メタモン
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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— | ![]() |
特性
| 順位 | 特性名 | 採用率 ⓘ 効果・推移 |
|---|---|---|
| 1 | かわりもの | -0.5 目の前のポケモンに変身する。HP以外のステータスも同じになる。 採用率の推移 |
| 2 | じゅうなん | まひ状態にならない。 |
使用率データ
技
| 順位 | 技名 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | へんしん |
0.0 変化PP 12 一時的に相手と同じナンバー・グラフィックス・能力値・個体値・ランク・特性・技になる。ただしHP・持ち物・状態異常などはコピーされずそのままとなり技のPPはすべて5になる。交代すると元に戻る。 採用率の推移 |
持ち物
| 順位 | 持ち物 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | こだわりスカーフ |
-10.8 素早さが1.5倍になるが、同じ技しか出せなくなる。 採用率の推移 |
| 2 | きあいのタスキ |
+6.8 HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 採用率の推移 |
| 3 | せんせいのツメ |
20%の確率で同じ優先度の技の中で先制できる。 |
| 4 | レッドカード |
技でダメージを与えてきた相手を交代させる。1度使うとその対戦中は無くなる。 |
| 5 | こうかくレンズ |
技の命中率が1.1倍になる。 |
| 6 | いのちのたま |
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。 |
性格
| 順位 | 性格 | 採用率 ⓘ 詳細 |
|---|---|---|
| 1 | なまいき (D↑ S↓) | +14.0 採用率の推移 |
| 2 | のんき | -10.8 採用率の推移 |
| 3 | まじめ | |
| 4 | ようき (S↑ C↓) | +3.9 採用率の推移 |
| 5 | おだやか (D↑ A↓) | -4.5 採用率の推移 |
| 6 | おくびょう (S↑ A↓) | |
| 7 | ゆうかん (A↑ S↓) | -4.9 採用率の推移 |
| 8 | れいせい (C↑ S↓) | +3.3 採用率の推移 |
| 9 | うっかりや (C↑ D↓) | -17.5 採用率の推移 |
| 10 | むじゃき (S↑ D↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 ⓘ 詳細 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 2 | 0 | 0 | 32 | +5.4 採用率の推移 |
| 2 | 32 | 0 | 2 | 0 | 32 | 0 | +2.8 採用率の推移 |
| 3 | 32 | 0 | 0 | 0 | 0 | 32 | |
| 4 | 32 | 0 | 0 | 0 | 32 | 0 | -1.2 採用率の推移 |
| 5 | 32 | 2 | 32 | 0 | 0 | 0 | -3.6 採用率の推移 |
| 6 | 32 | 2 | 0 | 32 | 0 | 0 | |
| 7 | 32 | 0 | 0 | 2 | 32 | 0 | -0.1 採用率の推移 |
| 8 | 32 | 0 | 0 | 0 | 2 | 32 | |
| 9 | 32 | 0 | 32 | 0 | 2 | 0 | +0.7 採用率の推移 |
| 10 | 32 | 1 | 0 | 0 | 1 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 ⓘ 推移 |
|---|---|---|
| 1 | 平均 2.5位前回比 +3 順位推移(数字が小さいほど多く同居) |
|
| 2 | 平均 2.0位前回比 0 順位推移(数字が小さいほど多く同居) |
|
| 3 | 平均 2.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 4 | 平均 4.0位 順位推移(数字が小さいほど多く同居) |
|
| 5 | 平均 4.0位前回比 -2 順位推移(数字が小さいほど多く同居) |
|
| 6 | 平均 6.0位 順位推移(数字が小さいほど多く同居) |
|
| 7 | 平均 7.0位 順位推移(数字が小さいほど多く同居) |
|
| 8 | 平均 6.5位前回比 -3 順位推移(数字が小さいほど多く同居) |
|
| 9 | 平均 9.0位 順位推移(数字が小さいほど多く同居) |
|
| 10 | 平均 10.0位 順位推移(数字が小さいほど多く同居) |
考察記事
Pokémon Matchups
◎ボーマンダ
Ditto vs
ボーマンダ Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
— n/a | |
| 108.4〜129.0% Draco Meteor 1HKO | |
| Speed | First S258 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
— n/a | |
| 108.4〜129.0% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S172 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Lucario
Ditto vs
Lucario Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
— n/a | — n/a | |
| 140.6〜166.5% Aura Sphere 1HKO | 167.7〜198.7% Aura Sphere 1HKO | |
| Speed | First S334 / S223 | First S270 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
— n/a | — n/a | |
| 140.6〜166.5% Aura Sphere 2HKO (incl. きあいのタスキ) | 167.7〜198.7% Aura Sphere 2HKO (incl. きあいのタスキ) | |
| Speed | Second S223 / S223 | Second S180 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎メガリザードンX
Ditto vs
メガリザードンX Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 9.0〜11.0% Solar Beam 999HKO | |
| 157.4〜187.7% Outrage 1HKO | |
| Speed | First S250 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 1HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 9.0〜11.0% Solar Beam 999HKO | |
| 157.4〜187.7% Outrage 2HKO (incl. きあいのタスキ) | |
| Speed | Second S167 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○イエッサン(オス)
Ditto vs
イエッサン(オス) Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.1〜38.0% Expanding Force 3 hits (96%)calculated with サイコフィールド | 29.9〜35.0% Expanding Force 3 hits (21%)calculated with サイコフィールド | 32.1〜38.0% Expanding Force 3 hits (96%)calculated with サイコフィールド | |
| 49.0〜58.7% Hyper Voice 2 hits (99%)calculated with サイコフィールド | 45.2〜54.2% Hyper Voice 2 hits (41%)calculated with サイコフィールド | 49.0〜58.7% Hyper Voice 2 hits (99%)calculated with サイコフィールド | |
| Speed | Second S220 / S220 | First S241 / S161 | First S220 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 3HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.1〜38.0% Expanding Force 3 hits (96%)calculated with サイコフィールド | 29.9〜35.0% Expanding Force 3 hits (21%)calculated with サイコフィールド | 32.1〜38.0% Expanding Force 3 hits (96%)calculated with サイコフィールド | |
| 49.0〜58.7% Hyper Voice 2 hits (99%)calculated with サイコフィールド | 45.2〜54.2% Hyper Voice 2 hits (41%)calculated with サイコフィールド | 49.0〜58.7% Hyper Voice 2 hits (99%)calculated with サイコフィールド | |
| Speed | Second S147 / S220 | Second S161 / S161 | Second S147 / S147 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
▲Primarina
Ditto vs
Primarina Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.2〜40.6% Moonblast 4HKO (incl. オボンのみ) | 40.6〜48.7% Moonblast 3 hits (>99%) | 34.2〜40.6% Moonblast 3 hits (51%) | |
| 41.3〜49.0% Moonblast 3HKO | 49.0〜58.7% Moonblast 2 hits (99%) | 41.3〜49.0% Moonblast 3HKO | |
| Speed | First S120 / S80 | First S123 / S82 | First S120 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 34.2〜40.6% Moonblast 4HKO (incl. オボンのみ) | 40.6〜48.7% Moonblast 3 hits (>99%) | 34.2〜40.6% Moonblast 3 hits (51%) | |
| 41.3〜49.0% Moonblast 3HKO | 49.0〜58.7% Moonblast 2 hits (99%) | 41.3〜49.0% Moonblast 3HKO | |
| Speed | Second S80 / S80 | Second S82 / S82 | Second S80 / S80 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
▲グソクムシャ
Ditto vs
グソクムシャ Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.3〜24.7% First Impression 999HKO | |
| 43.2〜51.6% Close Combat 2 hits (9%) | |
| Speed | First S90 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second (priority) |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 20.3〜24.7% First Impression 999HKO | |
| 43.2〜51.6% Close Combat 2 hits (9%) | |
| Speed | Second S60 / S60 |
| Verdict | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second |
×*Hippowdon
Ditto vs
Hippowdon Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.8% Earthquake 5HKO (incl. オボンのみ)calculated with すなあらし | 22.8〜27.0% Earthquake 999HKOcalculated with すなあらし | 25.1〜29.8% Earthquake 4HKOcalculated with すなあらし | |
| 34.8〜41.3% Earthquake 3HKOcalculated with すなあらし | 31.6〜37.4% Earthquake 3 hits (84%)calculated with すなあらし | 34.8〜41.3% Earthquake 3HKOcalculated with すなあらし | |
| Speed | First S100 / S67 | First S100 / S67 | First S100 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.1〜29.8% Earthquake 5HKO (incl. オボンのみ)calculated with すなあらし | 22.8〜27.0% Earthquake 999HKOcalculated with すなあらし | 25.1〜29.8% Earthquake 4HKOcalculated with すなあらし | |
| 34.8〜41.3% Earthquake 3HKOcalculated with すなあらし | 31.6〜37.4% Earthquake 3 hits (84%)calculated with すなあらし | 34.8〜41.3% Earthquake 3HKOcalculated with すなあらし | |
| Speed | Second S67 / S67 | Second S67 / S67 | Second S67 / S67 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second |
×Gholdengo
Ditto vs
Gholdengo Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.0〜44.8% Make It Rain 999HKO | 18.7〜22.3% Make It Rain 999HKO | 35.0〜41.1% Make It Rain 999HKO | |
| 40.0〜47.7% Thunderbolt 3HKO | 23.9〜28.4% Thunderbolt 4 hits (94%) | 36.8〜43.9% Thunderbolt 3HKO | |
| Speed | First S204 / S136 | First S160 / S107 | First S204 / S136 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.0〜44.8% Make It Rain 999HKO | 18.7〜22.3% Make It Rain 999HKO | 35.0〜41.1% Make It Rain 999HKO | |
| 40.0〜47.7% Thunderbolt 3HKO | 23.9〜28.4% Thunderbolt 4 hits (94%) | 36.8〜43.9% Thunderbolt 3HKO | |
| Speed | Second S136 / S136 | Second S107 / S107 | Second S136 / S136 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×*Baxcalibur
Ditto vs
Baxcalibur Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.7〜15.2% Flash Cannon 999HKO | 28.1〜33.5% Flash Cannon 4 hits (36%) (incl. オボンのみ) | 12.7〜15.2% Flash Cannon 999HKO | |
| 43.9〜52.9% Aura Sphere 2 hits (18%) | 98.7〜116.8% Draco Meteor 1 hits (94%) | 43.9〜52.9% Aura Sphere 2 hits (18%) | |
| Speed | First S157 / S105 | First S225 / S150 | First S157 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.7〜15.2% Flash Cannon 999HKO | 28.1〜33.5% Flash Cannon 4 hits (36%) (incl. オボンのみ) | 12.7〜15.2% Flash Cannon 999HKO | |
| 43.9〜52.9% Aura Sphere 2 hits (18%) | 98.7〜116.8% Draco Meteor 2HKO | 43.9〜52.9% Aura Sphere 2 hits (18%) | |
| Speed | Second S105 / S105 | Second S150 / S150 | Second S105 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | △ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
×Aegislash
Ditto vs
Aegislash Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
— n/a | — n/a | — n/a | |
| 20.0〜23.9% Iron Head 5HKO | 20.0〜23.9% Flash Cannon 5HKO | 20.0〜23.9% Iron Head 5HKO | |
| Speed | First S120 / S80 | First S108 / S72 | First S120 / S80 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
— n/a | — n/a | — n/a | |
| 20.0〜23.9% Iron Head 5HKO | 20.0〜23.9% Flash Cannon 5HKO | 20.0〜23.9% Iron Head 5HKO | |
| Speed | Second S80 / S80 | Second S72 / S72 | Second S80 / S80 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
▲*ゴリランダー
Ditto vs
ゴリランダー Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.4〜20.3% グラススライダー 999HKOcalculated with グラスフィールド | 17.4〜20.3% グラススライダー 999HKOcalculated with グラスフィールド | 11.6〜14.0% グラススライダー 999HKOcalculated with グラスフィールド | |
| 78.7〜93.5% U-turn 2HKOcalculated with グラスフィールド | 60.6〜72.3% U-turn 2HKOcalculated with グラスフィールド | 60.6〜72.3% U-turn 2HKOcalculated with グラスフィールド | |
| Speed | First S160 / S107 | First S160 / S107 | First S160 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.4〜20.3% グラススライダー 999HKOcalculated with グラスフィールド | 17.4〜20.3% グラススライダー 999HKOcalculated with グラスフィールド | 11.6〜14.0% グラススライダー 999HKOcalculated with グラスフィールド | |
| 78.7〜93.5% U-turn 2HKOcalculated with グラスフィールド | 60.6〜72.3% U-turn 2HKOcalculated with グラスフィールド | 60.6〜72.3% U-turn 2HKOcalculated with グラスフィールド | |
| Speed | Second S107 / S107 | Second S107 / S107 | Second S107 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Gyarados
Ditto vs
Gyarados Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.3〜18.3% Power Whip 999HKOcalculated with 攻撃-1 | 34.5〜40.9% Power Whip 3HKOcalculated with 攻撃-1 | 15.3〜18.3% Power Whip 999HKOcalculated with 攻撃-1 | |
| 29.7〜35.5% Power Whip 3 hits (24%) | 56.8〜67.1% Power Whip 2HKO | 29.7〜35.5% Power Whip 3 hits (24%) | |
| Speed | First S151 / S101 | First S199 / S133 | First S151 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.3〜18.3% Power Whip 999HKOcalculated with 攻撃-1 | 34.5〜40.9% Power Whip 3HKOcalculated with 攻撃-1 | 15.3〜18.3% Power Whip 999HKOcalculated with 攻撃-1 | |
| 29.7〜35.5% Power Whip 3 hits (24%) | 56.8〜67.1% Power Whip 2HKO | 29.7〜35.5% Power Whip 3 hits (24%) | |
| Speed | Second S101 / S101 | Second S133 / S133 | Second S101 / S101 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
×Corviknight
Ditto vs
Corviknight Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
— n/a | — n/a | — n/a | |
| 20.0〜23.9% Body Press 5HKO | 20.0〜23.9% Body Press 5HKO | 20.0〜23.9% Body Press 5HKO | |
| Speed | First S130 / S87 | First S117 / S78 | First S117 / S78 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first | × Loss: n/a to KO / 5HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
— n/a | — n/a | — n/a | |
| 20.0〜23.9% Body Press 5HKO | 20.0〜23.9% Body Press 5HKO | 20.0〜23.9% Body Press 5HKO | |
| Speed | Second S87 / S87 | Second S78 / S78 | Second S78 / S78 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
▲Basculegion-F
Ditto vs
Basculegion-F Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.1〜50.8% Wave Crash 2 hits (4%) | 39.1〜46.2% Wave Crash 3HKO | 43.1〜50.8% Wave Crash 2 hits (4%) | |
| 54.8〜64.5% Wave Crash 2HKO | 59.4〜70.3% Wave Crash 2HKO | 71.0〜83.9% Wave Crash 2HKO | |
| Speed | Second S195 / S195 | First S214 / S143 | First S195 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.1〜50.8% Wave Crash 2 hits (4%) | 39.1〜46.2% Wave Crash 3HKO | 43.1〜50.8% Wave Crash 2 hits (4%) | |
| 54.8〜64.5% Wave Crash 2HKO | 59.4〜70.3% Wave Crash 2HKO | 71.0〜83.9% Wave Crash 2HKO | |
| Speed | Second S130 / S195 | Second S143 / S143 | Second S130 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Farigiraf
Ditto vs
Farigiraf Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.6〜61.0% Power Gem 2HKO | 35.3〜41.6% Power Gem 3HKO | 56.6〜66.7% Power Gem 2HKO | |
| 160.0〜188.4% Earth Power 1HKO | 129.0〜152.3% Earth Power 1HKO | 175.5〜206.5% Earth Power 1HKO | |
| Speed | First S226 / S151 | First S159 / S106 | First S207 / S138 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.6〜61.0% Power Gem 2HKO | 35.3〜41.6% Power Gem 3HKO | 56.6〜66.7% Power Gem 2HKO | |
| 160.0〜188.4% Earth Power 2HKO (incl. きあいのタスキ) | 129.0〜152.3% Earth Power 2HKO (incl. きあいのタスキ) | 175.5〜206.5% Earth Power 2HKO (incl. きあいのタスキ) | |
| Speed | Second S151 / S151 | Second S106 / S106 | Second S138 / S138 |
| Verdict | △ Loss: 2HKO to KO / 2HKO to be KOed, moves second | △ Loss: 2HKO to KO / 2HKO to be KOed, moves second | △ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*エースバーン
Ditto vs
エースバーン Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜49.7% かえんボール 3HKO | 38.2〜45.2% かえんボール 3HKO | 42.0〜49.7% かえんボール 3HKO | |
| 91.6〜108.4% High Jump Kick 1 hits (50%) | 83.9〜99.4% High Jump Kick 2HKO | 118.7〜140.6% High Jump Kick 1HKO | |
| Speed | Second S256 / S256 | First S282 / S188 | First S256 / S171 |
| Verdict | △ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.0〜49.7% かえんボール 3HKO | 38.2〜45.2% かえんボール 3HKO | 42.0〜49.7% かえんボール 3HKO | |
| 91.6〜108.4% High Jump Kick 2HKO | 83.9〜99.4% High Jump Kick 2HKO | 118.7〜140.6% High Jump Kick 2HKO (incl. きあいのタスキ) | |
| Speed | Second S171 / S256 | Second S188 / S188 | Second S171 / S171 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×*Volcarona
Ditto vs
Volcarona Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
— n/a | — n/a | — n/a | |
| 58.7〜69.7% Overheat 2 hits (20%) | 77.4〜91.6% Overheat 2HKO | 58.7〜69.7% Overheat 2 hits (20%) | |
| Speed | First S183 / S122 | First S228 / S152 | First S183 / S122 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
— n/a | — n/a | — n/a | |
| 58.7〜69.7% Overheat 2 hits (20%) | 77.4〜91.6% Overheat 2HKO | 58.7〜69.7% Overheat 2 hits (20%) | |
| Speed | Second S122 / S122 | Second S152 / S152 | Second S122 / S122 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲*パーモット
Ditto vs
パーモット Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.0〜59.9% でんこうそうげき 999HKO | 55.8〜66.0% でんこうそうげき 999HKO | 51.0〜59.9% でんこうそうげき 999HKO | |
| 81.3〜95.5% Close Combat 2HKO | 89.0〜105.2% Close Combat 1 hits (31%) | 105.2〜123.9% Close Combat 1HKO | |
| Speed | First S258 / S172 | Second S235 / S235 | First S258 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | △ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 51.0〜59.9% でんこうそうげき 999HKO | 55.8〜66.0% でんこうそうげき 999HKO | 51.0〜59.9% でんこうそうげき 999HKO | |
| 81.3〜95.5% Close Combat 2HKO | 89.0〜105.2% Close Combat 2HKO | 105.2〜123.9% Close Combat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S172 / S172 | Second S157 / S235 | Second S172 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲Skeledirge
Ditto vs
Skeledirge Ditto's build: Choice Scarf, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.2〜17.1% Torch Song 999HKO | 14.2〜17.1% Torch Song 999HKO | 14.2〜17.1% Torch Song 999HKO | |
| 59.4〜71.0% Earth Power 2HKO | 59.4〜71.0% Earth Power 2HKO | 59.4〜71.0% Earth Power 2HKO | |
| Speed | First S129 / S86 | First S129 / S86 | First S129 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Ditto's build: Focus Sash, Jolly, H32 B2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.2〜17.1% Torch Song 999HKO | 14.2〜17.1% Torch Song 999HKO | 14.2〜17.1% Torch Song 999HKO | |
| 59.4〜71.0% Earth Power 2HKO | 59.4〜71.0% Earth Power 2HKO | 59.4〜71.0% Earth Power 2HKO | |
| Speed | Second S86 / S86 | Second S86 / S86 | Second S86 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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Focus Sash
Transform
Choice Scarf
Transform



