ウインディ(ヒスイ)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
![]() ![]() |
![]() ![]() |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() |
— |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | いしあたま | 自分もダメージを受ける技を出してもHPが減らない。 |
| 2 | いかく | 登場した時、相手の攻撃を1段階下げる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | フレアドライブ |
物理威力 120命中 100%PP 16 相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。 |
| 2 | もろはのずつき |
物理威力 150命中 80%PP 8 与えたダメージの1/2を自分も受ける。 |
| 3 | しんそく |
物理威力 80命中 100%PP 8 優先度+2必ず先制できる。(優先度+2) |
| 4 | ステルスロック |
変化PP 20 相手の場をステルスロック状態にする。 |
| 5 | ワイルドボルト |
物理威力 90命中 100%PP 16 与えたダメージの1/4を自分も受ける。 |
| 6 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 7 | げきりん |
物理威力 120命中 100%PP 12 自分はあばれ状態になる。 |
| 8 | オーバーヒート |
特殊威力 130命中 90%PP 8 自分の特攻を2段階下げる。 |
| 9 | ロックブラスト |
物理威力 25命中 90%PP 12 2ー5回連続で攻撃する。 |
| 10 | ねっさのだいち |
特殊威力 70命中 100%PP 12 30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 2 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 3 | もくたん |
ほのおタイプの技の威力が1.2倍になる。 |
| 4 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
| 5 | たつじんのおび |
効果バツグンの技の威力が1.2倍になる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | |
| 2 | ようき (S↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 2 | 32 | 0 | 0 | 0 | 32 | |
| 2 | 1 | 32 | 1 | 0 | 0 | 32 | |
| 3 | 1 | 32 | 2 | 0 | 1 | 30 | |
| 4 | 1 | 32 | 0 | 0 | 1 | 32 | |
| 5 | 0 | 32 | 0 | 0 | 0 | 32 | |
| 6 | 5 | 32 | 2 | 0 | 0 | 27 | |
| 7 | 0 | 32 | 2 | 0 | 0 | 32 | |
| 8 | 5 | 32 | 1 | 0 | 0 | 28 | |
| 9 | 2 | 32 | 2 | 0 | 0 | 30 | |
| 10 | 32 | 32 | 0 | 0 | 0 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
|
| 2 | — |
|
| 3 | — |
|
| 4 | — |
|
| 5 | — |
|
| 6 | — |
|
| 7 | — |
|
| 8 | — |
|
| 9 | — |
|
| 10 | — |
Pokémon Matchups
◎ボーマンダ
H-Arcanine vs
ボーマンダ H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 119.3〜141.5% Head Smash 1HKO | |
| 190.7〜225.6% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S142 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 108.8〜129.8% Head Smash 1HKO | |
| 190.7〜225.6% Earthquake 1HKO | |
| Speed | First S234 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎グソクムシャ
H-Arcanine vs
グソクムシャ H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 140.7〜167.0% Flare Blitz 1HKO | |
| 205.2〜241.9% Drill Run 2HKO (incl. きあいのタスキ) | |
| Speed | First S142 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 127.5〜153.8% Flare Blitz 1HKO | |
| 205.2〜241.9% Drill Run 1HKO | |
| Speed | First S234 / S60 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*セグレイブ
H-Arcanine vs
セグレイブ H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.3〜139.3% Head Smash 1HKO | 142.4〜169.6% Head Smash 2HKO (incl. きあいのタスキ) | 142.4〜169.6% Head Smash 1HKO | |
| 218.6〜258.1% Earthquake 2HKO (incl. きあいのタスキ) | 172.1〜204.7% Earthquake 2HKO (incl. きあいのタスキ) | 247.7〜293.0% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | First S142 / S139 | Second S142 / S152 | First S142 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 106.8〜126.7% Head Smash 1HKO | 131.9〜155.0% Head Smash 2HKO (incl. きあいのタスキ) | 131.9〜155.0% Head Smash 1HKO | |
| 218.6〜258.1% Earthquake 1HKO | 172.1〜204.7% Earthquake 1HKO | 247.7〜293.0% Earthquake 1HKO | |
| Speed | First S234 / S139 | First S234 / S152 | First S234 / S139 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
◎Lucario
H-Arcanine vs
Lucario H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 114.3〜136.1% Overheat 1HKO | 156.5〜185.0% Flare Blitz 1HKO | |
| 115.1〜136.0% Aura Sphere 2HKO (incl. きあいのタスキ) | 134.9〜160.5% Aura Sphere 2HKO (incl. きあいのタスキ) | |
| Speed | Second S142 / S223 | Second S142 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 114.3〜136.1% Overheat 1HKO | 142.9〜168.7% Flare Blitz 1HKO | |
| 115.1〜136.0% Aura Sphere 1HKO | 134.9〜160.5% Aura Sphere 1HKO | |
| Speed | First S234 / S223 | First S234 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○*Gholdengo
H-Arcanine vs
Gholdengo H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 132.5〜155.8% Flare Blitz 1HKO | 100.5〜119.2% Flare Blitz 1HKO | 121.5〜143.6% Flare Blitz 1HKO | |
| 107.0〜126.7% Focus Blast 2HKO (incl. きあいのタスキ) | 80.2〜95.3% Focus Blast 2HKO | 97.7〜115.1% Focus Blast 2HKO | |
| Speed | First S142 / S136 | First S142 / S107 | First S142 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 121.5〜143.6% Flare Blitz 1HKO | 91.2〜108.8% Flare Blitz 1 hits (50%) | 110.4〜130.1% Flare Blitz 1HKO | |
| 107.0〜126.7% Focus Blast 1HKO | 80.2〜95.3% Focus Blast 2HKO | 97.7〜115.1% Focus Blast 1 hits (88%) | |
| Speed | First S234 / S136 | First S234 / S107 | First S234 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Meowscarada
H-Arcanine vs
Meowscarada H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 180.4〜213.1% Flare Blitz 1HKO | 180.4〜213.1% Flare Blitz 2HKO (incl. きあいのタスキ) | 180.4〜213.1% Flare Blitz 1HKO | |
| 61.6〜73.3% Flower Trick 2HKO | 61.6〜73.3% Flower Trick 2HKO | 79.7〜94.8% Flower Trick 2HKO | |
| Speed | Second S142 / S262 | Second S142 / S175 | Second S142 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 164.7〜193.5% Flare Blitz 1HKO | 164.7〜193.5% Flare Blitz 2HKO (incl. きあいのタスキ) | 164.7〜193.5% Flare Blitz 1HKO | |
| 61.6〜73.3% Flower Trick 2HKO | 61.6〜73.3% Flower Trick 2HKO | 79.7〜94.8% Flower Trick 2HKO | |
| Speed | Second S234 / S262 | First S234 / S175 | First S234 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Corviknight
H-Arcanine vs
Corviknight H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.2〜84.9% Flare Blitz 2HKO | 71.2〜84.9% Flare Blitz 2HKO | 71.2〜84.9% Flare Blitz 2HKO | |
| 60.5〜72.1% Body Press 2HKO | 60.5〜72.1% Body Press 2HKO | 60.5〜72.1% Body Press 2HKO | |
| Speed | First S142 / S87 | First S142 / S78 | First S142 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.2〜82.9% Overheat 2HKO | 65.4〜77.1% Flare Blitz 2HKO | 65.4〜77.1% Flare Blitz 2HKO | |
| 60.5〜72.1% Body Press 2HKO | 60.5〜72.1% Body Press 2HKO | 60.5〜72.1% Body Press 2HKO | |
| Speed | First S234 / S87 | First S234 / S78 | First S234 / S78 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎メガリザードンX
H-Arcanine vs
メガリザードンX H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 152.3〜181.9% Head Smash 1HKO | |
| 93.6〜111.0% Outrage 2HKO | |
| Speed | Second S142 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 140.6〜166.5% Head Smash 1HKO | |
| 93.6〜111.0% Outrage 1 hits (63%) | |
| Speed | First S234 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎メガリザードンY
H-Arcanine vs
メガリザードンY H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 410.3〜482.6% Head Smash 1HKOcalculated with 晴れ | |
| 61.0〜72.1% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | Second S142 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 371.6〜441.3% Head Smash 1HKOcalculated with 晴れ | |
| 61.0〜72.1% Solar Beam 2HKOcalculated with 晴れ | |
| Speed | First S234 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
◎A-Ninetales
H-Arcanine vs
A-Ninetales H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 116.6〜137.1% Head Smash 1HKOcalculated with あられ | 117.3〜140.0% Flare Blitz 1HKOcalculated with あられ | |
| 38.4〜45.3% Foul Play 3HKOcalculated with あられ | 38.4〜45.3% Foul Play 3HKOcalculated with あられ | |
| Speed | Second S142 / S177 | Second S142 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 106.3〜126.9% Head Smash 1HKOcalculated with あられ | 108.0〜128.0% Flare Blitz 1HKOcalculated with あられ | |
| 34.9〜41.3% Foul Play 3HKOcalculated with あられ | 34.9〜41.3% Foul Play 3HKOcalculated with あられ | |
| Speed | First S234 / S177 | First S234 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
◎Volcarona
H-Arcanine vs
Volcarona H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 252.1〜300.0% Head Smash 1HKO | 447.2〜529.2% Head Smash 1HKO | 252.1〜300.0% Head Smash 1HKO | |
| 30.8〜36.6% Psychic 3 hits (64%) | 40.7〜48.3% Psychic 3HKO | 30.8〜36.6% Psychic 3 hits (64%) | |
| Speed | First S142 / S122 | Second S142 / S152 | First S142 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 231.3〜275.0% Head Smash 1HKO | 409.9〜484.5% Head Smash 1HKO | 231.3〜275.0% Head Smash 1HKO | |
| 30.8〜36.6% Psychic 3 hits (64%) | 40.7〜48.3% Psychic 3HKO | 30.8〜36.6% Psychic 3 hits (64%) | |
| Speed | First S234 / S122 | First S234 / S152 | First S234 / S122 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves first |
○*イエッサン(オス)
H-Arcanine vs
イエッサン(オス) H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 120.4〜142.3% Flare Blitz 1HKOcalculated with サイコフィールド | 120.4〜142.3% Flare Blitz 1HKOcalculated with サイコフィールド | 120.4〜142.3% Flare Blitz 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 59.3〜69.8% Expanding Force 2HKOcalculated with サイコフィールド | 54.1〜64.5% Expanding Force 2HKOcalculated with サイコフィールド | 59.3〜69.8% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | Second S142 / S220 | Second S142 / S161 | Second S142 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜129.9% Flare Blitz 1HKOcalculated with サイコフィールド | 110.2〜129.9% Flare Blitz 1HKOcalculated with サイコフィールド | 110.2〜129.9% Flare Blitz 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 59.3〜69.8% Expanding Force 2HKOcalculated with サイコフィールド | 54.1〜64.5% Expanding Force 2HKOcalculated with サイコフィールド | 59.3〜69.8% Expanding Force 2HKOcalculated with サイコフィールド | |
| Speed | First S234 / S220 | First S234 / S161 | First S234 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*Garchomp
H-Arcanine vs
Garchomp H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.4〜101.6% Outrage 1 hits (13%) | 78.9〜93.0% Outrage 2HKO | 78.9〜93.0% Outrage 2HKO | |
| 118.6〜141.9% Earthquake 2HKO (incl. きあいのタスキ) | 265.1〜314.0% Earthquake 2HKO (incl. きあいのタスキ) | 265.1〜314.0% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S142 / S223 | Second S142 / S231 | Second S142 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.8〜91.9% Outrage 2HKO | 71.4〜84.3% Outrage 2HKO | 71.4〜84.3% Outrage 2HKO | |
| 118.6〜141.9% Earthquake 1HKO | 265.1〜314.0% Earthquake 1HKO | 265.1〜314.0% Earthquake 1HKO | |
| Speed | First S234 / S223 | First S234 / S231 | First S234 / S154 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Primarina
H-Arcanine vs
Primarina H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.3〜78.6% Head Smash 2HKO | 88.2〜104.3% Head Smash 1 hits (25%) | 66.3〜78.6% Head Smash 2HKO | |
| 190.7〜225.6% Sparkling Aria 2HKO (incl. きあいのタスキ) | 232.6〜274.4% Sparkling Aria 2HKO (incl. きあいのタスキ) | 190.7〜225.6% Sparkling Aria 2HKO (incl. きあいのタスキ) | |
| Speed | First S142 / S80 | First S142 / S82 | First S142 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.1〜57.8% Wild Charge 3HKO | 80.7〜95.2% Head Smash 2HKO | 61.0〜72.2% Head Smash 2HKO | |
| 190.7〜225.6% Sparkling Aria 1HKO | 232.6〜274.4% Sparkling Aria 1HKO | 190.7〜225.6% Sparkling Aria 1HKO | |
| Speed | First S234 / S80 | First S234 / S82 | First S234 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Hippowdon
H-Arcanine vs
Hippowdon H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜49.3% Flare Blitz 3HKOcalculated with すなあらし | 37.7〜44.7% Flare Blitz 3HKOcalculated with すなあらし | 41.9〜49.3% Flare Blitz 3HKOcalculated with すなあらし | |
| 176.7〜209.3% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 176.7〜209.3% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | 176.7〜209.3% Earthquake 2HKO (incl. きあいのタスキ)calculated with すなあらし | |
| Speed | First S142 / S67 | First S142 / S67 | First S142 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.7〜44.7% Flare Blitz 3 hits (33%)calculated with すなあらし | 34.9〜40.9% Flare Blitz 3 hits (62%)calculated with すなあらし | 37.7〜44.7% Flare Blitz 3HKOcalculated with すなあらし | |
| 176.7〜209.3% Earthquake 1HKOcalculated with すなあらし | 176.7〜209.3% Earthquake 1HKOcalculated with すなあらし | 176.7〜209.3% Earthquake 1HKOcalculated with すなあらし | |
| Speed | First S234 / S67 | First S234 / S67 | First S234 / S67 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Baxcalibur
H-Arcanine vs
Baxcalibur H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜66.0% Close Combat 3 hits (98%) (incl. オボンのみ) | 67.1〜79.0% Close Combat 2 hits (27%) | 55.8〜66.0% Close Combat 2 hits (13%) | |
| 52.3〜61.6% Aura Sphere 2HKO | 75.6〜89.5% Draco Meteor 2HKO | 52.3〜61.6% Aura Sphere 2HKO | |
| Speed | First S142 / S105 | Second S142 / S150 | First S142 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.8〜60.9% Close Combat 3 hits (26%) (incl. オボンのみ) | 61.1〜71.9% Close Combat 3HKO (incl. オボンのみ) | 51.8〜60.9% Close Combat 3HKO (incl. たべのこし) | |
| 52.3〜61.6% Aura Sphere 2HKO | 75.6〜89.5% Draco Meteor 2HKO | 52.3〜61.6% Aura Sphere 2HKO | |
| Speed | First S234 / S105 | First S234 / S150 | First S234 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Aegislash
H-Arcanine vs
Aegislash H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.4〜111.4% Flare Blitz 1 hits (63%) | 93.4〜111.4% Flare Blitz 1 hits (63%) | 93.4〜111.4% Flare Blitz 1 hits (63%) | |
| 117.4〜138.4% Close Combat 2HKO (incl. きあいのタスキ) | 89.5〜105.8% Close Combat 2HKO | 117.4〜138.4% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | First S142 / S80 | First S142 / S72 | First S142 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 83.8〜100.6% Flare Blitz 1 hits (6%) | 83.8〜100.6% Flare Blitz 1 hits (6%) | 83.8〜100.6% Flare Blitz 1 hits (6%) | |
| 117.4〜138.4% Close Combat 1HKO | 89.5〜105.8% Close Combat 1 hits (38%) | 117.4〜138.4% Close Combat 1HKO | |
| Speed | First S234 / S80 | First S234 / S72 | First S234 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Basculegion-F
H-Arcanine vs
Basculegion-F H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 92.9〜109.6% Head Smash 1 hits (56%) | 92.9〜109.6% Head Smash 1 hits (56%) | 92.9〜109.6% Head Smash 1 hits (56%) | |
| 334.9〜395.3% Wave Crash 2HKO (incl. きあいのタスキ) | 368.0〜434.9% Wave Crash 2HKO (incl. きあいのタスキ) | 434.9〜514.0% Wave Crash 2HKO (incl. きあいのタスキ) | |
| Speed | Second S142 / S195 | Second S142 / S143 | First S142 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.3〜99.5% Head Smash 2HKO | 84.3〜99.5% Head Smash 2HKO | 84.3〜99.5% Head Smash 2HKO | |
| 334.9〜395.3% Wave Crash 1HKO | 368.0〜434.9% Wave Crash 1HKO | 434.9〜514.0% Wave Crash 1HKO | |
| Speed | First S234 / S195 | First S234 / S143 | First S234 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Greninja
H-Arcanine vs
Greninja H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.5〜140.9% Head Smash 2HKO (incl. きあいのタスキ) | 107.4〜126.8% Head Smash 1HKO | 119.5〜140.9% Head Smash 1HKO | |
| 111.6〜132.6% Water Shuriken 1HKOcalculated with 3ヒット時 | 111.6〜146.5% Water Shuriken 1HKOcalculated with 3ヒット時 | 111.6〜132.6% Water Shuriken 1HKOcalculated with 3ヒット時 | |
| Speed | Second S142 / S174 | Second S142 / S213 | Second S142 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.7〜128.9% Head Smash 2HKO (incl. きあいのタスキ) | 104.7〜123.5% Close Combat 1HKO | 108.7〜128.9% Head Smash 1HKO | |
| 111.6〜132.6% Water Shuriken 1HKOcalculated with 3ヒット時 | 111.6〜146.5% Water Shuriken 1HKOcalculated with 3ヒット時 | 111.6〜132.6% Water Shuriken 1HKOcalculated with 3ヒット時 | |
| Speed | First S234 / S174 | First S234 / S213 | Second S234 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority) | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
▲*Dragonite
H-Arcanine vs
Dragonite H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 68.3〜80.8% Head Smash 2HKO | 80.8〜95.2% Head Smash 2HKO | 80.8〜95.2% Head Smash 2HKO | |
| 114.0〜134.9% Earthquake 2HKO (incl. きあいのタスキ) | 120.9〜144.2% Earthquake 2HKO (incl. きあいのタスキ) | 120.9〜144.2% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S142 / S152 | Second S142 / S145 | First S142 / S132 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.9〜74.3% Head Smash 2HKO | 73.7〜86.8% Head Smash 2HKO | 73.7〜86.8% Head Smash 2HKO | |
| 114.0〜134.9% Earthquake 1HKO | 120.9〜144.2% Earthquake 1HKO | 120.9〜144.2% Earthquake 1HKO | |
| Speed | First S234 / S152 | First S234 / S145 | First S234 / S132 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Sitrus Berry
Will-O-Wisp
Morning Sun
Flare Blitz
Extreme Speed







ワイルドボルト
げきりん
きあいのタスキ
こだわりスカーフ


