Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ツンベアー

ツンベアー

こおり
全国図鑑 No.614 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
95
こうげき
130
ぼうぎょ
80
とくこう
70
とくぼう
80
すばやさ
50
合計
505

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとういわはがねほのお
みずこおり

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Garchomp*Garchomp
ツンベアー ツンベアー vs Garchomp Garchomp

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ツンベアーGarchomp
130.3〜153.0%
Icicle Crash
1HKO
235.7〜281.1%
Icicle Crash
1HKO
210.8〜261.1%
Icicle Spear
1HKO
calculated with 3ヒット時
Garchompツンベアー
82.6〜97.7%
Draco Meteor
2HKO
78.5〜93.0%
Outrage
2HKO
78.5〜93.0%
Outrage
2HKO
Speed
Second
ツンベアーS102 / GarchompS223
Second
ツンベアーS102 / GarchompS231
Second
ツンベアーS102 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ツンベアーGarchomp
90.8〜107.0%
Icicle Crash
1 hits (44%)
164.3〜196.8%
Icicle Crash
1HKO
155.7〜181.6%
Icicle Spear
1HKO
calculated with 3ヒット時
Garchompツンベアー
82.6〜97.7%
Draco Meteor
2HKO
78.5〜93.0%
Outrage
2HKO
78.5〜93.0%
Outrage
2HKO
Speed
Second
ツンベアーS112 / GarchompS223
Second
ツンベアーS112 / GarchompS231
Second
ツンベアーS112 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ツンベアーGarchomp
100.5〜117.8%
Icicle Crash
1HKO
181.6〜216.2%
Icicle Crash
1HKO
162.2〜201.1%
Icicle Spear
1HKO
calculated with 3ヒット時
Garchompツンベアー
82.6〜97.7%
Draco Meteor
2HKO
78.5〜93.0%
Outrage
2HKO
78.5〜93.0%
Outrage
2HKO
Speed
Second
ツンベアーS153 / GarchompS223
Second
ツンベアーS153 / GarchompS231
Second
ツンベアーS153 / GarchompS154
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
MeowscaradaMeowscarada
ツンベアー ツンベアー vs Meowscarada Meowscarada

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ツンベアーMeowscarada
183.0〜215.7%
Icicle Crash
1HKO
166.7〜198.0%
Icicle Spear
1HKO
calculated with 3ヒット時
183.0〜215.7%
Icicle Crash
1HKO
Meowscaradaツンベアー
62.8〜73.8%
Foul Play
2HKO
62.8〜73.8%
Foul Play
2HKO
81.4〜95.9%
Foul Play
2HKO
Speed
Second
ツンベアーS102 / MeowscaradaS262
Second
ツンベアーS102 / MeowscaradaS175
Second
ツンベアーS102 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ツンベアーMeowscarada
126.8〜150.3%
Icicle Crash
1HKO
117.6〜141.2%
Icicle Spear
1HKO
calculated with 3ヒット時
126.8〜150.3%
Icicle Crash
1HKO
Meowscaradaツンベアー
61.6〜73.3%
Flower Trick
2HKO
61.6〜73.3%
Flower Trick
2HKO
79.7〜94.8%
Flower Trick
2HKO
Speed
Second
ツンベアーS112 / MeowscaradaS262
Second
ツンベアーS112 / MeowscaradaS175
Second
ツンベアーS112 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ツンベアーMeowscarada
141.2〜166.0%
Icicle Crash
1HKO
129.4〜152.9%
Icicle Spear
1HKO
calculated with 3ヒット時
141.2〜166.0%
Icicle Crash
1HKO
Meowscaradaツンベアー
62.8〜73.8%
Foul Play
2HKO
62.8〜73.8%
Foul Play
2HKO
81.4〜95.9%
Foul Play
2HKO
Speed
Second
ツンベアーS153 / MeowscaradaS262
Second
ツンベアーS153 / MeowscaradaS175
Second
ツンベアーS153 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Greninja*Greninja
ツンベアー ツンベアー vs Greninja Greninja

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ツンベアーGreninja
181.2〜214.1%
Close Combat
2HKO (incl. きあいのタスキ)
161.7〜191.9%
Close Combat
1HKO
181.2〜214.1%
Close Combat
1HKO
Greninjaツンベアー
61.6〜73.3%
Hydro Pump
2HKO
66.9〜79.1%
Hydro Pump
2HKO
61.6〜73.3%
Hydro Pump
2HKO
Speed
Second
ツンベアーS102 / GreninjaS174
Second
ツンベアーS102 / GreninjaS213
Second
ツンベアーS102 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ツンベアーGreninja
127.5〜150.3%
Close Combat
2HKO (incl. きあいのタスキ)
114.1〜135.6%
Close Combat
1HKO
127.5〜150.3%
Close Combat
1HKO
Greninjaツンベアー
61.6〜73.3%
Hydro Pump
2HKO
66.9〜79.1%
Hydro Pump
2HKO
61.6〜73.3%
Hydro Pump
2HKO
Speed
Second
ツンベアーS112 / GreninjaS174
Second
ツンベアーS112 / GreninjaS213
Second
ツンベアーS112 / GreninjaS261
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ツンベアーGreninja
139.6〜165.1%
Close Combat
2HKO (incl. きあいのタスキ)
124.8〜147.7%
Close Combat
1HKO
139.6〜165.1%
Close Combat
1HKO
Greninjaツンベアー
61.6〜73.3%
Hydro Pump
2HKO
66.9〜79.1%
Hydro Pump
2HKO
61.6〜73.3%
Hydro Pump
2HKO
Speed
Second
ツンベアーS153 / GreninjaS174
Second
ツンベアーS153 / GreninjaS213
Second
ツンベアーS153 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
A-Ninetales*A-Ninetales
ツンベアー ツンベアー vs A-Ninetales A-Ninetales

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ツンベアーA-Ninetales
56.0〜66.9%
Rock Slide
2HKO
calculated with あられ
69.3〜82.7%
Rock Slide
2HKO
calculated with あられ
A-Ninetalesツンベアー
32.0〜38.4%
Moonblast
3 hits (95%)
calculated with あられ
41.9〜49.4%
Moonblast
3HKO
calculated with あられ
Speed
First
ツンベアーS204 / A-NinetalesS177
First
ツンベアーS204 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ツンベアーA-Ninetales
38.9〜46.9%
Rock Slide
3HKO
calculated with あられ
49.3〜58.7%
Rock Slide
2 hits (98%)
calculated with あられ
A-Ninetalesツンベアー
32.0〜38.4%
Moonblast
3 hits (95%)
calculated with あられ
41.9〜49.4%
Moonblast
3HKO
calculated with あられ
Speed
First
ツンベアーS224 / A-NinetalesS177
First
ツンベアーS224 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ツンベアーA-Ninetales
43.4〜51.4%
Rock Slide
2 hits (5%)
calculated with あられ
53.3〜64.0%
Rock Slide
2HKO
calculated with あられ
A-Ninetalesツンベアー
32.0〜38.4%
Moonblast
3 hits (95%)
calculated with あられ
41.9〜49.4%
Moonblast
3HKO
calculated with あられ
Speed
First
ツンベアーS306 / A-NinetalesS177
First
ツンベアーS306 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View A-Ninetales's page →
Hydreigon*Hydreigon
ツンベアー ツンベアー vs Hydreigon Hydreigon

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ツンベアーHydreigon
134.9〜161.5%
Icicle Crash
1HKO
124.3〜150.9%
Icicle Spear
1HKO
calculated with 3ヒット時
134.9〜161.5%
Icicle Crash
1HKO
Hydreigonツンベアー
93.0〜110.5%
Fire Blast
1 hits (63%)
84.9〜101.2%
Fire Blast
1 hits (13%)
107.0〜126.7%
Draco Meteor
1HKO
Speed
Second
ツンベアーS102 / HydreigonS225
Second
ツンベアーS102 / HydreigonS165
Second
ツンベアーS102 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ツンベアーHydreigon
132.5〜158.6%
Play Rough
1HKO
132.5〜158.6%
Play Rough
2HKO (incl. きあいのタスキ)
132.5〜158.6%
Play Rough
1HKO
Hydreigonツンベアー
93.0〜110.5%
Fire Blast
2HKO
84.9〜101.2%
Fire Blast
2HKO
107.0〜126.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
ツンベアーS112 / HydreigonS225
Second
ツンベアーS112 / HydreigonS165
Second
ツンベアーS112 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ツンベアーHydreigon
104.1〜124.3%
Icicle Crash
1HKO
104.1〜124.3%
Icicle Crash
2HKO (incl. きあいのタスキ)
104.1〜124.3%
Icicle Crash
1HKO
Hydreigonツンベアー
93.0〜110.5%
Fire Blast
1 hits (63%)
84.9〜101.2%
Fire Blast
1 hits (13%)
107.0〜126.7%
Draco Meteor
1HKO
Speed
Second
ツンベアーS153 / HydreigonS225
Second
ツンベアーS153 / HydreigonS165
First
ツンベアーS153 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Hydreigon's page →
DragoniteDragonite
ツンベアー ツンベアー vs Dragonite Dragonite

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ツンベアーDragonite
112.0〜132.3%
Icicle Crash
1HKO
130.5〜153.9%
Icicle Crash
1HKO
130.5〜153.9%
Icicle Crash
1HKO
Dragoniteツンベアー
92.4〜108.7%
Draco Meteor
1 hits (50%)
60.5〜72.1%
Flamethrower
2HKO
71.5〜84.3%
Draco Meteor
2HKO
Speed
Second
ツンベアーS102 / DragoniteS152
Second
ツンベアーS102 / DragoniteS145
Second
ツンベアーS102 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ツンベアーDragonite
113.8〜143.7%
Icicle Spear
1HKO
calculated with 3ヒット時
143.7〜167.7%
Icicle Spear
1HKO
calculated with 3ヒット時
143.7〜167.7%
Icicle Spear
1HKO
calculated with 3ヒット時
Dragoniteツンベアー
92.4〜108.7%
Draco Meteor
2HKO
60.5〜72.1%
Flamethrower
2HKO
71.5〜84.3%
Draco Meteor
2HKO
Speed
Second
ツンベアーS112 / DragoniteS152
Second
ツンベアーS112 / DragoniteS145
Second
ツンベアーS112 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ツンベアーDragonite
131.7〜161.7%
Icicle Spear
1HKO
calculated with 3ヒット時
100.6〜118.6%
Icicle Crash
1HKO
100.6〜118.6%
Icicle Crash
1HKO
Dragoniteツンベアー
92.4〜108.7%
Draco Meteor
1 hits (50%)
60.5〜72.1%
Flamethrower
2HKO
71.5〜84.3%
Draco Meteor
2HKO
Speed
First
ツンベアーS153 / DragoniteS152
First
ツンベアーS153 / DragoniteS145
First
ツンベアーS153 / DragoniteS132
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →
Unfavorable
Primarina*Primarina
ツンベアー ツンベアー vs Primarina Primarina

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ツンベアーPrimarina
42.2〜49.7%
Earthquake
3HKO
42.2〜49.7%
Rock Slide
3HKO
42.2〜49.7%
Earthquake
3HKO
Primarinaツンベアー
49.4〜59.3%
Moonblast
2 hits (>99%)
61.0〜72.1%
Moonblast
2HKO
49.4〜59.3%
Moonblast
2 hits (>99%)
Speed
First
ツンベアーS102 / PrimarinaS80
First
ツンベアーS102 / PrimarinaS82
First
ツンベアーS102 / PrimarinaS80
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ツンベアーPrimarina
29.9〜35.3%
Earthquake
4 hits (95%) (incl. オボンのみ)
39.0〜46.5%
Earthquake
3 hits (84%)
29.9〜35.3%
Earthquake
4HKO
Primarinaツンベアー
49.4〜59.3%
Moonblast
2 hits (>99%)
61.0〜72.1%
Moonblast
2HKO
49.4〜59.3%
Moonblast
2 hits (>99%)
Speed
First
ツンベアーS112 / PrimarinaS80
First
ツンベアーS112 / PrimarinaS82
First
ツンベアーS112 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ツンベアーPrimarina
32.6〜38.5%
Earthquake
4HKO
42.8〜50.8%
Earthquake
3HKO
32.6〜38.5%
Earthquake
3 hits (4%)
Primarinaツンベアー
49.4〜59.3%
Moonblast
2 hits (>99%)
61.0〜72.1%
Moonblast
2HKO
49.4〜59.3%
Moonblast
2 hits (>99%)
Speed
First
ツンベアーS153 / PrimarinaS80
First
ツンベアーS153 / PrimarinaS82
First
ツンベアーS153 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
ツンベアー ツンベアー vs グソクムシャ グソクムシャ

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ツンベアーグソクムシャ
33.5〜39.6%
Close Combat
3HKO
グソクムシャツンベアー
154.1〜181.4%
Iron Head
1HKO
Speed
First
ツンベアーS102 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ツンベアーグソクムシャ
23.6〜28.0%
Close Combat
4 hits (83%)
グソクムシャツンベアー
154.1〜181.4%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
ツンベアーS112 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ツンベアーグソクムシャ
25.8〜30.8%
Close Combat
4HKO
グソクムシャツンベアー
154.1〜181.4%
Iron Head
1HKO
Speed
First
ツンベアーS153 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Gholdengo*Gholdengo
ツンベアー ツンベアー vs Gholdengo Gholdengo

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ツンベアーGholdengo
44.2〜52.1%
Waterfall
2 hits (19%)
34.2〜40.4%
Waterfall
3HKO
95.7〜112.9%
Earthquake
1 hits (75%)
Gholdengoツンベアー
160.5〜189.5%
Make It Rain
1HKO
119.8〜143.0%
Make It Rain
1HKO
146.5〜172.1%
Make It Rain
1HKO
Speed
Second
ツンベアーS102 / GholdengoS136
Second
ツンベアーS102 / GholdengoS107
Second
ツンベアーS102 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ツンベアーGholdengo
31.3〜36.8%
Waterfall
3 hits (71%)
23.8〜28.5%
Waterfall
4 hits (96%)
67.5〜79.8%
Earthquake
2HKO
Gholdengoツンベアー
160.5〜189.5%
Make It Rain
2HKO (incl. きあいのタスキ)
119.8〜143.0%
Make It Rain
2HKO (incl. きあいのタスキ)
146.5〜172.1%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
ツンベアーS112 / GholdengoS136
First
ツンベアーS112 / GholdengoS107
Second
ツンベアーS112 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ツンベアーGholdengo
34.4〜40.5%
Waterfall
3HKO
26.4〜31.1%
Waterfall
4HKO
73.6〜87.1%
Earthquake
2HKO
Gholdengoツンベアー
160.5〜189.5%
Make It Rain
1HKO
119.8〜143.0%
Make It Rain
1HKO
146.5〜172.1%
Make It Rain
1HKO
Speed
First
ツンベアーS153 / GholdengoS136
First
ツンベアーS153 / GholdengoS107
First
ツンベアーS153 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur*Baxcalibur
ツンベアー ツンベアー vs Baxcalibur Baxcalibur

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ツンベアーBaxcalibur
79.2〜93.4%
Close Combat
2HKO
94.6〜112.0%
Close Combat
1 hits (63%)
79.2〜93.4%
Close Combat
2HKO
Baxcaliburツンベアー
77.9〜91.9%
Flash Cannon
2HKO
94.2〜111.6%
Flash Cannon
1 hits (63%)
77.9〜91.9%
Flash Cannon
2HKO
Speed
Second
ツンベアーS102 / BaxcaliburS105
Second
ツンベアーS102 / BaxcaliburS150
Second
ツンベアーS102 / BaxcaliburS105
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ツンベアーBaxcalibur
55.8〜66.0%
Close Combat
3 hits (98%) (incl. オボンのみ)
67.1〜79.0%
Close Combat
2 hits (27%)
55.8〜66.0%
Close Combat
2 hits (13%)
Baxcaliburツンベアー
77.9〜91.9%
Flash Cannon
2HKO
94.2〜111.6%
Flash Cannon
2HKO
77.9〜91.9%
Flash Cannon
2HKO
Speed
First
ツンベアーS112 / BaxcaliburS105
Second
ツンベアーS112 / BaxcaliburS150
First
ツンベアーS112 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ツンベアーBaxcalibur
60.9〜72.1%
Close Combat
3HKO (incl. オボンのみ)
73.1〜86.2%
Close Combat
2 hits (95%)
60.9〜72.1%
Close Combat
2 hits (86%)
Baxcaliburツンベアー
77.9〜91.9%
Flash Cannon
2HKO
94.2〜111.6%
Flash Cannon
1 hits (63%)
77.9〜91.9%
Flash Cannon
2HKO
Speed
First
ツンベアーS153 / BaxcaliburS105
First
ツンベアーS153 / BaxcaliburS150
First
ツンベアーS153 / BaxcaliburS105
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
ツンベアー ツンベアー vs Aegislash Aegislash

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ツンベアーAegislash
73.1〜86.8%
Earthquake
2HKO
73.1〜86.8%
Earthquake
2HKO
73.1〜86.8%
Earthquake
2HKO
Aegislashツンベアー
117.4〜138.4%
Close Combat
1HKO
118.6〜139.5%
Flash Cannon
1HKO
117.4〜138.4%
Close Combat
1HKO
Speed
First
ツンベアーS102 / AegislashS80
First
ツンベアーS102 / AegislashS72
First
ツンベアーS102 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ツンベアーAegislash
51.5〜61.1%
Earthquake
2 hits (91%)
51.5〜61.1%
Earthquake
2 hits (91%)
51.5〜61.1%
Earthquake
2HKO
Aegislashツンベアー
117.4〜138.4%
Close Combat
2HKO (incl. きあいのタスキ)
118.6〜139.5%
Flash Cannon
2HKO (incl. きあいのタスキ)
117.4〜138.4%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
ツンベアーS112 / AegislashS80
First
ツンベアーS112 / AegislashS72
First
ツンベアーS112 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ツンベアーAegislash
56.3〜67.1%
Earthquake
2HKO
56.3〜67.1%
Earthquake
2HKO
56.3〜67.1%
Earthquake
2HKO
Aegislashツンベアー
117.4〜138.4%
Close Combat
1HKO
118.6〜139.5%
Flash Cannon
1HKO
117.4〜138.4%
Close Combat
1HKO
Speed
First
ツンベアーS153 / AegislashS80
First
ツンベアーS153 / AegislashS72
First
ツンベアーS153 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
ツンベアー ツンベアー vs Mimikyu Mimikyu

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ツンベアーMimikyu
94.7〜113.0%
Icicle Crash
2HKO
94.7〜113.0%
Icicle Crash
2HKO
94.7〜113.0%
Icicle Crash
2HKO
Mimikyuツンベアー
68.0〜79.7%
Drain Punch
2HKO
52.3〜61.6%
Drain Punch
2HKO
52.3〜61.6%
Drain Punch
2HKO
Speed
Second
ツンベアーS102 / MimikyuS148
Second
ツンベアーS102 / MimikyuS148
Second
ツンベアーS102 / MimikyuS148
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ツンベアーMimikyu
66.4〜78.6%
Icicle Crash
3HKO (incl. ばけのかわ)
66.4〜78.6%
Icicle Crash
3HKO (incl. ばけのかわ)
66.4〜78.6%
Icicle Crash
3HKO (incl. ばけのかわ)
Mimikyuツンベアー
68.0〜79.7%
Drain Punch
2HKO
52.3〜61.6%
Drain Punch
2HKO
52.3〜61.6%
Drain Punch
2HKO
Speed
Second
ツンベアーS112 / MimikyuS148
Second
ツンベアーS112 / MimikyuS148
Second
ツンベアーS112 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ツンベアーMimikyu
73.3〜87.0%
Icicle Crash
3HKO (incl. ばけのかわ)
73.3〜87.0%
Icicle Crash
3HKO (incl. ばけのかわ)
73.3〜87.0%
Icicle Crash
3HKO (incl. ばけのかわ)
Mimikyuツンベアー
68.0〜79.7%
Drain Punch
2HKO
52.3〜61.6%
Drain Punch
2HKO
52.3〜61.6%
Drain Punch
2HKO
Speed
First
ツンベアーS153 / MimikyuS148
First
ツンベアーS153 / MimikyuS148
First
ツンベアーS153 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Gyarados×*Gyarados
ツンベアー ツンベアー vs Gyarados Gyarados

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ツンベアーGyarados
34.7〜41.1%
Rock Slide
3HKO
calculated with 攻撃-1
57.3〜68.4%
Rock Slide
2HKO
calculated with 攻撃-1
34.7〜41.1%
Rock Slide
3 hits (53%)
calculated with 攻撃-1
Gyaradosツンベアー
48.8〜58.1%
Lash Out
2 hits (98%)
65.1〜76.7%
Lash Out
2HKO
48.8〜58.1%
Lash Out
2 hits (98%)
Speed
First
ツンベアーS102 / GyaradosS101
Second
ツンベアーS102 / GyaradosS133
First
ツンベアーS102 / GyaradosS101
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ツンベアーGyarados
23.8〜28.7%
Rock Slide
4 hits (95%)
calculated with 攻撃-1
39.8〜48.0%
Rock Slide
3HKO
calculated with 攻撃-1
23.8〜28.7%
Rock Slide
999HKO
calculated with 攻撃-1
Gyaradosツンベアー
48.8〜58.1%
Lash Out
2 hits (98%)
65.1〜76.7%
Lash Out
2HKO
48.8〜58.1%
Lash Out
2 hits (98%)
Speed
First
ツンベアーS112 / GyaradosS101
Second
ツンベアーS112 / GyaradosS133
First
ツンベアーS112 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ツンベアーGyarados
26.7〜31.7%
Rock Slide
4HKO
calculated with 攻撃-1
44.4〜52.6%
Rock Slide
2 hits (16%)
calculated with 攻撃-1
26.7〜31.7%
Rock Slide
4 hits (29%)
calculated with 攻撃-1
Gyaradosツンベアー
48.8〜58.1%
Lash Out
2 hits (98%)
65.1〜76.7%
Lash Out
2HKO
48.8〜58.1%
Lash Out
2 hits (98%)
Speed
First
ツンベアーS153 / GyaradosS101
First
ツンベアーS153 / GyaradosS133
First
ツンベアーS153 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Gyarados's page →
Corviknight×*Corviknight
ツンベアー ツンベアー vs Corviknight Corviknight

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ツンベアーCorviknight
36.1〜42.4%
Icicle Crash
3HKO
36.1〜42.4%
Icicle Crash
3 hits (93%)
36.1〜42.4%
Icicle Crash
3 hits (<1%)
Corviknightツンベアー
60.5〜72.1%
Body Press
2HKO
60.5〜72.1%
Body Press
2HKO
60.5〜72.1%
Body Press
2HKO
Speed
First
ツンベアーS102 / CorviknightS87
First
ツンベアーS102 / CorviknightS78
First
ツンベアーS102 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ツンベアーCorviknight
24.9〜29.8%
Icicle Crash
4 hits (>99%)
24.9〜29.8%
Icicle Crash
4 hits (<1%)
24.9〜29.8%
Icicle Crash
999HKO
Corviknightツンベアー
60.5〜72.1%
Body Press
2HKO
60.5〜72.1%
Body Press
2HKO
60.5〜72.1%
Body Press
2HKO
Speed
First
ツンベアーS112 / CorviknightS87
First
ツンベアーS112 / CorviknightS78
First
ツンベアーS112 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ツンベアーCorviknight
27.8〜32.7%
Icicle Crash
4HKO
27.8〜32.7%
Icicle Crash
4 hits (81%)
27.8〜32.7%
Icicle Crash
4 hits (8%)
Corviknightツンベアー
60.5〜72.1%
Body Press
2HKO
60.5〜72.1%
Body Press
2HKO
60.5〜72.1%
Body Press
2HKO
Speed
First
ツンベアーS153 / CorviknightS87
First
ツンベアーS153 / CorviknightS78
First
ツンベアーS153 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
ツンベアー ツンベアー vs Basculegion-F Basculegion-F

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ツンベアーBasculegion-F
58.4〜69.0%
Earthquake
2HKO
58.4〜69.0%
Earthquake
2HKO
58.4〜69.0%
Earthquake
2HKO
Basculegion-Fツンベアー
83.7〜98.8%
Wave Crash
2HKO
91.9〜108.7%
Wave Crash
1 hits (50%)
108.7〜128.5%
Wave Crash
1HKO
Speed
Second
ツンベアーS102 / Basculegion-FS195
Second
ツンベアーS102 / Basculegion-FS143
Second
ツンベアーS102 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ツンベアーBasculegion-F
41.1〜48.7%
Earthquake
3HKO
41.1〜48.7%
Earthquake
3HKO
41.1〜48.7%
Earthquake
3HKO
Basculegion-Fツンベアー
83.7〜98.8%
Wave Crash
2HKO
91.9〜108.7%
Wave Crash
2HKO
108.7〜128.5%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
ツンベアーS112 / Basculegion-FS195
Second
ツンベアーS112 / Basculegion-FS143
Second
ツンベアーS112 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ツンベアーBasculegion-F
45.2〜53.3%
Earthquake
2 hits (31%)
45.2〜53.3%
Earthquake
2 hits (31%)
45.2〜53.3%
Earthquake
2 hits (31%)
Basculegion-Fツンベアー
83.7〜98.8%
Wave Crash
2HKO
91.9〜108.7%
Wave Crash
1 hits (50%)
108.7〜128.5%
Wave Crash
1HKO
Speed
Second
ツンベアーS153 / Basculegion-FS195
First
ツンベアーS153 / Basculegion-FS143
First
ツンベアーS153 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
メガリザードンX*メガリザードンX
ツンベアー ツンベアー vs メガリザードンX メガリザードンX

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ツンベアーメガリザードンX
96.8〜115.5%
Earthquake
1 hits (88%)
メガリザードンXツンベアー
187.2〜222.1%
Flare Blitz
1HKO
Speed
Second
ツンベアーS102 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ツンベアーメガリザードンX
68.4〜81.3%
Earthquake
2HKO
メガリザードンXツンベアー
187.2〜222.1%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
ツンベアーS112 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ツンベアーメガリザードンX
74.8〜89.0%
Earthquake
2HKO
メガリザードンXツンベアー
187.2〜222.1%
Flare Blitz
1HKO
Speed
Second
ツンベアーS153 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
ツンベアー ツンベアー vs エースバーン エースバーン

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ツンベアーエースバーン
130.6〜155.4%
Earthquake
1HKO
130.6〜155.4%
Earthquake
2HKO (incl. きあいのタスキ)
130.6〜155.4%
Earthquake
1HKO
エースバーンツンベアー
146.5〜172.1%
かえんボール
1HKO
132.6〜157.0%
かえんボール
1HKO
190.1〜223.3%
かえんボール
1HKO
Speed
Second
ツンベアーS102 / エースバーンS256
Second
ツンベアーS102 / エースバーンS188
Second
ツンベアーS102 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ツンベアーエースバーン
93.0〜109.6%
Earthquake
1 hits (56%)
93.0〜109.6%
Earthquake
2HKO
93.0〜109.6%
Earthquake
1 hits (56%)
エースバーンツンベアー
146.5〜172.1%
かえんボール
2HKO (incl. きあいのタスキ)
132.6〜157.0%
かえんボール
2HKO (incl. きあいのタスキ)
190.1〜223.3%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
ツンベアーS112 / エースバーンS256
Second
ツンベアーS112 / エースバーンS188
Second
ツンベアーS112 / エースバーンS171
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ツンベアーエースバーン
100.6〜119.7%
Earthquake
1HKO
100.6〜119.7%
Earthquake
2HKO (incl. きあいのタスキ)
100.6〜119.7%
Earthquake
1HKO
エースバーンツンベアー
146.5〜172.1%
かえんボール
1HKO
132.6〜157.0%
かえんボール
1HKO
190.1〜223.3%
かえんボール
1HKO
Speed
Second
ツンベアーS153 / エースバーンS256
Second
ツンベアーS153 / エースバーンS188
Second
ツンベアーS153 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Rotom-W*Rotom-W
ツンベアー ツンベアー vs Rotom-W Rotom-W

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ツンベアーRotom-W
42.7〜51.0%
Close Combat
3HKO
42.7〜51.0%
Close Combat
3HKO
73.2〜86.6%
Close Combat
2HKO
Rotom-Wツンベアー
45.3〜54.1%
Hydro Pump
2 hits (43%)
45.3〜54.1%
Hydro Pump
2 hits (43%)
62.8〜73.8%
Hydro Pump
2HKO
Speed
Second
ツンベアーS102 / Rotom-WS106
Second
ツンベアーS102 / Rotom-WS106
Second
ツンベアーS102 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ツンベアーRotom-W
30.6〜36.3%
Close Combat
4 hits (>99%) (incl. オボンのみ)
30.6〜36.3%
Close Combat
4HKO
51.2〜60.6%
Close Combat
3HKO (incl. オボンのみ)
Rotom-Wツンベアー
45.3〜54.1%
Hydro Pump
2 hits (43%)
45.3〜54.1%
Hydro Pump
2 hits (43%)
62.8〜73.8%
Hydro Pump
2HKO
Speed
First
ツンベアーS112 / Rotom-WS106
First
ツンベアーS112 / Rotom-WS106
Second
ツンベアーS112 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ツンベアーRotom-W
33.1〜39.5%
Close Combat
4HKO
33.1〜39.5%
Close Combat
3 hits (23%)
42.5〜50.4%
Play Rough
3HKO
Rotom-Wツンベアー
45.3〜54.1%
Hydro Pump
2 hits (43%)
45.3〜54.1%
Hydro Pump
2 hits (43%)
62.8〜73.8%
Hydro Pump
2HKO
Speed
First
ツンベアーS153 / Rotom-WS106
First
ツンベアーS153 / Rotom-WS106
First
ツンベアーS153 / Rotom-WS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
ツンベアー ツンベアー vs パーモット パーモット

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ツンベアーパーモット
148.3〜174.8%
Earthquake
2HKO (incl. きあいのタスキ)
148.3〜174.8%
Earthquake
1HKO
148.3〜174.8%
Earthquake
1HKO
パーモットツンベアー
132.6〜157.0%
Close Combat
1HKO
144.2〜170.9%
Close Combat
1HKO
102.9〜122.1%
でんこうそうげき
1HKO
Speed
Second
ツンベアーS102 / パーモットS172
Second
ツンベアーS102 / パーモットS235
Second
ツンベアーS102 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ツンベアーパーモット
103.4〜122.4%
Earthquake
2HKO (incl. きあいのタスキ)
103.4〜122.4%
Earthquake
1HKO
103.4〜122.4%
Earthquake
1HKO
パーモットツンベアー
132.6〜157.0%
Close Combat
2HKO (incl. きあいのタスキ)
144.2〜170.9%
Close Combat
2HKO (incl. きあいのタスキ)
172.1〜204.1%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
ツンベアーS112 / パーモットS172
Second
ツンベアーS112 / パーモットS235
Second
ツンベアーS112 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ツンベアーパーモット
114.3〜134.7%
Earthquake
2HKO (incl. きあいのタスキ)
114.3〜134.7%
Earthquake
1HKO
114.3〜134.7%
Earthquake
1HKO
パーモットツンベアー
132.6〜157.0%
Close Combat
1HKO
144.2〜170.9%
Close Combat
1HKO
102.9〜122.1%
でんこうそうげき
1HKO
Speed
Second
ツンベアーS153 / パーモットS172
Second
ツンベアーS153 / パーモットS235
Second
ツンベアーS153 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross*Metagross
ツンベアー ツンベアー vs Metagross Metagross

ツンベアー's build: Life Orb, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ツンベアーMetagross
74.5〜87.3%
Earthquake
2HKO
Metagrossツンベアー
149.4〜176.7%
Iron Head
1HKO
Speed
Second
ツンベアーS102 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ツンベアー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ツンベアーMetagross
52.2〜62.4%
Earthquake
2HKO
Metagrossツンベアー
149.4〜176.7%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
Second
ツンベアーS112 / MetagrossS162
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ツンベアー's build: Choice Scarf, Adamant, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ツンベアーMetagross
57.3〜67.5%
Earthquake
2HKO
Metagrossツンベアー
149.4〜176.7%
Iron Head
1HKO
Speed
Second
ツンベアーS153 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder