ハリーセン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
○Primarina
ハリーセン vs
Primarina ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜41.7% Barb Barrage 3 hits (<1%) | 44.9〜54.5% Barb Barrage 3HKO | 35.3〜41.7% Barb Barrage 3 hits (58%) | |
| 32.0〜38.4% Moonblast 3 hits (3%)calculated with 攻撃-1 | 39.0〜46.5% Moonblast 3HKOcalculated with 攻撃-1 | 32.0〜38.4% Moonblast 3 hits (3%)calculated with 攻撃-1 | |
| Speed | First S105 / S80 | First S105 / S82 | First S105 / S80 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.1〜57.8% Barb Barrage 3HKO | 62.0〜74.9% Barb Barrage 2 hits (>99%) | 48.1〜57.8% Barb Barrage 2 hits (45%) | |
| 33.1〜39.5% Moonblast 3 hits (24%)calculated with 攻撃-1 | 40.1〜47.7% Moonblast 3HKOcalculated with 攻撃-1 | 33.1〜39.5% Moonblast 3 hits (24%)calculated with 攻撃-1 | |
| Speed | First S105 / S80 | First S105 / S82 | First S105 / S80 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜41.7% Barb Barrage 3 hits (<1%) | 44.9〜54.5% Barb Barrage 3HKO | 35.3〜41.7% Barb Barrage 3 hits (58%) | |
| 32.0〜38.4% Moonblast 4HKOcalculated with 攻撃-1 | 39.0〜46.5% Moonblast 3 hits (82%)calculated with 攻撃-1 | 32.0〜38.4% Moonblast 4HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S80 | First S115 / S82 | First S115 / S80 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first |
◎*Mimikyu
ハリーセン vs
Mimikyu ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.6% Flip Turn 4HKO | 30.5〜36.6% Flip Turn 4HKO | 30.5〜36.6% Flip Turn 4HKO | |
| 23.8〜28.5% Wood Hammer 999HKOcalculated with 攻撃-1 | 19.2〜23.3% Shadow Claw 999HKOcalculated with 攻撃-1 | 18.6〜22.1% Wood Hammer 999HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S148 | Second S105 / S148 | Second S105 / S148 |
| Verdict | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜69.5% Waterfall 3HKO (incl. ばけのかわ) | 58.0〜69.5% Waterfall 3HKO (incl. ばけのかわ) | 58.0〜69.5% Waterfall 3HKO (incl. ばけのかわ) | |
| 33.7〜39.5% Wood Hammer 3 hits (27%)calculated with 攻撃-1 | 26.7〜32.0% Shadow Claw 4 hits (43%)calculated with 攻撃-1 | 26.2〜30.8% Wood Hammer 4 hits (7%)calculated with 攻撃-1 | |
| Speed | Second S105 / S148 | Second S105 / S148 | Second S105 / S148 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.5〜36.6% Flip Turn 4HKO | 30.5〜36.6% Flip Turn 4HKO | 30.5〜36.6% Flip Turn 4HKO | |
| 26.2〜31.4% Wood Hammer 4 hits (<1%)calculated with 攻撃-1 | 21.5〜25.6% Shadow Claw 999HKOcalculated with 攻撃-1 | 20.3〜24.4% Wood Hammer 999HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S148 | Second S115 / S148 | Second S115 / S148 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second |
◎Sneasler
ハリーセン vs
Sneasler ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.2% Waterfall 2 hits (17%) | 43.9〜52.2% Waterfall 2 hits (17%) | 43.9〜52.2% Waterfall 2 hits (17%) | |
| 17.4〜20.9% Close Combat 999HKOcalculated with 攻撃-1 | 17.4〜20.9% Close Combat 999HKOcalculated with 攻撃-1 | 17.4〜20.9% Close Combat 999HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S172 | Second S105 / S172 | Second S105 / S172 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.8〜73.2% Waterfall 2HKO | 61.8〜73.2% Waterfall 2HKO | 61.8〜73.2% Waterfall 2HKO | |
| 24.4〜29.1% Close Combat 999HKOcalculated with 攻撃-1 | 24.4〜29.1% Close Combat 999HKOcalculated with 攻撃-1 | 24.4〜29.1% Close Combat 999HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S172 | Second S105 / S172 | Second S105 / S172 |
| Verdict | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.9〜52.2% Waterfall 2 hits (17%) | 43.9〜52.2% Waterfall 2 hits (17%) | 43.9〜52.2% Waterfall 2 hits (17%) | |
| 19.2〜22.7% Close Combat 999HKOcalculated with 攻撃-1 | 19.2〜22.7% Close Combat 999HKOcalculated with 攻撃-1 | 19.2〜22.7% Close Combat 999HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S172 | Second S115 / S172 | Second S115 / S172 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
×ボーマンダ
ハリーセン vs
ボーマンダ ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.8〜19.3% Barb Barrage 999HKO | |
| 58.1〜68.6% Hyper Voice 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S172 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.6〜26.3% Barb Barrage 4 hits (4%) | |
| 72.1〜85.5% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S172 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.8〜19.3% Barb Barrage 999HKO | |
| 46.5〜55.8% Earthquake 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S172 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×*Garchomp
ハリーセン vs
Garchomp ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.0〜24.3% Barb Barrage 5HKO | 26.5〜31.4% Waterfall 4HKO | 26.5〜31.4% Waterfall 4HKO | |
| 107.0〜126.2% Draco Meteor 1HKOcalculated with 攻撃-1 | 69.8〜83.7% Earth Power 2HKOcalculated with 攻撃-1 | 69.8〜83.7% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S223 | Second S105 / S231 | Second S105 / S154 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.1〜34.1% Barb Barrage 3 hits (<1%) | 36.2〜43.8% Waterfall 3HKO | 36.2〜43.8% Waterfall 3HKO | |
| 109.9〜129.7% Draco Meteor 1HKOcalculated with 攻撃-1 | 81.4〜97.7% Earthquake 2HKOcalculated with 攻撃-1 | 81.4〜97.7% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S223 | Second S105 / S231 | Second S105 / S154 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.0〜24.3% Barb Barrage 5HKO | 26.5〜31.4% Waterfall 4HKO | 26.5〜31.4% Waterfall 4HKO | |
| 107.0〜126.2% Draco Meteor 1HKOcalculated with 攻撃-1 | 69.8〜83.7% Earth Power 2HKOcalculated with 攻撃-1 | 69.8〜83.7% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S223 | Second S115 / S231 | Second S115 / S154 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
ハリーセン vs
グソクムシャ ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 16.5〜19.8% Waterfall 999HKO | |
| 45.3〜54.1% Drill Run 2 hits (4%)calculated with 攻撃-1 | |
| Speed | First S105 / S60 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.0〜26.4% Waterfall 4 hits (6%) | |
| 63.4〜75.6% Drill Run 2HKOcalculated with 攻撃-1 | |
| Speed | First S105 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 16.5〜19.8% Waterfall 999HKO | |
| 51.2〜60.5% Drill Run 3HKO (incl. オボンのみ)calculated with 攻撃-1 | |
| Speed | First S115 / S60 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×セグレイブ
ハリーセン vs
セグレイブ ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.7〜18.8% Barb Barrage 999HKO | 17.8〜22.0% Barb Barrage 999HKO | 17.8〜22.0% Barb Barrage 999HKO | |
| 48.8〜58.1% Earthquake 2 hits (67%)calculated with 攻撃-1 | 39.5〜46.5% Earthquake 3HKOcalculated with 攻撃-1 | 55.8〜66.3% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S139 | Second S105 / S152 | Second S105 / S139 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜25.1% Barb Barrage 4 hits (<1%) | 25.7〜30.4% Barb Barrage 4HKO | 25.7〜30.4% Barb Barrage 4HKO | |
| 68.6〜81.4% Earthquake 2HKOcalculated with 攻撃-1 | 53.5〜64.0% Earthquake 2HKOcalculated with 攻撃-1 | 76.7〜91.9% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S139 | Second S105 / S152 | Second S105 / S139 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.7〜18.8% Barb Barrage 999HKO | 17.8〜22.0% Barb Barrage 999HKO | 17.8〜22.0% Barb Barrage 999HKO | |
| 47.7〜56.4% きょけんとつげき 3HKOcalculated with 攻撃-1 | 43.0〜51.2% Earthquake 3HKOcalculated with 攻撃-1 | 60.5〜72.1% Earthquake 2 hits (95%)calculated with 攻撃-1 | |
| Speed | Second S115 / S139 | Second S115 / S152 | Second S115 / S139 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Lucario
ハリーセン vs
Lucario ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 20.4〜24.5% Waterfall 5HKO | 34.7〜41.5% Waterfall 3HKO | |
| 64.0〜75.6% Steel Beam 2HKOcalculated with 攻撃-1 | 76.2〜90.1% Steel Beam 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S223 | Second S105 / S180 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 28.6〜34.7% Waterfall 3 hits (4%) | 49.0〜57.8% Waterfall 2 hits (96%) | |
| 66.3〜77.9% Steel Beam 2HKOcalculated with 攻撃-1 | 78.5〜92.4% Steel Beam 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S223 | Second S105 / S180 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 20.4〜24.5% Waterfall 5HKO | 34.7〜41.5% Waterfall 3HKO | |
| 64.0〜75.6% Steel Beam 2HKOcalculated with 攻撃-1 | 76.2〜90.1% Steel Beam 2HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S223 | Second S115 / S180 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×*Gholdengo
ハリーセン vs
Gholdengo ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.1〜35.6% Waterfall 3 hits (27%) | 22.3〜26.9% Waterfall 4 hits (33%) | 26.4〜31.9% Waterfall 4 hits (33%) | |
| 104.7〜123.3% Thunderbolt 1HKOcalculated with 攻撃-1 | 79.1〜93.0% Thunderbolt 2HKOcalculated with 攻撃-1 | 95.3〜112.8% Thunderbolt 1 hits (75%)calculated with 攻撃-1 | |
| Speed | Second S105 / S136 | Second S105 / S107 | Second S105 / S136 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜48.5% Waterfall 3HKO | 31.6〜37.8% Waterfall 3 hits (93%) | 37.4〜44.8% Waterfall 3HKO | |
| 107.0〜126.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 80.2〜95.3% Thunderbolt 2HKOcalculated with 攻撃-1 | 97.7〜115.1% Thunderbolt 1 hits (88%)calculated with 攻撃-1 | |
| Speed | Second S105 / S136 | Second S105 / S107 | Second S105 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.1〜35.6% Waterfall 3 hits (27%) | 22.3〜26.9% Waterfall 4 hits (33%) | 26.4〜31.9% Waterfall 4 hits (33%) | |
| 104.7〜123.3% Thunderbolt 1HKOcalculated with 攻撃-1 | 79.1〜93.0% Thunderbolt 2HKOcalculated with 攻撃-1 | 95.3〜112.8% Thunderbolt 1 hits (75%)calculated with 攻撃-1 | |
| Speed | Second S115 / S136 | First S115 / S107 | Second S115 / S136 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Baxcalibur
ハリーセン vs
Baxcalibur ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.1〜11.2% Waterfall 999HKO | 10.8〜13.2% Waterfall 999HKO | 9.1〜11.2% Waterfall 999HKO | |
| 80.2〜94.8% Draco Meteor 2HKOcalculated with 攻撃-1 | 98.3〜115.7% Draco Meteor 1 hits (88%)calculated with 攻撃-1 | 80.2〜94.8% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S105 | Second S105 / S150 | Second S105 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.7〜15.2% Waterfall 999HKO | 15.6〜18.6% Waterfall 999HKO | 12.7〜15.2% Waterfall 999HKO | |
| 82.6〜97.7% Draco Meteor 2HKOcalculated with 攻撃-1 | 100.0〜118.6% Draco Meteor 1HKOcalculated with 攻撃-1 | 82.6〜97.7% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S105 | Second S105 / S150 | Second S105 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.1〜11.2% Waterfall 999HKO | 10.8〜13.2% Waterfall 999HKO | 9.1〜11.2% Waterfall 999HKO | |
| 74.4〜88.4% Thunderbolt 2HKOcalculated with 攻撃-1 | 98.3〜115.7% Draco Meteor 1 hits (88%)calculated with 攻撃-1 | 74.4〜88.4% Thunderbolt 2HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S105 | Second S115 / S150 | First S115 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Aegislash
ハリーセン vs
Aegislash ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜25.1% Waterfall 999HKO | 20.4〜25.1% Waterfall 999HKO | 20.4〜25.1% Waterfall 4 hits (<1%) | |
| 52.3〜61.6% Shadow Ball 2 hits (98%)calculated with 攻撃-1 | 75.6〜89.5% Shadow Ball 2HKOcalculated with 攻撃-1 | 62.8〜73.8% Shadow Ball 2HKOcalculated with 攻撃-1 | |
| Speed | First S105 / S80 | First S105 / S72 | First S105 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜34.7% Waterfall 4 hits (>99%) (incl. たべのこし) | 29.3〜34.7% Waterfall 4 hits (>99%) (incl. たべのこし) | 29.3〜34.7% Waterfall 3 hits (8%) | |
| 54.1〜63.4% Shadow Ball 2HKOcalculated with 攻撃-1 | 78.5〜92.4% Shadow Ball 2HKOcalculated with 攻撃-1 | 64.5〜75.6% Shadow Ball 2HKOcalculated with 攻撃-1 | |
| Speed | First S105 / S80 | First S105 / S72 | First S105 / S80 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜25.1% Waterfall 999HKO | 20.4〜25.1% Waterfall 999HKO | 20.4〜25.1% Waterfall 4 hits (<1%) | |
| 52.3〜61.6% Shadow Ball 3HKO (incl. オボンのみ)calculated with 攻撃-1 | 75.6〜89.5% Shadow Ball 2HKOcalculated with 攻撃-1 | 62.8〜73.8% Shadow Ball 2HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S80 | First S115 / S72 | First S115 / S80 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*ゴリランダー
ハリーセン vs
ゴリランダー ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.8〜41.5% Barb Barrage 3HKOcalculated with グラスフィールド | 34.8〜41.5% Barb Barrage 3HKOcalculated with グラスフィールド | 24.2〜29.0% Barb Barrage 4 hits (91%)calculated with グラスフィールド | |
| 57.0〜68.6% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 52.9〜63.4% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 44.2〜52.9% Wood Hammer 2 hits (<1%)calculated with グラスフィールド・攻撃-1 | |
| Speed | Second S105 / S107 | Second S105 / S107 | Second S105 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 49.3〜58.0% Barb Barrage 2 hits (92%)calculated with グラスフィールド | 49.3〜58.0% Barb Barrage 2 hits (92%)calculated with グラスフィールド | 31.9〜38.6% Barb Barrage 3 hits (96%)calculated with グラスフィールド | |
| 79.7〜94.8% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 73.8〜87.8% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 61.6〜73.3% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | Second S105 / S107 | Second S105 / S107 | Second S105 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.8〜41.5% Barb Barrage 3HKOcalculated with グラスフィールド | 34.8〜41.5% Barb Barrage 3HKOcalculated with グラスフィールド | 24.2〜29.0% Barb Barrage 4 hits (91%)calculated with グラスフィールド | |
| 63.4〜74.4% Wood Hammer 2HKOcalculated with グラスフィールド・攻撃-1 | 58.1〜68.6% Wood Hammer 2 hits (65%)calculated with グラスフィールド・攻撃-1 | 48.8〜57.6% Wood Hammer 3HKOcalculated with グラスフィールド・攻撃-1 | |
| Speed | First S115 / S107 | First S115 / S107 | First S115 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
×Gyarados
ハリーセン vs
Gyarados ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 8.9〜10.9% Barb Barrage 999HKOcalculated with 攻撃-1 | 15.8〜19.3% Barb Barrage 999HKOcalculated with 攻撃-1 | 8.9〜10.9% Barb Barrage 999HKOcalculated with 攻撃-1 | |
| 29.1〜34.9% Earthquake 4 hits (>99%) (incl. たべのこし)calculated with 攻撃-1 | 38.4〜45.3% Earthquake 3HKOcalculated with 攻撃-1 | 29.1〜34.9% Earthquake 4 hits (>99%) (incl. たべのこし)calculated with 攻撃-1 | |
| Speed | First S105 / S101 | Second S105 / S133 | First S105 / S101 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves first |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.4〜15.3% Barb Barrage 999HKOcalculated with 攻撃-1 | 21.6〜26.3% Barb Barrage 4 hits (4%)calculated with 攻撃-1 | 12.4〜15.3% Barb Barrage 999HKOcalculated with 攻撃-1 | |
| 40.7〜48.8% Earthquake 3HKOcalculated with 攻撃-1 | 53.5〜64.0% Earthquake 2HKOcalculated with 攻撃-1 | 40.7〜48.8% Earthquake 3HKOcalculated with 攻撃-1 | |
| Speed | First S105 / S101 | Second S105 / S133 | First S105 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 8.9〜10.9% Barb Barrage 999HKOcalculated with 攻撃-1 | 15.8〜19.3% Barb Barrage 999HKOcalculated with 攻撃-1 | 8.9〜10.9% Barb Barrage 999HKOcalculated with 攻撃-1 | |
| 32.6〜38.4% Earthquake 4HKOcalculated with 攻撃-1 | 41.9〜50.0% Earthquake 3HKOcalculated with 攻撃-1 | 32.6〜38.4% Earthquake 4HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S101 | Second S115 / S133 | First S115 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves first |
×*Corviknight
ハリーセン vs
Corviknight ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.1〜19.5% Waterfall 999HKO | 16.1〜19.5% Waterfall 999HKO | 16.1〜19.5% Waterfall 999HKO | |
| 19.2〜22.7% Brave Bird 999HKOcalculated with 攻撃-1 | 19.2〜22.7% Brave Bird 999HKOcalculated with 攻撃-1 | 19.2〜22.7% Brave Bird 999HKOcalculated with 攻撃-1 | |
| Speed | First S105 / S87 | First S105 / S78 | First S105 / S78 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.4〜26.8% Waterfall 4 hits (30%) | 22.4〜26.8% Waterfall 999HKO | 22.4〜26.8% Waterfall 999HKO | |
| 26.7〜32.0% Brave Bird 4 hits (50%)calculated with 攻撃-1 | 26.7〜32.0% Brave Bird 4 hits (50%)calculated with 攻撃-1 | 26.7〜32.0% Brave Bird 4 hits (50%)calculated with 攻撃-1 | |
| Speed | First S105 / S87 | First S105 / S78 | First S105 / S78 |
| Verdict | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.1〜19.5% Waterfall 999HKO | 16.1〜19.5% Waterfall 999HKO | 16.1〜19.5% Waterfall 999HKO | |
| 20.9〜25.0% Brave Bird 999HKOcalculated with 攻撃-1 | 20.9〜25.0% Brave Bird 999HKOcalculated with 攻撃-1 | 20.9〜25.0% Brave Bird 999HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S87 | First S115 / S78 | First S115 / S78 |
| Verdict | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first | ○ Win: n/a to KO / n/a to be KOed, moves first |
×*Basculegion-F
ハリーセン vs
Basculegion-F ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.8〜19.8% Waterfall 999HKO | 16.8〜19.8% Waterfall 999HKO | 16.8〜19.8% Waterfall 999HKO | |
| 18.6〜22.1% Wave Crash 999HKOcalculated with 攻撃-1 | 19.8〜24.4% Wave Crash 999HKOcalculated with 攻撃-1 | 23.8〜28.5% Wave Crash 999HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S195 | Second S105 / S143 | Second S105 / S130 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜27.4% Waterfall 4 hits (52%) | 22.8〜27.4% Waterfall 4 hits (52%) | 22.8〜27.4% Waterfall 4 hits (52%) | |
| 26.2〜30.8% Wave Crash 4 hits (7%)calculated with 攻撃-1 | 28.5〜33.7% Wave Crash 4 hits (>99%) (incl. たべのこし)calculated with 攻撃-1 | 33.7〜39.5% Wave Crash 3 hits (27%)calculated with 攻撃-1 | |
| Speed | Second S105 / S195 | Second S105 / S143 | Second S105 / S130 |
| Verdict | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.8〜19.8% Waterfall 999HKO | 16.8〜19.8% Waterfall 999HKO | 16.8〜19.8% Waterfall 999HKO | |
| 20.3〜24.4% Wave Crash 999HKOcalculated with 攻撃-1 | 22.1〜26.2% Wave Crash 999HKOcalculated with 攻撃-1 | 26.2〜31.4% Wave Crash 4 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S115 / S195 | Second S115 / S143 | Second S115 / S130 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
▲*Farigiraf
ハリーセン vs
Farigiraf ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.2〜75.5% Waterfall 2HKO | 37.9〜45.3% Waterfall 3HKO | 64.2〜75.5% Waterfall 2HKO | |
| 93.0〜110.5% Earth Power 1 hits (63%)calculated with 攻撃-1 | 77.9〜91.9% Earth Power 2HKOcalculated with 攻撃-1 | 102.3〜120.9% Earth Power 1HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S151 | Second S105 / S106 | Second S105 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 88.1〜105.7% Waterfall 2HKO | 53.7〜63.2% Waterfall 2HKO | 88.1〜105.7% Waterfall 1 hits (25%) | |
| 96.5〜114.0% Earth Power 1 hits (81%)calculated with 攻撃-1 | 79.1〜94.2% Earth Power 2HKOcalculated with 攻撃-1 | 104.7〜124.4% Earth Power 1HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S151 | Second S105 / S106 | Second S105 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.2〜75.5% Waterfall 2HKO | 37.9〜45.3% Waterfall 3HKO | 64.2〜75.5% Waterfall 2HKO | |
| 93.0〜110.5% Earth Power 1 hits (63%)calculated with 攻撃-1 | 77.9〜91.9% Earth Power 2HKOcalculated with 攻撃-1 | 102.3〜120.9% Earth Power 1HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S151 | First S115 / S106 | Second S115 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Greninja
ハリーセン vs
Greninja ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜36.2% Barb Barrage 3 hits (37%) | 28.2〜32.9% Barb Barrage 4HKO | 30.2〜36.2% Barb Barrage 3 hits (37%) | |
| 80.2〜95.3% Mud Shot 2HKOcalculated with 攻撃-1 | 88.4〜104.7% Mud Shot 1 hits (25%)calculated with 攻撃-1 | 80.2〜95.3% Mud Shot 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S174 | Second S105 / S213 | Second S105 / S261 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.3〜50.3% Barb Barrage 2 hits (<1%) | 38.3〜45.0% Barb Barrage 3HKO | 42.3〜50.3% Barb Barrage 2 hits (<1%) | |
| 81.4〜97.7% Mud Shot 2HKOcalculated with 攻撃-1 | 88.4〜105.8% Mud Shot 1 hits (31%)calculated with 攻撃-1 | 81.4〜97.7% Mud Shot 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S174 | Second S105 / S213 | Second S105 / S261 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜36.2% Barb Barrage 3 hits (37%) | 28.2〜32.9% Barb Barrage 4HKO | 30.2〜36.2% Barb Barrage 3 hits (37%) | |
| 80.2〜95.3% Mud Shot 2HKOcalculated with 攻撃-1 | 88.4〜104.7% Mud Shot 1 hits (25%)calculated with 攻撃-1 | 80.2〜95.3% Mud Shot 2HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S174 | Second S115 / S213 | Second S115 / S261 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
ハリーセン vs
メガリザードンX ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.1〜32.9% Waterfall 4HKO | |
| 41.3〜49.4% Outrage 3HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S167 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜45.2% Waterfall 3HKO | |
| 57.0〜68.6% Outrage 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.1〜32.9% Waterfall 4HKO | |
| 45.3〜54.1% Outrage 3HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S167 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲メガリザードンY
ハリーセン vs
メガリザードンY ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.8〜42.6% Waterfall 3HKOcalculated with 晴れ | |
| 95.9〜113.4% Overheat 1 hits (75%)calculated with 晴れ・攻撃-1 | |
| Speed | Second S105 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜59.4% Waterfall 2HKOcalculated with 晴れ | |
| 98.3〜116.3% Overheat 1 hits (88%)calculated with 晴れ・攻撃-1 | |
| Speed | Second S105 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 34.8〜42.6% Waterfall 3HKOcalculated with 晴れ | |
| 95.9〜113.4% Overheat 1 hits (75%)calculated with 晴れ・攻撃-1 | |
| Speed | Second S115 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*A-Ninetales
ハリーセン vs
A-Ninetales ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 28.6〜35.4% Barb Barrage 3 hits (16%)calculated with あられ | 37.3〜45.3% Barb Barrage 3HKOcalculated with あられ | |
| 60.5〜73.3% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | 80.2〜95.3% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S105 / S177 | Second S105 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.1〜49.1% Barb Barrage 3HKOcalculated with あられ | 52.0〜61.3% Barb Barrage 2HKOcalculated with あられ | |
| 62.8〜74.4% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | 81.4〜97.7% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S105 / S177 | Second S105 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 28.6〜35.4% Barb Barrage 3 hits (16%)calculated with あられ | 37.3〜45.3% Barb Barrage 3HKOcalculated with あられ | |
| 60.5〜73.3% Freeze-Dry 2 hits (96%)calculated with あられ・攻撃-1 | 80.2〜95.3% Freeze-Dry 2HKOcalculated with あられ・攻撃-1 | |
| Speed | Second S115 / S177 | Second S115 / S177 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
ハリーセン vs
Rotom-W ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.3〜17.8% Barb Barrage 999HKO | 15.3〜17.8% Barb Barrage 999HKO | 24.4〜29.1% Barb Barrage 999HKO | |
| 97.7〜115.1% Thunderbolt 1 hits (81%)calculated with 攻撃-1 | 97.7〜115.1% Thunderbolt 1 hits (81%)calculated with 攻撃-1 | 102.3〜122.1% Volt Switch 1HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S106 | Second S105 / S106 | Second S105 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜24.8% Barb Barrage 999HKO | 21.0〜24.8% Barb Barrage 999HKO | 33.9〜40.9% Barb Barrage 4HKO (incl. オボンのみ) | |
| 98.8〜118.6% Thunderbolt 1 hits (94%)calculated with 攻撃-1 | 98.8〜118.6% Thunderbolt 1 hits (94%)calculated with 攻撃-1 | 105.8〜125.6% Volt Switch 1HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S106 | Second S105 / S106 | Second S105 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.3〜17.8% Barb Barrage 999HKO | 15.3〜17.8% Barb Barrage 999HKO | 24.4〜29.1% Barb Barrage 999HKO | |
| 97.7〜115.1% Thunderbolt 1 hits (81%)calculated with 攻撃-1 | 97.7〜115.1% Thunderbolt 1 hits (81%)calculated with 攻撃-1 | 102.3〜122.1% Volt Switch 1HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S106 | First S115 / S106 | Second S115 / S138 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves second |
▲*Volcarona
ハリーセン vs
Volcarona ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.8〜54.2% Waterfall 3HKO | 82.0〜96.9% Waterfall 2HKO | 44.8〜54.2% Waterfall 2 hits (4%) | |
| 79.1〜94.2% Psychic 2HKOcalculated with 攻撃-1 | 104.7〜124.4% Psychic 1HKOcalculated with 攻撃-1 | 79.1〜94.2% Psychic 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S122 | Second S105 / S152 | Second S105 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.5〜76.0% Waterfall 2HKO | 113.0〜134.2% Waterfall 1HKO | 63.5〜76.0% Waterfall 2HKO | |
| 81.4〜96.5% Psychic 2HKOcalculated with 攻撃-1 | 108.1〜127.9% Psychic 1HKOcalculated with 攻撃-1 | 81.4〜96.5% Psychic 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S122 | Second S105 / S152 | Second S105 / S122 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.8〜54.2% Waterfall 3HKO | 82.0〜96.9% Waterfall 2HKO | 44.8〜54.2% Waterfall 2 hits (4%) | |
| 79.1〜94.2% Psychic 2HKOcalculated with 攻撃-1 | 104.7〜124.4% Psychic 1HKOcalculated with 攻撃-1 | 79.1〜94.2% Psychic 2HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S122 | Second S115 / S152 | Second S115 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*パーモット
ハリーセン vs
パーモット ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.5〜49.7% Waterfall 3HKO | 41.5〜49.7% Waterfall 3HKO | 41.5〜49.7% Waterfall 3HKO | |
| 45.9〜54.1% Thunder Punch 2 hits (<1%)calculated with 攻撃-1 | 47.1〜58.1% Thunder Punch 2 hits (47%)calculated with 攻撃-1 | 59.3〜70.3% Thunder Punch 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S172 | Second S105 / S235 | Second S105 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.8〜69.4% Waterfall 2HKO | 57.8〜69.4% Waterfall 2HKO | 57.8〜69.4% Waterfall 2HKO | |
| 62.8〜75.0% Thunder Punch 2HKOcalculated with 攻撃-1 | 108.7〜129.7% でんこうそうげき 1HKOcalculated with 攻撃-1 | 126.7〜151.7% でんこうそうげき 1HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S172 | Second S105 / S235 | Second S105 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.5〜49.7% Waterfall 3HKO | 41.5〜49.7% Waterfall 3HKO | 41.5〜49.7% Waterfall 3HKO | |
| 47.1〜58.1% Thunder Punch 3HKOcalculated with 攻撃-1 | 54.1〜64.0% Thunder Punch 2 hits (6%)calculated with 攻撃-1 | 61.0〜75.6% Thunder Punch 2 hits (>99%)calculated with 攻撃-1 | |
| Speed | Second S115 / S172 | Second S115 / S235 | Second S115 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×イエッサン(オス)
ハリーセン vs
イエッサン(オス) ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.7〜64.2% Waterfall 2HKOcalculated with サイコフィールド | 54.7〜64.2% Waterfall 2HKOcalculated with サイコフィールド | 54.7〜64.2% Waterfall 2HKOcalculated with サイコフィールド | |
| 153.5〜181.4% Expanding Force 1HKOcalculated with サイコフィールド・攻撃-1 | 137.2〜164.0% Expanding Force 1HKOcalculated with サイコフィールド・攻撃-1 | 153.5〜181.4% Expanding Force 1HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S105 / S220 | Second S105 / S161 | Second S105 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.2〜89.8% Waterfall 2HKOcalculated with サイコフィールド | 75.2〜89.8% Waterfall 2HKOcalculated with サイコフィールド | 75.2〜89.8% Waterfall 2HKOcalculated with サイコフィールド | |
| 157.0〜184.9% Expanding Force 1HKOcalculated with サイコフィールド・攻撃-1 | 143.0〜168.6% Expanding Force 1HKOcalculated with サイコフィールド・攻撃-1 | 157.0〜184.9% Expanding Force 1HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S105 / S220 | Second S105 / S161 | Second S105 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.7〜64.2% Waterfall 2HKOcalculated with サイコフィールド | 54.7〜64.2% Waterfall 2HKOcalculated with サイコフィールド | 54.7〜64.2% Waterfall 2HKOcalculated with サイコフィールド | |
| 153.5〜181.4% Expanding Force 1HKOcalculated with サイコフィールド・攻撃-1 | 137.2〜164.0% Expanding Force 1HKOcalculated with サイコフィールド・攻撃-1 | 153.5〜181.4% Expanding Force 1HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S115 / S220 | Second S115 / S161 | Second S115 / S147 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×Hydreigon
ハリーセン vs
Hydreigon ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜25.4% Barb Barrage 4 hits (<1%) | 21.3〜25.4% Barb Barrage 4 hits (<1%) | 21.3〜25.4% Barb Barrage 4 hits (<1%) | |
| 108.1〜127.3% Draco Meteor 1HKOcalculated with 攻撃-1 | 98.3〜115.7% Draco Meteor 1 hits (88%)calculated with 攻撃-1 | 140.1〜165.1% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S225 | Second S105 / S165 | Second S105 / S150 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜35.5% Barb Barrage 3 hits (20%) | 30.2〜35.5% Barb Barrage 3 hits (20%) | 30.2〜35.5% Barb Barrage 3 hits (20%) | |
| 109.9〜129.7% Draco Meteor 1HKOcalculated with 攻撃-1 | 100.0〜118.6% Draco Meteor 1HKOcalculated with 攻撃-1 | 142.4〜168.0% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S225 | Second S105 / S165 | Second S105 / S150 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜25.4% Barb Barrage 4 hits (<1%) | 21.3〜25.4% Barb Barrage 4 hits (<1%) | 21.3〜25.4% Barb Barrage 4 hits (<1%) | |
| 108.1〜127.3% Draco Meteor 1HKOcalculated with 攻撃-1 | 98.3〜115.7% Draco Meteor 1 hits (88%)calculated with 攻撃-1 | 140.1〜165.1% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S225 | Second S115 / S165 | Second S115 / S150 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
▲*Skeledirge
ハリーセン vs
Skeledirge ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.3〜37.9% Waterfall 3 hits (<1%) | 31.3〜37.9% Waterfall 4HKO | 31.3〜37.9% Waterfall 3 hits (88%) | |
| 66.3〜79.1% Earth Power 2HKOcalculated with 攻撃-1 | 66.3〜79.1% Earth Power 2HKOcalculated with 攻撃-1 | 66.3〜79.1% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | First S105 / S86 | First S105 / S86 | First S105 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.5〜54.0% Waterfall 2 hits (2%) | 45.5〜54.0% Waterfall 3HKO | 45.5〜54.0% Waterfall 2 hits (33%) | |
| 68.6〜81.4% Earth Power 2HKOcalculated with 攻撃-1 | 68.6〜81.4% Earth Power 2HKOcalculated with 攻撃-1 | 68.6〜81.4% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | First S105 / S86 | First S105 / S86 | First S105 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.3〜37.9% Waterfall 3 hits (<1%) | 31.3〜37.9% Waterfall 4HKO | 31.3〜37.9% Waterfall 3 hits (88%) | |
| 66.3〜79.1% Earth Power 2HKOcalculated with 攻撃-1 | 66.3〜79.1% Earth Power 2HKOcalculated with 攻撃-1 | 66.3〜79.1% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | First S115 / S86 | First S115 / S86 | First S115 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Metagross
ハリーセン vs
Metagross ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.0〜25.5% Waterfall 4 hits (<1%) | |
| 69.2〜83.1% Psychic Fangs 2HKOcalculated with 攻撃-1 | |
| Speed | Second S105 / S162 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.3〜35.0% Waterfall 3 hits (14%) | |
| 99.4〜117.4% Psychic Fangs 1 hits (88%)calculated with 攻撃-1 | |
| Speed | Second S105 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.0〜25.5% Waterfall 4 hits (<1%) | |
| 76.7〜91.9% Psychic Fangs 2HKOcalculated with 攻撃-1 | |
| Speed | Second S115 / S162 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Dragonite
ハリーセン vs
Dragonite ハリーセン's build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.0〜10.8% Barb Barrage 999HKO | 10.2〜12.6% Barb Barrage 999HKO | 10.2〜12.6% Barb Barrage 999HKO | |
| 119.2〜141.3% Draco Meteor 1HKOcalculated with 攻撃-1 | 83.7〜99.4% Draco Meteor 2HKOcalculated with 攻撃-1 | 93.0〜109.9% Draco Meteor 1 hits (56%)calculated with 攻撃-1 | |
| Speed | Second S105 / S152 | Second S105 / S145 | Second S105 / S132 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Leftovers, Adamant, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.6〜14.4% Barb Barrage 4 hits (1%) | 14.4〜16.8% Barb Barrage 4HKO | 14.4〜16.8% Barb Barrage 4HKO | |
| 122.7〜144.8% Draco Meteor 1HKOcalculated with 攻撃-1 | 86.0〜101.7% Draco Meteor 1 hits (13%)calculated with 攻撃-1 | 94.8〜112.2% Draco Meteor 1 hits (69%)calculated with 攻撃-1 | |
| Speed | Second S105 / S152 | Second S105 / S145 | Second S105 / S132 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
ハリーセン's build: Sitrus Berry, Jolly, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 9.0〜10.8% Barb Barrage 999HKO | 10.2〜12.6% Barb Barrage 999HKO | 10.2〜12.6% Barb Barrage 999HKO | |
| 119.2〜141.3% Draco Meteor 1HKOcalculated with 攻撃-1 | 83.7〜99.4% Draco Meteor 2HKOcalculated with 攻撃-1 | 93.0〜109.9% Draco Meteor 1 hits (56%)calculated with 攻撃-1 | |
| Speed | Second S115 / S152 | Second S115 / S145 | Second S115 / S132 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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