パンプジン(とくだい)
種族値
タイプ相性
| ×4 弱点 | ×2 弱点 | ×½ 耐性 | ×0 無効 |
|---|---|---|---|
— |
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特性
| 順位 | 特性名 | 採用率 ⓘ 効果 |
|---|
使用率データ
技
| 順位 | 技名 | 採用率 |
|---|
持ち物
| 順位 | 持ち物 | 採用率 |
|---|
性格
| 順位 | 性格 | 採用率 |
|---|
ステータス振り
| 順位 | H | A | B | C | D | S | 採用率 |
|---|
H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ
同じチーム
| 順位 | ポケモン | 平均順位・前回比 |
|---|
Pokémon Matchups
◎Hippowdon
パンプジン(とくだい) vs
Hippowdon パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.0〜65.1% Power Whip 2 hits (16%)calculated with すなあらし | 50.2〜59.5% Power Whip 2 hits (78%)calculated with すなあらし | 54.0〜65.1% Power Whip 2HKOcalculated with すなあらし | |
| 17.7〜21.9% Ice Fang 999HKOcalculated with すなあらし | 17.7〜21.9% Ice Fang 999HKOcalculated with すなあらし | 17.7〜21.9% Ice Fang 999HKOcalculated with すなあらし | |
| Speed | First S74 / S67 | First S74 / S67 | First S74 / S67 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 3HKO to KO / n/a to be KOed, moves first | ◎ Win: 2HKO to KO / n/a to be KOed, moves first |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 75.3〜89.3% Power Whip 2HKOcalculated with すなあらし | 69.8〜81.9% Power Whip 2HKOcalculated with すなあらし | 75.3〜89.3% Power Whip 2HKOcalculated with すなあらし | |
| 24.0〜29.2% Ice Fang 4HKOcalculated with すなあらし | 24.0〜29.2% Ice Fang 4HKOcalculated with すなあらし | 24.0〜29.2% Ice Fang 4HKOcalculated with すなあらし | |
| Speed | Second S66 / S67 | Second S66 / S67 | Second S66 / S67 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 54.0〜65.1% Power Whip 2 hits (16%)calculated with すなあらし | 50.2〜59.5% Power Whip 2 hits (78%)calculated with すなあらし | 54.0〜65.1% Power Whip 2HKOcalculated with すなあらし | |
| 17.7〜21.9% Ice Fang 4 hits (98%)calculated with すなあらし | 17.7〜21.9% Ice Fang 4 hits (98%)calculated with すなあらし | 17.7〜21.9% Ice Fang 4 hits (98%)calculated with すなあらし | |
| Speed | First S74 / S67 | First S74 / S67 | First S74 / S67 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves first | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves first |
○*Basculegion-F
パンプジン(とくだい) vs
Basculegion-F パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜115.7% Power Whip 1 hits (88%) | 97.5〜115.7% Power Whip 1 hits (88%) | 97.5〜115.7% Power Whip 1 hits (88%) | |
| 35.4〜41.7% Bitter Malice 3 hits (69%) | 31.3〜37.5% Bitter Malice 3 hits (<1%) | 45.8〜54.2% Bitter Malice 2 hits (<1%) | |
| Speed | Second S74 / S195 | Second S74 / S143 | Second S74 / S130 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.9〜147.2% Poltergeist 1HKO | 124.9〜147.2% Poltergeist 1HKO | 124.9〜147.2% Poltergeist 1HKO | |
| 45.8〜54.2% Bitter Malice 2 hits (3%) | 41.7〜50.0% Bitter Malice 3HKO | 59.4〜70.3% Bitter Malice 2HKO | |
| Speed | Second S66 / S195 | Second S66 / S143 | Second S66 / S130 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 97.5〜115.7% Power Whip 1 hits (88%) | 97.5〜115.7% Power Whip 1 hits (88%) | 97.5〜115.7% Power Whip 1 hits (88%) | |
| 35.4〜41.7% Bitter Malice 3HKO | 31.3〜37.5% Bitter Malice 3 hits (75%) | 45.8〜54.2% Bitter Malice 2 hits (22%) | |
| Speed | Second S74 / S195 | Second S74 / S143 | Second S74 / S130 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*Sneasler
パンプジン(とくだい) vs
Sneasler パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜70.7% Poltergeist 2HKO | 59.2〜70.7% Poltergeist 2HKO | 59.2〜70.7% Poltergeist 2HKO | |
| 33.3〜39.6% Throat Chop 3 hits (14%) | 33.3〜39.6% Throat Chop 3 hits (14%) | 33.3〜39.6% Throat Chop 3 hits (14%) | |
| Speed | Second S74 / S172 | Second S74 / S172 | Second S74 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 124.8〜147.1% Explosion 1HKO | 124.8〜147.1% Explosion 1HKO | 124.8〜147.1% Explosion 1HKO | |
| 43.8〜52.1% Throat Chop 3HKO | 43.8〜52.1% Throat Chop 3HKO | 43.8〜52.1% Throat Chop 3HKO | |
| Speed | Second S66 / S172 | Second S66 / S172 | Second S66 / S172 |
| Verdict | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.2〜70.7% Poltergeist 2HKO | 59.2〜70.7% Poltergeist 2HKO | 59.2〜70.7% Poltergeist 2HKO | |
| 33.3〜39.6% Throat Chop 3HKO | 33.3〜39.6% Throat Chop 3HKO | 33.3〜39.6% Throat Chop 3HKO | |
| Speed | Second S74 / S172 | Second S74 / S172 | Second S74 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
◎*Rotom-W
パンプジン(とくだい) vs
Rotom-W パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜72.6% Power Whip 2 hits (94%) | 61.1〜72.6% Power Whip 2HKO | 100.8〜119.7% Power Whip 1HKO | |
| 24.0〜29.2% Foul Play 999HKO | 24.0〜29.2% Foul Play 999HKO | 28.1〜33.9% Hydro Pump 4 hits (96%) (incl. たべのこし) | |
| Speed | Second S74 / S106 | Second S74 / S106 | Second S74 / S138 |
| Verdict | ◎ Win: 3HKO to KO / n/a to be KOed, moves second | ◎ Win: 2HKO to KO / n/a to be KOed, moves second | ◎ Win: 1HKO to KO / 5HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 84.1〜99.4% Power Whip 2HKO | 84.1〜99.4% Power Whip 2HKO | 141.7〜166.9% Power Whip 1HKO | |
| 43.8〜52.1% Foul Play 3HKO | 43.8〜52.1% Foul Play 3HKO | 43.8〜52.1% Foul Play 3HKO | |
| Speed | Second S66 / S106 | Second S66 / S106 | Second S66 / S138 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.1〜72.6% Power Whip 2 hits (94%) | 61.1〜72.6% Power Whip 2HKO | 100.8〜119.7% Power Whip 1HKO | |
| 24.0〜29.2% Foul Play 4 hits (>99%) | 24.0〜29.2% Foul Play 4 hits (>99%) | 28.1〜33.9% Hydro Pump 3 hits (<1%) | |
| Speed | Second S74 / S106 | Second S74 / S106 | Second S74 / S138 |
| Verdict | ◎ Win: 3HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 5HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 4HKO to be KOed, moves second |
○*パーモット
パンプジン(とくだい) vs
パーモット パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.9〜73.5% Power Whip 2HKO | 61.9〜73.5% Power Whip 2HKO | 61.9〜73.5% Power Whip 2HKO | |
| 31.3〜37.5% Ice Punch 3 hits (<1%) | 34.9〜41.1% Ice Punch 3 hits (51%) | 40.6〜48.4% Ice Punch 3HKO | |
| Speed | Second S74 / S172 | Second S74 / S235 | Second S74 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 85.7〜100.7% Power Whip 2HKO | 119.0〜140.1% Explosion 1HKO | 119.0〜140.1% Explosion 1HKO | |
| 42.2〜50.0% Ice Punch 3HKO | 44.8〜53.6% Ice Punch 2 hits (<1%) | 54.7〜64.6% Ice Punch 2HKO | |
| Speed | Second S66 / S172 | Second S66 / S235 | Second S66 / S172 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 61.9〜73.5% Power Whip 2HKO | 61.9〜73.5% Power Whip 2HKO | 61.9〜73.5% Power Whip 2HKO | |
| 31.3〜37.5% Ice Punch 3 hits (71%) | 34.9〜41.1% Ice Punch 3HKO | 40.6〜48.4% Ice Punch 3HKO | |
| Speed | Second S74 / S172 | Second S74 / S235 | Second S74 / S172 |
| Verdict | ◎ Win: 2HKO to KO / 4HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
○*イエッサン(オス)
パンプジン(とくだい) vs
イエッサン(オス) パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜129.9% Explosion 1HKOcalculated with サイコフィールド | 110.2〜129.9% Explosion 1HKOcalculated with サイコフィールド | 79.6〜94.2% Power Whip 2HKOcalculated with サイコフィールド | |
| 56.3〜66.7% Shadow Ball 2HKOcalculated with サイコフィールド | 51.0〜60.4% Shadow Ball 2 hits (89%)calculated with サイコフィールド | 56.3〜66.7% Shadow Ball 2HKOcalculated with サイコフィールド | |
| Speed | Second S74 / S220 | Second S74 / S161 | Second S74 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜129.9% Power Whip 1HKOcalculated with サイコフィールド | 110.2〜129.9% Power Whip 1HKOcalculated with サイコフィールド | 110.2〜129.9% Power Whip 2HKO (incl. きあいのタスキ)calculated with サイコフィールド | |
| 57.3〜67.7% Shadow Ball 2HKOcalculated with サイコフィールド | 53.1〜62.5% Shadow Ball 2HKOcalculated with サイコフィールド | 57.3〜67.7% Shadow Ball 2HKOcalculated with サイコフィールド | |
| Speed | Second S66 / S220 | Second S66 / S161 | Second S66 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 110.2〜129.9% Explosion 1HKOcalculated with サイコフィールド | 110.2〜129.9% Explosion 1HKOcalculated with サイコフィールド | 79.6〜94.2% Power Whip 2HKOcalculated with サイコフィールド | |
| 56.3〜66.7% Shadow Ball 2HKOcalculated with サイコフィールド | 51.0〜60.4% Shadow Ball 2HKOcalculated with サイコフィールド | 56.3〜66.7% Shadow Ball 2HKOcalculated with サイコフィールド | |
| Speed | Second S74 / S220 | Second S74 / S161 | Second S74 / S147 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
○Metagross
パンプジン(とくだい) vs
Metagross パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.3〜68.8% Poltergeist 2HKO | |
| 44.3〜52.6% Ice Punch 3HKO | |
| Speed | Second S74 / S162 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 77.7〜93.0% Poltergeist 2HKO | |
| 57.8〜68.8% Ice Punch 2HKO | |
| Speed | Second S66 / S162 |
| Verdict | ○ Win: 2HKO to KO / 2HKO to be KOed, moves first (priority) |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 57.3〜68.8% Poltergeist 2HKO | |
| 44.3〜52.6% Ice Punch 2 hits (18%) | |
| Speed | Second S74 / S162 |
| Verdict | ○ Win: 2HKO to KO / 3HKO to be KOed, moves second |
×ボーマンダ
パンプジン(とくだい) vs
ボーマンダ パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.8〜35.1% Poltergeist 3 hits (10%) | |
| 94.8〜113.5% Double-Edge 1 hits (75%) | |
| Speed | Second S74 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 40.4〜48.0% Poltergeist 3HKO | |
| 127.1〜151.0% Double-Edge 1HKO | |
| Speed | Second S66 / S172 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.8〜35.1% Poltergeist 3 hits (10%) | |
| 94.8〜113.5% Double-Edge 2HKO | |
| Speed | Second S74 / S172 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×グソクムシャ
パンプジン(とくだい) vs
グソクムシャ パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.4〜25.3% Poltergeist 4 hits (<1%) | |
| 41.7〜50.0% Sucker Punch 3HKO | |
| Speed | First S74 / S60 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 29.7〜35.2% Poltergeist 3 hits (16%) | |
| 55.2〜66.1% Sucker Punch 2HKO | |
| Speed | First S66 / S60 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves first |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 21.4〜25.3% Poltergeist 4 hits (<1%) | |
| 41.7〜50.0% Sucker Punch 2 hits (<1%) | |
| Speed | First S74 / S60 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves first |
▲*セグレイブ
パンプジン(とくだい) vs
セグレイブ パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.6% Poltergeist 3 hits (3%) | 35.1〜41.4% Poltergeist 3HKO | 35.1〜41.4% Poltergeist 3HKO | |
| 65.6〜78.1% Icicle Crash 2HKO | 53.1〜62.5% Icicle Crash 2HKO | 74.5〜89.1% Icicle Crash 2HKO | |
| Speed | Second S74 / S139 | Second S74 / S152 | Second S74 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 39.8〜47.1% Poltergeist 3HKO | 48.7〜57.1% Poltergeist 2 hits (90%) | 48.7〜57.1% Poltergeist 2 hits (90%) | |
| 87.5〜103.1% Icicle Crash 1 hits (25%) | 69.8〜82.3% Icicle Crash 2HKO | 98.4〜117.7% Icicle Crash 1 hits (88%) | |
| Speed | Second S66 / S139 | Second S66 / S152 | Second S66 / S139 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 28.8〜34.6% Poltergeist 3 hits (3%) | 35.1〜41.4% Poltergeist 3HKO | 35.1〜41.4% Poltergeist 3HKO | |
| 65.6〜78.1% Icicle Crash 2HKO | 53.1〜62.5% Icicle Crash 2HKO | 74.5〜89.1% Icicle Crash 2HKO | |
| Speed | Second S74 / S139 | Second S74 / S152 | Second S74 / S139 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Lucario
パンプジン(とくだい) vs
Lucario パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 57.1〜67.3% Poltergeist 2HKO | 46.9〜55.8% Poltergeist 2 hits (77%) | |
| 92.2〜108.3% Steel Beam 1 hits (50%) | 108.3〜128.1% Steel Beam 1HKO | |
| Speed | Second S74 / S223 | Second S74 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 78.2〜92.5% Poltergeist 2HKO | 65.3〜77.6% Poltergeist 2HKO | |
| 93.8〜110.9% Steel Beam 1 hits (63%) | 111.5〜131.3% Steel Beam 1HKO | |
| Speed | Second S66 / S223 | Second S66 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 57.1〜67.3% Poltergeist 2HKO | 46.9〜55.8% Poltergeist 2 hits (77%) | |
| 92.2〜108.3% Steel Beam 2HKO | 108.3〜128.1% Steel Beam 2HKO (incl. きあいのタスキ) | |
| Speed | Second S74 / S223 | Second S74 / S180 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Baxcalibur
パンプジン(とくだい) vs
Baxcalibur パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.9〜30.5% Poltergeist 999HKO | 30.5〜35.9% Poltergeist 999HKO | 25.9〜30.5% Poltergeist 999HKO | |
| 46.9〜56.3% Dark Pulse 2 hits (25%) | 58.3〜68.8% Dark Pulse 2HKO | 46.9〜56.3% Dark Pulse 2 hits (25%) | |
| Speed | Second S74 / S105 | Second S74 / S150 | Second S74 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 35.0〜41.6% Poltergeist 999HKO | 41.3〜49.1% Poltergeist 999HKO | 35.0〜41.6% Poltergeist 999HKO | |
| 47.9〜57.3% Dark Pulse 2 hits (42%) | 58.3〜69.8% Dark Pulse 2HKO | 47.9〜57.3% Dark Pulse 2 hits (42%) | |
| Speed | Second S66 / S105 | Second S66 / S150 | Second S66 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.9〜30.5% Poltergeist 999HKO | 30.5〜35.9% Poltergeist 999HKO | 25.9〜30.5% Poltergeist 999HKO | |
| 56.8〜67.7% Draco Meteor 2 hits (5%) | 70.3〜82.8% Draco Meteor 2HKO | 56.8〜67.7% Draco Meteor 2 hits (5%) | |
| Speed | Second S74 / S105 | Second S74 / S150 | Second S74 / S105 |
| Verdict | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲*Aegislash
パンプジン(とくだい) vs
Aegislash パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.5〜68.3% Poltergeist 2HKO | 57.5〜68.3% Poltergeist 2HKO | 57.5〜68.3% Poltergeist 2HKO | |
| 76.0〜90.6% Poltergeist 2HKO | 107.3〜128.1% Shadow Ball 1HKO | 91.1〜108.3% Poltergeist 1 hits (44%) | |
| Speed | Second S74 / S80 | First S74 / S72 | Second S74 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves first | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 79.0〜93.4% Poltergeist 2HKO | 79.0〜93.4% Poltergeist 2HKO | 79.0〜93.4% Poltergeist 2HKO | |
| 100.0〜118.8% Poltergeist 1HKO | 110.4〜131.3% Shadow Ball 1HKO | 119.8〜142.2% Poltergeist 1HKO | |
| Speed | Second S66 / S80 | Second S66 / S72 | Second S66 / S80 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 57.5〜68.3% Poltergeist 2HKO | 57.5〜68.3% Poltergeist 2HKO | 57.5〜68.3% Poltergeist 2HKO | |
| 76.0〜90.6% Poltergeist 2HKO | 107.3〜128.1% Shadow Ball 2HKO (incl. きあいのタスキ) | 91.1〜108.3% Poltergeist 2HKO | |
| Speed | Second S74 / S80 | First S74 / S72 | Second S74 / S80 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority) | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
▲*Meowscarada
パンプジン(とくだい) vs
Meowscarada パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.3% Power Whip 3 hits (15%) | 29.4〜35.3% Power Whip 3 hits (15%) | 29.4〜35.3% Power Whip 3 hits (15%) | |
| 69.8〜84.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 69.8〜84.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 90.1〜109.4% Triple Axel 1 hits (25%)calculated with 最大3ヒット時 | |
| Speed | Second S74 / S262 | Second S74 / S175 | Second S74 / S175 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 114.4〜134.6% Explosion 1HKO | 41.2〜48.4% Power Whip 3HKO | 114.4〜134.6% Explosion 1HKO | |
| 88.5〜107.3% Triple Axel 1 hits (31%)calculated with 最大3ヒット時 | 88.5〜107.3% Triple Axel 1 hits (31%)calculated with 最大3ヒット時 | 114.6〜138.5% Triple Axel 1HKOcalculated with 最大3ヒット時 | |
| Speed | Second S66 / S262 | Second S66 / S175 | Second S66 / S175 |
| Verdict | ◎ Win: 1HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.4〜35.3% Power Whip 3 hits (15%) | 29.4〜35.3% Power Whip 3 hits (15%) | 29.4〜35.3% Power Whip 3 hits (15%) | |
| 69.8〜84.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 69.8〜84.4% Triple Axel 2HKOcalculated with 最大3ヒット時 | 90.1〜109.4% Triple Axel 1 hits (25%)calculated with 最大3ヒット時 | |
| Speed | Second S74 / S262 | Second S74 / S175 | Second S74 / S175 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×*ゴリランダー
パンプジン(とくだい) vs
ゴリランダー パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.4〜39.1% Poltergeist 3 hits (>99%)calculated with グラスフィールド | 32.4〜39.1% Poltergeist 3 hits (>99%)calculated with グラスフィールド | 33.3〜39.6% Explosion 999HKOcalculated with グラスフィールド | |
| 51.0〜60.9% Knock Off 2 hits (6%)calculated with グラスフィールド | 39.6〜46.9% Knock Off 3 hits (74%)calculated with グラスフィールド | 39.6〜46.9% Knock Off 3 hits (74%)calculated with グラスフィールド | |
| Speed | Second S74 / S107 | Second S74 / S107 | Second S74 / S107 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 45.4〜54.1% Poltergeist 2 hits (50%)calculated with グラスフィールド | 45.4〜54.1% Poltergeist 2 hits (50%)calculated with グラスフィールド | 21.7〜25.6% Power Whip 4 hits (<1%)calculated with グラスフィールド | |
| 67.7〜79.7% Knock Off 2HKOcalculated with グラスフィールド | 52.1〜61.5% Knock Off 2 hits (9%)calculated with グラスフィールド | 52.1〜61.5% Knock Off 2 hits (9%)calculated with グラスフィールド | |
| Speed | Second S66 / S107 | Second S66 / S107 | Second S66 / S107 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | × Loss: 5HKO to KO / 3HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 32.4〜39.1% Poltergeist 3 hits (>99%)calculated with グラスフィールド | 32.4〜39.1% Poltergeist 3 hits (>99%)calculated with グラスフィールド | 33.3〜39.6% Explosion 999HKOcalculated with グラスフィールド | |
| 51.0〜60.9% Knock Off 2 hits (6%)calculated with グラスフィールド | 39.6〜46.9% Knock Off 3 hits (74%)calculated with グラスフィールド | 39.6〜46.9% Knock Off 3 hits (74%)calculated with グラスフィールド | |
| Speed | Second S74 / S107 | Second S74 / S107 | Second S74 / S107 |
| Verdict | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 4HKO to be KOed, moves second |
×*Gyarados
パンプジン(とくだい) vs
Gyarados パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.2〜31.2% Explosion 999HKOcalculated with 攻撃-1 | 32.2〜38.6% Power Whip 3 hits (96%)calculated with 攻撃-1 | 26.2〜31.2% Explosion 999HKOcalculated with 攻撃-1 | |
| 22.9〜28.1% Lash Out 999HKO | 30.2〜36.5% Lash Out 4HKO | 22.9〜28.1% Lash Out 999HKO | |
| Speed | Second S74 / S101 | Second S74 / S133 | Second S74 / S101 |
| Verdict | ▲ Loss: n/a to KO / n/a to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: n/a to KO / n/a to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 25.7〜31.2% Power Whip 4HKOcalculated with 攻撃-1 | 44.4〜52.6% Power Whip 2 hits (19%)calculated with 攻撃-1 | 25.7〜31.2% Power Whip 4 hits (9%)calculated with 攻撃-1 | |
| 30.2〜36.5% Lash Out 4HKO | 40.6〜47.9% Lash Out 3HKO | 30.2〜36.5% Lash Out 4HKO | |
| Speed | Second S66 / S101 | Second S66 / S133 | Second S66 / S101 |
| Verdict | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 5HKO to KO / 4HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 26.2〜31.2% Explosion 999HKOcalculated with 攻撃-1 | 32.2〜38.6% Power Whip 3 hits (96%)calculated with 攻撃-1 | 26.2〜31.2% Explosion 999HKOcalculated with 攻撃-1 | |
| 22.9〜28.1% Lash Out 4 hits (82%) | 30.2〜36.5% Lash Out 3 hits (51%) | 22.9〜28.1% Lash Out 4 hits (82%) | |
| Speed | Second S74 / S101 | Second S74 / S133 | Second S74 / S101 |
| Verdict | × Loss: n/a to KO / 5HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 4HKO to be KOed, moves second | × Loss: n/a to KO / 5HKO to be KOed, moves second |
×Corviknight
パンプジン(とくだい) vs
Corviknight パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜25.4% Poltergeist 4 hits (<1%) | 21.0〜25.4% Poltergeist 999HKO | 21.0〜25.4% Poltergeist 999HKO | |
| 40.6〜47.9% Brave Bird 3HKO | 40.6〜47.9% Brave Bird 3HKO | 40.6〜47.9% Brave Bird 3HKO | |
| Speed | Second S74 / S87 | Second S74 / S78 | Second S74 / S78 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 29.3〜35.1% Poltergeist 3 hits (13%) | 29.3〜35.1% Poltergeist 4 hits (>99%) (incl. たべのこし) | 29.3〜35.1% Poltergeist 999HKO | |
| 53.1〜63.5% Brave Bird 2HKO | 53.1〜63.5% Brave Bird 2HKO | 53.1〜63.5% Brave Bird 2HKO | |
| Speed | Second S66 / S87 | Second S66 / S78 | Second S66 / S78 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.0〜25.4% Poltergeist 4 hits (<1%) | 21.0〜25.4% Poltergeist 999HKO | 21.0〜25.4% Poltergeist 999HKO | |
| 40.6〜47.9% Brave Bird 3HKO | 40.6〜47.9% Brave Bird 3HKO | 40.6〜47.9% Brave Bird 3HKO | |
| Speed | Second S74 / S87 | Second S74 / S78 | Second S74 / S78 |
| Verdict | × Loss: 5HKO to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second | × Loss: n/a to KO / 3HKO to be KOed, moves second |
▲Farigiraf
パンプジン(とくだい) vs
Farigiraf パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.2〜55.3% Power Whip 2 hits (71%) | 27.4〜33.2% Power Whip 4HKO | 47.2〜55.3% Power Whip 2 hits (71%) | |
| 53.1〜62.5% Sludge Wave 2HKO | 43.8〜51.6% Sludge Wave 3HKO | 57.8〜68.8% Sludge Wave 2HKO | |
| Speed | Second S74 / S151 | Second S74 / S106 | Second S74 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 64.2〜76.1% Power Whip 2HKO | 38.4〜45.8% Power Whip 3HKO | 64.2〜76.1% Power Whip 2HKO | |
| 53.6〜64.1% Sludge Wave 2HKO | 44.3〜53.1% Sludge Wave 2 hits (<1%) | 59.4〜70.3% Sludge Wave 2HKO | |
| Speed | Second S66 / S151 | Second S66 / S106 | Second S66 / S138 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 47.2〜55.3% Power Whip 2 hits (71%) | 27.4〜33.2% Power Whip 4HKO | 47.2〜55.3% Power Whip 2 hits (71%) | |
| 53.1〜62.5% Sludge Wave 2HKO | 43.8〜51.6% Sludge Wave 2 hits (9%) | 57.8〜68.8% Sludge Wave 2HKO | |
| Speed | Second S74 / S151 | Second S74 / S106 | Second S74 / S138 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 4HKO to KO / 3HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンX
パンプジン(とくだい) vs
メガリザードンX パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜44.5% Poltergeist 3HKO | |
| 106.3〜126.0% Overheat 1HKO | |
| Speed | Second S74 / S167 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 51.0〜60.6% Poltergeist 2HKO | |
| 115.1〜138.0% Flare Blitz 1HKO | |
| Speed | Second S66 / S167 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 37.4〜44.5% Poltergeist 3HKO | |
| 106.3〜126.0% Overheat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S74 / S167 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*メガリザードンY
パンプジン(とくだい) vs
メガリザードンY パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.7% Poltergeist 2 hits (99%)calculated with 晴れ | |
| 190.6〜225.0% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S74 / S152 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 103.2〜121.9% Explosion 1HKOcalculated with 晴れ | |
| 193.8〜229.2% Flamethrower 1HKOcalculated with 晴れ | |
| Speed | Second S66 / S152 |
| Verdict | × Loss: 1HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | |
|---|---|
| 49.0〜58.7% Poltergeist 2 hits (99%)calculated with 晴れ | |
| 190.6〜225.0% Flamethrower 2HKO (incl. きあいのタスキ)calculated with 晴れ | |
| Speed | Second S74 / S152 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*A-Ninetales
パンプジン(とくだい) vs
A-Ninetales パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 30.9〜36.6% Power Whip 3 hits (60%)calculated with あられ | 38.7〜46.0% Power Whip 3HKOcalculated with あられ | |
| 68.8〜81.3% Blizzard 2HKOcalculated with あられ | 88.5〜106.3% Blizzard 1 hits (38%)calculated with あられ | |
| Speed | Second S74 / S177 | Second S74 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 42.9〜50.3% Power Whip 2 hits (1%)calculated with あられ | 54.0〜64.0% Power Whip 2HKOcalculated with あられ | |
| 69.8〜82.3% Blizzard 2HKOcalculated with あられ | 90.6〜107.3% Blizzard 1 hits (50%)calculated with あられ | |
| Speed | Second S66 / S177 | Second S66 / S177 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | |
|---|---|---|
| 30.9〜36.6% Power Whip 3 hits (60%)calculated with あられ | 38.7〜46.0% Power Whip 3HKOcalculated with あられ | |
| 68.8〜81.3% Blizzard 2HKOcalculated with あられ | 88.5〜106.3% Blizzard 2HKOcalculated with あられ | |
| Speed | Second S74 / S177 | Second S74 / S177 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
×Volcarona
パンプジン(とくだい) vs
Volcarona パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.4〜54.7% Explosion 999HKO | 81.4〜96.3% Explosion 999HKO | 30.2〜36.5% Poltergeist 4HKO | |
| 122.9〜144.8% Overheat 1HKO | 100.0〜118.8% Fiery Dance 1HKO | 122.9〜144.8% Overheat 1HKO | |
| Speed | Second S74 / S122 | Second S74 / S152 | Second S74 / S122 |
| Verdict | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: n/a to KO / 1HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜50.5% Poltergeist 999HKO | 113.0〜133.5% Explosion 1HKO | 42.7〜50.5% Poltergeist 3HKO | |
| 125.0〜147.9% Overheat 1HKO | 101.0〜119.8% Fiery Dance 1HKO | 125.0〜147.9% Overheat 1HKO | |
| Speed | Second S66 / S122 | Second S66 / S152 | Second S66 / S122 |
| Verdict | × Loss: 2HKO to KO / 1HKO to be KOed, moves second | × Loss: 1HKO to KO / 1HKO to be KOed, moves second | × Loss: 3HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 46.4〜54.7% Explosion 999HKO | 81.4〜96.3% Explosion 999HKO | 30.2〜36.5% Poltergeist 4HKO | |
| 122.9〜144.8% Overheat 2HKO (incl. きあいのタスキ) | 100.0〜118.8% Fiery Dance 2HKO (incl. きあいのタスキ) | 122.9〜144.8% Overheat 2HKO (incl. きあいのタスキ) | |
| Speed | Second S74 / S122 | Second S74 / S152 | Second S74 / S122 |
| Verdict | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: n/a to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
×Hydreigon
パンプジン(とくだい) vs
Hydreigon パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.9〜26.0% Power Whip 4 hits (3%) | 21.9〜26.0% Power Whip 4 hits (3%) | 21.9〜26.0% Power Whip 4 hits (3%) | |
| 94.8〜112.5% Dark Pulse 1 hits (75%) | 87.5〜103.1% Dark Pulse 1 hits (25%) | 122.9〜145.8% Dark Pulse 1HKO | |
| Speed | Second S74 / S225 | Second S74 / S165 | Second S74 / S150 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 30.2〜36.1% Power Whip 3 hits (49%) | 30.2〜36.1% Power Whip 3 hits (49%) | 30.2〜36.1% Power Whip 3 hits (49%) | |
| 96.9〜113.5% Dark Pulse 1 hits (81%) | 87.5〜104.2% Dark Pulse 1 hits (31%) | 125.5〜147.4% Dark Pulse 1HKO | |
| Speed | Second S66 / S225 | Second S66 / S165 | Second S66 / S150 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 1HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 21.9〜26.0% Power Whip 4 hits (3%) | 21.9〜26.0% Power Whip 4 hits (3%) | 21.9〜26.0% Power Whip 4 hits (3%) | |
| 94.8〜112.5% Dark Pulse 2HKO | 87.5〜103.1% Dark Pulse 2HKO | 122.9〜145.8% Dark Pulse 2HKO (incl. きあいのタスキ) | |
| Speed | Second S74 / S225 | Second S74 / S165 | Second S74 / S150 |
| Verdict | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second |
▲*Skeledirge
パンプジン(とくだい) vs
Skeledirge パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.2% Poltergeist 3HKO | 42.7〜51.2% Poltergeist 999HKO | 42.7〜51.2% Poltergeist 2 hits (2%) | |
| 63.5〜76.0% Torch Song 2HKO | 63.5〜76.0% Torch Song 2HKO | 63.5〜76.0% Torch Song 2HKO | |
| Speed | Second S74 / S86 | Second S74 / S86 | Second S74 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 59.7〜71.1% Poltergeist 2HKO | 59.7〜71.1% Poltergeist 999HKO | 59.7〜71.1% Poltergeist 2HKO | |
| 65.6〜78.1% Torch Song 2HKO | 65.6〜78.1% Torch Song 2HKO | 65.6〜78.1% Torch Song 2HKO | |
| Speed | Second S66 / S86 | Second S66 / S86 | Second S66 / S86 |
| Verdict | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 2HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 42.7〜51.2% Poltergeist 3HKO | 42.7〜51.2% Poltergeist 999HKO | 42.7〜51.2% Poltergeist 2 hits (2%) | |
| 63.5〜76.0% Torch Song 2HKO | 63.5〜76.0% Torch Song 2HKO | 63.5〜76.0% Torch Song 2HKO | |
| Speed | Second S74 / S86 | Second S74 / S86 | Second S74 / S86 |
| Verdict | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | × Loss: 5HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
▲*Dragonite
パンプジン(とくだい) vs
Dragonite パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.2〜19.8% Poltergeist 4HKO | 19.8〜23.4% Poltergeist 3 hits (99%) | 19.8〜23.4% Poltergeist 3 hits (99%) | |
| 97.9〜116.7% Air Slash 1 hits (94%) | 69.8〜82.3% Air Slash 2HKO | 76.0〜90.6% Air Slash 2HKO | |
| Speed | Second S74 / S152 | Second S74 / S145 | Second S74 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 22.8〜26.9% Poltergeist 3HKO | 26.9〜31.7% Poltergeist 3HKO | 26.9〜31.7% Poltergeist 3HKO | |
| 101.0〜119.8% Air Slash 1HKO | 69.8〜84.4% Air Slash 2HKO | 79.2〜93.8% Air Slash 2HKO | |
| Speed | Second S66 / S152 | Second S66 / S145 | Second S66 / S132 |
| Verdict | × Loss: 3HKO to KO / 1HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second | ▲ Loss: 3HKO to KO / 2HKO to be KOed, moves second |
パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2
Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).
Assumptions
- Switching, status moves and the opponent's counterattack are not included.
- Moves are treated as always hitting (accuracy is ignored).
- Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
- Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
- Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
- "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
- Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
| Build 1 | Build 2 | Build 3 | |
|---|---|---|---|
| 16.2〜19.8% Poltergeist 4HKO | 19.8〜23.4% Poltergeist 3 hits (99%) | 19.8〜23.4% Poltergeist 3 hits (99%) | |
| 97.9〜116.7% Air Slash 2HKO | 69.8〜82.3% Air Slash 2HKO | 76.0〜90.6% Air Slash 2HKO | |
| Speed | Second S74 / S152 | Second S74 / S145 | Second S74 / S132 |
| Verdict | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second | × Loss: 4HKO to KO / 2HKO to be KOed, moves second |
Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.
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