Ranking Pokémon Analysis Team Build Simulator
Pokémon Info
ヒヤッキー

ヒヤッキー

みず
全国図鑑 No.516 / 使用率 圏外
データ集計日:2026-05-24

種族値

HP
75
こうげき
98
ぼうぎょ
63
とくこう
98
とくぼう
63
すばやさ
101
合計
498

タイプ相性

×4 弱点 ×2 弱点 ×½ 耐性×0 無効
くさでんき
はがねほのおみずこおり

特性

順位 特性名 採用率 ⓘ 効果

使用率データ

順位 技名 採用率

持ち物

順位 持ち物 採用率

性格

順位 性格 採用率

ステータス振り

順位 H A B C D S 採用率

H=HP A=こうげき B=ぼうぎょ C=とくこう D=とくぼう S=すばやさ

同じチーム

順位 ポケモン 平均順位・前回比

Pokémon Matchups

Favorable
Farigiraf*Farigiraf
ヒヤッキー ヒヤッキー vs Farigiraf Farigiraf

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ヒヤッキーFarigiraf
117.0〜137.1%
Hydro Pump
2HKO (incl. きあいのタスキ)
95.8〜113.7%
Hydro Pump
2HKO
117.0〜137.1%
Hydro Pump
1HKO
Farigirafヒヤッキー
97.4〜115.8%
Energy Ball
2HKO
81.6〜96.1%
Energy Ball
2HKO
107.9〜127.6%
Energy Ball
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / FarigirafS151
First
ヒヤッキーS168 / FarigirafS106
First
ヒヤッキーS168 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ヒヤッキーFarigiraf
83.0〜98.1%
Hydro Pump
2HKO
67.4〜80.0%
Hydro Pump
2HKO
83.0〜98.1%
Hydro Pump
2HKO
Farigirafヒヤッキー
97.4〜115.8%
Energy Ball
2HKO
81.6〜96.1%
Energy Ball
2HKO
107.9〜127.6%
Energy Ball
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / FarigirafS151
First
ヒヤッキーS168 / FarigirafS106
First
ヒヤッキーS168 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Farigiraf build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Timid
H1 B1 C32 S32
Build 2
Focus Sash
Bold
H32 B32 D2
Build 3
ふうせん
Modest
H1 B1 C32 S32
ヒヤッキーFarigiraf
128.3〜152.2%
Hydro Pump
2HKO (incl. きあいのタスキ)
105.3〜124.2%
Hydro Pump
2HKO (incl. きあいのタスキ)
128.3〜152.2%
Hydro Pump
1HKO
Farigirafヒヤッキー
97.4〜115.8%
Energy Ball
1 hits (88%)
81.6〜96.1%
Energy Ball
2HKO
107.9〜127.6%
Energy Ball
1HKO
Speed
First
ヒヤッキーS153 / FarigirafS151
First
ヒヤッキーS153 / FarigirafS106
First
ヒヤッキーS153 / FarigirafS138
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 1HKO to be KOed, moves first
View Farigiraf's page →
Volcarona*Volcarona
ヒヤッキー ヒヤッキー vs Volcarona Volcarona

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ヒヤッキーVolcarona
79.2〜93.8%
Hydro Pump
2HKO
94.4〜111.8%
Hydro Pump
1 hits (69%)
79.2〜93.8%
Hydro Pump
2HKO
Volcaronaヒヤッキー
69.7〜82.9%
Giga Drain
2HKO
92.1〜109.2%
Giga Drain
2HKO
69.7〜82.9%
Giga Drain
2HKO
Speed
First
ヒヤッキーS168 / VolcaronaS122
First
ヒヤッキーS168 / VolcaronaS152
First
ヒヤッキーS168 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ヒヤッキーVolcarona
70.8〜83.3%
Rock Slide
2HKO
124.2〜146.6%
Rock Slide
1HKO
70.8〜83.3%
Rock Slide
2HKO
Volcaronaヒヤッキー
69.7〜82.9%
Giga Drain
2HKO
92.1〜109.2%
Giga Drain
2HKO
69.7〜82.9%
Giga Drain
2HKO
Speed
First
ヒヤッキーS168 / VolcaronaS122
First
ヒヤッキーS168 / VolcaronaS152
First
ヒヤッキーS168 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Volcarona build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 S2
Build 2
Sitrus Berry
Modest
H1 B1 C32 S32
Build 3
Leftovers
Bold
H32 B32 S2
ヒヤッキーVolcarona
85.4〜101.0%
Hydro Pump
1 hits (13%)
101.9〜120.5%
Hydro Pump
1HKO
85.4〜101.0%
Hydro Pump
1 hits (13%)
Volcaronaヒヤッキー
69.7〜82.9%
Giga Drain
2HKO
92.1〜109.2%
Giga Drain
1 hits (56%)
69.7〜82.9%
Giga Drain
2HKO
Speed
First
ヒヤッキーS153 / VolcaronaS122
First
ヒヤッキーS153 / VolcaronaS152
First
ヒヤッキーS153 / VolcaronaS122
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Win: 1HKO to KO / 2HKO to be KOed, moves first
Win: 2HKO to KO / 2HKO to be KOed, moves first
View Volcarona's page →
Skeledirge*Skeledirge
ヒヤッキー ヒヤッキー vs Skeledirge Skeledirge

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ヒヤッキーSkeledirge
91.0〜108.1%
Hydro Pump
1 hits (44%)
91.0〜108.1%
Hydro Pump
1 hits (44%)
91.0〜108.1%
Hydro Pump
1 hits (44%)
Skeledirgeヒヤッキー
47.4〜55.9%
Shadow Ball
2 hits (79%)
47.4〜55.9%
Shadow Ball
2 hits (79%)
47.4〜55.9%
Shadow Ball
2 hits (79%)
Speed
First
ヒヤッキーS168 / SkeledirgeS86
First
ヒヤッキーS168 / SkeledirgeS86
First
ヒヤッキーS168 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ヒヤッキーSkeledirge
63.5〜76.8%
Hydro Pump
2HKO
63.5〜76.8%
Hydro Pump
2HKO
63.5〜76.8%
Hydro Pump
2HKO
Skeledirgeヒヤッキー
47.4〜55.9%
Shadow Ball
2 hits (79%)
47.4〜55.9%
Shadow Ball
2 hits (79%)
47.4〜55.9%
Shadow Ball
2 hits (79%)
Speed
First
ヒヤッキーS168 / SkeledirgeS86
First
ヒヤッキーS168 / SkeledirgeS86
First
ヒヤッキーS168 / SkeledirgeS86
Verdict
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first
Win: 2HKO to KO / 3HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Skeledirge build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Bold
H32 B32 D2
Build 2
Sitrus Berry
Bold
H32 B32 D2
Build 3
Shuca Berry
Bold
H32 B32 D2
ヒヤッキーSkeledirge
100.5〜119.4%
Hydro Pump
1HKO
100.5〜119.4%
Hydro Pump
1HKO
100.5〜119.4%
Hydro Pump
1HKO
Skeledirgeヒヤッキー
47.4〜55.9%
Shadow Ball
3HKO
47.4〜55.9%
Shadow Ball
3HKO
47.4〜55.9%
Shadow Ball
3HKO
Speed
First
ヒヤッキーS153 / SkeledirgeS86
First
ヒヤッキーS153 / SkeledirgeS86
First
ヒヤッキーS153 / SkeledirgeS86
Verdict
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
Win: 1HKO to KO / 3HKO to be KOed, moves first
View Skeledirge's page →
Unfavorable
Primarina×Primarina
ヒヤッキー ヒヤッキー vs Primarina Primarina

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ヒヤッキーPrimarina
18.2〜21.9%
Hydro Pump
999HKO
18.2〜21.9%
Hydro Pump
999HKO
18.2〜21.9%
Hydro Pump
999HKO
Primarinaヒヤッキー
67.8〜80.9%
Moonblast
2HKO
83.6〜98.7%
Moonblast
2HKO
67.8〜80.9%
Moonblast
2HKO
Speed
First
ヒヤッキーS168 / PrimarinaS80
First
ヒヤッキーS168 / PrimarinaS82
First
ヒヤッキーS168 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ヒヤッキーPrimarina
18.2〜21.9%
Rock Slide
999HKO
24.1〜28.9%
Rock Slide
999HKO
18.2〜21.9%
Rock Slide
999HKO
Primarinaヒヤッキー
67.8〜80.9%
Moonblast
2HKO
83.6〜98.7%
Moonblast
2HKO
67.8〜80.9%
Moonblast
2HKO
Speed
First
ヒヤッキーS168 / PrimarinaS80
First
ヒヤッキーS168 / PrimarinaS82
First
ヒヤッキーS168 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Primarina build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B20 C14
Build 2
Sitrus Berry
Modest
H32 C32 S2
Build 3
Leftovers
Bold
H32 B20 C14
ヒヤッキーPrimarina
20.3〜24.1%
Hydro Pump
999HKO
20.3〜24.1%
Hydro Pump
999HKO
20.3〜24.1%
Hydro Pump
999HKO
Primarinaヒヤッキー
67.8〜80.9%
Moonblast
2HKO
83.6〜98.7%
Moonblast
2HKO
67.8〜80.9%
Moonblast
2HKO
Speed
First
ヒヤッキーS153 / PrimarinaS80
First
ヒヤッキーS153 / PrimarinaS82
First
ヒヤッキーS153 / PrimarinaS80
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
View Primarina's page →
グソクムシャ*グソクムシャ
ヒヤッキー ヒヤッキー vs グソクムシャ グソクムシャ

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ヒヤッキーグソクムシャ
36.8〜43.4%
Hydro Pump
3HKO
グソクムシャヒヤッキー
103.3〜123.0%
Leech Life
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / グソクムシャS60
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ヒヤッキーグソクムシャ
26.4〜31.3%
Hydro Pump
4HKO
グソクムシャヒヤッキー
103.3〜123.0%
Leech Life
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / グソクムシャS60
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known グソクムシャ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
グソクムシャナイト
Adamant
H32 A32 D2
ヒヤッキーグソクムシャ
40.1〜47.8%
Hydro Pump
3HKO
グソクムシャヒヤッキー
115.1〜136.8%
First Impression
1HKO
Speed
First
ヒヤッキーS153 / グソクムシャS60
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View グソクムシャ's page →
セグレイブ*セグレイブ
ヒヤッキー ヒヤッキー vs セグレイブ セグレイブ

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ヒヤッキーセグレイブ
58.6〜70.2%
Focus Blast
2HKO
67.0〜79.6%
Focus Blast
2HKO
67.0〜79.6%
Focus Blast
2HKO
セグレイブヒヤッキー
134.2〜157.9%
きょけんとつげき
2HKO (incl. きあいのタスキ)
105.3〜125.0%
きょけんとつげき
2HKO (incl. きあいのタスキ)
151.3〜177.6%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / セグレイブS139
First
ヒヤッキーS168 / セグレイブS152
First
ヒヤッキーS168 / セグレイブS139
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)
Loss: 2HKO to KO / 2HKO to be KOed, moves second (priority)

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ヒヤッキーセグレイブ
41.9〜50.3%
Focus Blast
2 hits (<1%)
47.1〜56.5%
Focus Blast
2 hits (81%)
47.1〜56.5%
Focus Blast
2 hits (81%)
セグレイブヒヤッキー
134.2〜157.9%
きょけんとつげき
2HKO (incl. きあいのタスキ)
105.3〜125.0%
きょけんとつげき
2HKO (incl. きあいのタスキ)
151.3〜177.6%
きょけんとつげき
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / セグレイブS139
First
ヒヤッキーS168 / セグレイブS152
First
ヒヤッキーS168 / セグレイブS139
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known セグレイブ build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
セグレイブナイト
Adamant
H1 A32 B1 S32
Build 2
Focus Sash
Jolly
H1 A32 B1 S32
Build 3
Life Orb
Adamant
H1 A32 B1 S32
ヒヤッキーセグレイブ
64.9〜77.5%
Focus Blast
2HKO
74.3〜88.0%
Focus Blast
2HKO
74.3〜88.0%
Focus Blast
2HKO
セグレイブヒヤッキー
134.2〜157.9%
きょけんとつげき
1HKO
105.3〜125.0%
きょけんとつげき
1HKO
151.3〜177.6%
きょけんとつげき
1HKO
Speed
First
ヒヤッキーS153 / セグレイブS139
First
ヒヤッキーS153 / セグレイブS152
First
ヒヤッキーS153 / セグレイブS139
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View セグレイブ's page →
Gholdengo*Gholdengo
ヒヤッキー ヒヤッキー vs Gholdengo Gholdengo

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ヒヤッキーGholdengo
51.5〜61.3%
Hydro Pump
2HKO
34.2〜40.4%
Hydro Pump
3HKO
51.5〜61.3%
Hydro Pump
2 hits (95%)
Gholdengoヒヤッキー
109.2〜128.9%
Thunderbolt
2HKO (incl. きあいのタスキ)
81.6〜97.4%
Thunderbolt
2HKO
100.0〜118.4%
Thunderbolt
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / GholdengoS136
First
ヒヤッキーS168 / GholdengoS107
First
ヒヤッキーS168 / GholdengoS136
Verdict
Win: 2HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ヒヤッキーGholdengo
36.8〜44.2%
Hydro Pump
3HKO
23.8〜28.5%
Hydro Pump
4 hits (95%)
36.8〜44.2%
Hydro Pump
3 hits (>99%)
Gholdengoヒヤッキー
109.2〜128.9%
Thunderbolt
2HKO (incl. きあいのタスキ)
81.6〜97.4%
Thunderbolt
2HKO
100.0〜118.4%
Thunderbolt
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / GholdengoS136
First
ヒヤッキーS168 / GholdengoS107
First
ヒヤッキーS168 / GholdengoS136
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gholdengo build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ふうせん
Modest
H1 B1 C32 S32
Build 2
ふうせん
Calm
H31 B13 D19 S3
Build 3
Leftovers
Bold
H1 B1 C32 S32
ヒヤッキーGholdengo
57.1〜66.9%
Hydro Pump
2HKO
37.3〜44.0%
Hydro Pump
3HKO
57.1〜66.9%
Hydro Pump
2HKO
Gholdengoヒヤッキー
109.2〜128.9%
Thunderbolt
1HKO
81.6〜97.4%
Thunderbolt
2HKO
100.0〜118.4%
Thunderbolt
1HKO
Speed
First
ヒヤッキーS153 / GholdengoS136
First
ヒヤッキーS153 / GholdengoS107
First
ヒヤッキーS153 / GholdengoS136
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 2HKO to KO / 1HKO to be KOed, moves first
View Gholdengo's page →
Aegislash×*Aegislash
ヒヤッキー ヒヤッキー vs Aegislash Aegislash

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ヒヤッキーAegislash
34.7〜41.9%
Hydro Pump
3 hits (84%)
34.7〜41.9%
Hydro Pump
3 hits (84%)
34.7〜41.9%
Hydro Pump
3HKO
Aegislashヒヤッキー
79.6〜94.1%
Close Combat
2HKO
83.6〜99.3%
Poltergeist
2HKO
79.6〜94.1%
Close Combat
2HKO
Speed
First
ヒヤッキーS168 / AegislashS80
First
ヒヤッキーS168 / AegislashS72
First
ヒヤッキーS168 / AegislashS80
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ヒヤッキーAegislash
25.1〜29.3%
Hydro Pump
5HKO (incl. たべのこし)
25.1〜29.3%
Hydro Pump
5HKO (incl. たべのこし)
25.1〜29.3%
Hydro Pump
4HKO
Aegislashヒヤッキー
79.6〜94.1%
Close Combat
2HKO
83.6〜99.3%
Poltergeist
2HKO
79.6〜94.1%
Close Combat
2HKO
Speed
First
ヒヤッキーS168 / AegislashS80
First
ヒヤッキーS168 / AegislashS72
First
ヒヤッキーS168 / AegislashS80
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Aegislash build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Leftovers
Adamant
H32 A32 B1 D1
Build 2
Leftovers
Quiet
H32 B1 C32 D1
Build 3
Spell Tag
Adamant
H32 A32 B1 D1
ヒヤッキーAegislash
38.3〜45.5%
Hydro Pump
3HKO
38.3〜45.5%
Hydro Pump
3HKO
38.3〜45.5%
Hydro Pump
3HKO
Aegislashヒヤッキー
109.2〜128.9%
Poltergeist
1HKO
79.6〜94.7%
Shadow Ball
2HKO
130.9〜154.6%
Poltergeist
1HKO
Speed
First
ヒヤッキーS153 / AegislashS80
First
ヒヤッキーS153 / AegislashS72
First
ヒヤッキーS153 / AegislashS80
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Aegislash's page →
Mimikyu*Mimikyu
ヒヤッキー ヒヤッキー vs Mimikyu Mimikyu

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ヒヤッキーMimikyu
58.0〜68.7%
Hydro Pump
3HKO (incl. ばけのかわ)
58.0〜68.7%
Hydro Pump
3HKO (incl. ばけのかわ)
58.0〜68.7%
Hydro Pump
3HKO (incl. ばけのかわ)
Mimikyuヒヤッキー
145.4〜172.4%
Wood Hammer
2HKO (incl. きあいのタスキ)
111.8〜132.9%
Wood Hammer
2HKO (incl. きあいのタスキ)
111.8〜132.9%
Wood Hammer
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / MimikyuS148
First
ヒヤッキーS168 / MimikyuS148
First
ヒヤッキーS168 / MimikyuS148
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ヒヤッキーMimikyu
41.2〜48.9%
Hydro Pump
3 hits (73%)
41.2〜48.9%
Hydro Pump
3 hits (73%)
41.2〜48.9%
Hydro Pump
3 hits (73%)
Mimikyuヒヤッキー
145.4〜172.4%
Wood Hammer
2HKO (incl. きあいのタスキ)
111.8〜132.9%
Wood Hammer
2HKO (incl. きあいのタスキ)
111.8〜132.9%
Wood Hammer
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / MimikyuS148
First
ヒヤッキーS168 / MimikyuS148
First
ヒヤッキーS168 / MimikyuS148
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Mimikyu build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Life Orb
Adamant
H1 A32 B1 S32
Build 2
Spell Tag
Adamant
H1 A32 B1 S32
Build 3
Scope Lens
Adamant
H1 A32 B1 S32
ヒヤッキーMimikyu
62.6〜74.0%
Hydro Pump
3HKO (incl. ばけのかわ)
62.6〜74.0%
Hydro Pump
3HKO (incl. ばけのかわ)
62.6〜74.0%
Hydro Pump
3HKO (incl. ばけのかわ)
Mimikyuヒヤッキー
145.4〜172.4%
Wood Hammer
1HKO
111.8〜132.9%
Wood Hammer
1HKO
111.8〜132.9%
Wood Hammer
1HKO
Speed
First
ヒヤッキーS153 / MimikyuS148
First
ヒヤッキーS153 / MimikyuS148
First
ヒヤッキーS153 / MimikyuS148
Verdict×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Mimikyu's page →
Meowscarada*Meowscarada
ヒヤッキー ヒヤッキー vs Meowscarada Meowscarada

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヒヤッキーMeowscarada
99.3〜117.6%
Focus Blast
1 hits (94%)
99.3〜117.6%
Focus Blast
2HKO
99.3〜117.6%
Focus Blast
1 hits (94%)
Meowscaradaヒヤッキー
169.7〜201.3%
Flower Trick
2HKO (incl. きあいのタスキ)
169.7〜201.3%
Flower Trick
2HKO (incl. きあいのタスキ)
220.4〜261.2%
Flower Trick
2HKO (incl. きあいのタスキ)
Speed
Second
ヒヤッキーS168 / MeowscaradaS262
Second
ヒヤッキーS168 / MeowscaradaS175
Second
ヒヤッキーS168 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヒヤッキーMeowscarada
70.6〜83.7%
Focus Blast
2HKO
70.6〜83.7%
Focus Blast
2HKO
70.6〜83.7%
Focus Blast
2HKO
Meowscaradaヒヤッキー
169.7〜201.3%
Flower Trick
2HKO (incl. きあいのタスキ)
169.7〜201.3%
Flower Trick
2HKO (incl. きあいのタスキ)
220.4〜261.2%
Flower Trick
2HKO (incl. きあいのタスキ)
Speed
Second
ヒヤッキーS168 / MeowscaradaS262
Second
ヒヤッキーS168 / MeowscaradaS175
Second
ヒヤッキーS168 / MeowscaradaS175
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Meowscarada build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Focus Sash
Adamant
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヒヤッキーMeowscarada
108.5〜128.1%
Focus Blast
1HKO
108.5〜128.1%
Focus Blast
2HKO (incl. きあいのタスキ)
108.5〜128.1%
Focus Blast
1HKO
Meowscaradaヒヤッキー
169.7〜201.3%
Flower Trick
1HKO
169.7〜201.3%
Flower Trick
1HKO
220.4〜261.2%
Flower Trick
1HKO
Speed
Second
ヒヤッキーS153 / MeowscaradaS262
Second
ヒヤッキーS153 / MeowscaradaS175
Second
ヒヤッキーS153 / MeowscaradaS175
Verdict×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 1HKO to KO / 1HKO to be KOed, moves second
View Meowscarada's page →
Gyarados×*Gyarados
ヒヤッキー ヒヤッキー vs Gyarados Gyarados

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ヒヤッキーGyarados
21.3〜25.2%
Ice Beam
4 hits (<1%)
calculated with 攻撃-1
25.1〜29.8%
Ice Beam
4HKO
calculated with 攻撃-1
21.3〜25.2%
Ice Beam
999HKO
calculated with 攻撃-1
Gyaradosヒヤッキー
105.3〜125.0%
Power Whip
2HKO (incl. きあいのタスキ)
139.5〜164.5%
Power Whip
2HKO (incl. きあいのタスキ)
105.3〜125.0%
Power Whip
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / GyaradosS101
First
ヒヤッキーS168 / GyaradosS133
First
ヒヤッキーS168 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ヒヤッキーGyarados
19.8〜23.8%
Rock Slide
999HKO
calculated with 攻撃-1
33.9〜40.9%
Rock Slide
3HKO
calculated with 攻撃-1
19.8〜23.8%
Rock Slide
999HKO
calculated with 攻撃-1
Gyaradosヒヤッキー
105.3〜125.0%
Power Whip
2HKO (incl. きあいのタスキ)
139.5〜164.5%
Power Whip
2HKO (incl. きあいのタスキ)
105.3〜125.0%
Power Whip
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / GyaradosS101
First
ヒヤッキーS168 / GyaradosS133
First
ヒヤッキーS168 / GyaradosS101
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Gyarados build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
ゴツゴツメット
Impish
H32 A2 B32
Build 2
ゴツゴツメット
Adamant
H1 A32 B1 S32
Build 3
Leftovers
Impish
H32 A2 B32
ヒヤッキーGyarados
23.3〜27.7%
Ice Beam
4 hits (75%)
calculated with 攻撃-1
27.5〜32.7%
Ice Beam
4HKO
calculated with 攻撃-1
23.3〜27.7%
Ice Beam
999HKO
calculated with 攻撃-1
Gyaradosヒヤッキー
105.3〜125.0%
Power Whip
1HKO
139.5〜164.5%
Power Whip
1HKO
105.3〜125.0%
Power Whip
1HKO
Speed
First
ヒヤッキーS153 / GyaradosS101
First
ヒヤッキーS153 / GyaradosS133
First
ヒヤッキーS153 / GyaradosS101
Verdict×
Loss: 5HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: n/a to KO / 1HKO to be KOed, moves first
View Gyarados's page →
Basculegion-F×*Basculegion-F
ヒヤッキー ヒヤッキー vs Basculegion-F Basculegion-F

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヒヤッキーBasculegion-F
24.9〜29.4%
Hydro Pump
4 hits (>99%)
24.9〜29.4%
Hydro Pump
4 hits (>99%)
24.9〜29.4%
Hydro Pump
4 hits (>99%)
Basculegion-Fヒヤッキー
56.6〜67.1%
Wave Crash
2HKO
61.8〜73.0%
Wave Crash
2HKO
73.0〜86.8%
Wave Crash
2HKO
Speed
Second
ヒヤッキーS168 / Basculegion-FS195
First
ヒヤッキーS168 / Basculegion-FS143
First
ヒヤッキーS168 / Basculegion-FS130
Verdict×
Loss: 5HKO to KO / 2HKO to be KOed, moves second
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヒヤッキーBasculegion-F
25.9〜30.5%
Rock Slide
4HKO
25.9〜30.5%
Rock Slide
4HKO
25.9〜30.5%
Rock Slide
4HKO
Basculegion-Fヒヤッキー
56.6〜67.1%
Wave Crash
2HKO
61.8〜73.0%
Wave Crash
2HKO
73.0〜86.8%
Wave Crash
2HKO
Speed
Second
ヒヤッキーS168 / Basculegion-FS195
First
ヒヤッキーS168 / Basculegion-FS143
First
ヒヤッキーS168 / Basculegion-FS130
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Basculegion-F build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Choice Scarf
Adamant
H2 A32 S32
Build 2
Mystic Water
Jolly
H2 A32 S32
Build 3
Life Orb
Adamant
H2 A32 S32
ヒヤッキーBasculegion-F
27.4〜32.5%
Hydro Pump
4HKO
27.4〜32.5%
Hydro Pump
4HKO
27.4〜32.5%
Hydro Pump
4HKO
Basculegion-Fヒヤッキー
47.4〜56.6%
Bitter Malice
3HKO
44.7〜52.6%
Bitter Malice
3HKO
73.0〜86.8%
Wave Crash
2HKO
Speed
Second
ヒヤッキーS153 / Basculegion-FS195
First
ヒヤッキーS153 / Basculegion-FS143
First
ヒヤッキーS153 / Basculegion-FS130
Verdict
Loss: 4HKO to KO / 3HKO to be KOed, moves second
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
View Basculegion-F's page →
A-Ninetales*A-Ninetales
ヒヤッキー ヒヤッキー vs A-Ninetales A-Ninetales

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ヒヤッキーA-Ninetales
44.6〜53.1%
Hydro Pump
2 hits (27%)
calculated with あられ
52.0〜62.0%
Hydro Pump
2HKO
calculated with あられ
A-Ninetalesヒヤッキー
64.5〜76.3%
Freeze-Dry
2HKO
calculated with あられ
84.2〜100.0%
Freeze-Dry
2HKO
calculated with あられ
Speed
Second
ヒヤッキーS168 / A-NinetalesS177
Second
ヒヤッキーS168 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ヒヤッキーA-Ninetales
32.0〜38.9%
Rock Slide
3 hits (97%)
calculated with あられ
40.0〜48.0%
Rock Slide
3HKO
calculated with あられ
A-Ninetalesヒヤッキー
64.5〜76.3%
Freeze-Dry
2HKO
calculated with あられ
84.2〜100.0%
Freeze-Dry
2HKO
calculated with あられ
Speed
Second
ヒヤッキーS168 / A-NinetalesS177
Second
ヒヤッキーS168 / A-NinetalesS177
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 2 known A-Ninetales build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Light Clay
Timid
H27 B7 S32
Build 2
Light Clay
Timid
H2 C32 S32
ヒヤッキーA-Ninetales
48.6〜58.3%
Hydro Pump
2 hits (97%)
calculated with あられ
56.7〜68.0%
Hydro Pump
2HKO
calculated with あられ
A-Ninetalesヒヤッキー
64.5〜76.3%
Freeze-Dry
2HKO
calculated with あられ
84.2〜100.0%
Freeze-Dry
1 hits (6%)
calculated with あられ
Speed
Second
ヒヤッキーS153 / A-NinetalesS177
Second
ヒヤッキーS153 / A-NinetalesS177
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
View A-Ninetales's page →
Sneasler*Sneasler
ヒヤッキー ヒヤッキー vs Sneasler Sneasler

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ヒヤッキーSneasler
59.2〜70.7%
Hydro Pump
2HKO
59.2〜70.7%
Hydro Pump
2HKO
59.2〜70.7%
Hydro Pump
2HKO
Sneaslerヒヤッキー
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
ヒヤッキーS168 / SneaslerS172
Second
ヒヤッキーS168 / SneaslerS172
Second
ヒヤッキーS168 / SneaslerS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ヒヤッキーSneasler
42.7〜50.3%
Hydro Pump
2 hits (1%)
42.7〜50.3%
Hydro Pump
2 hits (1%)
42.7〜50.3%
Hydro Pump
2 hits (1%)
Sneaslerヒヤッキー
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
107.2〜127.0%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
ヒヤッキーS168 / SneaslerS172
Second
ヒヤッキーS168 / SneaslerS172
Second
ヒヤッキーS168 / SneaslerS172
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second
Loss: 3HKO to KO / 2HKO to be KOed, moves second

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Sneasler build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
サイコシード
Adamant
H2 A32 S32
Build 2
ノーマルジュエル
Adamant
H2 A32 S32
Build 3
グラスシード
Adamant
H2 A32 S32
ヒヤッキーSneasler
65.0〜77.1%
Hydro Pump
2HKO
65.0〜77.1%
Hydro Pump
2HKO
65.0〜77.1%
Hydro Pump
2HKO
Sneaslerヒヤッキー
107.2〜127.0%
Close Combat
1HKO
107.2〜127.0%
Close Combat
1HKO
107.2〜127.0%
Close Combat
1HKO
Speed
Second
ヒヤッキーS153 / SneaslerS172
Second
ヒヤッキーS153 / SneaslerS172
Second
ヒヤッキーS153 / SneaslerS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Sneasler's page →
Rotom-W×*Rotom-W
ヒヤッキー ヒヤッキー vs Rotom-W Rotom-W

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ヒヤッキーRotom-W
33.8〜40.1%
Focus Blast
4HKO (incl. オボンのみ)
33.8〜40.1%
Focus Blast
3 hits (42%)
42.5〜50.4%
Focus Blast
3HKO
Rotom-Wヒヤッキー
100.0〜119.7%
Thunderbolt
2HKO (incl. きあいのタスキ)
100.0〜119.7%
Thunderbolt
2HKO (incl. きあいのタスキ)
107.9〜127.6%
Volt Switch
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / Rotom-WS106
First
ヒヤッキーS168 / Rotom-WS106
First
ヒヤッキーS168 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
×
Loss: 4HKO to KO / 2HKO to be KOed, moves first
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ヒヤッキーRotom-W
24.2〜28.7%
Focus Blast
999HKO
24.2〜28.7%
Focus Blast
999HKO
30.7〜36.2%
Focus Blast
4 hits (>99%) (incl. オボンのみ)
Rotom-Wヒヤッキー
100.0〜119.7%
Thunderbolt
2HKO (incl. きあいのタスキ)
100.0〜119.7%
Thunderbolt
2HKO (incl. きあいのタスキ)
107.9〜127.6%
Volt Switch
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / Rotom-WS106
First
ヒヤッキーS168 / Rotom-WS106
First
ヒヤッキーS168 / Rotom-WS138
Verdict×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: n/a to KO / 2HKO to be KOed, moves first
×
Loss: 5HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known Rotom-W build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Sitrus Berry
Bold
H32 B32 D2
Build 2
Leftovers
Bold
H32 B32 D2
Build 3
Sitrus Berry
Modest
H2 C32 S32
ヒヤッキーRotom-W
36.9〜43.9%
Focus Blast
3 hits (17%)
36.9〜43.9%
Focus Blast
3 hits (>99%)
46.5〜55.1%
Focus Blast
3HKO
Rotom-Wヒヤッキー
100.0〜119.7%
Thunderbolt
1HKO
100.0〜119.7%
Thunderbolt
1HKO
107.9〜127.6%
Volt Switch
1HKO
Speed
First
ヒヤッキーS153 / Rotom-WS106
First
ヒヤッキーS153 / Rotom-WS106
First
ヒヤッキーS153 / Rotom-WS138
Verdict×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 4HKO to KO / 1HKO to be KOed, moves first
×
Loss: 3HKO to KO / 1HKO to be KOed, moves first
View Rotom-W's page →
パーモット*パーモット
ヒヤッキー ヒヤッキー vs パーモット パーモット

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ヒヤッキーパーモット
79.6〜93.9%
Hydro Pump
2HKO
79.6〜93.9%
Hydro Pump
2HKO
79.6〜93.9%
Hydro Pump
2HKO
パーモットヒヤッキー
134.2〜160.5%
Thunder Punch
2HKO (incl. きあいのタスキ)
146.7〜175.0%
Thunder Punch
2HKO (incl. きあいのタスキ)
115.8〜138.2%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
ヒヤッキーS168 / パーモットS172
Second
ヒヤッキーS168 / パーモットS235
Second
ヒヤッキーS168 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ヒヤッキーパーモット
57.1〜67.3%
Hydro Pump
2HKO
57.1〜67.3%
Hydro Pump
2HKO
57.1〜67.3%
Hydro Pump
2HKO
パーモットヒヤッキー
134.2〜160.5%
Thunder Punch
2HKO (incl. きあいのタスキ)
146.7〜175.0%
Thunder Punch
2HKO (incl. きあいのタスキ)
115.8〜138.2%
Close Combat
2HKO (incl. きあいのタスキ)
Speed
Second
ヒヤッキーS168 / パーモットS172
Second
ヒヤッキーS168 / パーモットS235
Second
ヒヤッキーS168 / パーモットS172
Verdict
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second
Loss: 2HKO to KO / 2HKO to be KOed, moves second

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 3 known パーモット build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
Focus Sash
Jolly
H2 A32 S32
Build 2
Choice Scarf
Adamant
H2 A32 S32
Build 3
Life Orb
Jolly
H2 A32 S32
ヒヤッキーパーモット
86.4〜102.7%
Hydro Pump
2HKO
86.4〜102.7%
Hydro Pump
1 hits (19%)
86.4〜102.7%
Hydro Pump
1 hits (19%)
パーモットヒヤッキー
214.5〜255.3%
でんこうそうげき
1HKO
236.8〜278.9%
でんこうそうげき
1HKO
278.3〜332.2%
でんこうそうげき
1HKO
Speed
Second
ヒヤッキーS153 / パーモットS172
Second
ヒヤッキーS153 / パーモットS235
Second
ヒヤッキーS153 / パーモットS172
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View パーモット's page →
Metagross*Metagross
ヒヤッキー ヒヤッキー vs Metagross Metagross

ヒヤッキー's build: Focus Sash, Timid, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ヒヤッキーMetagross
45.9〜54.1%
Hydro Pump
2 hits (51%)
Metagrossヒヤッキー
107.2〜126.3%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / MetagrossS162
Verdict
Loss: 3HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Focus Sash, Jolly, H2 A32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ヒヤッキーMetagross
32.5〜38.9%
Hydro Pump
3 hits (>99%)
Metagrossヒヤッキー
107.2〜126.3%
Psychic Fangs
2HKO (incl. きあいのタスキ)
Speed
First
ヒヤッキーS168 / MetagrossS162
Verdict×
Loss: 4HKO to KO / 2HKO to be KOed, moves first

ヒヤッキー's build: Sitrus Berry, Modest, H2 C32 S32

Hits-to-KO, Speed, and win/loss for each side's best move against 1 known Metagross build(s).

Assumptions
  • Switching, status moves and the opponent's counterattack are not included.
  • Moves are treated as always hitting (accuracy is ignored).
  • Only guaranteed criticals and guaranteed secondary effects apply (e.g. Draco Meteor's Sp. Atk drop).
  • Multi-hit moves use a fixed count: 3 for 2-5 hit moves (the expected value), and the maximum for moves that roll accuracy per hit (Triple Axel, Population Bomb), since hits always land here.
  • Counter, Mirror Coat and Metal Burst are excluded: they depend too much on the opponent's move type and power.
  • "KO in n" is guaranteed even at the lowest roll; "n hits (p%)" is the chance at higher rolls.
  • Factors that actually affected each number (weather, terrain, Intimidate, survival abilities, healing) are shown in the cells.
Build 1
メタグロスナイト
Adamant
H2 A32 S32
ヒヤッキーMetagross
50.3〜59.9%
Hydro Pump
2HKO
Metagrossヒヤッキー
107.2〜126.3%
Psychic Fangs
1HKO
Speed
Second
ヒヤッキーS153 / MetagrossS162
Verdict×
Loss: 2HKO to KO / 1HKO to be KOed, moves second
View Metagross's page →

Estimated from precomputed 1v1s against the top 30 Pokémon. Both sides pick their best-hitting move from a pool of their 10 most-used moves (switching and status moves not considered). * = the verdict depends on which build (item/nature/EVs) either side runs.

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