Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
アーボック

アーボック

どく
全国図鑑 No.24 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
60
こうげき
95
ぼうぎょ
69
とくこう
65
とくぼう
79
すばやさ
80
合計
448

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんエスパー
かくとうどくむしくさフェアリー

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Primarina*Primarina
Arbok Arbok vs Primarina Primarina

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ArbokPrimarina
67.4〜80.2%
Gunk Shot
2HKO
89.8〜105.9%
Gunk Shot
1 hits (31%)
67.4〜80.2%
Gunk Shot
2HKO
PrimarinaArbok
60.0〜71.1%
Sparkling Aria
2HKO
calculated with 攻撃-1
73.3〜86.7%
Sparkling Aria
2HKO
calculated with 攻撃-1
60.0〜71.1%
Sparkling Aria
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / PrimarinaS80
First
ArbokS145 / PrimarinaS82
First
ArbokS145 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ArbokPrimarina
86.6〜102.7%
Gunk Shot
1 hits (13%)
113.4〜134.8%
Gunk Shot
1HKO
86.6〜102.7%
Gunk Shot
1 hits (13%)
PrimarinaArbok
61.3〜72.3%
Sparkling Aria
2HKO
calculated with 攻撃-1
74.5〜87.6%
Sparkling Aria
2HKO
calculated with 攻撃-1
61.3〜72.3%
Sparkling Aria
2HKO
calculated with 攻撃-1
Speed
First
ArbokS132 / PrimarinaS80
First
ArbokS132 / PrimarinaS82
First
ArbokS132 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ArbokPrimarina
67.4〜80.2%
Gunk Shot
2HKO
89.8〜105.9%
Gunk Shot
1 hits (31%)
67.4〜80.2%
Gunk Shot
2HKO
PrimarinaArbok
60.0〜71.1%
Sparkling Aria
2HKO
calculated with 攻撃-1
73.3〜86.7%
Sparkling Aria
2HKO
calculated with 攻撃-1
60.0〜71.1%
Sparkling Aria
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / PrimarinaS80
First
ArbokS145 / PrimarinaS82
First
ArbokS145 / PrimarinaS80
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Primarina's page →
Meowscarada*Meowscarada
Arbok Arbok vs Meowscarada Meowscarada

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArbokMeowscarada
113.7〜134.6%
Gunk Shot
1HKO
113.7〜134.6%
Gunk Shot
2HKO (incl. きあいのタスキ)
113.7〜134.6%
Gunk Shot
1HKO
MeowscaradaArbok
51.1〜61.5%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
51.1〜61.5%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
65.2〜79.3%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
Speed
Second
ArbokS145 / MeowscaradaS262
Second
ArbokS145 / MeowscaradaS175
Second
ArbokS145 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArbokMeowscarada
145.1〜172.5%
Gunk Shot
1HKO
145.1〜172.5%
Gunk Shot
2HKO (incl. きあいのタスキ)
145.1〜172.5%
Gunk Shot
1HKO
MeowscaradaArbok
62.0〜75.2%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
62.0〜75.2%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
79.6〜97.1%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
Speed
Second
ArbokS132 / MeowscaradaS262
Second
ArbokS132 / MeowscaradaS175
Second
ArbokS132 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ArbokMeowscarada
113.7〜134.6%
Gunk Shot
1HKO
113.7〜134.6%
Gunk Shot
2HKO (incl. きあいのタスキ)
113.7〜134.6%
Gunk Shot
1HKO
MeowscaradaArbok
51.1〜61.5%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
51.1〜61.5%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
65.2〜79.3%
Triple Axel
2HKO
calculated with 攻撃-1・最大3ヒット時
Speed
Second
ArbokS145 / MeowscaradaS262
Second
ArbokS145 / MeowscaradaS175
Second
ArbokS145 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Sneasler*Sneasler
Arbok Arbok vs Sneasler Sneasler

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ArbokSneasler
70.1〜82.8%
Earthquake
2HKO
70.1〜82.8%
Earthquake
2HKO
70.1〜82.8%
Earthquake
2HKO
SneaslerArbok
28.1〜33.3%
Close Combat
3 hits (<1%)
calculated with 攻撃-1
28.1〜33.3%
Close Combat
3 hits (<1%)
calculated with 攻撃-1
28.1〜33.3%
Close Combat
3 hits (<1%)
calculated with 攻撃-1
Speed
Second
ArbokS145 / SneaslerS172
Second
ArbokS145 / SneaslerS172
Second
ArbokS145 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ArbokSneasler
87.9〜104.5%
Earthquake
1 hits (25%)
87.9〜104.5%
Earthquake
1 hits (25%)
87.9〜104.5%
Earthquake
1 hits (25%)
SneaslerArbok
33.6〜40.1%
Close Combat
3HKO
calculated with 攻撃-1
33.6〜40.1%
Close Combat
3HKO
calculated with 攻撃-1
33.6〜40.1%
Close Combat
3HKO
calculated with 攻撃-1
Speed
Second
ArbokS132 / SneaslerS172
Second
ArbokS132 / SneaslerS172
Second
ArbokS132 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ArbokSneasler
70.1〜82.8%
Earthquake
2HKO
70.1〜82.8%
Earthquake
2HKO
70.1〜82.8%
Earthquake
2HKO
SneaslerArbok
28.1〜33.3%
Close Combat
3 hits (<1%)
calculated with 攻撃-1
28.1〜33.3%
Close Combat
3 hits (<1%)
calculated with 攻撃-1
28.1〜33.3%
Close Combat
3 hits (<1%)
calculated with 攻撃-1
Speed
Second
ArbokS145 / SneaslerS172
Second
ArbokS145 / SneaslerS172
Second
ArbokS145 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Sneasler's page →
Unfavorable
ボーマンダ*ボーマンダ
Arbok Arbok vs ボーマンダ ボーマンダ

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Arbokボーマンダ
30.4〜36.8%
Gunk Shot
3 hits (59%)
ボーマンダArbok
71.9〜85.2%
Double-Edge
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Arbokボーマンダ
39.2〜46.2%
Gunk Shot
3HKO
ボーマンダArbok
89.1〜105.1%
Double-Edge
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS132 / ボーマンダS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Arbokボーマンダ
30.4〜36.8%
Gunk Shot
3 hits (59%)
ボーマンダArbok
71.9〜85.2%
Double-Edge
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×*Garchomp
Arbok Arbok vs Garchomp Garchomp

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ArbokGarchomp
40.5〜47.6%
Gunk Shot
3HKO
24.9〜30.3%
Dragon Tail
4 hits (>99%)
24.9〜30.3%
Dragon Tail
4 hits (>99%)
GarchompArbok
104.4〜123.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
93.3〜111.1%
Earthquake
2HKO
calculated with 攻撃-1
93.3〜111.1%
Earthquake
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / GarchompS223
Second
ArbokS145 / GarchompS231
Second
ArbokS145 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ArbokGarchomp
50.8〜60.5%
Gunk Shot
2HKO
31.4〜37.8%
Dragon Tail
3 hits (86%)
31.4〜37.8%
Dragon Tail
3 hits (86%)
GarchompArbok
105.1〜123.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
113.9〜135.8%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
113.9〜135.8%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
ArbokS132 / GarchompS223
Second
ArbokS132 / GarchompS231
Second
ArbokS132 / GarchompS154
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ArbokGarchomp
40.5〜47.6%
Gunk Shot
3HKO
24.9〜30.3%
Dragon Tail
4 hits (>99%)
24.9〜30.3%
Dragon Tail
4 hits (>99%)
GarchompArbok
104.4〜123.0%
Draco Meteor
1HKO
calculated with 攻撃-1
56.3〜66.7%
Outrage
2HKO
calculated with 攻撃-1
56.3〜66.7%
Outrage
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / GarchompS223
Second
ArbokS145 / GarchompS231
Second
ArbokS145 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
Arbok Arbok vs グソクムシャ グソクムシャ

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Arbokグソクムシャ
12.1〜14.8%
Earthquake
999HKO
グソクムシャArbok
72.6〜86.7%
Drill Run
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Arbokグソクムシャ
15.9〜19.2%
Earthquake
999HKO
グソクムシャArbok
86.9〜104.4%
Drill Run
2HKO
calculated with 攻撃-1
Speed
First
ArbokS132 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Arbokグソクムシャ
12.1〜14.8%
Earthquake
999HKO
グソクムシャArbok
54.8〜64.4%
Iron Head
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
Arbok Arbok vs Hippowdon Hippowdon

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ArbokHippowdon
14.9〜17.7%
Earthquake
999HKO
calculated with すなあらし
13.0〜15.3%
Knock Off
999HKO
calculated with すなあらし
14.9〜17.7%
Earthquake
999HKO
calculated with すなあらし
HippowdonArbok
62.2〜75.6%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
62.2〜75.6%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
62.2〜75.6%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
Speed
First
ArbokS145 / HippowdonS67
First
ArbokS145 / HippowdonS67
First
ArbokS145 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ArbokHippowdon
18.6〜22.3%
Earthquake
999HKO
calculated with すなあらし
16.3〜19.5%
Knock Off
999HKO
calculated with すなあらし
18.6〜22.3%
Earthquake
999HKO
calculated with すなあらし
HippowdonArbok
74.5〜89.1%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
74.5〜89.1%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
74.5〜89.1%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
Speed
First
ArbokS132 / HippowdonS67
First
ArbokS132 / HippowdonS67
First
ArbokS132 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ArbokHippowdon
14.9〜17.7%
Earthquake
999HKO
calculated with すなあらし
13.0〜15.3%
Knock Off
999HKO
calculated with すなあらし
14.9〜17.7%
Earthquake
999HKO
calculated with すなあらし
HippowdonArbok
31.1〜37.8%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
31.1〜37.8%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
31.1〜37.8%
Earthquake
2HKO
calculated with すなあらし・攻撃-1
Speed
First
ArbokS145 / HippowdonS67
First
ArbokS145 / HippowdonS67
First
ArbokS145 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
Arbok Arbok vs セグレイブ セグレイブ

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Arbokセグレイブ
30.4〜36.1%
Gunk Shot
3 hits (38%)
36.1〜42.9%
Gunk Shot
3HKO
36.1〜42.9%
Gunk Shot
3HKO
セグレイブArbok
77.0〜91.9%
Earthquake
2HKO
calculated with 攻撃-1
60.7〜72.6%
Earthquake
2HKO
calculated with 攻撃-1
86.7〜103.7%
Earthquake
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / セグレイブS139
Second
ArbokS145 / セグレイブS152
First
ArbokS145 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Arbokセグレイブ
38.2〜45.5%
Gunk Shot
3HKO
46.1〜55.0%
Gunk Shot
2 hits (59%)
46.1〜55.0%
Gunk Shot
2 hits (59%)
セグレイブArbok
94.9〜112.4%
Earthquake
2HKO
calculated with 攻撃-1
74.5〜89.1%
Earthquake
2HKO
calculated with 攻撃-1
105.8〜127.0%
Earthquake
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
ArbokS132 / セグレイブS139
Second
ArbokS132 / セグレイブS152
Second
ArbokS132 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Arbokセグレイブ
30.4〜36.1%
Gunk Shot
3 hits (38%)
36.1〜42.9%
Gunk Shot
3HKO
36.1〜42.9%
Gunk Shot
3HKO
セグレイブArbok
68.9〜82.2%
きょけんとつげき
2HKO
calculated with 攻撃-1
55.6〜65.2%
きょけんとつげき
2HKO
calculated with 攻撃-1
77.8〜91.9%
きょけんとつげき
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / セグレイブS139
Second
ArbokS145 / セグレイブS152
First
ArbokS145 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View セグレイブ's page →
Lucario*Lucario
Arbok Arbok vs Lucario Lucario

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ArbokLucario
66.7〜78.9%
Earthquake
2HKO
54.4〜65.3%
Earthquake
2HKO
LucarioArbok
125.2〜147.4%
Steel Beam
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
149.6〜176.3%
Steel Beam
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
ArbokS145 / LucarioS223
Second
ArbokS145 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ArbokLucario
84.4〜99.3%
Earthquake
2HKO
69.4〜83.0%
Earthquake
2HKO
LucarioArbok
125.5〜148.9%
Steel Beam
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
148.9〜176.6%
Steel Beam
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
ArbokS132 / LucarioS223
Second
ArbokS132 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ArbokLucario
66.7〜78.9%
Earthquake
2HKO
54.4〜65.3%
Earthquake
2HKO
LucarioArbok
125.2〜147.4%
Steel Beam
1HKO
calculated with 攻撃-1
149.6〜176.3%
Steel Beam
1HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / LucarioS223
Second
ArbokS145 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
Arbok Arbok vs Gholdengo Gholdengo

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ArbokGholdengo
45.4〜54.0%
Knock Off
3HKO
35.2〜41.5%
Knock Off
4HKO
41.7〜50.3%
Earthquake
3HKO
GholdengoArbok
100.7〜120.0%
Make It Rain
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
75.6〜89.6%
Make It Rain
2HKO
calculated with 攻撃-1
91.9〜108.9%
Make It Rain
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / GholdengoS136
First
ArbokS145 / GholdengoS107
First
ArbokS145 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ArbokGholdengo
57.7〜68.7%
Knock Off
2 hits (91%)
44.6〜52.8%
Knock Off
3HKO
54.0〜63.8%
Earthquake
2HKO
GholdengoArbok
101.5〜120.4%
Make It Rain
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
76.6〜90.5%
Make It Rain
2HKO
calculated with 攻撃-1
92.7〜109.5%
Make It Rain
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS132 / GholdengoS136
First
ArbokS132 / GholdengoS107
Second
ArbokS132 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ArbokGholdengo
45.4〜54.0%
Knock Off
3HKO
35.2〜41.5%
Knock Off
4HKO
41.7〜50.3%
Earthquake
3HKO
GholdengoArbok
100.7〜120.0%
Make It Rain
1HKO
calculated with 攻撃-1
75.6〜89.6%
Make It Rain
2HKO
calculated with 攻撃-1
91.9〜108.9%
Make It Rain
1 hits (56%)
calculated with 攻撃-1
Speed
First
ArbokS145 / GholdengoS136
First
ArbokS145 / GholdengoS107
First
ArbokS145 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Baxcalibur×Baxcalibur
Arbok Arbok vs Baxcalibur Baxcalibur

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ArbokBaxcalibur
29.4〜35.5%
Earthquake
999HKO
34.7〜41.9%
Earthquake
999HKO
29.4〜35.5%
Earthquake
999HKO
BaxcaliburArbok
78.5〜93.3%
Draco Meteor
2HKO
calculated with 攻撃-1
95.6〜113.3%
Draco Meteor
2HKO
calculated with 攻撃-1
78.5〜93.3%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / BaxcaliburS105
Second
ArbokS145 / BaxcaliburS150
First
ArbokS145 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ArbokBaxcalibur
37.6〜44.7%
Earthquake
999HKO
45.5〜53.9%
Earthquake
4 hits (83%) (incl. オボンのみ)
37.6〜44.7%
Earthquake
999HKO
BaxcaliburArbok
78.8〜92.7%
Draco Meteor
2HKO
calculated with 攻撃-1
96.4〜113.9%
Draco Meteor
2HKO
calculated with 攻撃-1
78.8〜92.7%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
ArbokS132 / BaxcaliburS105
Second
ArbokS132 / BaxcaliburS150
First
ArbokS132 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ArbokBaxcalibur
29.4〜35.5%
Earthquake
999HKO
34.7〜41.9%
Earthquake
999HKO
29.4〜35.5%
Earthquake
999HKO
BaxcaliburArbok
78.5〜93.3%
Draco Meteor
2HKO
calculated with 攻撃-1
95.6〜113.3%
Draco Meteor
1 hits (75%)
calculated with 攻撃-1
78.5〜93.3%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / BaxcaliburS105
Second
ArbokS145 / BaxcaliburS150
First
ArbokS145 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Baxcalibur's page →
Aegislash*Aegislash
Arbok Arbok vs Aegislash Aegislash

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ArbokAegislash
33.5〜39.5%
Earthquake
3 hits (14%)
33.5〜39.5%
Earthquake
3 hits (14%)
33.5〜39.5%
Earthquake
3HKO
AegislashArbok
56.3〜67.4%
Poltergeist
2HKO
calculated with 攻撃-1
74.1〜87.4%
Shadow Ball
2HKO
calculated with 攻撃-1
67.4〜80.7%
Poltergeist
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / AegislashS80
First
ArbokS145 / AegislashS72
First
ArbokS145 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ArbokAegislash
41.9〜50.3%
Earthquake
3HKO
41.9〜50.3%
Earthquake
3HKO
41.9〜50.3%
Earthquake
2 hits (<1%)
AegislashArbok
68.6〜81.8%
Poltergeist
2HKO
calculated with 攻撃-1
74.5〜87.6%
Shadow Ball
2HKO
calculated with 攻撃-1
81.8〜97.8%
Poltergeist
2HKO
calculated with 攻撃-1
Speed
First
ArbokS132 / AegislashS80
First
ArbokS132 / AegislashS72
First
ArbokS132 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ArbokAegislash
33.5〜39.5%
Earthquake
3 hits (14%)
33.5〜39.5%
Earthquake
3 hits (14%)
33.5〜39.5%
Earthquake
3HKO
AegislashArbok
56.3〜67.4%
Poltergeist
2HKO
calculated with 攻撃-1
74.1〜87.4%
Shadow Ball
2HKO
calculated with 攻撃-1
67.4〜80.7%
Poltergeist
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / AegislashS80
First
ArbokS145 / AegislashS72
First
ArbokS145 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Gyarados×*Gyarados
Arbok Arbok vs Gyarados Gyarados

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ArbokGyarados
17.8〜21.3%
Gunk Shot
999HKO
calculated with 攻撃-1
30.4〜36.8%
Gunk Shot
3 hits (59%)
calculated with 攻撃-1
17.8〜21.3%
Gunk Shot
999HKO
calculated with 攻撃-1
GyaradosArbok
45.9〜54.8%
Earthquake
2 hits (50%)
calculated with 攻撃-1
59.3〜71.1%
Earthquake
2HKO
calculated with 攻撃-1
45.9〜54.8%
Earthquake
2 hits (50%)
calculated with 攻撃-1
Speed
First
ArbokS145 / GyaradosS101
First
ArbokS145 / GyaradosS133
First
ArbokS145 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ArbokGyarados
22.8〜27.2%
Gunk Shot
4 hits (50%)
calculated with 攻撃-1
39.2〜46.2%
Gunk Shot
3HKO
calculated with 攻撃-1
22.8〜27.2%
Gunk Shot
999HKO
calculated with 攻撃-1
GyaradosArbok
56.9〜67.2%
Earthquake
2HKO
calculated with 攻撃-1
74.5〜87.6%
Earthquake
2HKO
calculated with 攻撃-1
56.9〜67.2%
Earthquake
2HKO
calculated with 攻撃-1
Speed
First
ArbokS132 / GyaradosS101
Second
ArbokS132 / GyaradosS133
First
ArbokS132 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves first

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ArbokGyarados
17.8〜21.3%
Gunk Shot
999HKO
calculated with 攻撃-1
30.4〜36.8%
Gunk Shot
3 hits (59%)
calculated with 攻撃-1
17.8〜21.3%
Gunk Shot
999HKO
calculated with 攻撃-1
GyaradosArbok
23.0〜27.4%
Earthquake
3HKO
calculated with 攻撃-1
36.3〜43.0%
Waterfall
3HKO
calculated with 攻撃-1
23.0〜27.4%
Earthquake
3HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / GyaradosS101
First
ArbokS145 / GyaradosS133
First
ArbokS145 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
Arbok Arbok vs Corviknight Corviknight

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ArbokCorviknight
12.2〜14.6%
Knock Off
999HKO
12.2〜14.6%
Knock Off
999HKO
12.2〜14.6%
Knock Off
999HKO
CorviknightArbok
29.6〜35.6%
Brave Bird
3 hits (16%)
calculated with 攻撃-1
29.6〜35.6%
Brave Bird
3 hits (16%)
calculated with 攻撃-1
29.6〜35.6%
Brave Bird
3 hits (16%)
calculated with 攻撃-1
Speed
First
ArbokS145 / CorviknightS87
First
ArbokS145 / CorviknightS78
First
ArbokS145 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ArbokCorviknight
15.6〜18.5%
Knock Off
999HKO
15.6〜18.5%
Knock Off
999HKO
15.6〜18.5%
Knock Off
999HKO
CorviknightArbok
37.2〜43.8%
Brave Bird
3HKO
calculated with 攻撃-1
37.2〜43.8%
Brave Bird
3HKO
calculated with 攻撃-1
37.2〜43.8%
Brave Bird
3HKO
calculated with 攻撃-1
Speed
First
ArbokS132 / CorviknightS87
First
ArbokS132 / CorviknightS78
First
ArbokS132 / CorviknightS78
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ArbokCorviknight
12.2〜14.6%
Knock Off
999HKO
12.2〜14.6%
Knock Off
999HKO
12.2〜14.6%
Knock Off
999HKO
CorviknightArbok
29.6〜35.6%
Brave Bird
3 hits (16%)
calculated with 攻撃-1
29.6〜35.6%
Brave Bird
3 hits (16%)
calculated with 攻撃-1
29.6〜35.6%
Brave Bird
3 hits (16%)
calculated with 攻撃-1
Speed
First
ArbokS145 / CorviknightS87
First
ArbokS145 / CorviknightS78
First
ArbokS145 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Corviknight's page →
GreninjaGreninja
Arbok Arbok vs Greninja Greninja

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ArbokGreninja
60.4〜71.1%
Gunk Shot
2HKO
54.4〜64.4%
Gunk Shot
2HKO
60.4〜71.1%
Gunk Shot
2HKO
GreninjaArbok
77.8〜91.9%
Hydro Pump
2HKO
calculated with 攻撃-1
85.9〜102.2%
Mud Shot
2HKO
calculated with 攻撃-1
77.8〜91.9%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / GreninjaS174
Second
ArbokS145 / GreninjaS213
Second
ArbokS145 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ArbokGreninja
77.2〜91.3%
Gunk Shot
2HKO
69.1〜82.6%
Gunk Shot
2HKO
77.2〜91.3%
Gunk Shot
2HKO
GreninjaArbok
78.8〜92.7%
Hydro Pump
2HKO
calculated with 攻撃-1
85.4〜100.7%
Hydro Pump
2HKO
calculated with 攻撃-1
78.8〜92.7%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS132 / GreninjaS174
Second
ArbokS132 / GreninjaS213
Second
ArbokS132 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ArbokGreninja
60.4〜71.1%
Gunk Shot
2HKO
54.4〜64.4%
Gunk Shot
2HKO
60.4〜71.1%
Gunk Shot
2HKO
GreninjaArbok
77.8〜91.9%
Hydro Pump
2HKO
calculated with 攻撃-1
84.4〜100.0%
Hydro Pump
1 hits (6%)
calculated with 攻撃-1
77.8〜91.9%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / GreninjaS174
Second
ArbokS145 / GreninjaS213
Second
ArbokS145 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Arbok Arbok vs メガリザードンX メガリザードンX

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ArbokメガリザードンX
43.9〜51.6%
Earthquake
2 hits (6%)
メガリザードンXArbok
73.3〜86.7%
Overheat
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ArbokメガリザードンX
55.5〜65.8%
Earthquake
2HKO
メガリザードンXArbok
79.6〜94.9%
Flare Blitz
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS132 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ArbokメガリザードンX
43.9〜51.6%
Earthquake
2 hits (6%)
メガリザードンXArbok
73.3〜86.7%
Overheat
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
Arbok Arbok vs メガリザードンY メガリザードンY

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ArbokメガリザードンY
51.0〜60.6%
Gunk Shot
2HKO
calculated with 晴れ
メガリザードンYArbok
129.6〜153.3%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ・攻撃-1
Speed
Second
ArbokS145 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ArbokメガリザードンY
65.8〜78.1%
Gunk Shot
2HKO
calculated with 晴れ
メガリザードンYArbok
129.9〜154.0%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ・攻撃-1
Speed
Second
ArbokS132 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ArbokメガリザードンY
51.0〜60.6%
Gunk Shot
2HKO
calculated with 晴れ
メガリザードンYArbok
129.6〜153.3%
Flamethrower
1HKO
calculated with 晴れ・攻撃-1
Speed
Second
ArbokS145 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-W×*Rotom-W
Arbok Arbok vs Rotom-W Rotom-W

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ArbokRotom-W
28.7〜34.4%
Gunk Shot
4 hits (54%) (incl. オボンのみ)
28.7〜34.4%
Gunk Shot
4 hits (>99%) (incl. たべのこし)
48.0〜57.5%
Gunk Shot
3HKO
Rotom-WArbok
56.3〜67.4%
Hydro Pump
2HKO
calculated with 攻撃-1
56.3〜67.4%
Hydro Pump
2HKO
calculated with 攻撃-1
78.5〜93.3%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / Rotom-WS106
First
ArbokS145 / Rotom-WS106
First
ArbokS145 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ArbokRotom-W
36.9〜43.9%
Gunk Shot
3 hits (13%)
36.9〜43.9%
Gunk Shot
3 hits (>99%)
62.2〜74.0%
Gunk Shot
2HKO
Rotom-WArbok
57.7〜68.6%
Hydro Pump
2HKO
calculated with 攻撃-1
57.7〜68.6%
Hydro Pump
2HKO
calculated with 攻撃-1
79.6〜94.2%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
ArbokS132 / Rotom-WS106
First
ArbokS132 / Rotom-WS106
Second
ArbokS132 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ArbokRotom-W
28.7〜34.4%
Gunk Shot
4 hits (54%) (incl. オボンのみ)
28.7〜34.4%
Gunk Shot
4 hits (>99%) (incl. たべのこし)
48.0〜57.5%
Gunk Shot
3HKO
Rotom-WArbok
56.3〜67.4%
Hydro Pump
2HKO
calculated with 攻撃-1
56.3〜67.4%
Hydro Pump
2HKO
calculated with 攻撃-1
78.5〜93.3%
Hydro Pump
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / Rotom-WS106
First
ArbokS145 / Rotom-WS106
First
ArbokS145 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Rotom-W's page →
Volcarona*Volcarona
Arbok Arbok vs Volcarona Volcarona

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ArbokVolcarona
31.8〜38.0%
Gunk Shot
4HKO
56.5〜67.1%
Gunk Shot
2 hits (37%)
31.8〜38.0%
Gunk Shot
3 hits (<1%)
VolcaronaArbok
83.0〜98.5%
Overheat
2HKO
calculated with 攻撃-1
102.2〜121.5%
Psychic
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
83.0〜98.5%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / VolcaronaS122
Second
ArbokS145 / VolcaronaS152
First
ArbokS145 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ArbokVolcarona
40.6〜48.4%
Gunk Shot
3 hits (98%)
72.7〜85.7%
Gunk Shot
2HKO
40.6〜48.4%
Gunk Shot
3HKO
VolcaronaArbok
83.9〜99.3%
Overheat
2HKO
calculated with 攻撃-1
103.6〜122.6%
Psychic
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
83.9〜99.3%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
ArbokS132 / VolcaronaS122
Second
ArbokS132 / VolcaronaS152
First
ArbokS132 / VolcaronaS122
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ArbokVolcarona
31.8〜38.0%
Gunk Shot
4HKO
56.5〜67.1%
Gunk Shot
2 hits (37%)
31.8〜38.0%
Gunk Shot
3 hits (<1%)
VolcaronaArbok
83.0〜98.5%
Overheat
2HKO
calculated with 攻撃-1
102.2〜121.5%
Psychic
1HKO
calculated with 攻撃-1
83.0〜98.5%
Overheat
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / VolcaronaS122
Second
ArbokS145 / VolcaronaS152
First
ArbokS145 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Hydreigon*Hydreigon
Arbok Arbok vs Hydreigon Hydreigon

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ArbokHydreigon
42.6〜50.3%
Gunk Shot
2 hits (1%)
42.6〜50.3%
Gunk Shot
2 hits (1%)
42.6〜50.3%
Gunk Shot
2 hits (1%)
HydreigonArbok
104.4〜123.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
95.6〜113.3%
Draco Meteor
2HKO
calculated with 攻撃-1
135.6〜159.3%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
ArbokS145 / HydreigonS225
Second
ArbokS145 / HydreigonS165
Second
ArbokS145 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ArbokHydreigon
53.8〜63.9%
Gunk Shot
2HKO
53.8〜63.9%
Gunk Shot
2HKO
53.8〜63.9%
Gunk Shot
2HKO
HydreigonArbok
105.1〜124.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
96.4〜113.9%
Draco Meteor
2HKO
calculated with 攻撃-1
136.5〜162.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
ArbokS132 / HydreigonS225
Second
ArbokS132 / HydreigonS165
Second
ArbokS132 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ArbokHydreigon
42.6〜50.3%
Gunk Shot
2 hits (1%)
42.6〜50.3%
Gunk Shot
2 hits (1%)
42.6〜50.3%
Gunk Shot
2 hits (1%)
HydreigonArbok
104.4〜123.0%
Draco Meteor
1HKO
calculated with 攻撃-1
95.6〜113.3%
Draco Meteor
1 hits (75%)
calculated with 攻撃-1
135.6〜159.3%
Draco Meteor
1HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / HydreigonS225
Second
ArbokS145 / HydreigonS165
Second
ArbokS145 / HydreigonS150
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
Arbok Arbok vs Skeledirge Skeledirge

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ArbokSkeledirge
25.6〜30.3%
Earthquake
4 hits (<1%)
25.6〜30.3%
Earthquake
5HKO (incl. オボンのみ)
12.8〜15.2%
Earthquake
4 hits (14%)
SkeledirgeArbok
65.2〜77.0%
Earth Power
2HKO
calculated with 攻撃-1
65.2〜77.0%
Earth Power
2HKO
calculated with 攻撃-1
65.2〜77.0%
Earth Power
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / SkeledirgeS86
First
ArbokS145 / SkeledirgeS86
First
ArbokS145 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ArbokSkeledirge
32.2〜37.9%
Earthquake
3 hits (<1%)
32.2〜37.9%
Earthquake
4HKO
16.1〜19.0%
Earthquake
4HKO
SkeledirgeArbok
65.7〜78.8%
Earth Power
2HKO
calculated with 攻撃-1
65.7〜78.8%
Earth Power
2HKO
calculated with 攻撃-1
65.7〜78.8%
Earth Power
2HKO
calculated with 攻撃-1
Speed
First
ArbokS132 / SkeledirgeS86
First
ArbokS132 / SkeledirgeS86
First
ArbokS132 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ArbokSkeledirge
25.6〜30.3%
Earthquake
4 hits (<1%)
25.6〜30.3%
Earthquake
5HKO (incl. オボンのみ)
12.8〜15.2%
Earthquake
4 hits (14%)
SkeledirgeArbok
43.0〜51.9%
Torch Song
2HKO
calculated with 攻撃-1
43.0〜51.9%
Torch Song
2HKO
calculated with 攻撃-1
43.0〜51.9%
Torch Song
2HKO
calculated with 攻撃-1
Speed
First
ArbokS145 / SkeledirgeS86
First
ArbokS145 / SkeledirgeS86
First
ArbokS145 / SkeledirgeS86
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×*Metagross
Arbok Arbok vs Metagross Metagross

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ArbokMetagross
33.1〜39.5%
Earthquake
3 hits (>99%)
MetagrossArbok
111.1〜132.6%
Psychic Fangs
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
ArbokS145 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ArbokMetagross
43.3〜51.0%
Earthquake
2 hits (2%)
MetagrossArbok
136.5〜161.3%
Psychic Fangs
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
Speed
Second
ArbokS132 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ArbokMetagross
33.1〜39.5%
Earthquake
3 hits (>99%)
MetagrossArbok
111.1〜132.6%
Psychic Fangs
1HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
Arbok Arbok vs Dragonite Dragonite

Arbok's build: Focus Sash, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ArbokDragonite
17.4〜20.4%
Gunk Shot
3 hits (3%)
19.8〜24.0%
Gunk Shot
3HKO
19.8〜24.0%
Gunk Shot
3HKO
DragoniteArbok
116.3〜137.8%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
82.2〜97.8%
Draco Meteor
2HKO
calculated with 攻撃-1
89.6〜106.7%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS145 / DragoniteS152
Second
ArbokS145 / DragoniteS145
First
ArbokS145 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

Arbok's build: Focus Sash, Impish, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ArbokDragonite
22.2〜26.3%
Gunk Shot
3HKO
25.1〜30.5%
Gunk Shot
3HKO
25.1〜30.5%
Gunk Shot
3HKO
DragoniteArbok
116.8〜138.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
calculated with 攻撃-1
81.8〜97.1%
Draco Meteor
2HKO
calculated with 攻撃-1
90.5〜107.3%
Draco Meteor
2HKO
calculated with 攻撃-1
Speed
Second
ArbokS132 / DragoniteS152
Second
ArbokS132 / DragoniteS145
Second
ArbokS132 / DragoniteS132
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Arbok's build: Shuca Berry, Jolly, B32 D2 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ArbokDragonite
17.4〜20.4%
Gunk Shot
3 hits (3%)
19.8〜24.0%
Gunk Shot
3HKO
19.8〜24.0%
Gunk Shot
3HKO
DragoniteArbok
116.3〜137.8%
Draco Meteor
1HKO
calculated with 攻撃-1
82.2〜97.8%
Draco Meteor
2HKO
calculated with 攻撃-1
89.6〜106.7%
Draco Meteor
1 hits (44%)
calculated with 攻撃-1
Speed
Second
ArbokS145 / DragoniteS152
Second
ArbokS145 / DragoniteS145
First
ArbokS145 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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