パンプジン(おおきい)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
○*Primarina
パンプジン(おおきい) vs
Primarina パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.4〜80.2% Power Whip 2HKO | 89.8〜105.9% Power Whip 1 hits (31%) | 67.4〜80.2% Power Whip 2HKO | |
| 48.0〜57.6% Moonblast 3HKO | 74.6〜88.1% Ice Beam 2HKO | 48.0〜57.6% Moonblast 3HKO | |
| Speed | First S90 / S80 | First S90 / S82 | First S90 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.1〜112.3% Power Whip 1 hits (69%) | 125.1〜147.6% Power Whip 1HKO | 94.1〜112.3% Power Whip 1 hits (69%) | |
| 48.4〜57.7% Moonblast 3HKO | 74.7〜89.0% Ice Beam 2HKO | 48.4〜57.7% Moonblast 3HKO | |
| Speed | Second S80 / S80 | Second S80 / S82 | Second S80 / S80 |
| Verdict | △ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.4〜80.2% Power Whip 2HKO | 89.8〜105.9% Power Whip 1 hits (31%) | 67.4〜80.2% Power Whip 2HKO | |
| 61.0〜72.3% Ice Beam 2HKO | 74.6〜88.1% Ice Beam 2HKO | 61.0〜72.3% Ice Beam 2HKO | |
| Speed | First S90 / S80 | First S90 / S82 | First S90 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
◎*Hippowdon
パンプジン(おおきい) vs
Hippowdon パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.0〜62.3% Power Whip 2 hits (<1%)calculated with すなあらし | 47.4〜56.7% Power Whip 2 hits (37%)calculated with すなあらし | 53.0〜62.3% Power Whip 2HKOcalculated with すなあらし | |
| 19.2〜23.7% Ice Fang 999HKOcalculated with すなあらし | 19.2〜23.7% Ice Fang 999HKOcalculated with すなあらし | 19.2〜23.7% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S90 / S67 | First S90 / S67 | First S90 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.6〜86.5% Power Whip 2HKOcalculated with すなあらし | 67.0〜79.1% Power Whip 2HKOcalculated with すなあらし | 72.6〜86.5% Power Whip 2HKOcalculated with すなあらし | |
| 25.3〜30.8% Ice Fang 4HKOcalculated with すなあらし | 25.3〜30.8% Ice Fang 4HKOcalculated with すなあらし | 25.3〜30.8% Ice Fang 4HKOcalculated with すなあらし | |
| Speed | First S80 / S67 | First S80 / S67 | First S80 / S67 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.0〜62.3% Power Whip 2 hits (<1%)calculated with すなあらし | 47.4〜56.7% Power Whip 2 hits (37%)calculated with すなあらし | 53.0〜62.3% Power Whip 2HKOcalculated with すなあらし | |
| 19.2〜23.7% Ice Fang 4HKOcalculated with すなあらし | 19.2〜23.7% Ice Fang 4HKOcalculated with すなあらし | 19.2〜23.7% Ice Fang 4HKOcalculated with すなあらし | |
| Speed | First S90 / S67 | First S90 / S67 | First S90 / S67 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves first |
○*Basculegion-F
パンプジン(おおきい) vs
Basculegion-F パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.4〜110.7% Power Whip 1 hits (63%) | 94.4〜110.7% Power Whip 1 hits (63%) | 94.4〜110.7% Power Whip 1 hits (63%) | |
| 38.4〜45.2% Bitter Malice 3 hits (24%) | 33.9〜40.7% Bitter Malice 4HKO (incl. オボンのみ) | 49.7〜58.8% Bitter Malice 3HKO | |
| Speed | Second S90 / S195 | Second S90 / S143 | Second S90 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 131.0〜155.3% Power Whip 1HKO | 131.0〜155.3% Power Whip 1HKO | 131.0〜155.3% Power Whip 1HKO | |
| 48.4〜57.1% Bitter Malice 3HKO | 44.0〜52.7% Bitter Malice 3HKO | 62.6〜74.2% Bitter Malice 2HKO | |
| Speed | Second S80 / S195 | Second S80 / S143 | Second S80 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.4〜110.7% Power Whip 1 hits (63%) | 94.4〜110.7% Power Whip 1 hits (63%) | 94.4〜110.7% Power Whip 1 hits (63%) | |
| 38.4〜45.2% Bitter Malice 3HKO | 33.9〜40.7% Bitter Malice 3HKO | 49.7〜58.8% Bitter Malice 2 hits (90%) | |
| Speed | Second S90 / S195 | Second S90 / S143 | Second S90 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎*Rotom-W
パンプジン(おおきい) vs
Rotom-W パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜68.8% Power Whip 2 hits (52%) | 57.3〜68.8% Power Whip 2HKO | 96.1〜115.0% Power Whip 1 hits (81%) | |
| 24.9〜30.5% Foul Play 999HKO | 24.9〜30.5% Foul Play 999HKO | 29.9〜35.6% Hydro Pump 4 hits (95%) (incl. オボンのみ) | |
| Speed | Second S90 / S106 | Second S90 / S106 | Second S90 / S138 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 80.3〜95.5% Power Whip 2HKO | 80.3〜95.5% Power Whip 2HKO | 133.9〜160.6% Power Whip 1HKO | |
| 45.1〜53.8% Foul Play 3HKO | 45.1〜53.8% Foul Play 3HKO | 45.1〜53.8% Foul Play 3HKO | |
| Speed | Second S80 / S106 | Second S80 / S106 | Second S80 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.3〜68.8% Power Whip 2 hits (52%) | 57.3〜68.8% Power Whip 2HKO | 96.1〜115.0% Power Whip 1 hits (81%) | |
| 24.9〜30.5% Foul Play 4 hits (>99%) | 24.9〜30.5% Foul Play 4 hits (>99%) | 29.9〜35.6% Hydro Pump 3 hits (24%) | |
| Speed | Second S90 / S106 | Second S90 / S106 | Second S90 / S138 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
○*パーモット
パンプジン(おおきい) vs
パーモット パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜70.1% Power Whip 2HKO | 59.2〜70.1% Power Whip 2HKO | 59.2〜70.1% Power Whip 2HKO | |
| 33.9〜40.7% Ice Punch 4HKO (incl. オボンのみ) | 37.9〜44.6% Ice Punch 3 hits (24%) | 44.1〜52.5% Ice Punch 3HKO | |
| Speed | Second S90 / S172 | Second S90 / S235 | Second S90 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 82.3〜98.0% Power Whip 2HKO | 114.3〜134.7% Explosion 1HKO | 114.3〜134.7% Explosion 1HKO | |
| 44.5〜52.7% Ice Punch 3HKO | 48.4〜57.7% Ice Punch 3HKO | 57.7〜68.1% Ice Punch 2 hits (46%) | |
| Speed | Second S80 / S172 | Second S80 / S235 | Second S80 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜70.1% Power Whip 2HKO | 59.2〜70.1% Power Whip 2HKO | 59.2〜70.1% Power Whip 2HKO | |
| 33.9〜40.7% Ice Punch 3HKO | 37.9〜44.6% Ice Punch 3HKO | 44.1〜52.5% Ice Punch 2 hits (12%) | |
| Speed | Second S90 / S172 | Second S90 / S235 | Second S90 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*イエッサン(オス)
パンプジン(おおきい) vs
イエッサン(オス) パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.1〜124.1% Explosion 1HKOcalculated with サイコフィールド | 105.1〜124.1% Explosion 1HKOcalculated with サイコフィールド | 75.2〜89.8% Power Whip 2HKOcalculated with サイコフィールド | |
| 57.6〜68.9% Shadow Ball 2 hits (62%)calculated with サイコフィールド | 48.0〜57.6% Psychic Noise 3HKOcalculated with サイコフィールド | 57.6〜68.9% Shadow Ball 2 hits (62%)calculated with サイコフィールド | |
| Speed | Second S90 / S220 | Second S90 / S161 | Second S90 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 147.4〜173.7% Explosion 1HKOcalculated with サイコフィールド | 147.4〜173.7% Explosion 1HKOcalculated with サイコフィールド | 105.8〜125.5% Power Whip 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 59.3〜70.3% Shadow Ball 2 hits (81%)calculated with サイコフィールド | 49.5〜58.2% Psychic Noise 3HKOcalculated with サイコフィールド | 59.3〜70.3% Shadow Ball 2 hits (81%)calculated with サイコフィールド | |
| Speed | Second S80 / S220 | Second S80 / S161 | Second S80 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 105.1〜124.1% Explosion 1HKOcalculated with サイコフィールド | 105.1〜124.1% Explosion 1HKOcalculated with サイコフィールド | 75.2〜89.8% Power Whip 2HKOcalculated with サイコフィールド | |
| 57.6〜68.9% Shadow Ball 2HKOcalculated with サイコフィールド | 53.1〜63.3% Shadow Ball 2HKOcalculated with サイコフィールド | 57.6〜68.9% Shadow Ball 2HKOcalculated with サイコフィールド | |
| Speed | Second S90 / S220 | Second S90 / S161 | Second S90 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×ボーマンダ
パンプジン(おおきい) vs
ボーマンダ パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.1〜49.7% Explosion 999HKO | |
| 102.8〜123.2% Double-Edge 1HKO | |
| Speed | Second S90 / S172 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 59.1〜69.6% Explosion 999HKO | |
| 135.2〜161.5% Double-Edge 1HKO | |
| Speed | Second S80 / S172 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 42.1〜49.7% Explosion 999HKO | |
| 102.8〜123.2% Double-Edge 2HKO (incl. きあいのタスキ) | |
| Speed | Second S90 / S172 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×グソクムシャ
パンプジン(おおきい) vs
グソクムシャ パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.4〜18.1% Explosion 999HKO | |
| 45.2〜54.2% Sucker Punch 3HKO | |
| Speed | First S90 / S60 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.4〜25.3% Explosion 999HKO | |
| 44.5〜53.3% U-turn 3HKO | |
| Speed | First S80 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.4〜18.1% Explosion 999HKO | |
| 45.2〜54.2% Sucker Punch 2 hits (35%) | |
| Speed | First S90 / S60 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×セグレイブ
パンプジン(おおきい) vs
セグレイブ パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.4〜48.7% Explosion 999HKO | 50.3〜59.2% Explosion 999HKO | 50.3〜59.2% Explosion 999HKO | |
| 71.2〜84.7% Icicle Crash 2HKO | 57.6〜67.8% Icicle Crash 2 hits (41%) | 80.8〜96.6% Icicle Crash 2HKO | |
| Speed | Second S90 / S139 | Second S90 / S152 | Second S90 / S139 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.4〜24.6% Power Whip 5HKO | 25.1〜29.8% Power Whip 4HKO | 25.1〜29.8% Power Whip 4HKO | |
| 92.3〜109.9% Icicle Crash 1 hits (56%) | 73.6〜86.8% Icicle Crash 2HKO | 103.8〜124.2% Icicle Crash 1HKO | |
| Speed | Second S80 / S139 | Second S80 / S152 | Second S80 / S139 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.4〜48.7% Explosion 999HKO | 50.3〜59.2% Explosion 999HKO | 50.3〜59.2% Explosion 999HKO | |
| 71.2〜84.7% Icicle Crash 2HKO | 57.6〜67.8% Icicle Crash 2HKO | 80.8〜96.6% Icicle Crash 2HKO | |
| Speed | Second S90 / S139 | Second S90 / S152 | Second S90 / S139 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×Lucario
パンプジン(おおきい) vs
Lucario パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 40.8〜48.3% Explosion 999HKO | 24.5〜29.3% Power Whip 4 hits (>99%) | |
| 95.5〜112.4% Steel Beam 1 hits (75%) | 114.1〜134.5% Steel Beam 1HKO | |
| Speed | Second S90 / S223 | Second S90 / S180 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 20.4〜24.5% Power Whip 5HKO | 34.7〜40.8% Power Whip 3HKO | |
| 97.3〜114.3% Steel Beam 1 hits (81%) | 114.3〜135.2% Steel Beam 1HKO | |
| Speed | Second S80 / S223 | Second S80 / S180 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 40.8〜48.3% Explosion 999HKO | 24.5〜29.3% Power Whip 4 hits (>99%) | |
| 95.5〜112.4% Steel Beam 2HKO | 114.1〜134.5% Steel Beam 2HKO (incl. きあいのタスキ) | |
| Speed | Second S90 / S223 | Second S90 / S180 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Gholdengo
パンプジン(おおきい) vs
Gholdengo パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜34.4% Shadow Sneak 3 hits (2%) | 21.8〜25.9% Shadow Sneak 4 hits (1%) | 25.8〜30.7% Shadow Sneak 4 hits (1%) | |
| 102.8〜122.0% Shadow Ball 1HKO | 78.0〜92.7% Shadow Ball 2HKO | 94.9〜111.9% Shadow Ball 1 hits (63%) | |
| Speed | Second S90 / S136 | Second S90 / S107 | Second S90 / S136 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜47.9% Shadow Sneak 3HKO | 31.1〜37.3% Shadow Sneak 3 hits (59%) | 36.8〜44.2% Shadow Sneak 3 hits (97%) | |
| 103.3〜123.1% Shadow Ball 1HKO | 79.1〜93.4% Shadow Ball 2HKO | 95.6〜113.2% Shadow Ball 1 hits (75%) | |
| Speed | Second S80 / S136 | Second S80 / S107 | Second S80 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜34.4% Shadow Sneak 3 hits (2%) | 21.8〜25.9% Shadow Sneak 4 hits (1%) | 25.8〜30.7% Shadow Sneak 4 hits (1%) | |
| 102.8〜122.0% Shadow Ball 2HKO (incl. きあいのタスキ) | 78.0〜92.7% Shadow Ball 2HKO | 94.9〜111.9% Shadow Ball 2HKO | |
| Speed | Second S90 / S136 | Second S90 / S107 | Second S90 / S136 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Baxcalibur
パンプジン(おおきい) vs
Baxcalibur パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.3% Explosion 999HKO | 21.6〜25.7% Explosion 999HKO | 18.3〜21.3% Explosion 999HKO | |
| 49.7〜58.8% Dark Pulse 3HKO | 72.9〜86.4% Draco Meteor 2 hits (9%) | 49.7〜58.8% Dark Pulse 3HKO | |
| Speed | Second S90 / S105 | Second S90 / S150 | Second S90 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.4〜29.9% Explosion 999HKO | 30.5〜35.9% Explosion 999HKO | 25.4〜29.9% Explosion 999HKO | |
| 49.5〜59.3% Dark Pulse 3HKO | 74.2〜87.4% Draco Meteor 2 hits (18%) | 49.5〜59.3% Dark Pulse 3HKO | |
| Speed | Second S80 / S105 | Second S80 / S150 | Second S80 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.3% Explosion 999HKO | 21.6〜25.7% Explosion 999HKO | 18.3〜21.3% Explosion 999HKO | |
| 59.9〜71.2% Draco Meteor 2 hits (32%) | 72.9〜86.4% Draco Meteor 2HKO | 59.9〜71.2% Draco Meteor 2 hits (32%) | |
| Speed | Second S90 / S105 | Second S90 / S150 | Second S90 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×Aegislash
パンプジン(おおきい) vs
Aegislash パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.2〜25.1% Shadow Sneak 999HKO | 19.2〜25.1% Shadow Sneak 999HKO | 19.2〜25.1% Shadow Sneak 999HKO | |
| 78.0〜92.7% Shadow Ball 2HKO | 113.0〜133.3% Shadow Ball 1HKO | 93.2〜110.7% Shadow Ball 1 hits (63%) | |
| Speed | First S90 / S80 | First S90 / S72 | First S90 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 1HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜33.5% Shadow Sneak 4 hits (90%) (incl. たべのこし) | 28.7〜33.5% Shadow Sneak 4 hits (90%) (incl. たべのこし) | 28.7〜33.5% Shadow Sneak 3 hits (<1%) | |
| 106.6〜126.4% Poltergeist 1HKO | 113.2〜135.2% Shadow Ball 1HKO | 127.5〜151.6% Poltergeist 1HKO | |
| Speed | Second S80 / S80 | First S80 / S72 | Second S80 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.2〜25.1% Shadow Sneak 999HKO | 19.2〜25.1% Shadow Sneak 999HKO | 19.2〜25.1% Shadow Sneak 999HKO | |
| 82.5〜98.3% Poltergeist 2HKO | 113.0〜133.3% Shadow Ball 2HKO (incl. きあいのタスキ) | 98.9〜117.5% Poltergeist 2HKO | |
| Speed | First S90 / S80 | First S90 / S72 | First S90 / S80 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*Meowscarada
パンプジン(おおきい) vs
Meowscarada パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.1〜33.3% Power Whip 3 hits (<1%) | 28.1〜33.3% Power Whip 3 hits (<1%) | 28.1〜33.3% Power Whip 3 hits (<1%) | |
| 75.7〜91.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 75.7〜91.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 74.6〜89.3% Knock Off 2HKO | |
| Speed | Second S90 / S262 | Second S90 / S175 | Second S90 / S175 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 109.8〜129.4% Explosion 1HKO | 39.2〜47.1% Power Whip 3HKO | 109.8〜129.4% Explosion 1HKO | |
| 75.8〜90.1% Knock Off 2HKO | 75.8〜90.1% Knock Off 2HKO | 126.4〜152.2% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S80 / S262 | Second S80 / S175 | Second S80 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.1〜33.3% Power Whip 3 hits (<1%) | 28.1〜33.3% Power Whip 3 hits (<1%) | 28.1〜33.3% Power Whip 3 hits (<1%) | |
| 75.7〜91.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 75.7〜91.5% Triple Axel 2HKOcalculated with 最大3ヒット時 | 97.7〜118.6% Triple Axel 1 hits (75%)calculated with 最大3ヒット時 | |
| Speed | Second S90 / S262 | Second S90 / S175 | Second S90 / S175 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*ゴリランダー
パンプジン(おおきい) vs
ゴリランダー パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.2〜26.6% Power Whip 4 hits (23%)calculated with グラスフィールド | 22.2〜26.6% Power Whip 4 hits (23%)calculated with グラスフィールド | 31.9〜37.7% Explosion 999HKOcalculated with グラスフィールド | |
| 55.4〜66.1% Knock Off 2 hits (61%)calculated with グラスフィールド | 42.9〜50.8% Knock Off 3HKOcalculated with グラスフィールド | 42.9〜50.8% Knock Off 3HKOcalculated with グラスフィールド | |
| Speed | Second S90 / S107 | Second S90 / S107 | Second S90 / S107 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.9〜36.7% Power Whip 3 hits (67%)calculated with グラスフィールド | 30.9〜36.7% Power Whip 3 hits (67%)calculated with グラスフィールド | 20.3〜24.6% Power Whip 5HKOcalculated with グラスフィールド | |
| 72.5〜85.7% Knock Off 2HKOcalculated with グラスフィールド | 56.0〜65.9% Knock Off 2 hits (71%)calculated with グラスフィールド | 56.0〜65.9% Knock Off 2 hits (71%)calculated with グラスフィールド | |
| Speed | Second S80 / S107 | Second S80 / S107 | Second S80 / S107 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.2〜26.6% Power Whip 4 hits (23%)calculated with グラスフィールド | 22.2〜26.6% Power Whip 4 hits (23%)calculated with グラスフィールド | 31.9〜37.7% Explosion 999HKOcalculated with グラスフィールド | |
| 55.4〜66.1% Knock Off 2 hits (61%)calculated with グラスフィールド | 42.9〜50.8% Knock Off 3HKOcalculated with グラスフィールド | 42.9〜50.8% Knock Off 3HKOcalculated with グラスフィールド | |
| Speed | Second S90 / S107 | Second S90 / S107 | Second S90 / S107 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×*Gyarados
パンプジン(おおきい) vs
Gyarados パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜29.7% Explosion 999HKOcalculated with 攻撃-1 | 30.4〜36.8% Power Whip 3 hits (59%)calculated with 攻撃-1 | 25.2〜29.7% Explosion 999HKOcalculated with 攻撃-1 | |
| 24.9〜30.5% Lash Out 999HKO | 32.8〜39.5% Lash Out 4HKO | 24.9〜30.5% Lash Out 999HKO | |
| Speed | Second S90 / S101 | Second S90 / S133 | Second S90 / S101 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜30.2% Power Whip 4HKOcalculated with 攻撃-1 | 42.7〜50.9% Power Whip 2 hits (3%)calculated with 攻撃-1 | 25.2〜30.2% Power Whip 4 hits (<1%)calculated with 攻撃-1 | |
| 33.0〜39.6% Lash Out 4HKO | 42.9〜51.6% Lash Out 3HKO | 33.0〜39.6% Lash Out 4HKO | |
| Speed | Second S80 / S101 | Second S80 / S133 | Second S80 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.2〜29.7% Explosion 999HKOcalculated with 攻撃-1 | 30.4〜36.8% Power Whip 3 hits (59%)calculated with 攻撃-1 | 25.2〜29.7% Explosion 999HKOcalculated with 攻撃-1 | |
| 24.9〜30.5% Lash Out 4 hits (>99%) | 32.8〜39.5% Lash Out 3 hits (>99%) | 24.9〜30.5% Lash Out 4 hits (>99%) | |
| Speed | Second S90 / S101 | Second S90 / S133 | Second S90 / S101 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
×Corviknight
パンプジン(おおきい) vs
Corviknight パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.1〜18.0% Explosion 999HKO | 15.1〜18.0% Explosion 999HKO | 15.1〜18.0% Explosion 999HKO | |
| 44.1〜52.0% Brave Bird 3HKO | 44.1〜52.0% Brave Bird 3HKO | 44.1〜52.0% Brave Bird 3HKO | |
| Speed | First S90 / S87 | First S90 / S78 | First S90 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.5〜25.4% Explosion 999HKO | 21.5〜25.4% Explosion 999HKO | 21.5〜25.4% Explosion 999HKO | |
| 56.0〜67.0% Brave Bird 2 hits (37%) | 56.0〜67.0% Brave Bird 2 hits (37%) | 56.0〜67.0% Brave Bird 2 hits (37%) | |
| Speed | Second S80 / S87 | First S80 / S78 | First S80 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.1〜18.0% Explosion 999HKO | 15.1〜18.0% Explosion 999HKO | 15.1〜18.0% Explosion 999HKO | |
| 44.1〜52.0% Brave Bird 2 hits (9%) | 44.1〜52.0% Brave Bird 2 hits (9%) | 44.1〜52.0% Brave Bird 2 hits (9%) | |
| Speed | First S90 / S87 | First S90 / S78 | First S90 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×メガリザードンX
パンプジン(おおきい) vs
メガリザードンX パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜63.2% Explosion 999HKO | |
| 111.9〜132.2% Overheat 1HKO | |
| Speed | Second S90 / S167 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 74.8〜88.4% Explosion 999HKO | |
| 124.2〜146.7% Flare Blitz 1HKO | |
| Speed | Second S80 / S167 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.5〜63.2% Explosion 999HKO | |
| 111.9〜132.2% Overheat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S90 / S167 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×メガリザードンY
パンプジン(おおきい) vs
メガリザードンY パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.6〜84.5% Explosion 999HKOcalculated with 晴れ | |
| 197.7〜233.9% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S90 / S152 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 23.9〜29.0% Shadow Sneak 4 hits (97%)calculated with 晴れ | |
| 201.1〜237.4% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S80 / S152 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 71.6〜84.5% Explosion 999HKOcalculated with 晴れ | |
| 197.7〜233.9% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S90 / S152 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*A-Ninetales
パンプジン(おおきい) vs
A-Ninetales パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 29.1〜34.9% Power Whip 3 hits (11%)calculated with あられ | 36.7〜44.0% Power Whip 3HKOcalculated with あられ | |
| 71.2〜84.7% Blizzard 2HKOcalculated with あられ | 92.7〜109.6% Blizzard 1 hits (50%)calculated with あられ | |
| Speed | Second S90 / S177 | Second S90 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.1〜48.6% Power Whip 3HKOcalculated with あられ | 50.7〜60.7% Power Whip 2HKOcalculated with あられ | |
| 72.5〜85.7% Blizzard 2HKOcalculated with あられ | 93.4〜112.1% Blizzard 1 hits (69%)calculated with あられ | |
| Speed | Second S80 / S177 | Second S80 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 29.1〜34.9% Power Whip 3 hits (11%)calculated with あられ | 36.7〜44.0% Power Whip 3HKOcalculated with あられ | |
| 71.2〜84.7% Blizzard 2HKOcalculated with あられ | 92.7〜109.6% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S90 / S177 | Second S90 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
パンプジン(おおきい) vs
エースバーン パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.1〜30.6% Power Whip 4HKO | 26.1〜30.6% Power Whip 4HKO | 26.1〜30.6% Power Whip 4HKO | |
| 74.6〜88.1% かえんボール 2HKO | 67.8〜81.4% かえんボール 2HKO | 96.6〜114.1% かえんボール 1 hits (75%) | |
| Speed | Second S90 / S256 | Second S90 / S188 | Second S90 / S171 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 101.3〜119.7% Explosion 1HKO | 36.3〜43.3% Power Whip 3HKO | 101.3〜119.7% Explosion 1HKO | |
| 96.7〜115.4% かえんボール 1 hits (81%) | 89.0〜105.5% かえんボール 1 hits (31%) | 125.3〜150.0% かえんボール 1HKO | |
| Speed | Second S80 / S256 | Second S80 / S188 | Second S80 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.1〜30.6% Power Whip 4HKO | 26.1〜30.6% Power Whip 4HKO | 26.1〜30.6% Power Whip 4HKO | |
| 74.6〜88.1% かえんボール 2HKO | 67.8〜81.4% かえんボール 2HKO | 96.6〜114.1% かえんボール 2HKO | |
| Speed | Second S90 / S256 | Second S90 / S188 | Second S90 / S171 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
パンプジン(おおきい) vs
Volcarona パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜52.1% Explosion 999HKO | 78.3〜92.5% Explosion 999HKO | 44.3〜52.1% Explosion 999HKO | |
| 126.6〜150.3% Overheat 1HKO | 105.1〜123.2% Fiery Dance 1HKO | 126.6〜150.3% Overheat 1HKO | |
| Speed | Second S90 / S122 | Second S90 / S152 | Second S90 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 62.0〜72.9% Explosion 999HKO | 108.7〜128.6% Explosion 1HKO | 62.0〜72.9% Explosion 999HKO | |
| 129.7〜152.7% Overheat 1HKO | 105.5〜125.3% Fiery Dance 1HKO | 129.7〜152.7% Overheat 1HKO | |
| Speed | Second S80 / S122 | Second S80 / S152 | Second S80 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜52.1% Explosion 999HKO | 78.3〜92.5% Explosion 999HKO | 44.3〜52.1% Explosion 999HKO | |
| 126.6〜150.3% Overheat 2HKO (incl. きあいのタスキ) | 105.1〜123.2% Fiery Dance 2HKO (incl. きあいのタスキ) | 126.6〜150.3% Overheat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S90 / S122 | Second S90 / S152 | Second S90 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×Hydreigon
パンプジン(おおきい) vs
Hydreigon パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜24.9% Power Whip 5HKO | 21.3〜24.9% Power Whip 5HKO | 21.3〜24.9% Power Whip 5HKO | |
| 98.3〜116.4% Dark Pulse 1 hits (88%) | 89.3〜106.2% Dark Pulse 1 hits (31%) | 127.7〜150.8% Dark Pulse 1HKO | |
| Speed | Second S90 / S225 | Second S90 / S165 | Second S90 / S150 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.6〜34.9% Power Whip 3 hits (11%) | 29.6〜34.9% Power Whip 3 hits (11%) | 29.6〜34.9% Power Whip 3 hits (11%) | |
| 100.0〜118.7% Dark Pulse 1HKO | 92.3〜108.8% Dark Pulse 1 hits (50%) | 129.7〜153.8% Dark Pulse 1HKO | |
| Speed | Second S80 / S225 | Second S80 / S165 | Second S80 / S150 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.3〜24.9% Power Whip 5HKO | 21.3〜24.9% Power Whip 5HKO | 21.3〜24.9% Power Whip 5HKO | |
| 98.3〜116.4% Dark Pulse 2HKO | 89.3〜106.2% Dark Pulse 2HKO | 127.7〜150.8% Dark Pulse 2HKO (incl. きあいのタスキ) | |
| Speed | Second S90 / S225 | Second S90 / S165 | Second S90 / S150 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Skeledirge
パンプジン(おおきい) vs
Skeledirge パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.2〜19.9% Shadow Sneak 999HKO | 15.2〜19.9% Shadow Sneak 999HKO | 15.2〜19.9% Shadow Sneak 999HKO | |
| 65.5〜79.1% Torch Song 2HKO | 65.5〜79.1% Torch Song 2HKO | 65.5〜79.1% Torch Song 2HKO | |
| Speed | First S90 / S86 | First S90 / S86 | First S90 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.9〜25.6% Shadow Sneak 999HKO | 20.9〜25.6% Shadow Sneak 999HKO | 20.9〜25.6% Shadow Sneak 4 hits (<1%) | |
| 67.0〜80.2% Torch Song 2HKO | 67.0〜80.2% Torch Song 2HKO | 67.0〜80.2% Torch Song 2HKO | |
| Speed | Second S80 / S86 | Second S80 / S86 | Second S80 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.2〜19.9% Shadow Sneak 999HKO | 15.2〜19.9% Shadow Sneak 999HKO | 15.2〜19.9% Shadow Sneak 999HKO | |
| 65.5〜79.1% Torch Song 2HKO | 65.5〜79.1% Torch Song 2HKO | 65.5〜79.1% Torch Song 2HKO | |
| Speed | First S90 / S86 | First S90 / S86 | First S90 / S86 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Metagross
パンプジン(おおきい) vs
Metagross パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.4〜24.2% Shadow Sneak 5HKO | |
| 48.0〜57.1% Ice Punch 3HKO | |
| Speed | Second S90 / S162 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.0〜34.4% Shadow Sneak 3 hits (<1%) | |
| 62.6〜74.2% Ice Punch 2HKO | |
| Speed | Second S80 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.4〜24.2% Shadow Sneak 5HKO | |
| 48.0〜57.1% Ice Punch 2 hits (83%) | |
| Speed | Second S90 / S162 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
×Dragonite
パンプジン(おおきい) vs
Dragonite パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.0〜28.1% Explosion 999HKO | 28.1〜32.9% Explosion 999HKO | 28.1〜32.9% Explosion 999HKO | |
| 102.8〜122.0% Air Slash 1HKO | 72.3〜85.9% Air Slash 2HKO | 79.1〜94.9% Air Slash 2HKO | |
| Speed | Second S90 / S152 | Second S90 / S145 | Second S90 / S132 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Explosion 999HKO | 38.9〜46.1% Explosion 999HKO | 38.9〜46.1% Explosion 999HKO | |
| 103.3〜123.1% Air Slash 1HKO | 73.6〜86.8% Air Slash 2HKO | 80.2〜95.6% Air Slash 2HKO | |
| Speed | Second S80 / S152 | Second S80 / S145 | Second S80 / S132 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.0〜28.1% Explosion 999HKO | 28.1〜32.9% Explosion 999HKO | 28.1〜32.9% Explosion 999HKO | |
| 102.8〜122.0% Air Slash 2HKO (incl. きあいのタスキ) | 72.3〜85.9% Air Slash 2HKO | 79.1〜94.9% Air Slash 2HKO | |
| Speed | Second S90 / S152 | Second S90 / S145 | Second S90 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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