デデンネ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
○*Gyarados
デデンネ vs
Gyarados デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.9〜132.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 105.3〜126.3% Volt Switch 1HKOcalculated with 攻撃-1 | 112.9〜132.7% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 101.4〜119.4% Earthquake 1HKO | 131.9〜155.6% Earthquake 1HKO | 101.4〜119.4% Earthquake 1HKO | |
| Speed | First S168 / S101 | First S168 / S133 | First S168 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.2〜91.1% Thunderbolt 2HKOcalculated with 攻撃-1 | 91.2〜107.6% Thunderbolt 1 hits (44%)calculated with 攻撃-1 | 77.2〜91.1% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| 54.0〜64.4% Earthquake 2 hits (6%) | 71.3〜83.9% Earthquake 2HKO | 54.0〜64.4% Earthquake 2 hits (6%) | |
| Speed | First S123 / S101 | Second S123 / S133 | First S123 / S101 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.9〜132.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 105.3〜126.3% Volt Switch 1HKOcalculated with 攻撃-1 | 112.9〜132.7% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 101.4〜119.4% Earthquake 2HKO (incl. きあいのタスキ) | 131.9〜155.6% Earthquake 2HKO (incl. きあいのタスキ) | 101.4〜119.4% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | First S168 / S101 | First S168 / S133 | First S168 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎*Corviknight
デデンネ vs
Corviknight デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.4〜74.1% Thunderbolt 2HKO | 62.4〜74.1% Thunderbolt 2HKO | 62.4〜74.1% Thunderbolt 2HKO | |
| 43.8〜52.1% Iron Head 3HKO | 43.8〜52.1% Iron Head 3HKO | 43.8〜52.1% Iron Head 3HKO | |
| Speed | First S168 / S87 | First S168 / S78 | First S168 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜50.7% Thunderbolt 2 hits (2%) | 42.0〜50.7% Thunderbolt 3HKO | 42.0〜50.7% Thunderbolt 3HKO | |
| 24.1〜28.2% Iron Head 999HKO | 24.1〜28.2% Iron Head 999HKO | 24.1〜28.2% Iron Head 999HKO | |
| Speed | First S123 / S87 | First S123 / S78 | First S123 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.4〜74.1% Thunderbolt 2HKO | 62.4〜74.1% Thunderbolt 2HKO | 62.4〜74.1% Thunderbolt 2HKO | |
| 43.8〜52.1% Iron Head 2 hits (13%) | 43.8〜52.1% Iron Head 2 hits (13%) | 43.8〜52.1% Iron Head 2 hits (13%) | |
| Speed | First S168 / S87 | First S168 / S78 | First S168 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○*パーモット
デデンネ vs
パーモット デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.4〜122.4% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 103.4〜122.4% Dazzling Gleam 1HKO | 103.4〜122.4% Dazzling Gleam 1HKO | |
| 51.4〜60.4% Ice Punch 3HKO (incl. オボンのみ) | 42.4〜50.0% Thunder Punch 3HKO | 66.7〜77.8% Ice Punch 2HKO | |
| Speed | Second S168 / S172 | Second S168 / S235 | Second S168 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.4〜83.0% Dazzling Gleam 2HKO | 69.4〜83.0% Dazzling Gleam 2HKO | 69.4〜83.0% Dazzling Gleam 2HKO | |
| 27.6〜32.8% Close Combat 4 hits (6%) | 29.9〜35.6% Close Combat 4 hits (97%) (incl. オボンのみ) | 35.6〜42.5% Close Combat 3 hits (<1%) | |
| Speed | Second S123 / S172 | Second S123 / S235 | Second S123 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.4〜122.4% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 103.4〜122.4% Dazzling Gleam 1HKO | 103.4〜122.4% Dazzling Gleam 1HKO | |
| 51.4〜60.4% Ice Punch 2HKO | 56.3〜66.7% Ice Punch 2HKO | 66.7〜77.8% Ice Punch 2HKO | |
| Speed | Second S168 / S172 | Second S168 / S235 | Second S168 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲*ボーマンダ
デデンネ vs
ボーマンダ デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.3〜77.2% Dazzling Gleam 2HKO | |
| 147.2〜173.6% Earthquake 1HKO | |
| Speed | Second S168 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜52.6% Dazzling Gleam 2 hits (9%) | |
| 78.2〜93.1% Earthquake 2HKO | |
| Speed | Second S123 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.3〜77.2% Dazzling Gleam 2HKO | |
| 147.2〜173.6% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S168 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
デデンネ vs
Garchomp デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.7〜74.6% Dazzling Gleam 2HKO | 62.7〜74.6% Dazzling Gleam 2HKO | 62.7〜74.6% Dazzling Gleam 2HKO | |
| 104.2〜123.6% Earth Power 1HKO | 204.2〜241.7% Earthquake 1HKO | 204.2〜241.7% Earthquake 1HKO | |
| Speed | Second S168 / S223 | Second S168 / S231 | First S168 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.2〜51.9% Dazzling Gleam 2 hits (5%) | 43.2〜51.9% Dazzling Gleam 2 hits (5%) | 43.2〜51.9% Dazzling Gleam 2 hits (5%) | |
| 86.2〜102.3% Earth Power 1 hits (19%) | 108.0〜128.7% Earthquake 1HKO | 108.0〜128.7% Earthquake 1HKO | |
| Speed | Second S123 / S223 | Second S123 / S231 | Second S123 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.7〜74.6% Dazzling Gleam 2HKO | 62.7〜74.6% Dazzling Gleam 2HKO | 62.7〜74.6% Dazzling Gleam 2HKO | |
| 104.2〜123.6% Earth Power 2HKO (incl. きあいのタスキ) | 204.2〜241.7% Earthquake 2HKO (incl. きあいのタスキ) | 204.2〜241.7% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S168 / S223 | Second S168 / S231 | First S168 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×グソクムシャ
デデンネ vs
グソクムシャ デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜31.9% Thunderbolt 4HKO | |
| 117.4〜138.9% Iron Head 1HKO | |
| Speed | First S168 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 18.1〜22.0% Thunderbolt 999HKO | |
| 83.3〜100.0% Drill Run 1 hits (6%) | |
| Speed | First S123 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 26.9〜31.9% Thunderbolt 4HKO | |
| 117.4〜138.9% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | First S168 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Hippowdon
デデンネ vs
Hippowdon デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜25.1% Dazzling Gleam 999HKOcalculated with すなあらし | 22.8〜27.0% Dazzling Gleam 999HKOcalculated with すなあらし | 20.9〜25.1% Dazzling Gleam 4 hits (<1%)calculated with すなあらし | |
| 134.7〜159.7% Earthquake 1HKOcalculated with すなあらし | 134.7〜159.7% Earthquake 1HKOcalculated with すなあらし | 134.7〜159.7% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S168 / S67 | First S168 / S67 | First S168 / S67 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.4〜17.2% Dazzling Gleam 999HKOcalculated with すなあらし | 15.3〜18.6% Dazzling Gleam 999HKOcalculated with すなあらし | 14.4〜17.2% Dazzling Gleam 999HKOcalculated with すなあらし | |
| 72.4〜86.2% Earthquake 2HKOcalculated with すなあらし | 72.4〜86.2% Earthquake 2HKOcalculated with すなあらし | 72.4〜86.2% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S123 / S67 | First S123 / S67 | First S123 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜25.1% Dazzling Gleam 999HKOcalculated with すなあらし | 22.8〜27.0% Dazzling Gleam 999HKOcalculated with すなあらし | 20.9〜25.1% Dazzling Gleam 4 hits (<1%)calculated with すなあらし | |
| 134.7〜159.7% Earthquake 1HKOcalculated with すなあらし | 134.7〜159.7% Earthquake 1HKOcalculated with すなあらし | 134.7〜159.7% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S168 / S67 | First S168 / S67 | First S168 / S67 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
デデンネ vs
セグレイブ デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.4〜62.8% Dazzling Gleam 2HKO | 60.7〜72.3% Dazzling Gleam 2HKO | 60.7〜72.3% Dazzling Gleam 2HKO | |
| 169.4〜200.0% Earthquake 1HKO | 133.3〜158.3% Earthquake 1HKO | 191.0〜225.7% Earthquake 1HKO | |
| Speed | First S168 / S139 | First S168 / S152 | First S168 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.6〜44.0% Dazzling Gleam 3HKO | 40.8〜48.2% Dazzling Gleam 3HKO | 40.8〜48.2% Dazzling Gleam 3HKO | |
| 90.8〜108.0% Earthquake 1 hits (50%) | 71.3〜85.1% Earthquake 2HKO | 101.1〜120.7% Earthquake 1HKO | |
| Speed | Second S123 / S139 | Second S123 / S152 | Second S123 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.4〜62.8% Dazzling Gleam 2HKO | 60.7〜72.3% Dazzling Gleam 2HKO | 60.7〜72.3% Dazzling Gleam 2HKO | |
| 169.4〜200.0% Earthquake 2HKO (incl. きあいのタスキ) | 133.3〜158.3% Earthquake 2HKO (incl. きあいのタスキ) | 108.3〜129.2% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| Speed | First S168 / S139 | First S168 / S152 | First S168 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
デデンネ vs
Lucario デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 51.7〜61.2% Thunderbolt 2HKO | 51.7〜61.2% Thunderbolt 2HKO | |
| 135.4〜160.4% Steel Beam 1HKO | 161.1〜190.3% Steel Beam 1HKO | |
| Speed | Second S168 / S223 | Second S168 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 34.7〜41.5% Thunderbolt 3HKO | 34.7〜41.5% Thunderbolt 3HKO | |
| 112.1〜132.8% Steel Beam 1HKO | 133.3〜157.5% Steel Beam 1HKO | |
| Speed | Second S123 / S223 | Second S123 / S180 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 51.7〜61.2% Thunderbolt 2HKO | 51.7〜61.2% Thunderbolt 2HKO | |
| 135.4〜160.4% Steel Beam 2HKO (incl. きあいのタスキ) | 161.1〜190.3% Steel Beam 2HKO (incl. きあいのタスキ) | |
| Speed | Second S168 / S223 | Second S168 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Gholdengo
デデンネ vs
Gholdengo デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.4〜44.8% Thunderbolt 3HKO | 24.9〜29.5% Thunderbolt 4 hits (>99%) | 37.4〜44.8% Thunderbolt 3HKO | |
| 110.4〜129.9% Make It Rain 1HKO | 81.9〜97.9% Make It Rain 2 hits (99%) | 100.0〜118.8% Make It Rain 1HKO | |
| Speed | First S168 / S136 | First S168 / S107 | First S168 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.8〜31.3% Thunderbolt 4HKO | 17.1〜20.2% Thunderbolt 999HKO | 25.8〜31.3% Thunderbolt 4 hits (5%) | |
| 91.4〜107.5% Make It Rain 1 hits (50%) | 45.4〜54.0% Shadow Ball 3HKO | 82.8〜98.3% Make It Rain 2 hits (>99%) | |
| Speed | Second S123 / S136 | First S123 / S107 | Second S123 / S136 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.4〜44.8% Thunderbolt 3HKO | 24.9〜29.5% Thunderbolt 4 hits (>99%) | 37.4〜44.8% Thunderbolt 3HKO | |
| 110.4〜129.9% Make It Rain 2HKO (incl. きあいのタスキ) | 81.9〜97.9% Make It Rain 2HKO | 100.0〜118.8% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | First S168 / S136 | First S168 / S107 | First S168 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×*Baxcalibur
デデンネ vs
Baxcalibur デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.4〜28.9% Dazzling Gleam 999HKO | 43.1〜50.9% Dazzling Gleam 3HKO | 24.4〜28.9% Dazzling Gleam 999HKO | |
| 52.8〜62.5% Flash Cannon 2 hits (<1%) | 64.6〜75.7% Flash Cannon 2HKO | 52.8〜62.5% Flash Cannon 2 hits (<1%) | |
| Speed | First S168 / S105 | First S168 / S150 | First S168 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.8〜19.8% Dazzling Gleam 999HKO | 29.3〜34.7% Dazzling Gleam 4 hits (80%) (incl. オボンのみ) | 16.8〜19.8% Dazzling Gleam 999HKO | |
| 43.7〜51.7% Flash Cannon 3HKO | 53.4〜62.6% Flash Cannon 2 hits (1%) | 43.7〜51.7% Flash Cannon 3HKO | |
| Speed | First S123 / S105 | Second S123 / S150 | First S123 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.4〜28.9% Dazzling Gleam 999HKO | 43.1〜50.9% Dazzling Gleam 3HKO | 24.4〜28.9% Dazzling Gleam 999HKO | |
| 52.8〜62.5% Flash Cannon 2HKO | 64.6〜75.7% Flash Cannon 2HKO | 52.8〜62.5% Flash Cannon 2HKO | |
| Speed | First S168 / S105 | First S168 / S150 | First S168 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Aegislash
デデンネ vs
Aegislash デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜30.5% Thunderbolt 4 hits (<1%) | 25.1〜30.5% Thunderbolt 4 hits (<1%) | 25.1〜30.5% Thunderbolt 4HKO | |
| 123.6〜146.5% Poltergeist 1HKO | 79.9〜94.4% Shadow Ball 2HKO | 147.9〜175.7% Poltergeist 1HKO | |
| Speed | First S168 / S80 | First S168 / S72 | First S168 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.0〜21.6% Thunderbolt 999HKO | 18.0〜21.6% Thunderbolt 999HKO | 18.0〜21.6% Thunderbolt 999HKO | |
| 48.3〜57.5% Iron Head 3HKO | 66.1〜78.2% Shadow Ball 2HKO | 48.3〜57.5% Iron Head 3HKO | |
| Speed | First S123 / S80 | First S123 / S72 | First S123 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜30.5% Thunderbolt 4 hits (<1%) | 25.1〜30.5% Thunderbolt 4 hits (<1%) | 25.1〜30.5% Thunderbolt 4HKO | |
| 90.3〜106.9% Iron Head 2HKO | 94.4〜112.5% Poltergeist 2HKO | 90.3〜106.9% Iron Head 2HKO | |
| Speed | First S168 / S80 | First S168 / S72 | First S168 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Mimikyu
デデンネ vs
Mimikyu デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.4〜44.3% Dazzling Gleam 3 hits (2%) | 37.4〜44.3% Dazzling Gleam 3 hits (2%) | 37.4〜44.3% Dazzling Gleam 3 hits (2%) | |
| 92.4〜110.4% Play Rough 1 hits (63%) | 71.5〜85.4% Play Rough 2HKO | 71.5〜85.4% Play Rough 2HKO | |
| Speed | First S168 / S148 | First S168 / S148 | First S168 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜30.5% Dazzling Gleam 4 hits (8%) | 25.2〜30.5% Dazzling Gleam 4 hits (8%) | 25.2〜30.5% Dazzling Gleam 4 hits (8%) | |
| 44.8〜52.9% Wood Hammer 3HKO | 38.5〜45.4% Play Rough 3 hits (57%) | 38.5〜45.4% Play Rough 3 hits (57%) | |
| Speed | Second S123 / S148 | Second S123 / S148 | Second S123 / S148 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.4〜44.3% Dazzling Gleam 3 hits (2%) | 37.4〜44.3% Dazzling Gleam 3 hits (2%) | 37.4〜44.3% Dazzling Gleam 3 hits (2%) | |
| 92.4〜110.4% Play Rough 2HKO | 71.5〜85.4% Play Rough 2HKO | 71.5〜85.4% Play Rough 2HKO | |
| Speed | First S168 / S148 | First S168 / S148 | First S168 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Meowscarada
デデンネ vs
Meowscarada デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.6〜105.9% Dazzling Gleam 1 hits (25%) | 87.6〜105.9% Dazzling Gleam 2HKO | 87.6〜105.9% Dazzling Gleam 1 hits (25%) | |
| 109.7〜131.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | 109.7〜131.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | 124.3〜146.5% Flower Trick 1HKO | |
| Speed | Second S168 / S262 | Second S168 / S175 | Second S168 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.1〜71.9% Dazzling Gleam 2HKO | 60.1〜71.9% Dazzling Gleam 2HKO | 60.1〜71.9% Dazzling Gleam 2HKO | |
| 43.7〜52.3% Play Rough 3HKO | 43.7〜52.3% Play Rough 3HKO | 76.4〜92.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S123 / S262 | Second S123 / S175 | Second S123 / S175 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.6〜105.9% Dazzling Gleam 1 hits (25%) | 87.6〜105.9% Dazzling Gleam 2HKO | 87.6〜105.9% Dazzling Gleam 1 hits (25%) | |
| 109.7〜131.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | 109.7〜131.9% Triple Axel 1HKOcalculated with 最大3ヒット時 | 141.7〜170.1% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S168 / S262 | Second S168 / S175 | Second S168 / S175 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×ゴリランダー
デデンネ vs
ゴリランダー デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.4〜39.1% Dazzling Gleam 3 hits (>99%)calculated with グラスフィールド | 32.4〜39.1% Dazzling Gleam 3 hits (>99%)calculated with グラスフィールド | 32.4〜39.1% Dazzling Gleam 3 hits (>99%)calculated with グラスフィールド | |
| 162.5〜193.1% High Horsepower 1HKOcalculated with グラスフィールド | 125.0〜148.6% High Horsepower 1HKOcalculated with グラスフィールド | 125.0〜148.6% High Horsepower 1HKOcalculated with グラスフィールド | |
| Speed | First S168 / S107 | First S168 / S107 | First S168 / S107 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.2〜26.6% Dazzling Gleam 4 hits (18%)calculated with グラスフィールド | 22.2〜26.6% Dazzling Gleam 4 hits (18%)calculated with グラスフィールド | 22.2〜26.6% Dazzling Gleam 4 hits (18%)calculated with グラスフィールド | |
| 107.5〜127.6% Wood Hammer 1HKOcalculated with グラスフィールド | 98.9〜117.8% Wood Hammer 1 hits (94%)calculated with グラスフィールド | 82.8〜98.3% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | First S123 / S107 | First S123 / S107 | First S123 / S107 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.4〜39.1% Dazzling Gleam 3 hits (>99%)calculated with グラスフィールド | 32.4〜39.1% Dazzling Gleam 3 hits (>99%)calculated with グラスフィールド | 32.4〜39.1% Dazzling Gleam 3 hits (>99%)calculated with グラスフィールド | |
| 162.5〜193.1% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 125.0〜148.6% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 125.0〜148.6% High Horsepower 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S168 / S107 | First S168 / S107 | First S168 / S107 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Basculegion-F
デデンネ vs
Basculegion-F デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.1〜86.3% Thunderbolt 2HKO | 73.1〜86.3% Thunderbolt 2HKO | 73.1〜86.3% Thunderbolt 2HKO | |
| 129.2〜152.8% Wave Crash 1HKO | 141.7〜166.7% Wave Crash 1HKO | 167.4〜198.6% Wave Crash 1HKO | |
| Speed | Second S168 / S195 | First S168 / S143 | First S168 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.7〜58.9% Thunderbolt 2 hits (96%) | 49.7〜58.9% Thunderbolt 2 hits (96%) | 49.7〜58.9% Thunderbolt 2 hits (96%) | |
| 70.1〜82.8% Wave Crash 2HKO | 75.9〜89.7% Wave Crash 2HKO | 90.8〜107.5% Wave Crash 1 hits (44%) | |
| Speed | Second S123 / S195 | Second S123 / S143 | Second S123 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.1〜86.3% Thunderbolt 2HKO | 73.1〜86.3% Thunderbolt 2HKO | 73.1〜86.3% Thunderbolt 2HKO | |
| 129.2〜152.8% Wave Crash 2HKO (incl. きあいのタスキ) | 141.7〜166.7% Wave Crash 2HKO (incl. きあいのタスキ) | 167.4〜198.6% Wave Crash 2HKO (incl. きあいのタスキ) | |
| Speed | Second S168 / S195 | First S168 / S143 | First S168 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
×*Farigiraf
デデンネ vs
Farigiraf デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.1〜50.9% Thunderbolt 2 hits (3%) | 35.3〜41.6% Thunderbolt 3HKO | 42.1〜50.9% Thunderbolt 2 hits (3%) | |
| 155.6〜184.7% Sludge Wave 1HKO | 129.2〜154.2% Sludge Wave 1HKO | 109.7〜129.2% Earth Power 1HKO | |
| Speed | First S168 / S151 | First S168 / S106 | First S168 / S138 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.9〜34.6% Thunderbolt 3 hits (5%) | 23.7〜28.4% Thunderbolt 4 hits (89%) | 28.9〜34.6% Thunderbolt 3 hits (5%) | |
| 128.7〜152.9% Sludge Wave 1HKO | 106.9〜127.6% Sludge Wave 1HKO | 142.5〜169.0% Sludge Wave 1HKO | |
| Speed | Second S123 / S151 | First S123 / S106 | Second S123 / S138 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.1〜50.9% Thunderbolt 2 hits (3%) | 35.3〜41.6% Thunderbolt 3HKO | 42.1〜50.9% Thunderbolt 2 hits (3%) | |
| 155.6〜184.7% Sludge Wave 2HKO (incl. きあいのタスキ) | 129.2〜154.2% Sludge Wave 2HKO (incl. きあいのタスキ) | 109.7〜129.2% Earth Power 2HKO (incl. きあいのタスキ) | |
| Speed | First S168 / S151 | First S168 / S106 | First S168 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Greninja
デデンネ vs
Greninja デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.7〜118.1% Thunderbolt 2HKO (incl. きあいのタスキ) | 89.9〜108.7% Thunderbolt 1 hits (50%) | 100.7〜118.1% Thunderbolt 1HKO | |
| 145.8〜172.2% Sludge Wave 1HKO | 158.3〜187.5% Sludge Wave 1HKO | 145.8〜172.2% Sludge Wave 1HKO | |
| Speed | Second S168 / S174 | Second S168 / S213 | Second S168 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.5〜81.9% Thunderbolt 2HKO | 61.7〜73.8% Thunderbolt 2HKO | 68.5〜81.9% Thunderbolt 2HKO | |
| 120.7〜142.5% Sludge Wave 1HKO | 131.0〜155.2% Sludge Wave 1HKO | 120.7〜142.5% Sludge Wave 1HKO | |
| Speed | Second S123 / S174 | Second S123 / S213 | Second S123 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.7〜118.1% Thunderbolt 2HKO (incl. きあいのタスキ) | 89.9〜108.7% Thunderbolt 1 hits (50%) | 100.7〜118.1% Thunderbolt 1HKO | |
| 145.8〜172.2% Sludge Wave 2HKO (incl. きあいのタスキ) | 158.3〜187.5% Sludge Wave 2HKO (incl. きあいのタスキ) | 145.8〜172.2% Sludge Wave 2HKO (incl. きあいのタスキ) | |
| Speed | Second S168 / S174 | Second S168 / S213 | Second S168 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンX
デデンネ vs
メガリザードンX デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜44.5% Dazzling Gleam 3HKO | |
| 144.4〜170.1% Flare Blitz 1HKO | |
| Speed | First S168 / S167 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.8〜31.0% Dazzling Gleam 4HKO | |
| 76.4〜91.4% Flare Blitz 2HKO | |
| Speed | Second S123 / S167 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜44.5% Dazzling Gleam 3HKO | |
| 144.4〜170.1% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | First S168 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*メガリザードンY
デデンネ vs
メガリザードンY デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.7% Thunderbolt 2HKOcalculated with 晴れ | |
| 141.7〜166.7% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S168 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.9〜54.2% Thunderbolt 2 hits (30%)calculated with 晴れ | |
| 117.2〜137.9% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S123 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.7% Thunderbolt 2HKOcalculated with 晴れ | |
| 141.7〜166.7% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | First S168 / S152 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*A-Ninetales
デデンネ vs
A-Ninetales デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 32.6〜38.3% Thunderbolt 3 hits (98%)calculated with あられ | 38.0〜44.7% Thunderbolt 3HKOcalculated with あられ | |
| 43.8〜52.1% Moonblast 3HKOcalculated with あられ | 65.3〜77.8% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S168 / S177 | Second S168 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 22.3〜26.3% Thunderbolt 4 hits (9%)calculated with あられ | 26.0〜30.7% Thunderbolt 4HKOcalculated with あられ | |
| 42.0〜50.0% Blizzard 3HKOcalculated with あられ | 47.1〜55.7% Moonblast 3HKOcalculated with あられ | |
| Speed | Second S123 / S177 | Second S123 / S177 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 32.6〜38.3% Thunderbolt 3 hits (98%)calculated with あられ | 38.0〜44.7% Thunderbolt 3HKOcalculated with あられ | |
| 50.7〜60.4% Blizzard 2HKOcalculated with あられ | 65.3〜77.8% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S168 / S177 | Second S168 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*エースバーン
デデンネ vs
エースバーン デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜54.1% Thunderbolt 2 hits (51%) | 45.9〜54.1% Thunderbolt 2 hits (51%) | 45.9〜54.1% Thunderbolt 2 hits (51%) | |
| 112.5〜133.3% かえんボール 1HKO | 102.8〜121.5% かえんボール 1HKO | 145.8〜172.9% かえんボール 1HKO | |
| Speed | Second S168 / S256 | Second S168 / S188 | Second S168 / S171 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.2〜36.9% Thunderbolt 3 hits (71%) | 31.2〜36.9% Thunderbolt 3 hits (71%) | 31.2〜36.9% Thunderbolt 3 hits (71%) | |
| 120.7〜142.5% Gunk Shot 1HKO | 110.3〜131.0% Gunk Shot 1HKO | 156.9〜185.1% Gunk Shot 1HKO | |
| Speed | Second S123 / S256 | Second S123 / S188 | Second S123 / S171 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.9〜54.1% Thunderbolt 2 hits (51%) | 45.9〜54.1% Thunderbolt 2 hits (51%) | 45.9〜54.1% Thunderbolt 2 hits (51%) | |
| 112.5〜133.3% かえんボール 2HKO (incl. きあいのタスキ) | 102.8〜121.5% かえんボール 2HKO (incl. きあいのタスキ) | 145.8〜172.9% かえんボール 2HKO (incl. きあいのタスキ) | |
| Speed | Second S168 / S256 | Second S168 / S188 | Second S168 / S171 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Sneasler
デデンネ vs
Sneasler デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.6% Thunderbolt 2 hits (6%) | 42.7〜51.6% Thunderbolt 2 hits (6%) | 42.7〜51.6% Thunderbolt 2 hits (6%) | |
| 163.9〜193.1% Fatal Claw 1HKO | 163.9〜193.1% Fatal Claw 1HKO | 163.9〜193.1% Fatal Claw 1HKO | |
| Speed | Second S168 / S172 | Second S168 / S172 | Second S168 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.0% Thunderbolt 3 hits (14%) | 29.3〜35.0% Thunderbolt 3 hits (14%) | 29.3〜35.0% Thunderbolt 3 hits (14%) | |
| 87.4〜104.6% Fatal Claw 1 hits (31%) | 87.4〜104.6% Fatal Claw 1 hits (31%) | 87.4〜104.6% Fatal Claw 1 hits (31%) | |
| Speed | Second S123 / S172 | Second S123 / S172 | Second S123 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.6% Thunderbolt 2 hits (6%) | 42.7〜51.6% Thunderbolt 2 hits (6%) | 42.7〜51.6% Thunderbolt 2 hits (6%) | |
| 163.9〜193.1% Fatal Claw 2HKO (incl. きあいのタスキ) | 163.9〜193.1% Fatal Claw 2HKO (incl. きあいのタスキ) | 163.9〜193.1% Fatal Claw 2HKO (incl. きあいのタスキ) | |
| Speed | Second S168 / S172 | Second S168 / S172 | Second S168 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Rotom-W
デデンネ vs
Rotom-W デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.1〜40.1% Thunderbolt 4HKO | 33.1〜40.1% Thunderbolt 3 hits (32%) | 42.5〜50.4% Thunderbolt 3HKO | |
| 62.5〜73.6% Hydro Pump 2HKO | 62.5〜73.6% Hydro Pump 2HKO | 85.4〜100.7% Hydro Pump 1 hits (13%) | |
| Speed | First S168 / S106 | First S168 / S106 | First S168 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.9〜27.4% Thunderbolt 999HKO | 22.9〜27.4% Thunderbolt 999HKO | 29.1〜35.4% Thunderbolt 4 hits (88%) (incl. オボンのみ) | |
| 51.7〜60.9% Hydro Pump 3HKO (incl. オボンのみ) | 51.7〜60.9% Hydro Pump 3HKO (incl. オボンのみ) | 70.7〜83.3% Hydro Pump 2HKO | |
| Speed | First S123 / S106 | First S123 / S106 | Second S123 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.1〜40.1% Thunderbolt 4HKO | 33.1〜40.1% Thunderbolt 3 hits (32%) | 42.5〜50.4% Thunderbolt 3HKO | |
| 62.5〜73.6% Hydro Pump 2HKO | 62.5〜73.6% Hydro Pump 2HKO | 85.4〜100.7% Hydro Pump 2HKO | |
| Speed | First S168 / S106 | First S168 / S106 | First S168 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Volcarona
デデンネ vs
Volcarona デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.6〜34.4% Thunderbolt 4 hits (55%) (incl. オボンのみ) | 34.2〜41.0% Thunderbolt 4HKO (incl. オボンのみ) | 28.6〜34.4% Thunderbolt 4 hits (98%) (incl. たべのこし) | |
| 90.3〜106.9% Overheat 1 hits (44%) | 119.4〜141.7% Overheat 1HKO | 90.3〜106.9% Overheat 1 hits (44%) | |
| Speed | First S168 / S122 | First S168 / S152 | First S168 / S122 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.3〜23.4% Thunderbolt 999HKO | 23.0〜28.0% Thunderbolt 999HKO | 19.3〜23.4% Thunderbolt 999HKO | |
| 74.7〜88.5% Overheat 2 hits (35%) | 98.9〜117.2% Overheat 1 hits (94%) | 74.7〜88.5% Overheat 2 hits (35%) | |
| Speed | First S123 / S122 | Second S123 / S152 | First S123 / S122 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.6〜34.4% Thunderbolt 4 hits (55%) (incl. オボンのみ) | 34.2〜41.0% Thunderbolt 4HKO (incl. オボンのみ) | 28.6〜34.4% Thunderbolt 4 hits (98%) (incl. たべのこし) | |
| 90.3〜106.9% Overheat 2HKO | 119.4〜141.7% Overheat 2HKO (incl. きあいのタスキ) | 90.3〜106.9% Overheat 2HKO | |
| Speed | First S168 / S122 | First S168 / S152 | First S168 / S122 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲イエッサン(オス)
デデンネ vs
イエッサン(オス) デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.3〜51.1% Thunderbolt 2 hits (5%)calculated with サイコフィールド | 42.3〜51.1% Thunderbolt 2 hits (5%)calculated with サイコフィールド | 42.3〜51.1% Thunderbolt 2 hits (5%)calculated with サイコフィールド | |
| 91.7〜108.3% Psyshock 1 hits (50%)calculated with サイコフィールド | 81.9〜97.9% Psyshock 2HKOcalculated with サイコフィールド | 91.7〜108.3% Psyshock 1 hits (50%)calculated with サイコフィールド | |
| Speed | Second S168 / S220 | First S168 / S161 | First S168 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.9〜49.6% U-turn 3HKOcalculated with サイコフィールド | 40.9〜49.6% U-turn 3HKOcalculated with サイコフィールド | 40.9〜49.6% U-turn 3HKOcalculated with サイコフィールド | |
| 67.2〜79.3% Expanding Force 2HKOcalculated with サイコフィールド | 44.8〜53.4% Psyshock 3HKOcalculated with サイコフィールド | 67.2〜79.3% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S123 / S220 | Second S123 / S161 | Second S123 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.3〜51.1% Thunderbolt 2 hits (5%)calculated with サイコフィールド | 42.3〜51.1% Thunderbolt 2 hits (5%)calculated with サイコフィールド | 42.3〜51.1% Thunderbolt 2 hits (5%)calculated with サイコフィールド | |
| 91.7〜108.3% Psyshock 2HKOcalculated with サイコフィールド | 81.9〜97.9% Psyshock 2HKOcalculated with サイコフィールド | 91.7〜108.3% Psyshock 2HKOcalculated with サイコフィールド | |
| Speed | Second S168 / S220 | First S168 / S161 | First S168 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Skeledirge
デデンネ vs
Skeledirge デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜39.8% Thunderbolt 3 hits (19%) | 33.2〜39.8% Thunderbolt 4HKO | 33.2〜39.8% Thunderbolt 3 hits (>99%) | |
| 46.5〜56.3% Torch Song 2HKO | 46.5〜56.3% Torch Song 2HKO | 46.5〜56.3% Torch Song 2HKO | |
| Speed | First S168 / S86 | First S168 / S86 | First S168 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.7〜27.0% Thunderbolt 999HKO | 22.7〜27.0% Thunderbolt 999HKO | 22.7〜27.0% Thunderbolt 4 hits (28%) | |
| 38.5〜46.6% Torch Song 2 hits (95%) | 38.5〜46.6% Torch Song 2 hits (95%) | 38.5〜46.6% Torch Song 2 hits (95%) | |
| Speed | First S123 / S86 | First S123 / S86 | First S123 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.2〜39.8% Thunderbolt 3 hits (19%) | 33.2〜39.8% Thunderbolt 4HKO | 33.2〜39.8% Thunderbolt 3 hits (>99%) | |
| 70.8〜84.7% Earth Power 2HKO | 70.8〜84.7% Earth Power 2HKO | 70.8〜84.7% Earth Power 2HKO | |
| Speed | First S168 / S86 | First S168 / S86 | First S168 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Metagross
デデンネ vs
Metagross デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.1〜40.1% Thunderbolt 3 hits (>99%) | |
| 121.5〜143.1% Psychic Fangs 1HKO | |
| Speed | First S168 / S162 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.9〜27.4% Thunderbolt 4 hits (55%) | |
| 78.2〜93.1% Earthquake 2HKO | |
| Speed | Second S123 / S162 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.1〜40.1% Thunderbolt 3 hits (>99%) | |
| 121.5〜143.1% Psychic Fangs 2HKO (incl. きあいのタスキ) | |
| Speed | First S168 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲Dragonite
デデンネ vs
Dragonite デデンネ's build: Sitrus Berry, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜30.5% Dazzling Gleam 3HKO | 30.5〜36.5% Dazzling Gleam 2 hits (56%) | 30.5〜36.5% Dazzling Gleam 2 hits (56%) | |
| 87.5〜104.2% Earthquake 1 hits (31%) | 94.4〜111.1% Earthquake 1 hits (69%) | 94.4〜111.1% Earthquake 1 hits (69%) | |
| Speed | First S168 / S152 | First S168 / S145 | First S168 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
デデンネ's build: Sitrus Berry, Impish, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.8〜20.4% Dazzling Gleam 3 hits (1%) | 20.4〜25.1% Dazzling Gleam 3HKO | 20.4〜25.1% Dazzling Gleam 3HKO | |
| 48.9〜57.5% Flamethrower 3HKO | 51.7〜60.9% Earthquake 3HKO (incl. オボンのみ) | 51.7〜60.9% Earthquake 3HKO (incl. オボンのみ) | |
| Speed | Second S123 / S152 | Second S123 / S145 | Second S123 / S132 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
デデンネ's build: Focus Sash, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜30.5% Dazzling Gleam 3HKO | 30.5〜36.5% Dazzling Gleam 2 hits (56%) | 30.5〜36.5% Dazzling Gleam 2 hits (56%) | |
| 87.5〜104.2% Earthquake 2HKO | 94.4〜111.1% Earthquake 2HKO | 94.4〜111.1% Earthquake 2HKO | |
| Speed | First S168 / S152 | First S168 / S145 | First S168 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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