ミカルゲ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | プレッシャー | 自分に対し、相手の使う技のPPを1多く減らす。 |
| 2 | すりぬけ | 相手のひかりのかべ・リフレクター・オーロラベール・しんぴのまもり・みがわりを無視して技を使う。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | おにび |
変化命中 85%PP 16 相手をやけど状態にする。 |
| 2 | イカサマ |
物理威力 95命中 100%PP 16 自分の攻撃ではなく相手の攻撃の能力値でダメージが決まる。 |
| 3 | ふいうち |
物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 |
| 4 | のろい |
変化PP 12 自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。 |
| 5 | いたみわけ |
変化PP 20 自分と相手の残りHPを足して互いに1/2ずつに分ける。 |
| 6 | たたりめ |
特殊威力 65命中 100%PP 12 相手が状態異常だと威力が2倍になる。 |
| 7 | どくどく |
変化命中 90%PP 12 相手をもうどく状態にする。どくタイプが使うと相手に必ず命中する。 |
| 8 | かげうち |
物理威力 40命中 100%PP 20 優先度+1必ず先制できる。(優先度+1) |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 2 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 3 | ゴツゴツメット |
接触技を受けると相手に最大HPの1/6のダメージを与える。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | わんぱく (B↑ C↓) | |
| 2 | なまいき (D↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 32 | 0 | 2 | 0 | |
| 2 | 28 | 0 | 26 | 0 | 12 | 0 | |
| 3 | 31 | 0 | 26 | 0 | 9 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 3 | — |
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| 4 | — |
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| 10 | — |
Pokémon Matchups
◎*Gyarados
Spiritomb vs
Gyarados Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.7% Foul Play 4HKOcalculated with 攻撃-1 | 61.4〜72.5% Foul Play 2HKOcalculated with 攻撃-1 | 27.2〜32.7% Foul Play 4 hits (67%)calculated with 攻撃-1 | |
| 24.8〜29.3% Power Whip 999HKO | 32.5〜38.2% Power Whip 4HKO | 24.8〜29.3% Power Whip 999HKO | |
| Speed | Second S55 / S101 | Second S55 / S133 | Second S55 / S101 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 5HKO to KO / n/a to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.7% Foul Play 4HKOcalculated with 攻撃-1 | 61.4〜72.5% Foul Play 2HKOcalculated with 攻撃-1 | 27.2〜32.7% Foul Play 4 hits (67%)calculated with 攻撃-1 | |
| 26.8〜31.8% Power Whip 4 hits (54%) | 35.7〜42.0% Power Whip 3 hits (92%) | 26.8〜31.8% Power Whip 4 hits (54%) | |
| Speed | Second S49 / S101 | Second S49 / S133 | Second S49 / S101 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.2〜32.7% Foul Play 4HKOcalculated with 攻撃-1 | 61.4〜72.5% Foul Play 2HKOcalculated with 攻撃-1 | 27.2〜32.7% Foul Play 4 hits (67%)calculated with 攻撃-1 | |
| 24.8〜29.3% Power Whip 4 hits (>99%) | 32.5〜38.2% Power Whip 3 hits (97%) | 24.8〜29.3% Power Whip 4 hits (>99%) | |
| Speed | Second S55 / S101 | Second S55 / S133 | Second S55 / S101 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second |
○*Basculegion-F
Spiritomb vs
Basculegion-F Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Foul Play 1HKO | 92.4〜109.6% Foul Play 1 hits (56%) | 101.5〜119.8% Foul Play 1HKO | |
| 52.2〜62.4% Wave Crash 2 hits (<1%) | 58.0〜68.8% Wave Crash 2 hits (61%) | 67.5〜80.9% Wave Crash 2HKO | |
| Speed | Second S55 / S195 | Second S55 / S143 | Second S55 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Foul Play 1HKO | 92.4〜109.6% Foul Play 1 hits (56%) | 101.5〜119.8% Foul Play 1HKO | |
| 57.3〜68.8% Wave Crash 2HKO | 62.4〜74.5% Wave Crash 2HKO | 74.5〜89.2% Wave Crash 2HKO | |
| Speed | Second S49 / S195 | Second S49 / S143 | Second S49 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜119.8% Foul Play 1HKO | 92.4〜109.6% Foul Play 1 hits (56%) | 101.5〜119.8% Foul Play 1HKO | |
| 52.2〜62.4% Wave Crash 2HKO | 58.0〜68.8% Wave Crash 2HKO | 67.5〜80.9% Wave Crash 2HKO | |
| Speed | Second S55 / S195 | Second S55 / S143 | Second S55 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
Spiritomb vs
Sneasler Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | |
| 22.3〜26.8% Throat Chop 999HKO | 22.3〜26.8% Throat Chop 999HKO | 22.3〜26.8% Throat Chop 999HKO | |
| Speed | Second S55 / S172 | Second S55 / S172 | Second S55 / S172 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | |
| 24.8〜29.3% Throat Chop 4 hits (<1%) | 24.8〜29.3% Throat Chop 4 hits (<1%) | 24.8〜29.3% Throat Chop 4 hits (<1%) | |
| Speed | Second S49 / S172 | Second S49 / S172 | Second S49 / S172 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | 42.7〜50.3% Foul Play 2 hits (1%) | |
| 22.3〜26.8% Throat Chop 4 hits (23%) | 22.3〜26.8% Throat Chop 4 hits (23%) | 22.3〜26.8% Throat Chop 4 hits (23%) | |
| Speed | Second S55 / S172 | Second S55 / S172 | Second S55 / S172 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
○Metagross
Spiritomb vs
Metagross Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜104.5% Foul Play 1 hits (25%) | |
| 47.1〜55.4% Iron Head 3HKO | |
| Speed | Second S55 / S162 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜104.5% Foul Play 1 hits (25%) | |
| 56.7〜67.5% Comet Punch 2HKO | |
| Speed | Second S49 / S162 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 87.9〜104.5% Foul Play 1 hits (25%) | |
| 51.6〜61.8% Comet Punch 2HKO | |
| Speed | Second S55 / S162 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
▲ボーマンダ
Spiritomb vs
ボーマンダ Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜53.2% Foul Play 2 hits (30%) | |
| 63.7〜75.2% Double-Edge 2HKO | |
| Speed | Second S55 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜53.2% Foul Play 2 hits (30%) | |
| 70.7〜82.8% Double-Edge 2HKO | |
| Speed | Second S49 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜53.2% Foul Play 2 hits (30%) | |
| 63.7〜75.2% Double-Edge 2HKO | |
| Speed | Second S55 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Primarina
Spiritomb vs
Primarina Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.2% Hex 999HKO | 15.0〜18.2% Hex 999HKO | 15.0〜18.2% Hex 999HKO | |
| 85.4〜100.6% Moonblast 1 hits (6%) | 103.2〜122.3% Moonblast 1HKO | 85.4〜100.6% Moonblast 1 hits (6%) | |
| Speed | Second S55 / S80 | Second S55 / S82 | Second S55 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜19.8% Hex 999HKO | 16.6〜19.8% Hex 999HKO | 16.6〜19.8% Hex 999HKO | |
| 76.4〜91.7% Moonblast 2HKO | 95.5〜112.1% Moonblast 1 hits (69%) | 76.4〜91.7% Moonblast 2HKO | |
| Speed | Second S49 / S80 | Second S49 / S82 | Second S49 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.2% Hex 999HKO | 15.0〜18.2% Hex 999HKO | 15.0〜18.2% Hex 999HKO | |
| 85.4〜100.6% Moonblast 1 hits (6%) | 103.2〜122.3% Moonblast 1HKO | 85.4〜100.6% Moonblast 1 hits (6%) | |
| Speed | Second S55 / S80 | Second S55 / S82 | Second S55 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲グソクムシャ
Spiritomb vs
グソクムシャ Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 47.8〜56.7% Iron Head 3HKO | |
| Speed | Second S55 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 51.6〜61.8% Iron Head 2 hits (98%) | |
| Speed | Second S49 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.1% Foul Play 3HKO | |
| 47.8〜56.7% Iron Head 2 hits (84%) | |
| Speed | Second S55 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Hippowdon
Spiritomb vs
Hippowdon Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% Foul Play 999HKOcalculated with すなあらし | 21.4〜25.6% Foul Play 999HKOcalculated with すなあらし | 23.7〜28.4% Foul Play 4 hits (94%)calculated with すなあらし | |
| 27.4〜33.1% Earthquake 4HKOcalculated with すなあらし | 27.4〜33.1% Earthquake 4HKOcalculated with すなあらし | 27.4〜33.1% Earthquake 4HKOcalculated with すなあらし | |
| Speed | Second S55 / S67 | Second S55 / S67 | Second S55 / S67 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% Foul Play 999HKOcalculated with すなあらし | 21.4〜25.6% Foul Play 999HKOcalculated with すなあらし | 23.7〜28.4% Foul Play 4 hits (94%)calculated with すなあらし | |
| 30.6〜36.3% Earthquake 3 hits (96%)calculated with すなあらし | 30.6〜36.3% Earthquake 3 hits (96%)calculated with すなあらし | 30.6〜36.3% Earthquake 3 hits (96%)calculated with すなあらし | |
| Speed | Second S49 / S67 | Second S49 / S67 | Second S49 / S67 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.7〜28.4% Foul Play 999HKOcalculated with すなあらし | 21.4〜25.6% Foul Play 999HKOcalculated with すなあらし | 23.7〜28.4% Foul Play 4 hits (94%)calculated with すなあらし | |
| 27.4〜33.1% Earthquake 3 hits (>99%)calculated with すなあらし | 27.4〜33.1% Earthquake 3 hits (>99%)calculated with すなあらし | 27.4〜33.1% Earthquake 3 hits (>99%)calculated with すなあらし | |
| Speed | Second S55 / S67 | Second S55 / S67 | Second S55 / S67 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
×Lucario
Spiritomb vs
Lucario Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 28.6〜33.3% Hex 3 hits (<1%) | 28.6〜33.3% Hex 3 hits (<1%) | |
| 84.1〜99.4% Steel Beam 2HKO | 99.4〜117.2% Steel Beam 1 hits (94%) | |
| Speed | Second S55 / S223 | Second S55 / S180 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 31.3〜37.4% Hex 3 hits (82%) | 31.3〜37.4% Hex 3 hits (82%) | |
| 76.4〜90.4% Steel Beam 2HKO | 90.4〜107.0% Steel Beam 1 hits (38%) | |
| Speed | Second S49 / S223 | Second S49 / S180 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 28.6〜33.3% Hex 3 hits (<1%) | 28.6〜33.3% Hex 3 hits (<1%) | |
| 84.1〜99.4% Steel Beam 2HKO | 99.4〜117.2% Steel Beam 1 hits (94%) | |
| Speed | Second S55 / S223 | Second S55 / S180 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Baxcalibur
Spiritomb vs
Baxcalibur Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.4% Foul Play 999HKO | 25.7〜31.1% Hex 4 hits (<1%) | 20.3〜24.4% Foul Play 999HKO | |
| 34.4〜40.8% Dragon Pulse 4HKO (incl. オボンのみ) | 42.0〜49.7% Dragon Pulse 3HKO | 34.4〜40.8% Dragon Pulse 4HKO (incl. オボンのみ) | |
| Speed | Second S55 / S105 | Second S55 / S150 | Second S55 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.4% Foul Play 999HKO | 29.3〜34.7% Hex 4 hits (80%) (incl. オボンのみ) | 20.3〜24.4% Foul Play 999HKO | |
| 31.2〜36.9% Dragon Pulse 4HKO | 38.2〜45.9% Dragon Pulse 3HKO | 31.2〜36.9% Dragon Pulse 4HKO | |
| Speed | Second S49 / S105 | Second S49 / S150 | Second S49 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.3〜24.4% Foul Play 999HKO | 25.7〜31.1% Hex 4 hits (<1%) | 20.3〜24.4% Foul Play 999HKO | |
| 34.4〜40.8% Dragon Pulse 3HKO | 63.7〜75.2% Draco Meteor 2 hits (86%) | 34.4〜40.8% Dragon Pulse 3HKO | |
| Speed | Second S55 / S105 | Second S55 / S150 | Second S55 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲Mimikyu
Spiritomb vs
Mimikyu Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | |
| 75.8〜91.1% Play Rough 2HKO | 58.6〜70.1% Play Rough 2 hits (78%) | 58.6〜70.1% Play Rough 2 hits (78%) | |
| Speed | Second S55 / S148 | Second S55 / S148 | Second S55 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | |
| 84.1〜99.4% Play Rough 2HKO | 65.0〜76.4% Play Rough 2HKO | 65.0〜76.4% Play Rough 2HKO | |
| Speed | Second S49 / S148 | Second S49 / S148 | Second S49 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | 64.1〜75.6% Foul Play 3HKO (incl. ばけのかわ) | |
| 75.8〜91.1% Play Rough 2HKO | 58.6〜70.1% Play Rough 2HKO | 58.6〜70.1% Play Rough 2HKO | |
| Speed | Second S55 / S148 | Second S55 / S148 | Second S55 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Meowscarada
Spiritomb vs
Meowscarada Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | |
| 66.2〜80.3% Play Rough 2HKO | 66.2〜80.3% Play Rough 2HKO | 86.0〜103.8% Play Rough 1 hits (19%) | |
| Speed | Second S55 / S262 | Second S55 / S175 | Second S55 / S175 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | |
| 73.9〜87.9% Play Rough 2HKO | 73.9〜87.9% Play Rough 2HKO | 95.5〜114.0% Play Rough 1 hits (69%) | |
| Speed | Second S49 / S262 | Second S49 / S175 | Second S49 / S175 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | 34.6〜41.2% Foul Play 3HKO | |
| 66.2〜80.3% Play Rough 2HKO | 66.2〜80.3% Play Rough 2HKO | 86.0〜103.8% Play Rough 1 hits (19%) | |
| Speed | Second S55 / S262 | Second S55 / S175 | Second S55 / S175 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*ゴリランダー
Spiritomb vs
ゴリランダー Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 30.9〜36.7% Foul Play 3 hits (62%)calculated with グラスフィールド | |
| 81.5〜96.8% Wood Hammer 2HKOcalculated with グラスフィールド | 75.2〜89.2% Wood Hammer 2HKOcalculated with グラスフィールド | 63.1〜74.5% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S55 / S107 | Second S55 / S107 | Second S55 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 30.9〜36.7% Foul Play 3 hits (62%)calculated with グラスフィールド | |
| 89.2〜105.1% Wood Hammer 1 hits (31%)calculated with グラスフィールド | 82.2〜96.8% Wood Hammer 2HKOcalculated with グラスフィールド | 68.8〜80.9% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S49 / S107 | Second S49 / S107 | Second S49 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 45.4〜54.1% Foul Play 2 hits (50%)calculated with グラスフィールド | 30.9〜36.7% Foul Play 3 hits (62%)calculated with グラスフィールド | |
| 81.5〜96.8% Wood Hammer 2HKOcalculated with グラスフィールド | 75.2〜89.2% Wood Hammer 2HKOcalculated with グラスフィールド | 63.1〜74.5% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S55 / S107 | Second S55 / S107 | Second S55 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Corviknight
Spiritomb vs
Corviknight Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜20.5% Foul Play 999HKO | 16.6〜20.5% Foul Play 999HKO | 16.6〜20.5% Foul Play 999HKO | |
| 26.8〜32.5% Brave Bird 4 hits (1%) | 26.8〜32.5% Brave Bird 4 hits (1%) | 26.8〜32.5% Brave Bird 4 hits (1%) | |
| Speed | Second S55 / S87 | Second S55 / S78 | Second S55 / S78 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.0〜22.4% Hex 999HKO | 19.0〜22.4% Hex 999HKO | 19.0〜22.4% Hex 999HKO | |
| 29.3〜35.0% Brave Bird 4HKO | 29.3〜35.0% Brave Bird 4HKO | 29.3〜35.0% Brave Bird 4HKO | |
| Speed | Second S49 / S87 | Second S49 / S78 | Second S49 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.6〜20.5% Foul Play 999HKO | 16.6〜20.5% Foul Play 999HKO | 16.6〜20.5% Foul Play 999HKO | |
| 26.8〜32.5% Brave Bird 4HKO | 26.8〜32.5% Brave Bird 4HKO | 26.8〜32.5% Brave Bird 4HKO | |
| Speed | Second S55 / S87 | Second S55 / S78 | Second S55 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
×*Farigiraf
Spiritomb vs
Farigiraf Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.4〜30.8% Sucker Punch 4HKO | 18.9〜22.6% Hex 999HKO | 26.4〜30.8% Sucker Punch 4HKO | |
| 54.8〜65.0% Dazzling Gleam 2 hits (11%) | 44.6〜53.5% Dazzling Gleam 3HKO | 44.6〜53.5% Power Gem 3HKO | |
| Speed | Second S55 / S151 | Second S55 / S106 | Second S55 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.4〜30.8% Sucker Punch 4HKO | 22.1〜25.8% Hex 4 hits (2%) | 26.4〜30.8% Sucker Punch 4HKO | |
| 49.7〜58.6% Dazzling Gleam 2 hits (70%) | 40.8〜48.4% Dazzling Gleam 3HKO | 54.8〜65.0% Dazzling Gleam 2HKO | |
| Speed | Second S49 / S151 | Second S49 / S106 | Second S49 / S138 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.4〜30.8% Sucker Punch 4HKO | 18.9〜22.6% Hex 999HKO | 26.4〜30.8% Sucker Punch 4HKO | |
| 54.8〜65.0% Dazzling Gleam 2HKO | 44.6〜53.5% Dazzling Gleam 2 hits (28%) | 59.9〜71.3% Dazzling Gleam 2HKO | |
| Speed | Second S55 / S151 | Second S55 / S106 | Second S55 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Greninja
Spiritomb vs
Greninja Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.5% Foul Play 4 hits (<1%) | 24.2〜28.9% Foul Play 4 hits (99%) | 21.5〜25.5% Foul Play 4 hits (<1%) | |
| 42.7〜50.3% Ice Beam 3HKO | 46.5〜55.4% Ice Beam 3HKO | 42.7〜50.3% Ice Beam 3HKO | |
| Speed | Second S55 / S174 | Second S55 / S213 | Second S55 / S261 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.5% Foul Play 4 hits (<1%) | 24.2〜28.9% Foul Play 4 hits (99%) | 21.5〜25.5% Foul Play 4 hits (<1%) | |
| 47.8〜56.1% Hydro Pump 2 hits (29%) | 51.6〜61.1% Hydro Pump 2 hits (95%) | 47.8〜56.1% Hydro Pump 2 hits (29%) | |
| Speed | Second S49 / S174 | Second S49 / S213 | Second S49 / S261 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.5% Foul Play 4 hits (<1%) | 24.2〜28.9% Foul Play 4 hits (99%) | 21.5〜25.5% Foul Play 4 hits (<1%) | |
| 52.2〜61.8% Hydro Pump 2HKO | 56.1〜66.9% Hydro Pump 2HKO | 52.2〜61.8% Hydro Pump 2HKO | |
| Speed | Second S55 / S174 | Second S55 / S213 | Second S55 / S261 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
Spiritomb vs
メガリザードンX Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Foul Play 2 hits (95%) | |
| 58.0〜69.4% Flare Blitz 2 hits (63%) | |
| Speed | Second S55 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Foul Play 2 hits (95%) | |
| 64.3〜76.4% Flare Blitz 2HKO | |
| Speed | Second S49 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.1% Foul Play 2 hits (95%) | |
| 58.0〜69.4% Flare Blitz 2HKO | |
| Speed | Second S55 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×メガリザードンY
Spiritomb vs
メガリザードンY Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Foul Play 3HKOcalculated with 晴れ | |
| 126.1〜149.0% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S55 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Foul Play 3HKOcalculated with 晴れ | |
| 113.4〜134.4% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S49 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.4〜47.1% Foul Play 3HKOcalculated with 晴れ | |
| 126.1〜149.0% Overheat 1HKOcalculated with 晴れ | |
| Speed | Second S55 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×A-Ninetales
Spiritomb vs
A-Ninetales Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 17.7〜21.1% Hex 999HKOcalculated with あられ | 20.7〜24.7% Hex 5HKOcalculated with あられ | |
| 53.5〜65.0% Moonblast 2 hits (6%)calculated with あられ | 70.1〜84.1% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S55 / S177 | Second S55 / S177 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 19.4〜24.0% Hex 999HKOcalculated with あられ | 22.7〜28.0% Hex 4 hits (70%)calculated with あられ | |
| 49.7〜58.6% Moonblast 2 hits (65%)calculated with あられ | 65.0〜76.4% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S49 / S177 | Second S49 / S177 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 17.7〜21.1% Hex 999HKOcalculated with あられ | 20.7〜24.7% Hex 5HKOcalculated with あられ | |
| 53.5〜65.0% Moonblast 2HKOcalculated with あられ | 70.1〜84.1% Moonblast 2HKOcalculated with あられ | |
| Speed | Second S55 / S177 | Second S55 / S177 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
Spiritomb vs
Rotom-W Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.1〜22.9% Hex 999HKO | 19.1〜22.9% Hex 999HKO | 28.3〜33.9% Sucker Punch 4 hits (45%) (incl. オボンのみ) | |
| 38.2〜45.9% Hydro Pump 3 hits (61%) | 38.2〜45.9% Hydro Pump 3 hits (61%) | 42.7〜51.6% Thunderbolt 3HKO | |
| Speed | Second S55 / S106 | Second S55 / S106 | Second S55 / S138 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜24.8% Hex 999HKO | 21.0〜24.8% Hex 999HKO | 28.3〜33.9% Sucker Punch 4 hits (45%) (incl. オボンのみ) | |
| 35.0〜42.0% Hydro Pump 3 hits (85%) | 35.0〜42.0% Hydro Pump 3 hits (85%) | 48.4〜57.3% Hydro Pump 2 hits (47%) | |
| Speed | Second S49 / S106 | Second S49 / S106 | Second S49 / S138 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.1〜22.9% Hex 999HKO | 19.1〜22.9% Hex 999HKO | 28.3〜33.9% Sucker Punch 4 hits (45%) (incl. オボンのみ) | |
| 38.2〜45.9% Hydro Pump 3HKO | 38.2〜45.9% Hydro Pump 3HKO | 53.5〜63.1% Hydro Pump 2HKO | |
| Speed | Second S55 / S106 | Second S55 / S106 | Second S55 / S138 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×*Volcarona
Spiritomb vs
Volcarona Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.7〜21.9% Sucker Punch 999HKO | 32.3〜39.1% Sucker Punch 4HKO | 17.7〜21.9% Sucker Punch 999HKO | |
| 38.9〜46.5% Bug Buzz 3 hits (84%) | 74.5〜87.9% Overheat 2 hits (26%) | 38.9〜46.5% Bug Buzz 3 hits (84%) | |
| Speed | Second S55 / S122 | Second S55 / S152 | Second S55 / S122 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.7〜21.9% Sucker Punch 999HKO | 32.3〜39.1% Sucker Punch 4HKO | 17.7〜21.9% Sucker Punch 999HKO | |
| 35.0〜42.0% Bug Buzz 3 hits (85%) | 67.5〜80.3% Overheat 2 hits (86%) | 35.0〜42.0% Bug Buzz 3 hits (85%) | |
| Speed | Second S49 / S122 | Second S49 / S152 | Second S49 / S122 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.7〜21.9% Sucker Punch 999HKO | 32.3〜39.1% Sucker Punch 4HKO | 17.7〜21.9% Sucker Punch 999HKO | |
| 56.1〜66.9% Overheat 2 hits (<1%) | 74.5〜87.9% Overheat 2HKO | 56.1〜66.9% Overheat 2 hits (<1%) | |
| Speed | Second S55 / S122 | Second S55 / S152 | Second S55 / S122 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×Hydreigon
Spiritomb vs
Hydreigon Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | |
| 69.4〜82.8% Draco Meteor 2 hits (<1%) | 38.9〜46.5% Dark Pulse 3 hits (84%) | 89.8〜107.6% Draco Meteor 1 hits (44%) | |
| Speed | Second S55 / S225 | Second S55 / S165 | Second S55 / S150 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | |
| 63.7〜75.2% Draco Meteor 2 hits (40%) | 58.0〜68.8% Draco Meteor 3 hits (92%) (incl. たべのこし) | 82.8〜97.5% Draco Meteor 2HKO | |
| Speed | Second S49 / S225 | Second S49 / S165 | Second S49 / S150 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | 16.0〜19.5% Foul Play 999HKO | |
| 69.4〜82.8% Draco Meteor 2HKO | 63.7〜75.2% Draco Meteor 2 hits (86%) | 89.8〜107.6% Draco Meteor 1 hits (44%) | |
| Speed | Second S55 / S225 | Second S55 / S165 | Second S55 / S150 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Dragonite
Spiritomb vs
Dragonite Spiritomb's build: Sitrus Berry, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Foul Play 4HKO | 19.2〜22.8% Foul Play 3 hits (90%) | 19.2〜22.8% Foul Play 3 hits (90%) | |
| 78.3〜92.4% Draco Meteor 2 hits (75%) | 36.3〜42.7% Dragon Pulse 3 hits (3%) | 40.1〜47.8% Dragon Pulse 3 hits (96%) | |
| Speed | Second S55 / S152 | Second S55 / S145 | Second S55 / S132 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Spiritomb's build: Leftovers, Sassy, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Foul Play 4HKO | 19.2〜22.8% Foul Play 3 hits (90%) | 19.2〜22.8% Foul Play 3 hits (90%) | |
| 70.7〜84.1% Draco Meteor 2HKO | 36.9〜44.6% Outrage 3 hits (>99%) | 36.9〜44.6% Outrage 3 hits (>99%) | |
| Speed | Second S49 / S152 | Second S49 / S145 | Second S49 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Spiritomb's build: ゴツゴツメット, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.0〜18.0% Foul Play 4HKO | 19.2〜22.8% Foul Play 3 hits (90%) | 19.2〜22.8% Foul Play 3 hits (90%) | |
| 78.3〜92.4% Draco Meteor 2HKO | 54.1〜65.0% Draco Meteor 3HKO | 59.9〜71.3% Draco Meteor 2 hits (43%) | |
| Speed | Second S55 / S152 | Second S55 / S145 | Second S55 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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