クレベース
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
◎ボーマンダ
Avalugg vs
ボーマンダ Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.3〜126.3% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 78.2〜93.1% Fire Blast 2HKO | |
| Speed | Second S48 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 105.3〜126.3% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 78.2〜93.1% Fire Blast 2HKO | |
| Speed | Second S43 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 112.3〜147.4% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 91.9〜109.3% Fire Blast 2HKO | |
| Speed | Second S48 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Garchomp
Avalugg vs
Garchomp Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.2〜82.2% Icicle Crash 2HKO | 116.8〜142.7% Icicle Spear 1HKOcalculated with 3ヒット時 | 116.8〜142.7% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 105.9〜125.2% Draco Meteor 2HKO (incl. がんじょう・たべのこし) | 46.5〜55.4% Flamethrower 2 hits (16%) | 46.5〜55.4% Flamethrower 2 hits (16%) | |
| Speed | Second S48 / S223 | Second S48 / S231 | Second S48 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.2〜82.2% Icicle Crash 2HKO | 116.8〜142.7% Icicle Spear 1HKOcalculated with 3ヒット時 | 116.8〜142.7% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 105.9〜125.2% Draco Meteor 2HKO (incl. がんじょう・オボンのみ) | 46.5〜55.4% Flamethrower 3HKO | 46.5〜55.4% Flamethrower 3HKO | |
| Speed | Second S43 / S223 | Second S43 / S231 | Second S43 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.3〜100.5% Icicle Crash 1 hits (6%) | 142.7〜175.1% Icicle Spear 1HKOcalculated with 3ヒット時 | 142.7〜175.1% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 124.4〜147.1% Draco Meteor 2HKO (incl. がんじょう・たべのこし) | 54.7〜65.1% Flamethrower 2HKO | 54.7〜65.1% Flamethrower 2HKO | |
| Speed | Second S48 / S223 | Second S48 / S231 | Second S48 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Hippowdon
Avalugg vs
Hippowdon Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.6〜54.0% Icicle Crash 3HKOcalculated with すなあらし | 40.0〜48.4% Icicle Crash 3HKOcalculated with すなあらし | 45.6〜54.0% Icicle Crash 2 hits (37%)calculated with すなあらし | |
| 14.9〜17.8% Earthquake 999HKOcalculated with すなあらし | 14.9〜17.8% Earthquake 999HKOcalculated with すなあらし | 14.9〜17.8% Earthquake 999HKOcalculated with すなあらし | |
| Speed | Second S48 / S67 | Second S48 / S67 | Second S48 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.6〜54.0% Icicle Crash 3HKOcalculated with すなあらし | 40.0〜48.4% Icicle Crash 3HKOcalculated with すなあらし | 45.6〜54.0% Icicle Crash 2 hits (37%)calculated with すなあらし | |
| 14.9〜17.8% Earthquake 999HKOcalculated with すなあらし | 14.9〜17.8% Earthquake 999HKOcalculated with すなあらし | 14.9〜17.8% Earthquake 999HKOcalculated with すなあらし | |
| Speed | Second S43 / S67 | Second S43 / S67 | Second S43 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.0〜65.1% Icicle Crash 2 hits (16%)calculated with すなあらし | 50.2〜59.5% Icicle Crash 2 hits (78%)calculated with すなあらし | 54.0〜65.1% Icicle Crash 2HKOcalculated with すなあらし | |
| 17.4〜20.9% Earthquake 999HKOcalculated with すなあらし | 17.4〜20.9% Earthquake 999HKOcalculated with すなあらし | 17.4〜20.9% Earthquake 999HKOcalculated with すなあらし | |
| Speed | Second S48 / S67 | Second S48 / S67 | Second S48 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
◎*セグレイブ
Avalugg vs
セグレイブ Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.7〜71.2% Body Press 2HKO | 72.3〜85.9% Body Press 2HKO | 72.3〜85.9% Body Press 2HKO | |
| 32.7〜38.6% きょけんとつげき 3 hits (3%) | 25.7〜31.2% きょけんとつげき 4 hits (9%) | 37.1〜44.1% きょけんとつげき 3 hits (>99%) | |
| Speed | Second S48 / S139 | Second S48 / S152 | Second S48 / S139 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.7〜71.2% Body Press 2HKO | 72.3〜85.9% Body Press 2HKO | 72.3〜85.9% Body Press 2HKO | |
| 32.7〜38.6% きょけんとつげき 4HKO | 25.7〜31.2% きょけんとつげき 4 hits (<1%) | 37.1〜44.1% きょけんとつげき 3 hits (16%) | |
| Speed | Second S43 / S139 | Second S43 / S152 | Second S43 / S139 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.7〜71.2% Body Press 2HKO | 72.3〜85.9% Body Press 2HKO | 72.3〜85.9% Body Press 2HKO | |
| 38.4〜45.3% きょけんとつげき 3HKO | 30.2〜36.6% きょけんとつげき 4HKO | 43.6〜51.7% きょけんとつげき 3HKO | |
| Speed | Second S48 / S139 | Second S48 / S152 | Second S48 / S139 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Mimikyu
Avalugg vs
Mimikyu Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.1〜57.3% Icicle Spear 3HKOcalculated with 3ヒット時 | 48.1〜57.3% Icicle Spear 3HKOcalculated with 3ヒット時 | 48.1〜57.3% Icicle Spear 3HKOcalculated with 3ヒット時 | |
| 21.8〜26.7% Drain Punch 999HKO | 16.8〜20.8% Drain Punch 999HKO | 16.8〜20.8% Drain Punch 999HKO | |
| Speed | Second S48 / S148 | Second S48 / S148 | Second S48 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.1〜57.3% Icicle Spear 3HKOcalculated with 3ヒット時 | 48.1〜57.3% Icicle Spear 3HKOcalculated with 3ヒット時 | 48.1〜57.3% Icicle Spear 3HKOcalculated with 3ヒット時 | |
| 21.8〜26.7% Drain Punch 999HKO | 16.8〜20.8% Drain Punch 999HKO | 16.8〜20.8% Drain Punch 999HKO | |
| Speed | Second S43 / S148 | Second S43 / S148 | Second S43 / S148 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜68.7% Icicle Spear 3HKO (incl. ばけのかわ)calculated with 3ヒット時 | 57.3〜68.7% Icicle Spear 3HKO (incl. ばけのかわ)calculated with 3ヒット時 | 57.3〜68.7% Icicle Spear 3HKO (incl. ばけのかわ)calculated with 3ヒット時 | |
| 25.6〜31.4% Drain Punch 4 hits (15%) | 19.8〜24.4% Drain Punch 999HKO | 19.8〜24.4% Drain Punch 999HKO | |
| Speed | Second S48 / S148 | Second S48 / S148 | Second S48 / S148 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
◎Meowscarada
Avalugg vs
Meowscarada Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.7〜134.6% Body Press 1HKO | 113.7〜134.6% Body Press 2HKO (incl. きあいのタスキ) | 113.7〜134.6% Body Press 1HKO | |
| 19.3〜22.8% Knock Off 999HKO | 19.3〜22.8% Knock Off 999HKO | 26.7〜32.7% Flower Trick 4 hits (48%) | |
| Speed | Second S48 / S262 | Second S48 / S175 | Second S48 / S175 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.7〜134.6% Body Press 1HKO | 113.7〜134.6% Body Press 2HKO (incl. きあいのタスキ) | 113.7〜134.6% Body Press 1HKO | |
| 20.8〜25.2% Flower Trick 999HKO | 20.8〜25.2% Flower Trick 999HKO | 26.7〜32.7% Flower Trick 4 hits (2%) | |
| Speed | Second S43 / S262 | Second S43 / S175 | Second S43 / S175 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.7〜134.6% Body Press 1HKO | 105.9〜129.4% Icicle Spear 1HKOcalculated with 3ヒット時 | 113.7〜134.6% Body Press 1HKO | |
| 22.7〜26.7% Knock Off 999HKO | 22.7〜26.7% Knock Off 999HKO | 31.4〜38.4% Flower Trick 3 hits (<1%) | |
| Speed | Second S48 / S262 | Second S48 / S175 | Second S48 / S175 |
| Verdict | ◎ Win: 1HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
◎*Gyarados
Avalugg vs
Gyarados Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.3〜18.3% Icicle Crash 999HKOcalculated with 攻撃-1 | 26.3〜31.6% Icicle Spear 4HKOcalculated with 攻撃-1・3ヒット時 | 15.3〜18.3% Icicle Crash 999HKOcalculated with 攻撃-1 | |
| 16.8〜19.8% Lash Out 999HKO | 21.8〜25.7% Lash Out 999HKO | 16.8〜19.8% Lash Out 999HKO | |
| Speed | Second S48 / S101 | Second S48 / S133 | Second S48 / S101 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.3〜18.3% Icicle Crash 999HKOcalculated with 攻撃-1 | 26.3〜31.6% Icicle Spear 4HKOcalculated with 攻撃-1・3ヒット時 | 15.3〜18.3% Icicle Crash 999HKOcalculated with 攻撃-1 | |
| 16.8〜19.8% Lash Out 999HKO | 21.8〜25.7% Lash Out 999HKO | 16.8〜19.8% Lash Out 999HKO | |
| Speed | Second S43 / S101 | Second S43 / S133 | Second S43 / S101 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ○ Win: n/a to KO / n/a to be KOed, moves first (priority) |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.3〜22.8% Icicle Crash 999HKOcalculated with 攻撃-1 | 31.6〜37.4% Icicle Crash 3 hits (82%)calculated with 攻撃-1 | 19.3〜22.8% Icicle Crash 999HKOcalculated with 攻撃-1 | |
| 19.8〜23.3% Lash Out 999HKO | 25.6〜30.2% Lash Out 4 hits (<1%) | 19.8〜23.3% Lash Out 999HKO | |
| Speed | Second S48 / S101 | Second S48 / S133 | Second S48 / S101 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
◎*Corviknight
Avalugg vs
Corviknight Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.4〜26.8% Body Press 4 hits (29%) | 22.4〜26.8% Body Press 999HKO | 22.4〜26.8% Body Press 999HKO | |
| 20.8〜24.8% Body Press 999HKO | 20.8〜24.8% Body Press 999HKO | 20.8〜24.8% Body Press 999HKO | |
| Speed | Second S48 / S87 | Second S48 / S78 | Second S48 / S78 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.4〜26.8% Body Press 4 hits (29%) | 22.4〜26.8% Body Press 999HKO | 22.4〜26.8% Body Press 999HKO | |
| 20.8〜24.8% Body Press 999HKO | 20.8〜24.8% Body Press 999HKO | 20.8〜24.8% Body Press 999HKO | |
| Speed | Second S43 / S87 | Second S43 / S78 | Second S43 / S78 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.8% Icicle Crash 4 hits (69%) | 23.4〜27.8% Icicle Crash 999HKO | 23.4〜27.8% Icicle Crash 999HKO | |
| 24.4〜29.1% Body Press 999HKO | 24.4〜29.1% Body Press 999HKO | 24.4〜29.1% Body Press 999HKO | |
| Speed | Second S48 / S87 | Second S48 / S78 | Second S48 / S78 |
| Verdict | ◎ Win: 5HKO to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
○*Greninja
Avalugg vs
Greninja Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜142.3% Body Press 2HKO (incl. きあいのタスキ) | 107.4〜127.5% Body Press 1HKO | 120.8〜142.3% Body Press 1HKO | |
| 79.2〜93.6% Hydro Pump 2HKO | 86.1〜101.5% Hydro Pump 2HKO | 79.2〜93.6% Hydro Pump 2HKO | |
| Speed | Second S48 / S174 | Second S48 / S213 | Second S48 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜142.3% Body Press 2HKO (incl. きあいのタスキ) | 107.4〜127.5% Body Press 1HKO | 120.8〜142.3% Body Press 1HKO | |
| 79.2〜93.6% Hydro Pump 2HKO | 86.1〜101.5% Hydro Pump 2HKO | 79.2〜93.6% Hydro Pump 2HKO | |
| Speed | Second S43 / S174 | Second S43 / S213 | Second S43 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜142.3% Body Press 2HKO (incl. きあいのタスキ) | 107.4〜127.5% Body Press 1HKO | 120.8〜142.3% Body Press 1HKO | |
| 93.0〜109.9% Hydro Pump 2HKO | 101.2〜119.2% Hydro Pump 2HKO (incl. がんじょう・たべのこし) | 93.0〜109.9% Hydro Pump 2HKO | |
| Speed | Second S48 / S174 | Second S48 / S213 | Second S48 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Sneasler
Avalugg vs
Sneasler Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜99.4% Earthquake 2HKO | 84.1〜99.4% Earthquake 2HKO | 84.1〜99.4% Earthquake 2HKO | |
| 51.5〜62.4% Close Combat 2 hits (97%) | 51.5〜62.4% Close Combat 2 hits (97%) | 51.5〜62.4% Close Combat 2 hits (97%) | |
| Speed | Second S48 / S172 | Second S48 / S172 | Second S48 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜99.4% Earthquake 2HKO | 84.1〜99.4% Earthquake 2HKO | 84.1〜99.4% Earthquake 2HKO | |
| 51.5〜62.4% Close Combat 2 hits (<1%) | 51.5〜62.4% Close Combat 2 hits (<1%) | 51.5〜62.4% Close Combat 2 hits (<1%) | |
| Speed | Second S43 / S172 | Second S43 / S172 | Second S43 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 100.6〜119.7% Earthquake 1HKO | 100.6〜119.7% Earthquake 1HKO | 100.6〜119.7% Earthquake 1HKO | |
| 60.5〜73.3% Close Combat 2HKO | 60.5〜73.3% Close Combat 2HKO | 60.5〜73.3% Close Combat 2HKO | |
| Speed | Second S48 / S172 | Second S48 / S172 | Second S48 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Dragonite
Avalugg vs
Dragonite Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.8〜113.8% Icicle Spear 1 hits (50%)calculated with 3ヒット時 | 107.8〜131.7% Icicle Spear 1HKOcalculated with 3ヒット時 | 107.8〜131.7% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 109.9〜129.7% Flamethrower 2HKO (incl. がんじょう・たべのこし) | 83.7〜98.5% Draco Meteor 2HKO | 92.1〜108.4% Draco Meteor 2HKO | |
| Speed | Second S48 / S152 | Second S48 / S145 | Second S48 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 95.8〜113.8% Icicle Spear 1 hits (50%)calculated with 3ヒット時 | 107.8〜131.7% Icicle Spear 1HKOcalculated with 3ヒット時 | 107.8〜131.7% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 109.9〜129.7% Flamethrower 2HKO (incl. がんじょう・オボンのみ) | 83.7〜98.5% Draco Meteor 2HKO | 92.1〜108.4% Draco Meteor 2HKO | |
| Speed | Second S43 / S152 | Second S43 / S145 | Second S43 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 107.8〜131.7% Icicle Spear 1HKOcalculated with 3ヒット時 | 131.7〜161.7% Icicle Spear 1HKOcalculated with 3ヒット時 | 131.7〜161.7% Icicle Spear 1HKOcalculated with 3ヒット時 | |
| 129.1〜152.3% Flamethrower 2HKO (incl. がんじょう・たべのこし) | 98.3〜115.7% Draco Meteor 2HKO | 100.0〜118.6% Flamethrower 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S152 | Second S48 / S145 | Second S48 / S132 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
×Primarina
Avalugg vs
Primarina Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.5〜26.7% Earthquake 999HKO | 29.9〜35.8% Earthquake 4 hits (98%) (incl. オボンのみ) | 22.5〜26.7% Earthquake 999HKO | |
| 64.4〜76.2% Moonblast 2HKO | 78.7〜92.6% Moonblast 2HKO | 64.4〜76.2% Moonblast 2HKO | |
| Speed | Second S48 / S80 | Second S48 / S82 | Second S48 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.5〜26.7% Earthquake 999HKO | 29.9〜35.8% Earthquake 4 hits (98%) (incl. オボンのみ) | 22.5〜26.7% Earthquake 999HKO | |
| 64.4〜76.2% Moonblast 2HKO | 78.7〜92.6% Moonblast 2HKO | 64.4〜76.2% Moonblast 2HKO | |
| Speed | Second S43 / S80 | Second S43 / S82 | Second S43 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.3〜32.6% Earthquake 4 hits (7%) | 36.4〜43.3% Earthquake 3 hits (9%) | 27.3〜32.6% Earthquake 4 hits (76%) | |
| 75.6〜89.5% Moonblast 2HKO | 92.4〜108.7% Moonblast 2HKO | 75.6〜89.5% Moonblast 2HKO | |
| Speed | Second S48 / S80 | Second S48 / S82 | Second S48 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Avalugg vs
グソクムシャ Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.0〜26.4% Body Press 4 hits (13%) | |
| 51.5〜61.4% Iron Head 2 hits (89%) | |
| Speed | Second S48 / S60 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.0〜26.4% Body Press 4 hits (13%) | |
| 51.5〜61.4% Iron Head 3HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S43 / S60 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.0〜26.4% Body Press 4 hits (13%) | |
| 60.5〜72.1% Iron Head 2HKO | |
| Speed | Second S48 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲Lucario
Avalugg vs
Lucario Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 78.9〜93.9% Earthquake 2HKO | 99.3〜117.0% Body Press 1 hits (88%) | |
| 146.5〜173.3% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | 174.3〜205.9% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S223 | Second S48 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 78.9〜93.9% Earthquake 2HKO | 99.3〜117.0% Body Press 1 hits (88%) | |
| 146.5〜173.3% Flash Cannon 2HKO (incl. がんじょう・オボンのみ) | 174.3〜205.9% Flash Cannon 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S43 / S223 | Second S43 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 96.6〜114.3% Earthquake 1 hits (75%) | 99.3〜117.0% Body Press 1 hits (88%) | |
| 172.1〜203.5% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | 204.7〜241.9% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S223 | Second S48 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Gholdengo
Avalugg vs
Gholdengo Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜20.9% Icicle Crash 999HKO | 13.5〜16.1% Icicle Crash 999HKO | 51.5〜61.3% Earthquake 2 hits (95%) | |
| 205.9〜243.6% Make It Rain 2HKO (incl. がんじょう・たべのこし) | 155.4〜184.2% Make It Rain 2HKO (incl. がんじょう・たべのこし) | 188.1〜222.8% Make It Rain 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S136 | Second S48 / S107 | Second S48 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜20.9% Icicle Crash 999HKO | 13.5〜16.1% Icicle Crash 999HKO | 51.5〜61.3% Earthquake 2 hits (95%) | |
| 205.9〜243.6% Make It Rain 2HKO (incl. がんじょう・オボンのみ) | 155.4〜184.2% Make It Rain 2HKO (incl. がんじょう・オボンのみ) | 188.1〜222.8% Make It Rain 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S43 / S136 | Second S43 / S107 | Second S43 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.8% Icicle Crash 4 hits (<1%) | 16.6〜19.7% Icicle Crash 999HKO | 62.6〜73.6% Earthquake 2HKO | |
| 241.9〜286.0% Make It Rain 2HKO (incl. がんじょう・たべのこし) | 182.6〜216.3% Make It Rain 2HKO (incl. がんじょう・たべのこし) | 220.9〜261.6% Make It Rain 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S136 | Second S48 / S107 | Second S48 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Baxcalibur
Avalugg vs
Baxcalibur Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜61.9% Body Press 3 hits (41%) (incl. オボンのみ) | 62.3〜74.3% Body Press 2 hits (<1%) | 51.8〜61.9% Body Press 3HKO (incl. たべのこし) | |
| 99.0〜116.8% Flash Cannon 2HKO | 119.8〜142.6% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | 99.0〜116.8% Flash Cannon 2HKO | |
| Speed | Second S48 / S105 | Second S48 / S150 | Second S48 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜61.9% Body Press 3 hits (41%) (incl. オボンのみ) | 62.3〜74.3% Body Press 2 hits (<1%) | 51.8〜61.9% Body Press 3HKO (incl. たべのこし) | |
| 99.0〜116.8% Flash Cannon 2HKO | 119.8〜142.6% Flash Cannon 2HKO (incl. がんじょう・オボンのみ) | 99.0〜116.8% Flash Cannon 2HKO | |
| Speed | Second S43 / S105 | Second S43 / S150 | Second S43 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜61.9% Body Press 3 hits (41%) (incl. オボンのみ) | 62.3〜74.3% Body Press 2 hits (<1%) | 51.8〜61.9% Body Press 3HKO (incl. たべのこし) | |
| 116.3〜137.2% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | 140.7〜167.4% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | 116.3〜137.2% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S105 | Second S48 / S150 | Second S48 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Aegislash
Avalugg vs
Aegislash Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Earthquake 3HKO | 39.5〜46.7% Earthquake 3HKO | 39.5〜46.7% Earthquake 3HKO | |
| 104.0〜122.8% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | 151.5〜178.2% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | 104.0〜122.8% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S80 | Second S48 / S72 | Second S48 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Earthquake 3HKO | 39.5〜46.7% Earthquake 3HKO | 39.5〜46.7% Earthquake 3HKO | |
| 104.0〜122.8% Flash Cannon 2HKO (incl. がんじょう・オボンのみ) | 151.5〜178.2% Flash Cannon 2HKO (incl. がんじょう・オボンのみ) | 104.0〜122.8% Flash Cannon 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S43 / S80 | Second S43 / S72 | Second S43 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜57.5% Earthquake 2 hits (44%) | 47.9〜57.5% Earthquake 2 hits (44%) | 47.9〜57.5% Earthquake 2 hits (90%) | |
| 122.1〜144.2% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | 177.9〜209.3% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | 122.1〜144.2% Flash Cannon 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S80 | Second S48 / S72 | Second S48 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Farigiraf
Avalugg vs
Farigiraf Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜143.4% Earthquake 2HKO (incl. きあいのタスキ) | 71.6〜86.3% Earthquake 2HKO | 44.7〜52.8% Body Press 2 hits (25%) | |
| 124.8〜146.5% Power Gem 2HKO (incl. がんじょう・たべのこし) | 102.0〜121.8% Power Gem 2HKO (incl. がんじょう・たべのこし) | 134.7〜160.4% Power Gem 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S151 | Second S48 / S106 | Second S48 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.8〜143.4% Earthquake 2HKO (incl. きあいのタスキ) | 71.6〜86.3% Earthquake 2HKO | 44.7〜52.8% Body Press 2 hits (25%) | |
| 124.8〜146.5% Power Gem 2HKO (incl. がんじょう・オボンのみ) | 102.0〜121.8% Power Gem 2HKO (incl. がんじょう・オボンのみ) | 134.7〜160.4% Power Gem 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S43 / S151 | Second S43 / S106 | Second S43 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 143.4〜171.1% Earthquake 2HKO (incl. きあいのタスキ) | 86.3〜103.2% Earthquake 2HKO | 45.9〜54.7% Icicle Crash 2 hits (52%) | |
| 146.5〜172.1% Power Gem 2HKO (incl. がんじょう・たべのこし) | 119.8〜143.0% Power Gem 2HKO (incl. がんじょう・たべのこし) | 158.1〜188.4% Power Gem 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S151 | Second S48 / S106 | Second S48 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
Avalugg vs
メガリザードンX Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.6〜61.9% Earthquake 2HKO | |
| 104.0〜122.8% Flamethrower 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.6〜61.9% Earthquake 2HKO | |
| 104.0〜122.8% Flamethrower 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S43 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 63.2〜74.8% Earthquake 2HKO | |
| 122.1〜144.2% Flamethrower 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンY
Avalugg vs
メガリザードンY Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.5〜52.9% Icicle Crash 2 hits (24%)calculated with 晴れ | |
| 265.3〜312.9% Flamethrower 2HKO (incl. がんじょう・たべのこし)calculated with 晴れ | |
| Speed | Second S48 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.5〜52.9% Icicle Crash 2 hits (24%)calculated with 晴れ | |
| 265.3〜312.9% Flamethrower 2HKO (incl. がんじょう・オボンのみ)calculated with 晴れ | |
| Speed | Second S43 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 54.2〜63.9% Icicle Crash 2HKOcalculated with 晴れ | |
| 311.6〜367.4% Flamethrower 2HKO (incl. がんじょう・たべのこし)calculated with 晴れ | |
| Speed | Second S48 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲A-Ninetales
Avalugg vs
A-Ninetales Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 29.1〜34.9% Body Press 3 hits (9%)calculated with あられ | 37.3〜44.0% Body Press 3HKOcalculated with あられ | |
| 40.6〜48.0% Moonblast 3HKOcalculated with あられ | 54.0〜63.9% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S48 / S177 | Second S48 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 29.1〜34.9% Body Press 3 hits (9%)calculated with あられ | 37.3〜44.0% Body Press 3HKOcalculated with あられ | |
| 40.6〜48.0% Moonblast 3 hits (98%)calculated with あられ | 54.0〜63.9% Moonblast 2 hits (5%)calculated with あられ | |
| Speed | Second S43 / S177 | Second S43 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 29.1〜34.9% Body Press 3 hits (9%)calculated with あられ | 37.3〜44.0% Body Press 3HKOcalculated with あられ | |
| 47.7〜56.4% Moonblast 2 hits (32%)calculated with あられ | 63.4〜75.0% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S48 / S177 | Second S48 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Rotom-W
Avalugg vs
Rotom-W Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.4% Body Press 4 hits (67%) (incl. オボンのみ) | 28.7〜34.4% Body Press 4 hits (>99%) (incl. たべのこし) | 48.8〜57.5% Body Press 3HKO | |
| 58.4〜68.8% Hydro Pump 2HKO | 58.4〜68.8% Hydro Pump 2HKO | 80.2〜95.0% Hydro Pump 2HKO | |
| Speed | Second S48 / S106 | Second S48 / S106 | Second S48 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.4% Body Press 4 hits (67%) (incl. オボンのみ) | 28.7〜34.4% Body Press 4 hits (>99%) (incl. たべのこし) | 48.8〜57.5% Body Press 3HKO | |
| 48.0〜56.9% Thunderbolt 3HKO | 48.0〜56.9% Thunderbolt 3HKO | 80.2〜95.0% Hydro Pump 2HKO | |
| Speed | Second S43 / S106 | Second S43 / S106 | Second S43 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.4% Body Press 4 hits (67%) (incl. オボンのみ) | 28.7〜34.4% Body Press 4 hits (>99%) (incl. たべのこし) | 48.8〜57.5% Body Press 3HKO | |
| 68.6〜80.8% Hydro Pump 2HKO | 68.6〜80.8% Hydro Pump 2HKO | 94.2〜111.6% Hydro Pump 2HKO | |
| Speed | Second S48 / S106 | Second S48 / S106 | Second S48 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Volcarona
Avalugg vs
Volcarona Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.4〜25.5% Earthquake 999HKO | 38.5〜45.3% Earthquake 3 hits (54%) | 21.4〜25.5% Earthquake 999HKO | |
| 105.0〜124.8% Fiery Dance 2HKO (incl. がんじょう・たべのこし) | 139.6〜164.4% Fiery Dance 2HKO (incl. がんじょう・たべのこし) | 105.0〜124.8% Fiery Dance 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S122 | Second S48 / S152 | Second S48 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.4〜25.5% Earthquake 999HKO | 38.5〜45.3% Earthquake 3 hits (54%) | 21.4〜25.5% Earthquake 999HKO | |
| 105.0〜124.8% Fiery Dance 2HKO (incl. がんじょう・オボンのみ) | 139.6〜164.4% Fiery Dance 2HKO (incl. がんじょう・オボンのみ) | 105.0〜124.8% Fiery Dance 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S43 / S122 | Second S43 / S152 | Second S43 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.6〜31.3% Earthquake 4 hits (<1%) | 46.0〜54.7% Earthquake 3HKO | 26.6〜31.3% Earthquake 4 hits (11%) | |
| 123.3〜146.5% Fiery Dance 2HKO (incl. がんじょう・たべのこし) | 164.0〜193.0% Fiery Dance 2HKO (incl. がんじょう・たべのこし) | 123.3〜146.5% Fiery Dance 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S122 | Second S48 / S152 | Second S48 / S122 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲イエッサン(オス)
Avalugg vs
イエッサン(オス) Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.9〜89.8% Body Press 2HKOcalculated with サイコフィールド | 75.9〜89.8% Body Press 2HKOcalculated with サイコフィールド | 75.9〜89.8% Body Press 2HKOcalculated with サイコフィールド | |
| 75.7〜89.1% Expanding Force 2HKOcalculated with サイコフィールド | 68.8〜81.7% Expanding Force 2HKOcalculated with サイコフィールド | 75.7〜89.1% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S48 / S220 | Second S48 / S161 | Second S48 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.9〜89.8% Body Press 2HKOcalculated with サイコフィールド | 75.9〜89.8% Body Press 2HKOcalculated with サイコフィールド | 75.9〜89.8% Body Press 2HKOcalculated with サイコフィールド | |
| 75.7〜89.1% Expanding Force 2HKOcalculated with サイコフィールド | 68.8〜81.7% Expanding Force 2HKOcalculated with サイコフィールド | 75.7〜89.1% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S43 / S220 | Second S43 / S161 | Second S43 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.6〜94.2% Icicle Crash 2HKOcalculated with サイコフィールド | 79.6〜94.2% Icicle Crash 2HKOcalculated with サイコフィールド | 79.6〜94.2% Icicle Crash 2HKOcalculated with サイコフィールド | |
| 89.0〜104.7% Expanding Force 2HKOcalculated with サイコフィールド | 80.8〜95.9% Expanding Force 2HKOcalculated with サイコフィールド | 89.0〜104.7% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S48 / S220 | Second S48 / S161 | Second S48 / S147 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Hydreigon
Avalugg vs
Hydreigon Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.0〜99.4% Body Press 2HKO | 84.0〜99.4% Body Press 2HKO | 84.0〜99.4% Body Press 2HKO | |
| 106.9〜126.2% Draco Meteor 2HKO (incl. がんじょう・たべのこし) | 109.9〜129.7% Fire Blast 2HKO (incl. がんじょう・たべのこし) | 138.6〜163.9% Draco Meteor 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S225 | Second S48 / S165 | Second S48 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.0〜99.4% Body Press 2HKO | 84.0〜99.4% Body Press 2HKO | 84.0〜99.4% Body Press 2HKO | |
| 106.9〜126.2% Draco Meteor 2HKO (incl. がんじょう・オボンのみ) | 109.9〜129.7% Fire Blast 2HKO (incl. がんじょう・オボンのみ) | 138.6〜163.9% Draco Meteor 2HKO (incl. がんじょう・オボンのみ) | |
| Speed | Second S43 / S225 | Second S43 / S165 | Second S43 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.8〜104.1% Icicle Crash 1 hits (25%) | 88.8〜104.1% Icicle Crash 2HKO | 88.8〜104.1% Icicle Crash 1 hits (25%) | |
| 125.6〜148.3% Draco Meteor 2HKO (incl. がんじょう・たべのこし) | 114.0〜134.9% Draco Meteor 2HKO (incl. がんじょう・たべのこし) | 100.0〜118.6% Dark Pulse 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S225 | Second S48 / S165 | Second S48 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Skeledirge
Avalugg vs
Skeledirge Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.3〜36.0% Earthquake 4HKO | 30.3〜36.0% Earthquake 4 hits (98%) (incl. オボンのみ) | 15.2〜18.0% Earthquake 4HKO | |
| 89.1〜105.0% Torch Song 2HKO | 89.1〜105.0% Torch Song 2HKO | 89.1〜105.0% Torch Song 2HKO | |
| Speed | Second S48 / S86 | Second S48 / S86 | Second S48 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.3〜36.0% Earthquake 4HKO | 30.3〜36.0% Earthquake 4 hits (98%) (incl. オボンのみ) | 15.2〜18.0% Earthquake 4HKO | |
| 89.1〜105.0% Torch Song 2HKO | 89.1〜105.0% Torch Song 2HKO | 89.1〜105.0% Torch Song 2HKO | |
| Speed | Second S43 / S86 | Second S43 / S86 | Second S43 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.0〜43.6% Earthquake 3 hits (99%) | 37.0〜43.6% Earthquake 3 hits (9%) | 18.5〜21.8% Earthquake 3 hits (50%) | |
| 104.7〜123.3% Torch Song 2HKO (incl. がんじょう・たべのこし) | 104.7〜123.3% Torch Song 2HKO (incl. がんじょう・たべのこし) | 104.7〜123.3% Torch Song 2HKO (incl. がんじょう・たべのこし) | |
| Speed | Second S48 / S86 | Second S48 / S86 | Second S48 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Metagross
Avalugg vs
Metagross Avalugg's build: Leftovers, Impish, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.5〜47.1% Earthquake 3HKO | |
| 55.0〜66.8% Comet Punch 2HKO | |
| Speed | Second S48 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Avalugg's build: Sitrus Berry, Relaxed, H32 A2 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.5〜47.1% Earthquake 3HKO | |
| 55.0〜66.8% Comet Punch 2 hits (26%) | |
| Speed | Second S43 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Avalugg's build: Leftovers, Impish, H2 A32 B32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 48.4〜57.3% Earthquake 2 hits (89%) | |
| 64.5〜78.5% Comet Punch 2HKO | |
| Speed | Second S48 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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