Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ワルビアル

ワルビアル

じめん あく
全国図鑑 No.553 / 使用率 157位
データ集計日:2026-09-10

種族値

HP
95
こうげき
117
ぼうぎょ
80
とくこう
65
とくぼう
70
すばやさ
92
合計
519

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうむしみずくさこおりフェアリー
どくいわゴーストあく
でんきエスパー

特性

順位 特性名 採用率 ⓘ 効果
1 いかく
92.0%
登場した時、相手の攻撃を1段階下げる。
2 じしんかじょう
8.0%
攻撃で相手を倒すと攻撃が1段階上がる。

使用率データ

順位 技名 採用率
1
じめん じしん
96.0%
じめん物理
威力 100命中 100%PP 12
地中状態の相手には威力が2倍になる。グラスフィールド状態の時、威力が1/2になる。
2
あく ちょうはつ
56.0%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。
3
あく はたきおとす
42.0%
あく物理
威力 65命中 100%PP 20
相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。
4
かくとう インファイト
40.0%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
5
いわ ステルスロック
40.0%
いわ変化
PP 20
相手の場をステルスロック状態にする。
6
いわ がんせきふうじ
36.0%
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
7
いわ いわなだれ
32.0%
いわ物理
威力 75命中 90%PP 12
30%の確率で相手をひるませる。
8
かくとう カウンター
14.0%
かくとう物理
命中 100%PP 20
優先度-5使ったターンに相手から受けた物理技のダメージを2倍にして返す。
9
ノーマル がむしゃら
12.0%
ノーマル物理
命中 100%PP 8
相手の残りHPから自分の残りHPを引いた数値のダメージを与える。相手のHPが自分のHP以下なら失敗する。
10
どく ダストシュート
8.0%
どく物理
威力 120命中 80%PP 8
30%の確率で相手をどく状態にする。

持ち物

順位 持ち物 採用率
1
きあいのタスキきあいのタスキ
40.0%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
2
こだわりスカーフこだわりスカーフ
40.0%
素早さが1.5倍になるが、同じ技しか出せなくなる。
3
オボンのみオボンのみ
14.0%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
4
ピントレンズ
6.0%
急所に当たりやすくなる(急所ランク+1)。

性格

順位 性格 採用率
1 いじっぱり (A↑ C↓)
48.0%
2 ようき (S↑ C↓)
38.0%
3 しんちょう (D↑ C↓)
10.0%
4 わんぱく (B↑ C↓)
4.0%

ステータス振り

順位 H A B C D S 採用率
1 13210032
42.0%
2 33210030
22.0%
3 290120025
12.0%
4 32180232
10.0%
5 03232000
6.0%
6 320100240
4.0%
7 13200132
2.0%
8 23200032
2.0%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
HippowdonHippowdon
Krookodile Krookodile vs Hippowdon Hippowdon

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
KrookodileHippowdon
32.1〜38.1%
Earthquake
4HKO
calculated with すなあらし
27.9〜33.5%
Knock Off
4 hits (<1%) (incl. たべのこし)
calculated with すなあらし
32.1〜38.1%
Earthquake
3 hits (95%)
calculated with すなあらし
HippowdonKrookodile
29.8〜35.1%
Earthquake
3 hits (10%)
calculated with すなあらし・攻撃-1
29.8〜35.1%
Earthquake
3 hits (10%)
calculated with すなあらし・攻撃-1
29.8〜35.1%
Earthquake
3 hits (10%)
calculated with すなあらし・攻撃-1
Speed
First
KrookodileS158 / HippowdonS67
First
KrookodileS158 / HippowdonS67
First
KrookodileS158 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
KrookodileHippowdon
35.3〜41.9%
Earthquake
3 hits (<1%)
calculated with すなあらし
31.2〜37.7%
Earthquake
3 hits (<1%)
calculated with すなあらし
35.3〜41.9%
Earthquake
3HKO
calculated with すなあらし
HippowdonKrookodile
29.8〜35.1%
Earthquake
3 hits (10%)
calculated with すなあらし・攻撃-1
29.8〜35.1%
Earthquake
3 hits (10%)
calculated with すなあらし・攻撃-1
29.8〜35.1%
Earthquake
3 hits (10%)
calculated with すなあらし・攻撃-1
Speed
First
KrookodileS216 / HippowdonS67
First
KrookodileS216 / HippowdonS67
First
KrookodileS216 / HippowdonS67
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
KrookodileHippowdon
26.5〜31.2%
Earthquake
4 hits (<1%)
calculated with すなあらし
22.8〜27.0%
Knock Off
999HKO
calculated with すなあらし
26.5〜31.2%
Earthquake
4HKO
calculated with すなあらし
HippowdonKrookodile
22.6〜27.1%
Earthquake
4 hits (32%)
calculated with すなあらし・攻撃-1
22.6〜27.1%
Earthquake
4 hits (32%)
calculated with すなあらし・攻撃-1
22.6〜27.1%
Earthquake
4 hits (32%)
calculated with すなあらし・攻撃-1
Speed
First
KrookodileS150 / HippowdonS67
First
KrookodileS150 / HippowdonS67
First
KrookodileS150 / HippowdonS67
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves first
Win: 5HKO to KO / 5HKO to be KOed, moves first
Win: 4HKO to KO / 5HKO to be KOed, moves first
View Hippowdon's page →
Gholdengo*Gholdengo
Krookodile Krookodile vs Gholdengo Gholdengo

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
KrookodileGholdengo
99.4〜117.8%
Knock Off
1 hits (94%)
75.6〜90.2%
Knock Off
2HKO
89.6〜106.7%
Knock Off
1 hits (38%)
GholdengoKrookodile
119.3〜141.5%
Focus Blast
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
90.1〜106.4%
Focus Blast
2HKO
calculated with 攻撃-1
108.8〜128.7%
Focus Blast
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
First
KrookodileS158 / GholdengoS136
First
KrookodileS158 / GholdengoS107
First
KrookodileS158 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
KrookodileGholdengo
108.0〜128.8%
Knock Off
1HKO
81.9〜97.4%
Knock Off
2HKO
103.1〜121.5%
Earthquake
1HKO
GholdengoKrookodile
119.3〜141.5%
Focus Blast
1HKO
calculated with 攻撃-1
90.1〜106.4%
Focus Blast
1 hits (38%)
calculated with 攻撃-1
108.8〜128.7%
Focus Blast
1HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / GholdengoS136
First
KrookodileS216 / GholdengoS107
First
KrookodileS216 / GholdengoS136
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
KrookodileGholdengo
81.0〜95.7%
Knock Off
2HKO
60.1〜72.5%
Knock Off
2HKO
73.6〜88.3%
Knock Off
2HKO
GholdengoKrookodile
102.5〜121.6%
Focus Blast
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
77.4〜91.5%
Focus Blast
2HKO
calculated with 攻撃-1
93.5〜110.6%
Focus Blast
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS150 / GholdengoS136
First
KrookodileS150 / GholdengoS107
First
KrookodileS150 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
AegislashAegislash
Krookodile Krookodile vs Aegislash Aegislash

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
KrookodileAegislash
69.5〜82.6%
Knock Off
2HKO
69.5〜82.6%
Knock Off
2HKO
71.9〜86.2%
Earthquake
2HKO
AegislashKrookodile
78.4〜92.4%
Close Combat
2HKO
calculated with 攻撃-1
64.9〜77.2%
Flash Cannon
2HKO
calculated with 攻撃-1
78.4〜92.4%
Close Combat
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS158 / AegislashS80
First
KrookodileS158 / AegislashS72
First
KrookodileS158 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
KrookodileAegislash
76.6〜91.0%
Knock Off
2HKO
76.6〜91.0%
Knock Off
2HKO
79.0〜93.4%
Earthquake
2HKO
AegislashKrookodile
78.4〜92.4%
Close Combat
2HKO
calculated with 攻撃-1
64.9〜77.2%
Flash Cannon
2HKO
calculated with 攻撃-1
78.4〜92.4%
Close Combat
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / AegislashS80
First
KrookodileS216 / AegislashS72
First
KrookodileS216 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
KrookodileAegislash
58.7〜69.5%
Earthquake
2HKO
58.7〜69.5%
Earthquake
2HKO
58.7〜69.5%
Earthquake
2HKO
AegislashKrookodile
60.3〜71.4%
Close Combat
2HKO
calculated with 攻撃-1
55.8〜66.3%
Flash Cannon
2HKO
calculated with 攻撃-1
60.3〜71.4%
Close Combat
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS150 / AegislashS80
First
KrookodileS150 / AegislashS72
First
KrookodileS150 / AegislashS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Basculegion-F*Basculegion-F
Krookodile Krookodile vs Basculegion-F Basculegion-F

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KrookodileBasculegion-F
110.7〜131.0%
Knock Off
1HKO
110.7〜131.0%
Knock Off
1HKO
110.7〜131.0%
Knock Off
1HKO
Basculegion-FKrookodile
109.9〜131.0%
Wave Crash
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
123.4〜145.6%
Wave Crash
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
142.7〜170.2%
Wave Crash
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
KrookodileS158 / Basculegion-FS195
First
KrookodileS158 / Basculegion-FS143
First
KrookodileS158 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KrookodileBasculegion-F
119.8〜143.1%
Knock Off
1HKO
119.8〜143.1%
Knock Off
1HKO
119.8〜143.1%
Knock Off
1HKO
Basculegion-FKrookodile
109.9〜131.0%
Wave Crash
1HKO
calculated with 攻撃-1
123.4〜145.6%
Wave Crash
1HKO
calculated with 攻撃-1
142.7〜170.2%
Wave Crash
1HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / Basculegion-FS195
First
KrookodileS216 / Basculegion-FS143
First
KrookodileS216 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
KrookodileBasculegion-F
89.3〜106.6%
Knock Off
1 hits (38%)
89.3〜106.6%
Knock Off
1 hits (38%)
89.3〜106.6%
Knock Off
1 hits (38%)
Basculegion-FKrookodile
86.4〜102.5%
Wave Crash
2HKO
calculated with 攻撃-1
94.0〜113.1%
Wave Crash
2HKO
calculated with 攻撃-1
112.1〜133.2%
Wave Crash
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
KrookodileS150 / Basculegion-FS195
First
KrookodileS150 / Basculegion-FS143
First
KrookodileS150 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Basculegion-F's page →
メガリザードンYメガリザードンY
Krookodile Krookodile vs メガリザードンY メガリザードンY

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
KrookodileメガリザードンY
100.6〜121.3%
Rock Tomb
1HKO
calculated with 晴れ
メガリザードンYKrookodile
136.8〜161.4%
Solar Beam
2HKO (incl. きあいのタスキ)
calculated with 晴れ・攻撃-1
Speed
First
KrookodileS158 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
KrookodileメガリザードンY
111.0〜131.6%
Rock Tomb
1HKO
calculated with 晴れ
メガリザードンYKrookodile
136.8〜161.4%
Solar Beam
1HKO
calculated with 晴れ・攻撃-1
Speed
First
KrookodileS216 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
KrookodileメガリザードンY
103.2〜123.9%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYKrookodile
117.6〜138.7%
Solar Beam
2HKO (incl. きあいのタスキ)
calculated with 晴れ・攻撃-1
Speed
Second
KrookodileS150 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
SneaslerSneasler
Krookodile Krookodile vs Sneasler Sneasler

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
KrookodileSneasler
150.3〜179.6%
Earthquake
1HKO
150.3〜179.6%
Earthquake
1HKO
150.3〜179.6%
Earthquake
1HKO
SneaslerKrookodile
105.3〜124.0%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
105.3〜124.0%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
105.3〜124.0%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
KrookodileS158 / SneaslerS172
Second
KrookodileS158 / SneaslerS172
Second
KrookodileS158 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
KrookodileSneasler
165.6〜196.2%
Earthquake
1HKO
165.6〜196.2%
Earthquake
1HKO
165.6〜196.2%
Earthquake
1HKO
SneaslerKrookodile
105.3〜124.0%
Close Combat
1HKO
calculated with 攻撃-1
105.3〜124.0%
Close Combat
1HKO
calculated with 攻撃-1
105.3〜124.0%
Close Combat
1HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / SneaslerS172
First
KrookodileS216 / SneaslerS172
First
KrookodileS216 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
KrookodileSneasler
123.6〜146.5%
Earthquake
1HKO
123.6〜146.5%
Earthquake
1HKO
123.6〜146.5%
Earthquake
1HKO
SneaslerKrookodile
81.4〜96.5%
Close Combat
2HKO
calculated with 攻撃-1
81.4〜96.5%
Close Combat
2HKO
calculated with 攻撃-1
81.4〜96.5%
Close Combat
2HKO
calculated with 攻撃-1
Speed
Second
KrookodileS150 / SneaslerS172
Second
KrookodileS150 / SneaslerS172
Second
KrookodileS150 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Krookodile Krookodile vs パーモット パーモット

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Krookodileパーモット
144.2〜171.4%
Earthquake
2HKO (incl. きあいのタスキ)
144.2〜171.4%
Earthquake
1HKO
144.2〜171.4%
Earthquake
1HKO
パーモットKrookodile
88.9〜105.3%
Close Combat
2HKO
calculated with 攻撃-1
95.9〜113.5%
Close Combat
2HKO
calculated with 攻撃-1
115.2〜136.8%
Close Combat
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
KrookodileS158 / パーモットS172
Second
KrookodileS158 / パーモットS235
Second
KrookodileS158 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Krookodileパーモット
159.2〜187.8%
Earthquake
2HKO (incl. きあいのタスキ)
159.2〜187.8%
Earthquake
1HKO
159.2〜187.8%
Earthquake
1HKO
パーモットKrookodile
88.9〜105.3%
Close Combat
1 hits (25%)
calculated with 攻撃-1
95.9〜113.5%
Close Combat
1 hits (69%)
calculated with 攻撃-1
115.2〜136.8%
Close Combat
1HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / パーモットS172
Second
KrookodileS216 / パーモットS235
First
KrookodileS216 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Krookodileパーモット
115.6〜138.8%
Earthquake
2HKO (incl. きあいのタスキ)
115.6〜138.8%
Earthquake
1HKO
115.6〜138.8%
Earthquake
1HKO
パーモットKrookodile
67.3〜81.4%
Close Combat
2HKO
calculated with 攻撃-1
75.4〜88.4%
Close Combat
2HKO
calculated with 攻撃-1
87.4〜105.5%
Close Combat
2HKO
calculated with 攻撃-1
Speed
Second
KrookodileS150 / パーモットS172
Second
KrookodileS150 / パーモットS235
Second
KrookodileS150 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
Krookodile Krookodile vs イエッサン(オス) イエッサン(オス)

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Krookodileイエッサン(オス)
181.0〜214.6%
Knock Off
1HKO
calculated with サイコフィールド
181.0〜214.6%
Knock Off
1HKO
calculated with サイコフィールド
181.0〜214.6%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Krookodile
67.8〜80.7%
Dazzling Gleam
2HKO
calculated with サイコフィールド・攻撃-1
62.0〜73.7%
Dazzling Gleam
2HKO
calculated with サイコフィールド・攻撃-1
67.8〜80.7%
Dazzling Gleam
2HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
KrookodileS158 / イエッサン(オス)S220
Second
KrookodileS158 / イエッサン(オス)S161
First
KrookodileS158 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Krookodileイエッサン(オス)
101.5〜120.4%
Earthquake
1HKO
calculated with サイコフィールド
101.5〜120.4%
Earthquake
1HKO
calculated with サイコフィールド
101.5〜120.4%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Krookodile
67.8〜80.7%
Dazzling Gleam
2HKO
calculated with サイコフィールド・攻撃-1
62.0〜73.7%
Dazzling Gleam
2HKO
calculated with サイコフィールド・攻撃-1
67.8〜80.7%
Dazzling Gleam
2HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
KrookodileS216 / イエッサン(オス)S220
First
KrookodileS216 / イエッサン(オス)S161
First
KrookodileS216 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Krookodileイエッサン(オス)
146.0〜172.3%
Knock Off
1HKO
calculated with サイコフィールド
146.0〜172.3%
Knock Off
1HKO
calculated with サイコフィールド
146.0〜172.3%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Krookodile
58.3〜69.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド・攻撃-1
53.3〜63.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド・攻撃-1
58.3〜69.3%
Dazzling Gleam
2HKO
calculated with サイコフィールド・攻撃-1
Speed
Second
KrookodileS150 / イエッサン(オス)S220
Second
KrookodileS150 / イエッサン(オス)S161
First
KrookodileS150 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ*ボーマンダ
Krookodile Krookodile vs ボーマンダ ボーマンダ

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Krookodileボーマンダ
37.4〜44.4%
Rock Slide
3HKO
ボーマンダKrookodile
67.8〜80.7%
Double-Edge
2HKO
calculated with 攻撃-1
Speed
Second
KrookodileS158 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Krookodileボーマンダ
40.9〜49.1%
Rock Slide
3HKO
ボーマンダKrookodile
67.8〜80.7%
Double-Edge
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Krookodileボーマンダ
30.4〜36.3%
Rock Slide
3 hits (37%)
ボーマンダKrookodile
52.3〜61.8%
Double-Edge
2HKO
calculated with 攻撃-1
Speed
Second
KrookodileS150 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
Krookodile Krookodile vs Garchomp Garchomp

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
KrookodileGarchomp
47.6〜56.8%
Knock Off
3HKO
45.4〜53.5%
Earthquake
2 hits (32%)
45.4〜53.5%
Earthquake
2 hits (32%)
GarchompKrookodile
91.8〜108.8%
Draco Meteor
2HKO
calculated with 攻撃-1
52.6〜62.0%
Outrage
2HKO
calculated with 攻撃-1
52.6〜62.0%
Outrage
2HKO
calculated with 攻撃-1
Speed
Second
KrookodileS158 / GarchompS223
Second
KrookodileS158 / GarchompS231
First
KrookodileS158 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
KrookodileGarchomp
52.4〜62.2%
Knock Off
2 hits (13%)
49.2〜58.4%
Earthquake
2 hits (97%)
49.2〜58.4%
Earthquake
2 hits (97%)
GarchompKrookodile
91.8〜108.8%
Draco Meteor
1 hits (56%)
calculated with 攻撃-1
52.6〜62.0%
Outrage
2HKO
calculated with 攻撃-1
52.6〜62.0%
Outrage
2HKO
calculated with 攻撃-1
Speed
Second
KrookodileS216 / GarchompS223
Second
KrookodileS216 / GarchompS231
First
KrookodileS216 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
KrookodileGarchomp
38.9〜45.9%
Knock Off
3 hits (50%)
36.2〜43.8%
Earthquake
3HKO
36.2〜43.8%
Earthquake
3HKO
GarchompKrookodile
78.9〜93.5%
Draco Meteor
2HKO
calculated with 攻撃-1
40.7〜48.2%
Outrage
3HKO
calculated with 攻撃-1
40.7〜48.2%
Outrage
3HKO
calculated with 攻撃-1
Speed
Second
KrookodileS150 / GarchompS223
Second
KrookodileS150 / GarchompS231
Second
KrookodileS150 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Primarina*Primarina
Krookodile Krookodile vs Primarina Primarina

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
KrookodilePrimarina
66.3〜78.1%
Gunk Shot
2HKO
86.6〜102.7%
Gunk Shot
1 hits (19%)
66.3〜78.1%
Gunk Shot
2HKO
PrimarinaKrookodile
112.3〜133.3%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
136.8〜161.4%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
112.3〜133.3%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
First
KrookodileS158 / PrimarinaS80
First
KrookodileS158 / PrimarinaS82
First
KrookodileS158 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
KrookodilePrimarina
72.7〜85.6%
Gunk Shot
2HKO
95.2〜112.3%
Gunk Shot
1 hits (69%)
72.7〜85.6%
Gunk Shot
2HKO
PrimarinaKrookodile
112.3〜133.3%
Moonblast
1HKO
calculated with 攻撃-1
136.8〜161.4%
Moonblast
1HKO
calculated with 攻撃-1
112.3〜133.3%
Moonblast
1HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / PrimarinaS80
First
KrookodileS216 / PrimarinaS82
First
KrookodileS216 / PrimarinaS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
KrookodilePrimarina
53.5〜63.1%
Gunk Shot
2 hits (1%)
70.6〜83.4%
Gunk Shot
2HKO
53.5〜63.1%
Gunk Shot
2HKO
PrimarinaKrookodile
96.5〜114.6%
Moonblast
2HKO
calculated with 攻撃-1
117.6〜138.7%
Moonblast
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
96.5〜114.6%
Moonblast
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS150 / PrimarinaS80
First
KrookodileS150 / PrimarinaS82
First
KrookodileS150 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Primarina's page →
グソクムシャ×グソクムシャ
Krookodile Krookodile vs グソクムシャ グソクムシャ

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Krookodileグソクムシャ
28.0〜33.0%
Earthquake
4HKO
グソクムシャKrookodile
101.8〜119.9%
Leech Life
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
First
KrookodileS158 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Krookodileグソクムシャ
29.7〜35.2%
Earthquake
3 hits (16%)
グソクムシャKrookodile
115.2〜136.8%
First Impression
1HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Krookodileグソクムシャ
22.0〜26.4%
Earthquake
4 hits (6%)
グソクムシャKrookodile
78.4〜94.0%
Leech Life
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS150 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
Krookodile Krookodile vs セグレイブ セグレイブ

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Krookodileセグレイブ
58.6〜69.1%
Close Combat
2HKO
71.2〜83.8%
Close Combat
2HKO
71.2〜83.8%
Close Combat
2HKO
セグレイブKrookodile
92.4〜109.9%
Icicle Crash
2HKO
calculated with 攻撃-1
73.7〜87.7%
Icicle Crash
2HKO
calculated with 攻撃-1
104.7〜124.6%
Icicle Crash
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
First
KrookodileS158 / セグレイブS139
First
KrookodileS158 / セグレイブS152
First
KrookodileS158 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Krookodileセグレイブ
63.9〜75.4%
Close Combat
2HKO
77.5〜92.1%
Close Combat
2HKO
77.5〜92.1%
Close Combat
2HKO
セグレイブKrookodile
92.4〜109.9%
Icicle Crash
1 hits (50%)
calculated with 攻撃-1
73.7〜87.7%
Icicle Crash
2HKO
calculated with 攻撃-1
104.7〜124.6%
Icicle Crash
1HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / セグレイブS139
First
KrookodileS216 / セグレイブS152
First
KrookodileS216 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Krookodileセグレイブ
47.1〜56.5%
Close Combat
2 hits (81%)
58.6〜69.1%
Close Combat
2HKO
58.6〜69.1%
Close Combat
2HKO
セグレイブKrookodile
72.4〜85.4%
Icicle Crash
2HKO
calculated with 攻撃-1
57.3〜67.3%
Icicle Crash
2HKO
calculated with 攻撃-1
81.9〜98.0%
Icicle Crash
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS150 / セグレイブS139
Second
KrookodileS150 / セグレイブS152
First
KrookodileS150 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View セグレイブ's page →
MimikyuMimikyu
Krookodile Krookodile vs Mimikyu Mimikyu

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
KrookodileMimikyu
71.8〜85.5%
Earthquake
3HKO (incl. ばけのかわ)
71.8〜85.5%
Earthquake
3HKO (incl. ばけのかわ)
71.8〜85.5%
Earthquake
3HKO (incl. ばけのかわ)
MimikyuKrookodile
78.9〜95.3%
Play Rough
2HKO
calculated with 攻撃-1
60.8〜73.7%
Play Rough
2HKO
calculated with 攻撃-1
60.8〜73.7%
Play Rough
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS158 / MimikyuS148
First
KrookodileS158 / MimikyuS148
First
KrookodileS158 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
KrookodileMimikyu
78.6〜93.9%
Earthquake
2 hits (44%)
78.6〜93.9%
Earthquake
2 hits (44%)
78.6〜93.9%
Earthquake
2 hits (44%)
MimikyuKrookodile
78.9〜95.3%
Play Rough
2HKO
calculated with 攻撃-1
60.8〜73.7%
Play Rough
2HKO
calculated with 攻撃-1
60.8〜73.7%
Play Rough
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / MimikyuS148
First
KrookodileS216 / MimikyuS148
First
KrookodileS216 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
KrookodileMimikyu
58.0〜69.5%
Earthquake
3HKO (incl. ばけのかわ)
58.0〜69.5%
Earthquake
3HKO (incl. ばけのかわ)
58.0〜69.5%
Earthquake
3HKO (incl. ばけのかわ)
MimikyuKrookodile
62.3〜74.4%
Play Rough
2HKO
calculated with 攻撃-1
48.2〜57.3%
Play Rough
2 hits (86%)
calculated with 攻撃-1
48.2〜57.3%
Play Rough
2 hits (86%)
calculated with 攻撃-1
Speed
First
KrookodileS150 / MimikyuS148
First
KrookodileS150 / MimikyuS148
First
KrookodileS150 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
View Mimikyu's page →
Gyarados×*Gyarados
Krookodile Krookodile vs Gyarados Gyarados

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
KrookodileGyarados
21.8〜26.7%
Rock Slide
4 hits (18%)
calculated with 攻撃-1
37.4〜44.4%
Rock Slide
3HKO
calculated with 攻撃-1
21.3〜25.7%
Knock Off
999HKO
calculated with 攻撃-1
GyaradosKrookodile
52.6〜62.0%
Power Whip
2HKO
calculated with 攻撃-1
67.8〜80.7%
Power Whip
2HKO
calculated with 攻撃-1
52.6〜62.0%
Power Whip
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS158 / GyaradosS101
First
KrookodileS158 / GyaradosS133
First
KrookodileS158 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
KrookodileGyarados
24.8〜29.7%
Rock Slide
4 hits (>99%)
calculated with 攻撃-1
40.9〜49.1%
Rock Slide
3HKO
calculated with 攻撃-1
24.8〜29.7%
Rock Slide
4 hits (<1%)
calculated with 攻撃-1
GyaradosKrookodile
52.6〜62.0%
Power Whip
2HKO
calculated with 攻撃-1
67.8〜80.7%
Power Whip
2HKO
calculated with 攻撃-1
52.6〜62.0%
Power Whip
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / GyaradosS101
First
KrookodileS216 / GyaradosS133
First
KrookodileS216 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
KrookodileGyarados
17.8〜21.8%
Rock Slide
999HKO
calculated with 攻撃-1
31.6〜37.4%
Rock Slide
3 hits (77%)
calculated with 攻撃-1
16.8〜20.8%
Knock Off
999HKO
calculated with 攻撃-1
GyaradosKrookodile
40.2〜48.2%
Power Whip
3HKO
calculated with 攻撃-1
52.3〜62.3%
Power Whip
2HKO
calculated with 攻撃-1
40.2〜48.2%
Power Whip
3HKO
calculated with 攻撃-1
Speed
First
KrookodileS150 / GyaradosS101
First
KrookodileS150 / GyaradosS133
First
KrookodileS150 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Krookodile Krookodile vs Corviknight Corviknight

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
KrookodileCorviknight
22.0〜25.9%
Close Combat
4 hits (2%)
26.3〜31.2%
Knock Off
999HKO
26.3〜31.2%
Knock Off
999HKO
CorviknightKrookodile
59.6〜71.3%
Body Press
2HKO
calculated with 攻撃-1
59.6〜71.3%
Body Press
2HKO
calculated with 攻撃-1
59.6〜71.3%
Body Press
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS158 / CorviknightS87
First
KrookodileS158 / CorviknightS78
First
KrookodileS158 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
KrookodileCorviknight
28.3〜34.1%
Knock Off
4 hits (4%)
28.3〜34.1%
Knock Off
4 hits (4%) (incl. たべのこし)
28.3〜34.1%
Knock Off
4 hits (4%) (incl. オボンのみ)
CorviknightKrookodile
59.6〜71.3%
Body Press
2HKO
calculated with 攻撃-1
59.6〜71.3%
Body Press
2HKO
calculated with 攻撃-1
59.6〜71.3%
Body Press
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / CorviknightS87
First
KrookodileS216 / CorviknightS78
First
KrookodileS216 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
KrookodileCorviknight
21.0〜25.4%
Knock Off
999HKO
21.0〜25.4%
Knock Off
999HKO
21.0〜25.4%
Knock Off
999HKO
CorviknightKrookodile
47.2〜56.3%
Body Press
2 hits (79%)
calculated with 攻撃-1
47.2〜56.3%
Body Press
2 hits (79%)
calculated with 攻撃-1
47.2〜56.3%
Body Press
2 hits (79%)
calculated with 攻撃-1
Speed
First
KrookodileS150 / CorviknightS87
First
KrookodileS150 / CorviknightS78
First
KrookodileS150 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Rotom-W×*Rotom-W
Krookodile Krookodile vs Rotom-W Rotom-W

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
KrookodileRotom-W
34.4〜40.8%
Knock Off
4HKO (incl. オボンのみ)
34.4〜40.8%
Knock Off
4HKO (incl. たべのこし)
57.5〜68.5%
Knock Off
2 hits (95%)
Rotom-WKrookodile
101.8〜120.5%
Hydro Pump
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
101.8〜120.5%
Hydro Pump
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
138.0〜164.9%
Hydro Pump
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
First
KrookodileS158 / Rotom-WS106
First
KrookodileS158 / Rotom-WS106
First
KrookodileS158 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
KrookodileRotom-W
36.9〜44.6%
Knock Off
3 hits (16%)
36.9〜44.6%
Knock Off
3 hits (16%)
63.8〜75.6%
Knock Off
2HKO
Rotom-WKrookodile
101.8〜120.5%
Hydro Pump
1HKO
calculated with 攻撃-1
101.8〜120.5%
Hydro Pump
1HKO
calculated with 攻撃-1
138.0〜164.9%
Hydro Pump
1HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / Rotom-WS106
First
KrookodileS216 / Rotom-WS106
First
KrookodileS216 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
KrookodileRotom-W
27.4〜33.1%
Knock Off
4 hits (<1%)
27.4〜33.1%
Knock Off
4 hits (<1%)
47.2〜56.7%
Knock Off
3HKO
Rotom-WKrookodile
87.4〜103.5%
Hydro Pump
2HKO
calculated with 攻撃-1
87.4〜103.5%
Hydro Pump
2HKO
calculated with 攻撃-1
118.6〜141.7%
Hydro Pump
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
First
KrookodileS150 / Rotom-WS106
First
KrookodileS150 / Rotom-WS106
First
KrookodileS150 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
MetagrossMetagross
Krookodile Krookodile vs Metagross Metagross

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
KrookodileMetagross
72.6〜85.4%
Earthquake
2HKO
MetagrossKrookodile
81.9〜97.1%
Hammer Arm
2HKO
calculated with 攻撃-1
Speed
Second
KrookodileS158 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
KrookodileMetagross
77.7〜93.0%
Earthquake
2HKO
MetagrossKrookodile
81.9〜97.1%
Hammer Arm
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
KrookodileMetagross
58.6〜70.1%
Earthquake
2HKO
MetagrossKrookodile
63.8〜75.4%
Hammer Arm
2HKO
calculated with 攻撃-1
Speed
Second
KrookodileS150 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Krookodile Krookodile vs Dragonite Dragonite

Krookodile's build: Focus Sash, Jolly, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
KrookodileDragonite
21.6〜25.7%
Rock Slide
3HKO
25.1〜29.9%
Rock Slide
3HKO
25.1〜29.9%
Rock Slide
3HKO
DragoniteKrookodile
103.5〜121.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
72.5〜86.0%
Draco Meteor
2HKO
calculated with 攻撃-1
79.5〜94.7%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS158 / DragoniteS152
First
KrookodileS158 / DragoniteS145
First
KrookodileS158 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Choice Scarf, Adamant, H1 A32 B1 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
KrookodileDragonite
23.4〜27.5%
Rock Slide
3HKO
26.9〜32.3%
Rock Slide
3HKO
26.9〜32.3%
Rock Slide
3HKO
DragoniteKrookodile
103.5〜121.6%
Draco Meteor
1HKO
calculated with 攻撃-1
72.5〜86.0%
Draco Meteor
2HKO
calculated with 攻撃-1
79.5〜94.7%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
KrookodileS216 / DragoniteS152
First
KrookodileS216 / DragoniteS145
First
KrookodileS216 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Krookodile's build: Focus Sash, Jolly, H29 B12 S25

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
KrookodileDragonite
17.4〜21.0%
Rock Slide
3 hits (8%)
20.4〜24.0%
Rock Slide
3HKO
20.4〜24.0%
Rock Slide
3HKO
DragoniteKrookodile
88.9〜104.5%
Draco Meteor
2HKO
calculated with 攻撃-1
62.3〜73.9%
Draco Meteor
2 hits (75%)
calculated with 攻撃-1
68.3〜81.4%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
Second
KrookodileS150 / DragoniteS152
First
KrookodileS150 / DragoniteS145
First
KrookodileS150 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-2 Season
ItemFocus Sash
AbilityIntimidate
NatureJolly (S↑C↓)
MovesじめんEarthquakeいわRock TombあくTauntいわStealth Rock
EVH1A28D8S29
M-1 Season
ItemChoice Scarf
AbilityIntimidate
NatureAdamant (A↑C↓)
MovesじめんEarthquakeあくKnock OffかくとうClose CombatいわStealth Rock
EVH1A32B1S32
See more team examples