Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ライチュウ(アローラ)

ライチュウ(アローラ)

でんき エスパー
全国図鑑 No.26 / 使用率 190位
データ集計日:2026-05-24

種族値

HP
60
こうげき
85
ぼうぎょ
50
とくこう
95
とくぼう
85
すばやさ
110
合計
485

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんむしゴーストあく
かくとうひこうはがねでんきエスパー

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
PrimarinaPrimarina
A-Raichu A-Raichu vs Primarina Primarina

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
A-RaichuPrimarina
64.2〜77.0%
Thunderbolt
2HKO
64.2〜77.0%
Thunderbolt
2HKO
64.2〜77.0%
Thunderbolt
2HKO
PrimarinaA-Raichu
59.9〜70.8%
Moonblast
2HKO
73.0〜86.1%
Moonblast
2HKO
59.9〜70.8%
Moonblast
2HKO
Speed
First
A-RaichuS162 / PrimarinaS80
First
A-RaichuS162 / PrimarinaS82
First
A-RaichuS162 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
A-RaichuPrimarina
70.6〜84.5%
Thunderbolt
2HKO
70.6〜84.5%
Thunderbolt
2HKO
70.6〜84.5%
Thunderbolt
2HKO
PrimarinaA-Raichu
59.9〜70.8%
Moonblast
2HKO
73.0〜86.1%
Moonblast
2HKO
59.9〜70.8%
Moonblast
2HKO
Speed
First
A-RaichuS178 / PrimarinaS80
First
A-RaichuS178 / PrimarinaS82
First
A-RaichuS178 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
A-RaichuPrimarina
64.2〜77.0%
Thunderbolt
2HKO
64.2〜77.0%
Thunderbolt
2HKO
64.2〜77.0%
Thunderbolt
2HKO
PrimarinaA-Raichu
59.9〜70.8%
Moonblast
2HKO
73.0〜86.1%
Moonblast
2HKO
59.9〜70.8%
Moonblast
2HKO
Speed
First
A-RaichuS243 / PrimarinaS80
First
A-RaichuS243 / PrimarinaS82
First
A-RaichuS243 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
LucarioLucario
A-Raichu A-Raichu vs Lucario Lucario

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
A-RaichuLucario
110.2〜130.6%
Focus Blast
1HKO
110.2〜130.6%
Focus Blast
1HKO
LucarioA-Raichu
90.5〜108.0%
Dark Pulse
2HKO
81.8〜96.4%
Dark Pulse
2HKO
Speed
Second
A-RaichuS162 / LucarioS223
Second
A-RaichuS162 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
A-RaichuLucario
100.7〜119.7%
Focus Blast
1HKO
100.7〜119.7%
Focus Blast
1HKO
LucarioA-Raichu
90.5〜108.0%
Dark Pulse
1 hits (44%)
81.8〜96.4%
Dark Pulse
2HKO
Speed
Second
A-RaichuS178 / LucarioS223
Second
A-RaichuS178 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
A-RaichuLucario
110.2〜130.6%
Focus Blast
1HKO
110.2〜130.6%
Focus Blast
1HKO
LucarioA-Raichu
90.5〜108.0%
Dark Pulse
1 hits (44%)
81.8〜96.4%
Dark Pulse
2HKO
Speed
First
A-RaichuS243 / LucarioS223
First
A-RaichuS243 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Lucario's page →
GyaradosGyarados
A-Raichu A-Raichu vs Gyarados Gyarados

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
A-RaichuGyarados
136.6〜162.4%
Thunderbolt
1HKO
calculated with 攻撃-1
161.4〜191.8%
Thunderbolt
1HKO
calculated with 攻撃-1
136.6〜162.4%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosA-Raichu
115.3〜137.2%
Earthquake
2HKO (incl. きあいのタスキ)
151.8〜179.6%
Earthquake
2HKO (incl. きあいのタスキ)
115.3〜137.2%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
A-RaichuS162 / GyaradosS101
First
A-RaichuS162 / GyaradosS133
First
A-RaichuS162 / GyaradosS101
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
A-RaichuGyarados
149.5〜178.2%
Thunderbolt
1HKO
calculated with 攻撃-1
176.6〜210.5%
Thunderbolt
1HKO
calculated with 攻撃-1
149.5〜178.2%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosA-Raichu
115.3〜137.2%
Earthquake
1HKO
151.8〜179.6%
Earthquake
1HKO
115.3〜137.2%
Earthquake
1HKO
Speed
First
A-RaichuS178 / GyaradosS101
First
A-RaichuS178 / GyaradosS133
First
A-RaichuS178 / GyaradosS101
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
A-RaichuGyarados
136.6〜162.4%
Thunderbolt
1HKO
calculated with 攻撃-1
161.4〜191.8%
Thunderbolt
1HKO
calculated with 攻撃-1
136.6〜162.4%
Thunderbolt
1HKO
calculated with 攻撃-1
GyaradosA-Raichu
115.3〜137.2%
Earthquake
1HKO
151.8〜179.6%
Earthquake
1HKO
115.3〜137.2%
Earthquake
1HKO
Speed
First
A-RaichuS243 / GyaradosS101
First
A-RaichuS243 / GyaradosS133
First
A-RaichuS243 / GyaradosS101
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Gyarados's page →
CorviknightCorviknight
A-Raichu A-Raichu vs Corviknight Corviknight

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
A-RaichuCorviknight
74.1〜88.8%
Thunderbolt
2HKO
74.1〜88.8%
Thunderbolt
2HKO
74.1〜88.8%
Thunderbolt
2HKO
CorviknightA-Raichu
59.9〜71.5%
U-turn
2HKO
59.9〜71.5%
U-turn
2HKO
59.9〜71.5%
U-turn
2HKO
Speed
First
A-RaichuS162 / CorviknightS87
First
A-RaichuS162 / CorviknightS78
First
A-RaichuS162 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
A-RaichuCorviknight
82.0〜98.0%
Thunderbolt
2HKO
82.0〜98.0%
Thunderbolt
2HKO
82.0〜98.0%
Thunderbolt
2HKO
CorviknightA-Raichu
59.9〜71.5%
U-turn
2HKO
59.9〜71.5%
U-turn
2HKO
59.9〜71.5%
U-turn
2HKO
Speed
First
A-RaichuS178 / CorviknightS87
First
A-RaichuS178 / CorviknightS78
First
A-RaichuS178 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
A-RaichuCorviknight
74.1〜88.8%
Thunderbolt
2HKO
74.1〜88.8%
Thunderbolt
2HKO
74.1〜88.8%
Thunderbolt
2HKO
CorviknightA-Raichu
59.9〜71.5%
U-turn
2HKO
59.9〜71.5%
U-turn
2HKO
59.9〜71.5%
U-turn
2HKO
Speed
First
A-RaichuS243 / CorviknightS87
First
A-RaichuS243 / CorviknightS78
First
A-RaichuS243 / CorviknightS78
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
A-Raichu A-Raichu vs Farigiraf Farigiraf

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
A-RaichuFarigiraf
103.1〜122.0%
Psychic
2HKO (incl. きあいのタスキ)
83.2〜98.9%
Psychic
2HKO
103.1〜122.0%
Psychic
1HKO
FarigirafA-Raichu
86.1〜102.2%
Earth Power
2HKO
71.5〜84.7%
Earth Power
2HKO
94.9〜112.4%
Earth Power
2HKO
Speed
First
A-RaichuS162 / FarigirafS151
First
A-RaichuS162 / FarigirafS106
First
A-RaichuS162 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
A-RaichuFarigiraf
94.3〜110.7%
Psychic
2HKO
76.8〜91.6%
Psychic
2HKO
94.3〜110.7%
Psychic
1 hits (56%)
FarigirafA-Raichu
86.1〜102.2%
Earth Power
1 hits (13%)
71.5〜84.7%
Earth Power
2HKO
94.9〜112.4%
Earth Power
1 hits (69%)
Speed
First
A-RaichuS178 / FarigirafS151
First
A-RaichuS178 / FarigirafS106
First
A-RaichuS178 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
A-RaichuFarigiraf
103.1〜122.0%
Psychic
2HKO (incl. きあいのタスキ)
83.2〜98.9%
Psychic
2HKO
103.1〜122.0%
Psychic
1HKO
FarigirafA-Raichu
86.1〜102.2%
Earth Power
1 hits (13%)
71.5〜84.7%
Earth Power
2HKO
94.9〜112.4%
Earth Power
1 hits (69%)
Speed
First
A-RaichuS243 / FarigirafS151
First
A-RaichuS243 / FarigirafS106
First
A-RaichuS243 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View Farigiraf's page →
SneaslerSneasler
A-Raichu A-Raichu vs Sneasler Sneasler

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
A-RaichuSneasler
208.9〜247.1%
Psychic
1HKO
208.9〜247.1%
Psychic
1HKO
208.9〜247.1%
Psychic
1HKO
SneaslerA-Raichu
125.5〜148.9%
Throat Chop
2HKO (incl. きあいのタスキ)
125.5〜148.9%
Throat Chop
2HKO (incl. きあいのタスキ)
125.5〜148.9%
Throat Chop
2HKO (incl. きあいのタスキ)
Speed
Second
A-RaichuS162 / SneaslerS172
Second
A-RaichuS162 / SneaslerS172
Second
A-RaichuS162 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
A-RaichuSneasler
193.6〜229.3%
Psychic
1HKO
193.6〜229.3%
Psychic
1HKO
193.6〜229.3%
Psychic
1HKO
SneaslerA-Raichu
125.5〜148.9%
Throat Chop
1HKO
125.5〜148.9%
Throat Chop
1HKO
125.5〜148.9%
Throat Chop
1HKO
Speed
First
A-RaichuS178 / SneaslerS172
First
A-RaichuS178 / SneaslerS172
First
A-RaichuS178 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
A-RaichuSneasler
208.9〜247.1%
Psychic
1HKO
208.9〜247.1%
Psychic
1HKO
208.9〜247.1%
Psychic
1HKO
SneaslerA-Raichu
125.5〜148.9%
Throat Chop
1HKO
125.5〜148.9%
Throat Chop
1HKO
125.5〜148.9%
Throat Chop
1HKO
Speed
First
A-RaichuS243 / SneaslerS172
First
A-RaichuS243 / SneaslerS172
First
A-RaichuS243 / SneaslerS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
パーモット*パーモット
A-Raichu A-Raichu vs パーモット パーモット

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
A-Raichuパーモット
138.8〜164.6%
Psychic
2HKO (incl. きあいのタスキ)
138.8〜164.6%
Psychic
1HKO
138.8〜164.6%
Psychic
1HKO
パーモットA-Raichu
59.1〜70.1%
Ice Punch
2HKO
65.0〜76.6%
Close Combat
2HKO
76.6〜90.5%
Ice Punch
2HKO
Speed
Second
A-RaichuS162 / パーモットS172
Second
A-RaichuS162 / パーモットS235
Second
A-RaichuS162 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
A-Raichuパーモット
126.5〜151.0%
Psychic
2HKO (incl. きあいのタスキ)
126.5〜151.0%
Psychic
1HKO
126.5〜151.0%
Psychic
1HKO
パーモットA-Raichu
59.1〜70.1%
Ice Punch
2HKO
65.0〜76.6%
Close Combat
2HKO
76.6〜90.5%
Ice Punch
2HKO
Speed
First
A-RaichuS178 / パーモットS172
Second
A-RaichuS178 / パーモットS235
First
A-RaichuS178 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
A-Raichuパーモット
138.8〜164.6%
Psychic
2HKO (incl. きあいのタスキ)
138.8〜164.6%
Psychic
1HKO
138.8〜164.6%
Psychic
1HKO
パーモットA-Raichu
59.1〜70.1%
Ice Punch
2HKO
65.0〜76.6%
Close Combat
2HKO
76.6〜90.5%
Ice Punch
2HKO
Speed
First
A-RaichuS243 / パーモットS172
First
A-RaichuS243 / パーモットS235
First
A-RaichuS243 / パーモットS172
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
View パーモット's page →
Unfavorable
ボーマンダ*ボーマンダ
A-Raichu A-Raichu vs ボーマンダ ボーマンダ

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
A-Raichuボーマンダ
52.6〜62.0%
Disarming Voice
2HKO
ボーマンダA-Raichu
169.3〜200.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
A-RaichuS162 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
A-Raichuボーマンダ
48.0〜57.3%
Disarming Voice
2 hits (90%)
ボーマンダA-Raichu
169.3〜200.0%
Earthquake
1HKO
Speed
First
A-RaichuS178 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
A-Raichuボーマンダ
52.6〜62.0%
Disarming Voice
2HKO
ボーマンダA-Raichu
169.3〜200.0%
Earthquake
1HKO
Speed
First
A-RaichuS243 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
A-Raichu A-Raichu vs Garchomp Garchomp

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
A-RaichuGarchomp
49.7〜59.5%
Disarming Voice
2 hits (>99%)
49.7〜59.5%
Disarming Voice
2 hits (>99%)
49.7〜59.5%
Disarming Voice
2 hits (>99%)
GarchompA-Raichu
106.6〜125.5%
Earthquake
2HKO (incl. きあいのタスキ)
233.6〜277.4%
Earthquake
2HKO (incl. きあいのタスキ)
233.6〜277.4%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
A-RaichuS162 / GarchompS223
Second
A-RaichuS162 / GarchompS231
First
A-RaichuS162 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
A-RaichuGarchomp
46.5〜55.1%
Disarming Voice
2 hits (56%)
46.5〜55.1%
Disarming Voice
2 hits (56%)
46.5〜55.1%
Disarming Voice
2 hits (56%)
GarchompA-Raichu
106.6〜125.5%
Earthquake
1HKO
233.6〜277.4%
Earthquake
1HKO
233.6〜277.4%
Earthquake
1HKO
Speed
Second
A-RaichuS178 / GarchompS223
Second
A-RaichuS178 / GarchompS231
First
A-RaichuS178 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
A-RaichuGarchomp
49.7〜59.5%
Disarming Voice
2 hits (>99%)
49.7〜59.5%
Disarming Voice
2 hits (>99%)
49.7〜59.5%
Disarming Voice
2 hits (>99%)
GarchompA-Raichu
106.6〜125.5%
Earthquake
1HKO
233.6〜277.4%
Earthquake
1HKO
233.6〜277.4%
Earthquake
1HKO
Speed
First
A-RaichuS243 / GarchompS223
First
A-RaichuS243 / GarchompS231
First
A-RaichuS243 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ×グソクムシャ
A-Raichu A-Raichu vs グソクムシャ グソクムシャ

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
A-Raichuグソクムシャ
31.9〜37.9%
Thunderbolt
3 hits (90%)
グソクムシャA-Raichu
238.7〜280.3%
U-turn
2HKO (incl. きあいのタスキ)
Speed
First
A-RaichuS162 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
A-Raichuグソクムシャ
34.1〜41.2%
Thunderbolt
3HKO
グソクムシャA-Raichu
303.6〜360.6%
First Impression
1HKO
Speed
First
A-RaichuS178 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
A-Raichuグソクムシャ
31.9〜37.9%
Thunderbolt
3 hits (90%)
グソクムシャA-Raichu
303.6〜360.6%
First Impression
1HKO
Speed
First
A-RaichuS243 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
A-Raichu A-Raichu vs Hippowdon Hippowdon

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
A-RaichuHippowdon
37.2〜44.7%
Surf
3 hits (36%)
calculated with すなあらし
41.9〜49.3%
Surf
3HKO
calculated with すなあらし
37.2〜44.7%
Surf
3HKO
calculated with すなあらし
HippowdonA-Raichu
154.7〜183.9%
Earthquake
1HKO
calculated with すなあらし
154.7〜183.9%
Earthquake
1HKO
calculated with すなあらし
154.7〜183.9%
Earthquake
1HKO
calculated with すなあらし
Speed
First
A-RaichuS162 / HippowdonS67
First
A-RaichuS162 / HippowdonS67
First
A-RaichuS162 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
A-RaichuHippowdon
34.4〜40.9%
Surf
4HKO (incl. オボンのみ)
calculated with すなあらし
37.2〜44.7%
Surf
3 hits (>99%)
calculated with すなあらし
34.4〜40.9%
Surf
3HKO
calculated with すなあらし
HippowdonA-Raichu
154.7〜183.9%
Earthquake
1HKO
calculated with すなあらし
154.7〜183.9%
Earthquake
1HKO
calculated with すなあらし
154.7〜183.9%
Earthquake
1HKO
calculated with すなあらし
Speed
First
A-RaichuS178 / HippowdonS67
First
A-RaichuS178 / HippowdonS67
First
A-RaichuS178 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
A-RaichuHippowdon
37.2〜44.7%
Surf
3 hits (36%)
calculated with すなあらし
41.9〜49.3%
Surf
3HKO
calculated with すなあらし
37.2〜44.7%
Surf
3HKO
calculated with すなあらし
HippowdonA-Raichu
154.7〜183.9%
Earthquake
1HKO
calculated with すなあらし
154.7〜183.9%
Earthquake
1HKO
calculated with すなあらし
154.7〜183.9%
Earthquake
1HKO
calculated with すなあらし
Speed
First
A-RaichuS243 / HippowdonS67
First
A-RaichuS243 / HippowdonS67
First
A-RaichuS243 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
A-Raichu A-Raichu vs セグレイブ セグレイブ

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
A-Raichuセグレイブ
63.9〜75.4%
Focus Blast
2HKO
72.3〜85.9%
Focus Blast
2HKO
72.3〜85.9%
Focus Blast
2HKO
セグレイブA-Raichu
111.7〜133.6%
Icicle Spear
1HKO
calculated with 3ヒット時
154.7〜182.5%
Earthquake
2HKO (incl. きあいのタスキ)
120.4〜146.7%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
A-RaichuS162 / セグレイブS139
First
A-RaichuS162 / セグレイブS152
First
A-RaichuS162 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
A-Raichuセグレイブ
58.6〜69.1%
Focus Blast
2HKO
66.0〜78.5%
Focus Blast
2HKO
66.0〜78.5%
Focus Blast
2HKO
セグレイブA-Raichu
195.6〜230.7%
Earthquake
1HKO
154.7〜182.5%
Earthquake
1HKO
219.7〜259.9%
Earthquake
1HKO
Speed
First
A-RaichuS178 / セグレイブS139
First
A-RaichuS178 / セグレイブS152
First
A-RaichuS178 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
A-Raichuセグレイブ
63.9〜75.4%
Focus Blast
2HKO
72.3〜85.9%
Focus Blast
2HKO
72.3〜85.9%
Focus Blast
2HKO
セグレイブA-Raichu
195.6〜230.7%
Earthquake
1HKO
154.7〜182.5%
Earthquake
1HKO
219.7〜259.9%
Earthquake
1HKO
Speed
First
A-RaichuS243 / セグレイブS139
First
A-RaichuS243 / セグレイブS152
First
A-RaichuS243 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Gholdengo*Gholdengo
A-Raichu A-Raichu vs Gholdengo Gholdengo

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
A-RaichuGholdengo
46.0〜54.0%
Thunderbolt
2 hits (47%)
30.1〜35.8%
Thunderbolt
3 hits (27%)
46.0〜54.0%
Thunderbolt
2 hits (3%)
GholdengoA-Raichu
128.5〜153.3%
Shadow Ball
2HKO (incl. きあいのタスキ)
97.8〜115.3%
Shadow Ball
2HKO
118.2〜140.1%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
A-RaichuS162 / GholdengoS136
First
A-RaichuS162 / GholdengoS107
First
A-RaichuS162 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
A-RaichuGholdengo
49.1〜59.5%
Thunderbolt
2 hits (98%)
32.1〜38.9%
Thunderbolt
3 hits (97%)
49.1〜59.5%
Thunderbolt
2 hits (73%)
GholdengoA-Raichu
128.5〜153.3%
Shadow Ball
1HKO
97.8〜115.3%
Shadow Ball
1 hits (88%)
118.2〜140.1%
Shadow Ball
1HKO
Speed
First
A-RaichuS178 / GholdengoS136
First
A-RaichuS178 / GholdengoS107
First
A-RaichuS178 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
A-RaichuGholdengo
46.0〜54.0%
Thunderbolt
2 hits (47%)
30.1〜35.8%
Thunderbolt
3 hits (27%)
46.0〜54.0%
Thunderbolt
2 hits (3%)
GholdengoA-Raichu
128.5〜153.3%
Shadow Ball
1HKO
97.8〜115.3%
Shadow Ball
1 hits (88%)
118.2〜140.1%
Shadow Ball
1HKO
Speed
First
A-RaichuS243 / GholdengoS136
First
A-RaichuS243 / GholdengoS107
First
A-RaichuS243 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Aegislash×Aegislash
A-Raichu A-Raichu vs Aegislash Aegislash

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
A-RaichuAegislash
30.5〜36.5%
Thunderbolt
4HKO
30.5〜36.5%
Thunderbolt
4HKO
30.5〜36.5%
Thunderbolt
3 hits (59%)
AegislashA-Raichu
105.1〜124.1%
Shadow Sneak
2HKO (incl. きあいのタスキ)
140.1〜166.4%
Shadow Ball
2HKO (incl. きあいのタスキ)
125.5〜148.9%
Shadow Sneak
2HKO (incl. きあいのタスキ)
Speed
First
A-RaichuS162 / AegislashS80
First
A-RaichuS162 / AegislashS72
First
A-RaichuS162 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
A-RaichuAegislash
34.1〜40.7%
Thunderbolt
3 hits (40%)
34.1〜40.7%
Thunderbolt
3 hits (40%)
34.1〜40.7%
Thunderbolt
3HKO
AegislashA-Raichu
105.1〜124.1%
Shadow Sneak
1HKO
220.4〜259.9%
Poltergeist
1HKO
125.5〜148.9%
Shadow Sneak
1HKO
Speed
First
A-RaichuS178 / AegislashS80
First
A-RaichuS178 / AegislashS72
First
A-RaichuS178 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
A-RaichuAegislash
30.5〜36.5%
Thunderbolt
4HKO
30.5〜36.5%
Thunderbolt
4HKO
30.5〜36.5%
Thunderbolt
3 hits (59%)
AegislashA-Raichu
105.1〜124.1%
Shadow Sneak
1HKO
220.4〜259.9%
Poltergeist
1HKO
125.5〜148.9%
Shadow Sneak
1HKO
Speed
First
A-RaichuS243 / AegislashS80
First
A-RaichuS243 / AegislashS72
First
A-RaichuS243 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
A-Raichu A-Raichu vs Mimikyu Mimikyu

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
A-RaichuMimikyu
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
MimikyuA-Raichu
108.0〜127.7%
Play Rough
2HKO (incl. きあいのタスキ)
154.0〜183.9%
Shadow Claw
2HKO (incl. きあいのタスキ)
128.5〜153.3%
Shadow Claw
2HKO (incl. きあいのタスキ)
Speed
First
A-RaichuS162 / MimikyuS148
First
A-RaichuS162 / MimikyuS148
First
A-RaichuS162 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
A-RaichuMimikyu
45.8〜55.0%
Psychic
3HKO
45.8〜55.0%
Psychic
3HKO
45.8〜55.0%
Psychic
3HKO
MimikyuA-Raichu
108.0〜127.7%
Play Rough
1HKO
154.0〜183.9%
Shadow Claw
1HKO
128.5〜153.3%
Shadow Claw
1HKO
Speed
First
A-RaichuS178 / MimikyuS148
First
A-RaichuS178 / MimikyuS148
First
A-RaichuS178 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
A-RaichuMimikyu
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
51.1〜60.3%
Psychic
3HKO (incl. ばけのかわ)
MimikyuA-Raichu
108.0〜127.7%
Play Rough
1HKO
154.0〜183.9%
Shadow Claw
1HKO
128.5〜153.3%
Shadow Claw
1HKO
Speed
First
A-RaichuS243 / MimikyuS148
First
A-RaichuS243 / MimikyuS148
First
A-RaichuS243 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
A-Raichu A-Raichu vs Meowscarada Meowscarada

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
A-RaichuMeowscarada
105.9〜125.5%
Focus Blast
1HKO
105.9〜125.5%
Focus Blast
2HKO (incl. きあいのタスキ)
105.9〜125.5%
Focus Blast
1HKO
MeowscaradaA-Raichu
127.7〜151.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
127.7〜151.8%
Triple Axel
1HKO
calculated with 最大3ヒット時
165.7〜195.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
A-RaichuS162 / MeowscaradaS262
Second
A-RaichuS162 / MeowscaradaS175
Second
A-RaichuS162 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
A-RaichuMeowscarada
96.7〜115.0%
Focus Blast
1 hits (81%)
96.7〜115.0%
Focus Blast
2HKO
96.7〜115.0%
Focus Blast
1 hits (81%)
MeowscaradaA-Raichu
111.7〜131.4%
Flower Trick
1HKO
111.7〜131.4%
Flower Trick
1HKO
144.5〜170.8%
Flower Trick
1HKO
Speed
Second
A-RaichuS178 / MeowscaradaS262
First
A-RaichuS178 / MeowscaradaS175
First
A-RaichuS178 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
A-RaichuMeowscarada
105.9〜125.5%
Focus Blast
1HKO
105.9〜125.5%
Focus Blast
2HKO (incl. きあいのタスキ)
105.9〜125.5%
Focus Blast
1HKO
MeowscaradaA-Raichu
111.7〜131.4%
Flower Trick
1HKO
111.7〜131.4%
Flower Trick
1HKO
144.5〜170.8%
Flower Trick
1HKO
Speed
Second
A-RaichuS243 / MeowscaradaS262
First
A-RaichuS243 / MeowscaradaS175
First
A-RaichuS243 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
ゴリランダー*ゴリランダー
A-Raichu A-Raichu vs ゴリランダー ゴリランダー

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
A-Raichuゴリランダー
44.0〜52.2%
Psychic
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Psychic
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Psychic
2 hits (13%)
calculated with グラスフィールド
ゴリランダーA-Raichu
105.8〜125.5%
グラススライダー
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
148.9〜175.2%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
148.9〜175.2%
Knock Off
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
First
A-RaichuS162 / ゴリランダーS107
First
A-RaichuS162 / ゴリランダーS107
First
A-RaichuS162 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
A-Raichuゴリランダー
40.6〜47.8%
Psychic
3HKO
calculated with グラスフィールド
40.6〜47.8%
Psychic
3HKO
calculated with グラスフィールド
40.6〜47.8%
Psychic
3HKO
calculated with グラスフィールド
ゴリランダーA-Raichu
105.8〜125.5%
グラススライダー
1HKO
calculated with グラスフィールド
148.9〜175.2%
Knock Off
1HKO
calculated with グラスフィールド
148.9〜175.2%
Knock Off
1HKO
calculated with グラスフィールド
Speed
First
A-RaichuS178 / ゴリランダーS107
First
A-RaichuS178 / ゴリランダーS107
First
A-RaichuS178 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
A-Raichuゴリランダー
44.0〜52.2%
Psychic
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Psychic
2 hits (13%)
calculated with グラスフィールド
44.0〜52.2%
Psychic
2 hits (13%)
calculated with グラスフィールド
ゴリランダーA-Raichu
105.8〜125.5%
グラススライダー
1HKO
calculated with グラスフィールド
148.9〜175.2%
Knock Off
1HKO
calculated with グラスフィールド
148.9〜175.2%
Knock Off
1HKO
calculated with グラスフィールド
Speed
First
A-RaichuS243 / ゴリランダーS107
First
A-RaichuS243 / ゴリランダーS107
First
A-RaichuS243 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View ゴリランダー's page →
Basculegion-F*Basculegion-F
A-Raichu A-Raichu vs Basculegion-F Basculegion-F

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
A-RaichuBasculegion-F
88.3〜104.6%
Thunderbolt
1 hits (31%)
88.3〜104.6%
Thunderbolt
1 hits (31%)
88.3〜104.6%
Thunderbolt
1 hits (31%)
Basculegion-FA-Raichu
125.5〜148.9%
Bitter Malice
2HKO (incl. きあいのタスキ)
113.9〜137.2%
Bitter Malice
2HKO (incl. きあいのタスキ)
162.8〜193.4%
Bitter Malice
2HKO (incl. きあいのタスキ)
Speed
Second
A-RaichuS162 / Basculegion-FS195
First
A-RaichuS162 / Basculegion-FS143
First
A-RaichuS162 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
A-RaichuBasculegion-F
95.9〜114.2%
Thunderbolt
1 hits (75%)
95.9〜114.2%
Thunderbolt
1 hits (75%)
95.9〜114.2%
Thunderbolt
1 hits (75%)
Basculegion-FA-Raichu
125.5〜148.9%
Bitter Malice
1HKO
113.9〜137.2%
Bitter Malice
1HKO
162.8〜193.4%
Bitter Malice
1HKO
Speed
Second
A-RaichuS178 / Basculegion-FS195
First
A-RaichuS178 / Basculegion-FS143
First
A-RaichuS178 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
A-RaichuBasculegion-F
88.3〜104.6%
Thunderbolt
1 hits (31%)
88.3〜104.6%
Thunderbolt
1 hits (31%)
88.3〜104.6%
Thunderbolt
1 hits (31%)
Basculegion-FA-Raichu
125.5〜148.9%
Bitter Malice
1HKO
113.9〜137.2%
Bitter Malice
1HKO
162.8〜193.4%
Bitter Malice
1HKO
Speed
First
A-RaichuS243 / Basculegion-FS195
First
A-RaichuS243 / Basculegion-FS143
First
A-RaichuS243 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Basculegion-F's page →
メガリザードンX*メガリザードンX
A-Raichu A-Raichu vs メガリザードンX メガリザードンX

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
A-RaichuメガリザードンX
50.3〜60.0%
Psychic
2HKO
メガリザードンXA-Raichu
167.9〜197.1%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
A-RaichuS162 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
A-RaichuメガリザードンX
46.5〜54.8%
Psychic
2 hits (61%)
メガリザードンXA-Raichu
167.9〜197.1%
Flare Blitz
1HKO
Speed
First
A-RaichuS178 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
A-RaichuメガリザードンX
50.3〜60.0%
Psychic
2HKO
メガリザードンXA-Raichu
167.9〜197.1%
Flare Blitz
1HKO
Speed
First
A-RaichuS243 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
メガリザードンY*メガリザードンY
A-Raichu A-Raichu vs メガリザードンY メガリザードンY

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
A-RaichuメガリザードンY
78.7〜94.2%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYA-Raichu
123.4〜145.3%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
A-RaichuS162 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
A-RaichuメガリザードンY
87.7〜103.2%
Thunderbolt
1 hits (19%)
calculated with 晴れ
メガリザードンYA-Raichu
123.4〜145.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
A-RaichuS178 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
A-RaichuメガリザードンY
78.7〜94.2%
Thunderbolt
2HKO
calculated with 晴れ
メガリザードンYA-Raichu
123.4〜145.3%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
A-RaichuS243 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
エースバーン*エースバーン
A-Raichu A-Raichu vs エースバーン エースバーン

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
A-Raichuエースバーン
73.9〜87.9%
Surf
2HKO
73.9〜87.9%
Surf
2HKO
73.9〜87.9%
Surf
2HKO
エースバーンA-Raichu
129.9〜153.3%
かえんボール
2HKO (incl. きあいのタスキ)
118.2〜140.1%
かえんボール
2HKO (incl. きあいのタスキ)
168.6〜199.3%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
A-RaichuS162 / エースバーンS256
Second
A-RaichuS162 / エースバーンS188
Second
A-RaichuS162 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
A-Raichuエースバーン
67.5〜80.3%
Surf
2HKO
67.5〜80.3%
Surf
2HKO
67.5〜80.3%
Surf
2HKO
エースバーンA-Raichu
129.9〜153.3%
かえんボール
1HKO
118.2〜140.1%
かえんボール
1HKO
168.6〜199.3%
かえんボール
1HKO
Speed
Second
A-RaichuS178 / エースバーンS256
Second
A-RaichuS178 / エースバーンS188
First
A-RaichuS178 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
A-Raichuエースバーン
73.9〜87.9%
Surf
2HKO
73.9〜87.9%
Surf
2HKO
73.9〜87.9%
Surf
2HKO
エースバーンA-Raichu
129.9〜153.3%
かえんボール
1HKO
118.2〜140.1%
かえんボール
1HKO
168.6〜199.3%
かえんボール
1HKO
Speed
Second
A-RaichuS243 / エースバーンS256
First
A-RaichuS243 / エースバーンS188
First
A-RaichuS243 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Rotom-W*Rotom-W
A-Raichu A-Raichu vs Rotom-W Rotom-W

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
A-RaichuRotom-W
40.8〜48.4%
Psychic
3 hits (99%)
40.8〜48.4%
Psychic
3HKO
44.9〜53.5%
Focus Blast
3HKO
Rotom-WA-Raichu
71.5〜84.7%
Foul Play
2HKO
71.5〜84.7%
Foul Play
2HKO
74.5〜88.3%
Hydro Pump
2HKO
Speed
First
A-RaichuS162 / Rotom-WS106
First
A-RaichuS162 / Rotom-WS106
First
A-RaichuS162 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
A-RaichuRotom-W
43.9〜53.5%
Thunderbolt
3HKO
43.9〜53.5%
Thunderbolt
2 hits (2%)
45.7〜55.1%
Psychic
3HKO
Rotom-WA-Raichu
71.5〜84.7%
Foul Play
2HKO
71.5〜84.7%
Foul Play
2HKO
74.5〜88.3%
Hydro Pump
2HKO
Speed
First
A-RaichuS178 / Rotom-WS106
First
A-RaichuS178 / Rotom-WS106
First
A-RaichuS178 / Rotom-WS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
A-RaichuRotom-W
40.8〜48.4%
Psychic
3 hits (99%)
40.8〜48.4%
Psychic
3HKO
44.9〜53.5%
Focus Blast
3HKO
Rotom-WA-Raichu
71.5〜84.7%
Foul Play
2HKO
71.5〜84.7%
Foul Play
2HKO
74.5〜88.3%
Hydro Pump
2HKO
Speed
First
A-RaichuS243 / Rotom-WS106
First
A-RaichuS243 / Rotom-WS106
First
A-RaichuS243 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
A-Raichu A-Raichu vs Volcarona Volcarona

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
A-RaichuVolcarona
46.9〜55.2%
Surf
3HKO
41.6〜49.1%
Psychic
3HKO
46.9〜55.2%
Surf
2 hits (11%)
VolcaronaA-Raichu
110.9〜131.4%
Bug Buzz
2HKO (incl. きあいのタスキ)
146.0〜172.3%
Bug Buzz
2HKO (incl. きあいのタスキ)
110.9〜131.4%
Bug Buzz
2HKO (incl. きあいのタスキ)
Speed
First
A-RaichuS162 / VolcaronaS122
First
A-RaichuS162 / VolcaronaS152
First
A-RaichuS162 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
A-RaichuVolcarona
41.7〜50.0%
Surf
3HKO
49.7〜59.6%
Surf
3HKO
41.7〜50.0%
Surf
3HKO
VolcaronaA-Raichu
110.9〜131.4%
Bug Buzz
1HKO
146.0〜172.3%
Bug Buzz
1HKO
110.9〜131.4%
Bug Buzz
1HKO
Speed
First
A-RaichuS178 / VolcaronaS122
First
A-RaichuS178 / VolcaronaS152
First
A-RaichuS178 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
A-RaichuVolcarona
46.9〜55.2%
Surf
3HKO
41.6〜49.1%
Psychic
3HKO
46.9〜55.2%
Surf
2 hits (11%)
VolcaronaA-Raichu
110.9〜131.4%
Bug Buzz
1HKO
146.0〜172.3%
Bug Buzz
1HKO
110.9〜131.4%
Bug Buzz
1HKO
Speed
First
A-RaichuS243 / VolcaronaS122
First
A-RaichuS243 / VolcaronaS152
First
A-RaichuS243 / VolcaronaS122
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Volcarona's page →
Metagross*Metagross
A-Raichu A-Raichu vs Metagross Metagross

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
A-RaichuMetagross
40.8〜48.4%
Thunderbolt
3HKO
MetagrossA-Raichu
169.3〜200.0%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
A-RaichuS162 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
A-RaichuMetagross
43.9〜52.2%
Thunderbolt
2 hits (13%)
MetagrossA-Raichu
169.3〜200.0%
Earthquake
1HKO
Speed
First
A-RaichuS178 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
A-RaichuMetagross
40.8〜48.4%
Thunderbolt
3HKO
MetagrossA-Raichu
169.3〜200.0%
Earthquake
1HKO
Speed
First
A-RaichuS243 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite*Dragonite
A-Raichu A-Raichu vs Dragonite Dragonite

A-Raichu's build: Focus Sash, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
A-RaichuDragonite
20.4〜24.6%
Disarming Voice
3HKO
24.6〜29.3%
Disarming Voice
3HKO
24.6〜29.3%
Disarming Voice
3HKO
DragoniteA-Raichu
110.2〜129.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
108.0〜128.5%
Earthquake
2HKO (incl. きあいのタスキ)
108.0〜128.5%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
First
A-RaichuS162 / DragoniteS152
First
A-RaichuS162 / DragoniteS145
First
A-RaichuS162 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

A-Raichu's build: Magnet, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
A-RaichuDragonite
18.6〜22.2%
Thunderbolt
3 hits (75%)
22.8〜26.9%
Disarming Voice
3HKO
22.8〜26.9%
Disarming Voice
3HKO
DragoniteA-Raichu
110.2〜129.9%
Draco Meteor
1HKO
108.0〜128.5%
Earthquake
1HKO
108.0〜128.5%
Earthquake
1HKO
Speed
First
A-RaichuS178 / DragoniteS152
First
A-RaichuS178 / DragoniteS145
First
A-RaichuS178 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

A-Raichu's build: Choice Scarf, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
A-RaichuDragonite
20.4〜24.6%
Disarming Voice
3HKO
24.6〜29.3%
Disarming Voice
3HKO
24.6〜29.3%
Disarming Voice
3HKO
DragoniteA-Raichu
110.2〜129.9%
Draco Meteor
1HKO
108.0〜128.5%
Earthquake
1HKO
108.0〜128.5%
Earthquake
1HKO
Speed
First
A-RaichuS243 / DragoniteS152
First
A-RaichuS243 / DragoniteS145
First
A-RaichuS243 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-4 Season
ItemRaichunite Y
AbilityLightning Rod
NatureTimid (S↑A↓)
MovesでんきZap CannonかくとうFocus BlastくさGrass KnotあくNasty Plot
EVH30B31S5
M-4 Season
ItemRaichunite Y
AbilityLightning Rod
NatureModest (C↑A↓)
MovesでんきZap CannonかくとうFocus BlastくさGrass KnotノーマルFake Out
EVH32C4D1S29
See more team examples