ニャオニクス(メス)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
◎Gyarados
Meowstic-F vs
Gyarados Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.9〜130.7% Thunderbolt 1HKOcalculated with 攻撃-1 | 131.0〜154.4% Thunderbolt 1HKOcalculated with 攻撃-1 | 110.9〜130.7% Thunderbolt 1HKOcalculated with 攻撃-1 | |
| 45.7〜54.3% Power Whip 2 hits (52%) | 61.6〜72.2% Waterfall 2HKO | 45.7〜54.3% Power Whip 2 hits (52%) | |
| Speed | First S193 / S101 | First S193 / S133 | First S193 / S101 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves first |
○*Farigiraf
Meowstic-F vs
Farigiraf Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.5〜147.2% Psychic 2HKO (incl. きあいのタスキ) | 101.1〜120.0% Psychic 2HKO (incl. きあいのタスキ) | 124.5〜147.2% Psychic 1HKO | |
| 53.6〜63.6% Sludge Wave 2HKO | 44.4〜52.3% Sludge Wave 2 hits (17%) | 59.6〜70.2% Sludge Wave 2HKO | |
| Speed | First S193 / S151 | First S193 / S106 | First S193 / S138 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○*Greninja
Meowstic-F vs
Greninja Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 130.2〜154.4% Disarming Voice 2HKO (incl. きあいのタスキ) | 116.8〜138.3% Disarming Voice 1HKO | 130.2〜154.4% Disarming Voice 1HKO | |
| 84.8〜100.7% Dark Pulse 1 hits (6%) | 91.4〜108.6% Dark Pulse 1 hits (50%) | 84.8〜100.7% Dark Pulse 1 hits (6%) | |
| Speed | First S193 / S174 | Second S193 / S213 | Second S193 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○A-Ninetales
Meowstic-F vs
A-Ninetales Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 48.0〜56.6% Psychic 2 hits (85%)calculated with あられ | 56.0〜66.0% Psychic 2HKOcalculated with あられ | |
| 34.4〜41.7% Blizzard 3HKOcalculated with あられ | 45.7〜54.3% Blizzard 2 hits (52%)calculated with あられ | |
| Speed | First S193 / S177 | First S193 / S177 |
| Verdict | ○ Win: 3HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
◎Sneasler
Meowstic-F vs
Sneasler Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 254.8〜300.6% Psychic 1HKO | 254.8〜300.6% Psychic 1HKO | 254.8〜300.6% Psychic 1HKO | |
| 83.4〜99.3% Throat Chop 2HKO | 83.4〜99.3% Throat Chop 2HKO | 83.4〜99.3% Throat Chop 2HKO | |
| Speed | First S193 / S172 | First S193 / S172 | First S193 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first |
○Rotom-W
Meowstic-F vs
Rotom-W Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 65.0〜77.7% Energy Ball 2HKO | 65.0〜77.7% Energy Ball 2HKO | 81.9〜97.6% Energy Ball 2HKO | |
| 43.7〜51.7% Hydro Pump 2 hits (6%) | 43.7〜51.7% Hydro Pump 2 hits (6%) | 58.3〜69.5% Hydro Pump 2HKO | |
| Speed | First S193 / S106 | First S193 / S106 | First S193 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Hydreigon
Meowstic-F vs
Hydreigon Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 127.8〜151.5% Disarming Voice 1HKO | 127.8〜151.5% Disarming Voice 2HKO (incl. きあいのタスキ) | 127.8〜151.5% Disarming Voice 1HKO | |
| 96.7〜115.2% Dark Pulse 1 hits (81%) | 88.7〜104.6% Dark Pulse 1 hits (25%) | 125.2〜149.7% Dark Pulse 1HKO | |
| Speed | Second S193 / S225 | First S193 / S165 | First S193 / S150 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
○Skeledirge
Meowstic-F vs
Skeledirge Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.8〜68.2% Shadow Ball 2HKO | 48.3〜57.3% Psychic 3HKO | 57.8〜68.2% Shadow Ball 2HKO | |
| 64.9〜76.8% Shadow Ball 2HKO | 64.9〜76.8% Shadow Ball 2HKO | 64.9〜76.8% Shadow Ball 2HKO | |
| Speed | First S193 / S86 | First S193 / S86 | First S193 / S86 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
×ボーマンダ
Meowstic-F vs
ボーマンダ Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 63.2〜74.9% Disarming Voice 2HKO | |
| 121.2〜143.0% Double-Edge 1HKO | |
| Speed | First S193 / S172 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲Primarina
Meowstic-F vs
Primarina Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.4〜62.0% Thunderbolt 3HKO (incl. オボンのみ) | 52.4〜62.0% Thunderbolt 3HKO (incl. オボンのみ) | 52.4〜62.0% Thunderbolt 2 hits (98%) | |
| 47.7〜56.3% Moonblast 2 hits (85%) | 57.6〜68.2% Moonblast 2HKO | 47.7〜56.3% Moonblast 2 hits (85%) | |
| Speed | First S193 / S80 | First S193 / S82 | First S193 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) |
×グソクムシャ
Meowstic-F vs
グソクムシャ Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 25.8〜30.8% Thunderbolt 4HKO | |
| 202.6〜239.1% First Impression 1HKO | |
| Speed | First S193 / S60 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves first |
▲Hippowdon
Meowstic-F vs
Hippowdon Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.6〜54.0% Energy Ball 3HKOcalculated with すなあらし | 50.2〜59.5% Energy Ball 2 hits (81%)calculated with すなあらし | 45.6〜54.0% Energy Ball 2 hits (39%)calculated with すなあらし | |
| 51.7〜61.6% Earthquake 2HKOcalculated with すなあらし | 51.7〜61.6% Earthquake 2HKOcalculated with すなあらし | 51.7〜61.6% Earthquake 2HKOcalculated with すなあらし | |
| Speed | First S193 / S67 | First S193 / S67 | First S193 / S67 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Meowstic-F vs
セグレイブ Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.3〜60.7% Disarming Voice 2HKO | 58.6〜69.1% Disarming Voice 2HKO | 58.6〜69.1% Disarming Voice 2HKO | |
| 115.9〜137.1% きょけんとつげき 1HKO | 92.1〜109.3% きょけんとつげき 1 hits (56%) | 131.1〜155.0% きょけんとつげき 1HKO | |
| Speed | First S193 / S139 | First S193 / S152 | First S193 / S139 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Lucario
Meowstic-F vs
Lucario Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 74.1〜88.4% Psychic 2HKO | 99.3〜118.4% Psychic 1 hits (94%) | |
| 93.4〜109.9% Steel Beam 1 hits (63%) | 111.3〜131.1% Steel Beam 1HKO | |
| Speed | Second S193 / S223 | First S193 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×Baxcalibur
Meowstic-F vs
Baxcalibur Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 23.4〜27.9% Disarming Voice 999HKO | 41.3〜49.1% Disarming Voice 3 hits (>99%) | 23.4〜27.9% Disarming Voice 999HKO | |
| 58.3〜69.5% Draco Meteor 2 hits (20%) | 71.5〜84.1% Draco Meteor 2HKO | 58.3〜69.5% Draco Meteor 2 hits (20%) | |
| Speed | First S193 / S105 | First S193 / S150 | First S193 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Aegislash
Meowstic-F vs
Aegislash Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.1% Shadow Ball 2 hits (10%) | 46.7〜55.1% Shadow Ball 2 hits (10%) | 46.7〜55.1% Shadow Ball 2 hits (59%) | |
| 190.7〜223.8% Poltergeist 1HKO | 144.4〜172.2% Poltergeist 1HKO | 228.5〜268.2% Poltergeist 1HKO | |
| Speed | First S193 / S80 | First S193 / S72 | First S193 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first |
▲*Mimikyu
Meowstic-F vs
Mimikyu Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.3〜71.8% Psychic 3HKO (incl. ばけのかわ) | 60.3〜71.8% Psychic 3HKO (incl. ばけのかわ) | 60.3〜71.8% Psychic 3HKO (incl. ばけのかわ) | |
| 113.2〜133.8% Shadow Claw 1HKO | 104.6〜123.8% Shadow Claw 1HKO | 87.4〜103.3% Shadow Claw 1 hits (13%) | |
| Speed | First S193 / S148 | First S193 / S148 | First S193 / S148 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×ゴリランダー
Meowstic-F vs
ゴリランダー Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 52.7〜62.8% Psychic 2HKOcalculated with グラスフィールド | 52.7〜62.8% Psychic 2HKOcalculated with グラスフィールド | 52.7〜62.8% Psychic 2HKOcalculated with グラスフィールド | |
| 101.3〜121.2% ドラムアタック 1HKOcalculated with グラスフィールド | 141.1〜166.9% Wood Hammer 1HKOcalculated with グラスフィールド | 117.9〜139.1% Wood Hammer 1HKOcalculated with グラスフィールド | |
| Speed | First S193 / S107 | First S193 / S107 | First S193 / S107 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Basculegion-F
Meowstic-F vs
Basculegion-F Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 71.1〜84.3% Psychic 2HKO | 71.1〜84.3% Psychic 2HKO | 71.1〜84.3% Psychic 2HKO | |
| 98.0〜116.6% Wave Crash 1 hits (88%) | 107.9〜128.5% Wave Crash 1HKO | 109.9〜130.5% Bitter Malice 1HKO | |
| Speed | Second S193 / S195 | First S193 / S143 | First S193 / S130 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンX
Meowstic-F vs
メガリザードンX Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 60.6〜72.3% Psychic 2HKO | |
| 110.6〜131.1% Flare Blitz 1HKO | |
| Speed | First S193 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
×メガリザードンY
Meowstic-F vs
メガリザードンY Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 64.5〜76.1% Thunderbolt 2HKOcalculated with 晴れ | |
| 139.7〜164.9% Overheat 1HKOcalculated with 晴れ | |
| Speed | First S193 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*エースバーン
Meowstic-F vs
エースバーン Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 66.9〜79.0% Psychic 2HKO | 66.9〜79.0% Psychic 2HKO | 66.9〜79.0% Psychic 2HKO | |
| 100.7〜120.5% U-turn 1HKO | 91.4〜108.6% U-turn 1 hits (50%) | 111.9〜132.5% かえんボール 1HKO | |
| Speed | Second S193 / S256 | First S193 / S188 | First S193 / S171 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
▲*Volcarona
Meowstic-F vs
Volcarona Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.1〜49.0% Psychic 3 hits (>99%) | 63.4〜75.2% Psyshock 2HKO | 41.1〜49.0% Psychic 3HKO | |
| 87.4〜103.3% Bug Buzz 1 hits (13%) | 115.2〜136.4% Bug Buzz 1HKO | 87.4〜103.3% Bug Buzz 1 hits (13%) | |
| Speed | First S193 / S122 | First S193 / S152 | First S193 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲Metagross
Meowstic-F vs
Metagross Meowstic-F's build: ニャオニクスナイト, Timid, H2 C32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.3〜68.8% Shadow Ball 2HKO | |
| 98.7〜116.6% Comet Punch 1 hits (94%) | |
| Speed | First S193 / S162 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Focus Sash
Psychic
Thunderbolt
Energy Ball
Calm Mind


