Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
エルレイド

エルレイド

エスパー かくとう
全国図鑑 No.475 / 使用率 84位
データ集計日:2026-09-10

種族値

HP
68
こうげき
125
ぼうぎょ
65
とくこう
65
とくぼう
115
すばやさ
80
合計
518

メガシンカ

メガエルレイド

エスパーかくとう

特性:せいしんりょく — 相手の攻撃にひるまず、いかくも効かない。

HP
68
こうげき
165+40
ぼうぎょ
95+30
とくこう
65
とくぼう
115
すばやさ
110+30
合計
618

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうゴーストフェアリー
かくとういわ

特性

順位 特性名 採用率 ⓘ 効果・推移
1 きれあじ
94.6%
-5.4
切る技の威力が1.5倍になる。
採用率の推移
1009794100.0%94.6%9/99/10
2 せいぎのこころ
5.1%
あくタイプの技のダメージを受けると攻撃が1段階上がる。
3 ふくつのこころ
0.3%
ひるむと素早さが1段階上がる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
かくとう せいなるつるぎ
87.7%
-12.3
かくとう物理
威力 90命中 100%PP 16
相手の能力変化を無視してダメージを与える。
採用率の推移
1009386100.0%87.7%9/99/10
2
くさ リーフブレード
75.4%
-20.3
くさ物理
威力 90命中 100%PP 16
きゅうしょアップ+1で攻撃する。
採用率の推移
99867295.7%75.4%9/99/10
3
エスパー サイコカッター
75.4%
-5.8
エスパー物理
威力 70命中 100%PP 20
きゅうしょアップ+1で攻撃する。
採用率の推移
82787581.2%75.4%9/99/10
4
ゴースト かげうち
74.7%
+28.3
ゴースト物理
威力 40命中 100%PP 20
優先度+1必ず先制できる。(優先度+1)
採用率の推移
79614246.4%74.7%9/99/10
5
こおり トリプルアクセル
24.3%
+15.6
こおり物理
威力 20命中 90%PP 12
1回目は威力20、2回目は威力40、3回目は威力60の連続3回攻撃。途中で外れると攻撃は終わる。
採用率の推移
271668.7%24.3%9/99/10
6
ゴースト シャドークロー
11.5%
-5.9
ゴースト物理
威力 70命中 100%PP 16
きゅうしょアップ+1で攻撃する。
採用率の推移
18141117.4%11.5%9/99/10
7
かくとう インファイト
10.8%
かくとう物理
威力 120命中 100%PP 8
自分の防御と特防が1段階下がる。
8
あく つじぎり
10.5%
-8.3
あく物理
威力 70命中 100%PP 20
きゅうしょアップ+1で攻撃する。
採用率の推移
2015918.8%10.5%9/99/10
9
いわ がんせきふうじ
7.9%
+6.5
いわ物理
威力 60命中 95%PP 16
相手の素早さを1段階下げる。
採用率の推移
9501.4%7.9%9/99/10
10
エスパー しねんのずつき
5.1%
エスパー物理
威力 80命中 90%PP 16
20%の確率で相手をひるませる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
いのちのたま
27.3%
-17.6
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
採用率の推移
48362544.9%27.3%9/99/10
2
きあいのタスキきあいのタスキ
19.5%
-5.1
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
25221924.6%19.5%9/99/10
3
こだわりスカーフこだわりスカーフ
15.3%
-13.7
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
31221329.0%15.3%9/99/10
4
エルレイドナイト
13.8%
+12.4
対応するポケモンがバトル中にメガシンカできる。
採用率の推移
16801.4%13.8%9/99/10
5
ラムのみラムのみ
10.3%
状態異常・こんらん状態を回復する。1度使うと無くなる。
6
たつじんのおび
5.6%
効果バツグンの技の威力が1.2倍になる。
7
ピントレンズ
4.8%
急所に当たりやすくなる(急所ランク+1)。
8
くろおび
1.6%
かくとうタイプの技の威力が1.2倍になる。
9
オボンのみオボンのみ
1.1%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
10
ひかりのねんど
0.3%
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。

性格

順位 性格 採用率 ⓘ 詳細
1 いじっぱり (A↑ C↓)
73.2%
-0.7
採用率の推移
74747373.9%73.2%9/99/10
2 ようき (S↑ C↓)
25.0%
-1.1
採用率の推移
26262526.1%25.0%9/99/10
3 わんぱく (B↑ C↓)
1.1%
4 おくびょう (S↑ A↓)
0.3%
5 さみしがり (A↑ B↓)
0.2%
6 ゆうかん (A↑ S↓)
0.2%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 23200032
28.1%
-27.0
採用率の推移
59422455.1%28.1%9/99/10
2 32259000
19.4%
-18.3
採用率の推移
40291737.7%19.4%9/99/10
3 03220032
6.2%
4 271100028
5.7%
5 32156049
5.3%
6 162220008
5.1%
7 03200232
3.9%
8 32322000
3.6%
9 232140018
2.6%
10 32250009
2.1%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 2.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 1.5位前回比 -1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 3.0位
順位推移(数字が小さいほど多く同居)
4
平均 4.5位前回比 +1
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 4位
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 4.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 7.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 8.0位
順位推移(数字が小さいほど多く同居)
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

エルレイド
考察記事
エルレイド考察 M-2 使用率46位 こだわりスカーフ・タスキ・メガの型別採用率

Pokémon Matchups

Favorable
Lucario*Lucario
Gallade Gallade vs Lucario Lucario

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GalladeLucario
143.5〜172.1%
Sacred Sword
1HKO
245.6〜288.4%
Sacred Sword
1HKO
LucarioGallade
87.6〜103.4%
Steel Beam
1 hits (25%)
103.4〜122.8%
Steel Beam
1HKO
Speed
Second
GalladeS132 / LucarioS223
Second
GalladeS132 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GalladeLucario
102.0〜120.4%
Sacred Sword
1HKO
171.4〜202.0%
Sacred Sword
1HKO
LucarioGallade
87.6〜103.4%
Steel Beam
2HKO
103.4〜122.8%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
GalladeS145 / LucarioS223
Second
GalladeS145 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
GalladeLucario
102.0〜120.4%
Sacred Sword
1HKO
171.4〜202.0%
Sacred Sword
1HKO
LucarioGallade
87.6〜103.4%
Steel Beam
1 hits (25%)
103.4〜122.8%
Steel Beam
1HKO
Speed
Second
GalladeS217 / LucarioS223
First
GalladeS217 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Lucario's page →
Gholdengo*Gholdengo
Gallade Gallade vs Gholdengo Gholdengo

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GalladeGholdengo
107.4〜125.8%
Shadow Claw
1HKO
80.8〜96.4%
Shadow Claw
2HKO
97.5〜116.6%
Shadow Claw
1 hits (94%)
GholdengoGallade
92.4〜111.7%
Shadow Ball
1 hits (63%)
70.3〜84.1%
Shadow Ball
2HKO
86.9〜103.4%
Shadow Ball
1 hits (19%)
Speed
Second
GalladeS132 / GholdengoS136
First
GalladeS132 / GholdengoS107
Second
GalladeS132 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GalladeGholdengo
73.6〜88.3%
Shadow Claw
2HKO
57.5〜68.4%
Shadow Claw
2HKO
68.1〜81.0%
Shadow Claw
2HKO
GholdengoGallade
92.4〜111.7%
Shadow Ball
2HKO
70.3〜84.1%
Shadow Ball
2HKO
86.9〜103.4%
Shadow Ball
2HKO
Speed
First
GalladeS145 / GholdengoS136
First
GalladeS145 / GholdengoS107
First
GalladeS145 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
GalladeGholdengo
73.6〜88.3%
Shadow Claw
2HKO
57.5〜68.4%
Shadow Claw
2HKO
68.1〜81.0%
Shadow Claw
2HKO
GholdengoGallade
92.4〜111.7%
Shadow Ball
1 hits (63%)
70.3〜84.1%
Shadow Ball
2HKO
86.9〜103.4%
Shadow Ball
1 hits (19%)
Speed
First
GalladeS217 / GholdengoS136
First
GalladeS217 / GholdengoS107
First
GalladeS217 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
Gallade Gallade vs Baxcalibur Baxcalibur

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GalladeBaxcalibur
129.9〜153.8%
Sacred Sword
1HKO
156.3〜183.8%
Sacred Sword
1HKO
129.9〜153.8%
Sacred Sword
1HKO
BaxcaliburGallade
54.5〜64.8%
Draco Meteor
3HKO
66.2〜78.6%
Draco Meteor
2HKO
54.5〜64.8%
Draco Meteor
3HKO
Speed
First
GalladeS132 / BaxcaliburS105
Second
GalladeS132 / BaxcaliburS150
First
GalladeS132 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves first

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GalladeBaxcalibur
91.4〜109.6%
Sacred Sword
1 hits (56%)
107.8〜129.3%
Sacred Sword
1HKO
91.4〜109.6%
Sacred Sword
1 hits (56%)
BaxcaliburGallade
54.5〜64.8%
Draco Meteor
3HKO (incl. きあいのタスキ)
66.2〜78.6%
Draco Meteor
2HKO
54.5〜64.8%
Draco Meteor
3HKO (incl. きあいのタスキ)
Speed
First
GalladeS145 / BaxcaliburS105
Second
GalladeS145 / BaxcaliburS150
First
GalladeS145 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
GalladeBaxcalibur
91.4〜109.6%
Sacred Sword
1 hits (56%)
107.8〜129.3%
Sacred Sword
1HKO
91.4〜109.6%
Sacred Sword
1 hits (56%)
BaxcaliburGallade
54.5〜64.8%
Draco Meteor
3HKO
66.2〜78.6%
Draco Meteor
2HKO
54.5〜64.8%
Draco Meteor
3HKO
Speed
First
GalladeS217 / BaxcaliburS105
First
GalladeS217 / BaxcaliburS150
First
GalladeS217 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Baxcalibur's page →
Basculegion-F*Basculegion-F
Gallade Gallade vs Basculegion-F Basculegion-F

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GalladeBasculegion-F
153.8〜181.7%
Leaf Blade
1HKO
153.8〜181.7%
Leaf Blade
1HKO
153.8〜181.7%
Leaf Blade
1HKO
Basculegion-FGallade
117.2〜137.9%
Wave Crash
1HKO
126.9〜150.3%
Wave Crash
1HKO
125.5〜150.3%
Bitter Malice
1HKO
Speed
Second
GalladeS132 / Basculegion-FS195
Second
GalladeS132 / Basculegion-FS143
First
GalladeS132 / Basculegion-FS130
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GalladeBasculegion-F
108.1〜127.9%
Leaf Blade
1HKO
108.1〜127.9%
Leaf Blade
1HKO
108.1〜127.9%
Leaf Blade
1HKO
Basculegion-FGallade
117.2〜137.9%
Wave Crash
2HKO (incl. きあいのタスキ)
126.9〜150.3%
Wave Crash
2HKO (incl. きあいのタスキ)
125.5〜150.3%
Bitter Malice
2HKO (incl. きあいのタスキ)
Speed
Second
GalladeS145 / Basculegion-FS195
First
GalladeS145 / Basculegion-FS143
First
GalladeS145 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GalladeBasculegion-F
108.1〜127.9%
Leaf Blade
1HKO
108.1〜127.9%
Leaf Blade
1HKO
108.1〜127.9%
Leaf Blade
1HKO
Basculegion-FGallade
117.2〜137.9%
Wave Crash
1HKO
126.9〜150.3%
Wave Crash
1HKO
125.5〜150.3%
Bitter Malice
1HKO
Speed
First
GalladeS217 / Basculegion-FS195
First
GalladeS217 / Basculegion-FS143
First
GalladeS217 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
Farigiraf*Farigiraf
Gallade Gallade vs Farigiraf Farigiraf

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GalladeFarigiraf
110.1〜128.9%
Sacred Sword
2HKO (incl. きあいのタスキ)
104.2〜123.2%
Psycho Cut
2HKO (incl. きあいのタスキ)
110.1〜128.9%
Sacred Sword
1HKO
FarigirafGallade
56.6〜67.6%
Dazzling Gleam
2HKO
46.9〜56.6%
Dazzling Gleam
2 hits (79%)
62.1〜74.5%
Dazzling Gleam
2HKO
Speed
Second
GalladeS132 / FarigirafS151
First
GalladeS132 / FarigirafS106
Second
GalladeS132 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GalladeFarigiraf
120.8〜143.4%
Psycho Cut
2HKO (incl. きあいのタスキ)
71.1〜85.3%
Psycho Cut
2HKO
120.8〜143.4%
Psycho Cut
1HKO
FarigirafGallade
56.6〜67.6%
Dazzling Gleam
2HKO
46.9〜56.6%
Dazzling Gleam
2 hits (79%)
62.1〜74.5%
Dazzling Gleam
2HKO
Speed
Second
GalladeS145 / FarigirafS151
First
GalladeS145 / FarigirafS106
First
GalladeS145 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
GalladeFarigiraf
120.8〜143.4%
Psycho Cut
2HKO (incl. きあいのタスキ)
71.1〜85.3%
Psycho Cut
2HKO
120.8〜143.4%
Psycho Cut
1HKO
FarigirafGallade
56.6〜67.6%
Dazzling Gleam
2HKO
46.9〜56.6%
Dazzling Gleam
2 hits (79%)
62.1〜74.5%
Dazzling Gleam
2HKO
Speed
First
GalladeS217 / FarigirafS151
First
GalladeS217 / FarigirafS106
First
GalladeS217 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
Greninja*Greninja
Gallade Gallade vs Greninja Greninja

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GalladeGreninja
298.0〜353.0%
Sacred Sword
2HKO (incl. きあいのタスキ)
266.4〜316.1%
Sacred Sword
1HKO
298.0〜353.0%
Sacred Sword
1HKO
GreninjaGallade
53.8〜64.1%
Hydro Pump
2HKO
58.6〜70.3%
Hydro Pump
2HKO
53.8〜64.1%
Hydro Pump
2HKO
Speed
Second
GalladeS132 / GreninjaS174
Second
GalladeS132 / GreninjaS213
Second
GalladeS132 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GalladeGreninja
207.4〜247.7%
Sacred Sword
2HKO (incl. きあいのタスキ)
187.2〜223.5%
Sacred Sword
1HKO
207.4〜247.7%
Sacred Sword
1HKO
GreninjaGallade
53.8〜64.1%
Hydro Pump
2HKO
58.6〜70.3%
Hydro Pump
2HKO
53.8〜64.1%
Hydro Pump
2HKO
Speed
Second
GalladeS145 / GreninjaS174
Second
GalladeS145 / GreninjaS213
Second
GalladeS145 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
GalladeGreninja
207.4〜247.7%
Sacred Sword
2HKO (incl. きあいのタスキ)
187.2〜223.5%
Sacred Sword
1HKO
207.4〜247.7%
Sacred Sword
1HKO
GreninjaGallade
53.8〜64.1%
Hydro Pump
2HKO
58.6〜70.3%
Hydro Pump
2HKO
53.8〜64.1%
Hydro Pump
2HKO
Speed
First
GalladeS217 / GreninjaS174
First
GalladeS217 / GreninjaS213
Second
GalladeS217 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
SneaslerSneasler
Gallade Gallade vs Sneasler Sneasler

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GalladeSneasler
476.4〜565.6%
Psycho Cut
1HKO
476.4〜565.6%
Psycho Cut
1HKO
476.4〜565.6%
Psycho Cut
1HKO
SneaslerGallade
85.5〜102.1%
Shadow Claw
1 hits (13%)
85.5〜102.1%
Shadow Claw
1 hits (13%)
85.5〜102.1%
Shadow Claw
1 hits (13%)
Speed
Second
GalladeS132 / SneaslerS172
Second
GalladeS132 / SneaslerS172
Second
GalladeS132 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GalladeSneasler
336.3〜401.3%
Psycho Cut
1HKO
336.3〜401.3%
Psycho Cut
1HKO
336.3〜401.3%
Psycho Cut
1HKO
SneaslerGallade
85.5〜102.1%
Shadow Claw
2HKO
85.5〜102.1%
Shadow Claw
2HKO
85.5〜102.1%
Shadow Claw
2HKO
Speed
Second
GalladeS145 / SneaslerS172
Second
GalladeS145 / SneaslerS172
Second
GalladeS145 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
GalladeSneasler
336.3〜401.3%
Psycho Cut
1HKO
336.3〜401.3%
Psycho Cut
1HKO
336.3〜401.3%
Psycho Cut
1HKO
SneaslerGallade
85.5〜102.1%
Shadow Claw
1 hits (13%)
85.5〜102.1%
Shadow Claw
1 hits (13%)
85.5〜102.1%
Shadow Claw
1 hits (13%)
Speed
First
GalladeS217 / SneaslerS172
First
GalladeS217 / SneaslerS172
First
GalladeS217 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Sneasler's page →
Rotom-W*Rotom-W
Gallade Gallade vs Rotom-W Rotom-W

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GalladeRotom-W
96.2〜113.4%
Leaf Blade
1 hits (69%)
96.2〜113.4%
Leaf Blade
1 hits (69%)
118.9〜141.7%
Sacred Sword
1HKO
Rotom-WGallade
56.6〜66.9%
Foul Play
2HKO
56.6〜66.9%
Foul Play
2HKO
56.6〜66.9%
Foul Play
2HKO
Speed
First
GalladeS132 / Rotom-WS106
First
GalladeS132 / Rotom-WS106
Second
GalladeS132 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GalladeRotom-W
66.9〜80.3%
Leaf Blade
2HKO
66.9〜80.3%
Leaf Blade
2HKO
113.4〜134.6%
Leaf Blade
1HKO
Rotom-WGallade
51.7〜61.4%
Foul Play
2HKO
51.7〜61.4%
Foul Play
2HKO
54.5〜64.8%
Hydro Pump
2HKO
Speed
First
GalladeS145 / Rotom-WS106
First
GalladeS145 / Rotom-WS106
First
GalladeS145 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
GalladeRotom-W
66.9〜80.3%
Leaf Blade
2HKO
66.9〜80.3%
Leaf Blade
2HKO
113.4〜134.6%
Leaf Blade
1HKO
Rotom-WGallade
51.7〜61.4%
Foul Play
2HKO
51.7〜61.4%
Foul Play
2HKO
54.5〜64.8%
Hydro Pump
2HKO
Speed
First
GalladeS217 / Rotom-WS106
First
GalladeS217 / Rotom-WS106
First
GalladeS217 / Rotom-WS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
Gallade Gallade vs Volcarona Volcarona

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GalladeVolcarona
94.8〜113.5%
Rock Tomb
1 hits (75%)
108.7〜127.3%
Psycho Cut
1HKO
94.8〜113.5%
Rock Tomb
1 hits (75%)
VolcaronaGallade
57.9〜69.0%
Overheat
2 hits (13%)
76.6〜91.0%
Overheat
2HKO
57.9〜69.0%
Overheat
2 hits (13%)
Speed
First
GalladeS132 / VolcaronaS122
Second
GalladeS132 / VolcaronaS152
First
GalladeS132 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GalladeVolcarona
66.7〜79.2%
Rock Tomb
2HKO
116.8〜139.1%
Rock Tomb
1HKO
66.7〜79.2%
Rock Tomb
2HKO
VolcaronaGallade
57.9〜69.0%
Overheat
2 hits (13%)
76.6〜91.0%
Overheat
2HKO
57.9〜69.0%
Overheat
2 hits (13%)
Speed
First
GalladeS145 / VolcaronaS122
Second
GalladeS145 / VolcaronaS152
First
GalladeS145 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
GalladeVolcarona
66.7〜79.2%
Rock Tomb
2HKO
116.8〜139.1%
Rock Tomb
1HKO
66.7〜79.2%
Rock Tomb
2HKO
VolcaronaGallade
57.9〜69.0%
Overheat
2 hits (13%)
76.6〜91.0%
Overheat
2HKO
57.9〜69.0%
Overheat
2 hits (13%)
Speed
First
GalladeS217 / VolcaronaS122
First
GalladeS217 / VolcaronaS152
First
GalladeS217 / VolcaronaS122
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Gallade Gallade vs イエッサン(オス) イエッサン(オス)

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Galladeイエッサン(オス)
186.9〜221.2%
Sacred Sword
1HKO
calculated with サイコフィールド
186.9〜221.2%
Sacred Sword
1HKO
calculated with サイコフィールド
110.9〜133.6%
Triple Axel
1HKO
calculated with サイコフィールド・最大3ヒット時
イエッサン(オス)Gallade
81.4〜97.2%
Psyshock
2HKO
calculated with サイコフィールド
75.2〜89.7%
Psyshock
2HKO
calculated with サイコフィールド
81.4〜97.2%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
GalladeS132 / イエッサン(オス)S220
Second
GalladeS132 / イエッサン(オス)S161
Second
GalladeS132 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Galladeイエッサン(オス)
131.4〜155.5%
Sacred Sword
1HKO
calculated with サイコフィールド
131.4〜155.5%
Sacred Sword
1HKO
calculated with サイコフィールド
131.4〜155.5%
Sacred Sword
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Gallade
81.4〜97.2%
Psyshock
2HKO
calculated with サイコフィールド
75.2〜89.7%
Psyshock
2HKO
calculated with サイコフィールド
81.4〜97.2%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
GalladeS145 / イエッサン(オス)S220
Second
GalladeS145 / イエッサン(オス)S161
Second
GalladeS145 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Galladeイエッサン(オス)
131.4〜155.5%
Sacred Sword
1HKO
calculated with サイコフィールド
131.4〜155.5%
Sacred Sword
1HKO
calculated with サイコフィールド
131.4〜155.5%
Sacred Sword
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)Gallade
81.4〜97.2%
Psyshock
2HKO
calculated with サイコフィールド
75.2〜89.7%
Psyshock
2HKO
calculated with サイコフィールド
81.4〜97.2%
Psyshock
2HKO
calculated with サイコフィールド
Speed
Second
GalladeS217 / イエッサン(オス)S220
First
GalladeS217 / イエッサン(オス)S161
First
GalladeS217 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View イエッサン(オス)'s page →
Hydreigon*Hydreigon
Gallade Gallade vs Hydreigon Hydreigon

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GalladeHydreigon
207.7〜243.8%
Sacred Sword
1HKO
125.4〜149.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
207.7〜243.8%
Sacred Sword
1HKO
HydreigonGallade
73.1〜86.9%
Draco Meteor
2HKO
66.2〜78.6%
Draco Meteor
2HKO
94.5〜112.4%
Draco Meteor
1 hits (69%)
Speed
Second
GalladeS132 / HydreigonS225
Second
GalladeS132 / HydreigonS165
Second
GalladeS132 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GalladeHydreigon
145.6〜172.2%
Sacred Sword
1HKO
145.6〜172.2%
Sacred Sword
2HKO (incl. きあいのタスキ)
145.6〜172.2%
Sacred Sword
1HKO
HydreigonGallade
73.1〜86.9%
Draco Meteor
2HKO
66.2〜78.6%
Draco Meteor
2HKO
94.5〜112.4%
Draco Meteor
2HKO
Speed
Second
GalladeS145 / HydreigonS225
Second
GalladeS145 / HydreigonS165
Second
GalladeS145 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
GalladeHydreigon
145.6〜172.2%
Sacred Sword
1HKO
145.6〜172.2%
Sacred Sword
2HKO (incl. きあいのタスキ)
145.6〜172.2%
Sacred Sword
1HKO
HydreigonGallade
73.1〜86.9%
Draco Meteor
2HKO
66.2〜78.6%
Draco Meteor
2HKO
94.5〜112.4%
Draco Meteor
1 hits (69%)
Speed
Second
GalladeS217 / HydreigonS225
First
GalladeS217 / HydreigonS165
First
GalladeS217 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Hydreigon's page →
DragoniteDragonite
Gallade Gallade vs Dragonite Dragonite

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GalladeDragonite
187.4〜226.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
221.6〜264.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
221.6〜264.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
DragoniteGallade
92.4〜111.7%
Air Slash
1 hits (63%)
75.2〜89.7%
Outrage
2HKO
75.2〜89.7%
Outrage
2HKO
Speed
Second
GalladeS132 / DragoniteS152
Second
GalladeS132 / DragoniteS145
Second
GalladeS132 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GalladeDragonite
132.9〜159.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
153.3〜185.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
153.3〜185.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
DragoniteGallade
92.4〜111.7%
Air Slash
2HKO
75.2〜89.7%
Outrage
2HKO
75.2〜89.7%
Outrage
2HKO
Speed
Second
GalladeS145 / DragoniteS152
Second
GalladeS145 / DragoniteS145
First
GalladeS145 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
GalladeDragonite
132.9〜159.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
153.3〜185.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
153.3〜185.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
DragoniteGallade
92.4〜111.7%
Air Slash
1 hits (63%)
75.2〜89.7%
Outrage
2HKO
75.2〜89.7%
Outrage
2HKO
Speed
First
GalladeS217 / DragoniteS152
First
GalladeS217 / DragoniteS145
First
GalladeS217 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →
Unfavorable
グソクムシャ*グソクムシャ
Gallade Gallade vs グソクムシャ グソクムシャ

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Galladeグソクムシャ
54.4〜64.8%
Sacred Sword
2HKO
グソクムシャGallade
118.6〜140.7%
First Impression
1HKO
Speed
First
GalladeS132 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Galladeグソクムシャ
37.9〜45.1%
Sacred Sword
3HKO
グソクムシャGallade
105.5〜124.1%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
GalladeS145 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Galladeグソクムシャ
37.9〜45.1%
Sacred Sword
3HKO
グソクムシャGallade
118.6〜140.7%
First Impression
1HKO
Speed
First
GalladeS217 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Aegislash*Aegislash
Gallade Gallade vs Aegislash Aegislash

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GalladeAegislash
76.0〜90.4%
Shadow Claw
2HKO
76.0〜90.4%
Shadow Claw
2HKO
76.0〜90.4%
Shadow Claw
2HKO
AegislashGallade
223.4〜264.8%
Poltergeist
1HKO
171.0〜202.8%
Poltergeist
1HKO
267.6〜317.2%
Poltergeist
1HKO
Speed
First
GalladeS132 / AegislashS80
First
GalladeS132 / AegislashS72
First
GalladeS132 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GalladeAegislash
52.1〜62.9%
Shadow Claw
2 hits (>99%)
52.1〜62.9%
Shadow Claw
2 hits (>99%)
52.1〜62.9%
Shadow Claw
2HKO
AegislashGallade
81.4〜95.9%
Iron Head
2HKO
103.4〜121.4%
Shadow Ball
2HKO (incl. きあいのタスキ)
95.9〜115.9%
Shadow Sneak
2HKO
Speed
First
GalladeS145 / AegislashS80
First
GalladeS145 / AegislashS72
First
GalladeS145 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
GalladeAegislash
52.1〜62.9%
Shadow Claw
2 hits (>99%)
52.1〜62.9%
Shadow Claw
2 hits (>99%)
52.1〜62.9%
Shadow Claw
2HKO
AegislashGallade
223.4〜264.8%
Poltergeist
1HKO
171.0〜202.8%
Poltergeist
1HKO
267.6〜317.2%
Poltergeist
1HKO
Speed
First
GalladeS217 / AegislashS80
First
GalladeS217 / AegislashS72
First
GalladeS217 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
Gallade Gallade vs Mimikyu Mimikyu

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GalladeMimikyu
96.9〜115.3%
Leaf Blade
2HKO
96.9〜115.3%
Leaf Blade
2HKO
96.9〜115.3%
Leaf Blade
2HKO
MimikyuGallade
166.2〜198.6%
Play Rough
1HKO
128.3〜153.1%
Play Rough
1HKO
128.3〜153.1%
Play Rough
1HKO
Speed
Second
GalladeS132 / MimikyuS148
Second
GalladeS132 / MimikyuS148
Second
GalladeS132 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GalladeMimikyu
105.3〜126.0%
Shadow Claw
2HKO (incl. ばけのかわ)
105.3〜126.0%
Shadow Claw
2HKO (incl. ばけのかわ)
105.3〜126.0%
Shadow Claw
2HKO (incl. ばけのかわ)
MimikyuGallade
166.2〜198.6%
Play Rough
2HKO (incl. きあいのタスキ)
128.3〜153.1%
Play Rough
2HKO (incl. きあいのタスキ)
128.3〜153.1%
Play Rough
2HKO (incl. きあいのタスキ)
Speed
Second
GalladeS145 / MimikyuS148
Second
GalladeS145 / MimikyuS148
Second
GalladeS145 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
GalladeMimikyu
105.3〜126.0%
Shadow Claw
2HKO (incl. ばけのかわ)
105.3〜126.0%
Shadow Claw
2HKO (incl. ばけのかわ)
105.3〜126.0%
Shadow Claw
2HKO (incl. ばけのかわ)
MimikyuGallade
166.2〜198.6%
Play Rough
1HKO
128.3〜153.1%
Play Rough
1HKO
128.3〜153.1%
Play Rough
1HKO
Speed
First
GalladeS217 / MimikyuS148
First
GalladeS217 / MimikyuS148
First
GalladeS217 / MimikyuS148
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
Gallade Gallade vs Meowscarada Meowscarada

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GalladeMeowscarada
277.1〜331.4%
Sacred Sword
1HKO
167.3〜198.0%
Triple Axel
1HKO
calculated with 最大3ヒット時
277.1〜331.4%
Sacred Sword
1HKO
MeowscaradaGallade
100.0〜118.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
100.0〜118.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
112.4〜132.4%
Flower Trick
1HKO
Speed
Second
GalladeS132 / MeowscaradaS262
Second
GalladeS132 / MeowscaradaS175
Second
GalladeS132 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GalladeMeowscarada
196.1〜231.4%
Sacred Sword
1HKO
119.0〜141.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
196.1〜231.4%
Sacred Sword
1HKO
MeowscaradaGallade
100.0〜118.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
100.0〜118.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
129.0〜153.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
GalladeS145 / MeowscaradaS262
Second
GalladeS145 / MeowscaradaS175
Second
GalladeS145 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
GalladeMeowscarada
196.1〜231.4%
Sacred Sword
1HKO
119.0〜141.2%
Triple Axel
1HKO
calculated with 最大3ヒット時
196.1〜231.4%
Sacred Sword
1HKO
MeowscaradaGallade
100.0〜118.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
100.0〜118.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
112.4〜132.4%
Flower Trick
1HKO
Speed
Second
GalladeS217 / MeowscaradaS262
First
GalladeS217 / MeowscaradaS175
First
GalladeS217 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
Gyarados×*Gyarados
Gallade Gallade vs Gyarados Gyarados

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GalladeGyarados
34.2〜40.6%
Psycho Cut
3HKO
calculated with 攻撃-1
57.9〜69.0%
Psycho Cut
2HKO
calculated with 攻撃-1
34.2〜40.6%
Psycho Cut
3 hits (56%)
calculated with 攻撃-1
GyaradosGallade
54.5〜64.1%
Power Whip
2HKO
71.0〜84.1%
Power Whip
2HKO
54.5〜64.1%
Power Whip
2HKO
Speed
First
GalladeS132 / GyaradosS101
Second
GalladeS132 / GyaradosS133
First
GalladeS132 / GyaradosS101
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GalladeGyarados
24.3〜29.7%
Psycho Cut
4 hits (>99%)
calculated with 攻撃-1
42.1〜49.7%
Psycho Cut
3HKO
calculated with 攻撃-1
24.3〜29.7%
Psycho Cut
999HKO
calculated with 攻撃-1
GyaradosGallade
54.5〜64.1%
Power Whip
2HKO
71.0〜84.1%
Power Whip
2HKO
54.5〜64.1%
Power Whip
2HKO
Speed
First
GalladeS145 / GyaradosS101
First
GalladeS145 / GyaradosS133
First
GalladeS145 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
GalladeGyarados
24.3〜29.7%
Psycho Cut
4 hits (>99%)
calculated with 攻撃-1
42.1〜49.7%
Psycho Cut
3HKO
calculated with 攻撃-1
24.3〜29.7%
Psycho Cut
999HKO
calculated with 攻撃-1
GyaradosGallade
54.5〜64.1%
Power Whip
2HKO
71.0〜84.1%
Power Whip
2HKO
54.5〜64.1%
Power Whip
2HKO
Speed
First
GalladeS217 / GyaradosS101
First
GalladeS217 / GyaradosS133
First
GalladeS217 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight*Corviknight
Gallade Gallade vs Corviknight Corviknight

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GalladeCorviknight
54.6〜64.9%
Sacred Sword
2HKO
54.6〜64.9%
Sacred Sword
2HKO
47.8〜57.6%
Close Combat
3HKO
CorviknightGallade
117.2〜140.7%
Brave Bird
1HKO
117.2〜140.7%
Brave Bird
1HKO
117.2〜140.7%
Brave Bird
1HKO
Speed
First
GalladeS132 / CorviknightS87
First
GalladeS132 / CorviknightS78
First
GalladeS132 / CorviknightS78
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GalladeCorviknight
38.0〜45.9%
Sacred Sword
3HKO
38.0〜45.9%
Sacred Sword
3HKO
38.0〜45.9%
Sacred Sword
3 hits (58%)
CorviknightGallade
117.2〜140.7%
Brave Bird
2HKO (incl. きあいのタスキ)
117.2〜140.7%
Brave Bird
2HKO (incl. きあいのタスキ)
117.2〜140.7%
Brave Bird
2HKO (incl. きあいのタスキ)
Speed
First
GalladeS145 / CorviknightS87
First
GalladeS145 / CorviknightS78
First
GalladeS145 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
GalladeCorviknight
38.0〜45.9%
Sacred Sword
3HKO
38.0〜45.9%
Sacred Sword
3HKO
38.0〜45.9%
Sacred Sword
3 hits (58%)
CorviknightGallade
117.2〜140.7%
Brave Bird
1HKO
117.2〜140.7%
Brave Bird
1HKO
117.2〜140.7%
Brave Bird
1HKO
Speed
First
GalladeS217 / CorviknightS87
First
GalladeS217 / CorviknightS78
First
GalladeS217 / CorviknightS78
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Corviknight's page →
メガリザードンX*メガリザードンX
Gallade Gallade vs メガリザードンX メガリザードンX

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GalladeメガリザードンX
94.8〜112.9%
Sacred Sword
1 hits (69%)
メガリザードンXGallade
129.7〜153.8%
Flare Blitz
1HKO
Speed
Second
GalladeS132 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GalladeメガリザードンX
66.5〜79.4%
Sacred Sword
2HKO
メガリザードンXGallade
129.7〜153.8%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
GalladeS145 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
GalladeメガリザードンX
66.5〜79.4%
Sacred Sword
2HKO
メガリザードンXGallade
129.7〜153.8%
Flare Blitz
1HKO
Speed
First
GalladeS217 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
エースバーン*エースバーン
Gallade Gallade vs エースバーン エースバーン

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Galladeエースバーン
126.8〜151.6%
Sacred Sword
1HKO
126.8〜151.6%
Sacred Sword
2HKO (incl. きあいのタスキ)
126.8〜151.6%
Sacred Sword
1HKO
エースバーンGallade
101.4〜120.0%
かえんボール
1HKO
93.1〜109.7%
かえんボール
1 hits (56%)
131.7〜155.9%
かえんボール
1HKO
Speed
Second
GalladeS132 / エースバーンS256
Second
GalladeS132 / エースバーンS188
Second
GalladeS132 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Galladeエースバーン
89.8〜107.0%
Sacred Sword
1 hits (44%)
89.8〜107.0%
Sacred Sword
2HKO
89.8〜107.0%
Sacred Sword
1 hits (44%)
エースバーンGallade
101.4〜120.0%
かえんボール
2HKO (incl. きあいのタスキ)
93.1〜109.7%
かえんボール
2HKO
131.7〜155.9%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
GalladeS145 / エースバーンS256
Second
GalladeS145 / エースバーンS188
Second
GalladeS145 / エースバーンS171
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Galladeエースバーン
89.8〜107.0%
Sacred Sword
1 hits (44%)
89.8〜107.0%
Sacred Sword
2HKO
89.8〜107.0%
Sacred Sword
1 hits (44%)
エースバーンGallade
101.4〜120.0%
かえんボール
1HKO
93.1〜109.7%
かえんボール
1 hits (56%)
131.7〜155.9%
かえんボール
1HKO
Speed
Second
GalladeS217 / エースバーンS256
First
GalladeS217 / エースバーンS188
First
GalladeS217 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Metagross*Metagross
Gallade Gallade vs Metagross Metagross

Gallade's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GalladeMetagross
76.4〜91.7%
Shadow Claw
2HKO
MetagrossGallade
109.7〜129.7%
Psychic Fangs
1HKO
Speed
Second
GalladeS132 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Gallade's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GalladeMetagross
53.5〜65.0%
Shadow Claw
2HKO
MetagrossGallade
109.7〜129.7%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
GalladeS145 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Gallade's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
GalladeMetagross
53.5〜65.0%
Shadow Claw
2HKO
MetagrossGallade
109.7〜129.7%
Psychic Fangs
1HKO
Speed
First
GalladeS217 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemLife Orb
AbilityKeen Eye
NatureAdamant (A↑C↓)
MovesかくとうSacred SwordエスパーPsycho CutあくNight SlashゴーストShadow Sneak
EVH26A32S8
M-3 Season
ItemScope Lens
AbilityKeen Eye
NatureAdamant (A↑C↓)
MovesかくとうSacred SwordエスパーPsycho CutあくNight SlashゴーストShadow Sneak
EVH32A32B1S1
See more team examples