ハカドッグ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | すなかき | すなあらし状態の時、素早さが2倍になる。すなあらしのダメージを受けない。 |
| 2 | もふもふ | 接触技で受けるダメージが半減する。ほのおタイプの技で受けるダメージは2倍になる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | おはかまいり |
物理威力 50命中 100%PP 12 手持ちのポケモンが1匹ひんしになるたび威力が50上がる。 |
| 2 | かげうち |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
| 3 | みがわり |
変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 |
| 4 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 5 | じゃれつく |
物理威力 90命中 90%PP 12 10%の確率で相手の攻撃を1段階下げる。 |
| 6 | ボディプレス |
物理威力 80命中 100%PP 12 この技は攻撃ではなく、防御の数値でダメージが決まる。 |
| 7 | とおぼえ |
変化PP 20 自分と味方の攻撃を1段階ずつ上げる。 |
| 8 | ねむる |
変化PP 8 自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。 |
| 9 | まもる |
変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 |
| 10 | いたみわけ |
変化PP 20 自分と相手の残りHPを足して互いに1/2ずつに分ける。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | のろいのおふだ |
ゴーストタイプの技の威力が1.2倍になる。 |
| 2 | カゴのみ |
ねむり状態を回復する。1度使うと無くなる。 |
| 3 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 4 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
| 5 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | |
| 2 | わんぱく (B↑ C↓) | |
| 3 | しんちょう (D↑ C↓) | |
| 4 | ようき (S↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 14 | 19 | 5 | 0 | 0 | 28 | |
| 2 | 2 | 32 | 4 | 0 | 0 | 28 | |
| 3 | 6 | 32 | 0 | 0 | 0 | 28 | |
| 4 | 32 | 0 | 2 | 0 | 32 | 0 | |
| 5 | 9 | 32 | 0 | 0 | 0 | 25 | |
| 6 | 32 | 2 | 32 | 0 | 0 | 0 | |
| 7 | 32 | 0 | 32 | 0 | 0 | 0 | |
| 8 | 30 | 32 | 0 | 0 | 4 | 0 | |
| 9 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 10 | 2 | 32 | 0 | 0 | 0 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
▲*ボーマンダ
Houndstone vs
ボーマンダ Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.9〜49.1% Play Rough 3HKO | |
| 87.6〜103.1% Double-Edge 1 hits (25%) | |
| Speed | Second S116 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 32.7〜38.6% Play Rough 3 hits (97%) | |
| 80.4〜95.0% Double-Edge 2HKO | |
| Speed | Second S88 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.9〜49.1% Play Rough 3HKO | |
| 87.6〜103.1% Double-Edge 1 hits (25%) | |
| Speed | Second S116 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Primarina
Houndstone vs
Primarina Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.0〜27.3% Bitter Malice 999HKO | 30.5〜36.4% Bitter Malice 4 hits (99%) (incl. オボンのみ) | 23.0〜27.3% Bitter Malice 999HKO | |
| 46.6〜54.7% Moonblast 2 hits (57%) | 55.9〜65.8% Moonblast 2HKO | 46.6〜54.7% Moonblast 2 hits (57%) | |
| Speed | First S116 / S80 | First S116 / S82 | First S116 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.2〜21.4% Play Rough 999HKO | 23.5〜28.9% Bitter Malice 999HKO | 18.2〜21.4% Play Rough 999HKO | |
| 30.2〜35.8% Moonblast 3 hits (32%) | 36.9〜43.6% Moonblast 3HKO | 30.2〜35.8% Moonblast 3 hits (32%) | |
| Speed | First S88 / S80 | First S88 / S82 | First S88 / S80 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.5〜26.7% Play Rough 999HKO | 29.9〜35.3% Play Rough 4 hits (95%) (incl. オボンのみ) | 22.5〜26.7% Play Rough 999HKO | |
| 46.6〜54.7% Moonblast 2 hits (57%) | 55.9〜65.8% Moonblast 2HKO | 46.6〜54.7% Moonblast 2 hits (57%) | |
| Speed | First S116 / S80 | First S116 / S82 | First S116 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×グソクムシャ
Houndstone vs
グソクムシャ Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.4〜18.1% Bitter Malice 999HKO | |
| 75.8〜90.1% Sucker Punch 2HKO | |
| Speed | First S116 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 11.5〜14.3% Bitter Malice 999HKO | |
| 70.9〜83.8% Sucker Punch 2HKO | |
| Speed | First S88 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 13.2〜15.4% Bitter Malice 999HKO | |
| 75.8〜90.1% Sucker Punch 2HKO | |
| Speed | First S116 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Hippowdon
Houndstone vs
Hippowdon Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.1〜21.4% Bitter Malice 999HKOcalculated with すなあらし | 16.7〜20.0% Bitter Malice 999HKOcalculated with すなあらし | 18.1〜21.4% Bitter Malice 999HKOcalculated with すなあらし | |
| 37.3〜44.7% Earthquake 3HKOcalculated with すなあらし | 37.3〜44.7% Earthquake 3HKOcalculated with すなあらし | 37.3〜44.7% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S232 / S67 | First S232 / S67 | First S232 / S67 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.0〜17.2% Bitter Malice 999HKOcalculated with すなあらし | 13.0〜15.3% Bitter Malice 999HKOcalculated with すなあらし | 14.0〜17.2% Bitter Malice 999HKOcalculated with すなあらし | |
| 34.1〜40.8% Earthquake 3HKOcalculated with すなあらし | 34.1〜40.8% Earthquake 3HKOcalculated with すなあらし | 34.1〜40.8% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S176 / S67 | First S176 / S67 | First S176 / S67 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.7〜20.9% Play Rough 999HKOcalculated with すなあらし | 15.8〜19.1% Play Rough 999HKOcalculated with すなあらし | 17.7〜20.9% Play Rough 999HKOcalculated with すなあらし | |
| 37.3〜44.7% Earthquake 3HKOcalculated with すなあらし | 37.3〜44.7% Earthquake 3HKOcalculated with すなあらし | 37.3〜44.7% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S232 / S67 | First S232 / S67 | First S232 / S67 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
▲*セグレイブ
Houndstone vs
セグレイブ Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.2% Play Rough 3HKO | 48.2〜57.6% Play Rough 2 hits (91%) | 48.2〜57.6% Play Rough 2 hits (91%) | |
| 83.9〜99.4% きょけんとつげき 2HKO | 67.1〜78.9% きょけんとつげき 2HKO | 95.0〜111.8% きょけんとつげき 1 hits (69%) | |
| Speed | Second S116 / S139 | Second S116 / S152 | Second S116 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.4〜37.7% Play Rough 3 hits (83%) | 38.7〜46.1% Play Rough 3HKO | 38.7〜46.1% Play Rough 3HKO | |
| 77.1〜91.1% きょけんとつげき 2HKO | 60.9〜72.6% きょけんとつげき 2HKO | 87.2〜102.8% きょけんとつげき 1 hits (25%) | |
| Speed | Second S88 / S139 | Second S88 / S152 | Second S88 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.2% Play Rough 3HKO | 48.2〜57.6% Play Rough 2 hits (91%) | 48.2〜57.6% Play Rough 2 hits (91%) | |
| 83.9〜99.4% きょけんとつげき 2HKO | 67.1〜78.9% きょけんとつげき 2HKO | 95.0〜111.8% きょけんとつげき 1 hits (69%) | |
| Speed | Second S116 / S139 | Second S116 / S152 | Second S116 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
Houndstone vs
Lucario Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 39.5〜46.9% Bitter Malice 3HKO | 47.6〜57.1% Body Press 2 hits (86%) | |
| 90.1〜106.8% Steel Beam 1 hits (44%) | 108.1〜128.0% Steel Beam 1HKO | |
| Speed | Second S116 / S223 | Second S116 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 31.3〜37.4% Bitter Malice 3 hits (77%) | 46.3〜55.8% Body Press 2 hits (68%) | |
| 58.7〜69.3% Steel Beam 2HKO | 69.3〜82.7% Steel Beam 2HKO | |
| Speed | Second S88 / S223 | Second S88 / S180 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 33.3〜39.5% Bitter Malice 3HKO | 47.6〜57.1% Body Press 2 hits (86%) | |
| 90.1〜106.8% Steel Beam 1 hits (44%) | 108.1〜128.0% Steel Beam 1HKO | |
| Speed | Second S116 / S223 | Second S116 / S180 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Baxcalibur
Houndstone vs
Baxcalibur Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.5% Body Press 999HKO | 31.1〜37.1% Body Press 999HKO | 25.4〜30.5% Body Press 999HKO | |
| 56.5〜67.1% Draco Meteor 2 hits (2%) | 68.9〜82.0% Draco Meteor 2HKO | 56.5〜67.1% Draco Meteor 2 hits (2%) | |
| Speed | First S116 / S105 | Second S116 / S150 | First S116 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.5% Body Press 999HKO | 29.9〜35.9% Body Press 999HKO | 25.4〜30.5% Body Press 999HKO | |
| 31.3〜36.9% Dark Pulse 3 hits (64%) | 38.0〜44.7% Dark Pulse 3HKO | 31.3〜36.9% Dark Pulse 3 hits (64%) | |
| Speed | Second S88 / S105 | Second S88 / S150 | Second S88 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜30.5% Body Press 999HKO | 31.1〜37.1% Body Press 999HKO | 25.4〜30.5% Body Press 999HKO | |
| 56.5〜67.1% Draco Meteor 2 hits (2%) | 68.9〜82.0% Draco Meteor 2HKO | 56.5〜67.1% Draco Meteor 2 hits (2%) | |
| Speed | First S116 / S105 | Second S116 / S150 | First S116 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Aegislash
Houndstone vs
Aegislash Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜48.5% Bitter Malice 3HKO | 40.1〜48.5% Bitter Malice 3HKO | 40.1〜48.5% Bitter Malice 3HKO | |
| 135.4〜161.5% Poltergeist 1HKO | 104.3〜124.2% Poltergeist 1HKO | 162.1〜193.8% Poltergeist 1HKO | |
| Speed | First S116 / S80 | First S116 / S72 | First S116 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.1〜38.3% Bitter Malice 3 hits (<1%) | 31.1〜38.3% Bitter Malice 3 hits (<1%) | 31.1〜38.3% Bitter Malice 3 hits (75%) | |
| 127.4〜150.8% Poltergeist 1HKO | 97.2〜115.1% Poltergeist 1 hits (88%) | 152.5〜181.0% Poltergeist 1HKO | |
| Speed | First S88 / S80 | First S88 / S72 | First S88 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜40.7% Bitter Malice 3 hits (46%) | 33.5〜40.7% Bitter Malice 3 hits (46%) | 33.5〜40.7% Bitter Malice 3HKO | |
| 135.4〜161.5% Poltergeist 1HKO | 104.3〜124.2% Poltergeist 1HKO | 162.1〜193.8% Poltergeist 1HKO | |
| Speed | First S116 / S80 | First S116 / S72 | First S116 / S80 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲Mimikyu
Houndstone vs
Mimikyu Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.6〜94.7% Bitter Malice 2 hits (56%) | 78.6〜94.7% Bitter Malice 2 hits (56%) | 78.6〜94.7% Bitter Malice 2 hits (56%) | |
| 82.0〜96.9% Shadow Claw 2HKO | 75.8〜89.4% Shadow Claw 2HKO | 63.4〜74.5% Shadow Claw 2HKO | |
| Speed | Second S116 / S148 | Second S116 / S148 | Second S116 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.8〜76.3% Bitter Malice 3HKO (incl. ばけのかわ) | 61.8〜76.3% Bitter Malice 3HKO (incl. ばけのかわ) | 61.8〜76.3% Bitter Malice 3HKO (incl. ばけのかわ) | |
| 73.7〜88.3% Shadow Claw 2HKO | 68.2〜81.6% Shadow Claw 2HKO | 57.0〜68.2% Shadow Claw 2HKO | |
| Speed | Second S88 / S148 | Second S88 / S148 | Second S88 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜79.4% Bitter Malice 3HKO (incl. ばけのかわ) | 65.6〜79.4% Bitter Malice 3HKO (incl. ばけのかわ) | 65.6〜79.4% Bitter Malice 3HKO (incl. ばけのかわ) | |
| 82.0〜96.9% Shadow Claw 2HKO | 75.8〜89.4% Shadow Claw 2HKO | 63.4〜74.5% Shadow Claw 2HKO | |
| Speed | Second S116 / S148 | Second S116 / S148 | Second S116 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Meowscarada
Houndstone vs
Meowscarada Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.8〜90.2% Play Rough 2HKO | 75.8〜90.2% Play Rough 2HKO | 75.8〜90.2% Play Rough 2HKO | |
| 96.9〜115.5% Knock Off 1 hits (81%) | 96.9〜115.5% Knock Off 1 hits (81%) | 125.5〜149.7% Knock Off 1HKO | |
| Speed | Second S116 / S262 | Second S116 / S175 | Second S116 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.1〜71.9% Play Rough 2HKO | 60.1〜71.9% Play Rough 2HKO | 60.1〜71.9% Play Rough 2HKO | |
| 90.5〜107.3% Knock Off 1 hits (44%) | 90.5〜107.3% Knock Off 1 hits (44%) | 117.3〜139.1% Knock Off 1HKO | |
| Speed | Second S88 / S262 | Second S88 / S175 | Second S88 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.8〜90.2% Play Rough 2HKO | 75.8〜90.2% Play Rough 2HKO | 75.8〜90.2% Play Rough 2HKO | |
| 96.9〜115.5% Knock Off 1 hits (81%) | 96.9〜115.5% Knock Off 1 hits (81%) | 125.5〜149.7% Knock Off 1HKO | |
| Speed | Second S116 / S262 | Second S116 / S175 | Second S116 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×ゴリランダー
Houndstone vs
ゴリランダー Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.2〜27.5% Bitter Malice 4 hits (59%)calculated with グラスフィールド | 23.2〜27.5% Bitter Malice 4 hits (59%)calculated with グラスフィールド | 15.5〜18.8% Bitter Malice 999HKOcalculated with グラスフィールド | |
| 108.7〜129.2% Wood Hammer 1HKOcalculated with グラスフィールド | 100.6〜119.3% Wood Hammer 1HKOcalculated with グラスフィールド | 83.9〜99.4% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | First S116 / S107 | First S116 / S107 | First S116 / S107 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.8〜22.2% Bitter Malice 999HKOcalculated with グラスフィールド | 18.8〜22.2% Bitter Malice 999HKOcalculated with グラスフィールド | 12.6〜15.5% Bitter Malice 999HKOcalculated with グラスフィールド | |
| 100.6〜119.6% Wood Hammer 1HKOcalculated with グラスフィールド | 92.7〜110.6% Wood Hammer 1 hits (63%)calculated with グラスフィールド | 77.7〜92.2% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S88 / S107 | Second S88 / S107 | Second S88 / S107 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.2〜27.5% Play Rough 4 hits (69%)calculated with グラスフィールド | 23.2〜27.5% Play Rough 4 hits (69%)calculated with グラスフィールド | 15.5〜18.4% Play Rough 999HKOcalculated with グラスフィールド | |
| 108.7〜129.2% Wood Hammer 1HKOcalculated with グラスフィールド | 100.6〜119.3% Wood Hammer 1HKOcalculated with グラスフィールド | 83.9〜99.4% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | First S116 / S107 | First S116 / S107 | First S116 / S107 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Gyarados
Houndstone vs
Gyarados Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.4〜14.9% Bitter Malice 999HKOcalculated with 攻撃-1 | 21.1〜25.1% Bitter Malice 4 hits (<1%)calculated with 攻撃-1 | 12.4〜14.9% Bitter Malice 999HKOcalculated with 攻撃-1 | |
| 33.5〜39.8% Power Whip 3HKO | 43.5〜51.6% Power Whip 2 hits (9%) | 33.5〜39.8% Power Whip 3HKO | |
| Speed | First S116 / S101 | Second S116 / S133 | First S116 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.9〜11.9% Play Rough 999HKOcalculated with 攻撃-1 | 16.4〜19.3% Bitter Malice 999HKOcalculated with 攻撃-1 | 9.9〜11.9% Play Rough 999HKOcalculated with 攻撃-1 | |
| 30.7〜36.3% Power Whip 3 hits (54%) | 40.2〜47.5% Power Whip 3HKO | 30.7〜36.3% Power Whip 3 hits (54%) | |
| Speed | Second S88 / S101 | Second S88 / S133 | Second S88 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.4〜14.9% Play Rough 999HKOcalculated with 攻撃-1 | 20.5〜24.6% Play Rough 5HKOcalculated with 攻撃-1 | 12.4〜14.9% Play Rough 999HKOcalculated with 攻撃-1 | |
| 33.5〜39.8% Power Whip 3HKO | 43.5〜51.6% Power Whip 2 hits (9%) | 33.5〜39.8% Power Whip 3HKO | |
| Speed | First S116 / S101 | Second S116 / S133 | First S116 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Corviknight
Houndstone vs
Corviknight Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.6〜18.0% Bitter Malice 999HKO | 14.6〜18.0% Bitter Malice 999HKO | 14.6〜18.0% Bitter Malice 999HKO | |
| 36.0〜43.5% Brave Bird 3HKO | 36.0〜43.5% Brave Bird 3HKO | 36.0〜43.5% Brave Bird 3HKO | |
| Speed | First S116 / S87 | First S116 / S78 | First S116 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.2〜14.6% Bitter Malice 999HKO | 12.2〜14.6% Bitter Malice 999HKO | 12.2〜14.6% Bitter Malice 999HKO | |
| 33.5〜40.2% Brave Bird 3HKO | 33.5〜40.2% Brave Bird 3HKO | 33.5〜40.2% Brave Bird 3HKO | |
| Speed | First S88 / S87 | First S88 / S78 | First S88 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.2〜15.1% Bitter Malice 999HKO | 12.2〜15.1% Bitter Malice 999HKO | 12.2〜15.1% Bitter Malice 999HKO | |
| 36.0〜43.5% Brave Bird 3HKO | 36.0〜43.5% Brave Bird 3HKO | 36.0〜43.5% Brave Bird 3HKO | |
| Speed | First S116 / S87 | First S116 / S78 | First S116 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×*Farigiraf
Houndstone vs
Farigiraf Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜35.8% Bitter Malice 3 hits (31%) | 17.4〜21.1% Bitter Malice 999HKO | 30.2〜35.8% Bitter Malice 3 hits (31%) | |
| 43.5〜52.2% Power Gem 2 hits (11%) | 36.0〜43.5% Power Gem 3HKO | 48.4〜57.8% Power Gem 2 hits (93%) | |
| Speed | Second S116 / S151 | First S116 / S106 | Second S116 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.3〜27.7% Bitter Malice 4 hits (69%) | 14.7〜17.4% Bitter Malice 999HKO | 23.3〜27.7% Bitter Malice 4 hits (69%) | |
| 28.5〜34.1% Power Gem 3 hits (2%) | 23.5〜28.5% Power Gem 4 hits (87%) | 31.8〜37.4% Power Gem 3 hits (86%) | |
| Speed | Second S88 / S151 | Second S88 / S106 | Second S88 / S138 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜30.2% Bitter Malice 4HKO | 14.7〜17.9% Bitter Malice 999HKO | 25.2〜30.2% Bitter Malice 4HKO | |
| 43.5〜52.2% Power Gem 2 hits (11%) | 36.0〜43.5% Power Gem 3HKO | 48.4〜57.8% Power Gem 2 hits (93%) | |
| Speed | Second S116 / S151 | First S116 / S106 | Second S116 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲Greninja
Houndstone vs
Greninja Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.9〜96.6% Play Rough 2HKO | 72.5〜85.9% Play Rough 2HKO | 81.9〜96.6% Play Rough 2HKO | |
| 83.2〜98.1% Dark Pulse 2HKO | 89.4〜105.6% Dark Pulse 1 hits (38%) | 83.2〜98.1% Dark Pulse 2HKO | |
| Speed | Second S116 / S174 | Second S116 / S213 | Second S116 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.4〜76.5% Play Rough 2HKO | 57.7〜68.5% Play Rough 2HKO | 64.4〜76.5% Play Rough 2HKO | |
| 53.6〜63.7% Dark Pulse 2HKO | 57.0〜68.2% Dark Pulse 2HKO | 53.6〜63.7% Dark Pulse 2HKO | |
| Speed | Second S88 / S174 | Second S88 / S213 | Second S88 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.9〜96.6% Play Rough 2HKO | 72.5〜85.9% Play Rough 2HKO | 81.9〜96.6% Play Rough 2HKO | |
| 83.2〜98.1% Dark Pulse 2HKO | 89.4〜105.6% Dark Pulse 1 hits (38%) | 83.2〜98.1% Dark Pulse 2HKO | |
| Speed | Second S116 / S174 | Second S116 / S213 | Second S116 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンX
Houndstone vs
メガリザードンX Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.8〜31.0% Play Rough 4HKO | |
| 79.5〜94.4% Flare Blitz 2HKO | |
| Speed | Second S116 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.6〜25.2% Bitter Malice 4 hits (<1%) | |
| 73.7〜87.2% Flare Blitz 2HKO | |
| Speed | Second S88 / S167 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.8〜31.0% Play Rough 4HKO | |
| 79.5〜94.4% Flare Blitz 2HKO | |
| Speed | Second S116 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Houndstone vs
メガリザードンY Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.8〜41.3% Bitter Malice 3HKOcalculated with 晴れ | |
| 136.0〜160.2% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S116 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.7〜32.9% Bitter Malice 4HKOcalculated with 晴れ | |
| 87.7〜103.9% Overheat 1 hits (25%)calculated with 晴れ | |
| Speed | Second S88 / S152 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.0〜34.8% Bitter Malice 3 hits (5%)calculated with 晴れ | |
| 136.0〜160.2% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S116 / S152 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
×A-Ninetales
Houndstone vs
A-Ninetales Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 20.6〜24.6% Bitter Malice 5HKOcalculated with あられ | 24.7〜29.3% Bitter Malice 4 hits (>99%)calculated with あられ | |
| 55.9〜65.8% Foul Play 2HKOcalculated with あられ | 55.9〜65.8% Foul Play 2HKOcalculated with あられ | |
| Speed | Second S116 / S177 | Second S116 / S177 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 16.0〜18.9% Bitter Malice 999HKOcalculated with あられ | 20.0〜24.0% Bitter Malice 5HKOcalculated with あられ | |
| 40.2〜48.0% Foul Play 3HKOcalculated with あられ | 40.2〜48.0% Foul Play 3HKOcalculated with あられ | |
| Speed | Second S88 / S177 | Second S88 / S177 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 19.4〜23.4% Play Rough 999HKOcalculated with あられ | 24.7〜29.3% Play Rough 4 hits (>99%)calculated with あられ | |
| 55.9〜65.8% Foul Play 2HKOcalculated with あられ | 55.9〜65.8% Foul Play 2HKOcalculated with あられ | |
| Speed | Second S116 / S177 | Second S116 / S177 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Houndstone vs
エースバーン Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜42.0% Bitter Malice 3HKO | 35.0〜42.0% Bitter Malice 3HKO | 35.0〜42.0% Bitter Malice 3HKO | |
| 72.0〜87.0% Sucker Punch 2HKO | 67.1〜79.5% Sucker Punch 2HKO | 93.2〜113.0% Sucker Punch 1 hits (69%) | |
| Speed | Second S116 / S256 | Second S116 / S188 | Second S116 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.0〜34.4% Bitter Malice 3 hits (<1%) | 28.0〜34.4% Bitter Malice 3 hits (<1%) | 28.0〜34.4% Bitter Malice 3 hits (<1%) | |
| 67.0〜80.4% Sucker Punch 2HKO | 61.5〜73.7% Sucker Punch 2HKO | 87.2〜104.5% Sucker Punch 1 hits (31%) | |
| Speed | Second S88 / S256 | Second S88 / S188 | Second S88 / S171 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.0% Bitter Malice 3 hits (14%) | 29.3〜35.0% Bitter Malice 3 hits (14%) | 29.3〜35.0% Bitter Malice 3 hits (14%) | |
| 72.0〜87.0% Sucker Punch 2HKO | 67.1〜79.5% Sucker Punch 2HKO | 93.2〜113.0% Sucker Punch 1 hits (69%) | |
| Speed | Second S116 / S256 | Second S116 / S188 | Second S116 / S171 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Sneasler
Houndstone vs
Sneasler Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜50.3% Bitter Malice 2 hits (<1%) | 42.0〜50.3% Bitter Malice 2 hits (<1%) | 42.0〜50.3% Bitter Malice 2 hits (<1%) | |
| 60.9〜72.0% Throat Chop 2HKO | 60.9〜72.0% Throat Chop 2HKO | 60.9〜72.0% Throat Chop 2HKO | |
| Speed | Second S116 / S172 | Second S116 / S172 | Second S116 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.5〜39.5% Bitter Malice 3 hits (>99%) | 32.5〜39.5% Bitter Malice 3 hits (>99%) | 32.5〜39.5% Bitter Malice 3 hits (>99%) | |
| 55.9〜65.9% Throat Chop 2HKO | 55.9〜65.9% Throat Chop 2HKO | 55.9〜65.9% Throat Chop 2HKO | |
| Speed | Second S88 / S172 | Second S88 / S172 | Second S88 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜49.7% Play Rough 3HKO | 42.0〜49.7% Play Rough 3HKO | 42.0〜49.7% Play Rough 3HKO | |
| 60.9〜72.0% Throat Chop 2HKO | 60.9〜72.0% Throat Chop 2HKO | 60.9〜72.0% Throat Chop 2HKO | |
| Speed | Second S116 / S172 | Second S116 / S172 | Second S116 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
Houndstone vs
Rotom-W Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.7〜23.6% Play Rough 999HKO | 19.7〜23.6% Play Rough 999HKO | 33.1〜39.4% Play Rough 4HKO | |
| 55.9〜65.8% Foul Play 2HKO | 55.9〜65.8% Foul Play 2HKO | 57.8〜67.7% Hydro Pump 2HKO | |
| Speed | First S116 / S106 | First S116 / S106 | Second S116 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.9〜19.1% Bitter Malice 999HKO | 15.9〜19.1% Bitter Malice 999HKO | 26.0〜30.7% Play Rough 5HKO (incl. オボンのみ) | |
| 40.2〜48.0% Foul Play 3HKO | 40.2〜48.0% Foul Play 3HKO | 40.2〜48.0% Foul Play 3HKO | |
| Speed | Second S88 / S106 | Second S88 / S106 | Second S88 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.7〜23.6% Play Rough 999HKO | 19.7〜23.6% Play Rough 999HKO | 33.1〜39.4% Play Rough 4HKO | |
| 55.9〜65.8% Foul Play 2HKO | 55.9〜65.8% Foul Play 2HKO | 57.8〜67.7% Hydro Pump 2HKO | |
| Speed | First S116 / S106 | First S116 / S106 | Second S116 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Houndstone vs
Volcarona Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜26.0% Bitter Malice 999HKO | 37.9〜45.3% Bitter Malice 3 hits (48%) | 20.8〜26.0% Bitter Malice 999HKO | |
| 60.2〜71.4% Overheat 2 hits (41%) | 80.1〜95.0% Overheat 2HKO | 60.2〜71.4% Overheat 2 hits (41%) | |
| Speed | Second S116 / S122 | Second S116 / S152 | Second S116 / S122 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.7〜20.3% Bitter Malice 999HKO | 29.8〜35.4% Bitter Malice 4 hits (90%) (incl. オボンのみ) | 16.7〜20.3% Bitter Malice 999HKO | |
| 27.4〜32.4% Flamethrower 4HKO | 35.8〜42.5% Flamethrower 3HKO | 27.4〜32.4% Flamethrower 4HKO | |
| Speed | Second S88 / S122 | Second S88 / S152 | Second S88 / S122 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.7〜21.9% Bitter Malice 999HKO | 31.7〜37.9% Bitter Malice 4HKO | 17.7〜21.9% Bitter Malice 999HKO | |
| 60.2〜71.4% Overheat 2 hits (41%) | 80.1〜95.0% Overheat 2HKO | 60.2〜71.4% Overheat 2 hits (41%) | |
| Speed | Second S116 / S122 | Second S116 / S152 | Second S116 / S122 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲イエッサン(オス)
Houndstone vs
イエッサン(オス) Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.1〜60.6% Play Rough 2HKOcalculated with サイコフィールド | 51.1〜60.6% Play Rough 2HKOcalculated with サイコフィールド | 51.1〜60.6% Play Rough 2HKOcalculated with サイコフィールド | |
| 55.9〜65.8% Shadow Ball 2HKOcalculated with サイコフィールド | 50.9〜60.9% Shadow Ball 2HKOcalculated with サイコフィールド | 55.9〜65.8% Shadow Ball 2HKOcalculated with サイコフィールド | |
| Speed | Second S116 / S220 | Second S116 / S161 | Second S116 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.1〜47.4% Play Rough 3HKOcalculated with サイコフィールド | 40.1〜47.4% Play Rough 3HKOcalculated with サイコフィールド | 40.1〜47.4% Play Rough 3HKOcalculated with サイコフィールド | |
| 46.9〜55.3% Psyshock 2 hits (66%)calculated with サイコフィールド | 42.5〜50.8% Psyshock 2 hits (3%)calculated with サイコフィールド | 46.9〜55.3% Psyshock 2 hits (66%)calculated with サイコフィールド | |
| Speed | Second S88 / S220 | Second S88 / S161 | Second S88 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.1〜60.6% Play Rough 2HKOcalculated with サイコフィールド | 51.1〜60.6% Play Rough 2HKOcalculated with サイコフィールド | 51.1〜60.6% Play Rough 2HKOcalculated with サイコフィールド | |
| 55.9〜65.8% Shadow Ball 2HKOcalculated with サイコフィールド | 50.9〜60.9% Shadow Ball 2HKOcalculated with サイコフィールド | 55.9〜65.8% Shadow Ball 2HKOcalculated with サイコフィールド | |
| Speed | Second S116 / S220 | Second S116 / S161 | Second S116 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Skeledirge
Houndstone vs
Skeledirge Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.3〜37.4% Bitter Malice 3 hits (<1%) | 30.3〜37.4% Bitter Malice 4 hits (>99%) (incl. オボンのみ) | 30.3〜37.4% Bitter Malice 3 hits (60%) | |
| 63.4〜75.8% Shadow Ball 2HKO | 63.4〜75.8% Shadow Ball 2HKO | 63.4〜75.8% Shadow Ball 2HKO | |
| Speed | First S116 / S86 | First S116 / S86 | First S116 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% Bitter Malice 999HKO | 23.7〜28.4% Bitter Malice 999HKO | 23.7〜28.4% Bitter Malice 4 hits (74%) | |
| 41.3〜50.3% Shadow Ball 2 hits (<1%) | 41.3〜50.3% Shadow Ball 2 hits (<1%) | 41.3〜50.3% Shadow Ball 2 hits (<1%) | |
| Speed | First S88 / S86 | First S88 / S86 | First S88 / S86 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜31.3% Bitter Malice 4 hits (3%) | 25.6〜31.3% Bitter Malice 4 hits (<1%) | 25.6〜31.3% Bitter Malice 4HKO | |
| 63.4〜75.8% Shadow Ball 2HKO | 63.4〜75.8% Shadow Ball 2HKO | 63.4〜75.8% Shadow Ball 2HKO | |
| Speed | First S116 / S86 | First S116 / S86 | First S116 / S86 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Metagross
Houndstone vs
Metagross Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 38.2〜47.1% Bitter Malice 3HKO | |
| 70.8〜84.5% Comet Punch 2HKO | |
| Speed | Second S116 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.8〜38.2% Bitter Malice 3 hits (76%) | |
| 65.9〜78.2% Comet Punch 2HKO | |
| Speed | Second S88 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.8〜39.5% Bitter Malice 3 hits (>99%) | |
| 70.8〜84.5% Comet Punch 2HKO | |
| Speed | Second S116 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Dragonite
Houndstone vs
Dragonite Houndstone's build: Spell Tag, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.5% Play Rough 3HKO | 26.9〜32.3% Play Rough 3HKO | 26.9〜32.3% Play Rough 3HKO | |
| 83.9〜99.4% Draco Meteor 2HKO | 59.6〜70.8% Draco Meteor 2 hits (32%) | 65.2〜77.0% Draco Meteor 2 hits (96%) | |
| Speed | Second S116 / S152 | Second S116 / S145 | Second S116 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Houndstone's build: Spell Tag, Careful, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.2% Play Rough 3 hits (65%) | 21.6〜25.7% Play Rough 3HKO | 21.6〜25.7% Play Rough 3HKO | |
| 54.2〜64.2% Draco Meteor 3HKO | 42.5〜50.8% Outrage 2 hits (3%) | 42.5〜50.8% Outrage 2 hits (3%) | |
| Speed | Second S88 / S152 | Second S88 / S145 | Second S88 / S132 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Houndstone's build: Chesto Berry, Adamant, H14 A19 B5 S28
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.5% Play Rough 3HKO | 26.9〜32.3% Play Rough 3HKO | 26.9〜32.3% Play Rough 3HKO | |
| 83.9〜99.4% Draco Meteor 2HKO | 59.6〜70.8% Draco Meteor 2 hits (32%) | 65.2〜77.0% Draco Meteor 2 hits (96%) | |
| Speed | Second S116 / S152 | Second S116 / S145 | Second S116 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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