Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
パンプジン(ふつう)

パンプジン(ふつう)

ゴースト くさ
全国図鑑 No.711 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
65
こうげき
90
ぼうぎょ
122
とくこう
58
とくぼう
75
すばやさ
84
合計
494

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうゴーストほのおこおりあく
じめんみずくさでんき
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Primarina*Primarina
パンプジン(ふつう) パンプジン(ふつう) vs Primarina Primarina

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
パンプジン(ふつう)Primarina
64.2〜77.0%
Power Whip
2HKO
84.5〜100.5%
Power Whip
1 hits (6%)
64.2〜77.0%
Power Whip
2HKO
Primarinaパンプジン(ふつう)
65.1〜77.9%
Ice Beam
2HKO
79.1〜94.2%
Ice Beam
2HKO
65.1〜77.9%
Ice Beam
2HKO
Speed
First
パンプジン(ふつう)S104 / PrimarinaS80
First
パンプジン(ふつう)S104 / PrimarinaS82
First
パンプジン(ふつう)S104 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
パンプジン(ふつう)Primarina
89.8〜107.0%
Power Whip
1 hits (38%)
119.8〜142.2%
Power Whip
1HKO
89.8〜107.0%
Power Whip
1 hits (38%)
Primarinaパンプジン(ふつう)
66.3〜79.1%
Ice Beam
2HKO
81.4〜96.5%
Ice Beam
2HKO
66.3〜79.1%
Ice Beam
2HKO
Speed
First
パンプジン(ふつう)S93 / PrimarinaS80
First
パンプジン(ふつう)S93 / PrimarinaS82
First
パンプジン(ふつう)S93 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
パンプジン(ふつう)Primarina
64.2〜77.0%
Power Whip
2HKO
84.5〜100.5%
Power Whip
1 hits (6%)
64.2〜77.0%
Power Whip
2HKO
Primarinaパンプジン(ふつう)
65.1〜77.9%
Ice Beam
2HKO
79.1〜94.2%
Ice Beam
2HKO
65.1〜77.9%
Ice Beam
2HKO
Speed
First
パンプジン(ふつう)S104 / PrimarinaS80
First
パンプジン(ふつう)S104 / PrimarinaS82
First
パンプジン(ふつう)S104 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Hippowdon*Hippowdon
パンプジン(ふつう) パンプジン(ふつう) vs Hippowdon Hippowdon

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(ふつう)Hippowdon
50.2〜59.5%
Power Whip
3HKO (incl. オボンのみ)
calculated with すなあらし
45.6〜54.0%
Power Whip
2 hits (4%)
calculated with すなあらし
50.2〜59.5%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(ふつう)
19.8〜24.4%
Ice Fang
999HKO
calculated with すなあらし
19.8〜24.4%
Ice Fang
999HKO
calculated with すなあらし
19.8〜24.4%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
パンプジン(ふつう)S104 / HippowdonS67
First
パンプジン(ふつう)S104 / HippowdonS67
First
パンプジン(ふつう)S104 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(ふつう)Hippowdon
70.7〜83.7%
Power Whip
2HKO
calculated with すなあらし
64.2〜76.3%
Power Whip
2HKO
calculated with すなあらし
70.7〜83.7%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(ふつう)
26.7〜32.6%
Ice Fang
3 hits (4%)
calculated with すなあらし
26.7〜32.6%
Ice Fang
3 hits (4%)
calculated with すなあらし
26.7〜32.6%
Ice Fang
3 hits (4%)
calculated with すなあらし
Speed
First
パンプジン(ふつう)S93 / HippowdonS67
First
パンプジン(ふつう)S93 / HippowdonS67
First
パンプジン(ふつう)S93 / HippowdonS67
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(ふつう)Hippowdon
50.2〜59.5%
Power Whip
3HKO (incl. オボンのみ)
calculated with すなあらし
45.6〜54.0%
Power Whip
2 hits (4%)
calculated with すなあらし
50.2〜59.5%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(ふつう)
19.8〜24.4%
Ice Fang
4HKO
calculated with すなあらし
19.8〜24.4%
Ice Fang
4HKO
calculated with すなあらし
19.8〜24.4%
Ice Fang
4HKO
calculated with すなあらし
Speed
First
パンプジン(ふつう)S104 / HippowdonS67
First
パンプジン(ふつう)S104 / HippowdonS67
First
パンプジン(ふつう)S104 / HippowdonS67
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 3HKO to KO / 4HKO to be KOed, moves first
Win: 2HKO to KO / 4HKO to be KOed, moves first
View Hippowdon's page →
Basculegion-F*Basculegion-F
パンプジン(ふつう) パンプジン(ふつう) vs Basculegion-F Basculegion-F

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ふつう)Basculegion-F
89.3〜106.6%
Power Whip
1 hits (38%)
89.3〜106.6%
Power Whip
1 hits (38%)
89.3〜106.6%
Power Whip
1 hits (38%)
Basculegion-Fパンプジン(ふつう)
39.5〜46.5%
Bitter Malice
3HKO
34.9〜41.9%
Bitter Malice
3 hits (75%)
51.2〜60.5%
Bitter Malice
2 hits (71%)
Speed
Second
パンプジン(ふつう)S104 / Basculegion-FS195
Second
パンプジン(ふつう)S104 / Basculegion-FS143
Second
パンプジン(ふつう)S104 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ふつう)Basculegion-F
115.7〜137.1%
Poltergeist
1HKO
115.7〜137.1%
Poltergeist
1HKO
115.7〜137.1%
Poltergeist
1HKO
Basculegion-Fパンプジン(ふつう)
51.2〜60.5%
Bitter Malice
2 hits (81%)
46.5〜55.8%
Bitter Malice
2 hits (13%)
66.3〜78.5%
Bitter Malice
2HKO
Speed
Second
パンプジン(ふつう)S93 / Basculegion-FS195
Second
パンプジン(ふつう)S93 / Basculegion-FS143
Second
パンプジン(ふつう)S93 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ふつう)Basculegion-F
89.3〜106.6%
Power Whip
1 hits (38%)
89.3〜106.6%
Power Whip
1 hits (38%)
89.3〜106.6%
Power Whip
1 hits (38%)
Basculegion-Fパンプジン(ふつう)
39.5〜46.5%
Bitter Malice
3HKO
34.9〜41.9%
Bitter Malice
3HKO
51.2〜60.5%
Bitter Malice
2HKO
Speed
Second
パンプジン(ふつう)S104 / Basculegion-FS195
Second
パンプジン(ふつう)S104 / Basculegion-FS143
Second
パンプジン(ふつう)S104 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
View Basculegion-F's page →
Sneasler*Sneasler
パンプジン(ふつう) パンプジン(ふつう) vs Sneasler Sneasler

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
パンプジン(ふつう)Sneasler
54.1〜65.0%
Poltergeist
2HKO
54.1〜65.0%
Poltergeist
2HKO
54.1〜65.0%
Poltergeist
2HKO
Sneaslerパンプジン(ふつう)
37.2〜44.2%
Throat Chop
3HKO
37.2〜44.2%
Throat Chop
3HKO
37.2〜44.2%
Throat Chop
3HKO
Speed
Second
パンプジン(ふつう)S104 / SneaslerS172
Second
パンプジン(ふつう)S104 / SneaslerS172
Second
パンプジン(ふつう)S104 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
パンプジン(ふつう)Sneasler
116.6〜137.6%
Explosion
1HKO
116.6〜137.6%
Explosion
1HKO
116.6〜137.6%
Explosion
1HKO
Sneaslerパンプジン(ふつう)
48.8〜58.1%
Throat Chop
2 hits (67%)
48.8〜58.1%
Throat Chop
2 hits (67%)
48.8〜58.1%
Throat Chop
2 hits (67%)
Speed
Second
パンプジン(ふつう)S93 / SneaslerS172
Second
パンプジン(ふつう)S93 / SneaslerS172
Second
パンプジン(ふつう)S93 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
パンプジン(ふつう)Sneasler
54.1〜65.0%
Poltergeist
2HKO
54.1〜65.0%
Poltergeist
2HKO
54.1〜65.0%
Poltergeist
2HKO
Sneaslerパンプジン(ふつう)
37.2〜44.2%
Throat Chop
3HKO
37.2〜44.2%
Throat Chop
3HKO
37.2〜44.2%
Throat Chop
3HKO
Speed
Second
パンプジン(ふつう)S104 / SneaslerS172
Second
パンプジン(ふつう)S104 / SneaslerS172
Second
パンプジン(ふつう)S104 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
パンプジン(ふつう) パンプジン(ふつう) vs Rotom-W Rotom-W

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(ふつう)Rotom-W
54.8〜66.2%
Power Whip
2 hits (23%)
54.8〜66.2%
Power Whip
2HKO
91.3〜110.2%
Power Whip
1 hits (56%)
Rotom-Wパンプジン(ふつう)
25.6〜30.2%
Foul Play
4 hits (<1%)
25.6〜30.2%
Foul Play
4 hits (<1%)
31.4〜37.8%
Hydro Pump
3 hits (<1%)
Speed
Second
パンプジン(ふつう)S104 / Rotom-WS106
Second
パンプジン(ふつう)S104 / Rotom-WS106
Second
パンプジン(ふつう)S104 / Rotom-WS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(ふつう)Rotom-W
77.7〜93.0%
Power Whip
2HKO
77.7〜93.0%
Power Whip
2HKO
132.3〜155.9%
Power Whip
1HKO
Rotom-Wパンプジン(ふつう)
45.3〜54.7%
Foul Play
2 hits (10%)
45.3〜54.7%
Foul Play
2 hits (10%)
45.3〜54.7%
Foul Play
2 hits (10%)
Speed
Second
パンプジン(ふつう)S93 / Rotom-WS106
Second
パンプジン(ふつう)S93 / Rotom-WS106
Second
パンプジン(ふつう)S93 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(ふつう)Rotom-W
54.8〜66.2%
Power Whip
2 hits (23%)
54.8〜66.2%
Power Whip
2HKO
91.3〜110.2%
Power Whip
1 hits (56%)
Rotom-Wパンプジン(ふつう)
25.6〜30.2%
Foul Play
4HKO
25.6〜30.2%
Foul Play
4HKO
31.4〜37.8%
Hydro Pump
3 hits (90%)
Speed
Second
パンプジン(ふつう)S104 / Rotom-WS106
Second
パンプジン(ふつう)S104 / Rotom-WS106
Second
パンプジン(ふつう)S104 / Rotom-WS138
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
パンプジン(ふつう) パンプジン(ふつう) vs パーモット パーモット

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
パンプジン(ふつう)パーモット
57.1〜67.3%
Power Whip
2HKO
57.1〜67.3%
Power Whip
2HKO
57.1〜67.3%
Power Whip
2HKO
パーモットパンプジン(ふつう)
34.9〜41.9%
Ice Punch
3 hits (71%)
39.0〜45.9%
Ice Punch
3HKO
45.3〜54.1%
Ice Punch
2 hits (3%)
Speed
Second
パンプジン(ふつう)S104 / パーモットS172
Second
パンプジン(ふつう)S104 / パーモットS235
Second
パンプジン(ふつう)S104 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
パンプジン(ふつう)パーモット
80.3〜94.6%
Power Whip
2HKO
110.9〜130.6%
Explosion
1HKO
110.9〜130.6%
Explosion
1HKO
パーモットパンプジン(ふつう)
47.1〜55.8%
Ice Punch
2 hits (18%)
50.0〜59.9%
Ice Punch
2 hits (78%)
61.0〜72.1%
Ice Punch
2HKO
Speed
Second
パンプジン(ふつう)S93 / パーモットS172
Second
パンプジン(ふつう)S93 / パーモットS235
Second
パンプジン(ふつう)S93 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
パンプジン(ふつう)パーモット
57.1〜67.3%
Power Whip
2HKO
57.1〜67.3%
Power Whip
2HKO
57.1〜67.3%
Power Whip
2HKO
パーモットパンプジン(ふつう)
34.9〜41.9%
Ice Punch
3HKO
39.0〜45.9%
Ice Punch
3HKO
45.3〜54.1%
Ice Punch
2 hits (34%)
Speed
Second
パンプジン(ふつう)S104 / パーモットS172
Second
パンプジン(ふつう)S104 / パーモットS235
Second
パンプジン(ふつう)S104 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
パンプジン(ふつう) パンプジン(ふつう) vs イエッサン(オス) イエッサン(オス)

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
パンプジン(ふつう)イエッサン(オス)
100.7〜119.0%
Explosion
1HKO
calculated with サイコフィールド
100.7〜119.0%
Explosion
1HKO
calculated with サイコフィールド
73.0〜86.1%
Power Whip
2HKO
calculated with サイコフィールド
イエッサン(オス)パンプジン(ふつう)
62.8〜74.4%
Shadow Ball
2HKO
calculated with サイコフィールド
57.0〜67.4%
Shadow Ball
2HKO
calculated with サイコフィールド
62.8〜74.4%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
パンプジン(ふつう)S104 / イエッサン(オス)S220
Second
パンプジン(ふつう)S104 / イエッサン(オス)S161
Second
パンプジン(ふつう)S104 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
パンプジン(ふつう)イエッサン(オス)
102.9〜121.2%
Power Whip
1HKO
calculated with サイコフィールド
102.9〜121.2%
Power Whip
1HKO
calculated with サイコフィールド
102.9〜121.2%
Power Whip
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)パンプジン(ふつう)
64.0〜75.6%
Shadow Ball
2HKO
calculated with サイコフィールド
59.3〜69.8%
Shadow Ball
2HKO
calculated with サイコフィールド
64.0〜75.6%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
パンプジン(ふつう)S93 / イエッサン(オス)S220
Second
パンプジン(ふつう)S93 / イエッサン(オス)S161
Second
パンプジン(ふつう)S93 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
パンプジン(ふつう)イエッサン(オス)
100.7〜119.0%
Explosion
1HKO
calculated with サイコフィールド
100.7〜119.0%
Explosion
1HKO
calculated with サイコフィールド
73.0〜86.1%
Power Whip
2HKO
calculated with サイコフィールド
イエッサン(オス)パンプジン(ふつう)
62.8〜74.4%
Shadow Ball
2HKO
calculated with サイコフィールド
57.0〜67.4%
Shadow Ball
2HKO
calculated with サイコフィールド
62.8〜74.4%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
パンプジン(ふつう)S104 / イエッサン(オス)S220
Second
パンプジン(ふつう)S104 / イエッサン(オス)S161
Second
パンプジン(ふつう)S104 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
MetagrossMetagross
パンプジン(ふつう) パンプジン(ふつう) vs Metagross Metagross

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パンプジン(ふつう)Metagross
53.5〜62.4%
Poltergeist
2HKO
Metagrossパンプジン(ふつう)
49.4〜58.7%
Ice Punch
2 hits (64%)
Speed
Second
パンプジン(ふつう)S104 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パンプジン(ふつう)Metagross
73.9〜87.9%
Poltergeist
2HKO
Metagrossパンプジン(ふつう)
64.5〜76.7%
Ice Punch
2HKO
Speed
Second
パンプジン(ふつう)S93 / MetagrossS162
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パンプジン(ふつう)Metagross
53.5〜62.4%
Poltergeist
2HKO
Metagrossパンプジン(ふつう)
49.4〜58.7%
Ice Punch
2 hits (96%)
Speed
Second
パンプジン(ふつう)S104 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダ×ボーマンダ
パンプジン(ふつう) パンプジン(ふつう) vs ボーマンダ ボーマンダ

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(ふつう)ボーマンダ
26.9〜32.2%
Poltergeist
4HKO
ボーマンダパンプジン(ふつう)
105.8〜126.7%
Double-Edge
1HKO
Speed
Second
パンプジン(ふつう)S104 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(ふつう)ボーマンダ
38.6〜45.6%
Poltergeist
3HKO
ボーマンダパンプジン(ふつう)
141.9〜168.6%
Double-Edge
1HKO
Speed
Second
パンプジン(ふつう)S93 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(ふつう)ボーマンダ
26.9〜32.2%
Poltergeist
4HKO
ボーマンダパンプジン(ふつう)
105.8〜126.7%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ふつう)S104 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
GarchompGarchomp
パンプジン(ふつう) パンプジン(ふつう) vs Garchomp Garchomp

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
パンプジン(ふつう)Garchomp
35.7〜42.2%
Poltergeist
3HKO
35.7〜42.2%
Power Whip
3HKO
35.7〜42.2%
Power Whip
3HKO
Garchompパンプジン(ふつう)
84.3〜100.0%
Draco Meteor
1 hits (6%)
41.9〜49.4%
Outrage
3HKO
41.9〜49.4%
Outrage
3HKO
Speed
Second
パンプジン(ふつう)S104 / GarchompS223
Second
パンプジン(ふつう)S104 / GarchompS231
Second
パンプジン(ふつう)S104 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
パンプジン(ふつう)Garchomp
50.3〜58.9%
Poltergeist
2HKO
50.3〜58.9%
Power Whip
2HKO
50.3〜58.9%
Power Whip
2HKO
Garchompパンプジン(ふつう)
87.2〜102.9%
Draco Meteor
1 hits (19%)
54.7〜65.1%
Outrage
2HKO
54.7〜65.1%
Outrage
2HKO
Speed
Second
パンプジン(ふつう)S93 / GarchompS223
Second
パンプジン(ふつう)S93 / GarchompS231
Second
パンプジン(ふつう)S93 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
パンプジン(ふつう)Garchomp
35.7〜42.2%
Poltergeist
3HKO
35.7〜42.2%
Power Whip
3HKO
35.7〜42.2%
Power Whip
3HKO
Garchompパンプジン(ふつう)
84.3〜100.0%
Draco Meteor
2HKO
41.9〜49.4%
Outrage
3HKO
41.9〜49.4%
Outrage
3HKO
Speed
Second
パンプジン(ふつう)S104 / GarchompS223
Second
パンプジン(ふつう)S104 / GarchompS231
Second
パンプジン(ふつう)S104 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
パンプジン(ふつう) パンプジン(ふつう) vs グソクムシャ グソクムシャ

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(ふつう)グソクムシャ
19.8〜23.6%
Poltergeist
999HKO
グソクムシャパンプジン(ふつう)
46.5〜55.8%
Sucker Punch
2 hits (16%)
Speed
First
パンプジン(ふつう)S104 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(ふつう)グソクムシャ
28.0〜33.0%
Poltergeist
4HKO
グソクムシャパンプジン(ふつう)
61.6〜73.8%
Sucker Punch
2HKO
Speed
First
パンプジン(ふつう)S93 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(ふつう)グソクムシャ
19.8〜23.6%
Poltergeist
999HKO
グソクムシャパンプジン(ふつう)
46.5〜55.8%
Sucker Punch
2 hits (64%)
Speed
First
パンプジン(ふつう)S104 / グソクムシャS60
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
パンプジン(ふつう) パンプジン(ふつう) vs セグレイブ セグレイブ

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(ふつう)セグレイブ
26.7〜31.4%
Poltergeist
4HKO
31.9〜38.2%
Poltergeist
3 hits (97%)
31.9〜38.2%
Poltergeist
3 hits (97%)
セグレイブパンプジン(ふつう)
73.3〜87.2%
Icicle Crash
2HKO
59.3〜69.8%
Icicle Crash
2HKO
83.1〜99.4%
Icicle Crash
2HKO
Speed
Second
パンプジン(ふつう)S104 / セグレイブS139
Second
パンプジン(ふつう)S104 / セグレイブS152
Second
パンプジン(ふつう)S104 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(ふつう)セグレイブ
36.6〜44.0%
Poltergeist
3HKO
44.5〜53.4%
Poltergeist
2 hits (28%)
44.5〜53.4%
Poltergeist
2 hits (28%)
セグレイブパンプジン(ふつう)
97.7〜115.1%
Icicle Crash
1 hits (81%)
77.9〜91.9%
Icicle Crash
2HKO
109.9〜131.4%
Icicle Crash
1HKO
Speed
Second
パンプジン(ふつう)S93 / セグレイブS139
Second
パンプジン(ふつう)S93 / セグレイブS152
Second
パンプジン(ふつう)S93 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(ふつう)セグレイブ
26.7〜31.4%
Poltergeist
4HKO
31.9〜38.2%
Poltergeist
3 hits (97%)
31.9〜38.2%
Poltergeist
3 hits (97%)
セグレイブパンプジン(ふつう)
73.3〜87.2%
Icicle Crash
2HKO
59.3〜69.8%
Icicle Crash
2HKO
83.1〜99.4%
Icicle Crash
2HKO
Speed
Second
パンプジン(ふつう)S104 / セグレイブS139
Second
パンプジン(ふつう)S104 / セグレイブS152
Second
パンプジン(ふつう)S104 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
パンプジン(ふつう) パンプジン(ふつう) vs Lucario Lucario

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(ふつう)Lucario
51.7〜61.9%
Poltergeist
2HKO
43.5〜51.7%
Poltergeist
2 hits (8%)
Lucarioパンプジン(ふつう)
102.9〜120.9%
Steel Beam
1HKO
120.9〜143.0%
Steel Beam
1HKO
Speed
Second
パンプジン(ふつう)S104 / LucarioS223
Second
パンプジン(ふつう)S104 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(ふつう)Lucario
73.5〜86.4%
Poltergeist
2HKO
61.2〜72.1%
Poltergeist
2HKO
Lucarioパンプジン(ふつう)
104.7〜123.8%
Steel Beam
1HKO
124.4〜146.5%
Steel Beam
1HKO
Speed
Second
パンプジン(ふつう)S93 / LucarioS223
Second
パンプジン(ふつう)S93 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(ふつう)Lucario
51.7〜61.9%
Poltergeist
2HKO
43.5〜51.7%
Poltergeist
2 hits (8%)
Lucarioパンプジン(ふつう)
102.9〜120.9%
Steel Beam
2HKO (incl. きあいのタスキ)
120.9〜143.0%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ふつう)S104 / LucarioS223
Second
パンプジン(ふつう)S104 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
パンプジン(ふつう) パンプジン(ふつう) vs Gholdengo Gholdengo

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
パンプジン(ふつう)Gholdengo
27.0〜33.1%
Shadow Sneak
4HKO
21.8〜25.9%
Shadow Sneak
4 hits (1%)
66.3〜78.5%
Poltergeist
2HKO
Gholdengoパンプジン(ふつう)
109.3〜130.2%
Shadow Ball
1HKO
83.7〜98.8%
Shadow Ball
2HKO
101.2〜119.8%
Shadow Ball
1HKO
Speed
Second
パンプジン(ふつう)S104 / GholdengoS136
Second
パンプジン(ふつう)S104 / GholdengoS107
Second
パンプジン(ふつう)S104 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
パンプジン(ふつう)Gholdengo
103.1〜122.7%
Poltergeist
1HKO
29.0〜35.2%
Shadow Sneak
3 hits (14%)
93.3〜111.7%
Poltergeist
1 hits (63%)
Gholdengoパンプジン(ふつう)
112.8〜133.7%
Shadow Ball
1HKO
84.9〜101.2%
Shadow Ball
1 hits (6%)
102.3〜122.1%
Shadow Ball
1HKO
Speed
Second
パンプジン(ふつう)S93 / GholdengoS136
Second
パンプジン(ふつう)S93 / GholdengoS107
Second
パンプジン(ふつう)S93 / GholdengoS136
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
パンプジン(ふつう)Gholdengo
27.0〜33.1%
Shadow Sneak
4HKO
21.8〜25.9%
Shadow Sneak
4 hits (1%)
66.3〜78.5%
Poltergeist
2HKO
Gholdengoパンプジン(ふつう)
109.3〜130.2%
Shadow Ball
2HKO (incl. きあいのタスキ)
83.7〜98.8%
Shadow Ball
2HKO
101.2〜119.8%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ふつう)S104 / GholdengoS136
Second
パンプジン(ふつう)S104 / GholdengoS107
Second
パンプジン(ふつう)S104 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
パンプジン(ふつう) パンプジン(ふつう) vs Baxcalibur Baxcalibur

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(ふつう)Baxcalibur
23.4〜27.9%
Poltergeist
999HKO
27.5〜32.9%
Poltergeist
999HKO
23.4〜27.9%
Poltergeist
999HKO
Baxcaliburパンプジン(ふつう)
63.4〜75.6%
Draco Meteor
2 hits (41%)
78.5〜92.4%
Draco Meteor
2HKO
63.4〜75.6%
Draco Meteor
2 hits (41%)
Speed
Second
パンプジン(ふつう)S104 / BaxcaliburS105
Second
パンプジン(ふつう)S104 / BaxcaliburS150
Second
パンプジン(ふつう)S104 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(ふつう)Baxcalibur
32.5〜38.6%
Poltergeist
999HKO
39.5〜46.7%
Poltergeist
999HKO
32.5〜38.6%
Poltergeist
999HKO
Baxcaliburパンプジン(ふつう)
53.5〜64.0%
Dark Pulse
2HKO
79.1〜94.2%
Draco Meteor
2HKO
53.5〜64.0%
Dark Pulse
2HKO
Speed
Second
パンプジン(ふつう)S93 / BaxcaliburS105
Second
パンプジン(ふつう)S93 / BaxcaliburS150
Second
パンプジン(ふつう)S93 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(ふつう)Baxcalibur
23.4〜27.9%
Poltergeist
999HKO
27.5〜32.9%
Poltergeist
999HKO
23.4〜27.9%
Poltergeist
999HKO
Baxcaliburパンプジン(ふつう)
52.3〜62.8%
Dark Pulse
2HKO
78.5〜92.4%
Draco Meteor
2HKO
52.3〜62.8%
Dark Pulse
2HKO
Speed
Second
パンプジン(ふつう)S104 / BaxcaliburS105
Second
パンプジン(ふつう)S104 / BaxcaliburS150
Second
パンプジン(ふつう)S104 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
パンプジン(ふつう) パンプジン(ふつう) vs Aegislash Aegislash

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(ふつう)Aegislash
51.5〜62.3%
Poltergeist
2 hits (97%)
51.5〜62.3%
Poltergeist
2 hits (97%)
51.5〜62.3%
Poltergeist
2HKO
Aegislashパンプジン(ふつう)
84.9〜101.2%
Poltergeist
1 hits (6%)
119.8〜143.0%
Shadow Ball
1HKO
101.7〜120.9%
Poltergeist
1HKO
Speed
First
パンプジン(ふつう)S104 / AegislashS80
First
パンプジン(ふつう)S104 / AegislashS72
First
パンプジン(ふつう)S104 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(ふつう)Aegislash
71.9〜86.2%
Poltergeist
2HKO
71.9〜86.2%
Poltergeist
2HKO
71.9〜86.2%
Poltergeist
2HKO
Aegislashパンプジン(ふつう)
111.6〜132.6%
Poltergeist
1HKO
123.3〜146.5%
Shadow Ball
1HKO
133.7〜158.7%
Poltergeist
1HKO
Speed
First
パンプジン(ふつう)S93 / AegislashS80
First
パンプジン(ふつう)S93 / AegislashS72
First
パンプジン(ふつう)S93 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(ふつう)Aegislash
51.5〜62.3%
Poltergeist
2 hits (97%)
51.5〜62.3%
Poltergeist
2 hits (97%)
51.5〜62.3%
Poltergeist
2HKO
Aegislashパンプジン(ふつう)
84.9〜101.2%
Poltergeist
2HKO
119.8〜143.0%
Shadow Ball
2HKO (incl. きあいのタスキ)
100.0〜118.6%
Shadow Ball
2HKO (incl. きあいのタスキ)
Speed
First
パンプジン(ふつう)S104 / AegislashS80
First
パンプジン(ふつう)S104 / AegislashS72
First
パンプジン(ふつう)S104 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
View Aegislash's page →
Meowscarada*Meowscarada
パンプジン(ふつう) パンプジン(ふつう) vs Meowscarada Meowscarada

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ふつう)Meowscarada
27.5〜32.0%
Power Whip
4HKO
27.5〜32.0%
Power Whip
4HKO
27.5〜32.0%
Power Whip
4HKO
Meowscaradaパンプジン(ふつう)
77.9〜94.2%
Triple Axel
2HKO
calculated with 最大3ヒット時
77.9〜94.2%
Triple Axel
2HKO
calculated with 最大3ヒット時
100.6〜122.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
パンプジン(ふつう)S104 / MeowscaradaS262
Second
パンプジン(ふつう)S104 / MeowscaradaS175
Second
パンプジン(ふつう)S104 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ふつう)Meowscarada
106.5〜125.5%
Explosion
1HKO
38.6〜45.1%
Power Whip
3HKO
106.5〜125.5%
Explosion
1HKO
Meowscaradaパンプジン(ふつう)
98.8〜119.8%
Triple Axel
1 hits (94%)
calculated with 最大3ヒット時
98.8〜119.8%
Triple Axel
1 hits (94%)
calculated with 最大3ヒット時
127.9〜154.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
パンプジン(ふつう)S93 / MeowscaradaS262
Second
パンプジン(ふつう)S93 / MeowscaradaS175
Second
パンプジン(ふつう)S93 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ふつう)Meowscarada
27.5〜32.0%
Power Whip
4HKO
27.5〜32.0%
Power Whip
4HKO
27.5〜32.0%
Power Whip
4HKO
Meowscaradaパンプジン(ふつう)
77.9〜94.2%
Triple Axel
2HKO
calculated with 最大3ヒット時
77.9〜94.2%
Triple Axel
2HKO
calculated with 最大3ヒット時
100.6〜122.1%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
パンプジン(ふつう)S104 / MeowscaradaS262
Second
パンプジン(ふつう)S104 / MeowscaradaS175
Second
パンプジン(ふつう)S104 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×*ゴリランダー
パンプジン(ふつう) パンプジン(ふつう) vs ゴリランダー ゴリランダー

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(ふつう)ゴリランダー
30.4〜36.2%
Poltergeist
3 hits (48%)
calculated with グラスフィールド
30.4〜36.2%
Poltergeist
3 hits (48%)
calculated with グラスフィールド
30.4〜36.2%
Explosion
999HKO
calculated with グラスフィールド
ゴリランダーパンプジン(ふつう)
57.0〜68.0%
Knock Off
2 hits (85%)
calculated with グラスフィールド
44.2〜52.3%
Knock Off
3HKO
calculated with グラスフィールド
44.2〜52.3%
Knock Off
3HKO
calculated with グラスフィールド
Speed
Second
パンプジン(ふつう)S104 / ゴリランダーS107
Second
パンプジン(ふつう)S104 / ゴリランダーS107
Second
パンプジン(ふつう)S104 / ゴリランダーS107
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(ふつう)ゴリランダー
42.5〜50.7%
Poltergeist
2 hits (2%)
calculated with グラスフィールド
42.5〜50.7%
Poltergeist
2 hits (2%)
calculated with グラスフィールド
20.3〜23.7%
Power Whip
5HKO
calculated with グラスフィールド
ゴリランダーパンプジン(ふつう)
75.6〜89.0%
Knock Off
2HKO
calculated with グラスフィールド
58.1〜68.6%
Knock Off
2 hits (94%)
calculated with グラスフィールド
58.1〜68.6%
Knock Off
2 hits (94%)
calculated with グラスフィールド
Speed
Second
パンプジン(ふつう)S93 / ゴリランダーS107
Second
パンプジン(ふつう)S93 / ゴリランダーS107
Second
パンプジン(ふつう)S93 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(ふつう)ゴリランダー
30.4〜36.2%
Poltergeist
3 hits (48%)
calculated with グラスフィールド
30.4〜36.2%
Poltergeist
3 hits (48%)
calculated with グラスフィールド
30.4〜36.2%
Explosion
999HKO
calculated with グラスフィールド
ゴリランダーパンプジン(ふつう)
57.0〜68.0%
Knock Off
2 hits (85%)
calculated with グラスフィールド
44.2〜52.3%
Knock Off
3HKO
calculated with グラスフィールド
44.2〜52.3%
Knock Off
3HKO
calculated with グラスフィールド
Speed
Second
パンプジン(ふつう)S104 / ゴリランダーS107
Second
パンプジン(ふつう)S104 / ゴリランダーS107
Second
パンプジン(ふつう)S104 / ゴリランダーS107
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
パンプジン(ふつう) パンプジン(ふつう) vs Gyarados Gyarados

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(ふつう)Gyarados
23.8〜28.2%
Explosion
999HKO
calculated with 攻撃-1
29.8〜35.1%
Power Whip
3 hits (10%)
calculated with 攻撃-1
23.8〜28.2%
Explosion
999HKO
calculated with 攻撃-1
Gyaradosパンプジン(ふつう)
25.6〜31.4%
Lash Out
4 hits (18%)
33.7〜40.7%
Lash Out
3 hits (51%)
25.6〜31.4%
Lash Out
4 hits (18%)
Speed
First
パンプジン(ふつう)S104 / GyaradosS101
Second
パンプジン(ふつう)S104 / GyaradosS133
First
パンプジン(ふつう)S104 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves first

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(ふつう)Gyarados
25.2〜29.7%
Power Whip
4HKO
calculated with 攻撃-1
40.9〜49.1%
Power Whip
3HKO
calculated with 攻撃-1
25.2〜29.7%
Power Whip
4 hits (<1%)
calculated with 攻撃-1
Gyaradosパンプジン(ふつう)
33.7〜40.7%
Lash Out
3 hits (51%)
45.3〜53.5%
Lash Out
2 hits (2%)
33.7〜40.7%
Lash Out
3 hits (51%)
Speed
Second
パンプジン(ふつう)S93 / GyaradosS101
Second
パンプジン(ふつう)S93 / GyaradosS133
Second
パンプジン(ふつう)S93 / GyaradosS101
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(ふつう)Gyarados
23.8〜28.2%
Explosion
999HKO
calculated with 攻撃-1
29.8〜35.1%
Power Whip
3 hits (10%)
calculated with 攻撃-1
23.8〜28.2%
Explosion
999HKO
calculated with 攻撃-1
Gyaradosパンプジン(ふつう)
25.6〜31.4%
Lash Out
4HKO
33.7〜40.7%
Lash Out
3HKO
25.6〜31.4%
Lash Out
4HKO
Speed
First
パンプジン(ふつう)S104 / GyaradosS101
Second
パンプジン(ふつう)S104 / GyaradosS133
First
パンプジン(ふつう)S104 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
パンプジン(ふつう) パンプジン(ふつう) vs Corviknight Corviknight

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(ふつう)Corviknight
19.5〜23.4%
Poltergeist
999HKO
14.6〜17.6%
Explosion
999HKO
19.5〜23.4%
Poltergeist
999HKO
Corviknightパンプジン(ふつう)
45.3〜53.5%
Brave Bird
2 hits (3%)
45.3〜53.5%
Brave Bird
2 hits (3%)
45.3〜53.5%
Brave Bird
2 hits (3%)
Speed
First
パンプジン(ふつう)S104 / CorviknightS87
First
パンプジン(ふつう)S104 / CorviknightS78
First
パンプジン(ふつう)S104 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(ふつう)Corviknight
27.8〜32.7%
Poltergeist
4HKO
27.8〜32.7%
Poltergeist
4 hits (81%)
27.8〜32.7%
Poltergeist
999HKO
Corviknightパンプジン(ふつう)
59.3〜70.9%
Brave Bird
2HKO
59.3〜70.9%
Brave Bird
2HKO
59.3〜70.9%
Brave Bird
2HKO
Speed
First
パンプジン(ふつう)S93 / CorviknightS87
First
パンプジン(ふつう)S93 / CorviknightS78
First
パンプジン(ふつう)S93 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(ふつう)Corviknight
19.5〜23.4%
Poltergeist
999HKO
14.6〜17.6%
Explosion
999HKO
19.5〜23.4%
Poltergeist
999HKO
Corviknightパンプジン(ふつう)
45.3〜53.5%
Brave Bird
2 hits (31%)
45.3〜53.5%
Brave Bird
2 hits (31%)
45.3〜53.5%
Brave Bird
2 hits (31%)
Speed
First
パンプジン(ふつう)S104 / CorviknightS87
First
パンプジン(ふつう)S104 / CorviknightS78
First
パンプジン(ふつう)S104 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Corviknight's page →
FarigirafFarigiraf
パンプジン(ふつう) パンプジン(ふつう) vs Farigiraf Farigiraf

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
パンプジン(ふつう)Farigiraf
42.1〜50.9%
Power Whip
2 hits (3%)
25.8〜30.5%
Power Whip
4HKO
42.1〜50.9%
Power Whip
2 hits (3%)
Farigirafパンプジン(ふつう)
59.3〜69.8%
Sludge Wave
2HKO
48.8〜57.6%
Sludge Wave
2 hits (49%)
64.5〜76.7%
Sludge Wave
2HKO
Speed
Second
パンプジン(ふつう)S104 / FarigirafS151
Second
パンプジン(ふつう)S104 / FarigirafS106
Second
パンプジン(ふつう)S104 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
パンプジン(ふつう)Farigiraf
60.4〜71.7%
Power Whip
2HKO
35.3〜42.6%
Power Whip
3HKO
60.4〜71.7%
Power Whip
2HKO
Farigirafパンプジン(ふつう)
59.9〜71.5%
Sludge Wave
2HKO
49.4〜59.3%
Sludge Wave
2 hits (75%)
66.3〜78.5%
Sludge Wave
2HKO
Speed
Second
パンプジン(ふつう)S93 / FarigirafS151
Second
パンプジン(ふつう)S93 / FarigirafS106
Second
パンプジン(ふつう)S93 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
パンプジン(ふつう)Farigiraf
42.1〜50.9%
Power Whip
2 hits (3%)
25.8〜30.5%
Power Whip
4HKO
42.1〜50.9%
Power Whip
2 hits (3%)
Farigirafパンプジン(ふつう)
59.3〜69.8%
Sludge Wave
2HKO
48.8〜57.6%
Sludge Wave
2 hits (93%)
64.5〜76.7%
Sludge Wave
2HKO
Speed
Second
パンプジン(ふつう)S104 / FarigirafS151
Second
パンプジン(ふつう)S104 / FarigirafS106
Second
パンプジン(ふつう)S104 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
パンプジン(ふつう) パンプジン(ふつう) vs Greninja Greninja

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
パンプジン(ふつう)Greninja
114.1〜136.9%
Power Whip
2HKO (incl. きあいのタスキ)
102.0〜122.1%
Power Whip
1HKO
114.1〜136.9%
Power Whip
1HKO
Greninjaパンプジン(ふつう)
104.7〜123.3%
Ice Beam
1HKO
112.8〜133.7%
Ice Beam
1HKO
104.7〜123.3%
Ice Beam
1HKO
Speed
Second
パンプジン(ふつう)S104 / GreninjaS174
Second
パンプジン(ふつう)S104 / GreninjaS213
Second
パンプジン(ふつう)S104 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
パンプジン(ふつう)Greninja
162.4〜193.3%
Power Whip
2HKO (incl. きあいのタスキ)
146.3〜173.2%
Power Whip
1HKO
162.4〜193.3%
Power Whip
1HKO
Greninjaパンプジン(ふつう)
105.8〜125.6%
Ice Beam
1HKO
116.3〜137.2%
Ice Beam
1HKO
105.8〜125.6%
Ice Beam
1HKO
Speed
Second
パンプジン(ふつう)S93 / GreninjaS174
Second
パンプジン(ふつう)S93 / GreninjaS213
Second
パンプジン(ふつう)S93 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
パンプジン(ふつう)Greninja
114.1〜136.9%
Power Whip
2HKO (incl. きあいのタスキ)
102.0〜122.1%
Power Whip
1HKO
114.1〜136.9%
Power Whip
1HKO
Greninjaパンプジン(ふつう)
104.7〜123.3%
Ice Beam
2HKO (incl. きあいのタスキ)
112.8〜133.7%
Ice Beam
2HKO (incl. きあいのタスキ)
104.7〜123.3%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ふつう)S104 / GreninjaS174
Second
パンプジン(ふつう)S104 / GreninjaS213
Second
パンプジン(ふつう)S104 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンX*メガリザードンX
パンプジン(ふつう) パンプジン(ふつう) vs メガリザードンX メガリザードンX

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(ふつう)メガリザードンX
33.5〜40.6%
Poltergeist
3HKO
メガリザードンXパンプジン(ふつう)
118.6〜140.7%
Overheat
1HKO
Speed
Second
パンプジン(ふつう)S104 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(ふつう)メガリザードンX
48.4〜56.8%
Poltergeist
2 hits (88%)
メガリザードンXパンプジン(ふつう)
128.5〜154.1%
Flare Blitz
1HKO
Speed
Second
パンプジン(ふつう)S93 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(ふつう)メガリザードンX
33.5〜40.6%
Poltergeist
3HKO
メガリザードンXパンプジン(ふつう)
99.4〜117.4%
Flare Blitz
2HKO
Speed
Second
パンプジン(ふつう)S104 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
パンプジン(ふつう) パンプジン(ふつう) vs メガリザードンY メガリザードンY

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(ふつう)メガリザードンY
45.2〜54.2%
Poltergeist
2 hits (41%)
calculated with 晴れ
メガリザードンYパンプジン(ふつう)
212.8〜251.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
パンプジン(ふつう)S104 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(ふつう)メガリザードンY
64.5〜76.1%
Poltergeist
2HKO
calculated with 晴れ
メガリザードンYパンプジン(ふつう)
216.3〜255.8%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
パンプジン(ふつう)S93 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(ふつう)メガリザードンY
45.2〜54.2%
Poltergeist
2 hits (41%)
calculated with 晴れ
メガリザードンYパンプジン(ふつう)
212.8〜251.2%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
パンプジン(ふつう)S104 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
パンプジン(ふつう) パンプジン(ふつう) vs A-Ninetales A-Ninetales

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(ふつう)A-Ninetales
28.0〜33.1%
Power Whip
4HKO
calculated with あられ
34.7〜42.0%
Power Whip
3HKO
calculated with あられ
A-Ninetalesパンプジン(ふつう)
76.7〜90.7%
Blizzard
2HKO
calculated with あられ
98.8〜118.6%
Blizzard
1 hits (94%)
calculated with あられ
Speed
Second
パンプジン(ふつう)S104 / A-NinetalesS177
Second
パンプジン(ふつう)S104 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(ふつう)A-Ninetales
39.4〜46.9%
Power Whip
3HKO
calculated with あられ
50.7〜60.0%
Power Whip
2HKO
calculated with あられ
A-Ninetalesパンプジン(ふつう)
77.9〜91.9%
Blizzard
2HKO
calculated with あられ
101.2〜119.8%
Blizzard
1HKO
calculated with あられ
Speed
Second
パンプジン(ふつう)S93 / A-NinetalesS177
Second
パンプジン(ふつう)S93 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(ふつう)A-Ninetales
28.0〜33.1%
Power Whip
4HKO
calculated with あられ
34.7〜42.0%
Power Whip
3HKO
calculated with あられ
A-Ninetalesパンプジン(ふつう)
76.7〜90.7%
Blizzard
2HKO
calculated with あられ
98.8〜118.6%
Blizzard
2HKO
calculated with あられ
Speed
Second
パンプジン(ふつう)S104 / A-NinetalesS177
Second
パンプジン(ふつう)S104 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
パンプジン(ふつう) パンプジン(ふつう) vs エースバーン エースバーン

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ふつう)エースバーン
46.5〜55.4%
Poltergeist
2 hits (68%)
46.5〜55.4%
Poltergeist
2 hits (68%)
46.5〜55.4%
Poltergeist
2 hits (68%)
エースバーンパンプジン(ふつう)
76.7〜90.7%
かえんボール
2HKO
69.8〜83.7%
かえんボール
2HKO
99.4〜117.4%
かえんボール
1 hits (88%)
Speed
Second
パンプジン(ふつう)S104 / エースバーンS256
Second
パンプジン(ふつう)S104 / エースバーンS188
Second
パンプジン(ふつう)S104 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ふつう)エースバーン
65.0〜77.1%
Poltergeist
2HKO
65.0〜77.1%
Poltergeist
2HKO
65.0〜77.1%
Poltergeist
2HKO
エースバーンパンプジン(ふつう)
101.2〜119.8%
かえんボール
1HKO
91.9〜109.3%
かえんボール
1 hits (50%)
131.4〜155.2%
かえんボール
1HKO
Speed
Second
パンプジン(ふつう)S93 / エースバーンS256
Second
パンプジン(ふつう)S93 / エースバーンS188
Second
パンプジン(ふつう)S93 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(ふつう)エースバーン
46.5〜55.4%
Poltergeist
2 hits (68%)
46.5〜55.4%
Poltergeist
2 hits (68%)
46.5〜55.4%
Poltergeist
2 hits (68%)
エースバーンパンプジン(ふつう)
76.7〜90.7%
かえんボール
2HKO
69.8〜83.7%
かえんボール
2HKO
99.4〜117.4%
かえんボール
2HKO
Speed
Second
パンプジン(ふつう)S104 / エースバーンS256
Second
パンプジン(ふつう)S104 / エースバーンS188
Second
パンプジン(ふつう)S104 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona×Volcarona
パンプジン(ふつう) パンプジン(ふつう) vs Volcarona Volcarona

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
パンプジン(ふつう)Volcarona
42.2〜50.0%
Explosion
999HKO
74.5〜88.2%
Explosion
999HKO
28.1〜33.3%
Poltergeist
4 hits (86%) (incl. たべのこし)
Volcaronaパンプジン(ふつう)
137.2〜161.6%
Overheat
1HKO
111.6〜132.6%
Fiery Dance
1HKO
137.2〜161.6%
Overheat
1HKO
Speed
Second
パンプジン(ふつう)S104 / VolcaronaS122
Second
パンプジン(ふつう)S104 / VolcaronaS152
Second
パンプジン(ふつう)S104 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
パンプジン(ふつう)Volcarona
39.6〜46.9%
Poltergeist
999HKO
105.6〜124.8%
Explosion
1HKO
39.6〜46.9%
Poltergeist
3HKO
Volcaronaパンプジン(ふつう)
139.5〜165.1%
Overheat
1HKO
112.8〜133.7%
Fiery Dance
1HKO
139.5〜165.1%
Overheat
1HKO
Speed
Second
パンプジン(ふつう)S93 / VolcaronaS122
Second
パンプジン(ふつう)S93 / VolcaronaS152
Second
パンプジン(ふつう)S93 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
パンプジン(ふつう)Volcarona
42.2〜50.0%
Explosion
999HKO
74.5〜88.2%
Explosion
999HKO
28.1〜33.3%
Poltergeist
4 hits (86%) (incl. たべのこし)
Volcaronaパンプジン(ふつう)
137.2〜161.6%
Overheat
2HKO (incl. きあいのタスキ)
111.6〜132.6%
Fiery Dance
2HKO (incl. きあいのタスキ)
137.2〜161.6%
Overheat
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ふつう)S104 / VolcaronaS122
Second
パンプジン(ふつう)S104 / VolcaronaS152
Second
パンプジン(ふつう)S104 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Hydreigon×Hydreigon
パンプジン(ふつう) パンプジン(ふつう) vs Hydreigon Hydreigon

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(ふつう)Hydreigon
56.2〜66.3%
Explosion
999HKO
56.2〜66.3%
Explosion
999HKO
56.2〜66.3%
Explosion
999HKO
Hydreigonパンプジン(ふつう)
105.8〜125.6%
Dark Pulse
1HKO
97.7〜115.1%
Dark Pulse
1 hits (81%)
137.2〜162.8%
Dark Pulse
1HKO
Speed
Second
パンプジン(ふつう)S104 / HydreigonS225
Second
パンプジン(ふつう)S104 / HydreigonS165
Second
パンプジン(ふつう)S104 / HydreigonS150
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(ふつう)Hydreigon
28.4〜33.7%
Power Whip
3 hits (<1%)
28.4〜33.7%
Power Whip
3 hits (<1%)
28.4〜33.7%
Power Whip
3 hits (<1%)
Hydreigonパンプジン(ふつう)
108.1〜126.7%
Dark Pulse
1HKO
97.7〜116.3%
Dark Pulse
1 hits (88%)
140.1〜164.5%
Dark Pulse
1HKO
Speed
Second
パンプジン(ふつう)S93 / HydreigonS225
Second
パンプジン(ふつう)S93 / HydreigonS165
Second
パンプジン(ふつう)S93 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(ふつう)Hydreigon
56.2〜66.3%
Explosion
999HKO
56.2〜66.3%
Explosion
999HKO
56.2〜66.3%
Explosion
999HKO
Hydreigonパンプジン(ふつう)
105.8〜125.6%
Dark Pulse
2HKO (incl. きあいのタスキ)
97.7〜115.1%
Dark Pulse
2HKO
137.2〜162.8%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(ふつう)S104 / HydreigonS225
Second
パンプジン(ふつう)S104 / HydreigonS165
Second
パンプジン(ふつう)S104 / HydreigonS150
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
パンプジン(ふつう) パンプジン(ふつう) vs Skeledirge Skeledirge

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パンプジン(ふつう)Skeledirge
39.8〜46.4%
Poltergeist
3HKO
39.8〜46.4%
Poltergeist
999HKO
39.8〜46.4%
Poltergeist
3HKO
Skeledirgeパンプジン(ふつう)
70.9〜84.9%
Torch Song
2HKO
70.9〜84.9%
Torch Song
2HKO
70.9〜84.9%
Torch Song
2HKO
Speed
First
パンプジン(ふつう)S104 / SkeledirgeS86
First
パンプジン(ふつう)S104 / SkeledirgeS86
First
パンプジン(ふつう)S104 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パンプジン(ふつう)Skeledirge
55.0〜66.4%
Poltergeist
2HKO
55.0〜66.4%
Poltergeist
999HKO
55.0〜66.4%
Poltergeist
2HKO
Skeledirgeパンプジン(ふつう)
73.3〜87.2%
Torch Song
2HKO
73.3〜87.2%
Torch Song
2HKO
73.3〜87.2%
Torch Song
2HKO
Speed
First
パンプジン(ふつう)S93 / SkeledirgeS86
First
パンプジン(ふつう)S93 / SkeledirgeS86
First
パンプジン(ふつう)S93 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パンプジン(ふつう)Skeledirge
39.8〜46.4%
Poltergeist
3HKO
39.8〜46.4%
Poltergeist
999HKO
39.8〜46.4%
Poltergeist
3HKO
Skeledirgeパンプジン(ふつう)
70.9〜84.9%
Torch Song
2HKO
70.9〜84.9%
Torch Song
2HKO
70.9〜84.9%
Torch Song
2HKO
Speed
First
パンプジン(ふつう)S104 / SkeledirgeS86
First
パンプジン(ふつう)S104 / SkeledirgeS86
First
パンプジン(ふつう)S104 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Dragonite*Dragonite
パンプジン(ふつう) パンプジン(ふつう) vs Dragonite Dragonite

パンプジン(ふつう)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(ふつう)Dragonite
15.0〜18.0%
Poltergeist
4HKO
17.4〜21.0%
Poltergeist
3 hits (13%)
17.4〜21.0%
Poltergeist
3 hits (13%)
Dragoniteパンプジン(ふつう)
109.3〜130.2%
Air Slash
1HKO
77.9〜91.9%
Air Slash
2HKO
84.9〜101.2%
Air Slash
1 hits (6%)
Speed
Second
パンプジン(ふつう)S104 / DragoniteS152
Second
パンプジン(ふつう)S104 / DragoniteS145
Second
パンプジン(ふつう)S104 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(ふつう)Dragonite
21.6〜25.1%
Poltergeist
3HKO
25.1〜29.9%
Poltergeist
3HKO
25.1〜29.9%
Poltergeist
3HKO
Dragoniteパンプジン(ふつう)
112.8〜133.7%
Air Slash
1HKO
77.9〜94.2%
Air Slash
2HKO
88.4〜104.7%
Air Slash
1 hits (25%)
Speed
Second
パンプジン(ふつう)S93 / DragoniteS152
Second
パンプジン(ふつう)S93 / DragoniteS145
Second
パンプジン(ふつう)S93 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(ふつう)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(ふつう)Dragonite
15.0〜18.0%
Poltergeist
4HKO
17.4〜21.0%
Poltergeist
3 hits (13%)
17.4〜21.0%
Poltergeist
3 hits (13%)
Dragoniteパンプジン(ふつう)
109.3〜130.2%
Air Slash
2HKO (incl. きあいのタスキ)
77.9〜91.9%
Air Slash
2HKO
84.9〜101.2%
Air Slash
2HKO
Speed
Second
パンプジン(ふつう)S104 / DragoniteS152
Second
パンプジン(ふつう)S104 / DragoniteS145
Second
パンプジン(ふつう)S104 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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