レパルダス
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
○*Basculegion-F
レパルダス vs
Basculegion-F レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Foul Play 1HKO | 92.4〜109.6% Foul Play 1 hits (56%) | 101.5〜119.8% Foul Play 1HKO | |
| 74.9〜88.9% Wave Crash 2HKO | 81.3〜96.5% Wave Crash 2HKO | 97.1〜115.2% Wave Crash 2HKO | |
| Speed | Second S126 / S195 | Second S126 / S143 | Second S126 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Foul Play 1HKO | 92.4〜109.6% Foul Play 1 hits (56%) | 101.5〜119.8% Foul Play 1HKO | |
| 81.9〜97.1% Wave Crash 2HKO | 89.5〜106.4% Wave Crash 1 hits (38%) | 106.4〜125.7% Wave Crash 1HKO | |
| Speed | Second S138 / S195 | Second S138 / S143 | First S138 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Foul Play 1HKO | 92.4〜109.6% Foul Play 1 hits (56%) | 101.5〜119.8% Foul Play 1HKO | |
| 131.9〜156.0% Wave Crash 2HKO (incl. きあいのタスキ) | 144.7〜170.2% Wave Crash 2HKO (incl. きあいのタスキ) | 170.9〜202.8% Wave Crash 2HKO (incl. きあいのタスキ) | |
| Speed | Second S158 / S195 | First S158 / S143 | First S158 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
▲*ボーマンダ
レパルダス vs
ボーマンダ レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜53.2% Foul Play 2 hits (30%) | |
| 91.2〜107.6% Double-Edge 2HKO | |
| Speed | Second S126 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜53.2% Foul Play 2 hits (30%) | |
| 100.6〜118.1% Double-Edge 1HKO | |
| Speed | Second S138 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜53.2% Foul Play 2 hits (30%) | |
| 161.7〜191.5% Double-Edge 2HKO (incl. きあいのタスキ) | |
| Speed | Second S158 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Primarina
レパルダス vs
Primarina レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.8% Foul Play 999HKO | 12.8〜15.5% Foul Play 999HKO | 9.6〜11.8% Foul Play 999HKO | |
| 138.0〜164.9% Moonblast 2HKO (incl. きあいのタスキ) | 169.6〜201.2% Moonblast 2HKO (incl. きあいのタスキ) | 138.0〜164.9% Moonblast 2HKO (incl. きあいのタスキ) | |
| Speed | First S126 / S80 | First S126 / S82 | First S126 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.8% Foul Play 999HKO | 12.8〜15.5% Foul Play 999HKO | 9.6〜11.8% Foul Play 999HKO | |
| 138.0〜164.9% Moonblast 1HKO | 169.6〜201.2% Moonblast 1HKO | 138.0〜164.9% Moonblast 1HKO | |
| Speed | First S138 / S80 | First S138 / S82 | First S138 / S80 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.6〜11.8% Foul Play 999HKO | 12.8〜15.5% Foul Play 999HKO | 9.6〜11.8% Foul Play 999HKO | |
| 174.5〜205.7% Moonblast 2HKO (incl. きあいのタスキ) | 212.8〜251.1% Moonblast 2HKO (incl. きあいのタスキ) | 174.5〜205.7% Moonblast 2HKO (incl. きあいのタスキ) | |
| Speed | First S158 / S80 | First S158 / S82 | First S158 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*グソクムシャ
レパルダス vs
グソクムシャ レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 119.9〜142.7% U-turn 2HKO (incl. きあいのタスキ) | |
| Speed | First S126 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 168.4〜200.6% First Impression 1HKO | |
| Speed | First S138 / S60 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 119.9〜141.8% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | First S158 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Hippowdon
レパルダス vs
Hippowdon レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% Foul Play 999HKOcalculated with すなあらし | 21.4〜25.6% Foul Play 999HKOcalculated with すなあらし | 23.7〜28.4% Foul Play 4 hits (94%)calculated with すなあらし | |
| 39.2〜46.2% Earthquake 2 hits (17%)calculated with すなあらし | 39.2〜46.2% Earthquake 2 hits (17%)calculated with すなあらし | 39.2〜46.2% Earthquake 2 hits (17%)calculated with すなあらし | |
| Speed | First S126 / S67 | First S126 / S67 | First S126 / S67 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% Foul Play 999HKOcalculated with すなあらし | 21.4〜25.6% Foul Play 999HKOcalculated with すなあらし | 23.7〜28.4% Foul Play 4 hits (94%)calculated with すなあらし | |
| 42.7〜50.9% Earthquake 3HKOcalculated with すなあらし | 42.7〜50.9% Earthquake 3HKOcalculated with すなあらし | 42.7〜50.9% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S138 / S67 | First S138 / S67 | First S138 / S67 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% Foul Play 999HKOcalculated with すなあらし | 21.4〜25.6% Foul Play 999HKOcalculated with すなあらし | 23.7〜28.4% Foul Play 4 hits (94%)calculated with すなあらし | |
| 68.8〜81.6% Earthquake 2HKOcalculated with すなあらし | 68.8〜81.6% Earthquake 2HKOcalculated with すなあらし | 68.8〜81.6% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S158 / S67 | First S158 / S67 | First S158 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
レパルダス vs
セグレイブ レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜60.2% Foul Play 2HKO | 48.7〜58.1% Foul Play 2 hits (95%) | 53.4〜63.4% Foul Play 2HKO | |
| 88.3〜104.1% きょけんとつげき 2HKO | 69.0〜82.5% きょけんとつげき 2HKO | 98.8〜117.0% きょけんとつげき 2HKO | |
| Speed | Second S126 / S139 | Second S126 / S152 | Second S126 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜60.2% Foul Play 2HKO | 48.7〜58.1% Foul Play 2 hits (95%) | 53.4〜63.4% Foul Play 2HKO | |
| 96.5〜114.0% きょけんとつげき 1 hits (81%) | 76.0〜90.1% きょけんとつげき 2HKO | 109.4〜128.1% きょけんとつげき 1HKO | |
| Speed | Second S138 / S139 | Second S138 / S152 | Second S138 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜60.2% Foul Play 2HKO | 48.7〜58.1% Foul Play 2 hits (95%) | 53.4〜63.4% Foul Play 2HKO | |
| 155.3〜183.0% きょけんとつげき 2HKO (incl. きあいのタスキ) | 123.4〜145.4% きょけんとつげき 2HKO (incl. きあいのタスキ) | 110.6〜131.9% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| Speed | First S158 / S139 | First S158 / S152 | First S158 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Lucario
レパルダス vs
Lucario レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 10.9〜12.9% Foul Play 999HKO | 25.2〜29.9% Foul Play 4HKO | |
| 157.9〜187.1% Aura Sphere 2HKO (incl. きあいのタスキ) | 187.1〜222.2% Aura Sphere 2HKO (incl. きあいのタスキ) | |
| Speed | Second S126 / S223 | Second S126 / S180 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 10.9〜12.9% Foul Play 999HKO | 25.2〜29.9% Foul Play 4HKO | |
| 157.9〜187.1% Aura Sphere 1HKO | 187.1〜222.2% Aura Sphere 1HKO | |
| Speed | Second S138 / S223 | Second S138 / S180 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 10.9〜12.9% Foul Play 999HKO | 25.2〜29.9% Foul Play 4HKO | |
| 197.2〜234.0% Aura Sphere 2HKO (incl. きあいのタスキ) | 117.7〜139.0% Flash Cannon 2HKO (incl. きあいのタスキ) | |
| Speed | Second S158 / S223 | Second S158 / S180 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Gholdengo
レパルダス vs
Gholdengo レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜49.1% Foul Play 3HKO | 32.1〜38.3% Foul Play 3 hits (94%) | 38.0〜45.4% Foul Play 3HKO | |
| 111.1〜131.6% Make It Rain 2HKO (incl. きあいのタスキ) | 112.3〜133.3% Focus Blast 2HKO (incl. きあいのタスキ) | 101.8〜119.9% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | Second S126 / S136 | First S126 / S107 | Second S126 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜49.1% Foul Play 3HKO | 32.1〜38.3% Foul Play 3 hits (94%) | 38.0〜45.4% Foul Play 3HKO | |
| 111.1〜131.6% Make It Rain 1HKO | 112.3〜133.3% Focus Blast 1HKO | 101.8〜119.9% Make It Rain 1HKO | |
| Speed | First S138 / S136 | First S138 / S107 | First S138 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜49.1% Foul Play 3HKO | 32.1〜38.3% Foul Play 3 hits (94%) | 38.0〜45.4% Foul Play 3HKO | |
| 139.0〜164.5% Make It Rain 2HKO (incl. きあいのタスキ) | 105.0〜124.1% Make It Rain 2HKO (incl. きあいのタスキ) | 126.2〜149.6% Make It Rain 2HKO (incl. きあいのタスキ) | |
| Speed | First S158 / S136 | First S158 / S107 | First S158 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Baxcalibur
レパルダス vs
Baxcalibur レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.4% Foul Play 999HKO | 25.1〜29.3% Foul Play 999HKO | 20.3〜24.4% Foul Play 999HKO | |
| 86.5〜102.3% Draco Meteor 2HKO | 105.3〜124.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 86.5〜102.3% Draco Meteor 2HKO | |
| Speed | First S126 / S105 | Second S126 / S150 | First S126 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.4% Foul Play 999HKO | 25.1〜29.3% Foul Play 999HKO | 20.3〜24.4% Foul Play 999HKO | |
| 86.5〜102.3% Draco Meteor 1 hits (19%) | 105.3〜124.6% Draco Meteor 1HKO | 86.5〜102.3% Draco Meteor 1 hits (19%) | |
| Speed | First S138 / S105 | Second S138 / S150 | First S138 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.4% Foul Play 999HKO | 25.1〜29.3% Foul Play 999HKO | 20.3〜24.4% Foul Play 999HKO | |
| 108.5〜127.7% Draco Meteor 2HKO (incl. きあいのタスキ) | 131.9〜155.3% Draco Meteor 2HKO (incl. きあいのタスキ) | 108.5〜127.7% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | First S158 / S105 | First S158 / S150 | First S158 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*Aegislash
レパルダス vs
Aegislash レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.1% Foul Play 2 hits (9%) | 29.9〜35.9% Foul Play 4HKO | 46.7〜55.1% Foul Play 2 hits (58%) | |
| 105.3〜124.0% Close Combat 2HKO (incl. きあいのタスキ) | 81.3〜96.5% Flash Cannon 2HKO | 105.3〜124.0% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | First S126 / S80 | First S126 / S72 | First S126 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.1% Foul Play 2 hits (9%) | 29.9〜35.9% Foul Play 4HKO | 46.7〜55.1% Foul Play 2 hits (58%) | |
| 114.6〜135.7% Close Combat 1HKO | 88.9〜105.3% Close Combat 1 hits (31%) | 114.6〜135.7% Close Combat 1HKO | |
| Speed | First S138 / S80 | First S138 / S72 | First S138 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.1% Foul Play 2 hits (9%) | 29.9〜35.9% Foul Play 4HKO | 46.7〜55.1% Foul Play 2 hits (58%) | |
| 139.0〜164.5% Sacred Sword 2HKO (incl. きあいのタスキ) | 106.4〜126.2% Sacred Sword 2HKO (incl. きあいのタスキ) | 139.0〜164.5% Sacred Sword 2HKO (incl. きあいのタスキ) | |
| Speed | First S158 / S80 | First S158 / S72 | First S158 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Mimikyu
レパルダス vs
Mimikyu レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | |
| 109.4〜129.2% Play Rough 2HKO (incl. きあいのタスキ) | 84.2〜99.4% Play Rough 2HKO | 84.2〜99.4% Play Rough 2HKO | |
| Speed | Second S126 / S148 | Second S126 / S148 | Second S126 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | |
| 118.1〜140.9% Play Rough 1HKO | 91.2〜108.8% Play Rough 1 hits (44%) | 91.2〜108.8% Play Rough 1 hits (44%) | |
| Speed | Second S138 / S148 | Second S138 / S148 | Second S138 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | |
| 189.4〜226.2% Play Rough 2HKO (incl. きあいのタスキ) | 146.1〜174.5% Play Rough 2HKO (incl. きあいのタスキ) | 146.1〜174.5% Play Rough 2HKO (incl. きあいのタスキ) | |
| Speed | First S158 / S148 | First S158 / S148 | First S158 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Meowscarada
レパルダス vs
Meowscarada レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | |
| 94.7〜112.3% Play Rough 2HKO | 94.7〜112.3% Play Rough 2HKO | 122.8〜145.6% Play Rough 2HKO (incl. きあいのタスキ) | |
| Speed | Second S126 / S262 | Second S126 / S175 | Second S126 / S175 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | |
| 105.3〜124.0% Play Rough 1HKO | 105.3〜124.0% Play Rough 1HKO | 104.7〜124.6% U-turn 1HKO | |
| Speed | Second S138 / S262 | Second S138 / S175 | Second S138 / S175 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | |
| 112.1〜134.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 112.1〜134.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | 144.7〜173.8% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S158 / S262 | Second S158 / S175 | Second S158 / S175 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*ゴリランダー
レパルダス vs
ゴリランダー レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 30.9〜36.7% Foul Play 3 hits (62%)calculated with グラスフィールド | |
| 115.8〜136.8% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 107.0〜126.3% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 89.5〜105.3% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | First S126 / S107 | First S126 / S107 | First S126 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 30.9〜36.7% Foul Play 3 hits (62%)calculated with グラスフィールド | |
| 127.5〜150.3% Wood Hammer 1HKOcalculated with グラスフィールド | 117.5〜138.6% Wood Hammer 1HKOcalculated with グラスフィールド | 98.2〜115.8% Wood Hammer 1 hits (88%)calculated with グラスフィールド | |
| Speed | First S138 / S107 | First S138 / S107 | First S138 / S107 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 30.9〜36.7% Foul Play 3 hits (62%)calculated with グラスフィールド | |
| 123.4〜145.4% U-turn 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 125.5〜148.9% ドラムアタック 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 105.0〜124.1% ドラムアタック 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | First S158 / S107 | First S158 / S107 | First S158 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Corviknight
レパルダス vs
Corviknight レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜20.5% Foul Play 999HKO | 16.6〜20.5% Foul Play 999HKO | 16.6〜20.5% Foul Play 999HKO | |
| 55.0〜65.5% Body Press 2HKO | 55.0〜65.5% Body Press 2HKO | 55.0〜65.5% Body Press 2HKO | |
| Speed | First S126 / S87 | First S126 / S78 | First S126 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜20.5% Foul Play 999HKO | 16.6〜20.5% Foul Play 999HKO | 16.6〜20.5% Foul Play 999HKO | |
| 42.1〜49.7% Brave Bird 3HKO | 42.1〜49.7% Brave Bird 3HKO | 42.1〜49.7% Brave Bird 3HKO | |
| Speed | First S138 / S87 | First S138 / S78 | First S138 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜20.5% Foul Play 999HKO | 16.6〜20.5% Foul Play 999HKO | 16.6〜20.5% Foul Play 999HKO | |
| 96.5〜113.5% Body Press 2HKO | 96.5〜113.5% Body Press 2HKO | 96.5〜113.5% Body Press 2HKO | |
| Speed | First S158 / S87 | First S158 / S78 | First S158 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Farigiraf
レパルダス vs
Farigiraf レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜25.2% Foul Play 4 hits (<1%) | 12.6〜14.7% Foul Play 999HKO | 20.8〜25.2% Foul Play 4 hits (<1%) | |
| 88.9〜105.3% Dazzling Gleam 2HKO | 73.7〜87.7% Dazzling Gleam 2HKO | 98.2〜115.8% Dazzling Gleam 2HKO | |
| Speed | Second S126 / S151 | First S126 / S106 | Second S126 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜25.2% Foul Play 4 hits (<1%) | 12.6〜14.7% Foul Play 999HKO | 20.8〜25.2% Foul Play 4 hits (<1%) | |
| 88.9〜105.3% Dazzling Gleam 1 hits (31%) | 73.7〜87.7% Dazzling Gleam 2HKO | 98.2〜115.8% Dazzling Gleam 1 hits (88%) | |
| Speed | Second S138 / S151 | First S138 / S106 | Second S138 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.8〜25.2% Foul Play 4 hits (<1%) | 12.6〜14.7% Foul Play 999HKO | 20.8〜25.2% Foul Play 4 hits (<1%) | |
| 112.1〜131.9% Dazzling Gleam 2HKO (incl. きあいのタスキ) | 92.2〜109.2% Dazzling Gleam 2HKO | 108.5〜128.4% Sludge Wave 2HKO (incl. きあいのタスキ) | |
| Speed | First S158 / S151 | First S158 / S106 | First S158 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×Greninja
レパルダス vs
Greninja レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.5% Foul Play 4 hits (<1%) | 24.2〜28.9% Foul Play 4 hits (99%) | 21.5〜25.5% Foul Play 4 hits (<1%) | |
| 86.0〜101.8% Hydro Pump 2HKO | 93.6〜110.5% Hydro Pump 2HKO | 86.0〜101.8% Hydro Pump 2HKO | |
| Speed | Second S126 / S174 | Second S126 / S213 | Second S126 / S261 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.5% Foul Play 4 hits (<1%) | 24.2〜28.9% Foul Play 4 hits (99%) | 21.5〜25.5% Foul Play 4 hits (<1%) | |
| 86.0〜101.8% Hydro Pump 1 hits (13%) | 93.6〜110.5% Hydro Pump 1 hits (63%) | 86.0〜101.8% Hydro Pump 1 hits (13%) | |
| Speed | Second S138 / S174 | Second S138 / S213 | Second S138 / S261 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.5% Foul Play 4 hits (<1%) | 24.2〜28.9% Foul Play 4 hits (99%) | 21.5〜25.5% Foul Play 4 hits (<1%) | |
| 107.1〜126.2% Hydro Pump 2HKO (incl. きあいのタスキ) | 100.7〜119.1% Sludge Wave 2HKO (incl. きあいのタスキ) | 107.1〜126.2% Hydro Pump 2HKO (incl. きあいのタスキ) | |
| Speed | Second S158 / S174 | Second S158 / S213 | Second S158 / S261 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
レパルダス vs
メガリザードンX レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Foul Play 2 hits (95%) | |
| 82.5〜98.8% Flare Blitz 2HKO | |
| Speed | Second S126 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Foul Play 2 hits (95%) | |
| 91.8〜109.4% Flare Blitz 1 hits (56%) | |
| Speed | Second S138 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Foul Play 2 hits (95%) | |
| 147.5〜173.8% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | Second S158 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
レパルダス vs
メガリザードンY レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Foul Play 3HKOcalculated with 晴れ | |
| 143.9〜169.0% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S126 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Foul Play 3HKOcalculated with 晴れ | |
| 143.9〜169.0% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S138 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Foul Play 3HKOcalculated with 晴れ | |
| 105.7〜124.8% Solar Beam 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | First S158 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×A-Ninetales
レパルダス vs
A-Ninetales レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 8.0〜9.7% Foul Play 999HKOcalculated with あられ | 10.0〜12.0% Foul Play 999HKOcalculated with あられ | |
| 88.9〜105.3% Moonblast 2HKOcalculated with あられ | 117.0〜138.0% Moonblast 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S126 / S177 | Second S126 / S177 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 8.0〜9.7% Foul Play 999HKOcalculated with あられ | 10.0〜12.0% Foul Play 999HKOcalculated with あられ | |
| 88.9〜105.3% Moonblast 1 hits (25%)calculated with あられ | 117.0〜138.0% Moonblast 1HKOcalculated with あられ | |
| Speed | Second S138 / S177 | Second S138 / S177 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 8.6〜10.3% Fake Out 999HKOcalculated with あられ | 10.7〜12.7% Fake Out 999HKOcalculated with あられ | |
| 110.6〜131.9% Moonblast 2HKO (incl. きあいのタスキ)calculated with あられ | 144.7〜171.6% Moonblast 2HKO (incl. きあいのタスキ)calculated with あられ | |
| Speed | Second S158 / S177 | Second S158 / S177 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*エースバーン
レパルダス vs
エースバーン レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.3% Foul Play 2HKO | 59.9〜71.3% Foul Play 2HKO | 65.6〜78.3% Foul Play 2HKO | |
| 140.4〜166.1% High Jump Kick 2HKO (incl. きあいのタスキ) | 127.5〜152.0% High Jump Kick 2HKO (incl. きあいのタスキ) | 182.5〜215.8% High Jump Kick 2HKO (incl. きあいのタスキ) | |
| Speed | Second S126 / S256 | Second S126 / S188 | Second S126 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.3% Foul Play 2HKO | 59.9〜71.3% Foul Play 2HKO | 65.6〜78.3% Foul Play 2HKO | |
| 155.6〜183.6% High Jump Kick 1HKO | 141.5〜168.4% High Jump Kick 1HKO | 201.8〜238.6% High Jump Kick 1HKO | |
| Speed | Second S138 / S256 | Second S138 / S188 | Second S138 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.6〜78.3% Foul Play 2HKO | 59.9〜71.3% Foul Play 2HKO | 65.6〜78.3% Foul Play 2HKO | |
| 114.9〜136.2% かえんボール 2HKO (incl. きあいのタスキ) | 105.0〜124.1% かえんボール 2HKO (incl. きあいのタスキ) | 148.9〜176.6% かえんボール 2HKO (incl. きあいのタスキ) | |
| Speed | Second S158 / S256 | Second S158 / S188 | Second S158 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Sneasler
レパルダス vs
Sneasler レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | |
| 141.5〜168.4% Close Combat 2HKO (incl. きあいのタスキ) | 141.5〜168.4% Close Combat 2HKO (incl. きあいのタスキ) | 141.5〜168.4% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S126 / S172 | Second S126 / S172 | Second S126 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | |
| 155.6〜183.6% Close Combat 1HKO | 155.6〜183.6% Close Combat 1HKO | 155.6〜183.6% Close Combat 1HKO | |
| Speed | Second S138 / S172 | Second S138 / S172 | Second S138 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | |
| 251.1〜295.0% Close Combat 2HKO (incl. きあいのタスキ) | 251.1〜295.0% Close Combat 2HKO (incl. きあいのタスキ) | 251.1〜295.0% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S158 / S172 | Second S158 / S172 | Second S158 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
レパルダス vs
Rotom-W レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.9〜19.1% Foul Play 999HKO | 15.9〜19.1% Foul Play 999HKO | 26.0〜31.5% Foul Play 4 hits (<1%) | |
| 63.7〜75.4% Hydro Pump 2HKO | 63.7〜75.4% Hydro Pump 2HKO | 86.5〜102.3% Hydro Pump 2HKO | |
| Speed | First S126 / S106 | First S126 / S106 | Second S126 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.9〜19.1% Foul Play 999HKO | 15.9〜19.1% Foul Play 999HKO | 26.0〜31.5% Foul Play 4 hits (<1%) | |
| 63.7〜75.4% Hydro Pump 2HKO | 63.7〜75.4% Hydro Pump 2HKO | 86.5〜102.3% Hydro Pump 1 hits (19%) | |
| Speed | First S138 / S106 | First S138 / S106 | Second S138 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.9〜19.1% Foul Play 999HKO | 15.9〜19.1% Foul Play 999HKO | 26.0〜31.5% Foul Play 4 hits (<1%) | |
| 78.7〜93.6% Hydro Pump 2HKO | 78.7〜93.6% Hydro Pump 2HKO | 108.5〜127.7% Hydro Pump 2HKO (incl. きあいのタスキ) | |
| Speed | First S158 / S106 | First S158 / S106 | First S158 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×Volcarona
レパルダス vs
Volcarona レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.1〜19.3% Foul Play 999HKO | 28.0〜33.5% Foul Play 4 hits (19%) (incl. オボンのみ) | 16.1〜19.3% Foul Play 999HKO | |
| 127.5〜152.0% Bug Buzz 2HKO (incl. きあいのタスキ) | 168.4〜200.0% Bug Buzz 2HKO (incl. きあいのタスキ) | 127.5〜152.0% Bug Buzz 2HKO (incl. きあいのタスキ) | |
| Speed | First S126 / S122 | Second S126 / S152 | First S126 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.1〜19.3% Foul Play 999HKO | 28.0〜33.5% Foul Play 4 hits (19%) (incl. オボンのみ) | 16.1〜19.3% Foul Play 999HKO | |
| 127.5〜152.0% Bug Buzz 1HKO | 168.4〜200.0% Bug Buzz 1HKO | 127.5〜152.0% Bug Buzz 1HKO | |
| Speed | First S138 / S122 | Second S138 / S152 | First S138 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.1〜19.3% Foul Play 999HKO | 28.0〜33.5% Foul Play 4 hits (19%) (incl. オボンのみ) | 16.1〜19.3% Foul Play 999HKO | |
| 158.9〜188.7% Bug Buzz 2HKO (incl. きあいのタスキ) | 209.9〜248.2% Bug Buzz 2HKO (incl. きあいのタスキ) | 158.9〜188.7% Bug Buzz 2HKO (incl. きあいのタスキ) | |
| Speed | First S158 / S122 | First S158 / S152 | First S158 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*パーモット
レパルダス vs
パーモット レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.1% Foul Play 3HKO | 36.7〜43.5% Foul Play 3HKO | 34.0〜40.1% Foul Play 3HKO | |
| 119.3〜140.4% Close Combat 2HKO (incl. きあいのタスキ) | 129.8〜154.4% Close Combat 2HKO (incl. きあいのタスキ) | 155.0〜182.5% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S126 / S172 | Second S126 / S235 | Second S126 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.1% Foul Play 3HKO | 36.7〜43.5% Foul Play 3HKO | 34.0〜40.1% Foul Play 3HKO | |
| 129.8〜154.4% Close Combat 1HKO | 141.5〜168.4% Close Combat 1HKO | 100.6〜119.9% でんこうそうげき 1HKO | |
| Speed | Second S138 / S172 | Second S138 / S235 | Second S138 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.0〜40.1% Foul Play 3HKO | 36.7〜43.5% Foul Play 3HKO | 34.0〜40.1% Foul Play 3HKO | |
| 208.5〜246.8% Close Combat 2HKO (incl. きあいのタスキ) | 227.0〜269.5% Close Combat 2HKO (incl. きあいのタスキ) | 270.9〜320.6% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S158 / S172 | Second S158 / S235 | Second S158 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Hydreigon
レパルダス vs
Hydreigon レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | |
| 115.8〜136.8% Draco Meteor 2HKO (incl. きあいのタスキ) | 105.3〜124.6% Draco Meteor 2HKO (incl. きあいのタスキ) | 150.3〜177.8% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S126 / S225 | Second S126 / S165 | Second S126 / S150 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | |
| 115.8〜136.8% Draco Meteor 1HKO | 105.3〜124.6% Draco Meteor 1HKO | 150.3〜177.8% Draco Meteor 1HKO | |
| Speed | Second S138 / S225 | Second S138 / S165 | Second S138 / S150 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | |
| 144.7〜170.2% Draco Meteor 2HKO (incl. きあいのタスキ) | 131.9〜155.3% Draco Meteor 2HKO (incl. きあいのタスキ) | 187.9〜221.3% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S158 / S225 | Second S158 / S165 | First S158 / S150 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Skeledirge
レパルダス vs
Skeledirge レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.5〜32.2% Foul Play 4 hits (44%) | 26.5〜32.2% Foul Play 4 hits (1%) | 26.5〜32.2% Foul Play 4HKO | |
| 64.3〜76.0% Disarming Voice 2HKO | 64.3〜76.0% Disarming Voice 2HKO | 64.3〜76.0% Disarming Voice 2HKO | |
| Speed | First S126 / S86 | First S126 / S86 | First S126 / S86 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.5〜32.2% Foul Play 4 hits (44%) | 26.5〜32.2% Foul Play 4 hits (1%) | 26.5〜32.2% Foul Play 4HKO | |
| 48.0〜56.7% Torch Song 2HKO | 48.0〜56.7% Torch Song 2HKO | 48.0〜56.7% Torch Song 2HKO | |
| Speed | First S138 / S86 | First S138 / S86 | First S138 / S86 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.5〜32.2% Foul Play 4 hits (44%) | 26.5〜32.2% Foul Play 4 hits (1%) | 26.5〜32.2% Foul Play 4HKO | |
| 79.4〜95.0% Disarming Voice 2HKO | 79.4〜95.0% Disarming Voice 2HKO | 79.4〜95.0% Disarming Voice 2HKO | |
| Speed | First S158 / S86 | First S158 / S86 | First S158 / S86 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Metagross
レパルダス vs
Metagross レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜104.5% Foul Play 1 hits (25%) | |
| 110.5〜130.4% Hammer Arm 2HKO (incl. きあいのタスキ) | |
| Speed | Second S126 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜104.5% Foul Play 1 hits (25%) | |
| 121.6〜144.4% Hammer Arm 1HKO | |
| Speed | Second S138 / S162 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜104.5% Foul Play 1 hits (25%) | |
| 117.0〜138.3% Iron Head 2HKO (incl. きあいのタスキ) | |
| Speed | Second S158 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Dragonite
レパルダス vs
Dragonite レパルダス's build: Focus Sash, Bold, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Foul Play 4HKO | 19.2〜22.8% Foul Play 3 hits (90%) | 19.2〜22.8% Foul Play 3 hits (90%) | |
| 128.7〜151.5% Draco Meteor 2HKO (incl. きあいのタスキ) | 90.1〜107.0% Draco Meteor 2HKO | 98.8〜117.5% Draco Meteor 2HKO | |
| Speed | Second S126 / S152 | Second S126 / S145 | Second S126 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
レパルダス's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Foul Play 4HKO | 19.2〜22.8% Foul Play 3 hits (90%) | 19.2〜22.8% Foul Play 3 hits (90%) | |
| 128.7〜151.5% Draco Meteor 1HKO | 90.1〜107.0% Draco Meteor 1 hits (44%) | 98.8〜117.5% Draco Meteor 1 hits (94%) | |
| Speed | Second S138 / S152 | Second S138 / S145 | First S138 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
レパルダス's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Foul Play 4HKO | 19.2〜22.8% Foul Play 3 hits (90%) | 19.2〜22.8% Foul Play 3 hits (90%) | |
| 160.3〜189.4% Draco Meteor 2HKO (incl. きあいのタスキ) | 113.5〜134.0% Draco Meteor 2HKO (incl. きあいのタスキ) | 124.1〜146.8% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | First S158 / S152 | First S158 / S145 | First S158 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party Builder



