Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヤナッキー

ヤナッキー

くさ
全国図鑑 No.512 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
75
こうげき
98
ぼうぎょ
63
とくこう
98
とくぼう
63
すばやさ
101
合計
498

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうどくむしほのおこおり
じめんみずくさでんき

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Greninja*Greninja
ヤナッキー ヤナッキー vs Greninja Greninja

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ヤナッキーGreninja
100.7〜120.8%
Bullet Seed
1HKO
calculated with 3ヒット時
104.7〜124.8%
Leaf Storm
1HKO
114.1〜136.9%
Leaf Storm
1HKO
Greninjaヤナッキー
138.2〜163.2%
Ice Beam
2HKO (incl. きあいのタスキ)
150.0〜177.6%
Ice Beam
2HKO (incl. きあいのタスキ)
138.2〜163.2%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
Second
ヤナッキーS168 / GreninjaS174
Second
ヤナッキーS168 / GreninjaS213
Second
ヤナッキーS168 / GreninjaS261
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ヤナッキーGreninja
162.4〜193.3%
Leaf Storm
2HKO (incl. きあいのタスキ)
146.3〜173.2%
Leaf Storm
1HKO
162.4〜193.3%
Leaf Storm
1HKO
Greninjaヤナッキー
138.2〜163.2%
Ice Beam
2HKO (incl. きあいのタスキ)
150.0〜177.6%
Ice Beam
2HKO (incl. きあいのタスキ)
138.2〜163.2%
Ice Beam
2HKO (incl. きあいのタスキ)
Speed
Second
ヤナッキーS168 / GreninjaS174
Second
ヤナッキーS168 / GreninjaS213
Second
ヤナッキーS168 / GreninjaS261
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Greninja build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Modest
H2 C32 S32
Build 2
Greninjaite
Timid
H2 C32 S32
Build 3
Choice Scarf
Modest
H2 C32 S32
ヤナッキーGreninja
100.7〜120.8%
Bullet Seed
1HKO
calculated with 3ヒット時
104.7〜124.8%
Leaf Storm
1HKO
114.1〜136.9%
Leaf Storm
1HKO
Greninjaヤナッキー
138.2〜163.2%
Ice Beam
1HKO
150.0〜177.6%
Ice Beam
1HKO
138.2〜163.2%
Ice Beam
1HKO
Speed
First
ヤナッキーS252 / GreninjaS174
First
ヤナッキーS252 / GreninjaS213
Second
ヤナッキーS252 / GreninjaS261
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Greninja's page →
メガリザードンY*メガリザードンY
ヤナッキー ヤナッキー vs メガリザードンY メガリザードンY

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ヤナッキーメガリザードンY
113.5〜134.2%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYヤナッキー
280.3〜331.6%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
ヤナッキーS168 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ヤナッキーメガリザードンY
80.0〜95.5%
Rock Slide
2HKO
calculated with 晴れ
メガリザードンYヤナッキー
280.3〜331.6%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
First
ヤナッキーS168 / メガリザードンYS152
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
ヤナッキーメガリザードンY
113.5〜134.2%
Rock Slide
1HKO
calculated with 晴れ
メガリザードンYヤナッキー
280.3〜331.6%
Flamethrower
1HKO
calculated with 晴れ
Speed
First
ヤナッキーS252 / メガリザードンYS152
Verdict
Win: 1HKO to KO / 1HKO to be KOed, moves first
View メガリザードンY's page →
Rotom-W*Rotom-W
ヤナッキー ヤナッキー vs Rotom-W Rotom-W

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ヤナッキーRotom-W
77.7〜93.0%
Leaf Storm
2 hits (78%)
77.7〜93.0%
Leaf Storm
2HKO
96.1〜115.0%
Leaf Storm
1 hits (81%)
Rotom-Wヤナッキー
42.8〜50.7%
Foul Play
2 hits (2%)
42.8〜50.7%
Foul Play
2 hits (2%)
42.8〜50.7%
Foul Play
2 hits (2%)
Speed
First
ヤナッキーS168 / Rotom-WS106
First
ヤナッキーS168 / Rotom-WS106
First
ヤナッキーS168 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ヤナッキーRotom-W
108.3〜129.9%
Leaf Storm
1HKO
108.3〜129.9%
Leaf Storm
1HKO
137.0〜162.2%
Leaf Storm
1HKO
Rotom-Wヤナッキー
30.3〜36.2%
Hydro Pump
3 hits (53%)
30.3〜36.2%
Hydro Pump
3 hits (53%)
42.1〜50.0%
Hydro Pump
2 hits (<1%)
Speed
First
ヤナッキーS168 / Rotom-WS106
First
ヤナッキーS168 / Rotom-WS106
First
ヤナッキーS168 / Rotom-WS138
Verdict
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 4HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ヤナッキーRotom-W
77.7〜93.0%
Leaf Storm
2 hits (78%)
77.7〜93.0%
Leaf Storm
2HKO
96.1〜115.0%
Leaf Storm
1 hits (81%)
Rotom-Wヤナッキー
42.8〜50.7%
Foul Play
2 hits (2%)
42.8〜50.7%
Foul Play
2 hits (2%)
42.8〜50.7%
Foul Play
2 hits (2%)
Speed
First
ヤナッキーS252 / Rotom-WS106
First
ヤナッキーS252 / Rotom-WS106
First
ヤナッキーS252 / Rotom-WS138
Verdict
Win: 3HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
View Rotom-W's page →
Unfavorable
ボーマンダ×ボーマンダ
ヤナッキー ヤナッキー vs ボーマンダ ボーマンダ

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ヤナッキーボーマンダ
32.7〜39.8%
Rock Slide
3 hits (>99%)
ボーマンダヤナッキー
278.9〜327.6%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
ヤナッキーS168 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ヤナッキーボーマンダ
24.6〜29.2%
Rock Slide
4 hits (>99%)
ボーマンダヤナッキー
278.9〜327.6%
Double-Edge
2HKO (incl. きあいのタスキ)
Speed
Second
ヤナッキーS168 / ボーマンダS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
ヤナッキーボーマンダ
32.7〜39.8%
Rock Slide
3 hits (>99%)
ボーマンダヤナッキー
278.9〜327.6%
Double-Edge
1HKO
Speed
First
ヤナッキーS252 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View ボーマンダ's page →
Garchomp*Garchomp
ヤナッキー ヤナッキー vs Garchomp Garchomp

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ヤナッキーGarchomp
35.1〜41.6%
Gunk Shot
3HKO
31.4〜37.8%
タネばくだん
3 hits (91%)
31.4〜37.8%
タネばくだん
3 hits (91%)
Garchompヤナッキー
112.5〜132.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Outrage
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
ヤナッキーS168 / GarchompS223
Second
ヤナッキーS168 / GarchompS231
First
ヤナッキーS168 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ヤナッキーGarchomp
35.1〜41.6%
Focus Blast
3HKO
56.8〜67.0%
Leaf Storm
2 hits (2%)
56.8〜67.0%
Leaf Storm
2 hits (2%)
Garchompヤナッキー
112.5〜132.9%
Draco Meteor
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Outrage
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Outrage
2HKO (incl. きあいのタスキ)
Speed
Second
ヤナッキーS168 / GarchompS223
Second
ヤナッキーS168 / GarchompS231
First
ヤナッキーS168 / GarchompS154
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Garchomp build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ガブリアスナイトZ
Timid
H2 C32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Focus Sash
Adamant
H2 A32 S32
ヤナッキーGarchomp
35.1〜41.6%
Gunk Shot
3HKO
31.4〜37.8%
タネばくだん
3 hits (91%)
31.4〜37.8%
タネばくだん
3 hits (91%)
Garchompヤナッキー
112.5〜132.9%
Draco Meteor
1HKO
107.2〜127.0%
Outrage
1HKO
107.2〜127.0%
Outrage
1HKO
Speed
First
ヤナッキーS252 / GarchompS223
First
ヤナッキーS252 / GarchompS231
First
ヤナッキーS252 / GarchompS154
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Garchomp's page →
グソクムシャ×グソクムシャ
ヤナッキー ヤナッキー vs グソクムシャ グソクムシャ

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ヤナッキーグソクムシャ
19.2〜23.1%
Superpower
999HKO
グソクムシャヤナッキー
103.3〜123.0%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / グソクムシャS60
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ヤナッキーグソクムシャ
26.4〜31.3%
Focus Blast
4HKO
グソクムシャヤナッキー
103.3〜123.0%
Iron Head
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ヤナッキーグソクムシャ
19.2〜23.1%
Superpower
999HKO
グソクムシャヤナッキー
230.9〜273.7%
First Impression
1HKO
Speed
First
ヤナッキーS252 / グソクムシャS60
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ×セグレイブ
ヤナッキー ヤナッキー vs セグレイブ セグレイブ

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ヤナッキーセグレイブ
52.4〜61.8%
Superpower
2 hits (9%)
63.9〜75.4%
Superpower
2HKO
63.9〜75.4%
Superpower
2HKO
セグレイブヤナッキー
169.7〜205.3%
Icicle Spear
1HKO
calculated with 3ヒット時
134.2〜165.8%
Icicle Spear
1HKO
calculated with 3ヒット時
189.5〜230.9%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
ヤナッキーS168 / セグレイブS139
First
ヤナッキーS168 / セグレイブS152
First
ヤナッキーS168 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ヤナッキーセグレイブ
58.6〜70.2%
Focus Blast
2HKO
67.0〜79.6%
Focus Blast
2HKO
67.0〜79.6%
Focus Blast
2HKO
セグレイブヤナッキー
169.7〜205.3%
Icicle Spear
1HKO
calculated with 3ヒット時
134.2〜165.8%
Icicle Spear
1HKO
calculated with 3ヒット時
189.5〜230.9%
Icicle Spear
1HKO
calculated with 3ヒット時
Speed
First
ヤナッキーS168 / セグレイブS139
First
ヤナッキーS168 / セグレイブS152
First
ヤナッキーS168 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ヤナッキーセグレイブ
52.4〜61.8%
Superpower
2 hits (9%)
63.9〜75.4%
Superpower
2HKO
63.9〜75.4%
Superpower
2HKO
セグレイブヤナッキー
134.2〜157.9%
きょけんとつげき
1HKO
105.3〜125.0%
きょけんとつげき
1HKO
151.3〜177.6%
きょけんとつげき
1HKO
Speed
First
ヤナッキーS252 / セグレイブS139
First
ヤナッキーS252 / セグレイブS152
First
ヤナッキーS252 / セグレイブS139
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Gholdengo×Gholdengo
ヤナッキー ヤナッキー vs Gholdengo Gholdengo

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ヤナッキーGholdengo
21.5〜25.8%
Leaf Storm
999HKO
14.0〜17.1%
Leaf Storm
999HKO
21.5〜25.8%
Leaf Storm
999HKO
Gholdengoヤナッキー
109.2〜128.9%
Make It Rain
2HKO (incl. きあいのタスキ)
82.9〜97.4%
Make It Rain
2HKO
99.3〜117.1%
Make It Rain
2HKO
Speed
First
ヤナッキーS168 / GholdengoS136
First
ヤナッキーS168 / GholdengoS107
First
ヤナッキーS168 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ヤナッキーGholdengo
30.7〜36.2%
Leaf Storm
999HKO
20.2〜23.8%
Leaf Storm
999HKO
30.7〜36.2%
Leaf Storm
999HKO
Gholdengoヤナッキー
109.2〜128.9%
Make It Rain
2HKO (incl. きあいのタスキ)
82.9〜97.4%
Make It Rain
2HKO
99.3〜117.1%
Make It Rain
2HKO
Speed
First
ヤナッキーS168 / GholdengoS136
First
ヤナッキーS168 / GholdengoS107
First
ヤナッキーS168 / GholdengoS136
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ヤナッキーGholdengo
21.5〜25.8%
Leaf Storm
999HKO
14.0〜17.1%
Leaf Storm
999HKO
21.5〜25.8%
Leaf Storm
999HKO
Gholdengoヤナッキー
109.2〜128.9%
Make It Rain
1HKO
82.9〜97.4%
Make It Rain
2HKO
99.3〜117.1%
Make It Rain
1 hits (94%)
Speed
First
ヤナッキーS252 / GholdengoS136
First
ヤナッキーS252 / GholdengoS107
First
ヤナッキーS252 / GholdengoS136
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gholdengo's page →
Aegislash×Aegislash
ヤナッキー ヤナッキー vs Aegislash Aegislash

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ヤナッキーAegislash
14.4〜17.4%
Leaf Storm
999HKO
14.4〜17.4%
Leaf Storm
999HKO
14.4〜17.4%
Leaf Storm
999HKO
Aegislashヤナッキー
79.6〜94.1%
Close Combat
2HKO
83.6〜99.3%
Poltergeist
2HKO
79.6〜94.1%
Close Combat
2HKO
Speed
First
ヤナッキーS168 / AegislashS80
First
ヤナッキーS168 / AegislashS72
First
ヤナッキーS168 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ヤナッキーAegislash
20.4〜24.6%
Leaf Storm
999HKO
20.4〜24.6%
Leaf Storm
999HKO
20.4〜24.6%
Leaf Storm
999HKO
Aegislashヤナッキー
79.6〜94.1%
Close Combat
2HKO
83.6〜99.3%
Poltergeist
2HKO
79.6〜94.1%
Close Combat
2HKO
Speed
First
ヤナッキーS168 / AegislashS80
First
ヤナッキーS168 / AegislashS72
First
ヤナッキーS168 / AegislashS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ヤナッキーAegislash
14.4〜17.4%
Leaf Storm
999HKO
14.4〜17.4%
Leaf Storm
999HKO
14.4〜17.4%
Leaf Storm
999HKO
Aegislashヤナッキー
109.2〜128.9%
Poltergeist
1HKO
83.6〜99.3%
Poltergeist
2HKO
130.9〜154.6%
Poltergeist
1HKO
Speed
First
ヤナッキーS252 / AegislashS80
First
ヤナッキーS252 / AegislashS72
First
ヤナッキーS252 / AegislashS80
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Aegislash's page →
MimikyuMimikyu
ヤナッキー ヤナッキー vs Mimikyu Mimikyu

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ヤナッキーMimikyu
51.9〜61.1%
Gunk Shot
3HKO (incl. ばけのかわ)
51.9〜61.1%
Gunk Shot
3HKO (incl. ばけのかわ)
51.9〜61.1%
Gunk Shot
3HKO (incl. ばけのかわ)
Mimikyuヤナッキー
81.6〜97.4%
Play Rough
2HKO
63.2〜75.0%
Play Rough
2HKO
63.2〜75.0%
Play Rough
2HKO
Speed
First
ヤナッキーS168 / MimikyuS148
First
ヤナッキーS168 / MimikyuS148
First
ヤナッキーS168 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ヤナッキーMimikyu
67.2〜80.2%
Leaf Storm
3HKO (incl. ばけのかわ)
67.2〜80.2%
Leaf Storm
3HKO (incl. ばけのかわ)
67.2〜80.2%
Leaf Storm
3HKO (incl. ばけのかわ)
Mimikyuヤナッキー
81.6〜97.4%
Play Rough
2HKO
63.2〜75.0%
Play Rough
2HKO
63.2〜75.0%
Play Rough
2HKO
Speed
First
ヤナッキーS168 / MimikyuS148
First
ヤナッキーS168 / MimikyuS148
First
ヤナッキーS168 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ヤナッキーMimikyu
51.9〜61.1%
Gunk Shot
3HKO (incl. ばけのかわ)
51.9〜61.1%
Gunk Shot
3HKO (incl. ばけのかわ)
51.9〜61.1%
Gunk Shot
3HKO (incl. ばけのかわ)
Mimikyuヤナッキー
81.6〜97.4%
Play Rough
2HKO
63.2〜75.0%
Play Rough
2HKO
63.2〜75.0%
Play Rough
2HKO
Speed
First
ヤナッキーS252 / MimikyuS148
First
ヤナッキーS252 / MimikyuS148
First
ヤナッキーS252 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada×Meowscarada
ヤナッキー ヤナッキー vs Meowscarada Meowscarada

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヤナッキーMeowscarada
99.3〜117.6%
Gunk Shot
1 hits (94%)
99.3〜117.6%
Gunk Shot
2HKO
99.3〜117.6%
Gunk Shot
1 hits (94%)
Meowscaradaヤナッキー
193.4〜230.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
193.4〜230.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
250.7〜298.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
ヤナッキーS168 / MeowscaradaS262
Second
ヤナッキーS168 / MeowscaradaS175
Second
ヤナッキーS168 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヤナッキーMeowscarada
99.3〜117.6%
Focus Blast
1 hits (94%)
99.3〜117.6%
Focus Blast
2HKO
99.3〜117.6%
Focus Blast
1 hits (94%)
Meowscaradaヤナッキー
193.4〜230.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
193.4〜230.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
250.7〜298.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
ヤナッキーS168 / MeowscaradaS262
Second
ヤナッキーS168 / MeowscaradaS175
Second
ヤナッキーS168 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヤナッキーMeowscarada
99.3〜117.6%
Gunk Shot
1 hits (94%)
99.3〜117.6%
Gunk Shot
2HKO
99.3〜117.6%
Gunk Shot
1 hits (94%)
Meowscaradaヤナッキー
193.4〜230.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
193.4〜230.3%
Triple Axel
1HKO
calculated with 最大3ヒット時
250.7〜298.7%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
ヤナッキーS252 / MeowscaradaS262
First
ヤナッキーS252 / MeowscaradaS175
First
ヤナッキーS252 / MeowscaradaS175
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Meowscarada's page →
Gyarados×*Gyarados
ヤナッキー ヤナッキー vs Gyarados Gyarados

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ヤナッキーGyarados
32.7〜38.6%
Leaf Storm
999HKO
calculated with 攻撃-1
33.9〜40.9%
Rock Slide
3HKO
calculated with 攻撃-1
32.7〜38.6%
Leaf Storm
999HKO
calculated with 攻撃-1
Gyaradosヤナッキー
67.1〜78.9%
Lash Out
2HKO
88.2〜103.9%
Lash Out
2HKO
67.1〜78.9%
Lash Out
2HKO
Speed
First
ヤナッキーS168 / GyaradosS101
First
ヤナッキーS168 / GyaradosS133
First
ヤナッキーS168 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ヤナッキーGyarados
46.0〜54.0%
Leaf Storm
4 hits (92%)
calculated with 攻撃-1
54.4〜63.7%
Leaf Storm
3 hits (>99%)
calculated with 攻撃-1
46.0〜54.0%
Leaf Storm
999HKO
calculated with 攻撃-1
Gyaradosヤナッキー
67.1〜78.9%
Lash Out
2HKO
88.2〜103.9%
Lash Out
2HKO
67.1〜78.9%
Lash Out
2HKO
Speed
First
ヤナッキーS168 / GyaradosS101
First
ヤナッキーS168 / GyaradosS133
First
ヤナッキーS168 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ヤナッキーGyarados
32.7〜38.6%
Leaf Storm
999HKO
calculated with 攻撃-1
33.9〜40.9%
Rock Slide
3HKO
calculated with 攻撃-1
32.7〜38.6%
Leaf Storm
999HKO
calculated with 攻撃-1
Gyaradosヤナッキー
67.1〜78.9%
Lash Out
2HKO
88.2〜103.9%
Lash Out
1 hits (25%)
67.1〜78.9%
Lash Out
2HKO
Speed
First
ヤナッキーS252 / GyaradosS101
First
ヤナッキーS252 / GyaradosS133
First
ヤナッキーS252 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Gyarados's page →
Corviknight×Corviknight
ヤナッキー ヤナッキー vs Corviknight Corviknight

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ヤナッキーCorviknight
22.0〜26.3%
Focus Blast
4 hits (10%)
22.0〜26.3%
Focus Blast
999HKO
22.0〜26.3%
Focus Blast
999HKO
Corviknightヤナッキー
115.8〜138.2%
Brave Bird
2HKO (incl. きあいのタスキ)
115.8〜138.2%
Brave Bird
2HKO (incl. きあいのタスキ)
115.8〜138.2%
Brave Bird
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / CorviknightS87
First
ヤナッキーS168 / CorviknightS78
First
ヤナッキーS168 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ヤナッキーCorviknight
31.2〜37.1%
Focus Blast
3 hits (78%)
31.2〜37.1%
Focus Blast
4HKO
31.2〜37.1%
Focus Blast
4HKO
Corviknightヤナッキー
115.8〜138.2%
Brave Bird
2HKO (incl. きあいのタスキ)
115.8〜138.2%
Brave Bird
2HKO (incl. きあいのタスキ)
115.8〜138.2%
Brave Bird
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / CorviknightS87
First
ヤナッキーS168 / CorviknightS78
First
ヤナッキーS168 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
ヤナッキーCorviknight
22.0〜26.3%
Focus Blast
4 hits (10%)
22.0〜26.3%
Focus Blast
999HKO
22.0〜26.3%
Focus Blast
999HKO
Corviknightヤナッキー
115.8〜138.2%
Brave Bird
1HKO
115.8〜138.2%
Brave Bird
1HKO
115.8〜138.2%
Brave Bird
1HKO
Speed
First
ヤナッキーS252 / CorviknightS87
First
ヤナッキーS252 / CorviknightS78
First
ヤナッキーS252 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Corviknight's page →
Farigiraf*Farigiraf
ヤナッキー ヤナッキー vs Farigiraf Farigiraf

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ヤナッキーFarigiraf
38.4〜45.9%
タネばくだん
3HKO
24.7〜29.5%
Focus Blast
4 hits (>99%)
38.4〜45.9%
タネばくだん
3HKO
Farigirafヤナッキー
155.3〜182.9%
Sludge Wave
2HKO (incl. きあいのタスキ)
127.6〜151.3%
Sludge Wave
2HKO (incl. きあいのタスキ)
169.7〜201.3%
Sludge Wave
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / FarigirafS151
First
ヤナッキーS168 / FarigirafS106
First
ヤナッキーS168 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ヤナッキーFarigiraf
68.6〜81.1%
Leaf Storm
2HKO
56.8〜66.8%
Leaf Storm
2 hits (2%)
68.6〜81.1%
Leaf Storm
2HKO
Farigirafヤナッキー
155.3〜182.9%
Sludge Wave
2HKO (incl. きあいのタスキ)
127.6〜151.3%
Sludge Wave
2HKO (incl. きあいのタスキ)
169.7〜201.3%
Sludge Wave
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / FarigirafS151
First
ヤナッキーS168 / FarigirafS106
First
ヤナッキーS168 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ヤナッキーFarigiraf
38.4〜45.9%
タネばくだん
3HKO
24.7〜29.5%
Focus Blast
4 hits (>99%)
38.4〜45.9%
タネばくだん
3HKO
Farigirafヤナッキー
155.3〜182.9%
Sludge Wave
1HKO
127.6〜151.3%
Sludge Wave
1HKO
169.7〜201.3%
Sludge Wave
1HKO
Speed
First
ヤナッキーS252 / FarigirafS151
First
ヤナッキーS252 / FarigirafS106
First
ヤナッキーS252 / FarigirafS138
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
メガリザードンX*メガリザードンX
ヤナッキー ヤナッキー vs メガリザードンX メガリザードンX

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ヤナッキーメガリザードンX
42.6〜50.3%
Rock Slide
2 hits (<1%)
メガリザードンXヤナッキー
110.5〜130.3%
Flamethrower
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ヤナッキーメガリザードンX
41.9〜49.7%
Focus Blast
3HKO
メガリザードンXヤナッキー
110.5〜130.3%
Flamethrower
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
ヤナッキーメガリザードンX
42.6〜50.3%
Rock Slide
2 hits (<1%)
メガリザードンXヤナッキー
110.5〜130.3%
Flamethrower
1HKO
Speed
First
ヤナッキーS252 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View メガリザードンX's page →
A-Ninetales*A-Ninetales
ヤナッキー ヤナッキー vs A-Ninetales A-Ninetales

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ヤナッキーA-Ninetales
51.4〜60.6%
Gunk Shot
2HKO
calculated with あられ
64.0〜76.0%
Gunk Shot
2HKO
calculated with あられ
A-Ninetalesヤナッキー
100.0〜118.4%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
131.6〜155.3%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
ヤナッキーS168 / A-NinetalesS177
Second
ヤナッキーS168 / A-NinetalesS177
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ヤナッキーA-Ninetales
36.6〜43.4%
Gunk Shot
3HKO
calculated with あられ
62.0〜72.7%
Leaf Storm
2 hits (56%)
calculated with あられ
A-Ninetalesヤナッキー
100.0〜118.4%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
131.6〜155.3%
Blizzard
2HKO (incl. きあいのタスキ)
calculated with あられ
Speed
Second
ヤナッキーS168 / A-NinetalesS177
Second
ヤナッキーS168 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ヤナッキーA-Ninetales
51.4〜60.6%
Gunk Shot
2HKO
calculated with あられ
64.0〜76.0%
Gunk Shot
2HKO
calculated with あられ
A-Ninetalesヤナッキー
100.0〜118.4%
Blizzard
1HKO
calculated with あられ
131.6〜155.3%
Blizzard
1HKO
calculated with あられ
Speed
First
ヤナッキーS252 / A-NinetalesS177
First
ヤナッキーS252 / A-NinetalesS177
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View A-Ninetales's page →
エースバーン*エースバーン
ヤナッキー ヤナッキー vs エースバーン エースバーン

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヤナッキーエースバーン
57.3〜68.8%
Rock Slide
2HKO
57.3〜68.8%
Rock Slide
2HKO
57.3〜68.8%
Rock Slide
2HKO
エースバーンヤナッキー
198.7〜234.2%
かえんボール
2HKO (incl. きあいのタスキ)
178.9〜213.2%
かえんボール
2HKO (incl. きあいのタスキ)
257.9〜303.9%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
ヤナッキーS168 / エースバーンS256
Second
ヤナッキーS168 / エースバーンS188
Second
ヤナッキーS168 / エースバーンS171
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヤナッキーエースバーン
45.9〜54.1%
Focus Blast
2 hits (49%)
45.9〜54.1%
Focus Blast
2 hits (49%)
45.9〜54.1%
Focus Blast
2 hits (49%)
エースバーンヤナッキー
198.7〜234.2%
かえんボール
2HKO (incl. きあいのタスキ)
178.9〜213.2%
かえんボール
2HKO (incl. きあいのタスキ)
257.9〜303.9%
かえんボール
2HKO (incl. きあいのタスキ)
Speed
Second
ヤナッキーS168 / エースバーンS256
Second
ヤナッキーS168 / エースバーンS188
Second
ヤナッキーS168 / エースバーンS171
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known エースバーン build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヤナッキーエースバーン
57.3〜68.8%
Rock Slide
2HKO
57.3〜68.8%
Rock Slide
2HKO
57.3〜68.8%
Rock Slide
2HKO
エースバーンヤナッキー
198.7〜234.2%
かえんボール
1HKO
178.9〜213.2%
かえんボール
1HKO
257.9〜303.9%
かえんボール
1HKO
Speed
Second
ヤナッキーS252 / エースバーンS256
First
ヤナッキーS252 / エースバーンS188
First
ヤナッキーS252 / エースバーンS171
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View エースバーン's page →
Sneasler×Sneasler
ヤナッキー ヤナッキー vs Sneasler Sneasler

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ヤナッキーSneasler
26.8〜31.8%
Gunk Shot
4HKO
26.8〜31.8%
Gunk Shot
4HKO
26.8〜31.8%
Gunk Shot
4HKO
Sneaslerヤナッキー
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
ヤナッキーS168 / SneaslerS172
Second
ヤナッキーS168 / SneaslerS172
Second
ヤナッキーS168 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ヤナッキーSneasler
21.7〜25.5%
Focus Blast
4 hits (1%)
21.7〜25.5%
Focus Blast
4 hits (1%)
21.7〜25.5%
Focus Blast
4 hits (1%)
Sneaslerヤナッキー
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
ヤナッキーS168 / SneaslerS172
Second
ヤナッキーS168 / SneaslerS172
Second
ヤナッキーS168 / SneaslerS172
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ヤナッキーSneasler
26.8〜31.8%
Gunk Shot
4HKO
26.8〜31.8%
Gunk Shot
4HKO
26.8〜31.8%
Gunk Shot
4HKO
Sneaslerヤナッキー
107.2〜127.0%
Close Combat
1HKO
107.2〜127.0%
Close Combat
1HKO
107.2〜127.0%
Close Combat
1HKO
Speed
First
ヤナッキーS252 / SneaslerS172
First
ヤナッキーS252 / SneaslerS172
First
ヤナッキーS252 / SneaslerS172
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
View Sneasler's page →
Skeledirge×Skeledirge
ヤナッキー ヤナッキー vs Skeledirge Skeledirge

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ヤナッキーSkeledirge
24.6〜29.4%
Rock Slide
999HKO
24.6〜29.4%
Rock Slide
999HKO
24.6〜29.4%
Rock Slide
4 hits (>99%)
Skeledirgeヤナッキー
94.7〜111.8%
Torch Song
2HKO
94.7〜111.8%
Torch Song
2HKO
94.7〜111.8%
Torch Song
2HKO
Speed
First
ヤナッキーS168 / SkeledirgeS86
First
ヤナッキーS168 / SkeledirgeS86
First
ヤナッキーS168 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ヤナッキーSkeledirge
27.0〜31.8%
Leaf Storm
4 hits (35%)
27.0〜31.8%
Leaf Storm
4 hits (<1%)
27.0〜31.8%
Leaf Storm
4HKO
Skeledirgeヤナッキー
94.7〜111.8%
Torch Song
2HKO
94.7〜111.8%
Torch Song
2HKO
94.7〜111.8%
Torch Song
2HKO
Speed
First
ヤナッキーS168 / SkeledirgeS86
First
ヤナッキーS168 / SkeledirgeS86
First
ヤナッキーS168 / SkeledirgeS86
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ヤナッキーSkeledirge
24.6〜29.4%
Rock Slide
999HKO
24.6〜29.4%
Rock Slide
999HKO
24.6〜29.4%
Rock Slide
4 hits (>99%)
Skeledirgeヤナッキー
94.7〜111.8%
Torch Song
1 hits (69%)
94.7〜111.8%
Torch Song
1 hits (69%)
94.7〜111.8%
Torch Song
1 hits (69%)
Speed
First
ヤナッキーS252 / SkeledirgeS86
First
ヤナッキーS252 / SkeledirgeS86
First
ヤナッキーS252 / SkeledirgeS86
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
View Skeledirge's page →
Metagross×Metagross
ヤナッキー ヤナッキー vs Metagross Metagross

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ヤナッキーMetagross
24.2〜28.7%
Focus Blast
4 hits (98%)
Metagrossヤナッキー
107.2〜126.3%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ヤナッキーMetagross
33.1〜39.5%
Focus Blast
3 hits (>99%)
Metagrossヤナッキー
107.2〜126.3%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ヤナッキーMetagross
24.2〜28.7%
Focus Blast
4 hits (98%)
Metagrossヤナッキー
107.2〜126.3%
Psychic Fangs
1HKO
Speed
First
ヤナッキーS252 / MetagrossS162
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
View Metagross's page →
Dragonite×*Dragonite
ヤナッキー ヤナッキー vs Dragonite Dragonite

ヤナッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ヤナッキーDragonite
19.2〜22.8%
Rock Slide
3 hits (89%)
22.2〜26.3%
Rock Slide
3HKO
22.2〜26.3%
Rock Slide
3HKO
Dragoniteヤナッキー
117.1〜138.2%
Flamethrower
2HKO (incl. きあいのタスキ)
102.6〜122.4%
Air Slash
2HKO (incl. きあいのタスキ)
111.8〜134.2%
Air Slash
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / DragoniteS152
First
ヤナッキーS168 / DragoniteS145
First
ヤナッキーS168 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ヤナッキーDragonite
13.2〜16.2%
Rock Slide
4 hits (85%)
16.2〜19.2%
Rock Slide
4HKO
16.2〜19.2%
Rock Slide
4HKO
Dragoniteヤナッキー
117.1〜138.2%
Flamethrower
2HKO (incl. きあいのタスキ)
102.6〜122.4%
Air Slash
2HKO (incl. きあいのタスキ)
111.8〜134.2%
Air Slash
2HKO (incl. きあいのタスキ)
Speed
First
ヤナッキーS168 / DragoniteS152
First
ヤナッキーS168 / DragoniteS145
First
ヤナッキーS168 / DragoniteS132
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヤナッキー's build: Choice Scarf, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
ヤナッキーDragonite
19.2〜22.8%
Rock Slide
3 hits (89%)
22.2〜26.3%
Rock Slide
3HKO
22.2〜26.3%
Rock Slide
3HKO
Dragoniteヤナッキー
117.1〜138.2%
Flamethrower
1HKO
102.6〜122.4%
Air Slash
1HKO
111.8〜134.2%
Air Slash
1HKO
Speed
First
ヤナッキーS252 / DragoniteS152
First
ヤナッキーS252 / DragoniteS145
First
ヤナッキーS252 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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