Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
デデンネ

デデンネ

でんき フェアリー
全国図鑑 No.702 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
67
こうげき
58
ぼうぎょ
57
とくこう
81
とくぼう
67
すばやさ
101
合計
431

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どくじめん
かくとうひこうむしでんきあく
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Gyarados*Gyarados
デデンネ デデンネ vs Gyarados Gyarados

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
デデンネGyarados
112.9〜132.7%
Thunderbolt
1HKO
calculated with 攻撃-1
105.3〜126.3%
Volt Switch
1HKO
calculated with 攻撃-1
112.9〜132.7%
Thunderbolt
1HKO
calculated with 攻撃-1
Gyaradosデデンネ
101.4〜119.4%
Earthquake
1HKO
131.9〜155.6%
Earthquake
1HKO
101.4〜119.4%
Earthquake
1HKO
Speed
First
デデンネS168 / GyaradosS101
First
デデンネS168 / GyaradosS133
First
デデンネS168 / GyaradosS101
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
デデンネGyarados
77.2〜91.1%
Thunderbolt
2HKO
calculated with 攻撃-1
91.2〜107.6%
Thunderbolt
1 hits (44%)
calculated with 攻撃-1
77.2〜91.1%
Thunderbolt
2HKO
calculated with 攻撃-1
Gyaradosデデンネ
54.0〜64.4%
Earthquake
2 hits (6%)
71.3〜83.9%
Earthquake
2HKO
54.0〜64.4%
Earthquake
2 hits (6%)
Speed
First
デデンネS123 / GyaradosS101
Second
デデンネS123 / GyaradosS133
First
デデンネS123 / GyaradosS101
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
デデンネGyarados
112.9〜132.7%
Thunderbolt
1HKO
calculated with 攻撃-1
105.3〜126.3%
Volt Switch
1HKO
calculated with 攻撃-1
112.9〜132.7%
Thunderbolt
1HKO
calculated with 攻撃-1
Gyaradosデデンネ
101.4〜119.4%
Earthquake
2HKO (incl. きあいのタスキ)
131.9〜155.6%
Earthquake
2HKO (incl. きあいのタスキ)
101.4〜119.4%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
デデンネS168 / GyaradosS101
First
デデンネS168 / GyaradosS133
First
デデンネS168 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight*Corviknight
デデンネ デデンネ vs Corviknight Corviknight

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
デデンネCorviknight
62.4〜74.1%
Thunderbolt
2HKO
62.4〜74.1%
Thunderbolt
2HKO
62.4〜74.1%
Thunderbolt
2HKO
Corviknightデデンネ
43.8〜52.1%
Iron Head
3HKO
43.8〜52.1%
Iron Head
3HKO
43.8〜52.1%
Iron Head
3HKO
Speed
First
デデンネS168 / CorviknightS87
First
デデンネS168 / CorviknightS78
First
デデンネS168 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
デデンネCorviknight
42.0〜50.7%
Thunderbolt
2 hits (2%)
42.0〜50.7%
Thunderbolt
3HKO
42.0〜50.7%
Thunderbolt
3HKO
Corviknightデデンネ
24.1〜28.2%
Iron Head
999HKO
24.1〜28.2%
Iron Head
999HKO
24.1〜28.2%
Iron Head
999HKO
Speed
First
デデンネS123 / CorviknightS87
First
デデンネS123 / CorviknightS78
First
デデンネS123 / CorviknightS78
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
デデンネCorviknight
62.4〜74.1%
Thunderbolt
2HKO
62.4〜74.1%
Thunderbolt
2HKO
62.4〜74.1%
Thunderbolt
2HKO
Corviknightデデンネ
43.8〜52.1%
Iron Head
2 hits (13%)
43.8〜52.1%
Iron Head
2 hits (13%)
43.8〜52.1%
Iron Head
2 hits (13%)
Speed
First
デデンネS168 / CorviknightS87
First
デデンネS168 / CorviknightS78
First
デデンネS168 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
パーモット*パーモット
デデンネ デデンネ vs パーモット パーモット

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
デデンネパーモット
103.4〜122.4%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
103.4〜122.4%
Dazzling Gleam
1HKO
103.4〜122.4%
Dazzling Gleam
1HKO
パーモットデデンネ
51.4〜60.4%
Ice Punch
3HKO (incl. オボンのみ)
42.4〜50.0%
Thunder Punch
3HKO
66.7〜77.8%
Ice Punch
2HKO
Speed
Second
デデンネS168 / パーモットS172
Second
デデンネS168 / パーモットS235
Second
デデンネS168 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
デデンネパーモット
69.4〜83.0%
Dazzling Gleam
2HKO
69.4〜83.0%
Dazzling Gleam
2HKO
69.4〜83.0%
Dazzling Gleam
2HKO
パーモットデデンネ
27.6〜32.8%
Close Combat
4 hits (6%)
29.9〜35.6%
Close Combat
4 hits (97%) (incl. オボンのみ)
35.6〜42.5%
Close Combat
3 hits (<1%)
Speed
Second
デデンネS123 / パーモットS172
Second
デデンネS123 / パーモットS235
Second
デデンネS123 / パーモットS172
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
デデンネパーモット
103.4〜122.4%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
103.4〜122.4%
Dazzling Gleam
1HKO
103.4〜122.4%
Dazzling Gleam
1HKO
パーモットデデンネ
51.4〜60.4%
Ice Punch
2HKO
56.3〜66.7%
Ice Punch
2HKO
66.7〜77.8%
Ice Punch
2HKO
Speed
Second
デデンネS168 / パーモットS172
Second
デデンネS168 / パーモットS235
Second
デデンネS168 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダ*ボーマンダ
デデンネ デデンネ vs ボーマンダ ボーマンダ

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
デデンネボーマンダ
64.3〜77.2%
Dazzling Gleam
2HKO
ボーマンダデデンネ
147.2〜173.6%
Earthquake
1HKO
Speed
Second
デデンネS168 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
デデンネボーマンダ
43.3〜52.6%
Dazzling Gleam
2 hits (9%)
ボーマンダデデンネ
78.2〜93.1%
Earthquake
2HKO
Speed
Second
デデンネS123 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
デデンネボーマンダ
64.3〜77.2%
Dazzling Gleam
2HKO
ボーマンダデデンネ
147.2〜173.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
デデンネS168 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
デデンネ デデンネ vs Garchomp Garchomp

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
デデンネGarchomp
62.7〜74.6%
Dazzling Gleam
2HKO
62.7〜74.6%
Dazzling Gleam
2HKO
62.7〜74.6%
Dazzling Gleam
2HKO
Garchompデデンネ
104.2〜123.6%
Earth Power
1HKO
204.2〜241.7%
Earthquake
1HKO
204.2〜241.7%
Earthquake
1HKO
Speed
Second
デデンネS168 / GarchompS223
Second
デデンネS168 / GarchompS231
First
デデンネS168 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
デデンネGarchomp
43.2〜51.9%
Dazzling Gleam
2 hits (5%)
43.2〜51.9%
Dazzling Gleam
2 hits (5%)
43.2〜51.9%
Dazzling Gleam
2 hits (5%)
Garchompデデンネ
86.2〜102.3%
Earth Power
1 hits (19%)
108.0〜128.7%
Earthquake
1HKO
108.0〜128.7%
Earthquake
1HKO
Speed
Second
デデンネS123 / GarchompS223
Second
デデンネS123 / GarchompS231
Second
デデンネS123 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
デデンネGarchomp
62.7〜74.6%
Dazzling Gleam
2HKO
62.7〜74.6%
Dazzling Gleam
2HKO
62.7〜74.6%
Dazzling Gleam
2HKO
Garchompデデンネ
104.2〜123.6%
Earth Power
2HKO (incl. きあいのタスキ)
204.2〜241.7%
Earthquake
2HKO (incl. きあいのタスキ)
204.2〜241.7%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
デデンネS168 / GarchompS223
Second
デデンネS168 / GarchompS231
First
デデンネS168 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ×グソクムシャ
デデンネ デデンネ vs グソクムシャ グソクムシャ

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
デデンネグソクムシャ
26.9〜31.9%
Thunderbolt
4HKO
グソクムシャデデンネ
117.4〜138.9%
Iron Head
1HKO
Speed
First
デデンネS168 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
デデンネグソクムシャ
18.1〜22.0%
Thunderbolt
999HKO
グソクムシャデデンネ
83.3〜100.0%
Drill Run
1 hits (6%)
Speed
First
デデンネS123 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
デデンネグソクムシャ
26.9〜31.9%
Thunderbolt
4HKO
グソクムシャデデンネ
117.4〜138.9%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
デデンネS168 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
デデンネ デデンネ vs Hippowdon Hippowdon

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
デデンネHippowdon
20.9〜25.1%
Dazzling Gleam
999HKO
calculated with すなあらし
22.8〜27.0%
Dazzling Gleam
999HKO
calculated with すなあらし
20.9〜25.1%
Dazzling Gleam
4 hits (<1%)
calculated with すなあらし
Hippowdonデデンネ
134.7〜159.7%
Earthquake
1HKO
calculated with すなあらし
134.7〜159.7%
Earthquake
1HKO
calculated with すなあらし
134.7〜159.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
デデンネS168 / HippowdonS67
First
デデンネS168 / HippowdonS67
First
デデンネS168 / HippowdonS67
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
デデンネHippowdon
14.4〜17.2%
Dazzling Gleam
999HKO
calculated with すなあらし
15.3〜18.6%
Dazzling Gleam
999HKO
calculated with すなあらし
14.4〜17.2%
Dazzling Gleam
999HKO
calculated with すなあらし
Hippowdonデデンネ
72.4〜86.2%
Earthquake
2HKO
calculated with すなあらし
72.4〜86.2%
Earthquake
2HKO
calculated with すなあらし
72.4〜86.2%
Earthquake
2HKO
calculated with すなあらし
Speed
First
デデンネS123 / HippowdonS67
First
デデンネS123 / HippowdonS67
First
デデンネS123 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
デデンネHippowdon
20.9〜25.1%
Dazzling Gleam
999HKO
calculated with すなあらし
22.8〜27.0%
Dazzling Gleam
999HKO
calculated with すなあらし
20.9〜25.1%
Dazzling Gleam
4 hits (<1%)
calculated with すなあらし
Hippowdonデデンネ
134.7〜159.7%
Earthquake
1HKO
calculated with すなあらし
134.7〜159.7%
Earthquake
1HKO
calculated with すなあらし
134.7〜159.7%
Earthquake
1HKO
calculated with すなあらし
Speed
First
デデンネS168 / HippowdonS67
First
デデンネS168 / HippowdonS67
First
デデンネS168 / HippowdonS67
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
デデンネ デデンネ vs セグレイブ セグレイブ

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
デデンネセグレイブ
53.4〜62.8%
Dazzling Gleam
2HKO
60.7〜72.3%
Dazzling Gleam
2HKO
60.7〜72.3%
Dazzling Gleam
2HKO
セグレイブデデンネ
169.4〜200.0%
Earthquake
1HKO
133.3〜158.3%
Earthquake
1HKO
191.0〜225.7%
Earthquake
1HKO
Speed
First
デデンネS168 / セグレイブS139
First
デデンネS168 / セグレイブS152
First
デデンネS168 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
デデンネセグレイブ
35.6〜44.0%
Dazzling Gleam
3HKO
40.8〜48.2%
Dazzling Gleam
3HKO
40.8〜48.2%
Dazzling Gleam
3HKO
セグレイブデデンネ
90.8〜108.0%
Earthquake
1 hits (50%)
71.3〜85.1%
Earthquake
2HKO
101.1〜120.7%
Earthquake
1HKO
Speed
Second
デデンネS123 / セグレイブS139
Second
デデンネS123 / セグレイブS152
Second
デデンネS123 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
デデンネセグレイブ
53.4〜62.8%
Dazzling Gleam
2HKO
60.7〜72.3%
Dazzling Gleam
2HKO
60.7〜72.3%
Dazzling Gleam
2HKO
セグレイブデデンネ
169.4〜200.0%
Earthquake
2HKO (incl. きあいのタスキ)
133.3〜158.3%
Earthquake
2HKO (incl. きあいのタスキ)
108.3〜129.2%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
デデンネS168 / セグレイブS139
First
デデンネS168 / セグレイブS152
First
デデンネS168 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
デデンネ デデンネ vs Lucario Lucario

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
デデンネLucario
51.7〜61.2%
Thunderbolt
2HKO
51.7〜61.2%
Thunderbolt
2HKO
Lucarioデデンネ
135.4〜160.4%
Steel Beam
1HKO
161.1〜190.3%
Steel Beam
1HKO
Speed
Second
デデンネS168 / LucarioS223
Second
デデンネS168 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
デデンネLucario
34.7〜41.5%
Thunderbolt
3HKO
34.7〜41.5%
Thunderbolt
3HKO
Lucarioデデンネ
112.1〜132.8%
Steel Beam
1HKO
133.3〜157.5%
Steel Beam
1HKO
Speed
Second
デデンネS123 / LucarioS223
Second
デデンネS123 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
デデンネLucario
51.7〜61.2%
Thunderbolt
2HKO
51.7〜61.2%
Thunderbolt
2HKO
Lucarioデデンネ
135.4〜160.4%
Steel Beam
2HKO (incl. きあいのタスキ)
161.1〜190.3%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
デデンネS168 / LucarioS223
Second
デデンネS168 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×*Gholdengo
デデンネ デデンネ vs Gholdengo Gholdengo

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
デデンネGholdengo
37.4〜44.8%
Thunderbolt
3HKO
24.9〜29.5%
Thunderbolt
4 hits (>99%)
37.4〜44.8%
Thunderbolt
3HKO
Gholdengoデデンネ
110.4〜129.9%
Make It Rain
1HKO
81.9〜97.9%
Make It Rain
2 hits (99%)
100.0〜118.8%
Make It Rain
1HKO
Speed
First
デデンネS168 / GholdengoS136
First
デデンネS168 / GholdengoS107
First
デデンネS168 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
デデンネGholdengo
25.8〜31.3%
Thunderbolt
4HKO
17.1〜20.2%
Thunderbolt
999HKO
25.8〜31.3%
Thunderbolt
4 hits (5%)
Gholdengoデデンネ
91.4〜107.5%
Make It Rain
1 hits (50%)
45.4〜54.0%
Shadow Ball
3HKO
82.8〜98.3%
Make It Rain
2 hits (>99%)
Speed
Second
デデンネS123 / GholdengoS136
First
デデンネS123 / GholdengoS107
Second
デデンネS123 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
デデンネGholdengo
37.4〜44.8%
Thunderbolt
3HKO
24.9〜29.5%
Thunderbolt
4 hits (>99%)
37.4〜44.8%
Thunderbolt
3HKO
Gholdengoデデンネ
110.4〜129.9%
Make It Rain
2HKO (incl. きあいのタスキ)
81.9〜97.9%
Make It Rain
2HKO
100.0〜118.8%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
First
デデンネS168 / GholdengoS136
First
デデンネS168 / GholdengoS107
First
デデンネS168 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×*Baxcalibur
デデンネ デデンネ vs Baxcalibur Baxcalibur

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
デデンネBaxcalibur
24.4〜28.9%
Dazzling Gleam
999HKO
43.1〜50.9%
Dazzling Gleam
3HKO
24.4〜28.9%
Dazzling Gleam
999HKO
Baxcaliburデデンネ
52.8〜62.5%
Flash Cannon
2 hits (<1%)
64.6〜75.7%
Flash Cannon
2HKO
52.8〜62.5%
Flash Cannon
2 hits (<1%)
Speed
First
デデンネS168 / BaxcaliburS105
First
デデンネS168 / BaxcaliburS150
First
デデンネS168 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
デデンネBaxcalibur
16.8〜19.8%
Dazzling Gleam
999HKO
29.3〜34.7%
Dazzling Gleam
4 hits (80%) (incl. オボンのみ)
16.8〜19.8%
Dazzling Gleam
999HKO
Baxcaliburデデンネ
43.7〜51.7%
Flash Cannon
3HKO
53.4〜62.6%
Flash Cannon
2 hits (1%)
43.7〜51.7%
Flash Cannon
3HKO
Speed
First
デデンネS123 / BaxcaliburS105
Second
デデンネS123 / BaxcaliburS150
First
デデンネS123 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
デデンネBaxcalibur
24.4〜28.9%
Dazzling Gleam
999HKO
43.1〜50.9%
Dazzling Gleam
3HKO
24.4〜28.9%
Dazzling Gleam
999HKO
Baxcaliburデデンネ
52.8〜62.5%
Flash Cannon
2HKO
64.6〜75.7%
Flash Cannon
2HKO
52.8〜62.5%
Flash Cannon
2HKO
Speed
First
デデンネS168 / BaxcaliburS105
First
デデンネS168 / BaxcaliburS150
First
デデンネS168 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
デデンネ デデンネ vs Aegislash Aegislash

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
デデンネAegislash
25.1〜30.5%
Thunderbolt
4 hits (<1%)
25.1〜30.5%
Thunderbolt
4 hits (<1%)
25.1〜30.5%
Thunderbolt
4HKO
Aegislashデデンネ
123.6〜146.5%
Poltergeist
1HKO
79.9〜94.4%
Shadow Ball
2HKO
147.9〜175.7%
Poltergeist
1HKO
Speed
First
デデンネS168 / AegislashS80
First
デデンネS168 / AegislashS72
First
デデンネS168 / AegislashS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
デデンネAegislash
18.0〜21.6%
Thunderbolt
999HKO
18.0〜21.6%
Thunderbolt
999HKO
18.0〜21.6%
Thunderbolt
999HKO
Aegislashデデンネ
48.3〜57.5%
Iron Head
3HKO
66.1〜78.2%
Shadow Ball
2HKO
48.3〜57.5%
Iron Head
3HKO
Speed
First
デデンネS123 / AegislashS80
First
デデンネS123 / AegislashS72
First
デデンネS123 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
デデンネAegislash
25.1〜30.5%
Thunderbolt
4 hits (<1%)
25.1〜30.5%
Thunderbolt
4 hits (<1%)
25.1〜30.5%
Thunderbolt
4HKO
Aegislashデデンネ
90.3〜106.9%
Iron Head
2HKO
94.4〜112.5%
Poltergeist
2HKO
90.3〜106.9%
Iron Head
2HKO
Speed
First
デデンネS168 / AegislashS80
First
デデンネS168 / AegislashS72
First
デデンネS168 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
デデンネ デデンネ vs Mimikyu Mimikyu

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
デデンネMimikyu
37.4〜44.3%
Dazzling Gleam
3 hits (2%)
37.4〜44.3%
Dazzling Gleam
3 hits (2%)
37.4〜44.3%
Dazzling Gleam
3 hits (2%)
Mimikyuデデンネ
92.4〜110.4%
Play Rough
1 hits (63%)
71.5〜85.4%
Play Rough
2HKO
71.5〜85.4%
Play Rough
2HKO
Speed
First
デデンネS168 / MimikyuS148
First
デデンネS168 / MimikyuS148
First
デデンネS168 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
デデンネMimikyu
25.2〜30.5%
Dazzling Gleam
4 hits (8%)
25.2〜30.5%
Dazzling Gleam
4 hits (8%)
25.2〜30.5%
Dazzling Gleam
4 hits (8%)
Mimikyuデデンネ
44.8〜52.9%
Wood Hammer
3HKO
38.5〜45.4%
Play Rough
3 hits (57%)
38.5〜45.4%
Play Rough
3 hits (57%)
Speed
Second
デデンネS123 / MimikyuS148
Second
デデンネS123 / MimikyuS148
Second
デデンネS123 / MimikyuS148
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
デデンネMimikyu
37.4〜44.3%
Dazzling Gleam
3 hits (2%)
37.4〜44.3%
Dazzling Gleam
3 hits (2%)
37.4〜44.3%
Dazzling Gleam
3 hits (2%)
Mimikyuデデンネ
92.4〜110.4%
Play Rough
2HKO
71.5〜85.4%
Play Rough
2HKO
71.5〜85.4%
Play Rough
2HKO
Speed
First
デデンネS168 / MimikyuS148
First
デデンネS168 / MimikyuS148
First
デデンネS168 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
デデンネ デデンネ vs Meowscarada Meowscarada

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
デデンネMeowscarada
87.6〜105.9%
Dazzling Gleam
1 hits (25%)
87.6〜105.9%
Dazzling Gleam
2HKO
87.6〜105.9%
Dazzling Gleam
1 hits (25%)
Meowscaradaデデンネ
109.7〜131.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
109.7〜131.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
124.3〜146.5%
Flower Trick
1HKO
Speed
Second
デデンネS168 / MeowscaradaS262
Second
デデンネS168 / MeowscaradaS175
Second
デデンネS168 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
デデンネMeowscarada
60.1〜71.9%
Dazzling Gleam
2HKO
60.1〜71.9%
Dazzling Gleam
2HKO
60.1〜71.9%
Dazzling Gleam
2HKO
Meowscaradaデデンネ
43.7〜52.3%
Play Rough
3HKO
43.7〜52.3%
Play Rough
3HKO
76.4〜92.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
デデンネS123 / MeowscaradaS262
Second
デデンネS123 / MeowscaradaS175
Second
デデンネS123 / MeowscaradaS175
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
デデンネMeowscarada
87.6〜105.9%
Dazzling Gleam
1 hits (25%)
87.6〜105.9%
Dazzling Gleam
2HKO
87.6〜105.9%
Dazzling Gleam
1 hits (25%)
Meowscaradaデデンネ
109.7〜131.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
109.7〜131.9%
Triple Axel
1HKO
calculated with 最大3ヒット時
141.7〜170.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
デデンネS168 / MeowscaradaS262
Second
デデンネS168 / MeowscaradaS175
Second
デデンネS168 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
デデンネ デデンネ vs ゴリランダー ゴリランダー

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
デデンネゴリランダー
32.4〜39.1%
Dazzling Gleam
3 hits (>99%)
calculated with グラスフィールド
32.4〜39.1%
Dazzling Gleam
3 hits (>99%)
calculated with グラスフィールド
32.4〜39.1%
Dazzling Gleam
3 hits (>99%)
calculated with グラスフィールド
ゴリランダーデデンネ
162.5〜193.1%
High Horsepower
1HKO
calculated with グラスフィールド
125.0〜148.6%
High Horsepower
1HKO
calculated with グラスフィールド
125.0〜148.6%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
デデンネS168 / ゴリランダーS107
First
デデンネS168 / ゴリランダーS107
First
デデンネS168 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
デデンネゴリランダー
22.2〜26.6%
Dazzling Gleam
4 hits (18%)
calculated with グラスフィールド
22.2〜26.6%
Dazzling Gleam
4 hits (18%)
calculated with グラスフィールド
22.2〜26.6%
Dazzling Gleam
4 hits (18%)
calculated with グラスフィールド
ゴリランダーデデンネ
107.5〜127.6%
Wood Hammer
1HKO
calculated with グラスフィールド
98.9〜117.8%
Wood Hammer
1 hits (94%)
calculated with グラスフィールド
82.8〜98.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
デデンネS123 / ゴリランダーS107
First
デデンネS123 / ゴリランダーS107
First
デデンネS123 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
デデンネゴリランダー
32.4〜39.1%
Dazzling Gleam
3 hits (>99%)
calculated with グラスフィールド
32.4〜39.1%
Dazzling Gleam
3 hits (>99%)
calculated with グラスフィールド
32.4〜39.1%
Dazzling Gleam
3 hits (>99%)
calculated with グラスフィールド
ゴリランダーデデンネ
162.5〜193.1%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
125.0〜148.6%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
125.0〜148.6%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
デデンネS168 / ゴリランダーS107
First
デデンネS168 / ゴリランダーS107
First
デデンネS168 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Basculegion-F*Basculegion-F
デデンネ デデンネ vs Basculegion-F Basculegion-F

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
デデンネBasculegion-F
73.1〜86.3%
Thunderbolt
2HKO
73.1〜86.3%
Thunderbolt
2HKO
73.1〜86.3%
Thunderbolt
2HKO
Basculegion-Fデデンネ
129.2〜152.8%
Wave Crash
1HKO
141.7〜166.7%
Wave Crash
1HKO
167.4〜198.6%
Wave Crash
1HKO
Speed
Second
デデンネS168 / Basculegion-FS195
First
デデンネS168 / Basculegion-FS143
First
デデンネS168 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
デデンネBasculegion-F
49.7〜58.9%
Thunderbolt
2 hits (96%)
49.7〜58.9%
Thunderbolt
2 hits (96%)
49.7〜58.9%
Thunderbolt
2 hits (96%)
Basculegion-Fデデンネ
70.1〜82.8%
Wave Crash
2HKO
75.9〜89.7%
Wave Crash
2HKO
90.8〜107.5%
Wave Crash
1 hits (44%)
Speed
Second
デデンネS123 / Basculegion-FS195
Second
デデンネS123 / Basculegion-FS143
Second
デデンネS123 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
デデンネBasculegion-F
73.1〜86.3%
Thunderbolt
2HKO
73.1〜86.3%
Thunderbolt
2HKO
73.1〜86.3%
Thunderbolt
2HKO
Basculegion-Fデデンネ
129.2〜152.8%
Wave Crash
2HKO (incl. きあいのタスキ)
141.7〜166.7%
Wave Crash
2HKO (incl. きあいのタスキ)
167.4〜198.6%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
デデンネS168 / Basculegion-FS195
First
デデンネS168 / Basculegion-FS143
First
デデンネS168 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
Farigiraf×*Farigiraf
デデンネ デデンネ vs Farigiraf Farigiraf

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
デデンネFarigiraf
42.1〜50.9%
Thunderbolt
2 hits (3%)
35.3〜41.6%
Thunderbolt
3HKO
42.1〜50.9%
Thunderbolt
2 hits (3%)
Farigirafデデンネ
155.6〜184.7%
Sludge Wave
1HKO
129.2〜154.2%
Sludge Wave
1HKO
109.7〜129.2%
Earth Power
1HKO
Speed
First
デデンネS168 / FarigirafS151
First
デデンネS168 / FarigirafS106
First
デデンネS168 / FarigirafS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
デデンネFarigiraf
28.9〜34.6%
Thunderbolt
3 hits (5%)
23.7〜28.4%
Thunderbolt
4 hits (89%)
28.9〜34.6%
Thunderbolt
3 hits (5%)
Farigirafデデンネ
128.7〜152.9%
Sludge Wave
1HKO
106.9〜127.6%
Sludge Wave
1HKO
142.5〜169.0%
Sludge Wave
1HKO
Speed
Second
デデンネS123 / FarigirafS151
First
デデンネS123 / FarigirafS106
Second
デデンネS123 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
デデンネFarigiraf
42.1〜50.9%
Thunderbolt
2 hits (3%)
35.3〜41.6%
Thunderbolt
3HKO
42.1〜50.9%
Thunderbolt
2 hits (3%)
Farigirafデデンネ
155.6〜184.7%
Sludge Wave
2HKO (incl. きあいのタスキ)
129.2〜154.2%
Sludge Wave
2HKO (incl. きあいのタスキ)
109.7〜129.2%
Earth Power
2HKO (incl. きあいのタスキ)
Speed
First
デデンネS168 / FarigirafS151
First
デデンネS168 / FarigirafS106
First
デデンネS168 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
デデンネ デデンネ vs Greninja Greninja

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
デデンネGreninja
100.7〜118.1%
Thunderbolt
2HKO (incl. きあいのタスキ)
89.9〜108.7%
Thunderbolt
1 hits (50%)
100.7〜118.1%
Thunderbolt
1HKO
Greninjaデデンネ
145.8〜172.2%
Sludge Wave
1HKO
158.3〜187.5%
Sludge Wave
1HKO
145.8〜172.2%
Sludge Wave
1HKO
Speed
Second
デデンネS168 / GreninjaS174
Second
デデンネS168 / GreninjaS213
Second
デデンネS168 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
デデンネGreninja
68.5〜81.9%
Thunderbolt
2HKO
61.7〜73.8%
Thunderbolt
2HKO
68.5〜81.9%
Thunderbolt
2HKO
Greninjaデデンネ
120.7〜142.5%
Sludge Wave
1HKO
131.0〜155.2%
Sludge Wave
1HKO
120.7〜142.5%
Sludge Wave
1HKO
Speed
Second
デデンネS123 / GreninjaS174
Second
デデンネS123 / GreninjaS213
Second
デデンネS123 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
デデンネGreninja
100.7〜118.1%
Thunderbolt
2HKO (incl. きあいのタスキ)
89.9〜108.7%
Thunderbolt
1 hits (50%)
100.7〜118.1%
Thunderbolt
1HKO
Greninjaデデンネ
145.8〜172.2%
Sludge Wave
2HKO (incl. きあいのタスキ)
158.3〜187.5%
Sludge Wave
2HKO (incl. きあいのタスキ)
145.8〜172.2%
Sludge Wave
2HKO (incl. きあいのタスキ)
Speed
Second
デデンネS168 / GreninjaS174
Second
デデンネS168 / GreninjaS213
Second
デデンネS168 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
デデンネ デデンネ vs メガリザードンX メガリザードンX

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
デデンネメガリザードンX
37.4〜44.5%
Dazzling Gleam
3HKO
メガリザードンXデデンネ
144.4〜170.1%
Flare Blitz
1HKO
Speed
First
デデンネS168 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
デデンネメガリザードンX
25.8〜31.0%
Dazzling Gleam
4HKO
メガリザードンXデデンネ
76.4〜91.4%
Flare Blitz
2HKO
Speed
Second
デデンネS123 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
デデンネメガリザードンX
37.4〜44.5%
Dazzling Gleam
3HKO
メガリザードンXデデンネ
144.4〜170.1%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
First
デデンネS168 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY*メガリザードンY
デデンネ デデンネ vs メガリザードンY メガリザードンY

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
デデンネメガリザードンY
65.8〜78.7%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYデデンネ
141.7〜166.7%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
デデンネS168 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
デデンネメガリザードンY
43.9〜54.2%
Thunderbolt
2 hits (30%)
calculated with 晴れ
メガリザードンYデデンネ
117.2〜137.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
デデンネS123 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
デデンネメガリザードンY
65.8〜78.7%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYデデンネ
141.7〜166.7%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
デデンネS168 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
View メガリザードンY's page →
A-Ninetales*A-Ninetales
デデンネ デデンネ vs A-Ninetales A-Ninetales

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
デデンネA-Ninetales
32.6〜38.3%
Thunderbolt
3 hits (98%)
calculated with あられ
38.0〜44.7%
Thunderbolt
3HKO
calculated with あられ
A-Ninetalesデデンネ
43.8〜52.1%
Moonblast
3HKO
calculated with あられ
65.3〜77.8%
Blizzard
2HKO
calculated with あられ
Speed
Second
デデンネS168 / A-NinetalesS177
Second
デデンネS168 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
デデンネA-Ninetales
22.3〜26.3%
Thunderbolt
4 hits (9%)
calculated with あられ
26.0〜30.7%
Thunderbolt
4HKO
calculated with あられ
A-Ninetalesデデンネ
42.0〜50.0%
Blizzard
3HKO
calculated with あられ
47.1〜55.7%
Moonblast
3HKO
calculated with あられ
Speed
Second
デデンネS123 / A-NinetalesS177
Second
デデンネS123 / A-NinetalesS177
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
デデンネA-Ninetales
32.6〜38.3%
Thunderbolt
3 hits (98%)
calculated with あられ
38.0〜44.7%
Thunderbolt
3HKO
calculated with あられ
A-Ninetalesデデンネ
50.7〜60.4%
Blizzard
2HKO
calculated with あられ
65.3〜77.8%
Blizzard
2HKO
calculated with あられ
Speed
Second
デデンネS168 / A-NinetalesS177
Second
デデンネS168 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン×*エースバーン
デデンネ デデンネ vs エースバーン エースバーン

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
デデンネエースバーン
45.9〜54.1%
Thunderbolt
2 hits (51%)
45.9〜54.1%
Thunderbolt
2 hits (51%)
45.9〜54.1%
Thunderbolt
2 hits (51%)
エースバーンデデンネ
112.5〜133.3%
かえんボール
1HKO
102.8〜121.5%
かえんボール
1HKO
145.8〜172.9%
かえんボール
1HKO
Speed
Second
デデンネS168 / エースバーンS256
Second
デデンネS168 / エースバーンS188
Second
デデンネS168 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
デデンネエースバーン
31.2〜36.9%
Thunderbolt
3 hits (71%)
31.2〜36.9%
Thunderbolt
3 hits (71%)
31.2〜36.9%
Thunderbolt
3 hits (71%)
エースバーンデデンネ
120.7〜142.5%
Gunk Shot
1HKO
110.3〜131.0%
Gunk Shot
1HKO
156.9〜185.1%
Gunk Shot
1HKO
Speed
Second
デデンネS123 / エースバーンS256
Second
デデンネS123 / エースバーンS188
Second
デデンネS123 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
デデンネエースバーン
45.9〜54.1%
Thunderbolt
2 hits (51%)
45.9〜54.1%
Thunderbolt
2 hits (51%)
45.9〜54.1%
Thunderbolt
2 hits (51%)
エースバーンデデンネ
112.5〜133.3%
かえんボール
2HKO (incl. きあいのタスキ)
102.8〜121.5%
かえんボール
2HKO (incl. きあいのタスキ)
145.8〜172.9%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
デデンネS168 / エースバーンS256
Second
デデンネS168 / エースバーンS188
Second
デデンネS168 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
デデンネ デデンネ vs Sneasler Sneasler

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
デデンネSneasler
42.7〜51.6%
Thunderbolt
2 hits (6%)
42.7〜51.6%
Thunderbolt
2 hits (6%)
42.7〜51.6%
Thunderbolt
2 hits (6%)
Sneaslerデデンネ
163.9〜193.1%
Fatal Claw
1HKO
163.9〜193.1%
Fatal Claw
1HKO
163.9〜193.1%
Fatal Claw
1HKO
Speed
Second
デデンネS168 / SneaslerS172
Second
デデンネS168 / SneaslerS172
Second
デデンネS168 / SneaslerS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
デデンネSneasler
29.3〜35.0%
Thunderbolt
3 hits (14%)
29.3〜35.0%
Thunderbolt
3 hits (14%)
29.3〜35.0%
Thunderbolt
3 hits (14%)
Sneaslerデデンネ
87.4〜104.6%
Fatal Claw
1 hits (31%)
87.4〜104.6%
Fatal Claw
1 hits (31%)
87.4〜104.6%
Fatal Claw
1 hits (31%)
Speed
Second
デデンネS123 / SneaslerS172
Second
デデンネS123 / SneaslerS172
Second
デデンネS123 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
デデンネSneasler
42.7〜51.6%
Thunderbolt
2 hits (6%)
42.7〜51.6%
Thunderbolt
2 hits (6%)
42.7〜51.6%
Thunderbolt
2 hits (6%)
Sneaslerデデンネ
163.9〜193.1%
Fatal Claw
2HKO (incl. きあいのタスキ)
163.9〜193.1%
Fatal Claw
2HKO (incl. きあいのタスキ)
163.9〜193.1%
Fatal Claw
2HKO (incl. きあいのタスキ)
Speed
Second
デデンネS168 / SneaslerS172
Second
デデンネS168 / SneaslerS172
Second
デデンネS168 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
デデンネ デデンネ vs Rotom-W Rotom-W

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
デデンネRotom-W
33.1〜40.1%
Thunderbolt
4HKO
33.1〜40.1%
Thunderbolt
3 hits (32%)
42.5〜50.4%
Thunderbolt
3HKO
Rotom-Wデデンネ
62.5〜73.6%
Hydro Pump
2HKO
62.5〜73.6%
Hydro Pump
2HKO
85.4〜100.7%
Hydro Pump
1 hits (13%)
Speed
First
デデンネS168 / Rotom-WS106
First
デデンネS168 / Rotom-WS106
First
デデンネS168 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
デデンネRotom-W
22.9〜27.4%
Thunderbolt
999HKO
22.9〜27.4%
Thunderbolt
999HKO
29.1〜35.4%
Thunderbolt
4 hits (88%) (incl. オボンのみ)
Rotom-Wデデンネ
51.7〜60.9%
Hydro Pump
3HKO (incl. オボンのみ)
51.7〜60.9%
Hydro Pump
3HKO (incl. オボンのみ)
70.7〜83.3%
Hydro Pump
2HKO
Speed
First
デデンネS123 / Rotom-WS106
First
デデンネS123 / Rotom-WS106
Second
デデンネS123 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
デデンネRotom-W
33.1〜40.1%
Thunderbolt
4HKO
33.1〜40.1%
Thunderbolt
3 hits (32%)
42.5〜50.4%
Thunderbolt
3HKO
Rotom-Wデデンネ
62.5〜73.6%
Hydro Pump
2HKO
62.5〜73.6%
Hydro Pump
2HKO
85.4〜100.7%
Hydro Pump
2HKO
Speed
First
デデンネS168 / Rotom-WS106
First
デデンネS168 / Rotom-WS106
First
デデンネS168 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona×Volcarona
デデンネ デデンネ vs Volcarona Volcarona

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
デデンネVolcarona
28.6〜34.4%
Thunderbolt
4 hits (55%) (incl. オボンのみ)
34.2〜41.0%
Thunderbolt
4HKO (incl. オボンのみ)
28.6〜34.4%
Thunderbolt
4 hits (98%) (incl. たべのこし)
Volcaronaデデンネ
90.3〜106.9%
Overheat
1 hits (44%)
119.4〜141.7%
Overheat
1HKO
90.3〜106.9%
Overheat
1 hits (44%)
Speed
First
デデンネS168 / VolcaronaS122
First
デデンネS168 / VolcaronaS152
First
デデンネS168 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
デデンネVolcarona
19.3〜23.4%
Thunderbolt
999HKO
23.0〜28.0%
Thunderbolt
999HKO
19.3〜23.4%
Thunderbolt
999HKO
Volcaronaデデンネ
74.7〜88.5%
Overheat
2 hits (35%)
98.9〜117.2%
Overheat
1 hits (94%)
74.7〜88.5%
Overheat
2 hits (35%)
Speed
First
デデンネS123 / VolcaronaS122
Second
デデンネS123 / VolcaronaS152
First
デデンネS123 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
デデンネVolcarona
28.6〜34.4%
Thunderbolt
4 hits (55%) (incl. オボンのみ)
34.2〜41.0%
Thunderbolt
4HKO (incl. オボンのみ)
28.6〜34.4%
Thunderbolt
4 hits (98%) (incl. たべのこし)
Volcaronaデデンネ
90.3〜106.9%
Overheat
2HKO
119.4〜141.7%
Overheat
2HKO (incl. きあいのタスキ)
90.3〜106.9%
Overheat
2HKO
Speed
First
デデンネS168 / VolcaronaS122
First
デデンネS168 / VolcaronaS152
First
デデンネS168 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
デデンネ デデンネ vs イエッサン(オス) イエッサン(オス)

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
デデンネイエッサン(オス)
42.3〜51.1%
Thunderbolt
2 hits (5%)
calculated with サイコフィールド
42.3〜51.1%
Thunderbolt
2 hits (5%)
calculated with サイコフィールド
42.3〜51.1%
Thunderbolt
2 hits (5%)
calculated with サイコフィールド
イエッサン(オス)デデンネ
91.7〜108.3%
Psyshock
1 hits (50%)
calculated with サイコフィールド
81.9〜97.9%
Psyshock
2HKO
calculated with サイコフィールド
91.7〜108.3%
Psyshock
1 hits (50%)
calculated with サイコフィールド
Speed
Second
デデンネS168 / イエッサン(オス)S220
First
デデンネS168 / イエッサン(オス)S161
First
デデンネS168 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
デデンネイエッサン(オス)
40.9〜49.6%
U-turn
3HKO
calculated with サイコフィールド
40.9〜49.6%
U-turn
3HKO
calculated with サイコフィールド
40.9〜49.6%
U-turn
3HKO
calculated with サイコフィールド
イエッサン(オス)デデンネ
67.2〜79.3%
Expanding Force
2HKO
calculated with サイコフィールド
44.8〜53.4%
Psyshock
3HKO
calculated with サイコフィールド
67.2〜79.3%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
デデンネS123 / イエッサン(オス)S220
Second
デデンネS123 / イエッサン(オス)S161
Second
デデンネS123 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
デデンネイエッサン(オス)
42.3〜51.1%
Thunderbolt
2 hits (5%)
calculated with サイコフィールド
42.3〜51.1%
Thunderbolt
2 hits (5%)
calculated with サイコフィールド
42.3〜51.1%
Thunderbolt
2 hits (5%)
calculated with サイコフィールド
イエッサン(オス)デデンネ
91.7〜108.3%
Psyshock
2HKO
calculated with サイコフィールド
81.9〜97.9%
Psyshock
2HKO
calculated with サイコフィールド
91.7〜108.3%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
デデンネS168 / イエッサン(オス)S220
First
デデンネS168 / イエッサン(オス)S161
First
デデンネS168 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Skeledirge×Skeledirge
デデンネ デデンネ vs Skeledirge Skeledirge

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
デデンネSkeledirge
33.2〜39.8%
Thunderbolt
3 hits (19%)
33.2〜39.8%
Thunderbolt
4HKO
33.2〜39.8%
Thunderbolt
3 hits (>99%)
Skeledirgeデデンネ
46.5〜56.3%
Torch Song
2HKO
46.5〜56.3%
Torch Song
2HKO
46.5〜56.3%
Torch Song
2HKO
Speed
First
デデンネS168 / SkeledirgeS86
First
デデンネS168 / SkeledirgeS86
First
デデンネS168 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
デデンネSkeledirge
22.7〜27.0%
Thunderbolt
999HKO
22.7〜27.0%
Thunderbolt
999HKO
22.7〜27.0%
Thunderbolt
4 hits (28%)
Skeledirgeデデンネ
38.5〜46.6%
Torch Song
2 hits (95%)
38.5〜46.6%
Torch Song
2 hits (95%)
38.5〜46.6%
Torch Song
2 hits (95%)
Speed
First
デデンネS123 / SkeledirgeS86
First
デデンネS123 / SkeledirgeS86
First
デデンネS123 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
デデンネSkeledirge
33.2〜39.8%
Thunderbolt
3 hits (19%)
33.2〜39.8%
Thunderbolt
4HKO
33.2〜39.8%
Thunderbolt
3 hits (>99%)
Skeledirgeデデンネ
70.8〜84.7%
Earth Power
2HKO
70.8〜84.7%
Earth Power
2HKO
70.8〜84.7%
Earth Power
2HKO
Speed
First
デデンネS168 / SkeledirgeS86
First
デデンネS168 / SkeledirgeS86
First
デデンネS168 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
デデンネ デデンネ vs Metagross Metagross

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
デデンネMetagross
33.1〜40.1%
Thunderbolt
3 hits (>99%)
Metagrossデデンネ
121.5〜143.1%
Psychic Fangs
1HKO
Speed
First
デデンネS168 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
デデンネMetagross
22.9〜27.4%
Thunderbolt
4 hits (55%)
Metagrossデデンネ
78.2〜93.1%
Earthquake
2HKO
Speed
Second
デデンネS123 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
デデンネMetagross
33.1〜40.1%
Thunderbolt
3 hits (>99%)
Metagrossデデンネ
121.5〜143.1%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
デデンネS168 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Metagross's page →
DragoniteDragonite
デデンネ デデンネ vs Dragonite Dragonite

デデンネ's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
デデンネDragonite
25.1〜30.5%
Dazzling Gleam
3HKO
30.5〜36.5%
Dazzling Gleam
2 hits (56%)
30.5〜36.5%
Dazzling Gleam
2 hits (56%)
Dragoniteデデンネ
87.5〜104.2%
Earthquake
1 hits (31%)
94.4〜111.1%
Earthquake
1 hits (69%)
94.4〜111.1%
Earthquake
1 hits (69%)
Speed
First
デデンネS168 / DragoniteS152
First
デデンネS168 / DragoniteS145
First
デデンネS168 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

デデンネ's build: Sitrus Berry, Impish, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
デデンネDragonite
16.8〜20.4%
Dazzling Gleam
3 hits (1%)
20.4〜25.1%
Dazzling Gleam
3HKO
20.4〜25.1%
Dazzling Gleam
3HKO
Dragoniteデデンネ
48.9〜57.5%
Flamethrower
3HKO
51.7〜60.9%
Earthquake
3HKO (incl. オボンのみ)
51.7〜60.9%
Earthquake
3HKO (incl. オボンのみ)
Speed
Second
デデンネS123 / DragoniteS152
Second
デデンネS123 / DragoniteS145
Second
デデンネS123 / DragoniteS132
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

デデンネ's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
デデンネDragonite
25.1〜30.5%
Dazzling Gleam
3HKO
30.5〜36.5%
Dazzling Gleam
2 hits (56%)
30.5〜36.5%
Dazzling Gleam
2 hits (56%)
Dragoniteデデンネ
87.5〜104.2%
Earthquake
2HKO
94.4〜111.1%
Earthquake
2HKO
94.4〜111.1%
Earthquake
2HKO
Speed
First
デデンネS168 / DragoniteS152
First
デデンネS168 / DragoniteS145
First
デデンネS168 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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