Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
バサギリ

バサギリ

むし いわ
全国図鑑 No.900 / 使用率 83位
データ集計日:2026-09-10

種族値

HP
70
こうげき
135
ぼうぎょ
95
とくこう
45
とくぼう
70
すばやさ
85
合計
500

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
いわはがねみず
ノーマルどく

特性

順位 特性名 採用率 ⓘ 効果
1 きれあじ
100.0%
切る技の威力が1.5倍になる。

使用率データ

順位 技名 採用率
1
いわ がんせきアックス
100.0%
いわ物理
威力 65命中 90%PP 16
相手の場をステルスロック状態にする。
2
かくとう インファイト
79.2%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
3
むし シザークロス
74.9%
むし物理
威力 80命中 100%PP 16
通常の攻撃技。
4
あく つじぎり
37.6%
あく物理
威力 70命中 100%PP 20
きゅうしょアップ+1で攻撃する。
5
ノーマル フェイント
32.7%
ノーマル物理
威力 30命中 100%PP 12
優先度+2まもる、みきり等の効果を解除して攻撃する。
6
むし とんぼがえり
31.6%
むし物理
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
7
ひこう おいかぜ
10.0%
ひこう変化
PP 16
4ターンの間、味方の場をおいかぜ状態にする。
8
かくとう カウンター
7.0%
かくとう物理
命中 100%PP 20
優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。
9
ノーマル でんこうせっか
7.0%
ノーマル物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
10
ノーマル つるぎのまい
6.5%
ノーマル変化
PP 20
自分の攻撃を2段階上げる。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
66.8%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
こだわりスカーフこだわりスカーフ
27.6%
素早さが1.5倍になるが、同じ技しか出せなくなる。
3
いのちのたま
4.9%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
たつじんのおび
0.8%
効果バツグンの技の威力が1.2倍になる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
57.6%
2 ようき (S↑ C↓)
39.2%
3 さみしがり (A↑ B↓)
1.9%
4 ゆうかん (A↑ S↓)
1.4%

ステータス振り

順位 H A B C D S 採用率
1 23200032
71.6%
2 03200032
5.9%
3 03220032
5.4%
4 32200032
4.1%
5 32322000
3.8%
6 32320002
3.2%
7 63200028
1.9%
8 03200232
1.6%
9 03210130
0.5%
10 13210032
0.5%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

考察記事

バサギリ
考察記事
バサギリ考察 M-2 使用率63位 きれあじ岩斧の型と立ち回り

Pokémon Matchups

Favorable
HippowdonHippowdon
Basculin Basculin vs Hippowdon Hippowdon

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BasculinHippowdon
46.5〜54.9%
X-Scissor
3HKO
calculated with すなあらし
41.9〜50.2%
X-Scissor
3HKO
calculated with すなあらし
46.5〜54.9%
X-Scissor
2 hits (61%)
calculated with すなあらし
HippowdonBasculin
44.9〜53.1%
Earthquake
2 hits (22%)
calculated with すなあらし
44.9〜53.1%
Earthquake
2 hits (22%)
calculated with すなあらし
44.9〜53.1%
Earthquake
2 hits (22%)
calculated with すなあらし
Speed
First
BasculinS137 / HippowdonS67
First
BasculinS137 / HippowdonS67
First
BasculinS137 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BasculinHippowdon
42.3〜50.7%
X-Scissor
3HKO
calculated with すなあらし
38.1〜46.0%
X-Scissor
3HKO
calculated with すなあらし
42.3〜50.7%
X-Scissor
2 hits (4%)
calculated with すなあらし
HippowdonBasculin
44.9〜53.1%
Earthquake
2 hits (22%)
calculated with すなあらし
44.9〜53.1%
Earthquake
2 hits (22%)
calculated with すなあらし
44.9〜53.1%
Earthquake
2 hits (22%)
calculated with すなあらし
Speed
First
BasculinS225 / HippowdonS67
First
BasculinS225 / HippowdonS67
First
BasculinS225 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
BasculinHippowdon
60.5〜71.2%
X-Scissor
2 hits (91%)
calculated with すなあらし
54.4〜64.7%
X-Scissor
2HKO
calculated with すなあらし
60.5〜71.2%
X-Scissor
2HKO
calculated with すなあらし
HippowdonBasculin
44.9〜53.1%
Earthquake
2 hits (22%)
calculated with すなあらし
44.9〜53.1%
Earthquake
2 hits (22%)
calculated with すなあらし
44.9〜53.1%
Earthquake
2 hits (22%)
calculated with すなあらし
Speed
First
BasculinS137 / HippowdonS67
First
BasculinS137 / HippowdonS67
First
BasculinS137 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
Meowscarada*Meowscarada
Basculin Basculin vs Meowscarada Meowscarada

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BasculinMeowscarada
134.6〜159.5%
Close Combat
1HKO
134.6〜159.5%
Close Combat
2HKO (incl. きあいのタスキ)
134.6〜159.5%
Close Combat
1HKO
MeowscaradaBasculin
72.1〜87.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
72.1〜87.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
92.5〜111.6%
Triple Axel
1 hits (63%)
calculated with 最大3ヒット時
Speed
Second
BasculinS137 / MeowscaradaS262
Second
BasculinS137 / MeowscaradaS175
Second
BasculinS137 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BasculinMeowscarada
122.9〜145.1%
Close Combat
1HKO
122.9〜145.1%
Close Combat
2HKO (incl. きあいのタスキ)
122.9〜145.1%
Close Combat
1HKO
MeowscaradaBasculin
72.1〜87.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
72.1〜87.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
92.5〜111.6%
Triple Axel
1 hits (63%)
calculated with 最大3ヒット時
Speed
Second
BasculinS225 / MeowscaradaS262
First
BasculinS225 / MeowscaradaS175
First
BasculinS225 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BasculinMeowscarada
106.5〜127.5%
Stone Axe
1HKO
106.5〜127.5%
Stone Axe
2HKO (incl. きあいのタスキ)
106.5〜127.5%
Stone Axe
1HKO
MeowscaradaBasculin
72.1〜87.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
72.1〜87.1%
Triple Axel
2HKO
calculated with 最大3ヒット時
92.5〜111.6%
Triple Axel
1 hits (63%)
calculated with 最大3ヒット時
Speed
Second
BasculinS137 / MeowscaradaS262
Second
BasculinS137 / MeowscaradaS175
Second
BasculinS137 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Basculin Basculin vs ゴリランダー ゴリランダー

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Basculinゴリランダー
121.7〜144.9%
X-Scissor
1HKO
calculated with グラスフィールド
121.7〜144.9%
X-Scissor
1HKO
calculated with グラスフィールド
82.6〜97.1%
X-Scissor
2HKO
calculated with グラスフィールド
ゴリランダーBasculin
132.7〜156.5%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
122.4〜144.2%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
102.0〜120.4%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
BasculinS137 / ゴリランダーS107
First
BasculinS137 / ゴリランダーS107
First
BasculinS137 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Basculinゴリランダー
110.1〜131.9%
X-Scissor
1HKO
calculated with グラスフィールド
110.1〜131.9%
X-Scissor
1HKO
calculated with グラスフィールド
73.9〜88.4%
X-Scissor
2HKO
calculated with グラスフィールド
ゴリランダーBasculin
132.7〜156.5%
Wood Hammer
1HKO
calculated with グラスフィールド
122.4〜144.2%
Wood Hammer
1HKO
calculated with グラスフィールド
102.0〜120.4%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
BasculinS225 / ゴリランダーS107
First
BasculinS225 / ゴリランダーS107
First
BasculinS225 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Basculinゴリランダー
158.0〜188.4%
X-Scissor
1HKO
calculated with グラスフィールド
158.0〜188.4%
X-Scissor
1HKO
calculated with グラスフィールド
107.2〜126.1%
X-Scissor
1HKO
calculated with グラスフィールド
ゴリランダーBasculin
132.7〜156.5%
Wood Hammer
1HKO
calculated with グラスフィールド
122.4〜144.2%
Wood Hammer
1HKO
calculated with グラスフィールド
102.0〜120.4%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
First
BasculinS137 / ゴリランダーS107
First
BasculinS137 / ゴリランダーS107
First
BasculinS137 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
メガリザードンXメガリザードンX
Basculin Basculin vs メガリザードンX メガリザードンX

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BasculinメガリザードンX
112.3〜133.5%
Stone Axe
1HKO
メガリザードンXBasculin
95.2〜112.2%
Flare Blitz
2HKO
Speed
Second
BasculinS137 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BasculinメガリザードンX
100.6〜121.9%
Stone Axe
1HKO
メガリザードンXBasculin
95.2〜112.2%
Flare Blitz
1 hits (69%)
Speed
First
BasculinS225 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
BasculinメガリザードンX
145.2〜172.9%
Stone Axe
1HKO
メガリザードンXBasculin
95.2〜112.2%
Flare Blitz
1 hits (69%)
Speed
Second
BasculinS137 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
A-Ninetales*A-Ninetales
Basculin Basculin vs A-Ninetales A-Ninetales

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BasculinA-Ninetales
87.4〜102.9%
Stone Axe
1 hits (6%)
calculated with あられ
108.0〜128.0%
Stone Axe
1HKO
calculated with あられ
A-NinetalesBasculin
47.6〜57.1%
Blizzard
2 hits (88%)
calculated with あられ
63.3〜74.1%
Blizzard
2HKO
calculated with あられ
Speed
Second
BasculinS137 / A-NinetalesS177
Second
BasculinS137 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BasculinA-Ninetales
77.1〜92.6%
Stone Axe
2HKO
calculated with あられ
98.0〜116.0%
Stone Axe
1 hits (81%)
calculated with あられ
A-NinetalesBasculin
47.6〜57.1%
Blizzard
2 hits (88%)
calculated with あられ
63.3〜74.1%
Blizzard
2HKO
calculated with あられ
Speed
First
BasculinS225 / A-NinetalesS177
First
BasculinS225 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
BasculinA-Ninetales
113.1〜133.7%
Stone Axe
1HKO
calculated with あられ
140.0〜166.0%
Stone Axe
1HKO
calculated with あられ
A-NinetalesBasculin
47.6〜57.1%
Blizzard
2 hits (88%)
calculated with あられ
63.3〜74.1%
Blizzard
2HKO
calculated with あられ
Speed
Second
BasculinS137 / A-NinetalesS177
Second
BasculinS137 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Basculin Basculin vs エースバーン エースバーン

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Basculinエースバーン
151.0〜179.6%
Stone Axe
1HKO
151.0〜179.6%
Stone Axe
2HKO (incl. きあいのタスキ)
151.0〜179.6%
Stone Axe
1HKO
エースバーンBasculin
99.3〜118.4%
Iron Head
2HKO
91.2〜107.5%
Iron Head
2HKO
104.1〜122.4%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
BasculinS137 / エースバーンS256
Second
BasculinS137 / エースバーンS188
Second
BasculinS137 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Basculinエースバーン
139.5〜166.2%
Stone Axe
1HKO
139.5〜166.2%
Stone Axe
2HKO (incl. きあいのタスキ)
139.5〜166.2%
Stone Axe
1HKO
エースバーンBasculin
99.3〜118.4%
Iron Head
1 hits (88%)
91.2〜107.5%
Iron Head
1 hits (38%)
104.1〜122.4%
High Jump Kick
1HKO
Speed
Second
BasculinS225 / エースバーンS256
First
BasculinS225 / エースバーンS188
First
BasculinS225 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 1HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Basculinエースバーン
195.5〜233.1%
Stone Axe
1HKO
195.5〜233.1%
Stone Axe
2HKO (incl. きあいのタスキ)
195.5〜233.1%
Stone Axe
1HKO
エースバーンBasculin
99.3〜118.4%
Iron Head
1 hits (88%)
91.2〜107.5%
Iron Head
1 hits (38%)
104.1〜122.4%
High Jump Kick
1HKO
Speed
Second
BasculinS137 / エースバーンS256
Second
BasculinS137 / エースバーンS188
Second
BasculinS137 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Volcarona*Volcarona
Basculin Basculin vs Volcarona Volcarona

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BasculinVolcarona
181.3〜218.8%
Stone Axe
1HKO
328.0〜391.3%
Stone Axe
1HKO
181.3〜218.8%
Stone Axe
1HKO
VolcaronaBasculin
86.4〜102.0%
Overheat
2HKO
114.3〜134.7%
Overheat
2HKO (incl. きあいのタスキ)
86.4〜102.0%
Overheat
2HKO
Speed
First
BasculinS137 / VolcaronaS122
Second
BasculinS137 / VolcaronaS152
First
BasculinS137 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BasculinVolcarona
168.8〜200.0%
Stone Axe
1HKO
301.9〜357.8%
Stone Axe
1HKO
168.8〜200.0%
Stone Axe
1HKO
VolcaronaBasculin
86.4〜102.0%
Overheat
1 hits (19%)
114.3〜134.7%
Overheat
1HKO
86.4〜102.0%
Overheat
1 hits (19%)
Speed
First
BasculinS225 / VolcaronaS122
First
BasculinS225 / VolcaronaS152
First
BasculinS225 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
BasculinVolcarona
234.9〜284.4%
Stone Axe
1HKO
425.5〜508.7%
Stone Axe
1HKO
234.9〜284.4%
Stone Axe
1HKO
VolcaronaBasculin
86.4〜102.0%
Overheat
1 hits (19%)
114.3〜134.7%
Overheat
1HKO
86.4〜102.0%
Overheat
1 hits (19%)
Speed
First
BasculinS137 / VolcaronaS122
Second
BasculinS137 / VolcaronaS152
First
BasculinS137 / VolcaronaS122
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Basculin Basculin vs イエッサン(オス) イエッサン(オス)

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Basculinイエッサン(オス)
111.7〜131.4%
Stone Axe
1HKO
calculated with サイコフィールド
111.7〜131.4%
Stone Axe
1HKO
calculated with サイコフィールド
111.7〜131.4%
Stone Axe
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Basculin
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
69.4〜82.3%
Expanding Force
2HKO
calculated with サイコフィールド
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
BasculinS137 / イエッサン(オス)S220
Second
BasculinS137 / イエッサン(オス)S161
Second
BasculinS137 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Basculinイエッサン(オス)
101.5〜119.0%
Stone Axe
1HKO
calculated with サイコフィールド
101.5〜119.0%
Stone Axe
1HKO
calculated with サイコフィールド
101.5〜119.0%
Stone Axe
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Basculin
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
69.4〜82.3%
Expanding Force
2HKO
calculated with サイコフィールド
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
First
BasculinS225 / イエッサン(オス)S220
First
BasculinS225 / イエッサン(オス)S161
First
BasculinS225 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Basculinイエッサン(オス)
144.5〜170.8%
Stone Axe
1HKO
calculated with サイコフィールド
144.5〜170.8%
Stone Axe
1HKO
calculated with サイコフィールド
144.5〜170.8%
Stone Axe
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Basculin
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
69.4〜82.3%
Expanding Force
2HKO
calculated with サイコフィールド
76.2〜90.5%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
BasculinS137 / イエッサン(オス)S220
Second
BasculinS137 / イエッサン(オス)S161
Second
BasculinS137 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ*ボーマンダ
Basculin Basculin vs ボーマンダ ボーマンダ

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Basculinボーマンダ
89.5〜105.3%
Stone Axe
1 hits (38%)
ボーマンダBasculin
103.4〜123.1%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
BasculinS137 / ボーマンダS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Basculinボーマンダ
80.7〜96.5%
Stone Axe
2HKO
ボーマンダBasculin
103.4〜123.1%
Double-Edge
1HKO
Speed
First
BasculinS225 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Basculinボーマンダ
115.8〜136.8%
Stone Axe
1HKO
ボーマンダBasculin
103.4〜123.1%
Double-Edge
1HKO
Speed
Second
BasculinS137 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Primarina*Primarina
Basculin Basculin vs Primarina Primarina

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BasculinPrimarina
48.1〜57.8%
Stone Axe
3HKO
64.7〜77.0%
Stone Axe
2HKO
48.1〜57.8%
Stone Axe
2 hits (46%)
PrimarinaBasculin
123.8〜146.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
148.3〜176.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
123.8〜146.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
BasculinS137 / PrimarinaS80
First
BasculinS137 / PrimarinaS82
First
BasculinS137 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BasculinPrimarina
43.9〜52.9%
Stone Axe
3HKO
58.3〜69.5%
Stone Axe
2 hits (70%)
43.9〜52.9%
Stone Axe
2 hits (<1%)
PrimarinaBasculin
123.8〜146.9%
Sparkling Aria
1HKO
148.3〜176.9%
Sparkling Aria
1HKO
123.8〜146.9%
Sparkling Aria
1HKO
Speed
First
BasculinS225 / PrimarinaS80
First
BasculinS225 / PrimarinaS82
First
BasculinS225 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
BasculinPrimarina
62.6〜74.3%
Stone Axe
2HKO
84.0〜99.5%
Stone Axe
2HKO
62.6〜74.3%
Stone Axe
2HKO
PrimarinaBasculin
123.8〜146.9%
Sparkling Aria
1HKO
148.3〜176.9%
Sparkling Aria
1HKO
123.8〜146.9%
Sparkling Aria
1HKO
Speed
First
BasculinS137 / PrimarinaS80
First
BasculinS137 / PrimarinaS82
First
BasculinS137 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
Basculin Basculin vs グソクムシャ グソクムシャ

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Basculinグソクムシャ
33.0〜39.6%
Stone Axe
3 hits (>99%)
グソクムシャBasculin
153.7〜181.6%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
BasculinS137 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Basculinグソクムシャ
29.7〜35.2%
Stone Axe
3 hits (16%)
グソクムシャBasculin
153.7〜181.6%
Iron Head
1HKO
Speed
First
BasculinS225 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Basculinグソクムシャ
42.9〜51.1%
Stone Axe
2 hits (<1%)
グソクムシャBasculin
153.7〜181.6%
Iron Head
1HKO
Speed
First
BasculinS137 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Aegislash*Aegislash
Basculin Basculin vs Aegislash Aegislash

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BasculinAegislash
61.1〜73.7%
Night Slash
2HKO
61.1〜73.7%
Night Slash
2HKO
61.1〜73.7%
Night Slash
2HKO
AegislashBasculin
103.4〜123.8%
Flash Cannon
2HKO (incl. きあいのタスキ)
151.0〜179.6%
Flash Cannon
2HKO (incl. きあいのタスキ)
103.4〜123.8%
Flash Cannon
2HKO (incl. きあいのタスキ)
Speed
First
BasculinS137 / AegislashS80
First
BasculinS137 / AegislashS72
First
BasculinS137 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BasculinAegislash
55.7〜66.5%
Night Slash
2HKO
55.7〜66.5%
Night Slash
2HKO
55.7〜66.5%
Night Slash
2HKO
AegislashBasculin
103.4〜123.8%
Flash Cannon
1HKO
151.0〜179.6%
Flash Cannon
1HKO
103.4〜123.8%
Flash Cannon
1HKO
Speed
First
BasculinS225 / AegislashS80
First
BasculinS225 / AegislashS72
First
BasculinS225 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
BasculinAegislash
79.0〜95.2%
Night Slash
2HKO
79.0〜95.2%
Night Slash
2HKO
79.0〜95.2%
Night Slash
2HKO
AegislashBasculin
103.4〜123.8%
Flash Cannon
1HKO
151.0〜179.6%
Flash Cannon
1HKO
103.4〜123.8%
Flash Cannon
1HKO
Speed
First
BasculinS137 / AegislashS80
First
BasculinS137 / AegislashS72
First
BasculinS137 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Corviknight*Corviknight
Basculin Basculin vs Corviknight Corviknight

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BasculinCorviknight
32.7〜39.5%
Stone Axe
3 hits (>99%)
32.7〜39.5%
Stone Axe
3 hits (11%)
32.7〜39.5%
Stone Axe
4HKO
CorviknightBasculin
57.1〜69.4%
Iron Head
2HKO
57.1〜69.4%
Iron Head
2HKO
57.1〜69.4%
Iron Head
2HKO
Speed
First
BasculinS137 / CorviknightS87
First
BasculinS137 / CorviknightS78
First
BasculinS137 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BasculinCorviknight
30.7〜35.6%
Stone Axe
3 hits (35%)
30.7〜35.6%
Stone Axe
4HKO
30.7〜35.6%
Stone Axe
4 hits (98%) (incl. オボンのみ)
CorviknightBasculin
57.1〜69.4%
Iron Head
2HKO
57.1〜69.4%
Iron Head
2HKO
57.1〜69.4%
Iron Head
2HKO
Speed
First
BasculinS225 / CorviknightS87
First
BasculinS225 / CorviknightS78
First
BasculinS225 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
BasculinCorviknight
42.4〜51.2%
Stone Axe
2 hits (2%)
42.4〜51.2%
Stone Axe
3HKO
42.4〜51.2%
Stone Axe
3HKO
CorviknightBasculin
57.1〜69.4%
Iron Head
2HKO
57.1〜69.4%
Iron Head
2HKO
57.1〜69.4%
Iron Head
2HKO
Speed
First
BasculinS137 / CorviknightS87
First
BasculinS137 / CorviknightS78
First
BasculinS137 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Basculin Basculin vs Basculegion-F Basculegion-F

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BasculinBasculegion-F
97.5〜115.7%
Night Slash
1 hits (88%)
97.5〜115.7%
Night Slash
1 hits (88%)
97.5〜115.7%
Night Slash
1 hits (88%)
Basculegion-FBasculin
168.7〜201.4%
Wave Crash
2HKO (incl. きあいのタスキ)
185.7〜221.8%
Wave Crash
2HKO (incl. きあいのタスキ)
219.0〜261.2%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
BasculinS137 / Basculegion-FS195
Second
BasculinS137 / Basculegion-FS143
First
BasculinS137 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BasculinBasculegion-F
88.3〜105.1%
Night Slash
1 hits (31%)
88.3〜105.1%
Night Slash
1 hits (31%)
88.3〜105.1%
Night Slash
1 hits (31%)
Basculegion-FBasculin
168.7〜201.4%
Wave Crash
1HKO
185.7〜221.8%
Wave Crash
1HKO
219.0〜261.2%
Wave Crash
1HKO
Speed
First
BasculinS225 / Basculegion-FS195
First
BasculinS225 / Basculegion-FS143
First
BasculinS225 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
BasculinBasculegion-F
126.4〜149.7%
Night Slash
1HKO
126.4〜149.7%
Night Slash
1HKO
126.4〜149.7%
Night Slash
1HKO
Basculegion-FBasculin
168.7〜201.4%
Wave Crash
1HKO
185.7〜221.8%
Wave Crash
1HKO
219.0〜261.2%
Wave Crash
1HKO
Speed
Second
BasculinS137 / Basculegion-FS195
Second
BasculinS137 / Basculegion-FS143
First
BasculinS137 / Basculegion-FS130
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
Basculin Basculin vs Farigiraf Farigiraf

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BasculinFarigiraf
62.9〜76.1%
Stone Axe
2HKO
38.4〜45.8%
Stone Axe
3HKO
62.9〜76.1%
Stone Axe
2HKO
FarigirafBasculin
126.5〜148.3%
Power Gem
2HKO (incl. きあいのタスキ)
103.4〜122.4%
Power Gem
2HKO (incl. きあいのタスキ)
138.8〜163.3%
Power Gem
2HKO (incl. きあいのタスキ)
Speed
Second
BasculinS137 / FarigirafS151
First
BasculinS137 / FarigirafS106
Second
BasculinS137 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BasculinFarigiraf
59.1〜70.4%
Stone Axe
2HKO
35.3〜42.6%
Stone Axe
3HKO
59.1〜70.4%
Stone Axe
2HKO
FarigirafBasculin
126.5〜148.3%
Power Gem
1HKO
103.4〜122.4%
Power Gem
1HKO
138.8〜163.3%
Power Gem
1HKO
Speed
First
BasculinS225 / FarigirafS151
First
BasculinS225 / FarigirafS106
First
BasculinS225 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
BasculinFarigiraf
81.8〜98.7%
Stone Axe
2HKO
49.5〜58.9%
Stone Axe
2 hits (96%)
81.8〜98.7%
Stone Axe
2HKO
FarigirafBasculin
126.5〜148.3%
Power Gem
1HKO
103.4〜122.4%
Power Gem
1HKO
138.8〜163.3%
Power Gem
1HKO
Speed
Second
BasculinS137 / FarigirafS151
First
BasculinS137 / FarigirafS106
Second
BasculinS137 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
SneaslerSneasler
Basculin Basculin vs Sneasler Sneasler

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BasculinSneasler
44.6〜53.5%
Stone Axe
2 hits (34%)
44.6〜53.5%
Stone Axe
2 hits (34%)
44.6〜53.5%
Stone Axe
2 hits (34%)
SneaslerBasculin
80.3〜94.6%
Close Combat
2HKO
80.3〜94.6%
Close Combat
2HKO
80.3〜94.6%
Close Combat
2HKO
Speed
Second
BasculinS137 / SneaslerS172
Second
BasculinS137 / SneaslerS172
Second
BasculinS137 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BasculinSneasler
40.1〜48.4%
Stone Axe
3HKO
40.1〜48.4%
Stone Axe
3HKO
40.1〜48.4%
Stone Axe
3HKO
SneaslerBasculin
80.3〜94.6%
Close Combat
2HKO
80.3〜94.6%
Close Combat
2HKO
80.3〜94.6%
Close Combat
2HKO
Speed
First
BasculinS225 / SneaslerS172
First
BasculinS225 / SneaslerS172
First
BasculinS225 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
BasculinSneasler
58.0〜68.8%
Stone Axe
2HKO
58.0〜68.8%
Stone Axe
2HKO
58.0〜68.8%
Stone Axe
2HKO
SneaslerBasculin
80.3〜94.6%
Close Combat
2HKO
80.3〜94.6%
Close Combat
2HKO
80.3〜94.6%
Close Combat
2HKO
Speed
Second
BasculinS137 / SneaslerS172
Second
BasculinS137 / SneaslerS172
Second
BasculinS137 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
Basculin Basculin vs Rotom-W Rotom-W

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BasculinRotom-W
51.6〜61.1%
X-Scissor
3HKO (incl. オボンのみ)
51.6〜61.1%
X-Scissor
2 hits (94%)
85.8〜102.4%
X-Scissor
1 hits (13%)
Rotom-WBasculin
118.4〜140.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
118.4〜140.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
160.5〜191.8%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
BasculinS137 / Rotom-WS106
First
BasculinS137 / Rotom-WS106
Second
BasculinS137 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BasculinRotom-W
46.5〜55.4%
X-Scissor
3HKO
46.5〜55.4%
X-Scissor
2 hits (15%)
78.7〜92.9%
X-Scissor
2HKO
Rotom-WBasculin
118.4〜140.1%
Hydro Pump
1HKO
118.4〜140.1%
Hydro Pump
1HKO
160.5〜191.8%
Hydro Pump
1HKO
Speed
First
BasculinS225 / Rotom-WS106
First
BasculinS225 / Rotom-WS106
First
BasculinS225 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
BasculinRotom-W
66.9〜79.0%
X-Scissor
2HKO
66.9〜79.0%
X-Scissor
2HKO
111.0〜133.1%
X-Scissor
1HKO
Rotom-WBasculin
118.4〜140.1%
Hydro Pump
1HKO
118.4〜140.1%
Hydro Pump
1HKO
160.5〜191.8%
Hydro Pump
1HKO
Speed
First
BasculinS137 / Rotom-WS106
First
BasculinS137 / Rotom-WS106
Second
BasculinS137 / Rotom-WS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Rotom-W's page →
Metagross*Metagross
Basculin Basculin vs Metagross Metagross

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BasculinMetagross
63.1〜74.5%
Night Slash
2HKO
MetagrossBasculin
150.3〜180.3%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
BasculinS137 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BasculinMetagross
55.4〜66.9%
Night Slash
2HKO
MetagrossBasculin
150.3〜180.3%
Iron Head
1HKO
Speed
First
BasculinS225 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
BasculinMetagross
80.9〜96.2%
Night Slash
2HKO
MetagrossBasculin
150.3〜180.3%
Iron Head
1HKO
Speed
Second
BasculinS137 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Basculin Basculin vs Dragonite Dragonite

Basculin's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BasculinDragonite
50.9〜59.9%
Stone Axe
2HKO
59.3〜70.1%
Stone Axe
2HKO
59.3〜70.1%
Stone Axe
2HKO
DragoniteBasculin
120.4〜141.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
84.4〜100.0%
Draco Meteor
2HKO
92.5〜110.2%
Draco Meteor
2HKO
Speed
Second
BasculinS137 / DragoniteS152
Second
BasculinS137 / DragoniteS145
First
BasculinS137 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Basculin's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BasculinDragonite
45.5〜54.5%
Stone Axe
2HKO
53.9〜64.7%
Stone Axe
2HKO
53.9〜64.7%
Stone Axe
2HKO
DragoniteBasculin
120.4〜141.5%
Draco Meteor
1HKO
84.4〜100.0%
Draco Meteor
1 hits (6%)
92.5〜110.2%
Draco Meteor
1 hits (63%)
Speed
First
BasculinS225 / DragoniteS152
First
BasculinS225 / DragoniteS145
First
BasculinS225 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Basculin's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
BasculinDragonite
66.5〜77.8%
Stone Axe
2HKO
76.0〜90.4%
Stone Axe
2HKO
76.0〜90.4%
Stone Axe
2HKO
DragoniteBasculin
120.4〜141.5%
Draco Meteor
1HKO
84.4〜100.0%
Draco Meteor
1 hits (6%)
92.5〜110.2%
Draco Meteor
1 hits (63%)
Speed
Second
BasculinS137 / DragoniteS152
Second
BasculinS137 / DragoniteS145
First
BasculinS137 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-2 Season
ItemFocus Sash
AbilityKeen Eye
NatureAdamant (A↑C↓)
MovesいわStone AxeひこうTailwindかくとうClose CombatむしX-Scissor
EVA28B26S12
See more team examples