Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
パンプジン(とくだい)

パンプジン(とくだい)

ゴースト くさ
全国図鑑 No.711 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
85
こうげき
100
ぼうぎょ
122
とくこう
58
とくぼう
75
すばやさ
54
合計
494

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
ひこうゴーストほのおこおりあく
じめんみずくさでんき
ノーマルかくとう

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
HippowdonHippowdon
パンプジン(とくだい) パンプジン(とくだい) vs Hippowdon Hippowdon

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(とくだい)Hippowdon
54.0〜65.1%
Power Whip
2 hits (16%)
calculated with すなあらし
50.2〜59.5%
Power Whip
2 hits (78%)
calculated with すなあらし
54.0〜65.1%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(とくだい)
17.7〜21.9%
Ice Fang
999HKO
calculated with すなあらし
17.7〜21.9%
Ice Fang
999HKO
calculated with すなあらし
17.7〜21.9%
Ice Fang
999HKO
calculated with すなあらし
Speed
First
パンプジン(とくだい)S74 / HippowdonS67
First
パンプジン(とくだい)S74 / HippowdonS67
First
パンプジン(とくだい)S74 / HippowdonS67
Verdict
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 3HKO to KO / n/a to be KOed, moves first
Win: 2HKO to KO / n/a to be KOed, moves first

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(とくだい)Hippowdon
75.3〜89.3%
Power Whip
2HKO
calculated with すなあらし
69.8〜81.9%
Power Whip
2HKO
calculated with すなあらし
75.3〜89.3%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(とくだい)
24.0〜29.2%
Ice Fang
4HKO
calculated with すなあらし
24.0〜29.2%
Ice Fang
4HKO
calculated with すなあらし
24.0〜29.2%
Ice Fang
4HKO
calculated with すなあらし
Speed
Second
パンプジン(とくだい)S66 / HippowdonS67
Second
パンプジン(とくだい)S66 / HippowdonS67
Second
パンプジン(とくだい)S66 / HippowdonS67
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hippowdon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Careful
H32 B2 D32
Build 2
Leftovers
Impish
H32 B2 D32
Build 3
ゴツゴツメット
Careful
H32 B2 D32
パンプジン(とくだい)Hippowdon
54.0〜65.1%
Power Whip
2 hits (16%)
calculated with すなあらし
50.2〜59.5%
Power Whip
2 hits (78%)
calculated with すなあらし
54.0〜65.1%
Power Whip
2HKO
calculated with すなあらし
Hippowdonパンプジン(とくだい)
17.7〜21.9%
Ice Fang
4 hits (98%)
calculated with すなあらし
17.7〜21.9%
Ice Fang
4 hits (98%)
calculated with すなあらし
17.7〜21.9%
Ice Fang
4 hits (98%)
calculated with すなあらし
Speed
First
パンプジン(とくだい)S74 / HippowdonS67
First
パンプジン(とくだい)S74 / HippowdonS67
First
パンプジン(とくだい)S74 / HippowdonS67
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 3HKO to KO / 5HKO to be KOed, moves first
Win: 2HKO to KO / 5HKO to be KOed, moves first
View Hippowdon's page →
Basculegion-F*Basculegion-F
パンプジン(とくだい) パンプジン(とくだい) vs Basculegion-F Basculegion-F

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(とくだい)Basculegion-F
97.5〜115.7%
Power Whip
1 hits (88%)
97.5〜115.7%
Power Whip
1 hits (88%)
97.5〜115.7%
Power Whip
1 hits (88%)
Basculegion-Fパンプジン(とくだい)
35.4〜41.7%
Bitter Malice
3 hits (69%)
31.3〜37.5%
Bitter Malice
3 hits (<1%)
45.8〜54.2%
Bitter Malice
2 hits (<1%)
Speed
Second
パンプジン(とくだい)S74 / Basculegion-FS195
Second
パンプジン(とくだい)S74 / Basculegion-FS143
Second
パンプジン(とくだい)S74 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(とくだい)Basculegion-F
124.9〜147.2%
Poltergeist
1HKO
124.9〜147.2%
Poltergeist
1HKO
124.9〜147.2%
Poltergeist
1HKO
Basculegion-Fパンプジン(とくだい)
45.8〜54.2%
Bitter Malice
2 hits (3%)
41.7〜50.0%
Bitter Malice
3HKO
59.4〜70.3%
Bitter Malice
2HKO
Speed
Second
パンプジン(とくだい)S66 / Basculegion-FS195
Second
パンプジン(とくだい)S66 / Basculegion-FS143
Second
パンプジン(とくだい)S66 / Basculegion-FS130
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(とくだい)Basculegion-F
97.5〜115.7%
Power Whip
1 hits (88%)
97.5〜115.7%
Power Whip
1 hits (88%)
97.5〜115.7%
Power Whip
1 hits (88%)
Basculegion-Fパンプジン(とくだい)
35.4〜41.7%
Bitter Malice
3HKO
31.3〜37.5%
Bitter Malice
3 hits (75%)
45.8〜54.2%
Bitter Malice
2 hits (22%)
Speed
Second
パンプジン(とくだい)S74 / Basculegion-FS195
Second
パンプジン(とくだい)S74 / Basculegion-FS143
Second
パンプジン(とくだい)S74 / Basculegion-FS130
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Basculegion-F's page →
Sneasler*Sneasler
パンプジン(とくだい) パンプジン(とくだい) vs Sneasler Sneasler

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
パンプジン(とくだい)Sneasler
59.2〜70.7%
Poltergeist
2HKO
59.2〜70.7%
Poltergeist
2HKO
59.2〜70.7%
Poltergeist
2HKO
Sneaslerパンプジン(とくだい)
33.3〜39.6%
Throat Chop
3 hits (14%)
33.3〜39.6%
Throat Chop
3 hits (14%)
33.3〜39.6%
Throat Chop
3 hits (14%)
Speed
Second
パンプジン(とくだい)S74 / SneaslerS172
Second
パンプジン(とくだい)S74 / SneaslerS172
Second
パンプジン(とくだい)S74 / SneaslerS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
パンプジン(とくだい)Sneasler
124.8〜147.1%
Explosion
1HKO
124.8〜147.1%
Explosion
1HKO
124.8〜147.1%
Explosion
1HKO
Sneaslerパンプジン(とくだい)
43.8〜52.1%
Throat Chop
3HKO
43.8〜52.1%
Throat Chop
3HKO
43.8〜52.1%
Throat Chop
3HKO
Speed
Second
パンプジン(とくだい)S66 / SneaslerS172
Second
パンプジン(とくだい)S66 / SneaslerS172
Second
パンプジン(とくだい)S66 / SneaslerS172
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
パンプジン(とくだい)Sneasler
59.2〜70.7%
Poltergeist
2HKO
59.2〜70.7%
Poltergeist
2HKO
59.2〜70.7%
Poltergeist
2HKO
Sneaslerパンプジン(とくだい)
33.3〜39.6%
Throat Chop
3HKO
33.3〜39.6%
Throat Chop
3HKO
33.3〜39.6%
Throat Chop
3HKO
Speed
Second
パンプジン(とくだい)S74 / SneaslerS172
Second
パンプジン(とくだい)S74 / SneaslerS172
Second
パンプジン(とくだい)S74 / SneaslerS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Sneasler's page →
Rotom-W*Rotom-W
パンプジン(とくだい) パンプジン(とくだい) vs Rotom-W Rotom-W

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(とくだい)Rotom-W
61.1〜72.6%
Power Whip
2 hits (94%)
61.1〜72.6%
Power Whip
2HKO
100.8〜119.7%
Power Whip
1HKO
Rotom-Wパンプジン(とくだい)
24.0〜29.2%
Foul Play
999HKO
24.0〜29.2%
Foul Play
999HKO
28.1〜33.9%
Hydro Pump
4 hits (96%) (incl. たべのこし)
Speed
Second
パンプジン(とくだい)S74 / Rotom-WS106
Second
パンプジン(とくだい)S74 / Rotom-WS106
Second
パンプジン(とくだい)S74 / Rotom-WS138
Verdict
Win: 3HKO to KO / n/a to be KOed, moves second
Win: 2HKO to KO / n/a to be KOed, moves second
Win: 1HKO to KO / 5HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(とくだい)Rotom-W
84.1〜99.4%
Power Whip
2HKO
84.1〜99.4%
Power Whip
2HKO
141.7〜166.9%
Power Whip
1HKO
Rotom-Wパンプジン(とくだい)
43.8〜52.1%
Foul Play
3HKO
43.8〜52.1%
Foul Play
3HKO
43.8〜52.1%
Foul Play
3HKO
Speed
Second
パンプジン(とくだい)S66 / Rotom-WS106
Second
パンプジン(とくだい)S66 / Rotom-WS106
Second
パンプジン(とくだい)S66 / Rotom-WS138
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
パンプジン(とくだい)Rotom-W
61.1〜72.6%
Power Whip
2 hits (94%)
61.1〜72.6%
Power Whip
2HKO
100.8〜119.7%
Power Whip
1HKO
Rotom-Wパンプジン(とくだい)
24.0〜29.2%
Foul Play
4 hits (>99%)
24.0〜29.2%
Foul Play
4 hits (>99%)
28.1〜33.9%
Hydro Pump
3 hits (<1%)
Speed
Second
パンプジン(とくだい)S74 / Rotom-WS106
Second
パンプジン(とくだい)S74 / Rotom-WS106
Second
パンプジン(とくだい)S74 / Rotom-WS138
Verdict
Win: 3HKO to KO / 5HKO to be KOed, moves second
Win: 2HKO to KO / 5HKO to be KOed, moves second
Win: 1HKO to KO / 4HKO to be KOed, moves second
View Rotom-W's page →
パーモット*パーモット
パンプジン(とくだい) パンプジン(とくだい) vs パーモット パーモット

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
パンプジン(とくだい)パーモット
61.9〜73.5%
Power Whip
2HKO
61.9〜73.5%
Power Whip
2HKO
61.9〜73.5%
Power Whip
2HKO
パーモットパンプジン(とくだい)
31.3〜37.5%
Ice Punch
3 hits (<1%)
34.9〜41.1%
Ice Punch
3 hits (51%)
40.6〜48.4%
Ice Punch
3HKO
Speed
Second
パンプジン(とくだい)S74 / パーモットS172
Second
パンプジン(とくだい)S74 / パーモットS235
Second
パンプジン(とくだい)S74 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
パンプジン(とくだい)パーモット
85.7〜100.7%
Power Whip
2HKO
119.0〜140.1%
Explosion
1HKO
119.0〜140.1%
Explosion
1HKO
パーモットパンプジン(とくだい)
42.2〜50.0%
Ice Punch
3HKO
44.8〜53.6%
Ice Punch
2 hits (<1%)
54.7〜64.6%
Ice Punch
2HKO
Speed
Second
パンプジン(とくだい)S66 / パーモットS172
Second
パンプジン(とくだい)S66 / パーモットS235
Second
パンプジン(とくだい)S66 / パーモットS172
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
パンプジン(とくだい)パーモット
61.9〜73.5%
Power Whip
2HKO
61.9〜73.5%
Power Whip
2HKO
61.9〜73.5%
Power Whip
2HKO
パーモットパンプジン(とくだい)
31.3〜37.5%
Ice Punch
3 hits (71%)
34.9〜41.1%
Ice Punch
3HKO
40.6〜48.4%
Ice Punch
3HKO
Speed
Second
パンプジン(とくだい)S74 / パーモットS172
Second
パンプジン(とくだい)S74 / パーモットS235
Second
パンプジン(とくだい)S74 / パーモットS172
Verdict
Win: 2HKO to KO / 4HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
Win: 2HKO to KO / 3HKO to be KOed, moves second
View パーモット's page →
イエッサン(オス)*イエッサン(オス)
パンプジン(とくだい) パンプジン(とくだい) vs イエッサン(オス) イエッサン(オス)

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
パンプジン(とくだい)イエッサン(オス)
110.2〜129.9%
Explosion
1HKO
calculated with サイコフィールド
110.2〜129.9%
Explosion
1HKO
calculated with サイコフィールド
79.6〜94.2%
Power Whip
2HKO
calculated with サイコフィールド
イエッサン(オス)パンプジン(とくだい)
56.3〜66.7%
Shadow Ball
2HKO
calculated with サイコフィールド
51.0〜60.4%
Shadow Ball
2 hits (89%)
calculated with サイコフィールド
56.3〜66.7%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
パンプジン(とくだい)S74 / イエッサン(オス)S220
Second
パンプジン(とくだい)S74 / イエッサン(オス)S161
Second
パンプジン(とくだい)S74 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
パンプジン(とくだい)イエッサン(オス)
110.2〜129.9%
Power Whip
1HKO
calculated with サイコフィールド
110.2〜129.9%
Power Whip
1HKO
calculated with サイコフィールド
110.2〜129.9%
Power Whip
2HKO (incl. きあいのタスキ)
calculated with サイコフィールド
イエッサン(オス)パンプジン(とくだい)
57.3〜67.7%
Shadow Ball
2HKO
calculated with サイコフィールド
53.1〜62.5%
Shadow Ball
2HKO
calculated with サイコフィールド
57.3〜67.7%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
パンプジン(とくだい)S66 / イエッサン(オス)S220
Second
パンプジン(とくだい)S66 / イエッサン(オス)S161
Second
パンプジン(とくだい)S66 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known イエッサン(オス) build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
グランドコート
Timid
H2 C32 S32
Build 3
Focus Sash
Modest
H2 C32 S32
パンプジン(とくだい)イエッサン(オス)
110.2〜129.9%
Explosion
1HKO
calculated with サイコフィールド
110.2〜129.9%
Explosion
1HKO
calculated with サイコフィールド
79.6〜94.2%
Power Whip
2HKO
calculated with サイコフィールド
イエッサン(オス)パンプジン(とくだい)
56.3〜66.7%
Shadow Ball
2HKO
calculated with サイコフィールド
51.0〜60.4%
Shadow Ball
2HKO
calculated with サイコフィールド
56.3〜66.7%
Shadow Ball
2HKO
calculated with サイコフィールド
Speed
Second
パンプジン(とくだい)S74 / イエッサン(オス)S220
Second
パンプジン(とくだい)S74 / イエッサン(オス)S161
Second
パンプジン(とくだい)S74 / イエッサン(オス)S147
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View イエッサン(オス)'s page →
MetagrossMetagross
パンプジン(とくだい) パンプジン(とくだい) vs Metagross Metagross

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パンプジン(とくだい)Metagross
57.3〜68.8%
Poltergeist
2HKO
Metagrossパンプジン(とくだい)
44.3〜52.6%
Ice Punch
3HKO
Speed
Second
パンプジン(とくだい)S74 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パンプジン(とくだい)Metagross
77.7〜93.0%
Poltergeist
2HKO
Metagrossパンプジン(とくだい)
57.8〜68.8%
Ice Punch
2HKO
Speed
Second
パンプジン(とくだい)S66 / MetagrossS162
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first (priority)

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
パンプジン(とくだい)Metagross
57.3〜68.8%
Poltergeist
2HKO
Metagrossパンプジン(とくだい)
44.3〜52.6%
Ice Punch
2 hits (18%)
Speed
Second
パンプジン(とくだい)S74 / MetagrossS162
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves second
View Metagross's page →
Unfavorable
ボーマンダ×ボーマンダ
パンプジン(とくだい) パンプジン(とくだい) vs ボーマンダ ボーマンダ

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(とくだい)ボーマンダ
29.8〜35.1%
Poltergeist
3 hits (10%)
ボーマンダパンプジン(とくだい)
94.8〜113.5%
Double-Edge
1 hits (75%)
Speed
Second
パンプジン(とくだい)S74 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(とくだい)ボーマンダ
40.4〜48.0%
Poltergeist
3HKO
ボーマンダパンプジン(とくだい)
127.1〜151.0%
Double-Edge
1HKO
Speed
Second
パンプジン(とくだい)S66 / ボーマンダS172
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known ボーマンダ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ボーマンダナイト
Adamant
H1 A32 B1 S32
パンプジン(とくだい)ボーマンダ
29.8〜35.1%
Poltergeist
3 hits (10%)
ボーマンダパンプジン(とくだい)
94.8〜113.5%
Double-Edge
2HKO
Speed
Second
パンプジン(とくだい)S74 / ボーマンダS172
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View ボーマンダ's page →
グソクムシャ×グソクムシャ
パンプジン(とくだい) パンプジン(とくだい) vs グソクムシャ グソクムシャ

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(とくだい)グソクムシャ
21.4〜25.3%
Poltergeist
4 hits (<1%)
グソクムシャパンプジン(とくだい)
41.7〜50.0%
Sucker Punch
3HKO
Speed
First
パンプジン(とくだい)S74 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(とくだい)グソクムシャ
29.7〜35.2%
Poltergeist
3 hits (16%)
グソクムシャパンプジン(とくだい)
55.2〜66.1%
Sucker Punch
2HKO
Speed
First
パンプジン(とくだい)S66 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
パンプジン(とくだい)グソクムシャ
21.4〜25.3%
Poltergeist
4 hits (<1%)
グソクムシャパンプジン(とくだい)
41.7〜50.0%
Sucker Punch
2 hits (<1%)
Speed
First
パンプジン(とくだい)S74 / グソクムシャS60
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
パンプジン(とくだい) パンプジン(とくだい) vs セグレイブ セグレイブ

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(とくだい)セグレイブ
28.8〜34.6%
Poltergeist
3 hits (3%)
35.1〜41.4%
Poltergeist
3HKO
35.1〜41.4%
Poltergeist
3HKO
セグレイブパンプジン(とくだい)
65.6〜78.1%
Icicle Crash
2HKO
53.1〜62.5%
Icicle Crash
2HKO
74.5〜89.1%
Icicle Crash
2HKO
Speed
Second
パンプジン(とくだい)S74 / セグレイブS139
Second
パンプジン(とくだい)S74 / セグレイブS152
Second
パンプジン(とくだい)S74 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(とくだい)セグレイブ
39.8〜47.1%
Poltergeist
3HKO
48.7〜57.1%
Poltergeist
2 hits (90%)
48.7〜57.1%
Poltergeist
2 hits (90%)
セグレイブパンプジン(とくだい)
87.5〜103.1%
Icicle Crash
1 hits (25%)
69.8〜82.3%
Icicle Crash
2HKO
98.4〜117.7%
Icicle Crash
1 hits (88%)
Speed
Second
パンプジン(とくだい)S66 / セグレイブS139
Second
パンプジン(とくだい)S66 / セグレイブS152
Second
パンプジン(とくだい)S66 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
パンプジン(とくだい)セグレイブ
28.8〜34.6%
Poltergeist
3 hits (3%)
35.1〜41.4%
Poltergeist
3HKO
35.1〜41.4%
Poltergeist
3HKO
セグレイブパンプジン(とくだい)
65.6〜78.1%
Icicle Crash
2HKO
53.1〜62.5%
Icicle Crash
2HKO
74.5〜89.1%
Icicle Crash
2HKO
Speed
Second
パンプジン(とくだい)S74 / セグレイブS139
Second
パンプジン(とくだい)S74 / セグレイブS152
Second
パンプジン(とくだい)S74 / セグレイブS139
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View セグレイブ's page →
Lucario*Lucario
パンプジン(とくだい) パンプジン(とくだい) vs Lucario Lucario

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(とくだい)Lucario
57.1〜67.3%
Poltergeist
2HKO
46.9〜55.8%
Poltergeist
2 hits (77%)
Lucarioパンプジン(とくだい)
92.2〜108.3%
Steel Beam
1 hits (50%)
108.3〜128.1%
Steel Beam
1HKO
Speed
Second
パンプジン(とくだい)S74 / LucarioS223
Second
パンプジン(とくだい)S74 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(とくだい)Lucario
78.2〜92.5%
Poltergeist
2HKO
65.3〜77.6%
Poltergeist
2HKO
Lucarioパンプジン(とくだい)
93.8〜110.9%
Steel Beam
1 hits (63%)
111.5〜131.3%
Steel Beam
1HKO
Speed
Second
パンプジン(とくだい)S66 / LucarioS223
Second
パンプジン(とくだい)S66 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known Lucario build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ルカリオナイトZ
Timid
H2 C32 S32
Build 2
Lucarionite
Timid
H2 C32 S32
パンプジン(とくだい)Lucario
57.1〜67.3%
Poltergeist
2HKO
46.9〜55.8%
Poltergeist
2 hits (77%)
Lucarioパンプジン(とくだい)
92.2〜108.3%
Steel Beam
2HKO
108.3〜128.1%
Steel Beam
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(とくだい)S74 / LucarioS223
Second
パンプジン(とくだい)S74 / LucarioS180
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Lucario's page →
Baxcalibur×Baxcalibur
パンプジン(とくだい) パンプジン(とくだい) vs Baxcalibur Baxcalibur

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(とくだい)Baxcalibur
25.9〜30.5%
Poltergeist
999HKO
30.5〜35.9%
Poltergeist
999HKO
25.9〜30.5%
Poltergeist
999HKO
Baxcaliburパンプジン(とくだい)
46.9〜56.3%
Dark Pulse
2 hits (25%)
58.3〜68.8%
Dark Pulse
2HKO
46.9〜56.3%
Dark Pulse
2 hits (25%)
Speed
Second
パンプジン(とくだい)S74 / BaxcaliburS105
Second
パンプジン(とくだい)S74 / BaxcaliburS150
Second
パンプジン(とくだい)S74 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(とくだい)Baxcalibur
35.0〜41.6%
Poltergeist
999HKO
41.3〜49.1%
Poltergeist
999HKO
35.0〜41.6%
Poltergeist
999HKO
Baxcaliburパンプジン(とくだい)
47.9〜57.3%
Dark Pulse
2 hits (42%)
58.3〜69.8%
Dark Pulse
2HKO
47.9〜57.3%
Dark Pulse
2 hits (42%)
Speed
Second
パンプジン(とくだい)S66 / BaxcaliburS105
Second
パンプジン(とくだい)S66 / BaxcaliburS150
Second
パンプジン(とくだい)S66 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Baxcalibur build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Calm
H32 B2 D32
Build 2
Sitrus Berry
Timid
H2 C32 S32
Build 3
Leftovers
Calm
H32 B2 D32
パンプジン(とくだい)Baxcalibur
25.9〜30.5%
Poltergeist
999HKO
30.5〜35.9%
Poltergeist
999HKO
25.9〜30.5%
Poltergeist
999HKO
Baxcaliburパンプジン(とくだい)
56.8〜67.7%
Draco Meteor
2 hits (5%)
70.3〜82.8%
Draco Meteor
2HKO
56.8〜67.7%
Draco Meteor
2 hits (5%)
Speed
Second
パンプジン(とくだい)S74 / BaxcaliburS105
Second
パンプジン(とくだい)S74 / BaxcaliburS150
Second
パンプジン(とくだい)S74 / BaxcaliburS105
Verdict×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Baxcalibur's page →
Aegislash*Aegislash
パンプジン(とくだい) パンプジン(とくだい) vs Aegislash Aegislash

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(とくだい)Aegislash
57.5〜68.3%
Poltergeist
2HKO
57.5〜68.3%
Poltergeist
2HKO
57.5〜68.3%
Poltergeist
2HKO
Aegislashパンプジン(とくだい)
76.0〜90.6%
Poltergeist
2HKO
107.3〜128.1%
Shadow Ball
1HKO
91.1〜108.3%
Poltergeist
1 hits (44%)
Speed
Second
パンプジン(とくだい)S74 / AegislashS80
First
パンプジン(とくだい)S74 / AegislashS72
Second
パンプジン(とくだい)S74 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(とくだい)Aegislash
79.0〜93.4%
Poltergeist
2HKO
79.0〜93.4%
Poltergeist
2HKO
79.0〜93.4%
Poltergeist
2HKO
Aegislashパンプジン(とくだい)
100.0〜118.8%
Poltergeist
1HKO
110.4〜131.3%
Shadow Ball
1HKO
119.8〜142.2%
Poltergeist
1HKO
Speed
Second
パンプジン(とくだい)S66 / AegislashS80
Second
パンプジン(とくだい)S66 / AegislashS72
Second
パンプジン(とくだい)S66 / AegislashS80
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
パンプジン(とくだい)Aegislash
57.5〜68.3%
Poltergeist
2HKO
57.5〜68.3%
Poltergeist
2HKO
57.5〜68.3%
Poltergeist
2HKO
Aegislashパンプジン(とくだい)
76.0〜90.6%
Poltergeist
2HKO
107.3〜128.1%
Shadow Ball
2HKO (incl. きあいのタスキ)
91.1〜108.3%
Poltergeist
2HKO
Speed
Second
パンプジン(とくだい)S74 / AegislashS80
First
パンプジン(とくだい)S74 / AegislashS72
Second
パンプジン(とくだい)S74 / AegislashS80
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View Aegislash's page →
Meowscarada*Meowscarada
パンプジン(とくだい) パンプジン(とくだい) vs Meowscarada Meowscarada

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(とくだい)Meowscarada
29.4〜35.3%
Power Whip
3 hits (15%)
29.4〜35.3%
Power Whip
3 hits (15%)
29.4〜35.3%
Power Whip
3 hits (15%)
Meowscaradaパンプジン(とくだい)
69.8〜84.4%
Triple Axel
2HKO
calculated with 最大3ヒット時
69.8〜84.4%
Triple Axel
2HKO
calculated with 最大3ヒット時
90.1〜109.4%
Triple Axel
1 hits (25%)
calculated with 最大3ヒット時
Speed
Second
パンプジン(とくだい)S74 / MeowscaradaS262
Second
パンプジン(とくだい)S74 / MeowscaradaS175
Second
パンプジン(とくだい)S74 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(とくだい)Meowscarada
114.4〜134.6%
Explosion
1HKO
41.2〜48.4%
Power Whip
3HKO
114.4〜134.6%
Explosion
1HKO
Meowscaradaパンプジン(とくだい)
88.5〜107.3%
Triple Axel
1 hits (31%)
calculated with 最大3ヒット時
88.5〜107.3%
Triple Axel
1 hits (31%)
calculated with 最大3ヒット時
114.6〜138.5%
Triple Axel
1HKO
calculated with 最大3ヒット時
Speed
Second
パンプジン(とくだい)S66 / MeowscaradaS262
Second
パンプジン(とくだい)S66 / MeowscaradaS175
Second
パンプジン(とくだい)S66 / MeowscaradaS175
Verdict
Win: 1HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
パンプジン(とくだい)Meowscarada
29.4〜35.3%
Power Whip
3 hits (15%)
29.4〜35.3%
Power Whip
3 hits (15%)
29.4〜35.3%
Power Whip
3 hits (15%)
Meowscaradaパンプジン(とくだい)
69.8〜84.4%
Triple Axel
2HKO
calculated with 最大3ヒット時
69.8〜84.4%
Triple Axel
2HKO
calculated with 最大3ヒット時
90.1〜109.4%
Triple Axel
1 hits (25%)
calculated with 最大3ヒット時
Speed
Second
パンプジン(とくだい)S74 / MeowscaradaS262
Second
パンプジン(とくだい)S74 / MeowscaradaS175
Second
パンプジン(とくだい)S74 / MeowscaradaS175
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Meowscarada's page →
ゴリランダー×*ゴリランダー
パンプジン(とくだい) パンプジン(とくだい) vs ゴリランダー ゴリランダー

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(とくだい)ゴリランダー
32.4〜39.1%
Poltergeist
3 hits (>99%)
calculated with グラスフィールド
32.4〜39.1%
Poltergeist
3 hits (>99%)
calculated with グラスフィールド
33.3〜39.6%
Explosion
999HKO
calculated with グラスフィールド
ゴリランダーパンプジン(とくだい)
51.0〜60.9%
Knock Off
2 hits (6%)
calculated with グラスフィールド
39.6〜46.9%
Knock Off
3 hits (74%)
calculated with グラスフィールド
39.6〜46.9%
Knock Off
3 hits (74%)
calculated with グラスフィールド
Speed
Second
パンプジン(とくだい)S74 / ゴリランダーS107
Second
パンプジン(とくだい)S74 / ゴリランダーS107
Second
パンプジン(とくだい)S74 / ゴリランダーS107
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(とくだい)ゴリランダー
45.4〜54.1%
Poltergeist
2 hits (50%)
calculated with グラスフィールド
45.4〜54.1%
Poltergeist
2 hits (50%)
calculated with グラスフィールド
21.7〜25.6%
Power Whip
4 hits (<1%)
calculated with グラスフィールド
ゴリランダーパンプジン(とくだい)
67.7〜79.7%
Knock Off
2HKO
calculated with グラスフィールド
52.1〜61.5%
Knock Off
2 hits (9%)
calculated with グラスフィールド
52.1〜61.5%
Knock Off
2 hits (9%)
calculated with グラスフィールド
Speed
Second
パンプジン(とくだい)S66 / ゴリランダーS107
Second
パンプジン(とくだい)S66 / ゴリランダーS107
Second
パンプジン(とくだい)S66 / ゴリランダーS107
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
×
Loss: 5HKO to KO / 3HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known ゴリランダー build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H32 A32 S2
Build 2
Miracle Seed
Adamant
H32 A32 S2
Build 3
グラスシード
Adamant
H32 A32 S2
パンプジン(とくだい)ゴリランダー
32.4〜39.1%
Poltergeist
3 hits (>99%)
calculated with グラスフィールド
32.4〜39.1%
Poltergeist
3 hits (>99%)
calculated with グラスフィールド
33.3〜39.6%
Explosion
999HKO
calculated with グラスフィールド
ゴリランダーパンプジン(とくだい)
51.0〜60.9%
Knock Off
2 hits (6%)
calculated with グラスフィールド
39.6〜46.9%
Knock Off
3 hits (74%)
calculated with グラスフィールド
39.6〜46.9%
Knock Off
3 hits (74%)
calculated with グラスフィールド
Speed
Second
パンプジン(とくだい)S74 / ゴリランダーS107
Second
パンプジン(とくだい)S74 / ゴリランダーS107
Second
パンプジン(とくだい)S74 / ゴリランダーS107
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 4HKO to be KOed, moves second
View ゴリランダー's page →
Gyarados×*Gyarados
パンプジン(とくだい) パンプジン(とくだい) vs Gyarados Gyarados

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(とくだい)Gyarados
26.2〜31.2%
Explosion
999HKO
calculated with 攻撃-1
32.2〜38.6%
Power Whip
3 hits (96%)
calculated with 攻撃-1
26.2〜31.2%
Explosion
999HKO
calculated with 攻撃-1
Gyaradosパンプジン(とくだい)
22.9〜28.1%
Lash Out
999HKO
30.2〜36.5%
Lash Out
4HKO
22.9〜28.1%
Lash Out
999HKO
Speed
Second
パンプジン(とくだい)S74 / GyaradosS101
Second
パンプジン(とくだい)S74 / GyaradosS133
Second
パンプジン(とくだい)S74 / GyaradosS101
Verdict
Loss: n/a to KO / n/a to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: n/a to KO / n/a to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(とくだい)Gyarados
25.7〜31.2%
Power Whip
4HKO
calculated with 攻撃-1
44.4〜52.6%
Power Whip
2 hits (19%)
calculated with 攻撃-1
25.7〜31.2%
Power Whip
4 hits (9%)
calculated with 攻撃-1
Gyaradosパンプジン(とくだい)
30.2〜36.5%
Lash Out
4HKO
40.6〜47.9%
Lash Out
3HKO
30.2〜36.5%
Lash Out
4HKO
Speed
Second
パンプジン(とくだい)S66 / GyaradosS101
Second
パンプジン(とくだい)S66 / GyaradosS133
Second
パンプジン(とくだい)S66 / GyaradosS101
Verdict
Loss: 4HKO to KO / 4HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 5HKO to KO / 4HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
パンプジン(とくだい)Gyarados
26.2〜31.2%
Explosion
999HKO
calculated with 攻撃-1
32.2〜38.6%
Power Whip
3 hits (96%)
calculated with 攻撃-1
26.2〜31.2%
Explosion
999HKO
calculated with 攻撃-1
Gyaradosパンプジン(とくだい)
22.9〜28.1%
Lash Out
4 hits (82%)
30.2〜36.5%
Lash Out
3 hits (51%)
22.9〜28.1%
Lash Out
4 hits (82%)
Speed
Second
パンプジン(とくだい)S74 / GyaradosS101
Second
パンプジン(とくだい)S74 / GyaradosS133
Second
パンプジン(とくだい)S74 / GyaradosS101
Verdict×
Loss: n/a to KO / 5HKO to be KOed, moves second
Loss: 4HKO to KO / 4HKO to be KOed, moves second
×
Loss: n/a to KO / 5HKO to be KOed, moves second
View Gyarados's page →
Corviknight×Corviknight
パンプジン(とくだい) パンプジン(とくだい) vs Corviknight Corviknight

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(とくだい)Corviknight
21.0〜25.4%
Poltergeist
4 hits (<1%)
21.0〜25.4%
Poltergeist
999HKO
21.0〜25.4%
Poltergeist
999HKO
Corviknightパンプジン(とくだい)
40.6〜47.9%
Brave Bird
3HKO
40.6〜47.9%
Brave Bird
3HKO
40.6〜47.9%
Brave Bird
3HKO
Speed
Second
パンプジン(とくだい)S74 / CorviknightS87
Second
パンプジン(とくだい)S74 / CorviknightS78
Second
パンプジン(とくだい)S74 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(とくだい)Corviknight
29.3〜35.1%
Poltergeist
3 hits (13%)
29.3〜35.1%
Poltergeist
4 hits (>99%) (incl. たべのこし)
29.3〜35.1%
Poltergeist
999HKO
Corviknightパンプジン(とくだい)
53.1〜63.5%
Brave Bird
2HKO
53.1〜63.5%
Brave Bird
2HKO
53.1〜63.5%
Brave Bird
2HKO
Speed
Second
パンプジン(とくだい)S66 / CorviknightS87
Second
パンプジン(とくだい)S66 / CorviknightS78
Second
パンプジン(とくだい)S66 / CorviknightS78
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Corviknight build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 B32 D2
Build 2
Leftovers
Relaxed
H32 B32 D2
Build 3
Sitrus Berry
Relaxed
H32 B32 D2
パンプジン(とくだい)Corviknight
21.0〜25.4%
Poltergeist
4 hits (<1%)
21.0〜25.4%
Poltergeist
999HKO
21.0〜25.4%
Poltergeist
999HKO
Corviknightパンプジン(とくだい)
40.6〜47.9%
Brave Bird
3HKO
40.6〜47.9%
Brave Bird
3HKO
40.6〜47.9%
Brave Bird
3HKO
Speed
Second
パンプジン(とくだい)S74 / CorviknightS87
Second
パンプジン(とくだい)S74 / CorviknightS78
Second
パンプジン(とくだい)S74 / CorviknightS78
Verdict×
Loss: 5HKO to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
×
Loss: n/a to KO / 3HKO to be KOed, moves second
View Corviknight's page →
FarigirafFarigiraf
パンプジン(とくだい) パンプジン(とくだい) vs Farigiraf Farigiraf

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
パンプジン(とくだい)Farigiraf
47.2〜55.3%
Power Whip
2 hits (71%)
27.4〜33.2%
Power Whip
4HKO
47.2〜55.3%
Power Whip
2 hits (71%)
Farigirafパンプジン(とくだい)
53.1〜62.5%
Sludge Wave
2HKO
43.8〜51.6%
Sludge Wave
3HKO
57.8〜68.8%
Sludge Wave
2HKO
Speed
Second
パンプジン(とくだい)S74 / FarigirafS151
Second
パンプジン(とくだい)S74 / FarigirafS106
Second
パンプジン(とくだい)S74 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
パンプジン(とくだい)Farigiraf
64.2〜76.1%
Power Whip
2HKO
38.4〜45.8%
Power Whip
3HKO
64.2〜76.1%
Power Whip
2HKO
Farigirafパンプジン(とくだい)
53.6〜64.1%
Sludge Wave
2HKO
44.3〜53.1%
Sludge Wave
2 hits (<1%)
59.4〜70.3%
Sludge Wave
2HKO
Speed
Second
パンプジン(とくだい)S66 / FarigirafS151
Second
パンプジン(とくだい)S66 / FarigirafS106
Second
パンプジン(とくだい)S66 / FarigirafS138
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 3HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
パンプジン(とくだい)Farigiraf
47.2〜55.3%
Power Whip
2 hits (71%)
27.4〜33.2%
Power Whip
4HKO
47.2〜55.3%
Power Whip
2 hits (71%)
Farigirafパンプジン(とくだい)
53.1〜62.5%
Sludge Wave
2HKO
43.8〜51.6%
Sludge Wave
2 hits (9%)
57.8〜68.8%
Sludge Wave
2HKO
Speed
Second
パンプジン(とくだい)S74 / FarigirafS151
Second
パンプジン(とくだい)S74 / FarigirafS106
Second
パンプジン(とくだい)S74 / FarigirafS138
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 4HKO to KO / 3HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Farigiraf's page →
メガリザードンX*メガリザードンX
パンプジン(とくだい) パンプジン(とくだい) vs メガリザードンX メガリザードンX

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(とくだい)メガリザードンX
37.4〜44.5%
Poltergeist
3HKO
メガリザードンXパンプジン(とくだい)
106.3〜126.0%
Overheat
1HKO
Speed
Second
パンプジン(とくだい)S74 / メガリザードンXS167
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(とくだい)メガリザードンX
51.0〜60.6%
Poltergeist
2HKO
メガリザードンXパンプジン(とくだい)
115.1〜138.0%
Flare Blitz
1HKO
Speed
Second
パンプジン(とくだい)S66 / メガリザードンXS167
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンX build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite X
Jolly
H2 A32 S32
パンプジン(とくだい)メガリザードンX
37.4〜44.5%
Poltergeist
3HKO
メガリザードンXパンプジン(とくだい)
106.3〜126.0%
Overheat
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(とくだい)S74 / メガリザードンXS167
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンX's page →
メガリザードンY*メガリザードンY
パンプジン(とくだい) パンプジン(とくだい) vs メガリザードンY メガリザードンY

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(とくだい)メガリザードンY
49.0〜58.7%
Poltergeist
2 hits (99%)
calculated with 晴れ
メガリザードンYパンプジン(とくだい)
190.6〜225.0%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
パンプジン(とくだい)S74 / メガリザードンYS152
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(とくだい)メガリザードンY
103.2〜121.9%
Explosion
1HKO
calculated with 晴れ
メガリザードンYパンプジン(とくだい)
193.8〜229.2%
Flamethrower
1HKO
calculated with 晴れ
Speed
Second
パンプジン(とくだい)S66 / メガリザードンYS152
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known メガリザードンY build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Charizardite Y
Modest
H2 C32 S32
パンプジン(とくだい)メガリザードンY
49.0〜58.7%
Poltergeist
2 hits (99%)
calculated with 晴れ
メガリザードンYパンプジン(とくだい)
190.6〜225.0%
Flamethrower
2HKO (incl. きあいのタスキ)
calculated with 晴れ
Speed
Second
パンプジン(とくだい)S74 / メガリザードンYS152
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View メガリザードンY's page →
A-Ninetales*A-Ninetales
パンプジン(とくだい) パンプジン(とくだい) vs A-Ninetales A-Ninetales

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(とくだい)A-Ninetales
30.9〜36.6%
Power Whip
3 hits (60%)
calculated with あられ
38.7〜46.0%
Power Whip
3HKO
calculated with あられ
A-Ninetalesパンプジン(とくだい)
68.8〜81.3%
Blizzard
2HKO
calculated with あられ
88.5〜106.3%
Blizzard
1 hits (38%)
calculated with あられ
Speed
Second
パンプジン(とくだい)S74 / A-NinetalesS177
Second
パンプジン(とくだい)S74 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(とくだい)A-Ninetales
42.9〜50.3%
Power Whip
2 hits (1%)
calculated with あられ
54.0〜64.0%
Power Whip
2HKO
calculated with あられ
A-Ninetalesパンプジン(とくだい)
69.8〜82.3%
Blizzard
2HKO
calculated with あられ
90.6〜107.3%
Blizzard
1 hits (50%)
calculated with あられ
Speed
Second
パンプジン(とくだい)S66 / A-NinetalesS177
Second
パンプジン(とくだい)S66 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
パンプジン(とくだい)A-Ninetales
30.9〜36.6%
Power Whip
3 hits (60%)
calculated with あられ
38.7〜46.0%
Power Whip
3HKO
calculated with あられ
A-Ninetalesパンプジン(とくだい)
68.8〜81.3%
Blizzard
2HKO
calculated with あられ
88.5〜106.3%
Blizzard
2HKO
calculated with あられ
Speed
Second
パンプジン(とくだい)S74 / A-NinetalesS177
Second
パンプジン(とくだい)S74 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Volcarona×Volcarona
パンプジン(とくだい) パンプジン(とくだい) vs Volcarona Volcarona

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
パンプジン(とくだい)Volcarona
46.4〜54.7%
Explosion
999HKO
81.4〜96.3%
Explosion
999HKO
30.2〜36.5%
Poltergeist
4HKO
Volcaronaパンプジン(とくだい)
122.9〜144.8%
Overheat
1HKO
100.0〜118.8%
Fiery Dance
1HKO
122.9〜144.8%
Overheat
1HKO
Speed
Second
パンプジン(とくだい)S74 / VolcaronaS122
Second
パンプジン(とくだい)S74 / VolcaronaS152
Second
パンプジン(とくだい)S74 / VolcaronaS122
Verdict×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: n/a to KO / 1HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
パンプジン(とくだい)Volcarona
42.7〜50.5%
Poltergeist
999HKO
113.0〜133.5%
Explosion
1HKO
42.7〜50.5%
Poltergeist
3HKO
Volcaronaパンプジン(とくだい)
125.0〜147.9%
Overheat
1HKO
101.0〜119.8%
Fiery Dance
1HKO
125.0〜147.9%
Overheat
1HKO
Speed
Second
パンプジン(とくだい)S66 / VolcaronaS122
Second
パンプジン(とくだい)S66 / VolcaronaS152
Second
パンプジン(とくだい)S66 / VolcaronaS122
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 3HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
パンプジン(とくだい)Volcarona
46.4〜54.7%
Explosion
999HKO
81.4〜96.3%
Explosion
999HKO
30.2〜36.5%
Poltergeist
4HKO
Volcaronaパンプジン(とくだい)
122.9〜144.8%
Overheat
2HKO (incl. きあいのタスキ)
100.0〜118.8%
Fiery Dance
2HKO (incl. きあいのタスキ)
122.9〜144.8%
Overheat
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(とくだい)S74 / VolcaronaS122
Second
パンプジン(とくだい)S74 / VolcaronaS152
Second
パンプジン(とくだい)S74 / VolcaronaS122
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: n/a to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Volcarona's page →
Hydreigon×Hydreigon
パンプジン(とくだい) パンプジン(とくだい) vs Hydreigon Hydreigon

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(とくだい)Hydreigon
21.9〜26.0%
Power Whip
4 hits (3%)
21.9〜26.0%
Power Whip
4 hits (3%)
21.9〜26.0%
Power Whip
4 hits (3%)
Hydreigonパンプジン(とくだい)
94.8〜112.5%
Dark Pulse
1 hits (75%)
87.5〜103.1%
Dark Pulse
1 hits (25%)
122.9〜145.8%
Dark Pulse
1HKO
Speed
Second
パンプジン(とくだい)S74 / HydreigonS225
Second
パンプジン(とくだい)S74 / HydreigonS165
Second
パンプジン(とくだい)S74 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(とくだい)Hydreigon
30.2〜36.1%
Power Whip
3 hits (49%)
30.2〜36.1%
Power Whip
3 hits (49%)
30.2〜36.1%
Power Whip
3 hits (49%)
Hydreigonパンプジン(とくだい)
96.9〜113.5%
Dark Pulse
1 hits (81%)
87.5〜104.2%
Dark Pulse
1 hits (31%)
125.5〜147.4%
Dark Pulse
1HKO
Speed
Second
パンプジン(とくだい)S66 / HydreigonS225
Second
パンプジン(とくだい)S66 / HydreigonS165
Second
パンプジン(とくだい)S66 / HydreigonS150
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 1HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Hydreigon build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Modest
H2 C32 S32
Build 2
Focus Sash
Timid
H2 C32 S32
Build 3
Life Orb
Modest
H2 C32 S32
パンプジン(とくだい)Hydreigon
21.9〜26.0%
Power Whip
4 hits (3%)
21.9〜26.0%
Power Whip
4 hits (3%)
21.9〜26.0%
Power Whip
4 hits (3%)
Hydreigonパンプジン(とくだい)
94.8〜112.5%
Dark Pulse
2HKO
87.5〜103.1%
Dark Pulse
2HKO
122.9〜145.8%
Dark Pulse
2HKO (incl. きあいのタスキ)
Speed
Second
パンプジン(とくだい)S74 / HydreigonS225
Second
パンプジン(とくだい)S74 / HydreigonS165
Second
パンプジン(とくだい)S74 / HydreigonS150
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
View Hydreigon's page →
Skeledirge*Skeledirge
パンプジン(とくだい) パンプジン(とくだい) vs Skeledirge Skeledirge

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パンプジン(とくだい)Skeledirge
42.7〜51.2%
Poltergeist
3HKO
42.7〜51.2%
Poltergeist
999HKO
42.7〜51.2%
Poltergeist
2 hits (2%)
Skeledirgeパンプジン(とくだい)
63.5〜76.0%
Torch Song
2HKO
63.5〜76.0%
Torch Song
2HKO
63.5〜76.0%
Torch Song
2HKO
Speed
Second
パンプジン(とくだい)S74 / SkeledirgeS86
Second
パンプジン(とくだい)S74 / SkeledirgeS86
Second
パンプジン(とくだい)S74 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パンプジン(とくだい)Skeledirge
59.7〜71.1%
Poltergeist
2HKO
59.7〜71.1%
Poltergeist
999HKO
59.7〜71.1%
Poltergeist
2HKO
Skeledirgeパンプジン(とくだい)
65.6〜78.1%
Torch Song
2HKO
65.6〜78.1%
Torch Song
2HKO
65.6〜78.1%
Torch Song
2HKO
Speed
Second
パンプジン(とくだい)S66 / SkeledirgeS86
Second
パンプジン(とくだい)S66 / SkeledirgeS86
Second
パンプジン(とくだい)S66 / SkeledirgeS86
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
パンプジン(とくだい)Skeledirge
42.7〜51.2%
Poltergeist
3HKO
42.7〜51.2%
Poltergeist
999HKO
42.7〜51.2%
Poltergeist
2 hits (2%)
Skeledirgeパンプジン(とくだい)
63.5〜76.0%
Torch Song
2HKO
63.5〜76.0%
Torch Song
2HKO
63.5〜76.0%
Torch Song
2HKO
Speed
Second
パンプジン(とくだい)S74 / SkeledirgeS86
Second
パンプジン(とくだい)S74 / SkeledirgeS86
Second
パンプジン(とくだい)S74 / SkeledirgeS86
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
View Skeledirge's page →
Dragonite*Dragonite
パンプジン(とくだい) パンプジン(とくだい) vs Dragonite Dragonite

パンプジン(とくだい)'s build: Leftovers, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(とくだい)Dragonite
16.2〜19.8%
Poltergeist
4HKO
19.8〜23.4%
Poltergeist
3 hits (99%)
19.8〜23.4%
Poltergeist
3 hits (99%)
Dragoniteパンプジン(とくだい)
97.9〜116.7%
Air Slash
1 hits (94%)
69.8〜82.3%
Air Slash
2HKO
76.0〜90.6%
Air Slash
2HKO
Speed
Second
パンプジン(とくだい)S74 / DragoniteS152
Second
パンプジン(とくだい)S74 / DragoniteS145
Second
パンプジン(とくだい)S74 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Leftovers, Brave, H32 A32 B2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(とくだい)Dragonite
22.8〜26.9%
Poltergeist
3HKO
26.9〜31.7%
Poltergeist
3HKO
26.9〜31.7%
Poltergeist
3HKO
Dragoniteパンプジン(とくだい)
101.0〜119.8%
Air Slash
1HKO
69.8〜84.4%
Air Slash
2HKO
79.2〜93.8%
Air Slash
2HKO
Speed
Second
パンプジン(とくだい)S66 / DragoniteS152
Second
パンプジン(とくだい)S66 / DragoniteS145
Second
パンプジン(とくだい)S66 / DragoniteS132
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

パンプジン(とくだい)'s build: Focus Sash, Impish, H32 B32 D2

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Dragonite build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Dragoniteite
Modest
H1 B1 C32 S32
Build 2
ゴツゴツメット
Timid
H1 B1 C32 S32
Build 3
Lum Berry
Modest
H1 B1 C32 S32
パンプジン(とくだい)Dragonite
16.2〜19.8%
Poltergeist
4HKO
19.8〜23.4%
Poltergeist
3 hits (99%)
19.8〜23.4%
Poltergeist
3 hits (99%)
Dragoniteパンプジン(とくだい)
97.9〜116.7%
Air Slash
2HKO
69.8〜82.3%
Air Slash
2HKO
76.0〜90.6%
Air Slash
2HKO
Speed
Second
パンプジン(とくだい)S74 / DragoniteS152
Second
パンプジン(とくだい)S74 / DragoniteS145
Second
パンプジン(とくだい)S74 / DragoniteS132
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
View Dragonite's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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