Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヌメルゴン(ヒスイ)

ヌメルゴン(ヒスイ)

はがね ドラゴン
全国図鑑 No.706 / 使用率 75位
データ集計日:2026-05-24

種族値

HP
80
こうげき
100
ぼうぎょ
100
とくこう
110
とくぼう
150
すばやさ
60
合計
600

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとうじめん
ノーマルひこういわむしはがねみずでんきエスパー
くさ
どく

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

考察記事

ヌメルゴン(ヒスイ)
考察記事
ヌメルゴン(ヒスイ)考察 M-2 使用率67位 はがね/ドラゴンの高耐久受け

Pokémon Matchups

Favorable
ボーマンダボーマンダ
H-Goodra H-Goodra vs ボーマンダ ボーマンダ

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
H-Goodraボーマンダ
101.8〜120.5%
Draco Meteor
1HKO
ボーマンダH-Goodra
52.4〜62.0%
Earthquake
2 hits (98%)
Speed
Second
H-GoodraS80 / ボーマンダS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
H-Goodraボーマンダ
138.0〜164.9%
Draco Meteor
1HKO
ボーマンダH-Goodra
72.7〜86.6%
Earthquake
2HKO
Speed
Second
H-GoodraS80 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
H-Goodraボーマンダ
101.8〜120.5%
Draco Meteor
1HKO
ボーマンダH-Goodra
57.8〜68.4%
Earthquake
2 hits (59%)
Speed
Second
H-GoodraS72 / ボーマンダS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
H-Goodra H-Goodra vs Primarina Primarina

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-GoodraPrimarina
35.3〜41.7%
Thunderbolt
3 hits (<1%)
35.3〜41.7%
Thunderbolt
3 hits (<1%)
35.3〜41.7%
Thunderbolt
3 hits (76%)
PrimarinaH-Goodra
27.3〜32.1%
Moonblast
4 hits (47%)
32.6〜39.0%
Moonblast
3 hits (14%)
27.3〜32.1%
Moonblast
4 hits (47%)
Speed
Second
H-GoodraS80 / PrimarinaS80
Second
H-GoodraS80 / PrimarinaS82
Second
H-GoodraS80 / PrimarinaS80
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-GoodraPrimarina
48.1〜56.7%
Thunderbolt
3HKO
48.1〜56.7%
Thunderbolt
3HKO
48.1〜56.7%
Thunderbolt
2 hits (34%)
PrimarinaH-Goodra
27.3〜32.1%
Moonblast
4 hits (47%)
32.6〜39.0%
Moonblast
3 hits (14%)
27.3〜32.1%
Moonblast
4 hits (47%)
Speed
Second
H-GoodraS80 / PrimarinaS80
Second
H-GoodraS80 / PrimarinaS82
Second
H-GoodraS80 / PrimarinaS80
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-GoodraPrimarina
35.3〜41.7%
Thunderbolt
3 hits (<1%)
35.3〜41.7%
Thunderbolt
3 hits (<1%)
35.3〜41.7%
Thunderbolt
3 hits (76%)
PrimarinaH-Goodra
24.6〜29.4%
Moonblast
999HKO
30.5〜35.8%
Moonblast
4 hits (99%) (incl. オボンのみ)
24.6〜29.4%
Moonblast
999HKO
Speed
Second
H-GoodraS72 / PrimarinaS80
Second
H-GoodraS72 / PrimarinaS82
Second
H-GoodraS72 / PrimarinaS80
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
View Primarina's page →
Mimikyu*Mimikyu
H-Goodra H-Goodra vs Mimikyu Mimikyu

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
H-GoodraMimikyu
73.3〜87.0%
Flash Cannon
3HKO (incl. ばけのかわ)
73.3〜87.0%
Flash Cannon
3HKO (incl. ばけのかわ)
73.3〜87.0%
Flash Cannon
3HKO (incl. ばけのかわ)
MimikyuH-Goodra
37.4〜44.4%
Drain Punch
3HKO
28.9〜34.2%
Drain Punch
4 hits (>99%) (incl. たべのこし)
28.9〜34.2%
Drain Punch
4 hits (>99%) (incl. たべのこし)
Speed
Second
H-GoodraS80 / MimikyuS148
Second
H-GoodraS80 / MimikyuS148
Second
H-GoodraS80 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
H-GoodraMimikyu
100.8〜119.1%
Flash Cannon
2HKO (incl. ばけのかわ)
100.8〜119.1%
Flash Cannon
2HKO (incl. ばけのかわ)
100.8〜119.1%
Flash Cannon
2HKO (incl. ばけのかわ)
MimikyuH-Goodra
51.3〜61.0%
Drain Punch
2 hits (91%)
39.6〜47.1%
Drain Punch
3HKO
39.6〜47.1%
Drain Punch
3HKO
Speed
Second
H-GoodraS80 / MimikyuS148
Second
H-GoodraS80 / MimikyuS148
Second
H-GoodraS80 / MimikyuS148
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
H-GoodraMimikyu
73.3〜87.0%
Flash Cannon
3HKO (incl. ばけのかわ)
73.3〜87.0%
Flash Cannon
3HKO (incl. ばけのかわ)
73.3〜87.0%
Flash Cannon
3HKO (incl. ばけのかわ)
MimikyuH-Goodra
40.1〜48.7%
Drain Punch
3 hits (99%)
31.0〜37.4%
Drain Punch
4 hits (>99%) (incl. オボンのみ)
31.0〜37.4%
Drain Punch
4 hits (>99%) (incl. オボンのみ)
Speed
Second
H-GoodraS72 / MimikyuS148
Second
H-GoodraS72 / MimikyuS148
Second
H-GoodraS72 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Mimikyu's page →
Gyarados*Gyarados
H-Goodra H-Goodra vs Gyarados Gyarados

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
H-GoodraGyarados
73.3〜87.1%
Thunderbolt
2HKO
calculated with 攻撃-1
86.5〜102.9%
Thunderbolt
1 hits (19%)
calculated with 攻撃-1
73.3〜87.1%
Thunderbolt
2HKO
calculated with 攻撃-1
GyaradosH-Goodra
36.4〜42.8%
Earthquake
3 hits (95%)
48.1〜56.7%
Earthquake
2 hits (34%)
36.4〜42.8%
Earthquake
3 hits (95%)
Speed
Second
H-GoodraS80 / GyaradosS101
Second
H-GoodraS80 / GyaradosS133
Second
H-GoodraS80 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
H-GoodraGyarados
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
119.3〜140.4%
Thunderbolt
1HKO
calculated with 攻撃-1
101.0〜118.8%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosH-Goodra
49.2〜58.8%
Earthquake
2 hits (72%)
66.3〜78.1%
Earthquake
2HKO
49.2〜58.8%
Earthquake
2 hits (72%)
Speed
Second
H-GoodraS80 / GyaradosS101
Second
H-GoodraS80 / GyaradosS133
Second
H-GoodraS80 / GyaradosS101
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
H-GoodraGyarados
73.3〜87.1%
Thunderbolt
2HKO
calculated with 攻撃-1
86.5〜102.9%
Thunderbolt
1 hits (19%)
calculated with 攻撃-1
73.3〜87.1%
Thunderbolt
2HKO
calculated with 攻撃-1
GyaradosH-Goodra
39.6〜47.1%
Earthquake
3 hits (87%)
52.4〜62.0%
Earthquake
3HKO (incl. オボンのみ)
39.6〜47.1%
Earthquake
3 hits (87%)
Speed
Second
H-GoodraS72 / GyaradosS101
Second
H-GoodraS72 / GyaradosS133
Second
H-GoodraS72 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Basculegion-F*Basculegion-F
H-Goodra H-Goodra vs Basculegion-F Basculegion-F

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-GoodraBasculegion-F
47.7〜56.9%
Thunderbolt
2 hits (85%)
47.7〜56.9%
Thunderbolt
2 hits (85%)
47.7〜56.9%
Thunderbolt
2 hits (85%)
Basculegion-FH-Goodra
23.0〜27.3%
Wave Crash
999HKO
24.6〜29.9%
Wave Crash
999HKO
29.4〜35.3%
Wave Crash
4HKO
Speed
Second
H-GoodraS80 / Basculegion-FS195
Second
H-GoodraS80 / Basculegion-FS143
Second
H-GoodraS80 / Basculegion-FS130
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-GoodraBasculegion-F
70.1〜82.7%
Draco Meteor
2HKO
70.1〜82.7%
Draco Meteor
2HKO
70.1〜82.7%
Draco Meteor
2HKO
Basculegion-FH-Goodra
32.1〜38.0%
Wave Crash
3 hits (1%)
35.3〜41.7%
Wave Crash
3 hits (79%)
41.7〜49.2%
Wave Crash
3HKO
Speed
Second
H-GoodraS80 / Basculegion-FS195
Second
H-GoodraS80 / Basculegion-FS143
Second
H-GoodraS80 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-GoodraBasculegion-F
47.7〜56.9%
Thunderbolt
2 hits (85%)
47.7〜56.9%
Thunderbolt
2 hits (85%)
47.7〜56.9%
Thunderbolt
2 hits (85%)
Basculegion-FH-Goodra
25.1〜29.9%
Wave Crash
5HKO (incl. オボンのみ)
27.8〜33.2%
Wave Crash
4 hits (17%)
32.6〜38.5%
Wave Crash
4HKO
Speed
Second
H-GoodraS72 / Basculegion-FS195
Second
H-GoodraS72 / Basculegion-FS143
Second
H-GoodraS72 / Basculegion-FS130
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
H-Goodra H-Goodra vs Farigiraf Farigiraf

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
H-GoodraFarigiraf
73.0〜88.1%
Flash Cannon
2HKO
61.1〜72.6%
Flash Cannon
2HKO
73.0〜88.1%
Flash Cannon
2HKO
FarigirafH-Goodra
38.5〜46.0%
Earth Power
3HKO
32.1〜38.5%
Earth Power
3 hits (2%)
42.8〜51.3%
Earth Power
3HKO
Speed
Second
H-GoodraS80 / FarigirafS151
Second
H-GoodraS80 / FarigirafS106
Second
H-GoodraS80 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
H-GoodraFarigiraf
101.9〜120.8%
Flash Cannon
2HKO (incl. きあいのタスキ)
82.1〜97.9%
Flash Cannon
2HKO
101.9〜120.8%
Flash Cannon
1HKO
FarigirafH-Goodra
38.5〜46.0%
Earth Power
3HKO
32.1〜38.5%
Earth Power
3 hits (2%)
42.8〜51.3%
Earth Power
3HKO
Speed
Second
H-GoodraS80 / FarigirafS151
Second
H-GoodraS80 / FarigirafS106
Second
H-GoodraS80 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
H-GoodraFarigiraf
73.0〜88.1%
Flash Cannon
2HKO
61.1〜72.6%
Flash Cannon
2HKO
73.0〜88.1%
Flash Cannon
2HKO
FarigirafH-Goodra
36.4〜42.8%
Earth Power
3 hits (2%)
29.9〜35.3%
Earth Power
4 hits (91%) (incl. オボンのみ)
38.5〜46.0%
Earth Power
3 hits (63%)
Speed
Second
H-GoodraS72 / FarigirafS151
Second
H-GoodraS72 / FarigirafS106
Second
H-GoodraS72 / FarigirafS138
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
H-Goodra H-Goodra vs Greninja Greninja

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
H-GoodraGreninja
77.9〜92.6%
Body Press
2HKO
69.8〜83.2%
Body Press
2HKO
77.9〜92.6%
Body Press
2HKO
GreninjaH-Goodra
33.2〜39.6%
Mud Shot
3 hits (19%)
36.4〜44.9%
Mud Shot
3 hits (>99%)
33.2〜39.6%
Mud Shot
3 hits (19%)
Speed
Second
H-GoodraS80 / GreninjaS174
Second
H-GoodraS80 / GreninjaS213
Second
H-GoodraS80 / GreninjaS261
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
H-GoodraGreninja
96.6〜113.4%
Draco Meteor
2HKO
86.6〜102.7%
Draco Meteor
1 hits (13%)
96.6〜113.4%
Draco Meteor
1 hits (75%)
GreninjaH-Goodra
33.2〜39.6%
Mud Shot
3 hits (19%)
36.4〜44.9%
Mud Shot
3 hits (>99%)
33.2〜39.6%
Mud Shot
3 hits (19%)
Speed
Second
H-GoodraS80 / GreninjaS174
Second
H-GoodraS80 / GreninjaS213
Second
H-GoodraS80 / GreninjaS261
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
H-GoodraGreninja
71.1〜84.6%
Body Press
2HKO
64.4〜76.5%
Body Press
2HKO
71.1〜84.6%
Body Press
2HKO
GreninjaH-Goodra
29.9〜36.4%
Mud Shot
4 hits (99%) (incl. オボンのみ)
33.2〜39.6%
Mud Shot
4HKO
29.9〜36.4%
Mud Shot
4 hits (99%) (incl. オボンのみ)
Speed
Second
H-GoodraS72 / GreninjaS174
Second
H-GoodraS72 / GreninjaS213
Second
H-GoodraS72 / GreninjaS261
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
H-Goodra H-Goodra vs メガリザードンX メガリザードンX

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-GoodraメガリザードンX
117.4〜139.4%
Draco Meteor
1HKO
メガリザードンXH-Goodra
51.9〜61.0%
Flare Blitz
2 hits (94%)
Speed
Second
H-GoodraS80 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-GoodraメガリザードンX
160.0〜189.7%
Draco Meteor
1HKO
メガリザードンXH-Goodra
71.1〜85.0%
Flare Blitz
2HKO
Speed
Second
H-GoodraS80 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-GoodraメガリザードンX
117.4〜139.4%
Draco Meteor
1HKO
メガリザードンXH-Goodra
56.7〜67.4%
Flare Blitz
2 hits (41%)
Speed
Second
H-GoodraS72 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
A-NinetalesA-Ninetales
H-Goodra H-Goodra vs A-Ninetales A-Ninetales

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-GoodraA-Ninetales
116.6〜137.1%
Flash Cannon
1HKO
calculated with あられ
136.0〜160.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesH-Goodra
19.8〜24.1%
Blizzard
999HKO
calculated with あられ
26.2〜31.0%
Blizzard
4 hits (11%)
calculated with あられ
Speed
Second
H-GoodraS80 / A-NinetalesS177
Second
H-GoodraS80 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-GoodraA-Ninetales
153.1〜185.1%
Flash Cannon
1HKO
calculated with あられ
178.7〜216.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesH-Goodra
19.8〜24.1%
Blizzard
999HKO
calculated with あられ
26.2〜31.0%
Blizzard
4 hits (11%)
calculated with あられ
Speed
Second
H-GoodraS80 / A-NinetalesS177
Second
H-GoodraS80 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-GoodraA-Ninetales
116.6〜137.1%
Flash Cannon
1HKO
calculated with あられ
136.0〜160.0%
Flash Cannon
1HKO
calculated with あられ
A-NinetalesH-Goodra
17.6〜21.4%
Blizzard
999HKO
calculated with あられ
24.1〜28.9%
Blizzard
999HKO
calculated with あられ
Speed
Second
H-GoodraS72 / A-NinetalesS177
Second
H-GoodraS72 / A-NinetalesS177
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / n/a to be KOed, moves second
View A-Ninetales's page →
Rotom-WRotom-W
H-Goodra H-Goodra vs Rotom-W Rotom-W

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
H-GoodraRotom-W
10.2〜12.1%
Acid Spray
5HKO
10.2〜12.1%
Acid Spray
4 hits (<1%)
59.8〜70.9%
Draco Meteor
3 hits (18%) (incl. オボンのみ)
Rotom-WH-Goodra
12.8〜15.5%
Foul Play
999HKO
12.8〜15.5%
Foul Play
999HKO
16.6〜19.8%
Hydro Pump
999HKO
Speed
Second
H-GoodraS80 / Rotom-WS106
Second
H-GoodraS80 / Rotom-WS106
Second
H-GoodraS80 / Rotom-WS138
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
H-GoodraRotom-W
65.0〜76.4%
Draco Meteor
3 hits (90%) (incl. オボンのみ)
65.0〜76.4%
Draco Meteor
2 hits (54%)
81.1〜96.9%
Draco Meteor
2 hits (98%)
Rotom-WH-Goodra
17.6〜20.9%
Foul Play
999HKO
17.6〜20.9%
Foul Play
999HKO
17.6〜20.9%
Foul Play
999HKO
Speed
Second
H-GoodraS80 / Rotom-WS106
Second
H-GoodraS80 / Rotom-WS106
Second
H-GoodraS80 / Rotom-WS138
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
H-GoodraRotom-W
10.2〜12.1%
Acid Spray
5HKO
10.2〜12.1%
Acid Spray
4 hits (<1%)
59.8〜70.9%
Draco Meteor
3 hits (18%) (incl. オボンのみ)
Rotom-WH-Goodra
15.5〜18.7%
Foul Play
999HKO
15.5〜18.7%
Foul Play
999HKO
15.5〜18.2%
Hydro Pump
999HKO
Speed
Second
H-GoodraS72 / Rotom-WS106
Second
H-GoodraS72 / Rotom-WS106
Second
H-GoodraS72 / Rotom-WS138
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
View Rotom-W's page →
Volcarona*Volcarona
H-Goodra H-Goodra vs Volcarona Volcarona

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-GoodraVolcarona
39.6〜47.4%
Draco Meteor
999HKO
26.7〜32.3%
Dragon Tail
4 hits (2%)
39.6〜47.4%
Draco Meteor
999HKO
VolcaronaH-Goodra
35.8〜42.2%
Overheat
999HKO
32.6〜39.0%
Flamethrower
3 hits (14%)
35.8〜42.2%
Overheat
999HKO
Speed
Second
H-GoodraS80 / VolcaronaS122
Second
H-GoodraS80 / VolcaronaS152
Second
H-GoodraS80 / VolcaronaS122
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-GoodraVolcarona
54.7〜64.6%
Draco Meteor
4 hits (48%) (incl. オボンのみ)
65.2〜77.0%
Draco Meteor
3 hits (89%) (incl. オボンのみ)
54.7〜64.6%
Draco Meteor
3 hits (21%) (incl. たべのこし)
VolcaronaH-Goodra
35.8〜42.2%
Overheat
999HKO
32.6〜39.0%
Flamethrower
3 hits (14%)
35.8〜42.2%
Overheat
999HKO
Speed
Second
H-GoodraS80 / VolcaronaS122
Second
H-GoodraS80 / VolcaronaS152
Second
H-GoodraS80 / VolcaronaS122
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-GoodraVolcarona
39.6〜47.4%
Draco Meteor
999HKO
29.8〜35.4%
Dragon Tail
4 hits (89%) (incl. オボンのみ)
39.6〜47.4%
Draco Meteor
999HKO
VolcaronaH-Goodra
32.1〜38.5%
Overheat
999HKO
29.4〜35.3%
Flamethrower
4 hits (89%) (incl. オボンのみ)
32.1〜38.5%
Overheat
999HKO
Speed
Second
H-GoodraS72 / VolcaronaS122
Second
H-GoodraS72 / VolcaronaS152
Second
H-GoodraS72 / VolcaronaS122
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
H-Goodra H-Goodra vs イエッサン(オス) イエッサン(オス)

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Goodraイエッサン(オス)
61.3〜72.3%
Draco Meteor
2 hits (50%)
calculated with サイコフィールド
61.3〜72.3%
Draco Meteor
2 hits (50%)
calculated with サイコフィールド
61.3〜72.3%
Draco Meteor
2 hits (50%)
calculated with サイコフィールド
イエッサン(オス)H-Goodra
16.6〜19.8%
Dazzling Gleam
999HKO
calculated with サイコフィールド
15.0〜18.2%
Dazzling Gleam
999HKO
calculated with サイコフィールド
16.6〜19.8%
Dazzling Gleam
999HKO
calculated with サイコフィールド
Speed
Second
H-GoodraS80 / イエッサン(オス)S220
Second
H-GoodraS80 / イエッサン(オス)S161
Second
H-GoodraS80 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Goodraイエッサン(オス)
83.2〜98.5%
Draco Meteor
2HKO
calculated with サイコフィールド
83.2〜98.5%
Draco Meteor
2HKO
calculated with サイコフィールド
83.2〜98.5%
Draco Meteor
2HKO
calculated with サイコフィールド
イエッサン(オス)H-Goodra
22.5〜26.7%
Psyshock
999HKO
calculated with サイコフィールド
20.9〜24.6%
Psyshock
999HKO
calculated with サイコフィールド
22.5〜26.7%
Psyshock
999HKO
calculated with サイコフィールド
Speed
Second
H-GoodraS80 / イエッサン(オス)S220
Second
H-GoodraS80 / イエッサン(オス)S161
Second
H-GoodraS80 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Goodraイエッサン(オス)
61.3〜72.3%
Draco Meteor
2 hits (50%)
calculated with サイコフィールド
61.3〜72.3%
Draco Meteor
2 hits (50%)
calculated with サイコフィールド
61.3〜72.3%
Draco Meteor
2 hits (50%)
calculated with サイコフィールド
イエッサン(オス)H-Goodra
17.6〜20.9%
Psyshock
999HKO
calculated with サイコフィールド
16.0〜19.3%
Psyshock
999HKO
calculated with サイコフィールド
17.6〜20.9%
Psyshock
999HKO
calculated with サイコフィールド
Speed
Second
H-GoodraS72 / イエッサン(オス)S220
Second
H-GoodraS72 / イエッサン(オス)S161
Second
H-GoodraS72 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
H-Goodra H-Goodra vs Hydreigon Hydreigon

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
H-GoodraHydreigon
103.0〜121.9%
Draco Meteor
1HKO
103.0〜121.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
103.0〜121.9%
Draco Meteor
1HKO
HydreigonH-Goodra
41.7〜49.2%
Earth Power
3HKO
37.4〜44.9%
Earth Power
3HKO
54.0〜63.6%
Earth Power
2HKO
Speed
Second
H-GoodraS80 / HydreigonS225
Second
H-GoodraS80 / HydreigonS165
Second
H-GoodraS80 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
H-GoodraHydreigon
139.6〜166.9%
Draco Meteor
1HKO
139.6〜166.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
139.6〜166.9%
Draco Meteor
1HKO
HydreigonH-Goodra
41.7〜49.2%
Earth Power
3HKO
37.4〜44.9%
Earth Power
3HKO
54.0〜63.6%
Earth Power
2HKO
Speed
Second
H-GoodraS80 / HydreigonS225
Second
H-GoodraS80 / HydreigonS165
Second
H-GoodraS80 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
H-GoodraHydreigon
103.0〜121.9%
Draco Meteor
1HKO
103.0〜121.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
103.0〜121.9%
Draco Meteor
1HKO
HydreigonH-Goodra
37.4〜44.9%
Earth Power
3 hits (35%)
35.3〜41.7%
Earth Power
3 hits (<1%)
48.7〜58.3%
Earth Power
3HKO
Speed
Second
H-GoodraS72 / HydreigonS225
Second
H-GoodraS72 / HydreigonS165
Second
H-GoodraS72 / HydreigonS150
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
H-Goodra H-Goodra vs Skeledirge Skeledirge

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
H-GoodraSkeledirge
46.9〜55.5%
Draco Meteor
2 hits (13%)
46.9〜55.5%
Draco Meteor
3HKO
46.9〜55.5%
Draco Meteor
2 hits (70%)
SkeledirgeH-Goodra
18.2〜22.5%
Torch Song
4HKO
18.2〜22.5%
Torch Song
4HKO
18.2〜22.5%
Torch Song
4HKO
Speed
Second
H-GoodraS80 / SkeledirgeS86
Second
H-GoodraS80 / SkeledirgeS86
Second
H-GoodraS80 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
H-GoodraSkeledirge
64.0〜75.4%
Draco Meteor
2HKO
64.0〜75.4%
Draco Meteor
2HKO
64.0〜75.4%
Draco Meteor
2HKO
SkeledirgeH-Goodra
18.2〜22.5%
Torch Song
4HKO
18.2〜22.5%
Torch Song
4HKO
18.2〜22.5%
Torch Song
4HKO
Speed
Second
H-GoodraS80 / SkeledirgeS86
Second
H-GoodraS80 / SkeledirgeS86
Second
H-GoodraS80 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
H-GoodraSkeledirge
46.9〜55.5%
Draco Meteor
2 hits (13%)
46.9〜55.5%
Draco Meteor
3HKO
46.9〜55.5%
Draco Meteor
2 hits (70%)
SkeledirgeH-Goodra
25.7〜31.0%
Earth Power
5HKO (incl. オボンのみ)
25.7〜31.0%
Earth Power
5HKO (incl. オボンのみ)
25.7〜31.0%
Earth Power
5HKO (incl. オボンのみ)
Speed
Second
H-GoodraS72 / SkeledirgeS86
Second
H-GoodraS72 / SkeledirgeS86
Second
H-GoodraS72 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Skeledirge's page →
Dragonite*Dragonite
H-Goodra H-Goodra vs Dragonite Dragonite

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-GoodraDragonite
37.1〜44.3%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
DragoniteH-Goodra
32.1〜38.5%
Dragon Pulse
3 hits (3%)
34.2〜40.6%
Earthquake
3 hits (44%)
34.2〜40.6%
Earthquake
3 hits (44%)
Speed
Second
H-GoodraS80 / DragoniteS152
Second
H-GoodraS80 / DragoniteS145
Second
H-GoodraS80 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-GoodraDragonite
54.5〜64.7%
Draco Meteor
2HKO
65.3〜77.2%
Draco Meteor
2HKO
65.3〜77.2%
Draco Meteor
2HKO
DragoniteH-Goodra
43.9〜52.4%
Earthquake
3HKO
47.1〜55.6%
Earthquake
2 hits (17%)
47.1〜55.6%
Earthquake
2 hits (17%)
Speed
Second
H-GoodraS80 / DragoniteS152
Second
H-GoodraS80 / DragoniteS145
Second
H-GoodraS80 / DragoniteS132
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-GoodraDragonite
37.1〜44.3%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
44.3〜52.7%
Ice Beam
2HKO
DragoniteH-Goodra
35.3〜41.7%
Earthquake
3 hits (<1%)
36.4〜43.9%
Earthquake
3 hits (11%)
36.4〜43.9%
Earthquake
3 hits (11%)
Speed
Second
H-GoodraS72 / DragoniteS152
Second
H-GoodraS72 / DragoniteS145
Second
H-GoodraS72 / DragoniteS132
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
Hippowdon*Hippowdon
H-Goodra H-Goodra vs Hippowdon Hippowdon

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-GoodraHippowdon
30.7〜36.3%
Ice Beam
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
33.5〜40.0%
Ice Beam
3 hits (23%)
calculated with すなあらし
30.7〜36.3%
Ice Beam
3 hits (42%)
calculated with すなあらし
HippowdonH-Goodra
48.1〜57.8%
Earthquake
2 hits (45%)
calculated with すなあらし
48.1〜57.8%
Earthquake
2 hits (45%)
calculated with すなあらし
48.1〜57.8%
Earthquake
2 hits (45%)
calculated with すなあらし
Speed
First
H-GoodraS80 / HippowdonS67
First
H-GoodraS80 / HippowdonS67
First
H-GoodraS80 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-GoodraHippowdon
41.9〜49.3%
Ice Beam
3HKO
calculated with すなあらし
45.6〜54.0%
Ice Beam
2 hits (3%)
calculated with すなあらし
41.9〜49.3%
Ice Beam
3HKO
calculated with すなあらし
HippowdonH-Goodra
67.4〜80.2%
Earthquake
2HKO
calculated with すなあらし
67.4〜80.2%
Earthquake
2HKO
calculated with すなあらし
67.4〜80.2%
Earthquake
2HKO
calculated with すなあらし
Speed
First
H-GoodraS80 / HippowdonS67
First
H-GoodraS80 / HippowdonS67
First
H-GoodraS80 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-GoodraHippowdon
30.7〜36.3%
Ice Beam
4 hits (>99%) (incl. オボンのみ)
calculated with すなあらし
33.5〜40.0%
Ice Beam
3 hits (23%)
calculated with すなあらし
30.7〜36.3%
Ice Beam
3 hits (42%)
calculated with すなあらし
HippowdonH-Goodra
54.5〜64.2%
Earthquake
2 hits (4%)
calculated with すなあらし
54.5〜64.2%
Earthquake
2 hits (4%)
calculated with すなあらし
54.5〜64.2%
Earthquake
2 hits (4%)
calculated with すなあらし
Speed
First
H-GoodraS72 / HippowdonS67
First
H-GoodraS72 / HippowdonS67
First
H-GoodraS72 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Lucario*Lucario
H-Goodra H-Goodra vs Lucario Lucario

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
H-GoodraLucario
68.0〜80.3%
Flamethrower
2HKO
68.0〜80.3%
Flamethrower
2HKO
LucarioH-Goodra
90.9〜109.1%
Focus Blast
1 hits (50%)
109.1〜128.3%
Focus Blast
1HKO
Speed
Second
H-GoodraS80 / LucarioS223
Second
H-GoodraS80 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
H-GoodraLucario
92.5〜108.8%
Flamethrower
1 hits (50%)
92.5〜108.8%
Flamethrower
1 hits (50%)
LucarioH-Goodra
90.9〜109.1%
Focus Blast
1 hits (50%)
109.1〜128.3%
Focus Blast
1HKO
Speed
Second
H-GoodraS80 / LucarioS223
Second
H-GoodraS80 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
H-GoodraLucario
68.0〜80.3%
Flamethrower
2HKO
68.0〜80.3%
Flamethrower
2HKO
LucarioH-Goodra
83.4〜99.5%
Focus Blast
2HKO
98.4〜117.6%
Focus Blast
1 hits (94%)
Speed
Second
H-GoodraS72 / LucarioS223
Second
H-GoodraS72 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
H-Goodra H-Goodra vs Baxcalibur Baxcalibur

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
H-GoodraBaxcalibur
38.6〜45.7%
Draco Meteor
999HKO
67.1〜79.6%
Draco Meteor
3 hits (>99%) (incl. オボンのみ)
38.6〜45.7%
Draco Meteor
999HKO
BaxcaliburH-Goodra
27.8〜33.2%
Aura Sphere
4 hits (85%)
34.2〜40.6%
Aura Sphere
3 hits (44%)
27.8〜33.2%
Aura Sphere
4 hits (85%)
Speed
Second
H-GoodraS80 / BaxcaliburS105
Second
H-GoodraS80 / BaxcaliburS150
Second
H-GoodraS80 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
H-GoodraBaxcalibur
51.8〜61.4%
Draco Meteor
999HKO
91.6〜108.4%
Draco Meteor
1 hits (50%)
51.8〜61.4%
Draco Meteor
999HKO
BaxcaliburH-Goodra
27.8〜33.2%
Aura Sphere
4 hits (85%)
34.2〜40.6%
Aura Sphere
3 hits (44%)
27.8〜33.2%
Aura Sphere
4 hits (85%)
Speed
Second
H-GoodraS80 / BaxcaliburS105
Second
H-GoodraS80 / BaxcaliburS150
Second
H-GoodraS80 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
H-GoodraBaxcalibur
38.6〜45.7%
Draco Meteor
999HKO
67.1〜79.6%
Draco Meteor
3 hits (>99%) (incl. オボンのみ)
38.6〜45.7%
Draco Meteor
999HKO
BaxcaliburH-Goodra
25.7〜31.0%
Aura Sphere
5HKO (incl. オボンのみ)
29.9〜36.4%
Aura Sphere
4 hits (99%) (incl. オボンのみ)
25.7〜31.0%
Aura Sphere
5HKO (incl. オボンのみ)
Speed
Second
H-GoodraS72 / BaxcaliburS105
Second
H-GoodraS72 / BaxcaliburS150
Second
H-GoodraS72 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
H-Goodra H-Goodra vs Aegislash Aegislash

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-GoodraAegislash
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3HKO
AegislashH-Goodra
65.2〜77.0%
Close Combat
2HKO
49.2〜58.8%
Close Combat
2 hits (72%)
65.2〜77.0%
Close Combat
2HKO
Speed
Second
H-GoodraS80 / AegislashS80
First
H-GoodraS80 / AegislashS72
Second
H-GoodraS80 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-GoodraAegislash
45.5〜53.9%
Flamethrower
2 hits (2%)
45.5〜53.9%
Flamethrower
2 hits (2%)
45.5〜53.9%
Flamethrower
2 hits (36%)
AegislashH-Goodra
89.8〜105.9%
Close Combat
1 hits (38%)
68.4〜81.3%
Close Combat
2HKO
89.8〜105.9%
Close Combat
1 hits (38%)
Speed
Second
H-GoodraS80 / AegislashS80
First
H-GoodraS80 / AegislashS72
Second
H-GoodraS80 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-GoodraAegislash
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3 hits (14%)
33.5〜39.5%
Flamethrower
3HKO
AegislashH-Goodra
71.7〜84.5%
Close Combat
2HKO
41.7〜49.2%
Sacred Sword
3HKO
71.7〜84.5%
Close Combat
2HKO
Speed
Second
H-GoodraS72 / AegislashS80
Second
H-GoodraS72 / AegislashS72
Second
H-GoodraS72 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
ゴリランダーゴリランダー
H-Goodra H-Goodra vs ゴリランダー ゴリランダー

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
H-Goodraゴリランダー
48.3〜57.0%
Flamethrower
2 hits (88%)
calculated with グラスフィールド
48.3〜57.0%
Flamethrower
2 hits (88%)
calculated with グラスフィールド
48.3〜57.0%
Flamethrower
2 hits (88%)
calculated with グラスフィールド
ゴリランダーH-Goodra
58.3〜69.5%
High Horsepower
2HKO
calculated with グラスフィールド
44.9〜53.5%
High Horsepower
2 hits (2%)
calculated with グラスフィールド
44.9〜53.5%
High Horsepower
2 hits (2%)
calculated with グラスフィールド
Speed
Second
H-GoodraS80 / ゴリランダーS107
Second
H-GoodraS80 / ゴリランダーS107
Second
H-GoodraS80 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
H-Goodraゴリランダー
70.0〜83.1%
Draco Meteor
2HKO
calculated with グラスフィールド
70.0〜83.1%
Draco Meteor
2HKO
calculated with グラスフィールド
70.0〜83.1%
Draco Meteor
2HKO
calculated with グラスフィールド
ゴリランダーH-Goodra
80.2〜95.7%
High Horsepower
2HKO
calculated with グラスフィールド
62.0〜73.8%
High Horsepower
2HKO
calculated with グラスフィールド
62.0〜73.8%
High Horsepower
2HKO
calculated with グラスフィールド
Speed
Second
H-GoodraS80 / ゴリランダーS107
Second
H-GoodraS80 / ゴリランダーS107
Second
H-GoodraS80 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
H-Goodraゴリランダー
48.3〜57.0%
Flamethrower
2 hits (88%)
calculated with グラスフィールド
48.3〜57.0%
Flamethrower
2 hits (88%)
calculated with グラスフィールド
48.3〜57.0%
Flamethrower
2 hits (88%)
calculated with グラスフィールド
ゴリランダーH-Goodra
63.6〜76.5%
High Horsepower
2HKO
calculated with グラスフィールド
49.2〜58.8%
High Horsepower
3HKO
calculated with グラスフィールド
49.2〜58.8%
High Horsepower
3HKO
calculated with グラスフィールド
Speed
Second
H-GoodraS72 / ゴリランダーS107
Second
H-GoodraS72 / ゴリランダーS107
Second
H-GoodraS72 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View ゴリランダー's page →
メガリザードンYメガリザードンY
H-Goodra H-Goodra vs メガリザードンY メガリザードンY

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-GoodraメガリザードンY
43.9〜51.6%
Thunderbolt
2 hits (6%)
calculated with 晴れ
メガリザードンYH-Goodra
80.2〜94.7%
Overheat
2HKO
calculated with 晴れ
Speed
Second
H-GoodraS80 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-GoodraメガリザードンY
58.1〜69.7%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYH-Goodra
80.2〜94.7%
Overheat
2HKO
calculated with 晴れ
Speed
Second
H-GoodraS80 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-GoodraメガリザードンY
43.9〜51.6%
Thunderbolt
2 hits (6%)
calculated with 晴れ
メガリザードンYH-Goodra
72.7〜86.6%
Overheat
2 hits (17%)
calculated with 晴れ
Speed
Second
H-GoodraS72 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
H-Goodra H-Goodra vs エースバーン エースバーン

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-Goodraエースバーン
65.0〜76.4%
Draco Meteor
2 hits (94%)
65.0〜76.4%
Draco Meteor
2 hits (94%)
65.0〜76.4%
Draco Meteor
2 hits (94%)
エースバーンH-Goodra
87.7〜103.7%
High Jump Kick
1 hits (25%)
80.2〜94.1%
High Jump Kick
2HKO
113.9〜134.8%
High Jump Kick
1HKO
Speed
Second
H-GoodraS80 / エースバーンS256
Second
H-GoodraS80 / エースバーンS188
Second
H-GoodraS80 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-Goodraエースバーン
87.9〜103.8%
Draco Meteor
1 hits (25%)
87.9〜103.8%
Draco Meteor
2HKO
87.9〜103.8%
Draco Meteor
1 hits (25%)
エースバーンH-Goodra
119.8〜142.2%
High Jump Kick
1HKO
110.2〜131.6%
High Jump Kick
1HKO
155.6〜184.5%
High Jump Kick
1HKO
Speed
Second
H-GoodraS80 / エースバーンS256
Second
H-GoodraS80 / エースバーンS188
Second
H-GoodraS80 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-Goodraエースバーン
65.0〜76.4%
Draco Meteor
2 hits (94%)
65.0〜76.4%
Draco Meteor
2 hits (94%)
65.0〜76.4%
Draco Meteor
2 hits (94%)
エースバーンH-Goodra
96.3〜113.4%
High Jump Kick
1 hits (75%)
87.7〜103.7%
High Jump Kick
1 hits (25%)
125.1〜147.1%
High Jump Kick
1HKO
Speed
Second
H-GoodraS72 / エースバーンS256
Second
H-GoodraS72 / エースバーンS188
Second
H-GoodraS72 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
H-Goodra H-Goodra vs Sneasler Sneasler

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
H-GoodraSneasler
61.1〜72.6%
Draco Meteor
2 hits (57%)
61.1〜72.6%
Draco Meteor
2 hits (57%)
61.1〜72.6%
Draco Meteor
2 hits (57%)
SneaslerH-Goodra
87.7〜103.7%
Close Combat
1 hits (25%)
87.7〜103.7%
Close Combat
1 hits (25%)
87.7〜103.7%
Close Combat
1 hits (25%)
Speed
Second
H-GoodraS80 / SneaslerS172
Second
H-GoodraS80 / SneaslerS172
Second
H-GoodraS80 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
H-GoodraSneasler
82.8〜98.1%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
82.8〜98.1%
Draco Meteor
2HKO
SneaslerH-Goodra
121.9〜144.4%
Close Combat
1HKO
121.9〜144.4%
Close Combat
1HKO
121.9〜144.4%
Close Combat
1HKO
Speed
Second
H-GoodraS80 / SneaslerS172
Second
H-GoodraS80 / SneaslerS172
Second
H-GoodraS80 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
H-GoodraSneasler
61.1〜72.6%
Draco Meteor
2 hits (57%)
61.1〜72.6%
Draco Meteor
2 hits (57%)
61.1〜72.6%
Draco Meteor
2 hits (57%)
SneaslerH-Goodra
96.3〜113.4%
Close Combat
1 hits (75%)
96.3〜113.4%
Close Combat
1 hits (75%)
96.3〜113.4%
Close Combat
1 hits (75%)
Speed
Second
H-GoodraS72 / SneaslerS172
Second
H-GoodraS72 / SneaslerS172
Second
H-GoodraS72 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
H-Goodra H-Goodra vs パーモット パーモット

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
H-Goodraパーモット
80.3〜95.9%
Draco Meteor
2HKO
80.3〜95.9%
Draco Meteor
2HKO
80.3〜95.9%
Draco Meteor
2HKO
パーモットH-Goodra
71.7〜86.6%
Close Combat
2HKO
80.2〜94.1%
Close Combat
2HKO
93.0〜112.3%
Close Combat
1 hits (75%)
Speed
Second
H-GoodraS80 / パーモットS172
Second
H-GoodraS80 / パーモットS235
Second
H-GoodraS80 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
H-Goodraパーモット
110.9〜131.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
110.9〜131.3%
Draco Meteor
1HKO
110.9〜131.3%
Draco Meteor
1HKO
パーモットH-Goodra
100.5〜119.8%
Close Combat
1HKO
110.2〜131.6%
Close Combat
1HKO
130.5〜155.6%
Close Combat
1HKO
Speed
Second
H-GoodraS80 / パーモットS172
Second
H-GoodraS80 / パーモットS235
Second
H-GoodraS80 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
H-Goodraパーモット
80.3〜95.9%
Draco Meteor
2HKO
80.3〜95.9%
Draco Meteor
2HKO
80.3〜95.9%
Draco Meteor
2HKO
パーモットH-Goodra
81.3〜96.3%
Close Combat
2HKO
87.7〜103.7%
Close Combat
1 hits (25%)
105.3〜125.1%
Close Combat
1HKO
Speed
Second
H-GoodraS72 / パーモットS172
Second
H-GoodraS72 / パーモットS235
Second
H-GoodraS72 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
MetagrossMetagross
H-Goodra H-Goodra vs Metagross Metagross

H-Goodra's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
H-GoodraMetagross
43.3〜52.2%
Flamethrower
2 hits (11%)
MetagrossH-Goodra
67.9〜80.2%
Hammer Arm
2HKO
Speed
Second
H-GoodraS80 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Leftovers, Modest, H32 C32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
H-GoodraMetagross
59.9〜71.3%
Flamethrower
2HKO
MetagrossH-Goodra
94.1〜112.3%
Hammer Arm
1 hits (75%)
Speed
Second
H-GoodraS80 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Goodra's build: Sitrus Berry, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
H-GoodraMetagross
43.3〜52.2%
Flamethrower
2 hits (11%)
MetagrossH-Goodra
74.9〜88.8%
Hammer Arm
2HKO
Speed
Second
H-GoodraS72 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLeftovers
AbilityGooey
NatureModest (C↑A↓)
MovesどくAcid SprayエスパーRestどくToxicドラゴンDraco Meteor
EVH32C32D2
M-3 Season
ItemExpert Belt
AbilityGooey
NatureModest (C↑A↓)
MovesドラゴンDraco MeteorでんきThunderboltほのおFlamethrowerどくAcid Spray
EVH32C32D2
See more team examples