ウツボット
種族値
メガシンカ
メガウツボット


特性:とびだすなかみ — ひんしになった時、攻撃してきた相手に自分が受けたダメージと同じだけのダメージを与える。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×¼ 耐性 | ×0 無効 |
|---|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | ようりょくそ | 0.0 にほんばれ状態の時、素早さが2倍になる。 採用率の推移 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ギガドレイン |
-3.7 特殊威力 75命中 100%PP 12 相手に与えたダメージの1/2自分のHPを回復する。 採用率の推移 |
| 2 | ちからをすいとる |
+20.3 変化命中 100%PP 12 相手の攻撃の数値分自分のHPを回復する。相手の攻撃を1段階下げる。 採用率の推移 |
| 3 | ふいうち |
-10.4 物理威力 70命中 100%PP 8 優先度+1相手が攻撃を選んでおりかつこの技を使ったターン中、まだ攻撃をしていない時でないと失敗する。 採用率の推移 |
| 4 | ヘドロばくだん |
-2.7 特殊威力 90命中 100%PP 12 30%の確率で相手をどく状態にする。 採用率の推移 |
| 5 | ヘドロウェーブ |
+13.5 特殊威力 95命中 100%PP 12 10%の確率で相手をどく状態にする。 採用率の推移 |
| 6 | はたきおとす |
-14.5 物理威力 65命中 100%PP 20 相手が道具を持っていると威力が1.5倍になる。相手の道具を失わせる。 採用率の推移 |
| 7 | どくづき |
-15.4 物理威力 80命中 100%PP 20 30%の確率で相手をどく状態にする。 採用率の推移 |
| 8 | アンコール |
+4.1 変化命中 100%PP 8 相手をアンコール状態にする。 採用率の推移 |
| 9 | まきつく |
物理威力 15命中 90%PP 20 相手をバインド状態にする。 |
| 10 | リーフブレード |
+0.2 物理威力 90命中 100%PP 16 きゅうしょアップ+1で攻撃する。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ウツボットナイト |
-0.4 対応するポケモンがバトル中にメガシンカできる。 採用率の推移 |
| 2 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | うっかりや (C↑ D↓) | +1.1 採用率の推移 |
| 2 | やんちゃ (C↑ D↓) | -18.9 採用率の推移 |
| 3 | れいせい (C↑ S↓) | |
| 4 | ひかえめ (C↑ A↓) | |
| 5 | いじっぱり (A↑ C↓) | |
| 6 | ずぶとい (B↑ A↓) | |
| 7 | おだやか (D↑ A↓) | |
| 8 | ゆうかん (A↑ S↓) | |
| 9 | わんぱく (B↑ C↓) | |
| 10 | のんき | -1.2 採用率の推移 |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 2 | 0 | 32 | 0 | 0 | -0.8 採用率の推移 |
| 2 | 32 | 32 | 0 | 2 | 0 | 0 | -10.4 採用率の推移 |
| 3 | 32 | 0 | 0 | 32 | 0 | 2 | +6.8 採用率の推移 |
| 4 | 32 | 32 | 0 | 0 | 0 | 2 | +0.8 採用率の推移 |
| 5 | 32 | 0 | 32 | 0 | 0 | 2 | |
| 6 | 32 | 0 | 2 | 32 | 0 | 0 | |
| 7 | 22 | 0 | 0 | 31 | 0 | 13 | -1.4 採用率の推移 |
| 8 | 32 | 5 | 0 | 27 | 0 | 2 | +0.3 採用率の推移 |
| 9 | 32 | 29 | 0 | 0 | 0 | 5 | -6.6 採用率の推移 |
| 10 | 32 | 0 | 2 | 0 | 32 | 0 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 1.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 4.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 3.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 8.0位 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.5位前回比 +1 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 7.0位前回比 -6 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○Hippowdon
Victreebel vs
Hippowdon Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.5〜70.7% Giga Drain 2 hits (84%)calculated with すなあらし | 65.1〜78.1% Giga Drain 2HKOcalculated with すなあらし | 59.5〜70.7% Giga Drain 2HKOcalculated with すなあらし | |
| 38.5〜45.5% Earthquake 2 hits (8%)calculated with すなあらし | 38.5〜45.5% Earthquake 2 hits (8%)calculated with すなあらし | 38.5〜45.5% Earthquake 2 hits (8%)calculated with すなあらし | |
| Speed | First S81 / S67 | First S81 / S67 | First S81 / S67 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.1〜78.1% Leaf Blade 2HKOcalculated with すなあらし | 59.5〜70.7% Leaf Blade 2HKOcalculated with すなあらし | 65.1〜78.1% Leaf Blade 2HKOcalculated with すなあらし | |
| 38.5〜45.5% Earthquake 2 hits (8%)calculated with すなあらし | 38.5〜45.5% Earthquake 2 hits (8%)calculated with すなあらし | 38.5〜45.5% Earthquake 2 hits (8%)calculated with すなあらし | |
| Speed | First S90 / S67 | First S90 / S67 | First S90 / S67 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
○Gholdengo
Victreebel vs
Gholdengo Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.7〜68.7% Knock Off 2 hits (91%) | 44.6〜52.8% Knock Off 3HKO | 52.8〜62.6% Knock Off 2 hits (16%) | |
| 64.2〜75.9% Make It Rain 2 hits (90%) | 48.7〜57.8% Make It Rain 3 hits (24%) | 58.3〜69.0% Make It Rain 2 hits (15%) | |
| Speed | Second S81 / S136 | Second S81 / S107 | Second S81 / S136 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 76.1〜89.6% Knock Off 2HKO | 58.0〜68.4% Knock Off 2 hits (91%) | 68.7〜82.2% Knock Off 2HKO | |
| 72.2〜85.0% Make It Rain 2HKO | 54.5〜64.2% Make It Rain 3HKO | 64.7〜77.0% Make It Rain 2 hits (96%) | |
| Speed | Second S90 / S136 | Second S90 / S107 | Second S90 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first (priority) | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*ゴリランダー
Victreebel vs
ゴリランダー Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.0〜133.3% Sludge Bomb 1HKOcalculated with グラスフィールド | 113.0〜133.3% Sludge Bomb 1HKOcalculated with グラスフィールド | 113.0〜133.3% Sludge Bomb 1HKOcalculated with グラスフィールド | |
| 46.5〜54.5% High Horsepower 2 hits (58%)calculated with グラスフィールド | 35.8〜42.2% High Horsepower 3HKOcalculated with グラスフィールド | 35.8〜42.2% High Horsepower 3HKOcalculated with グラスフィールド | |
| Speed | Second S81 / S107 | Second S81 / S107 | Second S81 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 89.9〜107.2% Sludge Wave 1 hits (38%)calculated with グラスフィールド | 89.9〜107.2% Sludge Wave 1 hits (38%)calculated with グラスフィールド | 89.9〜107.2% Sludge Wave 1 hits (38%)calculated with グラスフィールド | |
| 46.5〜54.5% High Horsepower 2 hits (58%)calculated with グラスフィールド | 35.8〜42.2% High Horsepower 3HKOcalculated with グラスフィールド | 35.8〜42.2% High Horsepower 3HKOcalculated with グラスフィールド | |
| Speed | Second S90 / S107 | Second S90 / S107 | Second S90 / S107 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Basculegion-F
Victreebel vs
Basculegion-F Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 94.4〜110.7% Giga Drain 1 hits (63%) | 94.4〜110.7% Giga Drain 1 hits (63%) | 94.4〜110.7% Giga Drain 1 hits (63%) | |
| 40.6〜48.1% Ice Fang 3HKO | 39.6〜47.1% Wave Crash 3HKO | 52.4〜62.6% Ice Fang 2HKO | |
| Speed | Second S81 / S195 | Second S81 / S143 | Second S81 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.8〜140.1% Leaf Blade 1HKO | 118.8〜140.1% Leaf Blade 1HKO | 118.8〜140.1% Leaf Blade 1HKO | |
| 40.6〜48.1% Ice Fang 3HKO | 39.6〜47.1% Wave Crash 3HKO | 52.4〜62.6% Ice Fang 2HKO | |
| Speed | Second S90 / S195 | Second S90 / S143 | Second S90 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Greninja
Victreebel vs
Greninja Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.9〜153.0% Giga Drain 2HKO (incl. きあいのタスキ) | 114.1〜136.9% Giga Drain 1HKO | 128.9〜153.0% Giga Drain 1HKO | |
| 81.3〜96.3% Ice Beam 2HKO | 87.7〜103.7% Ice Beam 1 hits (25%) | 81.3〜96.3% Ice Beam 2HKO | |
| Speed | Second S81 / S174 | Second S81 / S213 | Second S81 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 153.0〜181.2% Leaf Blade 2HKO (incl. きあいのタスキ) | 136.9〜162.4% Leaf Blade 1HKO | 153.0〜181.2% Leaf Blade 1HKO | |
| 89.8〜107.0% Ice Beam 1 hits (38%) | 99.5〜116.6% Ice Beam 1 hits (88%) | 89.8〜107.0% Ice Beam 1 hits (38%) | |
| Speed | Second S90 / S174 | Second S90 / S213 | Second S90 / S261 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Rotom-W
Victreebel vs
Rotom-W Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.4〜103.2% Giga Drain 1 hits (13%) | 85.4〜103.2% Giga Drain 1 hits (13%) | 108.7〜129.1% Giga Drain 1HKO | |
| 27.3〜32.1% Foul Play 4HKO | 27.3〜32.1% Foul Play 4HKO | 27.3〜32.1% Foul Play 4HKO | |
| Speed | Second S81 / S106 | Second S81 / S106 | Second S81 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.9〜87.9% Leaf Blade 2HKO | 73.9〜87.9% Leaf Blade 2HKO | 122.8〜146.5% Leaf Blade 1HKO | |
| 35.8〜42.2% Foul Play 3HKO | 35.8〜42.2% Foul Play 3HKO | 35.8〜42.2% Foul Play 3HKO | |
| Speed | Second S90 / S106 | Second S90 / S106 | Second S90 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
×ボーマンダ
Victreebel vs
ボーマンダ Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.5〜69.0% Sludge Wave 2HKO | |
| 177.5〜211.8% Double-Edge 1HKO | |
| Speed | Second S81 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 44.4〜53.2% Sludge Wave 2 hits (30%) | |
| 177.5〜211.8% Double-Edge 1HKO | |
| Speed | Second S90 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲Garchomp
Victreebel vs
Garchomp Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.8〜67.0% Sludge Wave 2HKO | 45.4〜53.5% Giga Drain 2 hits (32%) | 45.4〜53.5% Giga Drain 2 hits (32%) | |
| 61.0〜72.7% Flamethrower 2HKO | 69.0〜81.8% Outrage 2HKO | 69.0〜81.8% Outrage 2HKO | |
| Speed | Second S81 / S223 | Second S81 / S231 | Second S81 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Poison Jab 2 hits (44%) | 45.9〜55.1% Leaf Blade 2 hits (61%) | 45.9〜55.1% Leaf Blade 2 hits (61%) | |
| 73.8〜87.2% Draco Meteor 2HKO | 69.0〜81.8% Outrage 2HKO | 69.0〜81.8% Outrage 2HKO | |
| Speed | Second S90 / S223 | Second S90 / S231 | Second S90 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Victreebel vs
グソクムシャ Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 1.1〜1.6% まきつく 999HKO | |
| 66.3〜79.1% Iron Head 2HKO | |
| Speed | First S81 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 14.8〜17.6% Sucker Punch 999HKO | |
| 66.3〜79.1% Iron Head 2HKO | |
| Speed | First S90 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Victreebel vs
セグレイブ Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.6〜56.5% Sludge Wave 2 hits (82%) | 53.9〜64.4% Sludge Wave 2HKO | 53.9〜64.4% Sludge Wave 2HKO | |
| 121.9〜144.4% Icicle Crash 1HKO | 97.3〜115.5% Icicle Crash 1 hits (81%) | 137.4〜162.6% Icicle Crash 1HKO | |
| Speed | Second S81 / S139 | Second S81 / S152 | Second S81 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.6〜44.0% Sludge Wave 3HKO | 41.4〜49.2% Sludge Wave 3HKO | 41.4〜49.2% Sludge Wave 3HKO | |
| 121.9〜144.4% Icicle Crash 1HKO | 97.3〜115.5% Icicle Crash 1 hits (81%) | 137.4〜162.6% Icicle Crash 1HKO | |
| Speed | Second S90 / S139 | Second S90 / S152 | Second S90 / S139 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Lucario
Victreebel vs
Lucario Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 32.7〜38.8% Giga Drain 3 hits (>99%) | 32.7〜38.8% Giga Drain 3 hits (>99%) | |
| 79.1〜93.6% Steel Beam 2HKO | 94.1〜111.2% Steel Beam 1 hits (63%) | |
| Speed | Second S81 / S223 | Second S81 / S180 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 25.2〜29.9% Giga Drain 4HKO | 31.3〜36.7% Leaf Blade 3 hits (76%) | |
| 88.8〜104.8% Steel Beam 1 hits (31%) | 104.8〜124.1% Steel Beam 1HKO | |
| Speed | Second S90 / S223 | Second S90 / S180 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
×Baxcalibur
Victreebel vs
Baxcalibur Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.3〜21.8% Knock Off 999HKO | 21.6〜25.7% Knock Off 999HKO | 18.3〜21.8% Knock Off 999HKO | |
| 49.7〜59.4% Draco Meteor 3 hits (48%) | 61.0〜72.2% Draco Meteor 2 hits (46%) | 49.7〜59.4% Draco Meteor 3 hits (48%) | |
| Speed | Second S81 / S105 | Second S81 / S150 | Second S81 / S105 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.9〜28.4% Knock Off 999HKO | 28.7〜34.1% Knock Off 999HKO | 23.9〜28.4% Knock Off 999HKO | |
| 55.1〜65.8% Draco Meteor 3HKO | 67.9〜80.2% Draco Meteor 2HKO | 55.1〜65.8% Draco Meteor 3HKO | |
| Speed | Second S90 / S105 | Second S90 / S150 | Second S90 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲Aegislash
Victreebel vs
Aegislash Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.7〜47.9% Knock Off 3 hits (93%) | 40.7〜47.9% Knock Off 3 hits (93%) | 40.7〜47.9% Knock Off 3 hits (93%) | |
| 70.6〜83.4% Poltergeist 2HKO | 54.5〜64.2% Poltergeist 2HKO | 84.5〜100.0% Poltergeist 1 hits (6%) | |
| Speed | First S81 / S80 | First S81 / S72 | First S81 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.9〜63.5% Knock Off 2 hits (25%) | 53.9〜63.5% Knock Off 2 hits (25%) | 53.9〜63.5% Knock Off 2 hits (25%) | |
| 70.6〜83.4% Poltergeist 2HKO | 54.5〜64.2% Poltergeist 2HKO | 84.5〜100.0% Poltergeist 1 hits (6%) | |
| Speed | First S90 / S80 | First S90 / S72 | First S90 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Meowscarada
Victreebel vs
Meowscarada Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 152.9〜180.4% Sludge Bomb 1HKO | 152.9〜180.4% Sludge Bomb 2HKO (incl. きあいのタスキ) | 152.9〜180.4% Sludge Bomb 1HKO | |
| 124.1〜148.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 124.1〜148.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 160.4〜192.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S81 / S262 | Second S81 / S175 | Second S81 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.6〜138.6% Sludge Bomb 1HKO | 117.6〜138.6% Sludge Bomb 2HKO (incl. きあいのタスキ) | 117.6〜138.6% Sludge Bomb 1HKO | |
| 124.1〜148.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 124.1〜148.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 160.4〜192.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S90 / S262 | Second S90 / S175 | Second S90 / S175 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
×Corviknight
Victreebel vs
Corviknight Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.6〜18.5% Knock Off 999HKO | 15.6〜18.5% Knock Off 999HKO | 15.6〜18.5% Knock Off 999HKO | |
| 73.8〜87.7% Brave Bird 2HKO | 73.8〜87.7% Brave Bird 2HKO | 73.8〜87.7% Brave Bird 2HKO | |
| Speed | Second S81 / S87 | First S81 / S78 | First S81 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 20.5〜24.4% Knock Off 999HKO | 20.5〜24.4% Knock Off 999HKO | 20.5〜24.4% Knock Off 999HKO | |
| 73.8〜87.7% Brave Bird 2HKO | 73.8〜87.7% Brave Bird 2HKO | 73.8〜87.7% Brave Bird 2HKO | |
| Speed | First S90 / S87 | First S90 / S78 | First S90 / S78 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×メガリザードンX
Victreebel vs
メガリザードンX Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 67.7〜80.0% Sludge Wave 2HKO | |
| 163.6〜193.0% Flare Blitz 1HKO | |
| Speed | Second S81 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.3〜61.9% Sludge Wave 2HKO | |
| 163.6〜193.0% Flare Blitz 1HKO | |
| Speed | Second S90 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×メガリザードンY
Victreebel vs
メガリザードンY Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 52.9〜62.6% Sludge Wave 2HKOcalculated with 晴れ | |
| 163.6〜193.6% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S81 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 58.1〜68.4% Poison Jab 2HKOcalculated with 晴れ | |
| 184.0〜218.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S90 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×エースバーン
Victreebel vs
エースバーン Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 74.5〜87.9% Sludge Wave 2HKO | 74.5〜87.9% Sludge Wave 2HKO | 74.5〜87.9% Sludge Wave 2HKO | |
| 126.2〜150.8% かえんボール 1HKO | 116.6〜138.0% かえんボール 1HKO | 163.6〜195.7% かえんボール 1HKO | |
| Speed | Second S81 / S256 | Second S81 / S188 | Second S81 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜69.4% Poison Jab 2HKO | 59.2〜69.4% Poison Jab 2HKO | 59.2〜69.4% Poison Jab 2HKO | |
| 126.2〜150.8% かえんボール 1HKO | 116.6〜138.0% かえんボール 1HKO | 163.6〜195.7% かえんボール 1HKO | |
| Speed | Second S90 / S256 | Second S90 / S188 | Second S90 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Sneasler
Victreebel vs
Sneasler Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜41.4% Sludge Wave 3HKO | 34.4〜41.4% Sludge Wave 3HKO | 34.4〜41.4% Sludge Wave 3HKO | |
| 57.8〜68.4% Fire Punch 2HKO | 57.8〜68.4% Fire Punch 2HKO | 57.8〜68.4% Fire Punch 2HKO | |
| Speed | Second S81 / S172 | Second S81 / S172 | Second S81 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.5% Leaf Blade 3HKO | 39.5〜46.5% Leaf Blade 3HKO | 39.5〜46.5% Leaf Blade 3HKO | |
| 57.8〜68.4% Fire Punch 2HKO | 57.8〜68.4% Fire Punch 2HKO | 57.8〜68.4% Fire Punch 2HKO | |
| Speed | Second S90 / S172 | Second S90 / S172 | Second S90 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
Victreebel vs
Volcarona Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.8〜54.7% Sludge Wave 3HKO | 48.4〜57.8% Poison Jab 3HKO | 45.8〜54.7% Sludge Wave 2 hits (6%) | |
| 107.0〜126.2% Overheat 1HKO | 139.0〜164.7% Overheat 1HKO | 107.0〜126.2% Overheat 1HKO | |
| Speed | Second S81 / S122 | Second S81 / S152 | Second S81 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.9〜42.7% Poison Jab 3 hits (2%) | 63.4〜75.2% Poison Jab 2HKO | 35.9〜42.7% Poison Jab 3 hits (93%) | |
| 118.7〜141.2% Overheat 1HKO | 109.1〜128.3% Flamethrower 1HKO | 118.7〜141.2% Overheat 1HKO | |
| Speed | Second S90 / S122 | Second S90 / S152 | Second S90 / S122 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲*Hydreigon
Victreebel vs
Hydreigon Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜69.8% Sludge Wave 2HKO | 59.2〜69.8% Sludge Wave 2HKO | 59.2〜69.8% Sludge Wave 2HKO | |
| 74.9〜88.8% Fire Blast 2HKO | 68.4〜81.3% Fire Blast 2HKO | 97.3〜115.0% Fire Blast 1 hits (88%) | |
| Speed | Second S81 / S225 | Second S81 / S165 | Second S81 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.9〜56.8% Poison Jab 2 hits (86%) | 47.9〜56.8% Poison Jab 2 hits (86%) | 47.9〜56.8% Poison Jab 2 hits (86%) | |
| 84.5〜99.5% Fire Blast 2HKO | 77.0〜90.9% Fire Blast 2HKO | 109.6〜128.9% Fire Blast 1HKO | |
| Speed | Second S90 / S225 | Second S90 / S165 | Second S90 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Skeledirge
Victreebel vs
Skeledirge Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.3〜37.0% Knock Off 4 hits (89%) (incl. たべのこし) | 31.3〜37.0% Knock Off 4 hits (89%) (incl. オボンのみ) | 27.0〜31.8% Sludge Wave 4HKO | |
| 54.5〜65.2% Torch Song 2HKO | 54.5〜65.2% Torch Song 2HKO | 54.5〜65.2% Torch Song 2HKO | |
| Speed | Second S81 / S86 | Second S81 / S86 | Second S81 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.8〜48.3% Knock Off 3 hits (92%) | 40.8〜48.3% Knock Off 3 hits (92%) | 40.8〜48.3% Knock Off 3 hits (92%) | |
| 62.0〜73.8% Torch Song 2HKO | 62.0〜73.8% Torch Song 2HKO | 62.0〜73.8% Torch Song 2HKO | |
| Speed | First S90 / S86 | First S90 / S86 | First S90 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×Metagross
Victreebel vs
Metagross Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.3〜35.7% Sucker Punch 3 hits (18%) | |
| 137.4〜162.6% Psychic Fangs 1HKO | |
| Speed | Second S81 / S162 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.5〜47.1% Sucker Punch 3HKO | |
| 137.4〜162.6% Psychic Fangs 1HKO | |
| Speed | Second S90 / S162 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Dragonite
Victreebel vs
Dragonite Victreebel's build: Victreebellite, Quiet, H32 A2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜26.9% Sludge Wave 3HKO | 27.5〜32.3% Sludge Wave 3HKO | 27.5〜32.3% Sludge Wave 3HKO | |
| 84.5〜100.5% Air Slash 1 hits (6%) | 61.0〜71.7% Air Slash 2HKO | 65.2〜78.1% Air Slash 2HKO | |
| Speed | Second S81 / S152 | Second S81 / S145 | Second S81 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Victreebel's build: Victreebellite, Naughty, H32 A32 C2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.8〜23.4% Poison Jab 3 hits (99%) | 22.8〜26.9% Poison Jab 3HKO | 22.8〜26.9% Poison Jab 3HKO | |
| 96.3〜113.4% Air Slash 1 hits (75%) | 67.4〜80.2% Air Slash 2HKO | 73.8〜87.7% Air Slash 2HKO | |
| Speed | Second S90 / S152 | Second S90 / S145 | Second S90 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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