マッギョ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | せいでんき | 接触技を受けると30%の確率で相手をまひ状態にする。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | あくび |
変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 |
| 2 | だいちのちから |
特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
| 3 | ステルスロック |
変化PP 20 相手の場をステルスロック状態にする。 |
| 4 | ほうでん |
特殊威力 80命中 100%PP 16 30%の確率で相手をまひ状態にする。 |
| 5 | 10まんボルト |
特殊威力 90命中 100%PP 16 10%の確率で相手をまひ状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | オボンのみ |
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | おだやか (D↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
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| 1 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 10 | — |
Pokémon Matchups
◎Gholdengo
Stunfisk vs
Gholdengo Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.0% Thunderbolt 3 hits (8%) | 18.7〜22.3% Thunderbolt 999HKO | 58.9〜69.9% Earth Power 2HKO | |
| 26.4〜31.0% Shadow Ball 5HKO (incl. オボンのみ) | 19.4〜23.6% Shadow Ball 999HKO | 23.6〜28.2% Shadow Ball 999HKO | |
| Speed | Second S52 / S136 | Second S52 / S107 | Second S52 / S136 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 4HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second |
◎Baxcalibur
Stunfisk vs
Baxcalibur Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.6〜49.7% Earth Power 3HKO | 73.1〜87.4% Earth Power 2HKO | 42.6〜49.7% Earth Power 3HKO | |
| 29.6〜35.2% Draco Meteor 999HKO | 36.1〜43.1% Draco Meteor 999HKO | 29.6〜35.2% Draco Meteor 999HKO | |
| Speed | Second S52 / S105 | Second S52 / S150 | Second S52 / S105 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
◎Corviknight
Stunfisk vs
Corviknight Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.8〜56.6% Thunderbolt 2 hits (83%) | 47.8〜56.6% Thunderbolt 2 hits (32%) | 47.8〜56.6% Thunderbolt 3HKO | |
| 23.1〜27.3% Body Press 999HKO | 23.1〜27.3% Body Press 999HKO | 23.1〜27.3% Body Press 999HKO | |
| Speed | Second S52 / S87 | Second S52 / S78 | Second S52 / S78 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 3HKO to KO / n/a to be KOed, moves second |
◎Farigiraf
Stunfisk vs
Farigiraf Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 128.3〜153.5% Earth Power 2HKO (incl. きあいのタスキ) | 107.4〜126.3% Earth Power 2HKO (incl. きあいのタスキ) | 32.1〜38.4% Thunderbolt 3 hits (97%) | |
| 35.2〜41.7% Earth Power 3 hits (<1%) | 28.7〜34.3% Earth Power 4 hits (55%) (incl. オボンのみ) | 38.0〜45.4% Earth Power 3 hits (55%) | |
| Speed | Second S52 / S151 | Second S52 / S106 | Second S52 / S138 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
○メガリザードンY
Stunfisk vs
メガリザードンY Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 50.3〜59.4% Thunderbolt 2HKOcalculated with 晴れ | |
| 70.8〜83.8% Overheat 2 hits (<1%)calculated with 晴れ | |
| Speed | Second S52 / S152 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○Sneasler
Stunfisk vs
Sneasler Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜77.7% Earth Power 2HKO | 65.0〜77.7% Earth Power 2HKO | 65.0〜77.7% Earth Power 2HKO | |
| 58.8〜69.9% Close Combat 2 hits (76%) | 58.8〜69.9% Close Combat 2 hits (76%) | 58.8〜69.9% Close Combat 2 hits (76%) | |
| Speed | Second S52 / S172 | Second S52 / S172 | Second S52 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Skeledirge
Stunfisk vs
Skeledirge Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.2〜60.7% Earth Power 2 hits (91%) | 51.2〜60.7% Earth Power 3HKO (incl. オボンのみ) | 25.6〜30.3% Earth Power 3HKO | |
| 25.9〜30.6% Earth Power 5HKO (incl. オボンのみ) | 25.9〜30.6% Earth Power 5HKO (incl. オボンのみ) | 25.9〜30.6% Earth Power 5HKO (incl. オボンのみ) | |
| Speed | Second S52 / S86 | Second S52 / S86 | Second S52 / S86 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second |
×ボーマンダ
Stunfisk vs
ボーマンダ Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.1〜33.3% Thunderbolt 3 hits (<1%) | |
| 71.3〜84.3% Earthquake 2HKO | |
| Speed | Second S52 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Garchomp
Stunfisk vs
Garchomp Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 13.5〜16.2% Thunderbolt 999HKO | 27.6〜32.4% Earth Power 4HKO | 27.6〜32.4% Earth Power 4HKO | |
| 45.4〜53.7% Earthquake 3HKO | 100.0〜117.6% Earthquake 1HKO | 100.0〜117.6% Earthquake 1HKO | |
| Speed | Second S52 / S223 | Second S52 / S231 | Second S52 / S154 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲Primarina
Stunfisk vs
Primarina Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜49.2% Thunderbolt 3HKO | 41.7〜49.2% Thunderbolt 3HKO | 41.7〜49.2% Thunderbolt 3HKO | |
| 47.2〜55.6% Sparkling Aria 3HKO | 55.6〜66.7% Sparkling Aria 2 hits (29%) | 47.2〜55.6% Sparkling Aria 3HKO | |
| Speed | Second S52 / S80 | Second S52 / S82 | Second S52 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×グソクムシャ
Stunfisk vs
グソクムシャ Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.3〜24.7% Earth Power 5HKO | |
| 81.5〜96.3% Waterfall 2HKO | |
| Speed | Second S52 / S60 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×Hippowdon
Stunfisk vs
Hippowdon Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.1〜21.4% Earth Power 999HKOcalculated with すなあらし | 19.5〜23.7% Earth Power 999HKOcalculated with すなあらし | 18.1〜21.4% Earth Power 999HKOcalculated with すなあらし | |
| 64.8〜77.8% Earthquake 2HKOcalculated with すなあらし | 64.8〜77.8% Earthquake 2HKOcalculated with すなあらし | 64.8〜77.8% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S52 / S67 | Second S52 / S67 | Second S52 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
×セグレイブ
Stunfisk vs
セグレイブ Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.5〜27.2% Earth Power 4 hits (48%) | 25.7〜30.4% Earth Power 4HKO | 25.7〜30.4% Earth Power 4HKO | |
| 103.7〜123.1% Icicle Crash 1HKO | 83.3〜98.1% Icicle Crash 2HKO | 119.0〜140.7% Icicle Crash 1HKO | |
| Speed | Second S52 / S139 | Second S52 / S152 | Second S52 / S139 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲Aegislash
Stunfisk vs
Aegislash Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.5〜46.7% Earth Power 3HKO | 39.5〜46.7% Earth Power 3HKO | 39.5〜46.7% Earth Power 3HKO | |
| 44.0〜51.9% Close Combat 3HKO | 33.8〜39.8% Close Combat 4HKO (incl. オボンのみ) | 44.0〜51.9% Close Combat 3HKO | |
| Speed | Second S52 / S80 | Second S52 / S72 | Second S52 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
▲*Mimikyu
Stunfisk vs
Mimikyu Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.1〜37.4% Earth Power 4HKO | 32.1〜37.4% Earth Power 4HKO | 32.1〜37.4% Earth Power 4HKO | |
| 80.6〜94.9% Wood Hammer 2HKO | 62.0〜73.1% Wood Hammer 2 hits (98%) | 62.0〜73.1% Wood Hammer 2 hits (98%) | |
| Speed | Second S52 / S148 | Second S52 / S148 | Second S52 / S148 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×Meowscarada
Stunfisk vs
Meowscarada Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 19.0〜22.2% Earth Power 999HKO | 19.0〜22.2% Earth Power 999HKO | 19.0〜22.2% Earth Power 999HKO | |
| 107.4〜128.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 107.4〜128.7% Triple Axel 1HKOcalculated with 最大3ヒット時 | 120.4〜141.7% Flower Trick 1HKO | |
| Speed | Second S52 / S262 | Second S52 / S175 | Second S52 / S175 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
×ゴリランダー
Stunfisk vs
ゴリランダー Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.0〜16.4% Earth Power 999HKOcalculated with グラスフィールド | 14.0〜16.4% Earth Power 999HKOcalculated with グラスフィールド | 14.0〜16.4% Earth Power 999HKOcalculated with グラスフィールド | |
| 129.6〜152.8% ドラムアタック 1HKOcalculated with グラスフィールド | 119.9〜140.7% ドラムアタック 1HKOcalculated with グラスフィールド | 100.0〜117.6% ドラムアタック 1HKOcalculated with グラスフィールド | |
| Speed | Second S52 / S107 | Second S52 / S107 | Second S52 / S107 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second |
×Basculegion-F
Stunfisk vs
Basculegion-F Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 55.8〜67.0% Thunderbolt 2HKO | 55.8〜67.0% Thunderbolt 2HKO | 55.8〜67.0% Thunderbolt 2HKO | |
| 125.9〜148.1% Wave Crash 1HKO | 137.5〜162.0% Wave Crash 1HKO | 163.4〜192.6% Wave Crash 1HKO | |
| Speed | Second S52 / S195 | Second S52 / S143 | Second S52 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲メガリザードンX
Stunfisk vs
メガリザードンX Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜77.4% Earth Power 2HKO | |
| 70.4〜82.9% Flare Blitz 2HKO | |
| Speed | Second S52 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲A-Ninetales
Stunfisk vs
A-Ninetales Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 24.6〜29.7% Earth Power 4 hits (>99%)calculated with あられ | 28.7〜34.7% Earth Power 3 hits (5%)calculated with あられ | |
| 36.1〜42.6% Blizzard 3 hits (2%)calculated with あられ | 47.2〜55.6% Blizzard 3HKOcalculated with あられ | |
| Speed | Second S52 / S177 | Second S52 / S177 |
| Verdict | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲*Rotom-W
Stunfisk vs
Rotom-W Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.2% Thunderbolt 4 hits (<1%) | 26.8〜31.2% Thunderbolt 4 hits (25%) | 33.1〜38.6% Thunderbolt 4HKO | |
| 44.4〜52.8% Hydro Pump 3HKO | 44.4〜52.8% Hydro Pump 3HKO | 61.1〜72.2% Hydro Pump 2 hits (94%) | |
| Speed | Second S52 / S106 | Second S52 / S106 | Second S52 / S138 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×*Volcarona
Stunfisk vs
Volcarona Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.9〜25.5% Earth Power 999HKO | 26.1〜30.4% Earth Power 5HKO (incl. オボンのみ) | 21.9〜25.5% Earth Power 999HKO | |
| 25.0〜29.6% Giga Drain 5HKO (incl. オボンのみ) | 32.4〜38.9% Giga Drain 4HKO | 25.0〜29.6% Giga Drain 5HKO (incl. オボンのみ) | |
| Speed | Second S52 / S122 | Second S52 / S152 | Second S52 / S122 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
▲イエッサン(オス)
Stunfisk vs
イエッサン(オス) Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.8〜39.4% Earth Power 3 hits (>99%)calculated with サイコフィールド | 32.8〜39.4% Earth Power 3 hits (>99%)calculated with サイコフィールド | 32.8〜39.4% Earth Power 3 hits (>99%)calculated with サイコフィールド | |
| 44.4〜52.8% Psyshock 3HKOcalculated with サイコフィールド | 40.7〜48.6% Psyshock 3 hits (>99%)calculated with サイコフィールド | 44.4〜52.8% Psyshock 3HKOcalculated with サイコフィールド | |
| Speed | Second S52 / S220 | Second S52 / S161 | Second S52 / S147 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×Hydreigon
Stunfisk vs
Hydreigon Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.2〜16.6% Thunderbolt 999HKO | 14.2〜16.6% Thunderbolt 999HKO | 14.2〜16.6% Thunderbolt 999HKO | |
| 37.0〜44.4% Earth Power 3 hits (28%) | 34.3〜40.7% Earth Power 4HKO (incl. オボンのみ) | 48.1〜57.4% Earth Power 3HKO | |
| Speed | Second S52 / S225 | Second S52 / S165 | Second S52 / S150 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲Metagross
Stunfisk vs
Metagross Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜61.1% Earth Power 2HKO | |
| 71.3〜84.3% Earthquake 2HKO | |
| Speed | Second S52 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Dragonite
Stunfisk vs
Dragonite Stunfisk's build: Sitrus Berry, Calm, H32 B2 D32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.8〜12.6% Thunderbolt 999HKO | 12.6〜15.6% Thunderbolt 4 hits (47%) | 12.6〜15.6% Thunderbolt 4 hits (47%) | |
| 42.6〜50.9% Earthquake 3HKO | 46.3〜54.6% Earthquake 3HKO | 46.3〜54.6% Earthquake 3HKO | |
| Speed | Second S52 / S152 | Second S52 / S145 | Second S52 / S132 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Sitrus Berry
Stealth Rock
Yawn
Earth Power
Thunderbolt
Sitrus Berry
Stealth Rock
Yawn
Earth Power
Thunderbolt










