Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
マホイップ

マホイップ

フェアリー
全国図鑑 No.869 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
65
こうげき
60
ぼうぎょ
75
とくこう
110
とくぼう
121
すばやさ
64
合計
495

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どくはがね
かくとうむしあく
ドラゴン

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Garchomp*Garchomp
Alcremie Alcremie vs Garchomp Garchomp

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AlcremieGarchomp
61.6〜72.4%
Disarming Voice
2HKO
61.6〜72.4%
Disarming Voice
2HKO
61.6〜72.4%
Disarming Voice
2HKO
GarchompAlcremie
26.7〜32.0%
Flamethrower
4 hits (50%)
47.7〜56.4%
Earthquake
2 hits (32%)
47.7〜56.4%
Earthquake
2 hits (32%)
Speed
Second
AlcremieS84 / GarchompS223
Second
AlcremieS84 / GarchompS231
Second
AlcremieS84 / GarchompS154
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AlcremieGarchomp
75.7〜90.8%
Disarming Voice
2HKO
75.7〜90.8%
Disarming Voice
2HKO
75.7〜90.8%
Disarming Voice
2HKO
GarchompAlcremie
38.0〜45.1%
Earthquake
3HKO
83.1〜99.3%
Earthquake
2HKO
83.1〜99.3%
Earthquake
2HKO
Speed
Second
AlcremieS84 / GarchompS223
Second
AlcremieS84 / GarchompS231
Second
AlcremieS84 / GarchompS154
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
AlcremieGarchomp
61.6〜72.4%
Disarming Voice
2HKO
61.6〜72.4%
Disarming Voice
2HKO
61.6〜72.4%
Disarming Voice
2HKO
GarchompAlcremie
26.7〜32.0%
Flamethrower
4 hits (<1%)
47.7〜56.4%
Earthquake
3HKO
47.7〜56.4%
Earthquake
3HKO
Speed
Second
AlcremieS84 / GarchompS223
Second
AlcremieS84 / GarchompS231
Second
AlcremieS84 / GarchompS154
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
A-Ninetales*A-Ninetales
Alcremie Alcremie vs A-Ninetales A-Ninetales

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AlcremieA-Ninetales
35.4〜42.3%
Mystical Fire
3HKO
calculated with あられ
41.3〜49.3%
Mystical Fire
3HKO
calculated with あられ
A-NinetalesAlcremie
26.2〜31.4%
Blizzard
4 hits (15%)
calculated with あられ
33.7〜40.7%
Blizzard
3 hits (57%)
calculated with あられ
Speed
Second
AlcremieS84 / A-NinetalesS177
Second
AlcremieS84 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AlcremieA-Ninetales
44.6〜52.6%
Mystical Fire
2 hits (16%)
calculated with あられ
52.0〜61.3%
Mystical Fire
2HKO
calculated with あられ
A-NinetalesAlcremie
23.2〜28.2%
Blizzard
999HKO
calculated with あられ
30.3〜36.6%
Blizzard
4HKO
calculated with あられ
Speed
Second
AlcremieS84 / A-NinetalesS177
Second
AlcremieS84 / A-NinetalesS177
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
AlcremieA-Ninetales
35.4〜42.3%
Mystical Fire
3HKO
calculated with あられ
41.3〜49.3%
Mystical Fire
3HKO
calculated with あられ
A-NinetalesAlcremie
26.2〜31.4%
Blizzard
4 hits (<1%)
calculated with あられ
33.7〜40.7%
Blizzard
4HKO (incl. オボンのみ)
calculated with あられ
Speed
Second
AlcremieS84 / A-NinetalesS177
Second
AlcremieS84 / A-NinetalesS177
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
Hydreigon*Hydreigon
Alcremie Alcremie vs Hydreigon Hydreigon

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AlcremieHydreigon
127.8〜151.5%
Disarming Voice
1HKO
127.8〜151.5%
Disarming Voice
2HKO (incl. きあいのタスキ)
127.8〜151.5%
Disarming Voice
1HKO
HydreigonAlcremie
47.7〜57.0%
Flash Cannon
2 hits (44%)
44.2〜52.3%
Flash Cannon
3HKO
61.6〜73.8%
Flash Cannon
2HKO
Speed
Second
AlcremieS84 / HydreigonS225
Second
AlcremieS84 / HydreigonS165
Second
AlcremieS84 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AlcremieHydreigon
158.6〜187.0%
Disarming Voice
1HKO
158.6〜187.0%
Disarming Voice
2HKO (incl. きあいのタスキ)
158.6〜187.0%
Disarming Voice
1HKO
HydreigonAlcremie
43.7〜52.1%
Flash Cannon
3HKO
39.4〜47.9%
Flash Cannon
3HKO
56.3〜67.6%
Flash Cannon
2HKO
Speed
Second
AlcremieS84 / HydreigonS225
Second
AlcremieS84 / HydreigonS165
Second
AlcremieS84 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
AlcremieHydreigon
127.8〜151.5%
Disarming Voice
1HKO
127.8〜151.5%
Disarming Voice
2HKO (incl. きあいのタスキ)
127.8〜151.5%
Disarming Voice
1HKO
HydreigonAlcremie
47.7〜57.0%
Flash Cannon
3HKO
44.2〜52.3%
Flash Cannon
3HKO
41.9〜50.6%
Fire Blast
3HKO
Speed
Second
AlcremieS84 / HydreigonS225
Second
AlcremieS84 / HydreigonS165
Second
AlcremieS84 / HydreigonS150
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Dragonite*Dragonite
Alcremie Alcremie vs Dragonite Dragonite

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
AlcremieDragonite
25.1〜29.3%
Disarming Voice
3HKO
30.5〜35.9%
Disarming Voice
2 hits (38%)
30.5〜35.9%
Disarming Voice
2 hits (38%)
DragoniteAlcremie
37.2〜44.2%
Air Slash
3HKO
26.7〜32.0%
Air Slash
4 hits (50%)
29.7〜34.9%
Air Slash
4HKO
Speed
Second
AlcremieS84 / DragoniteS152
Second
AlcremieS84 / DragoniteS145
Second
AlcremieS84 / DragoniteS132
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
AlcremieDragonite
30.5〜36.5%
Disarming Voice
2 hits (56%)
36.5〜43.7%
Disarming Voice
2HKO
36.5〜43.7%
Disarming Voice
2HKO
DragoniteAlcremie
35.9〜43.0%
Earthquake
3 hits (98%)
38.7〜45.8%
Earthquake
3HKO
38.7〜45.8%
Earthquake
3HKO
Speed
Second
AlcremieS84 / DragoniteS152
Second
AlcremieS84 / DragoniteS145
Second
AlcremieS84 / DragoniteS132
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
AlcremieDragonite
25.1〜29.3%
Disarming Voice
3HKO
30.5〜35.9%
Disarming Voice
2 hits (38%)
30.5〜35.9%
Disarming Voice
2 hits (38%)
DragoniteAlcremie
37.2〜44.2%
Air Slash
3 hits (19%)
26.7〜32.0%
Air Slash
4 hits (<1%)
29.7〜34.9%
Air Slash
4 hits (78%) (incl. オボンのみ)
Speed
Second
AlcremieS84 / DragoniteS152
Second
AlcremieS84 / DragoniteS145
Second
AlcremieS84 / DragoniteS132
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Dragonite's page →
Unfavorable
ボーマンダ*ボーマンダ
Alcremie Alcremie vs ボーマンダ ボーマンダ

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Alcremieボーマンダ
63.2〜74.9%
Disarming Voice
2HKO
ボーマンダAlcremie
73.8〜87.8%
Double-Edge
2HKO
Speed
Second
AlcremieS84 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Alcremieボーマンダ
78.4〜92.4%
Disarming Voice
2HKO
ボーマンダAlcremie
129.6〜154.2%
Double-Edge
1HKO
Speed
Second
AlcremieS84 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Alcremieボーマンダ
63.2〜74.9%
Disarming Voice
2HKO
ボーマンダAlcremie
73.8〜87.8%
Double-Edge
2HKO
Speed
Second
AlcremieS84 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
Alcremie Alcremie vs グソクムシャ グソクムシャ

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Alcremieグソクムシャ
59.3〜70.3%
Mystical Fire
2HKO
グソクムシャAlcremie
109.9〜131.4%
Iron Head
1HKO
Speed
First
AlcremieS84 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Alcremieグソクムシャ
72.5〜85.7%
Mystical Fire
2HKO
グソクムシャAlcremie
193.7〜230.3%
Iron Head
1HKO
Speed
First
AlcremieS84 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Alcremieグソクムシャ
59.3〜70.3%
Mystical Fire
2HKO
グソクムシャAlcremie
109.9〜131.4%
Iron Head
1HKO
Speed
First
AlcremieS84 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
Alcremie Alcremie vs Hippowdon Hippowdon

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AlcremieHippowdon
26.0〜30.7%
Giga Drain
5HKO (incl. オボンのみ)
calculated with すなあらし
27.9〜33.5%
Giga Drain
4 hits (91%) (incl. たべのこし)
calculated with すなあらし
26.0〜30.7%
Giga Drain
4HKO
calculated with すなあらし
HippowdonAlcremie
31.4〜37.2%
Earthquake
3HKO
calculated with すなあらし
31.4〜37.2%
Earthquake
3HKO
calculated with すなあらし
31.4〜37.2%
Earthquake
3HKO
calculated with すなあらし
Speed
First
AlcremieS84 / HippowdonS67
First
AlcremieS84 / HippowdonS67
First
AlcremieS84 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AlcremieHippowdon
31.6〜38.1%
Giga Drain
4HKO
calculated with すなあらし
35.3〜41.9%
Giga Drain
3 hits (79%)
calculated with すなあらし
31.6〜38.1%
Giga Drain
3 hits (92%)
calculated with すなあらし
HippowdonAlcremie
55.6〜66.2%
Earthquake
2HKO
calculated with すなあらし
55.6〜66.2%
Earthquake
2HKO
calculated with すなあらし
55.6〜66.2%
Earthquake
2HKO
calculated with すなあらし
Speed
First
AlcremieS84 / HippowdonS67
First
AlcremieS84 / HippowdonS67
First
AlcremieS84 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
AlcremieHippowdon
26.0〜30.7%
Giga Drain
5HKO (incl. オボンのみ)
calculated with すなあらし
27.9〜33.5%
Giga Drain
4 hits (91%) (incl. たべのこし)
calculated with すなあらし
26.0〜30.7%
Giga Drain
4HKO
calculated with すなあらし
HippowdonAlcremie
31.4〜37.2%
Earthquake
3 hits (6%)
calculated with すなあらし
31.4〜37.2%
Earthquake
3 hits (6%)
calculated with すなあらし
31.4〜37.2%
Earthquake
3 hits (6%)
calculated with すなあらし
Speed
First
AlcremieS84 / HippowdonS67
First
AlcremieS84 / HippowdonS67
First
AlcremieS84 / HippowdonS67
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Loss: 5HKO to KO / 4HKO to be KOed, moves first
Win: 4HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
Lucario×Lucario
Alcremie Alcremie vs Lucario Lucario

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AlcremieLucario
55.8〜66.7%
Mystical Fire
2HKO
55.8〜66.7%
Mystical Fire
2HKO
LucarioAlcremie
139.5〜165.1%
Steel Beam
1HKO
165.1〜195.3%
Steel Beam
1HKO
Speed
Second
AlcremieS84 / LucarioS223
Second
AlcremieS84 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AlcremieLucario
69.4〜83.0%
Mystical Fire
2HKO
69.4〜83.0%
Mystical Fire
2HKO
LucarioAlcremie
128.2〜152.1%
Steel Beam
1HKO
152.1〜180.3%
Steel Beam
1HKO
Speed
Second
AlcremieS84 / LucarioS223
Second
AlcremieS84 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
AlcremieLucario
55.8〜66.7%
Mystical Fire
2HKO
55.8〜66.7%
Mystical Fire
2HKO
LucarioAlcremie
139.5〜165.1%
Steel Beam
1HKO
165.1〜195.3%
Steel Beam
1HKO
Speed
Second
AlcremieS84 / LucarioS223
Second
AlcremieS84 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Alcremie Alcremie vs Gholdengo Gholdengo

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AlcremieGholdengo
41.7〜49.1%
Mystical Fire
3HKO
28.0〜33.2%
Mystical Fire
4HKO
41.7〜49.1%
Mystical Fire
3HKO
GholdengoAlcremie
111.6〜132.6%
Make It Rain
1HKO
84.9〜101.2%
Make It Rain
1 hits (6%)
102.3〜122.1%
Make It Rain
1HKO
Speed
Second
AlcremieS84 / GholdengoS136
Second
AlcremieS84 / GholdengoS107
Second
AlcremieS84 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AlcremieGholdengo
51.5〜61.3%
Mystical Fire
2HKO
34.2〜40.4%
Mystical Fire
3HKO
51.5〜61.3%
Mystical Fire
2 hits (95%)
GholdengoAlcremie
102.8〜122.5%
Make It Rain
1HKO
77.5〜93.0%
Make It Rain
2HKO
94.4〜111.3%
Make It Rain
1 hits (63%)
Speed
Second
AlcremieS84 / GholdengoS136
Second
AlcremieS84 / GholdengoS107
Second
AlcremieS84 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
AlcremieGholdengo
41.7〜49.1%
Mystical Fire
3HKO
28.0〜33.2%
Mystical Fire
4HKO
41.7〜49.1%
Mystical Fire
3HKO
GholdengoAlcremie
111.6〜132.6%
Make It Rain
1HKO
84.9〜101.2%
Make It Rain
1 hits (6%)
102.3〜122.1%
Make It Rain
1HKO
Speed
Second
AlcremieS84 / GholdengoS136
Second
AlcremieS84 / GholdengoS107
Second
AlcremieS84 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Alcremie Alcremie vs Baxcalibur Baxcalibur

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AlcremieBaxcalibur
23.4〜27.9%
Disarming Voice
999HKO
41.3〜49.1%
Disarming Voice
3 hits (>99%)
23.4〜27.9%
Disarming Voice
999HKO
BaxcaliburAlcremie
53.5〜64.0%
Flash Cannon
2HKO
66.3〜77.9%
Flash Cannon
2HKO
53.5〜64.0%
Flash Cannon
2HKO
Speed
Second
AlcremieS84 / BaxcaliburS105
Second
AlcremieS84 / BaxcaliburS150
Second
AlcremieS84 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AlcremieBaxcalibur
29.4〜35.0%
Disarming Voice
4 hits (82%) (incl. オボンのみ)
52.1〜61.7%
Disarming Voice
3HKO (incl. オボンのみ)
29.4〜35.0%
Disarming Voice
4 hits (>99%) (incl. たべのこし)
BaxcaliburAlcremie
47.9〜59.2%
Flash Cannon
2 hits (70%)
59.2〜71.8%
Flash Cannon
2HKO
47.9〜59.2%
Flash Cannon
2 hits (70%)
Speed
Second
AlcremieS84 / BaxcaliburS105
Second
AlcremieS84 / BaxcaliburS150
Second
AlcremieS84 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
AlcremieBaxcalibur
23.4〜27.9%
Disarming Voice
999HKO
41.3〜49.1%
Disarming Voice
3 hits (>99%)
23.4〜27.9%
Disarming Voice
999HKO
BaxcaliburAlcremie
53.5〜64.0%
Flash Cannon
2 hits (4%)
66.3〜77.9%
Flash Cannon
2HKO
53.5〜64.0%
Flash Cannon
2 hits (4%)
Speed
Second
AlcremieS84 / BaxcaliburS105
Second
AlcremieS84 / BaxcaliburS150
Second
AlcremieS84 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Alcremie Alcremie vs Aegislash Aegislash

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AlcremieAegislash
27.5〜33.5%
Mystical Fire
4 hits (88%) (incl. たべのこし)
27.5〜33.5%
Mystical Fire
4 hits (88%) (incl. たべのこし)
27.5〜33.5%
Mystical Fire
3 hits (<1%)
AegislashAlcremie
84.9〜101.2%
Iron Head
1 hits (6%)
81.4〜97.7%
Flash Cannon
2HKO
84.9〜101.2%
Iron Head
1 hits (6%)
Speed
First
AlcremieS84 / AegislashS80
First
AlcremieS84 / AegislashS72
First
AlcremieS84 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AlcremieAegislash
34.7〜41.9%
Mystical Fire
3 hits (76%)
34.7〜41.9%
Mystical Fire
3 hits (76%)
34.7〜41.9%
Mystical Fire
3HKO
AegislashAlcremie
102.1〜121.1%
Poltergeist
1HKO
114.1〜135.2%
Iron Head
1HKO
122.5〜145.1%
Poltergeist
1HKO
Speed
First
AlcremieS84 / AegislashS80
First
AlcremieS84 / AegislashS72
First
AlcremieS84 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
AlcremieAegislash
27.5〜33.5%
Mystical Fire
4 hits (88%) (incl. たべのこし)
27.5〜33.5%
Mystical Fire
4 hits (88%) (incl. たべのこし)
27.5〜33.5%
Mystical Fire
3 hits (<1%)
AegislashAlcremie
84.9〜101.2%
Iron Head
1 hits (6%)
81.4〜97.7%
Flash Cannon
2HKO
84.9〜101.2%
Iron Head
1 hits (6%)
Speed
First
AlcremieS84 / AegislashS80
First
AlcremieS84 / AegislashS72
First
AlcremieS84 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
Alcremie Alcremie vs Mimikyu Mimikyu

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AlcremieMimikyu
36.6〜43.5%
Disarming Voice
4HKO (incl. ばけのかわ)
36.6〜43.5%
Disarming Voice
4HKO (incl. ばけのかわ)
36.6〜43.5%
Disarming Voice
4HKO (incl. ばけのかわ)
MimikyuAlcremie
43.6〜51.7%
Play Rough
3HKO
33.7〜40.1%
Play Rough
3 hits (32%)
33.7〜40.1%
Play Rough
3 hits (32%)
Speed
Second
AlcremieS84 / MimikyuS148
Second
AlcremieS84 / MimikyuS148
Second
AlcremieS84 / MimikyuS148
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AlcremieMimikyu
44.3〜53.4%
Disarming Voice
3HKO
44.3〜53.4%
Disarming Voice
3HKO
44.3〜53.4%
Disarming Voice
3HKO
MimikyuAlcremie
76.8〜91.5%
Play Rough
2HKO
59.2〜70.4%
Play Rough
2HKO
59.2〜70.4%
Play Rough
2HKO
Speed
Second
AlcremieS84 / MimikyuS148
Second
AlcremieS84 / MimikyuS148
Second
AlcremieS84 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
AlcremieMimikyu
36.6〜43.5%
Disarming Voice
4HKO (incl. ばけのかわ)
36.6〜43.5%
Disarming Voice
4HKO (incl. ばけのかわ)
36.6〜43.5%
Disarming Voice
4HKO (incl. ばけのかわ)
MimikyuAlcremie
43.6〜51.7%
Play Rough
3HKO
33.7〜40.1%
Play Rough
4HKO (incl. オボンのみ)
33.7〜40.1%
Play Rough
4HKO (incl. オボンのみ)
Speed
Second
AlcremieS84 / MimikyuS148
Second
AlcremieS84 / MimikyuS148
Second
AlcremieS84 / MimikyuS148
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
Alcremie Alcremie vs ゴリランダー ゴリランダー

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Alcremieゴリランダー
39.6〜47.3%
Mystical Fire
3HKO
calculated with グラスフィールド
39.6〜47.3%
Mystical Fire
3HKO
calculated with グラスフィールド
39.6〜47.3%
Mystical Fire
3HKO
calculated with グラスフィールド
ゴリランダーAlcremie
92.4〜109.3%
Wood Hammer
1 hits (56%)
calculated with グラスフィールド
85.5〜101.2%
Wood Hammer
1 hits (13%)
calculated with グラスフィールド
71.5〜84.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
AlcremieS84 / ゴリランダーS107
Second
AlcremieS84 / ゴリランダーS107
Second
AlcremieS84 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Alcremieゴリランダー
49.3〜58.9%
Mystical Fire
2 hits (99%)
calculated with グラスフィールド
49.3〜58.9%
Mystical Fire
2 hits (99%)
calculated with グラスフィールド
49.3〜58.9%
Mystical Fire
2 hits (99%)
calculated with グラスフィールド
ゴリランダーAlcremie
107.7〜128.9%
ドラムアタック
1HKO
calculated with グラスフィールド
150.0〜178.2%
Wood Hammer
1HKO
calculated with グラスフィールド
125.4〜148.6%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
AlcremieS84 / ゴリランダーS107
Second
AlcremieS84 / ゴリランダーS107
Second
AlcremieS84 / ゴリランダーS107
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Alcremieゴリランダー
39.6〜47.3%
Mystical Fire
3HKO
calculated with グラスフィールド
39.6〜47.3%
Mystical Fire
3HKO
calculated with グラスフィールド
39.6〜47.3%
Mystical Fire
3HKO
calculated with グラスフィールド
ゴリランダーAlcremie
92.4〜109.3%
Wood Hammer
1 hits (56%)
calculated with グラスフィールド
85.5〜101.2%
Wood Hammer
1 hits (13%)
calculated with グラスフィールド
71.5〜84.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
AlcremieS84 / ゴリランダーS107
Second
AlcremieS84 / ゴリランダーS107
Second
AlcremieS84 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
CorviknightCorviknight
Alcremie Alcremie vs Corviknight Corviknight

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AlcremieCorviknight
34.1〜41.0%
Mystical Fire
3HKO
34.1〜41.0%
Mystical Fire
3 hits (56%)
34.1〜41.0%
Mystical Fire
4HKO (incl. オボンのみ)
CorviknightAlcremie
41.9〜50.0%
Iron Head
3HKO
41.9〜50.0%
Iron Head
3HKO
41.9〜50.0%
Iron Head
3HKO
Speed
Second
AlcremieS84 / CorviknightS87
First
AlcremieS84 / CorviknightS78
First
AlcremieS84 / CorviknightS78
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AlcremieCorviknight
42.0〜49.8%
Mystical Fire
3HKO
42.0〜49.8%
Mystical Fire
3HKO
42.0〜49.8%
Mystical Fire
3HKO
CorviknightAlcremie
71.8〜85.9%
Iron Head
2HKO
71.8〜85.9%
Iron Head
2HKO
71.8〜85.9%
Iron Head
2HKO
Speed
Second
AlcremieS84 / CorviknightS87
First
AlcremieS84 / CorviknightS78
First
AlcremieS84 / CorviknightS78
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
AlcremieCorviknight
34.1〜41.0%
Mystical Fire
3HKO
34.1〜41.0%
Mystical Fire
3 hits (56%)
34.1〜41.0%
Mystical Fire
4HKO (incl. オボンのみ)
CorviknightAlcremie
41.9〜50.0%
Iron Head
3HKO
41.9〜50.0%
Iron Head
3HKO
41.9〜50.0%
Iron Head
3HKO
Speed
Second
AlcremieS84 / CorviknightS87
First
AlcremieS84 / CorviknightS78
First
AlcremieS84 / CorviknightS78
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
Alcremie Alcremie vs Basculegion-F Basculegion-F

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AlcremieBasculegion-F
39.6〜47.7%
Giga Drain
3HKO
39.6〜47.7%
Giga Drain
3HKO
39.6〜47.7%
Giga Drain
3HKO
Basculegion-FAlcremie
60.5〜72.1%
Wave Crash
2HKO
65.1〜77.9%
Wave Crash
2HKO
78.5〜93.6%
Wave Crash
2HKO
Speed
Second
AlcremieS84 / Basculegion-FS195
Second
AlcremieS84 / Basculegion-FS143
Second
AlcremieS84 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AlcremieBasculegion-F
49.7〜58.9%
Giga Drain
2 hits (98%)
49.7〜58.9%
Giga Drain
2 hits (98%)
49.7〜58.9%
Giga Drain
2 hits (98%)
Basculegion-FAlcremie
105.6〜125.4%
Wave Crash
1HKO
116.2〜138.0%
Wave Crash
1HKO
137.3〜162.7%
Wave Crash
1HKO
Speed
Second
AlcremieS84 / Basculegion-FS195
Second
AlcremieS84 / Basculegion-FS143
Second
AlcremieS84 / Basculegion-FS130
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
AlcremieBasculegion-F
39.6〜47.7%
Giga Drain
3HKO
39.6〜47.7%
Giga Drain
3HKO
39.6〜47.7%
Giga Drain
3HKO
Basculegion-FAlcremie
60.5〜72.1%
Wave Crash
2 hits (93%)
65.1〜77.9%
Wave Crash
2HKO
78.5〜93.6%
Wave Crash
2HKO
Speed
Second
AlcremieS84 / Basculegion-FS195
Second
AlcremieS84 / Basculegion-FS143
Second
AlcremieS84 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf×Farigiraf
Alcremie Alcremie vs Farigiraf Farigiraf

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AlcremieFarigiraf
23.3〜27.7%
Giga Drain
4 hits (72%)
18.9〜22.6%
Giga Drain
999HKO
23.3〜27.7%
Giga Drain
4 hits (72%)
FarigirafAlcremie
80.2〜95.3%
Sludge Wave
2HKO
66.3〜77.9%
Sludge Wave
2HKO
88.4〜104.7%
Sludge Wave
1 hits (25%)
Speed
Second
AlcremieS84 / FarigirafS151
Second
AlcremieS84 / FarigirafS106
Second
AlcremieS84 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AlcremieFarigiraf
28.3〜34.0%
Giga Drain
3 hits (<1%)
23.7〜27.9%
Giga Drain
4 hits (83%)
28.3〜34.0%
Giga Drain
3 hits (<1%)
FarigirafAlcremie
73.2〜88.7%
Sludge Wave
2HKO
60.6〜73.2%
Sludge Wave
2HKO
81.7〜97.2%
Sludge Wave
2HKO
Speed
Second
AlcremieS84 / FarigirafS151
Second
AlcremieS84 / FarigirafS106
Second
AlcremieS84 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
AlcremieFarigiraf
23.3〜27.7%
Giga Drain
4 hits (72%)
18.9〜22.6%
Giga Drain
999HKO
23.3〜27.7%
Giga Drain
4 hits (72%)
FarigirafAlcremie
80.2〜95.3%
Sludge Wave
2HKO
66.3〜77.9%
Sludge Wave
2HKO
88.4〜104.7%
Sludge Wave
1 hits (25%)
Speed
Second
AlcremieS84 / FarigirafS151
Second
AlcremieS84 / FarigirafS106
Second
AlcremieS84 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX*メガリザードンX
Alcremie Alcremie vs メガリザードンX メガリザードンX

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AlcremieメガリザードンX
36.8〜43.2%
Disarming Voice
3HKO
メガリザードンXAlcremie
68.0〜79.7%
Flare Blitz
2HKO
Speed
Second
AlcremieS84 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AlcremieメガリザードンX
45.2〜54.2%
Disarming Voice
2 hits (41%)
メガリザードンXAlcremie
119.0〜140.8%
Flare Blitz
1HKO
Speed
Second
AlcremieS84 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
AlcremieメガリザードンX
36.8〜43.2%
Disarming Voice
3HKO
メガリザードンXAlcremie
68.0〜79.7%
Flare Blitz
2HKO
Speed
Second
AlcremieS84 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
Alcremie Alcremie vs メガリザードンY メガリザードンY

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AlcremieメガリザードンY
13.5〜16.8%
Disarming Voice
999HKO
calculated with 晴れ
メガリザードンYAlcremie
103.5〜122.7%
Overheat
1HKO
calculated with 晴れ
Speed
Second
AlcremieS84 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AlcremieメガリザードンY
17.4〜21.3%
Disarming Voice
999HKO
calculated with 晴れ
メガリザードンYAlcremie
95.1〜112.0%
Overheat
1 hits (69%)
calculated with 晴れ
Speed
Second
AlcremieS84 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
AlcremieメガリザードンY
13.5〜16.8%
Disarming Voice
999HKO
calculated with 晴れ
メガリザードンYAlcremie
103.5〜122.7%
Overheat
1HKO
calculated with 晴れ
Speed
Second
AlcremieS84 / メガリザードンYS152
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
Alcremie Alcremie vs エースバーン エースバーン

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Alcremieエースバーン
19.7〜23.6%
Disarming Voice
999HKO
19.7〜23.6%
Disarming Voice
999HKO
19.7〜23.6%
Disarming Voice
999HKO
エースバーンAlcremie
104.7〜123.3%
Gunk Shot
1HKO
95.3〜112.8%
Gunk Shot
1 hits (69%)
136.0〜159.9%
Gunk Shot
1HKO
Speed
Second
AlcremieS84 / エースバーンS256
Second
AlcremieS84 / エースバーンS188
Second
AlcremieS84 / エースバーンS171
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Alcremieエースバーン
24.8〜29.3%
Disarming Voice
4 hits (>99%)
24.8〜29.3%
Disarming Voice
4 hits (>99%)
24.8〜29.3%
Disarming Voice
4 hits (>99%)
エースバーンAlcremie
185.9〜219.7%
Gunk Shot
1HKO
169.0〜200.0%
Gunk Shot
1HKO
120.4〜142.3%
かえんボール
1HKO
Speed
Second
AlcremieS84 / エースバーンS256
Second
AlcremieS84 / エースバーンS188
Second
AlcremieS84 / エースバーンS171
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Alcremieエースバーン
19.7〜23.6%
Disarming Voice
999HKO
19.7〜23.6%
Disarming Voice
999HKO
19.7〜23.6%
Disarming Voice
999HKO
エースバーンAlcremie
104.7〜123.3%
Gunk Shot
1HKO
95.3〜112.8%
Gunk Shot
1 hits (69%)
136.0〜159.9%
Gunk Shot
1HKO
Speed
Second
AlcremieS84 / エースバーンS256
Second
AlcremieS84 / エースバーンS188
Second
AlcremieS84 / エースバーンS171
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler*Sneasler
Alcremie Alcremie vs Sneasler Sneasler

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AlcremieSneasler
36.9〜44.6%
Disarming Voice
3HKO
36.9〜44.6%
Disarming Voice
3HKO
36.9〜44.6%
Disarming Voice
3HKO
SneaslerAlcremie
76.7〜90.7%
Fatal Claw
2HKO
76.7〜90.7%
Fatal Claw
2HKO
76.7〜90.7%
Fatal Claw
2HKO
Speed
Second
AlcremieS84 / SneaslerS172
Second
AlcremieS84 / SneaslerS172
Second
AlcremieS84 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AlcremieSneasler
47.8〜56.1%
Disarming Voice
2 hits (81%)
47.8〜56.1%
Disarming Voice
2 hits (81%)
47.8〜56.1%
Disarming Voice
2 hits (81%)
SneaslerAlcremie
135.2〜160.6%
Fatal Claw
1HKO
135.2〜160.6%
Fatal Claw
1HKO
135.2〜160.6%
Fatal Claw
1HKO
Speed
Second
AlcremieS84 / SneaslerS172
Second
AlcremieS84 / SneaslerS172
Second
AlcremieS84 / SneaslerS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
AlcremieSneasler
36.9〜44.6%
Disarming Voice
3HKO
36.9〜44.6%
Disarming Voice
3HKO
36.9〜44.6%
Disarming Voice
3HKO
SneaslerAlcremie
76.7〜90.7%
Fatal Claw
2HKO
76.7〜90.7%
Fatal Claw
2HKO
76.7〜90.7%
Fatal Claw
2HKO
Speed
Second
AlcremieS84 / SneaslerS172
Second
AlcremieS84 / SneaslerS172
Second
AlcremieS84 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona×Volcarona
Alcremie Alcremie vs Volcarona Volcarona

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AlcremieVolcarona
15.6〜18.8%
Mystical Fire
999HKO
18.6〜22.4%
Mystical Fire
999HKO
15.6〜18.8%
Mystical Fire
999HKO
VolcaronaAlcremie
32.0〜38.4%
Flamethrower
3 hits (2%)
61.6〜73.3%
Overheat
2 hits (11%)
32.0〜38.4%
Flamethrower
3 hits (2%)
Speed
Second
AlcremieS84 / VolcaronaS122
Second
AlcremieS84 / VolcaronaS152
Second
AlcremieS84 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AlcremieVolcarona
19.3〜22.9%
Mystical Fire
999HKO
23.0〜27.3%
Mystical Fire
999HKO
19.3〜22.9%
Mystical Fire
999HKO
VolcaronaAlcremie
29.6〜35.9%
Flamethrower
4HKO
38.7〜46.5%
Flamethrower
3HKO
29.6〜35.9%
Flamethrower
4HKO
Speed
Second
AlcremieS84 / VolcaronaS122
Second
AlcremieS84 / VolcaronaS152
Second
AlcremieS84 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
AlcremieVolcarona
15.6〜18.8%
Mystical Fire
999HKO
18.6〜22.4%
Mystical Fire
999HKO
15.6〜18.8%
Mystical Fire
999HKO
VolcaronaAlcremie
32.0〜38.4%
Flamethrower
4HKO
42.4〜50.6%
Flamethrower
3HKO
32.0〜38.4%
Flamethrower
4HKO
Speed
Second
AlcremieS84 / VolcaronaS122
Second
AlcremieS84 / VolcaronaS152
Second
AlcremieS84 / VolcaronaS122
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Volcarona's page →
Skeledirge×Skeledirge
Alcremie Alcremie vs Skeledirge Skeledirge

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AlcremieSkeledirge
14.2〜17.1%
Disarming Voice
999HKO
14.2〜17.1%
Disarming Voice
999HKO
14.2〜17.1%
Disarming Voice
999HKO
SkeledirgeAlcremie
24.4〜29.7%
Torch Song
3 hits (>99%)
24.4〜29.7%
Torch Song
3 hits (>99%)
24.4〜29.7%
Torch Song
3 hits (>99%)
Speed
Second
AlcremieS84 / SkeledirgeS86
Second
AlcremieS84 / SkeledirgeS86
Second
AlcremieS84 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AlcremieSkeledirge
18.0〜21.3%
Disarming Voice
999HKO
18.0〜21.3%
Disarming Voice
999HKO
18.0〜21.3%
Disarming Voice
999HKO
SkeledirgeAlcremie
23.2〜27.5%
Torch Song
3 hits (35%)
23.2〜27.5%
Torch Song
3 hits (35%)
23.2〜27.5%
Torch Song
3 hits (35%)
Speed
Second
AlcremieS84 / SkeledirgeS86
Second
AlcremieS84 / SkeledirgeS86
Second
AlcremieS84 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
AlcremieSkeledirge
14.2〜17.1%
Disarming Voice
999HKO
14.2〜17.1%
Disarming Voice
999HKO
14.2〜17.1%
Disarming Voice
999HKO
SkeledirgeAlcremie
24.4〜29.7%
Torch Song
3 hits (9%)
24.4〜29.7%
Torch Song
3 hits (9%)
24.4〜29.7%
Torch Song
3 hits (9%)
Speed
Second
AlcremieS84 / SkeledirgeS86
Second
AlcremieS84 / SkeledirgeS86
Second
AlcremieS84 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Skeledirge's page →
Metagross×Metagross
Alcremie Alcremie vs Metagross Metagross

Alcremie's build: Leftovers, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AlcremieMetagross
36.9〜44.6%
Mystical Fire
3HKO
MetagrossAlcremie
105.8〜126.7%
Iron Head
1HKO
Speed
Second
AlcremieS84 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Leftovers, Calm, H2 C32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AlcremieMetagross
45.9〜54.8%
Mystical Fire
2 hits (50%)
MetagrossAlcremie
188.0〜224.6%
Iron Head
1HKO
Speed
Second
AlcremieS84 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Alcremie's build: Sitrus Berry, Bold, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
AlcremieMetagross
36.9〜44.6%
Mystical Fire
3HKO
MetagrossAlcremie
105.8〜126.7%
Iron Head
1HKO
Speed
Second
AlcremieS84 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemLeftovers
AbilityAroma Veil
NatureBold (B↑A↓)
MovesエスパーCalm MindノーマルRecoverフェアリーDisarming VoiceフェアリーDraining Kiss
EVH32B32D2
See more team examples