Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
フーディン

フーディン

エスパー
全国図鑑 No.65 / 使用率 104位
データ集計日:2026-09-10

種族値

HP
55
こうげき
50
ぼうぎょ
45
とくこう
135
とくぼう
95
すばやさ
120
合計
500

メガシンカ

メガフーディン

エスパー

特性:トレース — 登場した時、相手の特性と同じ特性になる。

HP
55
こうげき
50
ぼうぎょ
65+20
とくこう
175+40
とくぼう
105+10
すばやさ
150+30
合計
600

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしゴーストあく
かくとうエスパー

特性

順位 特性名 採用率 ⓘ 効果
1 マジックガード
98.5%
攻撃以外ではダメージを受けない。
2 せいしんりょく
1.5%
相手の攻撃にひるまず、いかくも効かない。

使用率データ

順位 技名 採用率
1
エスパー ワイドフォース
93.8%
エスパー特殊
威力 80命中 100%PP 12
サイコフィールド状態の効果を受けている場合、威力が1.5倍になり相手全体を攻撃する。
2
かくとう きあいだま
83.1%
かくとう特殊
威力 120命中 70%PP 8
10%の確率で相手の特防を1段階下げる。
3
ゴースト シャドーボール
76.9%
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
4
ノーマル アンコール
43.1%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
5
エスパー めいそう
40.0%
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
6
フェアリー マジカルシャイン
20.0%
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
7
あく わるだくみ
18.5%
あく変化
PP 20
自分の特攻を2段階上げる。
8
くさ エナジーボール
7.7%
くさ特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
9
くさ くさむすび
6.2%
くさ特殊
命中 100%PP 20
相手が重いほど威力が上がる。威力20-120。
10
エスパー サイコキネシス
6.2%
エスパー特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。

持ち物

順位 持ち物 採用率
1
フーディナイト
93.8%
対応するポケモンがバトル中にメガシンカできる。
2
いのちのたま
6.2%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
60.0%
2 ひかえめ (C↑ A↓)
40.0%

ステータス振り

順位 H A B C D S 採用率
1 20032032
26.2%
2 290170020
26.2%
3 10132032
23.1%
4 00232032
7.7%
5 001327026
4.6%
6 10032132
4.6%
7 102521019
3.1%
8 10232031
1.5%
9 10926030
1.5%
10 40527030
1.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
PrimarinaPrimarina
Alakazam Alakazam vs Primarina Primarina

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AlakazamPrimarina
45.5〜54.5%
Psychic
3HKO
45.5〜54.5%
Psychic
3HKO
61.0〜72.7%
Energy Ball
2HKO
PrimarinaAlakazam
52.3〜62.1%
Moonblast
2HKO
63.6〜75.8%
Moonblast
2HKO
52.3〜62.1%
Moonblast
2HKO
Speed
First
AlakazamS222 / PrimarinaS80
First
AlakazamS222 / PrimarinaS82
First
AlakazamS222 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AlakazamPrimarina
43.3〜51.3%
Psychic
3HKO
43.3〜51.3%
Psychic
3HKO
57.8〜68.4%
Energy Ball
2HKO
PrimarinaAlakazam
43.4〜51.6%
Moonblast
2 hits (8%)
52.8〜62.9%
Moonblast
2HKO
43.4〜51.6%
Moonblast
2 hits (8%)
Speed
First
AlakazamS190 / PrimarinaS80
First
AlakazamS190 / PrimarinaS82
First
AlakazamS190 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AlakazamPrimarina
65.2〜77.5%
Energy Ball
2HKO
65.2〜77.5%
Energy Ball
2HKO
65.2〜77.5%
Energy Ball
2HKO
PrimarinaAlakazam
57.6〜68.2%
Moonblast
2HKO
68.9〜81.8%
Moonblast
2HKO
57.6〜68.2%
Moonblast
2HKO
Speed
First
AlakazamS189 / PrimarinaS80
First
AlakazamS189 / PrimarinaS82
First
AlakazamS189 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Baxcalibur*Baxcalibur
Alakazam Alakazam vs Baxcalibur Baxcalibur

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AlakazamBaxcalibur
81.2〜96.4%
Focus Blast
2HKO
144.9〜171.3%
Focus Blast
1HKO
81.2〜96.4%
Focus Blast
2HKO
BaxcaliburAlakazam
53.0〜63.6%
Dark Pulse
2HKO
78.0〜93.2%
Draco Meteor
2HKO
53.0〜63.6%
Dark Pulse
2HKO
Speed
First
AlakazamS222 / BaxcaliburS105
First
AlakazamS222 / BaxcaliburS150
First
AlakazamS222 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AlakazamBaxcalibur
77.2〜91.4%
Focus Blast
2HKO
135.3〜160.5%
Focus Blast
1HKO
77.2〜91.4%
Focus Blast
2HKO
BaxcaliburAlakazam
44.0〜52.8%
Dark Pulse
2 hits (18%)
54.1〜64.2%
Dark Pulse
2HKO
44.0〜52.8%
Dark Pulse
2 hits (18%)
Speed
First
AlakazamS190 / BaxcaliburS105
First
AlakazamS190 / BaxcaliburS150
First
AlakazamS190 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AlakazamBaxcalibur
88.3〜104.1%
Focus Blast
1 hits (25%)
155.7〜183.2%
Focus Blast
1HKO
88.3〜104.1%
Focus Blast
1 hits (25%)
BaxcaliburAlakazam
70.5〜84.1%
Draco Meteor
2HKO
86.4〜102.3%
Draco Meteor
1 hits (19%)
70.5〜84.1%
Draco Meteor
2HKO
Speed
First
AlakazamS189 / BaxcaliburS105
First
AlakazamS189 / BaxcaliburS150
First
AlakazamS189 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Farigiraf*Farigiraf
Alakazam Alakazam vs Farigiraf Farigiraf

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AlakazamFarigiraf
128.3〜152.2%
Expanding Force
2HKO (incl. きあいのタスキ)
105.3〜124.2%
Expanding Force
2HKO (incl. きあいのタスキ)
128.3〜152.2%
Expanding Force
1HKO
FarigirafAlakazam
59.1〜70.5%
Sludge Wave
2HKO
50.0〜59.1%
Sludge Wave
2HKO
64.4〜77.3%
Sludge Wave
2HKO
Speed
First
AlakazamS222 / FarigirafS151
First
AlakazamS222 / FarigirafS106
First
AlakazamS222 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AlakazamFarigiraf
120.8〜143.4%
Expanding Force
2HKO (incl. きあいのタスキ)
111.6〜132.6%
Psychic
2HKO (incl. きあいのタスキ)
120.8〜143.4%
Expanding Force
1HKO
FarigirafAlakazam
49.1〜58.5%
Sludge Wave
2 hits (96%)
41.5〜49.1%
Sludge Wave
3HKO
53.5〜64.2%
Sludge Wave
2HKO
Speed
First
AlakazamS190 / FarigirafS151
First
AlakazamS190 / FarigirafS106
First
AlakazamS190 / FarigirafS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AlakazamFarigiraf
137.1〜163.5%
Expanding Force
2HKO (incl. きあいのタスキ)
112.1〜132.6%
Expanding Force
2HKO (incl. きあいのタスキ)
137.1〜163.5%
Expanding Force
1HKO
FarigirafAlakazam
64.4〜77.3%
Sludge Wave
2HKO
53.0〜63.6%
Sludge Wave
2HKO
70.5〜84.1%
Sludge Wave
2HKO
Speed
First
AlakazamS189 / FarigirafS151
First
AlakazamS189 / FarigirafS106
First
AlakazamS189 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
A-Ninetales*A-Ninetales
Alakazam Alakazam vs A-Ninetales A-Ninetales

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AlakazamA-Ninetales
54.9〜65.1%
Psychic
2HKO
calculated with あられ
64.0〜76.0%
Psychic
2HKO
calculated with あられ
A-NinetalesAlakazam
40.9〜48.5%
Foul Play
3HKO
calculated with あられ
50.8〜59.8%
Blizzard
2HKO
calculated with あられ
Speed
First
AlakazamS222 / A-NinetalesS177
First
AlakazamS222 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AlakazamA-Ninetales
52.0〜61.7%
Psychic
2HKO
calculated with あられ
60.7〜72.0%
Psychic
2HKO
calculated with あられ
A-NinetalesAlakazam
32.1〜38.4%
Blizzard
3 hits (97%)
calculated with あられ
42.1〜49.7%
Blizzard
3HKO
calculated with あられ
Speed
First
AlakazamS190 / A-NinetalesS177
First
AlakazamS190 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AlakazamA-Ninetales
58.3〜69.7%
Psychic
2HKO
calculated with あられ
68.0〜81.3%
Psychic
2HKO
calculated with あられ
A-NinetalesAlakazam
53.0〜63.6%
Foul Play
2HKO
calculated with あられ
54.5〜64.4%
Blizzard
2HKO
calculated with あられ
Speed
First
AlakazamS189 / A-NinetalesS177
First
AlakazamS189 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View A-Ninetales's page →
SneaslerSneasler
Alakazam Alakazam vs Sneasler Sneasler

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AlakazamSneasler
259.9〜308.3%
Expanding Force
1HKO
259.9〜308.3%
Expanding Force
1HKO
259.9〜308.3%
Expanding Force
1HKO
SneaslerAlakazam
107.6〜127.3%
Throat Chop
1HKO
107.6〜127.3%
Throat Chop
1HKO
107.6〜127.3%
Throat Chop
1HKO
Speed
First
AlakazamS222 / SneaslerS172
First
AlakazamS222 / SneaslerS172
First
AlakazamS222 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AlakazamSneasler
247.1〜293.0%
Expanding Force
1HKO
247.1〜293.0%
Expanding Force
1HKO
247.1〜293.0%
Expanding Force
1HKO
SneaslerAlakazam
75.5〜89.3%
Throat Chop
2HKO
75.5〜89.3%
Throat Chop
2HKO
75.5〜89.3%
Throat Chop
2HKO
Speed
First
AlakazamS190 / SneaslerS172
First
AlakazamS190 / SneaslerS172
First
AlakazamS190 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AlakazamSneasler
277.7〜331.2%
Expanding Force
1HKO
277.7〜331.2%
Expanding Force
1HKO
277.7〜331.2%
Expanding Force
1HKO
SneaslerAlakazam
105.3〜125.0%
Fatal Claw
1HKO
105.3〜125.0%
Fatal Claw
1HKO
105.3〜125.0%
Fatal Claw
1HKO
Speed
First
AlakazamS189 / SneaslerS172
First
AlakazamS189 / SneaslerS172
First
AlakazamS189 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
Rotom-W*Rotom-W
Alakazam Alakazam vs Rotom-W Rotom-W

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AlakazamRotom-W
76.4〜90.4%
Energy Ball
2HKO
76.4〜90.4%
Energy Ball
2HKO
96.1〜113.4%
Energy Ball
1 hits (75%)
Rotom-WAlakazam
47.7〜56.8%
Hydro Pump
2 hits (87%)
47.7〜56.8%
Hydro Pump
2 hits (87%)
64.4〜77.3%
Hydro Pump
2HKO
Speed
First
AlakazamS222 / Rotom-WS106
First
AlakazamS222 / Rotom-WS106
First
AlakazamS222 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AlakazamRotom-W
71.3〜85.4%
Energy Ball
2HKO
71.3〜85.4%
Energy Ball
2HKO
89.8〜107.1%
Energy Ball
1 hits (38%)
Rotom-WAlakazam
39.6〜47.2%
Hydro Pump
3HKO
39.6〜47.2%
Hydro Pump
3HKO
53.5〜64.2%
Hydro Pump
2HKO
Speed
First
AlakazamS190 / Rotom-WS106
First
AlakazamS190 / Rotom-WS106
First
AlakazamS190 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AlakazamRotom-W
82.8〜97.5%
Energy Ball
2HKO
82.8〜97.5%
Energy Ball
2HKO
103.9〜122.8%
Energy Ball
1HKO
Rotom-WAlakazam
53.0〜63.6%
Foul Play
2HKO
53.0〜63.6%
Foul Play
2HKO
70.5〜84.1%
Hydro Pump
2HKO
Speed
First
AlakazamS189 / Rotom-WS106
First
AlakazamS189 / Rotom-WS106
First
AlakazamS189 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
SkeledirgeSkeledirge
Alakazam Alakazam vs Skeledirge Skeledirge

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AlakazamSkeledirge
67.3〜79.6%
Shadow Ball
2HKO
67.3〜79.6%
Shadow Ball
2HKO
67.3〜79.6%
Shadow Ball
2HKO
SkeledirgeAlakazam
72.7〜86.4%
Shadow Ball
2HKO
72.7〜86.4%
Shadow Ball
2HKO
72.7〜86.4%
Shadow Ball
2HKO
Speed
First
AlakazamS222 / SkeledirgeS86
First
AlakazamS222 / SkeledirgeS86
First
AlakazamS222 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AlakazamSkeledirge
63.5〜74.9%
Shadow Ball
2HKO
63.5〜74.9%
Shadow Ball
2HKO
63.5〜74.9%
Shadow Ball
2HKO
SkeledirgeAlakazam
60.4〜71.7%
Shadow Ball
2HKO
60.4〜71.7%
Shadow Ball
2HKO
60.4〜71.7%
Shadow Ball
2HKO
Speed
First
AlakazamS190 / SkeledirgeS86
First
AlakazamS190 / SkeledirgeS86
First
AlakazamS190 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AlakazamSkeledirge
71.1〜84.8%
Shadow Ball
2HKO
71.1〜84.8%
Shadow Ball
2HKO
71.1〜84.8%
Shadow Ball
2HKO
SkeledirgeAlakazam
77.3〜92.4%
Shadow Ball
2HKO
77.3〜92.4%
Shadow Ball
2HKO
77.3〜92.4%
Shadow Ball
2HKO
Speed
First
AlakazamS189 / SkeledirgeS86
First
AlakazamS189 / SkeledirgeS86
First
AlakazamS189 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
Alakazam Alakazam vs ボーマンダ ボーマンダ

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Alakazamボーマンダ
72.5〜86.5%
Dazzling Gleam
2HKO
ボーマンダAlakazam
156.1〜184.8%
Double-Edge
1HKO
Speed
First
AlakazamS222 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Alakazamボーマンダ
69.0〜81.9%
Dazzling Gleam
2HKO
ボーマンダAlakazam
108.2〜127.0%
Double-Edge
1HKO
Speed
First
AlakazamS190 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Alakazamボーマンダ
77.2〜92.4%
Dazzling Gleam
2HKO
ボーマンダAlakazam
204.5〜240.9%
Double-Edge
1HKO
Speed
First
AlakazamS189 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
Alakazam Alakazam vs Garchomp Garchomp

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AlakazamGarchomp
71.4〜84.3%
Dazzling Gleam
2HKO
71.4〜84.3%
Dazzling Gleam
2HKO
71.4〜84.3%
Dazzling Gleam
2HKO
GarchompAlakazam
86.4〜102.3%
Draco Meteor
1 hits (19%)
100.8〜118.9%
Earthquake
1HKO
100.8〜118.9%
Earthquake
1HKO
Speed
Second
AlakazamS222 / GarchompS223
Second
AlakazamS222 / GarchompS231
First
AlakazamS222 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AlakazamGarchomp
67.0〜78.9%
Dazzling Gleam
2HKO
67.0〜78.9%
Dazzling Gleam
2HKO
67.0〜78.9%
Dazzling Gleam
2HKO
GarchompAlakazam
71.7〜84.9%
Draco Meteor
2HKO
83.6〜98.7%
Outrage
2HKO
83.6〜98.7%
Outrage
2HKO
Speed
Second
AlakazamS190 / GarchompS223
Second
AlakazamS190 / GarchompS231
First
AlakazamS190 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AlakazamGarchomp
75.7〜89.7%
Dazzling Gleam
2HKO
75.7〜89.7%
Dazzling Gleam
2HKO
75.7〜89.7%
Dazzling Gleam
2HKO
GarchompAlakazam
106.8〜125.8%
Outrage
1HKO
131.8〜155.3%
Earthquake
1HKO
131.8〜155.3%
Earthquake
1HKO
Speed
Second
AlakazamS189 / GarchompS223
Second
AlakazamS189 / GarchompS231
First
AlakazamS189 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ×グソクムシャ
Alakazam Alakazam vs グソクムシャ グソクムシャ

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Alakazamグソクムシャ
40.1〜47.3%
Focus Blast
3HKO
グソクムシャAlakazam
261.4〜309.1%
First Impression
1HKO
Speed
First
AlakazamS222 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Alakazamグソクムシャ
37.4〜44.5%
Focus Blast
3HKO
グソクムシャAlakazam
181.1〜215.7%
First Impression
1HKO
Speed
First
AlakazamS190 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Alakazamグソクムシャ
42.9〜50.5%
Focus Blast
2 hits (2%)
グソクムシャAlakazam
342.4〜403.8%
First Impression
1HKO
Speed
First
AlakazamS189 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Alakazam Alakazam vs セグレイブ セグレイブ

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Alakazamセグレイブ
89.0〜105.8%
Focus Blast
1 hits (31%)
101.6〜120.4%
Focus Blast
2HKO (incl. きあいのタスキ)
101.6〜120.4%
Focus Blast
1HKO
セグレイブAlakazam
150.0〜177.3%
きょけんとつげき
1HKO
118.9〜140.9%
きょけんとつげき
1HKO
168.9〜200.8%
きょけんとつげき
1HKO
Speed
First
AlakazamS222 / セグレイブS139
First
AlakazamS222 / セグレイブS152
First
AlakazamS222 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Alakazamセグレイブ
83.8〜99.5%
Focus Blast
2HKO
95.3〜113.1%
Focus Blast
2HKO
95.3〜113.1%
Focus Blast
1 hits (75%)
セグレイブAlakazam
103.8〜122.6%
きょけんとつげき
1HKO
81.8〜96.9%
きょけんとつげき
2HKO
117.6〜137.7%
きょけんとつげき
1HKO
Speed
First
AlakazamS190 / セグレイブS139
First
AlakazamS190 / セグレイブS152
First
AlakazamS190 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Alakazamセグレイブ
95.3〜112.6%
Focus Blast
1 hits (69%)
108.9〜129.3%
Focus Blast
2HKO (incl. きあいのタスキ)
108.9〜129.3%
Focus Blast
1HKO
セグレイブAlakazam
109.1〜128.8%
Earthquake
1HKO
155.3〜184.1%
きょけんとつげき
1HKO
122.7〜145.5%
Earthquake
1HKO
Speed
First
AlakazamS189 / セグレイブS139
First
AlakazamS189 / セグレイブS152
First
AlakazamS189 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Aegislash×Aegislash
Alakazam Alakazam vs Aegislash Aegislash

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AlakazamAegislash
46.7〜55.1%
Shadow Ball
2 hits (10%)
46.7〜55.1%
Shadow Ball
2 hits (10%)
46.7〜55.1%
Shadow Ball
2 hits (59%)
AegislashAlakazam
245.5〜290.9%
Poltergeist
1HKO
187.9〜222.7%
Poltergeist
1HKO
105.3〜127.3%
Shadow Sneak
1HKO
Speed
First
AlakazamS222 / AegislashS80
First
AlakazamS222 / AegislashS72
First
AlakazamS222 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AlakazamAegislash
41.9〜50.3%
Shadow Ball
3HKO
41.9〜50.3%
Shadow Ball
3HKO
41.9〜50.3%
Shadow Ball
2 hits (<1%)
AegislashAlakazam
169.8〜201.3%
Poltergeist
1HKO
129.6〜154.7%
Poltergeist
1HKO
203.8〜241.5%
Poltergeist
1HKO
Speed
First
AlakazamS190 / AegislashS80
First
AlakazamS190 / AegislashS72
First
AlakazamS190 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AlakazamAegislash
54.5〜65.3%
Shadow Ball
2HKO
54.5〜65.3%
Shadow Ball
2HKO
54.5〜65.3%
Shadow Ball
2HKO
AegislashAlakazam
118.2〜140.9%
Shadow Sneak
1HKO
245.5〜290.9%
Poltergeist
1HKO
141.7〜168.9%
Shadow Sneak
1HKO
Speed
First
AlakazamS189 / AegislashS80
First
AlakazamS189 / AegislashS72
First
AlakazamS189 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Alakazam Alakazam vs Mimikyu Mimikyu

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AlakazamMimikyu
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
62.6〜74.0%
Expanding Force
3HKO (incl. ばけのかわ)
MimikyuAlakazam
143.2〜171.2%
Shadow Claw
1HKO
132.6〜157.6%
Shadow Claw
1HKO
110.6〜131.8%
Shadow Claw
1HKO
Speed
First
AlakazamS222 / MimikyuS148
First
AlakazamS222 / MimikyuS148
First
AlakazamS222 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AlakazamMimikyu
59.5〜71.0%
Expanding Force
3HKO (incl. ばけのかわ)
59.5〜71.0%
Expanding Force
3HKO (incl. ばけのかわ)
59.5〜71.0%
Expanding Force
3HKO (incl. ばけのかわ)
MimikyuAlakazam
99.4〜118.9%
Shadow Claw
1 hits (94%)
91.8〜110.1%
Shadow Claw
1 hits (56%)
76.7〜91.8%
Shadow Claw
2HKO
Speed
First
AlakazamS190 / MimikyuS148
First
AlakazamS190 / MimikyuS148
First
AlakazamS190 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AlakazamMimikyu
89.3〜106.9%
Shadow Ball
2HKO
89.3〜106.9%
Shadow Ball
2HKO
89.3〜106.9%
Shadow Ball
2HKO
MimikyuAlakazam
120.5〜142.4%
Play Rough
1HKO
100.0〜119.7%
Shadow Sneak
1HKO
142.4〜169.7%
Shadow Claw
1HKO
Speed
First
AlakazamS189 / MimikyuS148
First
AlakazamS189 / MimikyuS148
First
AlakazamS189 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
ゴリランダー×ゴリランダー
Alakazam Alakazam vs ゴリランダー ゴリランダー

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Alakazamゴリランダー
61.4〜72.9%
Psychic
2HKO
calculated with グラスフィールド
61.4〜72.9%
Psychic
2HKO
calculated with グラスフィールド
61.4〜72.9%
Psychic
2HKO
calculated with グラスフィールド
ゴリランダーAlakazam
109.8〜131.8%
Knock Off
1HKO
calculated with グラスフィールド
122.7〜143.9%
ドラムアタック
1HKO
calculated with グラスフィールド
102.3〜120.5%
ドラムアタック
1HKO
calculated with グラスフィールド
Speed
First
AlakazamS222 / ゴリランダーS107
First
AlakazamS222 / ゴリランダーS107
First
AlakazamS222 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Alakazamゴリランダー
58.5〜69.6%
Psychic
2HKO
calculated with グラスフィールド
58.5〜69.6%
Psychic
2HKO
calculated with グラスフィールド
58.5〜69.6%
Psychic
2HKO
calculated with グラスフィールド
ゴリランダーAlakazam
137.1〜161.6%
Wood Hammer
1HKO
calculated with グラスフィールド
126.4〜149.1%
Wood Hammer
1HKO
calculated with グラスフィールド
105.7〜124.5%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
AlakazamS190 / ゴリランダーS107
First
AlakazamS190 / ゴリランダーS107
First
AlakazamS190 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Alakazamゴリランダー
66.2〜78.7%
Psychic
2HKO
calculated with グラスフィールド
66.2〜78.7%
Psychic
2HKO
calculated with グラスフィールド
66.2〜78.7%
Psychic
2HKO
calculated with グラスフィールド
ゴリランダーAlakazam
118.9〜141.7%
グラススライダー
1HKO
calculated with グラスフィールド
109.8〜130.3%
グラススライダー
1HKO
calculated with グラスフィールド
165.2〜195.5%
Knock Off
1HKO
calculated with グラスフィールド
Speed
First
AlakazamS189 / ゴリランダーS107
First
AlakazamS189 / ゴリランダーS107
First
AlakazamS189 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Basculegion-F*Basculegion-F
Alakazam Alakazam vs Basculegion-F Basculegion-F

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AlakazamBasculegion-F
82.2〜97.5%
Energy Ball
2HKO
82.2〜97.5%
Energy Ball
2HKO
82.2〜97.5%
Energy Ball
2HKO
Basculegion-FAlakazam
106.1〜127.3%
Bitter Malice
1HKO
100.0〜118.2%
Bitter Malice
1HKO
137.9〜165.2%
Bitter Malice
1HKO
Speed
First
AlakazamS222 / Basculegion-FS195
First
AlakazamS222 / Basculegion-FS143
First
AlakazamS222 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AlakazamBasculegion-F
78.2〜92.4%
Energy Ball
2HKO
78.2〜92.4%
Energy Ball
2HKO
78.2〜92.4%
Energy Ball
2HKO
Basculegion-FAlakazam
88.1〜104.4%
Wave Crash
1 hits (25%)
96.2〜114.5%
Wave Crash
1 hits (75%)
114.5〜135.2%
Wave Crash
1HKO
Speed
Second
AlakazamS190 / Basculegion-FS195
First
AlakazamS190 / Basculegion-FS143
First
AlakazamS190 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AlakazamBasculegion-F
88.3〜104.1%
Energy Ball
1 hits (25%)
88.3〜104.1%
Energy Ball
1 hits (25%)
88.3〜104.1%
Energy Ball
1 hits (25%)
Basculegion-FAlakazam
139.4〜166.7%
Bitter Malice
1HKO
127.3〜151.5%
Bitter Malice
1HKO
181.1〜216.7%
Bitter Malice
1HKO
Speed
Second
AlakazamS189 / Basculegion-FS195
First
AlakazamS189 / Basculegion-FS143
First
AlakazamS189 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
メガリザードンX*メガリザードンX
Alakazam Alakazam vs メガリザードンX メガリザードンX

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AlakazamメガリザードンX
70.3〜83.9%
Psychic
2HKO
メガリザードンXAlakazam
142.4〜168.9%
Flare Blitz
1HKO
Speed
First
AlakazamS222 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AlakazamメガリザードンX
66.5〜79.4%
Psychic
2HKO
メガリザードンXAlakazam
98.7〜117.6%
Flare Blitz
1 hits (94%)
Speed
First
AlakazamS190 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AlakazamメガリザードンX
76.1〜90.3%
Psychic
2HKO
メガリザードンXAlakazam
185.6〜218.9%
Flare Blitz
1HKO
Speed
First
AlakazamS189 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Alakazam Alakazam vs メガリザードンY メガリザードンY

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AlakazamメガリザードンY
54.8〜65.8%
Psychic
2HKO
calculated with 晴れ
メガリザードンYAlakazam
107.6〜127.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
AlakazamS222 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AlakazamメガリザードンY
52.3〜61.9%
Psychic
2HKO
calculated with 晴れ
メガリザードンYAlakazam
128.9〜152.8%
Overheat
1HKO
calculated with 晴れ
Speed
First
AlakazamS190 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AlakazamメガリザードンY
58.7〜70.3%
Psychic
2HKO
calculated with 晴れ
メガリザードンYAlakazam
115.9〜137.1%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
AlakazamS189 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン*エースバーン
Alakazam Alakazam vs エースバーン エースバーン

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Alakazamエースバーン
103.2〜122.3%
Focus Blast
1HKO
103.2〜122.3%
Focus Blast
2HKO (incl. きあいのタスキ)
103.2〜122.3%
Focus Blast
1HKO
エースバーンAlakazam
111.4〜131.8%
かえんボール
1HKO
102.3〜120.5%
かえんボール
1HKO
144.7〜171.2%
かえんボール
1HKO
Speed
Second
AlakazamS222 / エースバーンS256
First
AlakazamS222 / エースバーンS188
First
AlakazamS222 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Alakazamエースバーン
97.5〜114.6%
Focus Blast
1 hits (81%)
97.5〜114.6%
Focus Blast
2HKO
97.5〜114.6%
Focus Blast
1 hits (81%)
エースバーンAlakazam
90.6〜106.9%
U-turn
1 hits (38%)
83.0〜98.1%
U-turn
2HKO
100.0〜118.2%
かえんボール
1HKO
Speed
Second
AlakazamS190 / エースバーンS256
First
AlakazamS190 / エースバーンS188
First
AlakazamS190 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Alakazamエースバーン
82.8〜97.5%
Psychic
2HKO
82.8〜97.5%
Psychic
2HKO
82.8〜97.5%
Psychic
2HKO
エースバーンAlakazam
145.5〜171.2%
かえんボール
1HKO
132.6〜156.8%
かえんボール
1HKO
188.6〜222.0%
かえんボール
1HKO
Speed
Second
AlakazamS189 / エースバーンS256
First
AlakazamS189 / エースバーンS188
First
AlakazamS189 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Volcarona*Volcarona
Alakazam Alakazam vs Volcarona Volcarona

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AlakazamVolcarona
48.4〜56.8%
Psychic
3HKO
57.8〜67.7%
Psychic
2 hits (52%)
48.4〜56.8%
Psychic
2 hits (36%)
VolcaronaAlakazam
97.0〜115.2%
Bug Buzz
1 hits (88%)
127.3〜150.0%
Bug Buzz
1HKO
97.0〜115.2%
Bug Buzz
1 hits (88%)
Speed
First
AlakazamS222 / VolcaronaS122
First
AlakazamS222 / VolcaronaS152
First
AlakazamS222 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AlakazamVolcarona
45.3〜53.6%
Psychic
3HKO
48.4〜57.8%
Expanding Force
3HKO
45.3〜53.6%
Psychic
2 hits (2%)
VolcaronaAlakazam
80.5〜95.6%
Bug Buzz
2HKO
105.7〜124.5%
Bug Buzz
1HKO
80.5〜95.6%
Bug Buzz
2HKO
Speed
First
AlakazamS190 / VolcaronaS122
First
AlakazamS190 / VolcaronaS152
First
AlakazamS190 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AlakazamVolcarona
45.3〜54.7%
Expanding Force
3HKO
60.9〜73.3%
Psychic
2 hits (97%)
51.0〜61.5%
Psychic
2 hits (94%)
VolcaronaAlakazam
104.5〜124.2%
Bug Buzz
1HKO
137.9〜163.6%
Bug Buzz
1HKO
104.5〜124.2%
Bug Buzz
1HKO
Speed
First
AlakazamS189 / VolcaronaS122
First
AlakazamS189 / VolcaronaS152
First
AlakazamS189 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
Metagross*Metagross
Alakazam Alakazam vs Metagross Metagross

Alakazam's build: フーディナイト, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AlakazamMetagross
67.5〜80.3%
Shadow Ball
2HKO
MetagrossAlakazam
112.9〜133.3%
Iron Head
1HKO
Speed
First
AlakazamS222 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alakazam's build: フーディナイト, Modest, H29 B17 S20

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AlakazamMetagross
63.7〜75.2%
Shadow Ball
2HKO
MetagrossAlakazam
88.1〜103.8%
Comet Punch
1 hits (25%)
Speed
First
AlakazamS190 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Alakazam's build: Life Orb, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AlakazamMetagross
72.6〜86.0%
Shadow Ball
2HKO
MetagrossAlakazam
147.7〜174.2%
Iron Head
1HKO
Speed
First
AlakazamS189 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemFocus Sash
AbilityMagic Guard
NatureTimid (S↑A↓)
MovesエスパーPsychicかくとうFocus BlastゴーストShadow BallあくNasty Plot
EVH2C32S32
M-3 Season
ItemLife Orb
AbilityMagic Guard
NatureTimid (S↑A↓)
MovesエスパーPsychicかくとうFocus BlastゴーストShadow BallあくNasty Plot
EVH2C32S32
See more team examples