Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ゴルーグ

ゴルーグ

じめん ゴースト
全国図鑑 No.623 / 使用率 圏外
データ集計日:2026-09-10

種族値

HP
89
こうげき
124
ぼうぎょ
80
とくこう
55
とくぼう
80
すばやさ
55
合計
483

メガシンカ

メガゴルーグ

じめんゴースト

特性:ふかしのこぶし — 接触技(直接攻撃)を使うと、相手のまもる・みきり・たたみがえし・トーチカ・キングシールド・ニードルガード・ブロッキング・スレッドトラップ・かえんのまもり・ファストガード・ワイドガードの守りの効果を無視して、本来の1/4のダメージを与える。相手の守りの効果以外は発動される。

HP
89
こうげき
159+35
ぼうぎょ
105+25
とくこう
70+15
とくぼう
105+25
すばやさ
55
合計
583

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
ゴーストみずくさこおりあく
いわむし
どく
ノーマルかくとうでんき

特性

順位 特性名 採用率 ⓘ 効果
1 てつのこぶし
100.0%
パンチの技の威力が1.2倍になる。

使用率データ

順位 技名 採用率
1
ゴースト ポルターガイスト
100.0%
ゴースト物理
威力 110命中 90%PP 8
相手が道具を持っていない場合失敗する。
2
じめん ぶちかまし
100.0%
じめん物理
威力 120命中 100%PP 8
自分の防御 特防を1段階ずつ下げる。
3
いわ がんせきふうじ
53.6%
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
4
ほのお ほのおのパンチ
53.6%
ほのお物理
威力 75命中 100%PP 16
10%の確率で相手をやけど状態にする。
5
いわ うちおとす
46.4%
いわ物理
威力 50命中 100%PP 16
特性ふゆう・でんじふゆう・ひこうタイプのポケモンにじめんタイプの技が当たるようになる(接地状態)。空中状態の相手にも当たる。
6
こおり れいとうパンチ
46.4%
こおり物理
威力 75命中 100%PP 16
10%の確率で相手をこおり状態にする。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
53.6%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
ゴルーグナイト
46.4%
対応するポケモンがバトル中にメガシンカできる。

性格

順位 性格 採用率
1 ようき (S↑ C↓)
53.6%
2 いじっぱり (A↑ C↓)
46.4%

ステータス振り

順位 H A B C D S 採用率
1 13210032
53.6%
2 193200015
46.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9

Pokémon Matchups

Favorable
HippowdonHippowdon
Golurk Golurk vs Hippowdon Hippowdon

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GolurkHippowdon
47.4〜56.7%
Headlong Rush
3HKO
calculated with すなあらし
43.3〜51.6%
Headlong Rush
3HKO
calculated with すなあらし
47.4〜56.7%
Headlong Rush
2 hits (82%)
calculated with すなあらし
HippowdonGolurk
45.5〜53.3%
Earthquake
2 hits (33%)
calculated with すなあらし
45.5〜53.3%
Earthquake
2 hits (33%)
calculated with すなあらし
45.5〜53.3%
Earthquake
2 hits (33%)
calculated with すなあらし
Speed
First
GolurkS117 / HippowdonS67
First
GolurkS117 / HippowdonS67
First
GolurkS117 / HippowdonS67
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
GolurkHippowdon
43.7〜52.1%
Ice Punch
3HKO
calculated with すなあらし
47.4〜56.3%
Headlong Rush
2 hits (30%)
calculated with すなあらし
52.1〜61.9%
Headlong Rush
2HKO
calculated with すなあらし
HippowdonGolurk
36.4〜43.6%
Earthquake
3HKO
calculated with すなあらし
36.4〜43.6%
Earthquake
3HKO
calculated with すなあらし
36.4〜43.6%
Earthquake
3HKO
calculated with すなあらし
Speed
First
GolurkS107 / HippowdonS67
First
GolurkS107 / HippowdonS67
First
GolurkS107 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
LucarioLucario
Golurk Golurk vs Lucario Lucario

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GolurkLucario
108.2〜127.9%
Headlong Rush
1HKO
181.0〜215.0%
Headlong Rush
1HKO
LucarioGolurk
103.6〜122.4%
Steel Beam
2HKO (incl. きあいのタスキ)
123.6〜145.5%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
GolurkS117 / LucarioS223
Second
GolurkS117 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GolurkLucario
108.8〜128.6%
Poltergeist
1HKO
197.3〜234.0%
Headlong Rush
1HKO
LucarioGolurk
82.4〜98.2%
Steel Beam
2HKO
98.2〜116.4%
Steel Beam
1 hits (88%)
Speed
Second
GolurkS107 / LucarioS223
Second
GolurkS107 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Golurk Golurk vs Gholdengo Gholdengo

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GolurkGholdengo
115.3〜137.4%
Poltergeist
1HKO
48.2〜58.0%
Fire Punch
2 hits (95%)
106.7〜126.4%
Poltergeist
1HKO
GholdengoGolurk
112.7〜132.1%
Shadow Ball
2HKO (incl. きあいのタスキ)
83.6〜99.4%
Shadow Ball
2HKO
101.8〜121.2%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
Second
GolurkS117 / GholdengoS136
First
GolurkS117 / GholdengoS107
Second
GolurkS117 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GolurkGholdengo
152.1〜180.4%
Poltergeist
1HKO
116.1〜137.8%
Poltergeist
1HKO
139.9〜165.6%
Poltergeist
1HKO
GholdengoGolurk
90.9〜106.7%
Shadow Ball
1 hits (38%)
69.1〜81.2%
Shadow Ball
2HKO
81.2〜98.2%
Shadow Ball
2HKO
Speed
Second
GolurkS107 / GholdengoS136
Second
GolurkS107 / GholdengoS107
Second
GolurkS107 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Golurk Golurk vs Baxcalibur Baxcalibur

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GolurkBaxcalibur
95.9〜114.2%
Headlong Rush
1 hits (75%)
113.2〜134.7%
Headlong Rush
1HKO
95.9〜114.2%
Headlong Rush
1 hits (75%)
BaxcaliburGolurk
54.5〜64.2%
Dark Pulse
2HKO
78.8〜93.3%
Draco Meteor
2HKO
54.5〜64.2%
Dark Pulse
2HKO
Speed
First
GolurkS117 / BaxcaliburS105
Second
GolurkS117 / BaxcaliburS150
First
GolurkS117 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GolurkBaxcalibur
104.6〜124.9%
Headlong Rush
1HKO
125.7〜148.5%
Headlong Rush
1HKO
104.6〜124.9%
Headlong Rush
1HKO
BaxcaliburGolurk
42.4〜50.9%
Dark Pulse
2 hits (2%)
52.1〜61.8%
Dark Pulse
2HKO
42.4〜50.9%
Dark Pulse
2 hits (2%)
Speed
First
GolurkS107 / BaxcaliburS105
Second
GolurkS107 / BaxcaliburS150
First
GolurkS107 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
AegislashAegislash
Golurk Golurk vs Aegislash Aegislash

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GolurkAegislash
107.8〜126.3%
Headlong Rush
1HKO
107.8〜126.3%
Headlong Rush
1HKO
107.8〜126.3%
Headlong Rush
1HKO
AegislashGolurk
83.6〜99.4%
Shadow Ball
2HKO
123.6〜145.5%
Shadow Ball
2HKO (incl. きあいのタスキ)
100.0〜118.8%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
GolurkS117 / AegislashS80
First
GolurkS117 / AegislashS72
First
GolurkS117 / AegislashS80
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GolurkAegislash
107.8〜126.9%
Poltergeist
1HKO
107.8〜126.9%
Poltergeist
1HKO
107.8〜126.9%
Poltergeist
1HKO
AegislashGolurk
132.1〜157.6%
Poltergeist
1HKO
101.8〜121.2%
Poltergeist
1HKO
158.2〜189.1%
Poltergeist
1HKO
Speed
First
GolurkS107 / AegislashS80
First
GolurkS107 / AegislashS72
First
GolurkS107 / AegislashS80
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
メガリザードンXメガリザードンX
Golurk Golurk vs メガリザードンX メガリザードンX

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GolurkメガリザードンX
140.6〜167.1%
Headlong Rush
1HKO
メガリザードンXGolurk
96.4〜113.9%
Flare Blitz
2HKO
Speed
Second
GolurkS117 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GolurkメガリザードンX
154.8〜183.2%
Headlong Rush
1HKO
メガリザードンXGolurk
77.6〜92.1%
Flare Blitz
2HKO
Speed
Second
GolurkS107 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
Golurk Golurk vs エースバーン エースバーン

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Golurkエースバーン
192.4〜226.1%
Headlong Rush
1HKO
192.4〜226.1%
Headlong Rush
2HKO (incl. きあいのタスキ)
192.4〜226.1%
Headlong Rush
1HKO
エースバーンGolurk
88.5〜105.5%
Sucker Punch
2HKO
81.2〜95.8%
Sucker Punch
2HKO
114.5〜137.0%
Sucker Punch
2HKO (incl. きあいのタスキ)
Speed
Second
GolurkS117 / エースバーンS256
Second
GolurkS117 / エースバーンS188
Second
GolurkS117 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Golurkエースバーン
210.2〜248.4%
Headlong Rush
1HKO
210.2〜248.4%
Headlong Rush
2HKO (incl. きあいのタスキ)
210.2〜248.4%
Headlong Rush
1HKO
エースバーンGolurk
70.3〜83.6%
Sucker Punch
2HKO
65.5〜77.6%
Sucker Punch
2HKO
90.9〜108.5%
Sucker Punch
1 hits (44%)
Speed
Second
GolurkS107 / エースバーンS256
Second
GolurkS107 / エースバーンS188
Second
GolurkS107 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Golurk Golurk vs Sneasler Sneasler

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GolurkSneasler
229.3〜270.1%
Headlong Rush
1HKO
229.3〜270.1%
Headlong Rush
1HKO
229.3〜270.1%
Headlong Rush
1HKO
SneaslerGolurk
72.7〜86.1%
Throat Chop
2HKO
72.7〜86.1%
Throat Chop
2HKO
72.7〜86.1%
Throat Chop
2HKO
Speed
Second
GolurkS117 / SneaslerS172
Second
GolurkS117 / SneaslerS172
Second
GolurkS117 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GolurkSneasler
114.6〜135.7%
Poltergeist
1HKO
114.6〜135.7%
Poltergeist
1HKO
114.6〜135.7%
Poltergeist
1HKO
SneaslerGolurk
58.2〜69.1%
Throat Chop
2HKO
58.2〜69.1%
Throat Chop
2HKO
58.2〜69.1%
Throat Chop
2HKO
Speed
Second
GolurkS107 / SneaslerS172
Second
GolurkS107 / SneaslerS172
Second
GolurkS107 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Golurk Golurk vs パーモット パーモット

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Golurkパーモット
217.0〜255.8%
Headlong Rush
2HKO (incl. きあいのタスキ)
217.0〜255.8%
Headlong Rush
1HKO
217.0〜255.8%
Headlong Rush
1HKO
パーモットGolurk
67.9〜81.2%
Ice Punch
2HKO
73.9〜88.5%
Ice Punch
2HKO
88.5〜105.5%
Ice Punch
2HKO
Speed
Second
GolurkS117 / パーモットS172
Second
GolurkS117 / パーモットS235
Second
GolurkS117 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Golurkパーモット
238.1〜281.6%
Headlong Rush
2HKO (incl. きあいのタスキ)
108.8〜128.6%
Poltergeist
1HKO
108.8〜128.6%
Poltergeist
1HKO
パーモットGolurk
55.2〜65.5%
Ice Punch
2HKO
59.4〜70.9%
Ice Punch
2HKO
70.9〜84.8%
Ice Punch
2HKO
Speed
Second
GolurkS107 / パーモットS172
Second
GolurkS107 / パーモットS235
Second
GolurkS107 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Golurk Golurk vs イエッサン(オス) イエッサン(オス)

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Golurkイエッサン(オス)
138.7〜163.5%
Headlong Rush
1HKO
calculated with サイコフィールド
138.7〜163.5%
Headlong Rush
1HKO
calculated with サイコフィールド
138.7〜163.5%
Headlong Rush
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Golurk
63.0〜75.2%
Shadow Ball
2HKO
calculated with サイコフィールド
58.2〜69.1%
Shadow Ball
2HKO
calculated with サイコフィールド
63.0〜75.2%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
GolurkS117 / イエッサン(オス)S220
Second
GolurkS117 / イエッサン(オス)S161
Second
GolurkS117 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Golurkイエッサン(オス)
153.3〜180.3%
Headlong Rush
1HKO
calculated with サイコフィールド
153.3〜180.3%
Headlong Rush
1HKO
calculated with サイコフィールド
153.3〜180.3%
Headlong Rush
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Golurk
50.9〜60.6%
Shadow Ball
2HKO
calculated with サイコフィールド
47.3〜55.8%
Shadow Ball
2 hits (70%)
calculated with サイコフィールド
50.9〜60.6%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
GolurkS107 / イエッサン(オス)S220
Second
GolurkS107 / イエッサン(オス)S161
Second
GolurkS107 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
SkeledirgeSkeledirge
Golurk Golurk vs Skeledirge Skeledirge

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GolurkSkeledirge
81.5〜96.7%
Headlong Rush
2HKO
81.5〜96.7%
Headlong Rush
2HKO
63.5〜74.9%
Poltergeist
2HKO
SkeledirgeGolurk
70.3〜84.8%
Shadow Ball
2HKO
70.3〜84.8%
Shadow Ball
2HKO
70.3〜84.8%
Shadow Ball
2HKO
Speed
First
GolurkS117 / SkeledirgeS86
First
GolurkS117 / SkeledirgeS86
First
GolurkS117 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
GolurkSkeledirge
89.1〜106.2%
Headlong Rush
1 hits (38%)
89.1〜106.2%
Headlong Rush
1 hits (38%)
82.5〜97.6%
Poltergeist
2HKO
SkeledirgeGolurk
58.2〜69.1%
Shadow Ball
2HKO
58.2〜69.1%
Shadow Ball
2HKO
58.2〜69.1%
Shadow Ball
2HKO
Speed
First
GolurkS107 / SkeledirgeS86
First
GolurkS107 / SkeledirgeS86
First
GolurkS107 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
MetagrossMetagross
Golurk Golurk vs Metagross Metagross

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GolurkMetagross
107.0〜128.0%
Headlong Rush
1HKO
MetagrossGolurk
95.8〜113.3%
Ice Punch
2HKO
Speed
Second
GolurkS117 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GolurkMetagross
108.3〜129.9%
Poltergeist
1HKO
MetagrossGolurk
77.0〜90.9%
Ice Punch
2HKO
Speed
Second
GolurkS107 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Unfavorable
グソクムシャグソクムシャ
Golurk Golurk vs グソクムシャ グソクムシャ

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Golurkグソクムシャ
68.1〜81.3%
Fire Punch
2HKO
グソクムシャGolurk
111.5〜132.1%
Waterfall
2HKO (incl. きあいのタスキ)
Speed
First
GolurkS117 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Golurkグソクムシャ
74.7〜90.1%
Fire Punch
2HKO
グソクムシャGolurk
87.9〜105.5%
Waterfall
1 hits (31%)
Speed
First
GolurkS107 / グソクムシャS60
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View グソクムシャ's page →
セグレイブ*セグレイブ
Golurk Golurk vs セグレイブ セグレイブ

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Golurkセグレイブ
54.5〜64.4%
Headlong Rush
2HKO
66.5〜79.1%
Headlong Rush
2HKO
66.5〜79.1%
Headlong Rush
2HKO
セグレイブGolurk
130.9〜156.4%
Icicle Spear
1HKO
calculated with 3ヒット時
101.8〜123.6%
Icicle Spear
1HKO
calculated with 3ヒット時
145.5〜174.5%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
Second
GolurkS117 / セグレイブS139
Second
GolurkS117 / セグレイブS152
Second
GolurkS117 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Golurkセグレイブ
59.7〜70.7%
Headlong Rush
2HKO
72.8〜86.4%
Headlong Rush
2HKO
72.8〜86.4%
Headlong Rush
2HKO
セグレイブGolurk
113.9〜135.8%
Icicle Crash
1HKO
92.1〜109.1%
Icicle Crash
1 hits (44%)
132.1〜155.8%
Icicle Crash
1HKO
Speed
Second
GolurkS107 / セグレイブS139
Second
GolurkS107 / セグレイブS152
Second
GolurkS107 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
MimikyuMimikyu
Golurk Golurk vs Mimikyu Mimikyu

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GolurkMimikyu
166.4〜196.9%
Poltergeist
2HKO (incl. ばけのかわ)
166.4〜196.9%
Poltergeist
2HKO (incl. ばけのかわ)
166.4〜196.9%
Poltergeist
2HKO (incl. ばけのかわ)
MimikyuGolurk
110.3〜130.3%
Wood Hammer
2HKO (incl. きあいのタスキ)
88.5〜106.1%
Shadow Claw
2HKO
84.8〜100.6%
Wood Hammer
2HKO
Speed
Second
GolurkS117 / MimikyuS148
Second
GolurkS117 / MimikyuS148
Second
GolurkS117 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GolurkMimikyu
219.8〜258.0%
Poltergeist
2HKO (incl. ばけのかわ)
219.8〜258.0%
Poltergeist
2HKO (incl. ばけのかわ)
219.8〜258.0%
Poltergeist
2HKO (incl. ばけのかわ)
MimikyuGolurk
87.9〜105.5%
Wood Hammer
1 hits (31%)
73.9〜87.3%
Shadow Claw
2HKO
67.9〜81.2%
Wood Hammer
2HKO
Speed
Second
GolurkS107 / MimikyuS148
Second
GolurkS107 / MimikyuS148
Second
GolurkS107 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
Golurk Golurk vs Meowscarada Meowscarada

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GolurkMeowscarada
87.6〜103.3%
Fire Punch
1 hits (25%)
87.6〜103.3%
Fire Punch
2HKO
87.6〜103.3%
Fire Punch
1 hits (25%)
MeowscaradaGolurk
149.1〜177.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
149.1〜177.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
193.3〜229.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GolurkS117 / MeowscaradaS262
Second
GolurkS117 / MeowscaradaS175
Second
GolurkS117 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GolurkMeowscarada
95.4〜113.7%
Fire Punch
1 hits (75%)
95.4〜113.7%
Fire Punch
2HKO
95.4〜113.7%
Fire Punch
1 hits (75%)
MeowscaradaGolurk
101.8〜121.2%
Flower Trick
1HKO
101.8〜121.2%
Flower Trick
1HKO
132.1〜157.6%
Flower Trick
1HKO
Speed
Second
GolurkS107 / MeowscaradaS262
Second
GolurkS107 / MeowscaradaS175
Second
GolurkS107 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Gyarados*Gyarados
Golurk Golurk vs Gyarados Gyarados

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GolurkGyarados
25.2〜30.2%
Poltergeist
4HKO
calculated with 攻撃-1
42.7〜50.9%
Poltergeist
2 hits (3%)
calculated with 攻撃-1
25.2〜30.2%
Poltergeist
4 hits (<1%)
calculated with 攻撃-1
GyaradosGolurk
81.2〜95.8%
Waterfall
2HKO
105.5〜124.8%
Power Whip
2HKO (incl. きあいのタスキ)
81.2〜95.8%
Waterfall
2HKO
Speed
First
GolurkS117 / GyaradosS101
Second
GolurkS117 / GyaradosS133
First
GolurkS117 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GolurkGyarados
33.2〜39.1%
Poltergeist
3 hits (>99%)
calculated with 攻撃-1
56.1〜66.7%
Poltergeist
2HKO
calculated with 攻撃-1
33.2〜39.1%
Poltergeist
3 hits (11%)
calculated with 攻撃-1
GyaradosGolurk
65.5〜77.6%
Waterfall
2HKO
84.8〜100.6%
Power Whip
1 hits (6%)
65.5〜77.6%
Waterfall
2HKO
Speed
First
GolurkS107 / GyaradosS101
Second
GolurkS107 / GyaradosS133
First
GolurkS107 / GyaradosS101
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Greninja*Greninja
Golurk Golurk vs Greninja Greninja

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GolurkGreninja
109.4〜130.2%
Headlong Rush
2HKO (incl. きあいのタスキ)
98.7〜116.8%
Headlong Rush
1 hits (88%)
109.4〜130.2%
Headlong Rush
1HKO
GreninjaGolurk
105.5〜124.8%
Ice Beam
2HKO (incl. きあいのタスキ)
113.9〜135.8%
Ice Beam
2HKO (incl. きあいのタスキ)
105.5〜124.8%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
Second
GolurkS117 / GreninjaS174
Second
GolurkS117 / GreninjaS213
Second
GolurkS117 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GolurkGreninja
120.8〜143.0%
Headlong Rush
2HKO (incl. きあいのタスキ)
108.7〜128.9%
Headlong Rush
1HKO
120.8〜143.0%
Headlong Rush
1HKO
GreninjaGolurk
101.8〜121.2%
Hydro Pump
1HKO
112.7〜132.1%
Hydro Pump
1HKO
101.8〜121.2%
Hydro Pump
1HKO
Speed
Second
GolurkS107 / GreninjaS174
Second
GolurkS107 / GreninjaS213
Second
GolurkS107 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
A-NinetalesA-Ninetales
Golurk Golurk vs A-Ninetales A-Ninetales

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GolurkA-Ninetales
53.1〜63.4%
Headlong Rush
2HKO
calculated with あられ
66.7〜80.0%
Headlong Rush
2HKO
calculated with あられ
A-NinetalesGolurk
76.4〜90.9%
Blizzard
2HKO
calculated with あられ
101.8〜120.0%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
GolurkS117 / A-NinetalesS177
Second
GolurkS117 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
GolurkA-Ninetales
58.9〜70.3%
Headlong Rush
2HKO
calculated with あられ
74.0〜88.0%
Headlong Rush
2HKO
calculated with あられ
A-NinetalesGolurk
80.0〜94.5%
Foul Play
2HKO
calculated with あられ
81.2〜95.8%
Blizzard
2HKO
calculated with あられ
Speed
Second
GolurkS107 / A-NinetalesS177
Second
GolurkS107 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W×*Rotom-W
Golurk Golurk vs Rotom-W Rotom-W

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GolurkRotom-W
40.1〜47.8%
Poltergeist
999HKO
40.1〜47.8%
Poltergeist
3HKO
25.2〜29.9%
Rock Tomb
5HKO (incl. オボンのみ)
Rotom-WGolurk
94.5〜112.7%
Hydro Pump
2HKO
94.5〜112.7%
Hydro Pump
2HKO
130.9〜153.9%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
First
GolurkS117 / Rotom-WS106
First
GolurkS117 / Rotom-WS106
Second
GolurkS117 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GolurkRotom-W
53.5〜63.1%
Poltergeist
999HKO
53.5〜63.1%
Poltergeist
2HKO
33.1〜39.4%
Rock Tomb
4HKO
Rotom-WGolurk
80.0〜94.5%
Foul Play
2HKO
80.0〜94.5%
Foul Play
2HKO
103.0〜123.6%
Hydro Pump
1HKO
Speed
First
GolurkS107 / Rotom-WS106
First
GolurkS107 / Rotom-WS106
Second
GolurkS107 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Rotom-W's page →
Hydreigon*Hydreigon
Golurk Golurk vs Hydreigon Hydreigon

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GolurkHydreigon
63.9〜76.3%
Ice Punch
2HKO
63.9〜76.3%
Ice Punch
2HKO
63.9〜76.3%
Ice Punch
2HKO
HydreigonGolurk
106.7〜127.3%
Dark Pulse
2HKO (incl. きあいのタスキ)
98.2〜116.4%
Dark Pulse
2HKO
138.2〜165.5%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
GolurkS117 / HydreigonS225
Second
GolurkS117 / HydreigonS165
Second
GolurkS117 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GolurkHydreigon
71.0〜84.0%
Ice Punch
2HKO
71.0〜84.0%
Ice Punch
2HKO
71.0〜84.0%
Ice Punch
2HKO
HydreigonGolurk
84.8〜101.8%
Dark Pulse
1 hits (6%)
77.6〜92.1%
Dark Pulse
2HKO
110.3〜132.1%
Dark Pulse
1HKO
Speed
Second
GolurkS107 / HydreigonS225
Second
GolurkS107 / HydreigonS165
Second
GolurkS107 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
DragoniteDragonite
Golurk Golurk vs Dragonite Dragonite

Golurk's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GolurkDragonite
52.7〜62.9%
Ice Punch
2HKO
62.9〜74.3%
Ice Punch
2HKO
62.9〜74.3%
Ice Punch
2HKO
DragoniteGolurk
96.4〜113.3%
Draco Meteor
2HKO
67.3〜80.0%
Draco Meteor
2HKO
74.5〜87.9%
Draco Meteor
2HKO
Speed
Second
GolurkS117 / DragoniteS152
Second
GolurkS117 / DragoniteS145
Second
GolurkS117 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Golurk's build: ゴルーグナイト, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GolurkDragonite
58.7〜69.5%
Ice Punch
2HKO
68.3〜81.4%
Ice Punch
2HKO
68.3〜81.4%
Ice Punch
2HKO
DragoniteGolurk
77.0〜90.9%
Draco Meteor
2HKO
54.5〜64.2%
Draco Meteor
3HKO
60.0〜70.9%
Draco Meteor
2 hits (28%)
Speed
Second
GolurkS107 / DragoniteS152
Second
GolurkS107 / DragoniteS145
Second
GolurkS107 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder