Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
プクリン

プクリン

ノーマル フェアリー
全国図鑑 No.40 / 使用率 148位
データ集計日:2026-09-10

種族値

HP
140
こうげき
70
ぼうぎょ
45
とくこう
85
とくぼう
50
すばやさ
45
合計
435

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
どくはがね
むしあく
ゴーストドラゴン

特性

順位 特性名 採用率 ⓘ 効果
1 おみとおし
60.4%
登場した時、相手が持っている道具を知ることができる。
2 かちき
39.6%
相手に能力を下げられると特攻が2段階上がる。

使用率データ

順位 技名 採用率
1
フェアリー ムーンフォース
50.5%
フェアリー特殊
威力 95命中 100%PP 16
10%の確率で相手の特攻を1段階下げる。
2
こおり れいとうビーム
45.0%
こおり特殊
威力 90命中 100%PP 12
10%の確率で相手をこおり状態にする。
3
ノーマル ほろびのうた
40.5%
ノーマル変化
PP 8
場の全員をほろび状態にする。
4
ほのお かえんほうしゃ
38.7%
ほのお特殊
威力 90命中 100%PP 16
10%の確率で相手をやけど状態にする。
5
エスパー ひかりのかべ
32.4%
エスパー変化
PP 20
5ターンの間、味方の場をひかりのかべ状態にする。
6
エスパー リフレクター
32.4%
エスパー変化
PP 20
5ターンの間、味方の場をリフレクター状態にする。
7
フェアリー ミストバースト
32.4%
フェアリー特殊
威力 100命中 100%PP 8
使うと自分はひんしになる。ミストフィールド状態の効果を受けている場合威力が1.5倍になる。
8
いわ ステルスロック
28.8%
いわ変化
PP 20
相手の場をステルスロック状態にする。
9
でんき 10まんボルト
28.8%
でんき特殊
威力 90命中 100%PP 16
10%の確率で相手をまひ状態にする。
10
ノーマル ねがいごと
10.8%
ノーマル変化
PP 12
自分がいる場所をねがいごと状態にする。

持ち物

順位 持ち物 採用率
1
ひかりのねんど
32.4%
リフレクター・ひかりのかべ・オーロラベールの効果が8ターン続く。
2
ふうせん
32.4%
地面にいないことになりじめんタイプの技・まきびし・どくびし・ねばねばネット状態が効かない。技のダメージを受けるとその対戦中は無くなる。
3
いのちのたま
9.0%
攻撃技の威力が1.3倍になるが、攻撃のたびに最大HPの1/10の反動を受ける。
4
たべのこし
8.1%
ターン終わりに最大HPの1/16回復する。
5
メンタルハーブ
6.3%
メロメロ・ちょうはつ・連続不可・わざふうじ・かいふくふうじ・アンコール状態を回復する。1度使うと無くなる。
6
きあいのタスキきあいのタスキ
6.3%
HPが満タンの時、一撃でひんしになる技のダメージを受けてもHPを1残して耐える。1度使うと無くなる。
7
フォーカスレンズ
4.5%
自分が後攻のとき技が当たりやすくなる。(未実装)
8
オボンのみオボンのみ
0.9%
HPが最大HPの1/2以下になった時、最大HPの1/4回復する。1度使うと無くなる。

性格

順位 性格 採用率
1 ひかえめ (C↑ A↓)
47.7%
2 ずぶとい (B↑ A↓)
46.8%
3 のんき
4.5%
4 おだやか (D↑ A↓)
0.9%

ステータス振り

順位 H A B C D S 採用率
1 20320320
41.4%
2 00303105
24.3%
3 00313203
9.0%
4 10321320
6.3%
5 32003202
6.3%
6 00303104
4.5%
7 00322320
4.5%
8 32009025
2.7%
9 002032140
0.9%

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比
1
2
3
4
5
6
7
8
9
10

Pokémon Matchups

Favorable
Garchomp*Garchomp
プクリン プクリン vs Garchomp Garchomp

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
プクリンGarchomp
58.4〜69.2%
Moonblast
2HKO
73.5〜88.6%
Ice Beam
2HKO
73.5〜88.6%
Ice Beam
2HKO
Garchompプクリン
29.5〜35.0%
Flamethrower
3 hits (13%)
49.8〜58.5%
Earthquake
2 hits (>99%)
49.8〜58.5%
Earthquake
2 hits (>99%)
Speed
Second
プクリンS65 / GarchompS223
Second
プクリンS65 / GarchompS231
Second
プクリンS65 / GarchompS154
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
プクリンGarchomp
82.2〜98.4%
Moonblast
2HKO
105.9〜125.4%
Ice Beam
1HKO
105.9〜125.4%
Ice Beam
2HKO (incl. きあいのタスキ)
Garchompプクリン
43.7〜51.6%
Flamethrower
2 hits (9%)
54.9〜65.6%
Earthquake
2HKO
54.9〜65.6%
Earthquake
2HKO
Speed
Second
プクリンS70 / GarchompS223
Second
プクリンS70 / GarchompS231
Second
プクリンS70 / GarchompS154
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
プクリンGarchomp
58.4〜69.2%
Moonblast
2HKO
73.5〜88.6%
Ice Beam
2HKO
73.5〜88.6%
Ice Beam
2HKO
Garchompプクリン
29.5〜35.0%
Flamethrower
3 hits (13%)
19.8〜23.5%
Rock Tomb
999HKO
19.8〜23.5%
Rock Tomb
999HKO
Speed
Second
プクリンS65 / GarchompS223
Second
プクリンS65 / GarchompS231
Second
プクリンS65 / GarchompS154
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Garchomp's page →
Gyarados*Gyarados
プクリン プクリン vs Gyarados Gyarados

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
プクリンGyarados
59.4〜71.3%
Thunderbolt
2HKO
calculated with 攻撃-1
70.2〜84.2%
Thunderbolt
2HKO
calculated with 攻撃-1
59.4〜71.3%
Thunderbolt
2HKO
calculated with 攻撃-1
Gyaradosプクリン
29.0〜34.6%
Power Whip
3 hits (6%)
38.7〜45.6%
Waterfall
3HKO
29.0〜34.6%
Power Whip
3 hits (6%)
Speed
Second
プクリンS65 / GyaradosS101
Second
プクリンS65 / GyaradosS133
Second
プクリンS65 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
プクリンGyarados
85.1〜101.0%
Thunderbolt
1 hits (6%)
calculated with 攻撃-1
100.6〜119.3%
Thunderbolt
1HKO
calculated with 攻撃-1
85.1〜101.0%
Thunderbolt
1 hits (6%)
calculated with 攻撃-1
Gyaradosプクリン
32.6〜38.6%
Power Whip
3 hits (99%)
43.3〜50.7%
Waterfall
2 hits (2%)
32.6〜38.6%
Power Whip
3 hits (99%)
Speed
Second
プクリンS70 / GyaradosS101
Second
プクリンS70 / GyaradosS133
Second
プクリンS70 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
プクリンGyarados
59.4〜71.3%
Thunderbolt
2HKO
calculated with 攻撃-1
70.2〜84.2%
Thunderbolt
2HKO
calculated with 攻撃-1
59.4〜71.3%
Thunderbolt
2HKO
calculated with 攻撃-1
Gyaradosプクリン
29.0〜34.6%
Power Whip
3 hits (6%)
38.7〜45.6%
Waterfall
3HKO
29.0〜34.6%
Power Whip
3 hits (6%)
Speed
Second
プクリンS65 / GyaradosS101
Second
プクリンS65 / GyaradosS133
Second
プクリンS65 / GyaradosS101
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
View Gyarados's page →
パーモット*パーモット
プクリン プクリン vs パーモット パーモット

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
プクリンパーモット
95.2〜114.3%
Moonblast
2HKO
102.0〜119.7%
Misty Explosion
1HKO
102.0〜119.7%
Misty Explosion
1HKO
パーモットプクリン
49.8〜58.5%
Close Combat
2 hits (>99%)
54.4〜64.1%
Close Combat
2HKO
64.5〜76.0%
Close Combat
2HKO
Speed
Second
プクリンS65 / パーモットS172
Second
プクリンS65 / パーモットS235
Second
プクリンS65 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
プクリンパーモット
136.1〜160.5%
Moonblast
2HKO (incl. きあいのタスキ)
136.1〜160.5%
Moonblast
1HKO
136.1〜160.5%
Moonblast
1HKO
パーモットプクリン
54.9〜65.6%
Close Combat
2HKO
60.5〜71.6%
Close Combat
2HKO
71.2〜85.1%
Close Combat
2HKO
Speed
Second
プクリンS70 / パーモットS172
Second
プクリンS70 / パーモットS235
Second
プクリンS70 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
プクリンパーモット
95.2〜114.3%
Moonblast
2HKO
102.0〜119.7%
Misty Explosion
1HKO
102.0〜119.7%
Misty Explosion
1HKO
パーモットプクリン
49.8〜58.5%
Close Combat
2 hits (>99%)
54.4〜64.1%
Close Combat
2HKO
64.5〜76.0%
Close Combat
2HKO
Speed
Second
プクリンS65 / パーモットS172
Second
プクリンS65 / パーモットS235
Second
プクリンS65 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
プクリン プクリン vs Hydreigon Hydreigon

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
プクリンHydreigon
120.7〜144.4%
Moonblast
1HKO
120.7〜144.4%
Moonblast
2HKO (incl. きあいのタスキ)
120.7〜144.4%
Moonblast
1HKO
Hydreigonプクリン
52.5〜62.7%
Flash Cannon
2HKO
48.8〜58.1%
Flash Cannon
2 hits (96%)
68.2〜81.1%
Flash Cannon
2HKO
Speed
Second
プクリンS65 / HydreigonS225
Second
プクリンS65 / HydreigonS165
Second
プクリンS65 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
プクリンHydreigon
172.8〜205.9%
Moonblast
1HKO
172.8〜205.9%
Moonblast
2HKO (incl. きあいのタスキ)
172.8〜205.9%
Moonblast
1HKO
Hydreigonプクリン
78.1〜92.1%
Flash Cannon
2HKO
71.6〜84.7%
Flash Cannon
2HKO
101.4〜119.5%
Flash Cannon
1HKO
Speed
Second
プクリンS70 / HydreigonS225
Second
プクリンS70 / HydreigonS165
Second
プクリンS70 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
プクリンHydreigon
120.7〜144.4%
Moonblast
1HKO
120.7〜144.4%
Moonblast
2HKO (incl. きあいのタスキ)
120.7〜144.4%
Moonblast
1HKO
Hydreigonプクリン
52.5〜62.7%
Flash Cannon
2HKO
48.8〜58.1%
Flash Cannon
2 hits (96%)
68.2〜81.1%
Flash Cannon
2HKO
Speed
Second
プクリンS65 / HydreigonS225
Second
プクリンS65 / HydreigonS165
Second
プクリンS65 / HydreigonS150
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Unfavorable
Primarina*Primarina
プクリン プクリン vs Primarina Primarina

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
プクリンPrimarina
28.9〜34.2%
Thunderbolt
4 hits (53%) (incl. オボンのみ)
28.9〜34.2%
Thunderbolt
4 hits (53%) (incl. オボンのみ)
28.9〜34.2%
Thunderbolt
4 hits (>99%) (incl. たべのこし)
Primarinaプクリン
38.7〜46.1%
Moonblast
3HKO
47.0〜55.8%
Moonblast
2 hits (77%)
38.7〜46.1%
Moonblast
3HKO
Speed
Second
プクリンS65 / PrimarinaS80
Second
プクリンS65 / PrimarinaS82
Second
プクリンS65 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
プクリンPrimarina
40.6〜48.1%
Thunderbolt
3 hits (98%)
40.6〜48.1%
Thunderbolt
3 hits (98%)
40.6〜48.1%
Thunderbolt
3HKO
Primarinaプクリン
57.2〜67.4%
Moonblast
2HKO
69.8〜82.3%
Moonblast
2HKO
57.2〜67.4%
Moonblast
2HKO
Speed
Second
プクリンS70 / PrimarinaS80
Second
プクリンS70 / PrimarinaS82
Second
プクリンS70 / PrimarinaS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
プクリンPrimarina
28.9〜34.2%
Thunderbolt
4 hits (53%) (incl. オボンのみ)
28.9〜34.2%
Thunderbolt
4 hits (53%) (incl. オボンのみ)
28.9〜34.2%
Thunderbolt
4 hits (>99%) (incl. たべのこし)
Primarinaプクリン
38.7〜46.1%
Moonblast
3HKO
47.0〜55.8%
Moonblast
2 hits (77%)
38.7〜46.1%
Moonblast
3HKO
Speed
Second
プクリンS65 / PrimarinaS80
Second
プクリンS65 / PrimarinaS82
Second
プクリンS65 / PrimarinaS80
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
View Primarina's page →
グソクムシャ×グソクムシャ
プクリン プクリン vs グソクムシャ グソクムシャ

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
プクリングソクムシャ
57.1〜68.1%
Flamethrower
2HKO
グソクムシャプクリン
112.4〜134.1%
Iron Head
1HKO
Speed
First
プクリンS65 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
プクリングソクムシャ
79.1〜94.5%
Flamethrower
2HKO
グソクムシャプクリン
127.9〜152.1%
Iron Head
1HKO
Speed
First
プクリンS70 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
プクリングソクムシャ
57.1〜68.1%
Flamethrower
2HKO
グソクムシャプクリン
112.4〜134.1%
Iron Head
1HKO
Speed
First
プクリンS65 / グソクムシャS60
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブセグレイブ
プクリン プクリン vs セグレイブ セグレイブ

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
プクリンセグレイブ
50.3〜59.7%
Moonblast
2HKO
56.5〜67.0%
Moonblast
2HKO
56.5〜67.0%
Moonblast
2HKO
セグレイブプクリン
65.4〜77.4%
Iron Head
2HKO
51.6〜61.8%
Iron Head
2HKO
74.2〜87.1%
Iron Head
2HKO
Speed
Second
プクリンS65 / セグレイブS139
Second
プクリンS65 / セグレイブS152
Second
プクリンS65 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
プクリンセグレイブ
70.2〜82.7%
Moonblast
2HKO
79.6〜94.2%
Moonblast
2HKO
79.6〜94.2%
Moonblast
2HKO
セグレイブプクリン
73.5〜87.4%
Iron Head
2HKO
57.7〜68.8%
Iron Head
2HKO
83.3〜99.1%
Iron Head
2HKO
Speed
Second
プクリンS70 / セグレイブS139
Second
プクリンS70 / セグレイブS152
Second
プクリンS70 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
プクリンセグレイブ
50.3〜59.7%
Moonblast
2HKO
56.5〜67.0%
Moonblast
2HKO
56.5〜67.0%
Moonblast
2HKO
セグレイブプクリン
65.4〜77.4%
Iron Head
2HKO
51.6〜61.8%
Iron Head
2HKO
74.2〜87.1%
Iron Head
2HKO
Speed
Second
プクリンS65 / セグレイブS139
Second
プクリンS65 / セグレイブS152
Second
プクリンS65 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario×Lucario
プクリン プクリン vs Lucario Lucario

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
プクリンLucario
54.4〜65.3%
Flamethrower
2HKO
54.4〜65.3%
Flamethrower
2HKO
Lucarioプクリン
154.8〜182.5%
Steel Beam
1HKO
105.1〜125.3%
Flash Cannon
1HKO
Speed
Second
プクリンS65 / LucarioS223
Second
プクリンS65 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
プクリンLucario
76.2〜91.2%
Flamethrower
2HKO
76.2〜91.2%
Flamethrower
2HKO
Lucarioプクリン
129.3〜153.5%
Flash Cannon
1HKO
154.4〜182.3%
Flash Cannon
1HKO
Speed
Second
プクリンS70 / LucarioS223
Second
プクリンS70 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
プクリンLucario
54.4〜65.3%
Flamethrower
2HKO
54.4〜65.3%
Flamethrower
2HKO
Lucarioプクリン
154.8〜182.5%
Steel Beam
1HKO
105.1〜125.3%
Flash Cannon
1HKO
Speed
Second
プクリンS65 / LucarioS223
Second
プクリンS65 / LucarioS180
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo×Gholdengo
プクリン プクリン vs Gholdengo Gholdengo

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
プクリンGholdengo
40.5〜47.9%
Flamethrower
3HKO
26.9〜32.1%
Flamethrower
4HKO
40.5〜47.9%
Flamethrower
3HKO
Gholdengoプクリン
124.4〜147.5%
Make It Rain
1HKO
94.0〜111.5%
Make It Rain
1 hits (63%)
113.4〜133.6%
Make It Rain
1HKO
Speed
Second
プクリンS65 / GholdengoS136
Second
プクリンS65 / GholdengoS107
Second
プクリンS65 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
プクリンGholdengo
56.4〜67.5%
Flamethrower
2HKO
37.3〜44.6%
Flamethrower
3HKO
56.4〜67.5%
Flamethrower
2HKO
Gholdengoプクリン
182.3〜215.8%
Make It Rain
1HKO
137.7〜162.8%
Make It Rain
1HKO
165.6〜196.3%
Make It Rain
1HKO
Speed
Second
プクリンS70 / GholdengoS136
Second
プクリンS70 / GholdengoS107
Second
プクリンS70 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
プクリンGholdengo
40.5〜47.9%
Flamethrower
3HKO
26.9〜32.1%
Flamethrower
4HKO
40.5〜47.9%
Flamethrower
3HKO
Gholdengoプクリン
124.4〜147.5%
Make It Rain
1HKO
94.0〜111.5%
Make It Rain
1 hits (63%)
113.4〜133.6%
Make It Rain
1HKO
Speed
Second
プクリンS65 / GholdengoS136
Second
プクリンS65 / GholdengoS107
Second
プクリンS65 / GholdengoS136
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
プクリン プクリン vs Baxcalibur Baxcalibur

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
プクリンBaxcalibur
24.4〜28.9%
Misty Explosion
999HKO
40.1〜47.3%
Moonblast
3 hits (95%)
24.4〜28.9%
Misty Explosion
999HKO
Baxcaliburプクリン
60.8〜71.9%
Flash Cannon
2HKO
72.8〜86.6%
Flash Cannon
2HKO
60.8〜71.9%
Flash Cannon
2HKO
Speed
Second
プクリンS65 / BaxcaliburS105
Second
プクリンS65 / BaxcaliburS150
Second
プクリンS65 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
プクリンBaxcalibur
32.0〜38.1%
Moonblast
4HKO
56.3〜67.1%
Moonblast
2 hits (46%)
32.0〜38.1%
Moonblast
3 hits (<1%)
Baxcaliburプクリン
86.5〜103.3%
Flash Cannon
1 hits (19%)
107.0〜126.5%
Flash Cannon
1HKO
86.5〜103.3%
Flash Cannon
1 hits (19%)
Speed
Second
プクリンS70 / BaxcaliburS105
Second
プクリンS70 / BaxcaliburS150
Second
プクリンS70 / BaxcaliburS105
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
プクリンBaxcalibur
24.4〜28.9%
Misty Explosion
999HKO
40.1〜47.3%
Moonblast
3 hits (95%)
24.4〜28.9%
Misty Explosion
999HKO
Baxcaliburプクリン
60.8〜71.9%
Flash Cannon
2HKO
72.8〜86.6%
Flash Cannon
2HKO
60.8〜71.9%
Flash Cannon
2HKO
Speed
Second
プクリンS65 / BaxcaliburS105
Second
プクリンS65 / BaxcaliburS150
Second
プクリンS65 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×*Aegislash
プクリン プクリン vs Aegislash Aegislash

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
プクリンAegislash
26.3〜32.3%
Flamethrower
4 hits (43%)
26.3〜32.3%
Flamethrower
4 hits (43%)
26.3〜32.3%
Flamethrower
4HKO
Aegislashプクリン
86.6〜103.2%
Iron Head
1 hits (19%)
91.2〜107.8%
Flash Cannon
1 hits (44%)
86.6〜103.2%
Iron Head
1 hits (19%)
Speed
Second
プクリンS65 / AegislashS80
Second
プクリンS65 / AegislashS72
Second
プクリンS65 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
プクリンAegislash
38.3〜45.5%
Flamethrower
3HKO
38.3〜45.5%
Flamethrower
3HKO
38.3〜45.5%
Flamethrower
3HKO
Aegislashプクリン
98.6〜117.2%
Iron Head
1 hits (94%)
134.0〜157.2%
Flash Cannon
1HKO
98.6〜117.2%
Iron Head
1 hits (94%)
Speed
Second
プクリンS70 / AegislashS80
Second
プクリンS70 / AegislashS72
Second
プクリンS70 / AegislashS80
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
プクリンAegislash
26.3〜32.3%
Flamethrower
4 hits (43%)
26.3〜32.3%
Flamethrower
4 hits (43%)
26.3〜32.3%
Flamethrower
4HKO
Aegislashプクリン
86.6〜103.2%
Iron Head
1 hits (19%)
91.2〜107.8%
Flash Cannon
1 hits (44%)
86.6〜103.2%
Iron Head
1 hits (19%)
Speed
Second
プクリンS65 / AegislashS80
Second
プクリンS65 / AegislashS72
Second
プクリンS65 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
MimikyuMimikyu
プクリン プクリン vs Mimikyu Mimikyu

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
プクリンMimikyu
35.1〜42.0%
Moonblast
4HKO (incl. ばけのかわ)
35.1〜42.0%
Moonblast
4HKO (incl. ばけのかわ)
35.1〜42.0%
Moonblast
4HKO (incl. ばけのかわ)
Mimikyuプクリン
45.2〜53.9%
Play Rough
2 hits (34%)
35.0〜41.5%
Play Rough
3HKO
35.0〜41.5%
Play Rough
3HKO
Speed
Second
プクリンS65 / MimikyuS148
Second
プクリンS65 / MimikyuS148
Second
プクリンS65 / MimikyuS148
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
プクリンMimikyu
48.9〜58.0%
Moonblast
3HKO
48.9〜58.0%
Moonblast
3HKO
48.9〜58.0%
Moonblast
3HKO
Mimikyuプクリン
50.7〜60.5%
Play Rough
2HKO
39.1〜46.5%
Play Rough
3HKO
39.1〜46.5%
Play Rough
3HKO
Speed
Second
プクリンS70 / MimikyuS148
Second
プクリンS70 / MimikyuS148
Second
プクリンS70 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
プクリンMimikyu
35.1〜42.0%
Moonblast
4HKO (incl. ばけのかわ)
35.1〜42.0%
Moonblast
4HKO (incl. ばけのかわ)
35.1〜42.0%
Moonblast
4HKO (incl. ばけのかわ)
Mimikyuプクリン
45.2〜53.9%
Play Rough
2 hits (34%)
35.0〜41.5%
Play Rough
3HKO
35.0〜41.5%
Play Rough
3HKO
Speed
Second
プクリンS65 / MimikyuS148
Second
プクリンS65 / MimikyuS148
Second
プクリンS65 / MimikyuS148
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
プクリン プクリン vs ゴリランダー ゴリランダー

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
プクリンゴリランダー
38.6〜46.4%
Ice Beam
3HKO
calculated with グラスフィールド
38.6〜46.4%
Ice Beam
3HKO
calculated with グラスフィールド
38.6〜46.4%
Ice Beam
3HKO
calculated with グラスフィールド
ゴリランダープクリン
95.9〜113.8%
Wood Hammer
1 hits (75%)
calculated with グラスフィールド
88.5〜105.1%
Wood Hammer
1 hits (31%)
calculated with グラスフィールド
73.7〜87.6%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
プクリンS65 / ゴリランダーS107
Second
プクリンS65 / ゴリランダーS107
Second
プクリンS65 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
プクリンゴリランダー
54.1〜64.7%
Ice Beam
2HKO
calculated with グラスフィールド
54.1〜64.7%
Ice Beam
2HKO
calculated with グラスフィールド
54.1〜64.7%
Ice Beam
2HKO
calculated with グラスフィールド
ゴリランダープクリン
107.4〜127.4%
Wood Hammer
1HKO
calculated with グラスフィールド
99.1〜117.7%
Wood Hammer
1 hits (94%)
calculated with グラスフィールド
82.8〜98.1%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
プクリンS70 / ゴリランダーS107
Second
プクリンS70 / ゴリランダーS107
Second
プクリンS70 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
プクリンゴリランダー
38.6〜46.4%
Ice Beam
3HKO
calculated with グラスフィールド
38.6〜46.4%
Ice Beam
3HKO
calculated with グラスフィールド
38.6〜46.4%
Ice Beam
3HKO
calculated with グラスフィールド
ゴリランダープクリン
95.9〜113.8%
Wood Hammer
1 hits (75%)
calculated with グラスフィールド
88.5〜105.1%
Wood Hammer
1 hits (31%)
calculated with グラスフィールド
73.7〜87.6%
Wood Hammer
2HKO
calculated with グラスフィールド
Speed
Second
プクリンS65 / ゴリランダーS107
Second
プクリンS65 / ゴリランダーS107
Second
プクリンS65 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
CorviknightCorviknight
プクリン プクリン vs Corviknight Corviknight

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
プクリンCorviknight
33.2〜39.0%
Flamethrower
3 hits (>99%)
33.2〜39.0%
Flamethrower
3 hits (8%)
33.2〜39.0%
Flamethrower
4HKO
Corviknightプクリン
42.4〜50.7%
Iron Head
2 hits (2%)
42.4〜50.7%
Iron Head
2 hits (2%)
42.4〜50.7%
Iron Head
2 hits (2%)
Speed
Second
プクリンS65 / CorviknightS87
Second
プクリンS65 / CorviknightS78
Second
プクリンS65 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
プクリンCorviknight
46.8〜55.6%
Flamethrower
2 hits (71%)
46.8〜55.6%
Flamethrower
2 hits (16%)
46.8〜55.6%
Flamethrower
3HKO
Corviknightプクリン
47.4〜56.7%
Iron Head
2 hits (85%)
47.4〜56.7%
Iron Head
2 hits (85%)
47.4〜56.7%
Iron Head
2 hits (85%)
Speed
Second
プクリンS70 / CorviknightS87
Second
プクリンS70 / CorviknightS78
Second
プクリンS70 / CorviknightS78
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
プクリンCorviknight
33.2〜39.0%
Flamethrower
3 hits (>99%)
33.2〜39.0%
Flamethrower
3 hits (8%)
33.2〜39.0%
Flamethrower
4HKO
Corviknightプクリン
42.4〜50.7%
Iron Head
2 hits (2%)
42.4〜50.7%
Iron Head
2 hits (2%)
42.4〜50.7%
Iron Head
2 hits (2%)
Speed
Second
プクリンS65 / CorviknightS87
Second
プクリンS65 / CorviknightS78
Second
プクリンS65 / CorviknightS78
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Corviknight's page →
Basculegion-FBasculegion-F
プクリン プクリン vs Basculegion-F Basculegion-F

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
プクリンBasculegion-F
38.6〜45.7%
Thunderbolt
3HKO
38.6〜45.7%
Thunderbolt
3HKO
38.6〜45.7%
Thunderbolt
3HKO
Basculegion-Fプクリン
62.7〜73.7%
Wave Crash
2HKO
68.2〜80.6%
Wave Crash
2HKO
81.1〜95.9%
Wave Crash
2HKO
Speed
Second
プクリンS65 / Basculegion-FS195
Second
プクリンS65 / Basculegion-FS143
Second
プクリンS65 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
プクリンBasculegion-F
54.8〜65.0%
Thunderbolt
2HKO
54.8〜65.0%
Thunderbolt
2HKO
54.8〜65.0%
Thunderbolt
2HKO
Basculegion-Fプクリン
69.8〜82.8%
Wave Crash
2HKO
76.7〜91.2%
Wave Crash
2HKO
90.7〜107.4%
Wave Crash
1 hits (44%)
Speed
Second
プクリンS70 / Basculegion-FS195
Second
プクリンS70 / Basculegion-FS143
Second
プクリンS70 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
プクリンBasculegion-F
38.6〜45.7%
Thunderbolt
3HKO
38.6〜45.7%
Thunderbolt
3HKO
38.6〜45.7%
Thunderbolt
3HKO
Basculegion-Fプクリン
62.7〜73.7%
Wave Crash
2HKO
68.2〜80.6%
Wave Crash
2HKO
81.1〜95.9%
Wave Crash
2HKO
Speed
Second
プクリンS65 / Basculegion-FS195
Second
プクリンS65 / Basculegion-FS143
Second
プクリンS65 / Basculegion-FS130
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf×Farigiraf
プクリン プクリン vs Farigiraf Farigiraf

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
プクリンFarigiraf
22.6〜27.0%
Ice Beam
4 hits (36%)
18.4〜22.1%
Ice Beam
999HKO
22.6〜27.0%
Ice Beam
4 hits (36%)
Farigirafプクリン
88.5〜105.1%
Sludge Wave
1 hits (25%)
72.8〜86.6%
Sludge Wave
2HKO
96.8〜114.3%
Sludge Wave
1 hits (81%)
Speed
Second
プクリンS65 / FarigirafS151
Second
プクリンS65 / FarigirafS106
Second
プクリンS65 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
プクリンFarigiraf
32.1〜37.7%
Ice Beam
3 hits (92%)
26.3〜31.1%
Ice Beam
4HKO
32.1〜37.7%
Ice Beam
3 hits (92%)
Farigirafプクリン
129.3〜153.5%
Sludge Wave
1HKO
107.0〜126.5%
Sludge Wave
1HKO
142.3〜168.4%
Sludge Wave
1HKO
Speed
Second
プクリンS70 / FarigirafS151
Second
プクリンS70 / FarigirafS106
Second
プクリンS70 / FarigirafS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
プクリンFarigiraf
22.6〜27.0%
Ice Beam
4 hits (36%)
18.4〜22.1%
Ice Beam
999HKO
22.6〜27.0%
Ice Beam
4 hits (36%)
Farigirafプクリン
88.5〜105.1%
Sludge Wave
1 hits (25%)
72.8〜86.6%
Sludge Wave
2HKO
96.8〜114.3%
Sludge Wave
1 hits (81%)
Speed
Second
プクリンS65 / FarigirafS151
Second
プクリンS65 / FarigirafS106
Second
プクリンS65 / FarigirafS138
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
Greninja*Greninja
プクリン プクリン vs Greninja Greninja

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
プクリンGreninja
84.6〜100.7%
Moonblast
2HKO
76.5〜89.9%
Moonblast
2HKO
84.6〜100.7%
Moonblast
1 hits (6%)
Greninjaプクリン
82.9〜97.7%
Sludge Wave
2HKO
89.4〜106.0%
Sludge Wave
1 hits (38%)
82.9〜97.7%
Sludge Wave
2HKO
Speed
Second
プクリンS65 / GreninjaS174
Second
プクリンS65 / GreninjaS213
Second
プクリンS65 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
プクリンGreninja
118.1〜140.9%
Moonblast
2HKO (incl. きあいのタスキ)
106.0〜126.2%
Moonblast
1HKO
118.1〜140.9%
Moonblast
1HKO
Greninjaプクリン
120.9〜143.3%
Sludge Wave
1HKO
132.1〜156.3%
Sludge Wave
1HKO
120.9〜143.3%
Sludge Wave
1HKO
Speed
Second
プクリンS70 / GreninjaS174
Second
プクリンS70 / GreninjaS213
Second
プクリンS70 / GreninjaS261
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
プクリンGreninja
84.6〜100.7%
Moonblast
2HKO
76.5〜89.9%
Moonblast
2HKO
84.6〜100.7%
Moonblast
1 hits (6%)
Greninjaプクリン
82.9〜97.7%
Sludge Wave
2HKO
89.4〜106.0%
Sludge Wave
1 hits (38%)
82.9〜97.7%
Sludge Wave
2HKO
Speed
Second
プクリンS65 / GreninjaS174
Second
プクリンS65 / GreninjaS213
Second
プクリンS65 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
メガリザードンXメガリザードンX
プクリン プクリン vs メガリザードンX メガリザードンX

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
プクリンメガリザードンX
34.8〜41.3%
Moonblast
3HKO
メガリザードンXプクリン
70.0〜82.5%
Flare Blitz
2HKO
Speed
Second
プクリンS65 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
プクリンメガリザードンX
49.0〜58.7%
Moonblast
2 hits (99%)
メガリザードンXプクリン
78.6〜93.0%
Flare Blitz
2HKO
Speed
Second
プクリンS70 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
プクリンメガリザードンX
34.8〜41.3%
Moonblast
3HKO
メガリザードンXプクリン
70.0〜82.5%
Flare Blitz
2HKO
Speed
Second
プクリンS65 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY×メガリザードンY
プクリン プクリン vs メガリザードンY メガリザードンY

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
プクリンメガリザードンY
34.8〜41.3%
Thunderbolt
3HKO
calculated with 晴れ
メガリザードンYプクリン
116.1〜136.9%
Overheat
1HKO
calculated with 晴れ
Speed
Second
プクリンS65 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
プクリンメガリザードンY
49.0〜58.1%
Thunderbolt
2 hits (95%)
calculated with 晴れ
メガリザードンYプクリン
117.7〜138.6%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
プクリンS70 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
プクリンメガリザードンY
34.8〜41.3%
Thunderbolt
3HKO
calculated with 晴れ
メガリザードンYプクリン
116.1〜136.9%
Overheat
1HKO
calculated with 晴れ
Speed
Second
プクリンS65 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View メガリザードンY's page →
エースバーン×エースバーン
プクリン プクリン vs エースバーン エースバーン

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
プクリンエースバーン
24.2〜28.7%
Thunderbolt
4 hits (98%)
24.2〜28.7%
Thunderbolt
4 hits (98%)
24.2〜28.7%
Thunderbolt
4 hits (98%)
エースバーンプクリン
108.8〜128.1%
Gunk Shot
1HKO
99.5〜117.1%
Gunk Shot
1 hits (94%)
141.0〜166.4%
Gunk Shot
1HKO
Speed
Second
プクリンS65 / エースバーンS256
Second
プクリンS65 / エースバーンS188
Second
プクリンS65 / エースバーンS171
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
プクリンエースバーン
34.4〜40.8%
Thunderbolt
3HKO
34.4〜40.8%
Thunderbolt
3HKO
34.4〜40.8%
Thunderbolt
3HKO
エースバーンプクリン
122.8〜145.1%
Gunk Shot
1HKO
111.6〜132.1%
Gunk Shot
1HKO
159.5〜188.4%
Gunk Shot
1HKO
Speed
Second
プクリンS70 / エースバーンS256
Second
プクリンS70 / エースバーンS188
Second
プクリンS70 / エースバーンS171
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
プクリンエースバーン
24.2〜28.7%
Thunderbolt
4 hits (98%)
24.2〜28.7%
Thunderbolt
4 hits (98%)
24.2〜28.7%
Thunderbolt
4 hits (98%)
エースバーンプクリン
108.8〜128.1%
Gunk Shot
1HKO
99.5〜117.1%
Gunk Shot
1 hits (94%)
141.0〜166.4%
Gunk Shot
1HKO
Speed
Second
プクリンS65 / エースバーンS256
Second
プクリンS65 / エースバーンS188
Second
プクリンS65 / エースバーンS171
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
SneaslerSneasler
プクリン プクリン vs Sneasler Sneasler

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
プクリンSneasler
36.3〜42.7%
Moonblast
3HKO
36.3〜42.7%
Moonblast
3HKO
36.3〜42.7%
Moonblast
3HKO
Sneaslerプクリン
78.3〜94.0%
Fatal Claw
2HKO
78.3〜94.0%
Fatal Claw
2HKO
78.3〜94.0%
Fatal Claw
2HKO
Speed
Second
プクリンS65 / SneaslerS172
Second
プクリンS65 / SneaslerS172
Second
プクリンS65 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
プクリンSneasler
51.6〜61.1%
Moonblast
2HKO
51.6〜61.1%
Moonblast
2HKO
51.6〜61.1%
Moonblast
2HKO
Sneaslerプクリン
89.3〜106.0%
Fatal Claw
1 hits (38%)
89.3〜106.0%
Fatal Claw
1 hits (38%)
89.3〜106.0%
Fatal Claw
1 hits (38%)
Speed
Second
プクリンS70 / SneaslerS172
Second
プクリンS70 / SneaslerS172
Second
プクリンS70 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
プクリンSneasler
36.3〜42.7%
Moonblast
3HKO
36.3〜42.7%
Moonblast
3HKO
36.3〜42.7%
Moonblast
3HKO
Sneaslerプクリン
78.3〜94.0%
Fatal Claw
2HKO
78.3〜94.0%
Fatal Claw
2HKO
78.3〜94.0%
Fatal Claw
2HKO
Speed
Second
プクリンS65 / SneaslerS172
Second
プクリンS65 / SneaslerS172
Second
プクリンS65 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
プクリン プクリン vs Rotom-W Rotom-W

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
プクリンRotom-W
28.7〜34.4%
Moonblast
4 hits (54%) (incl. オボンのみ)
28.7〜34.4%
Moonblast
4 hits (>99%) (incl. たべのこし)
35.4〜42.5%
Moonblast
3 hits (<1%)
Rotom-Wプクリン
35.0〜41.9%
Hydro Pump
3HKO
35.0〜41.9%
Hydro Pump
3HKO
48.4〜57.1%
Hydro Pump
2 hits (93%)
Speed
Second
プクリンS65 / Rotom-WS106
Second
プクリンS65 / Rotom-WS106
Second
プクリンS65 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
プクリンRotom-W
40.1〜47.8%
Moonblast
3 hits (96%)
40.1〜47.8%
Moonblast
3HKO
50.4〜59.8%
Moonblast
3HKO (incl. オボンのみ)
Rotom-Wプクリン
51.6〜61.4%
Hydro Pump
2HKO
51.6〜61.4%
Hydro Pump
2HKO
71.2〜83.7%
Hydro Pump
2HKO
Speed
Second
プクリンS70 / Rotom-WS106
Second
プクリンS70 / Rotom-WS106
Second
プクリンS70 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
プクリンRotom-W
28.7〜34.4%
Moonblast
4 hits (54%) (incl. オボンのみ)
28.7〜34.4%
Moonblast
4 hits (>99%) (incl. たべのこし)
35.4〜42.5%
Moonblast
3 hits (<1%)
Rotom-Wプクリン
35.0〜41.9%
Hydro Pump
3HKO
35.0〜41.9%
Hydro Pump
3HKO
48.4〜57.1%
Hydro Pump
2 hits (93%)
Speed
Second
プクリンS65 / Rotom-WS106
Second
プクリンS65 / Rotom-WS106
Second
プクリンS65 / Rotom-WS138
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
View Rotom-W's page →
Volcarona×Volcarona
プクリン プクリン vs Volcarona Volcarona

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
プクリンVolcarona
15.1〜18.2%
Flamethrower
999HKO
18.0〜21.7%
Flamethrower
999HKO
15.1〜18.2%
Flamethrower
999HKO
Volcaronaプクリン
35.9〜42.9%
Flamethrower
3HKO
67.7〜80.2%
Overheat
2HKO
35.9〜42.9%
Flamethrower
3HKO
Speed
Second
プクリンS65 / VolcaronaS122
Second
プクリンS65 / VolcaronaS152
Second
プクリンS65 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
プクリンVolcarona
21.4〜25.5%
Flamethrower
999HKO
25.5〜30.4%
Flamethrower
5HKO (incl. オボンのみ)
21.4〜25.5%
Flamethrower
999HKO
Volcaronaプクリン
75.3〜89.3%
Overheat
2HKO
99.5〜117.7%
Overheat
1 hits (94%)
75.3〜89.3%
Overheat
2HKO
Speed
Second
プクリンS70 / VolcaronaS122
Second
プクリンS70 / VolcaronaS152
Second
プクリンS70 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
プクリンVolcarona
15.1〜18.2%
Flamethrower
999HKO
18.0〜21.7%
Flamethrower
999HKO
15.1〜18.2%
Flamethrower
999HKO
Volcaronaプクリン
35.9〜42.9%
Flamethrower
3HKO
67.7〜80.2%
Overheat
2HKO
35.9〜42.9%
Flamethrower
3HKO
Speed
Second
プクリンS65 / VolcaronaS122
Second
プクリンS65 / VolcaronaS152
Second
プクリンS65 / VolcaronaS122
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Volcarona's page →
イエッサン(オス)イエッサン(オス)
プクリン プクリン vs イエッサン(オス) イエッサン(オス)

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
プクリンイエッサン(オス)
37.2〜43.8%
Moonblast
3HKO
calculated with サイコフィールド
37.2〜43.8%
Moonblast
3HKO
calculated with サイコフィールド
37.2〜43.8%
Moonblast
3HKO
calculated with サイコフィールド
イエッサン(オス)プクリン
46.1〜54.4%
Expanding Force
2 hits (55%)
calculated with サイコフィールド
41.9〜49.8%
Expanding Force
3HKO
calculated with サイコフィールド
46.1〜54.4%
Expanding Force
2 hits (55%)
calculated with サイコフィールド
Speed
Second
プクリンS65 / イエッサン(オス)S220
Second
プクリンS65 / イエッサン(オス)S161
Second
プクリンS65 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
プクリンイエッサン(オス)
51.1〜61.3%
Moonblast
2HKO
calculated with サイコフィールド
51.1〜61.3%
Moonblast
2HKO
calculated with サイコフィールド
51.1〜61.3%
Moonblast
2HKO
calculated with サイコフィールド
イエッサン(オス)プクリン
67.0〜79.5%
Expanding Force
2HKO
calculated with サイコフィールド
61.4〜72.6%
Expanding Force
2HKO
calculated with サイコフィールド
67.0〜79.5%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
プクリンS70 / イエッサン(オス)S220
Second
プクリンS70 / イエッサン(オス)S161
Second
プクリンS70 / イエッサン(オス)S147
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
プクリンイエッサン(オス)
37.2〜43.8%
Moonblast
3HKO
calculated with サイコフィールド
37.2〜43.8%
Moonblast
3HKO
calculated with サイコフィールド
37.2〜43.8%
Moonblast
3HKO
calculated with サイコフィールド
イエッサン(オス)プクリン
46.1〜54.4%
Expanding Force
2 hits (55%)
calculated with サイコフィールド
41.9〜49.8%
Expanding Force
3HKO
calculated with サイコフィールド
46.1〜54.4%
Expanding Force
2 hits (55%)
calculated with サイコフィールド
Speed
Second
プクリンS65 / イエッサン(オス)S220
Second
プクリンS65 / イエッサン(オス)S161
Second
プクリンS65 / イエッサン(オス)S147
Verdict
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
View イエッサン(オス)'s page →
Skeledirge×Skeledirge
プクリン プクリン vs Skeledirge Skeledirge

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
プクリンSkeledirge
17.5〜20.9%
Thunderbolt
999HKO
17.5〜20.9%
Thunderbolt
999HKO
17.5〜20.9%
Thunderbolt
999HKO
Skeledirgeプクリン
26.7〜31.8%
Torch Song
3HKO
26.7〜31.8%
Torch Song
3HKO
26.7〜31.8%
Torch Song
3HKO
Speed
Second
プクリンS65 / SkeledirgeS86
Second
プクリンS65 / SkeledirgeS86
Second
プクリンS65 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
プクリンSkeledirge
24.6〜29.4%
Thunderbolt
999HKO
24.6〜29.4%
Thunderbolt
999HKO
24.6〜29.4%
Thunderbolt
4 hits (>99%)
Skeledirgeプクリン
39.1〜46.5%
Torch Song
2 hits (97%)
39.1〜46.5%
Torch Song
2 hits (97%)
39.1〜46.5%
Torch Song
2 hits (97%)
Speed
Second
プクリンS70 / SkeledirgeS86
Second
プクリンS70 / SkeledirgeS86
Second
プクリンS70 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
プクリンSkeledirge
17.5〜20.9%
Thunderbolt
999HKO
17.5〜20.9%
Thunderbolt
999HKO
17.5〜20.9%
Thunderbolt
999HKO
Skeledirgeプクリン
26.7〜31.8%
Torch Song
3HKO
26.7〜31.8%
Torch Song
3HKO
26.7〜31.8%
Torch Song
3HKO
Speed
Second
プクリンS65 / SkeledirgeS86
Second
プクリンS65 / SkeledirgeS86
Second
プクリンS65 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Skeledirge's page →
Metagross×Metagross
プクリン プクリン vs Metagross Metagross

プクリン's build: Light Clay, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
プクリンMetagross
35.7〜42.0%
Flamethrower
3HKO
Metagrossプクリン
111.1〜130.4%
Iron Head
1HKO
Speed
Second
プクリンS65 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

プクリン's build: Light Clay, Modest, B30 C31 S5

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
プクリンMetagross
49.7〜59.9%
Flamethrower
2 hits (>99%)
Metagrossプクリン
124.2〜148.4%
Iron Head
1HKO
Speed
Second
プクリンS70 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

プクリン's build: ふうせん, Bold, H2 B32 D32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
プクリンMetagross
35.7〜42.0%
Flamethrower
3HKO
Metagrossプクリン
111.1〜130.4%
Iron Head
1HKO
Speed
Second
プクリンS65 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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