Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
キョジオーン

キョジオーン

いわ
全国図鑑 No.934 / 使用率 163位
データ集計日:2026-09-10

種族値

HP
100
こうげき
100
ぼうぎょ
130
とくこう
45
とくぼう
90
すばやさ
35
合計
500

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとうじめんはがねみずくさ
ノーマルひこうどくほのお

特性

順位 特性名 採用率 ⓘ 効果
1 きよめのしお
100.0%
状態異常にならない。ゴーストタイプの技で受けるダメージが半減する。

使用率データ

順位 技名 採用率
1
ノーマル じこさいせい
100.0%
ノーマル変化
PP 8
自分のHPのを最大HPの1/2回復する。
2
いわ しおづけ
90.0%
いわ物理
威力 40命中 100%PP 16
相手をしおづけ状態にする。
3
じめん じわれ
53.3%
じめん物理
命中 30%PP 8
相手をひんしにする。命中率30%固定。
4
はがね てっぺき
46.7%
はがね変化
PP 16
自分の防御を2段階上げる。
5
ノーマル まもる
40.0%
ノーマル変化
PP 8
優先度+4使ったターン中、相手の技から見を守る。連続で使うと成功率が前に使った時の1/3になる。
6
いわ ステルスロック
30.0%
いわ変化
PP 20
相手の場をステルスロック状態にする。
7
かくとう ボディプレス
20.0%
かくとう物理
威力 80命中 100%PP 12
この技は攻撃ではなく、防御の数値でダメージが決まる。
8
ノーマル だいばくはつ
10.0%
ノーマル物理
威力 250命中 100%PP 8
使うと自分はひんしになる。
9
いわ うちおとす
10.0%
いわ物理
威力 50命中 100%PP 16
特性ふゆう・でんじふゆう・ひこうタイプのポケモンにじめんタイプの技が当たるようになる(接地状態)。空中状態の相手にも当たる。

持ち物

順位 持ち物 採用率
1
たべのこし
46.7%
ターン終わりに最大HPの1/16回復する。
2
オボンのみオボンのみ
43.3%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。
3
ゴツゴツメット
10.0%
接触技を受けると相手に最大HPの1/6のダメージを与える。

性格

順位 性格 採用率
1 しんちょう (D↑ C↓)
66.7%
2 わんぱく (B↑ C↓)
33.3%

ステータス振り

順位 H A B C D S 採用率
1 32020311
40.0%
2 32020320
40.0%
3 32032020
16.7%
4 320180160
3.3%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
A-Ninetales*A-Ninetales
Clodsire Clodsire vs A-Ninetales A-Ninetales

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ClodsireA-Ninetales
27.4〜32.0%
Smack Down
4HKO
calculated with あられ
33.3〜40.0%
Smack Down
3HKO
calculated with あられ
A-NinetalesClodsire
20.3〜23.7%
Blizzard
999HKO
calculated with あられ
26.1〜30.9%
Blizzard
4 hits (10%)
calculated with あられ
Speed
Second
ClodsireS56 / A-NinetalesS177
Second
ClodsireS56 / A-NinetalesS177
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ClodsireA-Ninetales
27.4〜32.0%
Smack Down
4HKO
calculated with あられ
33.3〜40.0%
Smack Down
3HKO
calculated with あられ
A-NinetalesClodsire
21.7〜26.1%
Blizzard
999HKO
calculated with あられ
28.0〜33.8%
Blizzard
4 hits (47%) (incl. オボンのみ)
calculated with あられ
Speed
Second
ClodsireS56 / A-NinetalesS177
Second
ClodsireS56 / A-NinetalesS177
Verdict
Win: 4HKO to KO / n/a to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ClodsireA-Ninetales
27.4〜32.0%
Smack Down
4HKO
calculated with あられ
33.3〜40.0%
Smack Down
3HKO
calculated with あられ
A-NinetalesClodsire
20.3〜23.7%
Blizzard
5HKO
calculated with あられ
26.1〜30.9%
Blizzard
4HKO
calculated with あられ
Speed
Second
ClodsireS56 / A-NinetalesS177
Second
ClodsireS56 / A-NinetalesS177
Verdict
Win: 4HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View A-Ninetales's page →
Volcarona*Volcarona
Clodsire Clodsire vs Volcarona Volcarona

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ClodsireVolcarona
45.8〜56.3%
Salt Cure
2 hits (19%)
99.4〜119.3%
Smack Down
1 hits (81%)
56.3〜68.8%
Smack Down
2HKO
VolcaronaClodsire
28.0〜33.8%
Giga Drain
4 hits (97%) (incl. たべのこし)
36.7〜43.5%
Giga Drain
3 hits (>99%)
28.0〜33.8%
Giga Drain
4 hits (97%) (incl. たべのこし)
Speed
Second
ClodsireS56 / VolcaronaS122
Second
ClodsireS56 / VolcaronaS152
Second
ClodsireS56 / VolcaronaS122
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ClodsireVolcarona
45.8〜56.3%
Salt Cure
2 hits (19%)
99.4〜119.3%
Smack Down
1 hits (81%)
56.3〜68.8%
Smack Down
2HKO
VolcaronaClodsire
30.9〜36.7%
Giga Drain
4 hits (>99%) (incl. オボンのみ)
39.6〜47.3%
Giga Drain
3 hits (94%)
30.9〜36.7%
Giga Drain
4 hits (>99%) (incl. オボンのみ)
Speed
Second
ClodsireS56 / VolcaronaS122
Second
ClodsireS56 / VolcaronaS152
Second
ClodsireS56 / VolcaronaS122
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ClodsireVolcarona
45.8〜56.3%
Salt Cure
2 hits (19%)
99.4〜119.3%
Smack Down
1 hits (81%)
56.3〜68.8%
Smack Down
2HKO
VolcaronaClodsire
28.0〜33.8%
Giga Drain
3 hits (<1%)
36.7〜43.5%
Giga Drain
3HKO
28.0〜33.8%
Giga Drain
3 hits (<1%)
Speed
Second
ClodsireS56 / VolcaronaS122
Second
ClodsireS56 / VolcaronaS152
Second
ClodsireS56 / VolcaronaS122
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)*イエッサン(オス)
Clodsire Clodsire vs イエッサン(オス) イエッサン(オス)

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Clodsireイエッサン(オス)
110.2〜129.9%
Explosion
1HKO
calculated with サイコフィールド
110.2〜129.9%
Explosion
1HKO
calculated with サイコフィールド
45.3〜53.3%
Body Press
2 hits (32%)
calculated with サイコフィールド
イエッサン(オス)Clodsire
32.4〜38.2%
Expanding Force
3 hits (2%)
calculated with サイコフィールド
29.5〜35.3%
Psyshock
4HKO
calculated with サイコフィールド
32.4〜38.2%
Expanding Force
3 hits (2%)
calculated with サイコフィールド
Speed
Second
ClodsireS56 / イエッサン(オス)S220
Second
ClodsireS56 / イエッサン(オス)S161
Second
ClodsireS56 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Clodsireイエッサン(オス)
110.2〜129.9%
Explosion
1HKO
calculated with サイコフィールド
110.2〜129.9%
Explosion
1HKO
calculated with サイコフィールド
49.6〜58.4%
Body Press
2 hits (98%)
calculated with サイコフィールド
イエッサン(オス)Clodsire
34.8〜41.1%
Expanding Force
4HKO (incl. オボンのみ)
calculated with サイコフィールド
32.4〜38.2%
Expanding Force
4HKO
calculated with サイコフィールド
34.8〜41.1%
Expanding Force
4HKO (incl. オボンのみ)
calculated with サイコフィールド
Speed
Second
ClodsireS56 / イエッサン(オス)S220
Second
ClodsireS56 / イエッサン(オス)S161
Second
ClodsireS56 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
Clodsireイエッサン(オス)
110.2〜129.9%
Explosion
1HKO
calculated with サイコフィールド
110.2〜129.9%
Explosion
1HKO
calculated with サイコフィールド
45.3〜53.3%
Body Press
2 hits (32%)
calculated with サイコフィールド
イエッサン(オス)Clodsire
32.4〜38.2%
Expanding Force
3 hits (96%)
calculated with サイコフィールド
29.5〜35.3%
Psyshock
3 hits (22%)
calculated with サイコフィールド
32.4〜38.2%
Expanding Force
3 hits (96%)
calculated with サイコフィールド
Speed
Second
ClodsireS56 / イエッサン(オス)S220
Second
ClodsireS56 / イエッサン(オス)S161
Second
ClodsireS56 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ*ボーマンダ
Clodsire Clodsire vs ボーマンダ ボーマンダ

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Clodsireボーマンダ
28.1〜32.7%
Smack Down
4HKO
ボーマンダClodsire
52.2〜61.8%
Earthquake
2 hits (98%)
Speed
Second
ClodsireS56 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Clodsireボーマンダ
28.1〜32.7%
Smack Down
4HKO
ボーマンダClodsire
47.3〜56.0%
Earthquake
3HKO
Speed
Second
ClodsireS56 / ボーマンダS172
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
Clodsireボーマンダ
28.1〜32.7%
Smack Down
4HKO
ボーマンダClodsire
52.2〜61.8%
Earthquake
2HKO
Speed
Second
ClodsireS56 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×*Garchomp
Clodsire Clodsire vs Garchomp Garchomp

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ClodsireGarchomp
23.8〜28.1%
Body Press
4 hits (88%)
21.6〜25.9%
Body Press
4 hits (3%)
21.6〜25.9%
Body Press
4 hits (3%)
GarchompClodsire
41.5〜49.3%
Earth Power
3HKO
72.5〜85.0%
Earthquake
2HKO
72.5〜85.0%
Earthquake
2HKO
Speed
Second
ClodsireS56 / GarchompS223
Second
ClodsireS56 / GarchompS231
Second
ClodsireS56 / GarchompS154
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ClodsireGarchomp
25.9〜30.8%
Body Press
4HKO
24.3〜28.6%
Body Press
4 hits (98%)
24.3〜28.6%
Body Press
4 hits (98%)
GarchompClodsire
45.4〜54.1%
Earth Power
3HKO
64.7〜78.3%
Earthquake
2HKO
64.7〜78.3%
Earthquake
2HKO
Speed
Second
ClodsireS56 / GarchompS223
Second
ClodsireS56 / GarchompS231
Second
ClodsireS56 / GarchompS154
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ClodsireGarchomp
23.8〜28.1%
Body Press
4 hits (88%)
21.6〜25.9%
Body Press
4 hits (3%)
21.6〜25.9%
Body Press
4 hits (3%)
GarchompClodsire
41.5〜49.3%
Earth Power
3HKO
72.5〜85.0%
Earthquake
2HKO
72.5〜85.0%
Earthquake
2HKO
Speed
Second
ClodsireS56 / GarchompS223
Second
ClodsireS56 / GarchompS231
Second
ClodsireS56 / GarchompS154
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Garchomp's page →
Primarina×Primarina
Clodsire Clodsire vs Primarina Primarina

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ClodsirePrimarina
48.1〜57.2%
Explosion
999HKO
16.0〜19.3%
Salt Cure
4 hits (<1%)
48.1〜57.2%
Explosion
999HKO
PrimarinaClodsire
50.2〜60.9%
Sparkling Aria
2 hits (86%)
61.8〜73.4%
Sparkling Aria
2HKO
50.2〜60.9%
Sparkling Aria
2 hits (86%)
Speed
Second
ClodsireS56 / PrimarinaS80
Second
ClodsireS56 / PrimarinaS82
Second
ClodsireS56 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ClodsirePrimarina
48.1〜57.2%
Explosion
999HKO
16.0〜19.3%
Salt Cure
4 hits (<1%)
48.1〜57.2%
Explosion
999HKO
PrimarinaClodsire
56.0〜66.7%
Sparkling Aria
2 hits (29%)
67.6〜81.2%
Sparkling Aria
2HKO
56.0〜66.7%
Sparkling Aria
2 hits (29%)
Speed
Second
ClodsireS56 / PrimarinaS80
Second
ClodsireS56 / PrimarinaS82
Second
ClodsireS56 / PrimarinaS80
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ClodsirePrimarina
48.1〜57.2%
Explosion
999HKO
16.0〜19.3%
Salt Cure
4 hits (<1%)
48.1〜57.2%
Explosion
999HKO
PrimarinaClodsire
50.2〜60.9%
Sparkling Aria
2HKO
61.8〜73.4%
Sparkling Aria
2HKO
50.2〜60.9%
Sparkling Aria
2HKO
Speed
Second
ClodsireS56 / PrimarinaS80
Second
ClodsireS56 / PrimarinaS82
Second
ClodsireS56 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
Clodsire Clodsire vs グソクムシャ グソクムシャ

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Clodsireグソクムシャ
8.2〜9.9%
Salt Cure
5HKO
グソクムシャClodsire
84.1〜99.0%
Iron Head
2HKO
Speed
Second
ClodsireS56 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Clodsireグソクムシャ
8.2〜9.9%
Salt Cure
5HKO
グソクムシャClodsire
76.3〜90.3%
Close Combat
2HKO
Speed
Second
ClodsireS56 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
Clodsireグソクムシャ
8.2〜9.9%
Salt Cure
5HKO
グソクムシャClodsire
84.1〜99.0%
Iron Head
2HKO
Speed
Second
ClodsireS56 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View グソクムシャ's page →
Hippowdon×Hippowdon
Clodsire Clodsire vs Hippowdon Hippowdon

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ClodsireHippowdon
37.7〜44.7%
Explosion
999HKO
calculated with すなあらし
34.0〜40.5%
Explosion
999HKO
calculated with すなあらし
37.7〜44.7%
Explosion
999HKO
calculated with すなあらし
HippowdonClodsire
49.3〜58.0%
Earthquake
2 hits (46%)
calculated with すなあらし
49.3〜58.0%
Earthquake
2 hits (46%)
calculated with すなあらし
49.3〜58.0%
Earthquake
2 hits (46%)
calculated with すなあらし
Speed
Second
ClodsireS56 / HippowdonS67
Second
ClodsireS56 / HippowdonS67
Second
ClodsireS56 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ClodsireHippowdon
37.7〜44.7%
Explosion
999HKO
calculated with すなあらし
34.0〜40.5%
Explosion
999HKO
calculated with すなあらし
37.7〜44.7%
Explosion
999HKO
calculated with すなあらし
HippowdonClodsire
43.5〜52.2%
Earthquake
3HKO
calculated with すなあらし
43.5〜52.2%
Earthquake
3HKO
calculated with すなあらし
43.5〜52.2%
Earthquake
3HKO
calculated with すなあらし
Speed
Second
ClodsireS56 / HippowdonS67
Second
ClodsireS56 / HippowdonS67
Second
ClodsireS56 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ClodsireHippowdon
37.7〜44.7%
Explosion
999HKO
calculated with すなあらし
34.0〜40.5%
Explosion
999HKO
calculated with すなあらし
37.7〜44.7%
Explosion
999HKO
calculated with すなあらし
HippowdonClodsire
49.3〜58.0%
Earthquake
2 hits (92%)
calculated with すなあらし
49.3〜58.0%
Earthquake
2 hits (92%)
calculated with すなあらし
49.3〜58.0%
Earthquake
2 hits (92%)
calculated with すなあらし
Speed
Second
ClodsireS56 / HippowdonS67
Second
ClodsireS56 / HippowdonS67
Second
ClodsireS56 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Hippowdon's page →
セグレイブセグレイブ
Clodsire Clodsire vs セグレイブ セグレイブ

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Clodsireセグレイブ
35.6〜41.9%
Body Press
3HKO
42.9〜51.3%
Body Press
2 hits (5%)
42.9〜51.3%
Body Press
2 hits (5%)
セグレイブClodsire
59.9〜71.5%
Earthquake
2HKO
48.3〜57.0%
Earthquake
2 hits (38%)
67.6〜80.2%
Earthquake
2HKO
Speed
Second
ClodsireS56 / セグレイブS139
Second
ClodsireS56 / セグレイブS152
Second
ClodsireS56 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Clodsireセグレイブ
38.7〜46.1%
Body Press
3HKO
47.1〜56.5%
Body Press
2 hits (81%)
47.1〜56.5%
Body Press
2 hits (81%)
セグレイブClodsire
49.3〜58.0%
きょけんとつげき
3HKO
43.5〜51.2%
Earthquake
3HKO
48.8〜58.9%
Iron Head
3HKO
Speed
Second
ClodsireS56 / セグレイブS139
Second
ClodsireS56 / セグレイブS152
Second
ClodsireS56 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
Clodsireセグレイブ
35.6〜41.9%
Body Press
3HKO
42.9〜51.3%
Body Press
2 hits (5%)
42.9〜51.3%
Body Press
2 hits (5%)
セグレイブClodsire
59.9〜71.5%
Earthquake
2HKO
48.3〜57.0%
Earthquake
2 hits (88%)
67.6〜80.2%
Earthquake
2HKO
Speed
Second
ClodsireS56 / セグレイブS139
Second
ClodsireS56 / セグレイブS152
Second
ClodsireS56 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
Clodsire Clodsire vs Lucario Lucario

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ClodsireLucario
34.7〜41.5%
Body Press
3HKO
58.5〜69.4%
Body Press
2HKO
LucarioClodsire
105.3〜125.6%
Steel Beam
1HKO
127.5〜150.7%
Steel Beam
1HKO
Speed
Second
ClodsireS56 / LucarioS223
Second
ClodsireS56 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ClodsireLucario
38.1〜45.6%
Body Press
3HKO
63.9〜76.2%
Body Press
2HKO
LucarioClodsire
116.9〜139.1%
Steel Beam
1HKO
139.1〜164.3%
Steel Beam
1HKO
Speed
Second
ClodsireS56 / LucarioS223
Second
ClodsireS56 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ClodsireLucario
34.7〜41.5%
Body Press
3HKO
58.5〜69.4%
Body Press
2HKO
LucarioClodsire
105.3〜125.6%
Steel Beam
1HKO
127.5〜150.7%
Steel Beam
1HKO
Speed
Second
ClodsireS56 / LucarioS223
Second
ClodsireS56 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
Clodsire Clodsire vs Gholdengo Gholdengo

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ClodsireGholdengo
7.4〜9.2%
Salt Cure
999HKO
5.7〜6.7%
Salt Cure
999HKO
6.7〜8.0%
Salt Cure
999HKO
GholdengoClodsire
87.0〜102.4%
Make It Rain
1 hits (13%)
64.7〜78.3%
Make It Rain
2 hits (56%)
79.2〜93.7%
Make It Rain
2HKO
Speed
Second
ClodsireS56 / GholdengoS136
Second
ClodsireS56 / GholdengoS107
Second
ClodsireS56 / GholdengoS136
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ClodsireGholdengo
7.4〜9.2%
Salt Cure
999HKO
5.7〜6.7%
Salt Cure
999HKO
6.7〜8.0%
Salt Cure
999HKO
GholdengoClodsire
95.7〜113.0%
Make It Rain
1 hits (69%)
49.3〜58.0%
Flash Cannon
3HKO
87.0〜102.4%
Make It Rain
1 hits (13%)
Speed
Second
ClodsireS56 / GholdengoS136
Second
ClodsireS56 / GholdengoS107
Second
ClodsireS56 / GholdengoS136
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ClodsireGholdengo
7.4〜9.2%
Salt Cure
999HKO
5.7〜6.7%
Salt Cure
999HKO
6.7〜8.0%
Salt Cure
999HKO
GholdengoClodsire
87.0〜102.4%
Make It Rain
1 hits (13%)
64.7〜78.3%
Make It Rain
2 hits (93%)
79.2〜93.7%
Make It Rain
2HKO
Speed
Second
ClodsireS56 / GholdengoS136
Second
ClodsireS56 / GholdengoS107
Second
ClodsireS56 / GholdengoS136
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
Clodsire Clodsire vs Baxcalibur Baxcalibur

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ClodsireBaxcalibur
31.5〜37.6%
Body Press
999HKO
37.1〜44.3%
Body Press
999HKO
31.5〜37.6%
Body Press
999HKO
BaxcaliburClodsire
40.6〜49.3%
Flash Cannon
3HKO
50.2〜60.9%
Flash Cannon
2 hits (86%)
40.6〜49.3%
Flash Cannon
3HKO
Speed
Second
ClodsireS56 / BaxcaliburS105
Second
ClodsireS56 / BaxcaliburS150
Second
ClodsireS56 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ClodsireBaxcalibur
34.5〜40.6%
Body Press
999HKO
40.7〜49.1%
Body Press
999HKO
34.5〜40.6%
Body Press
999HKO
BaxcaliburClodsire
46.4〜55.1%
Flash Cannon
3HKO
56.0〜66.7%
Flash Cannon
2 hits (29%)
46.4〜55.1%
Flash Cannon
3HKO
Speed
Second
ClodsireS56 / BaxcaliburS105
Second
ClodsireS56 / BaxcaliburS150
Second
ClodsireS56 / BaxcaliburS105
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ClodsireBaxcalibur
31.5〜37.6%
Body Press
999HKO
37.1〜44.3%
Body Press
999HKO
31.5〜37.6%
Body Press
999HKO
BaxcaliburClodsire
40.6〜49.3%
Flash Cannon
3HKO
50.2〜60.9%
Flash Cannon
2HKO
40.6〜49.3%
Flash Cannon
3HKO
Speed
Second
ClodsireS56 / BaxcaliburS105
Second
ClodsireS56 / BaxcaliburS150
Second
ClodsireS56 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
Clodsire Clodsire vs Aegislash Aegislash

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ClodsireAegislash
5.4〜6.6%
Salt Cure
999HKO
5.4〜6.6%
Salt Cure
999HKO
5.4〜6.6%
Salt Cure
999HKO
AegislashClodsire
64.7〜76.3%
Close Combat
2HKO
63.8〜75.4%
Flash Cannon
2HKO
64.7〜76.3%
Close Combat
2HKO
Speed
Second
ClodsireS56 / AegislashS80
Second
ClodsireS56 / AegislashS72
Second
ClodsireS56 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ClodsireAegislash
5.4〜6.6%
Salt Cure
999HKO
5.4〜6.6%
Salt Cure
999HKO
5.4〜6.6%
Salt Cure
999HKO
AegislashClodsire
49.3〜58.0%
Flash Cannon
3HKO
69.6〜82.1%
Flash Cannon
2HKO
49.3〜58.0%
Flash Cannon
3HKO
Speed
Second
ClodsireS56 / AegislashS80
Second
ClodsireS56 / AegislashS72
Second
ClodsireS56 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ClodsireAegislash
5.4〜6.6%
Salt Cure
999HKO
5.4〜6.6%
Salt Cure
999HKO
5.4〜6.6%
Salt Cure
999HKO
AegislashClodsire
64.7〜76.3%
Close Combat
2HKO
63.8〜75.4%
Flash Cannon
2HKO
64.7〜76.3%
Close Combat
2HKO
Speed
Second
ClodsireS56 / AegislashS80
Second
ClodsireS56 / AegislashS72
Second
ClodsireS56 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Aegislash's page →
Mimikyu*Mimikyu
Clodsire Clodsire vs Mimikyu Mimikyu

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ClodsireMimikyu
20.6〜25.2%
Salt Cure
4 hits (28%)
20.6〜25.2%
Salt Cure
4 hits (28%)
20.6〜25.2%
Salt Cure
4 hits (28%)
MimikyuClodsire
58.9〜70.0%
Wood Hammer
2HKO
45.4〜54.1%
Wood Hammer
2 hits (3%)
45.4〜54.1%
Wood Hammer
2 hits (3%)
Speed
Second
ClodsireS56 / MimikyuS148
Second
ClodsireS56 / MimikyuS148
Second
ClodsireS56 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ClodsireMimikyu
20.6〜25.2%
Salt Cure
4 hits (28%)
20.6〜25.2%
Salt Cure
4 hits (28%)
20.6〜25.2%
Salt Cure
4 hits (28%)
MimikyuClodsire
53.6〜63.8%
Wood Hammer
2 hits (3%)
41.5〜49.3%
Wood Hammer
3HKO
41.5〜49.3%
Wood Hammer
3HKO
Speed
Second
ClodsireS56 / MimikyuS148
Second
ClodsireS56 / MimikyuS148
Second
ClodsireS56 / MimikyuS148
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ClodsireMimikyu
20.6〜25.2%
Salt Cure
4 hits (28%)
20.6〜25.2%
Salt Cure
4 hits (28%)
20.6〜25.2%
Salt Cure
4 hits (28%)
MimikyuClodsire
58.9〜70.0%
Wood Hammer
2HKO
45.4〜54.1%
Wood Hammer
2 hits (41%)
45.4〜54.1%
Wood Hammer
2 hits (41%)
Speed
Second
ClodsireS56 / MimikyuS148
Second
ClodsireS56 / MimikyuS148
Second
ClodsireS56 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー×ゴリランダー
Clodsire Clodsire vs ゴリランダー ゴリランダー

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Clodsireゴリランダー
20.3〜24.2%
Body Press
5HKO
calculated with グラスフィールド
20.3〜24.2%
Body Press
5HKO
calculated with グラスフィールド
33.3〜39.6%
Explosion
999HKO
calculated with グラスフィールド
ゴリランダーClodsire
140.6〜166.7%
Wood Hammer
1HKO
calculated with グラスフィールド
129.5〜154.1%
Wood Hammer
1HKO
calculated with グラスフィールド
108.2〜128.5%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
ClodsireS56 / ゴリランダーS107
Second
ClodsireS56 / ゴリランダーS107
Second
ClodsireS56 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Clodsireゴリランダー
22.2〜26.6%
Body Press
4 hits (18%)
calculated with グラスフィールド
22.2〜26.6%
Body Press
4 hits (18%)
calculated with グラスフィールド
33.3〜39.6%
Explosion
999HKO
calculated with グラスフィールド
ゴリランダーClodsire
128.0〜151.7%
Wood Hammer
1HKO
calculated with グラスフィールド
117.9〜140.1%
Wood Hammer
1HKO
calculated with グラスフィールド
98.6〜116.9%
Wood Hammer
1 hits (88%)
calculated with グラスフィールド
Speed
Second
ClodsireS56 / ゴリランダーS107
Second
ClodsireS56 / ゴリランダーS107
Second
ClodsireS56 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
Clodsireゴリランダー
20.3〜24.2%
Body Press
5HKO
calculated with グラスフィールド
20.3〜24.2%
Body Press
5HKO
calculated with グラスフィールド
33.3〜39.6%
Explosion
999HKO
calculated with グラスフィールド
ゴリランダーClodsire
140.6〜166.7%
Wood Hammer
1HKO
calculated with グラスフィールド
129.5〜154.1%
Wood Hammer
1HKO
calculated with グラスフィールド
108.2〜128.5%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
ClodsireS56 / ゴリランダーS107
Second
ClodsireS56 / ゴリランダーS107
Second
ClodsireS56 / ゴリランダーS107
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
Clodsire Clodsire vs Gyarados Gyarados

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ClodsireGyarados
12.9〜15.8%
Salt Cure
4HKO
calculated with 攻撃-1
22.2〜28.1%
Salt Cure
3HKO
calculated with 攻撃-1
26.2〜31.2%
Explosion
999HKO
calculated with 攻撃-1
GyaradosClodsire
43.5〜51.2%
Power Whip
3HKO
56.0〜66.7%
Power Whip
2HKO
43.5〜51.2%
Power Whip
3HKO
Speed
Second
ClodsireS56 / GyaradosS101
Second
ClodsireS56 / GyaradosS133
Second
ClodsireS56 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ClodsireGyarados
12.9〜15.8%
Salt Cure
4HKO
calculated with 攻撃-1
22.2〜28.1%
Salt Cure
3HKO
calculated with 攻撃-1
26.2〜31.2%
Explosion
999HKO
calculated with 攻撃-1
GyaradosClodsire
38.6〜46.4%
Power Whip
3 hits (80%)
43.5〜51.2%
Earthquake
3HKO
38.6〜46.4%
Power Whip
3 hits (80%)
Speed
Second
ClodsireS56 / GyaradosS101
Second
ClodsireS56 / GyaradosS133
Second
ClodsireS56 / GyaradosS101
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ClodsireGyarados
12.9〜15.8%
Salt Cure
4HKO
calculated with 攻撃-1
22.2〜28.1%
Salt Cure
3HKO
calculated with 攻撃-1
26.2〜31.2%
Explosion
999HKO
calculated with 攻撃-1
GyaradosClodsire
43.5〜51.2%
Power Whip
2 hits (3%)
56.0〜66.7%
Power Whip
2HKO
43.5〜51.2%
Power Whip
2 hits (3%)
Speed
Second
ClodsireS56 / GyaradosS101
Second
ClodsireS56 / GyaradosS133
Second
ClodsireS56 / GyaradosS101
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Corviknight×*Corviknight
Clodsire Clodsire vs Corviknight Corviknight

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ClodsireCorviknight
7.8〜10.2%
Salt Cure
5HKO
7.8〜10.2%
Salt Cure
999HKO
7.8〜10.2%
Salt Cure
999HKO
CorviknightClodsire
32.9〜39.6%
Body Press
3 hits (18%)
32.9〜39.6%
Body Press
3 hits (18%)
32.9〜39.6%
Body Press
3 hits (18%)
Speed
Second
ClodsireS56 / CorviknightS87
Second
ClodsireS56 / CorviknightS78
Second
ClodsireS56 / CorviknightS78
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ClodsireCorviknight
7.8〜10.2%
Salt Cure
5HKO
7.8〜10.2%
Salt Cure
999HKO
7.8〜10.2%
Salt Cure
999HKO
CorviknightClodsire
30.9〜36.7%
Body Press
4 hits (>99%) (incl. オボンのみ)
30.9〜36.7%
Body Press
4 hits (>99%) (incl. オボンのみ)
30.9〜36.7%
Body Press
4 hits (>99%) (incl. オボンのみ)
Speed
Second
ClodsireS56 / CorviknightS87
Second
ClodsireS56 / CorviknightS78
Second
ClodsireS56 / CorviknightS78
Verdict
Loss: 5HKO to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ClodsireCorviknight
7.8〜10.2%
Salt Cure
5HKO
7.8〜10.2%
Salt Cure
999HKO
7.8〜10.2%
Salt Cure
999HKO
CorviknightClodsire
32.9〜39.6%
Body Press
3 hits (>99%)
32.9〜39.6%
Body Press
3 hits (>99%)
32.9〜39.6%
Body Press
3 hits (>99%)
Speed
Second
ClodsireS56 / CorviknightS87
Second
ClodsireS56 / CorviknightS78
Second
ClodsireS56 / CorviknightS78
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View Corviknight's page →
Basculegion-F×Basculegion-F
Clodsire Clodsire vs Basculegion-F Basculegion-F

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClodsireBasculegion-F
16.8〜19.8%
Salt Cure
4HKO
16.8〜19.8%
Salt Cure
4HKO
16.8〜19.8%
Salt Cure
4HKO
Basculegion-FClodsire
90.8〜108.2%
Wave Crash
1 hits (50%)
101.9〜120.3%
Wave Crash
1HKO
117.9〜140.6%
Wave Crash
1HKO
Speed
Second
ClodsireS56 / Basculegion-FS195
Second
ClodsireS56 / Basculegion-FS143
Second
ClodsireS56 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClodsireBasculegion-F
16.8〜19.8%
Salt Cure
4HKO
16.8〜19.8%
Salt Cure
4HKO
16.8〜19.8%
Salt Cure
4HKO
Basculegion-FClodsire
83.1〜98.6%
Wave Crash
2HKO
90.3〜108.7%
Wave Crash
1 hits (44%)
107.7〜128.0%
Wave Crash
1HKO
Speed
Second
ClodsireS56 / Basculegion-FS195
Second
ClodsireS56 / Basculegion-FS143
Second
ClodsireS56 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ClodsireBasculegion-F
16.8〜19.8%
Salt Cure
4HKO
16.8〜19.8%
Salt Cure
4HKO
16.8〜19.8%
Salt Cure
4HKO
Basculegion-FClodsire
90.8〜108.2%
Wave Crash
1 hits (50%)
101.9〜120.3%
Wave Crash
1HKO
117.9〜140.6%
Wave Crash
1HKO
Speed
Second
ClodsireS56 / Basculegion-FS195
Second
ClodsireS56 / Basculegion-FS143
Second
ClodsireS56 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf×*Farigiraf
Clodsire Clodsire vs Farigiraf Farigiraf

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ClodsireFarigiraf
26.4〜31.4%
Body Press
4HKO
18.9〜22.6%
Explosion
999HKO
26.4〜31.4%
Body Press
4HKO
FarigirafClodsire
38.6〜46.4%
Earth Power
3HKO
32.9〜38.6%
Earth Power
3 hits (4%)
43.5〜51.2%
Earth Power
3HKO
Speed
Second
ClodsireS56 / FarigirafS151
Second
ClodsireS56 / FarigirafS106
Second
ClodsireS56 / FarigirafS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ClodsireFarigiraf
28.3〜34.0%
Body Press
3 hits (<1%)
18.9〜22.6%
Explosion
999HKO
28.3〜34.0%
Body Press
3 hits (<1%)
FarigirafClodsire
43.5〜51.2%
Earth Power
3HKO
35.7〜42.5%
Earth Power
3 hits (2%)
47.3〜56.0%
Earth Power
3HKO
Speed
Second
ClodsireS56 / FarigirafS151
Second
ClodsireS56 / FarigirafS106
Second
ClodsireS56 / FarigirafS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ClodsireFarigiraf
26.4〜31.4%
Body Press
4HKO
18.9〜22.6%
Explosion
999HKO
26.4〜31.4%
Body Press
4HKO
FarigirafClodsire
38.6〜46.4%
Earth Power
3HKO
32.9〜38.6%
Earth Power
3 hits (98%)
43.5〜51.2%
Earth Power
2 hits (3%)
Speed
Second
ClodsireS56 / FarigirafS151
Second
ClodsireS56 / FarigirafS106
Second
ClodsireS56 / FarigirafS138
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Farigiraf's page →
GreninjaGreninja
Clodsire Clodsire vs Greninja Greninja

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ClodsireGreninja
71.1〜84.6%
Body Press
2HKO
64.4〜76.5%
Body Press
2HKO
71.1〜84.6%
Body Press
2HKO
GreninjaClodsire
66.7〜79.2%
Hydro Pump
2HKO
72.5〜85.0%
Hydro Pump
2HKO
66.7〜79.2%
Hydro Pump
2HKO
Speed
Second
ClodsireS56 / GreninjaS174
Second
ClodsireS56 / GreninjaS213
Second
ClodsireS56 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ClodsireGreninja
77.9〜92.6%
Body Press
2HKO
69.8〜83.2%
Body Press
2HKO
77.9〜92.6%
Body Press
2HKO
GreninjaClodsire
73.4〜87.0%
Hydro Pump
2HKO
79.2〜93.7%
Hydro Pump
2HKO
73.4〜87.0%
Hydro Pump
2HKO
Speed
Second
ClodsireS56 / GreninjaS174
Second
ClodsireS56 / GreninjaS213
Second
ClodsireS56 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ClodsireGreninja
71.1〜84.6%
Body Press
2HKO
64.4〜76.5%
Body Press
2HKO
71.1〜84.6%
Body Press
2HKO
GreninjaClodsire
66.7〜79.2%
Hydro Pump
2HKO
72.5〜85.0%
Hydro Pump
2HKO
66.7〜79.2%
Hydro Pump
2HKO
Speed
Second
ClodsireS56 / GreninjaS174
Second
ClodsireS56 / GreninjaS213
Second
ClodsireS56 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
Clodsire Clodsire vs メガリザードンX メガリザードンX

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ClodsireメガリザードンX
34.8〜42.6%
Smack Down
3HKO
メガリザードンXClodsire
51.2〜60.9%
Outrage
2 hits (93%)
Speed
Second
ClodsireS56 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ClodsireメガリザードンX
34.8〜42.6%
Smack Down
3HKO
メガリザードンXClodsire
46.9〜55.1%
Outrage
3HKO
Speed
Second
ClodsireS56 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ClodsireメガリザードンX
34.8〜42.6%
Smack Down
3HKO
メガリザードンXClodsire
51.2〜60.9%
Outrage
2HKO
Speed
Second
ClodsireS56 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンYメガリザードンY
Clodsire Clodsire vs メガリザードンY メガリザードンY

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ClodsireメガリザードンY
87.7〜108.4%
Smack Down
1 hits (50%)
calculated with 晴れ
メガリザードンYClodsire
65.7〜78.3%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
ClodsireS56 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ClodsireメガリザードンY
87.7〜108.4%
Smack Down
1 hits (50%)
calculated with 晴れ
メガリザードンYClodsire
71.5〜85.0%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
ClodsireS56 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ClodsireメガリザードンY
87.7〜108.4%
Smack Down
1 hits (50%)
calculated with 晴れ
メガリザードンYClodsire
65.7〜78.3%
Solar Beam
2HKO
calculated with 晴れ
Speed
Second
ClodsireS56 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン*エースバーン
Clodsire Clodsire vs エースバーン エースバーン

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Clodsireエースバーン
45.9〜54.8%
Smack Down
2 hits (52%)
45.9〜54.8%
Smack Down
2 hits (52%)
45.9〜54.8%
Smack Down
2 hits (52%)
エースバーンClodsire
87.0〜102.4%
High Jump Kick
1 hits (13%)
79.2〜93.7%
High Jump Kick
2HKO
113.0〜132.9%
High Jump Kick
1HKO
Speed
Second
ClodsireS56 / エースバーンS256
Second
ClodsireS56 / エースバーンS188
Second
ClodsireS56 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Clodsireエースバーン
45.9〜54.8%
Smack Down
2 hits (52%)
45.9〜54.8%
Smack Down
2 hits (52%)
45.9〜54.8%
Smack Down
2 hits (52%)
エースバーンClodsire
79.2〜93.7%
High Jump Kick
2HKO
72.5〜85.0%
High Jump Kick
2HKO
102.9〜121.7%
High Jump Kick
1HKO
Speed
Second
ClodsireS56 / エースバーンS256
Second
ClodsireS56 / エースバーンS188
Second
ClodsireS56 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
Clodsireエースバーン
45.9〜54.8%
Smack Down
2 hits (52%)
45.9〜54.8%
Smack Down
2 hits (52%)
45.9〜54.8%
Smack Down
2 hits (52%)
エースバーンClodsire
87.0〜102.4%
High Jump Kick
1 hits (13%)
79.2〜93.7%
High Jump Kick
2HKO
113.0〜132.9%
High Jump Kick
1HKO
Speed
Second
ClodsireS56 / エースバーンS256
Second
ClodsireS56 / エースバーンS188
Second
ClodsireS56 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
Sneasler×Sneasler
Clodsire Clodsire vs Sneasler Sneasler

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ClodsireSneasler
89.8〜106.4%
Explosion
999HKO
89.8〜106.4%
Explosion
999HKO
89.8〜106.4%
Explosion
999HKO
SneaslerClodsire
87.0〜102.4%
Close Combat
1 hits (13%)
87.0〜102.4%
Close Combat
1 hits (13%)
87.0〜102.4%
Close Combat
1 hits (13%)
Speed
Second
ClodsireS56 / SneaslerS172
Second
ClodsireS56 / SneaslerS172
Second
ClodsireS56 / SneaslerS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ClodsireSneasler
89.8〜106.4%
Explosion
999HKO
89.8〜106.4%
Explosion
999HKO
89.8〜106.4%
Explosion
999HKO
SneaslerClodsire
79.2〜93.7%
Close Combat
2HKO
79.2〜93.7%
Close Combat
2HKO
79.2〜93.7%
Close Combat
2HKO
Speed
Second
ClodsireS56 / SneaslerS172
Second
ClodsireS56 / SneaslerS172
Second
ClodsireS56 / SneaslerS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ClodsireSneasler
89.8〜106.4%
Explosion
999HKO
89.8〜106.4%
Explosion
999HKO
89.8〜106.4%
Explosion
999HKO
SneaslerClodsire
87.0〜102.4%
Close Combat
1 hits (13%)
87.0〜102.4%
Close Combat
1 hits (13%)
87.0〜102.4%
Close Combat
1 hits (13%)
Speed
Second
ClodsireS56 / SneaslerS172
Second
ClodsireS56 / SneaslerS172
Second
ClodsireS56 / SneaslerS172
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×Rotom-W
Clodsire Clodsire vs Rotom-W Rotom-W

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ClodsireRotom-W
41.4〜49.0%
Explosion
999HKO
41.4〜49.0%
Explosion
999HKO
17.3〜21.3%
Salt Cure
4 hits (30%)
Rotom-WClodsire
49.3〜58.9%
Hydro Pump
2 hits (68%)
49.3〜58.9%
Hydro Pump
2 hits (68%)
66.7〜79.2%
Hydro Pump
2HKO
Speed
Second
ClodsireS56 / Rotom-WS106
Second
ClodsireS56 / Rotom-WS106
Second
ClodsireS56 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ClodsireRotom-W
41.4〜49.0%
Explosion
999HKO
41.4〜49.0%
Explosion
999HKO
31.5〜37.8%
Body Press
4HKO
Rotom-WClodsire
53.1〜63.8%
Hydro Pump
2 hits (4%)
53.1〜63.8%
Hydro Pump
2 hits (4%)
73.4〜87.9%
Hydro Pump
2HKO
Speed
Second
ClodsireS56 / Rotom-WS106
Second
ClodsireS56 / Rotom-WS106
Second
ClodsireS56 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ClodsireRotom-W
41.4〜49.0%
Explosion
999HKO
41.4〜49.0%
Explosion
999HKO
17.3〜21.3%
Salt Cure
4 hits (30%)
Rotom-WClodsire
49.3〜58.9%
Hydro Pump
2 hits (98%)
49.3〜58.9%
Hydro Pump
2 hits (98%)
66.7〜79.2%
Hydro Pump
2HKO
Speed
Second
ClodsireS56 / Rotom-WS106
Second
ClodsireS56 / Rotom-WS106
Second
ClodsireS56 / Rotom-WS138
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
パーモットパーモット
Clodsire Clodsire vs パーモット パーモット

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Clodsireパーモット
34.7〜41.5%
Body Press
3HKO
34.7〜41.5%
Body Press
3HKO
34.7〜41.5%
Body Press
3HKO
パーモットClodsire
73.4〜87.0%
Close Combat
2HKO
79.2〜93.7%
Close Combat
2HKO
95.2〜113.0%
Close Combat
1 hits (69%)
Speed
Second
ClodsireS56 / パーモットS172
Second
ClodsireS56 / パーモットS235
Second
ClodsireS56 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Clodsireパーモット
38.1〜45.6%
Body Press
3HKO
38.1〜45.6%
Body Press
3HKO
38.1〜45.6%
Body Press
3HKO
パーモットClodsire
64.7〜78.3%
Close Combat
2HKO
72.5〜85.0%
Close Combat
2HKO
84.1〜101.4%
Close Combat
1 hits (6%)
Speed
Second
ClodsireS56 / パーモットS172
Second
ClodsireS56 / パーモットS235
Second
ClodsireS56 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
Clodsireパーモット
34.7〜41.5%
Body Press
3HKO
34.7〜41.5%
Body Press
3HKO
34.7〜41.5%
Body Press
3HKO
パーモットClodsire
73.4〜87.0%
Close Combat
2HKO
79.2〜93.7%
Close Combat
2HKO
95.2〜113.0%
Close Combat
1 hits (69%)
Speed
Second
ClodsireS56 / パーモットS172
Second
ClodsireS56 / パーモットS235
Second
ClodsireS56 / パーモットS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Skeledirge×*Skeledirge
Clodsire Clodsire vs Skeledirge Skeledirge

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ClodsireSkeledirge
15.2〜19.9%
Salt Cure
999HKO
15.2〜19.9%
Salt Cure
999HKO
15.2〜19.9%
Salt Cure
4 hits (<1%)
SkeledirgeClodsire
28.0〜33.8%
Earth Power
4 hits (97%) (incl. たべのこし)
28.0〜33.8%
Earth Power
4 hits (97%) (incl. たべのこし)
28.0〜33.8%
Earth Power
4 hits (97%) (incl. たべのこし)
Speed
Second
ClodsireS56 / SkeledirgeS86
Second
ClodsireS56 / SkeledirgeS86
Second
ClodsireS56 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ClodsireSkeledirge
15.2〜19.9%
Salt Cure
999HKO
15.2〜19.9%
Salt Cure
999HKO
15.2〜19.9%
Salt Cure
4 hits (<1%)
SkeledirgeClodsire
30.9〜36.7%
Earth Power
4 hits (>99%) (incl. オボンのみ)
30.9〜36.7%
Earth Power
4 hits (>99%) (incl. オボンのみ)
30.9〜36.7%
Earth Power
4 hits (>99%) (incl. オボンのみ)
Speed
Second
ClodsireS56 / SkeledirgeS86
Second
ClodsireS56 / SkeledirgeS86
Second
ClodsireS56 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second
Loss: 5HKO to KO / 5HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ClodsireSkeledirge
15.2〜19.9%
Salt Cure
999HKO
15.2〜19.9%
Salt Cure
999HKO
15.2〜19.9%
Salt Cure
4 hits (<1%)
SkeledirgeClodsire
28.0〜33.8%
Earth Power
3 hits (<1%)
28.0〜33.8%
Earth Power
3 hits (<1%)
28.0〜33.8%
Earth Power
3 hits (<1%)
Speed
Second
ClodsireS56 / SkeledirgeS86
Second
ClodsireS56 / SkeledirgeS86
Second
ClodsireS56 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
View Skeledirge's page →
Metagross×Metagross
Clodsire Clodsire vs Metagross Metagross

Clodsire's build: Leftovers, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ClodsireMetagross
21.0〜24.8%
Explosion
999HKO
MetagrossClodsire
91.3〜109.2%
Comet Punch
1 hits (44%)
Speed
Second
ClodsireS56 / MetagrossS162
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clodsire's build: Sitrus Berry, Impish, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ClodsireMetagross
21.0〜24.8%
Explosion
999HKO
MetagrossClodsire
84.1〜99.0%
Comet Punch
2HKO
Speed
Second
ClodsireS56 / MetagrossS162
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second

Clodsire's build: ゴツゴツメット, Careful, H32 B2 D31 S1

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ClodsireMetagross
21.0〜24.8%
Explosion
999HKO
MetagrossClodsire
91.3〜109.2%
Comet Punch
1 hits (44%)
Speed
Second
ClodsireS56 / MetagrossS162
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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