Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
レパルダス

レパルダス

あく
全国図鑑 No.510 / 使用率 197位
データ集計日:2026-05-24

種族値

HP
64
こうげき
88
ぼうぎょ
50
とくこう
88
とくぼう
50
すばやさ
106
合計
446

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうむしフェアリー
ゴーストあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Basculegion-F*Basculegion-F
レパルダス レパルダス vs Basculegion-F Basculegion-F

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レパルダスBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-Fレパルダス
74.9〜88.9%
Wave Crash
2HKO
81.3〜96.5%
Wave Crash
2HKO
97.1〜115.2%
Wave Crash
2HKO
Speed
Second
レパルダスS126 / Basculegion-FS195
Second
レパルダスS126 / Basculegion-FS143
Second
レパルダスS126 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レパルダスBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-Fレパルダス
81.9〜97.1%
Wave Crash
2HKO
89.5〜106.4%
Wave Crash
1 hits (38%)
106.4〜125.7%
Wave Crash
1HKO
Speed
Second
レパルダスS138 / Basculegion-FS195
Second
レパルダスS138 / Basculegion-FS143
First
レパルダスS138 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レパルダスBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-Fレパルダス
131.9〜156.0%
Wave Crash
2HKO (incl. きあいのタスキ)
144.7〜170.2%
Wave Crash
2HKO (incl. きあいのタスキ)
170.9〜202.8%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS158 / Basculegion-FS195
First
レパルダスS158 / Basculegion-FS143
First
レパルダスS158 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Unfavorable
ボーマンダ*ボーマンダ
レパルダス レパルダス vs ボーマンダ ボーマンダ

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
レパルダスボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダレパルダス
91.2〜107.6%
Double-Edge
2HKO
Speed
Second
レパルダスS126 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
レパルダスボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダレパルダス
100.6〜118.1%
Double-Edge
1HKO
Speed
Second
レパルダスS138 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
レパルダスボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダレパルダス
161.7〜191.5%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS158 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
レパルダス レパルダス vs Primarina Primarina

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
レパルダスPrimarina
9.6〜11.8%
Foul Play
999HKO
12.8〜15.5%
Foul Play
999HKO
9.6〜11.8%
Foul Play
999HKO
Primarinaレパルダス
138.0〜164.9%
Moonblast
2HKO (incl. きあいのタスキ)
169.6〜201.2%
Moonblast
2HKO (incl. きあいのタスキ)
138.0〜164.9%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS126 / PrimarinaS80
First
レパルダスS126 / PrimarinaS82
First
レパルダスS126 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
レパルダスPrimarina
9.6〜11.8%
Foul Play
999HKO
12.8〜15.5%
Foul Play
999HKO
9.6〜11.8%
Foul Play
999HKO
Primarinaレパルダス
138.0〜164.9%
Moonblast
1HKO
169.6〜201.2%
Moonblast
1HKO
138.0〜164.9%
Moonblast
1HKO
Speed
First
レパルダスS138 / PrimarinaS80
First
レパルダスS138 / PrimarinaS82
First
レパルダスS138 / PrimarinaS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
レパルダスPrimarina
9.6〜11.8%
Foul Play
999HKO
12.8〜15.5%
Foul Play
999HKO
9.6〜11.8%
Foul Play
999HKO
Primarinaレパルダス
174.5〜205.7%
Moonblast
2HKO (incl. きあいのタスキ)
212.8〜251.1%
Moonblast
2HKO (incl. きあいのタスキ)
174.5〜205.7%
Moonblast
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS158 / PrimarinaS80
First
レパルダスS158 / PrimarinaS82
First
レパルダスS158 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
レパルダス レパルダス vs グソクムシャ グソクムシャ

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
レパルダスグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャレパルダス
119.9〜142.7%
U-turn
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS126 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
レパルダスグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャレパルダス
168.4〜200.6%
First Impression
1HKO
Speed
First
レパルダスS138 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
レパルダスグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャレパルダス
119.9〜141.8%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS158 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
レパルダス レパルダス vs Hippowdon Hippowdon

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
レパルダスHippowdon
23.7〜28.4%
Foul Play
999HKO
calculated with すなあらし
21.4〜25.6%
Foul Play
999HKO
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
Hippowdonレパルダス
39.2〜46.2%
Earthquake
2 hits (17%)
calculated with すなあらし
39.2〜46.2%
Earthquake
2 hits (17%)
calculated with すなあらし
39.2〜46.2%
Earthquake
2 hits (17%)
calculated with すなあらし
Speed
First
レパルダスS126 / HippowdonS67
First
レパルダスS126 / HippowdonS67
First
レパルダスS126 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
レパルダスHippowdon
23.7〜28.4%
Foul Play
999HKO
calculated with すなあらし
21.4〜25.6%
Foul Play
999HKO
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
Hippowdonレパルダス
42.7〜50.9%
Earthquake
3HKO
calculated with すなあらし
42.7〜50.9%
Earthquake
3HKO
calculated with すなあらし
42.7〜50.9%
Earthquake
3HKO
calculated with すなあらし
Speed
First
レパルダスS138 / HippowdonS67
First
レパルダスS138 / HippowdonS67
First
レパルダスS138 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
レパルダスHippowdon
23.7〜28.4%
Foul Play
999HKO
calculated with すなあらし
21.4〜25.6%
Foul Play
999HKO
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
Hippowdonレパルダス
68.8〜81.6%
Earthquake
2HKO
calculated with すなあらし
68.8〜81.6%
Earthquake
2HKO
calculated with すなあらし
68.8〜81.6%
Earthquake
2HKO
calculated with すなあらし
Speed
First
レパルダスS158 / HippowdonS67
First
レパルダスS158 / HippowdonS67
First
レパルダスS158 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
レパルダス レパルダス vs セグレイブ セグレイブ

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
レパルダスセグレイブ
50.8〜60.2%
Foul Play
2HKO
48.7〜58.1%
Foul Play
2 hits (95%)
53.4〜63.4%
Foul Play
2HKO
セグレイブレパルダス
88.3〜104.1%
きょけんとつげき
2HKO
69.0〜82.5%
きょけんとつげき
2HKO
98.8〜117.0%
きょけんとつげき
2HKO
Speed
Second
レパルダスS126 / セグレイブS139
Second
レパルダスS126 / セグレイブS152
Second
レパルダスS126 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
レパルダスセグレイブ
50.8〜60.2%
Foul Play
2HKO
48.7〜58.1%
Foul Play
2 hits (95%)
53.4〜63.4%
Foul Play
2HKO
セグレイブレパルダス
96.5〜114.0%
きょけんとつげき
1 hits (81%)
76.0〜90.1%
きょけんとつげき
2HKO
109.4〜128.1%
きょけんとつげき
1HKO
Speed
Second
レパルダスS138 / セグレイブS139
Second
レパルダスS138 / セグレイブS152
Second
レパルダスS138 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
レパルダスセグレイブ
50.8〜60.2%
Foul Play
2HKO
48.7〜58.1%
Foul Play
2 hits (95%)
53.4〜63.4%
Foul Play
2HKO
セグレイブレパルダス
155.3〜183.0%
きょけんとつげき
2HKO (incl. きあいのタスキ)
123.4〜145.4%
きょけんとつげき
2HKO (incl. きあいのタスキ)
110.6〜131.9%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
レパルダスS158 / セグレイブS139
First
レパルダスS158 / セグレイブS152
First
レパルダスS158 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario×Lucario
レパルダス レパルダス vs Lucario Lucario

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
レパルダスLucario
10.9〜12.9%
Foul Play
999HKO
25.2〜29.9%
Foul Play
4HKO
Lucarioレパルダス
157.9〜187.1%
Aura Sphere
2HKO (incl. きあいのタスキ)
187.1〜222.2%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS126 / LucarioS223
Second
レパルダスS126 / LucarioS180
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
レパルダスLucario
10.9〜12.9%
Foul Play
999HKO
25.2〜29.9%
Foul Play
4HKO
Lucarioレパルダス
157.9〜187.1%
Aura Sphere
1HKO
187.1〜222.2%
Aura Sphere
1HKO
Speed
Second
レパルダスS138 / LucarioS223
Second
レパルダスS138 / LucarioS180
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
レパルダスLucario
10.9〜12.9%
Foul Play
999HKO
25.2〜29.9%
Foul Play
4HKO
Lucarioレパルダス
197.2〜234.0%
Aura Sphere
2HKO (incl. きあいのタスキ)
117.7〜139.0%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS158 / LucarioS223
Second
レパルダスS158 / LucarioS180
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
レパルダス レパルダス vs Gholdengo Gholdengo

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
レパルダスGholdengo
40.5〜49.1%
Foul Play
3HKO
32.1〜38.3%
Foul Play
3 hits (94%)
38.0〜45.4%
Foul Play
3HKO
Gholdengoレパルダス
111.1〜131.6%
Make It Rain
2HKO (incl. きあいのタスキ)
112.3〜133.3%
Focus Blast
2HKO (incl. きあいのタスキ)
101.8〜119.9%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS126 / GholdengoS136
First
レパルダスS126 / GholdengoS107
Second
レパルダスS126 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
レパルダスGholdengo
40.5〜49.1%
Foul Play
3HKO
32.1〜38.3%
Foul Play
3 hits (94%)
38.0〜45.4%
Foul Play
3HKO
Gholdengoレパルダス
111.1〜131.6%
Make It Rain
1HKO
112.3〜133.3%
Focus Blast
1HKO
101.8〜119.9%
Make It Rain
1HKO
Speed
First
レパルダスS138 / GholdengoS136
First
レパルダスS138 / GholdengoS107
First
レパルダスS138 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
レパルダスGholdengo
40.5〜49.1%
Foul Play
3HKO
32.1〜38.3%
Foul Play
3 hits (94%)
38.0〜45.4%
Foul Play
3HKO
Gholdengoレパルダス
139.0〜164.5%
Make It Rain
2HKO (incl. きあいのタスキ)
105.0〜124.1%
Make It Rain
2HKO (incl. きあいのタスキ)
126.2〜149.6%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS158 / GholdengoS136
First
レパルダスS158 / GholdengoS107
First
レパルダスS158 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
レパルダス レパルダス vs Baxcalibur Baxcalibur

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
レパルダスBaxcalibur
20.3〜24.4%
Foul Play
999HKO
25.1〜29.3%
Foul Play
999HKO
20.3〜24.4%
Foul Play
999HKO
Baxcaliburレパルダス
86.5〜102.3%
Draco Meteor
2HKO
105.3〜124.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
86.5〜102.3%
Draco Meteor
2HKO
Speed
First
レパルダスS126 / BaxcaliburS105
Second
レパルダスS126 / BaxcaliburS150
First
レパルダスS126 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
レパルダスBaxcalibur
20.3〜24.4%
Foul Play
999HKO
25.1〜29.3%
Foul Play
999HKO
20.3〜24.4%
Foul Play
999HKO
Baxcaliburレパルダス
86.5〜102.3%
Draco Meteor
1 hits (19%)
105.3〜124.6%
Draco Meteor
1HKO
86.5〜102.3%
Draco Meteor
1 hits (19%)
Speed
First
レパルダスS138 / BaxcaliburS105
Second
レパルダスS138 / BaxcaliburS150
First
レパルダスS138 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
レパルダスBaxcalibur
20.3〜24.4%
Foul Play
999HKO
25.1〜29.3%
Foul Play
999HKO
20.3〜24.4%
Foul Play
999HKO
Baxcaliburレパルダス
108.5〜127.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
131.9〜155.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
108.5〜127.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS158 / BaxcaliburS105
First
レパルダスS158 / BaxcaliburS150
First
レパルダスS158 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
レパルダス レパルダス vs Aegislash Aegislash

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
レパルダスAegislash
46.7〜55.1%
Foul Play
2 hits (9%)
29.9〜35.9%
Foul Play
4HKO
46.7〜55.1%
Foul Play
2 hits (58%)
Aegislashレパルダス
105.3〜124.0%
Close Combat
2HKO (incl. きあいのタスキ)
81.3〜96.5%
Flash Cannon
2HKO
105.3〜124.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS126 / AegislashS80
First
レパルダスS126 / AegislashS72
First
レパルダスS126 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
レパルダスAegislash
46.7〜55.1%
Foul Play
2 hits (9%)
29.9〜35.9%
Foul Play
4HKO
46.7〜55.1%
Foul Play
2 hits (58%)
Aegislashレパルダス
114.6〜135.7%
Close Combat
1HKO
88.9〜105.3%
Close Combat
1 hits (31%)
114.6〜135.7%
Close Combat
1HKO
Speed
First
レパルダスS138 / AegislashS80
First
レパルダスS138 / AegislashS72
First
レパルダスS138 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
レパルダスAegislash
46.7〜55.1%
Foul Play
2 hits (9%)
29.9〜35.9%
Foul Play
4HKO
46.7〜55.1%
Foul Play
2 hits (58%)
Aegislashレパルダス
139.0〜164.5%
Sacred Sword
2HKO (incl. きあいのタスキ)
106.4〜126.2%
Sacred Sword
2HKO (incl. きあいのタスキ)
139.0〜164.5%
Sacred Sword
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS158 / AegislashS80
First
レパルダスS158 / AegislashS72
First
レパルダスS158 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
レパルダス レパルダス vs Mimikyu Mimikyu

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
レパルダスMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
Mimikyuレパルダス
109.4〜129.2%
Play Rough
2HKO (incl. きあいのタスキ)
84.2〜99.4%
Play Rough
2HKO
84.2〜99.4%
Play Rough
2HKO
Speed
Second
レパルダスS126 / MimikyuS148
Second
レパルダスS126 / MimikyuS148
Second
レパルダスS126 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
レパルダスMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
Mimikyuレパルダス
118.1〜140.9%
Play Rough
1HKO
91.2〜108.8%
Play Rough
1 hits (44%)
91.2〜108.8%
Play Rough
1 hits (44%)
Speed
Second
レパルダスS138 / MimikyuS148
Second
レパルダスS138 / MimikyuS148
Second
レパルダスS138 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
レパルダスMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
Mimikyuレパルダス
189.4〜226.2%
Play Rough
2HKO (incl. きあいのタスキ)
146.1〜174.5%
Play Rough
2HKO (incl. きあいのタスキ)
146.1〜174.5%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS158 / MimikyuS148
First
レパルダスS158 / MimikyuS148
First
レパルダスS158 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
レパルダス レパルダス vs Meowscarada Meowscarada

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レパルダスMeowscarada
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
Meowscaradaレパルダス
94.7〜112.3%
Play Rough
2HKO
94.7〜112.3%
Play Rough
2HKO
122.8〜145.6%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS126 / MeowscaradaS262
Second
レパルダスS126 / MeowscaradaS175
Second
レパルダスS126 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レパルダスMeowscarada
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
Meowscaradaレパルダス
105.3〜124.0%
Play Rough
1HKO
105.3〜124.0%
Play Rough
1HKO
104.7〜124.6%
U-turn
1HKO
Speed
Second
レパルダスS138 / MeowscaradaS262
Second
レパルダスS138 / MeowscaradaS175
Second
レパルダスS138 / MeowscaradaS175
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レパルダスMeowscarada
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
Meowscaradaレパルダス
112.1〜134.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
112.1〜134.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
144.7〜173.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
レパルダスS158 / MeowscaradaS262
Second
レパルダスS158 / MeowscaradaS175
Second
レパルダスS158 / MeowscaradaS175
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
レパルダス レパルダス vs ゴリランダー ゴリランダー

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
レパルダスゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーレパルダス
115.8〜136.8%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
107.0〜126.3%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
89.5〜105.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
First
レパルダスS126 / ゴリランダーS107
First
レパルダスS126 / ゴリランダーS107
First
レパルダスS126 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
レパルダスゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーレパルダス
127.5〜150.3%
Wood Hammer
1HKO
calculated with グラスフィールド
117.5〜138.6%
Wood Hammer
1HKO
calculated with グラスフィールド
98.2〜115.8%
Wood Hammer
1 hits (88%)
calculated with グラスフィールド
Speed
First
レパルダスS138 / ゴリランダーS107
First
レパルダスS138 / ゴリランダーS107
First
レパルダスS138 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
レパルダスゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーレパルダス
123.4〜145.4%
U-turn
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
125.5〜148.9%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
105.0〜124.1%
ドラムアタック
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
レパルダスS158 / ゴリランダーS107
First
レパルダスS158 / ゴリランダーS107
First
レパルダスS158 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View ゴリランダー's page →
Corviknight×Corviknight
レパルダス レパルダス vs Corviknight Corviknight

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
レパルダスCorviknight
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
Corviknightレパルダス
55.0〜65.5%
Body Press
2HKO
55.0〜65.5%
Body Press
2HKO
55.0〜65.5%
Body Press
2HKO
Speed
First
レパルダスS126 / CorviknightS87
First
レパルダスS126 / CorviknightS78
First
レパルダスS126 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
レパルダスCorviknight
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
Corviknightレパルダス
42.1〜49.7%
Brave Bird
3HKO
42.1〜49.7%
Brave Bird
3HKO
42.1〜49.7%
Brave Bird
3HKO
Speed
First
レパルダスS138 / CorviknightS87
First
レパルダスS138 / CorviknightS78
First
レパルダスS138 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
レパルダスCorviknight
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
Corviknightレパルダス
96.5〜113.5%
Body Press
2HKO
96.5〜113.5%
Body Press
2HKO
96.5〜113.5%
Body Press
2HKO
Speed
First
レパルダスS158 / CorviknightS87
First
レパルダスS158 / CorviknightS78
First
レパルダスS158 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Farigiraf×Farigiraf
レパルダス レパルダス vs Farigiraf Farigiraf

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
レパルダスFarigiraf
20.8〜25.2%
Foul Play
4 hits (<1%)
12.6〜14.7%
Foul Play
999HKO
20.8〜25.2%
Foul Play
4 hits (<1%)
Farigirafレパルダス
88.9〜105.3%
Dazzling Gleam
2HKO
73.7〜87.7%
Dazzling Gleam
2HKO
98.2〜115.8%
Dazzling Gleam
2HKO
Speed
Second
レパルダスS126 / FarigirafS151
First
レパルダスS126 / FarigirafS106
Second
レパルダスS126 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
レパルダスFarigiraf
20.8〜25.2%
Foul Play
4 hits (<1%)
12.6〜14.7%
Foul Play
999HKO
20.8〜25.2%
Foul Play
4 hits (<1%)
Farigirafレパルダス
88.9〜105.3%
Dazzling Gleam
1 hits (31%)
73.7〜87.7%
Dazzling Gleam
2HKO
98.2〜115.8%
Dazzling Gleam
1 hits (88%)
Speed
Second
レパルダスS138 / FarigirafS151
First
レパルダスS138 / FarigirafS106
Second
レパルダスS138 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
レパルダスFarigiraf
20.8〜25.2%
Foul Play
4 hits (<1%)
12.6〜14.7%
Foul Play
999HKO
20.8〜25.2%
Foul Play
4 hits (<1%)
Farigirafレパルダス
112.1〜131.9%
Dazzling Gleam
2HKO (incl. きあいのタスキ)
92.2〜109.2%
Dazzling Gleam
2HKO
108.5〜128.4%
Sludge Wave
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS158 / FarigirafS151
First
レパルダスS158 / FarigirafS106
First
レパルダスS158 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja×Greninja
レパルダス レパルダス vs Greninja Greninja

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
レパルダスGreninja
21.5〜25.5%
Foul Play
4 hits (<1%)
24.2〜28.9%
Foul Play
4 hits (99%)
21.5〜25.5%
Foul Play
4 hits (<1%)
Greninjaレパルダス
86.0〜101.8%
Hydro Pump
2HKO
93.6〜110.5%
Hydro Pump
2HKO
86.0〜101.8%
Hydro Pump
2HKO
Speed
Second
レパルダスS126 / GreninjaS174
Second
レパルダスS126 / GreninjaS213
Second
レパルダスS126 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
レパルダスGreninja
21.5〜25.5%
Foul Play
4 hits (<1%)
24.2〜28.9%
Foul Play
4 hits (99%)
21.5〜25.5%
Foul Play
4 hits (<1%)
Greninjaレパルダス
86.0〜101.8%
Hydro Pump
1 hits (13%)
93.6〜110.5%
Hydro Pump
1 hits (63%)
86.0〜101.8%
Hydro Pump
1 hits (13%)
Speed
Second
レパルダスS138 / GreninjaS174
Second
レパルダスS138 / GreninjaS213
Second
レパルダスS138 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
レパルダスGreninja
21.5〜25.5%
Foul Play
4 hits (<1%)
24.2〜28.9%
Foul Play
4 hits (99%)
21.5〜25.5%
Foul Play
4 hits (<1%)
Greninjaレパルダス
107.1〜126.2%
Hydro Pump
2HKO (incl. きあいのタスキ)
100.7〜119.1%
Sludge Wave
2HKO (incl. きあいのタスキ)
107.1〜126.2%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS158 / GreninjaS174
Second
レパルダスS158 / GreninjaS213
Second
レパルダスS158 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
レパルダス レパルダス vs メガリザードンX メガリザードンX

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
レパルダスメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXレパルダス
82.5〜98.8%
Flare Blitz
2HKO
Speed
Second
レパルダスS126 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
レパルダスメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXレパルダス
91.8〜109.4%
Flare Blitz
1 hits (56%)
Speed
Second
レパルダスS138 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
レパルダスメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXレパルダス
147.5〜173.8%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS158 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
レパルダス レパルダス vs メガリザードンY メガリザードンY

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
レパルダスメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYレパルダス
143.9〜169.0%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
レパルダスS126 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
レパルダスメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYレパルダス
143.9〜169.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
レパルダスS138 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
レパルダスメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYレパルダス
105.7〜124.8%
Solar Beam
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
レパルダスS158 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View メガリザードンY's page →
A-Ninetales×A-Ninetales
レパルダス レパルダス vs A-Ninetales A-Ninetales

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
レパルダスA-Ninetales
8.0〜9.7%
Foul Play
999HKO
calculated with あられ
10.0〜12.0%
Foul Play
999HKO
calculated with あられ
A-Ninetalesレパルダス
88.9〜105.3%
Moonblast
2HKO
calculated with あられ
117.0〜138.0%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
レパルダスS126 / A-NinetalesS177
Second
レパルダスS126 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
レパルダスA-Ninetales
8.0〜9.7%
Foul Play
999HKO
calculated with あられ
10.0〜12.0%
Foul Play
999HKO
calculated with あられ
A-Ninetalesレパルダス
88.9〜105.3%
Moonblast
1 hits (25%)
calculated with あられ
117.0〜138.0%
Moonblast
1HKO
calculated with あられ
Speed
Second
レパルダスS138 / A-NinetalesS177
Second
レパルダスS138 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
レパルダスA-Ninetales
8.6〜10.3%
Fake Out
999HKO
calculated with あられ
10.7〜12.7%
Fake Out
999HKO
calculated with あられ
A-Ninetalesレパルダス
110.6〜131.9%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with あられ
144.7〜171.6%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
レパルダスS158 / A-NinetalesS177
Second
レパルダスS158 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
レパルダス レパルダス vs エースバーン エースバーン

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レパルダスエースバーン
65.6〜78.3%
Foul Play
2HKO
59.9〜71.3%
Foul Play
2HKO
65.6〜78.3%
Foul Play
2HKO
エースバーンレパルダス
140.4〜166.1%
High Jump Kick
2HKO (incl. きあいのタスキ)
127.5〜152.0%
High Jump Kick
2HKO (incl. きあいのタスキ)
182.5〜215.8%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS126 / エースバーンS256
Second
レパルダスS126 / エースバーンS188
Second
レパルダスS126 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レパルダスエースバーン
65.6〜78.3%
Foul Play
2HKO
59.9〜71.3%
Foul Play
2HKO
65.6〜78.3%
Foul Play
2HKO
エースバーンレパルダス
155.6〜183.6%
High Jump Kick
1HKO
141.5〜168.4%
High Jump Kick
1HKO
201.8〜238.6%
High Jump Kick
1HKO
Speed
Second
レパルダスS138 / エースバーンS256
Second
レパルダスS138 / エースバーンS188
Second
レパルダスS138 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
レパルダスエースバーン
65.6〜78.3%
Foul Play
2HKO
59.9〜71.3%
Foul Play
2HKO
65.6〜78.3%
Foul Play
2HKO
エースバーンレパルダス
114.9〜136.2%
かえんボール
2HKO (incl. きあいのタスキ)
105.0〜124.1%
かえんボール
2HKO (incl. きあいのタスキ)
148.9〜176.6%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS158 / エースバーンS256
Second
レパルダスS158 / エースバーンS188
Second
レパルダスS158 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
レパルダス レパルダス vs Sneasler Sneasler

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
レパルダスSneasler
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
Sneaslerレパルダス
141.5〜168.4%
Close Combat
2HKO (incl. きあいのタスキ)
141.5〜168.4%
Close Combat
2HKO (incl. きあいのタスキ)
141.5〜168.4%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS126 / SneaslerS172
Second
レパルダスS126 / SneaslerS172
Second
レパルダスS126 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
レパルダスSneasler
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
Sneaslerレパルダス
155.6〜183.6%
Close Combat
1HKO
155.6〜183.6%
Close Combat
1HKO
155.6〜183.6%
Close Combat
1HKO
Speed
Second
レパルダスS138 / SneaslerS172
Second
レパルダスS138 / SneaslerS172
Second
レパルダスS138 / SneaslerS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
レパルダスSneasler
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
Sneaslerレパルダス
251.1〜295.0%
Close Combat
2HKO (incl. きあいのタスキ)
251.1〜295.0%
Close Combat
2HKO (incl. きあいのタスキ)
251.1〜295.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS158 / SneaslerS172
Second
レパルダスS158 / SneaslerS172
Second
レパルダスS158 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×Rotom-W
レパルダス レパルダス vs Rotom-W Rotom-W

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
レパルダスRotom-W
15.9〜19.1%
Foul Play
999HKO
15.9〜19.1%
Foul Play
999HKO
26.0〜31.5%
Foul Play
4 hits (<1%)
Rotom-Wレパルダス
63.7〜75.4%
Hydro Pump
2HKO
63.7〜75.4%
Hydro Pump
2HKO
86.5〜102.3%
Hydro Pump
2HKO
Speed
First
レパルダスS126 / Rotom-WS106
First
レパルダスS126 / Rotom-WS106
Second
レパルダスS126 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
レパルダスRotom-W
15.9〜19.1%
Foul Play
999HKO
15.9〜19.1%
Foul Play
999HKO
26.0〜31.5%
Foul Play
4 hits (<1%)
Rotom-Wレパルダス
63.7〜75.4%
Hydro Pump
2HKO
63.7〜75.4%
Hydro Pump
2HKO
86.5〜102.3%
Hydro Pump
1 hits (19%)
Speed
First
レパルダスS138 / Rotom-WS106
First
レパルダスS138 / Rotom-WS106
Second
レパルダスS138 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
レパルダスRotom-W
15.9〜19.1%
Foul Play
999HKO
15.9〜19.1%
Foul Play
999HKO
26.0〜31.5%
Foul Play
4 hits (<1%)
Rotom-Wレパルダス
78.7〜93.6%
Hydro Pump
2HKO
78.7〜93.6%
Hydro Pump
2HKO
108.5〜127.7%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS158 / Rotom-WS106
First
レパルダスS158 / Rotom-WS106
First
レパルダスS158 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona×Volcarona
レパルダス レパルダス vs Volcarona Volcarona

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
レパルダスVolcarona
16.1〜19.3%
Foul Play
999HKO
28.0〜33.5%
Foul Play
4 hits (19%) (incl. オボンのみ)
16.1〜19.3%
Foul Play
999HKO
Volcaronaレパルダス
127.5〜152.0%
Bug Buzz
2HKO (incl. きあいのタスキ)
168.4〜200.0%
Bug Buzz
2HKO (incl. きあいのタスキ)
127.5〜152.0%
Bug Buzz
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS126 / VolcaronaS122
Second
レパルダスS126 / VolcaronaS152
First
レパルダスS126 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
レパルダスVolcarona
16.1〜19.3%
Foul Play
999HKO
28.0〜33.5%
Foul Play
4 hits (19%) (incl. オボンのみ)
16.1〜19.3%
Foul Play
999HKO
Volcaronaレパルダス
127.5〜152.0%
Bug Buzz
1HKO
168.4〜200.0%
Bug Buzz
1HKO
127.5〜152.0%
Bug Buzz
1HKO
Speed
First
レパルダスS138 / VolcaronaS122
Second
レパルダスS138 / VolcaronaS152
First
レパルダスS138 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
レパルダスVolcarona
16.1〜19.3%
Foul Play
999HKO
28.0〜33.5%
Foul Play
4 hits (19%) (incl. オボンのみ)
16.1〜19.3%
Foul Play
999HKO
Volcaronaレパルダス
158.9〜188.7%
Bug Buzz
2HKO (incl. きあいのタスキ)
209.9〜248.2%
Bug Buzz
2HKO (incl. きあいのタスキ)
158.9〜188.7%
Bug Buzz
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS158 / VolcaronaS122
First
レパルダスS158 / VolcaronaS152
First
レパルダスS158 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
レパルダス レパルダス vs パーモット パーモット

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
レパルダスパーモット
34.0〜40.1%
Foul Play
3HKO
36.7〜43.5%
Foul Play
3HKO
34.0〜40.1%
Foul Play
3HKO
パーモットレパルダス
119.3〜140.4%
Close Combat
2HKO (incl. きあいのタスキ)
129.8〜154.4%
Close Combat
2HKO (incl. きあいのタスキ)
155.0〜182.5%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS126 / パーモットS172
Second
レパルダスS126 / パーモットS235
Second
レパルダスS126 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
レパルダスパーモット
34.0〜40.1%
Foul Play
3HKO
36.7〜43.5%
Foul Play
3HKO
34.0〜40.1%
Foul Play
3HKO
パーモットレパルダス
129.8〜154.4%
Close Combat
1HKO
141.5〜168.4%
Close Combat
1HKO
100.6〜119.9%
でんこうそうげき
1HKO
Speed
Second
レパルダスS138 / パーモットS172
Second
レパルダスS138 / パーモットS235
Second
レパルダスS138 / パーモットS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
レパルダスパーモット
34.0〜40.1%
Foul Play
3HKO
36.7〜43.5%
Foul Play
3HKO
34.0〜40.1%
Foul Play
3HKO
パーモットレパルダス
208.5〜246.8%
Close Combat
2HKO (incl. きあいのタスキ)
227.0〜269.5%
Close Combat
2HKO (incl. きあいのタスキ)
270.9〜320.6%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS158 / パーモットS172
Second
レパルダスS158 / パーモットS235
Second
レパルダスS158 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Hydreigon×Hydreigon
レパルダス レパルダス vs Hydreigon Hydreigon

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
レパルダスHydreigon
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
Hydreigonレパルダス
115.8〜136.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
105.3〜124.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
150.3〜177.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS126 / HydreigonS225
Second
レパルダスS126 / HydreigonS165
Second
レパルダスS126 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
レパルダスHydreigon
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
Hydreigonレパルダス
115.8〜136.8%
Draco Meteor
1HKO
105.3〜124.6%
Draco Meteor
1HKO
150.3〜177.8%
Draco Meteor
1HKO
Speed
Second
レパルダスS138 / HydreigonS225
Second
レパルダスS138 / HydreigonS165
Second
レパルダスS138 / HydreigonS150
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
レパルダスHydreigon
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
Hydreigonレパルダス
144.7〜170.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
131.9〜155.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
187.9〜221.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS158 / HydreigonS225
Second
レパルダスS158 / HydreigonS165
First
レパルダスS158 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Hydreigon's page →
Skeledirge×Skeledirge
レパルダス レパルダス vs Skeledirge Skeledirge

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
レパルダスSkeledirge
26.5〜32.2%
Foul Play
4 hits (44%)
26.5〜32.2%
Foul Play
4 hits (1%)
26.5〜32.2%
Foul Play
4HKO
Skeledirgeレパルダス
64.3〜76.0%
Disarming Voice
2HKO
64.3〜76.0%
Disarming Voice
2HKO
64.3〜76.0%
Disarming Voice
2HKO
Speed
First
レパルダスS126 / SkeledirgeS86
First
レパルダスS126 / SkeledirgeS86
First
レパルダスS126 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
レパルダスSkeledirge
26.5〜32.2%
Foul Play
4 hits (44%)
26.5〜32.2%
Foul Play
4 hits (1%)
26.5〜32.2%
Foul Play
4HKO
Skeledirgeレパルダス
48.0〜56.7%
Torch Song
2HKO
48.0〜56.7%
Torch Song
2HKO
48.0〜56.7%
Torch Song
2HKO
Speed
First
レパルダスS138 / SkeledirgeS86
First
レパルダスS138 / SkeledirgeS86
First
レパルダスS138 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
レパルダスSkeledirge
26.5〜32.2%
Foul Play
4 hits (44%)
26.5〜32.2%
Foul Play
4 hits (1%)
26.5〜32.2%
Foul Play
4HKO
Skeledirgeレパルダス
79.4〜95.0%
Disarming Voice
2HKO
79.4〜95.0%
Disarming Voice
2HKO
79.4〜95.0%
Disarming Voice
2HKO
Speed
First
レパルダスS158 / SkeledirgeS86
First
レパルダスS158 / SkeledirgeS86
First
レパルダスS158 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
レパルダス レパルダス vs Metagross Metagross

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
レパルダスMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
Metagrossレパルダス
110.5〜130.4%
Hammer Arm
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS126 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
レパルダスMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
Metagrossレパルダス
121.6〜144.4%
Hammer Arm
1HKO
Speed
Second
レパルダスS138 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
レパルダスMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
Metagrossレパルダス
117.0〜138.3%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
レパルダスS158 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×Dragonite
レパルダス レパルダス vs Dragonite Dragonite

レパルダス's build: Focus Sash, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
レパルダスDragonite
15.0〜18.0%
Foul Play
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
Dragoniteレパルダス
128.7〜151.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
90.1〜107.0%
Draco Meteor
2HKO
98.8〜117.5%
Draco Meteor
2HKO
Speed
Second
レパルダスS126 / DragoniteS152
Second
レパルダスS126 / DragoniteS145
Second
レパルダスS126 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
レパルダスDragonite
15.0〜18.0%
Foul Play
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
Dragoniteレパルダス
128.7〜151.5%
Draco Meteor
1HKO
90.1〜107.0%
Draco Meteor
1 hits (44%)
98.8〜117.5%
Draco Meteor
1 hits (94%)
Speed
Second
レパルダスS138 / DragoniteS152
Second
レパルダスS138 / DragoniteS145
First
レパルダスS138 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

レパルダス's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
レパルダスDragonite
15.0〜18.0%
Foul Play
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
Dragoniteレパルダス
160.3〜189.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
113.5〜134.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
124.1〜146.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
First
レパルダスS158 / DragoniteS152
First
レパルダスS158 / DragoniteS145
First
レパルダスS158 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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