Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ドサイドン

ドサイドン

じめん いわ
全国図鑑 No.464 / 使用率 173位
データ集計日:2026-09-10

種族値

HP
115
こうげき
140
ぼうぎょ
130
とくこう
55
とくぼう
55
すばやさ
40
合計
535

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
みずくさ
かくとうじめんはがねこおり
ノーマルひこういわほのお
どく
でんき

特性

順位 特性名 採用率 ⓘ 効果・推移
1 すてみ
51.5%
-13.4
自分もダメージを受ける技の威力が1.2倍になる。
採用率の推移
67584964.9%51.5%9/99/10
2 ハードロック
48.5%
+13.4
効果バツグンの技で受けるダメージを3/4にする。
採用率の推移
51423335.1%48.5%9/99/10

使用率データ

順位 技名 採用率 ⓘ 詳細
1
じめん じしん
97.7%
-2.3
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
採用率の推移
1009997100.0%97.7%9/99/10
2
ノーマル つのドリル
75.4%
+10.5
ノーマル物理
命中 30%PP 8
相手をひんしにする。命中率30%固定。
採用率の推移
77706364.9%75.4%9/99/10
3
はがね メタルバースト
72.3%
-27.7
はがね物理
命中 100%PP 12
使ったターンに相手から受けた技のダメージを1.5倍にして返す。
採用率の推移
1008468100.0%72.3%9/99/10
4
いわ ステルスロック
51.5%
-13.4
いわ変化
PP 20
相手の場をステルスロック状態にする。
採用率の推移
67584964.9%51.5%9/99/10
5
いわ ロックブラスト
22.3%
いわ物理
威力 25命中 90%PP 12
2ー5回連続で攻撃する。
6
こおり ゆきなだれ
19.2%
こおり物理
威力 60命中 100%PP 12
優先度-4この技を使うターンに相手からの技ダメージを受けていれば、威力が2倍になる。
7
こおり れいとうパンチ
18.5%
-16.6
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。
採用率の推移
38271635.1%18.5%9/99/10
8
いわ がんせきほう
16.2%
-18.9
いわ物理
威力 150命中 90%PP 8
使った次のターン、自分は反動状態になる。
採用率の推移
38261335.1%16.2%9/99/10
9
ノーマル つるぎのまい
7.7%
ノーマル変化
PP 20
自分の攻撃を2段階上げる。
10
ほのお ほのおのパンチ
7.7%
ほのお物理
威力 75命中 100%PP 16
10%の確率で相手をやけど状態にする。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
きあいのタスキきあいのタスキ
70.0%
-30.0
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
1008366100.0%70.0%9/99/10
2
シュカのみ
13.8%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
3
いのちのたま
7.7%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
イトケのみ
3.1%
みずタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
5
オボンのみオボンのみ
2.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
6
たつじんのおび
2.3%
効果バツグンの技の威力が1.2倍になる。
7
せんせいのツメ
0.8%
20%の確率で同じ優先度の技の中で先制できる。

性格

順位 性格 採用率 ⓘ 詳細
1 ようき (S↑ C↓)
51.5%
-13.4
採用率の推移
67584964.9%51.5%9/99/10
2 いじっぱり (A↑ C↓)
26.2%
+4.6
採用率の推移
27242121.6%26.2%9/99/10
3 ゆうかん (A↑ S↓)
15.4%
+1.9
採用率の推移
16141313.5%15.4%9/99/10
4 わんぱく (B↑ C↓)
6.9%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
51.5%
-13.4
採用率の推移
67584964.9%51.5%9/99/10
2 31320030
13.8%
3 32321010
13.8%
-21.3
採用率の推移
38241135.1%13.8%9/99/10
4 31323000
7.7%
5 25329000
4.6%
6 32232000
4.6%
7 32322000
2.3%
8 153200190
0.8%
9 292220130
0.8%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 1.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 3.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 6.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 6.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 7.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 8.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 9位
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Rhyperior Rhyperior vs ボーマンダ ボーマンダ

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rhyperiorボーマンダ
126.3〜148.5%
Rock Blast
1HKO
ボーマンダRhyperior
57.3〜67.7%
Earthquake
2HKO
Speed
Second
RhyperiorS101 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rhyperiorボーマンダ
138.0〜164.9%
Rock Blast
1HKO
ボーマンダRhyperior
51.6〜60.9%
Outrage
2HKO
Speed
Second
RhyperiorS92 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Rhyperiorボーマンダ
109.4〜130.4%
Ice Punch
1HKO
ボーマンダRhyperior
57.3〜67.7%
Earthquake
2HKO
Speed
Second
RhyperiorS101 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
セグレイブ*セグレイブ
Rhyperior Rhyperior vs セグレイブ セグレイブ

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rhyperiorセグレイブ
123.6〜145.5%
Rock Blast
1HKO
78.5〜94.2%
Rock Blast
2HKO
calculated with 3ヒット時
150.8〜179.1%
Rock Blast
1HKO
セグレイブRhyperior
84.4〜100.0%
Icicle Crash
2HKO
66.7〜79.2%
Icicle Crash
2HKO
93.2〜110.9%
Icicle Crash
2HKO
Speed
Second
RhyperiorS101 / セグレイブS139
Second
RhyperiorS101 / セグレイブS152
Second
RhyperiorS101 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rhyperiorセグレイブ
135.1〜160.2%
Rock Blast
1HKO
84.8〜103.7%
Rock Blast
1 hits (6%)
calculated with 3ヒット時
166.5〜195.8%
Rock Blast
1HKO
セグレイブRhyperior
84.4〜100.0%
Icicle Crash
1 hits (6%)
66.7〜79.2%
Icicle Crash
2HKO
93.2〜110.9%
Icicle Crash
1 hits (63%)
Speed
Second
RhyperiorS92 / セグレイブS139
Second
RhyperiorS92 / セグレイブS152
Second
RhyperiorS92 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Rhyperiorセグレイブ
160.2〜189.0%
Rock Blast
1HKO
102.1〜122.5%
Rock Blast
1HKO
calculated with 3ヒット時
102.1〜122.5%
Rock Blast
1HKO
calculated with 3ヒット時
セグレイブRhyperior
84.4〜100.0%
Icicle Crash
1 hits (6%)
66.7〜79.2%
Icicle Crash
2HKO
93.2〜110.9%
Icicle Crash
1 hits (63%)
Speed
Second
RhyperiorS101 / セグレイブS139
Second
RhyperiorS101 / セグレイブS152
Second
RhyperiorS101 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
メガリザードンXメガリザードンX
Rhyperior Rhyperior vs メガリザードンX メガリザードンX

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
RhyperiorメガリザードンX
108.4〜127.7%
Earthquake
1HKO
メガリザードンXRhyperior
56.8〜66.7%
Outrage
2HKO
Speed
Second
RhyperiorS101 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
RhyperiorメガリザードンX
117.4〜139.4%
Earthquake
1HKO
メガリザードンXRhyperior
56.8〜66.7%
Outrage
2HKO
Speed
Second
RhyperiorS92 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
RhyperiorメガリザードンX
140.6〜165.8%
Earthquake
1HKO
メガリザードンXRhyperior
56.8〜66.7%
Outrage
2HKO
Speed
Second
RhyperiorS101 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
Rhyperior Rhyperior vs エースバーン エースバーン

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rhyperiorエースバーン
145.2〜172.0%
Earthquake
1HKO
114.6〜137.6%
Rock Blast
1HKO
calculated with 3ヒット時
145.2〜172.0%
Earthquake
1HKO
エースバーンRhyperior
94.8〜112.5%
High Jump Kick
2HKO
87.5〜103.1%
High Jump Kick
2HKO
122.9〜145.8%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
RhyperiorS101 / エースバーンS256
Second
RhyperiorS101 / エースバーンS188
Second
RhyperiorS101 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rhyperiorエースバーン
160.5〜188.5%
Earthquake
1HKO
126.1〜149.0%
Rock Blast
1HKO
calculated with 3ヒット時
160.5〜188.5%
Earthquake
1HKO
エースバーンRhyperior
94.8〜112.5%
High Jump Kick
1 hits (75%)
87.5〜103.1%
High Jump Kick
1 hits (25%)
122.9〜145.8%
High Jump Kick
1HKO
Speed
Second
RhyperiorS92 / エースバーンS256
Second
RhyperiorS92 / エースバーンS188
Second
RhyperiorS92 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Rhyperiorエースバーン
188.5〜223.6%
Earthquake
1HKO
149.0〜177.7%
Rock Blast
1HKO
calculated with 3ヒット時
188.5〜223.6%
Earthquake
1HKO
エースバーンRhyperior
94.8〜112.5%
High Jump Kick
1 hits (75%)
87.5〜103.1%
High Jump Kick
1 hits (25%)
122.9〜145.8%
High Jump Kick
1HKO
Speed
Second
RhyperiorS101 / エースバーンS256
Second
RhyperiorS101 / エースバーンS188
Second
RhyperiorS101 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Rhyperior Rhyperior vs Sneasler Sneasler

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
RhyperiorSneasler
172.0〜203.8%
Earthquake
1HKO
172.0〜203.8%
Earthquake
1HKO
172.0〜203.8%
Earthquake
1HKO
SneaslerRhyperior
94.8〜112.5%
Close Combat
2HKO
94.8〜112.5%
Close Combat
2HKO
94.8〜112.5%
Close Combat
2HKO
Speed
Second
RhyperiorS101 / SneaslerS172
Second
RhyperiorS101 / SneaslerS172
Second
RhyperiorS101 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
RhyperiorSneasler
191.1〜225.5%
Earthquake
1HKO
191.1〜225.5%
Earthquake
1HKO
191.1〜225.5%
Earthquake
1HKO
SneaslerRhyperior
94.8〜112.5%
Close Combat
1 hits (75%)
94.8〜112.5%
Close Combat
1 hits (75%)
94.8〜112.5%
Close Combat
1 hits (75%)
Speed
Second
RhyperiorS92 / SneaslerS172
Second
RhyperiorS92 / SneaslerS172
Second
RhyperiorS92 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
RhyperiorSneasler
223.6〜265.0%
Earthquake
1HKO
223.6〜265.0%
Earthquake
1HKO
223.6〜265.0%
Earthquake
1HKO
SneaslerRhyperior
94.8〜112.5%
Close Combat
1 hits (75%)
94.8〜112.5%
Close Combat
1 hits (75%)
94.8〜112.5%
Close Combat
1 hits (75%)
Speed
Second
RhyperiorS101 / SneaslerS172
Second
RhyperiorS101 / SneaslerS172
Second
RhyperiorS101 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
イエッサン(オス)*イエッサン(オス)
Rhyperior Rhyperior vs イエッサン(オス) イエッサン(オス)

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Rhyperiorイエッサン(オス)
105.1〜124.8%
Earthquake
1HKO
calculated with サイコフィールド
105.1〜124.8%
Earthquake
1HKO
calculated with サイコフィールド
105.1〜124.8%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Rhyperior
70.3〜82.8%
Expanding Force
2HKO
calculated with サイコフィールド
64.1〜75.5%
Expanding Force
2HKO
calculated with サイコフィールド
70.3〜82.8%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
RhyperiorS101 / イエッサン(オス)S220
Second
RhyperiorS101 / イエッサン(オス)S161
Second
RhyperiorS101 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Rhyperiorイエッサン(オス)
116.1〜136.5%
Earthquake
1HKO
calculated with サイコフィールド
116.1〜136.5%
Earthquake
1HKO
calculated with サイコフィールド
116.1〜136.5%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Rhyperior
70.3〜82.8%
Expanding Force
2HKO
calculated with サイコフィールド
64.1〜75.5%
Expanding Force
2HKO
calculated with サイコフィールド
70.3〜82.8%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
RhyperiorS92 / イエッサン(オス)S220
Second
RhyperiorS92 / イエッサン(オス)S161
Second
RhyperiorS92 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Rhyperiorイエッサン(オス)
136.5〜162.0%
Earthquake
1HKO
calculated with サイコフィールド
136.5〜162.0%
Earthquake
1HKO
calculated with サイコフィールド
105.1〜127.0%
Rock Blast
1HKO
calculated with サイコフィールド・3ヒット時
イエッサン(オス)Rhyperior
70.3〜82.8%
Expanding Force
2HKO
calculated with サイコフィールド
64.1〜75.5%
Expanding Force
2HKO
calculated with サイコフィールド
70.3〜82.8%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
RhyperiorS101 / イエッサン(オス)S220
Second
RhyperiorS101 / イエッサン(オス)S161
Second
RhyperiorS101 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Skeledirge*Skeledirge
Rhyperior Rhyperior vs Skeledirge Skeledirge

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
RhyperiorSkeledirge
62.6〜73.9%
Earthquake
2HKO
62.6〜73.9%
Earthquake
2HKO
91.9〜109.0%
Rock Blast
1 hits (50%)
SkeledirgeRhyperior
61.5〜72.9%
Earth Power
2HKO
61.5〜72.9%
Earth Power
2HKO
61.5〜72.9%
Earth Power
2HKO
Speed
First
RhyperiorS101 / SkeledirgeS86
First
RhyperiorS101 / SkeledirgeS86
First
RhyperiorS101 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
RhyperiorSkeledirge
102.4〜120.4%
Rock Blast
1HKO
102.4〜120.4%
Rock Blast
1HKO
102.4〜120.4%
Rock Blast
1HKO
SkeledirgeRhyperior
41.1〜49.0%
Shadow Ball
3HKO
41.1〜49.0%
Shadow Ball
3HKO
41.1〜49.0%
Shadow Ball
3HKO
Speed
First
RhyperiorS92 / SkeledirgeS86
First
RhyperiorS92 / SkeledirgeS86
First
RhyperiorS92 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
RhyperiorSkeledirge
119.4〜141.7%
Rock Blast
1HKO
119.4〜141.7%
Rock Blast
1HKO
119.4〜141.7%
Rock Blast
1HKO
SkeledirgeRhyperior
61.5〜72.9%
Earth Power
2HKO
61.5〜72.9%
Earth Power
2HKO
61.5〜72.9%
Earth Power
2HKO
Speed
First
RhyperiorS101 / SkeledirgeS86
First
RhyperiorS101 / SkeledirgeS86
First
RhyperiorS101 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
グソクムシャ*グソクムシャ
Rhyperior Rhyperior vs グソクムシャ グソクムシャ

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rhyperiorグソクムシャ
61.5〜74.7%
Fire Punch
2HKO
グソクムシャRhyperior
129.7〜154.2%
Waterfall
2HKO (incl. きあいのタスキ)
Speed
First
RhyperiorS101 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rhyperiorグソクムシャ
68.1〜81.3%
Fire Punch
2HKO
グソクムシャRhyperior
129.7〜154.2%
Waterfall
1HKO
Speed
First
RhyperiorS92 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Rhyperiorグソクムシャ
79.7〜96.7%
Fire Punch
2HKO
グソクムシャRhyperior
129.7〜154.2%
Waterfall
1HKO
Speed
First
RhyperiorS101 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Rhyperior Rhyperior vs Hippowdon Hippowdon

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
RhyperiorHippowdon
36.3〜43.3%
Earthquake
3 hits (6%)
calculated with すなあらし
33.5〜40.0%
Ice Punch
3 hits (23%)
calculated with すなあらし
36.3〜43.3%
Earthquake
3HKO
calculated with すなあらし
HippowdonRhyperior
53.1〜62.5%
Earthquake
2HKO
calculated with すなあらし
53.1〜62.5%
Earthquake
2HKO
calculated with すなあらし
53.1〜62.5%
Earthquake
2HKO
calculated with すなあらし
Speed
First
RhyperiorS101 / HippowdonS67
First
RhyperiorS101 / HippowdonS67
First
RhyperiorS101 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
RhyperiorHippowdon
40.0〜47.4%
Ice Punch
3 hits (93%)
calculated with すなあらし
36.3〜43.3%
Earthquake
3 hits (97%)
calculated with すなあらし
40.0〜47.4%
Ice Punch
3HKO
calculated with すなあらし
HippowdonRhyperior
26.6〜31.3%
Earthquake
3HKO
calculated with すなあらし
26.6〜31.3%
Earthquake
3HKO
calculated with すなあらし
26.6〜31.3%
Earthquake
3HKO
calculated with すなあらし
Speed
First
RhyperiorS92 / HippowdonS67
First
RhyperiorS92 / HippowdonS67
First
RhyperiorS92 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
RhyperiorHippowdon
47.0〜55.8%
Earthquake
3HKO
calculated with すなあらし
43.3〜51.6%
Ice Punch
3HKO
calculated with すなあらし
47.0〜55.8%
Earthquake
2 hits (77%)
calculated with すなあらし
HippowdonRhyperior
53.1〜62.5%
Earthquake
2HKO
calculated with すなあらし
53.1〜62.5%
Earthquake
2HKO
calculated with すなあらし
53.1〜62.5%
Earthquake
2HKO
calculated with すなあらし
Speed
First
RhyperiorS101 / HippowdonS67
First
RhyperiorS101 / HippowdonS67
First
RhyperiorS101 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
Gholdengo*Gholdengo
Rhyperior Rhyperior vs Gholdengo Gholdengo

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
RhyperiorGholdengo
57.7〜68.7%
Fire Punch
2HKO
44.6〜52.8%
Fire Punch
2 hits (17%)
104.3〜125.2%
Earthquake
1HKO
GholdengoRhyperior
190.6〜225.0%
Make It Rain
2HKO (incl. きあいのタスキ)
143.8〜169.8%
Make It Rain
2HKO (incl. きあいのタスキ)
175.0〜206.3%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
RhyperiorS101 / GholdengoS136
Second
RhyperiorS101 / GholdengoS107
Second
RhyperiorS101 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
RhyperiorGholdengo
63.8〜76.1%
Fire Punch
2HKO
48.7〜58.0%
Fire Punch
2 hits (95%)
115.3〜137.4%
Earthquake
1HKO
GholdengoRhyperior
190.6〜225.0%
Make It Rain
1HKO
143.8〜169.8%
Make It Rain
1HKO
175.0〜206.3%
Make It Rain
1HKO
Speed
Second
RhyperiorS92 / GholdengoS136
Second
RhyperiorS92 / GholdengoS107
Second
RhyperiorS92 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
RhyperiorGholdengo
74.8〜89.0%
Fire Punch
2HKO
57.5〜68.4%
Fire Punch
2HKO
135.6〜162.6%
Earthquake
1HKO
GholdengoRhyperior
190.6〜225.0%
Make It Rain
1HKO
143.8〜169.8%
Make It Rain
1HKO
175.0〜206.3%
Make It Rain
1HKO
Speed
Second
RhyperiorS101 / GholdengoS136
Second
RhyperiorS101 / GholdengoS107
Second
RhyperiorS101 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Rhyperior Rhyperior vs Baxcalibur Baxcalibur

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
RhyperiorBaxcalibur
73.1〜86.3%
Earthquake
2 hits (96%)
87.4〜104.2%
Earthquake
1 hits (25%)
73.1〜86.3%
Earthquake
2HKO
BaxcaliburRhyperior
91.7〜109.4%
Flash Cannon
2HKO
112.5〜132.3%
Flash Cannon
2HKO (incl. きあいのタスキ)
91.7〜109.4%
Flash Cannon
2HKO
Speed
Second
RhyperiorS101 / BaxcaliburS105
Second
RhyperiorS101 / BaxcaliburS150
Second
RhyperiorS101 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
RhyperiorBaxcalibur
80.2〜95.4%
Earthquake
2HKO
94.6〜112.6%
Earthquake
1 hits (75%)
80.2〜95.4%
Earthquake
2HKO
BaxcaliburRhyperior
91.7〜109.4%
Flash Cannon
1 hits (56%)
112.5〜132.3%
Flash Cannon
1HKO
91.7〜109.4%
Flash Cannon
1 hits (56%)
Speed
Second
RhyperiorS92 / BaxcaliburS105
Second
RhyperiorS92 / BaxcaliburS150
Second
RhyperiorS92 / BaxcaliburS105
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
RhyperiorBaxcalibur
94.9〜112.2%
Earthquake
1 hits (69%)
113.2〜135.3%
Earthquake
1HKO
94.9〜112.2%
Earthquake
1 hits (69%)
BaxcaliburRhyperior
91.7〜109.4%
Flash Cannon
1 hits (56%)
112.5〜132.3%
Flash Cannon
1HKO
91.7〜109.4%
Flash Cannon
1 hits (56%)
Speed
Second
RhyperiorS101 / BaxcaliburS105
Second
RhyperiorS101 / BaxcaliburS150
Second
RhyperiorS101 / BaxcaliburS105
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Mimikyu*Mimikyu
Rhyperior Rhyperior vs Mimikyu Mimikyu

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
RhyperiorMimikyu
122.1〜145.0%
Rock Blast
2HKO (incl. ばけのかわ)
122.1〜145.0%
Rock Blast
2HKO (incl. ばけのかわ)
122.1〜145.0%
Rock Blast
2HKO (incl. ばけのかわ)
MimikyuRhyperior
127.1〜151.6%
Wood Hammer
2HKO (incl. きあいのタスキ)
97.9〜116.7%
Wood Hammer
2HKO
97.9〜116.7%
Wood Hammer
2HKO
Speed
Second
RhyperiorS101 / MimikyuS148
Second
RhyperiorS101 / MimikyuS148
Second
RhyperiorS101 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
RhyperiorMimikyu
90.1〜106.1%
Earthquake
2HKO
90.1〜106.1%
Earthquake
2HKO
90.1〜106.1%
Earthquake
2HKO
MimikyuRhyperior
127.1〜151.6%
Wood Hammer
1HKO
97.9〜116.7%
Wood Hammer
1 hits (94%)
97.9〜116.7%
Wood Hammer
1 hits (94%)
Speed
Second
RhyperiorS92 / MimikyuS148
Second
RhyperiorS92 / MimikyuS148
Second
RhyperiorS92 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
RhyperiorMimikyu
106.9〜126.0%
Earthquake
2HKO (incl. ばけのかわ)
106.9〜126.0%
Earthquake
2HKO (incl. ばけのかわ)
106.9〜126.0%
Earthquake
2HKO (incl. ばけのかわ)
MimikyuRhyperior
127.1〜151.6%
Wood Hammer
1HKO
97.9〜116.7%
Wood Hammer
1 hits (94%)
97.9〜116.7%
Wood Hammer
1 hits (94%)
Speed
Second
RhyperiorS101 / MimikyuS148
Second
RhyperiorS101 / MimikyuS148
Second
RhyperiorS101 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Rhyperior Rhyperior vs Meowscarada Meowscarada

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RhyperiorMeowscarada
117.6〜139.2%
Rock Blast
1HKO
79.7〜94.1%
Ice Punch
2HKO
117.6〜139.2%
Rock Blast
1HKO
MeowscaradaRhyperior
150.0〜177.1%
Flower Trick
2HKO (incl. きあいのタスキ)
150.0〜177.1%
Flower Trick
2HKO (incl. きあいのタスキ)
113.5〜134.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
RhyperiorS101 / MeowscaradaS262
Second
RhyperiorS101 / MeowscaradaS175
Second
RhyperiorS101 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RhyperiorMeowscarada
129.4〜152.9%
Rock Blast
1HKO
87.6〜103.3%
Ice Punch
2HKO
129.4〜152.9%
Rock Blast
1HKO
MeowscaradaRhyperior
150.0〜177.1%
Flower Trick
1HKO
150.0〜177.1%
Flower Trick
1HKO
194.8〜230.2%
Flower Trick
1HKO
Speed
Second
RhyperiorS92 / MeowscaradaS262
Second
RhyperiorS92 / MeowscaradaS175
Second
RhyperiorS92 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RhyperiorMeowscarada
103.3〜122.2%
Ice Punch
1HKO
103.3〜122.2%
Ice Punch
2HKO (incl. きあいのタスキ)
103.3〜122.2%
Ice Punch
1HKO
MeowscaradaRhyperior
150.0〜177.1%
Flower Trick
1HKO
150.0〜177.1%
Flower Trick
1HKO
194.8〜230.2%
Flower Trick
1HKO
Speed
Second
RhyperiorS101 / MeowscaradaS262
Second
RhyperiorS101 / MeowscaradaS175
Second
RhyperiorS101 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Rhyperior Rhyperior vs ゴリランダー ゴリランダー

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rhyperiorゴリランダー
71.5〜84.5%
Rock Blast
3HKO
calculated with グラスフィールド
71.5〜84.5%
Rock Blast
3HKO
calculated with グラスフィールド
32.9〜38.6%
Ice Punch
3 hits (98%)
calculated with グラスフィールド
ゴリランダーRhyperior
140.6〜170.3%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
129.7〜157.3%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
108.3〜131.3%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
Second
RhyperiorS101 / ゴリランダーS107
Second
RhyperiorS101 / ゴリランダーS107
Second
RhyperiorS101 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rhyperiorゴリランダー
53.1〜62.8%
Ice Punch
2HKO
calculated with グラスフィールド
53.1〜62.8%
Ice Punch
2HKO
calculated with グラスフィールド
52.7〜62.3%
Rock Blast
3HKO
calculated with グラスフィールド
ゴリランダーRhyperior
140.6〜170.3%
グラススライダー
1HKO
calculated with グラスフィールド
129.7〜157.3%
グラススライダー
1HKO
calculated with グラスフィールド
108.3〜131.3%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
Second
RhyperiorS92 / ゴリランダーS107
Second
RhyperiorS92 / ゴリランダーS107
Second
RhyperiorS92 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Rhyperiorゴリランダー
62.8〜73.9%
Ice Punch
2HKO
calculated with グラスフィールド
62.8〜73.9%
Ice Punch
2HKO
calculated with グラスフィールド
61.8〜73.4%
Rock Blast
3HKO
calculated with グラスフィールド
ゴリランダーRhyperior
140.6〜170.3%
グラススライダー
1HKO
calculated with グラスフィールド
129.7〜157.3%
グラススライダー
1HKO
calculated with グラスフィールド
108.3〜131.3%
グラススライダー
1HKO
calculated with グラスフィールド
Speed
Second
RhyperiorS101 / ゴリランダーS107
Second
RhyperiorS101 / ゴリランダーS107
Second
RhyperiorS101 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View ゴリランダー's page →
Basculegion-F*Basculegion-F
Rhyperior Rhyperior vs Basculegion-F Basculegion-F

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RhyperiorBasculegion-F
64.5〜76.6%
Earthquake
2HKO
64.5〜76.6%
Earthquake
2HKO
64.5〜76.6%
Earthquake
2HKO
Basculegion-FRhyperior
200.0〜237.5%
Wave Crash
2HKO (incl. きあいのタスキ)
219.8〜259.9%
Wave Crash
2HKO (incl. きあいのタスキ)
259.9〜308.3%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
RhyperiorS101 / Basculegion-FS195
Second
RhyperiorS101 / Basculegion-FS143
Second
RhyperiorS101 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RhyperiorBasculegion-F
106.6〜125.4%
Rock Blast
1HKO
106.6〜125.4%
Rock Blast
1HKO
106.6〜125.4%
Rock Blast
1HKO
Basculegion-FRhyperior
200.0〜237.5%
Wave Crash
1HKO
219.8〜259.9%
Wave Crash
1HKO
259.9〜308.3%
Wave Crash
1HKO
Speed
Second
RhyperiorS92 / Basculegion-FS195
Second
RhyperiorS92 / Basculegion-FS143
Second
RhyperiorS92 / Basculegion-FS130
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
RhyperiorBasculegion-F
126.4〜148.7%
Rock Blast
1HKO
126.4〜148.7%
Rock Blast
1HKO
126.4〜148.7%
Rock Blast
1HKO
Basculegion-FRhyperior
200.0〜237.5%
Wave Crash
1HKO
219.8〜259.9%
Wave Crash
1HKO
259.9〜308.3%
Wave Crash
1HKO
Speed
Second
RhyperiorS101 / Basculegion-FS195
Second
RhyperiorS101 / Basculegion-FS143
Second
RhyperiorS101 / Basculegion-FS130
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Rhyperior Rhyperior vs Farigiraf Farigiraf

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
RhyperiorFarigiraf
249.1〜294.3%
Earthquake
2HKO (incl. きあいのタスキ)
147.4〜176.8%
Earthquake
2HKO (incl. きあいのタスキ)
92.5〜109.4%
Rock Blast
1 hits (56%)
FarigirafRhyperior
172.9〜204.2%
Energy Ball
2HKO (incl. きあいのタスキ)
141.7〜168.8%
Energy Ball
2HKO (incl. きあいのタスキ)
187.5〜222.9%
Energy Ball
2HKO (incl. きあいのタスキ)
Speed
Second
RhyperiorS101 / FarigirafS151
Second
RhyperiorS101 / FarigirafS106
Second
RhyperiorS101 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
RhyperiorFarigiraf
271.7〜319.5%
Earthquake
2HKO (incl. きあいのタスキ)
160.0〜191.6%
Earthquake
2HKO (incl. きあいのタスキ)
100.6〜119.5%
Rock Blast
1HKO
FarigirafRhyperior
172.9〜204.2%
Energy Ball
1HKO
141.7〜168.8%
Energy Ball
1HKO
187.5〜222.9%
Energy Ball
1HKO
Speed
Second
RhyperiorS92 / FarigirafS151
Second
RhyperiorS92 / FarigirafS106
Second
RhyperiorS92 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
RhyperiorFarigiraf
323.3〜382.4%
Earthquake
2HKO (incl. きあいのタスキ)
191.6〜229.5%
Earthquake
2HKO (incl. きあいのタスキ)
120.1〜142.1%
Rock Blast
1HKO
FarigirafRhyperior
172.9〜204.2%
Energy Ball
1HKO
141.7〜168.8%
Energy Ball
1HKO
187.5〜222.9%
Energy Ball
1HKO
Speed
Second
RhyperiorS101 / FarigirafS151
Second
RhyperiorS101 / FarigirafS106
Second
RhyperiorS101 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
Greninja×Greninja
Rhyperior Rhyperior vs Greninja Greninja

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
RhyperiorGreninja
84.6〜99.3%
Earthquake
2HKO
112.8〜132.9%
Rock Blast
1HKO
124.8〜147.7%
Rock Blast
1HKO
GreninjaRhyperior
118.8〜150.0%
Water Shuriken
1HKO
calculated with 3ヒット時
137.5〜168.8%
Water Shuriken
1HKO
calculated with 3ヒット時
118.8〜150.0%
Water Shuriken
1HKO
calculated with 3ヒット時
Speed
Second
RhyperiorS101 / GreninjaS174
Second
RhyperiorS101 / GreninjaS213
Second
RhyperiorS101 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
RhyperiorGreninja
91.3〜108.7%
Earthquake
2HKO
123.5〜145.6%
Rock Blast
1HKO
137.6〜163.1%
Rock Blast
1HKO
GreninjaRhyperior
119.8〜141.7%
Ice Beam
1HKO
131.3〜154.2%
Ice Beam
1HKO
119.8〜141.7%
Ice Beam
1HKO
Speed
Second
RhyperiorS92 / GreninjaS174
Second
RhyperiorS92 / GreninjaS213
Second
RhyperiorS92 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
RhyperiorGreninja
109.4〜128.9%
Earthquake
2HKO (incl. きあいのタスキ)
146.3〜172.5%
Rock Blast
1HKO
109.4〜128.9%
Earthquake
1HKO
GreninjaRhyperior
119.8〜141.7%
Ice Beam
1HKO
131.3〜154.2%
Ice Beam
1HKO
119.8〜141.7%
Ice Beam
1HKO
Speed
Second
RhyperiorS101 / GreninjaS174
Second
RhyperiorS101 / GreninjaS213
Second
RhyperiorS101 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
Rotom-W*Rotom-W
Rhyperior Rhyperior vs Rotom-W Rotom-W

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
RhyperiorRotom-W
59.2〜70.7%
Rock Blast
3 hits (85%) (incl. オボンのみ)
59.2〜70.7%
Rock Blast
3HKO (incl. たべのこし)
100.0〜118.9%
Rock Blast
1HKO
Rotom-WRhyperior
214.6〜256.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
214.6〜256.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
295.8〜350.0%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
Second
RhyperiorS101 / Rotom-WS106
Second
RhyperiorS101 / Rotom-WS106
Second
RhyperiorS101 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
RhyperiorRotom-W
65.6〜78.3%
Rock Blast
3HKO (incl. オボンのみ)
65.6〜78.3%
Rock Blast
3HKO (incl. たべのこし)
111.0〜130.7%
Rock Blast
1HKO
Rotom-WRhyperior
214.6〜256.3%
Hydro Pump
1HKO
214.6〜256.3%
Hydro Pump
1HKO
295.8〜350.0%
Hydro Pump
1HKO
Speed
Second
RhyperiorS92 / Rotom-WS106
Second
RhyperiorS92 / Rotom-WS106
Second
RhyperiorS92 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
RhyperiorRotom-W
76.4〜91.7%
Rock Blast
3HKO (incl. オボンのみ)
76.4〜91.7%
Rock Blast
3HKO (incl. たべのこし)
129.9〜154.3%
Rock Blast
1HKO
Rotom-WRhyperior
214.6〜256.3%
Hydro Pump
1HKO
214.6〜256.3%
Hydro Pump
1HKO
295.8〜350.0%
Hydro Pump
1HKO
Speed
Second
RhyperiorS101 / Rotom-WS106
Second
RhyperiorS101 / Rotom-WS106
Second
RhyperiorS101 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Rotom-W's page →
Metagross*Metagross
Rhyperior Rhyperior vs Metagross Metagross

Rhyperior's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
RhyperiorMetagross
81.5〜96.8%
Earthquake
2HKO
MetagrossRhyperior
101.6〜118.8%
Comet Punch
2HKO (incl. きあいのタスキ)
Speed
Second
RhyperiorS101 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Rhyperior's build: Shuca Berry, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
RhyperiorMetagross
89.2〜107.0%
Earthquake
1 hits (38%)
MetagrossRhyperior
101.6〜118.8%
Comet Punch
1HKO
Speed
Second
RhyperiorS92 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Rhyperior's build: Life Orb, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
RhyperiorMetagross
105.7〜125.5%
Earthquake
1HKO
MetagrossRhyperior
101.6〜118.8%
Comet Punch
1HKO
Speed
Second
RhyperiorS101 / MetagrossS162
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder