Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ミルホッグ

ミルホッグ

ノーマル
全国図鑑 No.505 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
60
こうげき
85
ぼうぎょ
69
とくこう
60
とくぼう
69
すばやさ
77
合計
420

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
かくとう
ゴースト

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Meowscarada*Meowscarada
ミルホッグ ミルホッグ vs Meowscarada Meowscarada

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ミルホッグMeowscarada
99.3〜117.6%
Gunk Shot
1HKO
99.3〜117.6%
Gunk Shot
2HKO
99.3〜117.6%
Gunk Shot
1HKO
Meowscaradaミルホッグ
74.1〜89.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
74.1〜89.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
94.8〜116.3%
Triple Axel
1 hits (75%)
calculated with 最大3ヒット時
Speed
Second
ミルホッグS99 / MeowscaradaS262
Second
ミルホッグS99 / MeowscaradaS175
Second
ミルホッグS99 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ミルホッグMeowscarada
99.3〜117.6%
Gunk Shot
1HKO
99.3〜117.6%
Gunk Shot
2HKO
99.3〜117.6%
Gunk Shot
1HKO
Meowscaradaミルホッグ
74.1〜89.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
74.1〜89.6%
Triple Axel
2HKO
calculated with 最大3ヒット時
94.8〜116.3%
Triple Axel
1 hits (75%)
calculated with 最大3ヒット時
Speed
Second
ミルホッグS89 / MeowscaradaS262
Second
ミルホッグS89 / MeowscaradaS175
Second
ミルホッグS89 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ミルホッグMeowscarada
90.2〜107.2%
Gunk Shot
1HKO
90.2〜107.2%
Gunk Shot
2HKO
90.2〜107.2%
Gunk Shot
1HKO
Meowscaradaミルホッグ
68.9〜82.2%
Triple Axel
2HKO
calculated with 最大3ヒット時
68.9〜82.2%
Triple Axel
2HKO
calculated with 最大3ヒット時
88.1〜105.9%
Triple Axel
1 hits (31%)
calculated with 最大3ヒット時
Speed
Second
ミルホッグS99 / MeowscaradaS262
Second
ミルホッグS99 / MeowscaradaS175
Second
ミルホッグS99 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
Greninja*Greninja
ミルホッグ ミルホッグ vs Greninja Greninja

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ミルホッグGreninja
79.2〜93.3%
Double-Edge
2HKO
88.6〜104.7%
Giga Impact
1HKO
97.3〜115.4%
Giga Impact
1HKO
Greninjaミルホッグ
87.4〜104.4%
Hydro Pump
2HKO
95.6〜113.3%
Hydro Pump
2HKO
87.4〜104.4%
Hydro Pump
2HKO
Speed
Second
ミルホッグS99 / GreninjaS174
Second
ミルホッグS99 / GreninjaS213
Second
ミルホッグS99 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ミルホッグGreninja
79.2〜93.3%
Double-Edge
2HKO
88.6〜104.7%
Giga Impact
1HKO
97.3〜115.4%
Giga Impact
1HKO
Greninjaミルホッグ
87.4〜104.4%
Hydro Pump
1 hits (31%)
95.6〜113.3%
Hydro Pump
1 hits (75%)
87.4〜104.4%
Hydro Pump
1 hits (31%)
Speed
Second
ミルホッグS89 / GreninjaS174
Second
ミルホッグS89 / GreninjaS213
Second
ミルホッグS89 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ミルホッグGreninja
72.5〜85.2%
Double-Edge
2HKO
80.5〜95.3%
Giga Impact
1HKO
89.3〜105.4%
Giga Impact
1HKO
Greninjaミルホッグ
87.4〜104.4%
Hydro Pump
1 hits (31%)
95.6〜113.3%
Hydro Pump
1 hits (75%)
87.4〜104.4%
Hydro Pump
1 hits (31%)
Speed
Second
ミルホッグS99 / GreninjaS174
Second
ミルホッグS99 / GreninjaS213
Second
ミルホッグS99 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
View Greninja's page →
イエッサン(オス)*イエッサン(オス)
ミルホッグ ミルホッグ vs イエッサン(オス) イエッサン(オス)

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ミルホッグイエッサン(オス)
89.1〜105.1%
Crunch
1HKO
calculated with サイコフィールド
89.1〜105.1%
Crunch
1HKO
calculated with サイコフィールド
89.1〜105.1%
Crunch
2HKO
calculated with サイコフィールド
イエッサン(オス)ミルホッグ
85.2〜100.7%
Expanding Force
2HKO
calculated with サイコフィールド
77.8〜91.9%
Expanding Force
2HKO
calculated with サイコフィールド
85.2〜100.7%
Expanding Force
2HKO
calculated with サイコフィールド
Speed
Second
ミルホッグS99 / イエッサン(オス)S220
Second
ミルホッグS99 / イエッサン(オス)S161
Second
ミルホッグS99 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ミルホッグイエッサン(オス)
89.1〜105.1%
Crunch
1HKO
calculated with サイコフィールド
89.1〜105.1%
Crunch
1HKO
calculated with サイコフィールド
89.1〜105.1%
Crunch
2HKO
calculated with サイコフィールド
イエッサン(オス)ミルホッグ
85.2〜100.7%
Expanding Force
1 hits (13%)
calculated with サイコフィールド
77.8〜91.9%
Expanding Force
2HKO
calculated with サイコフィールド
85.2〜100.7%
Expanding Force
1 hits (13%)
calculated with サイコフィールド
Speed
Second
ミルホッグS89 / イエッサン(オス)S220
Second
ミルホッグS89 / イエッサン(オス)S161
Second
ミルホッグS89 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
ミルホッグイエッサン(オス)
81.8〜96.4%
Crunch
1HKO
calculated with サイコフィールド
81.8〜96.4%
Crunch
1HKO
calculated with サイコフィールド
81.8〜96.4%
Crunch
2HKO
calculated with サイコフィールド
イエッサン(オス)ミルホッグ
85.2〜100.7%
Expanding Force
1 hits (13%)
calculated with サイコフィールド
77.8〜91.9%
Expanding Force
2HKO
calculated with サイコフィールド
85.2〜100.7%
Expanding Force
1 hits (13%)
calculated with サイコフィールド
Speed
Second
ミルホッグS99 / イエッサン(オス)S220
Second
ミルホッグS99 / イエッサン(オス)S161
Second
ミルホッグS99 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
Unfavorable
ボーマンダ*ボーマンダ
ミルホッグ ミルホッグ vs ボーマンダ ボーマンダ

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ミルホッグボーマンダ
65.5〜79.5%
Ice Punch
1 hits (19%)
ボーマンダミルホッグ
107.4〜127.4%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
ミルホッグS99 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ミルホッグボーマンダ
65.5〜79.5%
Ice Punch
1 hits (19%)
ボーマンダミルホッグ
107.4〜127.4%
Double-Edge
1HKO
Speed
Second
ミルホッグS89 / ボーマンダS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ミルホッグボーマンダ
60.8〜72.5%
Ice Punch
2HKO
ボーマンダミルホッグ
96.3〜115.6%
Double-Edge
1 hits (81%)
Speed
Second
ミルホッグS99 / ボーマンダS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ*グソクムシャ
ミルホッグ ミルホッグ vs グソクムシャ グソクムシャ

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ミルホッググソクムシャ
48.4〜59.3%
Fire Punch
2 hits (97%)
グソクムシャミルホッグ
159.3〜188.1%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
ミルホッグS99 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ミルホッググソクムシャ
48.4〜59.3%
Fire Punch
2 hits (97%)
グソクムシャミルホッグ
159.3〜188.1%
Close Combat
1HKO
Speed
First
ミルホッグS89 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ミルホッググソクムシャ
46.2〜54.9%
Fire Punch
2 hits (50%)
グソクムシャミルホッグ
145.9〜173.3%
Close Combat
1HKO
Speed
First
ミルホッグS99 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
Hippowdon*Hippowdon
ミルホッグ ミルホッグ vs Hippowdon Hippowdon

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ミルホッグHippowdon
34.0〜40.5%
Double-Edge
4HKO (incl. オボンのみ)
calculated with すなあらし
31.2〜36.7%
Double-Edge
4HKO
calculated with すなあらし
34.0〜40.5%
Double-Edge
3HKO
calculated with すなあらし
Hippowdonミルホッグ
46.7〜55.6%
Earthquake
2HKO
calculated with すなあらし
46.7〜55.6%
Earthquake
2HKO
calculated with すなあらし
46.7〜55.6%
Earthquake
2HKO
calculated with すなあらし
Speed
First
ミルホッグS99 / HippowdonS67
First
ミルホッグS99 / HippowdonS67
First
ミルホッグS99 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ミルホッグHippowdon
34.0〜40.5%
Double-Edge
4HKO (incl. オボンのみ)
calculated with すなあらし
31.2〜36.7%
Double-Edge
4HKO
calculated with すなあらし
34.0〜40.5%
Double-Edge
3HKO
calculated with すなあらし
Hippowdonミルホッグ
46.7〜55.6%
Earthquake
2HKO
calculated with すなあらし
46.7〜55.6%
Earthquake
2HKO
calculated with すなあらし
46.7〜55.6%
Earthquake
2HKO
calculated with すなあらし
Speed
First
ミルホッグS89 / HippowdonS67
First
ミルホッグS89 / HippowdonS67
First
ミルホッグS89 / HippowdonS67
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
ミルホッグHippowdon
31.2〜36.7%
Double-Edge
4HKO
calculated with すなあらし
27.9〜33.5%
Double-Edge
4 hits (91%) (incl. たべのこし)
calculated with すなあらし
26.0〜31.6%
Ice Punch
4HKO
calculated with すなあらし
Hippowdonミルホッグ
42.2〜49.6%
Earthquake
2 hits (81%)
calculated with すなあらし
42.2〜49.6%
Earthquake
2 hits (81%)
calculated with すなあらし
42.2〜49.6%
Earthquake
2 hits (81%)
calculated with すなあらし
Speed
First
ミルホッグS99 / HippowdonS67
First
ミルホッグS99 / HippowdonS67
First
ミルホッグS99 / HippowdonS67
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves first
×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
Loss: 4HKO to KO / 3HKO to be KOed, moves first
View Hippowdon's page →
セグレイブ*セグレイブ
ミルホッグ ミルホッグ vs セグレイブ セグレイブ

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ミルホッグセグレイブ
39.3〜46.1%
Double-Edge
2HKO
47.6〜56.5%
Double-Edge
2HKO
47.6〜56.5%
Double-Edge
2HKO
セグレイブミルホッグ
103.0〜122.2%
きょけんとつげき
2HKO (incl. きあいのタスキ)
80.7〜96.3%
きょけんとつげき
2HKO
116.3〜138.5%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
Second
ミルホッグS99 / セグレイブS139
Second
ミルホッグS99 / セグレイブS152
Second
ミルホッグS99 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ミルホッグセグレイブ
39.3〜46.1%
Double-Edge
2HKO
47.6〜56.5%
Double-Edge
2HKO
47.6〜56.5%
Double-Edge
2HKO
セグレイブミルホッグ
103.0〜122.2%
きょけんとつげき
1HKO
80.7〜96.3%
きょけんとつげき
2HKO
116.3〜138.5%
きょけんとつげき
1HKO
Speed
Second
ミルホッグS89 / セグレイブS139
Second
ミルホッグS89 / セグレイブS152
Second
ミルホッグS89 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ミルホッグセグレイブ
44.0〜52.4%
Giga Impact
3HKO
44.0〜51.8%
Double-Edge
2HKO
44.0〜51.8%
Double-Edge
2HKO
セグレイブミルホッグ
94.1〜111.1%
きょけんとつげき
1 hits (69%)
75.6〜88.9%
きょけんとつげき
2HKO
104.4〜125.2%
きょけんとつげき
1HKO
Speed
Second
ミルホッグS99 / セグレイブS139
Second
ミルホッグS99 / セグレイブS152
Second
ミルホッグS99 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
ミルホッグ ミルホッグ vs Lucario Lucario

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ミルホッグLucario
32.7〜38.8%
Fire Punch
2 hits (<1%)
53.1〜63.9%
Fire Punch
2HKO
Lucarioミルホッグ
161.5〜192.6%
Aura Sphere
2HKO (incl. きあいのタスキ)
192.6〜228.1%
Aura Sphere
2HKO (incl. きあいのタスキ)
Speed
Second
ミルホッグS99 / LucarioS223
Second
ミルホッグS99 / LucarioS180
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ミルホッグLucario
32.7〜38.8%
Fire Punch
2 hits (<1%)
53.1〜63.9%
Fire Punch
2HKO
Lucarioミルホッグ
161.5〜192.6%
Aura Sphere
1HKO
192.6〜228.1%
Aura Sphere
1HKO
Speed
Second
ミルホッグS89 / LucarioS223
Second
ミルホッグS89 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
ミルホッグLucario
29.9〜35.4%
Fire Punch
3HKO
49.0〜58.5%
Fire Punch
2HKO
Lucarioミルホッグ
161.5〜192.6%
Aura Sphere
1HKO
192.6〜228.1%
Aura Sphere
1HKO
Speed
Second
ミルホッグS99 / LucarioS223
Second
ミルホッグS99 / LucarioS180
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Lucario's page →
Gholdengo*Gholdengo
ミルホッグ ミルホッグ vs Gholdengo Gholdengo

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ミルホッグGholdengo
47.9〜57.7%
Crunch
2HKO
37.3〜44.6%
Crunch
2 hits (91%)
44.2〜52.8%
Crunch
2HKO
Gholdengoミルホッグ
114.1〜135.6%
Make It Rain
2HKO (incl. きあいのタスキ)
115.6〜136.3%
Focus Blast
2HKO (incl. きあいのタスキ)
104.4〜123.0%
Make It Rain
2HKO (incl. きあいのタスキ)
Speed
Second
ミルホッグS99 / GholdengoS136
Second
ミルホッグS99 / GholdengoS107
Second
ミルホッグS99 / GholdengoS136
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ミルホッグGholdengo
47.9〜57.7%
Crunch
2HKO
37.3〜44.6%
Crunch
2 hits (91%)
44.2〜52.8%
Crunch
2HKO
Gholdengoミルホッグ
114.1〜135.6%
Make It Rain
1HKO
115.6〜136.3%
Focus Blast
1HKO
104.4〜123.0%
Make It Rain
1HKO
Speed
Second
ミルホッグS89 / GholdengoS136
Second
ミルホッグS89 / GholdengoS107
Second
ミルホッグS89 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ミルホッグGholdengo
44.2〜52.8%
Crunch
2HKO
34.2〜40.4%
Crunch
2 hits (12%)
40.5〜47.9%
Crunch
2 hits (96%)
Gholdengoミルホッグ
114.1〜135.6%
Make It Rain
1HKO
115.6〜136.3%
Focus Blast
1HKO
104.4〜123.0%
Make It Rain
1HKO
Speed
Second
ミルホッグS99 / GholdengoS136
Second
ミルホッグS99 / GholdengoS107
Second
ミルホッグS99 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Gholdengo's page →
Baxcalibur×Baxcalibur
ミルホッグ ミルホッグ vs Baxcalibur Baxcalibur

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ミルホッグBaxcalibur
21.3〜25.4%
Giga Impact
999HKO
25.1〜30.5%
Giga Impact
999HKO
21.3〜25.4%
Giga Impact
999HKO
Baxcaliburミルホッグ
88.9〜105.2%
Draco Meteor
2HKO
107.4〜127.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
88.9〜105.2%
Draco Meteor
2HKO
Speed
Second
ミルホッグS99 / BaxcaliburS105
Second
ミルホッグS99 / BaxcaliburS150
Second
ミルホッグS99 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ミルホッグBaxcalibur
21.3〜25.4%
Giga Impact
999HKO
25.1〜30.5%
Giga Impact
999HKO
21.3〜25.4%
Giga Impact
999HKO
Baxcaliburミルホッグ
88.9〜105.2%
Draco Meteor
1 hits (38%)
107.4〜127.4%
Draco Meteor
1HKO
88.9〜105.2%
Draco Meteor
1 hits (38%)
Speed
Second
ミルホッグS89 / BaxcaliburS105
Second
ミルホッグS89 / BaxcaliburS150
Second
ミルホッグS89 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
ミルホッグBaxcalibur
19.3〜22.8%
Giga Impact
999HKO
23.4〜27.5%
Giga Impact
999HKO
19.3〜22.8%
Giga Impact
999HKO
Baxcaliburミルホッグ
88.9〜105.2%
Draco Meteor
1 hits (38%)
107.4〜127.4%
Draco Meteor
1HKO
88.9〜105.2%
Draco Meteor
1 hits (38%)
Speed
Second
ミルホッグS99 / BaxcaliburS105
Second
ミルホッグS99 / BaxcaliburS150
Second
ミルホッグS99 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash×*Aegislash
ミルホッグ ミルホッグ vs Aegislash Aegislash

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ミルホッグAegislash
33.5〜40.7%
Crunch
3 hits (38%)
33.5〜40.7%
Crunch
3 hits (38%)
33.5〜40.7%
Crunch
3HKO
Aegislashミルホッグ
123.0〜145.2%
Close Combat
2HKO (incl. きあいのタスキ)
94.8〜112.6%
Close Combat
2HKO
123.0〜145.2%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
First
ミルホッグS99 / AegislashS80
First
ミルホッグS99 / AegislashS72
First
ミルホッグS99 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ミルホッグAegislash
33.5〜40.7%
Crunch
3 hits (38%)
33.5〜40.7%
Crunch
3 hits (38%)
33.5〜40.7%
Crunch
3HKO
Aegislashミルホッグ
123.0〜145.2%
Close Combat
1HKO
94.8〜112.6%
Close Combat
1 hits (69%)
123.0〜145.2%
Close Combat
1HKO
Speed
First
ミルホッグS89 / AegislashS80
First
ミルホッグS89 / AegislashS72
First
ミルホッグS89 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ミルホッグAegislash
31.1〜37.1%
Crunch
4HKO
31.1〜37.1%
Crunch
4HKO
31.1〜37.1%
Crunch
3 hits (64%)
Aegislashミルホッグ
112.6〜133.3%
Close Combat
1HKO
85.9〜102.2%
Close Combat
1 hits (13%)
112.6〜133.3%
Close Combat
1HKO
Speed
First
ミルホッグS99 / AegislashS80
First
ミルホッグS99 / AegislashS72
First
ミルホッグS99 / AegislashS80
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
ミルホッグ ミルホッグ vs Mimikyu Mimikyu

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ミルホッグMimikyu
34.4〜41.2%
Crunch
3HKO
34.4〜41.2%
Crunch
3HKO
34.4〜41.2%
Crunch
3HKO
Mimikyuミルホッグ
71.1〜84.4%
Drain Punch
2HKO
54.8〜65.2%
Drain Punch
2HKO
54.8〜65.2%
Drain Punch
2HKO
Speed
Second
ミルホッグS99 / MimikyuS148
Second
ミルホッグS99 / MimikyuS148
Second
ミルホッグS99 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ミルホッグMimikyu
34.4〜41.2%
Crunch
3HKO
34.4〜41.2%
Crunch
3HKO
34.4〜41.2%
Crunch
3HKO
Mimikyuミルホッグ
71.1〜84.4%
Drain Punch
2HKO
54.8〜65.2%
Drain Punch
2HKO
54.8〜65.2%
Drain Punch
2HKO
Speed
Second
ミルホッグS89 / MimikyuS148
Second
ミルホッグS89 / MimikyuS148
Second
ミルホッグS89 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ミルホッグMimikyu
47.3〜55.7%
Gunk Shot
3HKO
47.3〜55.7%
Gunk Shot
3HKO
47.3〜55.7%
Gunk Shot
3HKO
Mimikyuミルホッグ
65.2〜77.0%
Drain Punch
2HKO
50.4〜59.3%
Drain Punch
2HKO
50.4〜59.3%
Drain Punch
2HKO
Speed
Second
ミルホッグS99 / MimikyuS148
Second
ミルホッグS99 / MimikyuS148
Second
ミルホッグS99 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Mimikyu's page →
ゴリランダー*ゴリランダー
ミルホッグ ミルホッグ vs ゴリランダー ゴリランダー

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ミルホッグゴリランダー
59.9〜71.5%
Gunk Shot
2HKO
calculated with グラスフィールド
59.9〜71.5%
Gunk Shot
2HKO
calculated with グラスフィールド
40.6〜48.3%
Gunk Shot
2HKO
calculated with グラスフィールド
ゴリランダーミルホッグ
135.6〜159.3%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
125.2〜147.4%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
104.4〜123.0%
Wood Hammer
2HKO (incl. きあいのタスキ)
calculated with グラスフィールド
Speed
Second
ミルホッグS99 / ゴリランダーS107
Second
ミルホッグS99 / ゴリランダーS107
Second
ミルホッグS99 / ゴリランダーS107
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ミルホッグゴリランダー
59.9〜71.5%
Gunk Shot
2HKO
calculated with グラスフィールド
59.9〜71.5%
Gunk Shot
2HKO
calculated with グラスフィールド
40.6〜48.3%
Gunk Shot
2HKO
calculated with グラスフィールド
ゴリランダーミルホッグ
135.6〜159.3%
Wood Hammer
1HKO
calculated with グラスフィールド
125.2〜147.4%
Wood Hammer
1HKO
calculated with グラスフィールド
104.4〜123.0%
Wood Hammer
1HKO
calculated with グラスフィールド
Speed
Second
ミルホッグS89 / ゴリランダーS107
Second
ミルホッグS89 / ゴリランダーS107
Second
ミルホッグS89 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
ミルホッグゴリランダー
54.1〜64.7%
Gunk Shot
2HKO
calculated with グラスフィールド
54.1〜64.7%
Gunk Shot
2HKO
calculated with グラスフィールド
36.7〜43.5%
Gunk Shot
2 hits (81%)
calculated with グラスフィールド
ゴリランダーミルホッグ
123.7〜146.7%
Wood Hammer
1HKO
calculated with グラスフィールド
114.1〜135.6%
Wood Hammer
1HKO
calculated with グラスフィールド
95.6〜113.3%
Wood Hammer
1 hits (75%)
calculated with グラスフィールド
Speed
Second
ミルホッグS99 / ゴリランダーS107
Second
ミルホッグS99 / ゴリランダーS107
Second
ミルホッグS99 / ゴリランダーS107
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View ゴリランダー's page →
Corviknight×Corviknight
ミルホッグ ミルホッグ vs Corviknight Corviknight

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ミルホッグCorviknight
24.4〜29.3%
Fire Punch
4 hits (>99%)
24.4〜29.3%
Fire Punch
999HKO
24.4〜29.3%
Fire Punch
999HKO
Corviknightミルホッグ
65.2〜77.0%
Body Press
2HKO
65.2〜77.0%
Body Press
2HKO
65.2〜77.0%
Body Press
2HKO
Speed
First
ミルホッグS99 / CorviknightS87
First
ミルホッグS99 / CorviknightS78
First
ミルホッグS99 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ミルホッグCorviknight
24.4〜29.3%
Fire Punch
4 hits (>99%)
24.4〜29.3%
Fire Punch
999HKO
24.4〜29.3%
Fire Punch
999HKO
Corviknightミルホッグ
65.2〜77.0%
Body Press
2HKO
65.2〜77.0%
Body Press
2HKO
65.2〜77.0%
Body Press
2HKO
Speed
First
ミルホッグS89 / CorviknightS87
First
ミルホッグS89 / CorviknightS78
First
ミルホッグS89 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ミルホッグCorviknight
22.4〜27.3%
Fire Punch
4 hits (39%)
22.4〜27.3%
Fire Punch
999HKO
22.4〜27.3%
Fire Punch
999HKO
Corviknightミルホッグ
57.8〜69.6%
Body Press
2HKO
57.8〜69.6%
Body Press
2HKO
57.8〜69.6%
Body Press
2HKO
Speed
First
ミルホッグS99 / CorviknightS87
First
ミルホッグS99 / CorviknightS78
First
ミルホッグS99 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Corviknight's page →
Basculegion-F*Basculegion-F
ミルホッグ ミルホッグ vs Basculegion-F Basculegion-F

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ミルホッグBasculegion-F
54.8〜65.0%
Crunch
2HKO
54.8〜65.0%
Crunch
2HKO
54.8〜65.0%
Crunch
2HKO
Basculegion-Fミルホッグ
87.4〜103.7%
Wave Crash
2HKO
95.6〜113.3%
Wave Crash
2HKO
113.3〜134.8%
Wave Crash
2HKO (incl. きあいのタスキ)
Speed
Second
ミルホッグS99 / Basculegion-FS195
Second
ミルホッグS99 / Basculegion-FS143
Second
ミルホッグS99 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ミルホッグBasculegion-F
54.8〜65.0%
Crunch
2HKO
54.8〜65.0%
Crunch
2HKO
54.8〜65.0%
Crunch
2HKO
Basculegion-Fミルホッグ
87.4〜103.7%
Wave Crash
1 hits (19%)
95.6〜113.3%
Wave Crash
1 hits (69%)
113.3〜134.8%
Wave Crash
1HKO
Speed
Second
ミルホッグS89 / Basculegion-FS195
Second
ミルホッグS89 / Basculegion-FS143
Second
ミルホッグS89 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ミルホッグBasculegion-F
49.7〜58.9%
Crunch
2HKO
49.7〜58.9%
Crunch
2HKO
49.7〜58.9%
Crunch
2HKO
Basculegion-Fミルホッグ
80.0〜94.8%
Wave Crash
2HKO
88.9〜104.4%
Wave Crash
1 hits (25%)
103.7〜123.0%
Wave Crash
1HKO
Speed
Second
ミルホッグS99 / Basculegion-FS195
Second
ミルホッグS99 / Basculegion-FS143
Second
ミルホッグS99 / Basculegion-FS130
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Basculegion-F's page →
Farigiraf*Farigiraf
ミルホッグ ミルホッグ vs Farigiraf Farigiraf

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ミルホッグFarigiraf
28.9〜34.0%
Double-Edge
3HKO
17.4〜20.5%
Double-Edge
4 hits (5%)
28.9〜34.0%
Double-Edge
3HKO
Farigirafミルホッグ
80.7〜96.3%
Sludge Wave
2HKO
67.4〜80.0%
Sludge Wave
2HKO
88.9〜105.2%
Sludge Wave
2HKO
Speed
Second
ミルホッグS99 / FarigirafS151
Second
ミルホッグS99 / FarigirafS106
Second
ミルホッグS99 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ミルホッグFarigiraf
28.9〜34.0%
Double-Edge
3HKO
17.4〜20.5%
Double-Edge
4 hits (5%)
28.9〜34.0%
Double-Edge
3HKO
Farigirafミルホッグ
80.7〜96.3%
Sludge Wave
2HKO
67.4〜80.0%
Sludge Wave
2HKO
88.9〜105.2%
Sludge Wave
1 hits (38%)
Speed
Second
ミルホッグS89 / FarigirafS151
Second
ミルホッグS89 / FarigirafS106
Second
ミルホッグS89 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ミルホッグFarigiraf
26.4〜31.4%
Double-Edge
3HKO
15.8〜18.9%
Double-Edge
5HKO
26.4〜31.4%
Double-Edge
3HKO
Farigirafミルホッグ
80.7〜96.3%
Sludge Wave
2HKO
67.4〜80.0%
Sludge Wave
2HKO
88.9〜105.2%
Sludge Wave
1 hits (38%)
Speed
Second
ミルホッグS99 / FarigirafS151
Second
ミルホッグS99 / FarigirafS106
Second
ミルホッグS99 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンXメガリザードンX
ミルホッグ ミルホッグ vs メガリザードンX メガリザードンX

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ミルホッグメガリザードンX
50.3〜60.0%
Double-Edge
2HKO
メガリザードンXミルホッグ
97.8〜116.3%
Flare Blitz
2HKO
Speed
Second
ミルホッグS99 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ミルホッグメガリザードンX
50.3〜60.0%
Double-Edge
2HKO
メガリザードンXミルホッグ
97.8〜116.3%
Flare Blitz
1 hits (88%)
Speed
Second
ミルホッグS89 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ミルホッグメガリザードンX
46.5〜54.8%
Double-Edge
2HKO
メガリザードンXミルホッグ
88.9〜106.7%
Flare Blitz
1 hits (38%)
Speed
Second
ミルホッグS99 / メガリザードンXS167
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
A-NinetalesA-Ninetales
ミルホッグ ミルホッグ vs A-Ninetales A-Ninetales

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ミルホッグA-Ninetales
51.4〜60.6%
Gunk Shot
2HKO
calculated with あられ
64.0〜76.0%
Gunk Shot
2HKO
calculated with あられ
A-Ninetalesミルホッグ
51.9〜62.2%
Blizzard
2HKO
calculated with あられ
68.9〜82.2%
Blizzard
2HKO
calculated with あられ
Speed
Second
ミルホッグS99 / A-NinetalesS177
Second
ミルホッグS99 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ミルホッグA-Ninetales
51.4〜60.6%
Gunk Shot
2HKO
calculated with あられ
64.0〜76.0%
Gunk Shot
2HKO
calculated with あられ
A-Ninetalesミルホッグ
51.9〜62.2%
Blizzard
2HKO
calculated with あられ
68.9〜82.2%
Blizzard
2HKO
calculated with あられ
Speed
Second
ミルホッグS89 / A-NinetalesS177
Second
ミルホッグS89 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ミルホッグA-Ninetales
46.9〜56.0%
Gunk Shot
2HKO
calculated with あられ
58.7〜69.3%
Gunk Shot
2HKO
calculated with あられ
A-Ninetalesミルホッグ
51.9〜62.2%
Blizzard
2HKO
calculated with あられ
68.9〜82.2%
Blizzard
2HKO
calculated with あられ
Speed
Second
ミルホッグS99 / A-NinetalesS177
Second
ミルホッグS99 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
エースバーン*エースバーン
ミルホッグ ミルホッグ vs エースバーン エースバーン

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ミルホッグエースバーン
86.0〜101.3%
Giga Impact
1HKO
68.8〜80.9%
Double-Edge
2HKO
86.0〜101.3%
Giga Impact
1HKO
エースバーンミルホッグ
164.4〜195.6%
High Jump Kick
2HKO (incl. きあいのタスキ)
151.1〜179.3%
High Jump Kick
2HKO (incl. きあいのタスキ)
213.3〜254.1%
High Jump Kick
2HKO (incl. きあいのタスキ)
Speed
Second
ミルホッグS99 / エースバーンS256
Second
ミルホッグS99 / エースバーンS188
Second
ミルホッグS99 / エースバーンS171
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ミルホッグエースバーン
86.0〜101.3%
Giga Impact
1HKO
68.8〜80.9%
Double-Edge
2HKO
86.0〜101.3%
Giga Impact
1HKO
エースバーンミルホッグ
164.4〜195.6%
High Jump Kick
1HKO
151.1〜179.3%
High Jump Kick
1HKO
213.3〜254.1%
High Jump Kick
1HKO
Speed
Second
ミルホッグS89 / エースバーンS256
Second
ミルホッグS89 / エースバーンS188
Second
ミルホッグS89 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ミルホッグエースバーン
78.3〜92.4%
Giga Impact
1HKO
63.1〜74.5%
Double-Edge
2HKO
78.3〜92.4%
Giga Impact
1HKO
エースバーンミルホッグ
151.1〜179.3%
High Jump Kick
1HKO
137.8〜164.4%
High Jump Kick
1HKO
196.3〜232.6%
High Jump Kick
1HKO
Speed
Second
ミルホッグS99 / エースバーンS256
Second
ミルホッグS99 / エースバーンS188
Second
ミルホッグS99 / エースバーンS171
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View エースバーン's page →
パーモット*パーモット
ミルホッグ ミルホッグ vs パーモット パーモット

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ミルホッグパーモット
77.6〜91.8%
Double-Edge
2HKO
96.6〜114.3%
Giga Impact
1HKO
96.6〜114.3%
Giga Impact
1HKO
パーモットミルホッグ
137.8〜164.4%
Close Combat
2HKO (incl. きあいのタスキ)
151.1〜179.3%
Close Combat
2HKO (incl. きあいのタスキ)
178.5〜213.3%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
ミルホッグS99 / パーモットS172
Second
ミルホッグS99 / パーモットS235
Second
ミルホッグS99 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ミルホッグパーモット
77.6〜91.8%
Double-Edge
2HKO
96.6〜114.3%
Giga Impact
1HKO
96.6〜114.3%
Giga Impact
1HKO
パーモットミルホッグ
137.8〜164.4%
Close Combat
1HKO
151.1〜179.3%
Close Combat
1HKO
106.7〜127.4%
でんこうそうげき
1HKO
Speed
Second
ミルホッグS89 / パーモットS172
Second
ミルホッグS89 / パーモットS235
Second
ミルホッグS89 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ミルホッグパーモット
70.1〜83.7%
Double-Edge
2HKO
87.8〜104.1%
Giga Impact
1HKO
87.8〜104.1%
Giga Impact
1HKO
パーモットミルホッグ
125.9〜151.1%
Close Combat
1HKO
137.8〜164.4%
Close Combat
1HKO
163.7〜196.3%
Close Combat
1HKO
Speed
Second
ミルホッグS99 / パーモットS172
Second
ミルホッグS99 / パーモットS235
Second
ミルホッグS99 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Hydreigon*Hydreigon
ミルホッグ ミルホッグ vs Hydreigon Hydreigon

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ミルホッグHydreigon
55.0〜65.7%
Double-Edge
2HKO
55.0〜65.7%
Double-Edge
2HKO
55.0〜65.7%
Double-Edge
2HKO
Hydreigonミルホッグ
118.5〜140.0%
Draco Meteor
2HKO (incl. きあいのタスキ)
107.4〜127.4%
Draco Meteor
2HKO (incl. きあいのタスキ)
154.1〜181.5%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
ミルホッグS99 / HydreigonS225
Second
ミルホッグS99 / HydreigonS165
Second
ミルホッグS99 / HydreigonS150
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ミルホッグHydreigon
55.0〜65.7%
Double-Edge
2HKO
55.0〜65.7%
Double-Edge
2HKO
55.0〜65.7%
Double-Edge
2HKO
Hydreigonミルホッグ
118.5〜140.0%
Draco Meteor
1HKO
107.4〜127.4%
Draco Meteor
1HKO
154.1〜181.5%
Draco Meteor
1HKO
Speed
Second
ミルホッグS89 / HydreigonS225
Second
ミルホッグS89 / HydreigonS165
Second
ミルホッグS89 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
ミルホッグHydreigon
49.7〜59.2%
Double-Edge
2HKO
49.7〜59.2%
Double-Edge
2HKO
49.7〜59.2%
Double-Edge
2HKO
Hydreigonミルホッグ
118.5〜140.0%
Draco Meteor
1HKO
107.4〜127.4%
Draco Meteor
1HKO
154.1〜181.5%
Draco Meteor
1HKO
Speed
Second
ミルホッグS99 / HydreigonS225
Second
ミルホッグS99 / HydreigonS165
Second
ミルホッグS99 / HydreigonS150
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge×Skeledirge
ミルホッグ ミルホッグ vs Skeledirge Skeledirge

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ミルホッグSkeledirge
26.5〜31.3%
Crunch
4 hits (12%)
26.5〜31.3%
Crunch
4 hits (<1%)
26.5〜31.3%
Crunch
4HKO
Skeledirgeミルホッグ
49.6〜58.5%
Torch Song
2HKO
49.6〜58.5%
Torch Song
2HKO
49.6〜58.5%
Torch Song
2HKO
Speed
First
ミルホッグS99 / SkeledirgeS86
First
ミルホッグS99 / SkeledirgeS86
First
ミルホッグS99 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ミルホッグSkeledirge
26.5〜31.3%
Crunch
4 hits (12%)
26.5〜31.3%
Crunch
4 hits (<1%)
26.5〜31.3%
Crunch
4HKO
Skeledirgeミルホッグ
49.6〜58.5%
Torch Song
2HKO
49.6〜58.5%
Torch Song
2HKO
49.6〜58.5%
Torch Song
2HKO
Speed
First
ミルホッグS89 / SkeledirgeS86
First
ミルホッグS89 / SkeledirgeS86
First
ミルホッグS89 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ミルホッグSkeledirge
23.7〜28.4%
Crunch
999HKO
23.7〜28.4%
Crunch
999HKO
23.7〜28.4%
Crunch
4 hits (90%)
Skeledirgeミルホッグ
49.6〜58.5%
Torch Song
2HKO
49.6〜58.5%
Torch Song
2HKO
49.6〜58.5%
Torch Song
2HKO
Speed
First
ミルホッグS99 / SkeledirgeS86
First
ミルホッグS99 / SkeledirgeS86
First
ミルホッグS99 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross*Metagross
ミルホッグ ミルホッグ vs Metagross Metagross

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ミルホッグMetagross
35.7〜42.0%
Crunch
2 hits (47%)
Metagrossミルホッグ
130.4〜154.1%
Hammer Arm
2HKO (incl. きあいのタスキ)
Speed
Second
ミルホッグS99 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ミルホッグMetagross
35.7〜42.0%
Crunch
2 hits (47%)
Metagrossミルホッグ
130.4〜154.1%
Hammer Arm
1HKO
Speed
Second
ミルホッグS89 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ミルホッグMetagross
31.8〜38.2%
Crunch
3HKO
Metagrossミルホッグ
119.3〜140.0%
Hammer Arm
1HKO
Speed
Second
ミルホッグS99 / MetagrossS162
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →
Dragonite*Dragonite
ミルホッグ ミルホッグ vs Dragonite Dragonite

ミルホッグ's build: Focus Sash, Adamant, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ミルホッグDragonite
38.3〜45.5%
Ice Punch
2HKO
44.3〜52.7%
Ice Punch
2HKO
44.3〜52.7%
Ice Punch
2HKO
Dragoniteミルホッグ
131.9〜155.6%
Draco Meteor
2HKO (incl. きあいのタスキ)
93.3〜109.6%
Draco Meteor
2HKO
102.2〜120.7%
Draco Meteor
2HKO (incl. きあいのタスキ)
Speed
Second
ミルホッグS99 / DragoniteS152
Second
ミルホッグS99 / DragoniteS145
Second
ミルホッグS99 / DragoniteS132
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ミルホッグ's build: Focus Band, Brave, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ミルホッグDragonite
38.3〜45.5%
Ice Punch
2HKO
44.3〜52.7%
Ice Punch
2HKO
44.3〜52.7%
Ice Punch
2HKO
Dragoniteミルホッグ
131.9〜155.6%
Draco Meteor
1HKO
93.3〜109.6%
Draco Meteor
1 hits (63%)
102.2〜120.7%
Draco Meteor
1HKO
Speed
Second
ミルホッグS89 / DragoniteS152
Second
ミルホッグS89 / DragoniteS145
Second
ミルホッグS89 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ミルホッグ's build: Bright Powder, Impish, A32 B32 S2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ミルホッグDragonite
34.7〜41.9%
Ice Punch
2HKO
40.7〜47.9%
Ice Punch
2HKO
40.7〜47.9%
Ice Punch
2HKO
Dragoniteミルホッグ
131.9〜155.6%
Draco Meteor
1HKO
93.3〜109.6%
Draco Meteor
1 hits (63%)
102.2〜120.7%
Draco Meteor
1HKO
Speed
Second
ミルホッグS99 / DragoniteS152
Second
ミルホッグS99 / DragoniteS145
Second
ミルホッグS99 / DragoniteS132
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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