Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
パンプジン(おおきい)

パンプジン(おおきい)

ゴースト くさ
全国図鑑 No.711 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
75
こうげき
95
ぼうぎょ
122
とくこう
58
とくぼう
75
すばやさ
69
合計
494

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうゴーストほのおこおりあく
じめんみずくさでんき
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Primarina*Primarina
パンプジン(おおきい) パンプジン(おおきい) vs Primarina Primarina

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
パンプジン(おおきい)Primarina
67.4〜80.2%
Power Whip
2HKO
89.8〜105.9%
Power Whip
1 hits (31%)
67.4〜80.2%
Power Whip
2HKO
Primarinaパンプジン(おおきい)
48.0〜57.6%
Moonblast
3HKO
74.6〜88.1%
Ice Beam
2HKO
48.0〜57.6%
Moonblast
3HKO
Speed
First
パンプジン(おおきい)S90 / PrimarinaS80
First
パンプジン(おおきい)S90 / PrimarinaS82
First
パンプジン(おおきい)S90 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
パンプジン(おおきい)Primarina
94.1〜112.3%
Power Whip
1 hits (69%)
125.1〜147.6%
Power Whip
1HKO
94.1〜112.3%
Power Whip
1 hits (69%)
Primarinaパンプジン(おおきい)
48.4〜57.7%
Moonblast
3HKO
74.7〜89.0%
Ice Beam
2HKO
48.4〜57.7%
Moonblast
3HKO
Speed
Second
パンプジン(おおきい)S80 / PrimarinaS80
Second
パンプジン(おおきい)S80 / PrimarinaS82
Second
パンプジン(おおきい)S80 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
パンプジン(おおきい)Primarina
67.4〜80.2%
Power Whip
2HKO
89.8〜105.9%
Power Whip
1 hits (31%)
67.4〜80.2%
Power Whip
2HKO
Primarinaパンプジン(おおきい)
61.0〜72.3%
Ice Beam
2HKO
74.6〜88.1%
Ice Beam
2HKO
61.0〜72.3%
Ice Beam
2HKO
Speed
First
パンプジン(おおきい)S90 / PrimarinaS80
First
パンプジン(おおきい)S90 / PrimarinaS82
First
パンプジン(おおきい)S90 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon*Hippowdon
パンプジン(おおきい) パンプジン(おおきい) vs Hippowdon Hippowdon

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(おおきい)Hippowdon
53.0〜62.3%
Power Whip
2 hits (<1%)
calculated with すなあらし
47.4〜56.7%
Power Whip
2 hits (37%)
calculated with すなあらし
53.0〜62.3%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(おおきい)
19.2〜23.7%
Ice Fang
999HKO
calculated with すなあらし
19.2〜23.7%
Ice Fang
999HKO
calculated with すなあらし
19.2〜23.7%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
パンプジン(おおきい)S90 / HippowdonS67
First
パンプジン(おおきい)S90 / HippowdonS67
First
パンプジン(おおきい)S90 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(おおきい)Hippowdon
72.6〜86.5%
Power Whip
2HKO
calculated with すなあらし
67.0〜79.1%
Power Whip
2HKO
calculated with すなあらし
72.6〜86.5%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(おおきい)
25.3〜30.8%
Ice Fang
4HKO
calculated with すなあらし
25.3〜30.8%
Ice Fang
4HKO
calculated with すなあらし
25.3〜30.8%
Ice Fang
4HKO
calculated with すなあらし
Speed
First
パンプジン(おおきい)S80 / HippowdonS67
First
パンプジン(おおきい)S80 / HippowdonS67
First
パンプジン(おおきい)S80 / HippowdonS67
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(おおきい)Hippowdon
53.0〜62.3%
Power Whip
2 hits (<1%)
calculated with すなあらし
47.4〜56.7%
Power Whip
2 hits (37%)
calculated with すなあらし
53.0〜62.3%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(おおきい)
19.2〜23.7%
Ice Fang
4HKO
calculated with すなあらし
19.2〜23.7%
Ice Fang
4HKO
calculated with すなあらし
19.2〜23.7%
Ice Fang
4HKO
calculated with すなあらし
Speed
First
パンプジン(おおきい)S90 / HippowdonS67
First
パンプジン(おおきい)S90 / HippowdonS67
First
パンプジン(おおきい)S90 / HippowdonS67
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
Basculegion-F*Basculegion-F
パンプジン(おおきい) パンプジン(おおきい) vs Basculegion-F Basculegion-F

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(おおきい)Basculegion-F
94.4〜110.7%
Power Whip
1 hits (63%)
94.4〜110.7%
Power Whip
1 hits (63%)
94.4〜110.7%
Power Whip
1 hits (63%)
Basculegion-Fパンプジン(おおきい)
38.4〜45.2%
Bitter Malice
3 hits (24%)
33.9〜40.7%
Bitter Malice
4HKO (incl. オボンのみ)
49.7〜58.8%
Bitter Malice
3HKO
Speed
Second
パンプジン(おおきい)S90 / Basculegion-FS195
Second
パンプジン(おおきい)S90 / Basculegion-FS143
Second
パンプジン(おおきい)S90 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(おおきい)Basculegion-F
131.0〜155.3%
Power Whip
1HKO
131.0〜155.3%
Power Whip
1HKO
131.0〜155.3%
Power Whip
1HKO
Basculegion-Fパンプジン(おおきい)
48.4〜57.1%
Bitter Malice
3HKO
44.0〜52.7%
Bitter Malice
3HKO
62.6〜74.2%
Bitter Malice
2HKO
Speed
Second
パンプジン(おおきい)S80 / Basculegion-FS195
Second
パンプジン(おおきい)S80 / Basculegion-FS143
Second
パンプジン(おおきい)S80 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(おおきい)Basculegion-F
94.4〜110.7%
Power Whip
1 hits (63%)
94.4〜110.7%
Power Whip
1 hits (63%)
94.4〜110.7%
Power Whip
1 hits (63%)
Basculegion-Fパンプジン(おおきい)
38.4〜45.2%
Bitter Malice
3HKO
33.9〜40.7%
Bitter Malice
3HKO
49.7〜58.8%
Bitter Malice
2 hits (90%)
Speed
Second
パンプジン(おおきい)S90 / Basculegion-FS195
Second
パンプジン(おおきい)S90 / Basculegion-FS143
Second
パンプジン(おおきい)S90 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Rotom-W*Rotom-W
パンプジン(おおきい) パンプジン(おおきい) vs Rotom-W Rotom-W

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(おおきい)Rotom-W
57.3〜68.8%
Power Whip
2 hits (52%)
57.3〜68.8%
Power Whip
2HKO
96.1〜115.0%
Power Whip
1 hits (81%)
Rotom-Wパンプジン(おおきい)
24.9〜30.5%
Foul Play
999HKO
24.9〜30.5%
Foul Play
999HKO
29.9〜35.6%
Hydro Pump
4 hits (95%) (incl. オボンのみ)
Speed
Second
パンプジン(おおきい)S90 / Rotom-WS106
Second
パンプジン(おおきい)S90 / Rotom-WS106
Second
パンプジン(おおきい)S90 / Rotom-WS138
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(おおきい)Rotom-W
80.3〜95.5%
Power Whip
2HKO
80.3〜95.5%
Power Whip
2HKO
133.9〜160.6%
Power Whip
1HKO
Rotom-Wパンプジン(おおきい)
45.1〜53.8%
Foul Play
3HKO
45.1〜53.8%
Foul Play
3HKO
45.1〜53.8%
Foul Play
3HKO
Speed
Second
パンプジン(おおきい)S80 / Rotom-WS106
Second
パンプジン(おおきい)S80 / Rotom-WS106
Second
パンプジン(おおきい)S80 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(おおきい)Rotom-W
57.3〜68.8%
Power Whip
2 hits (52%)
57.3〜68.8%
Power Whip
2HKO
96.1〜115.0%
Power Whip
1 hits (81%)
Rotom-Wパンプジン(おおきい)
24.9〜30.5%
Foul Play
4 hits (>99%)
24.9〜30.5%
Foul Play
4 hits (>99%)
29.9〜35.6%
Hydro Pump
3 hits (24%)
Speed
Second
パンプジン(おおきい)S90 / Rotom-WS106
Second
パンプジン(おおきい)S90 / Rotom-WS106
Second
パンプジン(おおきい)S90 / Rotom-WS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
パンプジン(おおきい) パンプジン(おおきい) vs パーモット パーモット

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
パンプジン(おおきい)パーモット
59.2〜70.1%
Power Whip
2HKO
59.2〜70.1%
Power Whip
2HKO
59.2〜70.1%
Power Whip
2HKO
パーモットパンプジン(おおきい)
33.9〜40.7%
Ice Punch
4HKO (incl. オボンのみ)
37.9〜44.6%
Ice Punch
3 hits (24%)
44.1〜52.5%
Ice Punch
3HKO
Speed
Second
パンプジン(おおきい)S90 / パーモットS172
Second
パンプジン(おおきい)S90 / パーモットS235
Second
パンプジン(おおきい)S90 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
パンプジン(おおきい)パーモット
82.3〜98.0%
Power Whip
2HKO
114.3〜134.7%
Explosion
1HKO
114.3〜134.7%
Explosion
1HKO
パーモットパンプジン(おおきい)
44.5〜52.7%
Ice Punch
3HKO
48.4〜57.7%
Ice Punch
3HKO
57.7〜68.1%
Ice Punch
2 hits (46%)
Speed
Second
パンプジン(おおきい)S80 / パーモットS172
Second
パンプジン(おおきい)S80 / パーモットS235
Second
パンプジン(おおきい)S80 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
パンプジン(おおきい)パーモット
59.2〜70.1%
Power Whip
2HKO
59.2〜70.1%
Power Whip
2HKO
59.2〜70.1%
Power Whip
2HKO
パーモットパンプジン(おおきい)
33.9〜40.7%
Ice Punch
3HKO
37.9〜44.6%
Ice Punch
3HKO
44.1〜52.5%
Ice Punch
2 hits (12%)
Speed
Second
パンプジン(おおきい)S90 / パーモットS172
Second
パンプジン(おおきい)S90 / パーモットS235
Second
パンプジン(おおきい)S90 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
パンプジン(おおきい) パンプジン(おおきい) vs イエッサン(オス) イエッサン(オス)

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
パンプジン(おおきい)イエッサン(オス)
105.1〜124.1%
Explosion
1HKO
calculated with サイコフィールド
105.1〜124.1%
Explosion
1HKO
calculated with サイコフィールド
75.2〜89.8%
Power Whip
2HKO
calculated with サイコフィールド
イエッサン(オス)パンプジン(おおきい)
57.6〜68.9%
Shadow Ball
2 hits (62%)
calculated with サイコフィールド
48.0〜57.6%
Psychic Noise
3HKO
calculated with サイコフィールド
57.6〜68.9%
Shadow Ball
2 hits (62%)
calculated with サイコフィールド
Speed
Second
パンプジン(おおきい)S90 / イエッサン(オス)S220
Second
パンプジン(おおきい)S90 / イエッサン(オス)S161
Second
パンプジン(おおきい)S90 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
パンプジン(おおきい)イエッサン(オス)
147.4〜173.7%
Explosion
1HKO
calculated with サイコフィールド
147.4〜173.7%
Explosion
1HKO
calculated with サイコフィールド
105.8〜125.5%
Power Whip
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)パンプジン(おおきい)
59.3〜70.3%
Shadow Ball
2 hits (81%)
calculated with サイコフィールド
49.5〜58.2%
Psychic Noise
3HKO
calculated with サイコフィールド
59.3〜70.3%
Shadow Ball
2 hits (81%)
calculated with サイコフィールド
Speed
Second
パンプジン(おおきい)S80 / イエッサン(オス)S220
Second
パンプジン(おおきい)S80 / イエッサン(オス)S161
Second
パンプジン(おおきい)S80 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
パンプジン(おおきい)イエッサン(オス)
105.1〜124.1%
Explosion
1HKO
calculated with サイコフィールド
105.1〜124.1%
Explosion
1HKO
calculated with サイコフィールド
75.2〜89.8%
Power Whip
2HKO
calculated with サイコフィールド
イエッサン(オス)パンプジン(おおきい)
57.6〜68.9%
Shadow Ball
2HKO
calculated with サイコフィールド
53.1〜63.3%
Shadow Ball
2HKO
calculated with サイコフィールド
57.6〜68.9%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
パンプジン(おおきい)S90 / イエッサン(オス)S220
Second
パンプジン(おおきい)S90 / イエッサン(オス)S161
Second
パンプジン(おおきい)S90 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ×ボーマンダ
パンプジン(おおきい) パンプジン(おおきい) vs ボーマンダ ボーマンダ

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(おおきい)ボーマンダ
42.1〜49.7%
Explosion
999HKO
ボーマンダパンプジン(おおきい)
102.8〜123.2%
Double-Edge
1HKO
Speed
Second
パンプジン(おおきい)S90 / ボーマンダS172
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(おおきい)ボーマンダ
59.1〜69.6%
Explosion
999HKO
ボーマンダパンプジン(おおきい)
135.2〜161.5%
Double-Edge
1HKO
Speed
Second
パンプジン(おおきい)S80 / ボーマンダS172
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(おおきい)ボーマンダ
42.1〜49.7%
Explosion
999HKO
ボーマンダパンプジン(おおきい)
102.8〜123.2%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(おおきい)S90 / ボーマンダS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
パンプジン(おおきい) パンプジン(おおきい) vs グソクムシャ グソクムシャ

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(おおきい)グソクムシャ
15.4〜18.1%
Explosion
999HKO
グソクムシャパンプジン(おおきい)
45.2〜54.2%
Sucker Punch
3HKO
Speed
First
パンプジン(おおきい)S90 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(おおきい)グソクムシャ
21.4〜25.3%
Explosion
999HKO
グソクムシャパンプジン(おおきい)
44.5〜53.3%
U-turn
3HKO
Speed
First
パンプジン(おおきい)S80 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(おおきい)グソクムシャ
15.4〜18.1%
Explosion
999HKO
グソクムシャパンプジン(おおきい)
45.2〜54.2%
Sucker Punch
2 hits (35%)
Speed
First
パンプジン(おおきい)S90 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ×セグレイブ
パンプジン(おおきい) パンプジン(おおきい) vs セグレイブ セグレイブ

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(おおきい)セグレイブ
41.4〜48.7%
Explosion
999HKO
50.3〜59.2%
Explosion
999HKO
50.3〜59.2%
Explosion
999HKO
セグレイブパンプジン(おおきい)
71.2〜84.7%
Icicle Crash
2HKO
57.6〜67.8%
Icicle Crash
2 hits (41%)
80.8〜96.6%
Icicle Crash
2HKO
Speed
Second
パンプジン(おおきい)S90 / セグレイブS139
Second
パンプジン(おおきい)S90 / セグレイブS152
Second
パンプジン(おおきい)S90 / セグレイブS139
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(おおきい)セグレイブ
20.4〜24.6%
Power Whip
5HKO
25.1〜29.8%
Power Whip
4HKO
25.1〜29.8%
Power Whip
4HKO
セグレイブパンプジン(おおきい)
92.3〜109.9%
Icicle Crash
1 hits (56%)
73.6〜86.8%
Icicle Crash
2HKO
103.8〜124.2%
Icicle Crash
1HKO
Speed
Second
パンプジン(おおきい)S80 / セグレイブS139
Second
パンプジン(おおきい)S80 / セグレイブS152
Second
パンプジン(おおきい)S80 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(おおきい)セグレイブ
41.4〜48.7%
Explosion
999HKO
50.3〜59.2%
Explosion
999HKO
50.3〜59.2%
Explosion
999HKO
セグレイブパンプジン(おおきい)
71.2〜84.7%
Icicle Crash
2HKO
57.6〜67.8%
Icicle Crash
2HKO
80.8〜96.6%
Icicle Crash
2HKO
Speed
Second
パンプジン(おおきい)S90 / セグレイブS139
Second
パンプジン(おおきい)S90 / セグレイブS152
Second
パンプジン(おおきい)S90 / セグレイブS139
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
パンプジン(おおきい) パンプジン(おおきい) vs Lucario Lucario

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(おおきい)Lucario
40.8〜48.3%
Explosion
999HKO
24.5〜29.3%
Power Whip
4 hits (>99%)
Lucarioパンプジン(おおきい)
95.5〜112.4%
Steel Beam
1 hits (75%)
114.1〜134.5%
Steel Beam
1HKO
Speed
Second
パンプジン(おおきい)S90 / LucarioS223
Second
パンプジン(おおきい)S90 / LucarioS180
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(おおきい)Lucario
20.4〜24.5%
Power Whip
5HKO
34.7〜40.8%
Power Whip
3HKO
Lucarioパンプジン(おおきい)
97.3〜114.3%
Steel Beam
1 hits (81%)
114.3〜135.2%
Steel Beam
1HKO
Speed
Second
パンプジン(おおきい)S80 / LucarioS223
Second
パンプジン(おおきい)S80 / LucarioS180
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(おおきい)Lucario
40.8〜48.3%
Explosion
999HKO
24.5〜29.3%
Power Whip
4 hits (>99%)
Lucarioパンプジン(おおきい)
95.5〜112.4%
Steel Beam
2HKO
114.1〜134.5%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(おおきい)S90 / LucarioS223
Second
パンプジン(おおきい)S90 / LucarioS180
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
パンプジン(おおきい) パンプジン(おおきい) vs Gholdengo Gholdengo

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
パンプジン(おおきい)Gholdengo
29.4〜34.4%
Shadow Sneak
3 hits (2%)
21.8〜25.9%
Shadow Sneak
4 hits (1%)
25.8〜30.7%
Shadow Sneak
4 hits (1%)
Gholdengoパンプジン(おおきい)
102.8〜122.0%
Shadow Ball
1HKO
78.0〜92.7%
Shadow Ball
2HKO
94.9〜111.9%
Shadow Ball
1 hits (63%)
Speed
Second
パンプジン(おおきい)S90 / GholdengoS136
Second
パンプジン(おおきい)S90 / GholdengoS107
Second
パンプジン(おおきい)S90 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
パンプジン(おおきい)Gholdengo
40.5〜47.9%
Shadow Sneak
3HKO
31.1〜37.3%
Shadow Sneak
3 hits (59%)
36.8〜44.2%
Shadow Sneak
3 hits (97%)
Gholdengoパンプジン(おおきい)
103.3〜123.1%
Shadow Ball
1HKO
79.1〜93.4%
Shadow Ball
2HKO
95.6〜113.2%
Shadow Ball
1 hits (75%)
Speed
Second
パンプジン(おおきい)S80 / GholdengoS136
Second
パンプジン(おおきい)S80 / GholdengoS107
Second
パンプジン(おおきい)S80 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
パンプジン(おおきい)Gholdengo
29.4〜34.4%
Shadow Sneak
3 hits (2%)
21.8〜25.9%
Shadow Sneak
4 hits (1%)
25.8〜30.7%
Shadow Sneak
4 hits (1%)
Gholdengoパンプジン(おおきい)
102.8〜122.0%
Shadow Ball
2HKO (incl. きあいのタスキ)
78.0〜92.7%
Shadow Ball
2HKO
94.9〜111.9%
Shadow Ball
2HKO
Speed
Second
パンプジン(おおきい)S90 / GholdengoS136
Second
パンプジン(おおきい)S90 / GholdengoS107
Second
パンプジン(おおきい)S90 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
パンプジン(おおきい) パンプジン(おおきい) vs Baxcalibur Baxcalibur

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(おおきい)Baxcalibur
18.3〜21.3%
Explosion
999HKO
21.6〜25.7%
Explosion
999HKO
18.3〜21.3%
Explosion
999HKO
Baxcaliburパンプジン(おおきい)
49.7〜58.8%
Dark Pulse
3HKO
72.9〜86.4%
Draco Meteor
2 hits (9%)
49.7〜58.8%
Dark Pulse
3HKO
Speed
Second
パンプジン(おおきい)S90 / BaxcaliburS105
Second
パンプジン(おおきい)S90 / BaxcaliburS150
Second
パンプジン(おおきい)S90 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(おおきい)Baxcalibur
25.4〜29.9%
Explosion
999HKO
30.5〜35.9%
Explosion
999HKO
25.4〜29.9%
Explosion
999HKO
Baxcaliburパンプジン(おおきい)
49.5〜59.3%
Dark Pulse
3HKO
74.2〜87.4%
Draco Meteor
2 hits (18%)
49.5〜59.3%
Dark Pulse
3HKO
Speed
Second
パンプジン(おおきい)S80 / BaxcaliburS105
Second
パンプジン(おおきい)S80 / BaxcaliburS150
Second
パンプジン(おおきい)S80 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(おおきい)Baxcalibur
18.3〜21.3%
Explosion
999HKO
21.6〜25.7%
Explosion
999HKO
18.3〜21.3%
Explosion
999HKO
Baxcaliburパンプジン(おおきい)
59.9〜71.2%
Draco Meteor
2 hits (32%)
72.9〜86.4%
Draco Meteor
2HKO
59.9〜71.2%
Draco Meteor
2 hits (32%)
Speed
Second
パンプジン(おおきい)S90 / BaxcaliburS105
Second
パンプジン(おおきい)S90 / BaxcaliburS150
Second
パンプジン(おおきい)S90 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
パンプジン(おおきい) パンプジン(おおきい) vs Aegislash Aegislash

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(おおきい)Aegislash
19.2〜25.1%
Shadow Sneak
999HKO
19.2〜25.1%
Shadow Sneak
999HKO
19.2〜25.1%
Shadow Sneak
999HKO
Aegislashパンプジン(おおきい)
78.0〜92.7%
Shadow Ball
2HKO
113.0〜133.3%
Shadow Ball
1HKO
93.2〜110.7%
Shadow Ball
1 hits (63%)
Speed
First
パンプジン(おおきい)S90 / AegislashS80
First
パンプジン(おおきい)S90 / AegislashS72
First
パンプジン(おおきい)S90 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(おおきい)Aegislash
28.7〜33.5%
Shadow Sneak
4 hits (90%) (incl. たべのこし)
28.7〜33.5%
Shadow Sneak
4 hits (90%) (incl. たべのこし)
28.7〜33.5%
Shadow Sneak
3 hits (<1%)
Aegislashパンプジン(おおきい)
106.6〜126.4%
Poltergeist
1HKO
113.2〜135.2%
Shadow Ball
1HKO
127.5〜151.6%
Poltergeist
1HKO
Speed
Second
パンプジン(おおきい)S80 / AegislashS80
First
パンプジン(おおきい)S80 / AegislashS72
Second
パンプジン(おおきい)S80 / AegislashS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(おおきい)Aegislash
19.2〜25.1%
Shadow Sneak
999HKO
19.2〜25.1%
Shadow Sneak
999HKO
19.2〜25.1%
Shadow Sneak
999HKO
Aegislashパンプジン(おおきい)
82.5〜98.3%
Poltergeist
2HKO
113.0〜133.3%
Shadow Ball
2HKO (incl. きあいのタスキ)
98.9〜117.5%
Poltergeist
2HKO
Speed
First
パンプジン(おおきい)S90 / AegislashS80
First
パンプジン(おおきい)S90 / AegislashS72
First
パンプジン(おおきい)S90 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Meowscarada*Meowscarada
パンプジン(おおきい) パンプジン(おおきい) vs Meowscarada Meowscarada

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(おおきい)Meowscarada
28.1〜33.3%
Power Whip
3 hits (<1%)
28.1〜33.3%
Power Whip
3 hits (<1%)
28.1〜33.3%
Power Whip
3 hits (<1%)
Meowscaradaパンプジン(おおきい)
75.7〜91.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
75.7〜91.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
74.6〜89.3%
Knock Off
2HKO
Speed
Second
パンプジン(おおきい)S90 / MeowscaradaS262
Second
パンプジン(おおきい)S90 / MeowscaradaS175
Second
パンプジン(おおきい)S90 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(おおきい)Meowscarada
109.8〜129.4%
Explosion
1HKO
39.2〜47.1%
Power Whip
3HKO
109.8〜129.4%
Explosion
1HKO
Meowscaradaパンプジン(おおきい)
75.8〜90.1%
Knock Off
2HKO
75.8〜90.1%
Knock Off
2HKO
126.4〜152.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
パンプジン(おおきい)S80 / MeowscaradaS262
Second
パンプジン(おおきい)S80 / MeowscaradaS175
Second
パンプジン(おおきい)S80 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(おおきい)Meowscarada
28.1〜33.3%
Power Whip
3 hits (<1%)
28.1〜33.3%
Power Whip
3 hits (<1%)
28.1〜33.3%
Power Whip
3 hits (<1%)
Meowscaradaパンプジン(おおきい)
75.7〜91.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
75.7〜91.5%
Triple Axel
2HKO
calculated with 最大3ヒット時
97.7〜118.6%
Triple Axel
1 hits (75%)
calculated with 最大3ヒット時
Speed
Second
パンプジン(おおきい)S90 / MeowscaradaS262
Second
パンプジン(おおきい)S90 / MeowscaradaS175
Second
パンプジン(おおきい)S90 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×*ゴリランダー
パンプジン(おおきい) パンプジン(おおきい) vs ゴリランダー ゴリランダー

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(おおきい)ゴリランダー
22.2〜26.6%
Power Whip
4 hits (23%)
calculated with グラスフィールド
22.2〜26.6%
Power Whip
4 hits (23%)
calculated with グラスフィールド
31.9〜37.7%
Explosion
999HKO
calculated with グラスフィールド
ゴリランダーパンプジン(おおきい)
55.4〜66.1%
Knock Off
2 hits (61%)
calculated with グラスフィールド
42.9〜50.8%
Knock Off
3HKO
calculated with グラスフィールド
42.9〜50.8%
Knock Off
3HKO
calculated with グラスフィールド
Speed
Second
パンプジン(おおきい)S90 / ゴリランダーS107
Second
パンプジン(おおきい)S90 / ゴリランダーS107
Second
パンプジン(おおきい)S90 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(おおきい)ゴリランダー
30.9〜36.7%
Power Whip
3 hits (67%)
calculated with グラスフィールド
30.9〜36.7%
Power Whip
3 hits (67%)
calculated with グラスフィールド
20.3〜24.6%
Power Whip
5HKO
calculated with グラスフィールド
ゴリランダーパンプジン(おおきい)
72.5〜85.7%
Knock Off
2HKO
calculated with グラスフィールド
56.0〜65.9%
Knock Off
2 hits (71%)
calculated with グラスフィールド
56.0〜65.9%
Knock Off
2 hits (71%)
calculated with グラスフィールド
Speed
Second
パンプジン(おおきい)S80 / ゴリランダーS107
Second
パンプジン(おおきい)S80 / ゴリランダーS107
Second
パンプジン(おおきい)S80 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(おおきい)ゴリランダー
22.2〜26.6%
Power Whip
4 hits (23%)
calculated with グラスフィールド
22.2〜26.6%
Power Whip
4 hits (23%)
calculated with グラスフィールド
31.9〜37.7%
Explosion
999HKO
calculated with グラスフィールド
ゴリランダーパンプジン(おおきい)
55.4〜66.1%
Knock Off
2 hits (61%)
calculated with グラスフィールド
42.9〜50.8%
Knock Off
3HKO
calculated with グラスフィールド
42.9〜50.8%
Knock Off
3HKO
calculated with グラスフィールド
Speed
Second
パンプジン(おおきい)S90 / ゴリランダーS107
Second
パンプジン(おおきい)S90 / ゴリランダーS107
Second
パンプジン(おおきい)S90 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
パンプジン(おおきい) パンプジン(おおきい) vs Gyarados Gyarados

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(おおきい)Gyarados
25.2〜29.7%
Explosion
999HKO
calculated with 攻撃-1
30.4〜36.8%
Power Whip
3 hits (59%)
calculated with 攻撃-1
25.2〜29.7%
Explosion
999HKO
calculated with 攻撃-1
Gyaradosパンプジン(おおきい)
24.9〜30.5%
Lash Out
999HKO
32.8〜39.5%
Lash Out
4HKO
24.9〜30.5%
Lash Out
999HKO
Speed
Second
パンプジン(おおきい)S90 / GyaradosS101
Second
パンプジン(おおきい)S90 / GyaradosS133
Second
パンプジン(おおきい)S90 / GyaradosS101
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(おおきい)Gyarados
25.2〜30.2%
Power Whip
4HKO
calculated with 攻撃-1
42.7〜50.9%
Power Whip
2 hits (3%)
calculated with 攻撃-1
25.2〜30.2%
Power Whip
4 hits (<1%)
calculated with 攻撃-1
Gyaradosパンプジン(おおきい)
33.0〜39.6%
Lash Out
4HKO
42.9〜51.6%
Lash Out
3HKO
33.0〜39.6%
Lash Out
4HKO
Speed
Second
パンプジン(おおきい)S80 / GyaradosS101
Second
パンプジン(おおきい)S80 / GyaradosS133
Second
パンプジン(おおきい)S80 / GyaradosS101
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(おおきい)Gyarados
25.2〜29.7%
Explosion
999HKO
calculated with 攻撃-1
30.4〜36.8%
Power Whip
3 hits (59%)
calculated with 攻撃-1
25.2〜29.7%
Explosion
999HKO
calculated with 攻撃-1
Gyaradosパンプジン(おおきい)
24.9〜30.5%
Lash Out
4 hits (>99%)
32.8〜39.5%
Lash Out
3 hits (>99%)
24.9〜30.5%
Lash Out
4 hits (>99%)
Speed
Second
パンプジン(おおきい)S90 / GyaradosS101
Second
パンプジン(おおきい)S90 / GyaradosS133
Second
パンプジン(おおきい)S90 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Gyarados's page →
Corviknight×Corviknight
パンプジン(おおきい) パンプジン(おおきい) vs Corviknight Corviknight

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(おおきい)Corviknight
15.1〜18.0%
Explosion
999HKO
15.1〜18.0%
Explosion
999HKO
15.1〜18.0%
Explosion
999HKO
Corviknightパンプジン(おおきい)
44.1〜52.0%
Brave Bird
3HKO
44.1〜52.0%
Brave Bird
3HKO
44.1〜52.0%
Brave Bird
3HKO
Speed
First
パンプジン(おおきい)S90 / CorviknightS87
First
パンプジン(おおきい)S90 / CorviknightS78
First
パンプジン(おおきい)S90 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(おおきい)Corviknight
21.5〜25.4%
Explosion
999HKO
21.5〜25.4%
Explosion
999HKO
21.5〜25.4%
Explosion
999HKO
Corviknightパンプジン(おおきい)
56.0〜67.0%
Brave Bird
2 hits (37%)
56.0〜67.0%
Brave Bird
2 hits (37%)
56.0〜67.0%
Brave Bird
2 hits (37%)
Speed
Second
パンプジン(おおきい)S80 / CorviknightS87
First
パンプジン(おおきい)S80 / CorviknightS78
First
パンプジン(おおきい)S80 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(おおきい)Corviknight
15.1〜18.0%
Explosion
999HKO
15.1〜18.0%
Explosion
999HKO
15.1〜18.0%
Explosion
999HKO
Corviknightパンプジン(おおきい)
44.1〜52.0%
Brave Bird
2 hits (9%)
44.1〜52.0%
Brave Bird
2 hits (9%)
44.1〜52.0%
Brave Bird
2 hits (9%)
Speed
First
パンプジン(おおきい)S90 / CorviknightS87
First
パンプジン(おおきい)S90 / CorviknightS78
First
パンプジン(おおきい)S90 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX×メガリザードンX
パンプジン(おおきい) パンプジン(おおきい) vs メガリザードンX メガリザードンX

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(おおきい)メガリザードンX
53.5〜63.2%
Explosion
999HKO
メガリザードンXパンプジン(おおきい)
111.9〜132.2%
Overheat
1HKO
Speed
Second
パンプジン(おおきい)S90 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(おおきい)メガリザードンX
74.8〜88.4%
Explosion
999HKO
メガリザードンXパンプジン(おおきい)
124.2〜146.7%
Flare Blitz
1HKO
Speed
Second
パンプジン(おおきい)S80 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(おおきい)メガリザードンX
53.5〜63.2%
Explosion
999HKO
メガリザードンXパンプジン(おおきい)
111.9〜132.2%
Overheat
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(おおきい)S90 / メガリザードンXS167
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
パンプジン(おおきい) パンプジン(おおきい) vs メガリザードンY メガリザードンY

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(おおきい)メガリザードンY
71.6〜84.5%
Explosion
999HKO
calculated with 晴れ
メガリザードンYパンプジン(おおきい)
197.7〜233.9%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
パンプジン(おおきい)S90 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(おおきい)メガリザードンY
23.9〜29.0%
Shadow Sneak
4 hits (97%)
calculated with 晴れ
メガリザードンYパンプジン(おおきい)
201.1〜237.4%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
パンプジン(おおきい)S80 / メガリザードンYS152
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(おおきい)メガリザードンY
71.6〜84.5%
Explosion
999HKO
calculated with 晴れ
メガリザードンYパンプジン(おおきい)
197.7〜233.9%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
パンプジン(おおきい)S90 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
パンプジン(おおきい) パンプジン(おおきい) vs A-Ninetales A-Ninetales

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(おおきい)A-Ninetales
29.1〜34.9%
Power Whip
3 hits (11%)
calculated with あられ
36.7〜44.0%
Power Whip
3HKO
calculated with あられ
A-Ninetalesパンプジン(おおきい)
71.2〜84.7%
Blizzard
2HKO
calculated with あられ
92.7〜109.6%
Blizzard
1 hits (50%)
calculated with あられ
Speed
Second
パンプジン(おおきい)S90 / A-NinetalesS177
Second
パンプジン(おおきい)S90 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(おおきい)A-Ninetales
41.1〜48.6%
Power Whip
3HKO
calculated with あられ
50.7〜60.7%
Power Whip
2HKO
calculated with あられ
A-Ninetalesパンプジン(おおきい)
72.5〜85.7%
Blizzard
2HKO
calculated with あられ
93.4〜112.1%
Blizzard
1 hits (69%)
calculated with あられ
Speed
Second
パンプジン(おおきい)S80 / A-NinetalesS177
Second
パンプジン(おおきい)S80 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(おおきい)A-Ninetales
29.1〜34.9%
Power Whip
3 hits (11%)
calculated with あられ
36.7〜44.0%
Power Whip
3HKO
calculated with あられ
A-Ninetalesパンプジン(おおきい)
71.2〜84.7%
Blizzard
2HKO
calculated with あられ
92.7〜109.6%
Blizzard
2HKO
calculated with あられ
Speed
Second
パンプジン(おおきい)S90 / A-NinetalesS177
Second
パンプジン(おおきい)S90 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
パンプジン(おおきい) パンプジン(おおきい) vs エースバーン エースバーン

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(おおきい)エースバーン
26.1〜30.6%
Power Whip
4HKO
26.1〜30.6%
Power Whip
4HKO
26.1〜30.6%
Power Whip
4HKO
エースバーンパンプジン(おおきい)
74.6〜88.1%
かえんボール
2HKO
67.8〜81.4%
かえんボール
2HKO
96.6〜114.1%
かえんボール
1 hits (75%)
Speed
Second
パンプジン(おおきい)S90 / エースバーンS256
Second
パンプジン(おおきい)S90 / エースバーンS188
Second
パンプジン(おおきい)S90 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(おおきい)エースバーン
101.3〜119.7%
Explosion
1HKO
36.3〜43.3%
Power Whip
3HKO
101.3〜119.7%
Explosion
1HKO
エースバーンパンプジン(おおきい)
96.7〜115.4%
かえんボール
1 hits (81%)
89.0〜105.5%
かえんボール
1 hits (31%)
125.3〜150.0%
かえんボール
1HKO
Speed
Second
パンプジン(おおきい)S80 / エースバーンS256
Second
パンプジン(おおきい)S80 / エースバーンS188
Second
パンプジン(おおきい)S80 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(おおきい)エースバーン
26.1〜30.6%
Power Whip
4HKO
26.1〜30.6%
Power Whip
4HKO
26.1〜30.6%
Power Whip
4HKO
エースバーンパンプジン(おおきい)
74.6〜88.1%
かえんボール
2HKO
67.8〜81.4%
かえんボール
2HKO
96.6〜114.1%
かえんボール
2HKO
Speed
Second
パンプジン(おおきい)S90 / エースバーンS256
Second
パンプジン(おおきい)S90 / エースバーンS188
Second
パンプジン(おおきい)S90 / エースバーンS171
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona×Volcarona
パンプジン(おおきい) パンプジン(おおきい) vs Volcarona Volcarona

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
パンプジン(おおきい)Volcarona
44.3〜52.1%
Explosion
999HKO
78.3〜92.5%
Explosion
999HKO
44.3〜52.1%
Explosion
999HKO
Volcaronaパンプジン(おおきい)
126.6〜150.3%
Overheat
1HKO
105.1〜123.2%
Fiery Dance
1HKO
126.6〜150.3%
Overheat
1HKO
Speed
Second
パンプジン(おおきい)S90 / VolcaronaS122
Second
パンプジン(おおきい)S90 / VolcaronaS152
Second
パンプジン(おおきい)S90 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
パンプジン(おおきい)Volcarona
62.0〜72.9%
Explosion
999HKO
108.7〜128.6%
Explosion
1HKO
62.0〜72.9%
Explosion
999HKO
Volcaronaパンプジン(おおきい)
129.7〜152.7%
Overheat
1HKO
105.5〜125.3%
Fiery Dance
1HKO
129.7〜152.7%
Overheat
1HKO
Speed
Second
パンプジン(おおきい)S80 / VolcaronaS122
Second
パンプジン(おおきい)S80 / VolcaronaS152
Second
パンプジン(おおきい)S80 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
パンプジン(おおきい)Volcarona
44.3〜52.1%
Explosion
999HKO
78.3〜92.5%
Explosion
999HKO
44.3〜52.1%
Explosion
999HKO
Volcaronaパンプジン(おおきい)
126.6〜150.3%
Overheat
2HKO (incl. きあいのタスキ)
105.1〜123.2%
Fiery Dance
2HKO (incl. きあいのタスキ)
126.6〜150.3%
Overheat
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(おおきい)S90 / VolcaronaS122
Second
パンプジン(おおきい)S90 / VolcaronaS152
Second
パンプジン(おおきい)S90 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Hydreigon×Hydreigon
パンプジン(おおきい) パンプジン(おおきい) vs Hydreigon Hydreigon

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(おおきい)Hydreigon
21.3〜24.9%
Power Whip
5HKO
21.3〜24.9%
Power Whip
5HKO
21.3〜24.9%
Power Whip
5HKO
Hydreigonパンプジン(おおきい)
98.3〜116.4%
Dark Pulse
1 hits (88%)
89.3〜106.2%
Dark Pulse
1 hits (31%)
127.7〜150.8%
Dark Pulse
1HKO
Speed
Second
パンプジン(おおきい)S90 / HydreigonS225
Second
パンプジン(おおきい)S90 / HydreigonS165
Second
パンプジン(おおきい)S90 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(おおきい)Hydreigon
29.6〜34.9%
Power Whip
3 hits (11%)
29.6〜34.9%
Power Whip
3 hits (11%)
29.6〜34.9%
Power Whip
3 hits (11%)
Hydreigonパンプジン(おおきい)
100.0〜118.7%
Dark Pulse
1HKO
92.3〜108.8%
Dark Pulse
1 hits (50%)
129.7〜153.8%
Dark Pulse
1HKO
Speed
Second
パンプジン(おおきい)S80 / HydreigonS225
Second
パンプジン(おおきい)S80 / HydreigonS165
Second
パンプジン(おおきい)S80 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(おおきい)Hydreigon
21.3〜24.9%
Power Whip
5HKO
21.3〜24.9%
Power Whip
5HKO
21.3〜24.9%
Power Whip
5HKO
Hydreigonパンプジン(おおきい)
98.3〜116.4%
Dark Pulse
2HKO
89.3〜106.2%
Dark Pulse
2HKO
127.7〜150.8%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(おおきい)S90 / HydreigonS225
Second
パンプジン(おおきい)S90 / HydreigonS165
Second
パンプジン(おおきい)S90 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
パンプジン(おおきい) パンプジン(おおきい) vs Skeledirge Skeledirge

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パンプジン(おおきい)Skeledirge
15.2〜19.9%
Shadow Sneak
999HKO
15.2〜19.9%
Shadow Sneak
999HKO
15.2〜19.9%
Shadow Sneak
999HKO
Skeledirgeパンプジン(おおきい)
65.5〜79.1%
Torch Song
2HKO
65.5〜79.1%
Torch Song
2HKO
65.5〜79.1%
Torch Song
2HKO
Speed
First
パンプジン(おおきい)S90 / SkeledirgeS86
First
パンプジン(おおきい)S90 / SkeledirgeS86
First
パンプジン(おおきい)S90 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パンプジン(おおきい)Skeledirge
20.9〜25.6%
Shadow Sneak
999HKO
20.9〜25.6%
Shadow Sneak
999HKO
20.9〜25.6%
Shadow Sneak
4 hits (<1%)
Skeledirgeパンプジン(おおきい)
67.0〜80.2%
Torch Song
2HKO
67.0〜80.2%
Torch Song
2HKO
67.0〜80.2%
Torch Song
2HKO
Speed
Second
パンプジン(おおきい)S80 / SkeledirgeS86
Second
パンプジン(おおきい)S80 / SkeledirgeS86
Second
パンプジン(おおきい)S80 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パンプジン(おおきい)Skeledirge
15.2〜19.9%
Shadow Sneak
999HKO
15.2〜19.9%
Shadow Sneak
999HKO
15.2〜19.9%
Shadow Sneak
999HKO
Skeledirgeパンプジン(おおきい)
65.5〜79.1%
Torch Song
2HKO
65.5〜79.1%
Torch Song
2HKO
65.5〜79.1%
Torch Song
2HKO
Speed
First
パンプジン(おおきい)S90 / SkeledirgeS86
First
パンプジン(おおきい)S90 / SkeledirgeS86
First
パンプジン(おおきい)S90 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
パンプジン(おおきい) パンプジン(おおきい) vs Metagross Metagross

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パンプジン(おおきい)Metagross
20.4〜24.2%
Shadow Sneak
5HKO
Metagrossパンプジン(おおきい)
48.0〜57.1%
Ice Punch
3HKO
Speed
Second
パンプジン(おおきい)S90 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パンプジン(おおきい)Metagross
28.0〜34.4%
Shadow Sneak
3 hits (<1%)
Metagrossパンプジン(おおきい)
62.6〜74.2%
Ice Punch
2HKO
Speed
Second
パンプジン(おおきい)S80 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パンプジン(おおきい)Metagross
20.4〜24.2%
Shadow Sneak
5HKO
Metagrossパンプジン(おおきい)
48.0〜57.1%
Ice Punch
2 hits (83%)
Speed
Second
パンプジン(おおきい)S90 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →
Dragonite×Dragonite
パンプジン(おおきい) パンプジン(おおきい) vs Dragonite Dragonite

パンプジン(おおきい)'s build: Sitrus Berry, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(おおきい)Dragonite
24.0〜28.1%
Explosion
999HKO
28.1〜32.9%
Explosion
999HKO
28.1〜32.9%
Explosion
999HKO
Dragoniteパンプジン(おおきい)
102.8〜122.0%
Air Slash
1HKO
72.3〜85.9%
Air Slash
2HKO
79.1〜94.9%
Air Slash
2HKO
Speed
Second
パンプジン(おおきい)S90 / DragoniteS152
Second
パンプジン(おおきい)S90 / DragoniteS145
Second
パンプジン(おおきい)S90 / DragoniteS132
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Sitrus Berry, Brave, H32 A32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(おおきい)Dragonite
33.5〜39.5%
Explosion
999HKO
38.9〜46.1%
Explosion
999HKO
38.9〜46.1%
Explosion
999HKO
Dragoniteパンプジン(おおきい)
103.3〜123.1%
Air Slash
1HKO
73.6〜86.8%
Air Slash
2HKO
80.2〜95.6%
Air Slash
2HKO
Speed
Second
パンプジン(おおきい)S80 / DragoniteS152
Second
パンプジン(おおきい)S80 / DragoniteS145
Second
パンプジン(おおきい)S80 / DragoniteS132
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

パンプジン(おおきい)'s build: Focus Sash, Impish, H27 B32 D6 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(おおきい)Dragonite
24.0〜28.1%
Explosion
999HKO
28.1〜32.9%
Explosion
999HKO
28.1〜32.9%
Explosion
999HKO
Dragoniteパンプジン(おおきい)
102.8〜122.0%
Air Slash
2HKO (incl. きあいのタスキ)
72.3〜85.9%
Air Slash
2HKO
79.1〜94.9%
Air Slash
2HKO
Speed
Second
パンプジン(おおきい)S90 / DragoniteS152
Second
パンプジン(おおきい)S90 / DragoniteS145
Second
パンプジン(おおきい)S90 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder