フーディン
種族値
メガシンカ
メガフーディン

特性:トレース — 登場した時、相手の特性と同じ特性になる。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
![]() ![]() ![]() |
![]() ![]() | — |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | マジックガード | 攻撃以外ではダメージを受けない。 |
| 2 | せいしんりょく | 相手の攻撃にひるまず、いかくも効かない。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | ワイドフォース |
特殊威力 80命中 100%PP 12 サイコフィールド状態の効果を受けている場合、威力が1.5倍になり相手全体を攻撃する。 |
| 2 | きあいだま |
特殊威力 120命中 70%PP 8 10%の確率で相手の特防を1段階下げる。 |
| 3 | シャドーボール |
特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 |
| 4 | アンコール |
変化命中 100%PP 8 相手をアンコール状態にする。 |
| 5 | めいそう |
変化PP 20 自分の特攻と特防が1段階ずつ上がる。 |
| 6 | マジカルシャイン |
特殊威力 80命中 100%PP 12 通常の攻撃技。 |
| 7 | わるだくみ |
変化PP 20 自分の特攻を2段階上げる。 |
| 8 | エナジーボール |
特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
| 9 | くさむすび |
特殊命中 100%PP 20 相手が重いほど威力が上がる。威力20-120。 |
| 10 | サイコキネシス |
特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | フーディナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | おくびょう (S↑ A↓) | |
| 2 | ひかえめ (C↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 0 | 0 | 32 | 0 | 32 | |
| 2 | 29 | 0 | 17 | 0 | 0 | 20 | |
| 3 | 1 | 0 | 1 | 32 | 0 | 32 | |
| 4 | 0 | 0 | 2 | 32 | 0 | 32 | |
| 5 | 0 | 0 | 13 | 27 | 0 | 26 | |
| 6 | 1 | 0 | 0 | 32 | 1 | 32 | |
| 7 | 1 | 0 | 25 | 21 | 0 | 19 | |
| 8 | 1 | 0 | 2 | 32 | 0 | 31 | |
| 9 | 1 | 0 | 9 | 26 | 0 | 30 | |
| 10 | 4 | 0 | 5 | 27 | 0 | 30 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
|
| 2 | — |
|
| 3 | — |
|
| 4 | — |
|
| 5 | — |
|
| 6 | — |
|
| 7 | — |
|
| 8 | — |
|
| 9 | — |
|
| 10 | — |
Pokémon Matchups
○Primarina
Alakazam vs
Primarina Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜54.5% Psychic 3HKO | 45.5〜54.5% Psychic 3HKO | 61.0〜72.7% Energy Ball 2HKO | |
| 52.3〜62.1% Moonblast 2HKO | 63.6〜75.8% Moonblast 2HKO | 52.3〜62.1% Moonblast 2HKO | |
| Speed | First S222 / S80 | First S222 / S82 | First S222 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.3〜51.3% Psychic 3HKO | 43.3〜51.3% Psychic 3HKO | 57.8〜68.4% Energy Ball 2HKO | |
| 43.4〜51.6% Moonblast 2 hits (8%) | 52.8〜62.9% Moonblast 2HKO | 43.4〜51.6% Moonblast 2 hits (8%) | |
| Speed | First S190 / S80 | First S190 / S82 | First S190 / S80 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.2〜77.5% Energy Ball 2HKO | 65.2〜77.5% Energy Ball 2HKO | 65.2〜77.5% Energy Ball 2HKO | |
| 57.6〜68.2% Moonblast 2HKO | 68.9〜81.8% Moonblast 2HKO | 57.6〜68.2% Moonblast 2HKO | |
| Speed | First S189 / S80 | First S189 / S82 | First S189 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Baxcalibur
Alakazam vs
Baxcalibur Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.2〜96.4% Focus Blast 2HKO | 144.9〜171.3% Focus Blast 1HKO | 81.2〜96.4% Focus Blast 2HKO | |
| 53.0〜63.6% Dark Pulse 2HKO | 78.0〜93.2% Draco Meteor 2HKO | 53.0〜63.6% Dark Pulse 2HKO | |
| Speed | First S222 / S105 | First S222 / S150 | First S222 / S105 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.2〜91.4% Focus Blast 2HKO | 135.3〜160.5% Focus Blast 1HKO | 77.2〜91.4% Focus Blast 2HKO | |
| 44.0〜52.8% Dark Pulse 2 hits (18%) | 54.1〜64.2% Dark Pulse 2HKO | 44.0〜52.8% Dark Pulse 2 hits (18%) | |
| Speed | First S190 / S105 | First S190 / S150 | First S190 / S105 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.3〜104.1% Focus Blast 1 hits (25%) | 155.7〜183.2% Focus Blast 1HKO | 88.3〜104.1% Focus Blast 1 hits (25%) | |
| 70.5〜84.1% Draco Meteor 2HKO | 86.4〜102.3% Draco Meteor 1 hits (19%) | 70.5〜84.1% Draco Meteor 2HKO | |
| Speed | First S189 / S105 | First S189 / S150 | First S189 / S105 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Farigiraf
Alakazam vs
Farigiraf Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.3〜152.2% Expanding Force 2HKO (incl. きあいのタスキ) | 105.3〜124.2% Expanding Force 2HKO (incl. きあいのタスキ) | 128.3〜152.2% Expanding Force 1HKO | |
| 59.1〜70.5% Sludge Wave 2HKO | 50.0〜59.1% Sludge Wave 2HKO | 64.4〜77.3% Sludge Wave 2HKO | |
| Speed | First S222 / S151 | First S222 / S106 | First S222 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜143.4% Expanding Force 2HKO (incl. きあいのタスキ) | 111.6〜132.6% Psychic 2HKO (incl. きあいのタスキ) | 120.8〜143.4% Expanding Force 1HKO | |
| 49.1〜58.5% Sludge Wave 2 hits (96%) | 41.5〜49.1% Sludge Wave 3HKO | 53.5〜64.2% Sludge Wave 2HKO | |
| Speed | First S190 / S151 | First S190 / S106 | First S190 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 137.1〜163.5% Expanding Force 2HKO (incl. きあいのタスキ) | 112.1〜132.6% Expanding Force 2HKO (incl. きあいのタスキ) | 137.1〜163.5% Expanding Force 1HKO | |
| 64.4〜77.3% Sludge Wave 2HKO | 53.0〜63.6% Sludge Wave 2HKO | 70.5〜84.1% Sludge Wave 2HKO | |
| Speed | First S189 / S151 | First S189 / S106 | First S189 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*A-Ninetales
Alakazam vs
A-Ninetales Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 54.9〜65.1% Psychic 2HKOcalculated with あられ | 64.0〜76.0% Psychic 2HKOcalculated with あられ | |
| 40.9〜48.5% Foul Play 3HKOcalculated with あられ | 50.8〜59.8% Blizzard 2HKOcalculated with あられ | |
| Speed | First S222 / S177 | First S222 / S177 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 52.0〜61.7% Psychic 2HKOcalculated with あられ | 60.7〜72.0% Psychic 2HKOcalculated with あられ | |
| 32.1〜38.4% Blizzard 3 hits (97%)calculated with あられ | 42.1〜49.7% Blizzard 3HKOcalculated with あられ | |
| Speed | First S190 / S177 | First S190 / S177 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 58.3〜69.7% Psychic 2HKOcalculated with あられ | 68.0〜81.3% Psychic 2HKOcalculated with あられ | |
| 53.0〜63.6% Foul Play 2HKOcalculated with あられ | 54.5〜64.4% Blizzard 2HKOcalculated with あられ | |
| Speed | First S189 / S177 | First S189 / S177 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎Sneasler
Alakazam vs
Sneasler Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 259.9〜308.3% Expanding Force 1HKO | 259.9〜308.3% Expanding Force 1HKO | 259.9〜308.3% Expanding Force 1HKO | |
| 107.6〜127.3% Throat Chop 1HKO | 107.6〜127.3% Throat Chop 1HKO | 107.6〜127.3% Throat Chop 1HKO | |
| Speed | First S222 / S172 | First S222 / S172 | First S222 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 247.1〜293.0% Expanding Force 1HKO | 247.1〜293.0% Expanding Force 1HKO | 247.1〜293.0% Expanding Force 1HKO | |
| 75.5〜89.3% Throat Chop 2HKO | 75.5〜89.3% Throat Chop 2HKO | 75.5〜89.3% Throat Chop 2HKO | |
| Speed | First S190 / S172 | First S190 / S172 | First S190 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 277.7〜331.2% Expanding Force 1HKO | 277.7〜331.2% Expanding Force 1HKO | 277.7〜331.2% Expanding Force 1HKO | |
| 105.3〜125.0% Fatal Claw 1HKO | 105.3〜125.0% Fatal Claw 1HKO | 105.3〜125.0% Fatal Claw 1HKO | |
| Speed | First S189 / S172 | First S189 / S172 | First S189 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Rotom-W
Alakazam vs
Rotom-W Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.4〜90.4% Energy Ball 2HKO | 76.4〜90.4% Energy Ball 2HKO | 96.1〜113.4% Energy Ball 1 hits (75%) | |
| 47.7〜56.8% Hydro Pump 2 hits (87%) | 47.7〜56.8% Hydro Pump 2 hits (87%) | 64.4〜77.3% Hydro Pump 2HKO | |
| Speed | First S222 / S106 | First S222 / S106 | First S222 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.3〜85.4% Energy Ball 2HKO | 71.3〜85.4% Energy Ball 2HKO | 89.8〜107.1% Energy Ball 1 hits (38%) | |
| 39.6〜47.2% Hydro Pump 3HKO | 39.6〜47.2% Hydro Pump 3HKO | 53.5〜64.2% Hydro Pump 2HKO | |
| Speed | First S190 / S106 | First S190 / S106 | First S190 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜97.5% Energy Ball 2HKO | 82.8〜97.5% Energy Ball 2HKO | 103.9〜122.8% Energy Ball 1HKO | |
| 53.0〜63.6% Foul Play 2HKO | 53.0〜63.6% Foul Play 2HKO | 70.5〜84.1% Hydro Pump 2HKO | |
| Speed | First S189 / S106 | First S189 / S106 | First S189 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Skeledirge
Alakazam vs
Skeledirge Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.3〜79.6% Shadow Ball 2HKO | 67.3〜79.6% Shadow Ball 2HKO | 67.3〜79.6% Shadow Ball 2HKO | |
| 72.7〜86.4% Shadow Ball 2HKO | 72.7〜86.4% Shadow Ball 2HKO | 72.7〜86.4% Shadow Ball 2HKO | |
| Speed | First S222 / S86 | First S222 / S86 | First S222 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.5〜74.9% Shadow Ball 2HKO | 63.5〜74.9% Shadow Ball 2HKO | 63.5〜74.9% Shadow Ball 2HKO | |
| 60.4〜71.7% Shadow Ball 2HKO | 60.4〜71.7% Shadow Ball 2HKO | 60.4〜71.7% Shadow Ball 2HKO | |
| Speed | First S190 / S86 | First S190 / S86 | First S190 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.1〜84.8% Shadow Ball 2HKO | 71.1〜84.8% Shadow Ball 2HKO | 71.1〜84.8% Shadow Ball 2HKO | |
| 77.3〜92.4% Shadow Ball 2HKO | 77.3〜92.4% Shadow Ball 2HKO | 77.3〜92.4% Shadow Ball 2HKO | |
| Speed | First S189 / S86 | First S189 / S86 | First S189 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
Alakazam vs
ボーマンダ Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 72.5〜86.5% Dazzling Gleam 2HKO | |
| 156.1〜184.8% Double-Edge 1HKO | |
| Speed | First S222 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 69.0〜81.9% Dazzling Gleam 2HKO | |
| 108.2〜127.0% Double-Edge 1HKO | |
| Speed | First S190 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 77.2〜92.4% Dazzling Gleam 2HKO | |
| 204.5〜240.9% Double-Edge 1HKO | |
| Speed | First S189 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Garchomp
Alakazam vs
Garchomp Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.4〜84.3% Dazzling Gleam 2HKO | 71.4〜84.3% Dazzling Gleam 2HKO | 71.4〜84.3% Dazzling Gleam 2HKO | |
| 86.4〜102.3% Draco Meteor 1 hits (19%) | 100.8〜118.9% Earthquake 1HKO | 100.8〜118.9% Earthquake 1HKO | |
| Speed | Second S222 / S223 | Second S222 / S231 | First S222 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.0〜78.9% Dazzling Gleam 2HKO | 67.0〜78.9% Dazzling Gleam 2HKO | 67.0〜78.9% Dazzling Gleam 2HKO | |
| 71.7〜84.9% Draco Meteor 2HKO | 83.6〜98.7% Outrage 2HKO | 83.6〜98.7% Outrage 2HKO | |
| Speed | Second S190 / S223 | Second S190 / S231 | First S190 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.7〜89.7% Dazzling Gleam 2HKO | 75.7〜89.7% Dazzling Gleam 2HKO | 75.7〜89.7% Dazzling Gleam 2HKO | |
| 106.8〜125.8% Outrage 1HKO | 131.8〜155.3% Earthquake 1HKO | 131.8〜155.3% Earthquake 1HKO | |
| Speed | Second S189 / S223 | Second S189 / S231 | First S189 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×グソクムシャ
Alakazam vs
グソクムシャ Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.1〜47.3% Focus Blast 3HKO | |
| 261.4〜309.1% First Impression 1HKO | |
| Speed | First S222 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜44.5% Focus Blast 3HKO | |
| 181.1〜215.7% First Impression 1HKO | |
| Speed | First S190 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.9〜50.5% Focus Blast 2 hits (2%) | |
| 342.4〜403.8% First Impression 1HKO | |
| Speed | First S189 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*セグレイブ
Alakazam vs
セグレイブ Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.0〜105.8% Focus Blast 1 hits (31%) | 101.6〜120.4% Focus Blast 2HKO (incl. きあいのタスキ) | 101.6〜120.4% Focus Blast 1HKO | |
| 150.0〜177.3% きょけんとつげき 1HKO | 118.9〜140.9% きょけんとつげき 1HKO | 168.9〜200.8% きょけんとつげき 1HKO | |
| Speed | First S222 / S139 | First S222 / S152 | First S222 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.8〜99.5% Focus Blast 2HKO | 95.3〜113.1% Focus Blast 2HKO | 95.3〜113.1% Focus Blast 1 hits (75%) | |
| 103.8〜122.6% きょけんとつげき 1HKO | 81.8〜96.9% きょけんとつげき 2HKO | 117.6〜137.7% きょけんとつげき 1HKO | |
| Speed | First S190 / S139 | First S190 / S152 | First S190 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.3〜112.6% Focus Blast 1 hits (69%) | 108.9〜129.3% Focus Blast 2HKO (incl. きあいのタスキ) | 108.9〜129.3% Focus Blast 1HKO | |
| 109.1〜128.8% Earthquake 1HKO | 155.3〜184.1% きょけんとつげき 1HKO | 122.7〜145.5% Earthquake 1HKO | |
| Speed | First S189 / S139 | First S189 / S152 | First S189 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
×Aegislash
Alakazam vs
Aegislash Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.1% Shadow Ball 2 hits (10%) | 46.7〜55.1% Shadow Ball 2 hits (10%) | 46.7〜55.1% Shadow Ball 2 hits (59%) | |
| 245.5〜290.9% Poltergeist 1HKO | 187.9〜222.7% Poltergeist 1HKO | 105.3〜127.3% Shadow Sneak 1HKO | |
| Speed | First S222 / S80 | First S222 / S72 | First S222 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Shadow Ball 3HKO | 41.9〜50.3% Shadow Ball 3HKO | 41.9〜50.3% Shadow Ball 2 hits (<1%) | |
| 169.8〜201.3% Poltergeist 1HKO | 129.6〜154.7% Poltergeist 1HKO | 203.8〜241.5% Poltergeist 1HKO | |
| Speed | First S190 / S80 | First S190 / S72 | First S190 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.5〜65.3% Shadow Ball 2HKO | 54.5〜65.3% Shadow Ball 2HKO | 54.5〜65.3% Shadow Ball 2HKO | |
| 118.2〜140.9% Shadow Sneak 1HKO | 245.5〜290.9% Poltergeist 1HKO | 141.7〜168.9% Shadow Sneak 1HKO | |
| Speed | First S189 / S80 | First S189 / S72 | First S189 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Alakazam vs
Mimikyu Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ) | 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ) | 62.6〜74.0% Expanding Force 3HKO (incl. ばけのかわ) | |
| 143.2〜171.2% Shadow Claw 1HKO | 132.6〜157.6% Shadow Claw 1HKO | 110.6〜131.8% Shadow Claw 1HKO | |
| Speed | First S222 / S148 | First S222 / S148 | First S222 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.5〜71.0% Expanding Force 3HKO (incl. ばけのかわ) | 59.5〜71.0% Expanding Force 3HKO (incl. ばけのかわ) | 59.5〜71.0% Expanding Force 3HKO (incl. ばけのかわ) | |
| 99.4〜118.9% Shadow Claw 1 hits (94%) | 91.8〜110.1% Shadow Claw 1 hits (56%) | 76.7〜91.8% Shadow Claw 2HKO | |
| Speed | First S190 / S148 | First S190 / S148 | First S190 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.3〜106.9% Shadow Ball 2HKO | 89.3〜106.9% Shadow Ball 2HKO | 89.3〜106.9% Shadow Ball 2HKO | |
| 120.5〜142.4% Play Rough 1HKO | 100.0〜119.7% Shadow Sneak 1HKO | 142.4〜169.7% Shadow Claw 1HKO | |
| Speed | First S189 / S148 | First S189 / S148 | First S189 / S148 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×ゴリランダー
Alakazam vs
ゴリランダー Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.4〜72.9% Psychic 2HKOcalculated with グラスフィールド | 61.4〜72.9% Psychic 2HKOcalculated with グラスフィールド | 61.4〜72.9% Psychic 2HKOcalculated with グラスフィールド | |
| 109.8〜131.8% Knock Off 1HKOcalculated with グラスフィールド | 122.7〜143.9% ドラムアタック 1HKOcalculated with グラスフィールド | 102.3〜120.5% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | First S222 / S107 | First S222 / S107 | First S222 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.5〜69.6% Psychic 2HKOcalculated with グラスフィールド | 58.5〜69.6% Psychic 2HKOcalculated with グラスフィールド | 58.5〜69.6% Psychic 2HKOcalculated with グラスフィールド | |
| 137.1〜161.6% Wood Hammer 1HKOcalculated with グラスフィールド | 126.4〜149.1% Wood Hammer 1HKOcalculated with グラスフィールド | 105.7〜124.5% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | First S190 / S107 | First S190 / S107 | First S190 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.2〜78.7% Psychic 2HKOcalculated with グラスフィールド | 66.2〜78.7% Psychic 2HKOcalculated with グラスフィールド | 66.2〜78.7% Psychic 2HKOcalculated with グラスフィールド | |
| 118.9〜141.7% グラススライダー 1HKOcalculated with グラスフィールド | 109.8〜130.3% グラススライダー 1HKOcalculated with グラスフィールド | 165.2〜195.5% Knock Off 1HKOcalculated with グラスフィールド | |
| Speed | First S189 / S107 | First S189 / S107 | First S189 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Basculegion-F
Alakazam vs
Basculegion-F Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.2〜97.5% Energy Ball 2HKO | 82.2〜97.5% Energy Ball 2HKO | 82.2〜97.5% Energy Ball 2HKO | |
| 106.1〜127.3% Bitter Malice 1HKO | 100.0〜118.2% Bitter Malice 1HKO | 137.9〜165.2% Bitter Malice 1HKO | |
| Speed | First S222 / S195 | First S222 / S143 | First S222 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.2〜92.4% Energy Ball 2HKO | 78.2〜92.4% Energy Ball 2HKO | 78.2〜92.4% Energy Ball 2HKO | |
| 88.1〜104.4% Wave Crash 1 hits (25%) | 96.2〜114.5% Wave Crash 1 hits (75%) | 114.5〜135.2% Wave Crash 1HKO | |
| Speed | Second S190 / S195 | First S190 / S143 | First S190 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.3〜104.1% Energy Ball 1 hits (25%) | 88.3〜104.1% Energy Ball 1 hits (25%) | 88.3〜104.1% Energy Ball 1 hits (25%) | |
| 139.4〜166.7% Bitter Malice 1HKO | 127.3〜151.5% Bitter Malice 1HKO | 181.1〜216.7% Bitter Malice 1HKO | |
| Speed | Second S189 / S195 | First S189 / S143 | First S189 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*メガリザードンX
Alakazam vs
メガリザードンX Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 70.3〜83.9% Psychic 2HKO | |
| 142.4〜168.9% Flare Blitz 1HKO | |
| Speed | First S222 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 66.5〜79.4% Psychic 2HKO | |
| 98.7〜117.6% Flare Blitz 1 hits (94%) | |
| Speed | First S190 / S167 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 76.1〜90.3% Psychic 2HKO | |
| 185.6〜218.9% Flare Blitz 1HKO | |
| Speed | First S189 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンY
Alakazam vs
メガリザードンY Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.8〜65.8% Psychic 2HKOcalculated with 晴れ | |
| 107.6〜127.3% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S222 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.3〜61.9% Psychic 2HKOcalculated with 晴れ | |
| 128.9〜152.8% Overheat 1HKOcalculated with 晴れ | |
| Speed | First S190 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.7〜70.3% Psychic 2HKOcalculated with 晴れ | |
| 115.9〜137.1% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | First S189 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*エースバーン
Alakazam vs
エースバーン Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 103.2〜122.3% Focus Blast 1HKO | 103.2〜122.3% Focus Blast 2HKO (incl. きあいのタスキ) | 103.2〜122.3% Focus Blast 1HKO | |
| 111.4〜131.8% かえんボール 1HKO | 102.3〜120.5% かえんボール 1HKO | 144.7〜171.2% かえんボール 1HKO | |
| Speed | Second S222 / S256 | First S222 / S188 | First S222 / S171 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜114.6% Focus Blast 1 hits (81%) | 97.5〜114.6% Focus Blast 2HKO | 97.5〜114.6% Focus Blast 1 hits (81%) | |
| 90.6〜106.9% U-turn 1 hits (38%) | 83.0〜98.1% U-turn 2HKO | 100.0〜118.2% かえんボール 1HKO | |
| Speed | Second S190 / S256 | First S190 / S188 | First S190 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.8〜97.5% Psychic 2HKO | 82.8〜97.5% Psychic 2HKO | 82.8〜97.5% Psychic 2HKO | |
| 145.5〜171.2% かえんボール 1HKO | 132.6〜156.8% かえんボール 1HKO | 188.6〜222.0% かえんボール 1HKO | |
| Speed | Second S189 / S256 | First S189 / S188 | First S189 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Volcarona
Alakazam vs
Volcarona Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.4〜56.8% Psychic 3HKO | 57.8〜67.7% Psychic 2 hits (52%) | 48.4〜56.8% Psychic 2 hits (36%) | |
| 97.0〜115.2% Bug Buzz 1 hits (88%) | 127.3〜150.0% Bug Buzz 1HKO | 97.0〜115.2% Bug Buzz 1 hits (88%) | |
| Speed | First S222 / S122 | First S222 / S152 | First S222 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.3〜53.6% Psychic 3HKO | 48.4〜57.8% Expanding Force 3HKO | 45.3〜53.6% Psychic 2 hits (2%) | |
| 80.5〜95.6% Bug Buzz 2HKO | 105.7〜124.5% Bug Buzz 1HKO | 80.5〜95.6% Bug Buzz 2HKO | |
| Speed | First S190 / S122 | First S190 / S152 | First S190 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.3〜54.7% Expanding Force 3HKO | 60.9〜73.3% Psychic 2 hits (97%) | 51.0〜61.5% Psychic 2 hits (94%) | |
| 104.5〜124.2% Bug Buzz 1HKO | 137.9〜163.6% Bug Buzz 1HKO | 104.5〜124.2% Bug Buzz 1HKO | |
| Speed | First S189 / S122 | First S189 / S152 | First S189 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Metagross
Alakazam vs
Metagross Alakazam's build: フーディナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 67.5〜80.3% Shadow Ball 2HKO | |
| 112.9〜133.3% Iron Head 1HKO | |
| Speed | First S222 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Alakazam's build: フーディナイト, Modest, H29 B17 S20
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 63.7〜75.2% Shadow Ball 2HKO | |
| 88.1〜103.8% Comet Punch 1 hits (25%) | |
| Speed | First S190 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Alakazam's build: Life Orb, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 72.6〜86.0% Shadow Ball 2HKO | |
| 147.7〜174.2% Iron Head 1HKO | |
| Speed | First S189 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Focus Sash
Psychic
Focus Blast
Shadow Ball
Nasty Plot
Psychic
Focus Blast
Shadow Ball
Nasty Plot
アンコール
マジカルシャイン
エナジーボール



