Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
マフィティフ

マフィティフ

あく
全国図鑑 No.943 / 使用率 165位
データ集計日:2026-09-10

種族値

HP
80
こうげき
120
ぼうぎょ
90
とくこう
60
とくぼう
70
すばやさ
85
合計
505

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうむしフェアリー
ゴーストあく
エスパー

特性

順位 特性名 採用率 ⓘ 効果
1 ばんけん
100.0%
いかくが効かず攻撃が1段階上がる。相手を入れ替えさせる技や道具が効かない。

使用率データ

順位 技名 採用率
1
エスパー ねむる
100.0%
エスパー変化
PP 8
自分のHPを全回復し状態異常も回復する。2ターンの間ねむり状態になる。HPが満タンだと失敗する。
2
ゴースト のろい
100.0%
ゴースト変化
PP 12
自分のHPを最大HPの1/2減らし、相手をのろい状態にする。ゴーストタイプ以外の場合、自分の素早さを1段階下げて、攻撃・防御を1段階上げる。
3
あく くらいつく
100.0%
あく物理
威力 80命中 100%PP 12
相手と自分をくらいつく状態にする。
4
ノーマル みがわり
96.3%
ノーマル変化
PP 12
自分のHPを最大HPの1/4減らしみがわりを出す。みがわりは、自分の代わりに技を受ける。最大HPの1/4のダメージを受けると消える。
5
あく ちょうはつ
3.7%
あく変化
命中 100%PP 20
相手をちょうはつ状態にする。

持ち物

順位 持ち物 採用率
1
カゴのみ
81.5%
ねむり状態を回復する。1度使うと無くなる。
2
きれいなぬけがら
18.5%
バインドやにげられない状態でも交代できる。(未実装・単体戦で希少)

性格

順位 性格 採用率
1 しんちょう (D↑ C↓)
81.5%
2 いじっぱり (A↑ C↓)
18.5%

ステータス振り

順位 H A B C D S 採用率
1 32020320
77.8%
2 32032002
18.5%
3 03220320
3.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
GyaradosGyarados
マフィティフ マフィティフ vs Gyarados Gyarados

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
マフィティフGyarados
33.2〜39.1%
くらいつく
3 hits (>99%)
calculated with 攻撃+1
55.0〜65.5%
くらいつく
2HKO
calculated with 攻撃+1
33.2〜39.1%
くらいつく
3 hits (11%)
calculated with 攻撃+1
Gyaradosマフィティフ
32.1〜38.0%
Power Whip
3 hits (95%)
42.2〜49.7%
Power Whip
3HKO
32.1〜38.0%
Power Whip
3 hits (95%)
Speed
First
マフィティフS105 / GyaradosS101
Second
マフィティフS105 / GyaradosS133
First
マフィティフS105 / GyaradosS101
Verdict
Win: 4HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 4HKO to KO / 4HKO to be KOed, moves first

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
マフィティフGyarados
36.1〜43.1%
くらいつく
3HKO
calculated with 攻撃+1
61.4〜72.5%
くらいつく
2HKO
calculated with 攻撃+1
36.1〜43.1%
くらいつく
3 hits (96%)
calculated with 攻撃+1
Gyaradosマフィティフ
32.1〜38.0%
Power Whip
3 hits (95%)
42.2〜49.7%
Power Whip
3HKO
32.1〜38.0%
Power Whip
3 hits (95%)
Speed
First
マフィティフS105 / GyaradosS101
Second
マフィティフS105 / GyaradosS133
First
マフィティフS105 / GyaradosS101
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 4HKO to KO / 4HKO to be KOed, moves first
View Gyarados's page →
イエッサン(オス)*イエッサン(オス)
マフィティフ マフィティフ vs イエッサン(オス) イエッサン(オス)

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
マフィティフイエッサン(オス)
122.6〜146.0%
くらいつく
1HKO
calculated with サイコフィールド
122.6〜146.0%
くらいつく
1HKO
calculated with サイコフィールド
122.6〜146.0%
くらいつく
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)マフィティフ
41.7〜50.3%
Dazzling Gleam
2 hits (<1%)
calculated with サイコフィールド
38.5〜46.0%
Dazzling Gleam
3HKO
calculated with サイコフィールド
41.7〜50.3%
Dazzling Gleam
2 hits (<1%)
calculated with サイコフィールド
Speed
Second
マフィティフS105 / イエッサン(オス)S220
Second
マフィティフS105 / イエッサン(オス)S161
Second
マフィティフS105 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
マフィティフイエッサン(オス)
135.8〜162.0%
くらいつく
1HKO
calculated with サイコフィールド
135.8〜162.0%
くらいつく
1HKO
calculated with サイコフィールド
135.8〜162.0%
くらいつく
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)マフィティフ
46.0〜54.5%
Dazzling Gleam
2 hits (45%)
calculated with サイコフィールド
41.7〜50.3%
Dazzling Gleam
2 hits (<1%)
calculated with サイコフィールド
46.0〜54.5%
Dazzling Gleam
2 hits (45%)
calculated with サイコフィールド
Speed
Second
マフィティフS105 / イエッサン(オス)S220
Second
マフィティフS105 / イエッサン(オス)S161
Second
マフィティフS105 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ×ボーマンダ
マフィティフ マフィティフ vs ボーマンダ ボーマンダ

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
マフィティフボーマンダ
24.6〜29.8%
くらいつく
4 hits (>99%)
ボーマンダマフィティフ
83.4〜98.4%
Double-Edge
2HKO
Speed
Second
マフィティフS105 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
マフィティフボーマンダ
26.9〜32.2%
くらいつく
4HKO
ボーマンダマフィティフ
83.4〜98.4%
Double-Edge
2HKO
Speed
Second
マフィティフS105 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
マフィティフ マフィティフ vs Garchomp Garchomp

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
マフィティフGarchomp
32.4〜38.9%
くらいつく
3 hits (98%)
29.7〜35.7%
くらいつく
3 hits (23%)
29.7〜35.7%
くらいつく
3 hits (23%)
Garchompマフィティフ
56.7〜67.4%
Draco Meteor
2 hits (2%)
64.7〜77.0%
Outrage
2HKO
64.7〜77.0%
Outrage
2HKO
Speed
Second
マフィティフS105 / GarchompS223
Second
マフィティフS105 / GarchompS231
Second
マフィティフS105 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
マフィティフGarchomp
36.2〜42.7%
くらいつく
3HKO
33.0〜39.5%
くらいつく
3 hits (>99%)
33.0〜39.5%
くらいつく
3 hits (>99%)
Garchompマフィティフ
62.6〜73.8%
Draco Meteor
2 hits (71%)
64.7〜77.0%
Outrage
2HKO
64.7〜77.0%
Outrage
2HKO
Speed
Second
マフィティフS105 / GarchompS223
Second
マフィティフS105 / GarchompS231
Second
マフィティフS105 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
マフィティフ マフィティフ vs Primarina Primarina

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
マフィティフPrimarina
13.4〜16.0%
くらいつく
999HKO
17.6〜21.4%
くらいつく
999HKO
13.4〜16.0%
くらいつく
999HKO
Primarinaマフィティフ
68.4〜81.3%
Moonblast
2HKO
83.4〜99.5%
Moonblast
2HKO
68.4〜81.3%
Moonblast
2HKO
Speed
First
マフィティフS105 / PrimarinaS80
First
マフィティフS105 / PrimarinaS82
First
マフィティフS105 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
マフィティフPrimarina
15.0〜17.6%
くらいつく
999HKO
19.8〜23.5%
くらいつく
999HKO
15.0〜17.6%
くらいつく
999HKO
Primarinaマフィティフ
74.9〜89.8%
Moonblast
2HKO
90.9〜109.1%
Moonblast
1 hits (50%)
74.9〜89.8%
Moonblast
2HKO
Speed
First
マフィティフS105 / PrimarinaS80
First
マフィティフS105 / PrimarinaS82
First
マフィティフS105 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ×グソクムシャ
マフィティフ マフィティフ vs グソクムシャ グソクムシャ

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
マフィティフグソクムシャ
18.1〜22.0%
くらいつく
999HKO
グソクムシャマフィティフ
141.7〜166.8%
First Impression
1HKO
Speed
First
マフィティフS105 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
マフィティフグソクムシャ
19.8〜23.6%
くらいつく
999HKO
グソクムシャマフィティフ
141.7〜166.8%
First Impression
1HKO
Speed
First
マフィティフS105 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
マフィティフ マフィティフ vs Hippowdon Hippowdon

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
マフィティフHippowdon
21.4〜25.6%
くらいつく
999HKO
calculated with すなあらし
19.5〜23.7%
くらいつく
999HKO
calculated with すなあらし
21.4〜25.6%
くらいつく
4 hits (<1%)
calculated with すなあらし
Hippowdonマフィティフ
35.8〜42.2%
Earthquake
3HKO
calculated with すなあらし
35.8〜42.2%
Earthquake
3HKO
calculated with すなあらし
35.8〜42.2%
Earthquake
3HKO
calculated with すなあらし
Speed
First
マフィティフS105 / HippowdonS67
First
マフィティフS105 / HippowdonS67
First
マフィティフS105 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
マフィティフHippowdon
23.7〜27.9%
くらいつく
999HKO
calculated with すなあらし
21.4〜25.6%
くらいつく
999HKO
calculated with すなあらし
23.7〜27.9%
くらいつく
4 hits (78%)
calculated with すなあらし
Hippowdonマフィティフ
35.8〜42.2%
Earthquake
3HKO
calculated with すなあらし
35.8〜42.2%
Earthquake
3HKO
calculated with すなあらし
35.8〜42.2%
Earthquake
3HKO
calculated with すなあらし
Speed
First
マフィティフS105 / HippowdonS67
First
マフィティフS105 / HippowdonS67
First
マフィティフS105 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ×セグレイブ
マフィティフ マフィティフ vs セグレイブ セグレイブ

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
マフィティフセグレイブ
24.1〜28.8%
くらいつく
4 hits (98%)
29.8〜35.1%
くらいつく
3 hits (15%)
29.8〜35.1%
くらいつく
3 hits (15%)
セグレイブマフィティフ
80.7〜95.2%
きょけんとつげき
2HKO
63.1〜75.4%
きょけんとつげき
2HKO
90.4〜107.0%
きょけんとつげき
1 hits (44%)
Speed
Second
マフィティフS105 / セグレイブS139
Second
マフィティフS105 / セグレイブS152
Second
マフィティフS105 / セグレイブS139
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
マフィティフセグレイブ
26.7〜31.9%
くらいつく
4HKO
31.9〜38.2%
くらいつく
3 hits (97%)
31.9〜38.2%
くらいつく
3 hits (97%)
セグレイブマフィティフ
80.7〜95.2%
きょけんとつげき
2HKO
63.1〜75.4%
きょけんとつげき
2HKO
90.4〜107.0%
きょけんとつげき
1 hits (44%)
Speed
Second
マフィティフS105 / セグレイブS139
Second
マフィティフS105 / セグレイブS152
Second
マフィティフS105 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
マフィティフ マフィティフ vs Lucario Lucario

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
マフィティフLucario
11.6〜14.3%
くらいつく
999HKO
19.7〜23.8%
くらいつく
999HKO
Lucarioマフィティフ
116.6〜139.0%
Focus Blast
1HKO
139.0〜164.7%
Focus Blast
1HKO
Speed
Second
マフィティフS105 / LucarioS223
Second
マフィティフS105 / LucarioS180
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
マフィティフLucario
12.9〜15.6%
くらいつく
999HKO
22.4〜26.5%
くらいつく
4 hits (8%)
Lucarioマフィティフ
128.3〜151.9%
Focus Blast
1HKO
102.7〜121.9%
Aura Sphere
1HKO
Speed
Second
マフィティフS105 / LucarioS223
Second
マフィティフS105 / LucarioS180
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
GholdengoGholdengo
マフィティフ マフィティフ vs Gholdengo Gholdengo

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
マフィティフGholdengo
67.5〜81.0%
くらいつく
2HKO
52.8〜62.2%
くらいつく
2HKO
62.6〜73.6%
くらいつく
2HKO
Gholdengoマフィティフ
72.7〜86.6%
Focus Blast
2HKO
55.6〜66.3%
Focus Blast
2HKO
66.3〜79.1%
Focus Blast
2HKO
Speed
Second
マフィティフS105 / GholdengoS136
Second
マフィティフS105 / GholdengoS107
Second
マフィティフS105 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
マフィティフGholdengo
73.6〜88.3%
くらいつく
2HKO
57.0〜68.4%
くらいつく
2HKO
67.5〜81.0%
くらいつく
2HKO
Gholdengoマフィティフ
80.2〜95.2%
Focus Blast
2HKO
61.0〜72.7%
Focus Blast
2HKO
73.8〜87.7%
Focus Blast
2HKO
Speed
Second
マフィティフS105 / GholdengoS136
Second
マフィティフS105 / GholdengoS107
Second
マフィティフS105 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
マフィティフ マフィティフ vs Baxcalibur Baxcalibur

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
マフィティフBaxcalibur
21.3〜25.9%
くらいつく
999HKO
25.1〜30.5%
くらいつく
999HKO
21.3〜25.9%
くらいつく
999HKO
Baxcaliburマフィティフ
36.4〜42.8%
Aura Sphere
3HKO
42.8〜51.3%
Aura Sphere
2 hits (5%)
36.4〜42.8%
Aura Sphere
3HKO
Speed
Second
マフィティフS105 / BaxcaliburS105
Second
マフィティフS105 / BaxcaliburS150
Second
マフィティフS105 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
マフィティフBaxcalibur
23.4〜27.9%
くらいつく
999HKO
28.7〜34.1%
くらいつく
999HKO
23.4〜27.9%
くらいつく
999HKO
Baxcaliburマフィティフ
38.5〜46.0%
Aura Sphere
3HKO
56.7〜67.4%
Draco Meteor
2 hits (4%)
38.5〜46.0%
Aura Sphere
3HKO
Speed
Second
マフィティフS105 / BaxcaliburS105
Second
マフィティフS105 / BaxcaliburS150
Second
マフィティフS105 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
AegislashAegislash
マフィティフ マフィティフ vs Aegislash Aegislash

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
マフィティフAegislash
47.9〜57.5%
くらいつく
2 hits (31%)
47.9〜57.5%
くらいつく
2 hits (31%)
47.9〜57.5%
くらいつく
2 hits (82%)
Aegislashマフィティフ
96.3〜113.4%
Close Combat
1 hits (75%)
73.8〜87.7%
Close Combat
2HKO
96.3〜113.4%
Close Combat
1 hits (75%)
Speed
First
マフィティフS105 / AegislashS80
First
マフィティフS105 / AegislashS72
First
マフィティフS105 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
マフィティフAegislash
51.5〜62.3%
くらいつく
2 hits (97%)
51.5〜62.3%
くらいつく
2 hits (97%)
51.5〜62.3%
くらいつく
2HKO
Aegislashマフィティフ
96.3〜113.4%
Close Combat
1 hits (75%)
73.8〜87.7%
Close Combat
2HKO
96.3〜113.4%
Close Combat
1 hits (75%)
Speed
First
マフィティフS105 / AegislashS80
First
マフィティフS105 / AegislashS72
First
マフィティフS105 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Aegislash's page →
Mimikyu*Mimikyu
マフィティフ マフィティフ vs Mimikyu Mimikyu

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
マフィティフMimikyu
48.1〜57.3%
くらいつく
3HKO
48.1〜57.3%
くらいつく
3HKO
48.1〜57.3%
くらいつく
3HKO
Mimikyuマフィティフ
100.0〜118.2%
Play Rough
1HKO
77.0〜90.9%
Play Rough
2HKO
77.0〜90.9%
Play Rough
2HKO
Speed
Second
マフィティフS105 / MimikyuS148
Second
マフィティフS105 / MimikyuS148
Second
マフィティフS105 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
マフィティフMimikyu
52.7〜62.6%
くらいつく
3HKO (incl. ばけのかわ)
52.7〜62.6%
くらいつく
3HKO (incl. ばけのかわ)
52.7〜62.6%
くらいつく
3HKO (incl. ばけのかわ)
Mimikyuマフィティフ
100.0〜118.2%
Play Rough
1HKO
77.0〜90.9%
Play Rough
2HKO
77.0〜90.9%
Play Rough
2HKO
Speed
Second
マフィティフS105 / MimikyuS148
Second
マフィティフS105 / MimikyuS148
Second
マフィティフS105 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
マフィティフ マフィティフ vs Meowscarada Meowscarada

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マフィティフMeowscarada
22.9〜27.5%
くらいつく
4 hits (49%)
22.9〜27.5%
くらいつく
4 hits (49%)
22.9〜27.5%
くらいつく
4 hits (49%)
Meowscaradaマフィティフ
86.6〜102.7%
Play Rough
1 hits (13%)
86.6〜102.7%
Play Rough
1 hits (13%)
112.3〜133.2%
Play Rough
1HKO
Speed
Second
マフィティフS105 / MeowscaradaS262
Second
マフィティフS105 / MeowscaradaS175
Second
マフィティフS105 / MeowscaradaS175
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マフィティフMeowscarada
25.5〜30.1%
くらいつく
4HKO
25.5〜30.1%
くらいつく
4HKO
25.5〜30.1%
くらいつく
4HKO
Meowscaradaマフィティフ
86.6〜102.7%
Play Rough
1 hits (13%)
86.6〜102.7%
Play Rough
1 hits (13%)
112.3〜133.2%
Play Rough
1HKO
Speed
Second
マフィティフS105 / MeowscaradaS262
Second
マフィティフS105 / MeowscaradaS175
Second
マフィティフS105 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
マフィティフ マフィティフ vs ゴリランダー ゴリランダー

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
マフィティフゴリランダー
28.0〜33.3%
くらいつく
3 hits (<1%)
calculated with グラスフィールド
28.0〜33.3%
くらいつく
3 hits (<1%)
calculated with グラスフィールド
18.8〜22.2%
くらいつく
999HKO
calculated with グラスフィールド
ゴリランダーマフィティフ
105.9〜125.1%
Wood Hammer
1HKO
calculated with グラスフィールド
97.9〜115.5%
Wood Hammer
1 hits (88%)
calculated with グラスフィールド
81.8〜96.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
マフィティフS105 / ゴリランダーS107
Second
マフィティフS105 / ゴリランダーS107
Second
マフィティフS105 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
マフィティフゴリランダー
30.9〜36.7%
くらいつく
3 hits (62%)
calculated with グラスフィールド
30.9〜36.7%
くらいつく
3 hits (62%)
calculated with グラスフィールド
20.3〜24.6%
くらいつく
5HKO
calculated with グラスフィールド
ゴリランダーマフィティフ
105.9〜125.1%
Wood Hammer
1HKO
calculated with グラスフィールド
97.9〜115.5%
Wood Hammer
1 hits (88%)
calculated with グラスフィールド
81.8〜96.3%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
マフィティフS105 / ゴリランダーS107
Second
マフィティフS105 / ゴリランダーS107
Second
マフィティフS105 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight×Corviknight
マフィティフ マフィティフ vs Corviknight Corviknight

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
マフィティフCorviknight
18.0〜22.0%
くらいつく
999HKO
18.0〜22.0%
くらいつく
999HKO
18.0〜22.0%
くらいつく
999HKO
Corviknightマフィティフ
50.3〜59.9%
Body Press
2HKO
50.3〜59.9%
Body Press
2HKO
50.3〜59.9%
Body Press
2HKO
Speed
First
マフィティフS105 / CorviknightS87
First
マフィティフS105 / CorviknightS78
First
マフィティフS105 / CorviknightS78
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
マフィティフCorviknight
20.5〜23.9%
くらいつく
5HKO
20.5〜23.9%
くらいつく
999HKO
20.5〜23.9%
くらいつく
999HKO
Corviknightマフィティフ
50.3〜59.9%
Body Press
2HKO
50.3〜59.9%
Body Press
2HKO
50.3〜59.9%
Body Press
2HKO
Speed
First
マフィティフS105 / CorviknightS87
First
マフィティフS105 / CorviknightS78
First
マフィティフS105 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-FBasculegion-F
マフィティフ マフィティフ vs Basculegion-F Basculegion-F

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マフィティフBasculegion-F
76.1〜89.3%
くらいつく
2HKO
76.1〜89.3%
くらいつく
2HKO
76.1〜89.3%
くらいつく
2HKO
Basculegion-Fマフィティフ
68.4〜81.3%
Wave Crash
2HKO
74.3〜88.2%
Wave Crash
2HKO
88.8〜105.3%
Wave Crash
1 hits (38%)
Speed
Second
マフィティフS105 / Basculegion-FS195
Second
マフィティフS105 / Basculegion-FS143
Second
マフィティフS105 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マフィティフBasculegion-F
83.2〜98.5%
くらいつく
2HKO
83.2〜98.5%
くらいつく
2HKO
83.2〜98.5%
くらいつく
2HKO
Basculegion-Fマフィティフ
68.4〜81.3%
Wave Crash
2HKO
74.3〜88.2%
Wave Crash
2HKO
88.8〜105.3%
Wave Crash
1 hits (38%)
Speed
Second
マフィティフS105 / Basculegion-FS195
Second
マフィティフS105 / Basculegion-FS143
Second
マフィティフS105 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
マフィティフ マフィティフ vs Farigiraf Farigiraf

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
マフィティフFarigiraf
36.5〜43.4%
くらいつく
3HKO
22.1〜25.8%
くらいつく
4 hits (2%)
36.5〜43.4%
くらいつく
3HKO
Farigirafマフィティフ
43.9〜52.4%
Dazzling Gleam
2 hits (16%)
36.4〜43.9%
Dazzling Gleam
3HKO
48.1〜57.8%
Dazzling Gleam
2 hits (93%)
Speed
Second
マフィティフS105 / FarigirafS151
Second
マフィティフS105 / FarigirafS106
Second
マフィティフS105 / FarigirafS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
マフィティフFarigiraf
39.6〜47.2%
くらいつく
3HKO
23.7〜28.4%
くらいつく
4 hits (89%)
39.6〜47.2%
くらいつく
3HKO
Farigirafマフィティフ
48.1〜57.8%
Dazzling Gleam
2 hits (93%)
40.6〜48.1%
Dazzling Gleam
3HKO
53.5〜63.1%
Dazzling Gleam
2HKO
Speed
Second
マフィティフS105 / FarigirafS151
Second
マフィティフS105 / FarigirafS106
Second
マフィティフS105 / FarigirafS138
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
マフィティフ マフィティフ vs Greninja Greninja

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
マフィティフGreninja
24.2〜28.9%
くらいつく
4 hits (99%)
22.1〜26.2%
くらいつく
4 hits (3%)
24.2〜28.9%
くらいつく
4 hits (99%)
Greninjaマフィティフ
42.2〜50.3%
Hydro Pump
2 hits (1%)
49.2〜58.8%
U-turn
2 hits (98%)
42.2〜50.3%
Hydro Pump
2 hits (1%)
Speed
Second
マフィティフS105 / GreninjaS174
Second
マフィティフS105 / GreninjaS213
Second
マフィティフS105 / GreninjaS261
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
マフィティフGreninja
26.8〜32.2%
くらいつく
4HKO
24.2〜28.2%
くらいつく
4 hits (95%)
26.8〜32.2%
くらいつく
4HKO
Greninjaマフィティフ
46.5〜55.1%
Hydro Pump
2 hits (68%)
50.3〜59.9%
Hydro Pump
2HKO
46.5〜55.1%
Hydro Pump
2 hits (68%)
Speed
Second
マフィティフS105 / GreninjaS174
Second
マフィティフS105 / GreninjaS213
Second
マフィティフS105 / GreninjaS261
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
マフィティフ マフィティフ vs メガリザードンX メガリザードンX

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
マフィティフメガリザードンX
31.6〜37.4%
くらいつく
3 hits (84%)
メガリザードンXマフィティフ
75.4〜90.4%
Flare Blitz
2HKO
Speed
Second
マフィティフS105 / メガリザードンXS167
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
マフィティフメガリザードンX
34.8〜41.3%
くらいつく
3HKO
メガリザードンXマフィティフ
75.4〜90.4%
Flare Blitz
2HKO
Speed
Second
マフィティフS105 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
マフィティフ マフィティフ vs メガリザードンY メガリザードンY

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
マフィティフメガリザードンY
42.6〜50.3%
くらいつく
2 hits (<1%)
calculated with 晴れ
メガリザードンYマフィティフ
102.7〜120.9%
Overheat
1HKO
calculated with 晴れ
Speed
Second
マフィティフS105 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
マフィティフメガリザードンY
46.5〜54.8%
くらいつく
2 hits (61%)
calculated with 晴れ
メガリザードンYマフィティフ
112.3〜132.1%
Overheat
1HKO
calculated with 晴れ
Speed
Second
マフィティフS105 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales×A-Ninetales
マフィティフ マフィティフ vs A-Ninetales A-Ninetales

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
マフィティフA-Ninetales
12.0〜14.3%
くらいつく
999HKO
calculated with あられ
14.7〜18.0%
くらいつく
999HKO
calculated with あられ
A-Ninetalesマフィティフ
44.9〜52.4%
Moonblast
2 hits (18%)
calculated with あられ
57.8〜68.4%
Moonblast
2HKO
calculated with あられ
Speed
Second
マフィティフS105 / A-NinetalesS177
Second
マフィティフS105 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
マフィティフA-Ninetales
13.1〜15.4%
くらいつく
999HKO
calculated with あられ
16.7〜20.0%
くらいつく
999HKO
calculated with あられ
A-Ninetalesマフィティフ
48.1〜57.8%
Moonblast
2 hits (89%)
calculated with あられ
62.0〜74.9%
Moonblast
2HKO
calculated with あられ
Speed
Second
マフィティフS105 / A-NinetalesS177
Second
マフィティフS105 / A-NinetalesS177
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン×エースバーン
マフィティフ マフィティフ vs エースバーン エースバーン

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マフィティフエースバーン
42.7〜50.3%
くらいつく
2 hits (1%)
42.7〜50.3%
くらいつく
2 hits (1%)
42.7〜50.3%
くらいつく
2 hits (1%)
エースバーンマフィティフ
128.3〜151.9%
High Jump Kick
1HKO
116.6〜139.0%
High Jump Kick
1HKO
166.8〜197.3%
High Jump Kick
1HKO
Speed
Second
マフィティフS105 / エースバーンS256
Second
マフィティフS105 / エースバーンS188
Second
マフィティフS105 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
マフィティフエースバーン
47.8〜56.1%
くらいつく
2 hits (81%)
47.8〜56.1%
くらいつく
2 hits (81%)
47.8〜56.1%
くらいつく
2 hits (81%)
エースバーンマフィティフ
128.3〜151.9%
High Jump Kick
1HKO
116.6〜139.0%
High Jump Kick
1HKO
166.8〜197.3%
High Jump Kick
1HKO
Speed
Second
マフィティフS105 / エースバーンS256
Second
マフィティフS105 / エースバーンS188
Second
マフィティフS105 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
マフィティフ マフィティフ vs Sneasler Sneasler

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
マフィティフSneasler
24.8〜29.9%
くらいつく
4 hits (>99%)
24.8〜29.9%
くらいつく
4 hits (>99%)
24.8〜29.9%
くらいつく
4 hits (>99%)
Sneaslerマフィティフ
129.4〜154.0%
Close Combat
1HKO
129.4〜154.0%
Close Combat
1HKO
129.4〜154.0%
Close Combat
1HKO
Speed
Second
マフィティフS105 / SneaslerS172
Second
マフィティフS105 / SneaslerS172
Second
マフィティフS105 / SneaslerS172
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
マフィティフSneasler
27.4〜32.5%
くらいつく
4HKO
27.4〜32.5%
くらいつく
4HKO
27.4〜32.5%
くらいつく
4HKO
Sneaslerマフィティフ
129.4〜154.0%
Close Combat
1HKO
129.4〜154.0%
Close Combat
1HKO
129.4〜154.0%
Close Combat
1HKO
Speed
Second
マフィティフS105 / SneaslerS172
Second
マフィティフS105 / SneaslerS172
Second
マフィティフS105 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
マフィティフ マフィティフ vs Rotom-W Rotom-W

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
マフィティフRotom-W
23.6〜28.7%
くらいつく
999HKO
23.6〜28.7%
くらいつく
999HKO
40.2〜47.2%
くらいつく
3 hits (91%)
Rotom-Wマフィティフ
31.0〜37.4%
Hydro Pump
3 hits (84%)
31.0〜37.4%
Hydro Pump
3 hits (84%)
43.3〜51.3%
Hydro Pump
2 hits (5%)
Speed
Second
マフィティフS105 / Rotom-WS106
Second
マフィティフS105 / Rotom-WS106
Second
マフィティフS105 / Rotom-WS138
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
マフィティフRotom-W
26.8〜31.2%
くらいつく
4 hits (<1%)
26.8〜31.2%
くらいつく
4 hits (25%)
43.3〜52.0%
くらいつく
3HKO
Rotom-Wマフィティフ
34.2〜40.6%
Hydro Pump
3HKO
34.2〜40.6%
Hydro Pump
3HKO
47.1〜56.1%
Hydro Pump
2 hits (80%)
Speed
Second
マフィティフS105 / Rotom-WS106
Second
マフィティフS105 / Rotom-WS106
Second
マフィティフS105 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×*Volcarona
マフィティフ マフィティフ vs Volcarona Volcarona

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
マフィティフVolcarona
26.6〜31.3%
くらいつく
4 hits (<1%)
46.6〜54.7%
くらいつく
3HKO
26.6〜31.3%
くらいつく
4 hits (6%)
Volcaronaマフィティフ
62.0〜74.9%
Bug Buzz
2HKO
83.4〜99.5%
Bug Buzz
2HKO
62.0〜74.9%
Bug Buzz
2HKO
Speed
Second
マフィティフS105 / VolcaronaS122
Second
マフィティフS105 / VolcaronaS152
Second
マフィティフS105 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
マフィティフVolcarona
28.6〜34.4%
くらいつく
4 hits (55%) (incl. オボンのみ)
50.9〜60.2%
くらいつく
3HKO (incl. オボンのみ)
28.6〜34.4%
くらいつく
4 hits (98%) (incl. たべのこし)
Volcaronaマフィティフ
70.6〜83.4%
Bug Buzz
2HKO
90.9〜109.1%
Bug Buzz
1 hits (50%)
70.6〜83.4%
Bug Buzz
2HKO
Speed
Second
マフィティフS105 / VolcaronaS122
Second
マフィティフS105 / VolcaronaS152
Second
マフィティフS105 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
パーモット×パーモット
マフィティフ マフィティフ vs パーモット パーモット

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
マフィティフパーモット
23.8〜28.6%
くらいつく
4 hits (94%)
23.8〜28.6%
くらいつく
4 hits (94%)
23.8〜28.6%
くらいつく
4 hits (94%)
パーモットマフィティフ
109.1〜128.3%
Close Combat
1HKO
118.7〜141.2%
Close Combat
1HKO
141.7〜166.8%
Close Combat
1HKO
Speed
Second
マフィティフS105 / パーモットS172
Second
マフィティフS105 / パーモットS235
Second
マフィティフS105 / パーモットS172
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
マフィティフパーモット
26.5〜31.3%
くらいつく
4HKO
26.5〜31.3%
くらいつく
4HKO
26.5〜31.3%
くらいつく
4HKO
パーモットマフィティフ
109.1〜128.3%
Close Combat
1HKO
118.7〜141.2%
Close Combat
1HKO
141.7〜166.8%
Close Combat
1HKO
Speed
Second
マフィティフS105 / パーモットS172
Second
マフィティフS105 / パーモットS235
Second
マフィティフS105 / パーモットS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Hydreigon×Hydreigon
マフィティフ マフィティフ vs Hydreigon Hydreigon

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
マフィティフHydreigon
17.2〜20.1%
くらいつく
999HKO
17.2〜20.1%
くらいつく
999HKO
17.2〜20.1%
くらいつく
999HKO
Hydreigonマフィティフ
56.7〜67.4%
Draco Meteor
2 hits (4%)
51.9〜61.5%
Draco Meteor
3 hits (92%)
73.3〜87.2%
Draco Meteor
2HKO
Speed
Second
マフィティフS105 / HydreigonS225
Second
マフィティフS105 / HydreigonS165
Second
マフィティフS105 / HydreigonS150
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
マフィティフHydreigon
18.9〜22.5%
くらいつく
999HKO
18.9〜22.5%
くらいつく
999HKO
18.9〜22.5%
くらいつく
999HKO
Hydreigonマフィティフ
62.6〜73.8%
Draco Meteor
2 hits (71%)
56.7〜67.4%
Draco Meteor
2 hits (4%)
81.3〜95.7%
Draco Meteor
2HKO
Speed
Second
マフィティフS105 / HydreigonS225
Second
マフィティフS105 / HydreigonS165
Second
マフィティフS105 / HydreigonS150
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Metagross×Metagross
マフィティフ マフィティフ vs Metagross Metagross

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
マフィティフMetagross
47.1〜57.3%
くらいつく
2 hits (84%)
Metagrossマフィティフ
101.1〜119.3%
Hammer Arm
1HKO
Speed
Second
マフィティフS105 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
マフィティフMetagross
53.5〜62.4%
くらいつく
2HKO
Metagrossマフィティフ
101.1〜119.3%
Hammer Arm
1HKO
Speed
Second
マフィティフS105 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
マフィティフ マフィティフ vs Dragonite Dragonite

マフィティフ's build: Chesto Berry, Careful, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
マフィティフDragonite
14.4〜16.8%
くらいつく
4HKO
16.2〜19.8%
くらいつく
4HKO
16.2〜19.8%
くらいつく
4HKO
Dragoniteマフィティフ
63.1〜75.4%
Draco Meteor
2 hits (86%)
44.9〜53.5%
Outrage
2 hits (35%)
44.9〜53.5%
Outrage
2 hits (35%)
Speed
Second
マフィティフS105 / DragoniteS152
Second
マフィティフS105 / DragoniteS145
Second
マフィティフS105 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

マフィティフ's build: Clean Shed, Adamant, H32 B2 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
マフィティフDragonite
15.0〜18.0%
くらいつく
4HKO
18.0〜21.6%
くらいつく
3 hits (33%)
18.0〜21.6%
くらいつく
3 hits (33%)
Dragoniteマフィティフ
69.5〜82.4%
Draco Meteor
2HKO
44.9〜53.5%
Outrage
2 hits (35%)
44.9〜53.5%
Outrage
2 hits (35%)
Speed
Second
マフィティフS105 / DragoniteS152
Second
マフィティフS105 / DragoniteS145
Second
マフィティフS105 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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