Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ミカルゲ

ミカルゲ

ゴースト あく
全国図鑑 No.442 / 使用率 177位
データ集計日:2026-09-10

種族値

HP
50
こうげき
92
ぼうぎょ
108
とくこう
92
とくぼう
108
すばやさ
35
合計
485

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
フェアリー
どく
ノーマルかくとうエスパー

特性

順位 特性名 採用率 ⓘ 効果
1 プレッシャー
76.9%
自分に対し、相手の使う技のPPを1多く減らす。
2 すりぬけ
23.1%
相手のひかりのかべ・リフレクター・オーロラベール・しんぴのまもり・みがわりを無視して技を使う。

使用率データ

順位 技名 採用率
1
ほのお おにび
92.3%
ほのお変化
命中 85%PP 16
相手をやけど状態にする。
2
あく イカサマ
69.2%
あく物理
威力 95命中 100%PP 16
自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。
3
あく ふいうち
61.5%
あく物理
威力 70命中 100%PP 8
優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。
4
ゴースト のろい
53.8%
ゴースト変化
PP 12
自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。
5
ノーマル いたみわけ
53.8%
ノーマル変化
PP 20
自分と相手の残りHPを足して互いに1/2ずつに分ける。
6
ゴースト たたりめ
30.8%
ゴースト特殊
威力 65命中 100%PP 12
相手が状態異常だと威力が2倍になる。
7
どく どくどく
30.8%
どく変化
命中 90%PP 12
相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。
8
ゴースト かげうち
7.7%
ゴースト物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)

持ち物

順位 持ち物 採用率
1
オボンのみオボンのみ
53.8%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
2
たべのこし
30.8%
ターン終わりに最大HPの1/16回復する。
3
ゴツゴツメット
15.4%
接触技を受けると相手に最大HPの1/6のダメージを与える。

性格

順位 性格 採用率
1 わんぱく (B↑ C↓)
69.2%
2 なまいき (D↑ S↓)
30.8%

ステータス振り

順位 H A B C D S 採用率
1 32032020
61.5%
2 280260120
30.8%
3 31026090
7.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Gyarados*Gyarados
Spiritomb Spiritomb vs Gyarados Gyarados

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SpiritombGyarados
27.2〜32.7%
Foul Play
4HKO
calculated with 攻撃-1
61.4〜72.5%
Foul Play
2HKO
calculated with 攻撃-1
27.2〜32.7%
Foul Play
4 hits (67%)
calculated with 攻撃-1
GyaradosSpiritomb
24.8〜29.3%
Power Whip
999HKO
32.5〜38.2%
Power Whip
4HKO
24.8〜29.3%
Power Whip
999HKO
Speed
Second
SpiritombS55 / GyaradosS101
Second
SpiritombS55 / GyaradosS133
Second
SpiritombS55 / GyaradosS101
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 5HKO to KO / n/a to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SpiritombGyarados
27.2〜32.7%
Foul Play
4HKO
calculated with 攻撃-1
61.4〜72.5%
Foul Play
2HKO
calculated with 攻撃-1
27.2〜32.7%
Foul Play
4 hits (67%)
calculated with 攻撃-1
GyaradosSpiritomb
26.8〜31.8%
Power Whip
4 hits (54%)
35.7〜42.0%
Power Whip
3 hits (92%)
26.8〜31.8%
Power Whip
4 hits (54%)
Speed
Second
SpiritombS49 / GyaradosS101
Second
SpiritombS49 / GyaradosS133
Second
SpiritombS49 / GyaradosS101
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
SpiritombGyarados
27.2〜32.7%
Foul Play
4HKO
calculated with 攻撃-1
61.4〜72.5%
Foul Play
2HKO
calculated with 攻撃-1
27.2〜32.7%
Foul Play
4 hits (67%)
calculated with 攻撃-1
GyaradosSpiritomb
24.8〜29.3%
Power Whip
4 hits (>99%)
32.5〜38.2%
Power Whip
3 hits (97%)
24.8〜29.3%
Power Whip
4 hits (>99%)
Speed
Second
SpiritombS55 / GyaradosS101
Second
SpiritombS55 / GyaradosS133
Second
SpiritombS55 / GyaradosS101
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
View Gyarados's page →
Basculegion-F*Basculegion-F
Spiritomb Spiritomb vs Basculegion-F Basculegion-F

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SpiritombBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-FSpiritomb
52.2〜62.4%
Wave Crash
2 hits (<1%)
58.0〜68.8%
Wave Crash
2 hits (61%)
67.5〜80.9%
Wave Crash
2HKO
Speed
Second
SpiritombS55 / Basculegion-FS195
Second
SpiritombS55 / Basculegion-FS143
Second
SpiritombS55 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SpiritombBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-FSpiritomb
57.3〜68.8%
Wave Crash
2HKO
62.4〜74.5%
Wave Crash
2HKO
74.5〜89.2%
Wave Crash
2HKO
Speed
Second
SpiritombS49 / Basculegion-FS195
Second
SpiritombS49 / Basculegion-FS143
Second
SpiritombS49 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SpiritombBasculegion-F
101.5〜119.8%
Foul Play
1HKO
92.4〜109.6%
Foul Play
1 hits (56%)
101.5〜119.8%
Foul Play
1HKO
Basculegion-FSpiritomb
52.2〜62.4%
Wave Crash
2HKO
58.0〜68.8%
Wave Crash
2HKO
67.5〜80.9%
Wave Crash
2HKO
Speed
Second
SpiritombS55 / Basculegion-FS195
Second
SpiritombS55 / Basculegion-FS143
Second
SpiritombS55 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
SneaslerSneasler
Spiritomb Spiritomb vs Sneasler Sneasler

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SpiritombSneasler
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
SneaslerSpiritomb
22.3〜26.8%
Throat Chop
999HKO
22.3〜26.8%
Throat Chop
999HKO
22.3〜26.8%
Throat Chop
999HKO
Speed
Second
SpiritombS55 / SneaslerS172
Second
SpiritombS55 / SneaslerS172
Second
SpiritombS55 / SneaslerS172
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SpiritombSneasler
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
SneaslerSpiritomb
24.8〜29.3%
Throat Chop
4 hits (<1%)
24.8〜29.3%
Throat Chop
4 hits (<1%)
24.8〜29.3%
Throat Chop
4 hits (<1%)
Speed
Second
SpiritombS49 / SneaslerS172
Second
SpiritombS49 / SneaslerS172
Second
SpiritombS49 / SneaslerS172
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
SpiritombSneasler
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
42.7〜50.3%
Foul Play
2 hits (1%)
SneaslerSpiritomb
22.3〜26.8%
Throat Chop
4 hits (23%)
22.3〜26.8%
Throat Chop
4 hits (23%)
22.3〜26.8%
Throat Chop
4 hits (23%)
Speed
Second
SpiritombS55 / SneaslerS172
Second
SpiritombS55 / SneaslerS172
Second
SpiritombS55 / SneaslerS172
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Sneasler's page →
MetagrossMetagross
Spiritomb Spiritomb vs Metagross Metagross

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SpiritombMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
MetagrossSpiritomb
47.1〜55.4%
Iron Head
3HKO
Speed
Second
SpiritombS55 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SpiritombMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
MetagrossSpiritomb
56.7〜67.5%
Comet Punch
2HKO
Speed
Second
SpiritombS49 / MetagrossS162
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
SpiritombMetagross
87.9〜104.5%
Foul Play
1 hits (25%)
MetagrossSpiritomb
51.6〜61.8%
Comet Punch
2HKO
Speed
Second
SpiritombS55 / MetagrossS162
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Metagross's page →
Unfavorable
ボーマンダボーマンダ
Spiritomb Spiritomb vs ボーマンダ ボーマンダ

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Spiritombボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダSpiritomb
63.7〜75.2%
Double-Edge
2HKO
Speed
Second
SpiritombS55 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Spiritombボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダSpiritomb
70.7〜82.8%
Double-Edge
2HKO
Speed
Second
SpiritombS49 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Spiritombボーマンダ
44.4〜53.2%
Foul Play
2 hits (30%)
ボーマンダSpiritomb
63.7〜75.2%
Double-Edge
2HKO
Speed
Second
SpiritombS55 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Primarina×Primarina
Spiritomb Spiritomb vs Primarina Primarina

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SpiritombPrimarina
15.0〜18.2%
Hex
999HKO
15.0〜18.2%
Hex
999HKO
15.0〜18.2%
Hex
999HKO
PrimarinaSpiritomb
85.4〜100.6%
Moonblast
1 hits (6%)
103.2〜122.3%
Moonblast
1HKO
85.4〜100.6%
Moonblast
1 hits (6%)
Speed
Second
SpiritombS55 / PrimarinaS80
Second
SpiritombS55 / PrimarinaS82
Second
SpiritombS55 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SpiritombPrimarina
16.6〜19.8%
Hex
999HKO
16.6〜19.8%
Hex
999HKO
16.6〜19.8%
Hex
999HKO
PrimarinaSpiritomb
76.4〜91.7%
Moonblast
2HKO
95.5〜112.1%
Moonblast
1 hits (69%)
76.4〜91.7%
Moonblast
2HKO
Speed
Second
SpiritombS49 / PrimarinaS80
Second
SpiritombS49 / PrimarinaS82
Second
SpiritombS49 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
SpiritombPrimarina
15.0〜18.2%
Hex
999HKO
15.0〜18.2%
Hex
999HKO
15.0〜18.2%
Hex
999HKO
PrimarinaSpiritomb
85.4〜100.6%
Moonblast
1 hits (6%)
103.2〜122.3%
Moonblast
1HKO
85.4〜100.6%
Moonblast
1 hits (6%)
Speed
Second
SpiritombS55 / PrimarinaS80
Second
SpiritombS55 / PrimarinaS82
Second
SpiritombS55 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャグソクムシャ
Spiritomb Spiritomb vs グソクムシャ グソクムシャ

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Spiritombグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャSpiritomb
47.8〜56.7%
Iron Head
3HKO
Speed
Second
SpiritombS55 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Spiritombグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャSpiritomb
51.6〜61.8%
Iron Head
2 hits (98%)
Speed
Second
SpiritombS49 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Spiritombグソクムシャ
33.5〜40.1%
Foul Play
3HKO
グソクムシャSpiritomb
47.8〜56.7%
Iron Head
2 hits (84%)
Speed
Second
SpiritombS55 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon×*Hippowdon
Spiritomb Spiritomb vs Hippowdon Hippowdon

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SpiritombHippowdon
23.7〜28.4%
Foul Play
999HKO
calculated with すなあらし
21.4〜25.6%
Foul Play
999HKO
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
HippowdonSpiritomb
27.4〜33.1%
Earthquake
4HKO
calculated with すなあらし
27.4〜33.1%
Earthquake
4HKO
calculated with すなあらし
27.4〜33.1%
Earthquake
4HKO
calculated with すなあらし
Speed
Second
SpiritombS55 / HippowdonS67
Second
SpiritombS55 / HippowdonS67
Second
SpiritombS55 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SpiritombHippowdon
23.7〜28.4%
Foul Play
999HKO
calculated with すなあらし
21.4〜25.6%
Foul Play
999HKO
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
HippowdonSpiritomb
30.6〜36.3%
Earthquake
3 hits (96%)
calculated with すなあらし
30.6〜36.3%
Earthquake
3 hits (96%)
calculated with すなあらし
30.6〜36.3%
Earthquake
3 hits (96%)
calculated with すなあらし
Speed
Second
SpiritombS49 / HippowdonS67
Second
SpiritombS49 / HippowdonS67
Second
SpiritombS49 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
SpiritombHippowdon
23.7〜28.4%
Foul Play
999HKO
calculated with すなあらし
21.4〜25.6%
Foul Play
999HKO
calculated with すなあらし
23.7〜28.4%
Foul Play
4 hits (94%)
calculated with すなあらし
HippowdonSpiritomb
27.4〜33.1%
Earthquake
3 hits (>99%)
calculated with すなあらし
27.4〜33.1%
Earthquake
3 hits (>99%)
calculated with すなあらし
27.4〜33.1%
Earthquake
3 hits (>99%)
calculated with すなあらし
Speed
Second
SpiritombS55 / HippowdonS67
Second
SpiritombS55 / HippowdonS67
Second
SpiritombS55 / HippowdonS67
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
View Hippowdon's page →
Lucario×Lucario
Spiritomb Spiritomb vs Lucario Lucario

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SpiritombLucario
28.6〜33.3%
Hex
3 hits (<1%)
28.6〜33.3%
Hex
3 hits (<1%)
LucarioSpiritomb
84.1〜99.4%
Steel Beam
2HKO
99.4〜117.2%
Steel Beam
1 hits (94%)
Speed
Second
SpiritombS55 / LucarioS223
Second
SpiritombS55 / LucarioS180
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SpiritombLucario
31.3〜37.4%
Hex
3 hits (82%)
31.3〜37.4%
Hex
3 hits (82%)
LucarioSpiritomb
76.4〜90.4%
Steel Beam
2HKO
90.4〜107.0%
Steel Beam
1 hits (38%)
Speed
Second
SpiritombS49 / LucarioS223
Second
SpiritombS49 / LucarioS180
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
SpiritombLucario
28.6〜33.3%
Hex
3 hits (<1%)
28.6〜33.3%
Hex
3 hits (<1%)
LucarioSpiritomb
84.1〜99.4%
Steel Beam
2HKO
99.4〜117.2%
Steel Beam
1 hits (94%)
Speed
Second
SpiritombS55 / LucarioS223
Second
SpiritombS55 / LucarioS180
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×Baxcalibur
Spiritomb Spiritomb vs Baxcalibur Baxcalibur

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SpiritombBaxcalibur
20.3〜24.4%
Foul Play
999HKO
25.7〜31.1%
Hex
4 hits (<1%)
20.3〜24.4%
Foul Play
999HKO
BaxcaliburSpiritomb
34.4〜40.8%
Dragon Pulse
4HKO (incl. オボンのみ)
42.0〜49.7%
Dragon Pulse
3HKO
34.4〜40.8%
Dragon Pulse
4HKO (incl. オボンのみ)
Speed
Second
SpiritombS55 / BaxcaliburS105
Second
SpiritombS55 / BaxcaliburS150
Second
SpiritombS55 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SpiritombBaxcalibur
20.3〜24.4%
Foul Play
999HKO
29.3〜34.7%
Hex
4 hits (80%) (incl. オボンのみ)
20.3〜24.4%
Foul Play
999HKO
BaxcaliburSpiritomb
31.2〜36.9%
Dragon Pulse
4HKO
38.2〜45.9%
Dragon Pulse
3HKO
31.2〜36.9%
Dragon Pulse
4HKO
Speed
Second
SpiritombS49 / BaxcaliburS105
Second
SpiritombS49 / BaxcaliburS150
Second
SpiritombS49 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
SpiritombBaxcalibur
20.3〜24.4%
Foul Play
999HKO
25.7〜31.1%
Hex
4 hits (<1%)
20.3〜24.4%
Foul Play
999HKO
BaxcaliburSpiritomb
34.4〜40.8%
Dragon Pulse
3HKO
63.7〜75.2%
Draco Meteor
2 hits (86%)
34.4〜40.8%
Dragon Pulse
3HKO
Speed
Second
SpiritombS55 / BaxcaliburS105
Second
SpiritombS55 / BaxcaliburS150
Second
SpiritombS55 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
MimikyuMimikyu
Spiritomb Spiritomb vs Mimikyu Mimikyu

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SpiritombMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
MimikyuSpiritomb
75.8〜91.1%
Play Rough
2HKO
58.6〜70.1%
Play Rough
2 hits (78%)
58.6〜70.1%
Play Rough
2 hits (78%)
Speed
Second
SpiritombS55 / MimikyuS148
Second
SpiritombS55 / MimikyuS148
Second
SpiritombS55 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SpiritombMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
MimikyuSpiritomb
84.1〜99.4%
Play Rough
2HKO
65.0〜76.4%
Play Rough
2HKO
65.0〜76.4%
Play Rough
2HKO
Speed
Second
SpiritombS49 / MimikyuS148
Second
SpiritombS49 / MimikyuS148
Second
SpiritombS49 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
SpiritombMimikyu
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
64.1〜75.6%
Foul Play
3HKO (incl. ばけのかわ)
MimikyuSpiritomb
75.8〜91.1%
Play Rough
2HKO
58.6〜70.1%
Play Rough
2HKO
58.6〜70.1%
Play Rough
2HKO
Speed
Second
SpiritombS55 / MimikyuS148
Second
SpiritombS55 / MimikyuS148
Second
SpiritombS55 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
MeowscaradaMeowscarada
Spiritomb Spiritomb vs Meowscarada Meowscarada

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SpiritombMeowscarada
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
MeowscaradaSpiritomb
66.2〜80.3%
Play Rough
2HKO
66.2〜80.3%
Play Rough
2HKO
86.0〜103.8%
Play Rough
1 hits (19%)
Speed
Second
SpiritombS55 / MeowscaradaS262
Second
SpiritombS55 / MeowscaradaS175
Second
SpiritombS55 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SpiritombMeowscarada
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
MeowscaradaSpiritomb
73.9〜87.9%
Play Rough
2HKO
73.9〜87.9%
Play Rough
2HKO
95.5〜114.0%
Play Rough
1 hits (69%)
Speed
Second
SpiritombS49 / MeowscaradaS262
Second
SpiritombS49 / MeowscaradaS175
Second
SpiritombS49 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
SpiritombMeowscarada
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
34.6〜41.2%
Foul Play
3HKO
MeowscaradaSpiritomb
66.2〜80.3%
Play Rough
2HKO
66.2〜80.3%
Play Rough
2HKO
86.0〜103.8%
Play Rough
1 hits (19%)
Speed
Second
SpiritombS55 / MeowscaradaS262
Second
SpiritombS55 / MeowscaradaS175
Second
SpiritombS55 / MeowscaradaS175
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Spiritomb Spiritomb vs ゴリランダー ゴリランダー

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Spiritombゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーSpiritomb
81.5〜96.8%
Wood Hammer
2HKO
calculated with グラスフィールド
75.2〜89.2%
Wood Hammer
2HKO
calculated with グラスフィールド
63.1〜74.5%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SpiritombS55 / ゴリランダーS107
Second
SpiritombS55 / ゴリランダーS107
Second
SpiritombS55 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Spiritombゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーSpiritomb
89.2〜105.1%
Wood Hammer
1 hits (31%)
calculated with グラスフィールド
82.2〜96.8%
Wood Hammer
2HKO
calculated with グラスフィールド
68.8〜80.9%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SpiritombS49 / ゴリランダーS107
Second
SpiritombS49 / ゴリランダーS107
Second
SpiritombS49 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Spiritombゴリランダー
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Foul Play
2 hits (50%)
calculated with グラスフィールド
30.9〜36.7%
Foul Play
3 hits (62%)
calculated with グラスフィールド
ゴリランダーSpiritomb
81.5〜96.8%
Wood Hammer
2HKO
calculated with グラスフィールド
75.2〜89.2%
Wood Hammer
2HKO
calculated with グラスフィールド
63.1〜74.5%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
SpiritombS55 / ゴリランダーS107
Second
SpiritombS55 / ゴリランダーS107
Second
SpiritombS55 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight×Corviknight
Spiritomb Spiritomb vs Corviknight Corviknight

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SpiritombCorviknight
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
CorviknightSpiritomb
26.8〜32.5%
Brave Bird
4 hits (1%)
26.8〜32.5%
Brave Bird
4 hits (1%)
26.8〜32.5%
Brave Bird
4 hits (1%)
Speed
Second
SpiritombS55 / CorviknightS87
Second
SpiritombS55 / CorviknightS78
Second
SpiritombS55 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SpiritombCorviknight
19.0〜22.4%
Hex
999HKO
19.0〜22.4%
Hex
999HKO
19.0〜22.4%
Hex
999HKO
CorviknightSpiritomb
29.3〜35.0%
Brave Bird
4HKO
29.3〜35.0%
Brave Bird
4HKO
29.3〜35.0%
Brave Bird
4HKO
Speed
Second
SpiritombS49 / CorviknightS87
Second
SpiritombS49 / CorviknightS78
Second
SpiritombS49 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
SpiritombCorviknight
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
16.6〜20.5%
Foul Play
999HKO
CorviknightSpiritomb
26.8〜32.5%
Brave Bird
4HKO
26.8〜32.5%
Brave Bird
4HKO
26.8〜32.5%
Brave Bird
4HKO
Speed
Second
SpiritombS55 / CorviknightS87
Second
SpiritombS55 / CorviknightS78
Second
SpiritombS55 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Corviknight's page →
Farigiraf×*Farigiraf
Spiritomb Spiritomb vs Farigiraf Farigiraf

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SpiritombFarigiraf
26.4〜30.8%
Sucker Punch
4HKO
18.9〜22.6%
Hex
999HKO
26.4〜30.8%
Sucker Punch
4HKO
FarigirafSpiritomb
54.8〜65.0%
Dazzling Gleam
2 hits (11%)
44.6〜53.5%
Dazzling Gleam
3HKO
44.6〜53.5%
Power Gem
3HKO
Speed
Second
SpiritombS55 / FarigirafS151
Second
SpiritombS55 / FarigirafS106
Second
SpiritombS55 / FarigirafS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SpiritombFarigiraf
26.4〜30.8%
Sucker Punch
4HKO
22.1〜25.8%
Hex
4 hits (2%)
26.4〜30.8%
Sucker Punch
4HKO
FarigirafSpiritomb
49.7〜58.6%
Dazzling Gleam
2 hits (70%)
40.8〜48.4%
Dazzling Gleam
3HKO
54.8〜65.0%
Dazzling Gleam
2HKO
Speed
Second
SpiritombS49 / FarigirafS151
Second
SpiritombS49 / FarigirafS106
Second
SpiritombS49 / FarigirafS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
SpiritombFarigiraf
26.4〜30.8%
Sucker Punch
4HKO
18.9〜22.6%
Hex
999HKO
26.4〜30.8%
Sucker Punch
4HKO
FarigirafSpiritomb
54.8〜65.0%
Dazzling Gleam
2HKO
44.6〜53.5%
Dazzling Gleam
2 hits (28%)
59.9〜71.3%
Dazzling Gleam
2HKO
Speed
Second
SpiritombS55 / FarigirafS151
Second
SpiritombS55 / FarigirafS106
Second
SpiritombS55 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja×Greninja
Spiritomb Spiritomb vs Greninja Greninja

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SpiritombGreninja
21.5〜25.5%
Foul Play
4 hits (<1%)
24.2〜28.9%
Foul Play
4 hits (99%)
21.5〜25.5%
Foul Play
4 hits (<1%)
GreninjaSpiritomb
42.7〜50.3%
Ice Beam
3HKO
46.5〜55.4%
Ice Beam
3HKO
42.7〜50.3%
Ice Beam
3HKO
Speed
Second
SpiritombS55 / GreninjaS174
Second
SpiritombS55 / GreninjaS213
Second
SpiritombS55 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SpiritombGreninja
21.5〜25.5%
Foul Play
4 hits (<1%)
24.2〜28.9%
Foul Play
4 hits (99%)
21.5〜25.5%
Foul Play
4 hits (<1%)
GreninjaSpiritomb
47.8〜56.1%
Hydro Pump
2 hits (29%)
51.6〜61.1%
Hydro Pump
2 hits (95%)
47.8〜56.1%
Hydro Pump
2 hits (29%)
Speed
Second
SpiritombS49 / GreninjaS174
Second
SpiritombS49 / GreninjaS213
Second
SpiritombS49 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
SpiritombGreninja
21.5〜25.5%
Foul Play
4 hits (<1%)
24.2〜28.9%
Foul Play
4 hits (99%)
21.5〜25.5%
Foul Play
4 hits (<1%)
GreninjaSpiritomb
52.2〜61.8%
Hydro Pump
2HKO
56.1〜66.9%
Hydro Pump
2HKO
52.2〜61.8%
Hydro Pump
2HKO
Speed
Second
SpiritombS55 / GreninjaS174
Second
SpiritombS55 / GreninjaS213
Second
SpiritombS55 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Spiritomb Spiritomb vs メガリザードンX メガリザードンX

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SpiritombメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXSpiritomb
58.0〜69.4%
Flare Blitz
2 hits (63%)
Speed
Second
SpiritombS55 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SpiritombメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXSpiritomb
64.3〜76.4%
Flare Blitz
2HKO
Speed
Second
SpiritombS49 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
SpiritombメガリザードンX
49.0〜58.1%
Foul Play
2 hits (95%)
メガリザードンXSpiritomb
58.0〜69.4%
Flare Blitz
2HKO
Speed
Second
SpiritombS55 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Spiritomb Spiritomb vs メガリザードンY メガリザードンY

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SpiritombメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYSpiritomb
126.1〜149.0%
Overheat
1HKO
calculated with 晴れ
Speed
Second
SpiritombS55 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SpiritombメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYSpiritomb
113.4〜134.4%
Overheat
1HKO
calculated with 晴れ
Speed
Second
SpiritombS49 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
SpiritombメガリザードンY
39.4〜47.1%
Foul Play
3HKO
calculated with 晴れ
メガリザードンYSpiritomb
126.1〜149.0%
Overheat
1HKO
calculated with 晴れ
Speed
Second
SpiritombS55 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales×A-Ninetales
Spiritomb Spiritomb vs A-Ninetales A-Ninetales

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SpiritombA-Ninetales
17.7〜21.1%
Hex
999HKO
calculated with あられ
20.7〜24.7%
Hex
5HKO
calculated with あられ
A-NinetalesSpiritomb
53.5〜65.0%
Moonblast
2 hits (6%)
calculated with あられ
70.1〜84.1%
Moonblast
2HKO
calculated with あられ
Speed
Second
SpiritombS55 / A-NinetalesS177
Second
SpiritombS55 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SpiritombA-Ninetales
19.4〜24.0%
Hex
999HKO
calculated with あられ
22.7〜28.0%
Hex
4 hits (70%)
calculated with あられ
A-NinetalesSpiritomb
49.7〜58.6%
Moonblast
2 hits (65%)
calculated with あられ
65.0〜76.4%
Moonblast
2HKO
calculated with あられ
Speed
Second
SpiritombS49 / A-NinetalesS177
Second
SpiritombS49 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
SpiritombA-Ninetales
17.7〜21.1%
Hex
999HKO
calculated with あられ
20.7〜24.7%
Hex
5HKO
calculated with あられ
A-NinetalesSpiritomb
53.5〜65.0%
Moonblast
2HKO
calculated with あられ
70.1〜84.1%
Moonblast
2HKO
calculated with あられ
Speed
Second
SpiritombS55 / A-NinetalesS177
Second
SpiritombS55 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W×Rotom-W
Spiritomb Spiritomb vs Rotom-W Rotom-W

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SpiritombRotom-W
19.1〜22.9%
Hex
999HKO
19.1〜22.9%
Hex
999HKO
28.3〜33.9%
Sucker Punch
4 hits (45%) (incl. オボンのみ)
Rotom-WSpiritomb
38.2〜45.9%
Hydro Pump
3 hits (61%)
38.2〜45.9%
Hydro Pump
3 hits (61%)
42.7〜51.6%
Thunderbolt
3HKO
Speed
Second
SpiritombS55 / Rotom-WS106
Second
SpiritombS55 / Rotom-WS106
Second
SpiritombS55 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SpiritombRotom-W
21.0〜24.8%
Hex
999HKO
21.0〜24.8%
Hex
999HKO
28.3〜33.9%
Sucker Punch
4 hits (45%) (incl. オボンのみ)
Rotom-WSpiritomb
35.0〜42.0%
Hydro Pump
3 hits (85%)
35.0〜42.0%
Hydro Pump
3 hits (85%)
48.4〜57.3%
Hydro Pump
2 hits (47%)
Speed
Second
SpiritombS49 / Rotom-WS106
Second
SpiritombS49 / Rotom-WS106
Second
SpiritombS49 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
SpiritombRotom-W
19.1〜22.9%
Hex
999HKO
19.1〜22.9%
Hex
999HKO
28.3〜33.9%
Sucker Punch
4 hits (45%) (incl. オボンのみ)
Rotom-WSpiritomb
38.2〜45.9%
Hydro Pump
3HKO
38.2〜45.9%
Hydro Pump
3HKO
53.5〜63.1%
Hydro Pump
2HKO
Speed
Second
SpiritombS55 / Rotom-WS106
Second
SpiritombS55 / Rotom-WS106
Second
SpiritombS55 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×*Volcarona
Spiritomb Spiritomb vs Volcarona Volcarona

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SpiritombVolcarona
17.7〜21.9%
Sucker Punch
999HKO
32.3〜39.1%
Sucker Punch
4HKO
17.7〜21.9%
Sucker Punch
999HKO
VolcaronaSpiritomb
38.9〜46.5%
Bug Buzz
3 hits (84%)
74.5〜87.9%
Overheat
2 hits (26%)
38.9〜46.5%
Bug Buzz
3 hits (84%)
Speed
Second
SpiritombS55 / VolcaronaS122
Second
SpiritombS55 / VolcaronaS152
Second
SpiritombS55 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SpiritombVolcarona
17.7〜21.9%
Sucker Punch
999HKO
32.3〜39.1%
Sucker Punch
4HKO
17.7〜21.9%
Sucker Punch
999HKO
VolcaronaSpiritomb
35.0〜42.0%
Bug Buzz
3 hits (85%)
67.5〜80.3%
Overheat
2 hits (86%)
35.0〜42.0%
Bug Buzz
3 hits (85%)
Speed
Second
SpiritombS49 / VolcaronaS122
Second
SpiritombS49 / VolcaronaS152
Second
SpiritombS49 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
SpiritombVolcarona
17.7〜21.9%
Sucker Punch
999HKO
32.3〜39.1%
Sucker Punch
4HKO
17.7〜21.9%
Sucker Punch
999HKO
VolcaronaSpiritomb
56.1〜66.9%
Overheat
2 hits (<1%)
74.5〜87.9%
Overheat
2HKO
56.1〜66.9%
Overheat
2 hits (<1%)
Speed
Second
SpiritombS55 / VolcaronaS122
Second
SpiritombS55 / VolcaronaS152
Second
SpiritombS55 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Volcarona's page →
Hydreigon×Hydreigon
Spiritomb Spiritomb vs Hydreigon Hydreigon

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SpiritombHydreigon
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
HydreigonSpiritomb
69.4〜82.8%
Draco Meteor
2 hits (<1%)
38.9〜46.5%
Dark Pulse
3 hits (84%)
89.8〜107.6%
Draco Meteor
1 hits (44%)
Speed
Second
SpiritombS55 / HydreigonS225
Second
SpiritombS55 / HydreigonS165
Second
SpiritombS55 / HydreigonS150
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SpiritombHydreigon
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
HydreigonSpiritomb
63.7〜75.2%
Draco Meteor
2 hits (40%)
58.0〜68.8%
Draco Meteor
3 hits (92%) (incl. たべのこし)
82.8〜97.5%
Draco Meteor
2HKO
Speed
Second
SpiritombS49 / HydreigonS225
Second
SpiritombS49 / HydreigonS165
Second
SpiritombS49 / HydreigonS150
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
SpiritombHydreigon
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
16.0〜19.5%
Foul Play
999HKO
HydreigonSpiritomb
69.4〜82.8%
Draco Meteor
2HKO
63.7〜75.2%
Draco Meteor
2 hits (86%)
89.8〜107.6%
Draco Meteor
1 hits (44%)
Speed
Second
SpiritombS55 / HydreigonS225
Second
SpiritombS55 / HydreigonS165
Second
SpiritombS55 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Spiritomb Spiritomb vs Dragonite Dragonite

Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SpiritombDragonite
15.0〜18.0%
Foul Play
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
DragoniteSpiritomb
78.3〜92.4%
Draco Meteor
2 hits (75%)
36.3〜42.7%
Dragon Pulse
3 hits (3%)
40.1〜47.8%
Dragon Pulse
3 hits (96%)
Speed
Second
SpiritombS55 / DragoniteS152
Second
SpiritombS55 / DragoniteS145
Second
SpiritombS55 / DragoniteS132
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Spiritomb's build: Leftovers, Sassy, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SpiritombDragonite
15.0〜18.0%
Foul Play
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
DragoniteSpiritomb
70.7〜84.1%
Draco Meteor
2HKO
36.9〜44.6%
Outrage
3 hits (>99%)
36.9〜44.6%
Outrage
3 hits (>99%)
Speed
Second
SpiritombS49 / DragoniteS152
Second
SpiritombS49 / DragoniteS145
Second
SpiritombS49 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
SpiritombDragonite
15.0〜18.0%
Foul Play
4HKO
19.2〜22.8%
Foul Play
3 hits (90%)
19.2〜22.8%
Foul Play
3 hits (90%)
DragoniteSpiritomb
78.3〜92.4%
Draco Meteor
2HKO
54.1〜65.0%
Draco Meteor
3HKO
59.9〜71.3%
Draco Meteor
2 hits (43%)
Speed
Second
SpiritombS55 / DragoniteS152
Second
SpiritombS55 / DragoniteS145
Second
SpiritombS55 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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