Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ゴウカザル

ゴウカザル

ほのお かくとう
全国図鑑 No.392 / 使用率 146位
データ集計日:2026-09-10

種族値

HP
76
こうげき
104
ぼうぎょ
71
とくこう
104
とくぼう
71
すばやさ
108
合計
534

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ひこうじめんみずエスパー
はがねほのおくさこおりあく
むし

特性

順位 特性名 採用率 ⓘ 効果
1 もうか
62.3%
HPが最大HPの1/3以下になると、ほのおタイプの技の威力が1.5倍になる。
2 てつのこぶし
37.7%
パンチの技の威力が1.2倍になる。

使用率データ

順位 技名 採用率
1
ノーマル アンコール
72.5%
ノーマル変化
命中 100%PP 8
相手をアンコール状態にする。
2
いわ ステルスロック
68.1%
いわ変化
PP 20
相手の場をステルスロック状態にする。
3
ほのお かえんほうしゃ
47.8%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
4
ほのお おにび
46.4%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
5
いわ がんせきふうじ
44.9%
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
6
かくとう はどうだん
26.1%
かくとう特殊
威力 80PP 20
相手に必ず命中する。
7
くさ くさむすび
26.1%
くさ特殊
命中 100%PP 20
相手が重いほど威力が上がる。威力20-120。
8
あく ちょうはつ
21.7%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
9
ノーマル がむしゃら
21.7%
ノーマル物理
命中 100%PP 8
相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。
10
でんき かみなりパンチ
5.8%
でんき物理
威力 75命中 100%PP 16
10%の確率で相手をまひ状態にする。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
59.4%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
イトケのみ
31.9%
みずタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
3
レッドカード
4.3%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
4
いのちのたま
2.9%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
5
だっしゅつボタン
1.4%
技のダメージを受けた時手持ちに戻る。1度使うとその対戦中は無くなる。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
49.3%
2 ようき (S↑ C↓)
47.8%
3 いじっぱり (A↑ C↓)
2.9%

ステータス振り

順位 H A B C D S 採用率
1 40302732
31.9%
2 20032032
26.1%
3 00132132
21.7%
4 70003227
7.2%
5 20320032
5.8%
6 03220032
2.9%
7 03200232
1.4%
8 23200032
1.4%
9 50310030
1.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
グソクムシャ*グソクムシャ
Infernape Infernape vs グソクムシャ グソクムシャ

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Infernapeグソクムシャ
125.3〜147.3%
Flamethrower
1HKO
グソクムシャInfernape
123.5〜147.7%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Infernapeグソクムシャ
87.9〜105.5%
Flamethrower
1 hits (25%)
グソクムシャInfernape
120.6〜142.6%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Infernapeグソクムシャ
125.3〜147.3%
Flamethrower
1HKO
グソクムシャInfernape
123.5〜147.7%
Drill Run
1HKO
Speed
First
InfernapeS176 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
GholdengoGholdengo
Infernape Infernape vs Gholdengo Gholdengo

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
InfernapeGholdengo
88.3〜104.3%
Flamethrower
1 hits (25%)
59.1〜69.4%
Flamethrower
2HKO
88.3〜104.3%
Flamethrower
1 hits (25%)
GholdengoInfernape
66.7〜78.4%
Shadow Ball
2HKO
49.7〜59.5%
Shadow Ball
2 hits (>99%)
60.8〜71.2%
Shadow Ball
2HKO
Speed
First
InfernapeS176 / GholdengoS136
First
InfernapeS176 / GholdengoS107
First
InfernapeS176 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
InfernapeGholdengo
62.6〜74.8%
Flamethrower
2HKO
41.5〜49.7%
Flamethrower
3HKO
62.6〜74.8%
Flamethrower
2HKO
GholdengoInfernape
50.3〜60.0%
Shadow Ball
2HKO
38.1〜45.2%
Focus Blast
3HKO
46.5〜54.8%
Shadow Ball
2 hits (61%)
Speed
First
InfernapeS176 / GholdengoS136
First
InfernapeS176 / GholdengoS107
First
InfernapeS176 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
InfernapeGholdengo
88.3〜104.3%
Flamethrower
1 hits (25%)
59.1〜69.4%
Flamethrower
2HKO
88.3〜104.3%
Flamethrower
1 hits (25%)
GholdengoInfernape
66.7〜78.4%
Shadow Ball
2HKO
49.7〜59.5%
Shadow Ball
2 hits (>99%)
60.8〜71.2%
Shadow Ball
2HKO
Speed
First
InfernapeS176 / GholdengoS136
First
InfernapeS176 / GholdengoS107
First
InfernapeS176 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Meowscarada*Meowscarada
Infernape Infernape vs Meowscarada Meowscarada

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
InfernapeMeowscarada
115.0〜137.3%
Flamethrower
1HKO
115.0〜137.3%
Flamethrower
2HKO (incl. きあいのタスキ)
115.0〜137.3%
Flamethrower
1HKO
MeowscaradaInfernape
65.4〜77.1%
Play Rough
2HKO
65.4〜77.1%
Play Rough
2HKO
85.0〜100.0%
Play Rough
2HKO
Speed
Second
InfernapeS176 / MeowscaradaS262
First
InfernapeS176 / MeowscaradaS175
First
InfernapeS176 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
InfernapeMeowscarada
82.4〜98.0%
Flamethrower
2HKO
82.4〜98.0%
Flamethrower
2HKO
82.4〜98.0%
Flamethrower
2HKO
MeowscaradaInfernape
61.9〜73.5%
Play Rough
2HKO
61.9〜73.5%
Play Rough
2HKO
80.0〜95.5%
Play Rough
2HKO
Speed
Second
InfernapeS176 / MeowscaradaS262
First
InfernapeS176 / MeowscaradaS175
First
InfernapeS176 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
InfernapeMeowscarada
115.0〜137.3%
Flamethrower
1HKO
115.0〜137.3%
Flamethrower
2HKO (incl. きあいのタスキ)
115.0〜137.3%
Flamethrower
1HKO
MeowscaradaInfernape
65.4〜77.1%
Play Rough
2HKO
65.4〜77.1%
Play Rough
2HKO
85.0〜100.0%
Play Rough
1 hits (6%)
Speed
Second
InfernapeS176 / MeowscaradaS262
First
InfernapeS176 / MeowscaradaS175
First
InfernapeS176 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Meowscarada's page →
Unfavorable
ボーマンダ×ボーマンダ
Infernape Infernape vs ボーマンダ ボーマンダ

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Infernapeボーマンダ
21.1〜25.1%
Flamethrower
4 hits (<1%)
ボーマンダInfernape
251.0〜298.0%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Infernapeボーマンダ
22.2〜26.9%
Rock Tomb
4 hits (16%)
ボーマンダInfernape
241.3〜283.9%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Infernapeボーマンダ
21.1〜25.1%
Flamethrower
4 hits (<1%)
ボーマンダInfernape
251.0〜298.0%
Double-Edge
1HKO
Speed
First
InfernapeS176 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
Infernape Infernape vs Garchomp Garchomp

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
InfernapeGarchomp
36.2〜43.8%
Aura Sphere
3HKO
36.2〜43.8%
Aura Sphere
3HKO
36.2〜43.8%
Aura Sphere
3HKO
GarchompInfernape
102.0〜120.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
162.1〜192.2%
Earthquake
2HKO (incl. きあいのタスキ)
162.1〜192.2%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
InfernapeS176 / GarchompS223
Second
InfernapeS176 / GarchompS231
First
InfernapeS176 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
InfernapeGarchomp
26.5〜31.4%
Aura Sphere
4HKO
26.5〜31.4%
Aura Sphere
4HKO
26.5〜31.4%
Aura Sphere
4HKO
GarchompInfernape
77.4〜91.6%
Draco Meteor
2HKO
154.8〜183.2%
Earthquake
2HKO (incl. きあいのタスキ)
154.8〜183.2%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
InfernapeS176 / GarchompS223
Second
InfernapeS176 / GarchompS231
First
InfernapeS176 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
InfernapeGarchomp
36.2〜43.8%
Aura Sphere
3HKO
36.2〜43.8%
Aura Sphere
3HKO
36.2〜43.8%
Aura Sphere
3HKO
GarchompInfernape
102.0〜120.3%
Draco Meteor
1HKO
162.1〜192.2%
Earthquake
1HKO
162.1〜192.2%
Earthquake
1HKO
Speed
Second
InfernapeS176 / GarchompS223
Second
InfernapeS176 / GarchompS231
First
InfernapeS176 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina×Primarina
Infernape Infernape vs Primarina Primarina

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
InfernapePrimarina
27.8〜33.2%
Thunder Punch
4 hits (12%)
36.4〜42.8%
Thunder Punch
3 hits (2%)
27.8〜33.2%
Thunder Punch
4 hits (85%)
PrimarinaInfernape
117.6〜138.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
142.5〜168.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
117.6〜138.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / PrimarinaS80
First
InfernapeS176 / PrimarinaS82
First
InfernapeS176 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
InfernapePrimarina
29.9〜36.4%
Thunder Punch
4 hits (99%) (incl. オボンのみ)
40.6〜48.1%
Thunder Punch
3 hits (98%)
29.9〜36.4%
Thunder Punch
4HKO
PrimarinaInfernape
89.0〜105.8%
Sparkling Aria
2HKO
108.4〜129.0%
Sparkling Aria
2HKO (incl. きあいのタスキ)
89.0〜105.8%
Sparkling Aria
2HKO
Speed
First
InfernapeS176 / PrimarinaS80
First
InfernapeS176 / PrimarinaS82
First
InfernapeS176 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
InfernapePrimarina
27.8〜33.2%
Thunder Punch
4 hits (12%)
36.4〜42.8%
Thunder Punch
3 hits (2%)
27.8〜33.2%
Thunder Punch
4 hits (85%)
PrimarinaInfernape
61.4〜73.2%
Moonblast
2HKO
75.2〜88.9%
Moonblast
2HKO
61.4〜73.2%
Moonblast
2HKO
Speed
First
InfernapeS176 / PrimarinaS80
First
InfernapeS176 / PrimarinaS82
First
InfernapeS176 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon×Hippowdon
Infernape Infernape vs Hippowdon Hippowdon

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
InfernapeHippowdon
27.0〜32.6%
Flamethrower
4 hits (7%)
calculated with すなあらし
29.8〜35.3%
Flamethrower
4HKO
calculated with すなあらし
27.0〜32.6%
Flamethrower
4HKO
calculated with すなあらし
HippowdonInfernape
107.2〜126.8%
Earthquake
1HKO
calculated with すなあらし
107.2〜126.8%
Earthquake
1HKO
calculated with すなあらし
107.2〜126.8%
Earthquake
1HKO
calculated with すなあらし
Speed
First
InfernapeS176 / HippowdonS67
First
InfernapeS176 / HippowdonS67
First
InfernapeS176 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
InfernapeHippowdon
19.5〜23.7%
Flamethrower
999HKO
calculated with すなあらし
21.4〜25.6%
Flamethrower
999HKO
calculated with すなあらし
19.5〜23.7%
Flamethrower
999HKO
calculated with すなあらし
HippowdonInfernape
101.9〜121.3%
Earthquake
1HKO
calculated with すなあらし
101.9〜121.3%
Earthquake
1HKO
calculated with すなあらし
101.9〜121.3%
Earthquake
1HKO
calculated with すなあらし
Speed
First
InfernapeS176 / HippowdonS67
First
InfernapeS176 / HippowdonS67
First
InfernapeS176 / HippowdonS67
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
InfernapeHippowdon
27.0〜32.6%
Flamethrower
4 hits (7%)
calculated with すなあらし
29.8〜35.3%
Flamethrower
4HKO
calculated with すなあらし
27.0〜32.6%
Flamethrower
4HKO
calculated with すなあらし
HippowdonInfernape
107.2〜126.8%
Earthquake
1HKO
calculated with すなあらし
107.2〜126.8%
Earthquake
1HKO
calculated with すなあらし
107.2〜126.8%
Earthquake
1HKO
calculated with すなあらし
Speed
First
InfernapeS176 / HippowdonS67
First
InfernapeS176 / HippowdonS67
First
InfernapeS176 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Infernape Infernape vs セグレイブ セグレイブ

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Infernapeセグレイブ
60.7〜73.3%
Aura Sphere
2HKO
70.2〜82.7%
Aura Sphere
2HKO
70.2〜82.7%
Aura Sphere
2HKO
セグレイブInfernape
134.6〜159.5%
Earthquake
2HKO (incl. きあいのタスキ)
107.2〜126.8%
Earthquake
2HKO (incl. きあいのタスキ)
152.9〜179.7%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / セグレイブS139
First
InfernapeS176 / セグレイブS152
First
InfernapeS176 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Infernapeセグレイブ
44.0〜53.4%
Aura Sphere
2 hits (19%)
50.3〜59.7%
Aura Sphere
2HKO
50.3〜59.7%
Aura Sphere
2HKO
セグレイブInfernape
129.0〜152.3%
Earthquake
2HKO (incl. きあいのタスキ)
101.9〜121.3%
Earthquake
2HKO (incl. きあいのタスキ)
145.8〜172.3%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / セグレイブS139
First
InfernapeS176 / セグレイブS152
First
InfernapeS176 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Infernapeセグレイブ
60.7〜73.3%
Aura Sphere
2HKO
70.2〜82.7%
Aura Sphere
2HKO
70.2〜82.7%
Aura Sphere
2HKO
セグレイブInfernape
134.6〜159.5%
Earthquake
1HKO
107.2〜126.8%
Earthquake
1HKO
152.9〜179.7%
Earthquake
1HKO
Speed
First
InfernapeS176 / セグレイブS139
First
InfernapeS176 / セグレイブS152
First
InfernapeS176 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Aegislash*Aegislash
Infernape Infernape vs Aegislash Aegislash

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
InfernapeAegislash
61.1〜71.9%
Flamethrower
2HKO
61.1〜71.9%
Flamethrower
2HKO
61.1〜71.9%
Flamethrower
2HKO
AegislashInfernape
71.9〜85.0%
Close Combat
2HKO
76.5〜90.2%
Poltergeist
2HKO
71.9〜85.0%
Close Combat
2HKO
Speed
First
InfernapeS176 / AegislashS80
First
InfernapeS176 / AegislashS72
First
InfernapeS176 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
InfernapeAegislash
43.1〜51.5%
Flamethrower
3HKO
43.1〜51.5%
Flamethrower
3HKO
43.1〜51.5%
Flamethrower
2 hits (6%)
AegislashInfernape
94.8〜112.3%
Poltergeist
2HKO
72.3〜85.8%
Poltergeist
2HKO
69.0〜81.3%
Close Combat
2HKO
Speed
First
InfernapeS176 / AegislashS80
First
InfernapeS176 / AegislashS72
First
InfernapeS176 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
InfernapeAegislash
61.1〜71.9%
Flamethrower
2HKO
61.1〜71.9%
Flamethrower
2HKO
61.1〜71.9%
Flamethrower
2HKO
AegislashInfernape
100.0〜117.6%
Poltergeist
1HKO
76.5〜90.2%
Poltergeist
2HKO
119.6〜141.2%
Poltergeist
1HKO
Speed
First
InfernapeS176 / AegislashS80
First
InfernapeS176 / AegislashS72
First
InfernapeS176 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Infernape Infernape vs Mimikyu Mimikyu

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
InfernapeMimikyu
48.9〜58.0%
Flamethrower
3HKO
48.9〜58.0%
Flamethrower
3HKO
48.9〜58.0%
Flamethrower
3HKO
MimikyuInfernape
73.9〜86.9%
Play Rough
2HKO
56.9〜67.3%
Play Rough
2HKO
56.9〜67.3%
Play Rough
2HKO
Speed
First
InfernapeS176 / MimikyuS148
First
InfernapeS176 / MimikyuS148
First
InfernapeS176 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
InfernapeMimikyu
35.1〜42.0%
Flamethrower
4HKO (incl. ばけのかわ)
35.1〜42.0%
Flamethrower
4HKO (incl. ばけのかわ)
35.1〜42.0%
Flamethrower
4HKO (incl. ばけのかわ)
MimikyuInfernape
70.3〜83.9%
Play Rough
2HKO
54.2〜64.5%
Play Rough
2HKO
54.2〜64.5%
Play Rough
2HKO
Speed
First
InfernapeS176 / MimikyuS148
First
InfernapeS176 / MimikyuS148
First
InfernapeS176 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
InfernapeMimikyu
48.9〜58.0%
Flamethrower
3HKO
48.9〜58.0%
Flamethrower
3HKO
48.9〜58.0%
Flamethrower
3HKO
MimikyuInfernape
73.9〜86.9%
Play Rough
2HKO
56.9〜67.3%
Play Rough
2HKO
56.9〜67.3%
Play Rough
2HKO
Speed
First
InfernapeS176 / MimikyuS148
First
InfernapeS176 / MimikyuS148
First
InfernapeS176 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Gyarados*Gyarados
Infernape Infernape vs Gyarados Gyarados

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
InfernapeGyarados
29.7〜35.6%
Thunder Punch
3 hits (10%)
calculated with 攻撃-1
51.5〜60.8%
Thunder Punch
2HKO
calculated with 攻撃-1
29.7〜35.6%
Thunder Punch
4HKO
calculated with 攻撃-1
GyaradosInfernape
95.4〜113.7%
Waterfall
2HKO
126.8〜150.3%
Waterfall
2HKO (incl. きあいのタスキ)
95.4〜113.7%
Waterfall
2HKO
Speed
First
InfernapeS176 / GyaradosS101
First
InfernapeS176 / GyaradosS133
First
InfernapeS176 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
InfernapeGyarados
33.7〜39.6%
Thunder Punch
3HKO
calculated with 攻撃-1
56.1〜67.8%
Thunder Punch
2HKO
calculated with 攻撃-1
33.7〜39.6%
Thunder Punch
3 hits (10%)
calculated with 攻撃-1
GyaradosInfernape
92.9〜109.7%
Waterfall
2HKO
120.0〜143.2%
Waterfall
2HKO (incl. きあいのタスキ)
92.9〜109.7%
Waterfall
2HKO
Speed
First
InfernapeS176 / GyaradosS101
First
InfernapeS176 / GyaradosS133
First
InfernapeS176 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
InfernapeGyarados
29.7〜35.6%
Thunder Punch
3 hits (10%)
calculated with 攻撃-1
51.5〜60.8%
Thunder Punch
2HKO
calculated with 攻撃-1
29.7〜35.6%
Thunder Punch
4HKO
calculated with 攻撃-1
GyaradosInfernape
81.0〜95.4%
Earthquake
2HKO
104.6〜124.2%
Earthquake
1HKO
81.0〜95.4%
Earthquake
2HKO
Speed
First
InfernapeS176 / GyaradosS101
First
InfernapeS176 / GyaradosS133
First
InfernapeS176 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F*Basculegion-F
Infernape Infernape vs Basculegion-F Basculegion-F

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
InfernapeBasculegion-F
38.6〜45.7%
Thunder Punch
3HKO
38.6〜45.7%
Thunder Punch
3HKO
38.6〜45.7%
Thunder Punch
3HKO
Basculegion-FInfernape
206.5〜243.1%
Wave Crash
2HKO (incl. きあいのタスキ)
225.5〜266.7%
Wave Crash
2HKO (incl. きあいのタスキ)
268.0〜315.7%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
InfernapeS176 / Basculegion-FS195
First
InfernapeS176 / Basculegion-FS143
First
InfernapeS176 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
InfernapeBasculegion-F
42.6〜50.8%
Thunder Punch
2 hits (2%)
42.6〜50.8%
Thunder Punch
2 hits (2%)
42.6〜50.8%
Thunder Punch
2 hits (2%)
Basculegion-FInfernape
196.1〜232.3%
Wave Crash
2HKO (incl. きあいのタスキ)
213.5〜253.5%
Wave Crash
2HKO (incl. きあいのタスキ)
254.8〜301.9%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
InfernapeS176 / Basculegion-FS195
First
InfernapeS176 / Basculegion-FS143
First
InfernapeS176 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
InfernapeBasculegion-F
38.6〜45.7%
Thunder Punch
3HKO
38.6〜45.7%
Thunder Punch
3HKO
38.6〜45.7%
Thunder Punch
3HKO
Basculegion-FInfernape
103.3〜121.6%
Wave Crash
1HKO
112.4〜133.3%
Wave Crash
1HKO
134.0〜157.5%
Wave Crash
1HKO
Speed
Second
InfernapeS176 / Basculegion-FS195
First
InfernapeS176 / Basculegion-FS143
First
InfernapeS176 / Basculegion-FS130
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
Infernape Infernape vs Farigiraf Farigiraf

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
InfernapeFarigiraf
44.0〜52.8%
Aura Sphere
2 hits (21%)
36.3〜43.2%
Aura Sphere
3HKO
44.0〜52.8%
Aura Sphere
2 hits (21%)
FarigirafInfernape
88.9〜105.9%
Earth Power
2HKO
73.2〜87.6%
Earth Power
2HKO
98.0〜116.3%
Earth Power
2HKO
Speed
First
InfernapeS176 / FarigirafS151
First
InfernapeS176 / FarigirafS106
First
InfernapeS176 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
InfernapeFarigiraf
32.1〜37.7%
Aura Sphere
3 hits (88%)
25.8〜30.5%
Aura Sphere
4HKO
32.1〜37.7%
Aura Sphere
3 hits (88%)
FarigirafInfernape
68.4〜81.3%
Earth Power
2HKO
56.8〜67.1%
Earth Power
2HKO
74.8〜89.0%
Earth Power
2HKO
Speed
First
InfernapeS176 / FarigirafS151
First
InfernapeS176 / FarigirafS106
First
InfernapeS176 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
InfernapeFarigiraf
44.0〜52.8%
Aura Sphere
2 hits (21%)
36.3〜43.2%
Aura Sphere
3HKO
44.0〜52.8%
Aura Sphere
2 hits (21%)
FarigirafInfernape
88.9〜105.9%
Earth Power
1 hits (31%)
73.2〜87.6%
Earth Power
2HKO
98.0〜116.3%
Earth Power
1 hits (88%)
Speed
First
InfernapeS176 / FarigirafS151
First
InfernapeS176 / FarigirafS106
First
InfernapeS176 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
メガリザードンX*メガリザードンX
Infernape Infernape vs メガリザードンX メガリザードンX

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
InfernapeメガリザードンX
43.2〜52.3%
Aura Sphere
2 hits (11%)
メガリザードンXInfernape
114.4〜135.9%
Outrage
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
InfernapeメガリザードンX
31.6〜37.4%
Aura Sphere
3 hits (84%)
メガリザードンXInfernape
110.3〜130.3%
Outrage
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
InfernapeメガリザードンX
43.2〜52.3%
Aura Sphere
2 hits (11%)
メガリザードンXInfernape
114.4〜135.9%
Outrage
1HKO
Speed
First
InfernapeS176 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
エースバーン*エースバーン
Infernape Infernape vs エースバーン エースバーン

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Infernapeエースバーン
47.8〜56.1%
Aura Sphere
2 hits (81%)
47.8〜56.1%
Aura Sphere
2 hits (81%)
47.8〜56.1%
Aura Sphere
2 hits (81%)
エースバーンInfernape
121.6〜142.5%
Zen Headbutt
2HKO (incl. きあいのタスキ)
109.8〜129.4%
Zen Headbutt
2HKO (incl. きあいのタスキ)
125.5〜148.4%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
InfernapeS176 / エースバーンS256
Second
InfernapeS176 / エースバーンS188
First
InfernapeS176 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Infernapeエースバーン
38.2〜45.9%
Rock Tomb
3HKO
38.2〜45.9%
Rock Tomb
3HKO
38.2〜45.9%
Rock Tomb
3HKO
エースバーンInfernape
113.5〜135.5%
Zen Headbutt
2HKO (incl. きあいのタスキ)
104.5〜123.9%
Zen Headbutt
2HKO (incl. きあいのタスキ)
120.6〜141.3%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
InfernapeS176 / エースバーンS256
Second
InfernapeS176 / エースバーンS188
First
InfernapeS176 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Infernapeエースバーン
47.8〜56.1%
Aura Sphere
2 hits (81%)
47.8〜56.1%
Aura Sphere
2 hits (81%)
47.8〜56.1%
Aura Sphere
2 hits (81%)
エースバーンInfernape
121.6〜142.5%
Zen Headbutt
1HKO
109.8〜129.4%
Zen Headbutt
1HKO
125.5〜148.4%
High Jump Kick
1HKO
Speed
Second
InfernapeS176 / エースバーンS256
Second
InfernapeS176 / エースバーンS188
First
InfernapeS176 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Rotom-W×*Rotom-W
Infernape Infernape vs Rotom-W Rotom-W

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
InfernapeRotom-W
35.0〜42.0%
Aura Sphere
3 hits (<1%)
35.0〜42.0%
Aura Sphere
3 hits (85%)
44.9〜52.8%
Aura Sphere
3HKO
Rotom-WInfernape
111.1〜133.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
111.1〜133.3%
Hydro Pump
2HKO (incl. きあいのタスキ)
154.2〜181.7%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / Rotom-WS106
First
InfernapeS176 / Rotom-WS106
First
InfernapeS176 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
InfernapeRotom-W
25.5〜30.6%
Aura Sphere
5HKO (incl. オボンのみ)
25.5〜30.6%
Aura Sphere
4 hits (2%)
31.5〜37.8%
Aura Sphere
4HKO
Rotom-WInfernape
86.5〜101.9%
Hydro Pump
2HKO
86.5〜101.9%
Hydro Pump
2HKO
117.4〜139.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / Rotom-WS106
First
InfernapeS176 / Rotom-WS106
First
InfernapeS176 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
InfernapeRotom-W
35.0〜42.0%
Aura Sphere
3 hits (<1%)
35.0〜42.0%
Aura Sphere
3 hits (85%)
44.9〜52.8%
Aura Sphere
3HKO
Rotom-WInfernape
55.6〜66.7%
Hydro Pump
2HKO
55.6〜66.7%
Hydro Pump
2HKO
77.1〜90.8%
Hydro Pump
2HKO
Speed
First
InfernapeS176 / Rotom-WS106
First
InfernapeS176 / Rotom-WS106
First
InfernapeS176 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
Infernape Infernape vs パーモット パーモット

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Infernapeパーモット
68.0〜80.3%
Flamethrower
2HKO
68.0〜80.3%
Flamethrower
2HKO
68.0〜80.3%
Flamethrower
2HKO
パーモットInfernape
81.0〜96.1%
Close Combat
2HKO
88.9〜105.9%
Close Combat
2HKO
105.2〜124.8%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / パーモットS172
Second
InfernapeS176 / パーモットS235
First
InfernapeS176 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Infernapeパーモット
47.6〜57.1%
Flamethrower
2 hits (88%)
47.6〜57.1%
Flamethrower
2 hits (88%)
47.6〜57.1%
Flamethrower
2 hits (88%)
パーモットInfernape
77.4〜91.6%
Close Combat
2HKO
85.2〜100.6%
Close Combat
2HKO
100.6〜118.7%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / パーモットS172
Second
InfernapeS176 / パーモットS235
First
InfernapeS176 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Infernapeパーモット
68.0〜80.3%
Flamethrower
2HKO
68.0〜80.3%
Flamethrower
2HKO
68.0〜80.3%
Flamethrower
2HKO
パーモットInfernape
81.0〜96.1%
Close Combat
2HKO
106.5〜126.8%
でんこうそうげき
1HKO
126.1〜149.7%
でんこうそうげき
1HKO
Speed
First
InfernapeS176 / パーモットS172
Second
InfernapeS176 / パーモットS235
First
InfernapeS176 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
Skeledirge×Skeledirge
Infernape Infernape vs Skeledirge Skeledirge

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
InfernapeSkeledirge
19.4〜22.7%
Flamethrower
999HKO
19.4〜22.7%
Flamethrower
999HKO
19.4〜22.7%
Flamethrower
999HKO
SkeledirgeInfernape
64.1〜75.8%
Earth Power
2HKO
64.1〜75.8%
Earth Power
2HKO
64.1〜75.8%
Earth Power
2HKO
Speed
First
InfernapeS176 / SkeledirgeS86
First
InfernapeS176 / SkeledirgeS86
First
InfernapeS176 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
InfernapeSkeledirge
16.1〜19.9%
Rock Tomb
999HKO
16.1〜19.9%
Rock Tomb
999HKO
16.1〜19.9%
Rock Tomb
999HKO
SkeledirgeInfernape
49.0〜58.1%
Earth Power
2 hits (95%)
49.0〜58.1%
Earth Power
2 hits (95%)
49.0〜58.1%
Earth Power
2 hits (95%)
Speed
First
InfernapeS176 / SkeledirgeS86
First
InfernapeS176 / SkeledirgeS86
First
InfernapeS176 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
InfernapeSkeledirge
19.4〜22.7%
Flamethrower
999HKO
19.4〜22.7%
Flamethrower
999HKO
19.4〜22.7%
Flamethrower
999HKO
SkeledirgeInfernape
64.1〜75.8%
Earth Power
2HKO
64.1〜75.8%
Earth Power
2HKO
64.1〜75.8%
Earth Power
2HKO
Speed
First
InfernapeS176 / SkeledirgeS86
First
InfernapeS176 / SkeledirgeS86
First
InfernapeS176 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
Infernape Infernape vs Metagross Metagross

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
InfernapeMetagross
77.7〜93.0%
Flamethrower
2HKO
MetagrossInfernape
193.5〜229.4%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
InfernapeMetagross
54.8〜66.2%
Flamethrower
2HKO
MetagrossInfernape
182.6〜218.1%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
InfernapeMetagross
77.7〜93.0%
Flamethrower
2HKO
MetagrossInfernape
193.5〜229.4%
Psychic Fangs
1HKO
Speed
First
InfernapeS176 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite×Dragonite
Infernape Infernape vs Dragonite Dragonite

Infernape's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
InfernapeDragonite
11.4〜13.8%
Rock Tomb
5HKO
13.2〜16.2%
Rock Tomb
4 hits (85%)
13.2〜16.2%
Rock Tomb
4 hits (85%)
DragoniteInfernape
113.7〜134.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
94.1〜111.1%
Air Slash
2HKO
102.0〜121.6%
Air Slash
2HKO (incl. きあいのタスキ)
Speed
First
InfernapeS176 / DragoniteS152
First
InfernapeS176 / DragoniteS145
First
InfernapeS176 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Focus Sash, Jolly, H4 B3 D27 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
InfernapeDragonite
13.2〜15.6%
Rock Tomb
4 hits (35%)
15.0〜18.0%
Rock Tomb
4HKO
15.0〜18.0%
Rock Tomb
4HKO
DragoniteInfernape
100.6〜120.0%
Air Slash
2HKO (incl. きあいのタスキ)
72.3〜85.2%
Earthquake
2HKO
77.4〜92.9%
Air Slash
2HKO
Speed
First
InfernapeS176 / DragoniteS152
First
InfernapeS176 / DragoniteS145
First
InfernapeS176 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Infernape's build: Iapapa Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
InfernapeDragonite
11.4〜13.8%
Rock Tomb
5HKO
13.2〜16.2%
Rock Tomb
4 hits (85%)
13.2〜16.2%
Rock Tomb
4 hits (85%)
DragoniteInfernape
113.7〜134.0%
Draco Meteor
1HKO
94.1〜111.1%
Air Slash
1 hits (56%)
102.0〜121.6%
Air Slash
1HKO
Speed
First
InfernapeS176 / DragoniteS152
First
InfernapeS176 / DragoniteS145
First
InfernapeS176 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemIapapa Berry
AbilityIron Fist
NatureJolly (S↑C↓)
MovesいわRock TombノーマルEncoreほのおWill-O-WispいわStealth Rock
EVH4B3D27S32
M-3 Season
ItemFocus Sash
AbilityBlaze
NatureJolly (S↑C↓)
MovesいわRock TombノーマルEncoreほのおWill-O-WispいわStealth Rock
EVH4B32S30
See more team examples