Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
メタモン

メタモン

ノーマル
全国図鑑 No.132 / 使用率 62位
データ集計日:2026-09-10

種族値

HP
48
こうげき
48
ぼうぎょ
48
とくこう
48
とくぼう
48
すばやさ
48
合計
288

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
ゴースト

特性

順位 特性名 採用率 ⓘ 効果・推移
1 かわりもの
99.5%
-0.5
目の前のポケモンに変身する。HP以外のステータスも同じになる。
採用率の推移
10010099100.0%99.5%9/99/10
2 じゅうなん
0.5%
まひ状態にならない。

使用率データ

順位 技名 採用率 ⓘ 詳細
1
ノーマル へんしん
100.0%
0.0
ノーマル変化
PP 12
一時的に相手と同じナンバー・グラフィックス・能力値・個体値・ランク・特性・技になる。ただしHP・持ち物・状態異常などはコピーされずそのままとなり技のPPはすべて5になる。交代すると元に戻る。
採用率の推移
1009998100.0%100.0%9/99/10

持ち物

順位 持ち物 採用率 ⓘ 詳細
1
こだわりスカーフこだわりスカーフ
87.5%
-10.8
素早さが1.5倍になるが、同じ技しか出せなくなる。
採用率の推移
100938698.3%87.5%9/99/10
2
きあいのタスキきあいのタスキ
8.5%
+6.8
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
採用率の推移
10511.7%8.5%9/99/10
3
せんせいのツメ
2.8%
20%の確率で同じ優先度の技の中で先制できる。
4
レッドカード
0.5%
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。
5
こうかくレンズ
0.3%
技の命中率が1.1倍になる。
6
いのちのたま
0.3%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。

性格

順位 性格 採用率 ⓘ 詳細
1 なまいき (D↑ S↓)
20.7%
+14.0
採用率の推移
231456.7%20.7%9/99/10
2 のんき
14.2%
-10.8
採用率の推移
27201325.0%14.2%9/99/10
3 まじめ
11.2%
4 ようき (S↑ C↓)
8.9%
+3.9
採用率の推移
9745.0%8.9%9/99/10
5 おだやか (D↑ A↓)
7.2%
-4.5
採用率の推移
129711.7%7.2%9/99/10
6 おくびょう (S↑ A↓)
5.7%
7 ゆうかん (A↑ S↓)
5.1%
-4.9
採用率の推移
118410.0%5.1%9/99/10
8 れいせい (C↑ S↓)
5.0%
+3.3
採用率の推移
5311.7%5.0%9/99/10
9 うっかりや (C↑ D↓)
4.2%
-17.5
採用率の推移
2413221.7%4.2%9/99/10
10 むじゃき (S↑ D↓)
4.1%

ステータス振り

順位 H A B C D S 採用率 ⓘ 詳細
1 32020032
10.4%
+5.4
採用率の推移
11845.0%10.4%9/99/10
2 32020320
9.5%
+2.8
採用率の推移
10866.7%9.5%9/99/10
3 32000032
7.3%
4 32000320
7.1%
-1.2
採用率の推移
8878.3%7.1%9/99/10
5 32232000
6.4%
-3.6
採用率の推移
118610.0%6.4%9/99/10
6 32203200
3.6%
7 32002320
3.2%
-0.1
採用率の推移
3333.3%3.2%9/99/10
8 32000232
2.6%
9 32032020
2.4%
+0.7
採用率の推移
3221.7%2.4%9/99/10
10 32100132
2.2%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比 ⓘ 推移
1
平均 2.5位前回比 +3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 1位
2
平均 2.0位前回比 0
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 2位
3
平均 2.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 3位
4
平均 4.0位
順位推移(数字が小さいほど多く同居)
5
平均 4.0位前回比 -2
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 5位
6
平均 6.0位
順位推移(数字が小さいほど多く同居)
7
平均 7.0位
順位推移(数字が小さいほど多く同居)
8
平均 6.5位前回比 -3
順位推移(数字が小さいほど多く同居)
1 5 10 9/9 9/10 8位
9
平均 9.0位
順位推移(数字が小さいほど多く同居)
10
平均 10.0位
順位推移(数字が小さいほど多く同居)

考察記事

メタモン
考察記事
メタモン考察 M-2 使用率66位 へんしんコピーの立ち回り

Pokémon Matchups

Favorable
ボーマンダボーマンダ
Ditto Ditto vs ボーマンダ ボーマンダ

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Dittoボーマンダ
n/a
ボーマンダDitto
108.4〜129.0%
Draco Meteor
1HKO
Speed
First
DittoS258 / ボーマンダS172
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Dittoボーマンダ
n/a
ボーマンダDitto
108.4〜129.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
DittoS172 / ボーマンダS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
LucarioLucario
Ditto Ditto vs Lucario Lucario

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
DittoLucario
n/a
n/a
LucarioDitto
140.6〜166.5%
Aura Sphere
1HKO
167.7〜198.7%
Aura Sphere
1HKO
Speed
First
DittoS334 / LucarioS223
First
DittoS270 / LucarioS180
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
DittoLucario
n/a
n/a
LucarioDitto
140.6〜166.5%
Aura Sphere
2HKO (incl. きあいのタスキ)
167.7〜198.7%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
DittoS223 / LucarioS223
Second
DittoS180 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
メガリザードンXメガリザードンX
Ditto Ditto vs メガリザードンX メガリザードンX

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
DittoメガリザードンX
9.0〜11.0%
Solar Beam
999HKO
メガリザードンXDitto
157.4〜187.7%
Outrage
1HKO
Speed
First
DittoS250 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
DittoメガリザードンX
9.0〜11.0%
Solar Beam
999HKO
メガリザードンXDitto
157.4〜187.7%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
DittoS167 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
イエッサン(オス)イエッサン(オス)
Ditto Ditto vs イエッサン(オス) イエッサン(オス)

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Dittoイエッサン(オス)
32.1〜38.0%
Expanding Force
3 hits (96%)
calculated with サイコフィールド
29.9〜35.0%
Expanding Force
3 hits (21%)
calculated with サイコフィールド
32.1〜38.0%
Expanding Force
3 hits (96%)
calculated with サイコフィールド
イエッサン(オス)Ditto
49.0〜58.7%
Hyper Voice
2 hits (99%)
calculated with サイコフィールド
45.2〜54.2%
Hyper Voice
2 hits (41%)
calculated with サイコフィールド
49.0〜58.7%
Hyper Voice
2 hits (99%)
calculated with サイコフィールド
Speed
Second
DittoS220 / イエッサン(オス)S220
First
DittoS241 / イエッサン(オス)S161
First
DittoS220 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Dittoイエッサン(オス)
32.1〜38.0%
Expanding Force
3 hits (96%)
calculated with サイコフィールド
29.9〜35.0%
Expanding Force
3 hits (21%)
calculated with サイコフィールド
32.1〜38.0%
Expanding Force
3 hits (96%)
calculated with サイコフィールド
イエッサン(オス)Ditto
49.0〜58.7%
Hyper Voice
2 hits (99%)
calculated with サイコフィールド
45.2〜54.2%
Hyper Voice
2 hits (41%)
calculated with サイコフィールド
49.0〜58.7%
Hyper Voice
2 hits (99%)
calculated with サイコフィールド
Speed
Second
DittoS147 / イエッサン(オス)S220
Second
DittoS161 / イエッサン(オス)S161
Second
DittoS147 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
PrimarinaPrimarina
Ditto Ditto vs Primarina Primarina

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
DittoPrimarina
34.2〜40.6%
Moonblast
4HKO (incl. オボンのみ)
40.6〜48.7%
Moonblast
3 hits (>99%)
34.2〜40.6%
Moonblast
3 hits (51%)
PrimarinaDitto
41.3〜49.0%
Moonblast
3HKO
49.0〜58.7%
Moonblast
2 hits (99%)
41.3〜49.0%
Moonblast
3HKO
Speed
First
DittoS120 / PrimarinaS80
First
DittoS123 / PrimarinaS82
First
DittoS120 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
DittoPrimarina
34.2〜40.6%
Moonblast
4HKO (incl. オボンのみ)
40.6〜48.7%
Moonblast
3 hits (>99%)
34.2〜40.6%
Moonblast
3 hits (51%)
PrimarinaDitto
41.3〜49.0%
Moonblast
3HKO
49.0〜58.7%
Moonblast
2 hits (99%)
41.3〜49.0%
Moonblast
3HKO
Speed
Second
DittoS80 / PrimarinaS80
Second
DittoS82 / PrimarinaS82
Second
DittoS80 / PrimarinaS80
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Primarina's page →
グソクムシャグソクムシャ
Ditto Ditto vs グソクムシャ グソクムシャ

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Dittoグソクムシャ
20.3〜24.7%
First Impression
999HKO
グソクムシャDitto
43.2〜51.6%
Close Combat
2 hits (9%)
Speed
First
DittoS90 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority)

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Dittoグソクムシャ
20.3〜24.7%
First Impression
999HKO
グソクムシャDitto
43.2〜51.6%
Close Combat
2 hits (9%)
Speed
Second
DittoS60 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon×*Hippowdon
Ditto Ditto vs Hippowdon Hippowdon

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
DittoHippowdon
25.1〜29.8%
Earthquake
5HKO (incl. オボンのみ)
calculated with すなあらし
22.8〜27.0%
Earthquake
999HKO
calculated with すなあらし
25.1〜29.8%
Earthquake
4HKO
calculated with すなあらし
HippowdonDitto
34.8〜41.3%
Earthquake
3HKO
calculated with すなあらし
31.6〜37.4%
Earthquake
3 hits (84%)
calculated with すなあらし
34.8〜41.3%
Earthquake
3HKO
calculated with すなあらし
Speed
First
DittoS100 / HippowdonS67
First
DittoS100 / HippowdonS67
First
DittoS100 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
DittoHippowdon
25.1〜29.8%
Earthquake
5HKO (incl. オボンのみ)
calculated with すなあらし
22.8〜27.0%
Earthquake
999HKO
calculated with すなあらし
25.1〜29.8%
Earthquake
4HKO
calculated with すなあらし
HippowdonDitto
34.8〜41.3%
Earthquake
3HKO
calculated with すなあらし
31.6〜37.4%
Earthquake
3 hits (84%)
calculated with すなあらし
34.8〜41.3%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
DittoS67 / HippowdonS67
Second
DittoS67 / HippowdonS67
Second
DittoS67 / HippowdonS67
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Hippowdon's page →
Gholdengo×Gholdengo
Ditto Ditto vs Gholdengo Gholdengo

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
DittoGholdengo
38.0〜44.8%
Make It Rain
999HKO
18.7〜22.3%
Make It Rain
999HKO
35.0〜41.1%
Make It Rain
999HKO
GholdengoDitto
40.0〜47.7%
Thunderbolt
3HKO
23.9〜28.4%
Thunderbolt
4 hits (94%)
36.8〜43.9%
Thunderbolt
3HKO
Speed
First
DittoS204 / GholdengoS136
First
DittoS160 / GholdengoS107
First
DittoS204 / GholdengoS136
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
DittoGholdengo
38.0〜44.8%
Make It Rain
999HKO
18.7〜22.3%
Make It Rain
999HKO
35.0〜41.1%
Make It Rain
999HKO
GholdengoDitto
40.0〜47.7%
Thunderbolt
3HKO
23.9〜28.4%
Thunderbolt
4 hits (94%)
36.8〜43.9%
Thunderbolt
3HKO
Speed
Second
DittoS136 / GholdengoS136
Second
DittoS107 / GholdengoS107
Second
DittoS136 / GholdengoS136
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×*Baxcalibur
Ditto Ditto vs Baxcalibur Baxcalibur

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
DittoBaxcalibur
12.7〜15.2%
Flash Cannon
999HKO
28.1〜33.5%
Flash Cannon
4 hits (36%) (incl. オボンのみ)
12.7〜15.2%
Flash Cannon
999HKO
BaxcaliburDitto
43.9〜52.9%
Aura Sphere
2 hits (18%)
98.7〜116.8%
Draco Meteor
1 hits (94%)
43.9〜52.9%
Aura Sphere
2 hits (18%)
Speed
First
DittoS157 / BaxcaliburS105
First
DittoS225 / BaxcaliburS150
First
DittoS157 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
DittoBaxcalibur
12.7〜15.2%
Flash Cannon
999HKO
28.1〜33.5%
Flash Cannon
4 hits (36%) (incl. オボンのみ)
12.7〜15.2%
Flash Cannon
999HKO
BaxcaliburDitto
43.9〜52.9%
Aura Sphere
2 hits (18%)
98.7〜116.8%
Draco Meteor
2HKO
43.9〜52.9%
Aura Sphere
2 hits (18%)
Speed
Second
DittoS105 / BaxcaliburS105
Second
DittoS150 / BaxcaliburS150
Second
DittoS105 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Ditto Ditto vs Aegislash Aegislash

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
DittoAegislash
n/a
n/a
n/a
AegislashDitto
20.0〜23.9%
Iron Head
5HKO
20.0〜23.9%
Flash Cannon
5HKO
20.0〜23.9%
Iron Head
5HKO
Speed
First
DittoS120 / AegislashS80
First
DittoS108 / AegislashS72
First
DittoS120 / AegislashS80
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
DittoAegislash
n/a
n/a
n/a
AegislashDitto
20.0〜23.9%
Iron Head
5HKO
20.0〜23.9%
Flash Cannon
5HKO
20.0〜23.9%
Iron Head
5HKO
Speed
Second
DittoS80 / AegislashS80
Second
DittoS72 / AegislashS72
Second
DittoS80 / AegislashS80
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Aegislash's page →
ゴリランダー*ゴリランダー
Ditto Ditto vs ゴリランダー ゴリランダー

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Dittoゴリランダー
17.4〜20.3%
グラススライダー
999HKO
calculated with グラスフィールド
17.4〜20.3%
グラススライダー
999HKO
calculated with グラスフィールド
11.6〜14.0%
グラススライダー
999HKO
calculated with グラスフィールド
ゴリランダーDitto
78.7〜93.5%
U-turn
2HKO
calculated with グラスフィールド
60.6〜72.3%
U-turn
2HKO
calculated with グラスフィールド
60.6〜72.3%
U-turn
2HKO
calculated with グラスフィールド
Speed
First
DittoS160 / ゴリランダーS107
First
DittoS160 / ゴリランダーS107
First
DittoS160 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Dittoゴリランダー
17.4〜20.3%
グラススライダー
999HKO
calculated with グラスフィールド
17.4〜20.3%
グラススライダー
999HKO
calculated with グラスフィールド
11.6〜14.0%
グラススライダー
999HKO
calculated with グラスフィールド
ゴリランダーDitto
78.7〜93.5%
U-turn
2HKO
calculated with グラスフィールド
60.6〜72.3%
U-turn
2HKO
calculated with グラスフィールド
60.6〜72.3%
U-turn
2HKO
calculated with グラスフィールド
Speed
Second
DittoS107 / ゴリランダーS107
Second
DittoS107 / ゴリランダーS107
Second
DittoS107 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Ditto Ditto vs Gyarados Gyarados

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DittoGyarados
15.3〜18.3%
Power Whip
999HKO
calculated with 攻撃-1
34.5〜40.9%
Power Whip
3HKO
calculated with 攻撃-1
15.3〜18.3%
Power Whip
999HKO
calculated with 攻撃-1
GyaradosDitto
29.7〜35.5%
Power Whip
3 hits (24%)
56.8〜67.1%
Power Whip
2HKO
29.7〜35.5%
Power Whip
3 hits (24%)
Speed
First
DittoS151 / GyaradosS101
First
DittoS199 / GyaradosS133
First
DittoS151 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
DittoGyarados
15.3〜18.3%
Power Whip
999HKO
calculated with 攻撃-1
34.5〜40.9%
Power Whip
3HKO
calculated with 攻撃-1
15.3〜18.3%
Power Whip
999HKO
calculated with 攻撃-1
GyaradosDitto
29.7〜35.5%
Power Whip
3 hits (24%)
56.8〜67.1%
Power Whip
2HKO
29.7〜35.5%
Power Whip
3 hits (24%)
Speed
Second
DittoS101 / GyaradosS101
Second
DittoS133 / GyaradosS133
Second
DittoS101 / GyaradosS101
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Gyarados's page →
Corviknight×Corviknight
Ditto Ditto vs Corviknight Corviknight

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DittoCorviknight
n/a
n/a
n/a
CorviknightDitto
20.0〜23.9%
Body Press
5HKO
20.0〜23.9%
Body Press
5HKO
20.0〜23.9%
Body Press
5HKO
Speed
First
DittoS130 / CorviknightS87
First
DittoS117 / CorviknightS78
First
DittoS117 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
DittoCorviknight
n/a
n/a
n/a
CorviknightDitto
20.0〜23.9%
Body Press
5HKO
20.0〜23.9%
Body Press
5HKO
20.0〜23.9%
Body Press
5HKO
Speed
Second
DittoS87 / CorviknightS87
Second
DittoS78 / CorviknightS78
Second
DittoS78 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Corviknight's page →
Basculegion-FBasculegion-F
Ditto Ditto vs Basculegion-F Basculegion-F

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DittoBasculegion-F
43.1〜50.8%
Wave Crash
2 hits (4%)
39.1〜46.2%
Wave Crash
3HKO
43.1〜50.8%
Wave Crash
2 hits (4%)
Basculegion-FDitto
54.8〜64.5%
Wave Crash
2HKO
59.4〜70.3%
Wave Crash
2HKO
71.0〜83.9%
Wave Crash
2HKO
Speed
Second
DittoS195 / Basculegion-FS195
First
DittoS214 / Basculegion-FS143
First
DittoS195 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
DittoBasculegion-F
43.1〜50.8%
Wave Crash
2 hits (4%)
39.1〜46.2%
Wave Crash
3HKO
43.1〜50.8%
Wave Crash
2 hits (4%)
Basculegion-FDitto
54.8〜64.5%
Wave Crash
2HKO
59.4〜70.3%
Wave Crash
2HKO
71.0〜83.9%
Wave Crash
2HKO
Speed
Second
DittoS130 / Basculegion-FS195
Second
DittoS143 / Basculegion-FS143
Second
DittoS130 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
Ditto Ditto vs Farigiraf Farigiraf

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
DittoFarigiraf
51.6〜61.0%
Power Gem
2HKO
35.3〜41.6%
Power Gem
3HKO
56.6〜66.7%
Power Gem
2HKO
FarigirafDitto
160.0〜188.4%
Earth Power
1HKO
129.0〜152.3%
Earth Power
1HKO
175.5〜206.5%
Earth Power
1HKO
Speed
First
DittoS226 / FarigirafS151
First
DittoS159 / FarigirafS106
First
DittoS207 / FarigirafS138
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
DittoFarigiraf
51.6〜61.0%
Power Gem
2HKO
35.3〜41.6%
Power Gem
3HKO
56.6〜66.7%
Power Gem
2HKO
FarigirafDitto
160.0〜188.4%
Earth Power
2HKO (incl. きあいのタスキ)
129.0〜152.3%
Earth Power
2HKO (incl. きあいのタスキ)
175.5〜206.5%
Earth Power
2HKO (incl. きあいのタスキ)
Speed
Second
DittoS151 / FarigirafS151
Second
DittoS106 / FarigirafS106
Second
DittoS138 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
エースバーン*エースバーン
Ditto Ditto vs エースバーン エースバーン

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Dittoエースバーン
42.0〜49.7%
かえんボール
3HKO
38.2〜45.2%
かえんボール
3HKO
42.0〜49.7%
かえんボール
3HKO
エースバーンDitto
91.6〜108.4%
High Jump Kick
1 hits (50%)
83.9〜99.4%
High Jump Kick
2HKO
118.7〜140.6%
High Jump Kick
1HKO
Speed
Second
DittoS256 / エースバーンS256
First
DittoS282 / エースバーンS188
First
DittoS256 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Dittoエースバーン
42.0〜49.7%
かえんボール
3HKO
38.2〜45.2%
かえんボール
3HKO
42.0〜49.7%
かえんボール
3HKO
エースバーンDitto
91.6〜108.4%
High Jump Kick
2HKO
83.9〜99.4%
High Jump Kick
2HKO
118.7〜140.6%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
DittoS171 / エースバーンS256
Second
DittoS188 / エースバーンS188
Second
DittoS171 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Volcarona×*Volcarona
Ditto Ditto vs Volcarona Volcarona

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
DittoVolcarona
n/a
n/a
n/a
VolcaronaDitto
58.7〜69.7%
Overheat
2 hits (20%)
77.4〜91.6%
Overheat
2HKO
58.7〜69.7%
Overheat
2 hits (20%)
Speed
First
DittoS183 / VolcaronaS122
First
DittoS228 / VolcaronaS152
First
DittoS183 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
DittoVolcarona
n/a
n/a
n/a
VolcaronaDitto
58.7〜69.7%
Overheat
2 hits (20%)
77.4〜91.6%
Overheat
2HKO
58.7〜69.7%
Overheat
2 hits (20%)
Speed
Second
DittoS122 / VolcaronaS122
Second
DittoS152 / VolcaronaS152
Second
DittoS122 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Ditto Ditto vs パーモット パーモット

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Dittoパーモット
51.0〜59.9%
でんこうそうげき
999HKO
55.8〜66.0%
でんこうそうげき
999HKO
51.0〜59.9%
でんこうそうげき
999HKO
パーモットDitto
81.3〜95.5%
Close Combat
2HKO
89.0〜105.2%
Close Combat
1 hits (31%)
105.2〜123.9%
Close Combat
1HKO
Speed
First
DittoS258 / パーモットS172
Second
DittoS235 / パーモットS235
First
DittoS258 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Dittoパーモット
51.0〜59.9%
でんこうそうげき
999HKO
55.8〜66.0%
でんこうそうげき
999HKO
51.0〜59.9%
でんこうそうげき
999HKO
パーモットDitto
81.3〜95.5%
Close Combat
2HKO
89.0〜105.2%
Close Combat
2HKO
105.2〜123.9%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
DittoS172 / パーモットS172
Second
DittoS157 / パーモットS235
Second
DittoS172 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
SkeledirgeSkeledirge
Ditto Ditto vs Skeledirge Skeledirge

Ditto's build: Choice Scarf, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DittoSkeledirge
14.2〜17.1%
Torch Song
999HKO
14.2〜17.1%
Torch Song
999HKO
14.2〜17.1%
Torch Song
999HKO
SkeledirgeDitto
59.4〜71.0%
Earth Power
2HKO
59.4〜71.0%
Earth Power
2HKO
59.4〜71.0%
Earth Power
2HKO
Speed
First
DittoS129 / SkeledirgeS86
First
DittoS129 / SkeledirgeS86
First
DittoS129 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Ditto's build: Focus Sash, Jolly, H32 B2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
DittoSkeledirge
14.2〜17.1%
Torch Song
999HKO
14.2〜17.1%
Torch Song
999HKO
14.2〜17.1%
Torch Song
999HKO
SkeledirgeDitto
59.4〜71.0%
Earth Power
2HKO
59.4〜71.0%
Earth Power
2HKO
59.4〜71.0%
Earth Power
2HKO
Speed
Second
DittoS86 / SkeledirgeS86
Second
DittoS86 / SkeledirgeS86
Second
DittoS86 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemFocus Sash
AbilityProtean
NatureBrave (A↑S↓)
MovesノーマルTransform
EVH32
M-3 Season
ItemChoice Scarf
AbilityProtean
NatureSassy (D↑S↓)
MovesノーマルTransform
EVH32B32
See more team examples