Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ハリーセン

ハリーセン

みず どく
全国図鑑 No.211 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
65
こうげき
95
ぼうぎょ
85
とくこう
55
とくぼう
55
すばやさ
85
合計
440

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんでんきエスパー
かくとうどくむしはがねほのおみずこおりフェアリー

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
PrimarinaPrimarina
ハリーセン ハリーセン vs Primarina Primarina

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ハリーセンPrimarina
35.3〜41.7%
Barb Barrage
3 hits (<1%)
44.9〜54.5%
Barb Barrage
3HKO
35.3〜41.7%
Barb Barrage
3 hits (58%)
Primarinaハリーセン
32.0〜38.4%
Moonblast
3 hits (3%)
calculated with 攻撃-1
39.0〜46.5%
Moonblast
3HKO
calculated with 攻撃-1
32.0〜38.4%
Moonblast
3 hits (3%)
calculated with 攻撃-1
Speed
First
ハリーセンS105 / PrimarinaS80
First
ハリーセンS105 / PrimarinaS82
First
ハリーセンS105 / PrimarinaS80
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ハリーセンPrimarina
48.1〜57.8%
Barb Barrage
3HKO
62.0〜74.9%
Barb Barrage
2 hits (>99%)
48.1〜57.8%
Barb Barrage
2 hits (45%)
Primarinaハリーセン
33.1〜39.5%
Moonblast
3 hits (24%)
calculated with 攻撃-1
40.1〜47.7%
Moonblast
3HKO
calculated with 攻撃-1
33.1〜39.5%
Moonblast
3 hits (24%)
calculated with 攻撃-1
Speed
First
ハリーセンS105 / PrimarinaS80
First
ハリーセンS105 / PrimarinaS82
First
ハリーセンS105 / PrimarinaS80
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ハリーセンPrimarina
35.3〜41.7%
Barb Barrage
3 hits (<1%)
44.9〜54.5%
Barb Barrage
3HKO
35.3〜41.7%
Barb Barrage
3 hits (58%)
Primarinaハリーセン
32.0〜38.4%
Moonblast
4HKO
calculated with 攻撃-1
39.0〜46.5%
Moonblast
3 hits (82%)
calculated with 攻撃-1
32.0〜38.4%
Moonblast
4HKO
calculated with 攻撃-1
Speed
First
ハリーセンS115 / PrimarinaS80
First
ハリーセンS115 / PrimarinaS82
First
ハリーセンS115 / PrimarinaS80
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
View Primarina's page →
Mimikyu*Mimikyu
ハリーセン ハリーセン vs Mimikyu Mimikyu

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ハリーセンMimikyu
30.5〜36.6%
Flip Turn
4HKO
30.5〜36.6%
Flip Turn
4HKO
30.5〜36.6%
Flip Turn
4HKO
Mimikyuハリーセン
23.8〜28.5%
Wood Hammer
999HKO
calculated with 攻撃-1
19.2〜23.3%
Shadow Claw
999HKO
calculated with 攻撃-1
18.6〜22.1%
Wood Hammer
999HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / MimikyuS148
Second
ハリーセンS105 / MimikyuS148
Second
ハリーセンS105 / MimikyuS148
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ハリーセンMimikyu
58.0〜69.5%
Waterfall
3HKO (incl. ばけのかわ)
58.0〜69.5%
Waterfall
3HKO (incl. ばけのかわ)
58.0〜69.5%
Waterfall
3HKO (incl. ばけのかわ)
Mimikyuハリーセン
33.7〜39.5%
Wood Hammer
3 hits (27%)
calculated with 攻撃-1
26.7〜32.0%
Shadow Claw
4 hits (43%)
calculated with 攻撃-1
26.2〜30.8%
Wood Hammer
4 hits (7%)
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / MimikyuS148
Second
ハリーセンS105 / MimikyuS148
Second
ハリーセンS105 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ハリーセンMimikyu
30.5〜36.6%
Flip Turn
4HKO
30.5〜36.6%
Flip Turn
4HKO
30.5〜36.6%
Flip Turn
4HKO
Mimikyuハリーセン
26.2〜31.4%
Wood Hammer
4 hits (<1%)
calculated with 攻撃-1
21.5〜25.6%
Shadow Claw
999HKO
calculated with 攻撃-1
20.3〜24.4%
Wood Hammer
999HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / MimikyuS148
Second
ハリーセンS115 / MimikyuS148
Second
ハリーセンS115 / MimikyuS148
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second
View Mimikyu's page →
SneaslerSneasler
ハリーセン ハリーセン vs Sneasler Sneasler

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ハリーセンSneasler
43.9〜52.2%
Waterfall
2 hits (17%)
43.9〜52.2%
Waterfall
2 hits (17%)
43.9〜52.2%
Waterfall
2 hits (17%)
Sneaslerハリーセン
17.4〜20.9%
Close Combat
999HKO
calculated with 攻撃-1
17.4〜20.9%
Close Combat
999HKO
calculated with 攻撃-1
17.4〜20.9%
Close Combat
999HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / SneaslerS172
Second
ハリーセンS105 / SneaslerS172
Second
ハリーセンS105 / SneaslerS172
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ハリーセンSneasler
61.8〜73.2%
Waterfall
2HKO
61.8〜73.2%
Waterfall
2HKO
61.8〜73.2%
Waterfall
2HKO
Sneaslerハリーセン
24.4〜29.1%
Close Combat
999HKO
calculated with 攻撃-1
24.4〜29.1%
Close Combat
999HKO
calculated with 攻撃-1
24.4〜29.1%
Close Combat
999HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / SneaslerS172
Second
ハリーセンS105 / SneaslerS172
Second
ハリーセンS105 / SneaslerS172
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ハリーセンSneasler
43.9〜52.2%
Waterfall
2 hits (17%)
43.9〜52.2%
Waterfall
2 hits (17%)
43.9〜52.2%
Waterfall
2 hits (17%)
Sneaslerハリーセン
19.2〜22.7%
Close Combat
999HKO
calculated with 攻撃-1
19.2〜22.7%
Close Combat
999HKO
calculated with 攻撃-1
19.2〜22.7%
Close Combat
999HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / SneaslerS172
Second
ハリーセンS115 / SneaslerS172
Second
ハリーセンS115 / SneaslerS172
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second
View Sneasler's page →
Unfavorable
ボーマンダ×ボーマンダ
ハリーセン ハリーセン vs ボーマンダ ボーマンダ

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ハリーセンボーマンダ
15.8〜19.3%
Barb Barrage
999HKO
ボーマンダハリーセン
58.1〜68.6%
Hyper Voice
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / ボーマンダS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ハリーセンボーマンダ
21.6〜26.3%
Barb Barrage
4 hits (4%)
ボーマンダハリーセン
72.1〜85.5%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ハリーセンボーマンダ
15.8〜19.3%
Barb Barrage
999HKO
ボーマンダハリーセン
46.5〜55.8%
Earthquake
3HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / ボーマンダS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×*Garchomp
ハリーセン ハリーセン vs Garchomp Garchomp

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ハリーセンGarchomp
20.0〜24.3%
Barb Barrage
5HKO
26.5〜31.4%
Waterfall
4HKO
26.5〜31.4%
Waterfall
4HKO
Garchompハリーセン
107.0〜126.2%
Draco Meteor
1HKO
calculated with 攻撃-1
69.8〜83.7%
Earth Power
2HKO
calculated with 攻撃-1
69.8〜83.7%
Earth Power
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / GarchompS223
Second
ハリーセンS105 / GarchompS231
Second
ハリーセンS105 / GarchompS154
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ハリーセンGarchomp
28.1〜34.1%
Barb Barrage
3 hits (<1%)
36.2〜43.8%
Waterfall
3HKO
36.2〜43.8%
Waterfall
3HKO
Garchompハリーセン
109.9〜129.7%
Draco Meteor
1HKO
calculated with 攻撃-1
81.4〜97.7%
Earthquake
2HKO
calculated with 攻撃-1
81.4〜97.7%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / GarchompS223
Second
ハリーセンS105 / GarchompS231
Second
ハリーセンS105 / GarchompS154
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ハリーセンGarchomp
20.0〜24.3%
Barb Barrage
5HKO
26.5〜31.4%
Waterfall
4HKO
26.5〜31.4%
Waterfall
4HKO
Garchompハリーセン
107.0〜126.2%
Draco Meteor
1HKO
calculated with 攻撃-1
69.8〜83.7%
Earth Power
2HKO
calculated with 攻撃-1
69.8〜83.7%
Earth Power
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / GarchompS223
Second
ハリーセンS115 / GarchompS231
Second
ハリーセンS115 / GarchompS154
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
ハリーセン ハリーセン vs グソクムシャ グソクムシャ

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ハリーセングソクムシャ
16.5〜19.8%
Waterfall
999HKO
グソクムシャハリーセン
45.3〜54.1%
Drill Run
2 hits (4%)
calculated with 攻撃-1
Speed
First
ハリーセンS105 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ハリーセングソクムシャ
22.0〜26.4%
Waterfall
4 hits (6%)
グソクムシャハリーセン
63.4〜75.6%
Drill Run
2HKO
calculated with 攻撃-1
Speed
First
ハリーセンS105 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ハリーセングソクムシャ
16.5〜19.8%
Waterfall
999HKO
グソクムシャハリーセン
51.2〜60.5%
Drill Run
3HKO (incl. オボンのみ)
calculated with 攻撃-1
Speed
First
ハリーセンS115 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ×セグレイブ
ハリーセン ハリーセン vs セグレイブ セグレイブ

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ハリーセンセグレイブ
15.7〜18.8%
Barb Barrage
999HKO
17.8〜22.0%
Barb Barrage
999HKO
17.8〜22.0%
Barb Barrage
999HKO
セグレイブハリーセン
48.8〜58.1%
Earthquake
2 hits (67%)
calculated with 攻撃-1
39.5〜46.5%
Earthquake
3HKO
calculated with 攻撃-1
55.8〜66.3%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / セグレイブS139
Second
ハリーセンS105 / セグレイブS152
Second
ハリーセンS105 / セグレイブS139
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ハリーセンセグレイブ
20.9〜25.1%
Barb Barrage
4 hits (<1%)
25.7〜30.4%
Barb Barrage
4HKO
25.7〜30.4%
Barb Barrage
4HKO
セグレイブハリーセン
68.6〜81.4%
Earthquake
2HKO
calculated with 攻撃-1
53.5〜64.0%
Earthquake
2HKO
calculated with 攻撃-1
76.7〜91.9%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / セグレイブS139
Second
ハリーセンS105 / セグレイブS152
Second
ハリーセンS105 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ハリーセンセグレイブ
15.7〜18.8%
Barb Barrage
999HKO
17.8〜22.0%
Barb Barrage
999HKO
17.8〜22.0%
Barb Barrage
999HKO
セグレイブハリーセン
47.7〜56.4%
きょけんとつげき
3HKO
calculated with 攻撃-1
43.0〜51.2%
Earthquake
3HKO
calculated with 攻撃-1
60.5〜72.1%
Earthquake
2 hits (95%)
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / セグレイブS139
Second
ハリーセンS115 / セグレイブS152
Second
ハリーセンS115 / セグレイブS139
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
ハリーセン ハリーセン vs Lucario Lucario

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ハリーセンLucario
20.4〜24.5%
Waterfall
5HKO
34.7〜41.5%
Waterfall
3HKO
Lucarioハリーセン
64.0〜75.6%
Steel Beam
2HKO
calculated with 攻撃-1
76.2〜90.1%
Steel Beam
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / LucarioS223
Second
ハリーセンS105 / LucarioS180
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ハリーセンLucario
28.6〜34.7%
Waterfall
3 hits (4%)
49.0〜57.8%
Waterfall
2 hits (96%)
Lucarioハリーセン
66.3〜77.9%
Steel Beam
2HKO
calculated with 攻撃-1
78.5〜92.4%
Steel Beam
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / LucarioS223
Second
ハリーセンS105 / LucarioS180
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ハリーセンLucario
20.4〜24.5%
Waterfall
5HKO
34.7〜41.5%
Waterfall
3HKO
Lucarioハリーセン
64.0〜75.6%
Steel Beam
2HKO
calculated with 攻撃-1
76.2〜90.1%
Steel Beam
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / LucarioS223
Second
ハリーセンS115 / LucarioS180
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×*Gholdengo
ハリーセン ハリーセン vs Gholdengo Gholdengo

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ハリーセンGholdengo
30.1〜35.6%
Waterfall
3 hits (27%)
22.3〜26.9%
Waterfall
4 hits (33%)
26.4〜31.9%
Waterfall
4 hits (33%)
Gholdengoハリーセン
104.7〜123.3%
Thunderbolt
1HKO
calculated with 攻撃-1
79.1〜93.0%
Thunderbolt
2HKO
calculated with 攻撃-1
95.3〜112.8%
Thunderbolt
1 hits (75%)
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / GholdengoS136
Second
ハリーセンS105 / GholdengoS107
Second
ハリーセンS105 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ハリーセンGholdengo
41.1〜48.5%
Waterfall
3HKO
31.6〜37.8%
Waterfall
3 hits (93%)
37.4〜44.8%
Waterfall
3HKO
Gholdengoハリーセン
107.0〜126.7%
Thunderbolt
1HKO
calculated with 攻撃-1
80.2〜95.3%
Thunderbolt
2HKO
calculated with 攻撃-1
97.7〜115.1%
Thunderbolt
1 hits (88%)
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / GholdengoS136
Second
ハリーセンS105 / GholdengoS107
Second
ハリーセンS105 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ハリーセンGholdengo
30.1〜35.6%
Waterfall
3 hits (27%)
22.3〜26.9%
Waterfall
4 hits (33%)
26.4〜31.9%
Waterfall
4 hits (33%)
Gholdengoハリーセン
104.7〜123.3%
Thunderbolt
1HKO
calculated with 攻撃-1
79.1〜93.0%
Thunderbolt
2HKO
calculated with 攻撃-1
95.3〜112.8%
Thunderbolt
1 hits (75%)
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / GholdengoS136
First
ハリーセンS115 / GholdengoS107
Second
ハリーセンS115 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
ハリーセン ハリーセン vs Baxcalibur Baxcalibur

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ハリーセンBaxcalibur
9.1〜11.2%
Waterfall
999HKO
10.8〜13.2%
Waterfall
999HKO
9.1〜11.2%
Waterfall
999HKO
Baxcaliburハリーセン
80.2〜94.8%
Draco Meteor
2HKO
calculated with 攻撃-1
98.3〜115.7%
Draco Meteor
1 hits (88%)
calculated with 攻撃-1
80.2〜94.8%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / BaxcaliburS105
Second
ハリーセンS105 / BaxcaliburS150
Second
ハリーセンS105 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ハリーセンBaxcalibur
12.7〜15.2%
Waterfall
999HKO
15.6〜18.6%
Waterfall
999HKO
12.7〜15.2%
Waterfall
999HKO
Baxcaliburハリーセン
82.6〜97.7%
Draco Meteor
2HKO
calculated with 攻撃-1
100.0〜118.6%
Draco Meteor
1HKO
calculated with 攻撃-1
82.6〜97.7%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / BaxcaliburS105
Second
ハリーセンS105 / BaxcaliburS150
Second
ハリーセンS105 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ハリーセンBaxcalibur
9.1〜11.2%
Waterfall
999HKO
10.8〜13.2%
Waterfall
999HKO
9.1〜11.2%
Waterfall
999HKO
Baxcaliburハリーセン
74.4〜88.4%
Thunderbolt
2HKO
calculated with 攻撃-1
98.3〜115.7%
Draco Meteor
1 hits (88%)
calculated with 攻撃-1
74.4〜88.4%
Thunderbolt
2HKO
calculated with 攻撃-1
Speed
First
ハリーセンS115 / BaxcaliburS105
Second
ハリーセンS115 / BaxcaliburS150
First
ハリーセンS115 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×Aegislash
ハリーセン ハリーセン vs Aegislash Aegislash

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ハリーセンAegislash
20.4〜25.1%
Waterfall
999HKO
20.4〜25.1%
Waterfall
999HKO
20.4〜25.1%
Waterfall
4 hits (<1%)
Aegislashハリーセン
52.3〜61.6%
Shadow Ball
2 hits (98%)
calculated with 攻撃-1
75.6〜89.5%
Shadow Ball
2HKO
calculated with 攻撃-1
62.8〜73.8%
Shadow Ball
2HKO
calculated with 攻撃-1
Speed
First
ハリーセンS105 / AegislashS80
First
ハリーセンS105 / AegislashS72
First
ハリーセンS105 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ハリーセンAegislash
29.3〜34.7%
Waterfall
4 hits (>99%) (incl. たべのこし)
29.3〜34.7%
Waterfall
4 hits (>99%) (incl. たべのこし)
29.3〜34.7%
Waterfall
3 hits (8%)
Aegislashハリーセン
54.1〜63.4%
Shadow Ball
2HKO
calculated with 攻撃-1
78.5〜92.4%
Shadow Ball
2HKO
calculated with 攻撃-1
64.5〜75.6%
Shadow Ball
2HKO
calculated with 攻撃-1
Speed
First
ハリーセンS105 / AegislashS80
First
ハリーセンS105 / AegislashS72
First
ハリーセンS105 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ハリーセンAegislash
20.4〜25.1%
Waterfall
999HKO
20.4〜25.1%
Waterfall
999HKO
20.4〜25.1%
Waterfall
4 hits (<1%)
Aegislashハリーセン
52.3〜61.6%
Shadow Ball
3HKO (incl. オボンのみ)
calculated with 攻撃-1
75.6〜89.5%
Shadow Ball
2HKO
calculated with 攻撃-1
62.8〜73.8%
Shadow Ball
2HKO
calculated with 攻撃-1
Speed
First
ハリーセンS115 / AegislashS80
First
ハリーセンS115 / AegislashS72
First
ハリーセンS115 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
ゴリランダー*ゴリランダー
ハリーセン ハリーセン vs ゴリランダー ゴリランダー

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ハリーセンゴリランダー
34.8〜41.5%
Barb Barrage
3HKO
calculated with グラスフィールド
34.8〜41.5%
Barb Barrage
3HKO
calculated with グラスフィールド
24.2〜29.0%
Barb Barrage
4 hits (91%)
calculated with グラスフィールド
ゴリランダーハリーセン
57.0〜68.6%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
52.9〜63.4%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
44.2〜52.9%
Wood Hammer
2 hits (<1%)
calculated with グラスフィールド・攻撃-1
Speed
Second
ハリーセンS105 / ゴリランダーS107
Second
ハリーセンS105 / ゴリランダーS107
Second
ハリーセンS105 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ハリーセンゴリランダー
49.3〜58.0%
Barb Barrage
2 hits (92%)
calculated with グラスフィールド
49.3〜58.0%
Barb Barrage
2 hits (92%)
calculated with グラスフィールド
31.9〜38.6%
Barb Barrage
3 hits (96%)
calculated with グラスフィールド
ゴリランダーハリーセン
79.7〜94.8%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
73.8〜87.8%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
61.6〜73.3%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
Speed
Second
ハリーセンS105 / ゴリランダーS107
Second
ハリーセンS105 / ゴリランダーS107
Second
ハリーセンS105 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ハリーセンゴリランダー
34.8〜41.5%
Barb Barrage
3HKO
calculated with グラスフィールド
34.8〜41.5%
Barb Barrage
3HKO
calculated with グラスフィールド
24.2〜29.0%
Barb Barrage
4 hits (91%)
calculated with グラスフィールド
ゴリランダーハリーセン
63.4〜74.4%
Wood Hammer
2HKO
calculated with グラスフィールド・攻撃-1
58.1〜68.6%
Wood Hammer
2 hits (65%)
calculated with グラスフィールド・攻撃-1
48.8〜57.6%
Wood Hammer
3HKO
calculated with グラスフィールド・攻撃-1
Speed
First
ハリーセンS115 / ゴリランダーS107
First
ハリーセンS115 / ゴリランダーS107
First
ハリーセンS115 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View ゴリランダー's page →
Gyarados×Gyarados
ハリーセン ハリーセン vs Gyarados Gyarados

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ハリーセンGyarados
8.9〜10.9%
Barb Barrage
999HKO
calculated with 攻撃-1
15.8〜19.3%
Barb Barrage
999HKO
calculated with 攻撃-1
8.9〜10.9%
Barb Barrage
999HKO
calculated with 攻撃-1
Gyaradosハリーセン
29.1〜34.9%
Earthquake
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
38.4〜45.3%
Earthquake
3HKO
calculated with 攻撃-1
29.1〜34.9%
Earthquake
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
Speed
First
ハリーセンS105 / GyaradosS101
Second
ハリーセンS105 / GyaradosS133
First
ハリーセンS105 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves first

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ハリーセンGyarados
12.4〜15.3%
Barb Barrage
999HKO
calculated with 攻撃-1
21.6〜26.3%
Barb Barrage
4 hits (4%)
calculated with 攻撃-1
12.4〜15.3%
Barb Barrage
999HKO
calculated with 攻撃-1
Gyaradosハリーセン
40.7〜48.8%
Earthquake
3HKO
calculated with 攻撃-1
53.5〜64.0%
Earthquake
2HKO
calculated with 攻撃-1
40.7〜48.8%
Earthquake
3HKO
calculated with 攻撃-1
Speed
First
ハリーセンS105 / GyaradosS101
Second
ハリーセンS105 / GyaradosS133
First
ハリーセンS105 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ハリーセンGyarados
8.9〜10.9%
Barb Barrage
999HKO
calculated with 攻撃-1
15.8〜19.3%
Barb Barrage
999HKO
calculated with 攻撃-1
8.9〜10.9%
Barb Barrage
999HKO
calculated with 攻撃-1
Gyaradosハリーセン
32.6〜38.4%
Earthquake
4HKO
calculated with 攻撃-1
41.9〜50.0%
Earthquake
3HKO
calculated with 攻撃-1
32.6〜38.4%
Earthquake
4HKO
calculated with 攻撃-1
Speed
First
ハリーセンS115 / GyaradosS101
Second
ハリーセンS115 / GyaradosS133
First
ハリーセンS115 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Gyarados's page →
Corviknight×*Corviknight
ハリーセン ハリーセン vs Corviknight Corviknight

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ハリーセンCorviknight
16.1〜19.5%
Waterfall
999HKO
16.1〜19.5%
Waterfall
999HKO
16.1〜19.5%
Waterfall
999HKO
Corviknightハリーセン
19.2〜22.7%
Brave Bird
999HKO
calculated with 攻撃-1
19.2〜22.7%
Brave Bird
999HKO
calculated with 攻撃-1
19.2〜22.7%
Brave Bird
999HKO
calculated with 攻撃-1
Speed
First
ハリーセンS105 / CorviknightS87
First
ハリーセンS105 / CorviknightS78
First
ハリーセンS105 / CorviknightS78
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ハリーセンCorviknight
22.4〜26.8%
Waterfall
4 hits (30%)
22.4〜26.8%
Waterfall
999HKO
22.4〜26.8%
Waterfall
999HKO
Corviknightハリーセン
26.7〜32.0%
Brave Bird
4 hits (50%)
calculated with 攻撃-1
26.7〜32.0%
Brave Bird
4 hits (50%)
calculated with 攻撃-1
26.7〜32.0%
Brave Bird
4 hits (50%)
calculated with 攻撃-1
Speed
First
ハリーセンS105 / CorviknightS87
First
ハリーセンS105 / CorviknightS78
First
ハリーセンS105 / CorviknightS78
Verdict
Win: 5HKO to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ハリーセンCorviknight
16.1〜19.5%
Waterfall
999HKO
16.1〜19.5%
Waterfall
999HKO
16.1〜19.5%
Waterfall
999HKO
Corviknightハリーセン
20.9〜25.0%
Brave Bird
999HKO
calculated with 攻撃-1
20.9〜25.0%
Brave Bird
999HKO
calculated with 攻撃-1
20.9〜25.0%
Brave Bird
999HKO
calculated with 攻撃-1
Speed
First
ハリーセンS115 / CorviknightS87
First
ハリーセンS115 / CorviknightS78
First
ハリーセンS115 / CorviknightS78
Verdict
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
Win: n/a to KO / n/a to be KOed, moves first
View Corviknight's page →
Basculegion-F×*Basculegion-F
ハリーセン ハリーセン vs Basculegion-F Basculegion-F

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ハリーセンBasculegion-F
16.8〜19.8%
Waterfall
999HKO
16.8〜19.8%
Waterfall
999HKO
16.8〜19.8%
Waterfall
999HKO
Basculegion-Fハリーセン
18.6〜22.1%
Wave Crash
999HKO
calculated with 攻撃-1
19.8〜24.4%
Wave Crash
999HKO
calculated with 攻撃-1
23.8〜28.5%
Wave Crash
999HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / Basculegion-FS195
Second
ハリーセンS105 / Basculegion-FS143
Second
ハリーセンS105 / Basculegion-FS130
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ハリーセンBasculegion-F
22.8〜27.4%
Waterfall
4 hits (52%)
22.8〜27.4%
Waterfall
4 hits (52%)
22.8〜27.4%
Waterfall
4 hits (52%)
Basculegion-Fハリーセン
26.2〜30.8%
Wave Crash
4 hits (7%)
calculated with 攻撃-1
28.5〜33.7%
Wave Crash
4 hits (>99%) (incl. たべのこし)
calculated with 攻撃-1
33.7〜39.5%
Wave Crash
3 hits (27%)
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / Basculegion-FS195
Second
ハリーセンS105 / Basculegion-FS143
Second
ハリーセンS105 / Basculegion-FS130
Verdict
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ハリーセンBasculegion-F
16.8〜19.8%
Waterfall
999HKO
16.8〜19.8%
Waterfall
999HKO
16.8〜19.8%
Waterfall
999HKO
Basculegion-Fハリーセン
20.3〜24.4%
Wave Crash
999HKO
calculated with 攻撃-1
22.1〜26.2%
Wave Crash
999HKO
calculated with 攻撃-1
26.2〜31.4%
Wave Crash
4 hits (<1%)
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / Basculegion-FS195
Second
ハリーセンS115 / Basculegion-FS143
Second
ハリーセンS115 / Basculegion-FS130
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
ハリーセン ハリーセン vs Farigiraf Farigiraf

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ハリーセンFarigiraf
64.2〜75.5%
Waterfall
2HKO
37.9〜45.3%
Waterfall
3HKO
64.2〜75.5%
Waterfall
2HKO
Farigirafハリーセン
93.0〜110.5%
Earth Power
1 hits (63%)
calculated with 攻撃-1
77.9〜91.9%
Earth Power
2HKO
calculated with 攻撃-1
102.3〜120.9%
Earth Power
1HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / FarigirafS151
Second
ハリーセンS105 / FarigirafS106
Second
ハリーセンS105 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ハリーセンFarigiraf
88.1〜105.7%
Waterfall
2HKO
53.7〜63.2%
Waterfall
2HKO
88.1〜105.7%
Waterfall
1 hits (25%)
Farigirafハリーセン
96.5〜114.0%
Earth Power
1 hits (81%)
calculated with 攻撃-1
79.1〜94.2%
Earth Power
2HKO
calculated with 攻撃-1
104.7〜124.4%
Earth Power
1HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / FarigirafS151
Second
ハリーセンS105 / FarigirafS106
Second
ハリーセンS105 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ハリーセンFarigiraf
64.2〜75.5%
Waterfall
2HKO
37.9〜45.3%
Waterfall
3HKO
64.2〜75.5%
Waterfall
2HKO
Farigirafハリーセン
93.0〜110.5%
Earth Power
1 hits (63%)
calculated with 攻撃-1
77.9〜91.9%
Earth Power
2HKO
calculated with 攻撃-1
102.3〜120.9%
Earth Power
1HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / FarigirafS151
First
ハリーセンS115 / FarigirafS106
Second
ハリーセンS115 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
ハリーセン ハリーセン vs Greninja Greninja

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ハリーセンGreninja
30.2〜36.2%
Barb Barrage
3 hits (37%)
28.2〜32.9%
Barb Barrage
4HKO
30.2〜36.2%
Barb Barrage
3 hits (37%)
Greninjaハリーセン
80.2〜95.3%
Mud Shot
2HKO
calculated with 攻撃-1
88.4〜104.7%
Mud Shot
1 hits (25%)
calculated with 攻撃-1
80.2〜95.3%
Mud Shot
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / GreninjaS174
Second
ハリーセンS105 / GreninjaS213
Second
ハリーセンS105 / GreninjaS261
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ハリーセンGreninja
42.3〜50.3%
Barb Barrage
2 hits (<1%)
38.3〜45.0%
Barb Barrage
3HKO
42.3〜50.3%
Barb Barrage
2 hits (<1%)
Greninjaハリーセン
81.4〜97.7%
Mud Shot
2HKO
calculated with 攻撃-1
88.4〜105.8%
Mud Shot
1 hits (31%)
calculated with 攻撃-1
81.4〜97.7%
Mud Shot
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / GreninjaS174
Second
ハリーセンS105 / GreninjaS213
Second
ハリーセンS105 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ハリーセンGreninja
30.2〜36.2%
Barb Barrage
3 hits (37%)
28.2〜32.9%
Barb Barrage
4HKO
30.2〜36.2%
Barb Barrage
3 hits (37%)
Greninjaハリーセン
80.2〜95.3%
Mud Shot
2HKO
calculated with 攻撃-1
88.4〜104.7%
Mud Shot
1 hits (25%)
calculated with 攻撃-1
80.2〜95.3%
Mud Shot
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / GreninjaS174
Second
ハリーセンS115 / GreninjaS213
Second
ハリーセンS115 / GreninjaS261
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
ハリーセン ハリーセン vs メガリザードンX メガリザードンX

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ハリーセンメガリザードンX
27.1〜32.9%
Waterfall
4HKO
メガリザードンXハリーセン
41.3〜49.4%
Outrage
3HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ハリーセンメガリザードンX
37.4〜45.2%
Waterfall
3HKO
メガリザードンXハリーセン
57.0〜68.6%
Outrage
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ハリーセンメガリザードンX
27.1〜32.9%
Waterfall
4HKO
メガリザードンXハリーセン
45.3〜54.1%
Outrage
3HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / メガリザードンXS167
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
ハリーセン ハリーセン vs メガリザードンY メガリザードンY

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ハリーセンメガリザードンY
34.8〜42.6%
Waterfall
3HKO
calculated with 晴れ
メガリザードンYハリーセン
95.9〜113.4%
Overheat
1 hits (75%)
calculated with 晴れ・攻撃-1
Speed
Second
ハリーセンS105 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ハリーセンメガリザードンY
50.3〜59.4%
Waterfall
2HKO
calculated with 晴れ
メガリザードンYハリーセン
98.3〜116.3%
Overheat
1 hits (88%)
calculated with 晴れ・攻撃-1
Speed
Second
ハリーセンS105 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ハリーセンメガリザードンY
34.8〜42.6%
Waterfall
3HKO
calculated with 晴れ
メガリザードンYハリーセン
95.9〜113.4%
Overheat
1 hits (75%)
calculated with 晴れ・攻撃-1
Speed
Second
ハリーセンS115 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
ハリーセン ハリーセン vs A-Ninetales A-Ninetales

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ハリーセンA-Ninetales
28.6〜35.4%
Barb Barrage
3 hits (16%)
calculated with あられ
37.3〜45.3%
Barb Barrage
3HKO
calculated with あられ
A-Ninetalesハリーセン
60.5〜73.3%
Freeze-Dry
2HKO
calculated with あられ・攻撃-1
80.2〜95.3%
Freeze-Dry
2HKO
calculated with あられ・攻撃-1
Speed
Second
ハリーセンS105 / A-NinetalesS177
Second
ハリーセンS105 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ハリーセンA-Ninetales
41.1〜49.1%
Barb Barrage
3HKO
calculated with あられ
52.0〜61.3%
Barb Barrage
2HKO
calculated with あられ
A-Ninetalesハリーセン
62.8〜74.4%
Freeze-Dry
2HKO
calculated with あられ・攻撃-1
81.4〜97.7%
Freeze-Dry
2HKO
calculated with あられ・攻撃-1
Speed
Second
ハリーセンS105 / A-NinetalesS177
Second
ハリーセンS105 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ハリーセンA-Ninetales
28.6〜35.4%
Barb Barrage
3 hits (16%)
calculated with あられ
37.3〜45.3%
Barb Barrage
3HKO
calculated with あられ
A-Ninetalesハリーセン
60.5〜73.3%
Freeze-Dry
2 hits (96%)
calculated with あられ・攻撃-1
80.2〜95.3%
Freeze-Dry
2HKO
calculated with あられ・攻撃-1
Speed
Second
ハリーセンS115 / A-NinetalesS177
Second
ハリーセンS115 / A-NinetalesS177
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Rotom-W×Rotom-W
ハリーセン ハリーセン vs Rotom-W Rotom-W

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ハリーセンRotom-W
15.3〜17.8%
Barb Barrage
999HKO
15.3〜17.8%
Barb Barrage
999HKO
24.4〜29.1%
Barb Barrage
999HKO
Rotom-Wハリーセン
97.7〜115.1%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
97.7〜115.1%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
102.3〜122.1%
Volt Switch
1HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / Rotom-WS106
Second
ハリーセンS105 / Rotom-WS106
Second
ハリーセンS105 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ハリーセンRotom-W
21.0〜24.8%
Barb Barrage
999HKO
21.0〜24.8%
Barb Barrage
999HKO
33.9〜40.9%
Barb Barrage
4HKO (incl. オボンのみ)
Rotom-Wハリーセン
98.8〜118.6%
Thunderbolt
1 hits (94%)
calculated with 攻撃-1
98.8〜118.6%
Thunderbolt
1 hits (94%)
calculated with 攻撃-1
105.8〜125.6%
Volt Switch
1HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / Rotom-WS106
Second
ハリーセンS105 / Rotom-WS106
Second
ハリーセンS105 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ハリーセンRotom-W
15.3〜17.8%
Barb Barrage
999HKO
15.3〜17.8%
Barb Barrage
999HKO
24.4〜29.1%
Barb Barrage
999HKO
Rotom-Wハリーセン
97.7〜115.1%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
97.7〜115.1%
Thunderbolt
1 hits (81%)
calculated with 攻撃-1
102.3〜122.1%
Volt Switch
1HKO
calculated with 攻撃-1
Speed
First
ハリーセンS115 / Rotom-WS106
First
ハリーセンS115 / Rotom-WS106
Second
ハリーセンS115 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View Rotom-W's page →
Volcarona*Volcarona
ハリーセン ハリーセン vs Volcarona Volcarona

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ハリーセンVolcarona
44.8〜54.2%
Waterfall
3HKO
82.0〜96.9%
Waterfall
2HKO
44.8〜54.2%
Waterfall
2 hits (4%)
Volcaronaハリーセン
79.1〜94.2%
Psychic
2HKO
calculated with 攻撃-1
104.7〜124.4%
Psychic
1HKO
calculated with 攻撃-1
79.1〜94.2%
Psychic
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / VolcaronaS122
Second
ハリーセンS105 / VolcaronaS152
Second
ハリーセンS105 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ハリーセンVolcarona
63.5〜76.0%
Waterfall
2HKO
113.0〜134.2%
Waterfall
1HKO
63.5〜76.0%
Waterfall
2HKO
Volcaronaハリーセン
81.4〜96.5%
Psychic
2HKO
calculated with 攻撃-1
108.1〜127.9%
Psychic
1HKO
calculated with 攻撃-1
81.4〜96.5%
Psychic
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / VolcaronaS122
Second
ハリーセンS105 / VolcaronaS152
Second
ハリーセンS105 / VolcaronaS122
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ハリーセンVolcarona
44.8〜54.2%
Waterfall
3HKO
82.0〜96.9%
Waterfall
2HKO
44.8〜54.2%
Waterfall
2 hits (4%)
Volcaronaハリーセン
79.1〜94.2%
Psychic
2HKO
calculated with 攻撃-1
104.7〜124.4%
Psychic
1HKO
calculated with 攻撃-1
79.1〜94.2%
Psychic
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / VolcaronaS122
Second
ハリーセンS115 / VolcaronaS152
Second
ハリーセンS115 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
ハリーセン ハリーセン vs パーモット パーモット

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ハリーセンパーモット
41.5〜49.7%
Waterfall
3HKO
41.5〜49.7%
Waterfall
3HKO
41.5〜49.7%
Waterfall
3HKO
パーモットハリーセン
45.9〜54.1%
Thunder Punch
2 hits (<1%)
calculated with 攻撃-1
47.1〜58.1%
Thunder Punch
2 hits (47%)
calculated with 攻撃-1
59.3〜70.3%
Thunder Punch
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / パーモットS172
Second
ハリーセンS105 / パーモットS235
Second
ハリーセンS105 / パーモットS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ハリーセンパーモット
57.8〜69.4%
Waterfall
2HKO
57.8〜69.4%
Waterfall
2HKO
57.8〜69.4%
Waterfall
2HKO
パーモットハリーセン
62.8〜75.0%
Thunder Punch
2HKO
calculated with 攻撃-1
108.7〜129.7%
でんこうそうげき
1HKO
calculated with 攻撃-1
126.7〜151.7%
でんこうそうげき
1HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / パーモットS172
Second
ハリーセンS105 / パーモットS235
Second
ハリーセンS105 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ハリーセンパーモット
41.5〜49.7%
Waterfall
3HKO
41.5〜49.7%
Waterfall
3HKO
41.5〜49.7%
Waterfall
3HKO
パーモットハリーセン
47.1〜58.1%
Thunder Punch
3HKO
calculated with 攻撃-1
54.1〜64.0%
Thunder Punch
2 hits (6%)
calculated with 攻撃-1
61.0〜75.6%
Thunder Punch
2 hits (>99%)
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / パーモットS172
Second
ハリーセンS115 / パーモットS235
Second
ハリーセンS115 / パーモットS172
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)×イエッサン(オス)
ハリーセン ハリーセン vs イエッサン(オス) イエッサン(オス)

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ハリーセンイエッサン(オス)
54.7〜64.2%
Waterfall
2HKO
calculated with サイコフィールド
54.7〜64.2%
Waterfall
2HKO
calculated with サイコフィールド
54.7〜64.2%
Waterfall
2HKO
calculated with サイコフィールド
イエッサン(オス)ハリーセン
153.5〜181.4%
Expanding Force
1HKO
calculated with サイコフィールド・攻撃-1
137.2〜164.0%
Expanding Force
1HKO
calculated with サイコフィールド・攻撃-1
153.5〜181.4%
Expanding Force
1HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
ハリーセンS105 / イエッサン(オス)S220
Second
ハリーセンS105 / イエッサン(オス)S161
Second
ハリーセンS105 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ハリーセンイエッサン(オス)
75.2〜89.8%
Waterfall
2HKO
calculated with サイコフィールド
75.2〜89.8%
Waterfall
2HKO
calculated with サイコフィールド
75.2〜89.8%
Waterfall
2HKO
calculated with サイコフィールド
イエッサン(オス)ハリーセン
157.0〜184.9%
Expanding Force
1HKO
calculated with サイコフィールド・攻撃-1
143.0〜168.6%
Expanding Force
1HKO
calculated with サイコフィールド・攻撃-1
157.0〜184.9%
Expanding Force
1HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
ハリーセンS105 / イエッサン(オス)S220
Second
ハリーセンS105 / イエッサン(オス)S161
Second
ハリーセンS105 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ハリーセンイエッサン(オス)
54.7〜64.2%
Waterfall
2HKO
calculated with サイコフィールド
54.7〜64.2%
Waterfall
2HKO
calculated with サイコフィールド
54.7〜64.2%
Waterfall
2HKO
calculated with サイコフィールド
イエッサン(オス)ハリーセン
153.5〜181.4%
Expanding Force
1HKO
calculated with サイコフィールド・攻撃-1
137.2〜164.0%
Expanding Force
1HKO
calculated with サイコフィールド・攻撃-1
153.5〜181.4%
Expanding Force
1HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
ハリーセンS115 / イエッサン(オス)S220
Second
ハリーセンS115 / イエッサン(オス)S161
Second
ハリーセンS115 / イエッサン(オス)S147
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View イエッサン(オス)'s page →
Hydreigon×Hydreigon
ハリーセン ハリーセン vs Hydreigon Hydreigon

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ハリーセンHydreigon
21.3〜25.4%
Barb Barrage
4 hits (<1%)
21.3〜25.4%
Barb Barrage
4 hits (<1%)
21.3〜25.4%
Barb Barrage
4 hits (<1%)
Hydreigonハリーセン
108.1〜127.3%
Draco Meteor
1HKO
calculated with 攻撃-1
98.3〜115.7%
Draco Meteor
1 hits (88%)
calculated with 攻撃-1
140.1〜165.1%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / HydreigonS225
Second
ハリーセンS105 / HydreigonS165
Second
ハリーセンS105 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ハリーセンHydreigon
30.2〜35.5%
Barb Barrage
3 hits (20%)
30.2〜35.5%
Barb Barrage
3 hits (20%)
30.2〜35.5%
Barb Barrage
3 hits (20%)
Hydreigonハリーセン
109.9〜129.7%
Draco Meteor
1HKO
calculated with 攻撃-1
100.0〜118.6%
Draco Meteor
1HKO
calculated with 攻撃-1
142.4〜168.0%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / HydreigonS225
Second
ハリーセンS105 / HydreigonS165
Second
ハリーセンS105 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ハリーセンHydreigon
21.3〜25.4%
Barb Barrage
4 hits (<1%)
21.3〜25.4%
Barb Barrage
4 hits (<1%)
21.3〜25.4%
Barb Barrage
4 hits (<1%)
Hydreigonハリーセン
108.1〜127.3%
Draco Meteor
1HKO
calculated with 攻撃-1
98.3〜115.7%
Draco Meteor
1 hits (88%)
calculated with 攻撃-1
140.1〜165.1%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / HydreigonS225
Second
ハリーセンS115 / HydreigonS165
Second
ハリーセンS115 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
ハリーセン ハリーセン vs Skeledirge Skeledirge

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ハリーセンSkeledirge
31.3〜37.9%
Waterfall
3 hits (<1%)
31.3〜37.9%
Waterfall
4HKO
31.3〜37.9%
Waterfall
3 hits (88%)
Skeledirgeハリーセン
66.3〜79.1%
Earth Power
2HKO
calculated with 攻撃-1
66.3〜79.1%
Earth Power
2HKO
calculated with 攻撃-1
66.3〜79.1%
Earth Power
2HKO
calculated with 攻撃-1
Speed
First
ハリーセンS105 / SkeledirgeS86
First
ハリーセンS105 / SkeledirgeS86
First
ハリーセンS105 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ハリーセンSkeledirge
45.5〜54.0%
Waterfall
2 hits (2%)
45.5〜54.0%
Waterfall
3HKO
45.5〜54.0%
Waterfall
2 hits (33%)
Skeledirgeハリーセン
68.6〜81.4%
Earth Power
2HKO
calculated with 攻撃-1
68.6〜81.4%
Earth Power
2HKO
calculated with 攻撃-1
68.6〜81.4%
Earth Power
2HKO
calculated with 攻撃-1
Speed
First
ハリーセンS105 / SkeledirgeS86
First
ハリーセンS105 / SkeledirgeS86
First
ハリーセンS105 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ハリーセンSkeledirge
31.3〜37.9%
Waterfall
3 hits (<1%)
31.3〜37.9%
Waterfall
4HKO
31.3〜37.9%
Waterfall
3 hits (88%)
Skeledirgeハリーセン
66.3〜79.1%
Earth Power
2HKO
calculated with 攻撃-1
66.3〜79.1%
Earth Power
2HKO
calculated with 攻撃-1
66.3〜79.1%
Earth Power
2HKO
calculated with 攻撃-1
Speed
First
ハリーセンS115 / SkeledirgeS86
First
ハリーセンS115 / SkeledirgeS86
First
ハリーセンS115 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
ハリーセン ハリーセン vs Metagross Metagross

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ハリーセンMetagross
21.0〜25.5%
Waterfall
4 hits (<1%)
Metagrossハリーセン
69.2〜83.1%
Psychic Fangs
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ハリーセンMetagross
29.3〜35.0%
Waterfall
3 hits (14%)
Metagrossハリーセン
99.4〜117.4%
Psychic Fangs
1 hits (88%)
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ハリーセンMetagross
21.0〜25.5%
Waterfall
4 hits (<1%)
Metagrossハリーセン
76.7〜91.9%
Psychic Fangs
2HKO
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite×Dragonite
ハリーセン ハリーセン vs Dragonite Dragonite

ハリーセン's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ハリーセンDragonite
9.0〜10.8%
Barb Barrage
999HKO
10.2〜12.6%
Barb Barrage
999HKO
10.2〜12.6%
Barb Barrage
999HKO
Dragoniteハリーセン
119.2〜141.3%
Draco Meteor
1HKO
calculated with 攻撃-1
83.7〜99.4%
Draco Meteor
2HKO
calculated with 攻撃-1
93.0〜109.9%
Draco Meteor
1 hits (56%)
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / DragoniteS152
Second
ハリーセンS105 / DragoniteS145
Second
ハリーセンS105 / DragoniteS132
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

ハリーセン's build: Leftovers, Adamant, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ハリーセンDragonite
12.6〜14.4%
Barb Barrage
4 hits (1%)
14.4〜16.8%
Barb Barrage
4HKO
14.4〜16.8%
Barb Barrage
4HKO
Dragoniteハリーセン
122.7〜144.8%
Draco Meteor
1HKO
calculated with 攻撃-1
86.0〜101.7%
Draco Meteor
1 hits (13%)
calculated with 攻撃-1
94.8〜112.2%
Draco Meteor
1 hits (69%)
calculated with 攻撃-1
Speed
Second
ハリーセンS105 / DragoniteS152
Second
ハリーセンS105 / DragoniteS145
Second
ハリーセンS105 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ハリーセンDragonite
9.0〜10.8%
Barb Barrage
999HKO
10.2〜12.6%
Barb Barrage
999HKO
10.2〜12.6%
Barb Barrage
999HKO
Dragoniteハリーセン
119.2〜141.3%
Draco Meteor
1HKO
calculated with 攻撃-1
83.7〜99.4%
Draco Meteor
2HKO
calculated with 攻撃-1
93.0〜109.9%
Draco Meteor
1 hits (56%)
calculated with 攻撃-1
Speed
Second
ハリーセンS115 / DragoniteS152
Second
ハリーセンS115 / DragoniteS145
Second
ハリーセンS115 / DragoniteS132
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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