Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ウインディ(ヒスイ)

ウインディ(ヒスイ)

ほのお いわ
全国図鑑 No.59 / 使用率 96位
データ集計日:2026-09-10

種族値

HP
95
こうげき
115
ぼうぎょ
80
とくこう
95
とくぼう
80
すばやさ
90
合計
555

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
じめんみず
かくとういわ
ノーマルひこうどくむしこおりフェアリー
ほのお

特性

順位 特性名 採用率 ⓘ 効果
1 いしあたま
89.2%
自分もダメージを受ける技を出してもHPが減らない。
2 いかく
10.8%
登場した時、相手の攻撃を1段階下げる。

使用率データ

順位 技名 採用率
1
ほのお フレアドライブ
99.6%
ほのお物理
威力 120命中 100%PP 16
相手に与えたダメージの1/3を自分も受ける。10%の確率で相手をやけど状態にする。使うとこおり状態が治る。
2
いわ もろはのずつき
88.8%
いわ物理
威力 150命中 80%PP 8
与えたダメージの1/2を自分も受ける。
3
ノーマル しんそく
61.9%
ノーマル物理
威力 80命中 100%PP 8
優先度+2必ず先制できる。(優先度+2)
4
いわ ステルスロック
36.8%
いわ変化
PP 20
相手の場をステルスロック状態にする。
5
でんき ワイルドボルト
33.2%
でんき物理
威力 90命中 100%PP 16
与えたダメージの1/4を自分も受ける。
6
かくとう インファイト
26.0%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
7
ドラゴン げきりん
12.6%
ドラゴン物理
威力 120命中 100%PP 12
自分はあばれ状態になる。
8
ほのお オーバーヒート
10.3%
ほのお特殊
威力 130命中 90%PP 8
自分の特攻を2段階下げる。
9
いわ ロックブラスト
10.3%
いわ物理
威力 25命中 90%PP 12
2ー5回連続で攻撃する。
10
じめん ねっさのだいち
10.3%
じめん特殊
威力 70命中 100%PP 12
30%の確率で相手をやけど状態にする。相手のこおり状態を治す。使うと自分のこおり状態を治す。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
68.2%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
こだわりスカーフこだわりスカーフ
29.6%
素早さが1.5倍になるが、同じ技しか出せなくなる。
3
もくたん
0.9%
ほのおタイプの技の威力が1.2倍になる。
4
いのちのたま
0.9%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
5
たつじんのおび
0.4%
効果バツグンの技の威力が1.2倍になる。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
65.0%
2 ようき (S↑ C↓)
35.0%

ステータス振り

順位 H A B C D S 採用率
1 23200032
34.5%
2 13210032
30.0%
3 13220130
10.3%
4 13200132
9.4%
5 03200032
5.8%
6 53220027
4.0%
7 03220032
3.6%
8 53210028
1.3%
9 23220030
0.4%
10 32320000
0.4%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
ボーマンダボーマンダ
H-Arcanine H-Arcanine vs ボーマンダ ボーマンダ

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
H-Arcanineボーマンダ
119.3〜141.5%
Head Smash
1HKO
ボーマンダH-Arcanine
190.7〜225.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
H-ArcanineS142 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
H-Arcanineボーマンダ
108.8〜129.8%
Head Smash
1HKO
ボーマンダH-Arcanine
190.7〜225.6%
Earthquake
1HKO
Speed
First
H-ArcanineS234 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
グソクムシャグソクムシャ
H-Arcanine H-Arcanine vs グソクムシャ グソクムシャ

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
H-Arcanineグソクムシャ
140.7〜167.0%
Flare Blitz
1HKO
グソクムシャH-Arcanine
205.2〜241.9%
Drill Run
2HKO (incl. きあいのタスキ)
Speed
First
H-ArcanineS142 / グソクムシャS60
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
H-Arcanineグソクムシャ
127.5〜153.8%
Flare Blitz
1HKO
グソクムシャH-Arcanine
205.2〜241.9%
Drill Run
1HKO
Speed
First
H-ArcanineS234 / グソクムシャS60
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
H-Arcanine H-Arcanine vs セグレイブ セグレイブ

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
H-Arcanineセグレイブ
117.3〜139.3%
Head Smash
1HKO
142.4〜169.6%
Head Smash
2HKO (incl. きあいのタスキ)
142.4〜169.6%
Head Smash
1HKO
セグレイブH-Arcanine
218.6〜258.1%
Earthquake
2HKO (incl. きあいのタスキ)
172.1〜204.7%
Earthquake
2HKO (incl. きあいのタスキ)
247.7〜293.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
H-ArcanineS142 / セグレイブS139
Second
H-ArcanineS142 / セグレイブS152
First
H-ArcanineS142 / セグレイブS139
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves first

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
H-Arcanineセグレイブ
106.8〜126.7%
Head Smash
1HKO
131.9〜155.0%
Head Smash
2HKO (incl. きあいのタスキ)
131.9〜155.0%
Head Smash
1HKO
セグレイブH-Arcanine
218.6〜258.1%
Earthquake
1HKO
172.1〜204.7%
Earthquake
1HKO
247.7〜293.0%
Earthquake
1HKO
Speed
First
H-ArcanineS234 / セグレイブS139
First
H-ArcanineS234 / セグレイブS152
First
H-ArcanineS234 / セグレイブS139
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
LucarioLucario
H-Arcanine H-Arcanine vs Lucario Lucario

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
H-ArcanineLucario
114.3〜136.1%
Overheat
1HKO
156.5〜185.0%
Flare Blitz
1HKO
LucarioH-Arcanine
115.1〜136.0%
Aura Sphere
2HKO (incl. きあいのタスキ)
134.9〜160.5%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
H-ArcanineS142 / LucarioS223
Second
H-ArcanineS142 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
H-ArcanineLucario
114.3〜136.1%
Overheat
1HKO
142.9〜168.7%
Flare Blitz
1HKO
LucarioH-Arcanine
115.1〜136.0%
Aura Sphere
1HKO
134.9〜160.5%
Aura Sphere
1HKO
Speed
First
H-ArcanineS234 / LucarioS223
First
H-ArcanineS234 / LucarioS180
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Gholdengo*Gholdengo
H-Arcanine H-Arcanine vs Gholdengo Gholdengo

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
H-ArcanineGholdengo
132.5〜155.8%
Flare Blitz
1HKO
100.5〜119.2%
Flare Blitz
1HKO
121.5〜143.6%
Flare Blitz
1HKO
GholdengoH-Arcanine
107.0〜126.7%
Focus Blast
2HKO (incl. きあいのタスキ)
80.2〜95.3%
Focus Blast
2HKO
97.7〜115.1%
Focus Blast
2HKO
Speed
First
H-ArcanineS142 / GholdengoS136
First
H-ArcanineS142 / GholdengoS107
First
H-ArcanineS142 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
H-ArcanineGholdengo
121.5〜143.6%
Flare Blitz
1HKO
91.2〜108.8%
Flare Blitz
1 hits (50%)
110.4〜130.1%
Flare Blitz
1HKO
GholdengoH-Arcanine
107.0〜126.7%
Focus Blast
1HKO
80.2〜95.3%
Focus Blast
2HKO
97.7〜115.1%
Focus Blast
1 hits (88%)
Speed
First
H-ArcanineS234 / GholdengoS136
First
H-ArcanineS234 / GholdengoS107
First
H-ArcanineS234 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Meowscarada*Meowscarada
H-Arcanine H-Arcanine vs Meowscarada Meowscarada

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-ArcanineMeowscarada
180.4〜213.1%
Flare Blitz
1HKO
180.4〜213.1%
Flare Blitz
2HKO (incl. きあいのタスキ)
180.4〜213.1%
Flare Blitz
1HKO
MeowscaradaH-Arcanine
61.6〜73.3%
Flower Trick
2HKO
61.6〜73.3%
Flower Trick
2HKO
79.7〜94.8%
Flower Trick
2HKO
Speed
Second
H-ArcanineS142 / MeowscaradaS262
Second
H-ArcanineS142 / MeowscaradaS175
Second
H-ArcanineS142 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-ArcanineMeowscarada
164.7〜193.5%
Flare Blitz
1HKO
164.7〜193.5%
Flare Blitz
2HKO (incl. きあいのタスキ)
164.7〜193.5%
Flare Blitz
1HKO
MeowscaradaH-Arcanine
61.6〜73.3%
Flower Trick
2HKO
61.6〜73.3%
Flower Trick
2HKO
79.7〜94.8%
Flower Trick
2HKO
Speed
Second
H-ArcanineS234 / MeowscaradaS262
First
H-ArcanineS234 / MeowscaradaS175
First
H-ArcanineS234 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Meowscarada's page →
CorviknightCorviknight
H-Arcanine H-Arcanine vs Corviknight Corviknight

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
H-ArcanineCorviknight
71.2〜84.9%
Flare Blitz
2HKO
71.2〜84.9%
Flare Blitz
2HKO
71.2〜84.9%
Flare Blitz
2HKO
CorviknightH-Arcanine
60.5〜72.1%
Body Press
2HKO
60.5〜72.1%
Body Press
2HKO
60.5〜72.1%
Body Press
2HKO
Speed
First
H-ArcanineS142 / CorviknightS87
First
H-ArcanineS142 / CorviknightS78
First
H-ArcanineS142 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
H-ArcanineCorviknight
70.2〜82.9%
Overheat
2HKO
65.4〜77.1%
Flare Blitz
2HKO
65.4〜77.1%
Flare Blitz
2HKO
CorviknightH-Arcanine
60.5〜72.1%
Body Press
2HKO
60.5〜72.1%
Body Press
2HKO
60.5〜72.1%
Body Press
2HKO
Speed
First
H-ArcanineS234 / CorviknightS87
First
H-ArcanineS234 / CorviknightS78
First
H-ArcanineS234 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
メガリザードンXメガリザードンX
H-Arcanine H-Arcanine vs メガリザードンX メガリザードンX

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-ArcanineメガリザードンX
152.3〜181.9%
Head Smash
1HKO
メガリザードンXH-Arcanine
93.6〜111.0%
Outrage
2HKO
Speed
Second
H-ArcanineS142 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
H-ArcanineメガリザードンX
140.6〜166.5%
Head Smash
1HKO
メガリザードンXH-Arcanine
93.6〜111.0%
Outrage
1 hits (63%)
Speed
First
H-ArcanineS234 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンYメガリザードンY
H-Arcanine H-Arcanine vs メガリザードンY メガリザードンY

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-ArcanineメガリザードンY
410.3〜482.6%
Head Smash
1HKO
calculated with 晴れ
メガリザードンYH-Arcanine
61.0〜72.1%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
H-ArcanineS142 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
H-ArcanineメガリザードンY
371.6〜441.3%
Head Smash
1HKO
calculated with 晴れ
メガリザードンYH-Arcanine
61.0〜72.1%
Solar Beam
2HKO
calculated with 晴れ
Speed
First
H-ArcanineS234 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
View メガリザードンY's page →
A-NinetalesA-Ninetales
H-Arcanine H-Arcanine vs A-Ninetales A-Ninetales

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-ArcanineA-Ninetales
116.6〜137.1%
Head Smash
1HKO
calculated with あられ
117.3〜140.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesH-Arcanine
38.4〜45.3%
Foul Play
3HKO
calculated with あられ
38.4〜45.3%
Foul Play
3HKO
calculated with あられ
Speed
Second
H-ArcanineS142 / A-NinetalesS177
Second
H-ArcanineS142 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
H-ArcanineA-Ninetales
106.3〜126.9%
Head Smash
1HKO
calculated with あられ
108.0〜128.0%
Flare Blitz
1HKO
calculated with あられ
A-NinetalesH-Arcanine
34.9〜41.3%
Foul Play
3HKO
calculated with あられ
34.9〜41.3%
Foul Play
3HKO
calculated with あられ
Speed
First
H-ArcanineS234 / A-NinetalesS177
First
H-ArcanineS234 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View A-Ninetales's page →
VolcaronaVolcarona
H-Arcanine H-Arcanine vs Volcarona Volcarona

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-ArcanineVolcarona
252.1〜300.0%
Head Smash
1HKO
447.2〜529.2%
Head Smash
1HKO
252.1〜300.0%
Head Smash
1HKO
VolcaronaH-Arcanine
30.8〜36.6%
Psychic
3 hits (64%)
40.7〜48.3%
Psychic
3HKO
30.8〜36.6%
Psychic
3 hits (64%)
Speed
First
H-ArcanineS142 / VolcaronaS122
Second
H-ArcanineS142 / VolcaronaS152
First
H-ArcanineS142 / VolcaronaS122
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves first

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
H-ArcanineVolcarona
231.3〜275.0%
Head Smash
1HKO
409.9〜484.5%
Head Smash
1HKO
231.3〜275.0%
Head Smash
1HKO
VolcaronaH-Arcanine
30.8〜36.6%
Psychic
3 hits (64%)
40.7〜48.3%
Psychic
3HKO
30.8〜36.6%
Psychic
3 hits (64%)
Speed
First
H-ArcanineS234 / VolcaronaS122
First
H-ArcanineS234 / VolcaronaS152
First
H-ArcanineS234 / VolcaronaS122
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
H-Arcanine H-Arcanine vs イエッサン(オス) イエッサン(オス)

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Arcanineイエッサン(オス)
120.4〜142.3%
Flare Blitz
1HKO
calculated with サイコフィールド
120.4〜142.3%
Flare Blitz
1HKO
calculated with サイコフィールド
120.4〜142.3%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)H-Arcanine
59.3〜69.8%
Expanding Force
2HKO
calculated with サイコフィールド
54.1〜64.5%
Expanding Force
2HKO
calculated with サイコフィールド
59.3〜69.8%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
H-ArcanineS142 / イエッサン(オス)S220
Second
H-ArcanineS142 / イエッサン(オス)S161
Second
H-ArcanineS142 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
H-Arcanineイエッサン(オス)
110.2〜129.9%
Flare Blitz
1HKO
calculated with サイコフィールド
110.2〜129.9%
Flare Blitz
1HKO
calculated with サイコフィールド
110.2〜129.9%
Flare Blitz
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)H-Arcanine
59.3〜69.8%
Expanding Force
2HKO
calculated with サイコフィールド
54.1〜64.5%
Expanding Force
2HKO
calculated with サイコフィールド
59.3〜69.8%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
First
H-ArcanineS234 / イエッサン(オス)S220
First
H-ArcanineS234 / イエッサン(オス)S161
First
H-ArcanineS234 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Unfavorable
Garchomp*Garchomp
H-Arcanine H-Arcanine vs Garchomp Garchomp

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
H-ArcanineGarchomp
85.4〜101.6%
Outrage
1 hits (13%)
78.9〜93.0%
Outrage
2HKO
78.9〜93.0%
Outrage
2HKO
GarchompH-Arcanine
118.6〜141.9%
Earthquake
2HKO (incl. きあいのタスキ)
265.1〜314.0%
Earthquake
2HKO (incl. きあいのタスキ)
265.1〜314.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
H-ArcanineS142 / GarchompS223
Second
H-ArcanineS142 / GarchompS231
Second
H-ArcanineS142 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
H-ArcanineGarchomp
77.8〜91.9%
Outrage
2HKO
71.4〜84.3%
Outrage
2HKO
71.4〜84.3%
Outrage
2HKO
GarchompH-Arcanine
118.6〜141.9%
Earthquake
1HKO
265.1〜314.0%
Earthquake
1HKO
265.1〜314.0%
Earthquake
1HKO
Speed
First
H-ArcanineS234 / GarchompS223
First
H-ArcanineS234 / GarchompS231
First
H-ArcanineS234 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
Primarina*Primarina
H-Arcanine H-Arcanine vs Primarina Primarina

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-ArcaninePrimarina
66.3〜78.6%
Head Smash
2HKO
88.2〜104.3%
Head Smash
1 hits (25%)
66.3〜78.6%
Head Smash
2HKO
PrimarinaH-Arcanine
190.7〜225.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
232.6〜274.4%
Sparkling Aria
2HKO (incl. きあいのタスキ)
190.7〜225.6%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
First
H-ArcanineS142 / PrimarinaS80
First
H-ArcanineS142 / PrimarinaS82
First
H-ArcanineS142 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
H-ArcaninePrimarina
48.1〜57.8%
Wild Charge
3HKO
80.7〜95.2%
Head Smash
2HKO
61.0〜72.2%
Head Smash
2HKO
PrimarinaH-Arcanine
190.7〜225.6%
Sparkling Aria
1HKO
232.6〜274.4%
Sparkling Aria
1HKO
190.7〜225.6%
Sparkling Aria
1HKO
Speed
First
H-ArcanineS234 / PrimarinaS80
First
H-ArcanineS234 / PrimarinaS82
First
H-ArcanineS234 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Primarina's page →
Hippowdon*Hippowdon
H-Arcanine H-Arcanine vs Hippowdon Hippowdon

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-ArcanineHippowdon
41.9〜49.3%
Flare Blitz
3HKO
calculated with すなあらし
37.7〜44.7%
Flare Blitz
3HKO
calculated with すなあらし
41.9〜49.3%
Flare Blitz
3HKO
calculated with すなあらし
HippowdonH-Arcanine
176.7〜209.3%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
176.7〜209.3%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
176.7〜209.3%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with すなあらし
Speed
First
H-ArcanineS142 / HippowdonS67
First
H-ArcanineS142 / HippowdonS67
First
H-ArcanineS142 / HippowdonS67
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
H-ArcanineHippowdon
37.7〜44.7%
Flare Blitz
3 hits (33%)
calculated with すなあらし
34.9〜40.9%
Flare Blitz
3 hits (62%)
calculated with すなあらし
37.7〜44.7%
Flare Blitz
3HKO
calculated with すなあらし
HippowdonH-Arcanine
176.7〜209.3%
Earthquake
1HKO
calculated with すなあらし
176.7〜209.3%
Earthquake
1HKO
calculated with すなあらし
176.7〜209.3%
Earthquake
1HKO
calculated with すなあらし
Speed
First
H-ArcanineS234 / HippowdonS67
First
H-ArcanineS234 / HippowdonS67
First
H-ArcanineS234 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
Baxcalibur*Baxcalibur
H-Arcanine H-Arcanine vs Baxcalibur Baxcalibur

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
H-ArcanineBaxcalibur
55.8〜66.0%
Close Combat
3 hits (98%) (incl. オボンのみ)
67.1〜79.0%
Close Combat
2 hits (27%)
55.8〜66.0%
Close Combat
2 hits (13%)
BaxcaliburH-Arcanine
52.3〜61.6%
Aura Sphere
2HKO
75.6〜89.5%
Draco Meteor
2HKO
52.3〜61.6%
Aura Sphere
2HKO
Speed
First
H-ArcanineS142 / BaxcaliburS105
Second
H-ArcanineS142 / BaxcaliburS150
First
H-ArcanineS142 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
H-ArcanineBaxcalibur
51.8〜60.9%
Close Combat
3 hits (26%) (incl. オボンのみ)
61.1〜71.9%
Close Combat
3HKO (incl. オボンのみ)
51.8〜60.9%
Close Combat
3HKO (incl. たべのこし)
BaxcaliburH-Arcanine
52.3〜61.6%
Aura Sphere
2HKO
75.6〜89.5%
Draco Meteor
2HKO
52.3〜61.6%
Aura Sphere
2HKO
Speed
First
H-ArcanineS234 / BaxcaliburS105
First
H-ArcanineS234 / BaxcaliburS150
First
H-ArcanineS234 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
H-Arcanine H-Arcanine vs Aegislash Aegislash

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-ArcanineAegislash
93.4〜111.4%
Flare Blitz
1 hits (63%)
93.4〜111.4%
Flare Blitz
1 hits (63%)
93.4〜111.4%
Flare Blitz
1 hits (63%)
AegislashH-Arcanine
117.4〜138.4%
Close Combat
2HKO (incl. きあいのタスキ)
89.5〜105.8%
Close Combat
2HKO
117.4〜138.4%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
H-ArcanineS142 / AegislashS80
First
H-ArcanineS142 / AegislashS72
First
H-ArcanineS142 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
H-ArcanineAegislash
83.8〜100.6%
Flare Blitz
1 hits (6%)
83.8〜100.6%
Flare Blitz
1 hits (6%)
83.8〜100.6%
Flare Blitz
1 hits (6%)
AegislashH-Arcanine
117.4〜138.4%
Close Combat
1HKO
89.5〜105.8%
Close Combat
1 hits (38%)
117.4〜138.4%
Close Combat
1HKO
Speed
First
H-ArcanineS234 / AegislashS80
First
H-ArcanineS234 / AegislashS72
First
H-ArcanineS234 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Basculegion-F*Basculegion-F
H-Arcanine H-Arcanine vs Basculegion-F Basculegion-F

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-ArcanineBasculegion-F
92.9〜109.6%
Head Smash
1 hits (56%)
92.9〜109.6%
Head Smash
1 hits (56%)
92.9〜109.6%
Head Smash
1 hits (56%)
Basculegion-FH-Arcanine
334.9〜395.3%
Wave Crash
2HKO (incl. きあいのタスキ)
368.0〜434.9%
Wave Crash
2HKO (incl. きあいのタスキ)
434.9〜514.0%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
H-ArcanineS142 / Basculegion-FS195
Second
H-ArcanineS142 / Basculegion-FS143
First
H-ArcanineS142 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
H-ArcanineBasculegion-F
84.3〜99.5%
Head Smash
2HKO
84.3〜99.5%
Head Smash
2HKO
84.3〜99.5%
Head Smash
2HKO
Basculegion-FH-Arcanine
334.9〜395.3%
Wave Crash
1HKO
368.0〜434.9%
Wave Crash
1HKO
434.9〜514.0%
Wave Crash
1HKO
Speed
First
H-ArcanineS234 / Basculegion-FS195
First
H-ArcanineS234 / Basculegion-FS143
First
H-ArcanineS234 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Greninja×Greninja
H-Arcanine H-Arcanine vs Greninja Greninja

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
H-ArcanineGreninja
119.5〜140.9%
Head Smash
2HKO (incl. きあいのタスキ)
107.4〜126.8%
Head Smash
1HKO
119.5〜140.9%
Head Smash
1HKO
GreninjaH-Arcanine
111.6〜132.6%
Water Shuriken
1HKO
calculated with 3ヒット時
111.6〜146.5%
Water Shuriken
1HKO
calculated with 3ヒット時
111.6〜132.6%
Water Shuriken
1HKO
calculated with 3ヒット時
Speed
Second
H-ArcanineS142 / GreninjaS174
Second
H-ArcanineS142 / GreninjaS213
Second
H-ArcanineS142 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
H-ArcanineGreninja
108.7〜128.9%
Head Smash
2HKO (incl. きあいのタスキ)
104.7〜123.5%
Close Combat
1HKO
108.7〜128.9%
Head Smash
1HKO
GreninjaH-Arcanine
111.6〜132.6%
Water Shuriken
1HKO
calculated with 3ヒット時
111.6〜146.5%
Water Shuriken
1HKO
calculated with 3ヒット時
111.6〜132.6%
Water Shuriken
1HKO
calculated with 3ヒット時
Speed
First
H-ArcanineS234 / GreninjaS174
First
H-ArcanineS234 / GreninjaS213
Second
H-ArcanineS234 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second (priority)
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
Dragonite*Dragonite
H-Arcanine H-Arcanine vs Dragonite Dragonite

H-Arcanine's build: Focus Sash, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-ArcanineDragonite
68.3〜80.8%
Head Smash
2HKO
80.8〜95.2%
Head Smash
2HKO
80.8〜95.2%
Head Smash
2HKO
DragoniteH-Arcanine
114.0〜134.9%
Earthquake
2HKO (incl. きあいのタスキ)
120.9〜144.2%
Earthquake
2HKO (incl. きあいのタスキ)
120.9〜144.2%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
H-ArcanineS142 / DragoniteS152
Second
H-ArcanineS142 / DragoniteS145
First
H-ArcanineS142 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

H-Arcanine's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
H-ArcanineDragonite
62.9〜74.3%
Head Smash
2HKO
73.7〜86.8%
Head Smash
2HKO
73.7〜86.8%
Head Smash
2HKO
DragoniteH-Arcanine
114.0〜134.9%
Earthquake
1HKO
120.9〜144.2%
Earthquake
1HKO
120.9〜144.2%
Earthquake
1HKO
Speed
First
H-ArcanineS234 / DragoniteS152
First
H-ArcanineS234 / DragoniteS145
First
H-ArcanineS234 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemSitrus Berry
AbilityIntimidate
NatureAdamant (A↑C↓)
MovesほのおWill-O-WispノーマルMorning SunほのおFlare BlitzノーマルExtreme Speed
EVH32A32S2
See more team examples