Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
クレベース

クレベース

こおり
全国図鑑 No.713 / 使用率 179位
データ集計日:2026-05-24

種族値

HP
95
こうげき
117
ぼうぎょ
184
とくこう
44
とくぼう
46
すばやさ
28
合計
514

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとういわはがねほのお
みずこおり

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Avalugg Avalugg vs ボーマンダ ボーマンダ

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Avaluggボーマンダ
105.3〜126.3%
Icicle Spear
1HKO
calculated with 3ヒット時
ボーマンダAvalugg
78.2〜93.1%
Fire Blast
2HKO
Speed
Second
AvaluggS48 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Avaluggボーマンダ
105.3〜126.3%
Icicle Spear
1HKO
calculated with 3ヒット時
ボーマンダAvalugg
78.2〜93.1%
Fire Blast
2HKO
Speed
Second
AvaluggS43 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Avaluggボーマンダ
112.3〜147.4%
Icicle Spear
1HKO
calculated with 3ヒット時
ボーマンダAvalugg
91.9〜109.3%
Fire Blast
2HKO
Speed
Second
AvaluggS48 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Avalugg Avalugg vs Garchomp Garchomp

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AvaluggGarchomp
69.2〜82.2%
Icicle Crash
2HKO
116.8〜142.7%
Icicle Spear
1HKO
calculated with 3ヒット時
116.8〜142.7%
Icicle Spear
1HKO
calculated with 3ヒット時
GarchompAvalugg
105.9〜125.2%
Draco Meteor
2HKO (incl. がんじょう・たべのこし)
46.5〜55.4%
Flamethrower
2 hits (16%)
46.5〜55.4%
Flamethrower
2 hits (16%)
Speed
Second
AvaluggS48 / GarchompS223
Second
AvaluggS48 / GarchompS231
Second
AvaluggS48 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AvaluggGarchomp
69.2〜82.2%
Icicle Crash
2HKO
116.8〜142.7%
Icicle Spear
1HKO
calculated with 3ヒット時
116.8〜142.7%
Icicle Spear
1HKO
calculated with 3ヒット時
GarchompAvalugg
105.9〜125.2%
Draco Meteor
2HKO (incl. がんじょう・オボンのみ)
46.5〜55.4%
Flamethrower
3HKO
46.5〜55.4%
Flamethrower
3HKO
Speed
Second
AvaluggS43 / GarchompS223
Second
AvaluggS43 / GarchompS231
Second
AvaluggS43 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AvaluggGarchomp
84.3〜100.5%
Icicle Crash
1 hits (6%)
142.7〜175.1%
Icicle Spear
1HKO
calculated with 3ヒット時
142.7〜175.1%
Icicle Spear
1HKO
calculated with 3ヒット時
GarchompAvalugg
124.4〜147.1%
Draco Meteor
2HKO (incl. がんじょう・たべのこし)
54.7〜65.1%
Flamethrower
2HKO
54.7〜65.1%
Flamethrower
2HKO
Speed
Second
AvaluggS48 / GarchompS223
Second
AvaluggS48 / GarchompS231
Second
AvaluggS48 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
HippowdonHippowdon
Avalugg Avalugg vs Hippowdon Hippowdon

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AvaluggHippowdon
45.6〜54.0%
Icicle Crash
3HKO
calculated with すなあらし
40.0〜48.4%
Icicle Crash
3HKO
calculated with すなあらし
45.6〜54.0%
Icicle Crash
2 hits (37%)
calculated with すなあらし
HippowdonAvalugg
14.9〜17.8%
Earthquake
999HKO
calculated with すなあらし
14.9〜17.8%
Earthquake
999HKO
calculated with すなあらし
14.9〜17.8%
Earthquake
999HKO
calculated with すなあらし
Speed
Second
AvaluggS48 / HippowdonS67
Second
AvaluggS48 / HippowdonS67
Second
AvaluggS48 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AvaluggHippowdon
45.6〜54.0%
Icicle Crash
3HKO
calculated with すなあらし
40.0〜48.4%
Icicle Crash
3HKO
calculated with すなあらし
45.6〜54.0%
Icicle Crash
2 hits (37%)
calculated with すなあらし
HippowdonAvalugg
14.9〜17.8%
Earthquake
999HKO
calculated with すなあらし
14.9〜17.8%
Earthquake
999HKO
calculated with すなあらし
14.9〜17.8%
Earthquake
999HKO
calculated with すなあらし
Speed
Second
AvaluggS43 / HippowdonS67
Second
AvaluggS43 / HippowdonS67
Second
AvaluggS43 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AvaluggHippowdon
54.0〜65.1%
Icicle Crash
2 hits (16%)
calculated with すなあらし
50.2〜59.5%
Icicle Crash
2 hits (78%)
calculated with すなあらし
54.0〜65.1%
Icicle Crash
2HKO
calculated with すなあらし
HippowdonAvalugg
17.4〜20.9%
Earthquake
999HKO
calculated with すなあらし
17.4〜20.9%
Earthquake
999HKO
calculated with すなあらし
17.4〜20.9%
Earthquake
999HKO
calculated with すなあらし
Speed
Second
AvaluggS48 / HippowdonS67
Second
AvaluggS48 / HippowdonS67
Second
AvaluggS48 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Hippowdon's page →
セグレイブ*セグレイブ
Avalugg Avalugg vs セグレイブ セグレイブ

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Avaluggセグレイブ
59.7〜71.2%
Body Press
2HKO
72.3〜85.9%
Body Press
2HKO
72.3〜85.9%
Body Press
2HKO
セグレイブAvalugg
32.7〜38.6%
きょけんとつげき
3 hits (3%)
25.7〜31.2%
きょけんとつげき
4 hits (9%)
37.1〜44.1%
きょけんとつげき
3 hits (>99%)
Speed
Second
AvaluggS48 / セグレイブS139
Second
AvaluggS48 / セグレイブS152
Second
AvaluggS48 / セグレイブS139
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Avaluggセグレイブ
59.7〜71.2%
Body Press
2HKO
72.3〜85.9%
Body Press
2HKO
72.3〜85.9%
Body Press
2HKO
セグレイブAvalugg
32.7〜38.6%
きょけんとつげき
4HKO
25.7〜31.2%
きょけんとつげき
4 hits (<1%)
37.1〜44.1%
きょけんとつげき
3 hits (16%)
Speed
Second
AvaluggS43 / セグレイブS139
Second
AvaluggS43 / セグレイブS152
Second
AvaluggS43 / セグレイブS139
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Avaluggセグレイブ
59.7〜71.2%
Body Press
2HKO
72.3〜85.9%
Body Press
2HKO
72.3〜85.9%
Body Press
2HKO
セグレイブAvalugg
38.4〜45.3%
きょけんとつげき
3HKO
30.2〜36.6%
きょけんとつげき
4HKO
43.6〜51.7%
きょけんとつげき
3HKO
Speed
Second
AvaluggS48 / セグレイブS139
Second
AvaluggS48 / セグレイブS152
Second
AvaluggS48 / セグレイブS139
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View セグレイブ's page →
MimikyuMimikyu
Avalugg Avalugg vs Mimikyu Mimikyu

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AvaluggMimikyu
48.1〜57.3%
Icicle Spear
3HKO
calculated with 3ヒット時
48.1〜57.3%
Icicle Spear
3HKO
calculated with 3ヒット時
48.1〜57.3%
Icicle Spear
3HKO
calculated with 3ヒット時
MimikyuAvalugg
21.8〜26.7%
Drain Punch
999HKO
16.8〜20.8%
Drain Punch
999HKO
16.8〜20.8%
Drain Punch
999HKO
Speed
Second
AvaluggS48 / MimikyuS148
Second
AvaluggS48 / MimikyuS148
Second
AvaluggS48 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AvaluggMimikyu
48.1〜57.3%
Icicle Spear
3HKO
calculated with 3ヒット時
48.1〜57.3%
Icicle Spear
3HKO
calculated with 3ヒット時
48.1〜57.3%
Icicle Spear
3HKO
calculated with 3ヒット時
MimikyuAvalugg
21.8〜26.7%
Drain Punch
999HKO
16.8〜20.8%
Drain Punch
999HKO
16.8〜20.8%
Drain Punch
999HKO
Speed
Second
AvaluggS43 / MimikyuS148
Second
AvaluggS43 / MimikyuS148
Second
AvaluggS43 / MimikyuS148
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AvaluggMimikyu
57.3〜68.7%
Icicle Spear
3HKO (incl. ばけのかわ)
calculated with 3ヒット時
57.3〜68.7%
Icicle Spear
3HKO (incl. ばけのかわ)
calculated with 3ヒット時
57.3〜68.7%
Icicle Spear
3HKO (incl. ばけのかわ)
calculated with 3ヒット時
MimikyuAvalugg
25.6〜31.4%
Drain Punch
4 hits (15%)
19.8〜24.4%
Drain Punch
999HKO
19.8〜24.4%
Drain Punch
999HKO
Speed
Second
AvaluggS48 / MimikyuS148
Second
AvaluggS48 / MimikyuS148
Second
AvaluggS48 / MimikyuS148
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Avalugg Avalugg vs Meowscarada Meowscarada

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AvaluggMeowscarada
113.7〜134.6%
Body Press
1HKO
113.7〜134.6%
Body Press
2HKO (incl. きあいのタスキ)
113.7〜134.6%
Body Press
1HKO
MeowscaradaAvalugg
19.3〜22.8%
Knock Off
999HKO
19.3〜22.8%
Knock Off
999HKO
26.7〜32.7%
Flower Trick
4 hits (48%)
Speed
Second
AvaluggS48 / MeowscaradaS262
Second
AvaluggS48 / MeowscaradaS175
Second
AvaluggS48 / MeowscaradaS175
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AvaluggMeowscarada
113.7〜134.6%
Body Press
1HKO
113.7〜134.6%
Body Press
2HKO (incl. きあいのタスキ)
113.7〜134.6%
Body Press
1HKO
MeowscaradaAvalugg
20.8〜25.2%
Flower Trick
999HKO
20.8〜25.2%
Flower Trick
999HKO
26.7〜32.7%
Flower Trick
4 hits (2%)
Speed
Second
AvaluggS43 / MeowscaradaS262
Second
AvaluggS43 / MeowscaradaS175
Second
AvaluggS43 / MeowscaradaS175
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AvaluggMeowscarada
113.7〜134.6%
Body Press
1HKO
105.9〜129.4%
Icicle Spear
1HKO
calculated with 3ヒット時
113.7〜134.6%
Body Press
1HKO
MeowscaradaAvalugg
22.7〜26.7%
Knock Off
999HKO
22.7〜26.7%
Knock Off
999HKO
31.4〜38.4%
Flower Trick
3 hits (<1%)
Speed
Second
AvaluggS48 / MeowscaradaS262
Second
AvaluggS48 / MeowscaradaS175
Second
AvaluggS48 / MeowscaradaS175
Verdict
Win: 1HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Meowscarada's page →
Gyarados*Gyarados
Avalugg Avalugg vs Gyarados Gyarados

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AvaluggGyarados
15.3〜18.3%
Icicle Crash
999HKO
calculated with 攻撃-1
26.3〜31.6%
Icicle Spear
4HKO
calculated with 攻撃-1・3ヒット時
15.3〜18.3%
Icicle Crash
999HKO
calculated with 攻撃-1
GyaradosAvalugg
16.8〜19.8%
Lash Out
999HKO
21.8〜25.7%
Lash Out
999HKO
16.8〜19.8%
Lash Out
999HKO
Speed
Second
AvaluggS48 / GyaradosS101
Second
AvaluggS48 / GyaradosS133
Second
AvaluggS48 / GyaradosS101
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AvaluggGyarados
15.3〜18.3%
Icicle Crash
999HKO
calculated with 攻撃-1
26.3〜31.6%
Icicle Spear
4HKO
calculated with 攻撃-1・3ヒット時
15.3〜18.3%
Icicle Crash
999HKO
calculated with 攻撃-1
GyaradosAvalugg
16.8〜19.8%
Lash Out
999HKO
21.8〜25.7%
Lash Out
999HKO
16.8〜19.8%
Lash Out
999HKO
Speed
Second
AvaluggS43 / GyaradosS101
Second
AvaluggS43 / GyaradosS133
Second
AvaluggS43 / GyaradosS101
Verdict
Win: n/a to KO / n/a to be KOed, moves first (priority)
Win: 4HKO to KO / n/a to be KOed, moves second
Win: n/a to KO / n/a to be KOed, moves first (priority)

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
AvaluggGyarados
19.3〜22.8%
Icicle Crash
999HKO
calculated with 攻撃-1
31.6〜37.4%
Icicle Crash
3 hits (82%)
calculated with 攻撃-1
19.3〜22.8%
Icicle Crash
999HKO
calculated with 攻撃-1
GyaradosAvalugg
19.8〜23.3%
Lash Out
999HKO
25.6〜30.2%
Lash Out
4 hits (<1%)
19.8〜23.3%
Lash Out
999HKO
Speed
Second
AvaluggS48 / GyaradosS101
Second
AvaluggS48 / GyaradosS133
Second
AvaluggS48 / GyaradosS101
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
View Gyarados's page →
Corviknight*Corviknight
Avalugg Avalugg vs Corviknight Corviknight

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AvaluggCorviknight
22.4〜26.8%
Body Press
4 hits (29%)
22.4〜26.8%
Body Press
999HKO
22.4〜26.8%
Body Press
999HKO
CorviknightAvalugg
20.8〜24.8%
Body Press
999HKO
20.8〜24.8%
Body Press
999HKO
20.8〜24.8%
Body Press
999HKO
Speed
Second
AvaluggS48 / CorviknightS87
Second
AvaluggS48 / CorviknightS78
Second
AvaluggS48 / CorviknightS78
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AvaluggCorviknight
22.4〜26.8%
Body Press
4 hits (29%)
22.4〜26.8%
Body Press
999HKO
22.4〜26.8%
Body Press
999HKO
CorviknightAvalugg
20.8〜24.8%
Body Press
999HKO
20.8〜24.8%
Body Press
999HKO
20.8〜24.8%
Body Press
999HKO
Speed
Second
AvaluggS43 / CorviknightS87
Second
AvaluggS43 / CorviknightS78
Second
AvaluggS43 / CorviknightS78
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AvaluggCorviknight
23.4〜27.8%
Icicle Crash
4 hits (69%)
23.4〜27.8%
Icicle Crash
999HKO
23.4〜27.8%
Icicle Crash
999HKO
CorviknightAvalugg
24.4〜29.1%
Body Press
999HKO
24.4〜29.1%
Body Press
999HKO
24.4〜29.1%
Body Press
999HKO
Speed
Second
AvaluggS48 / CorviknightS87
Second
AvaluggS48 / CorviknightS78
Second
AvaluggS48 / CorviknightS78
Verdict
Win: 5HKO to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
View Corviknight's page →
Greninja*Greninja
Avalugg Avalugg vs Greninja Greninja

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AvaluggGreninja
120.8〜142.3%
Body Press
2HKO (incl. きあいのタスキ)
107.4〜127.5%
Body Press
1HKO
120.8〜142.3%
Body Press
1HKO
GreninjaAvalugg
79.2〜93.6%
Hydro Pump
2HKO
86.1〜101.5%
Hydro Pump
2HKO
79.2〜93.6%
Hydro Pump
2HKO
Speed
Second
AvaluggS48 / GreninjaS174
Second
AvaluggS48 / GreninjaS213
Second
AvaluggS48 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AvaluggGreninja
120.8〜142.3%
Body Press
2HKO (incl. きあいのタスキ)
107.4〜127.5%
Body Press
1HKO
120.8〜142.3%
Body Press
1HKO
GreninjaAvalugg
79.2〜93.6%
Hydro Pump
2HKO
86.1〜101.5%
Hydro Pump
2HKO
79.2〜93.6%
Hydro Pump
2HKO
Speed
Second
AvaluggS43 / GreninjaS174
Second
AvaluggS43 / GreninjaS213
Second
AvaluggS43 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
AvaluggGreninja
120.8〜142.3%
Body Press
2HKO (incl. きあいのタスキ)
107.4〜127.5%
Body Press
1HKO
120.8〜142.3%
Body Press
1HKO
GreninjaAvalugg
93.0〜109.9%
Hydro Pump
2HKO
101.2〜119.2%
Hydro Pump
2HKO (incl. がんじょう・たべのこし)
93.0〜109.9%
Hydro Pump
2HKO
Speed
Second
AvaluggS48 / GreninjaS174
Second
AvaluggS48 / GreninjaS213
Second
AvaluggS48 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Sneasler*Sneasler
Avalugg Avalugg vs Sneasler Sneasler

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AvaluggSneasler
84.1〜99.4%
Earthquake
2HKO
84.1〜99.4%
Earthquake
2HKO
84.1〜99.4%
Earthquake
2HKO
SneaslerAvalugg
51.5〜62.4%
Close Combat
2 hits (97%)
51.5〜62.4%
Close Combat
2 hits (97%)
51.5〜62.4%
Close Combat
2 hits (97%)
Speed
Second
AvaluggS48 / SneaslerS172
Second
AvaluggS48 / SneaslerS172
Second
AvaluggS48 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AvaluggSneasler
84.1〜99.4%
Earthquake
2HKO
84.1〜99.4%
Earthquake
2HKO
84.1〜99.4%
Earthquake
2HKO
SneaslerAvalugg
51.5〜62.4%
Close Combat
2 hits (<1%)
51.5〜62.4%
Close Combat
2 hits (<1%)
51.5〜62.4%
Close Combat
2 hits (<1%)
Speed
Second
AvaluggS43 / SneaslerS172
Second
AvaluggS43 / SneaslerS172
Second
AvaluggS43 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AvaluggSneasler
100.6〜119.7%
Earthquake
1HKO
100.6〜119.7%
Earthquake
1HKO
100.6〜119.7%
Earthquake
1HKO
SneaslerAvalugg
60.5〜73.3%
Close Combat
2HKO
60.5〜73.3%
Close Combat
2HKO
60.5〜73.3%
Close Combat
2HKO
Speed
Second
AvaluggS48 / SneaslerS172
Second
AvaluggS48 / SneaslerS172
Second
AvaluggS48 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Dragonite*Dragonite
Avalugg Avalugg vs Dragonite Dragonite

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
AvaluggDragonite
95.8〜113.8%
Icicle Spear
1 hits (50%)
calculated with 3ヒット時
107.8〜131.7%
Icicle Spear
1HKO
calculated with 3ヒット時
107.8〜131.7%
Icicle Spear
1HKO
calculated with 3ヒット時
DragoniteAvalugg
109.9〜129.7%
Flamethrower
2HKO (incl. がんじょう・たべのこし)
83.7〜98.5%
Draco Meteor
2HKO
92.1〜108.4%
Draco Meteor
2HKO
Speed
Second
AvaluggS48 / DragoniteS152
Second
AvaluggS48 / DragoniteS145
Second
AvaluggS48 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
AvaluggDragonite
95.8〜113.8%
Icicle Spear
1 hits (50%)
calculated with 3ヒット時
107.8〜131.7%
Icicle Spear
1HKO
calculated with 3ヒット時
107.8〜131.7%
Icicle Spear
1HKO
calculated with 3ヒット時
DragoniteAvalugg
109.9〜129.7%
Flamethrower
2HKO (incl. がんじょう・オボンのみ)
83.7〜98.5%
Draco Meteor
2HKO
92.1〜108.4%
Draco Meteor
2HKO
Speed
Second
AvaluggS43 / DragoniteS152
Second
AvaluggS43 / DragoniteS145
Second
AvaluggS43 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
AvaluggDragonite
107.8〜131.7%
Icicle Spear
1HKO
calculated with 3ヒット時
131.7〜161.7%
Icicle Spear
1HKO
calculated with 3ヒット時
131.7〜161.7%
Icicle Spear
1HKO
calculated with 3ヒット時
DragoniteAvalugg
129.1〜152.3%
Flamethrower
2HKO (incl. がんじょう・たべのこし)
98.3〜115.7%
Draco Meteor
2HKO
100.0〜118.6%
Flamethrower
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / DragoniteS152
Second
AvaluggS48 / DragoniteS145
Second
AvaluggS48 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
Primarina×Primarina
Avalugg Avalugg vs Primarina Primarina

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AvaluggPrimarina
22.5〜26.7%
Earthquake
999HKO
29.9〜35.8%
Earthquake
4 hits (98%) (incl. オボンのみ)
22.5〜26.7%
Earthquake
999HKO
PrimarinaAvalugg
64.4〜76.2%
Moonblast
2HKO
78.7〜92.6%
Moonblast
2HKO
64.4〜76.2%
Moonblast
2HKO
Speed
Second
AvaluggS48 / PrimarinaS80
Second
AvaluggS48 / PrimarinaS82
Second
AvaluggS48 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AvaluggPrimarina
22.5〜26.7%
Earthquake
999HKO
29.9〜35.8%
Earthquake
4 hits (98%) (incl. オボンのみ)
22.5〜26.7%
Earthquake
999HKO
PrimarinaAvalugg
64.4〜76.2%
Moonblast
2HKO
78.7〜92.6%
Moonblast
2HKO
64.4〜76.2%
Moonblast
2HKO
Speed
Second
AvaluggS43 / PrimarinaS80
Second
AvaluggS43 / PrimarinaS82
Second
AvaluggS43 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
AvaluggPrimarina
27.3〜32.6%
Earthquake
4 hits (7%)
36.4〜43.3%
Earthquake
3 hits (9%)
27.3〜32.6%
Earthquake
4 hits (76%)
PrimarinaAvalugg
75.6〜89.5%
Moonblast
2HKO
92.4〜108.7%
Moonblast
2HKO
75.6〜89.5%
Moonblast
2HKO
Speed
Second
AvaluggS48 / PrimarinaS80
Second
AvaluggS48 / PrimarinaS82
Second
AvaluggS48 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Avalugg Avalugg vs グソクムシャ グソクムシャ

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Avaluggグソクムシャ
22.0〜26.4%
Body Press
4 hits (13%)
グソクムシャAvalugg
51.5〜61.4%
Iron Head
2 hits (89%)
Speed
Second
AvaluggS48 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Avaluggグソクムシャ
22.0〜26.4%
Body Press
4 hits (13%)
グソクムシャAvalugg
51.5〜61.4%
Iron Head
3HKO (incl. がんじょう・オボンのみ)
Speed
Second
AvaluggS43 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Avaluggグソクムシャ
22.0〜26.4%
Body Press
4 hits (13%)
グソクムシャAvalugg
60.5〜72.1%
Iron Head
2HKO
Speed
Second
AvaluggS48 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
LucarioLucario
Avalugg Avalugg vs Lucario Lucario

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AvaluggLucario
78.9〜93.9%
Earthquake
2HKO
99.3〜117.0%
Body Press
1 hits (88%)
LucarioAvalugg
146.5〜173.3%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
174.3〜205.9%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / LucarioS223
Second
AvaluggS48 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AvaluggLucario
78.9〜93.9%
Earthquake
2HKO
99.3〜117.0%
Body Press
1 hits (88%)
LucarioAvalugg
146.5〜173.3%
Flash Cannon
2HKO (incl. がんじょう・オボンのみ)
174.3〜205.9%
Flash Cannon
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
AvaluggS43 / LucarioS223
Second
AvaluggS43 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AvaluggLucario
96.6〜114.3%
Earthquake
1 hits (75%)
99.3〜117.0%
Body Press
1 hits (88%)
LucarioAvalugg
172.1〜203.5%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
204.7〜241.9%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / LucarioS223
Second
AvaluggS48 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Avalugg Avalugg vs Gholdengo Gholdengo

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AvaluggGholdengo
17.8〜20.9%
Icicle Crash
999HKO
13.5〜16.1%
Icicle Crash
999HKO
51.5〜61.3%
Earthquake
2 hits (95%)
GholdengoAvalugg
205.9〜243.6%
Make It Rain
2HKO (incl. がんじょう・たべのこし)
155.4〜184.2%
Make It Rain
2HKO (incl. がんじょう・たべのこし)
188.1〜222.8%
Make It Rain
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / GholdengoS136
Second
AvaluggS48 / GholdengoS107
Second
AvaluggS48 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AvaluggGholdengo
17.8〜20.9%
Icicle Crash
999HKO
13.5〜16.1%
Icicle Crash
999HKO
51.5〜61.3%
Earthquake
2 hits (95%)
GholdengoAvalugg
205.9〜243.6%
Make It Rain
2HKO (incl. がんじょう・オボンのみ)
155.4〜184.2%
Make It Rain
2HKO (incl. がんじょう・オボンのみ)
188.1〜222.8%
Make It Rain
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
AvaluggS43 / GholdengoS136
Second
AvaluggS43 / GholdengoS107
Second
AvaluggS43 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AvaluggGholdengo
21.5〜25.8%
Icicle Crash
4 hits (<1%)
16.6〜19.7%
Icicle Crash
999HKO
62.6〜73.6%
Earthquake
2HKO
GholdengoAvalugg
241.9〜286.0%
Make It Rain
2HKO (incl. がんじょう・たべのこし)
182.6〜216.3%
Make It Rain
2HKO (incl. がんじょう・たべのこし)
220.9〜261.6%
Make It Rain
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / GholdengoS136
Second
AvaluggS48 / GholdengoS107
Second
AvaluggS48 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Avalugg Avalugg vs Baxcalibur Baxcalibur

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AvaluggBaxcalibur
51.8〜61.9%
Body Press
3 hits (41%) (incl. オボンのみ)
62.3〜74.3%
Body Press
2 hits (<1%)
51.8〜61.9%
Body Press
3HKO (incl. たべのこし)
BaxcaliburAvalugg
99.0〜116.8%
Flash Cannon
2HKO
119.8〜142.6%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
99.0〜116.8%
Flash Cannon
2HKO
Speed
Second
AvaluggS48 / BaxcaliburS105
Second
AvaluggS48 / BaxcaliburS150
Second
AvaluggS48 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AvaluggBaxcalibur
51.8〜61.9%
Body Press
3 hits (41%) (incl. オボンのみ)
62.3〜74.3%
Body Press
2 hits (<1%)
51.8〜61.9%
Body Press
3HKO (incl. たべのこし)
BaxcaliburAvalugg
99.0〜116.8%
Flash Cannon
2HKO
119.8〜142.6%
Flash Cannon
2HKO (incl. がんじょう・オボンのみ)
99.0〜116.8%
Flash Cannon
2HKO
Speed
Second
AvaluggS43 / BaxcaliburS105
Second
AvaluggS43 / BaxcaliburS150
Second
AvaluggS43 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AvaluggBaxcalibur
51.8〜61.9%
Body Press
3 hits (41%) (incl. オボンのみ)
62.3〜74.3%
Body Press
2 hits (<1%)
51.8〜61.9%
Body Press
3HKO (incl. たべのこし)
BaxcaliburAvalugg
116.3〜137.2%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
140.7〜167.4%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
116.3〜137.2%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / BaxcaliburS105
Second
AvaluggS48 / BaxcaliburS150
Second
AvaluggS48 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
AegislashAegislash
Avalugg Avalugg vs Aegislash Aegislash

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AvaluggAegislash
39.5〜46.7%
Earthquake
3HKO
39.5〜46.7%
Earthquake
3HKO
39.5〜46.7%
Earthquake
3HKO
AegislashAvalugg
104.0〜122.8%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
151.5〜178.2%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
104.0〜122.8%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / AegislashS80
Second
AvaluggS48 / AegislashS72
Second
AvaluggS48 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AvaluggAegislash
39.5〜46.7%
Earthquake
3HKO
39.5〜46.7%
Earthquake
3HKO
39.5〜46.7%
Earthquake
3HKO
AegislashAvalugg
104.0〜122.8%
Flash Cannon
2HKO (incl. がんじょう・オボンのみ)
151.5〜178.2%
Flash Cannon
2HKO (incl. がんじょう・オボンのみ)
104.0〜122.8%
Flash Cannon
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
AvaluggS43 / AegislashS80
Second
AvaluggS43 / AegislashS72
Second
AvaluggS43 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AvaluggAegislash
47.9〜57.5%
Earthquake
2 hits (44%)
47.9〜57.5%
Earthquake
2 hits (44%)
47.9〜57.5%
Earthquake
2 hits (90%)
AegislashAvalugg
122.1〜144.2%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
177.9〜209.3%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
122.1〜144.2%
Flash Cannon
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / AegislashS80
Second
AvaluggS48 / AegislashS72
Second
AvaluggS48 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
FarigirafFarigiraf
Avalugg Avalugg vs Farigiraf Farigiraf

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AvaluggFarigiraf
120.8〜143.4%
Earthquake
2HKO (incl. きあいのタスキ)
71.6〜86.3%
Earthquake
2HKO
44.7〜52.8%
Body Press
2 hits (25%)
FarigirafAvalugg
124.8〜146.5%
Power Gem
2HKO (incl. がんじょう・たべのこし)
102.0〜121.8%
Power Gem
2HKO (incl. がんじょう・たべのこし)
134.7〜160.4%
Power Gem
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / FarigirafS151
Second
AvaluggS48 / FarigirafS106
Second
AvaluggS48 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AvaluggFarigiraf
120.8〜143.4%
Earthquake
2HKO (incl. きあいのタスキ)
71.6〜86.3%
Earthquake
2HKO
44.7〜52.8%
Body Press
2 hits (25%)
FarigirafAvalugg
124.8〜146.5%
Power Gem
2HKO (incl. がんじょう・オボンのみ)
102.0〜121.8%
Power Gem
2HKO (incl. がんじょう・オボンのみ)
134.7〜160.4%
Power Gem
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
AvaluggS43 / FarigirafS151
Second
AvaluggS43 / FarigirafS106
Second
AvaluggS43 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AvaluggFarigiraf
143.4〜171.1%
Earthquake
2HKO (incl. きあいのタスキ)
86.3〜103.2%
Earthquake
2HKO
45.9〜54.7%
Icicle Crash
2 hits (52%)
FarigirafAvalugg
146.5〜172.1%
Power Gem
2HKO (incl. がんじょう・たべのこし)
119.8〜143.0%
Power Gem
2HKO (incl. がんじょう・たべのこし)
158.1〜188.4%
Power Gem
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / FarigirafS151
Second
AvaluggS48 / FarigirafS106
Second
AvaluggS48 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンXメガリザードンX
Avalugg Avalugg vs メガリザードンX メガリザードンX

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AvaluggメガリザードンX
51.6〜61.9%
Earthquake
2HKO
メガリザードンXAvalugg
104.0〜122.8%
Flamethrower
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AvaluggメガリザードンX
51.6〜61.9%
Earthquake
2HKO
メガリザードンXAvalugg
104.0〜122.8%
Flamethrower
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
AvaluggS43 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AvaluggメガリザードンX
63.2〜74.8%
Earthquake
2HKO
メガリザードンXAvalugg
122.1〜144.2%
Flamethrower
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Avalugg Avalugg vs メガリザードンY メガリザードンY

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AvaluggメガリザードンY
44.5〜52.9%
Icicle Crash
2 hits (24%)
calculated with 晴れ
メガリザードンYAvalugg
265.3〜312.9%
Flamethrower
2HKO (incl. がんじょう・たべのこし)
calculated with 晴れ
Speed
Second
AvaluggS48 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AvaluggメガリザードンY
44.5〜52.9%
Icicle Crash
2 hits (24%)
calculated with 晴れ
メガリザードンYAvalugg
265.3〜312.9%
Flamethrower
2HKO (incl. がんじょう・オボンのみ)
calculated with 晴れ
Speed
Second
AvaluggS43 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AvaluggメガリザードンY
54.2〜63.9%
Icicle Crash
2HKO
calculated with 晴れ
メガリザードンYAvalugg
311.6〜367.4%
Flamethrower
2HKO (incl. がんじょう・たべのこし)
calculated with 晴れ
Speed
Second
AvaluggS48 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
Avalugg Avalugg vs A-Ninetales A-Ninetales

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AvaluggA-Ninetales
29.1〜34.9%
Body Press
3 hits (9%)
calculated with あられ
37.3〜44.0%
Body Press
3HKO
calculated with あられ
A-NinetalesAvalugg
40.6〜48.0%
Moonblast
3HKO
calculated with あられ
54.0〜63.9%
Moonblast
2HKO
calculated with あられ
Speed
Second
AvaluggS48 / A-NinetalesS177
Second
AvaluggS48 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AvaluggA-Ninetales
29.1〜34.9%
Body Press
3 hits (9%)
calculated with あられ
37.3〜44.0%
Body Press
3HKO
calculated with あられ
A-NinetalesAvalugg
40.6〜48.0%
Moonblast
3 hits (98%)
calculated with あられ
54.0〜63.9%
Moonblast
2 hits (5%)
calculated with あられ
Speed
Second
AvaluggS43 / A-NinetalesS177
Second
AvaluggS43 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AvaluggA-Ninetales
29.1〜34.9%
Body Press
3 hits (9%)
calculated with あられ
37.3〜44.0%
Body Press
3HKO
calculated with あられ
A-NinetalesAvalugg
47.7〜56.4%
Moonblast
2 hits (32%)
calculated with あられ
63.4〜75.0%
Moonblast
2HKO
calculated with あられ
Speed
Second
AvaluggS48 / A-NinetalesS177
Second
AvaluggS48 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W×*Rotom-W
Avalugg Avalugg vs Rotom-W Rotom-W

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AvaluggRotom-W
28.7〜34.4%
Body Press
4 hits (67%) (incl. オボンのみ)
28.7〜34.4%
Body Press
4 hits (>99%) (incl. たべのこし)
48.8〜57.5%
Body Press
3HKO
Rotom-WAvalugg
58.4〜68.8%
Hydro Pump
2HKO
58.4〜68.8%
Hydro Pump
2HKO
80.2〜95.0%
Hydro Pump
2HKO
Speed
Second
AvaluggS48 / Rotom-WS106
Second
AvaluggS48 / Rotom-WS106
Second
AvaluggS48 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AvaluggRotom-W
28.7〜34.4%
Body Press
4 hits (67%) (incl. オボンのみ)
28.7〜34.4%
Body Press
4 hits (>99%) (incl. たべのこし)
48.8〜57.5%
Body Press
3HKO
Rotom-WAvalugg
48.0〜56.9%
Thunderbolt
3HKO
48.0〜56.9%
Thunderbolt
3HKO
80.2〜95.0%
Hydro Pump
2HKO
Speed
Second
AvaluggS43 / Rotom-WS106
Second
AvaluggS43 / Rotom-WS106
Second
AvaluggS43 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
AvaluggRotom-W
28.7〜34.4%
Body Press
4 hits (67%) (incl. オボンのみ)
28.7〜34.4%
Body Press
4 hits (>99%) (incl. たべのこし)
48.8〜57.5%
Body Press
3HKO
Rotom-WAvalugg
68.6〜80.8%
Hydro Pump
2HKO
68.6〜80.8%
Hydro Pump
2HKO
94.2〜111.6%
Hydro Pump
2HKO
Speed
Second
AvaluggS48 / Rotom-WS106
Second
AvaluggS48 / Rotom-WS106
Second
AvaluggS48 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×*Volcarona
Avalugg Avalugg vs Volcarona Volcarona

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AvaluggVolcarona
21.4〜25.5%
Earthquake
999HKO
38.5〜45.3%
Earthquake
3 hits (54%)
21.4〜25.5%
Earthquake
999HKO
VolcaronaAvalugg
105.0〜124.8%
Fiery Dance
2HKO (incl. がんじょう・たべのこし)
139.6〜164.4%
Fiery Dance
2HKO (incl. がんじょう・たべのこし)
105.0〜124.8%
Fiery Dance
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / VolcaronaS122
Second
AvaluggS48 / VolcaronaS152
Second
AvaluggS48 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AvaluggVolcarona
21.4〜25.5%
Earthquake
999HKO
38.5〜45.3%
Earthquake
3 hits (54%)
21.4〜25.5%
Earthquake
999HKO
VolcaronaAvalugg
105.0〜124.8%
Fiery Dance
2HKO (incl. がんじょう・オボンのみ)
139.6〜164.4%
Fiery Dance
2HKO (incl. がんじょう・オボンのみ)
105.0〜124.8%
Fiery Dance
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
AvaluggS43 / VolcaronaS122
Second
AvaluggS43 / VolcaronaS152
Second
AvaluggS43 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AvaluggVolcarona
26.6〜31.3%
Earthquake
4 hits (<1%)
46.0〜54.7%
Earthquake
3HKO
26.6〜31.3%
Earthquake
4 hits (11%)
VolcaronaAvalugg
123.3〜146.5%
Fiery Dance
2HKO (incl. がんじょう・たべのこし)
164.0〜193.0%
Fiery Dance
2HKO (incl. がんじょう・たべのこし)
123.3〜146.5%
Fiery Dance
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / VolcaronaS122
Second
AvaluggS48 / VolcaronaS152
Second
AvaluggS48 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
Avalugg Avalugg vs イエッサン(オス) イエッサン(オス)

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Avaluggイエッサン(オス)
75.9〜89.8%
Body Press
2HKO
calculated with サイコフィールド
75.9〜89.8%
Body Press
2HKO
calculated with サイコフィールド
75.9〜89.8%
Body Press
2HKO
calculated with サイコフィールド
イエッサン(オス)Avalugg
75.7〜89.1%
Expanding Force
2HKO
calculated with サイコフィールド
68.8〜81.7%
Expanding Force
2HKO
calculated with サイコフィールド
75.7〜89.1%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
AvaluggS48 / イエッサン(オス)S220
Second
AvaluggS48 / イエッサン(オス)S161
Second
AvaluggS48 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Avaluggイエッサン(オス)
75.9〜89.8%
Body Press
2HKO
calculated with サイコフィールド
75.9〜89.8%
Body Press
2HKO
calculated with サイコフィールド
75.9〜89.8%
Body Press
2HKO
calculated with サイコフィールド
イエッサン(オス)Avalugg
75.7〜89.1%
Expanding Force
2HKO
calculated with サイコフィールド
68.8〜81.7%
Expanding Force
2HKO
calculated with サイコフィールド
75.7〜89.1%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
AvaluggS43 / イエッサン(オス)S220
Second
AvaluggS43 / イエッサン(オス)S161
Second
AvaluggS43 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Avaluggイエッサン(オス)
79.6〜94.2%
Icicle Crash
2HKO
calculated with サイコフィールド
79.6〜94.2%
Icicle Crash
2HKO
calculated with サイコフィールド
79.6〜94.2%
Icicle Crash
2HKO
calculated with サイコフィールド
イエッサン(オス)Avalugg
89.0〜104.7%
Expanding Force
2HKO
calculated with サイコフィールド
80.8〜95.9%
Expanding Force
2HKO
calculated with サイコフィールド
89.0〜104.7%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
AvaluggS48 / イエッサン(オス)S220
Second
AvaluggS48 / イエッサン(オス)S161
Second
AvaluggS48 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
HydreigonHydreigon
Avalugg Avalugg vs Hydreigon Hydreigon

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AvaluggHydreigon
84.0〜99.4%
Body Press
2HKO
84.0〜99.4%
Body Press
2HKO
84.0〜99.4%
Body Press
2HKO
HydreigonAvalugg
106.9〜126.2%
Draco Meteor
2HKO (incl. がんじょう・たべのこし)
109.9〜129.7%
Fire Blast
2HKO (incl. がんじょう・たべのこし)
138.6〜163.9%
Draco Meteor
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / HydreigonS225
Second
AvaluggS48 / HydreigonS165
Second
AvaluggS48 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AvaluggHydreigon
84.0〜99.4%
Body Press
2HKO
84.0〜99.4%
Body Press
2HKO
84.0〜99.4%
Body Press
2HKO
HydreigonAvalugg
106.9〜126.2%
Draco Meteor
2HKO (incl. がんじょう・オボンのみ)
109.9〜129.7%
Fire Blast
2HKO (incl. がんじょう・オボンのみ)
138.6〜163.9%
Draco Meteor
2HKO (incl. がんじょう・オボンのみ)
Speed
Second
AvaluggS43 / HydreigonS225
Second
AvaluggS43 / HydreigonS165
Second
AvaluggS43 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AvaluggHydreigon
88.8〜104.1%
Icicle Crash
1 hits (25%)
88.8〜104.1%
Icicle Crash
2HKO
88.8〜104.1%
Icicle Crash
1 hits (25%)
HydreigonAvalugg
125.6〜148.3%
Draco Meteor
2HKO (incl. がんじょう・たべのこし)
114.0〜134.9%
Draco Meteor
2HKO (incl. がんじょう・たべのこし)
100.0〜118.6%
Dark Pulse
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / HydreigonS225
Second
AvaluggS48 / HydreigonS165
Second
AvaluggS48 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
Avalugg Avalugg vs Skeledirge Skeledirge

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AvaluggSkeledirge
30.3〜36.0%
Earthquake
4HKO
30.3〜36.0%
Earthquake
4 hits (98%) (incl. オボンのみ)
15.2〜18.0%
Earthquake
4HKO
SkeledirgeAvalugg
89.1〜105.0%
Torch Song
2HKO
89.1〜105.0%
Torch Song
2HKO
89.1〜105.0%
Torch Song
2HKO
Speed
Second
AvaluggS48 / SkeledirgeS86
Second
AvaluggS48 / SkeledirgeS86
Second
AvaluggS48 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AvaluggSkeledirge
30.3〜36.0%
Earthquake
4HKO
30.3〜36.0%
Earthquake
4 hits (98%) (incl. オボンのみ)
15.2〜18.0%
Earthquake
4HKO
SkeledirgeAvalugg
89.1〜105.0%
Torch Song
2HKO
89.1〜105.0%
Torch Song
2HKO
89.1〜105.0%
Torch Song
2HKO
Speed
Second
AvaluggS43 / SkeledirgeS86
Second
AvaluggS43 / SkeledirgeS86
Second
AvaluggS43 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AvaluggSkeledirge
37.0〜43.6%
Earthquake
3 hits (99%)
37.0〜43.6%
Earthquake
3 hits (9%)
18.5〜21.8%
Earthquake
3 hits (50%)
SkeledirgeAvalugg
104.7〜123.3%
Torch Song
2HKO (incl. がんじょう・たべのこし)
104.7〜123.3%
Torch Song
2HKO (incl. がんじょう・たべのこし)
104.7〜123.3%
Torch Song
2HKO (incl. がんじょう・たべのこし)
Speed
Second
AvaluggS48 / SkeledirgeS86
Second
AvaluggS48 / SkeledirgeS86
Second
AvaluggS48 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
MetagrossMetagross
Avalugg Avalugg vs Metagross Metagross

Avalugg's build: Leftovers, Impish, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AvaluggMetagross
39.5〜47.1%
Earthquake
3HKO
MetagrossAvalugg
55.0〜66.8%
Comet Punch
2HKO
Speed
Second
AvaluggS48 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AvaluggMetagross
39.5〜47.1%
Earthquake
3HKO
MetagrossAvalugg
55.0〜66.8%
Comet Punch
2 hits (26%)
Speed
Second
AvaluggS43 / MetagrossS162
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Avalugg's build: Leftovers, Impish, H2 A32 B32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AvaluggMetagross
48.4〜57.3%
Earthquake
2 hits (89%)
MetagrossAvalugg
64.5〜78.5%
Comet Punch
2HKO
Speed
Second
AvaluggS48 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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