クエスパトラ
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | かそく | -0.2 ターン終わりに素早さが1段階上がる。 採用率の推移 |
| 2 | びんじょう | 相手の能力が上がった時、自分も同じように能力が上がる。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | まもる |
-3.2 変化PP 8 優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。 採用率の推移 |
| 2 | ルミナコリジョン |
-3.8 特殊威力 80命中 100%PP 12 相手の特防を2段階下げる。 採用率の推移 |
| 3 | バトンタッチ |
+26.5 変化PP 20 手持ちの他のポケモンと交代する。能力変化、みがわり等をそのポケモンに引き継ぐ。 採用率の推移 |
| 4 | マジカルシャイン |
-17.5 特殊威力 80命中 100%PP 12 通常の攻撃技。 採用率の推移 |
| 5 | めいそう |
+19.9 変化PP 20 自分の特攻と特防が1段階ずつ上がる。 採用率の推移 |
| 6 | シャドーボール |
-29.4 特殊威力 80命中 100%PP 16 20%の確率で相手の特防を1段階下げる。 採用率の推移 |
| 7 | ひかりのかべ |
+0.5 変化PP 20 5ターンの間、味方の場をひかりのかべ状態にする。 採用率の推移 |
| 8 | リフレクター |
+0.3 変化PP 20 5ターンの間、味方の場をリフレクター状態にする。 採用率の推移 |
| 9 | みがわり |
-2.8 変化PP 12 自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。 採用率の推移 |
| 10 | はねやすめ |
変化PP 8 自分のHPを最大HPの1/2回復する。ひこうタイプが使うとそのターン中ひこうタイプでなくなる。 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | きあいのタスキ |
-17.6 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 2 | オボンのみ |
+6.3 HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。 採用率の推移 |
| 3 | ひかりのねんど |
+0.1 リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。 採用率の推移 |
| 4 | たべのこし |
ターン終わりに最大HPの1/16回復する。 |
| 5 | ラムのみ |
状態異常・こんらん状態を回復する。1度使うと無くなる。 |
| 6 | メンタルハーブ |
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。 |
| 7 | ナモのみ |
あくタイプの効果バツグンの技で受けるダメージを半減する。1度使うと無くなる。 |
| 8 | しろいハーブ |
能力の低下を1度だけ回復する。1度使うと無くなる。 |
| 9 | グラスシード |
グラスフィールド状態の時に防御が1段階上がる。1度使うとその対戦中は無くなる。 |
| 10 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | ひかえめ (C↑ A↓) | -24.8 採用率の推移 |
| 2 | おくびょう (S↑ A↓) | +7.3 採用率の推移 |
| 3 | ずぶとい (B↑ A↓) | +13.7 採用率の推移 |
| 4 | おだやか (D↑ A↓) | |
| 5 | わんぱく (B↑ C↓) | |
| 6 | れいせい (C↑ S↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 1 | 0 | 1 | 32 | 0 | 32 | -7.6 採用率の推移 |
| 2 | 0 | 0 | 0 | 32 | 0 | 32 | |
| 3 | 32 | 0 | 32 | 0 | 0 | 2 | +1.3 採用率の推移 |
| 4 | 0 | 0 | 4 | 32 | 0 | 30 | -19.9 採用率の推移 |
| 5 | 32 | 0 | 0 | 0 | 21 | 13 | -2.4 採用率の推移 |
| 6 | 0 | 0 | 2 | 32 | 0 | 32 | +1.5 採用率の推移 |
| 7 | 1 | 0 | 0 | 32 | 1 | 32 | -12.3 採用率の推移 |
| 8 | 5 | 0 | 24 | 32 | 0 | 5 | |
| 9 | 32 | 0 | 2 | 32 | 0 | 0 | |
| 10 | 2 | 0 | 0 | 32 | 0 | 32 | +0.3 採用率の推移 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 2.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 4.0位前回比 +4 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 4.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 5.0位 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 3.5位前回比 -5 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 5.0位前回比 -4 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 9.0位前回比 +2 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 6.0位前回比 -8 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
○*Gyarados
Espathra vs
Gyarados Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.7〜37.6% Lumina Crash 2 hits (77%)calculated with 攻撃-1 | 37.4〜44.4% Lumina Crash 2HKOcalculated with 攻撃-1 | 31.7〜37.6% Lumina Crash 2 hits (29%)calculated with 攻撃-1 | |
| 48.0〜56.7% Power Whip 2 hits (89%) | 63.7〜75.4% Waterfall 2HKO | 48.0〜56.7% Power Whip 2 hits (89%) | |
| Speed | First S157 / S101 | First S157 / S133 | First S157 / S101 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜27.2% Lumina Crash 3HKOcalculated with 攻撃-1 | 26.9〜32.2% Lumina Crash 3HKOcalculated with 攻撃-1 | 22.8〜27.2% Lumina Crash 3HKOcalculated with 攻撃-1 | |
| 27.2〜32.2% Power Whip 4 hits (2%) | 35.6〜42.1% Power Whip 3 hits (<1%) | 27.2〜32.2% Power Whip 4 hits (2%) | |
| Speed | First S127 / S101 | Second S127 / S133 | First S127 / S101 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜27.2% Lumina Crash 3HKOcalculated with 攻撃-1 | 26.9〜32.2% Lumina Crash 3HKOcalculated with 攻撃-1 | 22.8〜27.2% Lumina Crash 3HKOcalculated with 攻撃-1 | |
| 29.7〜35.1% Power Whip 3 hits (17%) | 39.1〜46.0% Power Whip 3HKO | 29.7〜35.1% Power Whip 3 hits (17%) | |
| Speed | First S139 / S101 | First S139 / S133 | First S139 / S101 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 3HKO to KO / 4HKO to be KOed, moves first |
◎Sneasler
Espathra vs
Sneasler Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 193.6〜231.8% Lumina Crash 1HKO | 193.6〜231.8% Lumina Crash 1HKO | 193.6〜231.8% Lumina Crash 1HKO | |
| 86.5〜102.9% Throat Chop 2HKO | 86.5〜102.9% Throat Chop 2HKO | 86.5〜102.9% Throat Chop 2HKO | |
| Speed | Second S157 / S172 | Second S157 / S172 | Second S157 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.1〜168.2% Lumina Crash 1HKO | 140.1〜168.2% Lumina Crash 1HKO | 140.1〜168.2% Lumina Crash 1HKO | |
| 49.5〜58.4% Throat Chop 3HKO | 49.5〜58.4% Throat Chop 3HKO | 49.5〜58.4% Throat Chop 3HKO | |
| Speed | Second S127 / S172 | Second S127 / S172 | Second S127 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.1〜168.2% Lumina Crash 1HKO | 140.1〜168.2% Lumina Crash 1HKO | 140.1〜168.2% Lumina Crash 1HKO | |
| 53.5〜63.4% Throat Chop 2HKO | 53.5〜63.4% Throat Chop 2HKO | 53.5〜63.4% Throat Chop 2HKO | |
| Speed | Second S139 / S172 | Second S139 / S172 | Second S139 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*パーモット
Espathra vs
パーモット Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.9〜152.4% Lumina Crash 2HKO (incl. きあいのタスキ) | 127.9〜152.4% Lumina Crash 1HKO | 127.9〜152.4% Lumina Crash 1HKO | |
| 61.4〜73.7% Thunder Punch 2HKO | 67.3〜79.5% Thunder Punch 2HKO | 79.5〜95.3% Thunder Punch 2HKO | |
| Speed | Second S157 / S172 | Second S157 / S235 | Second S157 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.9〜111.6% Lumina Crash 2HKO | 93.9〜111.6% Lumina Crash 1 hits (63%) | 93.9〜111.6% Lumina Crash 1 hits (63%) | |
| 34.2〜40.6% Thunder Punch 4HKO (incl. オボンのみ) | 37.6〜45.0% Thunder Punch 3 hits (39%) | 44.6〜52.5% Thunder Punch 3HKO | |
| Speed | Second S127 / S172 | Second S127 / S235 | Second S127 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 93.9〜111.6% Lumina Crash 2HKO | 93.9〜111.6% Lumina Crash 1 hits (63%) | 93.9〜111.6% Lumina Crash 1 hits (63%) | |
| 37.6〜45.0% Thunder Punch 3HKO | 40.6〜48.5% Thunder Punch 3HKO | 49.0〜57.9% Thunder Punch 2 hits (95%) | |
| Speed | Second S139 / S172 | Second S139 / S235 | Second S139 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲ボーマンダ
Espathra vs
ボーマンダ Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 53.8〜64.3% Dazzling Gleam 2HKO | |
| 126.3〜149.1% Double-Edge 2HKO (incl. きあいのタスキ) | |
| Speed | Second S157 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.8〜46.8% Dazzling Gleam 3HKO | |
| 69.8〜83.7% Double-Edge 2HKO | |
| Speed | Second S127 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.8〜46.8% Dazzling Gleam 3HKO | |
| 77.2〜91.1% Double-Edge 2HKO | |
| Speed | Second S139 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Espathra vs
グソクムシャ Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 14.8〜17.6% Lumina Crash 3 hits (13%) | |
| 165.5〜195.9% U-turn 2HKO (incl. きあいのタスキ) | |
| Speed | First S157 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 10.4〜12.6% Lumina Crash 4HKO | |
| 119.3〜140.1% First Impression 1HKO | |
| Speed | First S127 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 10.4〜12.6% Lumina Crash 4HKO | |
| 131.2〜154.5% First Impression 1HKO | |
| Speed | First S139 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲セグレイブ
Espathra vs
セグレイブ Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.0〜52.4% Dazzling Gleam 2 hits (16%) | 50.3〜59.7% Dazzling Gleam 2HKO | 50.3〜59.7% Dazzling Gleam 2HKO | |
| 121.6〜143.9% きょけんとつげき 2HKO (incl. きあいのタスキ) | 96.5〜114.0% きょけんとつげき 2HKO | 136.8〜161.4% きょけんとつげき 2HKO (incl. きあいのタスキ) | |
| Speed | First S157 / S139 | First S157 / S152 | First S157 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.1〜28.8% Lumina Crash 3HKO | 36.6〜44.0% Dazzling Gleam 3HKO | 36.6〜44.0% Dazzling Gleam 3HKO | |
| 67.3〜80.2% きょけんとつげき 2HKO | 54.0〜63.9% きょけんとつげき 2 hits (5%) | 75.7〜90.6% きょけんとつげき 2HKO | |
| Speed | Second S127 / S139 | Second S127 / S152 | Second S127 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 24.1〜28.8% Lumina Crash 3HKO | 36.6〜44.0% Dazzling Gleam 3HKO | 36.6〜44.0% Dazzling Gleam 3HKO | |
| 74.8〜88.1% きょけんとつげき 2HKO | 58.4〜69.8% きょけんとつげき 2HKO | 83.7〜99.0% きょけんとつげき 2HKO | |
| Speed | Second S139 / S139 | Second S139 / S152 | Second S139 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
Espathra vs
Lucario Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 57.1〜68.0% Lumina Crash 2HKO | 57.1〜68.0% Lumina Crash 2HKO | |
| 124.6〜147.4% Steel Beam 2HKO (incl. きあいのタスキ) | 147.4〜174.3% Steel Beam 2HKO (incl. きあいのタスキ) | |
| Speed | Second S157 / S223 | Second S157 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.5〜49.7% Lumina Crash 2HKO | 41.5〜49.7% Lumina Crash 2HKO | |
| 105.4〜124.8% Steel Beam 1HKO | 124.8〜147.5% Steel Beam 1HKO | |
| Speed | Second S127 / S223 | Second S127 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 41.5〜49.7% Lumina Crash 2HKO | 41.5〜49.7% Lumina Crash 2HKO | |
| 105.4〜124.8% Steel Beam 1HKO | 124.8〜147.5% Steel Beam 1HKO | |
| Speed | Second S139 / S223 | Second S139 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Gholdengo
Espathra vs
Gholdengo Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.4〜67.5% Shadow Ball 2HKO | 37.3〜44.6% Shadow Ball 3HKO | 56.4〜67.5% Shadow Ball 2HKO | |
| 134.5〜159.1% Shadow Ball 2HKO (incl. きあいのタスキ) | 101.8〜120.5% Shadow Ball 2HKO (incl. きあいのタスキ) | 122.8〜145.0% Shadow Ball 2HKO (incl. きあいのタスキ) | |
| Speed | First S157 / S136 | First S157 / S107 | First S157 / S136 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜49.1% Shadow Ball 3HKO | 26.9〜32.1% Shadow Ball 4HKO | 41.7〜49.1% Shadow Ball 3HKO | |
| 113.9〜134.7% Shadow Ball 1HKO | 86.1〜102.0% Shadow Ball 1 hits (13%) | 104.0〜122.8% Shadow Ball 1HKO | |
| Speed | Second S127 / S136 | First S127 / S107 | Second S127 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.7〜49.1% Shadow Ball 3HKO | 26.9〜32.1% Shadow Ball 4HKO | 41.7〜49.1% Shadow Ball 3HKO | |
| 113.9〜134.7% Shadow Ball 1HKO | 86.1〜102.0% Shadow Ball 1 hits (13%) | 104.0〜122.8% Shadow Ball 1HKO | |
| Speed | First S139 / S136 | First S139 / S107 | First S139 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
×*Baxcalibur
Espathra vs
Baxcalibur Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.2〜18.3% Lumina Crash 4HKO | 26.9〜31.7% Lumina Crash 3HKO | 15.2〜18.3% Lumina Crash 4HKO | |
| 77.8〜91.8% Draco Meteor 2HKO | 94.7〜112.3% Draco Meteor 2HKO | 77.8〜91.8% Draco Meteor 2HKO | |
| Speed | First S157 / S105 | First S157 / S150 | First S157 / S105 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.7〜13.2% Lumina Crash 4 hits (3%) | 19.8〜23.4% Lumina Crash 3 hits (73%) | 10.7〜13.2% Lumina Crash 4 hits (54%) | |
| 43.1〜51.0% Dragon Pulse 3HKO | 66.3〜78.2% Dark Pulse 2HKO | 43.1〜51.0% Dragon Pulse 3HKO | |
| Speed | First S127 / S105 | Second S127 / S150 | First S127 / S105 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 10.7〜13.2% Lumina Crash 4 hits (3%) | 19.8〜23.4% Lumina Crash 3 hits (73%) | 10.7〜13.2% Lumina Crash 4 hits (54%) | |
| 54.5〜64.4% Dark Pulse 2HKO | 80.2〜95.0% Draco Meteor 2HKO | 54.5〜64.4% Dark Pulse 2HKO | |
| Speed | First S139 / S105 | Second S139 / S150 | First S139 / S105 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves first |
×*Aegislash
Espathra vs
Aegislash Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.3〜45.5% Shadow Ball 3HKO | 38.3〜45.5% Shadow Ball 3HKO | 38.3〜45.5% Shadow Ball 3HKO | |
| 101.8〜120.5% Shadow Ball 2HKO (incl. きあいのタスキ) | 147.4〜173.1% Shadow Ball 2HKO (incl. きあいのタスキ) | 121.6〜144.4% Shadow Ball 2HKO (incl. きあいのタスキ) | |
| Speed | First S157 / S80 | First S157 / S72 | First S157 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.5〜33.5% Shadow Ball 4 hits (88%) (incl. たべのこし) | 27.5〜33.5% Shadow Ball 4 hits (88%) (incl. たべのこし) | 27.5〜33.5% Shadow Ball 3 hits (<1%) | |
| 110.9〜131.7% Poltergeist 1HKO | 124.8〜146.5% Shadow Ball 1HKO | 132.7〜157.9% Poltergeist 1HKO | |
| Speed | First S127 / S80 | First S127 / S72 | First S127 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.5〜33.5% Shadow Ball 4 hits (88%) (incl. たべのこし) | 27.5〜33.5% Shadow Ball 4 hits (88%) (incl. たべのこし) | 27.5〜33.5% Shadow Ball 3 hits (<1%) | |
| 121.8〜143.6% Poltergeist 1HKO | 124.8〜146.5% Shadow Ball 1HKO | 146.0〜172.3% Poltergeist 1HKO | |
| Speed | First S139 / S80 | First S139 / S72 | First S139 / S80 |
| Verdict | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 5HKO to KO / 1HKO to be KOed, moves first | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲Mimikyu
Espathra vs
Mimikyu Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.6〜55.7% Lumina Crash 3HKO | 46.6〜55.7% Lumina Crash 3HKO | 46.6〜55.7% Lumina Crash 3HKO | |
| 115.2〜138.0% Shadow Claw 2HKO (incl. きあいのタスキ) | 106.4〜127.5% Shadow Claw 2HKO (incl. きあいのタスキ) | 88.9〜106.4% Shadow Claw 2HKO | |
| Speed | First S157 / S148 | First S157 / S148 | First S157 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜41.2% Lumina Crash 3HKO | 34.4〜41.2% Lumina Crash 3HKO | 34.4〜41.2% Lumina Crash 3HKO | |
| 65.3〜78.2% Shadow Claw 2HKO | 60.4〜72.3% Shadow Claw 2 hits (94%) | 50.5〜60.4% Shadow Claw 3HKO (incl. オボンのみ) | |
| Speed | Second S127 / S148 | Second S127 / S148 | Second S127 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.4〜41.2% Lumina Crash 3HKO | 34.4〜41.2% Lumina Crash 3HKO | 34.4〜41.2% Lumina Crash 3HKO | |
| 70.8〜84.7% Shadow Claw 2HKO | 65.3〜78.2% Shadow Claw 2HKO | 54.5〜65.3% Shadow Claw 2HKO | |
| Speed | Second S139 / S148 | Second S139 / S148 | Second S139 / S148 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Meowscarada
Espathra vs
Meowscarada Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 73.2〜87.6% Dazzling Gleam 2HKO | 73.2〜87.6% Dazzling Gleam 2HKO | 73.2〜87.6% Dazzling Gleam 2HKO | |
| 101.8〜120.5% U-turn 2HKO (incl. きあいのタスキ) | 101.8〜120.5% U-turn 2HKO (incl. きあいのタスキ) | 114.6〜137.4% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S157 / S262 | Second S157 / S175 | Second S157 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.6〜64.1% Dazzling Gleam 2HKO | 53.6〜64.1% Dazzling Gleam 2HKO | 53.6〜64.1% Dazzling Gleam 2HKO | |
| 78.2〜93.1% Knock Off 2HKO | 78.2〜93.1% Knock Off 2HKO | 101.5〜120.8% Knock Off 1HKO | |
| Speed | Second S127 / S262 | Second S127 / S175 | Second S127 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.6〜64.1% Dazzling Gleam 2HKO | 53.6〜64.1% Dazzling Gleam 2HKO | 53.6〜64.1% Dazzling Gleam 2HKO | |
| 86.1〜102.0% Knock Off 1 hits (13%) | 86.1〜102.0% Knock Off 1 hits (13%) | 111.9〜132.2% Knock Off 1HKO | |
| Speed | Second S139 / S262 | Second S139 / S175 | Second S139 / S175 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲Basculegion-F
Espathra vs
Basculegion-F Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.8〜65.0% Shadow Ball 2HKO | 54.8〜65.0% Shadow Ball 2HKO | 54.8〜65.0% Shadow Ball 2HKO | |
| 102.9〜121.6% Wave Crash 2HKO (incl. きあいのタスキ) | 112.3〜133.3% Wave Crash 2HKO (incl. きあいのタスキ) | 112.3〜133.3% Bitter Malice 2HKO (incl. きあいのタスキ) | |
| Speed | Second S157 / S195 | First S157 / S143 | First S157 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.7% Shadow Ball 3HKO | 39.6〜46.7% Shadow Ball 3HKO | 39.6〜46.7% Shadow Ball 3HKO | |
| 49.5〜59.4% Bitter Malice 3HKO | 62.9〜74.8% Wave Crash 2HKO | 74.3〜88.6% Wave Crash 2HKO | |
| Speed | Second S127 / S195 | Second S127 / S143 | Second S127 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.6〜46.7% Shadow Ball 3HKO | 39.6〜46.7% Shadow Ball 3HKO | 39.6〜46.7% Shadow Ball 3HKO | |
| 63.4〜75.2% Wave Crash 2HKO | 68.8〜81.7% Wave Crash 2HKO | 82.2〜97.5% Wave Crash 2HKO | |
| Speed | Second S139 / S195 | Second S139 / S143 | First S139 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Greninja
Espathra vs
Greninja Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.2〜88.6% Dazzling Gleam 2HKO | 68.5〜80.5% Dazzling Gleam 2HKO | 75.2〜88.6% Dazzling Gleam 2HKO | |
| 112.3〜133.3% Dark Pulse 2HKO (incl. きあいのタスキ) | 122.8〜145.0% Dark Pulse 2HKO (incl. きあいのタスキ) | 112.3〜133.3% Dark Pulse 2HKO (incl. きあいのタスキ) | |
| Speed | Second S157 / S174 | Second S157 / S213 | Second S157 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.7〜64.4% Dazzling Gleam 2HKO | 49.7〜59.1% Dazzling Gleam 2 hits (98%) | 53.7〜64.4% Dazzling Gleam 2HKO | |
| 95.0〜112.9% Dark Pulse 1 hits (69%) | 104.0〜122.8% Dark Pulse 1HKO | 95.0〜112.9% Dark Pulse 1 hits (69%) | |
| Speed | Second S127 / S174 | Second S127 / S213 | Second S127 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.7〜64.4% Dazzling Gleam 2HKO | 49.7〜59.1% Dazzling Gleam 2 hits (98%) | 53.7〜64.4% Dazzling Gleam 2HKO | |
| 95.0〜112.9% Dark Pulse 1 hits (69%) | 104.0〜122.8% Dark Pulse 1HKO | 95.0〜112.9% Dark Pulse 1 hits (69%) | |
| Speed | Second S139 / S174 | Second S139 / S213 | Second S139 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
Espathra vs
メガリザードンX Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 47.1〜56.1% Lumina Crash 2HKO | |
| 115.8〜136.8% Flare Blitz 2HKO (incl. きあいのタスキ) | |
| Speed | Second S157 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.6% Lumina Crash 2HKO | |
| 65.3〜77.2% Flare Blitz 2HKO | |
| Speed | Second S127 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.5〜40.6% Lumina Crash 2HKO | |
| 69.8〜83.7% Flare Blitz 2HKO | |
| Speed | Second S139 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Espathra vs
メガリザードンY Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 36.8〜43.2% Lumina Crash 2HKOcalculated with 晴れ | |
| 128.7〜152.6% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | First S157 / S152 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.1〜31.6% Lumina Crash 3HKOcalculated with 晴れ | |
| 108.9〜129.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S127 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 27.1〜31.6% Lumina Crash 3HKOcalculated with 晴れ | |
| 108.9〜129.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S139 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
▲*Volcarona
Espathra vs
Volcarona Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.8〜38.0% Lumina Crash 2 hits (88%) | 37.9〜45.3% Lumina Crash 2HKO | 31.8〜38.0% Lumina Crash 2 hits (41%) | |
| 115.8〜136.8% Bug Buzz 2HKO (incl. きあいのタスキ) | 152.0〜180.1% Bug Buzz 2HKO (incl. きあいのタスキ) | 115.8〜136.8% Bug Buzz 2HKO (incl. きあいのタスキ) | |
| Speed | First S157 / S122 | First S157 / S152 | First S157 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜28.1% Lumina Crash 3HKO | 28.0〜33.5% Lumina Crash 3HKO | 23.4〜28.1% Lumina Crash 3HKO | |
| 98.0〜115.8% Bug Buzz 1 hits (81%) | 128.7〜152.5% Bug Buzz 1HKO | 98.0〜115.8% Bug Buzz 1 hits (81%) | |
| Speed | First S127 / S122 | Second S127 / S152 | First S127 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜28.1% Lumina Crash 3HKO | 28.0〜33.5% Lumina Crash 3HKO | 23.4〜28.1% Lumina Crash 3HKO | |
| 98.0〜115.8% Bug Buzz 1 hits (81%) | 128.7〜152.5% Bug Buzz 1HKO | 98.0〜115.8% Bug Buzz 1 hits (81%) | |
| Speed | First S139 / S122 | Second S139 / S152 | First S139 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲イエッサン(オス)
Espathra vs
イエッサン(オス) Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.7〜37.2% Lumina Crash 2 hits (71%)calculated with サイコフィールド | 30.7〜37.2% Lumina Crash 2 hits (71%)calculated with サイコフィールド | 30.7〜37.2% Lumina Crash 2 hits (71%)calculated with サイコフィールド | |
| 76.0〜90.1% Shadow Ball 2HKOcalculated with サイコフィールド | 70.2〜83.0% Shadow Ball 2HKOcalculated with サイコフィールド | 76.0〜90.1% Shadow Ball 2HKOcalculated with サイコフィールド | |
| Speed | Second S157 / S220 | Second S157 / S161 | First S157 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.6〜27.0% Lumina Crash 3HKOcalculated with サイコフィールド | 22.6〜27.0% Lumina Crash 3HKOcalculated with サイコフィールド | 22.6〜27.0% Lumina Crash 3HKOcalculated with サイコフィールド | |
| 64.4〜76.2% Shadow Ball 2HKOcalculated with サイコフィールド | 49.5〜58.4% Hyper Voice 3HKOcalculated with サイコフィールド | 64.4〜76.2% Shadow Ball 2HKOcalculated with サイコフィールド | |
| Speed | Second S127 / S220 | Second S127 / S161 | Second S127 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.6〜27.0% Lumina Crash 3HKOcalculated with サイコフィールド | 22.6〜27.0% Lumina Crash 3HKOcalculated with サイコフィールド | 22.6〜27.0% Lumina Crash 3HKOcalculated with サイコフィールド | |
| 64.4〜76.2% Shadow Ball 2HKOcalculated with サイコフィールド | 59.4〜70.3% Shadow Ball 2HKOcalculated with サイコフィールド | 64.4〜76.2% Shadow Ball 2HKOcalculated with サイコフィールド | |
| Speed | Second S139 / S220 | Second S139 / S161 | Second S139 / S147 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Metagross
Espathra vs
Metagross Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.7〜59.9% Shadow Ball 2 hits (>99%) | |
| 102.3〜121.6% Comet Punch 2HKO (incl. きあいのタスキ) | |
| Speed | Second S157 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.7〜43.3% Shadow Ball 3HKO | |
| 57.9〜67.8% Comet Punch 2 hits (56%) | |
| Speed | Second S127 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 35.7〜43.3% Shadow Ball 3HKO | |
| 63.4〜75.2% Comet Punch 2HKO | |
| Speed | Second S139 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲Dragonite
Espathra vs
Dragonite Espathra's build: Focus Sash, Modest, H1 B1 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜25.1% Dazzling Gleam 3HKO | 25.7〜30.5% Dazzling Gleam 3HKO | 25.7〜30.5% Dazzling Gleam 3HKO | |
| 115.8〜136.8% Draco Meteor 2HKO (incl. きあいのタスキ) | 81.3〜96.5% Draco Meteor 2HKO | 89.5〜105.8% Draco Meteor 2HKO | |
| Speed | First S157 / S152 | First S157 / S145 | First S157 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Espathra's build: Sitrus Berry, Bold, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.4〜13.8% Lumina Crash 3HKO | 13.8〜16.2% Lumina Crash 3HKO | 13.8〜16.2% Lumina Crash 3HKO | |
| 98.0〜115.8% Draco Meteor 1 hits (88%) | 46.0〜54.0% Dragon Pulse 3HKO | 75.7〜89.6% Draco Meteor 2 hits (47%) | |
| Speed | Second S127 / S152 | Second S127 / S145 | Second S127 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
Espathra's build: Light Clay, Timid, H32 B32 S2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 11.4〜13.8% Lumina Crash 3HKO | 13.8〜16.2% Lumina Crash 3HKO | 13.8〜16.2% Lumina Crash 3HKO | |
| 98.0〜115.8% Draco Meteor 1 hits (88%) | 68.8〜81.7% Draco Meteor 2HKO | 75.7〜89.6% Draco Meteor 2HKO | |
| Speed | Second S139 / S152 | Second S139 / S145 | First S139 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Focus Sash
Lumina Crash
Dazzling Gleam
Shadow Ball
Protect
Focus Sash
Lumina Crash
Dazzling Gleam
Shadow Ball
Protect


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