Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
エレザード

エレザード

でんき ノーマル
全国図鑑 No.695 / 使用率 137位
データ集計日:2026-09-10

種族値

HP
62
こうげき
55
ぼうぎょ
52
とくこう
109
とくぼう
94
すばやさ
109
合計
481

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめん
ひこうはがねでんき
ゴースト

特性

順位 特性名 採用率 ⓘ 効果
1 かんそうはだ
96.0%
みずタイプの技が効かず最大HPの1/4回復する。ほのおタイプの技で受けるダメージが1.25倍になる。
2 すながくれ
4.0%
すなあらし状態の時、回避率が1.25倍になる。すなあらしのダメージを受けない。

使用率データ

順位 技名 採用率
1
くさ くさむすび
84.0%
くさ特殊
命中 100%PP 20
相手が重いほど威力が上がる。威力20-120。
2
でんき かみなり
60.0%
でんき特殊
威力 110命中 70%PP 12
30%の確率で相手をまひ状態にする。あめ状態の場合、相手に必ず命中する。にほんばれ状態の場合、命中率が下がる。空中状態の相手にも当たる。
3
でんき ボルトチェンジ
52.0%
でんき特殊
威力 70命中 100%PP 20
攻撃した後、手持ちの他のポケモンと交代する。
4
みず なみのり
48.0%
みず特殊
威力 90命中 100%PP 16
水中状態の相手には威力が2倍になる。
5
ノーマル しっぽきり
48.0%
ノーマル変化
PP 12
自分のHPを最大HPの1/2減らし、みがわりを出す。その後、手持ちの他のポケモンと交代する。みがわりは自分の代わりに技を受ける。最大HPの1/4分のダメージを受けると消える。
6
ノーマル まもる
44.0%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
7
でんき 10まんボルト
32.0%
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
8
ノーマル へびにらみ
16.0%
ノーマル変化
命中 100%PP 20
相手をまひ状態にする。
9
ノーマル ハイパーボイス
8.0%
ノーマル特殊
威力 90命中 100%PP 12
通常の攻撃技。
10
あく あくのはどう
4.0%
あく特殊
威力 80命中 100%PP 16
20%の確率で相手をひるませる。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
56.0%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
こだわりスカーフこだわりスカーフ
28.0%
素早さが1.5倍になるが、同じ技しか出せなくなる。
3
オボンのみオボンのみ
12.0%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
4
シュカのみ
4.0%
じめんタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。

性格

順位 性格 採用率
1 おくびょう (S↑ A↓)
48.0%
2 せっかち
44.0%
3 ひかえめ (C↑ A↓)
8.0%

ステータス振り

順位 H A B C D S 採用率
1 20032032
68.0%
2 00132132
12.0%
3 120022032
8.0%
4 00232032
4.0%
5 320111022
4.0%
6 320132100
4.0%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
PrimarinaPrimarina
Heliolisk Heliolisk vs Primarina Primarina

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HelioliskPrimarina
80.2〜94.1%
Thunder
2HKO
80.2〜94.1%
Thunder
2HKO
80.2〜94.1%
Thunder
2HKO
PrimarinaHeliolisk
54.7〜64.7%
Moonblast
2HKO
66.9〜78.4%
Moonblast
2HKO
54.7〜64.7%
Moonblast
2HKO
Speed
First
HelioliskS177 / PrimarinaS80
First
HelioliskS177 / PrimarinaS82
First
HelioliskS177 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HelioliskPrimarina
80.2〜94.1%
Thunder
2HKO
80.2〜94.1%
Thunder
2HKO
80.2〜94.1%
Thunder
2HKO
PrimarinaHeliolisk
54.7〜64.7%
Moonblast
2HKO
66.9〜78.4%
Moonblast
2HKO
54.7〜64.7%
Moonblast
2HKO
Speed
First
HelioliskS265 / PrimarinaS80
First
HelioliskS265 / PrimarinaS82
First
HelioliskS265 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
HelioliskPrimarina
80.2〜94.1%
Thunder
2HKO
80.2〜94.1%
Thunder
2HKO
80.2〜94.1%
Thunder
2HKO
PrimarinaHeliolisk
54.7〜64.7%
Moonblast
2 hits (10%)
66.9〜78.4%
Moonblast
2HKO
54.7〜64.7%
Moonblast
2 hits (10%)
Speed
First
HelioliskS177 / PrimarinaS80
First
HelioliskS177 / PrimarinaS82
First
HelioliskS177 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
GyaradosGyarados
Heliolisk Heliolisk vs Gyarados Gyarados

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HelioliskGyarados
166.3〜196.0%
Thunder
1HKO
calculated with 攻撃-1
196.5〜231.6%
Thunder
1HKO
calculated with 攻撃-1
166.3〜196.0%
Thunder
1HKO
calculated with 攻撃-1
GyaradosHeliolisk
110.8〜130.9%
Earthquake
2HKO (incl. きあいのタスキ)
146.8〜172.7%
Earthquake
2HKO (incl. きあいのタスキ)
110.8〜130.9%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / GyaradosS101
First
HelioliskS177 / GyaradosS133
First
HelioliskS177 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HelioliskGyarados
166.3〜196.0%
Thunder
1HKO
calculated with 攻撃-1
196.5〜231.6%
Thunder
1HKO
calculated with 攻撃-1
166.3〜196.0%
Thunder
1HKO
calculated with 攻撃-1
GyaradosHeliolisk
125.2〜148.2%
Earthquake
1HKO
164.0〜194.2%
Earthquake
1HKO
125.2〜148.2%
Earthquake
1HKO
Speed
First
HelioliskS265 / GyaradosS101
First
HelioliskS265 / GyaradosS133
First
HelioliskS265 / GyaradosS101
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
HelioliskGyarados
166.3〜196.0%
Thunder
1HKO
calculated with 攻撃-1
196.5〜231.6%
Thunder
1HKO
calculated with 攻撃-1
166.3〜196.0%
Thunder
1HKO
calculated with 攻撃-1
GyaradosHeliolisk
110.8〜130.9%
Earthquake
1HKO
146.8〜172.7%
Earthquake
1HKO
110.8〜130.9%
Earthquake
1HKO
Speed
First
HelioliskS177 / GyaradosS101
First
HelioliskS177 / GyaradosS133
First
HelioliskS177 / GyaradosS101
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Basculegion-FBasculegion-F
Heliolisk Heliolisk vs Basculegion-F Basculegion-F

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HelioliskBasculegion-F
107.6〜127.9%
Thunder
1HKO
107.6〜127.9%
Thunder
1HKO
107.6〜127.9%
Thunder
1HKO
Basculegion-FHeliolisk
38.8〜46.0%
Ice Fang
3HKO
36.0〜42.4%
Ice Fang
3HKO
50.4〜59.7%
Ice Fang
2HKO
Speed
Second
HelioliskS177 / Basculegion-FS195
First
HelioliskS177 / Basculegion-FS143
First
HelioliskS177 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HelioliskBasculegion-F
107.6〜127.9%
Thunder
1HKO
107.6〜127.9%
Thunder
1HKO
107.6〜127.9%
Thunder
1HKO
Basculegion-FHeliolisk
43.9〜51.8%
Ice Fang
2 hits (11%)
40.3〜47.5%
Ice Fang
3HKO
56.8〜66.9%
Ice Fang
2HKO
Speed
First
HelioliskS265 / Basculegion-FS195
First
HelioliskS265 / Basculegion-FS143
First
HelioliskS265 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HelioliskBasculegion-F
107.6〜127.9%
Thunder
1HKO
107.6〜127.9%
Thunder
1HKO
107.6〜127.9%
Thunder
1HKO
Basculegion-FHeliolisk
38.8〜46.0%
Ice Fang
3 hits (75%)
36.0〜42.4%
Ice Fang
3 hits (2%)
50.4〜59.7%
Ice Fang
3HKO (incl. オボンのみ)
Speed
Second
HelioliskS177 / Basculegion-FS195
First
HelioliskS177 / Basculegion-FS143
First
HelioliskS177 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Basculegion-F's page →
FarigirafFarigiraf
Heliolisk Heliolisk vs Farigiraf Farigiraf

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HelioliskFarigiraf
69.2〜81.8%
Surf
2HKO
55.8〜66.3%
Surf
2HKO
69.2〜81.8%
Surf
2HKO
FarigirafHeliolisk
79.1〜93.5%
Earth Power
2HKO
64.7〜77.7%
Earth Power
2HKO
86.3〜102.2%
Earth Power
2HKO
Speed
First
HelioliskS177 / FarigirafS151
First
HelioliskS177 / FarigirafS106
First
HelioliskS177 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HelioliskFarigiraf
69.2〜81.8%
Surf
2HKO
55.8〜66.3%
Surf
2HKO
69.2〜81.8%
Surf
2HKO
FarigirafHeliolisk
79.1〜93.5%
Earth Power
2HKO
64.7〜77.7%
Earth Power
2HKO
86.3〜102.2%
Earth Power
1 hits (13%)
Speed
First
HelioliskS265 / FarigirafS151
First
HelioliskS265 / FarigirafS106
First
HelioliskS265 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
HelioliskFarigiraf
69.2〜81.8%
Surf
2HKO
55.8〜66.3%
Surf
2HKO
69.2〜81.8%
Surf
2HKO
FarigirafHeliolisk
79.1〜93.5%
Earth Power
2HKO
64.7〜77.7%
Earth Power
2HKO
86.3〜102.2%
Earth Power
1 hits (13%)
Speed
First
HelioliskS177 / FarigirafS151
First
HelioliskS177 / FarigirafS106
First
HelioliskS177 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Heliolisk Heliolisk vs Greninja Greninja

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HelioliskGreninja
146.3〜174.5%
Thunder
2HKO (incl. きあいのタスキ)
134.2〜158.4%
Thunder
1HKO
146.3〜174.5%
Thunder
1HKO
GreninjaHeliolisk
69.1〜82.0%
Mud Shot
2HKO
73.4〜87.8%
Mud Shot
2HKO
69.1〜82.0%
Mud Shot
2HKO
Speed
First
HelioliskS177 / GreninjaS174
Second
HelioliskS177 / GreninjaS213
Second
HelioliskS177 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HelioliskGreninja
146.3〜174.5%
Thunder
2HKO (incl. きあいのタスキ)
134.2〜158.4%
Thunder
1HKO
146.3〜174.5%
Thunder
1HKO
GreninjaHeliolisk
69.1〜82.0%
Mud Shot
2HKO
73.4〜87.8%
Mud Shot
2HKO
69.1〜82.0%
Mud Shot
2HKO
Speed
First
HelioliskS265 / GreninjaS174
First
HelioliskS265 / GreninjaS213
First
HelioliskS265 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
HelioliskGreninja
146.3〜174.5%
Thunder
2HKO (incl. きあいのタスキ)
134.2〜158.4%
Thunder
1HKO
146.3〜174.5%
Thunder
1HKO
GreninjaHeliolisk
69.1〜82.0%
Mud Shot
2HKO
73.4〜87.8%
Mud Shot
2HKO
69.1〜82.0%
Mud Shot
2HKO
Speed
First
HelioliskS177 / GreninjaS174
Second
HelioliskS177 / GreninjaS213
Second
HelioliskS177 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Rotom-W*Rotom-W
Heliolisk Heliolisk vs Rotom-W Rotom-W

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HelioliskRotom-W
49.7〜59.2%
Thunder
3HKO
49.7〜59.2%
Thunder
2 hits (77%)
62.2〜74.0%
Thunder
2HKO
Rotom-WHeliolisk
24.5〜28.8%
Foul Play
4 hits (99%)
24.5〜28.8%
Foul Play
4 hits (99%)
27.3〜32.4%
Thunderbolt
4HKO
Speed
First
HelioliskS177 / Rotom-WS106
First
HelioliskS177 / Rotom-WS106
First
HelioliskS177 / Rotom-WS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HelioliskRotom-W
49.7〜59.2%
Thunder
3HKO
49.7〜59.2%
Thunder
2 hits (77%)
62.2〜74.0%
Thunder
2HKO
Rotom-WHeliolisk
30.2〜36.0%
Foul Play
3 hits (45%)
30.2〜36.0%
Foul Play
3 hits (45%)
30.2〜36.0%
Foul Play
3 hits (45%)
Speed
First
HelioliskS265 / Rotom-WS106
First
HelioliskS265 / Rotom-WS106
First
HelioliskS265 / Rotom-WS138
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
HelioliskRotom-W
49.7〜59.2%
Thunder
3HKO
49.7〜59.2%
Thunder
2 hits (77%)
62.2〜74.0%
Thunder
2HKO
Rotom-WHeliolisk
24.5〜28.8%
Foul Play
999HKO
24.5〜28.8%
Foul Play
999HKO
27.3〜32.4%
Thunderbolt
4 hits (8%)
Speed
First
HelioliskS177 / Rotom-WS106
First
HelioliskS177 / Rotom-WS106
First
HelioliskS177 / Rotom-WS138
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View Rotom-W's page →
Unfavorable
ボーマンダ*ボーマンダ
Heliolisk Heliolisk vs ボーマンダ ボーマンダ

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Helioliskボーマンダ
53.2〜63.2%
Thunder
2HKO
ボーマンダHeliolisk
162.6〜192.8%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / ボーマンダS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Helioliskボーマンダ
53.2〜63.2%
Thunder
2HKO
ボーマンダHeliolisk
182.7〜215.8%
Earthquake
1HKO
Speed
First
HelioliskS265 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Helioliskボーマンダ
53.2〜63.2%
Thunder
2HKO
ボーマンダHeliolisk
162.6〜192.8%
Earthquake
1HKO
Speed
First
HelioliskS177 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
Heliolisk Heliolisk vs Garchomp Garchomp

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
HelioliskGarchomp
42.2〜50.3%
Hyper Voice
2 hits (<1%)
42.2〜50.3%
Hyper Voice
2 hits (<1%)
42.2〜50.3%
Hyper Voice
2 hits (<1%)
GarchompHeliolisk
102.2〜120.9%
Earthquake
2HKO (incl. きあいのタスキ)
225.9〜267.6%
Earthquake
2HKO (incl. きあいのタスキ)
225.9〜267.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
HelioliskS177 / GarchompS223
Second
HelioliskS177 / GarchompS231
First
HelioliskS177 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
HelioliskGarchomp
42.2〜50.3%
Hyper Voice
2 hits (<1%)
42.2〜50.3%
Hyper Voice
2 hits (<1%)
42.2〜50.3%
Hyper Voice
2 hits (<1%)
GarchompHeliolisk
113.7〜135.3%
Earthquake
1HKO
254.7〜299.3%
Earthquake
1HKO
254.7〜299.3%
Earthquake
1HKO
Speed
First
HelioliskS265 / GarchompS223
First
HelioliskS265 / GarchompS231
First
HelioliskS265 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
HelioliskGarchomp
42.2〜50.3%
Hyper Voice
2 hits (<1%)
42.2〜50.3%
Hyper Voice
2 hits (<1%)
42.2〜50.3%
Hyper Voice
2 hits (<1%)
GarchompHeliolisk
102.2〜120.9%
Earthquake
1HKO
225.9〜267.6%
Earthquake
1HKO
225.9〜267.6%
Earthquake
1HKO
Speed
Second
HelioliskS177 / GarchompS223
Second
HelioliskS177 / GarchompS231
First
HelioliskS177 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ*グソクムシャ
Heliolisk Heliolisk vs グソクムシャ グソクムシャ

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Helioliskグソクムシャ
38.5〜46.2%
Thunder
3HKO
グソクムシャHeliolisk
112.9〜134.5%
U-turn
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Helioliskグソクムシャ
38.5〜46.2%
Thunder
3HKO
グソクムシャHeliolisk
165.5〜194.2%
First Impression
1HKO
Speed
First
HelioliskS265 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Helioliskグソクムシャ
38.5〜46.2%
Thunder
3HKO
グソクムシャHeliolisk
146.8〜173.4%
First Impression
1HKO
Speed
First
HelioliskS177 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Heliolisk Heliolisk vs Hippowdon Hippowdon

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
HelioliskHippowdon
37.2〜44.7%
Surf
3 hits (36%)
calculated with すなあらし
41.9〜49.3%
Surf
3HKO
calculated with すなあらし
37.2〜44.7%
Surf
3HKO
calculated with すなあらし
HippowdonHeliolisk
148.2〜177.0%
Earthquake
1HKO
calculated with すなあらし
148.2〜177.0%
Earthquake
1HKO
calculated with すなあらし
148.2〜177.0%
Earthquake
1HKO
calculated with すなあらし
Speed
First
HelioliskS177 / HippowdonS67
First
HelioliskS177 / HippowdonS67
First
HelioliskS177 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
HelioliskHippowdon
37.2〜44.7%
Surf
3 hits (36%)
calculated with すなあらし
41.9〜49.3%
Surf
3HKO
calculated with すなあらし
37.2〜44.7%
Surf
3HKO
calculated with すなあらし
HippowdonHeliolisk
168.3〜198.6%
Earthquake
1HKO
calculated with すなあらし
168.3〜198.6%
Earthquake
1HKO
calculated with すなあらし
168.3〜198.6%
Earthquake
1HKO
calculated with すなあらし
Speed
First
HelioliskS265 / HippowdonS67
First
HelioliskS265 / HippowdonS67
First
HelioliskS265 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
HelioliskHippowdon
37.2〜44.7%
Surf
3 hits (36%)
calculated with すなあらし
41.9〜49.3%
Surf
3HKO
calculated with すなあらし
37.2〜44.7%
Surf
3HKO
calculated with すなあらし
HippowdonHeliolisk
148.2〜177.0%
Earthquake
1HKO
calculated with すなあらし
148.2〜177.0%
Earthquake
1HKO
calculated with すなあらし
148.2〜177.0%
Earthquake
1HKO
calculated with すなあらし
Speed
First
HelioliskS177 / HippowdonS67
First
HelioliskS177 / HippowdonS67
First
HelioliskS177 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Heliolisk Heliolisk vs セグレイブ セグレイブ

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Helioliskセグレイブ
35.1〜42.4%
Hyper Voice
3HKO
40.8〜48.7%
Hyper Voice
3HKO
40.8〜48.7%
Hyper Voice
3HKO
セグレイブHeliolisk
110.1〜129.5%
Icicle Spear
1HKO
calculated with 3ヒット時
148.2〜175.5%
Earthquake
2HKO (incl. きあいのタスキ)
118.7〜144.6%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
HelioliskS177 / セグレイブS139
First
HelioliskS177 / セグレイブS152
First
HelioliskS177 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Helioliskセグレイブ
35.1〜42.4%
Hyper Voice
3HKO
40.8〜48.7%
Hyper Voice
3HKO
40.8〜48.7%
Hyper Voice
3HKO
セグレイブHeliolisk
211.5〜248.9%
Earthquake
1HKO
166.9〜197.1%
Earthquake
1HKO
237.4〜280.6%
Earthquake
1HKO
Speed
First
HelioliskS265 / セグレイブS139
First
HelioliskS265 / セグレイブS152
First
HelioliskS265 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Helioliskセグレイブ
35.1〜42.4%
Hyper Voice
3HKO
40.8〜48.7%
Hyper Voice
3HKO
40.8〜48.7%
Hyper Voice
3HKO
セグレイブHeliolisk
187.1〜221.6%
Earthquake
1HKO
148.2〜175.5%
Earthquake
1HKO
210.8〜250.4%
Earthquake
1HKO
Speed
First
HelioliskS177 / セグレイブS139
First
HelioliskS177 / セグレイブS152
First
HelioliskS177 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Heliolisk Heliolisk vs Lucario Lucario

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
HelioliskLucario
75.5〜89.8%
Thunder
2HKO
75.5〜89.8%
Thunder
2HKO
LucarioHeliolisk
122.3〜146.8%
Aura Sphere
2HKO (incl. きあいのタスキ)
146.8〜175.5%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
HelioliskS177 / LucarioS223
Second
HelioliskS177 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
HelioliskLucario
75.5〜89.8%
Thunder
2HKO
75.5〜89.8%
Thunder
2HKO
LucarioHeliolisk
122.3〜146.8%
Aura Sphere
1HKO
146.8〜175.5%
Aura Sphere
1HKO
Speed
First
HelioliskS265 / LucarioS223
First
HelioliskS265 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
HelioliskLucario
75.5〜89.8%
Thunder
2HKO
75.5〜89.8%
Thunder
2HKO
LucarioHeliolisk
122.3〜146.8%
Aura Sphere
1HKO
146.8〜175.5%
Aura Sphere
1HKO
Speed
Second
HelioliskS177 / LucarioS223
Second
HelioliskS177 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Heliolisk Heliolisk vs Gholdengo Gholdengo

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
HelioliskGholdengo
55.8〜66.3%
Thunder
2HKO
36.3〜43.5%
Thunder
3HKO
55.8〜66.3%
Thunder
2HKO
GholdengoHeliolisk
116.5〜138.1%
Focus Blast
2HKO (incl. きあいのタスキ)
87.8〜103.6%
Focus Blast
2HKO
105.0〜125.2%
Focus Blast
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / GholdengoS136
First
HelioliskS177 / GholdengoS107
First
HelioliskS177 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
HelioliskGholdengo
55.8〜66.3%
Thunder
2HKO
36.3〜43.5%
Thunder
3HKO
55.8〜66.3%
Thunder
2HKO
GholdengoHeliolisk
116.5〜138.1%
Focus Blast
1HKO
87.8〜103.6%
Focus Blast
1 hits (19%)
105.0〜125.2%
Focus Blast
1HKO
Speed
First
HelioliskS265 / GholdengoS136
First
HelioliskS265 / GholdengoS107
First
HelioliskS265 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
HelioliskGholdengo
55.8〜66.3%
Thunder
2HKO
36.3〜43.5%
Thunder
3HKO
55.8〜66.3%
Thunder
2HKO
GholdengoHeliolisk
116.5〜138.1%
Focus Blast
1HKO
87.8〜103.6%
Focus Blast
1 hits (19%)
105.0〜125.2%
Focus Blast
1HKO
Speed
First
HelioliskS177 / GholdengoS136
First
HelioliskS177 / GholdengoS107
First
HelioliskS177 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
Heliolisk Heliolisk vs Baxcalibur Baxcalibur

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HelioliskBaxcalibur
19.8〜23.4%
Thunder
999HKO
35.3〜41.3%
Thunder
4HKO (incl. オボンのみ)
19.8〜23.4%
Thunder
999HKO
BaxcaliburHeliolisk
66.9〜79.9%
Draco Meteor
2HKO
82.0〜97.1%
Draco Meteor
2HKO
66.9〜79.9%
Draco Meteor
2HKO
Speed
First
HelioliskS177 / BaxcaliburS105
First
HelioliskS177 / BaxcaliburS150
First
HelioliskS177 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HelioliskBaxcalibur
19.8〜23.4%
Thunder
999HKO
35.3〜41.3%
Thunder
4HKO (incl. オボンのみ)
19.8〜23.4%
Thunder
999HKO
BaxcaliburHeliolisk
66.9〜79.9%
Draco Meteor
2HKO
82.0〜97.1%
Draco Meteor
2HKO
66.9〜79.9%
Draco Meteor
2HKO
Speed
First
HelioliskS265 / BaxcaliburS105
First
HelioliskS265 / BaxcaliburS150
First
HelioliskS265 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
HelioliskBaxcalibur
19.8〜23.4%
Thunder
999HKO
35.3〜41.3%
Thunder
4HKO (incl. オボンのみ)
19.8〜23.4%
Thunder
999HKO
BaxcaliburHeliolisk
43.9〜52.5%
Dragon Pulse
3HKO
67.6〜80.6%
Aura Sphere
2HKO
43.9〜52.5%
Dragon Pulse
3HKO
Speed
First
HelioliskS177 / BaxcaliburS105
First
HelioliskS177 / BaxcaliburS150
First
HelioliskS177 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Heliolisk Heliolisk vs Aegislash Aegislash

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
HelioliskAegislash
37.7〜44.9%
Thunder
3HKO
37.7〜44.9%
Thunder
3HKO
37.7〜44.9%
Thunder
3HKO
AegislashHeliolisk
151.1〜178.4%
Sacred Sword
2HKO (incl. きあいのタスキ)
115.1〜136.7%
Sacred Sword
2HKO (incl. きあいのタスキ)
151.1〜178.4%
Sacred Sword
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / AegislashS80
First
HelioliskS177 / AegislashS72
First
HelioliskS177 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
HelioliskAegislash
37.7〜44.9%
Thunder
3HKO
37.7〜44.9%
Thunder
3HKO
37.7〜44.9%
Thunder
3HKO
AegislashHeliolisk
169.8〜200.0%
Sacred Sword
1HKO
129.5〜154.0%
Sacred Sword
1HKO
169.8〜200.0%
Sacred Sword
1HKO
Speed
First
HelioliskS265 / AegislashS80
First
HelioliskS265 / AegislashS72
First
HelioliskS265 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
HelioliskAegislash
37.7〜44.9%
Thunder
3HKO
37.7〜44.9%
Thunder
3HKO
37.7〜44.9%
Thunder
3HKO
AegislashHeliolisk
151.1〜178.4%
Sacred Sword
1HKO
115.1〜136.7%
Sacred Sword
1HKO
151.1〜178.4%
Sacred Sword
1HKO
Speed
First
HelioliskS177 / AegislashS80
First
HelioliskS177 / AegislashS72
First
HelioliskS177 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Heliolisk Heliolisk vs Mimikyu Mimikyu

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HelioliskMimikyu
61.8〜73.3%
Thunder
3HKO (incl. ばけのかわ)
61.8〜73.3%
Thunder
3HKO (incl. ばけのかわ)
61.8〜73.3%
Thunder
3HKO (incl. ばけのかわ)
MimikyuHeliolisk
101.4〜121.6%
Play Rough
2HKO (incl. きあいのタスキ)
89.2〜105.0%
Drain Punch
2HKO
89.2〜105.0%
Drain Punch
2HKO
Speed
First
HelioliskS177 / MimikyuS148
First
HelioliskS177 / MimikyuS148
First
HelioliskS177 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HelioliskMimikyu
61.8〜73.3%
Thunder
3HKO (incl. ばけのかわ)
61.8〜73.3%
Thunder
3HKO (incl. ばけのかわ)
61.8〜73.3%
Thunder
3HKO (incl. ばけのかわ)
MimikyuHeliolisk
115.8〜137.4%
Play Rough
1HKO
99.3〜118.0%
Drain Punch
1 hits (94%)
99.3〜118.0%
Drain Punch
1 hits (94%)
Speed
First
HelioliskS265 / MimikyuS148
First
HelioliskS265 / MimikyuS148
First
HelioliskS265 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
HelioliskMimikyu
61.8〜73.3%
Thunder
3HKO (incl. ばけのかわ)
61.8〜73.3%
Thunder
3HKO (incl. ばけのかわ)
61.8〜73.3%
Thunder
3HKO (incl. ばけのかわ)
MimikyuHeliolisk
101.4〜121.6%
Play Rough
1HKO
89.2〜105.0%
Drain Punch
1 hits (31%)
89.2〜105.0%
Drain Punch
1 hits (31%)
Speed
First
HelioliskS177 / MimikyuS148
First
HelioliskS177 / MimikyuS148
First
HelioliskS177 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada×Meowscarada
Heliolisk Heliolisk vs Meowscarada Meowscarada

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HelioliskMeowscarada
59.5〜70.6%
Hyper Voice
2HKO
59.5〜70.6%
Hyper Voice
2HKO
59.5〜70.6%
Hyper Voice
2HKO
MeowscaradaHeliolisk
121.6〜144.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
121.6〜144.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
157.6〜187.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
HelioliskS177 / MeowscaradaS262
First
HelioliskS177 / MeowscaradaS175
First
HelioliskS177 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HelioliskMeowscarada
59.5〜70.6%
Hyper Voice
2HKO
59.5〜70.6%
Hyper Voice
2HKO
59.5〜70.6%
Hyper Voice
2HKO
MeowscaradaHeliolisk
118.7〜140.3%
Flower Trick
1HKO
118.7〜140.3%
Flower Trick
1HKO
154.0〜182.0%
Flower Trick
1HKO
Speed
First
HelioliskS265 / MeowscaradaS262
First
HelioliskS265 / MeowscaradaS175
First
HelioliskS265 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
HelioliskMeowscarada
59.5〜70.6%
Hyper Voice
2HKO
59.5〜70.6%
Hyper Voice
2HKO
59.5〜70.6%
Hyper Voice
2HKO
MeowscaradaHeliolisk
106.5〜125.9%
Flower Trick
1HKO
106.5〜125.9%
Flower Trick
1HKO
138.1〜163.3%
Flower Trick
1HKO
Speed
Second
HelioliskS177 / MeowscaradaS262
First
HelioliskS177 / MeowscaradaS175
First
HelioliskS177 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダー*ゴリランダー
Heliolisk Heliolisk vs ゴリランダー ゴリランダー

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Helioliskゴリランダー
44.0〜52.2%
Hyper Voice
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Hyper Voice
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Hyper Voice
2 hits (13%)
calculated with グラスフィールド
ゴリランダーHeliolisk
101.4〜121.6%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
138.1〜164.0%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
138.1〜164.0%
High Horsepower
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
HelioliskS177 / ゴリランダーS107
First
HelioliskS177 / ゴリランダーS107
First
HelioliskS177 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Helioliskゴリランダー
44.0〜52.2%
Hyper Voice
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Hyper Voice
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Hyper Voice
2 hits (13%)
calculated with グラスフィールド
ゴリランダーHeliolisk
114.4〜135.3%
グラススライダー
1HKO
calculated with グラスフィールド
105.8〜125.2%
グラススライダー
1HKO
calculated with グラスフィールド
155.4〜184.2%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
HelioliskS265 / ゴリランダーS107
First
HelioliskS265 / ゴリランダーS107
First
HelioliskS265 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Helioliskゴリランダー
44.0〜52.2%
Hyper Voice
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Hyper Voice
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Hyper Voice
2 hits (13%)
calculated with グラスフィールド
ゴリランダーHeliolisk
101.4〜121.6%
グラススライダー
1HKO
calculated with グラスフィールド
138.1〜164.0%
High Horsepower
1HKO
calculated with グラスフィールド
138.1〜164.0%
High Horsepower
1HKO
calculated with グラスフィールド
Speed
First
HelioliskS177 / ゴリランダーS107
First
HelioliskS177 / ゴリランダーS107
First
HelioliskS177 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Corviknight*Corviknight
Heliolisk Heliolisk vs Corviknight Corviknight

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HelioliskCorviknight
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
CorviknightHeliolisk
105.0〜123.7%
Body Press
2HKO (incl. きあいのタスキ)
105.0〜123.7%
Body Press
2HKO (incl. きあいのタスキ)
105.0〜123.7%
Body Press
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / CorviknightS87
First
HelioliskS177 / CorviknightS78
First
HelioliskS177 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HelioliskCorviknight
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
CorviknightHeliolisk
116.5〜138.1%
Body Press
1HKO
116.5〜138.1%
Body Press
1HKO
116.5〜138.1%
Body Press
1HKO
Speed
First
HelioliskS265 / CorviknightS87
First
HelioliskS265 / CorviknightS78
First
HelioliskS265 / CorviknightS78
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
HelioliskCorviknight
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
90.7〜108.3%
Thunder
1 hits (44%)
CorviknightHeliolisk
105.0〜123.7%
Body Press
1HKO
105.0〜123.7%
Body Press
1HKO
105.0〜123.7%
Body Press
1HKO
Speed
First
HelioliskS177 / CorviknightS87
First
HelioliskS177 / CorviknightS78
First
HelioliskS177 / CorviknightS78
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX*メガリザードンX
Heliolisk Heliolisk vs メガリザードンX メガリザードンX

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
HelioliskメガリザードンX
50.3〜60.0%
Hyper Voice
2HKO
メガリザードンXHeliolisk
199.3〜235.3%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
HelioliskメガリザードンX
50.3〜60.0%
Hyper Voice
2HKO
メガリザードンXHeliolisk
224.5〜266.2%
Flare Blitz
1HKO
Speed
First
HelioliskS265 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
HelioliskメガリザードンX
50.3〜60.0%
Hyper Voice
2HKO
メガリザードンXHeliolisk
199.3〜235.3%
Flare Blitz
1HKO
Speed
First
HelioliskS177 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Heliolisk Heliolisk vs メガリザードンY メガリザードンY

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HelioliskメガリザードンY
96.8〜113.5%
Thunder
1 hits (75%)
calculated with 晴れ
メガリザードンYHeliolisk
140.3〜165.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
HelioliskS177 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HelioliskメガリザードンY
96.8〜113.5%
Thunder
1 hits (75%)
calculated with 晴れ
メガリザードンYHeliolisk
140.3〜165.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
HelioliskS265 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
HelioliskメガリザードンY
96.8〜113.5%
Thunder
1 hits (75%)
calculated with 晴れ
メガリザードンYHeliolisk
140.3〜165.5%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
HelioliskS177 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン*エースバーン
Heliolisk Heliolisk vs エースバーン エースバーン

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Helioliskエースバーン
73.9〜87.9%
Surf
2HKO
73.9〜87.9%
Surf
2HKO
73.9〜87.9%
Surf
2HKO
エースバーンHeliolisk
154.7〜183.5%
かえんボール
2HKO (incl. きあいのタスキ)
142.4〜167.6%
かえんボール
2HKO (incl. きあいのタスキ)
200.0〜238.1%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
HelioliskS177 / エースバーンS256
Second
HelioliskS177 / エースバーンS188
First
HelioliskS177 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Helioliskエースバーン
73.9〜87.9%
Surf
2HKO
73.9〜87.9%
Surf
2HKO
73.9〜87.9%
Surf
2HKO
エースバーンHeliolisk
174.8〜205.8%
かえんボール
1HKO
159.7〜188.5%
かえんボール
1HKO
227.3〜266.9%
かえんボール
1HKO
Speed
First
HelioliskS265 / エースバーンS256
First
HelioliskS265 / エースバーンS188
First
HelioliskS265 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Helioliskエースバーン
73.9〜87.9%
Surf
2HKO
73.9〜87.9%
Surf
2HKO
73.9〜87.9%
Surf
2HKO
エースバーンHeliolisk
154.7〜183.5%
かえんボール
1HKO
142.4〜167.6%
かえんボール
1HKO
200.0〜238.1%
かえんボール
1HKO
Speed
Second
HelioliskS177 / エースバーンS256
Second
HelioliskS177 / エースバーンS188
First
HelioliskS177 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Sneasler*Sneasler
Heliolisk Heliolisk vs Sneasler Sneasler

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HelioliskSneasler
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
SneaslerHeliolisk
269.1〜319.4%
Close Combat
2HKO (incl. きあいのタスキ)
269.1〜319.4%
Close Combat
2HKO (incl. きあいのタスキ)
269.1〜319.4%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / SneaslerS172
First
HelioliskS177 / SneaslerS172
First
HelioliskS177 / SneaslerS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HelioliskSneasler
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
SneaslerHeliolisk
303.6〜359.7%
Close Combat
1HKO
303.6〜359.7%
Close Combat
1HKO
303.6〜359.7%
Close Combat
1HKO
Speed
First
HelioliskS265 / SneaslerS172
First
HelioliskS265 / SneaslerS172
First
HelioliskS265 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
HelioliskSneasler
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
63.7〜75.2%
Thunder
2HKO
SneaslerHeliolisk
269.1〜319.4%
Close Combat
1HKO
269.1〜319.4%
Close Combat
1HKO
269.1〜319.4%
Close Combat
1HKO
Speed
First
HelioliskS177 / SneaslerS172
First
HelioliskS177 / SneaslerS172
First
HelioliskS177 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
Volcarona*Volcarona
Heliolisk Heliolisk vs Volcarona Volcarona

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HelioliskVolcarona
46.9〜55.2%
Surf
3HKO
41.6〜49.1%
Thunderbolt
3HKO
46.9〜55.2%
Surf
2 hits (11%)
VolcaronaHeliolisk
89.9〜105.8%
Overheat
2HKO
118.7〜140.3%
Overheat
2HKO (incl. きあいのタスキ)
89.9〜105.8%
Overheat
2HKO
Speed
First
HelioliskS177 / VolcaronaS122
First
HelioliskS177 / VolcaronaS152
First
HelioliskS177 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HelioliskVolcarona
46.9〜55.2%
Surf
3HKO
41.6〜49.1%
Thunderbolt
3HKO
46.9〜55.2%
Surf
2 hits (11%)
VolcaronaHeliolisk
89.9〜105.8%
Overheat
1 hits (38%)
118.7〜140.3%
Overheat
1HKO
89.9〜105.8%
Overheat
1 hits (38%)
Speed
First
HelioliskS265 / VolcaronaS122
First
HelioliskS265 / VolcaronaS152
First
HelioliskS265 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
HelioliskVolcarona
46.9〜55.2%
Surf
3HKO
41.6〜49.1%
Thunderbolt
3HKO
46.9〜55.2%
Surf
2 hits (11%)
VolcaronaHeliolisk
89.9〜105.8%
Overheat
1 hits (38%)
118.7〜140.3%
Overheat
1HKO
89.9〜105.8%
Overheat
1 hits (38%)
Speed
First
HelioliskS177 / VolcaronaS122
First
HelioliskS177 / VolcaronaS152
First
HelioliskS177 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
パーモット*パーモット
Heliolisk Heliolisk vs パーモット パーモット

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Helioliskパーモット
69.4〜82.3%
Hyper Voice
2HKO
69.4〜82.3%
Hyper Voice
2HKO
69.4〜82.3%
Hyper Voice
2HKO
パーモットHeliolisk
225.9〜267.6%
Close Combat
2HKO (incl. きあいのタスキ)
247.5〜293.5%
Close Combat
2HKO (incl. きあいのタスキ)
293.5〜347.5%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / パーモットS172
Second
HelioliskS177 / パーモットS235
First
HelioliskS177 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Helioliskパーモット
69.4〜82.3%
Hyper Voice
2HKO
69.4〜82.3%
Hyper Voice
2HKO
69.4〜82.3%
Hyper Voice
2HKO
パーモットHeliolisk
254.7〜299.3%
Close Combat
1HKO
277.7〜328.1%
Close Combat
1HKO
330.9〜388.5%
Close Combat
1HKO
Speed
First
HelioliskS265 / パーモットS172
First
HelioliskS265 / パーモットS235
First
HelioliskS265 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Helioliskパーモット
69.4〜82.3%
Hyper Voice
2HKO
69.4〜82.3%
Hyper Voice
2HKO
69.4〜82.3%
Hyper Voice
2HKO
パーモットHeliolisk
225.9〜267.6%
Close Combat
1HKO
247.5〜293.5%
Close Combat
1HKO
293.5〜347.5%
Close Combat
1HKO
Speed
First
HelioliskS177 / パーモットS172
Second
HelioliskS177 / パーモットS235
First
HelioliskS177 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View パーモット's page →
Hydreigon*Hydreigon
Heliolisk Heliolisk vs Hydreigon Hydreigon

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
HelioliskHydreigon
44.4〜52.1%
Hyper Voice
2 hits (16%)
44.4〜52.1%
Hyper Voice
2 hits (16%)
44.4〜52.1%
Hyper Voice
2 hits (16%)
HydreigonHeliolisk
90.6〜106.5%
Draco Meteor
2HKO
82.0〜97.1%
Draco Meteor
2HKO
117.3〜138.1%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
HelioliskS177 / HydreigonS225
First
HelioliskS177 / HydreigonS165
First
HelioliskS177 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
HelioliskHydreigon
44.4〜52.1%
Hyper Voice
2 hits (16%)
44.4〜52.1%
Hyper Voice
2 hits (16%)
44.4〜52.1%
Hyper Voice
2 hits (16%)
HydreigonHeliolisk
90.6〜106.5%
Draco Meteor
1 hits (44%)
82.0〜97.1%
Draco Meteor
2HKO
117.3〜138.1%
Draco Meteor
1HKO
Speed
First
HelioliskS265 / HydreigonS225
First
HelioliskS265 / HydreigonS165
First
HelioliskS265 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
HelioliskHydreigon
44.4〜52.1%
Hyper Voice
2 hits (16%)
44.4〜52.1%
Hyper Voice
2 hits (16%)
44.4〜52.1%
Hyper Voice
2 hits (16%)
HydreigonHeliolisk
90.6〜106.5%
Draco Meteor
1 hits (44%)
76.3〜90.6%
Earth Power
2HKO
117.3〜138.1%
Draco Meteor
1HKO
Speed
Second
HelioliskS177 / HydreigonS225
First
HelioliskS177 / HydreigonS165
First
HelioliskS177 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
Metagross*Metagross
Heliolisk Heliolisk vs Metagross Metagross

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HelioliskMetagross
48.4〜58.0%
Thunder
2 hits (97%)
MetagrossHeliolisk
134.5〜159.7%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HelioliskMetagross
48.4〜58.0%
Thunder
2 hits (97%)
MetagrossHeliolisk
151.1〜179.1%
Psychic Fangs
1HKO
Speed
First
HelioliskS265 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
HelioliskMetagross
48.4〜58.0%
Thunder
2 hits (97%)
MetagrossHeliolisk
134.5〜159.7%
Psychic Fangs
1HKO
Speed
First
HelioliskS177 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
Heliolisk Heliolisk vs Dragonite Dragonite

Heliolisk's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HelioliskDragonite
20.4〜24.6%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
DragoniteHeliolisk
100.0〜118.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
105.0〜123.7%
Earthquake
2HKO (incl. きあいのタスキ)
105.0〜123.7%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
HelioliskS177 / DragoniteS152
First
HelioliskS177 / DragoniteS145
First
HelioliskS177 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Heliolisk's build: Choice Scarf, Hasty, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HelioliskDragonite
20.4〜24.6%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
DragoniteHeliolisk
100.0〜118.7%
Draco Meteor
1HKO
116.5〜138.1%
Earthquake
1HKO
116.5〜138.1%
Earthquake
1HKO
Speed
First
HelioliskS265 / DragoniteS152
First
HelioliskS265 / DragoniteS145
First
HelioliskS265 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Heliolisk's build: Sitrus Berry, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
HelioliskDragonite
20.4〜24.6%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
25.1〜29.3%
Thunder
3HKO
DragoniteHeliolisk
100.0〜118.7%
Draco Meteor
1HKO
105.0〜123.7%
Earthquake
1HKO
105.0〜123.7%
Earthquake
1HKO
Speed
First
HelioliskS177 / DragoniteS152
First
HelioliskS177 / DragoniteS145
First
HelioliskS177 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemChoice Scarf
AbilityDry Skin
NatureTimid (S↑A↓)
MovesでんきThunderboltくさGrass KnotかくとうFocus BlastノーマルHyper Voice
EVH2C32S32
M-3 Season
ItemSitrus Berry
AbilityDry Skin
NatureTimid (S↑A↓)
MovesでんきVolt SwitchでんきThunderboltくさGrass KnotかくとうFocus Blast
EVH2C32S32
See more team examples