ワルビアル
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() | ![]() ![]() |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | いかく | 登場した時、相手の攻撃を1段階下げる。 |
| 2 | じしんかじょう | 攻撃で相手を倒すと攻撃が1段階上がる。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | じしん |
物理威力 100命中 100%PP 12 地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。 |
| 2 | ちょうはつ |
変化命中 100%PP 20 相手をちょうはつ状態にする。 |
| 3 | はたきおとす |
物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 |
| 4 | インファイト |
物理威力 120命中 100%PP 8 自分の防御と特防が1段階下がる。 |
| 5 | ステルスロック |
変化PP 20 相手の場をステルスロック状態にする。 |
| 6 | がんせきふうじ |
物理威力 60命中 95%PP 16 相手の素早さを1段階下げる。 |
| 7 | いわなだれ |
物理威力 75命中 90%PP 12 30%の確率で相手をひるませる。 |
| 8 | カウンター |
物理命中 100%PP 20 優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。 |
| 9 | がむしゃら |
物理命中 100%PP 8 相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。 |
| 10 | ダストシュート |
物理威力 120命中 80%PP 8 30%の確率で相手をどく状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
| 2 | こだわりスカーフ |
素早さが1.5倍になるが、同じ技しか出せなくなる。 |
| 3 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
| 4 | ピントレンズ |
急所に当たりやすくなる(急所ランク+1)。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | いじっぱり (A↑ C↓) | |
| 2 | ようき (S↑ C↓) | |
| 3 | しんちょう (D↑ C↓) | |
| 4 | わんぱく (B↑ C↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 32 | 1 | 0 | 0 | 32 | |
| 2 | 3 | 32 | 1 | 0 | 0 | 30 | |
| 3 | 29 | 0 | 12 | 0 | 0 | 25 | |
| 4 | 32 | 1 | 8 | 0 | 23 | 2 | |
| 5 | 0 | 32 | 32 | 0 | 0 | 0 | |
| 6 | 32 | 0 | 10 | 0 | 24 | 0 | |
| 7 | 1 | 32 | 0 | 0 | 1 | 32 | |
| 8 | 2 | 32 | 0 | 0 | 0 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
|
| 2 | — |
|
| 3 | — |
|
| 4 | — |
|
| 5 | — |
|
| 6 | — |
|
| 7 | — |
|
| 8 | — |
|
| 9 | — |
|
| 10 | — |
Pokémon Matchups
○Hippowdon
Krookodile vs
Hippowdon Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.1〜38.1% Earthquake 4HKOcalculated with すなあらし | 27.9〜33.5% Knock Off 4 hits (<1%) (incl. たべのこし)calculated with すなあらし | 32.1〜38.1% Earthquake 3 hits (95%)calculated with すなあらし | |
| 29.8〜35.1% Earthquake 3 hits (10%)calculated with すなあらし・攻撃-1 | 29.8〜35.1% Earthquake 3 hits (10%)calculated with すなあらし・攻撃-1 | 29.8〜35.1% Earthquake 3 hits (10%)calculated with すなあらし・攻撃-1 | |
| Speed | First S158 / S67 | First S158 / S67 | First S158 / S67 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜41.9% Earthquake 3 hits (<1%)calculated with すなあらし | 31.2〜37.7% Earthquake 3 hits (<1%)calculated with すなあらし | 35.3〜41.9% Earthquake 3HKOcalculated with すなあらし | |
| 29.8〜35.1% Earthquake 3 hits (10%)calculated with すなあらし・攻撃-1 | 29.8〜35.1% Earthquake 3 hits (10%)calculated with すなあらし・攻撃-1 | 29.8〜35.1% Earthquake 3 hits (10%)calculated with すなあらし・攻撃-1 | |
| Speed | First S216 / S67 | First S216 / S67 | First S216 / S67 |
| Verdict | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 4HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.5〜31.2% Earthquake 4 hits (<1%)calculated with すなあらし | 22.8〜27.0% Knock Off 999HKOcalculated with すなあらし | 26.5〜31.2% Earthquake 4HKOcalculated with すなあらし | |
| 22.6〜27.1% Earthquake 4 hits (32%)calculated with すなあらし・攻撃-1 | 22.6〜27.1% Earthquake 4 hits (32%)calculated with すなあらし・攻撃-1 | 22.6〜27.1% Earthquake 4 hits (32%)calculated with すなあらし・攻撃-1 | |
| Speed | First S150 / S67 | First S150 / S67 | First S150 / S67 |
| Verdict | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first | ○ Win: 5HKO to KO / 5HKO to be KOed, moves first | ○ Win: 4HKO to KO / 5HKO to be KOed, moves first |
○*Gholdengo
Krookodile vs
Gholdengo Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 99.4〜117.8% Knock Off 1 hits (94%) | 75.6〜90.2% Knock Off 2HKO | 89.6〜106.7% Knock Off 1 hits (38%) | |
| 119.3〜141.5% Focus Blast 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 90.1〜106.4% Focus Blast 2HKOcalculated with 攻撃-1 | 108.8〜128.7% Focus Blast 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | First S158 / S136 | First S158 / S107 | First S158 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 108.0〜128.8% Knock Off 1HKO | 81.9〜97.4% Knock Off 2HKO | 103.1〜121.5% Earthquake 1HKO | |
| 119.3〜141.5% Focus Blast 1HKOcalculated with 攻撃-1 | 90.1〜106.4% Focus Blast 1 hits (38%)calculated with 攻撃-1 | 108.8〜128.7% Focus Blast 1HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S136 | First S216 / S107 | First S216 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 81.0〜95.7% Knock Off 2HKO | 60.1〜72.5% Knock Off 2HKO | 73.6〜88.3% Knock Off 2HKO | |
| 102.5〜121.6% Focus Blast 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 77.4〜91.5% Focus Blast 2HKOcalculated with 攻撃-1 | 93.5〜110.6% Focus Blast 2HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S136 | First S150 / S107 | First S150 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○Aegislash
Krookodile vs
Aegislash Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 69.5〜82.6% Knock Off 2HKO | 69.5〜82.6% Knock Off 2HKO | 71.9〜86.2% Earthquake 2HKO | |
| 78.4〜92.4% Close Combat 2HKOcalculated with 攻撃-1 | 64.9〜77.2% Flash Cannon 2HKOcalculated with 攻撃-1 | 78.4〜92.4% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S80 | First S158 / S72 | First S158 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.6〜91.0% Knock Off 2HKO | 76.6〜91.0% Knock Off 2HKO | 79.0〜93.4% Earthquake 2HKO | |
| 78.4〜92.4% Close Combat 2HKOcalculated with 攻撃-1 | 64.9〜77.2% Flash Cannon 2HKOcalculated with 攻撃-1 | 78.4〜92.4% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S80 | First S216 / S72 | First S216 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.7〜69.5% Earthquake 2HKO | 58.7〜69.5% Earthquake 2HKO | 58.7〜69.5% Earthquake 2HKO | |
| 60.3〜71.4% Close Combat 2HKOcalculated with 攻撃-1 | 55.8〜66.3% Flash Cannon 2HKOcalculated with 攻撃-1 | 60.3〜71.4% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S80 | First S150 / S72 | First S150 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Basculegion-F
Krookodile vs
Basculegion-F Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.7〜131.0% Knock Off 1HKO | 110.7〜131.0% Knock Off 1HKO | 110.7〜131.0% Knock Off 1HKO | |
| 109.9〜131.0% Wave Crash 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 123.4〜145.6% Wave Crash 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 142.7〜170.2% Wave Crash 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S158 / S195 | First S158 / S143 | First S158 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 119.8〜143.1% Knock Off 1HKO | 119.8〜143.1% Knock Off 1HKO | 119.8〜143.1% Knock Off 1HKO | |
| 109.9〜131.0% Wave Crash 1HKOcalculated with 攻撃-1 | 123.4〜145.6% Wave Crash 1HKOcalculated with 攻撃-1 | 142.7〜170.2% Wave Crash 1HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S195 | First S216 / S143 | First S216 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.3〜106.6% Knock Off 1 hits (38%) | 89.3〜106.6% Knock Off 1 hits (38%) | 89.3〜106.6% Knock Off 1 hits (38%) | |
| 86.4〜102.5% Wave Crash 2HKOcalculated with 攻撃-1 | 94.0〜113.1% Wave Crash 2HKOcalculated with 攻撃-1 | 112.1〜133.2% Wave Crash 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S150 / S195 | First S150 / S143 | First S150 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
◎メガリザードンY
Krookodile vs
メガリザードンY Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 100.6〜121.3% Rock Tomb 1HKOcalculated with 晴れ | |
| 136.8〜161.4% Solar Beam 2HKO (incl. きあいのタスキ)calculated with 晴れ・攻撃-1 | |
| Speed | First S158 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 111.0〜131.6% Rock Tomb 1HKOcalculated with 晴れ | |
| 136.8〜161.4% Solar Beam 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | First S216 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 103.2〜123.9% Rock Slide 1HKOcalculated with 晴れ | |
| 117.6〜138.7% Solar Beam 2HKO (incl. きあいのタスキ)calculated with 晴れ・攻撃-1 | |
| Speed | Second S150 / S152 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
Krookodile vs
Sneasler Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 150.3〜179.6% Earthquake 1HKO | 150.3〜179.6% Earthquake 1HKO | 150.3〜179.6% Earthquake 1HKO | |
| 105.3〜124.0% Close Combat 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 105.3〜124.0% Close Combat 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 105.3〜124.0% Close Combat 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S158 / S172 | Second S158 / S172 | Second S158 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 165.6〜196.2% Earthquake 1HKO | 165.6〜196.2% Earthquake 1HKO | 165.6〜196.2% Earthquake 1HKO | |
| 105.3〜124.0% Close Combat 1HKOcalculated with 攻撃-1 | 105.3〜124.0% Close Combat 1HKOcalculated with 攻撃-1 | 105.3〜124.0% Close Combat 1HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S172 | First S216 / S172 | First S216 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 123.6〜146.5% Earthquake 1HKO | 123.6〜146.5% Earthquake 1HKO | 123.6〜146.5% Earthquake 1HKO | |
| 81.4〜96.5% Close Combat 2HKOcalculated with 攻撃-1 | 81.4〜96.5% Close Combat 2HKOcalculated with 攻撃-1 | 81.4〜96.5% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S172 | Second S150 / S172 | Second S150 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*パーモット
Krookodile vs
パーモット Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 144.2〜171.4% Earthquake 2HKO (incl. きあいのタスキ) | 144.2〜171.4% Earthquake 1HKO | 144.2〜171.4% Earthquake 1HKO | |
| 88.9〜105.3% Close Combat 2HKOcalculated with 攻撃-1 | 95.9〜113.5% Close Combat 2HKOcalculated with 攻撃-1 | 115.2〜136.8% Close Combat 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S158 / S172 | Second S158 / S235 | Second S158 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 159.2〜187.8% Earthquake 2HKO (incl. きあいのタスキ) | 159.2〜187.8% Earthquake 1HKO | 159.2〜187.8% Earthquake 1HKO | |
| 88.9〜105.3% Close Combat 1 hits (25%)calculated with 攻撃-1 | 95.9〜113.5% Close Combat 1 hits (69%)calculated with 攻撃-1 | 115.2〜136.8% Close Combat 1HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S172 | Second S216 / S235 | First S216 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 115.6〜138.8% Earthquake 2HKO (incl. きあいのタスキ) | 115.6〜138.8% Earthquake 1HKO | 115.6〜138.8% Earthquake 1HKO | |
| 67.3〜81.4% Close Combat 2HKOcalculated with 攻撃-1 | 75.4〜88.4% Close Combat 2HKOcalculated with 攻撃-1 | 87.4〜105.5% Close Combat 2HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S172 | Second S150 / S235 | Second S150 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*イエッサン(オス)
Krookodile vs
イエッサン(オス) Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 181.0〜214.6% Knock Off 1HKOcalculated with サイコフィールド | 181.0〜214.6% Knock Off 1HKOcalculated with サイコフィールド | 181.0〜214.6% Knock Off 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 67.8〜80.7% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | 62.0〜73.7% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | 67.8〜80.7% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S158 / S220 | Second S158 / S161 | First S158 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.5〜120.4% Earthquake 1HKOcalculated with サイコフィールド | 101.5〜120.4% Earthquake 1HKOcalculated with サイコフィールド | 101.5〜120.4% Earthquake 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 67.8〜80.7% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | 62.0〜73.7% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | 67.8〜80.7% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S216 / S220 | First S216 / S161 | First S216 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 146.0〜172.3% Knock Off 1HKOcalculated with サイコフィールド | 146.0〜172.3% Knock Off 1HKOcalculated with サイコフィールド | 146.0〜172.3% Knock Off 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 58.3〜69.3% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | 53.3〜63.3% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | 58.3〜69.3% Dazzling Gleam 2HKOcalculated with サイコフィールド・攻撃-1 | |
| Speed | Second S150 / S220 | Second S150 / S161 | First S150 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
▲*ボーマンダ
Krookodile vs
ボーマンダ Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜44.4% Rock Slide 3HKO | |
| 67.8〜80.7% Double-Edge 2HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.9〜49.1% Rock Slide 3HKO | |
| 67.8〜80.7% Double-Edge 2HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.4〜36.3% Rock Slide 3 hits (37%) | |
| 52.3〜61.8% Double-Edge 2HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲Garchomp
Krookodile vs
Garchomp Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.6〜56.8% Knock Off 3HKO | 45.4〜53.5% Earthquake 2 hits (32%) | 45.4〜53.5% Earthquake 2 hits (32%) | |
| 91.8〜108.8% Draco Meteor 2HKOcalculated with 攻撃-1 | 52.6〜62.0% Outrage 2HKOcalculated with 攻撃-1 | 52.6〜62.0% Outrage 2HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S223 | Second S158 / S231 | First S158 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.4〜62.2% Knock Off 2 hits (13%) | 49.2〜58.4% Earthquake 2 hits (97%) | 49.2〜58.4% Earthquake 2 hits (97%) | |
| 91.8〜108.8% Draco Meteor 1 hits (56%)calculated with 攻撃-1 | 52.6〜62.0% Outrage 2HKOcalculated with 攻撃-1 | 52.6〜62.0% Outrage 2HKOcalculated with 攻撃-1 | |
| Speed | Second S216 / S223 | Second S216 / S231 | First S216 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.9〜45.9% Knock Off 3 hits (50%) | 36.2〜43.8% Earthquake 3HKO | 36.2〜43.8% Earthquake 3HKO | |
| 78.9〜93.5% Draco Meteor 2HKOcalculated with 攻撃-1 | 40.7〜48.2% Outrage 3HKOcalculated with 攻撃-1 | 40.7〜48.2% Outrage 3HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S223 | Second S150 / S231 | Second S150 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*Primarina
Krookodile vs
Primarina Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.3〜78.1% Gunk Shot 2HKO | 86.6〜102.7% Gunk Shot 1 hits (19%) | 66.3〜78.1% Gunk Shot 2HKO | |
| 112.3〜133.3% Moonblast 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 136.8〜161.4% Moonblast 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 112.3〜133.3% Moonblast 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | First S158 / S80 | First S158 / S82 | First S158 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.7〜85.6% Gunk Shot 2HKO | 95.2〜112.3% Gunk Shot 1 hits (69%) | 72.7〜85.6% Gunk Shot 2HKO | |
| 112.3〜133.3% Moonblast 1HKOcalculated with 攻撃-1 | 136.8〜161.4% Moonblast 1HKOcalculated with 攻撃-1 | 112.3〜133.3% Moonblast 1HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S80 | First S216 / S82 | First S216 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.5〜63.1% Gunk Shot 2 hits (1%) | 70.6〜83.4% Gunk Shot 2HKO | 53.5〜63.1% Gunk Shot 2HKO | |
| 96.5〜114.6% Moonblast 2HKOcalculated with 攻撃-1 | 117.6〜138.7% Moonblast 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 96.5〜114.6% Moonblast 2HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S80 | First S150 / S82 | First S150 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
×グソクムシャ
Krookodile vs
グソクムシャ Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.0〜33.0% Earthquake 4HKO | |
| 101.8〜119.9% Leech Life 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | First S158 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.7〜35.2% Earthquake 3 hits (16%) | |
| 115.2〜136.8% First Impression 1HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 22.0〜26.4% Earthquake 4 hits (6%) | |
| 78.4〜94.0% Leech Life 2HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Krookodile vs
セグレイブ Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.6〜69.1% Close Combat 2HKO | 71.2〜83.8% Close Combat 2HKO | 71.2〜83.8% Close Combat 2HKO | |
| 92.4〜109.9% Icicle Crash 2HKOcalculated with 攻撃-1 | 73.7〜87.7% Icicle Crash 2HKOcalculated with 攻撃-1 | 104.7〜124.6% Icicle Crash 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | First S158 / S139 | First S158 / S152 | First S158 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 63.9〜75.4% Close Combat 2HKO | 77.5〜92.1% Close Combat 2HKO | 77.5〜92.1% Close Combat 2HKO | |
| 92.4〜109.9% Icicle Crash 1 hits (50%)calculated with 攻撃-1 | 73.7〜87.7% Icicle Crash 2HKOcalculated with 攻撃-1 | 104.7〜124.6% Icicle Crash 1HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S139 | First S216 / S152 | First S216 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.1〜56.5% Close Combat 2 hits (81%) | 58.6〜69.1% Close Combat 2HKO | 58.6〜69.1% Close Combat 2HKO | |
| 72.4〜85.4% Icicle Crash 2HKOcalculated with 攻撃-1 | 57.3〜67.3% Icicle Crash 2HKOcalculated with 攻撃-1 | 81.9〜98.0% Icicle Crash 2HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S139 | Second S150 / S152 | First S150 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
▲Mimikyu
Krookodile vs
Mimikyu Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.8〜85.5% Earthquake 3HKO (incl. ばけのかわ) | 71.8〜85.5% Earthquake 3HKO (incl. ばけのかわ) | 71.8〜85.5% Earthquake 3HKO (incl. ばけのかわ) | |
| 78.9〜95.3% Play Rough 2HKOcalculated with 攻撃-1 | 60.8〜73.7% Play Rough 2HKOcalculated with 攻撃-1 | 60.8〜73.7% Play Rough 2HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S148 | First S158 / S148 | First S158 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 78.6〜93.9% Earthquake 2 hits (44%) | 78.6〜93.9% Earthquake 2 hits (44%) | 78.6〜93.9% Earthquake 2 hits (44%) | |
| 78.9〜95.3% Play Rough 2HKOcalculated with 攻撃-1 | 60.8〜73.7% Play Rough 2HKOcalculated with 攻撃-1 | 60.8〜73.7% Play Rough 2HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S148 | First S216 / S148 | First S216 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 58.0〜69.5% Earthquake 3HKO (incl. ばけのかわ) | 58.0〜69.5% Earthquake 3HKO (incl. ばけのかわ) | 58.0〜69.5% Earthquake 3HKO (incl. ばけのかわ) | |
| 62.3〜74.4% Play Rough 2HKOcalculated with 攻撃-1 | 48.2〜57.3% Play Rough 2 hits (86%)calculated with 攻撃-1 | 48.2〜57.3% Play Rough 2 hits (86%)calculated with 攻撃-1 | |
| Speed | First S150 / S148 | First S150 / S148 | First S150 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) |
×*Gyarados
Krookodile vs
Gyarados Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.8〜26.7% Rock Slide 4 hits (18%)calculated with 攻撃-1 | 37.4〜44.4% Rock Slide 3HKOcalculated with 攻撃-1 | 21.3〜25.7% Knock Off 999HKOcalculated with 攻撃-1 | |
| 52.6〜62.0% Power Whip 2HKOcalculated with 攻撃-1 | 67.8〜80.7% Power Whip 2HKOcalculated with 攻撃-1 | 52.6〜62.0% Power Whip 2HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S101 | First S158 / S133 | First S158 / S101 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.8〜29.7% Rock Slide 4 hits (>99%)calculated with 攻撃-1 | 40.9〜49.1% Rock Slide 3HKOcalculated with 攻撃-1 | 24.8〜29.7% Rock Slide 4 hits (<1%)calculated with 攻撃-1 | |
| 52.6〜62.0% Power Whip 2HKOcalculated with 攻撃-1 | 67.8〜80.7% Power Whip 2HKOcalculated with 攻撃-1 | 52.6〜62.0% Power Whip 2HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S101 | First S216 / S133 | First S216 / S101 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜21.8% Rock Slide 999HKOcalculated with 攻撃-1 | 31.6〜37.4% Rock Slide 3 hits (77%)calculated with 攻撃-1 | 16.8〜20.8% Knock Off 999HKOcalculated with 攻撃-1 | |
| 40.2〜48.2% Power Whip 3HKOcalculated with 攻撃-1 | 52.3〜62.3% Power Whip 2HKOcalculated with 攻撃-1 | 40.2〜48.2% Power Whip 3HKOcalculated with 攻撃-1 | |
| Speed | First S150 / S101 | First S150 / S133 | First S150 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Corviknight
Krookodile vs
Corviknight Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.0〜25.9% Close Combat 4 hits (2%) | 26.3〜31.2% Knock Off 999HKO | 26.3〜31.2% Knock Off 999HKO | |
| 59.6〜71.3% Body Press 2HKOcalculated with 攻撃-1 | 59.6〜71.3% Body Press 2HKOcalculated with 攻撃-1 | 59.6〜71.3% Body Press 2HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S87 | First S158 / S78 | First S158 / S78 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.3〜34.1% Knock Off 4 hits (4%) | 28.3〜34.1% Knock Off 4 hits (4%) (incl. たべのこし) | 28.3〜34.1% Knock Off 4 hits (4%) (incl. オボンのみ) | |
| 59.6〜71.3% Body Press 2HKOcalculated with 攻撃-1 | 59.6〜71.3% Body Press 2HKOcalculated with 攻撃-1 | 59.6〜71.3% Body Press 2HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S87 | First S216 / S78 | First S216 / S78 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜25.4% Knock Off 999HKO | 21.0〜25.4% Knock Off 999HKO | 21.0〜25.4% Knock Off 999HKO | |
| 47.2〜56.3% Body Press 2 hits (79%)calculated with 攻撃-1 | 47.2〜56.3% Body Press 2 hits (79%)calculated with 攻撃-1 | 47.2〜56.3% Body Press 2 hits (79%)calculated with 攻撃-1 | |
| Speed | First S150 / S87 | First S150 / S78 | First S150 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×*Rotom-W
Krookodile vs
Rotom-W Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜40.8% Knock Off 4HKO (incl. オボンのみ) | 34.4〜40.8% Knock Off 4HKO (incl. たべのこし) | 57.5〜68.5% Knock Off 2 hits (95%) | |
| 101.8〜120.5% Hydro Pump 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 101.8〜120.5% Hydro Pump 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 138.0〜164.9% Hydro Pump 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | First S158 / S106 | First S158 / S106 | First S158 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.9〜44.6% Knock Off 3 hits (16%) | 36.9〜44.6% Knock Off 3 hits (16%) | 63.8〜75.6% Knock Off 2HKO | |
| 101.8〜120.5% Hydro Pump 1HKOcalculated with 攻撃-1 | 101.8〜120.5% Hydro Pump 1HKOcalculated with 攻撃-1 | 138.0〜164.9% Hydro Pump 1HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S106 | First S216 / S106 | First S216 / S138 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.4〜33.1% Knock Off 4 hits (<1%) | 27.4〜33.1% Knock Off 4 hits (<1%) | 47.2〜56.7% Knock Off 3HKO | |
| 87.4〜103.5% Hydro Pump 2HKOcalculated with 攻撃-1 | 87.4〜103.5% Hydro Pump 2HKOcalculated with 攻撃-1 | 118.6〜141.7% Hydro Pump 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | First S150 / S106 | First S150 / S106 | First S150 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲Metagross
Krookodile vs
Metagross Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 72.6〜85.4% Earthquake 2HKO | |
| 81.9〜97.1% Hammer Arm 2HKOcalculated with 攻撃-1 | |
| Speed | Second S158 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 77.7〜93.0% Earthquake 2HKO | |
| 81.9〜97.1% Hammer Arm 2HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.6〜70.1% Earthquake 2HKO | |
| 63.8〜75.4% Hammer Arm 2HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
Krookodile vs
Dragonite Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.6〜25.7% Rock Slide 3HKO | 25.1〜29.9% Rock Slide 3HKO | 25.1〜29.9% Rock Slide 3HKO | |
| 103.5〜121.6% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 72.5〜86.0% Draco Meteor 2HKOcalculated with 攻撃-1 | 79.5〜94.7% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | First S158 / S152 | First S158 / S145 | First S158 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.5% Rock Slide 3HKO | 26.9〜32.3% Rock Slide 3HKO | 26.9〜32.3% Rock Slide 3HKO | |
| 103.5〜121.6% Draco Meteor 1HKOcalculated with 攻撃-1 | 72.5〜86.0% Draco Meteor 2HKOcalculated with 攻撃-1 | 79.5〜94.7% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | First S216 / S152 | First S216 / S145 | First S216 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Krookodile's build: Focus Sash, Jolly, H29 B12 S25
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.4〜21.0% Rock Slide 3 hits (8%) | 20.4〜24.0% Rock Slide 3HKO | 20.4〜24.0% Rock Slide 3HKO | |
| 88.9〜104.5% Draco Meteor 2HKOcalculated with 攻撃-1 | 62.3〜73.9% Draco Meteor 2 hits (75%)calculated with 攻撃-1 | 68.3〜81.4% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | Second S150 / S152 | First S150 / S145 | First S150 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
Judge with your own party → Party BuilderTeam Examples
Focus Sash
Earthquake
Rock Tomb
Taunt
Stealth Rock
Choice Scarf
Earthquake
Knock Off
Close Combat
Stealth Rock








がむしゃら
オボンのみ




