Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
クエスパトラ

クエスパトラ

エスパー
全国図鑑 No.956 / 使用率 73位
データ集計日:2026-09-10

種族値

HP
95
こうげき
60
ぼうぎょ
60
とくこう
101
とくぼう
60
すばやさ
105
合計
481

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
むしゴーストあく
かくとうエスパー

特性

順位 特性名 採用率 ⓘ 効果・推移
1 かそく
99.8%
-0.2
ターン終わりに素早さが1段階上がる。
採用率の推移
100100100100.0%99.8%9/99/10
2 びんじょう
0.2%
相手の能力が上がった時、自分も同じように能力が上がる。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ノーマル まもる
90.0%
-3.2
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
採用率の推移
94929093.2%90.0%9/99/10
2
エスパー ルミナコリジョン
89.4%
-3.8
エスパー特殊
威力 80命中 100%PP 12
相手の特防を2段階下げる。
採用率の推移
94918993.2%89.4%9/99/10
3
ノーマル バトンタッチ
60.6%
+26.5
ノーマル変化
PP 20
手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。
採用率の推移
65473034.1%60.6%9/99/10
4
フェアリー マジカルシャイン
50.7%
-17.5
フェアリー特殊
威力 80命中 100%PP 12
通常の攻撃技。
採用率の推移
71594868.2%50.7%9/99/10
5
エスパー めいそう
44.9%
+19.9
エスパー変化
PP 20
自分の特攻と特防が1段階ずつ上がる。
採用率の推移
48352225.0%44.9%9/99/10
6
ゴースト シャドーボール
36.5%
-29.4
ゴースト特殊
威力 80命中 100%PP 16
20%の確率で相手の特防を1段階下げる。
採用率の推移
70513265.9%36.5%9/99/10
7
エスパー ひかりのかべ
7.3%
+0.5
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。
採用率の推移
7776.8%7.3%9/99/10
8
エスパー リフレクター
7.1%
+0.3
エスパー変化
PP 20
5ターンの間、味方の場をリフレクター状態にする。
採用率の推移
7776.8%7.1%9/99/10
9
ノーマル みがわり
4.0%
-2.8
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
採用率の推移
7546.8%4.0%9/99/10
10
ひこう はねやすめ
2.7%
ひこう変化
PP 8
自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
きあいのタスキきあいのタスキ
68.8%
-17.6
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
89786686.4%68.8%9/99/10
2
オボンのみオボンのみ
13.1%
+6.3
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
採用率の推移
141066.8%13.1%9/99/10
3
ひかりのねんど
6.9%
+0.1
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
採用率の推移
7776.8%6.9%9/99/10
4
たべのこし
6.0%
ターン終わりに最大HPの1/16回復する。
5
ラムのみラムのみ
1.6%
状態異常・こんらん状態を回復する。1度使うと無くなる。
6
メンタルハーブ
1.5%
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。
7
ナモのみ
0.9%
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。
8
しろいハーブ
0.4%
能力の低下を1度だけ回復する。1度使うと無くなる。
9
グラスシード
0.4%
グラスフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。
10
いのちのたま
0.2%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率 ⓘ 詳細
1 ひかえめ (C↑ A↓)
54.7%
-24.8
採用率の推移
83675179.5%54.7%9/99/10
2 おくびょう (S↑ A↓)
23.2%
+7.3
採用率の推移
24201515.9%23.2%9/99/10
3 ずぶとい (B↑ A↓)
18.2%
+13.7
採用率の推移
201124.5%18.2%9/99/10
4 おだやか (D↑ A↓)
2.2%
5 わんぱく (B↑ C↓)
1.5%
6 れいせい (C↑ S↓)
0.2%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 10132032
28.8%
-7.6
採用率の推移
38332836.4%28.8%9/99/10
2 00032032
7.1%
3 32032002
5.8%
+1.3
採用率の推移
6544.5%5.8%9/99/10
4 00432030
5.1%
-19.9
採用率の推移
2815225.0%5.1%9/99/10
5 320002113
4.4%
-2.4
採用率の推移
7646.8%4.4%9/99/10
6 00232032
3.8%
+1.5
採用率の推移
4322.3%3.8%9/99/10
7 10032132
3.6%
-12.3
採用率の推移
1810215.9%3.6%9/99/10
8 50243205
3.5%
9 32023200
2.7%
10 20032032
2.6%
+0.3
採用率の推移
3222.3%2.6%9/99/10

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 2.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 4.0位前回比 +4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 4.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 5.0位
順位推移(数字が小さいほど多く同居)
6
平均 3.5位前回比 -5
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 6位
7
平均 5.0位前回比 -4
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 7位
8
平均 9.0位前回比 +2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 6.0位前回比 -8
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 10位

考察記事

クエスパトラ
考察記事
クエスパトラ考察 M-2 使用率36位 かそくバトン積みエースの型と立ち回り

Pokémon Matchups

Favorable
Gyarados*Gyarados
Espathra Espathra vs Gyarados Gyarados

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
EspathraGyarados
31.7〜37.6%
Lumina Crash
2 hits (77%)
calculated with 攻撃-1
37.4〜44.4%
Lumina Crash
2HKO
calculated with 攻撃-1
31.7〜37.6%
Lumina Crash
2 hits (29%)
calculated with 攻撃-1
GyaradosEspathra
48.0〜56.7%
Power Whip
2 hits (89%)
63.7〜75.4%
Waterfall
2HKO
48.0〜56.7%
Power Whip
2 hits (89%)
Speed
First
EspathraS157 / GyaradosS101
First
EspathraS157 / GyaradosS133
First
EspathraS157 / GyaradosS101
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
EspathraGyarados
22.8〜27.2%
Lumina Crash
3HKO
calculated with 攻撃-1
26.9〜32.2%
Lumina Crash
3HKO
calculated with 攻撃-1
22.8〜27.2%
Lumina Crash
3HKO
calculated with 攻撃-1
GyaradosEspathra
27.2〜32.2%
Power Whip
4 hits (2%)
35.6〜42.1%
Power Whip
3 hits (<1%)
27.2〜32.2%
Power Whip
4 hits (2%)
Speed
First
EspathraS127 / GyaradosS101
Second
EspathraS127 / GyaradosS133
First
EspathraS127 / GyaradosS101
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves first

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
EspathraGyarados
22.8〜27.2%
Lumina Crash
3HKO
calculated with 攻撃-1
26.9〜32.2%
Lumina Crash
3HKO
calculated with 攻撃-1
22.8〜27.2%
Lumina Crash
3HKO
calculated with 攻撃-1
GyaradosEspathra
29.7〜35.1%
Power Whip
3 hits (17%)
39.1〜46.0%
Power Whip
3HKO
29.7〜35.1%
Power Whip
3 hits (17%)
Speed
First
EspathraS139 / GyaradosS101
First
EspathraS139 / GyaradosS133
First
EspathraS139 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
View Gyarados's page →
SneaslerSneasler
Espathra Espathra vs Sneasler Sneasler

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EspathraSneasler
193.6〜231.8%
Lumina Crash
1HKO
193.6〜231.8%
Lumina Crash
1HKO
193.6〜231.8%
Lumina Crash
1HKO
SneaslerEspathra
86.5〜102.9%
Throat Chop
2HKO
86.5〜102.9%
Throat Chop
2HKO
86.5〜102.9%
Throat Chop
2HKO
Speed
Second
EspathraS157 / SneaslerS172
Second
EspathraS157 / SneaslerS172
Second
EspathraS157 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EspathraSneasler
140.1〜168.2%
Lumina Crash
1HKO
140.1〜168.2%
Lumina Crash
1HKO
140.1〜168.2%
Lumina Crash
1HKO
SneaslerEspathra
49.5〜58.4%
Throat Chop
3HKO
49.5〜58.4%
Throat Chop
3HKO
49.5〜58.4%
Throat Chop
3HKO
Speed
Second
EspathraS127 / SneaslerS172
Second
EspathraS127 / SneaslerS172
Second
EspathraS127 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
EspathraSneasler
140.1〜168.2%
Lumina Crash
1HKO
140.1〜168.2%
Lumina Crash
1HKO
140.1〜168.2%
Lumina Crash
1HKO
SneaslerEspathra
53.5〜63.4%
Throat Chop
2HKO
53.5〜63.4%
Throat Chop
2HKO
53.5〜63.4%
Throat Chop
2HKO
Speed
Second
EspathraS139 / SneaslerS172
Second
EspathraS139 / SneaslerS172
Second
EspathraS139 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
Espathra Espathra vs パーモット パーモット

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Espathraパーモット
127.9〜152.4%
Lumina Crash
2HKO (incl. きあいのタスキ)
127.9〜152.4%
Lumina Crash
1HKO
127.9〜152.4%
Lumina Crash
1HKO
パーモットEspathra
61.4〜73.7%
Thunder Punch
2HKO
67.3〜79.5%
Thunder Punch
2HKO
79.5〜95.3%
Thunder Punch
2HKO
Speed
Second
EspathraS157 / パーモットS172
Second
EspathraS157 / パーモットS235
Second
EspathraS157 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Espathraパーモット
93.9〜111.6%
Lumina Crash
2HKO
93.9〜111.6%
Lumina Crash
1 hits (63%)
93.9〜111.6%
Lumina Crash
1 hits (63%)
パーモットEspathra
34.2〜40.6%
Thunder Punch
4HKO (incl. オボンのみ)
37.6〜45.0%
Thunder Punch
3 hits (39%)
44.6〜52.5%
Thunder Punch
3HKO
Speed
Second
EspathraS127 / パーモットS172
Second
EspathraS127 / パーモットS235
Second
EspathraS127 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Espathraパーモット
93.9〜111.6%
Lumina Crash
2HKO
93.9〜111.6%
Lumina Crash
1 hits (63%)
93.9〜111.6%
Lumina Crash
1 hits (63%)
パーモットEspathra
37.6〜45.0%
Thunder Punch
3HKO
40.6〜48.5%
Thunder Punch
3HKO
49.0〜57.9%
Thunder Punch
2 hits (95%)
Speed
Second
EspathraS139 / パーモットS172
Second
EspathraS139 / パーモットS235
Second
EspathraS139 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダボーマンダ
Espathra Espathra vs ボーマンダ ボーマンダ

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Espathraボーマンダ
53.8〜64.3%
Dazzling Gleam
2HKO
ボーマンダEspathra
126.3〜149.1%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
EspathraS157 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Espathraボーマンダ
39.8〜46.8%
Dazzling Gleam
3HKO
ボーマンダEspathra
69.8〜83.7%
Double-Edge
2HKO
Speed
Second
EspathraS127 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Espathraボーマンダ
39.8〜46.8%
Dazzling Gleam
3HKO
ボーマンダEspathra
77.2〜91.1%
Double-Edge
2HKO
Speed
Second
EspathraS139 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
Espathra Espathra vs グソクムシャ グソクムシャ

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Espathraグソクムシャ
14.8〜17.6%
Lumina Crash
3 hits (13%)
グソクムシャEspathra
165.5〜195.9%
U-turn
2HKO (incl. きあいのタスキ)
Speed
First
EspathraS157 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Espathraグソクムシャ
10.4〜12.6%
Lumina Crash
4HKO
グソクムシャEspathra
119.3〜140.1%
First Impression
1HKO
Speed
First
EspathraS127 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Espathraグソクムシャ
10.4〜12.6%
Lumina Crash
4HKO
グソクムシャEspathra
131.2〜154.5%
First Impression
1HKO
Speed
First
EspathraS139 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブセグレイブ
Espathra Espathra vs セグレイブ セグレイブ

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Espathraセグレイブ
44.0〜52.4%
Dazzling Gleam
2 hits (16%)
50.3〜59.7%
Dazzling Gleam
2HKO
50.3〜59.7%
Dazzling Gleam
2HKO
セグレイブEspathra
121.6〜143.9%
きょけんとつげき
2HKO (incl. きあいのタスキ)
96.5〜114.0%
きょけんとつげき
2HKO
136.8〜161.4%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
First
EspathraS157 / セグレイブS139
First
EspathraS157 / セグレイブS152
First
EspathraS157 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Espathraセグレイブ
24.1〜28.8%
Lumina Crash
3HKO
36.6〜44.0%
Dazzling Gleam
3HKO
36.6〜44.0%
Dazzling Gleam
3HKO
セグレイブEspathra
67.3〜80.2%
きょけんとつげき
2HKO
54.0〜63.9%
きょけんとつげき
2 hits (5%)
75.7〜90.6%
きょけんとつげき
2HKO
Speed
Second
EspathraS127 / セグレイブS139
Second
EspathraS127 / セグレイブS152
Second
EspathraS127 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Espathraセグレイブ
24.1〜28.8%
Lumina Crash
3HKO
36.6〜44.0%
Dazzling Gleam
3HKO
36.6〜44.0%
Dazzling Gleam
3HKO
セグレイブEspathra
74.8〜88.1%
きょけんとつげき
2HKO
58.4〜69.8%
きょけんとつげき
2HKO
83.7〜99.0%
きょけんとつげき
2HKO
Speed
Second
EspathraS139 / セグレイブS139
Second
EspathraS139 / セグレイブS152
Second
EspathraS139 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
Espathra Espathra vs Lucario Lucario

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EspathraLucario
57.1〜68.0%
Lumina Crash
2HKO
57.1〜68.0%
Lumina Crash
2HKO
LucarioEspathra
124.6〜147.4%
Steel Beam
2HKO (incl. きあいのタスキ)
147.4〜174.3%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
EspathraS157 / LucarioS223
Second
EspathraS157 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EspathraLucario
41.5〜49.7%
Lumina Crash
2HKO
41.5〜49.7%
Lumina Crash
2HKO
LucarioEspathra
105.4〜124.8%
Steel Beam
1HKO
124.8〜147.5%
Steel Beam
1HKO
Speed
Second
EspathraS127 / LucarioS223
Second
EspathraS127 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
EspathraLucario
41.5〜49.7%
Lumina Crash
2HKO
41.5〜49.7%
Lumina Crash
2HKO
LucarioEspathra
105.4〜124.8%
Steel Beam
1HKO
124.8〜147.5%
Steel Beam
1HKO
Speed
Second
EspathraS139 / LucarioS223
Second
EspathraS139 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Espathra Espathra vs Gholdengo Gholdengo

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
EspathraGholdengo
56.4〜67.5%
Shadow Ball
2HKO
37.3〜44.6%
Shadow Ball
3HKO
56.4〜67.5%
Shadow Ball
2HKO
GholdengoEspathra
134.5〜159.1%
Shadow Ball
2HKO (incl. きあいのタスキ)
101.8〜120.5%
Shadow Ball
2HKO (incl. きあいのタスキ)
122.8〜145.0%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
EspathraS157 / GholdengoS136
First
EspathraS157 / GholdengoS107
First
EspathraS157 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
EspathraGholdengo
41.7〜49.1%
Shadow Ball
3HKO
26.9〜32.1%
Shadow Ball
4HKO
41.7〜49.1%
Shadow Ball
3HKO
GholdengoEspathra
113.9〜134.7%
Shadow Ball
1HKO
86.1〜102.0%
Shadow Ball
1 hits (13%)
104.0〜122.8%
Shadow Ball
1HKO
Speed
Second
EspathraS127 / GholdengoS136
First
EspathraS127 / GholdengoS107
Second
EspathraS127 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
EspathraGholdengo
41.7〜49.1%
Shadow Ball
3HKO
26.9〜32.1%
Shadow Ball
4HKO
41.7〜49.1%
Shadow Ball
3HKO
GholdengoEspathra
113.9〜134.7%
Shadow Ball
1HKO
86.1〜102.0%
Shadow Ball
1 hits (13%)
104.0〜122.8%
Shadow Ball
1HKO
Speed
First
EspathraS139 / GholdengoS136
First
EspathraS139 / GholdengoS107
First
EspathraS139 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Espathra Espathra vs Baxcalibur Baxcalibur

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EspathraBaxcalibur
15.2〜18.3%
Lumina Crash
4HKO
26.9〜31.7%
Lumina Crash
3HKO
15.2〜18.3%
Lumina Crash
4HKO
BaxcaliburEspathra
77.8〜91.8%
Draco Meteor
2HKO
94.7〜112.3%
Draco Meteor
2HKO
77.8〜91.8%
Draco Meteor
2HKO
Speed
First
EspathraS157 / BaxcaliburS105
First
EspathraS157 / BaxcaliburS150
First
EspathraS157 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EspathraBaxcalibur
10.7〜13.2%
Lumina Crash
4 hits (3%)
19.8〜23.4%
Lumina Crash
3 hits (73%)
10.7〜13.2%
Lumina Crash
4 hits (54%)
BaxcaliburEspathra
43.1〜51.0%
Dragon Pulse
3HKO
66.3〜78.2%
Dark Pulse
2HKO
43.1〜51.0%
Dragon Pulse
3HKO
Speed
First
EspathraS127 / BaxcaliburS105
Second
EspathraS127 / BaxcaliburS150
First
EspathraS127 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
EspathraBaxcalibur
10.7〜13.2%
Lumina Crash
4 hits (3%)
19.8〜23.4%
Lumina Crash
3 hits (73%)
10.7〜13.2%
Lumina Crash
4 hits (54%)
BaxcaliburEspathra
54.5〜64.4%
Dark Pulse
2HKO
80.2〜95.0%
Draco Meteor
2HKO
54.5〜64.4%
Dark Pulse
2HKO
Speed
First
EspathraS139 / BaxcaliburS105
Second
EspathraS139 / BaxcaliburS150
First
EspathraS139 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash×*Aegislash
Espathra Espathra vs Aegislash Aegislash

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EspathraAegislash
38.3〜45.5%
Shadow Ball
3HKO
38.3〜45.5%
Shadow Ball
3HKO
38.3〜45.5%
Shadow Ball
3HKO
AegislashEspathra
101.8〜120.5%
Shadow Ball
2HKO (incl. きあいのタスキ)
147.4〜173.1%
Shadow Ball
2HKO (incl. きあいのタスキ)
121.6〜144.4%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
EspathraS157 / AegislashS80
First
EspathraS157 / AegislashS72
First
EspathraS157 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EspathraAegislash
27.5〜33.5%
Shadow Ball
4 hits (88%) (incl. たべのこし)
27.5〜33.5%
Shadow Ball
4 hits (88%) (incl. たべのこし)
27.5〜33.5%
Shadow Ball
3 hits (<1%)
AegislashEspathra
110.9〜131.7%
Poltergeist
1HKO
124.8〜146.5%
Shadow Ball
1HKO
132.7〜157.9%
Poltergeist
1HKO
Speed
First
EspathraS127 / AegislashS80
First
EspathraS127 / AegislashS72
First
EspathraS127 / AegislashS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
EspathraAegislash
27.5〜33.5%
Shadow Ball
4 hits (88%) (incl. たべのこし)
27.5〜33.5%
Shadow Ball
4 hits (88%) (incl. たべのこし)
27.5〜33.5%
Shadow Ball
3 hits (<1%)
AegislashEspathra
121.8〜143.6%
Poltergeist
1HKO
124.8〜146.5%
Shadow Ball
1HKO
146.0〜172.3%
Poltergeist
1HKO
Speed
First
EspathraS139 / AegislashS80
First
EspathraS139 / AegislashS72
First
EspathraS139 / AegislashS80
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Espathra Espathra vs Mimikyu Mimikyu

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
EspathraMimikyu
46.6〜55.7%
Lumina Crash
3HKO
46.6〜55.7%
Lumina Crash
3HKO
46.6〜55.7%
Lumina Crash
3HKO
MimikyuEspathra
115.2〜138.0%
Shadow Claw
2HKO (incl. きあいのタスキ)
106.4〜127.5%
Shadow Claw
2HKO (incl. きあいのタスキ)
88.9〜106.4%
Shadow Claw
2HKO
Speed
First
EspathraS157 / MimikyuS148
First
EspathraS157 / MimikyuS148
First
EspathraS157 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
EspathraMimikyu
34.4〜41.2%
Lumina Crash
3HKO
34.4〜41.2%
Lumina Crash
3HKO
34.4〜41.2%
Lumina Crash
3HKO
MimikyuEspathra
65.3〜78.2%
Shadow Claw
2HKO
60.4〜72.3%
Shadow Claw
2 hits (94%)
50.5〜60.4%
Shadow Claw
3HKO (incl. オボンのみ)
Speed
Second
EspathraS127 / MimikyuS148
Second
EspathraS127 / MimikyuS148
Second
EspathraS127 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
EspathraMimikyu
34.4〜41.2%
Lumina Crash
3HKO
34.4〜41.2%
Lumina Crash
3HKO
34.4〜41.2%
Lumina Crash
3HKO
MimikyuEspathra
70.8〜84.7%
Shadow Claw
2HKO
65.3〜78.2%
Shadow Claw
2HKO
54.5〜65.3%
Shadow Claw
2HKO
Speed
Second
EspathraS139 / MimikyuS148
Second
EspathraS139 / MimikyuS148
Second
EspathraS139 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
Espathra Espathra vs Meowscarada Meowscarada

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspathraMeowscarada
73.2〜87.6%
Dazzling Gleam
2HKO
73.2〜87.6%
Dazzling Gleam
2HKO
73.2〜87.6%
Dazzling Gleam
2HKO
MeowscaradaEspathra
101.8〜120.5%
U-turn
2HKO (incl. きあいのタスキ)
101.8〜120.5%
U-turn
2HKO (incl. きあいのタスキ)
114.6〜137.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
EspathraS157 / MeowscaradaS262
Second
EspathraS157 / MeowscaradaS175
Second
EspathraS157 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspathraMeowscarada
53.6〜64.1%
Dazzling Gleam
2HKO
53.6〜64.1%
Dazzling Gleam
2HKO
53.6〜64.1%
Dazzling Gleam
2HKO
MeowscaradaEspathra
78.2〜93.1%
Knock Off
2HKO
78.2〜93.1%
Knock Off
2HKO
101.5〜120.8%
Knock Off
1HKO
Speed
Second
EspathraS127 / MeowscaradaS262
Second
EspathraS127 / MeowscaradaS175
Second
EspathraS127 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspathraMeowscarada
53.6〜64.1%
Dazzling Gleam
2HKO
53.6〜64.1%
Dazzling Gleam
2HKO
53.6〜64.1%
Dazzling Gleam
2HKO
MeowscaradaEspathra
86.1〜102.0%
Knock Off
1 hits (13%)
86.1〜102.0%
Knock Off
1 hits (13%)
111.9〜132.2%
Knock Off
1HKO
Speed
Second
EspathraS139 / MeowscaradaS262
Second
EspathraS139 / MeowscaradaS175
Second
EspathraS139 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Basculegion-FBasculegion-F
Espathra Espathra vs Basculegion-F Basculegion-F

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspathraBasculegion-F
54.8〜65.0%
Shadow Ball
2HKO
54.8〜65.0%
Shadow Ball
2HKO
54.8〜65.0%
Shadow Ball
2HKO
Basculegion-FEspathra
102.9〜121.6%
Wave Crash
2HKO (incl. きあいのタスキ)
112.3〜133.3%
Wave Crash
2HKO (incl. きあいのタスキ)
112.3〜133.3%
Bitter Malice
2HKO (incl. きあいのタスキ)
Speed
Second
EspathraS157 / Basculegion-FS195
First
EspathraS157 / Basculegion-FS143
First
EspathraS157 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspathraBasculegion-F
39.6〜46.7%
Shadow Ball
3HKO
39.6〜46.7%
Shadow Ball
3HKO
39.6〜46.7%
Shadow Ball
3HKO
Basculegion-FEspathra
49.5〜59.4%
Bitter Malice
3HKO
62.9〜74.8%
Wave Crash
2HKO
74.3〜88.6%
Wave Crash
2HKO
Speed
Second
EspathraS127 / Basculegion-FS195
Second
EspathraS127 / Basculegion-FS143
Second
EspathraS127 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
EspathraBasculegion-F
39.6〜46.7%
Shadow Ball
3HKO
39.6〜46.7%
Shadow Ball
3HKO
39.6〜46.7%
Shadow Ball
3HKO
Basculegion-FEspathra
63.4〜75.2%
Wave Crash
2HKO
68.8〜81.7%
Wave Crash
2HKO
82.2〜97.5%
Wave Crash
2HKO
Speed
Second
EspathraS139 / Basculegion-FS195
Second
EspathraS139 / Basculegion-FS143
First
EspathraS139 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
Greninja*Greninja
Espathra Espathra vs Greninja Greninja

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EspathraGreninja
75.2〜88.6%
Dazzling Gleam
2HKO
68.5〜80.5%
Dazzling Gleam
2HKO
75.2〜88.6%
Dazzling Gleam
2HKO
GreninjaEspathra
112.3〜133.3%
Dark Pulse
2HKO (incl. きあいのタスキ)
122.8〜145.0%
Dark Pulse
2HKO (incl. きあいのタスキ)
112.3〜133.3%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
EspathraS157 / GreninjaS174
Second
EspathraS157 / GreninjaS213
Second
EspathraS157 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EspathraGreninja
53.7〜64.4%
Dazzling Gleam
2HKO
49.7〜59.1%
Dazzling Gleam
2 hits (98%)
53.7〜64.4%
Dazzling Gleam
2HKO
GreninjaEspathra
95.0〜112.9%
Dark Pulse
1 hits (69%)
104.0〜122.8%
Dark Pulse
1HKO
95.0〜112.9%
Dark Pulse
1 hits (69%)
Speed
Second
EspathraS127 / GreninjaS174
Second
EspathraS127 / GreninjaS213
Second
EspathraS127 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
EspathraGreninja
53.7〜64.4%
Dazzling Gleam
2HKO
49.7〜59.1%
Dazzling Gleam
2 hits (98%)
53.7〜64.4%
Dazzling Gleam
2HKO
GreninjaEspathra
95.0〜112.9%
Dark Pulse
1 hits (69%)
104.0〜122.8%
Dark Pulse
1HKO
95.0〜112.9%
Dark Pulse
1 hits (69%)
Speed
Second
EspathraS139 / GreninjaS174
Second
EspathraS139 / GreninjaS213
Second
EspathraS139 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Espathra Espathra vs メガリザードンX メガリザードンX

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EspathraメガリザードンX
47.1〜56.1%
Lumina Crash
2HKO
メガリザードンXEspathra
115.8〜136.8%
Flare Blitz
2HKO (incl. きあいのタスキ)
Speed
Second
EspathraS157 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EspathraメガリザードンX
33.5〜40.6%
Lumina Crash
2HKO
メガリザードンXEspathra
65.3〜77.2%
Flare Blitz
2HKO
Speed
Second
EspathraS127 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
EspathraメガリザードンX
33.5〜40.6%
Lumina Crash
2HKO
メガリザードンXEspathra
69.8〜83.7%
Flare Blitz
2HKO
Speed
Second
EspathraS139 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Espathra Espathra vs メガリザードンY メガリザードンY

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
EspathraメガリザードンY
36.8〜43.2%
Lumina Crash
2HKO
calculated with 晴れ
メガリザードンYEspathra
128.7〜152.6%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
EspathraS157 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
EspathraメガリザードンY
27.1〜31.6%
Lumina Crash
3HKO
calculated with 晴れ
メガリザードンYEspathra
108.9〜129.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
EspathraS127 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
EspathraメガリザードンY
27.1〜31.6%
Lumina Crash
3HKO
calculated with 晴れ
メガリザードンYEspathra
108.9〜129.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
EspathraS139 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Volcarona*Volcarona
Espathra Espathra vs Volcarona Volcarona

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
EspathraVolcarona
31.8〜38.0%
Lumina Crash
2 hits (88%)
37.9〜45.3%
Lumina Crash
2HKO
31.8〜38.0%
Lumina Crash
2 hits (41%)
VolcaronaEspathra
115.8〜136.8%
Bug Buzz
2HKO (incl. きあいのタスキ)
152.0〜180.1%
Bug Buzz
2HKO (incl. きあいのタスキ)
115.8〜136.8%
Bug Buzz
2HKO (incl. きあいのタスキ)
Speed
First
EspathraS157 / VolcaronaS122
First
EspathraS157 / VolcaronaS152
First
EspathraS157 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
EspathraVolcarona
23.4〜28.1%
Lumina Crash
3HKO
28.0〜33.5%
Lumina Crash
3HKO
23.4〜28.1%
Lumina Crash
3HKO
VolcaronaEspathra
98.0〜115.8%
Bug Buzz
1 hits (81%)
128.7〜152.5%
Bug Buzz
1HKO
98.0〜115.8%
Bug Buzz
1 hits (81%)
Speed
First
EspathraS127 / VolcaronaS122
Second
EspathraS127 / VolcaronaS152
First
EspathraS127 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
EspathraVolcarona
23.4〜28.1%
Lumina Crash
3HKO
28.0〜33.5%
Lumina Crash
3HKO
23.4〜28.1%
Lumina Crash
3HKO
VolcaronaEspathra
98.0〜115.8%
Bug Buzz
1 hits (81%)
128.7〜152.5%
Bug Buzz
1HKO
98.0〜115.8%
Bug Buzz
1 hits (81%)
Speed
First
EspathraS139 / VolcaronaS122
Second
EspathraS139 / VolcaronaS152
First
EspathraS139 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
Espathra Espathra vs イエッサン(オス) イエッサン(オス)

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Espathraイエッサン(オス)
30.7〜37.2%
Lumina Crash
2 hits (71%)
calculated with サイコフィールド
30.7〜37.2%
Lumina Crash
2 hits (71%)
calculated with サイコフィールド
30.7〜37.2%
Lumina Crash
2 hits (71%)
calculated with サイコフィールド
イエッサン(オス)Espathra
76.0〜90.1%
Shadow Ball
2HKO
calculated with サイコフィールド
70.2〜83.0%
Shadow Ball
2HKO
calculated with サイコフィールド
76.0〜90.1%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
EspathraS157 / イエッサン(オス)S220
Second
EspathraS157 / イエッサン(オス)S161
First
EspathraS157 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Espathraイエッサン(オス)
22.6〜27.0%
Lumina Crash
3HKO
calculated with サイコフィールド
22.6〜27.0%
Lumina Crash
3HKO
calculated with サイコフィールド
22.6〜27.0%
Lumina Crash
3HKO
calculated with サイコフィールド
イエッサン(オス)Espathra
64.4〜76.2%
Shadow Ball
2HKO
calculated with サイコフィールド
49.5〜58.4%
Hyper Voice
3HKO
calculated with サイコフィールド
64.4〜76.2%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
EspathraS127 / イエッサン(オス)S220
Second
EspathraS127 / イエッサン(オス)S161
Second
EspathraS127 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Espathraイエッサン(オス)
22.6〜27.0%
Lumina Crash
3HKO
calculated with サイコフィールド
22.6〜27.0%
Lumina Crash
3HKO
calculated with サイコフィールド
22.6〜27.0%
Lumina Crash
3HKO
calculated with サイコフィールド
イエッサン(オス)Espathra
64.4〜76.2%
Shadow Ball
2HKO
calculated with サイコフィールド
59.4〜70.3%
Shadow Ball
2HKO
calculated with サイコフィールド
64.4〜76.2%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
EspathraS139 / イエッサン(オス)S220
Second
EspathraS139 / イエッサン(オス)S161
Second
EspathraS139 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
MetagrossMetagross
Espathra Espathra vs Metagross Metagross

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EspathraMetagross
49.7〜59.9%
Shadow Ball
2 hits (>99%)
MetagrossEspathra
102.3〜121.6%
Comet Punch
2HKO (incl. きあいのタスキ)
Speed
Second
EspathraS157 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EspathraMetagross
35.7〜43.3%
Shadow Ball
3HKO
MetagrossEspathra
57.9〜67.8%
Comet Punch
2 hits (56%)
Speed
Second
EspathraS127 / MetagrossS162
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
EspathraMetagross
35.7〜43.3%
Shadow Ball
3HKO
MetagrossEspathra
63.4〜75.2%
Comet Punch
2HKO
Speed
Second
EspathraS139 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
DragoniteDragonite
Espathra Espathra vs Dragonite Dragonite

Espathra's build: Focus Sash, Modest, H1 B1 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
EspathraDragonite
21.0〜25.1%
Dazzling Gleam
3HKO
25.7〜30.5%
Dazzling Gleam
3HKO
25.7〜30.5%
Dazzling Gleam
3HKO
DragoniteEspathra
115.8〜136.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
81.3〜96.5%
Draco Meteor
2HKO
89.5〜105.8%
Draco Meteor
2HKO
Speed
First
EspathraS157 / DragoniteS152
First
EspathraS157 / DragoniteS145
First
EspathraS157 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Espathra's build: Sitrus Berry, Bold, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
EspathraDragonite
11.4〜13.8%
Lumina Crash
3HKO
13.8〜16.2%
Lumina Crash
3HKO
13.8〜16.2%
Lumina Crash
3HKO
DragoniteEspathra
98.0〜115.8%
Draco Meteor
1 hits (88%)
46.0〜54.0%
Dragon Pulse
3HKO
75.7〜89.6%
Draco Meteor
2 hits (47%)
Speed
Second
EspathraS127 / DragoniteS152
Second
EspathraS127 / DragoniteS145
Second
EspathraS127 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Espathra's build: Light Clay, Timid, H32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
EspathraDragonite
11.4〜13.8%
Lumina Crash
3HKO
13.8〜16.2%
Lumina Crash
3HKO
13.8〜16.2%
Lumina Crash
3HKO
DragoniteEspathra
98.0〜115.8%
Draco Meteor
1 hits (88%)
68.8〜81.7%
Draco Meteor
2HKO
75.7〜89.6%
Draco Meteor
2HKO
Speed
Second
EspathraS139 / DragoniteS152
Second
EspathraS139 / DragoniteS145
First
EspathraS139 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemFocus Sash
AbilitySpeed Boost
NatureModest (C↑A↓)
MovesエスパーLumina CrashフェアリーDazzling GleamゴーストShadow BallノーマルProtect
EVH1B1C32S32
M-3 Season
ItemFocus Sash
AbilitySpeed Boost
NatureModest (C↑A↓)
MovesエスパーLumina CrashフェアリーDazzling GleamゴーストShadow BallノーマルProtect
EVH1B1C32S32
See more team examples