イキリンコ(グリーン)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | いかく | 登場した時、相手の攻撃を1段階下げる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | いのちがけ |
特殊命中 100%PP 8 自分はひんしになりその時に残っていたHP分のダメージを与える。 |
| 2 | ブレイブバード |
物理威力 120命中 100%PP 16 与えたダメージの1/3を自分も受ける。 |
| 3 | とんぼがえり |
物理威力 70命中 100%PP 20 攻撃した後、手持ちの他のポケモンと交代する。 |
| 4 | すてゼリフ |
変化命中 100%PP 20 相手の攻撃、特攻を1段階下げ、自分は手持ちの他のポケモンと交代する。 |
| 5 | でんこうせっか |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
| 6 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 7 | イカサマ |
物理威力 95命中 100%PP 16 自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。 |
| 8 | まもる |
変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 |
| 9 | おいかぜ |
変化PP 16 4ターンの間、味方の場をおいかぜ状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 2 | せんせいのツメ |
20%の確率で同じ優先度の技の中で先制できる。 |
| 3 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | ようき (S↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 2 | 0 | 0 | 0 | 32 | |
| 2 | 30 | 4 | 0 | 0 | 0 | 32 | |
| 3 | 32 | 0 | 0 | 0 | 0 | 32 | |
| 4 | 32 | 0 | 1 | 0 | 0 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
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| 10 | — |
Pokémon Matchups
○ゴリランダー
イキリンコ(グリーン) vs
ゴリランダー イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.5〜84.1% Brave Bird 2HKOcalculated with グラスフィールド | 70.5〜84.1% Brave Bird 2HKOcalculated with グラスフィールド | 47.3〜56.0% Brave Bird 2 hits (74%)calculated with グラスフィールド | |
| 55.0〜64.6% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 50.8〜59.3% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 42.3〜49.7% Wood Hammer 3HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | First S237 / S107 | First S237 / S107 | First S237 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.5〜84.1% Brave Bird 2HKOcalculated with グラスフィールド | 70.5〜84.1% Brave Bird 2HKOcalculated with グラスフィールド | 47.3〜56.0% Brave Bird 2 hits (74%)calculated with グラスフィールド | |
| 55.0〜64.6% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 50.8〜59.3% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 42.3〜49.7% Wood Hammer 3HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | First S158 / S107 | First S158 / S107 | First S158 / S107 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
◎Sneasler
イキリンコ(グリーン) vs
Sneasler イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.4〜150.3% Brave Bird 1HKO | 127.4〜150.3% Brave Bird 1HKO | 127.4〜150.3% Brave Bird 1HKO | |
| 67.2〜79.4% Close Combat 2HKOcalculated with 攻撃-1 | 67.2〜79.4% Close Combat 2HKOcalculated with 攻撃-1 | 67.2〜79.4% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S172 | First S237 / S172 | First S237 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.4〜150.3% Brave Bird 1HKO | 127.4〜150.3% Brave Bird 1HKO | 127.4〜150.3% Brave Bird 1HKO | |
| 67.2〜79.4% Close Combat 2HKOcalculated with 攻撃-1 | 67.2〜79.4% Close Combat 2HKOcalculated with 攻撃-1 | 67.2〜79.4% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S172 | Second S158 / S172 | Second S158 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Volcarona
イキリンコ(グリーン) vs
Volcarona イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.1% Brave Bird 2HKO | 115.5〜137.9% Brave Bird 1HKO | 65.6〜78.1% Brave Bird 2HKO | |
| 84.7〜100.0% Overheat 1 hits (6%)calculated with 攻撃-1 | 111.6〜132.3% Overheat 1HKOcalculated with 攻撃-1 | 84.7〜100.0% Overheat 1 hits (6%)calculated with 攻撃-1 | |
| Speed | First S237 / S122 | First S237 / S152 | First S237 / S122 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.1% Brave Bird 2HKO | 115.5〜137.9% Brave Bird 1HKO | 65.6〜78.1% Brave Bird 2HKO | |
| 84.7〜100.0% Overheat 1 hits (6%)calculated with 攻撃-1 | 111.6〜132.3% Overheat 1HKOcalculated with 攻撃-1 | 84.7〜100.0% Overheat 1 hits (6%)calculated with 攻撃-1 | |
| Speed | First S158 / S122 | First S158 / S152 | First S158 / S122 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
イキリンコ(グリーン) vs
ボーマンダ イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.6〜37.4% Brave Bird 3 hits (82%) | |
| 87.3〜103.2% Double-Edge 1 hits (19%)calculated with 攻撃-1 | |
| Speed | First S237 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 31.6〜37.4% Brave Bird 3 hits (82%) | |
| 87.3〜103.2% Double-Edge 1 hits (19%)calculated with 攻撃-1 | |
| Speed | Second S158 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
イキリンコ(グリーン) vs
Garchomp イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜49.2% Brave Bird 3HKO | 37.8〜45.4% Brave Bird 3HKO | 37.8〜45.4% Brave Bird 3HKO | |
| 105.3〜124.3% Draco Meteor 1HKOcalculated with 攻撃-1 | 67.2〜79.4% Outrage 2HKOcalculated with 攻撃-1 | 67.2〜79.4% Outrage 2HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S223 | First S237 / S231 | First S237 / S154 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜49.2% Brave Bird 3HKO | 37.8〜45.4% Brave Bird 3HKO | 37.8〜45.4% Brave Bird 3HKO | |
| 105.3〜124.3% Draco Meteor 1HKOcalculated with 攻撃-1 | 67.2〜79.4% Outrage 2HKOcalculated with 攻撃-1 | 67.2〜79.4% Outrage 2HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S223 | Second S158 / S231 | First S158 / S154 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Primarina
イキリンコ(グリーン) vs
Primarina イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.2〜40.6% Brave Bird 4HKO (incl. オボンのみ) | 45.5〜54.5% Brave Bird 3HKO | 34.2〜40.6% Brave Bird 3 hits (51%) | |
| 81.5〜96.3% Ice Beam 2HKOcalculated with 攻撃-1 | 98.4〜116.4% Ice Beam 1 hits (88%)calculated with 攻撃-1 | 81.5〜96.3% Ice Beam 2HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S80 | First S237 / S82 | First S237 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.2〜40.6% Brave Bird 4HKO (incl. オボンのみ) | 45.5〜54.5% Brave Bird 3HKO | 34.2〜40.6% Brave Bird 3 hits (51%) | |
| 81.5〜96.3% Ice Beam 2HKOcalculated with 攻撃-1 | 98.4〜116.4% Ice Beam 1 hits (88%)calculated with 攻撃-1 | 81.5〜96.3% Ice Beam 2HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S80 | First S158 / S82 | First S158 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×グソクムシャ
イキリンコ(グリーン) vs
グソクムシャ イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.1〜26.9% Brave Bird 4 hits (39%) | |
| 65.1〜76.7% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.1〜26.9% Brave Bird 4 hits (39%) | |
| 65.1〜76.7% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×*Hippowdon
イキリンコ(グリーン) vs
Hippowdon イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜32.1% Brave Bird 4 hits (<1%)calculated with すなあらし | 24.2〜29.3% Brave Bird 999HKOcalculated with すなあらし | 27.0〜32.1% Brave Bird 4HKOcalculated with すなあらし | |
| 32.8〜39.2% Ice Fang 3HKOcalculated with すなあらし・攻撃-1 | 32.8〜39.2% Ice Fang 3HKOcalculated with すなあらし・攻撃-1 | 32.8〜39.2% Ice Fang 3HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S237 / S67 | First S237 / S67 | First S237 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.0〜32.1% Brave Bird 4 hits (<1%)calculated with すなあらし | 24.2〜29.3% Brave Bird 999HKOcalculated with すなあらし | 27.0〜32.1% Brave Bird 4HKOcalculated with すなあらし | |
| 32.8〜39.2% Ice Fang 3HKOcalculated with すなあらし・攻撃-1 | 32.8〜39.2% Ice Fang 3HKOcalculated with すなあらし・攻撃-1 | 32.8〜39.2% Ice Fang 3HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S158 / S67 | First S158 / S67 | First S158 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
×*セグレイブ
イキリンコ(グリーン) vs
セグレイブ イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.6% Brave Bird 3 hits (64%) | 37.7〜44.5% Brave Bird 3HKO | 37.7〜44.5% Brave Bird 3HKO | |
| 118.5〜140.7% Icicle Crash 1HKOcalculated with 攻撃-1 | 95.2〜112.2% Icicle Crash 1 hits (63%)calculated with 攻撃-1 | 133.3〜158.2% Icicle Crash 1HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S139 | First S237 / S152 | First S237 / S139 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.6% Brave Bird 3 hits (64%) | 37.7〜44.5% Brave Bird 3HKO | 37.7〜44.5% Brave Bird 3HKO | |
| 118.5〜140.7% Icicle Crash 1HKOcalculated with 攻撃-1 | 95.2〜112.2% Icicle Crash 1 hits (63%)calculated with 攻撃-1 | 133.3〜158.2% Icicle Crash 1HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S139 | First S158 / S152 | First S158 / S139 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Lucario
イキリンコ(グリーン) vs
Lucario イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 30.6〜36.1% Brave Bird 3 hits (43%) | 51.0〜59.9% Brave Bird 2HKO | |
| 127.0〜149.7% Steel Beam 1HKOcalculated with 攻撃-1 | 150.3〜177.8% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S223 | First S237 / S180 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 30.6〜36.1% Brave Bird 3 hits (43%) | 51.0〜59.9% Brave Bird 2HKO | |
| 127.0〜149.7% Steel Beam 1HKOcalculated with 攻撃-1 | 150.3〜177.8% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S223 | Second S158 / S180 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Gholdengo
イキリンコ(グリーン) vs
Gholdengo イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜25.2% Brave Bird 4 hits (<1%) | 16.1〜19.2% Brave Bird 999HKO | 19.6〜23.3% Brave Bird 999HKO | |
| 102.1〜120.6% Make It Rain 1HKOcalculated with 攻撃-1 | 77.2〜92.1% Thunderbolt 2HKOcalculated with 攻撃-1 | 94.2〜111.1% Thunderbolt 1 hits (63%)calculated with 攻撃-1 | |
| Speed | First S237 / S136 | First S237 / S107 | First S237 / S136 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜25.2% Brave Bird 4 hits (<1%) | 16.1〜19.2% Brave Bird 999HKO | 19.6〜23.3% Brave Bird 999HKO | |
| 102.1〜120.6% Make It Rain 1HKOcalculated with 攻撃-1 | 77.2〜92.1% Thunderbolt 2HKOcalculated with 攻撃-1 | 94.2〜111.1% Thunderbolt 1 hits (63%)calculated with 攻撃-1 | |
| Speed | First S158 / S136 | First S158 / S107 | First S158 / S136 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Baxcalibur
イキリンコ(グリーン) vs
Baxcalibur イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜15.7% Brave Bird 999HKO | 16.2〜19.2% Brave Bird 999HKO | 13.2〜15.7% Brave Bird 999HKO | |
| 79.4〜93.7% Draco Meteor 2HKOcalculated with 攻撃-1 | 96.8〜114.3% Draco Meteor 1 hits (81%)calculated with 攻撃-1 | 79.4〜93.7% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S105 | First S237 / S150 | First S237 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.2〜15.7% Brave Bird 999HKO | 16.2〜19.2% Brave Bird 999HKO | 13.2〜15.7% Brave Bird 999HKO | |
| 79.4〜93.7% Draco Meteor 2HKOcalculated with 攻撃-1 | 96.8〜114.3% Draco Meteor 1 hits (81%)calculated with 攻撃-1 | 79.4〜93.7% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S105 | First S158 / S150 | First S158 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Aegislash
イキリンコ(グリーン) vs
Aegislash イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜25.1% Foul Play 999HKO | 15.0〜18.0% Brave Bird 999HKO | 20.4〜25.1% Foul Play 4 hits (<1%) | |
| 51.3〜60.8% Flash Cannon 2HKOcalculated with 攻撃-1 | 75.1〜88.9% Flash Cannon 2HKOcalculated with 攻撃-1 | 51.3〜60.8% Flash Cannon 2HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S80 | First S237 / S72 | First S237 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜25.1% Foul Play 999HKO | 15.0〜18.0% Brave Bird 999HKO | 20.4〜25.1% Foul Play 4 hits (<1%) | |
| 51.3〜60.8% Flash Cannon 2HKOcalculated with 攻撃-1 | 75.1〜88.9% Flash Cannon 2HKOcalculated with 攻撃-1 | 51.3〜60.8% Flash Cannon 2HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S80 | First S158 / S72 | First S158 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*Meowscarada
イキリンコ(グリーン) vs
Meowscarada イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.6〜138.6% Brave Bird 1HKO | 117.6〜138.6% Brave Bird 2HKO (incl. きあいのタスキ) | 117.6〜138.6% Brave Bird 1HKO | |
| 121.7〜145.0% Triple Axel 1HKOcalculated with 攻撃-1・最大3ヒット時 | 121.7〜145.0% Triple Axel 1HKOcalculated with 攻撃-1・最大3ヒット時 | 157.7〜187.8% Triple Axel 1HKOcalculated with 攻撃-1・最大3ヒット時 | |
| Speed | Second S237 / S262 | First S237 / S175 | First S237 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.6〜138.6% Brave Bird 1HKO | 117.6〜138.6% Brave Bird 2HKO (incl. きあいのタスキ) | 117.6〜138.6% Brave Bird 1HKO | |
| 121.7〜145.0% Triple Axel 1HKOcalculated with 攻撃-1・最大3ヒット時 | 121.7〜145.0% Triple Axel 1HKOcalculated with 攻撃-1・最大3ヒット時 | 157.7〜187.8% Triple Axel 1HKOcalculated with 攻撃-1・最大3ヒット時 | |
| Speed | Second S158 / S262 | Second S158 / S175 | Second S158 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×*Gyarados
イキリンコ(グリーン) vs
Gyarados イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜22.3% Brave Bird 999HKOcalculated with 攻撃-1 | 31.6〜37.4% Brave Bird 3 hits (82%)calculated with 攻撃-1 | 18.3〜22.3% Brave Bird 999HKOcalculated with 攻撃-1 | |
| 36.0〜43.4% Ice Fang 3HKOcalculated with 攻撃-1 | 47.6〜56.1% Ice Fang 2 hits (77%)calculated with 攻撃-1 | 36.0〜43.4% Ice Fang 3HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S101 | First S237 / S133 | First S237 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜22.3% Brave Bird 999HKOcalculated with 攻撃-1 | 31.6〜37.4% Brave Bird 3 hits (82%)calculated with 攻撃-1 | 18.3〜22.3% Brave Bird 999HKOcalculated with 攻撃-1 | |
| 36.0〜43.4% Ice Fang 3HKOcalculated with 攻撃-1 | 47.6〜56.1% Ice Fang 2 hits (77%)calculated with 攻撃-1 | 36.0〜43.4% Ice Fang 3HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S101 | First S158 / S133 | First S158 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Corviknight
イキリンコ(グリーン) vs
Corviknight イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.7〜13.7% Brave Bird 999HKO | 11.7〜13.7% Brave Bird 999HKO | 11.7〜13.7% Brave Bird 999HKO | |
| 38.6〜46.0% Body Press 3HKOcalculated with 攻撃-1 | 38.6〜46.0% Body Press 3HKOcalculated with 攻撃-1 | 38.6〜46.0% Body Press 3HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S87 | First S237 / S78 | First S237 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.7〜13.7% Brave Bird 999HKO | 11.7〜13.7% Brave Bird 999HKO | 11.7〜13.7% Brave Bird 999HKO | |
| 38.6〜46.0% Body Press 3HKOcalculated with 攻撃-1 | 38.6〜46.0% Body Press 3HKOcalculated with 攻撃-1 | 38.6〜46.0% Body Press 3HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S87 | First S158 / S78 | First S158 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
▲Basculegion-F
イキリンコ(グリーン) vs
Basculegion-F イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.7〜56.9% Brave Bird 2 hits (89%) | 47.7〜56.9% Brave Bird 2 hits (89%) | 47.7〜56.9% Brave Bird 2 hits (89%) | |
| 72.0〜84.7% Wave Crash 2HKOcalculated with 攻撃-1 | 78.3〜92.6% Wave Crash 2HKOcalculated with 攻撃-1 | 93.1〜110.1% Wave Crash 1 hits (56%)calculated with 攻撃-1 | |
| Speed | First S237 / S195 | First S237 / S143 | First S237 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.7〜56.9% Brave Bird 2 hits (89%) | 47.7〜56.9% Brave Bird 2 hits (89%) | 47.7〜56.9% Brave Bird 2 hits (89%) | |
| 72.0〜84.7% Wave Crash 2HKOcalculated with 攻撃-1 | 78.3〜92.6% Wave Crash 2HKOcalculated with 攻撃-1 | 93.1〜110.1% Wave Crash 1 hits (56%)calculated with 攻撃-1 | |
| Speed | Second S158 / S195 | First S158 / S143 | First S158 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Farigiraf
イキリンコ(グリーン) vs
Farigiraf イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.6〜27.0% Brave Bird 4 hits (46%) | 13.2〜15.8% Brave Bird 999HKO | 22.6〜27.0% Brave Bird 4 hits (46%) | |
| 123.8〜146.0% Power Gem 1HKOcalculated with 攻撃-1 | 101.6〜120.6% Power Gem 1HKOcalculated with 攻撃-1 | 134.4〜159.8% Power Gem 1HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S151 | First S237 / S106 | First S237 / S138 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.6〜27.0% Brave Bird 4 hits (46%) | 13.2〜15.8% Brave Bird 999HKO | 22.6〜27.0% Brave Bird 4 hits (46%) | |
| 123.8〜146.0% Power Gem 1HKOcalculated with 攻撃-1 | 101.6〜120.6% Power Gem 1HKOcalculated with 攻撃-1 | 134.4〜159.8% Power Gem 1HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S151 | First S158 / S106 | First S158 / S138 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
×Greninja
イキリンコ(グリーン) vs
Greninja イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.4〜73.2% Brave Bird 2HKO | 56.4〜66.4% Brave Bird 2HKO | 62.4〜73.2% Brave Bird 2HKO | |
| 128.0〜152.4% Ice Beam 1HKOcalculated with 攻撃-1 | 140.7〜166.1% Ice Beam 1HKOcalculated with 攻撃-1 | 128.0〜152.4% Ice Beam 1HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S174 | First S237 / S213 | Second S237 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.4〜73.2% Brave Bird 2HKO | 56.4〜66.4% Brave Bird 2HKO | 62.4〜73.2% Brave Bird 2HKO | |
| 128.0〜152.4% Ice Beam 1HKOcalculated with 攻撃-1 | 140.7〜166.1% Ice Beam 1HKOcalculated with 攻撃-1 | 128.0〜152.4% Ice Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S174 | Second S158 / S213 | Second S158 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲メガリザードンX
イキリンコ(グリーン) vs
メガリザードンX イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Brave Bird 3HKO | |
| 78.8〜93.1% Flare Blitz 2HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Brave Bird 3HKO | |
| 78.8〜93.1% Flare Blitz 2HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
イキリンコ(グリーン) vs
メガリザードンY イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.9〜62.6% Brave Bird 2HKOcalculated with 晴れ | |
| 131.7〜155.6% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | First S237 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.9〜62.6% Brave Bird 2HKOcalculated with 晴れ | |
| 131.7〜155.6% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | First S158 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×A-Ninetales
イキリンコ(グリーン) vs
A-Ninetales イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 29.7〜36.0% Brave Bird 3 hits (32%)calculated with あられ | 38.0〜44.7% Brave Bird 3HKOcalculated with あられ | |
| 93.1〜111.1% Blizzard 1 hits (56%)calculated with あられ・攻撃-1 | 123.8〜146.0% Blizzard 1HKOcalculated with あられ・攻撃-1 | |
| Speed | First S237 / S177 | First S237 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 29.7〜36.0% Brave Bird 3 hits (32%)calculated with あられ | 38.0〜44.7% Brave Bird 3HKOcalculated with あられ | |
| 93.1〜111.1% Blizzard 1 hits (56%)calculated with あられ・攻撃-1 | 123.8〜146.0% Blizzard 1HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S158 / S177 | Second S158 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Rotom-W
イキリンコ(グリーン) vs
Rotom-W イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.6〜17.2% Brave Bird 999HKO | 14.6〜17.2% Brave Bird 999HKO | 25.2〜29.9% Brave Bird 5HKO (incl. オボンのみ) | |
| 95.2〜112.2% Thunderbolt 1 hits (63%)calculated with 攻撃-1 | 95.2〜112.2% Thunderbolt 1 hits (63%)calculated with 攻撃-1 | 101.6〜120.6% Volt Switch 1HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S106 | First S237 / S106 | First S237 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.6〜17.2% Brave Bird 999HKO | 14.6〜17.2% Brave Bird 999HKO | 25.2〜29.9% Brave Bird 5HKO (incl. オボンのみ) | |
| 95.2〜112.2% Thunderbolt 1 hits (63%)calculated with 攻撃-1 | 95.2〜112.2% Thunderbolt 1 hits (63%)calculated with 攻撃-1 | 101.6〜120.6% Volt Switch 1HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S106 | First S158 / S106 | First S158 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first |
×パーモット
イキリンコ(グリーン) vs
パーモット イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.2〜72.1% Brave Bird 2HKO | 61.2〜72.1% Brave Bird 2HKO | 61.2〜72.1% Brave Bird 2HKO | |
| 134.4〜159.8% でんこうそうげき 1HKOcalculated with 攻撃-1 | 148.1〜175.1% でんこうそうげき 1HKOcalculated with 攻撃-1 | 174.6〜207.4% でんこうそうげき 1HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S172 | First S237 / S235 | First S237 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.2〜72.1% Brave Bird 2HKO | 61.2〜72.1% Brave Bird 2HKO | 61.2〜72.1% Brave Bird 2HKO | |
| 134.4〜159.8% でんこうそうげき 1HKOcalculated with 攻撃-1 | 148.1〜175.1% でんこうそうげき 1HKOcalculated with 攻撃-1 | 174.6〜207.4% でんこうそうげき 1HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S172 | Second S158 / S235 | Second S158 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Hydreigon
イキリンコ(グリーン) vs
Hydreigon イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.2〜51.5% Brave Bird 2 hits (6%) | 43.2〜51.5% Brave Bird 2 hits (6%) | 43.2〜51.5% Brave Bird 2 hits (6%) | |
| 106.3〜125.4% Draco Meteor 1HKOcalculated with 攻撃-1 | 96.8〜114.3% Draco Meteor 1 hits (81%)calculated with 攻撃-1 | 138.1〜163.0% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S225 | First S237 / S165 | First S237 / S150 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.2〜51.5% Brave Bird 2 hits (6%) | 43.2〜51.5% Brave Bird 2 hits (6%) | 43.2〜51.5% Brave Bird 2 hits (6%) | |
| 106.3〜125.4% Draco Meteor 1HKOcalculated with 攻撃-1 | 96.8〜114.3% Draco Meteor 1 hits (81%)calculated with 攻撃-1 | 138.1〜163.0% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S225 | Second S158 / S165 | First S158 / S150 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×Skeledirge
イキリンコ(グリーン) vs
Skeledirge イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.2〜27.5% Brave Bird 999HKO | 23.2〜27.5% Brave Bird 999HKO | 23.2〜27.5% Brave Bird 4 hits (62%) | |
| 44.4〜52.4% Torch Song 2HKOcalculated with 攻撃-1 | 44.4〜52.4% Torch Song 2HKOcalculated with 攻撃-1 | 44.4〜52.4% Torch Song 2HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S86 | First S237 / S86 | First S237 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.2〜27.5% Brave Bird 999HKO | 23.2〜27.5% Brave Bird 999HKO | 23.2〜27.5% Brave Bird 4 hits (62%) | |
| 44.4〜52.4% Torch Song 2HKOcalculated with 攻撃-1 | 44.4〜52.4% Torch Song 2HKOcalculated with 攻撃-1 | 44.4〜52.4% Torch Song 2HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S86 | First S158 / S86 | First S158 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲Metagross
イキリンコ(グリーン) vs
Metagross イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.5〜47.1% Foul Play 3HKO | |
| 78.3〜93.1% Ice Punch 2HKOcalculated with 攻撃-1 | |
| Speed | First S237 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.5〜47.1% Foul Play 3HKO | |
| 78.3〜93.1% Ice Punch 2HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
イキリンコ(グリーン) vs
Dragonite イキリンコ(グリーン)'s build: Choice Scarf, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.4〜21.0% Brave Bird 3 hits (13%) | 20.4〜24.6% Brave Bird 3HKO | 20.4〜24.6% Brave Bird 3HKO | |
| 118.0〜139.7% Draco Meteor 1HKOcalculated with 攻撃-1 | 83.1〜98.4% Draco Meteor 2HKOcalculated with 攻撃-1 | 91.0〜107.9% Draco Meteor 1 hits (50%)calculated with 攻撃-1 | |
| Speed | First S237 / S152 | First S237 / S145 | First S237 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
イキリンコ(グリーン)'s build: Quick Claw, Jolly, H32 A2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.4〜21.0% Brave Bird 3 hits (13%) | 20.4〜24.6% Brave Bird 3HKO | 20.4〜24.6% Brave Bird 3HKO | |
| 118.0〜139.7% Draco Meteor 1HKOcalculated with 攻撃-1 | 83.1〜98.4% Draco Meteor 2HKOcalculated with 攻撃-1 | 91.0〜107.9% Draco Meteor 1 hits (50%)calculated with 攻撃-1 | |
| Speed | First S158 / S152 | First S158 / S145 | First S158 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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