Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ライボルト

ライボルト

でんき
全国図鑑 No.310 / 使用率 圏外
データ集計日:2026-09-10

種族値

HP
70
こうげき
75
ぼうぎょ
60
とくこう
105
とくぼう
60
すばやさ
105
合計
475

メガシンカ

メガライボルト

でんき

特性:いかく — 登場した時、相手の攻撃を1段階下げる。

HP
70
こうげき
75
ぼうぎょ
80+20
とくこう
135+30
とくぼう
80+20
すばやさ
135+30
合計
575

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめん
ひこうはがねでんき

特性

順位 特性名 採用率 ⓘ 効果
1 ひらいしん
100.0%
でんきタイプの技を自分に寄せつける。その技は効かず特攻が1段階上がる。

使用率データ

順位 技名 採用率
1
ほのお オーバーヒート
100.0%
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
2
でんき ボルトチェンジ
100.0%
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
3
でんき 10まんボルト
94.7%
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
4
ノーマル まもる
63.2%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
5
あく バークアウト
31.6%
あく特殊
威力 55命中 95%PP 16
相手の特攻を1段階下げる。
6
ノーマル ハイパーボイス
5.3%
ノーマル特殊
威力 90命中 100%PP 12
通常の攻撃技。
7
でんき かみなり
5.3%
でんき特殊
威力 110命中 70%PP 12
30%の確率で相手をまひ状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。

持ち物

順位 持ち物 採用率
1
ライボルトナイト
94.7%
対応するポケモンがバトル中にメガシンカできる。
2
こだわりスカーフこだわりスカーフ
5.3%
素早さが1.5倍になるが、同じ技しか出せなくなる。

性格

順位 性格 採用率
1 むじゃき (S↑ D↓)
52.6%
2 おくびょう (S↑ A↓)
42.1%
3 ひかえめ (C↑ A↓)
5.3%

ステータス振り

順位 H A B C D S 採用率
1 20032032
94.7%
2 00032032
5.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Lucario*Lucario
Manectric Manectric vs Lucario Lucario

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ManectricLucario
138.8〜163.3%
Overheat
1HKO
138.8〜163.3%
Overheat
1HKO
LucarioManectric
110.2〜130.6%
Focus Blast
1HKO
calculated with 攻撃-1
130.6〜155.1%
Focus Blast
1HKO
calculated with 攻撃-1
Speed
Second
ManectricS205 / LucarioS223
First
ManectricS205 / LucarioS180
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ManectricLucario
115.6〜137.4%
Overheat
1HKO
115.6〜137.4%
Overheat
1HKO
LucarioManectric
124.5〜146.9%
Focus Blast
1HKO
146.9〜174.1%
Focus Blast
1HKO
Speed
First
ManectricS258 / LucarioS223
First
ManectricS258 / LucarioS180
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Gholdengo*Gholdengo
Manectric Manectric vs Gholdengo Gholdengo

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ManectricGholdengo
101.8〜120.2%
Overheat
1HKO
66.3〜78.8%
Overheat
2HKO
101.8〜120.2%
Overheat
1HKO
GholdengoManectric
69.4〜82.3%
Shadow Ball
2HKO
calculated with 攻撃-1
52.4〜61.9%
Focus Blast
2HKO
calculated with 攻撃-1
63.3〜75.5%
Shadow Ball
2HKO
calculated with 攻撃-1
Speed
First
ManectricS205 / GholdengoS136
First
ManectricS205 / GholdengoS107
First
ManectricS205 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ManectricGholdengo
84.7〜100.6%
Overheat
1 hits (6%)
56.0〜66.3%
Overheat
2 hits (<1%)
84.7〜100.6%
Overheat
1 hits (6%)
GholdengoManectric
78.2〜92.5%
Shadow Ball
2HKO
59.2〜70.1%
Shadow Ball
2HKO
71.4〜84.4%
Shadow Ball
2HKO
Speed
First
ManectricS258 / GholdengoS136
First
ManectricS258 / GholdengoS107
First
ManectricS258 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
GyaradosGyarados
Manectric Manectric vs Gyarados Gyarados

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ManectricGyarados
120.8〜144.6%
Volt Switch
1HKO
calculated with 攻撃-1
142.7〜170.8%
Volt Switch
1HKO
calculated with 攻撃-1
120.8〜144.6%
Volt Switch
1HKO
calculated with 攻撃-1
GyaradosManectric
51.7〜61.2%
Earthquake
2HKO
calculated with 攻撃-1
66.7〜78.9%
Earthquake
2HKO
calculated with 攻撃-1
51.7〜61.2%
Earthquake
2HKO
calculated with 攻撃-1
Speed
First
ManectricS205 / GyaradosS101
First
ManectricS205 / GyaradosS133
First
ManectricS205 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ManectricGyarados
103.0〜124.8%
Volt Switch
1HKO
calculated with 攻撃-1
121.6〜147.4%
Volt Switch
1HKO
calculated with 攻撃-1
103.0〜124.8%
Volt Switch
1HKO
calculated with 攻撃-1
GyaradosManectric
93.9〜111.6%
Earthquake
1 hits (63%)
123.8〜146.9%
Earthquake
1HKO
93.9〜111.6%
Earthquake
1 hits (63%)
Speed
First
ManectricS258 / GyaradosS101
First
ManectricS258 / GyaradosS133
First
ManectricS258 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight*Corviknight
Manectric Manectric vs Corviknight Corviknight

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ManectricCorviknight
106.3〜125.9%
Thunder
1HKO
106.3〜125.9%
Thunder
1HKO
106.3〜125.9%
Thunder
1HKO
CorviknightManectric
35.4〜42.2%
Body Press
3HKO
calculated with 攻撃-1
35.4〜42.2%
Body Press
3HKO
calculated with 攻撃-1
35.4〜42.2%
Body Press
3HKO
calculated with 攻撃-1
Speed
First
ManectricS205 / CorviknightS87
First
ManectricS205 / CorviknightS78
First
ManectricS205 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ManectricCorviknight
90.7〜106.3%
Thunder
1 hits (38%)
90.7〜106.3%
Thunder
1 hits (38%)
90.7〜106.3%
Thunder
1 hits (38%)
CorviknightManectric
44.2〜52.4%
Body Press
2 hits (18%)
44.2〜52.4%
Body Press
2 hits (18%)
44.2〜52.4%
Body Press
2 hits (18%)
Speed
First
ManectricS258 / CorviknightS87
First
ManectricS258 / CorviknightS78
First
ManectricS258 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
Manectric Manectric vs Basculegion-F Basculegion-F

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ManectricBasculegion-F
101.5〜119.8%
Thunderbolt
1HKO
101.5〜119.8%
Thunderbolt
1HKO
101.5〜119.8%
Thunderbolt
1HKO
Basculegion-FManectric
65.3〜77.6%
Wave Crash
2HKO
calculated with 攻撃-1
71.4〜84.4%
Wave Crash
2HKO
calculated with 攻撃-1
84.4〜100.7%
Wave Crash
1 hits (6%)
calculated with 攻撃-1
Speed
First
ManectricS205 / Basculegion-FS195
First
ManectricS205 / Basculegion-FS143
First
ManectricS205 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ManectricBasculegion-F
103.6〜122.8%
Thunder
1HKO
103.6〜122.8%
Thunder
1HKO
103.6〜122.8%
Thunder
1HKO
Basculegion-FManectric
122.4〜144.2%
Wave Crash
1HKO
133.3〜157.8%
Wave Crash
1HKO
159.2〜187.1%
Wave Crash
1HKO
Speed
First
ManectricS258 / Basculegion-FS195
First
ManectricS258 / Basculegion-FS143
First
ManectricS258 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Manectric Manectric vs Greninja Greninja

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ManectricGreninja
110.1〜130.2%
Volt Switch
2HKO (incl. きあいのタスキ)
100.7〜118.1%
Volt Switch
1HKO
110.1〜130.2%
Volt Switch
1HKO
GreninjaManectric
80.3〜94.6%
Hydro Pump
2HKO
calculated with 攻撃-1
87.1〜103.4%
Mud Shot
1 hits (13%)
calculated with 攻撃-1
80.3〜94.6%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
ManectricS205 / GreninjaS174
Second
ManectricS205 / GreninjaS213
Second
ManectricS205 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ManectricGreninja
118.1〜140.9%
Thunderbolt
2HKO (incl. きあいのタスキ)
106.0〜126.2%
Thunderbolt
1HKO
118.1〜140.9%
Thunderbolt
1HKO
GreninjaManectric
91.2〜107.5%
Mud Shot
1 hits (38%)
98.0〜115.0%
Hydro Pump
1 hits (88%)
91.2〜107.5%
Mud Shot
1 hits (38%)
Speed
First
ManectricS258 / GreninjaS174
First
ManectricS258 / GreninjaS213
Second
ManectricS258 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-Ninetales*A-Ninetales
Manectric Manectric vs A-Ninetales A-Ninetales

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ManectricA-Ninetales
88.0〜104.0%
Overheat
1 hits (25%)
calculated with あられ
102.7〜121.3%
Overheat
1HKO
calculated with あられ
A-NinetalesManectric
47.6〜57.1%
Blizzard
2 hits (88%)
calculated with あられ・攻撃-1
63.3〜74.1%
Blizzard
2HKO
calculated with あられ・攻撃-1
Speed
First
ManectricS205 / A-NinetalesS177
First
ManectricS205 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ManectricA-Ninetales
73.1〜86.9%
Overheat
2HKO
calculated with あられ
85.3〜101.3%
Overheat
1 hits (13%)
calculated with あられ
A-NinetalesManectric
53.7〜63.9%
Blizzard
2HKO
calculated with あられ
70.1〜83.7%
Blizzard
2HKO
calculated with あられ
Speed
First
ManectricS258 / A-NinetalesS177
First
ManectricS258 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View A-Ninetales's page →
Unfavorable
Garchomp×Garchomp
Manectric Manectric vs Garchomp Garchomp

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ManectricGarchomp
33.0〜38.9%
Hyper Voice
3 hits (>99%)
33.0〜38.9%
Hyper Voice
3 hits (>99%)
33.0〜38.9%
Hyper Voice
3 hits (>99%)
GarchompManectric
106.8〜126.5%
Draco Meteor
1HKO
calculated with 攻撃-1
103.4〜122.4%
Earthquake
1HKO
calculated with 攻撃-1
103.4〜122.4%
Earthquake
1HKO
calculated with 攻撃-1
Speed
Second
ManectricS205 / GarchompS223
Second
ManectricS205 / GarchompS231
First
ManectricS205 / GarchompS154
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ManectricGarchomp
27.6〜33.0%
Hyper Voice
4HKO
27.6〜33.0%
Hyper Voice
4HKO
27.6〜33.0%
Hyper Voice
4HKO
GarchompManectric
120.4〜141.5%
Draco Meteor
1HKO
193.2〜228.6%
Earthquake
1HKO
193.2〜228.6%
Earthquake
1HKO
Speed
First
ManectricS258 / GarchompS223
First
ManectricS258 / GarchompS231
First
ManectricS258 / GarchompS154
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Hippowdon×Hippowdon
Manectric Manectric vs Hippowdon Hippowdon

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ManectricHippowdon
31.6〜37.2%
Overheat
999HKO
calculated with すなあらし
34.4〜40.9%
Overheat
999HKO
calculated with すなあらし
21.9〜26.0%
Hyper Voice
4 hits (4%)
calculated with すなあらし
HippowdonManectric
69.4〜81.6%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
69.4〜81.6%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
69.4〜81.6%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
Speed
First
ManectricS205 / HippowdonS67
First
ManectricS205 / HippowdonS67
First
ManectricS205 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ManectricHippowdon
26.5〜31.6%
Overheat
999HKO
calculated with すなあらし
28.8〜34.4%
Overheat
999HKO
calculated with すなあらし
26.5〜31.6%
Overheat
999HKO
calculated with すなあらし
HippowdonManectric
126.5〜151.0%
Earthquake
1HKO
calculated with すなあらし
126.5〜151.0%
Earthquake
1HKO
calculated with すなあらし
126.5〜151.0%
Earthquake
1HKO
calculated with すなあらし
Speed
First
ManectricS258 / HippowdonS67
First
ManectricS258 / HippowdonS67
First
ManectricS258 / HippowdonS67
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×セグレイブ
Manectric Manectric vs セグレイブ セグレイブ

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Manectricセグレイブ
27.7〜33.0%
Hyper Voice
4HKO
31.4〜37.2%
Hyper Voice
3 hits (81%)
31.4〜37.2%
Hyper Voice
3 hits (81%)
セグレイブManectric
85.7〜102.0%
Earthquake
1 hits (13%)
calculated with 攻撃-1
68.0〜80.3%
Earthquake
2HKO
calculated with 攻撃-1
97.3〜115.0%
Earthquake
1 hits (81%)
calculated with 攻撃-1
Speed
First
ManectricS205 / セグレイブS139
First
ManectricS205 / セグレイブS152
First
ManectricS205 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Manectricセグレイブ
23.6〜27.7%
Hyper Voice
4 hits (78%)
26.7〜31.4%
Hyper Voice
4HKO
26.7〜31.4%
Hyper Voice
4HKO
セグレイブManectric
159.2〜187.8%
Earthquake
1HKO
126.5〜149.7%
Earthquake
1HKO
180.3〜212.2%
Earthquake
1HKO
Speed
First
ManectricS258 / セグレイブS139
First
ManectricS258 / セグレイブS152
First
ManectricS258 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Baxcalibur×*Baxcalibur
Manectric Manectric vs Baxcalibur Baxcalibur

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ManectricBaxcalibur
36.5〜43.1%
Overheat
999HKO
40.7〜48.5%
Thunder
3 hits (>99%)
36.5〜43.1%
Overheat
999HKO
BaxcaliburManectric
80.3〜95.9%
Draco Meteor
2HKO
calculated with 攻撃-1
98.0〜116.3%
Draco Meteor
1 hits (94%)
calculated with 攻撃-1
80.3〜95.9%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
ManectricS205 / BaxcaliburS105
First
ManectricS205 / BaxcaliburS150
First
ManectricS205 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ManectricBaxcalibur
31.0〜36.5%
Overheat
999HKO
34.1〜40.7%
Thunder
4HKO (incl. オボンのみ)
31.0〜36.5%
Overheat
999HKO
BaxcaliburManectric
90.5〜106.8%
Draco Meteor
1 hits (44%)
110.2〜130.6%
Draco Meteor
1HKO
90.5〜106.8%
Draco Meteor
1 hits (44%)
Speed
First
ManectricS258 / BaxcaliburS105
First
ManectricS258 / BaxcaliburS150
First
ManectricS258 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Manectric Manectric vs Aegislash Aegislash

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ManectricAegislash
68.3〜81.4%
Overheat
2 hits (95%)
68.3〜81.4%
Overheat
2 hits (95%)
68.3〜81.4%
Overheat
2HKO
AegislashManectric
63.3〜74.1%
Poltergeist
2HKO
calculated with 攻撃-1
75.5〜89.8%
Shadow Ball
2HKO
calculated with 攻撃-1
75.5〜88.4%
Poltergeist
2HKO
calculated with 攻撃-1
Speed
First
ManectricS205 / AegislashS80
First
ManectricS205 / AegislashS72
First
ManectricS205 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ManectricAegislash
57.5〜68.3%
Overheat
3 hits (83%) (incl. たべのこし)
57.5〜68.3%
Overheat
3 hits (83%) (incl. たべのこし)
57.5〜68.3%
Overheat
2 hits (5%)
AegislashManectric
117.0〜138.8%
Poltergeist
1HKO
89.8〜106.1%
Poltergeist
1 hits (38%)
140.1〜166.0%
Poltergeist
1HKO
Speed
First
ManectricS258 / AegislashS80
First
ManectricS258 / AegislashS72
First
ManectricS258 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
ゴリランダー*ゴリランダー
Manectric Manectric vs ゴリランダー ゴリランダー

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Manectricゴリランダー
98.6〜115.9%
Overheat
1 hits (88%)
calculated with グラスフィールド
98.6〜115.9%
Overheat
1 hits (88%)
calculated with グラスフィールド
98.6〜115.9%
Overheat
1 hits (88%)
calculated with グラスフィールド
ゴリランダーManectric
101.4〜119.7%
Wood Hammer
1HKO
calculated with グラスフィールド・攻撃-1
93.9〜110.9%
Wood Hammer
1 hits (63%)
calculated with グラスフィールド・攻撃-1
78.2〜92.5%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
Speed
First
ManectricS205 / ゴリランダーS107
First
ManectricS205 / ゴリランダーS107
First
ManectricS205 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Manectricゴリランダー
82.1〜97.6%
Overheat
2HKO
calculated with グラスフィールド
82.1〜97.6%
Overheat
2HKO
calculated with グラスフィールド
82.1〜97.6%
Overheat
2HKO
calculated with グラスフィールド
ゴリランダーManectric
153.7〜181.6%
High Horsepower
1HKO
calculated with グラスフィールド
118.4〜140.1%
High Horsepower
1HKO
calculated with グラスフィールド
118.4〜140.1%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
ManectricS258 / ゴリランダーS107
First
ManectricS258 / ゴリランダーS107
First
ManectricS258 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
メガリザードンX×*メガリザードンX
Manectric Manectric vs メガリザードンX メガリザードンX

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ManectricメガリザードンX
39.4〜46.5%
Hyper Voice
3HKO
メガリザードンXManectric
74.1〜88.4%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
ManectricS205 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ManectricメガリザードンX
32.9〜39.4%
Hyper Voice
3 hits (>99%)
メガリザードンXManectric
136.1〜161.2%
Flare Blitz
1HKO
Speed
First
ManectricS258 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
エースバーン*エースバーン
Manectric Manectric vs エースバーン エースバーン

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Manectricエースバーン
78.3〜92.4%
Thunder
2HKO
78.3〜92.4%
Thunder
2HKO
78.3〜92.4%
Thunder
2HKO
エースバーンManectric
61.2〜72.1%
High Jump Kick
2HKO
calculated with 攻撃-1
57.1〜67.3%
High Jump Kick
2HKO
calculated with 攻撃-1
79.6〜93.2%
High Jump Kick
2HKO
calculated with 攻撃-1
Speed
Second
ManectricS205 / エースバーンS256
First
ManectricS205 / エースバーンS188
First
ManectricS205 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Manectricエースバーン
65.0〜77.1%
Thunder
2HKO
65.0〜77.1%
Thunder
2HKO
65.0〜77.1%
Thunder
2HKO
エースバーンManectric
106.1〜125.2%
かえんボール
1HKO
104.8〜124.5%
High Jump Kick
1HKO
137.4〜162.6%
かえんボール
1HKO
Speed
First
ManectricS258 / エースバーンS256
First
ManectricS258 / エースバーンS188
First
ManectricS258 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Volcarona*Volcarona
Manectric Manectric vs Volcarona Volcarona

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ManectricVolcarona
48.4〜57.8%
Thunder
3HKO
47.2〜56.5%
Thunderbolt
3HKO
48.4〜57.8%
Thunder
2 hits (50%)
VolcaronaManectric
86.4〜102.0%
Overheat
1 hits (19%)
calculated with 攻撃-1
114.3〜134.7%
Overheat
1HKO
calculated with 攻撃-1
86.4〜102.0%
Overheat
1 hits (19%)
calculated with 攻撃-1
Speed
First
ManectricS205 / VolcaronaS122
First
ManectricS205 / VolcaronaS152
First
ManectricS205 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ManectricVolcarona
40.6〜48.4%
Thunder
3 hits (98%)
48.4〜57.8%
Thunder
3HKO
40.6〜48.4%
Thunder
3HKO
VolcaronaManectric
96.6〜114.3%
Overheat
1 hits (81%)
127.2〜151.0%
Overheat
1HKO
96.6〜114.3%
Overheat
1 hits (81%)
Speed
First
ManectricS258 / VolcaronaS122
First
ManectricS258 / VolcaronaS152
First
ManectricS258 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Hydreigon×*Hydreigon
Manectric Manectric vs Hydreigon Hydreigon

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ManectricHydreigon
34.3〜40.8%
Hyper Voice
3HKO
34.3〜40.8%
Hyper Voice
3HKO
34.3〜40.8%
Hyper Voice
3HKO
HydreigonManectric
108.2〜127.2%
Draco Meteor
1HKO
calculated with 攻撃-1
98.0〜116.3%
Draco Meteor
1 hits (94%)
calculated with 攻撃-1
140.1〜165.3%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
Second
ManectricS205 / HydreigonS225
First
ManectricS205 / HydreigonS165
First
ManectricS205 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ManectricHydreigon
29.0〜34.3%
Hyper Voice
3 hits (3%)
29.0〜34.3%
Hyper Voice
3 hits (3%)
29.0〜34.3%
Hyper Voice
3 hits (3%)
HydreigonManectric
121.1〜142.9%
Draco Meteor
1HKO
110.2〜130.6%
Draco Meteor
1HKO
157.1〜185.7%
Draco Meteor
1HKO
Speed
First
ManectricS258 / HydreigonS225
First
ManectricS258 / HydreigonS165
First
ManectricS258 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Dragonite*Dragonite
Manectric Manectric vs Dragonite Dragonite

Manectric's build: ライボルトナイト, Naive, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ManectricDragonite
24.0〜28.7%
Thunder
3HKO
28.7〜34.1%
Thunder
2 hits (10%)
28.7〜34.1%
Thunder
2 hits (10%)
DragoniteManectric
120.4〜141.5%
Draco Meteor
1HKO
calculated with 攻撃-1
84.4〜100.0%
Draco Meteor
1 hits (6%)
calculated with 攻撃-1
92.5〜110.2%
Draco Meteor
1 hits (63%)
calculated with 攻撃-1
Speed
First
ManectricS205 / DragoniteS152
First
ManectricS205 / DragoniteS145
First
ManectricS205 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Manectric's build: Choice Scarf, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ManectricDragonite
19.8〜24.0%
Thunder
3HKO
24.6〜28.7%
Thunder
3HKO
24.6〜28.7%
Thunder
3HKO
DragoniteManectric
134.7〜159.2%
Draco Meteor
1HKO
94.6〜112.2%
Draco Meteor
1 hits (69%)
104.1〜123.1%
Draco Meteor
1HKO
Speed
First
ManectricS258 / DragoniteS152
First
ManectricS258 / DragoniteS145
First
ManectricS258 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemManectricite
AbilityLightning Rod
NatureTimid (S↑A↓)
MovesでんきThunderboltほのおOverheatあくBark OutほのおFlamethrower
EVB2C32S32
See more team examples