バクーダ
種族値
メガシンカ
メガバクーダ


特性:ちからずく — 攻撃の追加効果はなくなるが、1.3倍の威力で技を出す。
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|---|---|
| 1 | ハードロック | 効果バツグンの技で受けるダメージを3/4にする。 |
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|---|---|
| 1 | あくび |
変化PP 12 相手をねむけ状態にする。相手に必ず命中する。 |
| 2 | だいちのちから |
特殊威力 90命中 100%PP 12 10%の確率で相手の特防を1段階下げる。 |
| 3 | だいもんじ |
特殊威力 110命中 85%PP 8 10%の確率で相手をやけど状態にする。 |
| 4 | じわれ |
物理命中 30%PP 8 相手をひんしにする。命中率30%固定。 |
| 5 | じばく |
物理威力 200命中 100%PP 8 使うと自分はひんしになる。 |
| 6 | かえんほうしゃ |
特殊威力 90命中 100%PP 16 10%の確率で相手をやけど状態にする。 |
持ち物
| 順位 | 持ち物 | 採用率 |
|---|---|---|
| 1 | バクーダナイト |
対応するポケモンがバトル中にメガシンカできる。 |
| 2 | きあいのタスキ |
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。 |
性格
| 順位 | 性格 | 採用率 |
|---|---|---|
| 1 | れいせい (C↑ S↓) | |
| 2 | ひかえめ (C↑ A↓) |
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|---|---|---|---|---|---|---|
| 1 | 32 | 0 | 2 | 32 | 0 | 0 | |
| 2 | 2 | 0 | 0 | 32 | 0 | 32 |
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|---|---|
| 1 | — |
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| 2 | — |
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| 3 | — |
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| 4 | — |
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| 5 | — |
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| 6 | — |
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| 7 | — |
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| 8 | — |
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| 9 | — |
Pokémon Matchups
◎Lucario
Camerupt vs
Lucario Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 217.0〜256.5% Earth Power 1HKO | 217.0〜256.5% Earth Power 1HKO | |
| 66.7〜78.5% Focus Blast 2HKO | 79.1〜93.8% Focus Blast 2HKO | |
| Speed | Second S36 / S223 | Second S36 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 132.0〜156.5% Earth Power 1HKO | 132.0〜156.5% Earth Power 1HKO | |
| 87.0〜103.4% Focus Blast 2HKO | 102.8〜122.0% Focus Blast 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S223 | Second S60 / S180 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎*Gholdengo
Camerupt vs
Gholdengo Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 192.6〜229.4% Fire Blast 1HKO | 126.4〜150.8% Fire Blast 1HKO | 159.5〜187.7% Earth Power 1HKO | |
| 42.4〜49.7% Shadow Ball 3HKO | 32.2〜37.9% Shadow Ball 3 hits (93%) | 38.4〜45.2% Focus Blast 3HKO | |
| Speed | Second S36 / S136 | Second S36 / S107 | Second S36 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 117.8〜139.9% Fire Blast 1HKO | 78.8〜93.3% Fire Blast 2HKO | 117.8〜139.9% Fire Blast 1HKO | |
| 54.8〜65.0% Shadow Ball 2HKO | 41.2〜49.2% Shadow Ball 3HKO | 49.7〜59.3% Shadow Ball 2 hits (>99%) | |
| Speed | Second S60 / S136 | Second S60 / S107 | Second S60 / S136 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
◎*Baxcalibur
Camerupt vs
Baxcalibur Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.2〜134.5% Earth Power 1HKO | 200.6〜237.7% Earth Power 1HKO | 112.2〜134.5% Earth Power 1HKO | |
| 48.0〜57.6% Draco Meteor 3 hits (15%) | 58.2〜69.5% Draco Meteor 2 hits (19%) | 48.0〜57.6% Draco Meteor 3 hits (15%) | |
| Speed | Second S36 / S105 | Second S36 / S150 | Second S36 / S105 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜83.2% Earth Power 2HKO | 123.4〜147.3% Earth Power 1HKO | 70.1〜83.2% Earth Power 2HKO | |
| 63.3〜75.1% Draco Meteor 2 hits (85%) | 76.8〜91.5% Draco Meteor 2HKO | 63.3〜75.1% Draco Meteor 2 hits (85%) | |
| Speed | Second S60 / S105 | Second S60 / S150 | Second S60 / S105 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Meowscarada
Camerupt vs
Meowscarada Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 254.9〜300.7% Fire Blast 1HKO | 254.9〜300.7% Fire Blast 2HKO (incl. きあいのタスキ) | 254.9〜300.7% Fire Blast 1HKO | |
| 56.5〜68.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 56.5〜68.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 72.3〜88.7% Triple Axel 2HKOcalculated with 最大3ヒット時 | |
| Speed | Second S36 / S262 | Second S36 / S175 | Second S36 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 154.2〜184.3% Fire Blast 1HKO | 154.2〜184.3% Fire Blast 2HKO (incl. きあいのタスキ) | 154.2〜184.3% Fire Blast 1HKO | |
| 76.8〜91.0% Triple Axel 2HKOcalculated with 最大3ヒット時 | 76.8〜91.0% Triple Axel 2HKOcalculated with 最大3ヒット時 | 99.4〜117.5% Triple Axel 1 hits (88%)calculated with 最大3ヒット時 | |
| Speed | Second S60 / S262 | Second S60 / S175 | Second S60 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*ゴリランダー
Camerupt vs
ゴリランダー Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 188.4〜222.2% Fire Blast 1HKOcalculated with グラスフィールド | 188.4〜222.2% Fire Blast 1HKOcalculated with グラスフィールド | 188.4〜222.2% Fire Blast 1HKOcalculated with グラスフィールド | |
| 101.7〜120.9% Wood Hammer 1HKOcalculated with グラスフィールド | 93.8〜111.9% Wood Hammer 1 hits (69%)calculated with グラスフィールド | 78.5〜93.2% Wood Hammer 2HKOcalculated with グラスフィールド | |
| Speed | Second S36 / S107 | Second S36 / S107 | Second S36 / S107 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.0〜136.2% Fire Blast 1HKOcalculated with グラスフィールド | 114.0〜136.2% Fire Blast 1HKOcalculated with グラスフィールド | 114.0〜136.2% Fire Blast 1HKOcalculated with グラスフィールド | |
| 136.2〜160.5% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 126.0〜148.0% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | 105.1〜123.7% Wood Hammer 2HKO (incl. きあいのタスキ)calculated with グラスフィールド | |
| Speed | Second S60 / S107 | Second S60 / S107 | Second S60 / S107 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Corviknight
Camerupt vs
Corviknight Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 159.5〜187.3% Fire Blast 1HKO | 159.5〜187.3% Fire Blast 1HKO | 159.5〜187.3% Fire Blast 1HKO | |
| 33.9〜40.7% Brave Bird 3HKO | 33.9〜40.7% Brave Bird 3HKO | 33.9〜40.7% Brave Bird 3HKO | |
| Speed | Second S36 / S87 | Second S36 / S78 | Second S36 / S78 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.6〜115.1% Fire Blast 1 hits (81%) | 97.6〜115.1% Fire Blast 1 hits (81%) | 97.6〜115.1% Fire Blast 1 hits (81%) | |
| 44.6〜53.1% Brave Bird 2 hits (28%) | 44.6〜53.1% Brave Bird 2 hits (28%) | 44.6〜53.1% Brave Bird 2 hits (28%) | |
| Speed | Second S60 / S87 | Second S60 / S78 | Second S60 / S78 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎メガリザードンX
Camerupt vs
メガリザードンX Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 176.1〜207.7% Earth Power 1HKO | |
| 74.6〜88.1% Outrage 2HKO | |
| Speed | Second S36 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 108.4〜127.7% Earth Power 1HKO | |
| 98.9〜116.4% Outrage 2HKO | |
| Speed | Second S60 / S167 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎A-Ninetales
Camerupt vs
A-Ninetales Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 166.3〜197.1% Fire Blast 1HKOcalculated with あられ | 194.0〜230.0% Fire Blast 1HKOcalculated with あられ | |
| 28.8〜34.5% Blizzard 3 hits (4%)calculated with あられ | 37.9〜44.6% Blizzard 3HKOcalculated with あられ | |
| Speed | Second S36 / S177 | Second S36 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 102.9〜121.1% Fire Blast 1HKOcalculated with あられ | 120.0〜141.3% Fire Blast 1HKOcalculated with あられ | |
| 37.9〜44.6% Blizzard 3HKOcalculated with あられ | 49.2〜58.2% Blizzard 2 hits (98%)calculated with あられ | |
| Speed | Second S60 / S177 | Second S60 / S177 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
○*エースバーン
Camerupt vs
エースバーン Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 193.6〜228.0% Earth Power 1HKO | 193.6〜228.0% Earth Power 2HKO (incl. きあいのタスキ) | 193.6〜228.0% Earth Power 1HKO | |
| 62.7〜74.6% High Jump Kick 2HKO | 57.6〜67.8% High Jump Kick 2HKO | 81.4〜96.6% High Jump Kick 2HKO | |
| Speed | Second S36 / S256 | Second S36 / S188 | Second S36 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 118.5〜138.9% Earth Power 1HKO | 118.5〜138.9% Earth Power 2HKO (incl. きあいのタスキ) | 118.5〜138.9% Earth Power 1HKO | |
| 83.1〜98.3% High Jump Kick 2HKO | 76.3〜89.8% High Jump Kick 2HKO | 107.9〜127.7% High Jump Kick 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S256 | Second S60 / S188 | Second S60 / S171 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
◎Sneasler
Camerupt vs
Sneasler Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 180.3〜215.3% Earth Power 1HKO | 180.3〜215.3% Earth Power 1HKO | 180.3〜215.3% Earth Power 1HKO | |
| 62.7〜74.6% Close Combat 2HKO | 62.7〜74.6% Close Combat 2HKO | 62.7〜74.6% Close Combat 2HKO | |
| Speed | Second S36 / S172 | Second S36 / S172 | Second S36 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 112.1〜133.8% Earth Power 1HKO | 112.1〜133.8% Earth Power 1HKO | 112.1〜133.8% Earth Power 1HKO | |
| 83.1〜98.3% Close Combat 2HKO | 83.1〜98.3% Close Combat 2HKO | 83.1〜98.3% Close Combat 2HKO | |
| Speed | Second S60 / S172 | Second S60 / S172 | Second S60 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Volcarona
Camerupt vs
Volcarona Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 72.9〜85.9% Fire Blast 2HKO | 87.0〜102.5% Fire Blast 1 hits (19%) | 72.9〜85.9% Fire Blast 2HKO | |
| 24.3〜28.8% Psychic 4 hits (98%) | 31.6〜37.3% Psychic 3 hits (84%) | 24.3〜28.8% Psychic 4 hits (98%) | |
| Speed | Second S36 / S122 | Second S36 / S152 | Second S36 / S122 |
| Verdict | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 44.3〜53.1% Fire Blast 3HKO | 43.5〜52.2% Earth Power 3HKO | 44.3〜53.1% Fire Blast 2 hits (<1%) | |
| 31.6〜37.3% Psychic 3 hits (84%) | 41.2〜49.2% Psychic 3HKO | 31.6〜37.3% Psychic 3 hits (84%) | |
| Speed | Second S60 / S122 | Second S60 / S152 | Second S60 / S122 |
| Verdict | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 3HKO to KO / 4HKO to be KOed, moves second |
○*パーモット
Camerupt vs
パーモット Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 240.1〜286.4% Earth Power 2HKO (incl. きあいのタスキ) | 240.1〜286.4% Earth Power 1HKO | 240.1〜286.4% Earth Power 1HKO | |
| 52.5〜62.7% Close Combat 2HKO | 57.6〜68.4% Close Combat 2HKO | 67.8〜81.4% Close Combat 2HKO | |
| Speed | Second S36 / S172 | Second S36 / S235 | Second S36 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 148.3〜176.9% Earth Power 2HKO (incl. きあいのタスキ) | 148.3〜176.9% Earth Power 1HKO | 148.3〜176.9% Earth Power 1HKO | |
| 69.5〜81.9% Close Combat 2HKO | 76.3〜90.4% Close Combat 2HKO | 89.8〜106.2% Close Combat 2HKO | |
| Speed | Second S60 / S172 | Second S60 / S235 | Second S60 / S172 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Skeledirge
Camerupt vs
Skeledirge Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 140.3〜166.4% Earth Power 1HKO | 140.3〜166.4% Earth Power 1HKO | 70.1〜82.9% Earth Power 2HKO | |
| 40.7〜48.6% Earth Power 3HKO | 40.7〜48.6% Earth Power 3HKO | 40.7〜48.6% Earth Power 3HKO | |
| Speed | Second S36 / S86 | Second S36 / S86 | Second S36 / S86 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.3〜102.4% Earth Power 1 hits (13%) | 86.3〜102.4% Earth Power 1 hits (13%) | 43.1〜51.2% Earth Power 2HKO | |
| 39.5〜47.5% Earth Power 3HKO | 39.5〜47.5% Earth Power 3HKO | 39.5〜47.5% Earth Power 3HKO | |
| Speed | Second S60 / S86 | Second S60 / S86 | Second S60 / S86 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎Metagross
Camerupt vs
Metagross Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 138.9〜165.6% Earth Power 1HKO | |
| 75.7〜89.3% Earthquake 2HKO | |
| Speed | Second S36 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 107.0〜126.1% Fire Blast 1HKO | |
| 81.9〜97.2% Psychic Fangs 2HKO | |
| Speed | Second S60 / S162 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
▲*ボーマンダ
Camerupt vs
ボーマンダ Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 46.2〜54.4% Fire Blast 2 hits (61%) | |
| 81.4〜96.0% Double-Edge 2HKO | |
| Speed | Second S36 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 28.1〜33.3% Fire Blast 3 hits (<1%) | |
| 107.3〜126.6% Double-Edge 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Garchomp
Camerupt vs
Garchomp Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 43.8〜52.4% Fire Blast 2 hits (20%) | 73.5〜87.0% Earth Power 2HKO | 73.5〜87.0% Earth Power 2HKO | |
| 59.9〜71.2% Earth Power 2HKO | 105.1〜125.4% Earthquake 1HKO | 105.1〜125.4% Earthquake 1HKO | |
| Speed | Second S36 / S223 | Second S36 / S231 | Second S36 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 27.6〜32.4% Fire Blast 4HKO | 45.4〜53.5% Earth Power 2 hits (32%) | 45.4〜53.5% Earth Power 2 hits (32%) | |
| 84.7〜100.0% Draco Meteor 2HKO | 104.0〜122.6% Earthquake 2HKO (incl. きあいのタスキ) | 104.0〜122.6% Earthquake 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S223 | Second S60 / S231 | Second S60 / S154 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Primarina
Camerupt vs
Primarina Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 56.1〜66.3% Earth Power 2 hits (31%) | 56.1〜66.3% Earth Power 2 hits (31%) | 56.1〜66.3% Earth Power 2HKO | |
| 149.2〜176.3% Sparkling Aria 1HKO | 178.5〜212.4% Sparkling Aria 1HKO | 149.2〜176.3% Sparkling Aria 1HKO | |
| Speed | Second S36 / S80 | Second S36 / S82 | Second S36 / S80 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.3〜41.7% Earth Power 3 hits (<1%) | 35.3〜41.7% Earth Power 3 hits (<1%) | 35.3〜41.7% Earth Power 3 hits (77%) | |
| 144.1〜172.9% Sparkling Aria 2HKO (incl. きあいのタスキ) | 178.0〜210.2% Sparkling Aria 2HKO (incl. きあいのタスキ) | 144.1〜172.9% Sparkling Aria 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S80 | Second S60 / S82 | Second S60 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Hippowdon
Camerupt vs
Hippowdon Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 48.8〜57.7% Earth Power 3HKOcalculated with すなあらし | 65.6〜77.7% Fire Blast 2HKOcalculated with すなあらし | 59.5〜70.7% Fire Blast 2HKOcalculated with すなあらし | |
| 68.9〜82.5% Earthquake 2HKOcalculated with すなあらし | 68.9〜82.5% Earthquake 2HKOcalculated with すなあらし | 68.9〜82.5% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S36 / S67 | Second S36 / S67 | Second S36 / S67 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.7〜43.7% Fire Blast 3 hits (15%)calculated with すなあらし | 40.5〜47.9% Fire Blast 3HKOcalculated with すなあらし | 36.7〜43.7% Fire Blast 3HKOcalculated with すなあらし | |
| 69.5〜81.9% Earthquake 2HKOcalculated with すなあらし | 69.5〜81.9% Earthquake 2HKOcalculated with すなあらし | 69.5〜81.9% Earthquake 2HKOcalculated with すなあらし | |
| Speed | Second S60 / S67 | Second S60 / S67 | Second S60 / S67 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲セグレイブ
Camerupt vs
セグレイブ Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.4〜89.5% Fire Blast 2HKO | 86.4〜102.1% Fire Blast 2HKO | 86.4〜102.1% Fire Blast 1 hits (19%) | |
| 87.0〜102.8% Earthquake 1 hits (19%) | 70.1〜82.5% Earthquake 2HKO | 98.3〜115.8% Earthquake 1 hits (81%) | |
| Speed | Second S36 / S139 | Second S36 / S152 | Second S36 / S139 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.1〜55.0% Fire Blast 2 hits (59%) | 53.4〜62.8% Fire Blast 2HKO | 53.4〜62.8% Fire Blast 2HKO | |
| 103.4〜122.0% きょけんとつげき 2HKO (incl. きあいのタスキ) | 81.9〜97.2% きょけんとつげき 2HKO | 116.4〜137.3% きょけんとつげき 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S139 | Second S60 / S152 | Second S60 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Gyarados
Camerupt vs
Gyarados Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.6〜42.1% Fire Blast 3HKOcalculated with 攻撃-1 | 42.1〜49.7% Fire Blast 3HKOcalculated with 攻撃-1 | 35.6〜42.1% Fire Blast 3 hits (95%)calculated with 攻撃-1 | |
| 124.3〜149.2% Waterfall 1HKO | 162.7〜192.1% Waterfall 1HKO | 124.3〜149.2% Waterfall 1HKO | |
| Speed | Second S36 / S101 | Second S36 / S133 | Second S36 / S101 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.3〜26.2% Fire Blast 4 hits (8%)calculated with 攻撃-1 | 26.3〜31.0% Fire Blast 4HKOcalculated with 攻撃-1 | 22.3〜26.2% Fire Blast 999HKOcalculated with 攻撃-1 | |
| 123.7〜147.5% Waterfall 2HKO (incl. きあいのタスキ) | 162.7〜193.2% Waterfall 2HKO (incl. きあいのタスキ) | 123.7〜147.5% Waterfall 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S101 | Second S60 / S133 | Second S60 / S101 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
▲*Basculegion-F
Camerupt vs
Basculegion-F Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.2〜90.9% Earth Power 2HKO | 77.2〜90.9% Earth Power 2HKO | 77.2〜90.9% Earth Power 2HKO | |
| 266.7〜316.4% Wave Crash 1HKO | 292.7〜346.9% Wave Crash 1HKO | 346.3〜411.3% Wave Crash 1HKO | |
| Speed | Second S36 / S195 | Second S36 / S143 | Second S36 / S130 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.2〜55.3% Earth Power 2 hits (70%) | 47.2〜55.3% Earth Power 2 hits (70%) | 47.2〜55.3% Earth Power 2 hits (70%) | |
| 264.4〜311.9% Wave Crash 2HKO (incl. きあいのタスキ) | 288.7〜341.2% Wave Crash 2HKO (incl. きあいのタスキ) | 343.5〜405.1% Wave Crash 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S195 | Second S60 / S143 | Second S60 / S130 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Greninja
Camerupt vs
Greninja Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 104.7〜123.5% Earth Power 2HKO (incl. きあいのタスキ) | 94.6〜112.1% Earth Power 1 hits (69%) | 104.7〜123.5% Earth Power 1HKO | |
| 155.9〜185.3% Surf 1HKO | 171.8〜203.4% Surf 1HKO | 155.9〜185.3% Surf 1HKO | |
| Speed | Second S36 / S174 | Second S36 / S213 | Second S36 / S261 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.4〜76.5% Earth Power 2HKO | 58.4〜69.1% Earth Power 2HKO | 64.4〜76.5% Earth Power 2HKO | |
| 154.2〜183.1% Surf 2HKO (incl. きあいのタスキ) | 169.5〜200.0% Surf 2HKO (incl. きあいのタスキ) | 154.2〜183.1% Surf 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S174 | Second S60 / S213 | Second S60 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
×Rotom-W
Camerupt vs
Rotom-W Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.0% Fire Blast 3HKO | 42.7〜51.0% Fire Blast 3HKO | 43.3〜52.0% Flamethrower 3HKO | |
| 142.4〜169.5% Hydro Pump 1HKO | 142.4〜169.5% Hydro Pump 1HKO | 192.1〜230.5% Hydro Pump 1HKO | |
| Speed | Second S36 / S106 | Second S36 / S106 | Second S36 / S138 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.8〜31.2% Fire Blast 4 hits (<1%) | 26.8〜31.2% Fire Blast 4 hits (28%) | 33.1〜39.4% Fire Blast 4HKO | |
| 139.0〜164.4% Hydro Pump 2HKO (incl. きあいのタスキ) | 139.0〜164.4% Hydro Pump 2HKO (incl. きあいのタスキ) | 189.8〜225.4% Hydro Pump 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S106 | Second S60 / S106 | Second S60 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
▲*Hydreigon
Camerupt vs
Hydreigon Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.7〜55.0% Fire Blast 2 hits (72%) | 46.7〜55.0% Fire Blast 2 hits (72%) | 46.7〜55.0% Fire Blast 2 hits (72%) | |
| 59.9〜71.2% Earth Power 2HKO | 55.4〜65.5% Earth Power 2HKO | 83.6〜98.9% Draco Meteor 2HKO | |
| Speed | Second S36 / S225 | Second S36 / S165 | Second S36 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.4〜33.7% Fire Blast 3 hits (<1%) | 28.4〜33.7% Fire Blast 3 hits (<1%) | 28.4〜33.7% Fire Blast 3 hits (<1%) | |
| 84.7〜100.0% Draco Meteor 2HKO | 76.8〜91.5% Draco Meteor 2HKO | 110.2〜129.9% Draco Meteor 2HKO (incl. きあいのタスキ) | |
| Speed | Second S60 / S225 | Second S60 / S165 | Second S60 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Dragonite
Camerupt vs
Dragonite Camerupt's build: バクーダナイト, Quiet, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.4〜21.0% Fire Blast 3 hits (28%) | 21.6〜25.1% Fire Blast 3HKO | 21.6〜25.1% Fire Blast 3HKO | |
| 71.8〜84.7% Draco Meteor 2HKO | 48.6〜57.6% Earthquake 2 hits (91%) | 55.9〜66.1% Draco Meteor 3HKO | |
| Speed | Second S36 / S152 | Second S36 / S145 | Second S36 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Camerupt's build: Focus Sash, Modest, H32 B2 C32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.0〜21.0% Self-Destruct 999HKO | 13.2〜15.6% Fire Blast 4 hits (74%) | 13.2〜15.6% Fire Blast 4 hits (74%) | |
| 94.9〜111.9% Draco Meteor 2HKO | 57.6〜68.4% Outrage 2HKO | 72.9〜86.4% Draco Meteor 2HKO | |
| Speed | Second S60 / S152 | Second S60 / S145 | Second S60 / S132 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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