ヌメルゴン(ヒスイ)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
考察記事
Pokémon Matchups
◎ボーマンダ
H-Goodra vs
ボーマンダ H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 101.8〜120.5% Draco Meteor 1HKO | |
| 52.4〜62.0% Earthquake 2 hits (98%) | |
| Speed | Second S80 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 138.0〜164.9% Draco Meteor 1HKO | |
| 72.7〜86.6% Earthquake 2HKO | |
| Speed | Second S80 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 101.8〜120.5% Draco Meteor 1HKO | |
| 57.8〜68.4% Earthquake 2 hits (59%) | |
| Speed | Second S72 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎*Primarina
H-Goodra vs
Primarina H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜41.7% Thunderbolt 3 hits (<1%) | 35.3〜41.7% Thunderbolt 3 hits (<1%) | 35.3〜41.7% Thunderbolt 3 hits (76%) | |
| 27.3〜32.1% Moonblast 4 hits (47%) | 32.6〜39.0% Moonblast 3 hits (14%) | 27.3〜32.1% Moonblast 4 hits (47%) | |
| Speed | Second S80 / S80 | Second S80 / S82 | Second S80 / S80 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.1〜56.7% Thunderbolt 3HKO | 48.1〜56.7% Thunderbolt 3HKO | 48.1〜56.7% Thunderbolt 2 hits (34%) | |
| 27.3〜32.1% Moonblast 4 hits (47%) | 32.6〜39.0% Moonblast 3 hits (14%) | 27.3〜32.1% Moonblast 4 hits (47%) | |
| Speed | Second S80 / S80 | Second S80 / S82 | Second S80 / S80 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜41.7% Thunderbolt 3 hits (<1%) | 35.3〜41.7% Thunderbolt 3 hits (<1%) | 35.3〜41.7% Thunderbolt 3 hits (76%) | |
| 24.6〜29.4% Moonblast 999HKO | 30.5〜35.8% Moonblast 4 hits (99%) (incl. オボンのみ) | 24.6〜29.4% Moonblast 999HKO | |
| Speed | Second S72 / S80 | Second S72 / S82 | Second S72 / S80 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
○*Mimikyu
H-Goodra vs
Mimikyu H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.3〜87.0% Flash Cannon 3HKO (incl. ばけのかわ) | 73.3〜87.0% Flash Cannon 3HKO (incl. ばけのかわ) | 73.3〜87.0% Flash Cannon 3HKO (incl. ばけのかわ) | |
| 37.4〜44.4% Drain Punch 3HKO | 28.9〜34.2% Drain Punch 4 hits (>99%) (incl. たべのこし) | 28.9〜34.2% Drain Punch 4 hits (>99%) (incl. たべのこし) | |
| Speed | Second S80 / S148 | Second S80 / S148 | Second S80 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.8〜119.1% Flash Cannon 2HKO (incl. ばけのかわ) | 100.8〜119.1% Flash Cannon 2HKO (incl. ばけのかわ) | 100.8〜119.1% Flash Cannon 2HKO (incl. ばけのかわ) | |
| 51.3〜61.0% Drain Punch 2 hits (91%) | 39.6〜47.1% Drain Punch 3HKO | 39.6〜47.1% Drain Punch 3HKO | |
| Speed | Second S80 / S148 | Second S80 / S148 | Second S80 / S148 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.3〜87.0% Flash Cannon 3HKO (incl. ばけのかわ) | 73.3〜87.0% Flash Cannon 3HKO (incl. ばけのかわ) | 73.3〜87.0% Flash Cannon 3HKO (incl. ばけのかわ) | |
| 40.1〜48.7% Drain Punch 3 hits (99%) | 31.0〜37.4% Drain Punch 4 hits (>99%) (incl. オボンのみ) | 31.0〜37.4% Drain Punch 4 hits (>99%) (incl. オボンのみ) | |
| Speed | Second S72 / S148 | Second S72 / S148 | Second S72 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
○*Gyarados
H-Goodra vs
Gyarados H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.3〜87.1% Thunderbolt 2HKOcalculated with 攻撃-1 | 86.5〜102.9% Thunderbolt 1 hits (19%)calculated with 攻撃-1 | 73.3〜87.1% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| 36.4〜42.8% Earthquake 3 hits (95%) | 48.1〜56.7% Earthquake 2 hits (34%) | 36.4〜42.8% Earthquake 3 hits (95%) | |
| Speed | Second S80 / S101 | Second S80 / S133 | Second S80 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.0〜118.8% Thunderbolt 1HKOcalculated with 攻撃-1 | 119.3〜140.4% Thunderbolt 1HKOcalculated with 攻撃-1 | 101.0〜118.8% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 49.2〜58.8% Earthquake 2 hits (72%) | 66.3〜78.1% Earthquake 2HKO | 49.2〜58.8% Earthquake 2 hits (72%) | |
| Speed | Second S80 / S101 | Second S80 / S133 | Second S80 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.3〜87.1% Thunderbolt 2HKOcalculated with 攻撃-1 | 86.5〜102.9% Thunderbolt 1 hits (19%)calculated with 攻撃-1 | 73.3〜87.1% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| 39.6〜47.1% Earthquake 3 hits (87%) | 52.4〜62.0% Earthquake 3HKO (incl. オボンのみ) | 39.6〜47.1% Earthquake 3 hits (87%) | |
| Speed | Second S72 / S101 | Second S72 / S133 | Second S72 / S101 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎*Basculegion-F
H-Goodra vs
Basculegion-F H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.7〜56.9% Thunderbolt 2 hits (85%) | 47.7〜56.9% Thunderbolt 2 hits (85%) | 47.7〜56.9% Thunderbolt 2 hits (85%) | |
| 23.0〜27.3% Wave Crash 999HKO | 24.6〜29.9% Wave Crash 999HKO | 29.4〜35.3% Wave Crash 4HKO | |
| Speed | Second S80 / S195 | Second S80 / S143 | Second S80 / S130 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜82.7% Draco Meteor 2HKO | 70.1〜82.7% Draco Meteor 2HKO | 70.1〜82.7% Draco Meteor 2HKO | |
| 32.1〜38.0% Wave Crash 3 hits (1%) | 35.3〜41.7% Wave Crash 3 hits (79%) | 41.7〜49.2% Wave Crash 3HKO | |
| Speed | Second S80 / S195 | Second S80 / S143 | Second S80 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.7〜56.9% Thunderbolt 2 hits (85%) | 47.7〜56.9% Thunderbolt 2 hits (85%) | 47.7〜56.9% Thunderbolt 2 hits (85%) | |
| 25.1〜29.9% Wave Crash 5HKO (incl. オボンのみ) | 27.8〜33.2% Wave Crash 4 hits (17%) | 32.6〜38.5% Wave Crash 4HKO | |
| Speed | Second S72 / S195 | Second S72 / S143 | Second S72 / S130 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○*Farigiraf
H-Goodra vs
Farigiraf H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.0〜88.1% Flash Cannon 2HKO | 61.1〜72.6% Flash Cannon 2HKO | 73.0〜88.1% Flash Cannon 2HKO | |
| 38.5〜46.0% Earth Power 3HKO | 32.1〜38.5% Earth Power 3 hits (2%) | 42.8〜51.3% Earth Power 3HKO | |
| Speed | Second S80 / S151 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.9〜120.8% Flash Cannon 2HKO (incl. きあいのタスキ) | 82.1〜97.9% Flash Cannon 2HKO | 101.9〜120.8% Flash Cannon 1HKO | |
| 38.5〜46.0% Earth Power 3HKO | 32.1〜38.5% Earth Power 3 hits (2%) | 42.8〜51.3% Earth Power 3HKO | |
| Speed | Second S80 / S151 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.0〜88.1% Flash Cannon 2HKO | 61.1〜72.6% Flash Cannon 2HKO | 73.0〜88.1% Flash Cannon 2HKO | |
| 36.4〜42.8% Earth Power 3 hits (2%) | 29.9〜35.3% Earth Power 4 hits (91%) (incl. オボンのみ) | 38.5〜46.0% Earth Power 3 hits (63%) | |
| Speed | Second S72 / S151 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
◎Greninja
H-Goodra vs
Greninja H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.9〜92.6% Body Press 2HKO | 69.8〜83.2% Body Press 2HKO | 77.9〜92.6% Body Press 2HKO | |
| 33.2〜39.6% Mud Shot 3 hits (19%) | 36.4〜44.9% Mud Shot 3 hits (>99%) | 33.2〜39.6% Mud Shot 3 hits (19%) | |
| Speed | Second S80 / S174 | Second S80 / S213 | Second S80 / S261 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 96.6〜113.4% Draco Meteor 2HKO | 86.6〜102.7% Draco Meteor 1 hits (13%) | 96.6〜113.4% Draco Meteor 1 hits (75%) | |
| 33.2〜39.6% Mud Shot 3 hits (19%) | 36.4〜44.9% Mud Shot 3 hits (>99%) | 33.2〜39.6% Mud Shot 3 hits (19%) | |
| Speed | Second S80 / S174 | Second S80 / S213 | Second S80 / S261 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.1〜84.6% Body Press 2HKO | 64.4〜76.5% Body Press 2HKO | 71.1〜84.6% Body Press 2HKO | |
| 29.9〜36.4% Mud Shot 4 hits (99%) (incl. オボンのみ) | 33.2〜39.6% Mud Shot 4HKO | 29.9〜36.4% Mud Shot 4 hits (99%) (incl. オボンのみ) | |
| Speed | Second S72 / S174 | Second S72 / S213 | Second S72 / S261 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
◎メガリザードンX
H-Goodra vs
メガリザードンX H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 117.4〜139.4% Draco Meteor 1HKO | |
| 51.9〜61.0% Flare Blitz 2 hits (94%) | |
| Speed | Second S80 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 160.0〜189.7% Draco Meteor 1HKO | |
| 71.1〜85.0% Flare Blitz 2HKO | |
| Speed | Second S80 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 117.4〜139.4% Draco Meteor 1HKO | |
| 56.7〜67.4% Flare Blitz 2 hits (41%) | |
| Speed | Second S72 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎A-Ninetales
H-Goodra vs
A-Ninetales H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 116.6〜137.1% Flash Cannon 1HKOcalculated with あられ | 136.0〜160.0% Flash Cannon 1HKOcalculated with あられ | |
| 19.8〜24.1% Blizzard 999HKOcalculated with あられ | 26.2〜31.0% Blizzard 4 hits (11%)calculated with あられ | |
| Speed | Second S80 / S177 | Second S80 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 153.1〜185.1% Flash Cannon 1HKOcalculated with あられ | 178.7〜216.0% Flash Cannon 1HKOcalculated with あられ | |
| 19.8〜24.1% Blizzard 999HKOcalculated with あられ | 26.2〜31.0% Blizzard 4 hits (11%)calculated with あられ | |
| Speed | Second S80 / S177 | Second S80 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 116.6〜137.1% Flash Cannon 1HKOcalculated with あられ | 136.0〜160.0% Flash Cannon 1HKOcalculated with あられ | |
| 17.6〜21.4% Blizzard 999HKOcalculated with あられ | 24.1〜28.9% Blizzard 999HKOcalculated with あられ | |
| Speed | Second S72 / S177 | Second S72 / S177 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / n/a to be KOed, moves second |
◎Rotom-W
H-Goodra vs
Rotom-W H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.2〜12.1% Acid Spray 5HKO | 10.2〜12.1% Acid Spray 4 hits (<1%) | 59.8〜70.9% Draco Meteor 3 hits (18%) (incl. オボンのみ) | |
| 12.8〜15.5% Foul Play 999HKO | 12.8〜15.5% Foul Play 999HKO | 16.6〜19.8% Hydro Pump 999HKO | |
| Speed | Second S80 / S106 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜76.4% Draco Meteor 3 hits (90%) (incl. オボンのみ) | 65.0〜76.4% Draco Meteor 2 hits (54%) | 81.1〜96.9% Draco Meteor 2 hits (98%) | |
| 17.6〜20.9% Foul Play 999HKO | 17.6〜20.9% Foul Play 999HKO | 17.6〜20.9% Foul Play 999HKO | |
| Speed | Second S80 / S106 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.2〜12.1% Acid Spray 5HKO | 10.2〜12.1% Acid Spray 4 hits (<1%) | 59.8〜70.9% Draco Meteor 3 hits (18%) (incl. オボンのみ) | |
| 15.5〜18.7% Foul Play 999HKO | 15.5〜18.7% Foul Play 999HKO | 15.5〜18.2% Hydro Pump 999HKO | |
| Speed | Second S72 / S106 | Second S72 / S106 | Second S72 / S138 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
◎*Volcarona
H-Goodra vs
Volcarona H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.4% Draco Meteor 999HKO | 26.7〜32.3% Dragon Tail 4 hits (2%) | 39.6〜47.4% Draco Meteor 999HKO | |
| 35.8〜42.2% Overheat 999HKO | 32.6〜39.0% Flamethrower 3 hits (14%) | 35.8〜42.2% Overheat 999HKO | |
| Speed | Second S80 / S122 | Second S80 / S152 | Second S80 / S122 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.7〜64.6% Draco Meteor 4 hits (48%) (incl. オボンのみ) | 65.2〜77.0% Draco Meteor 3 hits (89%) (incl. オボンのみ) | 54.7〜64.6% Draco Meteor 3 hits (21%) (incl. たべのこし) | |
| 35.8〜42.2% Overheat 999HKO | 32.6〜39.0% Flamethrower 3 hits (14%) | 35.8〜42.2% Overheat 999HKO | |
| Speed | Second S80 / S122 | Second S80 / S152 | Second S80 / S122 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜47.4% Draco Meteor 999HKO | 29.8〜35.4% Dragon Tail 4 hits (89%) (incl. オボンのみ) | 39.6〜47.4% Draco Meteor 999HKO | |
| 32.1〜38.5% Overheat 999HKO | 29.4〜35.3% Flamethrower 4 hits (89%) (incl. オボンのみ) | 32.1〜38.5% Overheat 999HKO | |
| Speed | Second S72 / S122 | Second S72 / S152 | Second S72 / S122 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
◎イエッサン(オス)
H-Goodra vs
イエッサン(オス) H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.3〜72.3% Draco Meteor 2 hits (50%)calculated with サイコフィールド | 61.3〜72.3% Draco Meteor 2 hits (50%)calculated with サイコフィールド | 61.3〜72.3% Draco Meteor 2 hits (50%)calculated with サイコフィールド | |
| 16.6〜19.8% Dazzling Gleam 999HKOcalculated with サイコフィールド | 15.0〜18.2% Dazzling Gleam 999HKOcalculated with サイコフィールド | 16.6〜19.8% Dazzling Gleam 999HKOcalculated with サイコフィールド | |
| Speed | Second S80 / S220 | Second S80 / S161 | Second S80 / S147 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.2〜98.5% Draco Meteor 2HKOcalculated with サイコフィールド | 83.2〜98.5% Draco Meteor 2HKOcalculated with サイコフィールド | 83.2〜98.5% Draco Meteor 2HKOcalculated with サイコフィールド | |
| 22.5〜26.7% Psyshock 999HKOcalculated with サイコフィールド | 20.9〜24.6% Psyshock 999HKOcalculated with サイコフィールド | 22.5〜26.7% Psyshock 999HKOcalculated with サイコフィールド | |
| Speed | Second S80 / S220 | Second S80 / S161 | Second S80 / S147 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.3〜72.3% Draco Meteor 2 hits (50%)calculated with サイコフィールド | 61.3〜72.3% Draco Meteor 2 hits (50%)calculated with サイコフィールド | 61.3〜72.3% Draco Meteor 2 hits (50%)calculated with サイコフィールド | |
| 17.6〜20.9% Psyshock 999HKOcalculated with サイコフィールド | 16.0〜19.3% Psyshock 999HKOcalculated with サイコフィールド | 17.6〜20.9% Psyshock 999HKOcalculated with サイコフィールド | |
| Speed | Second S72 / S220 | Second S72 / S161 | Second S72 / S147 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
○*Hydreigon
H-Goodra vs
Hydreigon H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.0〜121.9% Draco Meteor 1HKO | 103.0〜121.9% Draco Meteor 2HKO (incl. きあいのタスキ) | 103.0〜121.9% Draco Meteor 1HKO | |
| 41.7〜49.2% Earth Power 3HKO | 37.4〜44.9% Earth Power 3HKO | 54.0〜63.6% Earth Power 2HKO | |
| Speed | Second S80 / S225 | Second S80 / S165 | Second S80 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 139.6〜166.9% Draco Meteor 1HKO | 139.6〜166.9% Draco Meteor 2HKO (incl. きあいのタスキ) | 139.6〜166.9% Draco Meteor 1HKO | |
| 41.7〜49.2% Earth Power 3HKO | 37.4〜44.9% Earth Power 3HKO | 54.0〜63.6% Earth Power 2HKO | |
| Speed | Second S80 / S225 | Second S80 / S165 | Second S80 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.0〜121.9% Draco Meteor 1HKO | 103.0〜121.9% Draco Meteor 2HKO (incl. きあいのタスキ) | 103.0〜121.9% Draco Meteor 1HKO | |
| 37.4〜44.9% Earth Power 3 hits (35%) | 35.3〜41.7% Earth Power 3 hits (<1%) | 48.7〜58.3% Earth Power 3HKO | |
| Speed | Second S72 / S225 | Second S72 / S165 | Second S72 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Skeledirge
H-Goodra vs
Skeledirge H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.9〜55.5% Draco Meteor 2 hits (13%) | 46.9〜55.5% Draco Meteor 3HKO | 46.9〜55.5% Draco Meteor 2 hits (70%) | |
| 18.2〜22.5% Torch Song 4HKO | 18.2〜22.5% Torch Song 4HKO | 18.2〜22.5% Torch Song 4HKO | |
| Speed | Second S80 / S86 | Second S80 / S86 | Second S80 / S86 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.0〜75.4% Draco Meteor 2HKO | 64.0〜75.4% Draco Meteor 2HKO | 64.0〜75.4% Draco Meteor 2HKO | |
| 18.2〜22.5% Torch Song 4HKO | 18.2〜22.5% Torch Song 4HKO | 18.2〜22.5% Torch Song 4HKO | |
| Speed | Second S80 / S86 | Second S80 / S86 | Second S80 / S86 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.9〜55.5% Draco Meteor 2 hits (13%) | 46.9〜55.5% Draco Meteor 3HKO | 46.9〜55.5% Draco Meteor 2 hits (70%) | |
| 25.7〜31.0% Earth Power 5HKO (incl. オボンのみ) | 25.7〜31.0% Earth Power 5HKO (incl. オボンのみ) | 25.7〜31.0% Earth Power 5HKO (incl. オボンのみ) | |
| Speed | Second S72 / S86 | Second S72 / S86 | Second S72 / S86 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
○*Dragonite
H-Goodra vs
Dragonite H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.3% Ice Beam 2HKO | 44.3〜52.7% Ice Beam 2HKO | 44.3〜52.7% Ice Beam 2HKO | |
| 32.1〜38.5% Dragon Pulse 3 hits (3%) | 34.2〜40.6% Earthquake 3 hits (44%) | 34.2〜40.6% Earthquake 3 hits (44%) | |
| Speed | Second S80 / S152 | Second S80 / S145 | Second S80 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.5〜64.7% Draco Meteor 2HKO | 65.3〜77.2% Draco Meteor 2HKO | 65.3〜77.2% Draco Meteor 2HKO | |
| 43.9〜52.4% Earthquake 3HKO | 47.1〜55.6% Earthquake 2 hits (17%) | 47.1〜55.6% Earthquake 2 hits (17%) | |
| Speed | Second S80 / S152 | Second S80 / S145 | Second S80 / S132 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.1〜44.3% Ice Beam 2HKO | 44.3〜52.7% Ice Beam 2HKO | 44.3〜52.7% Ice Beam 2HKO | |
| 35.3〜41.7% Earthquake 3 hits (<1%) | 36.4〜43.9% Earthquake 3 hits (11%) | 36.4〜43.9% Earthquake 3 hits (11%) | |
| Speed | Second S72 / S152 | Second S72 / S145 | Second S72 / S132 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
▲*Hippowdon
H-Goodra vs
Hippowdon H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.3% Ice Beam 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | 33.5〜40.0% Ice Beam 3 hits (23%)calculated with すなあらし | 30.7〜36.3% Ice Beam 3 hits (42%)calculated with すなあらし | |
| 48.1〜57.8% Earthquake 2 hits (45%)calculated with すなあらし | 48.1〜57.8% Earthquake 2 hits (45%)calculated with すなあらし | 48.1〜57.8% Earthquake 2 hits (45%)calculated with すなあらし | |
| Speed | First S80 / S67 | First S80 / S67 | First S80 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜49.3% Ice Beam 3HKOcalculated with すなあらし | 45.6〜54.0% Ice Beam 2 hits (3%)calculated with すなあらし | 41.9〜49.3% Ice Beam 3HKOcalculated with すなあらし | |
| 67.4〜80.2% Earthquake 2HKOcalculated with すなあらし | 67.4〜80.2% Earthquake 2HKOcalculated with すなあらし | 67.4〜80.2% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S80 / S67 | First S80 / S67 | First S80 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜36.3% Ice Beam 4 hits (>99%) (incl. オボンのみ)calculated with すなあらし | 33.5〜40.0% Ice Beam 3 hits (23%)calculated with すなあらし | 30.7〜36.3% Ice Beam 3 hits (42%)calculated with すなあらし | |
| 54.5〜64.2% Earthquake 2 hits (4%)calculated with すなあらし | 54.5〜64.2% Earthquake 2 hits (4%)calculated with すなあらし | 54.5〜64.2% Earthquake 2 hits (4%)calculated with すなあらし | |
| Speed | First S72 / S67 | First S72 / S67 | First S72 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
▲*Lucario
H-Goodra vs
Lucario H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 68.0〜80.3% Flamethrower 2HKO | 68.0〜80.3% Flamethrower 2HKO | |
| 90.9〜109.1% Focus Blast 1 hits (50%) | 109.1〜128.3% Focus Blast 1HKO | |
| Speed | Second S80 / S223 | Second S80 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 92.5〜108.8% Flamethrower 1 hits (50%) | 92.5〜108.8% Flamethrower 1 hits (50%) | |
| 90.9〜109.1% Focus Blast 1 hits (50%) | 109.1〜128.3% Focus Blast 1HKO | |
| Speed | Second S80 / S223 | Second S80 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 68.0〜80.3% Flamethrower 2HKO | 68.0〜80.3% Flamethrower 2HKO | |
| 83.4〜99.5% Focus Blast 2HKO | 98.4〜117.6% Focus Blast 1 hits (94%) | |
| Speed | Second S72 / S223 | Second S72 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Baxcalibur
H-Goodra vs
Baxcalibur H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.6〜45.7% Draco Meteor 999HKO | 67.1〜79.6% Draco Meteor 3 hits (>99%) (incl. オボンのみ) | 38.6〜45.7% Draco Meteor 999HKO | |
| 27.8〜33.2% Aura Sphere 4 hits (85%) | 34.2〜40.6% Aura Sphere 3 hits (44%) | 27.8〜33.2% Aura Sphere 4 hits (85%) | |
| Speed | Second S80 / S105 | Second S80 / S150 | Second S80 / S105 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜61.4% Draco Meteor 999HKO | 91.6〜108.4% Draco Meteor 1 hits (50%) | 51.8〜61.4% Draco Meteor 999HKO | |
| 27.8〜33.2% Aura Sphere 4 hits (85%) | 34.2〜40.6% Aura Sphere 3 hits (44%) | 27.8〜33.2% Aura Sphere 4 hits (85%) | |
| Speed | Second S80 / S105 | Second S80 / S150 | Second S80 / S105 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.6〜45.7% Draco Meteor 999HKO | 67.1〜79.6% Draco Meteor 3 hits (>99%) (incl. オボンのみ) | 38.6〜45.7% Draco Meteor 999HKO | |
| 25.7〜31.0% Aura Sphere 5HKO (incl. オボンのみ) | 29.9〜36.4% Aura Sphere 4 hits (99%) (incl. オボンのみ) | 25.7〜31.0% Aura Sphere 5HKO (incl. オボンのみ) | |
| Speed | Second S72 / S105 | Second S72 / S150 | Second S72 / S105 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
▲*Aegislash
H-Goodra vs
Aegislash H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Flamethrower 3 hits (14%) | 33.5〜39.5% Flamethrower 3 hits (14%) | 33.5〜39.5% Flamethrower 3HKO | |
| 65.2〜77.0% Close Combat 2HKO | 49.2〜58.8% Close Combat 2 hits (72%) | 65.2〜77.0% Close Combat 2HKO | |
| Speed | Second S80 / S80 | First S80 / S72 | Second S80 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜53.9% Flamethrower 2 hits (2%) | 45.5〜53.9% Flamethrower 2 hits (2%) | 45.5〜53.9% Flamethrower 2 hits (36%) | |
| 89.8〜105.9% Close Combat 1 hits (38%) | 68.4〜81.3% Close Combat 2HKO | 89.8〜105.9% Close Combat 1 hits (38%) | |
| Speed | Second S80 / S80 | First S80 / S72 | Second S80 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Flamethrower 3 hits (14%) | 33.5〜39.5% Flamethrower 3 hits (14%) | 33.5〜39.5% Flamethrower 3HKO | |
| 71.7〜84.5% Close Combat 2HKO | 41.7〜49.2% Sacred Sword 3HKO | 71.7〜84.5% Close Combat 2HKO | |
| Speed | Second S72 / S80 | Second S72 / S72 | Second S72 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲ゴリランダー
H-Goodra vs
ゴリランダー H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜57.0% Flamethrower 2 hits (88%)calculated with グラスフィールド | 48.3〜57.0% Flamethrower 2 hits (88%)calculated with グラスフィールド | 48.3〜57.0% Flamethrower 2 hits (88%)calculated with グラスフィールド | |
| 58.3〜69.5% High Horsepower 2HKOcalculated with グラスフィールド | 44.9〜53.5% High Horsepower 2 hits (2%)calculated with グラスフィールド | 44.9〜53.5% High Horsepower 2 hits (2%)calculated with グラスフィールド | |
| Speed | Second S80 / S107 | Second S80 / S107 | Second S80 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.0〜83.1% Draco Meteor 2HKOcalculated with グラスフィールド | 70.0〜83.1% Draco Meteor 2HKOcalculated with グラスフィールド | 70.0〜83.1% Draco Meteor 2HKOcalculated with グラスフィールド | |
| 80.2〜95.7% High Horsepower 2HKOcalculated with グラスフィールド | 62.0〜73.8% High Horsepower 2HKOcalculated with グラスフィールド | 62.0〜73.8% High Horsepower 2HKOcalculated with グラスフィールド | |
| Speed | Second S80 / S107 | Second S80 / S107 | Second S80 / S107 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.3〜57.0% Flamethrower 2 hits (88%)calculated with グラスフィールド | 48.3〜57.0% Flamethrower 2 hits (88%)calculated with グラスフィールド | 48.3〜57.0% Flamethrower 2 hits (88%)calculated with グラスフィールド | |
| 63.6〜76.5% High Horsepower 2HKOcalculated with グラスフィールド | 49.2〜58.8% High Horsepower 3HKOcalculated with グラスフィールド | 49.2〜58.8% High Horsepower 3HKOcalculated with グラスフィールド | |
| Speed | Second S72 / S107 | Second S72 / S107 | Second S72 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲メガリザードンY
H-Goodra vs
メガリザードンY H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.9〜51.6% Thunderbolt 2 hits (6%)calculated with 晴れ | |
| 80.2〜94.7% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S80 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜69.7% Thunderbolt 2HKOcalculated with 晴れ | |
| 80.2〜94.7% Overheat 2HKOcalculated with 晴れ | |
| Speed | Second S80 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.9〜51.6% Thunderbolt 2 hits (6%)calculated with 晴れ | |
| 72.7〜86.6% Overheat 2 hits (17%)calculated with 晴れ | |
| Speed | Second S72 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*エースバーン
H-Goodra vs
エースバーン H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜76.4% Draco Meteor 2 hits (94%) | 65.0〜76.4% Draco Meteor 2 hits (94%) | 65.0〜76.4% Draco Meteor 2 hits (94%) | |
| 87.7〜103.7% High Jump Kick 1 hits (25%) | 80.2〜94.1% High Jump Kick 2HKO | 113.9〜134.8% High Jump Kick 1HKO | |
| Speed | Second S80 / S256 | Second S80 / S188 | Second S80 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.9〜103.8% Draco Meteor 1 hits (25%) | 87.9〜103.8% Draco Meteor 2HKO | 87.9〜103.8% Draco Meteor 1 hits (25%) | |
| 119.8〜142.2% High Jump Kick 1HKO | 110.2〜131.6% High Jump Kick 1HKO | 155.6〜184.5% High Jump Kick 1HKO | |
| Speed | Second S80 / S256 | Second S80 / S188 | Second S80 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜76.4% Draco Meteor 2 hits (94%) | 65.0〜76.4% Draco Meteor 2 hits (94%) | 65.0〜76.4% Draco Meteor 2 hits (94%) | |
| 96.3〜113.4% High Jump Kick 1 hits (75%) | 87.7〜103.7% High Jump Kick 1 hits (25%) | 125.1〜147.1% High Jump Kick 1HKO | |
| Speed | Second S72 / S256 | Second S72 / S188 | Second S72 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Sneasler
H-Goodra vs
Sneasler H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜72.6% Draco Meteor 2 hits (57%) | 61.1〜72.6% Draco Meteor 2 hits (57%) | 61.1〜72.6% Draco Meteor 2 hits (57%) | |
| 87.7〜103.7% Close Combat 1 hits (25%) | 87.7〜103.7% Close Combat 1 hits (25%) | 87.7〜103.7% Close Combat 1 hits (25%) | |
| Speed | Second S80 / S172 | Second S80 / S172 | Second S80 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜98.1% Draco Meteor 2HKO | 82.8〜98.1% Draco Meteor 2HKO | 82.8〜98.1% Draco Meteor 2HKO | |
| 121.9〜144.4% Close Combat 1HKO | 121.9〜144.4% Close Combat 1HKO | 121.9〜144.4% Close Combat 1HKO | |
| Speed | Second S80 / S172 | Second S80 / S172 | Second S80 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜72.6% Draco Meteor 2 hits (57%) | 61.1〜72.6% Draco Meteor 2 hits (57%) | 61.1〜72.6% Draco Meteor 2 hits (57%) | |
| 96.3〜113.4% Close Combat 1 hits (75%) | 96.3〜113.4% Close Combat 1 hits (75%) | 96.3〜113.4% Close Combat 1 hits (75%) | |
| Speed | Second S72 / S172 | Second S72 / S172 | Second S72 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*パーモット
H-Goodra vs
パーモット H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.3〜95.9% Draco Meteor 2HKO | 80.3〜95.9% Draco Meteor 2HKO | 80.3〜95.9% Draco Meteor 2HKO | |
| 71.7〜86.6% Close Combat 2HKO | 80.2〜94.1% Close Combat 2HKO | 93.0〜112.3% Close Combat 1 hits (75%) | |
| Speed | Second S80 / S172 | Second S80 / S235 | Second S80 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.9〜131.3% Draco Meteor 2HKO (incl. きあいのタスキ) | 110.9〜131.3% Draco Meteor 1HKO | 110.9〜131.3% Draco Meteor 1HKO | |
| 100.5〜119.8% Close Combat 1HKO | 110.2〜131.6% Close Combat 1HKO | 130.5〜155.6% Close Combat 1HKO | |
| Speed | Second S80 / S172 | Second S80 / S235 | Second S80 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.3〜95.9% Draco Meteor 2HKO | 80.3〜95.9% Draco Meteor 2HKO | 80.3〜95.9% Draco Meteor 2HKO | |
| 81.3〜96.3% Close Combat 2HKO | 87.7〜103.7% Close Combat 1 hits (25%) | 105.3〜125.1% Close Combat 1HKO | |
| Speed | Second S72 / S172 | Second S72 / S235 | Second S72 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Metagross
H-Goodra vs
Metagross H-Goodra's build: Leftovers, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Flamethrower 2 hits (11%) | |
| 67.9〜80.2% Hammer Arm 2HKO | |
| Speed | Second S80 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Leftovers, Modest, H32 C32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.9〜71.3% Flamethrower 2HKO | |
| 94.1〜112.3% Hammer Arm 1 hits (75%) | |
| Speed | Second S80 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.2% Flamethrower 2 hits (11%) | |
| 74.9〜88.8% Hammer Arm 2HKO | |
| Speed | Second S72 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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