Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
バクーダ

バクーダ

ほのお じめん
全国図鑑 No.323 / 使用率 圏外
データ集計日:2026-09-10

種族値

HP
70
こうげき
100
ぼうぎょ
70
とくこう
105
とくぼう
75
すばやさ
40
合計
460

メガシンカ

メガバクーダ

ほのおじめん

特性:ちからずく — 攻撃の追加効果はなくなるが、1.3倍の威力で技を出す。

HP
70
こうげき
120+20
ぼうぎょ
100+30
とくこう
145+40
とくぼう
105+30
すばやさ
20-20
合計
560

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
みず
じめん
どくむしはがねほのおフェアリー
でんき

特性

順位 特性名 採用率 ⓘ 効果
1 ハードロック
100.0%
効果バツグンの技で受けるダメージを3/4にする。

使用率データ

順位 技名 採用率
1
ノーマル あくび
100.0%
ノーマル変化
PP 12
相手をねむけ状態にする。相手に必ず命中する。
2
じめん だいちのちから
100.0%
じめん特殊
威力 90命中 100%PP 12
10%の確率で相手の特防を1段階下げる。
3
ほのお だいもんじ
83.3%
ほのお特殊
威力 110命中 85%PP 8
10%の確率で相手をやけど状態にする。
4
じめん じわれ
83.3%
じめん物理
命中 30%PP 8
相手をひんしにする。命中率30%固定。
5
ノーマル じばく
16.7%
ノーマル物理
威力 200命中 100%PP 8
使うと自分はひんしになる。
6
ほのお かえんほうしゃ
16.7%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。

持ち物

順位 持ち物 採用率
1
バクーダナイト
83.3%
対応するポケモンがバトル中にメガシンカできる。
2
きあいのタスキきあいのタスキ
16.7%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。

性格

順位 性格 採用率
1 れいせい (C↑ S↓)
83.3%
2 ひかえめ (C↑ A↓)
16.7%

ステータス振り

順位 H A B C D S 採用率
1 32023200
83.3%
2 20032032
16.7%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9

Pokémon Matchups

Favorable
LucarioLucario
Camerupt Camerupt vs Lucario Lucario

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CameruptLucario
217.0〜256.5%
Earth Power
1HKO
217.0〜256.5%
Earth Power
1HKO
LucarioCamerupt
66.7〜78.5%
Focus Blast
2HKO
79.1〜93.8%
Focus Blast
2HKO
Speed
Second
CameruptS36 / LucarioS223
Second
CameruptS36 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
CameruptLucario
132.0〜156.5%
Earth Power
1HKO
132.0〜156.5%
Earth Power
1HKO
LucarioCamerupt
87.0〜103.4%
Focus Blast
2HKO
102.8〜122.0%
Focus Blast
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / LucarioS223
Second
CameruptS60 / LucarioS180
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Camerupt Camerupt vs Gholdengo Gholdengo

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CameruptGholdengo
192.6〜229.4%
Fire Blast
1HKO
126.4〜150.8%
Fire Blast
1HKO
159.5〜187.7%
Earth Power
1HKO
GholdengoCamerupt
42.4〜49.7%
Shadow Ball
3HKO
32.2〜37.9%
Shadow Ball
3 hits (93%)
38.4〜45.2%
Focus Blast
3HKO
Speed
Second
CameruptS36 / GholdengoS136
Second
CameruptS36 / GholdengoS107
Second
CameruptS36 / GholdengoS136
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
CameruptGholdengo
117.8〜139.9%
Fire Blast
1HKO
78.8〜93.3%
Fire Blast
2HKO
117.8〜139.9%
Fire Blast
1HKO
GholdengoCamerupt
54.8〜65.0%
Shadow Ball
2HKO
41.2〜49.2%
Shadow Ball
3HKO
49.7〜59.3%
Shadow Ball
2 hits (>99%)
Speed
Second
CameruptS60 / GholdengoS136
Second
CameruptS60 / GholdengoS107
Second
CameruptS60 / GholdengoS136
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur*Baxcalibur
Camerupt Camerupt vs Baxcalibur Baxcalibur

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CameruptBaxcalibur
112.2〜134.5%
Earth Power
1HKO
200.6〜237.7%
Earth Power
1HKO
112.2〜134.5%
Earth Power
1HKO
BaxcaliburCamerupt
48.0〜57.6%
Draco Meteor
3 hits (15%)
58.2〜69.5%
Draco Meteor
2 hits (19%)
48.0〜57.6%
Draco Meteor
3 hits (15%)
Speed
Second
CameruptS36 / BaxcaliburS105
Second
CameruptS36 / BaxcaliburS150
Second
CameruptS36 / BaxcaliburS105
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
CameruptBaxcalibur
70.1〜83.2%
Earth Power
2HKO
123.4〜147.3%
Earth Power
1HKO
70.1〜83.2%
Earth Power
2HKO
BaxcaliburCamerupt
63.3〜75.1%
Draco Meteor
2 hits (85%)
76.8〜91.5%
Draco Meteor
2HKO
63.3〜75.1%
Draco Meteor
2 hits (85%)
Speed
Second
CameruptS60 / BaxcaliburS105
Second
CameruptS60 / BaxcaliburS150
Second
CameruptS60 / BaxcaliburS105
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Meowscarada*Meowscarada
Camerupt Camerupt vs Meowscarada Meowscarada

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CameruptMeowscarada
254.9〜300.7%
Fire Blast
1HKO
254.9〜300.7%
Fire Blast
2HKO (incl. きあいのタスキ)
254.9〜300.7%
Fire Blast
1HKO
MeowscaradaCamerupt
56.5〜68.4%
Triple Axel
2HKO
calculated with 最大3ヒット時
56.5〜68.4%
Triple Axel
2HKO
calculated with 最大3ヒット時
72.3〜88.7%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
CameruptS36 / MeowscaradaS262
Second
CameruptS36 / MeowscaradaS175
Second
CameruptS36 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CameruptMeowscarada
154.2〜184.3%
Fire Blast
1HKO
154.2〜184.3%
Fire Blast
2HKO (incl. きあいのタスキ)
154.2〜184.3%
Fire Blast
1HKO
MeowscaradaCamerupt
76.8〜91.0%
Triple Axel
2HKO
calculated with 最大3ヒット時
76.8〜91.0%
Triple Axel
2HKO
calculated with 最大3ヒット時
99.4〜117.5%
Triple Axel
1 hits (88%)
calculated with 最大3ヒット時
Speed
Second
CameruptS60 / MeowscaradaS262
Second
CameruptS60 / MeowscaradaS175
Second
CameruptS60 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー*ゴリランダー
Camerupt Camerupt vs ゴリランダー ゴリランダー

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Cameruptゴリランダー
188.4〜222.2%
Fire Blast
1HKO
calculated with グラスフィールド
188.4〜222.2%
Fire Blast
1HKO
calculated with グラスフィールド
188.4〜222.2%
Fire Blast
1HKO
calculated with グラスフィールド
ゴリランダーCamerupt
101.7〜120.9%
Wood Hammer
1HKO
calculated with グラスフィールド
93.8〜111.9%
Wood Hammer
1 hits (69%)
calculated with グラスフィールド
78.5〜93.2%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
CameruptS36 / ゴリランダーS107
Second
CameruptS36 / ゴリランダーS107
Second
CameruptS36 / ゴリランダーS107
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Cameruptゴリランダー
114.0〜136.2%
Fire Blast
1HKO
calculated with グラスフィールド
114.0〜136.2%
Fire Blast
1HKO
calculated with グラスフィールド
114.0〜136.2%
Fire Blast
1HKO
calculated with グラスフィールド
ゴリランダーCamerupt
136.2〜160.5%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
126.0〜148.0%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
105.1〜123.7%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
Second
CameruptS60 / ゴリランダーS107
Second
CameruptS60 / ゴリランダーS107
Second
CameruptS60 / ゴリランダーS107
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight*Corviknight
Camerupt Camerupt vs Corviknight Corviknight

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CameruptCorviknight
159.5〜187.3%
Fire Blast
1HKO
159.5〜187.3%
Fire Blast
1HKO
159.5〜187.3%
Fire Blast
1HKO
CorviknightCamerupt
33.9〜40.7%
Brave Bird
3HKO
33.9〜40.7%
Brave Bird
3HKO
33.9〜40.7%
Brave Bird
3HKO
Speed
Second
CameruptS36 / CorviknightS87
Second
CameruptS36 / CorviknightS78
Second
CameruptS36 / CorviknightS78
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
CameruptCorviknight
97.6〜115.1%
Fire Blast
1 hits (81%)
97.6〜115.1%
Fire Blast
1 hits (81%)
97.6〜115.1%
Fire Blast
1 hits (81%)
CorviknightCamerupt
44.6〜53.1%
Brave Bird
2 hits (28%)
44.6〜53.1%
Brave Bird
2 hits (28%)
44.6〜53.1%
Brave Bird
2 hits (28%)
Speed
Second
CameruptS60 / CorviknightS87
Second
CameruptS60 / CorviknightS78
Second
CameruptS60 / CorviknightS78
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Corviknight's page →
メガリザードンXメガリザードンX
Camerupt Camerupt vs メガリザードンX メガリザードンX

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CameruptメガリザードンX
176.1〜207.7%
Earth Power
1HKO
メガリザードンXCamerupt
74.6〜88.1%
Outrage
2HKO
Speed
Second
CameruptS36 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
CameruptメガリザードンX
108.4〜127.7%
Earth Power
1HKO
メガリザードンXCamerupt
98.9〜116.4%
Outrage
2HKO
Speed
Second
CameruptS60 / メガリザードンXS167
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
A-NinetalesA-Ninetales
Camerupt Camerupt vs A-Ninetales A-Ninetales

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CameruptA-Ninetales
166.3〜197.1%
Fire Blast
1HKO
calculated with あられ
194.0〜230.0%
Fire Blast
1HKO
calculated with あられ
A-NinetalesCamerupt
28.8〜34.5%
Blizzard
3 hits (4%)
calculated with あられ
37.9〜44.6%
Blizzard
3HKO
calculated with あられ
Speed
Second
CameruptS36 / A-NinetalesS177
Second
CameruptS36 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
CameruptA-Ninetales
102.9〜121.1%
Fire Blast
1HKO
calculated with あられ
120.0〜141.3%
Fire Blast
1HKO
calculated with あられ
A-NinetalesCamerupt
37.9〜44.6%
Blizzard
3HKO
calculated with あられ
49.2〜58.2%
Blizzard
2 hits (98%)
calculated with あられ
Speed
Second
CameruptS60 / A-NinetalesS177
Second
CameruptS60 / A-NinetalesS177
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
Camerupt Camerupt vs エースバーン エースバーン

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Cameruptエースバーン
193.6〜228.0%
Earth Power
1HKO
193.6〜228.0%
Earth Power
2HKO (incl. きあいのタスキ)
193.6〜228.0%
Earth Power
1HKO
エースバーンCamerupt
62.7〜74.6%
High Jump Kick
2HKO
57.6〜67.8%
High Jump Kick
2HKO
81.4〜96.6%
High Jump Kick
2HKO
Speed
Second
CameruptS36 / エースバーンS256
Second
CameruptS36 / エースバーンS188
Second
CameruptS36 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Cameruptエースバーン
118.5〜138.9%
Earth Power
1HKO
118.5〜138.9%
Earth Power
2HKO (incl. きあいのタスキ)
118.5〜138.9%
Earth Power
1HKO
エースバーンCamerupt
83.1〜98.3%
High Jump Kick
2HKO
76.3〜89.8%
High Jump Kick
2HKO
107.9〜127.7%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / エースバーンS256
Second
CameruptS60 / エースバーンS188
Second
CameruptS60 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
Camerupt Camerupt vs Sneasler Sneasler

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CameruptSneasler
180.3〜215.3%
Earth Power
1HKO
180.3〜215.3%
Earth Power
1HKO
180.3〜215.3%
Earth Power
1HKO
SneaslerCamerupt
62.7〜74.6%
Close Combat
2HKO
62.7〜74.6%
Close Combat
2HKO
62.7〜74.6%
Close Combat
2HKO
Speed
Second
CameruptS36 / SneaslerS172
Second
CameruptS36 / SneaslerS172
Second
CameruptS36 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
CameruptSneasler
112.1〜133.8%
Earth Power
1HKO
112.1〜133.8%
Earth Power
1HKO
112.1〜133.8%
Earth Power
1HKO
SneaslerCamerupt
83.1〜98.3%
Close Combat
2HKO
83.1〜98.3%
Close Combat
2HKO
83.1〜98.3%
Close Combat
2HKO
Speed
Second
CameruptS60 / SneaslerS172
Second
CameruptS60 / SneaslerS172
Second
CameruptS60 / SneaslerS172
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Volcarona*Volcarona
Camerupt Camerupt vs Volcarona Volcarona

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CameruptVolcarona
72.9〜85.9%
Fire Blast
2HKO
87.0〜102.5%
Fire Blast
1 hits (19%)
72.9〜85.9%
Fire Blast
2HKO
VolcaronaCamerupt
24.3〜28.8%
Psychic
4 hits (98%)
31.6〜37.3%
Psychic
3 hits (84%)
24.3〜28.8%
Psychic
4 hits (98%)
Speed
Second
CameruptS36 / VolcaronaS122
Second
CameruptS36 / VolcaronaS152
Second
CameruptS36 / VolcaronaS122
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
CameruptVolcarona
44.3〜53.1%
Fire Blast
3HKO
43.5〜52.2%
Earth Power
3HKO
44.3〜53.1%
Fire Blast
2 hits (<1%)
VolcaronaCamerupt
31.6〜37.3%
Psychic
3 hits (84%)
41.2〜49.2%
Psychic
3HKO
31.6〜37.3%
Psychic
3 hits (84%)
Speed
Second
CameruptS60 / VolcaronaS122
Second
CameruptS60 / VolcaronaS152
Second
CameruptS60 / VolcaronaS122
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View Volcarona's page →
パーモット*パーモット
Camerupt Camerupt vs パーモット パーモット

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Cameruptパーモット
240.1〜286.4%
Earth Power
2HKO (incl. きあいのタスキ)
240.1〜286.4%
Earth Power
1HKO
240.1〜286.4%
Earth Power
1HKO
パーモットCamerupt
52.5〜62.7%
Close Combat
2HKO
57.6〜68.4%
Close Combat
2HKO
67.8〜81.4%
Close Combat
2HKO
Speed
Second
CameruptS36 / パーモットS172
Second
CameruptS36 / パーモットS235
Second
CameruptS36 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Cameruptパーモット
148.3〜176.9%
Earth Power
2HKO (incl. きあいのタスキ)
148.3〜176.9%
Earth Power
1HKO
148.3〜176.9%
Earth Power
1HKO
パーモットCamerupt
69.5〜81.9%
Close Combat
2HKO
76.3〜90.4%
Close Combat
2HKO
89.8〜106.2%
Close Combat
2HKO
Speed
Second
CameruptS60 / パーモットS172
Second
CameruptS60 / パーモットS235
Second
CameruptS60 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Skeledirge*Skeledirge
Camerupt Camerupt vs Skeledirge Skeledirge

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
CameruptSkeledirge
140.3〜166.4%
Earth Power
1HKO
140.3〜166.4%
Earth Power
1HKO
70.1〜82.9%
Earth Power
2HKO
SkeledirgeCamerupt
40.7〜48.6%
Earth Power
3HKO
40.7〜48.6%
Earth Power
3HKO
40.7〜48.6%
Earth Power
3HKO
Speed
Second
CameruptS36 / SkeledirgeS86
Second
CameruptS36 / SkeledirgeS86
Second
CameruptS36 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
CameruptSkeledirge
86.3〜102.4%
Earth Power
1 hits (13%)
86.3〜102.4%
Earth Power
1 hits (13%)
43.1〜51.2%
Earth Power
2HKO
SkeledirgeCamerupt
39.5〜47.5%
Earth Power
3HKO
39.5〜47.5%
Earth Power
3HKO
39.5〜47.5%
Earth Power
3HKO
Speed
Second
CameruptS60 / SkeledirgeS86
Second
CameruptS60 / SkeledirgeS86
Second
CameruptS60 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Skeledirge's page →
MetagrossMetagross
Camerupt Camerupt vs Metagross Metagross

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CameruptMetagross
138.9〜165.6%
Earth Power
1HKO
MetagrossCamerupt
75.7〜89.3%
Earthquake
2HKO
Speed
Second
CameruptS36 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
CameruptMetagross
107.0〜126.1%
Fire Blast
1HKO
MetagrossCamerupt
81.9〜97.2%
Psychic Fangs
2HKO
Speed
Second
CameruptS60 / MetagrossS162
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダ*ボーマンダ
Camerupt Camerupt vs ボーマンダ ボーマンダ

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Cameruptボーマンダ
46.2〜54.4%
Fire Blast
2 hits (61%)
ボーマンダCamerupt
81.4〜96.0%
Double-Edge
2HKO
Speed
Second
CameruptS36 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Cameruptボーマンダ
28.1〜33.3%
Fire Blast
3 hits (<1%)
ボーマンダCamerupt
107.3〜126.6%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
Camerupt Camerupt vs Garchomp Garchomp

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CameruptGarchomp
43.8〜52.4%
Fire Blast
2 hits (20%)
73.5〜87.0%
Earth Power
2HKO
73.5〜87.0%
Earth Power
2HKO
GarchompCamerupt
59.9〜71.2%
Earth Power
2HKO
105.1〜125.4%
Earthquake
1HKO
105.1〜125.4%
Earthquake
1HKO
Speed
Second
CameruptS36 / GarchompS223
Second
CameruptS36 / GarchompS231
Second
CameruptS36 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
CameruptGarchomp
27.6〜32.4%
Fire Blast
4HKO
45.4〜53.5%
Earth Power
2 hits (32%)
45.4〜53.5%
Earth Power
2 hits (32%)
GarchompCamerupt
84.7〜100.0%
Draco Meteor
2HKO
104.0〜122.6%
Earthquake
2HKO (incl. きあいのタスキ)
104.0〜122.6%
Earthquake
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / GarchompS223
Second
CameruptS60 / GarchompS231
Second
CameruptS60 / GarchompS154
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Camerupt Camerupt vs Primarina Primarina

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
CameruptPrimarina
56.1〜66.3%
Earth Power
2 hits (31%)
56.1〜66.3%
Earth Power
2 hits (31%)
56.1〜66.3%
Earth Power
2HKO
PrimarinaCamerupt
149.2〜176.3%
Sparkling Aria
1HKO
178.5〜212.4%
Sparkling Aria
1HKO
149.2〜176.3%
Sparkling Aria
1HKO
Speed
Second
CameruptS36 / PrimarinaS80
Second
CameruptS36 / PrimarinaS82
Second
CameruptS36 / PrimarinaS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
CameruptPrimarina
35.3〜41.7%
Earth Power
3 hits (<1%)
35.3〜41.7%
Earth Power
3 hits (<1%)
35.3〜41.7%
Earth Power
3 hits (77%)
PrimarinaCamerupt
144.1〜172.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
178.0〜210.2%
Sparkling Aria
2HKO (incl. きあいのタスキ)
144.1〜172.9%
Sparkling Aria
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / PrimarinaS80
Second
CameruptS60 / PrimarinaS82
Second
CameruptS60 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Primarina's page →
Hippowdon*Hippowdon
Camerupt Camerupt vs Hippowdon Hippowdon

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CameruptHippowdon
48.8〜57.7%
Earth Power
3HKO
calculated with すなあらし
65.6〜77.7%
Fire Blast
2HKO
calculated with すなあらし
59.5〜70.7%
Fire Blast
2HKO
calculated with すなあらし
HippowdonCamerupt
68.9〜82.5%
Earthquake
2HKO
calculated with すなあらし
68.9〜82.5%
Earthquake
2HKO
calculated with すなあらし
68.9〜82.5%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
CameruptS36 / HippowdonS67
Second
CameruptS36 / HippowdonS67
Second
CameruptS36 / HippowdonS67
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
CameruptHippowdon
36.7〜43.7%
Fire Blast
3 hits (15%)
calculated with すなあらし
40.5〜47.9%
Fire Blast
3HKO
calculated with すなあらし
36.7〜43.7%
Fire Blast
3HKO
calculated with すなあらし
HippowdonCamerupt
69.5〜81.9%
Earthquake
2HKO
calculated with すなあらし
69.5〜81.9%
Earthquake
2HKO
calculated with すなあらし
69.5〜81.9%
Earthquake
2HKO
calculated with すなあらし
Speed
Second
CameruptS60 / HippowdonS67
Second
CameruptS60 / HippowdonS67
Second
CameruptS60 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Hippowdon's page →
セグレイブセグレイブ
Camerupt Camerupt vs セグレイブ セグレイブ

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Cameruptセグレイブ
75.4〜89.5%
Fire Blast
2HKO
86.4〜102.1%
Fire Blast
2HKO
86.4〜102.1%
Fire Blast
1 hits (19%)
セグレイブCamerupt
87.0〜102.8%
Earthquake
1 hits (19%)
70.1〜82.5%
Earthquake
2HKO
98.3〜115.8%
Earthquake
1 hits (81%)
Speed
Second
CameruptS36 / セグレイブS139
Second
CameruptS36 / セグレイブS152
Second
CameruptS36 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Cameruptセグレイブ
46.1〜55.0%
Fire Blast
2 hits (59%)
53.4〜62.8%
Fire Blast
2HKO
53.4〜62.8%
Fire Blast
2HKO
セグレイブCamerupt
103.4〜122.0%
きょけんとつげき
2HKO (incl. きあいのタスキ)
81.9〜97.2%
きょけんとつげき
2HKO
116.4〜137.3%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / セグレイブS139
Second
CameruptS60 / セグレイブS152
Second
CameruptS60 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Gyarados×Gyarados
Camerupt Camerupt vs Gyarados Gyarados

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CameruptGyarados
35.6〜42.1%
Fire Blast
3HKO
calculated with 攻撃-1
42.1〜49.7%
Fire Blast
3HKO
calculated with 攻撃-1
35.6〜42.1%
Fire Blast
3 hits (95%)
calculated with 攻撃-1
GyaradosCamerupt
124.3〜149.2%
Waterfall
1HKO
162.7〜192.1%
Waterfall
1HKO
124.3〜149.2%
Waterfall
1HKO
Speed
Second
CameruptS36 / GyaradosS101
Second
CameruptS36 / GyaradosS133
Second
CameruptS36 / GyaradosS101
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
CameruptGyarados
22.3〜26.2%
Fire Blast
4 hits (8%)
calculated with 攻撃-1
26.3〜31.0%
Fire Blast
4HKO
calculated with 攻撃-1
22.3〜26.2%
Fire Blast
999HKO
calculated with 攻撃-1
GyaradosCamerupt
123.7〜147.5%
Waterfall
2HKO (incl. きあいのタスキ)
162.7〜193.2%
Waterfall
2HKO (incl. きあいのタスキ)
123.7〜147.5%
Waterfall
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / GyaradosS101
Second
CameruptS60 / GyaradosS133
Second
CameruptS60 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Gyarados's page →
Basculegion-F*Basculegion-F
Camerupt Camerupt vs Basculegion-F Basculegion-F

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CameruptBasculegion-F
77.2〜90.9%
Earth Power
2HKO
77.2〜90.9%
Earth Power
2HKO
77.2〜90.9%
Earth Power
2HKO
Basculegion-FCamerupt
266.7〜316.4%
Wave Crash
1HKO
292.7〜346.9%
Wave Crash
1HKO
346.3〜411.3%
Wave Crash
1HKO
Speed
Second
CameruptS36 / Basculegion-FS195
Second
CameruptS36 / Basculegion-FS143
Second
CameruptS36 / Basculegion-FS130
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
CameruptBasculegion-F
47.2〜55.3%
Earth Power
2 hits (70%)
47.2〜55.3%
Earth Power
2 hits (70%)
47.2〜55.3%
Earth Power
2 hits (70%)
Basculegion-FCamerupt
264.4〜311.9%
Wave Crash
2HKO (incl. きあいのタスキ)
288.7〜341.2%
Wave Crash
2HKO (incl. きあいのタスキ)
343.5〜405.1%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / Basculegion-FS195
Second
CameruptS60 / Basculegion-FS143
Second
CameruptS60 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Greninja*Greninja
Camerupt Camerupt vs Greninja Greninja

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
CameruptGreninja
104.7〜123.5%
Earth Power
2HKO (incl. きあいのタスキ)
94.6〜112.1%
Earth Power
1 hits (69%)
104.7〜123.5%
Earth Power
1HKO
GreninjaCamerupt
155.9〜185.3%
Surf
1HKO
171.8〜203.4%
Surf
1HKO
155.9〜185.3%
Surf
1HKO
Speed
Second
CameruptS36 / GreninjaS174
Second
CameruptS36 / GreninjaS213
Second
CameruptS36 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
CameruptGreninja
64.4〜76.5%
Earth Power
2HKO
58.4〜69.1%
Earth Power
2HKO
64.4〜76.5%
Earth Power
2HKO
GreninjaCamerupt
154.2〜183.1%
Surf
2HKO (incl. きあいのタスキ)
169.5〜200.0%
Surf
2HKO (incl. きあいのタスキ)
154.2〜183.1%
Surf
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / GreninjaS174
Second
CameruptS60 / GreninjaS213
Second
CameruptS60 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
Rotom-W×Rotom-W
Camerupt Camerupt vs Rotom-W Rotom-W

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CameruptRotom-W
42.7〜51.0%
Fire Blast
3HKO
42.7〜51.0%
Fire Blast
3HKO
43.3〜52.0%
Flamethrower
3HKO
Rotom-WCamerupt
142.4〜169.5%
Hydro Pump
1HKO
142.4〜169.5%
Hydro Pump
1HKO
192.1〜230.5%
Hydro Pump
1HKO
Speed
Second
CameruptS36 / Rotom-WS106
Second
CameruptS36 / Rotom-WS106
Second
CameruptS36 / Rotom-WS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
CameruptRotom-W
26.8〜31.2%
Fire Blast
4 hits (<1%)
26.8〜31.2%
Fire Blast
4 hits (28%)
33.1〜39.4%
Fire Blast
4HKO
Rotom-WCamerupt
139.0〜164.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
139.0〜164.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
189.8〜225.4%
Hydro Pump
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / Rotom-WS106
Second
CameruptS60 / Rotom-WS106
Second
CameruptS60 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Hydreigon*Hydreigon
Camerupt Camerupt vs Hydreigon Hydreigon

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
CameruptHydreigon
46.7〜55.0%
Fire Blast
2 hits (72%)
46.7〜55.0%
Fire Blast
2 hits (72%)
46.7〜55.0%
Fire Blast
2 hits (72%)
HydreigonCamerupt
59.9〜71.2%
Earth Power
2HKO
55.4〜65.5%
Earth Power
2HKO
83.6〜98.9%
Draco Meteor
2HKO
Speed
Second
CameruptS36 / HydreigonS225
Second
CameruptS36 / HydreigonS165
Second
CameruptS36 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
CameruptHydreigon
28.4〜33.7%
Fire Blast
3 hits (<1%)
28.4〜33.7%
Fire Blast
3 hits (<1%)
28.4〜33.7%
Fire Blast
3 hits (<1%)
HydreigonCamerupt
84.7〜100.0%
Draco Meteor
2HKO
76.8〜91.5%
Draco Meteor
2HKO
110.2〜129.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
CameruptS60 / HydreigonS225
Second
CameruptS60 / HydreigonS165
Second
CameruptS60 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Dragonite×*Dragonite
Camerupt Camerupt vs Dragonite Dragonite

Camerupt's build: バクーダナイト, Quiet, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CameruptDragonite
17.4〜21.0%
Fire Blast
3 hits (28%)
21.6〜25.1%
Fire Blast
3HKO
21.6〜25.1%
Fire Blast
3HKO
DragoniteCamerupt
71.8〜84.7%
Draco Meteor
2HKO
48.6〜57.6%
Earthquake
2 hits (91%)
55.9〜66.1%
Draco Meteor
3HKO
Speed
Second
CameruptS36 / DragoniteS152
Second
CameruptS36 / DragoniteS145
Second
CameruptS36 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Camerupt's build: Focus Sash, Modest, H32 B2 C32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
CameruptDragonite
18.0〜21.0%
Self-Destruct
999HKO
13.2〜15.6%
Fire Blast
4 hits (74%)
13.2〜15.6%
Fire Blast
4 hits (74%)
DragoniteCamerupt
94.9〜111.9%
Draco Meteor
2HKO
57.6〜68.4%
Outrage
2HKO
72.9〜86.4%
Draco Meteor
2HKO
Speed
Second
CameruptS60 / DragoniteS152
Second
CameruptS60 / DragoniteS145
Second
CameruptS60 / DragoniteS132
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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Team Examples

M-3 Season
ItemCameruptite
AbilityHard Rock
NatureQuiet (C↑S↓)
MovesじめんEarth PowerいわAncient PowerほのおFlamethrowerほのおEruption
EVH32B2C32
See more team examples