Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
タルップル

タルップル

くさ ドラゴン
全国図鑑 No.842 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
110
こうげき
85
ぼうぎょ
80
とくこう
100
とくぼう
80
すばやさ
30
合計
485

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
こおり
ひこうどくむしドラゴンフェアリー
じめん
みずくさでんき

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Hippowdon*Hippowdon
タルップル タルップル vs Hippowdon Hippowdon

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
タルップルHippowdon
39.1〜45.6%
りんごさん
2 hits (77%)
calculated with すなあらし
41.9〜50.2%
りんごさん
2 hits (97%)
calculated with すなあらし
39.1〜45.6%
りんごさん
2 hits (77%)
calculated with すなあらし
Hippowdonタルップル
21.2〜25.8%
Ice Fang
4 hits (53%)
calculated with すなあらし
21.2〜25.8%
Ice Fang
4 hits (53%)
calculated with すなあらし
21.2〜25.8%
Ice Fang
4 hits (53%)
calculated with すなあらし
Speed
Second
タルップルS50 / HippowdonS67
Second
タルップルS50 / HippowdonS67
Second
タルップルS50 / HippowdonS67
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
タルップルHippowdon
39.1〜45.6%
りんごさん
2 hits (77%)
calculated with すなあらし
41.9〜50.2%
りんごさん
2 hits (97%)
calculated with すなあらし
39.1〜45.6%
りんごさん
2 hits (77%)
calculated with すなあらし
Hippowdonタルップル
23.0〜27.6%
Ice Fang
4 hits (46%)
calculated with すなあらし
23.0〜27.6%
Ice Fang
4 hits (46%)
calculated with すなあらし
23.0〜27.6%
Ice Fang
4 hits (46%)
calculated with すなあらし
Speed
Second
タルップルS50 / HippowdonS67
Second
タルップルS50 / HippowdonS67
Second
タルップルS50 / HippowdonS67
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
タルップルHippowdon
47.4〜56.7%
りんごさん
2HKO
calculated with すなあらし
53.0〜62.3%
りんごさん
2HKO
calculated with すなあらし
47.4〜56.7%
りんごさん
2HKO
calculated with すなあらし
Hippowdonタルップル
35.3〜41.7%
Ice Fang
3HKO
calculated with すなあらし
35.3〜41.7%
Ice Fang
3HKO
calculated with すなあらし
35.3〜41.7%
Ice Fang
3HKO
calculated with すなあらし
Speed
Second
タルップルS50 / HippowdonS67
Second
タルップルS50 / HippowdonS67
Second
タルップルS50 / HippowdonS67
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Hippowdon's page →
Gyarados*Gyarados
タルップル タルップル vs Gyarados Gyarados

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
タルップルGyarados
22.8〜27.2%
りんごさん
3HKO
calculated with 攻撃-1
26.9〜32.2%
りんごさん
3HKO
calculated with 攻撃-1
22.8〜27.2%
りんごさん
3 hits (39%)
calculated with 攻撃-1
Gyaradosタルップル
23.0〜27.6%
Ice Fang
999HKO
31.3〜36.9%
Ice Fang
4HKO
23.0〜27.6%
Ice Fang
999HKO
Speed
Second
タルップルS50 / GyaradosS101
Second
タルップルS50 / GyaradosS133
Second
タルップルS50 / GyaradosS101
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / n/a to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
タルップルGyarados
22.8〜27.2%
りんごさん
3HKO
calculated with 攻撃-1
26.9〜32.2%
りんごさん
3HKO
calculated with 攻撃-1
22.8〜27.2%
りんごさん
3 hits (39%)
calculated with 攻撃-1
Gyaradosタルップル
25.8〜30.4%
Ice Fang
5HKO (incl. オボンのみ)
34.1〜40.6%
Ice Fang
4HKO (incl. オボンのみ)
25.8〜30.4%
Ice Fang
5HKO (incl. オボンのみ)
Speed
Second
タルップルS50 / GyaradosS101
Second
タルップルS50 / GyaradosS133
Second
タルップルS50 / GyaradosS101
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 4HKO to KO / 5HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
タルップルGyarados
28.7〜34.2%
りんごさん
3HKO
calculated with 攻撃-1
54.4〜64.9%
Draco Meteor
3HKO
calculated with 攻撃-1
28.7〜34.2%
りんごさん
3HKO
calculated with 攻撃-1
Gyaradosタルップル
39.6〜47.1%
Ice Fang
3HKO
51.3〜61.0%
Ice Fang
2 hits (95%)
39.6〜47.1%
Ice Fang
3HKO
Speed
Second
タルップルS50 / GyaradosS101
Second
タルップルS50 / GyaradosS133
Second
タルップルS50 / GyaradosS101
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Basculegion-F*Basculegion-F
タルップル タルップル vs Basculegion-F Basculegion-F

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タルップルBasculegion-F
58.9〜70.1%
りんごさん
2HKO
58.9〜70.1%
りんごさん
2HKO
58.9〜70.1%
りんごさん
2HKO
Basculegion-Fタルップル
25.8〜30.4%
Ice Fang
4 hits (1%)
23.0〜27.6%
Ice Fang
999HKO
33.2〜39.2%
Ice Fang
3 hits (14%)
Speed
Second
タルップルS50 / Basculegion-FS195
Second
タルップルS50 / Basculegion-FS143
Second
タルップルS50 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タルップルBasculegion-F
58.9〜70.1%
りんごさん
2HKO
58.9〜70.1%
りんごさん
2HKO
58.9〜70.1%
りんごさん
2HKO
Basculegion-Fタルップル
27.6〜33.2%
Ice Fang
4 hits (11%)
25.8〜30.4%
Ice Fang
5HKO (incl. オボンのみ)
35.9〜42.9%
Ice Fang
3 hits (2%)
Speed
Second
タルップルS50 / Basculegion-FS195
Second
タルップルS50 / Basculegion-FS143
Second
タルップルS50 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タルップルBasculegion-F
74.1〜88.3%
りんごさん
2HKO
74.1〜88.3%
りんごさん
2HKO
74.1〜88.3%
りんごさん
2HKO
Basculegion-Fタルップル
41.7〜50.3%
Ice Fang
3HKO
38.5〜46.0%
Ice Fang
3HKO
54.0〜65.2%
Ice Fang
2HKO
Speed
Second
タルップルS50 / Basculegion-FS195
Second
タルップルS50 / Basculegion-FS143
Second
タルップルS50 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Rotom-WRotom-W
タルップル タルップル vs Rotom-W Rotom-W

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
タルップルRotom-W
53.5〜65.0%
りんごさん
2HKO
53.5〜65.0%
りんごさん
2HKO
67.7〜81.9%
りんごさん
2HKO
Rotom-Wタルップル
11.1〜13.4%
Foul Play
999HKO
11.1〜13.4%
Foul Play
999HKO
12.0〜14.3%
Hydro Pump
999HKO
Speed
Second
タルップルS50 / Rotom-WS106
Second
タルップルS50 / Rotom-WS106
Second
タルップルS50 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
タルップルRotom-W
53.5〜65.0%
りんごさん
2HKO
53.5〜65.0%
りんごさん
2HKO
67.7〜81.9%
りんごさん
2HKO
Rotom-Wタルップル
12.0〜14.3%
Foul Play
999HKO
12.0〜14.3%
Foul Play
999HKO
12.0〜14.3%
Foul Play
999HKO
Speed
Second
タルップルS50 / Rotom-WS106
Second
タルップルS50 / Rotom-WS106
Second
タルップルS50 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
タルップルRotom-W
68.8〜81.5%
りんごさん
2HKO
68.8〜81.5%
りんごさん
2HKO
86.6〜103.9%
りんごさん
1 hits (19%)
Rotom-Wタルップル
18.2〜21.9%
Foul Play
999HKO
18.2〜21.9%
Foul Play
999HKO
18.2〜21.9%
Foul Play
999HKO
Speed
Second
タルップルS50 / Rotom-WS106
Second
タルップルS50 / Rotom-WS106
Second
タルップルS50 / Rotom-WS138
Verdict
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
View Rotom-W's page →
Skeledirge*Skeledirge
タルップル タルップル vs Skeledirge Skeledirge

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
タルップルSkeledirge
43.1〜51.2%
Draco Meteor
3HKO
43.1〜51.2%
Draco Meteor
3HKO
43.1〜51.2%
Draco Meteor
2 hits (5%)
Skeledirgeタルップル
35.9〜42.4%
Disarming Voice
3 hits (90%)
35.9〜42.4%
Disarming Voice
3 hits (90%)
35.9〜42.4%
Disarming Voice
3 hits (90%)
Speed
Second
タルップルS50 / SkeledirgeS86
Second
タルップルS50 / SkeledirgeS86
Second
タルップルS50 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
タルップルSkeledirge
43.1〜51.2%
Draco Meteor
3HKO
43.1〜51.2%
Draco Meteor
3HKO
43.1〜51.2%
Draco Meteor
2 hits (5%)
Skeledirgeタルップル
32.3〜38.7%
Disarming Voice
4HKO
32.3〜38.7%
Disarming Voice
4HKO
32.3〜38.7%
Disarming Voice
4HKO
Speed
Second
タルップルS50 / SkeledirgeS86
Second
タルップルS50 / SkeledirgeS86
Second
タルップルS50 / SkeledirgeS86
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
タルップルSkeledirge
54.5〜64.5%
Draco Meteor
2HKO
54.5〜64.5%
Draco Meteor
2 hits (11%)
54.5〜64.5%
Draco Meteor
2HKO
Skeledirgeタルップル
29.9〜35.3%
Disarming Voice
4HKO
29.9〜35.3%
Disarming Voice
4HKO
29.9〜35.3%
Disarming Voice
4HKO
Speed
Second
タルップルS50 / SkeledirgeS86
Second
タルップルS50 / SkeledirgeS86
Second
タルップルS50 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Skeledirge's page →
Unfavorable
ボーマンダ×ボーマンダ
タルップル タルップル vs ボーマンダ ボーマンダ

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
タルップルボーマンダ
94.7〜112.3%
Draco Meteor
1 hits (63%)
ボーマンダタルップル
112.4〜132.7%
Double-Edge
1HKO
Speed
Second
タルップルS50 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
タルップルボーマンダ
94.7〜112.3%
Draco Meteor
1 hits (63%)
ボーマンダタルップル
122.6〜145.6%
Double-Edge
1HKO
Speed
Second
タルップルS50 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
タルップルボーマンダ
119.3〜141.5%
Draco Meteor
1HKO
ボーマンダタルップル
188.2〜222.5%
Double-Edge
1HKO
Speed
Second
タルップルS50 / ボーマンダS172
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
タルップル タルップル vs Garchomp Garchomp

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
タルップルGarchomp
90.8〜108.1%
Draco Meteor
1 hits (50%)
90.8〜108.1%
Draco Meteor
1 hits (50%)
90.8〜108.1%
Draco Meteor
2HKO
Garchompタルップル
128.1〜152.1%
Draco Meteor
1HKO
85.7〜102.3%
Outrage
1 hits (13%)
85.7〜102.3%
Outrage
1 hits (13%)
Speed
Second
タルップルS50 / GarchompS223
Second
タルップルS50 / GarchompS231
Second
タルップルS50 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
タルップルGarchomp
90.8〜108.1%
Draco Meteor
1 hits (50%)
90.8〜108.1%
Draco Meteor
1 hits (50%)
90.8〜108.1%
Draco Meteor
2HKO
Garchompタルップル
117.1〜138.2%
Draco Meteor
1HKO
94.9〜113.4%
Outrage
1 hits (69%)
94.9〜113.4%
Outrage
1 hits (69%)
Speed
Second
タルップルS50 / GarchompS223
Second
タルップルS50 / GarchompS231
Second
タルップルS50 / GarchompS154
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
タルップルGarchomp
114.6〜136.2%
Draco Meteor
1HKO
114.6〜136.2%
Draco Meteor
1HKO
114.6〜136.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
Garchompタルップル
105.9〜125.1%
Draco Meteor
1HKO
144.4〜171.1%
Outrage
1HKO
144.4〜171.1%
Outrage
1HKO
Speed
Second
タルップルS50 / GarchompS223
Second
タルップルS50 / GarchompS231
Second
タルップルS50 / GarchompS154
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Garchomp's page →
PrimarinaPrimarina
タルップル タルップル vs Primarina Primarina

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
タルップルPrimarina
44.9〜52.4%
りんごさん
2HKO
44.9〜52.4%
りんごさん
2HKO
44.9〜52.4%
りんごさん
2HKO
Primarinaタルップル
77.4〜92.2%
Moonblast
2HKO
94.0〜111.5%
Moonblast
1 hits (63%)
77.4〜92.2%
Moonblast
2HKO
Speed
Second
タルップルS50 / PrimarinaS80
Second
タルップルS50 / PrimarinaS82
Second
タルップルS50 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
タルップルPrimarina
44.9〜52.4%
りんごさん
2HKO
44.9〜52.4%
りんごさん
2HKO
44.9〜52.4%
りんごさん
2HKO
Primarinaタルップル
70.0〜83.9%
Moonblast
2HKO
85.7〜102.3%
Moonblast
1 hits (13%)
70.0〜83.9%
Moonblast
2HKO
Speed
Second
タルップルS50 / PrimarinaS80
Second
タルップルS50 / PrimarinaS82
Second
タルップルS50 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
タルップルPrimarina
54.5〜65.2%
りんごさん
2HKO
54.5〜65.2%
りんごさん
2HKO
54.5〜65.2%
りんごさん
2HKO
Primarinaタルップル
64.2〜77.0%
Moonblast
2HKO
78.1〜93.0%
Moonblast
2HKO
64.2〜77.0%
Moonblast
2HKO
Speed
Second
タルップルS50 / PrimarinaS80
Second
タルップルS50 / PrimarinaS82
Second
タルップルS50 / PrimarinaS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
タルップル タルップル vs グソクムシャ グソクムシャ

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
タルップルグソクムシャ
17.0〜20.3%
Draco Meteor
999HKO
グソクムシャタルップル
82.5〜98.2%
Leech Life
2HKO
Speed
Second
タルップルS50 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
タルップルグソクムシャ
17.0〜20.3%
Draco Meteor
999HKO
グソクムシャタルップル
101.8〜122.1%
First Impression
1HKO
Speed
Second
タルップルS50 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
タルップルグソクムシャ
21.4〜25.8%
Draco Meteor
999HKO
グソクムシャタルップル
155.6〜184.5%
First Impression
1HKO
Speed
Second
タルップルS50 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
View グソクムシャ's page →
セグレイブ*セグレイブ
タルップル タルップル vs セグレイブ セグレイブ

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
タルップルセグレイブ
76.4〜91.1%
Draco Meteor
2HKO
88.0〜103.7%
Draco Meteor
2HKO
88.0〜103.7%
Draco Meteor
1 hits (25%)
セグレイブタルップル
107.8〜127.2%
きょけんとつげき
1HKO
85.7〜100.5%
きょけんとつげき
1 hits (6%)
122.1〜143.8%
きょけんとつげき
1HKO
Speed
Second
タルップルS50 / セグレイブS139
Second
タルップルS50 / セグレイブS152
Second
タルップルS50 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
タルップルセグレイブ
76.4〜91.1%
Draco Meteor
2HKO
88.0〜103.7%
Draco Meteor
2HKO
88.0〜103.7%
Draco Meteor
1 hits (25%)
セグレイブタルップル
117.1〜139.2%
きょけんとつげき
1HKO
94.0〜110.6%
きょけんとつげき
1 hits (56%)
132.7〜158.1%
きょけんとつげき
1HKO
Speed
Second
タルップルS50 / セグレイブS139
Second
タルップルS50 / セグレイブS152
Second
タルップルS50 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
タルップルセグレイブ
97.4〜114.1%
Draco Meteor
1 hits (81%)
111.0〜131.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
111.0〜131.9%
Draco Meteor
1HKO
セグレイブタルップル
180.7〜212.8%
きょけんとつげき
1HKO
144.4〜170.1%
きょけんとつげき
1HKO
204.3〜241.7%
きょけんとつげき
1HKO
Speed
Second
タルップルS50 / セグレイブS139
Second
タルップルS50 / セグレイブS152
Second
タルップルS50 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
タルップル タルップル vs Lucario Lucario

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
タルップルLucario
33.3〜39.5%
Body Press
3HKO
55.8〜66.7%
Body Press
2HKO
Lucarioタルップル
77.4〜91.2%
Steel Beam
2HKO
91.2〜107.8%
Steel Beam
1 hits (44%)
Speed
Second
タルップルS50 / LucarioS223
Second
タルップルS50 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
タルップルLucario
30.6〜36.1%
Body Press
3 hits (42%)
51.7〜61.2%
Body Press
2HKO
Lucarioタルップル
70.5〜82.9%
Steel Beam
2HKO
82.9〜98.6%
Steel Beam
2HKO
Speed
Second
タルップルS50 / LucarioS223
Second
タルップルS50 / LucarioS180
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
タルップルLucario
25.9〜30.6%
りんごさん
3HKO
38.1〜46.3%
Body Press
3HKO
Lucarioタルップル
63.1〜74.3%
Steel Beam
2HKO
74.9〜88.8%
Steel Beam
2HKO
Speed
Second
タルップルS50 / LucarioS223
Second
タルップルS50 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×*Gholdengo
タルップル タルップル vs Gholdengo Gholdengo

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
タルップルGholdengo
15.3〜18.4%
りんごさん
4HKO
16.1〜19.2%
Draco Meteor
999HKO
15.3〜18.4%
りんごさん
4 hits (21%)
Gholdengoタルップル
56.2〜66.4%
Dazzling Gleam
2HKO
41.5〜49.8%
Dazzling Gleam
3HKO
50.7〜59.9%
Dazzling Gleam
2 hits (85%)
Speed
Second
タルップルS50 / GholdengoS136
Second
タルップルS50 / GholdengoS107
Second
タルップルS50 / GholdengoS136
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
タルップルGholdengo
15.3〜18.4%
りんごさん
4HKO
16.1〜19.2%
Draco Meteor
999HKO
15.3〜18.4%
りんごさん
4 hits (21%)
Gholdengoタルップル
50.7〜59.9%
Dazzling Gleam
3HKO (incl. オボンのみ)
38.7〜46.1%
Dazzling Gleam
3 hits (72%)
47.0〜55.3%
Dazzling Gleam
3HKO
Speed
Second
タルップルS50 / GholdengoS136
Second
タルップルS50 / GholdengoS107
Second
タルップルS50 / GholdengoS136
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
タルップルGholdengo
19.0〜22.7%
りんごさん
3 hits (2%)
12.4〜15.0%
りんごさん
4 hits (4%)
19.0〜22.7%
りんごさん
4HKO
Gholdengoタルップル
46.0〜54.5%
Dazzling Gleam
2 hits (6%)
35.3〜41.7%
Dazzling Gleam
3 hits (76%)
41.7〜49.2%
Dazzling Gleam
3HKO
Speed
Second
タルップルS50 / GholdengoS136
Second
タルップルS50 / GholdengoS107
Second
タルップルS50 / GholdengoS136
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
タルップル タルップル vs Baxcalibur Baxcalibur

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
タルップルBaxcalibur
35.0〜41.6%
Draco Meteor
999HKO
40.1〜48.5%
Dragon Pulse
3 hits (99%)
35.0〜41.6%
Draco Meteor
999HKO
Baxcaliburタルップル
96.8〜114.3%
Draco Meteor
1 hits (81%)
117.1〜139.2%
Draco Meteor
1HKO
96.8〜114.3%
Draco Meteor
1 hits (81%)
Speed
Second
タルップルS50 / BaxcaliburS105
Second
タルップルS50 / BaxcaliburS150
Second
タルップルS50 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
タルップルBaxcalibur
35.0〜41.6%
Draco Meteor
999HKO
40.1〜48.5%
Dragon Pulse
3 hits (99%)
35.0〜41.6%
Draco Meteor
999HKO
Baxcaliburタルップル
88.5〜105.1%
Draco Meteor
1 hits (25%)
107.8〜127.2%
Draco Meteor
1HKO
88.5〜105.1%
Draco Meteor
1 hits (25%)
Speed
Second
タルップルS50 / BaxcaliburS105
Second
タルップルS50 / BaxcaliburS150
Second
タルップルS50 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
タルップルBaxcalibur
29.4〜35.0%
Dragon Pulse
4 hits (82%) (incl. オボンのみ)
79.0〜93.4%
Draco Meteor
2 hits (84%)
29.4〜35.0%
Dragon Pulse
4 hits (>99%) (incl. たべのこし)
Baxcaliburタルップル
80.2〜94.1%
Draco Meteor
2HKO
96.3〜113.4%
Draco Meteor
1 hits (75%)
80.2〜94.1%
Draco Meteor
2HKO
Speed
Second
タルップルS50 / BaxcaliburS105
Second
タルップルS50 / BaxcaliburS150
Second
タルップルS50 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
タルップル タルップル vs Aegislash Aegislash

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
タルップルAegislash
16.2〜19.8%
Draco Meteor
999HKO
16.2〜19.8%
Draco Meteor
999HKO
10.2〜12.6%
りんごさん
5HKO
Aegislashタルップル
44.2〜52.5%
Poltergeist
3HKO
45.6〜53.9%
Shadow Ball
2 hits (2%)
53.0〜62.7%
Poltergeist
2HKO
Speed
Second
タルップルS50 / AegislashS80
Second
タルップルS50 / AegislashS72
Second
タルップルS50 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
タルップルAegislash
16.2〜19.8%
Draco Meteor
999HKO
16.2〜19.8%
Draco Meteor
999HKO
10.2〜12.6%
りんごさん
5HKO
Aegislashタルップル
35.0〜41.5%
Close Combat
4HKO (incl. オボンのみ)
41.5〜48.8%
Shadow Ball
3 hits (>99%)
35.0〜41.5%
Close Combat
4HKO (incl. オボンのみ)
Speed
Second
タルップルS50 / AegislashS80
Second
タルップルS50 / AegislashS72
Second
タルップルS50 / AegislashS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
タルップルAegislash
12.6〜15.6%
りんごさん
5HKO
12.6〜15.6%
りんごさん
5HKO
12.6〜15.6%
りんごさん
4 hits (26%)
Aegislashタルップル
73.8〜87.2%
Poltergeist
2HKO
56.7〜67.4%
Poltergeist
2HKO
88.2〜104.3%
Poltergeist
1 hits (31%)
Speed
Second
タルップルS50 / AegislashS80
Second
タルップルS50 / AegislashS72
Second
タルップルS50 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
Mimikyu*Mimikyu
タルップル タルップル vs Mimikyu Mimikyu

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
タルップルMimikyu
32.8〜39.7%
りんごさん
3 hits (83%)
32.8〜39.7%
りんごさん
3 hits (83%)
32.8〜39.7%
りんごさん
3 hits (83%)
Mimikyuタルップル
65.9〜78.8%
Play Rough
2HKO
50.7〜60.8%
Play Rough
2 hits (91%)
50.7〜60.8%
Play Rough
2 hits (91%)
Speed
Second
タルップルS50 / MimikyuS148
Second
タルップルS50 / MimikyuS148
Second
タルップルS50 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
タルップルMimikyu
32.8〜39.7%
りんごさん
3 hits (83%)
32.8〜39.7%
りんごさん
3 hits (83%)
32.8〜39.7%
りんごさん
3 hits (83%)
Mimikyuタルップル
71.9〜86.2%
Play Rough
2HKO
55.3〜66.4%
Play Rough
2 hits (24%)
55.3〜66.4%
Play Rough
2 hits (24%)
Speed
Second
タルップルS50 / MimikyuS148
Second
タルップルS50 / MimikyuS148
Second
タルップルS50 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
タルップルMimikyu
42.0〜50.4%
りんごさん
3HKO
42.0〜50.4%
りんごさん
3HKO
42.0〜50.4%
りんごさん
3HKO
Mimikyuタルップル
109.6〜130.5%
Play Rough
1HKO
84.5〜100.5%
Play Rough
1 hits (6%)
84.5〜100.5%
Play Rough
1 hits (6%)
Speed
Second
タルップルS50 / MimikyuS148
Second
タルップルS50 / MimikyuS148
Second
タルップルS50 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
タルップル タルップル vs Meowscarada Meowscarada

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タルップルMeowscarada
64.1〜75.8%
Body Press
2HKO
64.1〜75.8%
Body Press
2HKO
64.1〜75.8%
Body Press
2HKO
Meowscaradaタルップル
78.3〜94.9%
Triple Axel
2HKO
calculated with 最大3ヒット時
78.3〜94.9%
Triple Axel
2HKO
calculated with 最大3ヒット時
101.4〜122.6%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
タルップルS50 / MeowscaradaS262
Second
タルップルS50 / MeowscaradaS175
Second
タルップルS50 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タルップルMeowscarada
58.8〜69.3%
Body Press
2HKO
58.8〜69.3%
Body Press
2HKO
58.8〜69.3%
Body Press
2HKO
Meowscaradaタルップル
85.7〜102.3%
Triple Axel
1 hits (6%)
calculated with 最大3ヒット時
85.7〜102.3%
Triple Axel
1 hits (6%)
calculated with 最大3ヒット時
110.6〜132.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
タルップルS50 / MeowscaradaS262
Second
タルップルS50 / MeowscaradaS175
Second
タルップルS50 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タルップルMeowscarada
81.0〜96.1%
Draco Meteor
2HKO
81.0〜96.1%
Draco Meteor
2HKO
81.0〜96.1%
Draco Meteor
2HKO
Meowscaradaタルップル
131.6〜156.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
131.6〜156.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
170.6〜202.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
タルップルS50 / MeowscaradaS262
Second
タルップルS50 / MeowscaradaS175
Second
タルップルS50 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダーゴリランダー
タルップル タルップル vs ゴリランダー ゴリランダー

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
タルップルゴリランダー
47.8〜56.5%
Draco Meteor
3 hits (12%)
calculated with グラスフィールド
47.8〜56.5%
Draco Meteor
3 hits (12%)
calculated with グラスフィールド
47.8〜56.5%
Draco Meteor
3 hits (12%)
calculated with グラスフィールド
ゴリランダータルップル
42.9〜51.2%
U-turn
3HKO
calculated with グラスフィールド
33.2〜39.6%
U-turn
3 hits (16%)
calculated with グラスフィールド
33.2〜39.6%
U-turn
3 hits (16%)
calculated with グラスフィールド
Speed
Second
タルップルS50 / ゴリランダーS107
Second
タルップルS50 / ゴリランダーS107
Second
タルップルS50 / ゴリランダーS107
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
タルップルゴリランダー
47.8〜56.5%
Draco Meteor
3 hits (12%)
calculated with グラスフィールド
47.8〜56.5%
Draco Meteor
3 hits (12%)
calculated with グラスフィールド
47.8〜56.5%
Draco Meteor
3 hits (12%)
calculated with グラスフィールド
ゴリランダータルップル
46.5〜56.2%
U-turn
3HKO
calculated with グラスフィールド
35.9〜43.3%
U-turn
3 hits (6%)
calculated with グラスフィールド
35.9〜43.3%
U-turn
3 hits (6%)
calculated with グラスフィールド
Speed
Second
タルップルS50 / ゴリランダーS107
Second
タルップルS50 / ゴリランダーS107
Second
タルップルS50 / ゴリランダーS107
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
タルップルゴリランダー
59.9〜71.0%
Draco Meteor
2 hits (41%)
calculated with グラスフィールド
59.9〜71.0%
Draco Meteor
2 hits (41%)
calculated with グラスフィールド
59.9〜71.0%
Draco Meteor
2 hits (41%)
calculated with グラスフィールド
ゴリランダータルップル
70.6〜84.5%
U-turn
2HKO
calculated with グラスフィールド
54.5〜65.2%
U-turn
2HKO
calculated with グラスフィールド
54.5〜65.2%
U-turn
2HKO
calculated with グラスフィールド
Speed
Second
タルップルS50 / ゴリランダーS107
Second
タルップルS50 / ゴリランダーS107
Second
タルップルS50 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight×Corviknight
タルップル タルップル vs Corviknight Corviknight

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
タルップルCorviknight
20.5〜23.9%
Draco Meteor
999HKO
20.5〜23.9%
Draco Meteor
999HKO
20.5〜23.9%
Draco Meteor
999HKO
Corviknightタルップル
47.0〜55.3%
Brave Bird
2 hits (12%)
47.0〜55.3%
Brave Bird
2 hits (12%)
47.0〜55.3%
Brave Bird
2 hits (12%)
Speed
Second
タルップルS50 / CorviknightS87
Second
タルップルS50 / CorviknightS78
Second
タルップルS50 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
タルップルCorviknight
20.5〜23.9%
Draco Meteor
999HKO
20.5〜23.9%
Draco Meteor
999HKO
20.5〜23.9%
Draco Meteor
999HKO
Corviknightタルップル
50.7〜60.8%
Brave Bird
3HKO (incl. オボンのみ)
50.7〜60.8%
Brave Bird
3HKO (incl. オボンのみ)
50.7〜60.8%
Brave Bird
3HKO (incl. オボンのみ)
Speed
Second
タルップルS50 / CorviknightS87
Second
タルップルS50 / CorviknightS78
Second
タルップルS50 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
タルップルCorviknight
25.4〜30.2%
Draco Meteor
999HKO
25.4〜30.2%
Draco Meteor
999HKO
25.4〜30.2%
Draco Meteor
999HKO
Corviknightタルップル
78.1〜93.0%
Brave Bird
2HKO
78.1〜93.0%
Brave Bird
2HKO
78.1〜93.0%
Brave Bird
2HKO
Speed
Second
タルップルS50 / CorviknightS87
Second
タルップルS50 / CorviknightS78
Second
タルップルS50 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Corviknight's page →
FarigirafFarigiraf
タルップル タルップル vs Farigiraf Farigiraf

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
タルップルFarigiraf
54.7〜64.8%
Draco Meteor
3HKO (incl. きあいのタスキ)
28.4〜33.7%
りんごさん
3HKO
54.7〜64.8%
Draco Meteor
3HKO
Farigirafタルップル
88.5〜105.1%
Sludge Wave
1 hits (25%)
72.8〜86.6%
Sludge Wave
2HKO
96.8〜114.3%
Sludge Wave
1 hits (81%)
Speed
Second
タルップルS50 / FarigirafS151
Second
タルップルS50 / FarigirafS106
Second
タルップルS50 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
タルップルFarigiraf
54.7〜64.8%
Draco Meteor
3HKO (incl. きあいのタスキ)
28.4〜33.7%
りんごさん
3HKO
54.7〜64.8%
Draco Meteor
3HKO
Farigirafタルップル
80.2〜94.9%
Sludge Wave
2HKO
66.4〜78.3%
Sludge Wave
2HKO
88.5〜105.1%
Sludge Wave
1 hits (25%)
Speed
Second
タルップルS50 / FarigirafS151
Second
タルップルS50 / FarigirafS106
Second
タルップルS50 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
タルップルFarigiraf
69.8〜83.0%
Draco Meteor
2HKO
57.4〜67.9%
Draco Meteor
2 hits (6%)
69.8〜83.0%
Draco Meteor
2HKO
Farigirafタルップル
71.7〜86.6%
Sludge Wave
2HKO
61.0〜71.7%
Sludge Wave
2HKO
80.2〜94.1%
Sludge Wave
2HKO
Speed
Second
タルップルS50 / FarigirafS151
Second
タルップルS50 / FarigirafS106
Second
タルップルS50 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX×メガリザードンX
タルップル タルップル vs メガリザードンX メガリザードンX

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
タルップルメガリザードンX
108.4〜129.0%
Draco Meteor
1HKO
メガリザードンXタルップル
101.8〜122.1%
Outrage
1HKO
Speed
Second
タルップルS50 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
タルップルメガリザードンX
108.4〜129.0%
Draco Meteor
1HKO
メガリザードンXタルップル
111.1〜132.7%
Outrage
1HKO
Speed
Second
タルップルS50 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
タルップルメガリザードンX
136.8〜162.6%
Draco Meteor
1HKO
メガリザードンXタルップル
172.2〜204.3%
Outrage
1HKO
Speed
Second
タルップルS50 / メガリザードンXS167
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
タルップル タルップル vs メガリザードンY メガリザードンY

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
タルップルメガリザードンY
27.7〜33.5%
Dragon Pulse
3 hits (<1%)
calculated with 晴れ
メガリザードンYタルップル
89.9〜105.5%
Weather Ball
1 hits (38%)
calculated with 晴れ
Speed
Second
タルップルS50 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
タルップルメガリザードンY
27.7〜33.5%
Dragon Pulse
3 hits (<1%)
calculated with 晴れ
メガリザードンYタルップル
81.6〜95.9%
Weather Ball
2HKO
calculated with 晴れ
Speed
Second
タルップルS50 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
タルップルメガリザードンY
35.5〜42.6%
Dragon Pulse
3HKO
calculated with 晴れ
メガリザードンYタルップル
72.7〜86.6%
Weather Ball
2HKO
calculated with 晴れ
Speed
Second
タルップルS50 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-NinetalesA-Ninetales
タルップル タルップル vs A-Ninetales A-Ninetales

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
タルップルA-Ninetales
26.3〜31.4%
りんごさん
3HKO
calculated with あられ
30.7〜36.7%
りんごさん
3HKO
calculated with あられ
A-Ninetalesタルップル
56.2〜67.3%
Blizzard
2HKO
calculated with あられ
75.6〜89.4%
Blizzard
2HKO
calculated with あられ
Speed
Second
タルップルS50 / A-NinetalesS177
Second
タルップルS50 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
タルップルA-Ninetales
26.3〜31.4%
りんごさん
3HKO
calculated with あられ
30.7〜36.7%
りんごさん
3HKO
calculated with あられ
A-Ninetalesタルップル
45.2〜53.5%
Moonblast
3HKO
calculated with あられ
69.1〜81.1%
Blizzard
2HKO
calculated with あられ
Speed
Second
タルップルS50 / A-NinetalesS177
Second
タルップルS50 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
タルップルA-Ninetales
33.1〜39.4%
りんごさん
3HKO
calculated with あられ
38.7〜46.0%
りんごさん
2 hits (85%)
calculated with あられ
A-Ninetalesタルップル
46.0〜55.6%
Blizzard
2 hits (18%)
calculated with あられ
62.0〜73.8%
Blizzard
2HKO
calculated with あられ
Speed
Second
タルップルS50 / A-NinetalesS177
Second
タルップルS50 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
タルップル タルップル vs エースバーン エースバーン

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タルップルエースバーン
59.2〜70.7%
Draco Meteor
2 hits (35%)
59.2〜70.7%
Draco Meteor
2 hits (35%)
59.2〜70.7%
Draco Meteor
2 hits (35%)
エースバーンタルップル
80.2〜94.9%
Gunk Shot
2HKO
72.8〜86.6%
Gunk Shot
2HKO
104.1〜123.0%
Gunk Shot
1HKO
Speed
Second
タルップルS50 / エースバーンS256
Second
タルップルS50 / エースバーンS188
Second
タルップルS50 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タルップルエースバーン
59.2〜70.7%
Draco Meteor
2 hits (35%)
59.2〜70.7%
Draco Meteor
2 hits (35%)
59.2〜70.7%
Draco Meteor
2 hits (35%)
エースバーンタルップル
86.6〜103.2%
Gunk Shot
1 hits (19%)
80.2〜94.9%
Gunk Shot
2HKO
112.4〜134.1%
Gunk Shot
1HKO
Speed
Second
タルップルS50 / エースバーンS256
Second
タルップルS50 / エースバーンS188
Second
タルップルS50 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
タルップルエースバーン
75.2〜88.5%
Draco Meteor
2HKO
75.2〜88.5%
Draco Meteor
2HKO
75.2〜88.5%
Draco Meteor
2HKO
エースバーンタルップル
134.8〜158.3%
Gunk Shot
1HKO
121.9〜144.4%
Gunk Shot
1HKO
174.9〜205.3%
Gunk Shot
1HKO
Speed
Second
タルップルS50 / エースバーンS256
Second
タルップルS50 / エースバーンS188
Second
タルップルS50 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
タルップル タルップル vs Sneasler Sneasler

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
タルップルSneasler
56.1〜66.9%
Draco Meteor
2 hits (2%)
56.1〜66.9%
Draco Meteor
2 hits (2%)
56.1〜66.9%
Draco Meteor
2 hits (2%)
Sneaslerタルップル
58.1〜69.1%
Fatal Claw
2HKO
58.1〜69.1%
Fatal Claw
2HKO
58.1〜69.1%
Fatal Claw
2HKO
Speed
Second
タルップルS50 / SneaslerS172
Second
タルップルS50 / SneaslerS172
Second
タルップルS50 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
タルップルSneasler
56.1〜66.9%
Draco Meteor
2 hits (2%)
56.1〜66.9%
Draco Meteor
2 hits (2%)
56.1〜66.9%
Draco Meteor
2 hits (2%)
Sneaslerタルップル
63.6〜75.6%
Fatal Claw
2HKO
63.6〜75.6%
Fatal Claw
2HKO
63.6〜75.6%
Fatal Claw
2HKO
Speed
Second
タルップルS50 / SneaslerS172
Second
タルップルS50 / SneaslerS172
Second
タルップルS50 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
タルップルSneasler
70.7〜84.1%
Draco Meteor
2HKO
70.7〜84.1%
Draco Meteor
2HKO
70.7〜84.1%
Draco Meteor
2HKO
Sneaslerタルップル
97.3〜115.5%
Fatal Claw
1 hits (81%)
97.3〜115.5%
Fatal Claw
1 hits (81%)
97.3〜115.5%
Fatal Claw
1 hits (81%)
Speed
Second
タルップルS50 / SneaslerS172
Second
タルップルS50 / SneaslerS172
Second
タルップルS50 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
タルップル タルップル vs Volcarona Volcarona

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
タルップルVolcarona
36.5〜43.8%
Draco Meteor
999HKO
28.6〜34.2%
Dragon Pulse
4 hits (57%) (incl. オボンのみ)
36.5〜43.8%
Draco Meteor
999HKO
Volcaronaタルップル
71.9〜85.7%
Bug Buzz
2HKO
94.0〜111.5%
Bug Buzz
1 hits (63%)
71.9〜85.7%
Bug Buzz
2HKO
Speed
Second
タルップルS50 / VolcaronaS122
Second
タルップルS50 / VolcaronaS152
Second
タルップルS50 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
タルップルVolcarona
36.5〜43.8%
Draco Meteor
999HKO
28.6〜34.2%
Dragon Pulse
4 hits (57%) (incl. オボンのみ)
36.5〜43.8%
Draco Meteor
999HKO
Volcaronaタルップル
64.5〜77.4%
Bug Buzz
2HKO
85.7〜102.3%
Bug Buzz
1 hits (13%)
64.5〜77.4%
Bug Buzz
2HKO
Speed
Second
タルップルS50 / VolcaronaS122
Second
タルップルS50 / VolcaronaS152
Second
タルップルS50 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
タルップルVolcarona
30.2〜36.5%
Dragon Pulse
4 hits (>99%) (incl. オボンのみ)
36.0〜43.5%
Dragon Pulse
3 hits (10%)
30.2〜36.5%
Dragon Pulse
4HKO
Volcaronaタルップル
58.8〜70.6%
Bug Buzz
2HKO
77.0〜90.9%
Bug Buzz
2HKO
58.8〜70.6%
Bug Buzz
2HKO
Speed
Second
タルップルS50 / VolcaronaS122
Second
タルップルS50 / VolcaronaS152
Second
タルップルS50 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Hydreigon*Hydreigon
タルップル タルップル vs Hydreigon Hydreigon

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
タルップルHydreigon
95.9〜113.6%
Draco Meteor
1 hits (69%)
95.9〜113.6%
Draco Meteor
2HKO
95.9〜113.6%
Draco Meteor
1 hits (69%)
Hydreigonタルップル
128.1〜152.1%
Draco Meteor
1HKO
117.1〜139.2%
Draco Meteor
1HKO
166.4〜197.7%
Draco Meteor
1HKO
Speed
Second
タルップルS50 / HydreigonS225
Second
タルップルS50 / HydreigonS165
Second
タルップルS50 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
タルップルHydreigon
95.9〜113.6%
Draco Meteor
1 hits (69%)
95.9〜113.6%
Draco Meteor
2HKO
95.9〜113.6%
Draco Meteor
1 hits (69%)
Hydreigonタルップル
117.1〜139.2%
Draco Meteor
1HKO
107.8〜127.2%
Draco Meteor
1HKO
152.1〜180.6%
Draco Meteor
1HKO
Speed
Second
タルップルS50 / HydreigonS225
Second
タルップルS50 / HydreigonS165
Second
タルップルS50 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
タルップルHydreigon
120.7〜143.2%
Draco Meteor
1HKO
120.7〜143.2%
Draco Meteor
2HKO (incl. きあいのタスキ)
120.7〜143.2%
Draco Meteor
1HKO
Hydreigonタルップル
105.9〜125.1%
Draco Meteor
1HKO
96.3〜113.4%
Draco Meteor
1 hits (75%)
137.4〜162.6%
Draco Meteor
1HKO
Speed
Second
タルップルS50 / HydreigonS225
Second
タルップルS50 / HydreigonS165
Second
タルップルS50 / HydreigonS150
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Metagross×Metagross
タルップル タルップル vs Metagross Metagross

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
タルップルMetagross
13.4〜15.9%
りんごさん
4 hits (74%)
Metagrossタルップル
51.2〜60.8%
Ice Punch
2 hits (91%)
Speed
Second
タルップルS50 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
タルップルMetagross
13.4〜15.9%
りんごさん
4 hits (74%)
Metagrossタルップル
47.0〜56.2%
Psychic Fangs
3HKO
Speed
Second
タルップルS50 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
タルップルMetagross
17.2〜20.4%
りんごさん
4HKO
Metagrossタルップル
86.1〜101.1%
Ice Punch
1 hits (13%)
Speed
Second
タルップルS50 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
タルップル タルップル vs Dragonite Dragonite

タルップル's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
タルップルDragonite
24.0〜28.7%
Dragon Pulse
3HKO
44.9〜52.7%
Draco Meteor
2 hits (25%)
44.9〜52.7%
Draco Meteor
2 hits (25%)
Dragoniteタルップル
143.8〜169.6%
Draco Meteor
1HKO
100.5〜119.8%
Draco Meteor
1HKO
110.6〜130.9%
Draco Meteor
1HKO
Speed
Second
タルップルS50 / DragoniteS152
Second
タルップルS50 / DragoniteS145
Second
タルップルS50 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Sitrus Berry, Calm, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
タルップルDragonite
24.0〜28.7%
Dragon Pulse
3HKO
44.9〜52.7%
Draco Meteor
2 hits (25%)
44.9〜52.7%
Draco Meteor
2 hits (25%)
Dragoniteタルップル
130.9〜154.8%
Draco Meteor
1HKO
92.2〜108.8%
Draco Meteor
1 hits (50%)
100.5〜119.8%
Draco Meteor
1HKO
Speed
Second
タルップルS50 / DragoniteS152
Second
タルップルS50 / DragoniteS145
Second
タルップルS50 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

タルップル's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
タルップルDragonite
45.5〜54.5%
Draco Meteor
2 hits (57%)
55.7〜66.5%
Draco Meteor
2HKO
55.7〜66.5%
Draco Meteor
2HKO
Dragoniteタルップル
116.6〜139.0%
Draco Meteor
1HKO
99.5〜118.7%
Outrage
1 hits (94%)
99.5〜118.7%
Outrage
1 hits (94%)
Speed
Second
タルップルS50 / DragoniteS152
Second
タルップルS50 / DragoniteS145
Second
タルップルS50 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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