アーボック
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
○*Primarina
Arbok vs
Primarina Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.4〜80.2% Gunk Shot 2HKO | 89.8〜105.9% Gunk Shot 1 hits (31%) | 67.4〜80.2% Gunk Shot 2HKO | |
| 60.0〜71.1% Sparkling Aria 2HKOcalculated with 攻撃-1 | 73.3〜86.7% Sparkling Aria 2HKOcalculated with 攻撃-1 | 60.0〜71.1% Sparkling Aria 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S80 | First S145 / S82 | First S145 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 86.6〜102.7% Gunk Shot 1 hits (13%) | 113.4〜134.8% Gunk Shot 1HKO | 86.6〜102.7% Gunk Shot 1 hits (13%) | |
| 61.3〜72.3% Sparkling Aria 2HKOcalculated with 攻撃-1 | 74.5〜87.6% Sparkling Aria 2HKOcalculated with 攻撃-1 | 61.3〜72.3% Sparkling Aria 2HKOcalculated with 攻撃-1 | |
| Speed | First S132 / S80 | First S132 / S82 | First S132 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 67.4〜80.2% Gunk Shot 2HKO | 89.8〜105.9% Gunk Shot 1 hits (31%) | 67.4〜80.2% Gunk Shot 2HKO | |
| 60.0〜71.1% Sparkling Aria 2HKOcalculated with 攻撃-1 | 73.3〜86.7% Sparkling Aria 2HKOcalculated with 攻撃-1 | 60.0〜71.1% Sparkling Aria 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S80 | First S145 / S82 | First S145 / S80 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first |
○*Meowscarada
Arbok vs
Meowscarada Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.7〜134.6% Gunk Shot 1HKO | 113.7〜134.6% Gunk Shot 2HKO (incl. きあいのタスキ) | 113.7〜134.6% Gunk Shot 1HKO | |
| 51.1〜61.5% Triple Axel 2HKOcalculated with 攻撃-1・最大3ヒット時 | 51.1〜61.5% Triple Axel 2HKOcalculated with 攻撃-1・最大3ヒット時 | 65.2〜79.3% Triple Axel 2HKOcalculated with 攻撃-1・最大3ヒット時 | |
| Speed | Second S145 / S262 | Second S145 / S175 | Second S145 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 145.1〜172.5% Gunk Shot 1HKO | 145.1〜172.5% Gunk Shot 2HKO (incl. きあいのタスキ) | 145.1〜172.5% Gunk Shot 1HKO | |
| 62.0〜75.2% Triple Axel 2HKOcalculated with 攻撃-1・最大3ヒット時 | 62.0〜75.2% Triple Axel 2HKOcalculated with 攻撃-1・最大3ヒット時 | 79.6〜97.1% Triple Axel 2HKOcalculated with 攻撃-1・最大3ヒット時 | |
| Speed | Second S132 / S262 | Second S132 / S175 | Second S132 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 113.7〜134.6% Gunk Shot 1HKO | 113.7〜134.6% Gunk Shot 2HKO (incl. きあいのタスキ) | 113.7〜134.6% Gunk Shot 1HKO | |
| 51.1〜61.5% Triple Axel 2HKOcalculated with 攻撃-1・最大3ヒット時 | 51.1〜61.5% Triple Axel 2HKOcalculated with 攻撃-1・最大3ヒット時 | 65.2〜79.3% Triple Axel 2HKOcalculated with 攻撃-1・最大3ヒット時 | |
| Speed | Second S145 / S262 | Second S145 / S175 | Second S145 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
○*Sneasler
Arbok vs
Sneasler Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜82.8% Earthquake 2HKO | 70.1〜82.8% Earthquake 2HKO | 70.1〜82.8% Earthquake 2HKO | |
| 28.1〜33.3% Close Combat 3 hits (<1%)calculated with 攻撃-1 | 28.1〜33.3% Close Combat 3 hits (<1%)calculated with 攻撃-1 | 28.1〜33.3% Close Combat 3 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S145 / S172 | Second S145 / S172 | Second S145 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 87.9〜104.5% Earthquake 1 hits (25%) | 87.9〜104.5% Earthquake 1 hits (25%) | 87.9〜104.5% Earthquake 1 hits (25%) | |
| 33.6〜40.1% Close Combat 3HKOcalculated with 攻撃-1 | 33.6〜40.1% Close Combat 3HKOcalculated with 攻撃-1 | 33.6〜40.1% Close Combat 3HKOcalculated with 攻撃-1 | |
| Speed | Second S132 / S172 | Second S132 / S172 | Second S132 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 70.1〜82.8% Earthquake 2HKO | 70.1〜82.8% Earthquake 2HKO | 70.1〜82.8% Earthquake 2HKO | |
| 28.1〜33.3% Close Combat 3 hits (<1%)calculated with 攻撃-1 | 28.1〜33.3% Close Combat 3 hits (<1%)calculated with 攻撃-1 | 28.1〜33.3% Close Combat 3 hits (<1%)calculated with 攻撃-1 | |
| Speed | Second S145 / S172 | Second S145 / S172 | Second S145 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
▲*ボーマンダ
Arbok vs
ボーマンダ Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.4〜36.8% Gunk Shot 3 hits (59%) | |
| 71.9〜85.2% Double-Edge 2HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 39.2〜46.2% Gunk Shot 3HKO | |
| 89.1〜105.1% Double-Edge 2HKOcalculated with 攻撃-1 | |
| Speed | Second S132 / S172 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 30.4〜36.8% Gunk Shot 3 hits (59%) | |
| 71.9〜85.2% Double-Edge 2HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*Garchomp
Arbok vs
Garchomp Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜47.6% Gunk Shot 3HKO | 24.9〜30.3% Dragon Tail 4 hits (>99%) | 24.9〜30.3% Dragon Tail 4 hits (>99%) | |
| 104.4〜123.0% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 93.3〜111.1% Earthquake 2HKOcalculated with 攻撃-1 | 93.3〜111.1% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S223 | Second S145 / S231 | Second S145 / S154 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 50.8〜60.5% Gunk Shot 2HKO | 31.4〜37.8% Dragon Tail 3 hits (86%) | 31.4〜37.8% Dragon Tail 3 hits (86%) | |
| 105.1〜123.4% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 113.9〜135.8% Earthquake 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 113.9〜135.8% Earthquake 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S132 / S223 | Second S132 / S231 | Second S132 / S154 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.5〜47.6% Gunk Shot 3HKO | 24.9〜30.3% Dragon Tail 4 hits (>99%) | 24.9〜30.3% Dragon Tail 4 hits (>99%) | |
| 104.4〜123.0% Draco Meteor 1HKOcalculated with 攻撃-1 | 56.3〜66.7% Outrage 2HKOcalculated with 攻撃-1 | 56.3〜66.7% Outrage 2HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S223 | Second S145 / S231 | Second S145 / S154 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
Arbok vs
グソクムシャ Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 12.1〜14.8% Earthquake 999HKO | |
| 72.6〜86.7% Drill Run 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 15.9〜19.2% Earthquake 999HKO | |
| 86.9〜104.4% Drill Run 2HKOcalculated with 攻撃-1 | |
| Speed | First S132 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 12.1〜14.8% Earthquake 999HKO | |
| 54.8〜64.4% Iron Head 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S60 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first |
×Hippowdon
Arbok vs
Hippowdon Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.9〜17.7% Earthquake 999HKOcalculated with すなあらし | 13.0〜15.3% Knock Off 999HKOcalculated with すなあらし | 14.9〜17.7% Earthquake 999HKOcalculated with すなあらし | |
| 62.2〜75.6% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | 62.2〜75.6% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | 62.2〜75.6% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S145 / S67 | First S145 / S67 | First S145 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 18.6〜22.3% Earthquake 999HKOcalculated with すなあらし | 16.3〜19.5% Knock Off 999HKOcalculated with すなあらし | 18.6〜22.3% Earthquake 999HKOcalculated with すなあらし | |
| 74.5〜89.1% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | 74.5〜89.1% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | 74.5〜89.1% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S132 / S67 | First S132 / S67 | First S132 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 14.9〜17.7% Earthquake 999HKOcalculated with すなあらし | 13.0〜15.3% Knock Off 999HKOcalculated with すなあらし | 14.9〜17.7% Earthquake 999HKOcalculated with すなあらし | |
| 31.1〜37.8% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | 31.1〜37.8% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | 31.1〜37.8% Earthquake 2HKOcalculated with すなあらし・攻撃-1 | |
| Speed | First S145 / S67 | First S145 / S67 | First S145 / S67 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*セグレイブ
Arbok vs
セグレイブ Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.1% Gunk Shot 3 hits (38%) | 36.1〜42.9% Gunk Shot 3HKO | 36.1〜42.9% Gunk Shot 3HKO | |
| 77.0〜91.9% Earthquake 2HKOcalculated with 攻撃-1 | 60.7〜72.6% Earthquake 2HKOcalculated with 攻撃-1 | 86.7〜103.7% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S139 | Second S145 / S152 | First S145 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 38.2〜45.5% Gunk Shot 3HKO | 46.1〜55.0% Gunk Shot 2 hits (59%) | 46.1〜55.0% Gunk Shot 2 hits (59%) | |
| 94.9〜112.4% Earthquake 2HKOcalculated with 攻撃-1 | 74.5〜89.1% Earthquake 2HKOcalculated with 攻撃-1 | 105.8〜127.0% Earthquake 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S132 / S139 | Second S132 / S152 | Second S132 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.4〜36.1% Gunk Shot 3 hits (38%) | 36.1〜42.9% Gunk Shot 3HKO | 36.1〜42.9% Gunk Shot 3HKO | |
| 68.9〜82.2% きょけんとつげき 2HKOcalculated with 攻撃-1 | 55.6〜65.2% きょけんとつげき 2HKOcalculated with 攻撃-1 | 77.8〜91.9% きょけんとつげき 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S139 | Second S145 / S152 | First S145 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Lucario
Arbok vs
Lucario Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 66.7〜78.9% Earthquake 2HKO | 54.4〜65.3% Earthquake 2HKO | |
| 125.2〜147.4% Steel Beam 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 149.6〜176.3% Steel Beam 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S145 / S223 | Second S145 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 84.4〜99.3% Earthquake 2HKO | 69.4〜83.0% Earthquake 2HKO | |
| 125.5〜148.9% Steel Beam 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 148.9〜176.6% Steel Beam 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S132 / S223 | Second S132 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 66.7〜78.9% Earthquake 2HKO | 54.4〜65.3% Earthquake 2HKO | |
| 125.2〜147.4% Steel Beam 1HKOcalculated with 攻撃-1 | 149.6〜176.3% Steel Beam 1HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S223 | Second S145 / S180 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
▲*Gholdengo
Arbok vs
Gholdengo Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.0% Knock Off 3HKO | 35.2〜41.5% Knock Off 4HKO | 41.7〜50.3% Earthquake 3HKO | |
| 100.7〜120.0% Make It Rain 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 75.6〜89.6% Make It Rain 2HKOcalculated with 攻撃-1 | 91.9〜108.9% Make It Rain 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S136 | First S145 / S107 | First S145 / S136 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.7〜68.7% Knock Off 2 hits (91%) | 44.6〜52.8% Knock Off 3HKO | 54.0〜63.8% Earthquake 2HKO | |
| 101.5〜120.4% Make It Rain 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 76.6〜90.5% Make It Rain 2HKOcalculated with 攻撃-1 | 92.7〜109.5% Make It Rain 2HKOcalculated with 攻撃-1 | |
| Speed | Second S132 / S136 | First S132 / S107 | Second S132 / S136 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.0% Knock Off 3HKO | 35.2〜41.5% Knock Off 4HKO | 41.7〜50.3% Earthquake 3HKO | |
| 100.7〜120.0% Make It Rain 1HKOcalculated with 攻撃-1 | 75.6〜89.6% Make It Rain 2HKOcalculated with 攻撃-1 | 91.9〜108.9% Make It Rain 1 hits (56%)calculated with 攻撃-1 | |
| Speed | First S145 / S136 | First S145 / S107 | First S145 / S136 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×Baxcalibur
Arbok vs
Baxcalibur Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.5% Earthquake 999HKO | 34.7〜41.9% Earthquake 999HKO | 29.4〜35.5% Earthquake 999HKO | |
| 78.5〜93.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 95.6〜113.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 78.5〜93.3% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S105 | Second S145 / S150 | First S145 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 37.6〜44.7% Earthquake 999HKO | 45.5〜53.9% Earthquake 4 hits (83%) (incl. オボンのみ) | 37.6〜44.7% Earthquake 999HKO | |
| 78.8〜92.7% Draco Meteor 2HKOcalculated with 攻撃-1 | 96.4〜113.9% Draco Meteor 2HKOcalculated with 攻撃-1 | 78.8〜92.7% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | First S132 / S105 | Second S132 / S150 | First S132 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.5% Earthquake 999HKO | 34.7〜41.9% Earthquake 999HKO | 29.4〜35.5% Earthquake 999HKO | |
| 78.5〜93.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 95.6〜113.3% Draco Meteor 1 hits (75%)calculated with 攻撃-1 | 78.5〜93.3% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S105 | Second S145 / S150 | First S145 / S105 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
▲*Aegislash
Arbok vs
Aegislash Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Earthquake 3 hits (14%) | 33.5〜39.5% Earthquake 3 hits (14%) | 33.5〜39.5% Earthquake 3HKO | |
| 56.3〜67.4% Poltergeist 2HKOcalculated with 攻撃-1 | 74.1〜87.4% Shadow Ball 2HKOcalculated with 攻撃-1 | 67.4〜80.7% Poltergeist 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S80 | First S145 / S72 | First S145 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 41.9〜50.3% Earthquake 3HKO | 41.9〜50.3% Earthquake 3HKO | 41.9〜50.3% Earthquake 2 hits (<1%) | |
| 68.6〜81.8% Poltergeist 2HKOcalculated with 攻撃-1 | 74.5〜87.6% Shadow Ball 2HKOcalculated with 攻撃-1 | 81.8〜97.8% Poltergeist 2HKOcalculated with 攻撃-1 | |
| Speed | First S132 / S80 | First S132 / S72 | First S132 / S80 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 33.5〜39.5% Earthquake 3 hits (14%) | 33.5〜39.5% Earthquake 3 hits (14%) | 33.5〜39.5% Earthquake 3HKO | |
| 56.3〜67.4% Poltergeist 2HKOcalculated with 攻撃-1 | 74.1〜87.4% Shadow Ball 2HKOcalculated with 攻撃-1 | 67.4〜80.7% Poltergeist 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S80 | First S145 / S72 | First S145 / S80 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
×*Gyarados
Arbok vs
Gyarados Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜21.3% Gunk Shot 999HKOcalculated with 攻撃-1 | 30.4〜36.8% Gunk Shot 3 hits (59%)calculated with 攻撃-1 | 17.8〜21.3% Gunk Shot 999HKOcalculated with 攻撃-1 | |
| 45.9〜54.8% Earthquake 2 hits (50%)calculated with 攻撃-1 | 59.3〜71.1% Earthquake 2HKOcalculated with 攻撃-1 | 45.9〜54.8% Earthquake 2 hits (50%)calculated with 攻撃-1 | |
| Speed | First S145 / S101 | First S145 / S133 | First S145 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜27.2% Gunk Shot 4 hits (50%)calculated with 攻撃-1 | 39.2〜46.2% Gunk Shot 3HKOcalculated with 攻撃-1 | 22.8〜27.2% Gunk Shot 999HKOcalculated with 攻撃-1 | |
| 56.9〜67.2% Earthquake 2HKOcalculated with 攻撃-1 | 74.5〜87.6% Earthquake 2HKOcalculated with 攻撃-1 | 56.9〜67.2% Earthquake 2HKOcalculated with 攻撃-1 | |
| Speed | First S132 / S101 | Second S132 / S133 | First S132 / S101 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves first |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.8〜21.3% Gunk Shot 999HKOcalculated with 攻撃-1 | 30.4〜36.8% Gunk Shot 3 hits (59%)calculated with 攻撃-1 | 17.8〜21.3% Gunk Shot 999HKOcalculated with 攻撃-1 | |
| 23.0〜27.4% Earthquake 3HKOcalculated with 攻撃-1 | 36.3〜43.0% Waterfall 3HKOcalculated with 攻撃-1 | 23.0〜27.4% Earthquake 3HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S101 | First S145 / S133 | First S145 / S101 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
×Corviknight
Arbok vs
Corviknight Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.2〜14.6% Knock Off 999HKO | 12.2〜14.6% Knock Off 999HKO | 12.2〜14.6% Knock Off 999HKO | |
| 29.6〜35.6% Brave Bird 3 hits (16%)calculated with 攻撃-1 | 29.6〜35.6% Brave Bird 3 hits (16%)calculated with 攻撃-1 | 29.6〜35.6% Brave Bird 3 hits (16%)calculated with 攻撃-1 | |
| Speed | First S145 / S87 | First S145 / S78 | First S145 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 15.6〜18.5% Knock Off 999HKO | 15.6〜18.5% Knock Off 999HKO | 15.6〜18.5% Knock Off 999HKO | |
| 37.2〜43.8% Brave Bird 3HKOcalculated with 攻撃-1 | 37.2〜43.8% Brave Bird 3HKOcalculated with 攻撃-1 | 37.2〜43.8% Brave Bird 3HKOcalculated with 攻撃-1 | |
| Speed | First S132 / S87 | First S132 / S78 | First S132 / S78 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first | × Loss: n/a to KO / 3HKO to be KOed, moves first |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 12.2〜14.6% Knock Off 999HKO | 12.2〜14.6% Knock Off 999HKO | 12.2〜14.6% Knock Off 999HKO | |
| 29.6〜35.6% Brave Bird 3 hits (16%)calculated with 攻撃-1 | 29.6〜35.6% Brave Bird 3 hits (16%)calculated with 攻撃-1 | 29.6〜35.6% Brave Bird 3 hits (16%)calculated with 攻撃-1 | |
| Speed | First S145 / S87 | First S145 / S78 | First S145 / S78 |
| Verdict | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first | × Loss: n/a to KO / 4HKO to be KOed, moves first |
▲Greninja
Arbok vs
Greninja Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.4〜71.1% Gunk Shot 2HKO | 54.4〜64.4% Gunk Shot 2HKO | 60.4〜71.1% Gunk Shot 2HKO | |
| 77.8〜91.9% Hydro Pump 2HKOcalculated with 攻撃-1 | 85.9〜102.2% Mud Shot 2HKOcalculated with 攻撃-1 | 77.8〜91.9% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S174 | Second S145 / S213 | Second S145 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 77.2〜91.3% Gunk Shot 2HKO | 69.1〜82.6% Gunk Shot 2HKO | 77.2〜91.3% Gunk Shot 2HKO | |
| 78.8〜92.7% Hydro Pump 2HKOcalculated with 攻撃-1 | 85.4〜100.7% Hydro Pump 2HKOcalculated with 攻撃-1 | 78.8〜92.7% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | Second S132 / S174 | Second S132 / S213 | Second S132 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 60.4〜71.1% Gunk Shot 2HKO | 54.4〜64.4% Gunk Shot 2HKO | 60.4〜71.1% Gunk Shot 2HKO | |
| 77.8〜91.9% Hydro Pump 2HKOcalculated with 攻撃-1 | 84.4〜100.0% Hydro Pump 1 hits (6%)calculated with 攻撃-1 | 77.8〜91.9% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S174 | Second S145 / S213 | Second S145 / S261 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲メガリザードンX
Arbok vs
メガリザードンX Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.9〜51.6% Earthquake 2 hits (6%) | |
| 73.3〜86.7% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 55.5〜65.8% Earthquake 2HKO | |
| 79.6〜94.9% Flare Blitz 2HKOcalculated with 攻撃-1 | |
| Speed | Second S132 / S167 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.9〜51.6% Earthquake 2 hits (6%) | |
| 73.3〜86.7% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
Arbok vs
メガリザードンY Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜60.6% Gunk Shot 2HKOcalculated with 晴れ | |
| 129.6〜153.3% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ・攻撃-1 | |
| Speed | Second S145 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 65.8〜78.1% Gunk Shot 2HKOcalculated with 晴れ | |
| 129.9〜154.0% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ・攻撃-1 | |
| Speed | Second S132 / S152 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜60.6% Gunk Shot 2HKOcalculated with 晴れ | |
| 129.6〜153.3% Flamethrower 1HKOcalculated with 晴れ・攻撃-1 | |
| Speed | Second S145 / S152 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
×*Rotom-W
Arbok vs
Rotom-W Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.4% Gunk Shot 4 hits (54%) (incl. オボンのみ) | 28.7〜34.4% Gunk Shot 4 hits (>99%) (incl. たべのこし) | 48.0〜57.5% Gunk Shot 3HKO | |
| 56.3〜67.4% Hydro Pump 2HKOcalculated with 攻撃-1 | 56.3〜67.4% Hydro Pump 2HKOcalculated with 攻撃-1 | 78.5〜93.3% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S106 | First S145 / S106 | First S145 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 36.9〜43.9% Gunk Shot 3 hits (13%) | 36.9〜43.9% Gunk Shot 3 hits (>99%) | 62.2〜74.0% Gunk Shot 2HKO | |
| 57.7〜68.6% Hydro Pump 2HKOcalculated with 攻撃-1 | 57.7〜68.6% Hydro Pump 2HKOcalculated with 攻撃-1 | 79.6〜94.2% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | First S132 / S106 | First S132 / S106 | Second S132 / S138 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.7〜34.4% Gunk Shot 4 hits (54%) (incl. オボンのみ) | 28.7〜34.4% Gunk Shot 4 hits (>99%) (incl. たべのこし) | 48.0〜57.5% Gunk Shot 3HKO | |
| 56.3〜67.4% Hydro Pump 2HKOcalculated with 攻撃-1 | 56.3〜67.4% Hydro Pump 2HKOcalculated with 攻撃-1 | 78.5〜93.3% Hydro Pump 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S106 | First S145 / S106 | First S145 / S138 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | × Loss: 5HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
▲*Volcarona
Arbok vs
Volcarona Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.8〜38.0% Gunk Shot 4HKO | 56.5〜67.1% Gunk Shot 2 hits (37%) | 31.8〜38.0% Gunk Shot 3 hits (<1%) | |
| 83.0〜98.5% Overheat 2HKOcalculated with 攻撃-1 | 102.2〜121.5% Psychic 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 83.0〜98.5% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S122 | Second S145 / S152 | First S145 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 40.6〜48.4% Gunk Shot 3 hits (98%) | 72.7〜85.7% Gunk Shot 2HKO | 40.6〜48.4% Gunk Shot 3HKO | |
| 83.9〜99.3% Overheat 2HKOcalculated with 攻撃-1 | 103.6〜122.6% Psychic 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 83.9〜99.3% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | First S132 / S122 | Second S132 / S152 | First S132 / S122 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 31.8〜38.0% Gunk Shot 4HKO | 56.5〜67.1% Gunk Shot 2 hits (37%) | 31.8〜38.0% Gunk Shot 3 hits (<1%) | |
| 83.0〜98.5% Overheat 2HKOcalculated with 攻撃-1 | 102.2〜121.5% Psychic 1HKOcalculated with 攻撃-1 | 83.0〜98.5% Overheat 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S122 | Second S145 / S152 | First S145 / S122 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
▲*Hydreigon
Arbok vs
Hydreigon Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.6〜50.3% Gunk Shot 2 hits (1%) | 42.6〜50.3% Gunk Shot 2 hits (1%) | 42.6〜50.3% Gunk Shot 2 hits (1%) | |
| 104.4〜123.0% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 95.6〜113.3% Draco Meteor 2HKOcalculated with 攻撃-1 | 135.6〜159.3% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S145 / S225 | Second S145 / S165 | Second S145 / S150 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 53.8〜63.9% Gunk Shot 2HKO | 53.8〜63.9% Gunk Shot 2HKO | 53.8〜63.9% Gunk Shot 2HKO | |
| 105.1〜124.8% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 96.4〜113.9% Draco Meteor 2HKOcalculated with 攻撃-1 | 136.5〜162.0% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S132 / S225 | Second S132 / S165 | Second S132 / S150 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.6〜50.3% Gunk Shot 2 hits (1%) | 42.6〜50.3% Gunk Shot 2 hits (1%) | 42.6〜50.3% Gunk Shot 2 hits (1%) | |
| 104.4〜123.0% Draco Meteor 1HKOcalculated with 攻撃-1 | 95.6〜113.3% Draco Meteor 1 hits (75%)calculated with 攻撃-1 | 135.6〜159.3% Draco Meteor 1HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S225 | Second S145 / S165 | Second S145 / S150 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
×Skeledirge
Arbok vs
Skeledirge Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜30.3% Earthquake 4 hits (<1%) | 25.6〜30.3% Earthquake 5HKO (incl. オボンのみ) | 12.8〜15.2% Earthquake 4 hits (14%) | |
| 65.2〜77.0% Earth Power 2HKOcalculated with 攻撃-1 | 65.2〜77.0% Earth Power 2HKOcalculated with 攻撃-1 | 65.2〜77.0% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S86 | First S145 / S86 | First S145 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.2〜37.9% Earthquake 3 hits (<1%) | 32.2〜37.9% Earthquake 4HKO | 16.1〜19.0% Earthquake 4HKO | |
| 65.7〜78.8% Earth Power 2HKOcalculated with 攻撃-1 | 65.7〜78.8% Earth Power 2HKOcalculated with 攻撃-1 | 65.7〜78.8% Earth Power 2HKOcalculated with 攻撃-1 | |
| Speed | First S132 / S86 | First S132 / S86 | First S132 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.6〜30.3% Earthquake 4 hits (<1%) | 25.6〜30.3% Earthquake 5HKO (incl. オボンのみ) | 12.8〜15.2% Earthquake 4 hits (14%) | |
| 43.0〜51.9% Torch Song 2HKOcalculated with 攻撃-1 | 43.0〜51.9% Torch Song 2HKOcalculated with 攻撃-1 | 43.0〜51.9% Torch Song 2HKOcalculated with 攻撃-1 | |
| Speed | First S145 / S86 | First S145 / S86 | First S145 / S86 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
×*Metagross
Arbok vs
Metagross Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.1〜39.5% Earthquake 3 hits (>99%) | |
| 111.1〜132.6% Psychic Fangs 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S145 / S162 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 43.3〜51.0% Earthquake 2 hits (2%) | |
| 136.5〜161.3% Psychic Fangs 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | |
| Speed | Second S132 / S162 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 33.1〜39.5% Earthquake 3 hits (>99%) | |
| 111.1〜132.6% Psychic Fangs 1HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S162 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
▲*Dragonite
Arbok vs
Dragonite Arbok's build: Focus Sash, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.4〜20.4% Gunk Shot 3 hits (3%) | 19.8〜24.0% Gunk Shot 3HKO | 19.8〜24.0% Gunk Shot 3HKO | |
| 116.3〜137.8% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 82.2〜97.8% Draco Meteor 2HKOcalculated with 攻撃-1 | 89.6〜106.7% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | Second S145 / S152 | Second S145 / S145 | First S145 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Arbok's build: Focus Sash, Impish, H2 A32 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.2〜26.3% Gunk Shot 3HKO | 25.1〜30.5% Gunk Shot 3HKO | 25.1〜30.5% Gunk Shot 3HKO | |
| 116.8〜138.0% Draco Meteor 2HKO (incl. きあいのタスキ)calculated with 攻撃-1 | 81.8〜97.1% Draco Meteor 2HKOcalculated with 攻撃-1 | 90.5〜107.3% Draco Meteor 2HKOcalculated with 攻撃-1 | |
| Speed | Second S132 / S152 | Second S132 / S145 | Second S132 / S132 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
Arbok's build: Shuca Berry, Jolly, B32 D2 S32
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 17.4〜20.4% Gunk Shot 3 hits (3%) | 19.8〜24.0% Gunk Shot 3HKO | 19.8〜24.0% Gunk Shot 3HKO | |
| 116.3〜137.8% Draco Meteor 1HKOcalculated with 攻撃-1 | 82.2〜97.8% Draco Meteor 2HKOcalculated with 攻撃-1 | 89.6〜106.7% Draco Meteor 1 hits (44%)calculated with 攻撃-1 | |
| Speed | Second S145 / S152 | Second S145 / S145 | First S145 / S132 |
| Verdict | × Loss: 4HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves first |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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