Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ダストダス

ダストダス

どく
全国図鑑 No.569 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
80
こうげき
95
ぼうぎょ
82
とくこう
60
とくぼう
82
すばやさ
75
合計
474

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
じめんエスパー
かくとうどくむしくさフェアリー

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
PrimarinaPrimarina
ダストダス ダストダス vs Primarina Primarina

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ダストダスPrimarina
67.4〜80.2%
Gunk Shot
2HKO
89.8〜105.9%
Gunk Shot
1 hits (31%)
67.4〜80.2%
Gunk Shot
2HKO
Primarinaダストダス
43.8〜51.9%
Sparkling Aria
2 hits (9%)
52.4〜62.2%
Sparkling Aria
2HKO
43.8〜51.9%
Sparkling Aria
2 hits (9%)
Speed
First
ダストダスS92 / PrimarinaS80
First
ダストダスS92 / PrimarinaS82
First
ダストダスS92 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ダストダスPrimarina
67.4〜80.2%
Gunk Shot
2HKO
89.8〜105.9%
Gunk Shot
1 hits (31%)
67.4〜80.2%
Gunk Shot
2HKO
Primarinaダストダス
43.8〜51.9%
Sparkling Aria
3HKO
52.4〜62.2%
Sparkling Aria
3HKO (incl. オボンのみ)
43.8〜51.9%
Sparkling Aria
3HKO
Speed
First
ダストダスS103 / PrimarinaS80
First
ダストダスS103 / PrimarinaS82
First
ダストダスS103 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ダストダスPrimarina
67.4〜80.2%
Gunk Shot
2HKO
89.8〜105.9%
Gunk Shot
1 hits (31%)
67.4〜80.2%
Gunk Shot
2HKO
Primarinaダストダス
43.8〜51.9%
Sparkling Aria
2 hits (9%)
52.4〜62.2%
Sparkling Aria
2HKO
43.8〜51.9%
Sparkling Aria
2 hits (9%)
Speed
First
ダストダスS92 / PrimarinaS80
First
ダストダスS92 / PrimarinaS82
First
ダストダスS92 / PrimarinaS80
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Primarina's page →
Mimikyu*Mimikyu
ダストダス ダストダス vs Mimikyu Mimikyu

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ダストダスMimikyu
59.5〜71.0%
Gunk Shot
3HKO (incl. ばけのかわ)
59.5〜71.0%
Gunk Shot
3HKO (incl. ばけのかわ)
59.5〜71.0%
Gunk Shot
3HKO (incl. ばけのかわ)
Mimikyuダストダス
29.7〜36.2%
Shadow Claw
3 hits (41%)
27.6〜33.5%
Shadow Claw
3 hits (<1%)
23.2〜28.1%
Shadow Claw
4 hits (88%)
Speed
Second
ダストダスS92 / MimikyuS148
Second
ダストダスS92 / MimikyuS148
Second
ダストダスS92 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ダストダスMimikyu
59.5〜71.0%
Gunk Shot
3HKO (incl. ばけのかわ)
59.5〜71.0%
Gunk Shot
3HKO (incl. ばけのかわ)
59.5〜71.0%
Gunk Shot
3HKO (incl. ばけのかわ)
Mimikyuダストダス
29.7〜36.2%
Shadow Claw
4 hits (99%) (incl. オボンのみ)
27.6〜33.5%
Shadow Claw
4 hits (27%) (incl. オボンのみ)
23.2〜28.1%
Shadow Claw
999HKO
Speed
Second
ダストダスS103 / MimikyuS148
Second
ダストダスS103 / MimikyuS148
Second
ダストダスS103 / MimikyuS148
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 3HKO to KO / n/a to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ダストダスMimikyu
59.5〜71.0%
Gunk Shot
3HKO (incl. ばけのかわ)
59.5〜71.0%
Gunk Shot
3HKO (incl. ばけのかわ)
59.5〜71.0%
Gunk Shot
3HKO (incl. ばけのかわ)
Mimikyuダストダス
29.7〜36.2%
Shadow Claw
3 hits (41%)
27.6〜33.5%
Shadow Claw
3 hits (<1%)
23.2〜28.1%
Shadow Claw
4 hits (88%)
Speed
Second
ダストダスS92 / MimikyuS148
Second
ダストダスS92 / MimikyuS148
Second
ダストダスS92 / MimikyuS148
Verdict
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 4HKO to be KOed, moves second
Win: 3HKO to KO / 5HKO to be KOed, moves second
View Mimikyu's page →
Meowscarada*Meowscarada
ダストダス ダストダス vs Meowscarada Meowscarada

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ダストダスMeowscarada
113.7〜134.6%
Gunk Shot
1HKO
113.7〜134.6%
Gunk Shot
2HKO (incl. きあいのタスキ)
113.7〜134.6%
Gunk Shot
1HKO
Meowscaradaダストダス
45.9〜55.7%
Triple Axel
2 hits (55%)
calculated with 最大3ヒット時
45.9〜55.7%
Triple Axel
2 hits (55%)
calculated with 最大3ヒット時
58.9〜71.9%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
ダストダスS92 / MeowscaradaS262
Second
ダストダスS92 / MeowscaradaS175
Second
ダストダスS92 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ダストダスMeowscarada
113.7〜134.6%
Gunk Shot
1HKO
113.7〜134.6%
Gunk Shot
2HKO (incl. きあいのタスキ)
113.7〜134.6%
Gunk Shot
1HKO
Meowscaradaダストダス
45.9〜55.7%
Triple Axel
3HKO
calculated with 最大3ヒット時
45.9〜55.7%
Triple Axel
3HKO
calculated with 最大3ヒット時
48.1〜57.3%
Knock Off
3HKO
Speed
Second
ダストダスS103 / MeowscaradaS262
Second
ダストダスS103 / MeowscaradaS175
Second
ダストダスS103 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ダストダスMeowscarada
113.7〜134.6%
Gunk Shot
1HKO
113.7〜134.6%
Gunk Shot
2HKO (incl. きあいのタスキ)
113.7〜134.6%
Gunk Shot
1HKO
Meowscaradaダストダス
45.9〜55.7%
Triple Axel
2 hits (55%)
calculated with 最大3ヒット時
45.9〜55.7%
Triple Axel
2 hits (55%)
calculated with 最大3ヒット時
58.9〜71.9%
Triple Axel
2HKO
calculated with 最大3ヒット時
Speed
Second
ダストダスS92 / MeowscaradaS262
Second
ダストダスS92 / MeowscaradaS175
Second
ダストダスS92 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
A-Ninetales*A-Ninetales
ダストダス ダストダス vs A-Ninetales A-Ninetales

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ダストダスA-Ninetales
58.3〜69.7%
Gunk Shot
2HKO
calculated with あられ
73.3〜88.0%
Gunk Shot
2HKO
calculated with あられ
A-Ninetalesダストダス
33.0〜39.5%
Blizzard
3 hits (>99%)
calculated with あられ
44.3〜52.4%
Blizzard
2 hits (19%)
calculated with あられ
Speed
Second
ダストダスS92 / A-NinetalesS177
Second
ダストダスS92 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ダストダスA-Ninetales
58.3〜69.7%
Gunk Shot
2HKO
calculated with あられ
73.3〜88.0%
Gunk Shot
2HKO
calculated with あられ
A-Ninetalesダストダス
33.0〜39.5%
Blizzard
4HKO
calculated with あられ
44.3〜52.4%
Blizzard
3HKO
calculated with あられ
Speed
Second
ダストダスS103 / A-NinetalesS177
Second
ダストダスS103 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ダストダスA-Ninetales
58.3〜69.7%
Gunk Shot
2HKO
calculated with あられ
73.3〜88.0%
Gunk Shot
2HKO
calculated with あられ
A-Ninetalesダストダス
33.0〜39.5%
Blizzard
3 hits (>99%)
calculated with あられ
44.3〜52.4%
Blizzard
2 hits (19%)
calculated with あられ
Speed
Second
ダストダスS92 / A-NinetalesS177
Second
ダストダスS92 / A-NinetalesS177
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View A-Ninetales's page →
SneaslerSneasler
ダストダス ダストダス vs Sneasler Sneasler

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ダストダスSneasler
52.2〜62.4%
Stomping Tantrum
2HKO
52.2〜62.4%
Stomping Tantrum
2HKO
52.2〜62.4%
Stomping Tantrum
2HKO
Sneaslerダストダス
25.4〜30.3%
Close Combat
4HKO
25.4〜30.3%
Close Combat
4HKO
25.4〜30.3%
Close Combat
4HKO
Speed
Second
ダストダスS92 / SneaslerS172
Second
ダストダスS92 / SneaslerS172
Second
ダストダスS92 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ダストダスSneasler
52.2〜62.4%
Stomping Tantrum
2HKO
52.2〜62.4%
Stomping Tantrum
2HKO
52.2〜62.4%
Stomping Tantrum
2HKO
Sneaslerダストダス
25.4〜30.3%
Close Combat
5HKO (incl. オボンのみ)
25.4〜30.3%
Close Combat
5HKO (incl. オボンのみ)
25.4〜30.3%
Close Combat
5HKO (incl. オボンのみ)
Speed
Second
ダストダスS103 / SneaslerS172
Second
ダストダスS103 / SneaslerS172
Second
ダストダスS103 / SneaslerS172
Verdict
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ダストダスSneasler
52.2〜62.4%
Stomping Tantrum
2HKO
52.2〜62.4%
Stomping Tantrum
2HKO
52.2〜62.4%
Stomping Tantrum
2HKO
Sneaslerダストダス
25.4〜30.3%
Close Combat
4HKO
25.4〜30.3%
Close Combat
4HKO
25.4〜30.3%
Close Combat
4HKO
Speed
Second
ダストダスS92 / SneaslerS172
Second
ダストダスS92 / SneaslerS172
Second
ダストダスS92 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Sneasler's page →
パーモット*パーモット
ダストダス ダストダス vs パーモット パーモット

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ダストダスパーモット
59.2〜70.1%
Gunk Shot
2HKO
59.2〜70.1%
Gunk Shot
2HKO
59.2〜70.1%
Gunk Shot
2HKO
パーモットダストダス
33.0〜38.9%
Thunder Punch
3 hits (98%)
35.7〜42.7%
Thunder Punch
3HKO
42.7〜50.3%
Thunder Punch
2 hits (<1%)
Speed
Second
ダストダスS92 / パーモットS172
Second
ダストダスS92 / パーモットS235
Second
ダストダスS92 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ダストダスパーモット
59.2〜70.1%
Gunk Shot
2HKO
59.2〜70.1%
Gunk Shot
2HKO
59.2〜70.1%
Gunk Shot
2HKO
パーモットダストダス
33.0〜38.9%
Thunder Punch
4HKO
35.7〜42.7%
Thunder Punch
3 hits (<1%)
42.7〜50.3%
Thunder Punch
3HKO
Speed
Second
ダストダスS103 / パーモットS172
Second
ダストダスS103 / パーモットS235
Second
ダストダスS103 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ダストダスパーモット
59.2〜70.1%
Gunk Shot
2HKO
59.2〜70.1%
Gunk Shot
2HKO
59.2〜70.1%
Gunk Shot
2HKO
パーモットダストダス
33.0〜38.9%
Thunder Punch
3 hits (98%)
35.7〜42.7%
Thunder Punch
3HKO
42.7〜50.3%
Thunder Punch
2 hits (<1%)
Speed
Second
ダストダスS92 / パーモットS172
Second
ダストダスS92 / パーモットS235
Second
ダストダスS92 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
Unfavorable
ボーマンダ×ボーマンダ
ダストダス ダストダス vs ボーマンダ ボーマンダ

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ダストダスボーマンダ
30.4〜36.8%
Gunk Shot
3 hits (59%)
ボーマンダダストダス
65.9〜78.4%
Double-Edge
2HKO
Speed
Second
ダストダスS92 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ダストダスボーマンダ
30.4〜36.8%
Gunk Shot
3 hits (59%)
ボーマンダダストダス
65.9〜78.4%
Double-Edge
2HKO
Speed
Second
ダストダスS103 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ダストダスボーマンダ
30.4〜36.8%
Gunk Shot
3 hits (59%)
ボーマンダダストダス
65.9〜78.4%
Double-Edge
2HKO
Speed
Second
ダストダスS92 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
Garchomp×*Garchomp
ダストダス ダストダス vs Garchomp Garchomp

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ダストダスGarchomp
40.5〜47.6%
Gunk Shot
3HKO
51.4〜60.5%
Explosion
999HKO
51.4〜60.5%
Explosion
999HKO
Garchompダストダス
75.1〜89.2%
Draco Meteor
2HKO
85.4〜101.6%
Earthquake
1 hits (13%)
85.4〜101.6%
Earthquake
1 hits (13%)
Speed
Second
ダストダスS92 / GarchompS223
Second
ダストダスS92 / GarchompS231
Second
ダストダスS92 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ダストダスGarchomp
40.5〜47.6%
Gunk Shot
3HKO
51.4〜60.5%
Explosion
999HKO
51.4〜60.5%
Explosion
999HKO
Garchompダストダス
69.2〜82.2%
Earth Power
2HKO
85.4〜101.6%
Earthquake
1 hits (13%)
85.4〜101.6%
Earthquake
1 hits (13%)
Speed
Second
ダストダスS103 / GarchompS223
Second
ダストダスS103 / GarchompS231
Second
ダストダスS103 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ダストダスGarchomp
40.5〜47.6%
Gunk Shot
3HKO
51.4〜60.5%
Explosion
999HKO
51.4〜60.5%
Explosion
999HKO
Garchompダストダス
75.1〜89.2%
Draco Meteor
2HKO
85.4〜101.6%
Earthquake
2HKO
85.4〜101.6%
Earthquake
2HKO
Speed
Second
ダストダスS92 / GarchompS223
Second
ダストダスS92 / GarchompS231
Second
ダストダスS92 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Garchomp's page →
グソクムシャ×グソクムシャ
ダストダス ダストダス vs グソクムシャ グソクムシャ

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ダストダスグソクムシャ
15.4〜18.1%
Explosion
999HKO
グソクムシャダストダス
65.9〜78.4%
Drill Run
2HKO
Speed
First
ダストダスS92 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ダストダスグソクムシャ
15.4〜18.1%
Explosion
999HKO
グソクムシャダストダス
65.9〜78.4%
Drill Run
2HKO
Speed
First
ダストダスS103 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ダストダスグソクムシャ
15.4〜18.1%
Explosion
999HKO
グソクムシャダストダス
65.9〜78.4%
Drill Run
2HKO
Speed
First
ダストダスS92 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon×Hippowdon
ダストダス ダストダス vs Hippowdon Hippowdon

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ダストダスHippowdon
36.3〜42.8%
Explosion
999HKO
calculated with すなあらし
33.0〜39.1%
Explosion
999HKO
calculated with すなあらし
36.3〜42.8%
Explosion
999HKO
calculated with すなあらし
Hippowdonダストダス
56.2〜68.1%
Earthquake
2HKO
calculated with すなあらし
56.2〜68.1%
Earthquake
2HKO
calculated with すなあらし
56.2〜68.1%
Earthquake
2HKO
calculated with すなあらし
Speed
First
ダストダスS92 / HippowdonS67
First
ダストダスS92 / HippowdonS67
First
ダストダスS92 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ダストダスHippowdon
36.3〜42.8%
Explosion
999HKO
calculated with すなあらし
33.0〜39.1%
Explosion
999HKO
calculated with すなあらし
36.3〜42.8%
Explosion
999HKO
calculated with すなあらし
Hippowdonダストダス
56.2〜68.1%
Earthquake
2 hits (>99%)
calculated with すなあらし
56.2〜68.1%
Earthquake
2 hits (>99%)
calculated with すなあらし
56.2〜68.1%
Earthquake
2 hits (>99%)
calculated with すなあらし
Speed
First
ダストダスS103 / HippowdonS67
First
ダストダスS103 / HippowdonS67
First
ダストダスS103 / HippowdonS67
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ダストダスHippowdon
36.3〜42.8%
Explosion
999HKO
calculated with すなあらし
33.0〜39.1%
Explosion
999HKO
calculated with すなあらし
36.3〜42.8%
Explosion
999HKO
calculated with すなあらし
Hippowdonダストダス
56.2〜68.1%
Earthquake
2HKO
calculated with すなあらし
56.2〜68.1%
Earthquake
2HKO
calculated with すなあらし
56.2〜68.1%
Earthquake
2HKO
calculated with すなあらし
Speed
First
ダストダスS92 / HippowdonS67
First
ダストダスS92 / HippowdonS67
First
ダストダスS92 / HippowdonS67
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
ダストダス ダストダス vs セグレイブ セグレイブ

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ダストダスセグレイブ
30.4〜36.1%
Gunk Shot
3 hits (38%)
36.1〜42.9%
Gunk Shot
3HKO
36.1〜42.9%
Gunk Shot
3HKO
セグレイブダストダス
71.4〜84.3%
Earthquake
2HKO
56.2〜67.0%
Earthquake
2HKO
80.0〜95.1%
Earthquake
2HKO
Speed
Second
ダストダスS92 / セグレイブS139
Second
ダストダスS92 / セグレイブS152
Second
ダストダスS92 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ダストダスセグレイブ
30.4〜36.1%
Gunk Shot
3 hits (38%)
36.1〜42.9%
Gunk Shot
3HKO
36.1〜42.9%
Gunk Shot
3HKO
セグレイブダストダス
71.4〜84.3%
Earthquake
2HKO
56.2〜67.0%
Earthquake
2 hits (34%)
80.0〜95.1%
Earthquake
2HKO
Speed
Second
ダストダスS103 / セグレイブS139
Second
ダストダスS103 / セグレイブS152
Second
ダストダスS103 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ダストダスセグレイブ
30.4〜36.1%
Gunk Shot
3 hits (38%)
36.1〜42.9%
Gunk Shot
3HKO
36.1〜42.9%
Gunk Shot
3HKO
セグレイブダストダス
71.4〜84.3%
Earthquake
2HKO
56.2〜67.0%
Earthquake
2HKO
80.0〜95.1%
Earthquake
2HKO
Speed
Second
ダストダスS92 / セグレイブS139
Second
ダストダスS92 / セグレイブS152
Second
ダストダスS92 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
ダストダス ダストダス vs Lucario Lucario

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ダストダスLucario
25.2〜29.9%
Stomping Tantrum
4HKO
42.2〜50.3%
Stomping Tantrum
2 hits (<1%)
Lucarioダストダス
90.8〜107.0%
Steel Beam
1 hits (44%)
107.0〜126.5%
Steel Beam
1HKO
Speed
Second
ダストダスS92 / LucarioS223
Second
ダストダスS92 / LucarioS180
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ダストダスLucario
25.2〜29.9%
Stomping Tantrum
4HKO
42.2〜50.3%
Stomping Tantrum
2 hits (<1%)
Lucarioダストダス
90.8〜107.0%
Steel Beam
1 hits (44%)
107.0〜126.5%
Steel Beam
1HKO
Speed
Second
ダストダスS103 / LucarioS223
Second
ダストダスS103 / LucarioS180
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ダストダスLucario
25.2〜29.9%
Stomping Tantrum
4HKO
42.2〜50.3%
Stomping Tantrum
2 hits (<1%)
Lucarioダストダス
90.8〜107.0%
Steel Beam
2HKO
107.0〜126.5%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
ダストダスS92 / LucarioS223
Second
ダストダスS92 / LucarioS180
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Gholdengo×*Gholdengo
ダストダス ダストダス vs Gholdengo Gholdengo

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ダストダスGholdengo
Stomping Tantrum
n/a
Stomping Tantrum
n/a
31.9〜38.0%
Stomping Tantrum
3 hits (<1%)
Gholdengoダストダス
73.0〜86.5%
Make It Rain
2HKO
55.1〜65.4%
Make It Rain
3HKO
66.5〜78.4%
Make It Rain
2 hits (>99%)
Speed
Second
ダストダスS92 / GholdengoS136
Second
ダストダスS92 / GholdengoS107
Second
ダストダスS92 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ダストダスGholdengo
Stomping Tantrum
n/a
Stomping Tantrum
n/a
31.9〜38.0%
Stomping Tantrum
3 hits (<1%)
Gholdengoダストダス
49.2〜58.4%
Shadow Ball
3HKO
36.2〜43.8%
Shadow Ball
3 hits (10%)
44.3〜52.4%
Shadow Ball
3HKO
Speed
Second
ダストダスS103 / GholdengoS136
Second
ダストダスS103 / GholdengoS107
Second
ダストダスS103 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ダストダスGholdengo
Stomping Tantrum
n/a
Stomping Tantrum
n/a
31.9〜38.0%
Stomping Tantrum
3 hits (<1%)
Gholdengoダストダス
73.0〜86.5%
Make It Rain
2HKO
55.1〜65.4%
Make It Rain
3HKO (incl. きあいのタスキ)
66.5〜78.4%
Make It Rain
2 hits (>99%)
Speed
Second
ダストダスS92 / GholdengoS136
Second
ダストダスS92 / GholdengoS107
Second
ダストダスS92 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
ダストダス ダストダス vs Baxcalibur Baxcalibur

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ダストダスBaxcalibur
22.3〜26.4%
Stomping Tantrum
999HKO
26.3〜32.3%
Stomping Tantrum
999HKO
22.3〜26.4%
Stomping Tantrum
999HKO
Baxcaliburダストダス
56.8〜67.0%
Draco Meteor
2 hits (2%)
68.6〜81.6%
Draco Meteor
2HKO
56.8〜67.0%
Draco Meteor
2 hits (2%)
Speed
Second
ダストダスS92 / BaxcaliburS105
Second
ダストダスS92 / BaxcaliburS150
Second
ダストダスS92 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ダストダスBaxcalibur
22.3〜26.4%
Stomping Tantrum
999HKO
26.3〜32.3%
Stomping Tantrum
999HKO
22.3〜26.4%
Stomping Tantrum
999HKO
Baxcaliburダストダス
37.3〜44.3%
Dragon Pulse
3 hits (25%)
45.4〜53.5%
Dragon Pulse
3HKO
37.3〜44.3%
Dragon Pulse
3 hits (25%)
Speed
Second
ダストダスS103 / BaxcaliburS105
Second
ダストダスS103 / BaxcaliburS150
Second
ダストダスS103 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ダストダスBaxcalibur
22.3〜26.4%
Stomping Tantrum
999HKO
26.3〜32.3%
Stomping Tantrum
999HKO
22.3〜26.4%
Stomping Tantrum
999HKO
Baxcaliburダストダス
56.8〜67.0%
Draco Meteor
2 hits (2%)
68.6〜81.6%
Draco Meteor
2HKO
56.8〜67.0%
Draco Meteor
2 hits (2%)
Speed
Second
ダストダスS92 / BaxcaliburS105
Second
ダストダスS92 / BaxcaliburS150
Second
ダストダスS92 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×Aegislash
ダストダス ダストダス vs Aegislash Aegislash

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ダストダスAegislash
25.1〜29.9%
Stomping Tantrum
4 hits (<1%)
25.1〜29.9%
Stomping Tantrum
4 hits (<1%)
25.1〜29.9%
Stomping Tantrum
4HKO
Aegislashダストダス
52.4〜62.2%
Poltergeist
2HKO
53.5〜63.2%
Shadow Ball
2HKO
62.7〜74.6%
Poltergeist
2HKO
Speed
First
ダストダスS92 / AegislashS80
First
ダストダスS92 / AegislashS72
First
ダストダスS92 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ダストダスAegislash
25.1〜29.9%
Stomping Tantrum
4 hits (<1%)
25.1〜29.9%
Stomping Tantrum
4 hits (<1%)
25.1〜29.9%
Stomping Tantrum
4HKO
Aegislashダストダス
37.8〜45.4%
Iron Head
3 hits (48%)
53.5〜63.2%
Shadow Ball
2 hits (2%)
43.2〜52.4%
Shadow Ball
3HKO
Speed
First
ダストダスS103 / AegislashS80
First
ダストダスS103 / AegislashS72
First
ダストダスS103 / AegislashS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ダストダスAegislash
25.1〜29.9%
Stomping Tantrum
4 hits (<1%)
25.1〜29.9%
Stomping Tantrum
4 hits (<1%)
25.1〜29.9%
Stomping Tantrum
4HKO
Aegislashダストダス
52.4〜62.2%
Poltergeist
2HKO
53.5〜63.2%
Shadow Ball
2HKO
62.7〜74.6%
Poltergeist
2HKO
Speed
First
ダストダスS92 / AegislashS80
First
ダストダスS92 / AegislashS72
First
ダストダスS92 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Aegislash's page →
Gyarados×*Gyarados
ダストダス ダストダス vs Gyarados Gyarados

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ダストダスGyarados
25.2〜29.7%
Explosion
999HKO
calculated with 攻撃-1
30.4〜36.8%
Gunk Shot
3 hits (59%)
calculated with 攻撃-1
25.2〜29.7%
Explosion
999HKO
calculated with 攻撃-1
Gyaradosダストダス
42.2〜50.8%
Earthquake
2 hits (2%)
55.1〜65.9%
Earthquake
2HKO
42.2〜50.8%
Earthquake
2 hits (2%)
Speed
Second
ダストダスS92 / GyaradosS101
Second
ダストダスS92 / GyaradosS133
Second
ダストダスS92 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ダストダスGyarados
25.2〜29.7%
Explosion
999HKO
calculated with 攻撃-1
30.4〜36.8%
Gunk Shot
3 hits (59%)
calculated with 攻撃-1
25.2〜29.7%
Explosion
999HKO
calculated with 攻撃-1
Gyaradosダストダス
42.2〜50.8%
Earthquake
3HKO
55.1〜65.9%
Earthquake
2 hits (20%)
42.2〜50.8%
Earthquake
3HKO
Speed
First
ダストダスS103 / GyaradosS101
Second
ダストダスS103 / GyaradosS133
First
ダストダスS103 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves first

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ダストダスGyarados
25.2〜29.7%
Explosion
999HKO
calculated with 攻撃-1
30.4〜36.8%
Gunk Shot
3 hits (59%)
calculated with 攻撃-1
25.2〜29.7%
Explosion
999HKO
calculated with 攻撃-1
Gyaradosダストダス
42.2〜50.8%
Earthquake
2 hits (2%)
55.1〜65.9%
Earthquake
2HKO
42.2〜50.8%
Earthquake
2 hits (2%)
Speed
Second
ダストダスS92 / GyaradosS101
Second
ダストダスS92 / GyaradosS133
Second
ダストダスS92 / GyaradosS101
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Gyarados's page →
Corviknight×Corviknight
ダストダス ダストダス vs Corviknight Corviknight

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ダストダスCorviknight
15.1〜18.0%
Explosion
999HKO
15.1〜18.0%
Explosion
999HKO
15.1〜18.0%
Explosion
999HKO
Corviknightダストダス
27.6〜33.0%
Brave Bird
4HKO
27.6〜33.0%
Brave Bird
4HKO
27.6〜33.0%
Brave Bird
4HKO
Speed
First
ダストダスS92 / CorviknightS87
First
ダストダスS92 / CorviknightS78
First
ダストダスS92 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ダストダスCorviknight
15.1〜18.0%
Explosion
999HKO
15.1〜18.0%
Explosion
999HKO
15.1〜18.0%
Explosion
999HKO
Corviknightダストダス
27.6〜33.0%
Brave Bird
4 hits (13%)
27.6〜33.0%
Brave Bird
4 hits (13%)
27.6〜33.0%
Brave Bird
4 hits (13%)
Speed
First
ダストダスS103 / CorviknightS87
First
ダストダスS103 / CorviknightS78
First
ダストダスS103 / CorviknightS78
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first
×
Loss: n/a to KO / 5HKO to be KOed, moves first

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ダストダスCorviknight
15.1〜18.0%
Explosion
999HKO
15.1〜18.0%
Explosion
999HKO
15.1〜18.0%
Explosion
999HKO
Corviknightダストダス
27.6〜33.0%
Brave Bird
4HKO
27.6〜33.0%
Brave Bird
4HKO
27.6〜33.0%
Brave Bird
4HKO
Speed
First
ダストダスS92 / CorviknightS87
First
ダストダスS92 / CorviknightS78
First
ダストダスS92 / CorviknightS78
Verdict×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
×
Loss: n/a to KO / 4HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F×Basculegion-F
ダストダス ダストダス vs Basculegion-F Basculegion-F

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ダストダスBasculegion-F
23.4〜27.4%
Gunk Shot
4 hits (73%)
23.4〜27.4%
Gunk Shot
4 hits (73%)
23.4〜27.4%
Gunk Shot
4 hits (73%)
Basculegion-Fダストダス
55.1〜64.9%
Wave Crash
2HKO
59.5〜71.4%
Wave Crash
2HKO
71.4〜84.3%
Wave Crash
2HKO
Speed
Second
ダストダスS92 / Basculegion-FS195
Second
ダストダスS92 / Basculegion-FS143
Second
ダストダスS92 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ダストダスBasculegion-F
23.4〜27.4%
Gunk Shot
4 hits (73%)
23.4〜27.4%
Gunk Shot
4 hits (73%)
23.4〜27.4%
Gunk Shot
4 hits (73%)
Basculegion-Fダストダス
55.1〜64.9%
Wave Crash
2 hits (10%)
59.5〜71.4%
Wave Crash
2 hits (86%)
71.4〜84.3%
Wave Crash
2HKO
Speed
Second
ダストダスS103 / Basculegion-FS195
Second
ダストダスS103 / Basculegion-FS143
Second
ダストダスS103 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ダストダスBasculegion-F
23.4〜27.4%
Gunk Shot
4 hits (73%)
23.4〜27.4%
Gunk Shot
4 hits (73%)
23.4〜27.4%
Gunk Shot
4 hits (73%)
Basculegion-Fダストダス
55.1〜64.9%
Wave Crash
2HKO
59.5〜71.4%
Wave Crash
2HKO
71.4〜84.3%
Wave Crash
2HKO
Speed
Second
ダストダスS92 / Basculegion-FS195
Second
ダストダスS92 / Basculegion-FS143
Second
ダストダスS92 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf×*Farigiraf
ダストダス ダストダス vs Farigiraf Farigiraf

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ダストダスFarigiraf
75.5〜90.6%
Stomping Tantrum
2HKO
46.3〜54.7%
Stomping Tantrum
2 hits (41%)
30.2〜35.8%
Explosion
999HKO
Farigirafダストダス
65.9〜77.8%
Earth Power
2HKO
55.1〜64.9%
Earth Power
2HKO
72.4〜85.4%
Earth Power
2HKO
Speed
Second
ダストダスS92 / FarigirafS151
Second
ダストダスS92 / FarigirafS106
Second
ダストダスS92 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ダストダスFarigiraf
75.5〜90.6%
Stomping Tantrum
2HKO
46.3〜54.7%
Stomping Tantrum
2 hits (41%)
30.2〜35.8%
Explosion
999HKO
Farigirafダストダス
65.9〜77.8%
Earth Power
2HKO
55.1〜64.9%
Earth Power
2 hits (10%)
72.4〜85.4%
Earth Power
2HKO
Speed
Second
ダストダスS103 / FarigirafS151
Second
ダストダスS103 / FarigirafS106
Second
ダストダスS103 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ダストダスFarigiraf
75.5〜90.6%
Stomping Tantrum
2HKO
46.3〜54.7%
Stomping Tantrum
2 hits (41%)
30.2〜35.8%
Explosion
999HKO
Farigirafダストダス
65.9〜77.8%
Earth Power
2HKO
55.1〜64.9%
Earth Power
2HKO
72.4〜85.4%
Earth Power
2HKO
Speed
Second
ダストダスS92 / FarigirafS151
Second
ダストダスS92 / FarigirafS106
Second
ダストダスS92 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンXメガリザードンX
ダストダス ダストダス vs メガリザードンX メガリザードンX

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ダストダスメガリザードンX
38.7〜46.5%
Gunk Shot
3HKO
メガリザードンXダストダス
61.1〜71.9%
Flare Blitz
2HKO
Speed
Second
ダストダスS92 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ダストダスメガリザードンX
38.7〜46.5%
Gunk Shot
3HKO
メガリザードンXダストダス
61.1〜71.9%
Flare Blitz
2 hits (97%)
Speed
Second
ダストダスS103 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ダストダスメガリザードンX
38.7〜46.5%
Gunk Shot
3HKO
メガリザードンXダストダス
61.1〜71.9%
Flare Blitz
2HKO
Speed
Second
ダストダスS92 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
ダストダス ダストダス vs メガリザードンY メガリザードンY

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ダストダスメガリザードンY
51.0〜60.6%
Gunk Shot
2HKO
calculated with 晴れ
メガリザードンYダストダス
136.2〜160.5%
Overheat
1HKO
calculated with 晴れ
Speed
Second
ダストダスS92 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ダストダスメガリザードンY
51.0〜60.6%
Gunk Shot
2HKO
calculated with 晴れ
メガリザードンYダストダス
136.2〜160.5%
Overheat
1HKO
calculated with 晴れ
Speed
Second
ダストダスS103 / メガリザードンYS152
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ダストダスメガリザードンY
51.0〜60.6%
Gunk Shot
2HKO
calculated with 晴れ
メガリザードンYダストダス
136.2〜160.5%
Overheat
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
ダストダスS92 / メガリザードンYS152
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
エースバーンエースバーン
ダストダス ダストダス vs エースバーン エースバーン

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ダストダスエースバーン
52.2〜61.8%
Gunk Shot
2HKO
52.2〜61.8%
Gunk Shot
2HKO
52.2〜61.8%
Gunk Shot
2HKO
エースバーンダストダス
62.7〜75.7%
Zen Headbutt
2HKO
58.4〜69.2%
Zen Headbutt
2HKO
81.1〜98.4%
Zen Headbutt
2HKO
Speed
Second
ダストダスS92 / エースバーンS256
Second
ダストダスS92 / エースバーンS188
Second
ダストダスS92 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ダストダスエースバーン
52.2〜61.8%
Gunk Shot
2HKO
52.2〜61.8%
Gunk Shot
2HKO
52.2〜61.8%
Gunk Shot
2HKO
エースバーンダストダス
62.7〜75.7%
Zen Headbutt
2HKO
43.8〜51.9%
かえんボール
3HKO
81.1〜98.4%
Zen Headbutt
2HKO
Speed
Second
ダストダスS103 / エースバーンS256
Second
ダストダスS103 / エースバーンS188
Second
ダストダスS103 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ダストダスエースバーン
52.2〜61.8%
Gunk Shot
2HKO
52.2〜61.8%
Gunk Shot
2HKO
52.2〜61.8%
Gunk Shot
2HKO
エースバーンダストダス
62.7〜75.7%
Zen Headbutt
2HKO
58.4〜69.2%
Zen Headbutt
2HKO
81.1〜98.4%
Zen Headbutt
2HKO
Speed
Second
ダストダスS92 / エースバーンS256
Second
ダストダスS92 / エースバーンS188
Second
ダストダスS92 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View エースバーン's page →
Rotom-W*Rotom-W
ダストダス ダストダス vs Rotom-W Rotom-W

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ダストダスRotom-W
28.7〜34.4%
Gunk Shot
4 hits (54%) (incl. オボンのみ)
28.7〜34.4%
Gunk Shot
4 hits (>99%) (incl. たべのこし)
48.0〜57.5%
Gunk Shot
3HKO
Rotom-Wダストダス
41.1〜49.2%
Hydro Pump
3HKO
41.1〜49.2%
Hydro Pump
3HKO
56.8〜67.0%
Hydro Pump
2HKO
Speed
Second
ダストダスS92 / Rotom-WS106
Second
ダストダスS92 / Rotom-WS106
Second
ダストダスS92 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ダストダスRotom-W
28.7〜34.4%
Gunk Shot
4 hits (54%) (incl. オボンのみ)
28.7〜34.4%
Gunk Shot
4 hits (>99%) (incl. たべのこし)
48.0〜57.5%
Gunk Shot
3HKO
Rotom-Wダストダス
41.1〜49.2%
Hydro Pump
3 hits (>99%)
41.1〜49.2%
Hydro Pump
3 hits (>99%)
45.9〜55.1%
Thunderbolt
3HKO
Speed
Second
ダストダスS103 / Rotom-WS106
Second
ダストダスS103 / Rotom-WS106
Second
ダストダスS103 / Rotom-WS138
Verdict
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ダストダスRotom-W
28.7〜34.4%
Gunk Shot
4 hits (54%) (incl. オボンのみ)
28.7〜34.4%
Gunk Shot
4 hits (>99%) (incl. たべのこし)
48.0〜57.5%
Gunk Shot
3HKO
Rotom-Wダストダス
41.1〜49.2%
Hydro Pump
3HKO
41.1〜49.2%
Hydro Pump
3HKO
56.8〜67.0%
Hydro Pump
2HKO
Speed
Second
ダストダスS92 / Rotom-WS106
Second
ダストダスS92 / Rotom-WS106
Second
ダストダスS92 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Rotom-W's page →
Volcarona*Volcarona
ダストダス ダストダス vs Volcarona Volcarona

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ダストダスVolcarona
31.8〜38.0%
Gunk Shot
4HKO
56.5〜67.1%
Gunk Shot
2 hits (37%)
31.8〜38.0%
Gunk Shot
3 hits (<1%)
Volcaronaダストダス
56.2〜67.0%
Psychic
2HKO
79.5〜94.1%
Overheat
2HKO
56.2〜67.0%
Psychic
2HKO
Speed
Second
ダストダスS92 / VolcaronaS122
Second
ダストダスS92 / VolcaronaS152
Second
ダストダスS92 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ダストダスVolcarona
31.8〜38.0%
Gunk Shot
4HKO
56.5〜67.1%
Gunk Shot
2 hits (37%)
31.8〜38.0%
Gunk Shot
3 hits (<1%)
Volcaronaダストダス
42.2〜50.3%
Flamethrower
3HKO
73.5〜87.6%
Psychic
2HKO
42.2〜50.3%
Flamethrower
3HKO
Speed
Second
ダストダスS103 / VolcaronaS122
Second
ダストダスS103 / VolcaronaS152
Second
ダストダスS103 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ダストダスVolcarona
31.8〜38.0%
Gunk Shot
4HKO
56.5〜67.1%
Gunk Shot
2 hits (37%)
31.8〜38.0%
Gunk Shot
3 hits (<1%)
Volcaronaダストダス
56.2〜67.0%
Psychic
2HKO
79.5〜94.1%
Overheat
2HKO
56.2〜67.0%
Psychic
2HKO
Speed
Second
ダストダスS92 / VolcaronaS122
Second
ダストダスS92 / VolcaronaS152
Second
ダストダスS92 / VolcaronaS122
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
HydreigonHydreigon
ダストダス ダストダス vs Hydreigon Hydreigon

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ダストダスHydreigon
42.6〜50.3%
Gunk Shot
2 hits (1%)
42.6〜50.3%
Gunk Shot
2 hits (1%)
42.6〜50.3%
Gunk Shot
2 hits (1%)
Hydreigonダストダス
75.1〜89.2%
Draco Meteor
2HKO
68.6〜81.6%
Draco Meteor
2HKO
97.3〜115.7%
Draco Meteor
1 hits (81%)
Speed
Second
ダストダスS92 / HydreigonS225
Second
ダストダスS92 / HydreigonS165
Second
ダストダスS92 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ダストダスHydreigon
42.6〜50.3%
Gunk Shot
2 hits (1%)
42.6〜50.3%
Gunk Shot
2 hits (1%)
42.6〜50.3%
Gunk Shot
2 hits (1%)
Hydreigonダストダス
70.3〜83.2%
Earth Power
2HKO
63.8〜75.7%
Earth Power
2HKO
97.3〜115.7%
Draco Meteor
1 hits (81%)
Speed
Second
ダストダスS103 / HydreigonS225
Second
ダストダスS103 / HydreigonS165
Second
ダストダスS103 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ダストダスHydreigon
42.6〜50.3%
Gunk Shot
2 hits (1%)
42.6〜50.3%
Gunk Shot
2 hits (1%)
42.6〜50.3%
Gunk Shot
2 hits (1%)
Hydreigonダストダス
75.1〜89.2%
Draco Meteor
2HKO
68.6〜81.6%
Draco Meteor
2HKO
97.3〜115.7%
Draco Meteor
2HKO
Speed
Second
ダストダスS92 / HydreigonS225
Second
ダストダスS92 / HydreigonS165
Second
ダストダスS92 / HydreigonS150
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
ダストダス ダストダス vs Skeledirge Skeledirge

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ダストダスSkeledirge
19.0〜22.7%
Stomping Tantrum
999HKO
19.0〜22.7%
Stomping Tantrum
999HKO
11.4〜13.3%
Gunk Shot
999HKO
Skeledirgeダストダス
47.6〜56.2%
Earth Power
2 hits (77%)
47.6〜56.2%
Earth Power
2 hits (77%)
47.6〜56.2%
Earth Power
2 hits (77%)
Speed
First
ダストダスS92 / SkeledirgeS86
First
ダストダスS92 / SkeledirgeS86
First
ダストダスS92 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ダストダスSkeledirge
19.0〜22.7%
Stomping Tantrum
999HKO
19.0〜22.7%
Stomping Tantrum
999HKO
11.4〜13.3%
Gunk Shot
999HKO
Skeledirgeダストダス
47.6〜56.2%
Earth Power
3HKO
47.6〜56.2%
Earth Power
3HKO
47.6〜56.2%
Earth Power
3HKO
Speed
First
ダストダスS103 / SkeledirgeS86
First
ダストダスS103 / SkeledirgeS86
First
ダストダスS103 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ダストダスSkeledirge
19.0〜22.7%
Stomping Tantrum
999HKO
19.0〜22.7%
Stomping Tantrum
999HKO
11.4〜13.3%
Gunk Shot
999HKO
Skeledirgeダストダス
47.6〜56.2%
Earth Power
2 hits (77%)
47.6〜56.2%
Earth Power
2 hits (77%)
47.6〜56.2%
Earth Power
2 hits (77%)
Speed
First
ダストダスS92 / SkeledirgeS86
First
ダストダスS92 / SkeledirgeS86
First
ダストダスS92 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
×
Loss: n/a to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
ダストダス ダストダス vs Metagross Metagross

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ダストダスMetagross
25.5〜30.6%
Stomping Tantrum
4HKO
Metagrossダストダス
102.2〜122.2%
Psychic Fangs
1HKO
Speed
Second
ダストダスS92 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ダストダスMetagross
25.5〜30.6%
Stomping Tantrum
4HKO
Metagrossダストダス
102.2〜122.2%
Psychic Fangs
1HKO
Speed
Second
ダストダスS103 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ダストダスMetagross
25.5〜30.6%
Stomping Tantrum
4HKO
Metagrossダストダス
102.2〜122.2%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
Second
ダストダスS92 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
ダストダス ダストダス vs Dragonite Dragonite

ダストダス's build: Electric Seed, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ダストダスDragonite
17.4〜20.4%
Gunk Shot
3 hits (3%)
19.8〜24.0%
Gunk Shot
3HKO
19.8〜24.0%
Gunk Shot
3HKO
Dragoniteダストダス
84.3〜99.5%
Draco Meteor
2HKO
58.9〜70.3%
Draco Meteor
2 hits (27%)
64.9〜76.8%
Draco Meteor
2 hits (94%)
Speed
Second
ダストダスS92 / DragoniteS152
Second
ダストダスS92 / DragoniteS145
Second
ダストダスS92 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Sitrus Berry, Impish, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ダストダスDragonite
17.4〜20.4%
Gunk Shot
3 hits (3%)
19.8〜24.0%
Gunk Shot
3HKO
19.8〜24.0%
Gunk Shot
3HKO
Dragoniteダストダス
84.3〜99.5%
Draco Meteor
2HKO
40.0〜47.6%
Earthquake
3 hits (92%)
42.7〜50.8%
Dragon Pulse
3HKO
Speed
Second
ダストダスS103 / DragoniteS152
Second
ダストダスS103 / DragoniteS145
Second
ダストダスS103 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ダストダス's build: Focus Sash, Relaxed, H30 B28 S8

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ダストダスDragonite
17.4〜20.4%
Gunk Shot
3 hits (3%)
19.8〜24.0%
Gunk Shot
3HKO
19.8〜24.0%
Gunk Shot
3HKO
Dragoniteダストダス
84.3〜99.5%
Draco Meteor
2HKO
58.9〜70.3%
Draco Meteor
2 hits (27%)
64.9〜76.8%
Draco Meteor
2 hits (94%)
Speed
Second
ダストダスS92 / DragoniteS152
Second
ダストダスS92 / DragoniteS145
Second
ダストダスS92 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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