter Malice
3 hits (14%)
エースバーンHoundstone
72.0〜87.0%
Sucker Punch
2HKO
67.1〜79.5%
Sucker Punch
2HKO
93.2〜113.0%
Sucker Punch
1 hits (69%)
Speed
Second
HoundstoneS116 / エースバーンS256
Second
HoundstoneS116 / エースバーンS188
Second
HoundstoneS116 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Houndstone Houndstone vs Sneasler Sneasler

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HoundstoneSneasler
42.0〜50.3%
Bitter Malice
2 hits (<1%)
42.0〜50.3%
Bitter Malice
2 hits (<1%)
42.0〜50.3%
Bitter Malice
2 hits (<1%)
SneaslerHoundstone
60.9〜72.0%
Throat Chop
2HKO
60.9〜72.0%
Throat Chop
2HKO
60.9〜72.0%
Throat Chop
2HKO
Speed
Second
HoundstoneS116 / SneaslerS172
Second
HoundstoneS116 / SneaslerS172
Second
HoundstoneS116 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HoundstoneSneasler
32.5〜39.5%
Bitter Malice
3 hits (>99%)
32.5〜39.5%
Bitter Malice
3 hits (>99%)
32.5〜39.5%
Bitter Malice
3 hits (>99%)
SneaslerHoundstone
55.9〜65.9%
Throat Chop
2HKO
55.9〜65.9%
Throat Chop
2HKO
55.9〜65.9%
Throat Chop
2HKO
Speed
Second
HoundstoneS88 / SneaslerS172
Second
HoundstoneS88 / SneaslerS172
Second
HoundstoneS88 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HoundstoneSneasler
42.0〜49.7%
Play Rough
3HKO
42.0〜49.7%
Play Rough
3HKO
42.0〜49.7%
Play Rough
3HKO
SneaslerHoundstone
60.9〜72.0%
Throat Chop
2HKO
60.9〜72.0%
Throat Chop
2HKO
60.9〜72.0%
Throat Chop
2HKO
Speed
Second
HoundstoneS116 / SneaslerS172
Second
HoundstoneS116 / SneaslerS172
Second
HoundstoneS116 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×Rotom-W
Houndstone Houndstone vs Rotom-W Rotom-W

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HoundstoneRotom-W
19.7〜23.6%
Play Rough
999HKO
19.7〜23.6%
Play Rough
999HKO
33.1〜39.4%
Play Rough
4HKO
Rotom-WHoundstone
55.9〜65.8%
Foul Play
2HKO
55.9〜65.8%
Foul Play
2HKO
57.8〜67.7%
Hydro Pump
2HKO
Speed
First
HoundstoneS116 / Rotom-WS106
First
HoundstoneS116 / Rotom-WS106
Second
HoundstoneS116 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HoundstoneRotom-W
15.9〜19.1%
Bitter Malice
999HKO
15.9〜19.1%
Bitter Malice
999HKO
26.0〜30.7%
Play Rough
5HKO (incl. オボンのみ)
Rotom-WHoundstone
40.2〜48.0%
Foul Play
3HKO
40.2〜48.0%
Foul Play
3HKO
40.2〜48.0%
Foul Play
3HKO
Speed
Second
HoundstoneS88 / Rotom-WS106
Second
HoundstoneS88 / Rotom-WS106
Second
HoundstoneS88 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HoundstoneRotom-W
19.7〜23.6%
Play Rough
999HKO
19.7〜23.6%
Play Rough
999HKO
33.1〜39.4%
Play Rough
4HKO
Rotom-WHoundstone
55.9〜65.8%
Foul Play
2HKO
55.9〜65.8%
Foul Play
2HKO
57.8〜67.7%
Hydro Pump
2HKO
Speed
First
HoundstoneS116 / Rotom-WS106
First
HoundstoneS116 / Rotom-WS106
Second
HoundstoneS116 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
Houndstone Houndstone vs Volcarona Volcarona

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HoundstoneVolcarona
20.8〜26.0%
Bitter Malice
999HKO
37.9〜45.3%
Bitter Malice
3 hits (48%)
20.8〜26.0%
Bitter Malice
999HKO
VolcaronaHoundstone
60.2〜71.4%
Overheat
2 hits (41%)
80.1〜95.0%
Overheat
2HKO
60.2〜71.4%
Overheat
2 hits (41%)
Speed
Second
HoundstoneS116 / VolcaronaS122
Second
HoundstoneS116 / VolcaronaS152
Second
HoundstoneS116 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HoundstoneVolcarona
16.7〜20.3%
Bitter Malice
999HKO
29.8〜35.4%
Bitter Malice
4 hits (90%) (incl. オボンのみ)
16.7〜20.3%
Bitter Malice
999HKO
VolcaronaHoundstone
27.4〜32.4%
Flamethrower
4HKO
35.8〜42.5%
Flamethrower
3HKO
27.4〜32.4%
Flamethrower
4HKO
Speed
Second
HoundstoneS88 / VolcaronaS122
Second
HoundstoneS88 / VolcaronaS152
Second
HoundstoneS88 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HoundstoneVolcarona
17.7〜21.9%
Bitter Malice
999HKO
31.7〜37.9%
Bitter Malice
4HKO
17.7〜21.9%
Bitter Malice
999HKO
VolcaronaHoundstone
60.2〜71.4%
Overheat
2 hits (41%)
80.1〜95.0%
Overheat
2HKO
60.2〜71.4%
Overheat
2 hits (41%)
Speed
Second
HoundstoneS116 / VolcaronaS122
Second
HoundstoneS116 / VolcaronaS152
Second
HoundstoneS116 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
Houndstone Houndstone vs イエッサン(オス) イエッサン(オス)

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Houndstoneイエッサン(オス)
51.1〜60.6%
Play Rough
2HKO
calculated with サイコフィールド
51.1〜60.6%
Play Rough
2HKO
calculated with サイコフィールド
51.1〜60.6%
Play Rough
2HKO
calculated with サイコフィールド
イエッサン(オス)Houndstone
55.9〜65.8%
Shadow Ball
2HKO
calculated with サイコフィールド
50.9〜60.9%
Shadow Ball
2HKO
calculated with サイコフィールド
55.9〜65.8%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
HoundstoneS116 / イエッサン(オス)S220
Second
HoundstoneS116 / イエッサン(オス)S161
Second
HoundstoneS116 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Houndstoneイエッサン(オス)
40.1〜47.4%
Play Rough
3HKO
calculated with サイコフィールド
40.1〜47.4%
Play Rough
3HKO
calculated with サイコフィールド
40.1〜47.4%
Play Rough
3HKO
calculated with サイコフィールド
イエッサン(オス)Houndstone
46.9〜55.3%
Psyshock
2 hits (66%)
calculated with サイコフィールド
42.5〜50.8%
Psyshock
2 hits (3%)
calculated with サイコフィールド
46.9〜55.3%
Psyshock
2 hits (66%)
calculated with サイコフィールド
Speed
Second
HoundstoneS88 / イエッサン(オス)S220
Second
HoundstoneS88 / イエッサン(オス)S161
Second
HoundstoneS88 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Houndstoneイエッサン(オス)
51.1〜60.6%
Play Rough
2HKO
calculated with サイコフィールド
51.1〜60.6%
Play Rough
2HKO
calculated with サイコフィールド
51.1〜60.6%
Play Rough
2HKO
calculated with サイコフィールド
イエッサン(オス)Houndstone
55.9〜65.8%
Shadow Ball
2HKO
calculated with サイコフィールド
50.9〜60.9%
Shadow Ball
2HKO
calculated with サイコフィールド
55.9〜65.8%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
HoundstoneS116 / イエッサン(オス)S220
Second
HoundstoneS116 / イエッサン(オス)S161
Second
HoundstoneS116 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Skeledirge×Skeledirge
Houndstone Houndstone vs Skeledirge Skeledirge

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HoundstoneSkeledirge
30.3〜37.4%
Bitter Malice
3 hits (<1%)
30.3〜37.4%
Bitter Malice
4 hits (>99%) (incl. オボンのみ)
30.3〜37.4%
Bitter Malice
3 hits (60%)
SkeledirgeHoundstone
63.4〜75.8%
Shadow Ball
2HKO
63.4〜75.8%
Shadow Ball
2HKO
63.4〜75.8%
Shadow Ball
2HKO
Speed
First
HoundstoneS116 / SkeledirgeS86
First
HoundstoneS116 / SkeledirgeS86
First
HoundstoneS116 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HoundstoneSkeledirge
23.7〜28.4%
Bitter Malice
999HKO
23.7〜28.4%
Bitter Malice
999HKO
23.7〜28.4%
Bitter Malice
4 hits (74%)
SkeledirgeHoundstone
41.3〜50.3%
Shadow Ball
2 hits (<1%)
41.3〜50.3%
Shadow Ball
2 hits (<1%)
41.3〜50.3%
Shadow Ball
2 hits (<1%)
Speed
First
HoundstoneS88 / SkeledirgeS86
First
HoundstoneS88 / SkeledirgeS86
First
HoundstoneS88 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
HoundstoneSkeledirge
25.6〜31.3%
Bitter Malice
4 hits (3%)
25.6〜31.3%
Bitter Malice
4 hits (<1%)
25.6〜31.3%
Bitter Malice
4HKO
SkeledirgeHoundstone
63.4〜75.8%
Shadow Ball
2HKO
63.4〜75.8%
Shadow Ball
2HKO
63.4〜75.8%
Shadow Ball
2HKO
Speed
First
HoundstoneS116 / SkeledirgeS86
First
HoundstoneS116 / SkeledirgeS86
First
HoundstoneS116 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
Houndstone Houndstone vs Metagross Metagross

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HoundstoneMetagross
38.2〜47.1%
Bitter Malice
3HKO
MetagrossHoundstone
70.8〜84.5%
Comet Punch
2HKO
Speed
Second
HoundstoneS116 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HoundstoneMetagross
31.8〜38.2%
Bitter Malice
3 hits (76%)
MetagrossHoundstone
65.9〜78.2%
Comet Punch
2HKO
Speed
Second
HoundstoneS88 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HoundstoneMetagross
31.8〜39.5%
Bitter Malice
3 hits (>99%)
MetagrossHoundstone
70.8〜84.5%
Comet Punch
2HKO
Speed
Second
HoundstoneS116 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
Houndstone Houndstone vs Dragonite Dragonite

Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HoundstoneDragonite
23.4〜27.5%
Play Rough
3HKO
26.9〜32.3%
Play Rough
3HKO
26.9〜32.3%
Play Rough
3HKO
DragoniteHoundstone
83.9〜99.4%
Draco Meteor
2HKO
59.6〜70.8%
Draco Meteor
2 hits (32%)
65.2〜77.0%
Draco Meteor
2 hits (96%)
Speed
Second
HoundstoneS116 / DragoniteS152
Second
HoundstoneS116 / DragoniteS145
Second
HoundstoneS116 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Houndstone's build: Spell Tag, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HoundstoneDragonite
18.6〜22.2%
Play Rough
3 hits (65%)
21.6〜25.7%
Play Rough
3HKO
21.6〜25.7%
Play Rough
3HKO
DragoniteHoundstone
54.2〜64.2%
Draco Meteor
3HKO
42.5〜50.8%
Outrage
2 hits (3%)
42.5〜50.8%
Outrage
2 hits (3%)
Speed
Second
HoundstoneS88 / DragoniteS152
Second
HoundstoneS88 / DragoniteS145
Second
HoundstoneS88 / DragoniteS132
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HoundstoneDragonite
23.4〜27.5%
Play Rough
3HKO
26.9〜32.3%
Play Rough
3HKO
26.9〜32.3%
Play Rough
3HKO
DragoniteHoundstone
83.9〜99.4%
Draco Meteor
2HKO
59.6〜70.8%
Draco Meteor
2 hits (32%)
65.2〜77.0%
Draco Meteor
2 hits (96%)
Speed
Second
HoundstoneS116 / DragoniteS152
Second
HoundstoneS116 / DragoniteS145
Second
HoundstoneS116 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemLeftovers
AbilityFluffy
NatureImpish (B↑C↓)
MovesほのおWill-O-WispノーマルYawnゴーストBitter MaliceゴーストShadow Sneak
EVH2A32S32
M-3 Season
ItemSpell Tag
AbilitySand Rush
NatureAdamant (A↑C↓)
MovesゴーストBitter MaliceゴーストShadow SneakほのおWill-O-WispノーマルPain Split
EVH28A10S28
See more team examples