Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ソウブレイズ

ソウブレイズ

ほのお ゴースト
全国図鑑 No.937 / 使用率 50位
データ集計日:2026-09-10

種族値

HP
75
こうげき
125
ぼうぎょ
80
とくこう
60
とくぼう
80
すばやさ
85
合計
505

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんいわゴーストみずあく
どくはがねほのおくさこおりフェアリー
むし
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果・推移
1 くだけるよろい
61.8%
+24.3
物理技でダメージを受けると防御が1段階下がり素早さが2段階上がる。
採用率の推移
65503437.5%61.8%9/99/10
2 もらいび
38.2%
-24.3
ほのおタイプの技が効かず、自分はもらいび状態になる。
採用率の推移
66503562.5%38.2%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ゴースト かげうち
94.9%
-5.1
ゴースト物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
1009794100.0%94.9%9/99/10
2
ゴースト ポルターガイスト
92.2%
+14.9
ゴースト物理
威力 110命中 90%PP 8
相手が道具を持っていない場合失敗する。
採用率の推移
94857577.3%92.2%9/99/10
3
ほのお むねんのつるぎ
91.1%
-6.6
ほのお物理
威力 90命中 100%PP 12
相手に与えたダメージの1/2自分のHPを回復する。
採用率の推移
99949097.7%91.1%9/99/10
4
ノーマル つるぎのまい
65.1%
-4.2
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
採用率の推移
70676469.3%65.1%9/99/10
5
かくとう インファイト
29.3%
-2.5
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
採用率の推移
32312931.8%29.3%9/99/10
6
かくとう ビルドアップ
9.1%
-1.1
かくとう変化
PP 20
自分の攻撃と防御を1段階ずつ上げる。
採用率の推移
1010910.2%9.1%9/99/10
7
ゴースト みちづれ
6.2%
-0.6
ゴースト変化
PP 8
自分はみちづれ状態になる。連続で使うと失敗する。
採用率の推移
7666.8%6.2%9/99/10
8
あく ちょうはつ
6.0%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
9
ほのお フレアドライブ
1.6%
ほのお物理
威力 120命中 100%PP 16
相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。
10
ノーマル みがわり
1.3%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
きあいのタスキきあいのタスキ
66.0%
+18.3
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
69574547.7%66.0%9/99/10
2
たべのこし
9.2%
-4.4
ターン終わりに最大HPの1/16回復する。
採用率の推移
1411913.6%9.2%9/99/10
3
いのちのたま
8.6%
-11.9
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
2215720.5%8.6%9/99/10
4
ふうせん
4.9%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
5
オボンのみオボンのみ
3.7%
-2.0
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
6535.7%3.7%9/99/10
6
こだわりスカーフこだわりスカーフ
2.9%
素早さが1.5倍になるが、同じ技しか出せなくなる。
7
シュカのみ
1.6%
+0.5
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
採用率の推移
2111.1%1.6%9/99/10
8
のろいのおふだ
1.2%
ゴーストタイプの技の威力が1.2倍になる。
9
もくたん
0.7%
-10.7
ほのおタイプの技の威力が1.2倍になる。
採用率の推移
137011.4%0.7%9/99/10
10
ナモのみ
0.5%
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
76.5%
-1.9
採用率の推移
79777678.4%76.5%9/99/10
2 ようき (S↑ C↓)
18.7%
+5.1
採用率の推移
19161313.6%18.7%9/99/10
3 しんちょう (D↑ C↓)
3.8%
-4.2
採用率の推移
9638.0%3.8%9/99/10
4 わんぱく (B↑ C↓)
0.6%
5 なまいき (D↑ S↓)
0.3%
6 さみしがり (A↑ B↓)
0.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 13210032
21.9%
+3.7
採用率の推移
22201818.2%21.9%9/99/10
2 23200032
18.2%
+15.9
採用率の推移
211002.3%18.2%9/99/10
3 13200132
8.3%
-7.6
採用率の推移
1712715.9%8.3%9/99/10
4 03220032
7.8%
5 03200232
6.1%
-0.7
採用率の推移
7666.8%6.1%9/99/10
6 32322000
3.8%
+1.5
採用率の推移
4322.3%3.8%9/99/10
7 32320002
3.7%
-9.9
採用率の推移
159213.6%3.7%9/99/10
8 321915000
2.7%
-14.3
採用率の推移
1910117.0%2.7%9/99/10
9 53220027
1.9%
10 13200032
1.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 7.0位前回比 +6
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 5.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 7.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

ソウブレイズ
考察記事
ソウブレイズ考察 M-2 使用率26位 きあいのタスキ型の採用率と立ち回り

Pokémon Matchups

Favorable
グソクムシャグソクムシャ
Ceruledge Ceruledge vs グソクムシャ グソクムシャ

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Ceruledgeグソクムシャ
112.1〜134.1%
Bitter Blade
1HKO
グソクムシャCeruledge
99.3〜118.5%
Sucker Punch
2HKO
Speed
First
CeruledgeS137 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Ceruledgeグソクムシャ
112.1〜134.1%
Bitter Blade
1HKO
グソクムシャCeruledge
115.2〜135.8%
Drill Run
1HKO
Speed
First
CeruledgeS137 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Ceruledgeグソクムシャ
131.3〜157.1%
Bitter Blade
1HKO
グソクムシャCeruledge
115.2〜135.8%
Drill Run
1HKO
Speed
First
CeruledgeS150 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Lucario*Lucario
Ceruledge Ceruledge vs Lucario Lucario

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CeruledgeLucario
98.6〜117.0%
Flare Blitz
1 hits (94%)
126.5〜148.3%
Bitter Blade
1HKO
LucarioCeruledge
72.8〜86.1%
Dark Pulse
2HKO
64.9〜76.8%
Dark Pulse
2HKO
Speed
Second
CeruledgeS137 / LucarioS223
Second
CeruledgeS137 / LucarioS180
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CeruledgeLucario
98.6〜117.0%
Flare Blitz
1 hits (94%)
126.5〜148.3%
Bitter Blade
1HKO
LucarioCeruledge
72.8〜86.1%
Dark Pulse
2HKO
64.9〜76.8%
Dark Pulse
2HKO
Speed
Second
CeruledgeS137 / LucarioS223
Second
CeruledgeS137 / LucarioS180
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CeruledgeLucario
108.2〜127.9%
Poltergeist
1HKO
148.3〜174.8%
Bitter Blade
1HKO
LucarioCeruledge
72.8〜86.1%
Dark Pulse
2HKO
64.9〜76.8%
Dark Pulse
2HKO
Speed
Second
CeruledgeS150 / LucarioS223
Second
CeruledgeS150 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
Ceruledge Ceruledge vs Gholdengo Gholdengo

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CeruledgeGholdengo
126.4〜150.9%
Poltergeist
1HKO
106.7〜127.5%
Flare Blitz
1HKO
115.3〜137.4%
Poltergeist
1HKO
GholdengoCeruledge
100.7〜120.5%
Shadow Ball
2HKO (incl. きあいのタスキ)
76.8〜91.4%
Shadow Ball
2HKO
92.7〜111.3%
Shadow Ball
2HKO
Speed
First
CeruledgeS137 / GholdengoS136
First
CeruledgeS137 / GholdengoS107
First
CeruledgeS137 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CeruledgeGholdengo
126.4〜150.9%
Poltergeist
1HKO
106.7〜127.5%
Flare Blitz
1HKO
115.3〜137.4%
Poltergeist
1HKO
GholdengoCeruledge
100.7〜120.5%
Shadow Ball
1HKO
76.8〜91.4%
Shadow Ball
2HKO
92.7〜111.3%
Shadow Ball
1 hits (56%)
Speed
First
CeruledgeS137 / GholdengoS136
First
CeruledgeS137 / GholdengoS107
First
CeruledgeS137 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CeruledgeGholdengo
149.7〜178.5%
Poltergeist
1HKO
114.5〜137.3%
Poltergeist
1HKO
138.7〜163.8%
Poltergeist
1HKO
GholdengoCeruledge
100.7〜120.5%
Shadow Ball
1HKO
76.8〜91.4%
Shadow Ball
2HKO
92.7〜111.3%
Shadow Ball
1 hits (56%)
Speed
First
CeruledgeS150 / GholdengoS136
First
CeruledgeS150 / GholdengoS107
First
CeruledgeS150 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
ゴリランダー*ゴリランダー
Ceruledge Ceruledge vs ゴリランダー ゴリランダー

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Ceruledgeゴリランダー
115.9〜137.2%
Flare Blitz
1HKO
calculated with グラスフィールド
115.9〜137.2%
Flare Blitz
1HKO
calculated with グラスフィールド
78.3〜92.8%
Flare Blitz
2HKO
calculated with グラスフィールド
ゴリランダーCeruledge
120.5〜142.4%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
92.7〜109.9%
Knock Off
2HKO
calculated with グラスフィールド
92.7〜109.9%
Knock Off
2HKO
calculated with グラスフィールド
Speed
First
CeruledgeS137 / ゴリランダーS107
First
CeruledgeS137 / ゴリランダーS107
First
CeruledgeS137 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Ceruledgeゴリランダー
115.9〜137.2%
Flare Blitz
1HKO
calculated with グラスフィールド
115.9〜137.2%
Flare Blitz
1HKO
calculated with グラスフィールド
78.3〜92.8%
Flare Blitz
2HKO
calculated with グラスフィールド
ゴリランダーCeruledge
120.5〜142.4%
Knock Off
1HKO
calculated with グラスフィールド
92.7〜109.9%
Knock Off
1 hits (56%)
calculated with グラスフィールド
92.7〜109.9%
Knock Off
1 hits (56%)
calculated with グラスフィールド
Speed
First
CeruledgeS137 / ゴリランダーS107
First
CeruledgeS137 / ゴリランダーS107
First
CeruledgeS137 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Ceruledgeゴリランダー
102.9〜121.7%
Bitter Blade
1HKO
calculated with グラスフィールド
102.9〜121.7%
Bitter Blade
1HKO
calculated with グラスフィールド
91.3〜109.2%
Flare Blitz
1 hits (44%)
calculated with グラスフィールド
ゴリランダーCeruledge
120.5〜142.4%
Knock Off
1HKO
calculated with グラスフィールド
92.7〜109.9%
Knock Off
1 hits (56%)
calculated with グラスフィールド
92.7〜109.9%
Knock Off
1 hits (56%)
calculated with グラスフィールド
Speed
First
CeruledgeS150 / ゴリランダーS107
First
CeruledgeS150 / ゴリランダーS107
First
CeruledgeS150 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
CorviknightCorviknight
Ceruledge Ceruledge vs Corviknight Corviknight

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CeruledgeCorviknight
74.1〜88.8%
Flare Blitz
2HKO
74.1〜88.8%
Flare Blitz
2HKO
74.1〜88.8%
Flare Blitz
2HKO
CorviknightCeruledge
47.7〜56.3%
Brave Bird
2HKO
47.7〜56.3%
Brave Bird
2HKO
47.7〜56.3%
Brave Bird
2HKO
Speed
First
CeruledgeS137 / CorviknightS87
First
CeruledgeS137 / CorviknightS78
First
CeruledgeS137 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CeruledgeCorviknight
74.1〜88.8%
Flare Blitz
2HKO
74.1〜88.8%
Flare Blitz
2HKO
74.1〜88.8%
Flare Blitz
2HKO
CorviknightCeruledge
47.7〜56.3%
Brave Bird
2HKO
47.7〜56.3%
Brave Bird
2HKO
47.7〜56.3%
Brave Bird
2HKO
Speed
First
CeruledgeS137 / CorviknightS87
First
CeruledgeS137 / CorviknightS78
First
CeruledgeS137 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CeruledgeCorviknight
88.8〜106.3%
Flare Blitz
1 hits (38%)
88.8〜106.3%
Flare Blitz
1 hits (38%)
88.8〜106.3%
Flare Blitz
1 hits (38%)
CorviknightCeruledge
47.7〜56.3%
Brave Bird
2HKO
47.7〜56.3%
Brave Bird
2HKO
47.7〜56.3%
Brave Bird
2HKO
Speed
First
CeruledgeS150 / CorviknightS87
First
CeruledgeS150 / CorviknightS78
First
CeruledgeS150 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
メガリザードンYメガリザードンY
Ceruledge Ceruledge vs メガリザードンY メガリザードンY

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CeruledgeメガリザードンY
79.4〜93.5%
Poltergeist
2HKO
calculated with 晴れ
メガリザードンYCeruledge
70.2〜83.4%
Overheat
2HKO
calculated with 晴れ
Speed
Second
CeruledgeS137 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CeruledgeメガリザードンY
79.4〜93.5%
Poltergeist
2HKO
calculated with 晴れ
メガリザードンYCeruledge
70.2〜83.4%
Overheat
2HKO
calculated with 晴れ
Speed
Second
CeruledgeS137 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
CeruledgeメガリザードンY
93.5〜111.0%
Poltergeist
1 hits (69%)
calculated with 晴れ
メガリザードンYCeruledge
70.2〜83.4%
Overheat
2HKO
calculated with 晴れ
Speed
Second
CeruledgeS150 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View メガリザードンY's page →
A-Ninetales*A-Ninetales
Ceruledge Ceruledge vs A-Ninetales A-Ninetales

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CeruledgeA-Ninetales
97.1〜116.6%
Flare Blitz
1 hits (88%)
calculated with あられ
124.0〜148.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesCeruledge
91.4〜108.6%
Foul Play
2HKO
calculated with あられ
91.4〜108.6%
Foul Play
2HKO
calculated with あられ
Speed
Second
CeruledgeS137 / A-NinetalesS177
Second
CeruledgeS137 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CeruledgeA-Ninetales
97.1〜116.6%
Flare Blitz
1 hits (88%)
calculated with あられ
124.0〜148.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesCeruledge
91.4〜108.6%
Foul Play
1 hits (50%)
calculated with あられ
91.4〜108.6%
Foul Play
1 hits (50%)
calculated with あられ
Speed
Second
CeruledgeS137 / A-NinetalesS177
Second
CeruledgeS137 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CeruledgeA-Ninetales
117.1〜139.4%
Flare Blitz
1HKO
calculated with あられ
110.7〜131.3%
Bitter Blade
1HKO
calculated with あられ
A-NinetalesCeruledge
83.4〜99.3%
Foul Play
2HKO
calculated with あられ
83.4〜99.3%
Foul Play
2HKO
calculated with あられ
Speed
Second
CeruledgeS150 / A-NinetalesS177
Second
CeruledgeS150 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
Ceruledge Ceruledge vs Sneasler Sneasler

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CeruledgeSneasler
105.1〜124.2%
Flare Blitz
1HKO
105.1〜124.2%
Flare Blitz
1HKO
105.1〜124.2%
Flare Blitz
1HKO
SneaslerCeruledge
79.5〜94.0%
Throat Chop
2HKO
79.5〜94.0%
Throat Chop
2HKO
79.5〜94.0%
Throat Chop
2HKO
Speed
Second
CeruledgeS137 / SneaslerS172
Second
CeruledgeS137 / SneaslerS172
Second
CeruledgeS137 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CeruledgeSneasler
105.1〜124.2%
Flare Blitz
1HKO
105.1〜124.2%
Flare Blitz
1HKO
105.1〜124.2%
Flare Blitz
1HKO
SneaslerCeruledge
79.5〜94.0%
Throat Chop
2HKO
79.5〜94.0%
Throat Chop
2HKO
79.5〜94.0%
Throat Chop
2HKO
Speed
Second
CeruledgeS137 / SneaslerS172
Second
CeruledgeS137 / SneaslerS172
Second
CeruledgeS137 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CeruledgeSneasler
114.0〜134.4%
Poltergeist
1HKO
114.0〜134.4%
Poltergeist
1HKO
114.0〜134.4%
Poltergeist
1HKO
SneaslerCeruledge
79.5〜94.0%
Throat Chop
2HKO
79.5〜94.0%
Throat Chop
2HKO
79.5〜94.0%
Throat Chop
2HKO
Speed
Second
CeruledgeS150 / SneaslerS172
Second
CeruledgeS150 / SneaslerS172
Second
CeruledgeS150 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Ceruledge Ceruledge vs Volcarona Volcarona

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CeruledgeVolcarona
53.6〜64.1%
Flare Blitz
2 hits (5%)
95.0〜112.4%
Flare Blitz
1 hits (69%)
53.6〜64.1%
Flare Blitz
2HKO
VolcaronaCeruledge
29.8〜35.1%
Psychic
3 hits (13%)
38.4〜45.7%
Psychic
3HKO
29.8〜35.1%
Psychic
3 hits (13%)
Speed
First
CeruledgeS137 / VolcaronaS122
Second
CeruledgeS137 / VolcaronaS152
First
CeruledgeS137 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CeruledgeVolcarona
53.6〜64.1%
Flare Blitz
2 hits (5%)
95.0〜112.4%
Flare Blitz
1 hits (69%)
53.6〜64.1%
Flare Blitz
2HKO
VolcaronaCeruledge
29.8〜35.1%
Psychic
4HKO
38.4〜45.7%
Psychic
3HKO
29.8〜35.1%
Psychic
4HKO
Speed
First
CeruledgeS137 / VolcaronaS122
Second
CeruledgeS137 / VolcaronaS152
First
CeruledgeS137 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CeruledgeVolcarona
63.5〜75.5%
Flare Blitz
2HKO
102.5〜121.7%
Poltergeist
1HKO
63.5〜75.5%
Flare Blitz
2HKO
VolcaronaCeruledge
29.8〜35.1%
Psychic
3 hits (13%)
38.4〜45.7%
Psychic
3HKO
29.8〜35.1%
Psychic
3 hits (13%)
Speed
First
CeruledgeS150 / VolcaronaS122
Second
CeruledgeS150 / VolcaronaS152
First
CeruledgeS150 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Ceruledge Ceruledge vs イエッサン(オス) イエッサン(オス)

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Ceruledgeイエッサン(オス)
127.7〜151.1%
Flare Blitz
1HKO
calculated with サイコフィールド
127.7〜151.1%
Flare Blitz
1HKO
calculated with サイコフィールド
127.7〜151.1%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Ceruledge
66.2〜78.1%
Psyshock
2HKO
calculated with サイコフィールド
60.3〜71.5%
Psyshock
2HKO
calculated with サイコフィールド
66.2〜78.1%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
CeruledgeS137 / イエッサン(オス)S220
Second
CeruledgeS137 / イエッサン(オス)S161
Second
CeruledgeS137 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Ceruledgeイエッサン(オス)
127.7〜151.1%
Flare Blitz
1HKO
calculated with サイコフィールド
127.7〜151.1%
Flare Blitz
1HKO
calculated with サイコフィールド
127.7〜151.1%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Ceruledge
66.2〜78.1%
Psyshock
2HKO
calculated with サイコフィールド
60.3〜71.5%
Psyshock
2HKO
calculated with サイコフィールド
66.2〜78.1%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
CeruledgeS137 / イエッサン(オス)S220
Second
CeruledgeS137 / イエッサン(オス)S161
Second
CeruledgeS137 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Ceruledgeイエッサン(オス)
113.9〜134.3%
Bitter Blade
1HKO
calculated with サイコフィールド
113.9〜134.3%
Bitter Blade
1HKO
calculated with サイコフィールド
113.9〜134.3%
Bitter Blade
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Ceruledge
66.2〜78.1%
Psyshock
2HKO
calculated with サイコフィールド
60.3〜71.5%
Psyshock
2HKO
calculated with サイコフィールド
66.2〜78.1%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
CeruledgeS150 / イエッサン(オス)S220
Second
CeruledgeS150 / イエッサン(オス)S161
First
CeruledgeS150 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ*ボーマンダ
Ceruledge Ceruledge vs ボーマンダ ボーマンダ

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Ceruledgeボーマンダ
47.4〜56.1%
Poltergeist
2 hits (79%)
ボーマンダCeruledge
113.9〜135.8%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
CeruledgeS137 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Ceruledgeボーマンダ
47.4〜56.1%
Poltergeist
2 hits (79%)
ボーマンダCeruledge
113.9〜135.8%
Double-Edge
1HKO
Speed
Second
CeruledgeS137 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Ceruledgeボーマンダ
55.0〜66.1%
Poltergeist
2HKO
ボーマンダCeruledge
113.9〜135.8%
Double-Edge
1HKO
Speed
Second
CeruledgeS150 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Ceruledge Ceruledge vs Garchomp Garchomp

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CeruledgeGarchomp
62.2〜73.5%
Poltergeist
2HKO
56.8〜67.0%
Poltergeist
2HKO
56.8〜67.0%
Poltergeist
2HKO
GarchompCeruledge
78.1〜92.1%
Draco Meteor
2HKO
148.3〜176.2%
Earthquake
2HKO (incl. きあいのタスキ)
148.3〜176.2%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
CeruledgeS137 / GarchompS223
Second
CeruledgeS137 / GarchompS231
Second
CeruledgeS137 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CeruledgeGarchomp
62.2〜73.5%
Poltergeist
2HKO
56.8〜67.0%
Poltergeist
2HKO
56.8〜67.0%
Poltergeist
2HKO
GarchompCeruledge
78.1〜92.1%
Draco Meteor
2HKO
148.3〜176.2%
Earthquake
1HKO
148.3〜176.2%
Earthquake
1HKO
Speed
Second
CeruledgeS137 / GarchompS223
Second
CeruledgeS137 / GarchompS231
Second
CeruledgeS137 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CeruledgeGarchomp
73.5〜87.0%
Poltergeist
2HKO
67.0〜80.0%
Poltergeist
2HKO
67.0〜80.0%
Poltergeist
2HKO
GarchompCeruledge
78.1〜92.1%
Draco Meteor
2HKO
148.3〜176.2%
Earthquake
1HKO
148.3〜176.2%
Earthquake
1HKO
Speed
Second
CeruledgeS150 / GarchompS223
Second
CeruledgeS150 / GarchompS231
Second
CeruledgeS150 / GarchompS154
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Ceruledge Ceruledge vs Primarina Primarina

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
CeruledgePrimarina
27.8〜33.2%
Flare Blitz
4 hits (20%)
36.9〜43.9%
Flare Blitz
3 hits (20%)
51.9〜61.5%
Poltergeist
2 hits (97%)
PrimarinaCeruledge
88.7〜107.3%
Sparkling Aria
2HKO
111.3〜131.1%
Sparkling Aria
2HKO (incl. きあいのタスキ)
88.7〜107.3%
Sparkling Aria
2HKO
Speed
First
CeruledgeS137 / PrimarinaS80
First
CeruledgeS137 / PrimarinaS82
First
CeruledgeS137 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
CeruledgePrimarina
27.8〜33.2%
Flare Blitz
4 hits (20%)
36.9〜43.9%
Flare Blitz
3 hits (20%)
51.9〜61.5%
Poltergeist
2 hits (97%)
PrimarinaCeruledge
88.7〜107.3%
Sparkling Aria
1 hits (38%)
111.3〜131.1%
Sparkling Aria
1HKO
88.7〜107.3%
Sparkling Aria
1 hits (38%)
Speed
First
CeruledgeS137 / PrimarinaS80
First
CeruledgeS137 / PrimarinaS82
First
CeruledgeS137 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
CeruledgePrimarina
33.2〜39.6%
Flare Blitz
4HKO
43.3〜51.9%
Flare Blitz
3HKO
61.0〜72.7%
Poltergeist
2HKO
PrimarinaCeruledge
88.7〜107.3%
Sparkling Aria
1 hits (38%)
111.3〜131.1%
Sparkling Aria
1HKO
88.7〜107.3%
Sparkling Aria
1 hits (38%)
Speed
First
CeruledgeS150 / PrimarinaS80
First
CeruledgeS150 / PrimarinaS82
First
CeruledgeS150 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Primarina's page →
Hippowdon×Hippowdon
Ceruledge Ceruledge vs Hippowdon Hippowdon

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CeruledgeHippowdon
43.7〜52.1%
Flare Blitz
3HKO
calculated with すなあらし
39.5〜47.4%
Flare Blitz
3HKO
calculated with すなあらし
43.7〜52.1%
Flare Blitz
2 hits (15%)
calculated with すなあらし
HippowdonCeruledge
99.3〜116.6%
Earthquake
1HKO
calculated with すなあらし
99.3〜116.6%
Earthquake
1HKO
calculated with すなあらし
99.3〜116.6%
Earthquake
1HKO
calculated with すなあらし
Speed
First
CeruledgeS137 / HippowdonS67
First
CeruledgeS137 / HippowdonS67
First
CeruledgeS137 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CeruledgeHippowdon
43.7〜52.1%
Flare Blitz
3HKO
calculated with すなあらし
39.5〜47.4%
Flare Blitz
3HKO
calculated with すなあらし
43.7〜52.1%
Flare Blitz
2 hits (15%)
calculated with すなあらし
HippowdonCeruledge
99.3〜116.6%
Earthquake
1HKO
calculated with すなあらし
99.3〜116.6%
Earthquake
1HKO
calculated with すなあらし
99.3〜116.6%
Earthquake
1HKO
calculated with すなあらし
Speed
First
CeruledgeS137 / HippowdonS67
First
CeruledgeS137 / HippowdonS67
First
CeruledgeS137 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CeruledgeHippowdon
51.2〜61.4%
Flare Blitz
3HKO (incl. オボンのみ)
calculated with すなあらし
47.0〜55.8%
Flare Blitz
2 hits (20%)
calculated with すなあらし
51.2〜61.4%
Flare Blitz
2HKO
calculated with すなあらし
HippowdonCeruledge
99.3〜116.6%
Earthquake
1HKO
calculated with すなあらし
99.3〜116.6%
Earthquake
1HKO
calculated with すなあらし
99.3〜116.6%
Earthquake
1HKO
calculated with すなあらし
Speed
First
CeruledgeS150 / HippowdonS67
First
CeruledgeS150 / HippowdonS67
First
CeruledgeS150 / HippowdonS67
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Ceruledge Ceruledge vs セグレイブ セグレイブ

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Ceruledgeセグレイブ
67.0〜79.6%
Close Combat
2HKO
81.7〜96.3%
Close Combat
2HKO
81.7〜96.3%
Close Combat
2HKO
セグレイブCeruledge
71.5〜85.4%
Scale Shot
1HKO
calculated with 3ヒット時
96.7〜115.2%
Earthquake
2HKO
79.5〜95.4%
Scale Shot
1HKO
calculated with 3ヒット時
Speed
Second
CeruledgeS137 / セグレイブS139
Second
CeruledgeS137 / セグレイブS152
Second
CeruledgeS137 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Ceruledgeセグレイブ
67.0〜79.6%
Close Combat
2HKO
81.7〜96.3%
Close Combat
2HKO
81.7〜96.3%
Close Combat
2HKO
セグレイブCeruledge
123.2〜145.7%
Earthquake
1HKO
96.7〜115.2%
Earthquake
1 hits (81%)
139.1〜164.9%
Earthquake
1HKO
Speed
Second
CeruledgeS137 / セグレイブS139
Second
CeruledgeS137 / セグレイブS152
Second
CeruledgeS137 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Ceruledgeセグレイブ
78.5〜93.7%
Close Combat
2HKO
96.3〜114.1%
Close Combat
2HKO
96.3〜114.1%
Close Combat
1 hits (75%)
セグレイブCeruledge
123.2〜145.7%
Earthquake
1HKO
96.7〜115.2%
Earthquake
1 hits (81%)
139.1〜164.9%
Earthquake
1HKO
Speed
First
CeruledgeS150 / セグレイブS139
Second
CeruledgeS150 / セグレイブS152
First
CeruledgeS150 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Mimikyu*Mimikyu
Ceruledge Ceruledge vs Mimikyu Mimikyu

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
CeruledgeMimikyu
180.2〜215.3%
Poltergeist
2HKO (incl. ばけのかわ)
180.2〜215.3%
Poltergeist
2HKO (incl. ばけのかわ)
180.2〜215.3%
Poltergeist
2HKO (incl. ばけのかわ)
MimikyuCeruledge
104.6〜125.2%
Shadow Claw
2HKO (incl. きあいのタスキ)
96.7〜115.9%
Shadow Claw
2HKO
80.8〜96.7%
Shadow Claw
2HKO
Speed
Second
CeruledgeS137 / MimikyuS148
Second
CeruledgeS137 / MimikyuS148
Second
CeruledgeS137 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
CeruledgeMimikyu
180.2〜215.3%
Poltergeist
2HKO (incl. ばけのかわ)
180.2〜215.3%
Poltergeist
2HKO (incl. ばけのかわ)
180.2〜215.3%
Poltergeist
2HKO (incl. ばけのかわ)
MimikyuCeruledge
104.6〜125.2%
Shadow Claw
1HKO
96.7〜115.9%
Shadow Claw
1 hits (94%)
80.8〜96.7%
Shadow Claw
2HKO
Speed
Second
CeruledgeS137 / MimikyuS148
Second
CeruledgeS137 / MimikyuS148
Second
CeruledgeS137 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
CeruledgeMimikyu
216.0〜255.7%
Poltergeist
2HKO (incl. ばけのかわ)
216.0〜255.7%
Poltergeist
2HKO (incl. ばけのかわ)
216.0〜255.7%
Poltergeist
2HKO (incl. ばけのかわ)
MimikyuCeruledge
104.6〜125.2%
Shadow Claw
1HKO
96.7〜115.9%
Shadow Claw
1 hits (94%)
80.8〜96.7%
Shadow Claw
2HKO
Speed
First
CeruledgeS150 / MimikyuS148
First
CeruledgeS150 / MimikyuS148
First
CeruledgeS150 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Mimikyu's page →
Meowscarada*Meowscarada
Ceruledge Ceruledge vs Meowscarada Meowscarada

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CeruledgeMeowscarada
142.5〜169.9%
Bitter Blade
1HKO
142.5〜169.9%
Bitter Blade
2HKO (incl. きあいのタスキ)
142.5〜169.9%
Bitter Blade
1HKO
MeowscaradaCeruledge
128.5〜152.3%
Knock Off
2HKO (incl. きあいのタスキ)
128.5〜152.3%
Knock Off
2HKO (incl. きあいのタスキ)
166.9〜198.0%
Knock Off
2HKO (incl. きあいのタスキ)
Speed
Second
CeruledgeS137 / MeowscaradaS262
Second
CeruledgeS137 / MeowscaradaS175
Second
CeruledgeS137 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CeruledgeMeowscarada
142.5〜169.9%
Bitter Blade
1HKO
142.5〜169.9%
Bitter Blade
2HKO (incl. きあいのタスキ)
142.5〜169.9%
Bitter Blade
1HKO
MeowscaradaCeruledge
128.5〜152.3%
Knock Off
1HKO
128.5〜152.3%
Knock Off
1HKO
166.9〜198.0%
Knock Off
1HKO
Speed
Second
CeruledgeS137 / MeowscaradaS262
Second
CeruledgeS137 / MeowscaradaS175
Second
CeruledgeS137 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CeruledgeMeowscarada
169.9〜200.0%
Bitter Blade
1HKO
169.9〜200.0%
Bitter Blade
2HKO (incl. きあいのタスキ)
169.9〜200.0%
Bitter Blade
1HKO
MeowscaradaCeruledge
128.5〜152.3%
Knock Off
1HKO
128.5〜152.3%
Knock Off
1HKO
166.9〜198.0%
Knock Off
1HKO
Speed
Second
CeruledgeS150 / MeowscaradaS262
Second
CeruledgeS150 / MeowscaradaS175
Second
CeruledgeS150 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Gyarados×*Gyarados
Ceruledge Ceruledge vs Gyarados Gyarados

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CeruledgeGyarados
28.2〜33.2%
Poltergeist
4HKO
calculated with 攻撃-1
47.4〜56.1%
Poltergeist
2 hits (79%)
calculated with 攻撃-1
28.2〜33.2%
Poltergeist
4 hits (92%)
calculated with 攻撃-1
GyaradosCeruledge
88.7〜104.6%
Waterfall
2HKO
115.2〜136.4%
Waterfall
2HKO (incl. きあいのタスキ)
88.7〜104.6%
Waterfall
2HKO
Speed
First
CeruledgeS137 / GyaradosS101
First
CeruledgeS137 / GyaradosS133
First
CeruledgeS137 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CeruledgeGyarados
28.2〜33.2%
Poltergeist
4HKO
calculated with 攻撃-1
47.4〜56.1%
Poltergeist
2 hits (79%)
calculated with 攻撃-1
28.2〜33.2%
Poltergeist
4 hits (92%)
calculated with 攻撃-1
GyaradosCeruledge
88.7〜104.6%
Waterfall
1 hits (25%)
115.2〜136.4%
Waterfall
1HKO
88.7〜104.6%
Waterfall
1 hits (25%)
Speed
First
CeruledgeS137 / GyaradosS101
First
CeruledgeS137 / GyaradosS133
First
CeruledgeS137 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CeruledgeGyarados
32.7〜39.1%
Poltergeist
3 hits (>99%)
calculated with 攻撃-1
56.7〜66.7%
Poltergeist
2HKO
calculated with 攻撃-1
32.7〜39.1%
Poltergeist
3 hits (13%)
calculated with 攻撃-1
GyaradosCeruledge
88.7〜104.6%
Waterfall
1 hits (25%)
115.2〜136.4%
Waterfall
1HKO
88.7〜104.6%
Waterfall
1 hits (25%)
Speed
First
CeruledgeS150 / GyaradosS101
First
CeruledgeS150 / GyaradosS133
First
CeruledgeS150 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Farigiraf*Farigiraf
Ceruledge Ceruledge vs Farigiraf Farigiraf

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CeruledgeFarigiraf
68.6〜81.1%
Poltergeist
2HKO
41.1〜48.9%
Poltergeist
3HKO
49.7〜59.1%
Close Combat
2 hits (>99%)
FarigirafCeruledge
91.4〜108.6%
Power Gem
2HKO
76.8〜91.4%
Power Gem
2HKO
100.7〜119.2%
Power Gem
2HKO (incl. きあいのタスキ)
Speed
Second
CeruledgeS137 / FarigirafS151
First
CeruledgeS137 / FarigirafS106
Second
CeruledgeS137 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CeruledgeFarigiraf
68.6〜81.1%
Poltergeist
2HKO
41.1〜48.9%
Poltergeist
3HKO
49.7〜59.1%
Close Combat
2 hits (>99%)
FarigirafCeruledge
91.4〜108.6%
Power Gem
1 hits (50%)
76.8〜91.4%
Power Gem
2HKO
100.7〜119.2%
Power Gem
1HKO
Speed
Second
CeruledgeS137 / FarigirafS151
First
CeruledgeS137 / FarigirafS106
Second
CeruledgeS137 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
CeruledgeFarigiraf
81.8〜96.2%
Poltergeist
2HKO
47.9〜57.4%
Poltergeist
2 hits (88%)
59.1〜69.8%
Close Combat
2HKO
FarigirafCeruledge
91.4〜108.6%
Power Gem
1 hits (50%)
76.8〜91.4%
Power Gem
2HKO
100.7〜119.2%
Power Gem
1HKO
Speed
Second
CeruledgeS150 / FarigirafS151
First
CeruledgeS150 / FarigirafS106
First
CeruledgeS150 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Ceruledge Ceruledge vs Greninja Greninja

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
CeruledgeGreninja
135.6〜159.7%
Close Combat
2HKO (incl. きあいのタスキ)
120.8〜143.6%
Close Combat
1HKO
135.6〜159.7%
Close Combat
1HKO
GreninjaCeruledge
116.6〜139.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
104.6〜124.5%
Surf
2HKO (incl. きあいのタスキ)
116.6〜139.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
Second
CeruledgeS137 / GreninjaS174
Second
CeruledgeS137 / GreninjaS213
Second
CeruledgeS137 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
CeruledgeGreninja
135.6〜159.7%
Close Combat
2HKO (incl. きあいのタスキ)
120.8〜143.6%
Close Combat
1HKO
135.6〜159.7%
Close Combat
1HKO
GreninjaCeruledge
116.6〜139.1%
Hydro Pump
1HKO
104.6〜124.5%
Surf
1HKO
116.6〜139.1%
Hydro Pump
1HKO
Speed
Second
CeruledgeS137 / GreninjaS174
Second
CeruledgeS137 / GreninjaS213
Second
CeruledgeS137 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
CeruledgeGreninja
160.4〜189.9%
Close Combat
2HKO (incl. きあいのタスキ)
144.3〜170.5%
Close Combat
1HKO
160.4〜189.9%
Close Combat
1HKO
GreninjaCeruledge
116.6〜139.1%
Hydro Pump
1HKO
104.6〜124.5%
Surf
1HKO
116.6〜139.1%
Hydro Pump
1HKO
Speed
Second
CeruledgeS150 / GreninjaS174
Second
CeruledgeS150 / GreninjaS213
Second
CeruledgeS150 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
Ceruledge Ceruledge vs メガリザードンX メガリザードンX

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CeruledgeメガリザードンX
60.0〜70.3%
Poltergeist
2HKO
メガリザードンXCeruledge
105.3〜124.5%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
CeruledgeS137 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CeruledgeメガリザードンX
60.0〜70.3%
Poltergeist
2HKO
メガリザードンXCeruledge
105.3〜124.5%
Outrage
1HKO
Speed
Second
CeruledgeS137 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CeruledgeメガリザードンX
70.3〜83.9%
Poltergeist
2HKO
メガリザードンXCeruledge
105.3〜124.5%
Outrage
1HKO
Speed
Second
CeruledgeS150 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
Ceruledge Ceruledge vs エースバーン エースバーン

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Ceruledgeエースバーン
80.9〜95.5%
Poltergeist
2HKO
80.9〜95.5%
Poltergeist
2HKO
80.9〜95.5%
Poltergeist
2HKO
エースバーンCeruledge
96.7〜115.2%
Sucker Punch
2HKO
88.7〜104.6%
Sucker Punch
2HKO
125.2〜149.7%
Sucker Punch
2HKO (incl. きあいのタスキ)
Speed
Second
CeruledgeS137 / エースバーンS256
Second
CeruledgeS137 / エースバーンS188
Second
CeruledgeS137 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Ceruledgeエースバーン
80.9〜95.5%
Poltergeist
2HKO
80.9〜95.5%
Poltergeist
2HKO
80.9〜95.5%
Poltergeist
2HKO
エースバーンCeruledge
96.7〜115.2%
Sucker Punch
1 hits (81%)
88.7〜104.6%
Sucker Punch
1 hits (25%)
125.2〜149.7%
Sucker Punch
1HKO
Speed
Second
CeruledgeS137 / エースバーンS256
Second
CeruledgeS137 / エースバーンS188
Second
CeruledgeS137 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Ceruledgeエースバーン
96.8〜114.0%
Poltergeist
1 hits (75%)
96.8〜114.0%
Poltergeist
2HKO
96.8〜114.0%
Poltergeist
1 hits (75%)
エースバーンCeruledge
96.7〜115.2%
Sucker Punch
1 hits (81%)
88.7〜104.6%
Sucker Punch
1 hits (25%)
125.2〜149.7%
Sucker Punch
1HKO
Speed
Second
CeruledgeS150 / エースバーンS256
Second
CeruledgeS150 / エースバーンS188
Second
CeruledgeS150 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Rotom-W*Rotom-W
Ceruledge Ceruledge vs Rotom-W Rotom-W

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CeruledgeRotom-W
32.5〜38.2%
Close Combat
4HKO
43.9〜52.2%
Poltergeist
3HKO
54.3〜64.6%
Close Combat
2 hits (13%)
Rotom-WCeruledge
91.4〜108.6%
Foul Play
2HKO
91.4〜108.6%
Foul Play
2HKO
119.2〜140.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
CeruledgeS137 / Rotom-WS106
First
CeruledgeS137 / Rotom-WS106
Second
CeruledgeS137 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CeruledgeRotom-W
32.5〜38.2%
Close Combat
4HKO
43.9〜52.2%
Poltergeist
3HKO
54.3〜64.6%
Close Combat
2 hits (13%)
Rotom-WCeruledge
91.4〜108.6%
Foul Play
1 hits (50%)
91.4〜108.6%
Foul Play
1 hits (50%)
119.2〜140.4%
Hydro Pump
1HKO
Speed
First
CeruledgeS137 / Rotom-WS106
First
CeruledgeS137 / Rotom-WS106
Second
CeruledgeS137 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CeruledgeRotom-W
37.6〜45.2%
Close Combat
3 hits (48%)
52.9〜62.4%
Poltergeist
2HKO
63.8〜76.4%
Close Combat
2HKO
Rotom-WCeruledge
87.4〜103.3%
Hydro Pump
1 hits (13%)
87.4〜103.3%
Hydro Pump
1 hits (13%)
119.2〜140.4%
Hydro Pump
1HKO
Speed
First
CeruledgeS150 / Rotom-WS106
First
CeruledgeS150 / Rotom-WS106
First
CeruledgeS150 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
Metagross*Metagross
Ceruledge Ceruledge vs Metagross Metagross

Ceruledge's build: Focus Sash, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CeruledgeMetagross
99.4〜118.5%
Flare Blitz
1 hits (94%)
MetagrossCeruledge
107.3〜127.2%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
CeruledgeS137 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Ceruledge's build: Leftovers, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CeruledgeMetagross
99.4〜118.5%
Flare Blitz
1 hits (94%)
MetagrossCeruledge
107.3〜127.2%
Earthquake
1HKO
Speed
Second
CeruledgeS137 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Ceruledge's build: Life Orb, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CeruledgeMetagross
108.9〜128.7%
Poltergeist
1HKO
MetagrossCeruledge
107.3〜127.2%
Earthquake
1HKO
Speed
Second
CeruledgeS150 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemFocus Sash
AbilityWeak Armor
NatureAdamant (A↑C↓)
MovesほのおBitter BladeゴーストShadow SneakかくとうClose CombatノーマルSwords Dance
EVH1A32D1S32
M-4 Season
ItemLeftovers
AbilityFlash Fire
NatureAdamant (A↑C↓)
MovesほのおBitter BladeゴーストShadow SneakかくとうBulk UpノーマルSubstitute
EVH31A30B1D3S1
See more team examples