Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
マッギョ(ガラル)

マッギョ(ガラル)

じめん はがね
全国図鑑 No.618 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
109
こうげき
81
ぼうぎょ
99
とくこう
66
とくぼう
84
すばやさ
32
合計
471

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性 ×¼ 耐性 ×0 無効
かくとうじめんほのおみず
ノーマルひこうむしはがねエスパードラゴンフェアリー
いわ
どくでんき

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Gholdengo*Gholdengo
G-Stunfisk G-Stunfisk vs Gholdengo Gholdengo

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
G-StunfiskGholdengo
28.2〜34.4%
Sucker Punch
3 hits (1%)
22.8〜26.9%
Sucker Punch
4 hits (18%)
55.2〜66.3%
Earthquake
2HKO
GholdengoG-Stunfisk
40.3〜47.7%
Shadow Ball
3HKO
30.6〜36.1%
Shadow Ball
4HKO
36.6〜43.5%
Shadow Ball
3 hits (>99%)
Speed
Second
G-StunfiskS52 / GholdengoS136
Second
G-StunfiskS52 / GholdengoS107
Second
G-StunfiskS52 / GholdengoS136
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
G-StunfiskGholdengo
28.2〜34.4%
Sucker Punch
3 hits (1%)
22.8〜26.9%
Sucker Punch
4 hits (18%)
55.2〜66.3%
Earthquake
2HKO
GholdengoG-Stunfisk
36.6〜43.5%
Shadow Ball
3 hits (9%)
27.8〜33.3%
Shadow Ball
4 hits (18%) (incl. オボンのみ)
33.8〜40.3%
Shadow Ball
4HKO (incl. オボンのみ)
Speed
Second
G-StunfiskS52 / GholdengoS136
Second
G-StunfiskS52 / GholdengoS107
Second
G-StunfiskS52 / GholdengoS136
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
G-StunfiskGholdengo
28.2〜34.4%
Sucker Punch
3 hits (1%)
22.8〜26.9%
Sucker Punch
4 hits (18%)
55.2〜66.3%
Earthquake
2HKO
GholdengoG-Stunfisk
60.2〜71.3%
Make It Rain
2 hits (38%)
30.6〜36.1%
Shadow Ball
3 hits (36%)
54.6〜65.3%
Make It Rain
3HKO
Speed
Second
G-StunfiskS52 / GholdengoS136
Second
G-StunfiskS52 / GholdengoS107
Second
G-StunfiskS52 / GholdengoS136
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first (priority)
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
メガリザードンXメガリザードンX
G-Stunfisk G-Stunfisk vs メガリザードンX メガリザードンX

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
G-StunfiskメガリザードンX
55.5〜67.1%
Earthquake
2HKO
メガリザードンXG-Stunfisk
44.9〜52.8%
Flare Blitz
3HKO
Speed
Second
G-StunfiskS52 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
G-StunfiskメガリザードンX
55.5〜67.1%
Earthquake
2HKO
メガリザードンXG-Stunfisk
49.1〜58.3%
Flare Blitz
3HKO
Speed
Second
G-StunfiskS52 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
G-StunfiskメガリザードンX
55.5〜67.1%
Earthquake
2HKO
メガリザードンXG-Stunfisk
44.9〜52.8%
Flare Blitz
2 hits (22%)
Speed
Second
G-StunfiskS52 / メガリザードンXS167
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View メガリザードンX's page →
エースバーン*エースバーン
G-Stunfisk G-Stunfisk vs エースバーン エースバーン

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-Stunfiskエースバーン
76.4〜91.7%
Earthquake
2HKO
76.4〜91.7%
Earthquake
2HKO
76.4〜91.7%
Earthquake
2HKO
エースバーンG-Stunfisk
38.0〜44.9%
High Jump Kick
3HKO
34.7〜40.7%
High Jump Kick
3 hits (57%)
49.1〜58.3%
High Jump Kick
2 hits (59%)
Speed
Second
G-StunfiskS52 / エースバーンS256
Second
G-StunfiskS52 / エースバーンS188
Second
G-StunfiskS52 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-Stunfiskエースバーン
76.4〜91.7%
Earthquake
2HKO
76.4〜91.7%
Earthquake
2HKO
76.4〜91.7%
Earthquake
2HKO
エースバーンG-Stunfisk
41.7〜49.1%
High Jump Kick
3HKO
38.0〜44.9%
High Jump Kick
3 hits (40%)
54.2〜63.4%
High Jump Kick
2 hits (2%)
Speed
Second
G-StunfiskS52 / エースバーンS256
Second
G-StunfiskS52 / エースバーンS188
Second
G-StunfiskS52 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-Stunfiskエースバーン
76.4〜91.7%
Earthquake
2HKO
76.4〜91.7%
Earthquake
2HKO
76.4〜91.7%
Earthquake
2HKO
エースバーンG-Stunfisk
38.0〜44.9%
High Jump Kick
3HKO
34.7〜40.7%
High Jump Kick
3HKO
49.1〜58.3%
High Jump Kick
2 hits (97%)
Speed
Second
G-StunfiskS52 / エースバーンS256
Second
G-StunfiskS52 / エースバーンS188
Second
G-StunfiskS52 / エースバーンS171
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
G-Stunfisk G-Stunfisk vs Sneasler Sneasler

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
G-StunfiskSneasler
91.7〜108.3%
Earthquake
1 hits (50%)
91.7〜108.3%
Earthquake
1 hits (50%)
91.7〜108.3%
Earthquake
1 hits (50%)
SneaslerG-Stunfisk
38.0〜44.9%
Close Combat
3HKO
38.0〜44.9%
Close Combat
3HKO
38.0〜44.9%
Close Combat
3HKO
Speed
Second
G-StunfiskS52 / SneaslerS172
Second
G-StunfiskS52 / SneaslerS172
Second
G-StunfiskS52 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
G-StunfiskSneasler
91.7〜108.3%
Earthquake
1 hits (50%)
91.7〜108.3%
Earthquake
1 hits (50%)
91.7〜108.3%
Earthquake
1 hits (50%)
SneaslerG-Stunfisk
41.7〜49.1%
Close Combat
3HKO
41.7〜49.1%
Close Combat
3HKO
41.7〜49.1%
Close Combat
3HKO
Speed
Second
G-StunfiskS52 / SneaslerS172
Second
G-StunfiskS52 / SneaslerS172
Second
G-StunfiskS52 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
G-StunfiskSneasler
91.7〜108.3%
Earthquake
1 hits (50%)
91.7〜108.3%
Earthquake
1 hits (50%)
91.7〜108.3%
Earthquake
1 hits (50%)
SneaslerG-Stunfisk
38.0〜44.9%
Close Combat
3HKO
38.0〜44.9%
Close Combat
3HKO
38.0〜44.9%
Close Combat
3HKO
Speed
Second
G-StunfiskS52 / SneaslerS172
Second
G-StunfiskS52 / SneaslerS172
Second
G-StunfiskS52 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
G-Stunfisk G-Stunfisk vs パーモット パーモット

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
G-Stunfiskパーモット
87.1〜103.4%
Earthquake
2HKO
87.1〜103.4%
Earthquake
1 hits (13%)
87.1〜103.4%
Earthquake
1 hits (13%)
パーモットG-Stunfisk
31.9〜38.0%
Close Combat
3 hits (<1%)
35.2〜41.7%
Close Combat
3 hits (78%)
41.7〜50.5%
Ice Punch
3HKO
Speed
Second
G-StunfiskS52 / パーモットS172
Second
G-StunfiskS52 / パーモットS235
Second
G-StunfiskS52 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
G-Stunfiskパーモット
87.1〜103.4%
Earthquake
2HKO
87.1〜103.4%
Earthquake
1 hits (13%)
87.1〜103.4%
Earthquake
1 hits (13%)
パーモットG-Stunfisk
35.2〜41.7%
Close Combat
3 hits (<1%)
38.0〜44.9%
Close Combat
3 hits (40%)
45.8〜54.2%
Ice Punch
3HKO
Speed
Second
G-StunfiskS52 / パーモットS172
Second
G-StunfiskS52 / パーモットS235
Second
G-StunfiskS52 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
G-Stunfiskパーモット
87.1〜103.4%
Earthquake
2HKO
87.1〜103.4%
Earthquake
1 hits (13%)
87.1〜103.4%
Earthquake
1 hits (13%)
パーモットG-Stunfisk
31.9〜38.0%
Close Combat
3 hits (93%)
35.2〜41.7%
Close Combat
3HKO
41.7〜50.5%
Ice Punch
2 hits (<1%)
Speed
Second
G-StunfiskS52 / パーモットS172
Second
G-StunfiskS52 / パーモットS235
Second
G-StunfiskS52 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
G-Stunfisk G-Stunfisk vs イエッサン(オス) イエッサン(オス)

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
G-Stunfiskイエッサン(オス)
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
イエッサン(オス)G-Stunfisk
38.9〜45.8%
Hyper Voice
3HKO
calculated with サイコフィールド
35.2〜41.7%
Hyper Voice
3 hits (78%)
calculated with サイコフィールド
38.9〜45.8%
Hyper Voice
3HKO
calculated with サイコフィールド
Speed
Second
G-StunfiskS52 / イエッサン(オス)S220
Second
G-StunfiskS52 / イエッサン(オス)S161
Second
G-StunfiskS52 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
G-Stunfiskイエッサン(オス)
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
イエッサン(オス)G-Stunfisk
35.2〜41.7%
Hyper Voice
3 hits (<1%)
calculated with サイコフィールド
31.9〜38.0%
Hyper Voice
4HKO
calculated with サイコフィールド
35.2〜41.7%
Hyper Voice
3 hits (<1%)
calculated with サイコフィールド
Speed
Second
G-StunfiskS52 / イエッサン(オス)S220
Second
G-StunfiskS52 / イエッサン(オス)S161
Second
G-StunfiskS52 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
G-Stunfiskイエッサン(オス)
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
54.0〜64.2%
Foul Play
2HKO
calculated with サイコフィールド
イエッサン(オス)G-Stunfisk
38.9〜45.8%
Hyper Voice
3HKO
calculated with サイコフィールド
35.2〜41.7%
Hyper Voice
3HKO
calculated with サイコフィールド
38.9〜45.8%
Hyper Voice
3HKO
calculated with サイコフィールド
Speed
Second
G-StunfiskS52 / イエッサン(オス)S220
Second
G-StunfiskS52 / イエッサン(オス)S161
Second
G-StunfiskS52 / イエッサン(オス)S147
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
MetagrossMetagross
G-Stunfisk G-Stunfisk vs Metagross Metagross

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
G-StunfiskMetagross
58.6〜70.1%
Foul Play
2HKO
MetagrossG-Stunfisk
44.4〜52.8%
Ice Punch
3HKO
Speed
Second
G-StunfiskS52 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
G-StunfiskMetagross
58.6〜70.1%
Foul Play
2HKO
MetagrossG-Stunfisk
49.1〜58.8%
Ice Punch
3HKO
Speed
Second
G-StunfiskS52 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
G-StunfiskMetagross
58.6〜70.1%
Foul Play
2HKO
MetagrossG-Stunfisk
44.4〜52.8%
Ice Punch
2 hits (17%)
Speed
Second
G-StunfiskS52 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダボーマンダ
G-Stunfisk G-Stunfisk vs ボーマンダ ボーマンダ

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
G-Stunfiskボーマンダ
29.8〜35.7%
Foul Play
3 hits (30%)
ボーマンダG-Stunfisk
48.6〜58.3%
Double-Edge
2 hits (55%)
Speed
Second
G-StunfiskS52 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
G-Stunfiskボーマンダ
29.8〜35.7%
Foul Play
3 hits (30%)
ボーマンダG-Stunfisk
44.9〜53.2%
Outrage
3HKO
Speed
Second
G-StunfiskS52 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
G-Stunfiskボーマンダ
29.8〜35.7%
Foul Play
3 hits (30%)
ボーマンダG-Stunfisk
48.6〜58.3%
Double-Edge
2 hits (97%)
Speed
Second
G-StunfiskS52 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp*Garchomp
G-Stunfisk G-Stunfisk vs Garchomp Garchomp

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
G-StunfiskGarchomp
24.9〜29.7%
Foul Play
4 hits (>99%)
33.5〜40.0%
Foul Play
3HKO
33.5〜40.0%
Foul Play
3HKO
GarchompG-Stunfisk
62.5〜73.6%
Draco Meteor
2 hits (13%)
38.0〜44.9%
Outrage
3HKO
38.0〜44.9%
Outrage
3HKO
Speed
Second
G-StunfiskS52 / GarchompS223
Second
G-StunfiskS52 / GarchompS231
Second
G-StunfiskS52 / GarchompS154
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
G-StunfiskGarchomp
24.9〜29.7%
Foul Play
4 hits (>99%)
33.5〜40.0%
Foul Play
3HKO
33.5〜40.0%
Foul Play
3HKO
GarchompG-Stunfisk
56.9〜67.1%
Draco Meteor
4 hits (89%) (incl. オボンのみ)
41.7〜49.1%
Outrage
3HKO
41.7〜49.1%
Outrage
3HKO
Speed
Second
G-StunfiskS52 / GarchompS223
Second
G-StunfiskS52 / GarchompS231
Second
G-StunfiskS52 / GarchompS154
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
G-StunfiskGarchomp
24.9〜29.7%
Foul Play
4 hits (>99%)
33.5〜40.0%
Foul Play
3HKO
33.5〜40.0%
Foul Play
3HKO
GarchompG-Stunfisk
62.5〜73.6%
Draco Meteor
2 hits (63%)
38.0〜44.9%
Outrage
3HKO
38.0〜44.9%
Outrage
3HKO
Speed
Second
G-StunfiskS52 / GarchompS223
Second
G-StunfiskS52 / GarchompS231
Second
G-StunfiskS52 / GarchompS154
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
G-Stunfisk G-Stunfisk vs Primarina Primarina

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
G-StunfiskPrimarina
24.6〜29.4%
Earthquake
999HKO
32.6〜39.0%
Earthquake
4HKO
24.6〜29.4%
Earthquake
999HKO
PrimarinaG-Stunfisk
70.4〜84.3%
Sparkling Aria
2HKO
86.1〜102.8%
Sparkling Aria
1 hits (19%)
70.4〜84.3%
Sparkling Aria
2HKO
Speed
Second
G-StunfiskS52 / PrimarinaS80
Second
G-StunfiskS52 / PrimarinaS82
Second
G-StunfiskS52 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
G-StunfiskPrimarina
24.6〜29.4%
Earthquake
999HKO
32.6〜39.0%
Earthquake
4HKO
24.6〜29.4%
Earthquake
999HKO
PrimarinaG-Stunfisk
64.8〜77.8%
Sparkling Aria
2HKO
78.7〜94.4%
Sparkling Aria
2HKO
64.8〜77.8%
Sparkling Aria
2HKO
Speed
Second
G-StunfiskS52 / PrimarinaS80
Second
G-StunfiskS52 / PrimarinaS82
Second
G-StunfiskS52 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
G-StunfiskPrimarina
24.6〜29.4%
Earthquake
999HKO
32.6〜39.0%
Earthquake
4HKO
24.6〜29.4%
Earthquake
999HKO
PrimarinaG-Stunfisk
70.4〜84.3%
Sparkling Aria
2HKO
86.1〜102.8%
Sparkling Aria
1 hits (19%)
70.4〜84.3%
Sparkling Aria
2HKO
Speed
Second
G-StunfiskS52 / PrimarinaS80
Second
G-StunfiskS52 / PrimarinaS82
Second
G-StunfiskS52 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
G-Stunfisk G-Stunfisk vs グソクムシャ グソクムシャ

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
G-Stunfiskグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
グソクムシャG-Stunfisk
52.8〜62.5%
Waterfall
2 hits (98%)
Speed
Second
G-StunfiskS52 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
G-Stunfiskグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
グソクムシャG-Stunfisk
56.5〜67.1%
Waterfall
2 hits (38%)
Speed
Second
G-StunfiskS52 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
G-Stunfiskグソクムシャ
22.5〜26.9%
Foul Play
4 hits (38%)
グソクムシャG-Stunfisk
52.8〜62.5%
Waterfall
2HKO
Speed
Second
G-StunfiskS52 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon×*Hippowdon
G-Stunfisk G-Stunfisk vs Hippowdon Hippowdon

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
G-StunfiskHippowdon
19.5〜22.8%
Earthquake
999HKO
calculated with すなあらし
4.7〜5.6%
トラバサミ
999HKO
calculated with すなあらし
19.5〜22.8%
Earthquake
999HKO
calculated with すなあらし
HippowdonG-Stunfisk
20.8〜25.0%
Earthquake
999HKO
calculated with すなあらし
20.8〜25.0%
Earthquake
999HKO
calculated with すなあらし
20.8〜25.0%
Earthquake
999HKO
calculated with すなあらし
Speed
Second
G-StunfiskS52 / HippowdonS67
Second
G-StunfiskS52 / HippowdonS67
Second
G-StunfiskS52 / HippowdonS67
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
G-StunfiskHippowdon
19.5〜22.8%
Earthquake
999HKO
calculated with すなあらし
4.7〜5.6%
トラバサミ
999HKO
calculated with すなあらし
19.5〜22.8%
Earthquake
999HKO
calculated with すなあらし
HippowdonG-Stunfisk
23.6〜27.8%
Earthquake
999HKO
calculated with すなあらし
23.6〜27.8%
Earthquake
999HKO
calculated with すなあらし
23.6〜27.8%
Earthquake
999HKO
calculated with すなあらし
Speed
Second
G-StunfiskS52 / HippowdonS67
Second
G-StunfiskS52 / HippowdonS67
Second
G-StunfiskS52 / HippowdonS67
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
G-StunfiskHippowdon
19.5〜22.8%
Earthquake
999HKO
calculated with すなあらし
4.7〜5.6%
トラバサミ
999HKO
calculated with すなあらし
19.5〜22.8%
Earthquake
999HKO
calculated with すなあらし
HippowdonG-Stunfisk
20.8〜25.0%
Earthquake
4 hits (<1%)
calculated with すなあらし
20.8〜25.0%
Earthquake
4 hits (<1%)
calculated with すなあらし
20.8〜25.0%
Earthquake
4 hits (<1%)
calculated with すなあらし
Speed
Second
G-StunfiskS52 / HippowdonS67
Second
G-StunfiskS52 / HippowdonS67
Second
G-StunfiskS52 / HippowdonS67
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Hippowdon's page →
セグレイブ*セグレイブ
G-Stunfisk G-Stunfisk vs セグレイブ セグレイブ

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
G-Stunfiskセグレイブ
35.6〜42.9%
Steel Beam
3HKO
40.8〜48.2%
Steel Beam
3HKO
40.8〜48.2%
Steel Beam
3HKO
セグレイブG-Stunfisk
67.6〜80.6%
Icicle Crash
2HKO
53.7〜63.9%
Icicle Crash
2HKO
75.5〜90.3%
Icicle Crash
2HKO
Speed
Second
G-StunfiskS52 / セグレイブS139
Second
G-StunfiskS52 / セグレイブS152
Second
G-StunfiskS52 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
G-Stunfiskセグレイブ
35.6〜42.9%
Steel Beam
3HKO
40.8〜48.2%
Steel Beam
3HKO
40.8〜48.2%
Steel Beam
3HKO
セグレイブG-Stunfisk
73.1〜87.0%
Icicle Crash
2HKO
58.3〜69.4%
Icicle Crash
2 hits (71%)
82.9〜98.6%
Icicle Crash
2HKO
Speed
Second
G-StunfiskS52 / セグレイブS139
Second
G-StunfiskS52 / セグレイブS152
Second
G-StunfiskS52 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
G-Stunfiskセグレイブ
34.0〜40.3%
Foul Play
3HKO
32.5〜38.7%
Foul Play
3 hits (99%)
35.6〜42.4%
Foul Play
3HKO
セグレイブG-Stunfisk
67.6〜80.6%
Icicle Crash
2HKO
53.7〜63.9%
Icicle Crash
2HKO
75.5〜90.3%
Icicle Crash
2HKO
Speed
Second
G-StunfiskS52 / セグレイブS139
Second
G-StunfiskS52 / セグレイブS152
Second
G-StunfiskS52 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
LucarioLucario
G-Stunfisk G-Stunfisk vs Lucario Lucario

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
G-StunfiskLucario
87.1〜103.4%
Earthquake
1 hits (13%)
73.5〜87.1%
Earthquake
2HKO
LucarioG-Stunfisk
74.1〜88.0%
Steel Beam
2HKO
88.9〜104.6%
Steel Beam
1 hits (31%)
Speed
Second
G-StunfiskS52 / LucarioS223
Second
G-StunfiskS52 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
G-StunfiskLucario
87.1〜103.4%
Earthquake
1 hits (13%)
73.5〜87.1%
Earthquake
2HKO
LucarioG-Stunfisk
68.1〜80.6%
Steel Beam
2HKO
80.6〜95.4%
Steel Beam
2HKO
Speed
Second
G-StunfiskS52 / LucarioS223
Second
G-StunfiskS52 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
G-StunfiskLucario
87.1〜103.4%
Earthquake
1 hits (13%)
73.5〜87.1%
Earthquake
2HKO
LucarioG-Stunfisk
74.1〜88.0%
Steel Beam
2HKO
88.9〜104.6%
Steel Beam
1 hits (31%)
Speed
Second
G-StunfiskS52 / LucarioS223
Second
G-StunfiskS52 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×*Baxcalibur
G-Stunfisk G-Stunfisk vs Baxcalibur Baxcalibur

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
G-StunfiskBaxcalibur
39.6〜46.7%
Earthquake
999HKO
46.7〜55.1%
Earthquake
4 hits (94%) (incl. オボンのみ)
39.6〜46.7%
Earthquake
999HKO
BaxcaliburG-Stunfisk
31.0〜36.6%
Dragon Pulse
4HKO
37.5〜44.4%
Dragon Pulse
3HKO
31.0〜36.6%
Dragon Pulse
4HKO
Speed
Second
G-StunfiskS52 / BaxcaliburS105
Second
G-StunfiskS52 / BaxcaliburS150
Second
G-StunfiskS52 / BaxcaliburS105
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
G-StunfiskBaxcalibur
39.6〜46.7%
Earthquake
999HKO
46.7〜55.1%
Earthquake
4 hits (94%) (incl. オボンのみ)
39.6〜46.7%
Earthquake
999HKO
BaxcaliburG-Stunfisk
27.8〜33.3%
Dragon Pulse
4 hits (18%) (incl. オボンのみ)
34.7〜40.7%
Dragon Pulse
4HKO (incl. オボンのみ)
27.8〜33.3%
Dragon Pulse
4 hits (18%) (incl. オボンのみ)
Speed
Second
G-StunfiskS52 / BaxcaliburS105
Second
G-StunfiskS52 / BaxcaliburS150
Second
G-StunfiskS52 / BaxcaliburS105
Verdict
Win: 5HKO to KO / 5HKO to be KOed, moves first (priority)
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
G-StunfiskBaxcalibur
39.6〜46.7%
Earthquake
999HKO
46.7〜55.1%
Earthquake
4 hits (94%) (incl. オボンのみ)
39.6〜46.7%
Earthquake
999HKO
BaxcaliburG-Stunfisk
31.0〜36.6%
Dragon Pulse
3 hits (62%)
56.9〜67.1%
Draco Meteor
2 hits (2%)
31.0〜36.6%
Dragon Pulse
3 hits (62%)
Speed
Second
G-StunfiskS52 / BaxcaliburS105
Second
G-StunfiskS52 / BaxcaliburS150
Second
G-StunfiskS52 / BaxcaliburS105
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Baxcalibur's page →
MimikyuMimikyu
G-Stunfisk G-Stunfisk vs Mimikyu Mimikyu

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
G-StunfiskMimikyu
44.3〜52.7%
Earthquake
3HKO
44.3〜52.7%
Earthquake
3HKO
44.3〜52.7%
Earthquake
3HKO
MimikyuG-Stunfisk
51.4〜61.1%
Wood Hammer
2 hits (91%)
39.8〜47.2%
Wood Hammer
3HKO
39.8〜47.2%
Wood Hammer
3HKO
Speed
Second
G-StunfiskS52 / MimikyuS148
Second
G-StunfiskS52 / MimikyuS148
Second
G-StunfiskS52 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
G-StunfiskMimikyu
44.3〜52.7%
Earthquake
3HKO
44.3〜52.7%
Earthquake
3HKO
44.3〜52.7%
Earthquake
3HKO
MimikyuG-Stunfisk
56.5〜67.1%
Wood Hammer
2 hits (38%)
43.5〜51.9%
Wood Hammer
3HKO
43.5〜51.9%
Wood Hammer
3HKO
Speed
Second
G-StunfiskS52 / MimikyuS148
Second
G-StunfiskS52 / MimikyuS148
Second
G-StunfiskS52 / MimikyuS148
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
G-StunfiskMimikyu
44.3〜52.7%
Earthquake
3HKO
44.3〜52.7%
Earthquake
3HKO
44.3〜52.7%
Earthquake
3HKO
MimikyuG-Stunfisk
51.4〜61.1%
Wood Hammer
2HKO
39.8〜47.2%
Wood Hammer
3HKO
39.8〜47.2%
Wood Hammer
3HKO
Speed
Second
G-StunfiskS52 / MimikyuS148
Second
G-StunfiskS52 / MimikyuS148
Second
G-StunfiskS52 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada×Meowscarada
G-Stunfisk G-Stunfisk vs Meowscarada Meowscarada

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-StunfiskMeowscarada
10.5〜12.4%
トラバサミ
5HKO
10.5〜12.4%
トラバサミ
5HKO
10.5〜12.4%
トラバサミ
5HKO
MeowscaradaG-Stunfisk
69.4〜84.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
69.4〜84.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
89.8〜109.3%
Triple Axel
1 hits (44%)
calculated with 最大3ヒット時
Speed
Second
G-StunfiskS52 / MeowscaradaS262
Second
G-StunfiskS52 / MeowscaradaS175
Second
G-StunfiskS52 / MeowscaradaS175
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-StunfiskMeowscarada
10.5〜12.4%
トラバサミ
5HKO
10.5〜12.4%
トラバサミ
5HKO
10.5〜12.4%
トラバサミ
5HKO
MeowscaradaG-Stunfisk
77.8〜92.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
77.8〜92.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
100.9〜119.4%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
G-StunfiskS52 / MeowscaradaS262
Second
G-StunfiskS52 / MeowscaradaS175
Second
G-StunfiskS52 / MeowscaradaS175
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
G-StunfiskMeowscarada
10.5〜12.4%
トラバサミ
5HKO
10.5〜12.4%
トラバサミ
5HKO
10.5〜12.4%
トラバサミ
5HKO
MeowscaradaG-Stunfisk
69.4〜84.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
69.4〜84.3%
Triple Axel
2HKO
calculated with 最大3ヒット時
89.8〜109.3%
Triple Axel
1 hits (44%)
calculated with 最大3ヒット時
Speed
Second
G-StunfiskS52 / MeowscaradaS262
Second
G-StunfiskS52 / MeowscaradaS175
Second
G-StunfiskS52 / MeowscaradaS175
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×ゴリランダー
G-Stunfisk G-Stunfisk vs ゴリランダー ゴリランダー

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
G-Stunfiskゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
20.8〜24.6%
Foul Play
5HKO
calculated with グラスフィールド
ゴリランダーG-Stunfisk
122.7〜145.4%
Wood Hammer
1HKO
calculated with グラスフィールド
113.0〜134.3%
Wood Hammer
1HKO
calculated with グラスフィールド
94.4〜112.0%
Wood Hammer
1 hits (75%)
calculated with グラスフィールド
Speed
Second
G-StunfiskS52 / ゴリランダーS107
Second
G-StunfiskS52 / ゴリランダーS107
Second
G-StunfiskS52 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
G-Stunfiskゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
20.8〜24.6%
Foul Play
5HKO
calculated with グラスフィールド
ゴリランダーG-Stunfisk
134.7〜159.7%
Wood Hammer
1HKO
calculated with グラスフィールド
124.1〜147.7%
Wood Hammer
1HKO
calculated with グラスフィールド
103.7〜123.1%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
G-StunfiskS52 / ゴリランダーS107
Second
G-StunfiskS52 / ゴリランダーS107
Second
G-StunfiskS52 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
G-Stunfiskゴリランダー
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
30.4〜36.2%
Foul Play
3 hits (53%)
calculated with グラスフィールド
20.8〜24.6%
Foul Play
5HKO
calculated with グラスフィールド
ゴリランダーG-Stunfisk
122.7〜145.4%
Wood Hammer
1HKO
calculated with グラスフィールド
113.0〜134.3%
Wood Hammer
1HKO
calculated with グラスフィールド
94.4〜112.0%
Wood Hammer
1 hits (75%)
calculated with グラスフィールド
Speed
Second
G-StunfiskS52 / ゴリランダーS107
Second
G-StunfiskS52 / ゴリランダーS107
Second
G-StunfiskS52 / ゴリランダーS107
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
G-Stunfisk G-Stunfisk vs Gyarados Gyarados

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
G-StunfiskGyarados
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
1.5〜2.0%
トラバサミ
999HKO
calculated with 攻撃-1
GyaradosG-Stunfisk
38.9〜45.4%
Waterfall
3HKO
50.0〜59.3%
Waterfall
2 hits (73%)
38.9〜45.4%
Waterfall
3HKO
Speed
Second
G-StunfiskS52 / GyaradosS101
Second
G-StunfiskS52 / GyaradosS133
Second
G-StunfiskS52 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
G-StunfiskGyarados
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
1.5〜2.0%
トラバサミ
999HKO
calculated with 攻撃-1
GyaradosG-Stunfisk
41.7〜49.1%
Power Whip
3HKO
53.7〜63.9%
Power Whip
2 hits (5%)
41.7〜49.1%
Power Whip
3HKO
Speed
Second
G-StunfiskS52 / GyaradosS101
Second
G-StunfiskS52 / GyaradosS133
Second
G-StunfiskS52 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
G-StunfiskGyarados
18.3〜21.8%
Foul Play
999HKO
calculated with 攻撃-1
40.9〜48.5%
Foul Play
3HKO
calculated with 攻撃-1
1.5〜2.0%
トラバサミ
999HKO
calculated with 攻撃-1
GyaradosG-Stunfisk
38.9〜45.4%
Waterfall
3HKO
50.0〜59.3%
Waterfall
2HKO
38.9〜45.4%
Waterfall
3HKO
Speed
Second
G-StunfiskS52 / GyaradosS101
Second
G-StunfiskS52 / GyaradosS133
Second
G-StunfiskS52 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Corviknight×*Corviknight
G-Stunfisk G-Stunfisk vs Corviknight Corviknight

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
G-StunfiskCorviknight
2.0〜2.4%
トラバサミ
999HKO
2.0〜2.4%
トラバサミ
999HKO
2.0〜2.4%
トラバサミ
999HKO
CorviknightG-Stunfisk
20.8〜25.0%
Brave Bird
999HKO
20.8〜25.0%
Brave Bird
999HKO
20.8〜25.0%
Brave Bird
999HKO
Speed
Second
G-StunfiskS52 / CorviknightS87
Second
G-StunfiskS52 / CorviknightS78
Second
G-StunfiskS52 / CorviknightS78
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
G-StunfiskCorviknight
2.0〜2.4%
トラバサミ
999HKO
2.0〜2.4%
トラバサミ
999HKO
2.0〜2.4%
トラバサミ
999HKO
CorviknightG-Stunfisk
22.7〜26.9%
Brave Bird
999HKO
22.7〜26.9%
Brave Bird
999HKO
22.7〜26.9%
Brave Bird
999HKO
Speed
Second
G-StunfiskS52 / CorviknightS87
Second
G-StunfiskS52 / CorviknightS78
Second
G-StunfiskS52 / CorviknightS78
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
G-StunfiskCorviknight
2.0〜2.4%
トラバサミ
999HKO
2.0〜2.4%
トラバサミ
999HKO
2.0〜2.4%
トラバサミ
999HKO
CorviknightG-Stunfisk
20.8〜25.0%
Brave Bird
4 hits (<1%)
20.8〜25.0%
Brave Bird
4 hits (<1%)
20.8〜25.0%
Brave Bird
4 hits (<1%)
Speed
Second
G-StunfiskS52 / CorviknightS87
Second
G-StunfiskS52 / CorviknightS78
Second
G-StunfiskS52 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Corviknight's page →
Greninja*Greninja
G-Stunfisk G-Stunfisk vs Greninja Greninja

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
G-StunfiskGreninja
45.0〜53.0%
Earthquake
2 hits (25%)
38.9〜47.0%
Earthquake
3HKO
45.0〜53.0%
Earthquake
2 hits (25%)
GreninjaG-Stunfisk
92.6〜109.3%
Hydro Pump
1 hits (56%)
100.9〜119.4%
Hydro Pump
1HKO
92.6〜109.3%
Hydro Pump
1 hits (56%)
Speed
Second
G-StunfiskS52 / GreninjaS174
Second
G-StunfiskS52 / GreninjaS213
Second
G-StunfiskS52 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
G-StunfiskGreninja
45.0〜53.0%
Earthquake
2 hits (25%)
38.9〜47.0%
Earthquake
3HKO
45.0〜53.0%
Earthquake
2 hits (25%)
GreninjaG-Stunfisk
84.3〜100.0%
Hydro Pump
1 hits (6%)
92.6〜109.3%
Hydro Pump
1 hits (56%)
84.3〜100.0%
Hydro Pump
1 hits (6%)
Speed
Second
G-StunfiskS52 / GreninjaS174
Second
G-StunfiskS52 / GreninjaS213
Second
G-StunfiskS52 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
G-StunfiskGreninja
45.0〜53.0%
Earthquake
2 hits (25%)
38.9〜47.0%
Earthquake
3HKO
45.0〜53.0%
Earthquake
2 hits (25%)
GreninjaG-Stunfisk
92.6〜109.3%
Hydro Pump
1 hits (56%)
100.9〜119.4%
Hydro Pump
1HKO
92.6〜109.3%
Hydro Pump
1 hits (56%)
Speed
Second
G-StunfiskS52 / GreninjaS174
Second
G-StunfiskS52 / GreninjaS213
Second
G-StunfiskS52 / GreninjaS261
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンY×メガリザードンY
G-Stunfisk G-Stunfisk vs メガリザードンY メガリザードンY

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
G-StunfiskメガリザードンY
26.5〜31.6%
Foul Play
4HKO
calculated with 晴れ
メガリザードンYG-Stunfisk
111.6〜131.9%
Overheat
1HKO
calculated with 晴れ
Speed
Second
G-StunfiskS52 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
G-StunfiskメガリザードンY
26.5〜31.6%
Foul Play
4HKO
calculated with 晴れ
メガリザードンYG-Stunfisk
101.9〜120.8%
Overheat
1HKO
calculated with 晴れ
Speed
Second
G-StunfiskS52 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
G-StunfiskメガリザードンY
26.5〜31.6%
Foul Play
4HKO
calculated with 晴れ
メガリザードンYG-Stunfisk
111.6〜131.9%
Overheat
1HKO
calculated with 晴れ
Speed
Second
G-StunfiskS52 / メガリザードンYS152
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
Rotom-W×Rotom-W
G-Stunfisk G-Stunfisk vs Rotom-W Rotom-W

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
G-StunfiskRotom-W
1.3〜1.3%
トラバサミ
999HKO
1.3〜1.3%
トラバサミ
999HKO
17.3〜20.5%
Sucker Punch
999HKO
Rotom-WG-Stunfisk
69.4〜81.5%
Hydro Pump
2HKO
69.4〜81.5%
Hydro Pump
2HKO
94.4〜111.1%
Hydro Pump
1 hits (69%)
Speed
Second
G-StunfiskS52 / Rotom-WS106
Second
G-StunfiskS52 / Rotom-WS106
Second
G-StunfiskS52 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
G-StunfiskRotom-W
1.3〜1.3%
トラバサミ
999HKO
1.3〜1.3%
トラバサミ
999HKO
17.3〜20.5%
Sucker Punch
999HKO
Rotom-WG-Stunfisk
62.0〜75.0%
Hydro Pump
2 hits (>99%)
62.0〜75.0%
Hydro Pump
2 hits (>99%)
86.1〜100.9%
Hydro Pump
1 hits (13%)
Speed
Second
G-StunfiskS52 / Rotom-WS106
Second
G-StunfiskS52 / Rotom-WS106
Second
G-StunfiskS52 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
G-StunfiskRotom-W
1.3〜1.3%
トラバサミ
999HKO
1.3〜1.3%
トラバサミ
999HKO
17.3〜20.5%
Sucker Punch
999HKO
Rotom-WG-Stunfisk
69.4〜81.5%
Hydro Pump
2HKO
69.4〜81.5%
Hydro Pump
2HKO
94.4〜111.1%
Hydro Pump
1 hits (69%)
Speed
Second
G-StunfiskS52 / Rotom-WS106
Second
G-StunfiskS52 / Rotom-WS106
Second
G-StunfiskS52 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×*Volcarona
G-Stunfisk G-Stunfisk vs Volcarona Volcarona

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
G-StunfiskVolcarona
23.4〜28.1%
Earthquake
999HKO
41.6〜49.1%
Earthquake
3HKO
23.4〜28.1%
Earthquake
999HKO
VolcaronaG-Stunfisk
38.9〜46.3%
Giga Drain
3HKO
65.7〜77.8%
Overheat
2 hits (66%)
38.9〜46.3%
Giga Drain
3HKO
Speed
Second
G-StunfiskS52 / VolcaronaS122
Second
G-StunfiskS52 / VolcaronaS152
Second
G-StunfiskS52 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
G-StunfiskVolcarona
23.4〜28.1%
Earthquake
999HKO
41.6〜49.1%
Earthquake
3HKO
23.4〜28.1%
Earthquake
999HKO
VolcaronaG-Stunfisk
36.1〜42.6%
Giga Drain
3 hits (2%)
47.2〜55.6%
Giga Drain
3HKO
36.1〜42.6%
Giga Drain
3 hits (2%)
Speed
Second
G-StunfiskS52 / VolcaronaS122
Second
G-StunfiskS52 / VolcaronaS152
Second
G-StunfiskS52 / VolcaronaS122
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
G-StunfiskVolcarona
23.4〜28.1%
Earthquake
999HKO
41.6〜49.1%
Earthquake
3HKO
23.4〜28.1%
Earthquake
999HKO
VolcaronaG-Stunfisk
38.9〜46.3%
Giga Drain
3HKO
50.9〜60.2%
Giga Drain
2HKO
38.9〜46.3%
Giga Drain
3HKO
Speed
Second
G-StunfiskS52 / VolcaronaS122
Second
G-StunfiskS52 / VolcaronaS152
Second
G-StunfiskS52 / VolcaronaS122
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Volcarona's page →
Hydreigon*Hydreigon
G-Stunfisk G-Stunfisk vs Hydreigon Hydreigon

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
G-StunfiskHydreigon
7.7〜9.5%
トラバサミ
5HKO
7.7〜9.5%
トラバサミ
5HKO
7.7〜9.5%
トラバサミ
5HKO
HydreigonG-Stunfisk
62.5〜73.6%
Draco Meteor
2 hits (17%)
56.9〜67.1%
Draco Meteor
3 hits (70%) (incl. たべのこし)
81.0〜95.4%
Draco Meteor
2HKO
Speed
Second
G-StunfiskS52 / HydreigonS225
Second
G-StunfiskS52 / HydreigonS165
Second
G-StunfiskS52 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
G-StunfiskHydreigon
7.7〜9.5%
トラバサミ
5HKO
7.7〜9.5%
トラバサミ
5HKO
7.7〜9.5%
トラバサミ
5HKO
HydreigonG-Stunfisk
35.2〜41.7%
Dark Pulse
3 hits (<1%)
31.9〜38.0%
Dark Pulse
4HKO
73.6〜87.0%
Draco Meteor
2 hits (21%)
Speed
Second
G-StunfiskS52 / HydreigonS225
Second
G-StunfiskS52 / HydreigonS165
Second
G-StunfiskS52 / HydreigonS150
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
G-StunfiskHydreigon
7.7〜9.5%
トラバサミ
5HKO
7.7〜9.5%
トラバサミ
5HKO
7.7〜9.5%
トラバサミ
5HKO
HydreigonG-Stunfisk
62.5〜73.6%
Draco Meteor
2 hits (69%)
56.9〜67.1%
Draco Meteor
2 hits (2%)
81.0〜95.4%
Draco Meteor
2HKO
Speed
Second
G-StunfiskS52 / HydreigonS225
Second
G-StunfiskS52 / HydreigonS165
Second
G-StunfiskS52 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
SkeledirgeSkeledirge
G-Stunfisk G-Stunfisk vs Skeledirge Skeledirge

G-Stunfisk's build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
G-StunfiskSkeledirge
32.2〜39.8%
Earthquake
3 hits (9%)
32.2〜39.8%
Earthquake
4HKO
16.1〜19.9%
Earthquake
4HKO
SkeledirgeG-Stunfisk
26.4〜31.0%
Torch Song
3HKO
26.4〜31.0%
Torch Song
3HKO
26.4〜31.0%
Torch Song
3HKO
Speed
Second
G-StunfiskS52 / SkeledirgeS86
Second
G-StunfiskS52 / SkeledirgeS86
Second
G-StunfiskS52 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

G-Stunfisk's build: Sitrus Berry, Careful, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
G-StunfiskSkeledirge
32.2〜39.8%
Earthquake
3 hits (9%)
32.2〜39.8%
Earthquake
4HKO
16.1〜19.9%
Earthquake
4HKO
SkeledirgeG-Stunfisk
23.6〜28.2%
Torch Song
3 hits (<1%)
23.6〜28.2%
Torch Song
3 hits (<1%)
23.6〜28.2%
Torch Song
3 hits (<1%)
Speed
Second
G-StunfiskS52 / SkeledirgeS86
Second
G-StunfiskS52 / SkeledirgeS86
Second
G-StunfiskS52 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second

G-Stunfisk's build: Quick Claw, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
G-StunfiskSkeledirge
32.2〜39.8%
Earthquake
3 hits (9%)
32.2〜39.8%
Earthquake
4HKO
16.1〜19.9%
Earthquake
4HKO
SkeledirgeG-Stunfisk
26.4〜31.0%
Torch Song
3HKO
26.4〜31.0%
Torch Song
3HKO
26.4〜31.0%
Torch Song
3HKO
Speed
Second
G-StunfiskS52 / SkeledirgeS86
Second
G-StunfiskS52 / SkeledirgeS86
Second
G-StunfiskS52 / SkeledirgeS86
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Skeledirge's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

Judge with your own party → Party Builder

Team Examples

M-3 Season
ItemSitrus Berry
AbilityStatic
NatureCalm (D↑A↓)
MovesいわStealth RockノーマルYawnじめんEarth PowerでんきThunderbolt
EVH32B2D32
M-3 Season
ItemSitrus Berry
AbilityStatic
NatureCalm (D↑A↓)
MovesいわStealth RockノーマルYawnじめんEarth PowerでんきThunderbolt
EVH32B2D32
See more team examples